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SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => CAM - Colossus Addon Mod => Topic started by: mightygoose on July 31, 2007, 11:32:57 AM

Title: CAMeLots - Dependencies
Post by: mightygoose on July 31, 2007, 11:32:57 AM
CAMeLots - Props, Textures and Other Dependencies


There are a few "starter packs" with CAMeLots available on the BSC LEX, containing more than 200 CAMeLots.
All those packs are listed in the CAMeLots - Linking all available lots and bats (http://sc4devotion.com/forums/index.php?topic=2039.0).
That CAMeLots thread lists all available CAMeLots, with links both to lot files and bat (model) files.

If you're getting brown boxes, you're lacking the bat model, which you will find in the thread mentioned above.
Nothing mentioned in this thread will help you remove brown boxes.

This thread lists all dependency packs to the "starter packs" that are not bat models.
These dependencies include textures and props, as well as the CAMeLot queries.

If you have questions relating to CAMeLot dependencies, please read the CAMeLot thread and this thread first!
If you are still missing dependencies after downloading everything in the list, please post your question here.

Kudos to Mightygoose for starting this list! :thumbsup:
RippleJet




BSC Essentials (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443) - Needed in order to correctly display CAMeLot queries



Texture Packs

BSC Textures Vol1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90)
BSC Textures Vol2 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638)
BSC Textures Vol03 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806)
BSC TexturePack Cycledogg V 01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101)



Prop Packs

BSC MEGA Props - SG Vol 01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746)
BSC MEGA Props - CP Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)        (replaces BSC Prop Pack Cycledogg No 1 and BSC CP Prop Pack Vol02)
BSC MEGA Props D66 Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=396)
BSC MEGA Props D66 Vol02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=556)
BSC MEGA Props - Misc Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426)
BSC Mega Props JES Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342)
BSC Mega Props jestarr Vol02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338)
BSC Mega Props JES Vol03 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339)
BSC Mega Props - JES Vol04 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791)
BSC Mega Props - JES Vol05 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263)
BSC MEGA Props Gascooker Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397)
BSC MEGA Props - Gascooker Vol02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=934)
Porkie Props VOL1 (http://www.simtropolis.com/forum/files/file/11421-porkie-props-vol1-european-street-accessories/)
Porkie Props VOL2 (http://www.simtropolis.com/forum/files/file/11420-porkie-props-vol2-seasonal-street-trees/)
Railyard and Spur Textures Mega Pack 1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177)



Farm Fields, Props and Queries

BSC MEGA Props DAE Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475)
CSX MEGA Props - Vol05 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=463)
BSC MEGA Props - RT Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=398)
BSC MEGA Props - RT Vol02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=228)
BSC Farm Fields - CSX Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=599)
BSC Farm Fields - BLS Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=898)
BSC Farm Fields - BLS Vol04 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=951)
BSC MEGA Props - swi21 Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403)
BSC MEGA Props - swi21 Vol02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=405)
BMD Mediterranean Style Farms (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=119)



The BMD Mediterranean Style Farms (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=119) contains four zip files:

Install_BLSFarmFieldsVol03.zip
Install_BMD_Stage1MedFarms_BSC.zip
Install_BMD_Stage2MedFarms_BSC.zip
Install_BMD_Stage3MedFarms_BSC.zip

Only the first one (the fields) is required as a dependency for the CAM farms.
The other three zip files will install stage 1, 2 and 3 farms that have their own dependencies.

Those farms have not been CAMified (yet), but can be used with the CAM without problems. And they are beautyful! :thumbsup:
They are all made by mickebear, and you will need his prop packs in order to avoid having brown boxes with them:

BSC MEGA Props MBEAR Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=345)
BSC MEGA Props MBEAR Vol02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=344)
BSC BAT Props - MBEAR Vol03 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=343)



Added 24/12/07:

A Cleanitol file (Cleanitol_CAMeLot_StarterPack_Dependencies.txt) is attached to this post.
When opened in Cleanitol it will check if you have all dependencies listed above for the Starter Packs.

This list was initiated long ago by [acronym=He calls himself JoeST nowadays]Star.Torturer[/acronym], so I want to thank him for it! :thumbsup:
The original list lacked all farm fields, but I never allowed myself time to fix it and upload it...
Now, all farm fields should be included as well as all updated mega packs.

/RippleJet



02/08/07 The list provided by MAS71 is the one BarbyW referred to as being included in BSC MEGA Props gascooker Vol02. Hence is added to the list ;)
03/08/07 Added some links...
15/08/07 Changed the preamble and added link to CAMeLots - Linking all available lots and bats
04/09/07 Added information about the BMD Farms
19/09/07 Replaced BSC Prop Pack Cycledogg No 1 and BSC CP Prop Pack Vol02 with BSC MEGA Props - CP Vol01
16/10/07 Removed the swi21 prop pack which was listed twice
24/12/07 Added a Cleanitol file to check for all dependencies listed above
25/02/08 Removed CAM Essentials and BLSGA Essentials, which are now included in BSC Essentials
17/10/09 Removed BSC Texture Pack JES Vol04, and added BSC Textures Vol03
01/03/11 Updated links to dependencies on STEX (Porkie props vol 01 and 02)
06/01/13 Added Megaprops JES Vol05 after reports of a brown box in a lot.
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 02, 2007, 02:57:39 PM
The missing models are actually in BSC MEGA Props gascooker Vol02. The individual models are not required if you have that pack.
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 03, 2007, 07:14:47 PM

Hey MG and RippleJet thank you for having this list here its a great refrence and must have thank you again - pat
Title: Re: CAMeLots - Dependencies
Post by: snorrelli on August 04, 2007, 09:16:12 PM
Question about the CAM models Cleanitol list... It lists:

Superstar's Citicbank Tower [Model]-0x5ad0e817_0x102a45d9_0xb0000.SC4Model

but the correct ID for that model is:

Superstar's Citicbank Tower [Model]-0x5ad0e817_0x1305ef0d_0x30000.SC4Model

0x5ad0e817_0x102a45d9_0xb0000.SC4Model refers to NDEX Horizon Restaurant By Superstar (http://www.simtropolis.com/stex/index.cfm?id=14487)

Is this just a typo in the Cleanitol list or which of these files do we need?
Title: Re: CAMeLots - Dependencies
Post by: MAS71 on August 05, 2007, 12:42:34 AM
Yes, I confirmed a problem that Snnorreli san said.


and I'll report one more thing


about "Hudson Glass (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=617)" by Jestarr in latest "CAM models Cleanitol List".

Model neme at list......
"jes_HudsonGlass3-0x5ad0e817_0x12774cc5_0x30000.SC4Model"

Model name in his works......
"jes_HudsonGlass-0x5ad0e817_0xd2f86f1e_0x30000.SC4Model"


Please confirm it again.   ;)
Thank you.
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 05, 2007, 08:15:26 PM
Hey i cant seem to find which one to download at this site for these 2
from this site http://raika-s.hp.infoseek.co.jp/ and its located in this readme (//http://C:%5CDocuments%20and%20Settings%5COwner%5CMy%20Documents%5CSimCity%204%5CLEX_Downloads%5CCAM%5Cimages%5CCAM_Readme_C$$$13.html) 
Title: Re: CAMeLots - Dependencies
Post by: High5Tower on August 05, 2007, 09:11:56 PM
patfirefghtr: The Iolite Spire is the 9th  building down the list, just scrowl down. Below the picture on the left is the name Iolite Spire and next to it is the word "download" . Hope this helps :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 05, 2007, 09:13:29 PM

I think i gotten that one it is the one that is long and tall right???  but the other cobalttower001 is anther one i dont see...
Title: Re: CAMeLots - Dependencies
Post by: High5Tower on August 05, 2007, 09:26:30 PM
Patfirefghtr: Click the word Commercial and it opens a new page and the other two are right there. The first on is named Freyman Hotel but it works when you inter it into the plugins. The Mitshubishi Crystal Mall is right below.
Title: Re: CAMeLots - Dependencies
Post by: snorrelli on August 05, 2007, 09:48:33 PM
I don't think the Freyman Hotel is a dependency. As far as I understand, there are 2 dependencies from Raika:

1. Mitsubishi Crystal Mall
2. Kirishima Iolite Spire

Both can be downloaded from the "commercial" section (http://raika-s.hp.infoseek.co.jp/lot02.html)

The Cobalt Tower (http://www.simtropolis.com/stex/index.cfm?id=3864) is not Japanese. It is by Dusktrooper and is available from ST.

EDIT: ks_jpn MEGA Props Vol04 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=712)
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 05, 2007, 10:16:37 PM

OK awsome will try it... ty snorrelli and High5tower  :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: High5Tower on August 05, 2007, 10:33:37 PM
The Fryyman Hotel is actually the Jade Hotel. After unzipping I noticed the model name is Jade Hotel and after installing my brown box for the Jade Hotel was gone.
Title: Re: CAMeLots - Dependencies
Post by: snorrelli on August 06, 2007, 05:30:56 PM
Hmmm... Looks like you're right, High5Tower. The picture for ks_jpn MEGA Props Vol04 shows the Freyman Hotel model but clearly that is not ks_jpn's but Raika's and must be downloaded separately from Raika's site. Thanks for pointing that out. I hadn't downloaded that yet.
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 07, 2007, 12:09:34 AM
I seem to have a problem with these models of ks_jpn. I had all of them filed away on my external HD and when I went to look at them it is the only folder on the drive with an error and will not open :'(
I have been trying to collect all these lots again so that I can make the original lots CAMpatible for upload to the LEX. I have most of them but am missing the following:
Zayeed Residence
JadeHotel
InfinityTower02
If anyone can help with these I would be most grateful. Send me a PM and I will send my email address to you. I can then sort out the error with the Jad Hotel/Freyman Hotel.
Thanks.
Title: Re: CAMeLots - Dependencies
Post by: Rayden on August 07, 2007, 01:31:47 AM
Here is the Freyman / Jade Hotel. It's the original lot, on a zip file I made. The original file couldn't not be found, but I had the lot on my game plugins folder.

Freyman/Jade Hotel (//http://)

EDIT:

This is the post I sent to Barbye today

"@Barbye - Do you know why we couldn't find Jade Hotel? Because, the real name it's Freyman Hotel 40, it's from Rayka, but the worst was that the original file it's called lot02-1.zip. Now among thousands of files, go figger that one  %confuso

Link - http://raika-s.hp.infoseek.co.jp/lot02.html - First of the list."

Now that we've find out the riddle, the link above has been deleted. ;)
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 07, 2007, 04:41:36 AM
Thanks, Rayden.
Title: Re: CAMeLots - Dependencies
Post by: MAS71 on August 07, 2007, 06:52:52 AM
@BarbyW san

I got e-mail with these files from ks_JPN san today !  :)
(Thank you ks_JPN san for your cooperation!!  ks_JPNさん、本当にありがとうございます!)

This is on BSC-Bord CAM's thread in my post by a ZIP.
please check it later. ;)


However,
"Jade Hotel" is not  ks_JPN's works.  &mmm
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 07, 2007, 06:54:25 AM
Thank you, MAS71 san for helping us out! &apls
Title: Re: CAMeLots - Dependencies
Post by: Ennedi on August 07, 2007, 07:38:31 AM
Freyman Hotel is from Raika site (http://raika-s.hp.infoseek.co.jp/) (lot 02)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F4352%2Fimg0344impag6.jpg&hash=168362744599cb2fd304e1a4211de02bf198f077)

Raika's version is a RAR file. I compared it with Rayden's version (sorry for bad image, I didn't remember my clip2pic makes every picture 800x600)
It looks the lot and model files have the same names, and the BAT descriptions are different.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F9766%2Fimg0343impzf6.jpg&hash=24f7f3eb24934f963f3bcce2ee64c3d8695a2f40)



Title: Re: CAMeLots - Dependencies
Post by: Rayden on August 07, 2007, 09:12:01 AM
Quote from: Ennedi on August 07, 2007, 07:38:31 AM...It looks the lot and model files have the same names, and the BAT descriptions are different...

Descriptions are different because it has to do with the different ascii characters from our languages. I guess the real name of those exemplars were written on Japanese that when seen on our systems, those characters are replaced for the equivalent ones of our language.
Title: Re: CAMeLots - Dependencies
Post by: Shadow Assassin on August 09, 2007, 06:54:29 AM
Yup, if you don't have a Japanese version of SC4 installed, the font pack that comes with the Japanese characters included doesn't get installed. It's funny, because I would've expected them to do that, because they use the same font set for all Euro languages. Ah well.

I'm a CAM noob, and well... I wonder, where do I start? :P
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 09, 2007, 11:29:36 AM
LoL SA usallly at the start... btw where is this one its not valid in the instaler NDEX ITS MEGA Props Vol04
this is whats in the address: C:\Documents and Settings\Owner\My Documents\SimCity 4\LEX_Downloads\CAM\;http:\sc4devotion.com\csxlex\lex_filedesc.php?lotGET=665

******************** EDIT *******************

now i found ITS prop pack 4 and this should be the correct link http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=664
Title: Re: CAMeLots - Dependencies
Post by: jeronij on August 10, 2007, 07:56:01 AM
I feel ashamed to ask this, but after a loooooong search I can not find the file called integriculture (http://www.yuhisa.com/cgi/c-board/c-board.cgi?cmd=one;page=17;id=)

Could some one post a link to this one please ?  ( I used the link that comes in the IHT10 Lots Pack but I can find this  :-[ )
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 10, 2007, 08:04:41 AM
Barby replied to that a while ago here (http://sc4devotion.com/forums/index.php?topic=1177.msg50055;topicseen#msg50055). :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: jeronij on August 10, 2007, 01:52:54 PM
Thks, I dont understand why that post did not came out when I made the search....  ???  .... however, the mode has changed its position, and now it is in page two.... and it is difficult to figure out how is this written in japanese  ::)  ;D

Found  :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: Kitsune on August 11, 2007, 07:45:45 AM
Let me get this straight.....

I need all those dependencies listed above, AND the model files for the various buildings, is that correct?

Thanks.
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 11, 2007, 07:58:49 AM
Yes. The dependencies listed above are for the looks of the lots and optional if you don't mind bare lots but the model files are ESSENTIAL otherwise you will have huge brown boxes.
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 11, 2007, 08:10:32 AM
There's a spelling mistake in the post:

Quote from: mightygoose on July 31, 2007, 11:32:57 AM
And the faming props

I am guessing that is supposed to be farming lol

Joe
Title: Re: CAMeLots - Dependencies
Post by: Kitsune on August 11, 2007, 10:20:30 AM
another question, is there a list of every single dependency (model files and all) available besides the one located at top?
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 11, 2007, 06:31:49 PM
Kitsune that is the complete CAM dependecy list and just click on the bottom of the screen where it says missing dependecy's check here and that is allllll of the know dependency list from every team or indivdule - pat
Title: Re: CAMeLots - Dependencies
Post by: Kitsune on August 11, 2007, 08:31:27 PM
And once again, another question. If theres two .sc4model files, do I use both, or one? And if one, which one?

Thanks. :)
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 11, 2007, 08:36:29 PM

ummmmm hmmm that is a good question i would gather to say the newer of the 2 as long as they are the same file it should automaticly want to replace it with the newer one... Dont qoute me but i belive that is right - pat
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 12, 2007, 03:39:33 AM
You should have only one copy of each SC4Model file, if not for anything else, at least for speeding up loading time.

The model/prop mega packs on the LEX all include a Cleanitol list that will help removing older model files.


Quote from: star.torturer on August 11, 2007, 08:10:32 AM
I am guessing that is supposed to be farming lol

Thanks Joe, corrected! :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: Kitsune on August 12, 2007, 08:03:23 AM
I've confused myself now, is it the .sc4model or the .sc4lot that I need to avoid the brown box plague?
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 12, 2007, 08:07:30 AM
You need the SC4Model, which, especially in the case of mega packs, can be included in a DAT file as well.

Unless they are packed in another way, for growable buildings in general you need the SC4Lot file, the SC4Desc file and the SC4Model file.
Title: Re: CAMeLots - Dependencies
Post by: snorrelli on August 12, 2007, 10:40:45 AM
Riddle me this...

A ploppable lot does not require a .desc file - true or false?
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 12, 2007, 10:44:20 AM
Correct,  as a ploppable lot has the desc embedded in it automatically. The extra descs left in many of the uploads are not required. They are only required for growables where the developer has not added the desc to the lot.
Title: Re: CAMeLots - Dependencies
Post by: snorrelli on August 12, 2007, 10:49:41 AM
Excellent - thanks for the quick reply. More pruning of the plugins to do... ;)
Title: Re: CAMeLots - Dependencies
Post by: Rafonc on August 13, 2007, 01:39:57 PM
i must say  everything is gouing well with all files. But i have 2 brown boxes. One is Visconsin gas company (commercial) ,other if i am right is 9 stage Seaview tower 2 (residental). I have checked and i have all the essentials etc....Perhaps the problem is because some files i didnt put in subfolders, just extracted in plugins folder. (there is mess,around 20 model files...) I dont know where is prob. + I found model file for that seaview tower in plugins,but its not with same name. Perhaps someone has the same problem with those 2....Other buildings are with no probs ???
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 13, 2007, 01:48:10 PM
Wisconsin Gas: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=457

Seaview Tower - Stage 9 R$$$: http://www.simtropolis.com/stex/index.cfm?id=11209
Title: Re: CAMeLots - Dependencies
Post by: Rafonc on August 13, 2007, 11:23:41 PM
oops.seems i have missed those 2 &ops
Sorry for this, but there were no links in the readme &mmm
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 14, 2007, 09:30:27 AM
I cant find theese building anywhere on the page it is linked to:

MISSING : CrystalPile-0x5ad0e817_0x8dbb957b_0x90000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/

MISSING : IoliteSpire-0x5ad0e817_0x8dbb957b_0x130000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/

thanks for any help
Title: Re: CAMeLots - Dependencies
Post by: HabLeUrG on August 14, 2007, 10:20:43 AM
just a question, is that really important to have all the CAMeLots dependencies installed? because there are some buildings that i don't want in my city
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 14, 2007, 10:30:46 AM
HableUrG: If you don't want the buildings then just delete the lots for them and don't bother with the models. The lots generally have the same name as the model so should be esy to spot and delete.
Star.Torturer: That question has been answered many times both in this thread and the CAM - General Discussion thread. I gave a reply on page 8 of the latter. Please search the threads before asking again.
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 14, 2007, 12:01:04 PM
im sorry for not searching, but the page that it takes me to doesnt seem to let me download anything, and i cant find the lot anyway
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 14, 2007, 12:13:42 PM
This is my previous post about how to find the Japanese BATs:

For those who do want to collect the Japanese models:
http://raika-s.hp.infoseek.co.jp/ on this link if you click English on the left you will find things a bit easier. Only the Commercial page you need The Mitsubishi Crystal Mall and Kirishima Iolite Spire. To download click on the name above the picture.
On this link http://www.yuhisa.com/cgi/c-board/c-board.cgi?cmd=one;page=17;id= click All View at the top and scroll down the page to find Integriculture and then go to page 3 to find Velascoma - this is a 15MB download so delete this one if you are on dial up
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 14, 2007, 12:16:28 PM
ok. i am sorry for that.

oh and is there any reason why the frame doesnt work?? it just shows the top of the page without a scroll bar
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 14, 2007, 12:30:57 PM
To help out a bit further I'll post the direct links to the downloads of these four Japanese bats that seem to be the most difficult ones to find.

          Integriculture (http://www.yuhisa.com/cgi/c-board/file/Integriculture.zip) by 2ch.net simplayer

          Velacosma Associates (http://www.yuhisa.com/cgi/c-board/file/Velacosma.zip) by 2ch.net simplayer

          Kirishima Iolite Spire (http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip) by Raika

          Mitsubishi Crystal Mall (http://raika-s.hp.infoseek.co.jp/data/lot02-2.zip) by Raika
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 14, 2007, 12:37:37 PM
Thank you so very much, another problem im getting is that they are not disappearing from the cleanitol list, and this isnt only the Japanese ones, some of dusktroopers aren't ether

actualy its just this one at the mo:

DuskTrooper's Juneau Bank Tower [Model].dat (http://www.simtropolis.com/stex/index.cfm?id=4218)

im only about half way through the list

im emptying all the usefull (model, dat, desc, lot) files into one subfolder, is that wrong??
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 14, 2007, 01:06:32 PM
Seems like those [ ] signs cause the problem. What version of Cleanitol are you running?

There was a report about that problem here (http://sc4devotion.com/forums/index.php?topic=236.msg15798#msg15798).

BSC Cleanitol ™ (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=97) was updated March 1st to correct that problem, and has been updated three times after that as well.
Title: Re: CAMeLots - Dependencies
Post by: HabLeUrG on August 14, 2007, 01:09:37 PM
will the recent sim goober homes pack will be at the CAMeLots? i cant wait for those  ;D
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 14, 2007, 01:12:06 PM
A certain lady is working hard on remodding all SimGoober's lots. Most of them will still be below stage 8, but CAMpatible. A few taller ones may become CAMeLots. ;)
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 14, 2007, 01:12:31 PM
i downloaded it last today, and i am using v2.3

oh and can you tell me what filetypes you need to keep, is it just the descs and the models?? i dont want plopables
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 14, 2007, 01:16:08 PM
We just tried the Cleanitol with that particular file and indeed, the Cleanitol won't recognize a filename containing [ or ].
The fix mentioned above obviously only addressed the problem with [ or ] in the folder names...

Since Wouanagaine is away due to RL, we can't promise he will fix that issue anytime soon.
For the time being I can only recommend to remove that model file manually. ;)

Yes, you only need the SC4Model files from those dependencies. SC4Lot and SC4Desc files should be left behind.

In order to remove older growable lots, you can use the CAM Remove Lots BSC Cleanitol (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=963).
Ploppable lots need to be removed manually, or rather not installed at all in the first place, if possible. ;)
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 14, 2007, 01:38:25 PM
actualy i just tried again, and for some reason it worked lol... it had also not copied the dat file over for some strange reason

it also dissapeard in cleanitol
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 14, 2007, 03:55:51 PM

Quote from: RippleJet on August 14, 2007, 01:12:06 PM
A certain lady is working hard on remodding all SimGoober's lots. Most of them will still be below stage 8, but CAMpatible. A few taller ones may become CAMeLots. ;)

lol hmm i wonder who that could possiblty being??
Title: Re: CAMeLots - Dependencies
Post by: platyfish124 on August 14, 2007, 07:32:18 PM
I need help with one of the Residential Stage 9 buildings. The two times that the Seaview Tower 2 built in my cities (actually, it only grew in one city, but twice. If that makes any sense) they grew as brown boxes. I checked the readme to see if I was missing any plugins, but none were (I'm pretty meticulous about that). So that's why I'm here asking for help. Oh yeah, and by the way, who is making SimGoober's lots CAMpatible, anyway? :D Never mind, I found the building. Too bad the aforementioned buildings are in my biggest city. It'll take an hour to see if it worked or not, though. Sometimes I feel like killing my computer.
Title: Re: CAMeLots - Dependencies
Post by: ares416 on August 15, 2007, 06:38:31 AM
To try to clarify which files I need in my plugins folder, please let me know if I am understanding this correctly:

I have a folder named "CAM" in my plugins folder which contains several subfolders named CO$$, CO$$$, Farms, etc...

There are files with extension  .sc4lot  in those subfolders and I"m assuming that those sc4lot files I need to keep to get those buildings to grow.

I also have downloaded all of the individual building dependencies and have created a folder for each type in my plugins folder (com, res, and ind). Inside these folders I have subfolders for each individual building downloaded, for example, "Iolite Spire".

Inside the subfolder "Iolite Spire" there are three files:
"IoliteSpire-0x5ad0e817_0x8dbb957b_0x130000.SC4Model",
"Kirishima Iolite Spire-0x6534284a-0x8dbb957b-0x2e929df5.SC4Desc", and "Raika_KirishimaIoliteSpire_ae92a194.SC4Lot"

From what I can understand from this post, I am assuming that I will only need the first file: "IoliteSpire-0x5ad0e817_0x8dbb957b_0x130000.SC4Model". The other two I can do away with. If I keep the other two files, that could possibly interfere with the way CAM decides which buildings to grow.

So I should remove all of the SC4Lot and SC4Desc files from the individual building subfolders, however I should keep the SC4Lot files from the CAM subfolders, otherwise those buildings would not grow.

I wish now that I had started with a clean plugins folder because I don't remember which files are CAMpatible. For example I have a folder called "My Documents\SimCity 4\Plugins\BSC\Farms\Fields" which is filled with SC4Lot files such as "CSX Farm Field - Apples_af12466c.SC4Lot" and I'm not sure if these are interfering with CAM or not. I may have downloaded these as dependencies for the CAM lots or not. I suppose my only option would be to start over with a clean plugins folder, ugh. 

Please let me know if my assumptions are correct. I don't have any experience modding or anything so I'm not entirely sure what each of those files do but this is what I have pieced together from reading this forum.
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 15, 2007, 07:02:54 AM
Quote from: ares416 on August 15, 2007, 06:38:31 AM
From what I can understand from this post, I am assuming that I will only need the first file: "IoliteSpire-0x5ad0e817_0x8dbb957b_0x130000.SC4Model". The other two I can do away with. If I keep the other two files, that could possibly interfere with the way CAM decides which buildings to grow.

So I should remove all of the SC4Lot and SC4Desc files from the individual building subfolders, however I should keep the SC4Lot files from the CAM subfolders, otherwise those buildings would not grow.

Quite right! :thumbsup:


Quote from: ares416 on August 15, 2007, 06:38:31 AM
I wish now that I had started with a clean plugins folder because I don't remember which files are CAMpatible. For example I have a folder called "My Documents\SimCity 4\Plugins\BSC\Farms\Fields" which is filled with SC4Lot files such as "CSX Farm Field - Apples_af12466c.SC4Lot" and I'm not sure if these are interfering with CAM or not. I may have downloaded these as dependencies for the CAM lots or not. I suppose my only option would be to start over with a clean plugins folder, ugh. 

Please let me know if my assumptions are correct. I don't have any experience modding or anything so I'm not entirely sure what each of those files do but this is what I have pieced together from reading this forum.

Having older, pre-CAM farms will not ruin your development.
Since farms won't upgrade anyways, it is not necessary that higher stage farms have a higher occupancy than all lower stage farms.
Title: Re: CAMeLots - Dependencies
Post by: ares416 on August 15, 2007, 07:56:32 AM
Excellent! Thank you.

So I will keep the farms. One more question: I have some lots in the folder : "My Documents\SimCity 4\Plugins\BSC\Mattb325\"

One is called "Bristol" (namely, "R$$3_2x2_Mattb325_Bristol(1)_f1c1938a.SC4Lot"), it is a medium wealth residential lot (possibly stage 3). I believe I downloaded that before CAM.

Would something like this be an issue with CAM or is it only the higher density, higher stage lots which cause issues? As I understand the issue with inCAMpatible buildings in the first place is they are built out of order with the CAM lots, i.e. a CAM stage 8 commercial building is actually only around the middle of the stages while without CAM it would be the end stage.

If this is true then it would make sense that the lower stage/density buildings wouldn't be as much of an issue and probably be ok to keep. I think I read that the stage 8 non-CAM buildings are really the ones that cause problems. Correct me if I'm wrong, I just wanted to clarify this.

This mod is really amazing and is adding a lot more depth to this game which I have just picked up after not playing for a couple years. A big thanks to the modders who created this one!  &apls
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 15, 2007, 08:11:26 AM
You've understood it all, ares416. Those stage 3 residentials will work well with the CAM ;)
Title: Re: CAMeLots - Dependencies
Post by: brar on August 15, 2007, 09:37:17 AM
Hey folks,

I got a question on these dependencies.  Ive downloaded the list from this post into a fresh plugins folder.  Ive installed everything but the med farms files cause i see they need some other dependencies so wanted to install all prop, textures and essentials first.  I have all the props, textures, and essentials installed and before adding anything else I wanted to check just these with the cleanitol program.  Everything was good except for bsc megapack vol1 list.  When i put this in cleanitol it pulls up a huge list of missing files.  does this sound right? Im downloading them but wanted to make sure before installing them. 

Reason being I thought the list was everything needed but this would add like 20 more to the list if I understand the cleanitol program correctly.

Any help would be appreciated.
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 15, 2007, 10:14:18 AM
Can you post the contents of the Cleanitol result file for the Megapack - I presume it is the texture pack? I suspect that as you have installed stuff into a fresh plugins that you do not have the files that were previously released and have now been combined into that pack. If that is the case you do not need to get them as Cleanitol would only remove them if you ran it again.
With regard to the BMD Med Style Farms, you only need to keep the fields from them if you do not want to get the farms dependencies. The fields are aa must as they are needed for the CAM farms.
Title: Re: CAMeLots - Dependencies
Post by: brar on August 15, 2007, 10:28:32 AM
MISSING : bldgprop_vol1.dat has not been found, you can download it : http://simcity.ea.com/downloads/getfile_pri.php?filename=bldgprop_vol1.dat
MISSING : bldgprop_vol2.dat has not been found, you can download it : http://simcity.ea.com/downloads/getfile_pri.php?filename=bldgprop_vol2.dat
MISSING : BSC MEGA Props - KWKVol02.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=627
MISSING : BSC MEGA Props KWK Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=626
MISSING : SmalltownUSA - Collector's Edition.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=642
MISSING : CSX MEGA Props - Vol06.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=633
MISSING : BSC MEGA Props - JENX Vol02.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=629
MISSING : BSC MEGA Props - JENX Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=628
MISSING : BSC MEGA Props RT Vol03.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=585
MISSING : W2W_Support_Files.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=566
MISSING : BSC MEGA Props - CARCH Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=521
MISSING : BSC MEGA Props - CAL Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=469
MISSING : BSC MEGA Props - W2W vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=465
MISSING : CSX MEGA Props - Vol04.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=462
MISSING : CSX MEGA Props - Vol03.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=461
MISSING : CSX MEGA Props - Vol02.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=460
MISSING : CSX MEGA Props - Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=459
MISSING : BSC MEGA Props - MJB Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407
MISSING : BSCTexturePack JES Vol02.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=341
MISSING : BSC MEGA Props - RT WFK Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=286
MISSING : BSC MEGA Props - RT WFK N Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=285
MISSING : BSCBATProps MattB325 Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=281
MISSING : BSC BAT Props_JBSimio_Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=192
MISSING : Newman Inc Prop Pack Vol3.dat has not been found, you can download it : http://www.simpeg.com/dload.php?action=file&file_id=375
You seem to be missing some dependancies

Here is the ones it says im missing.  As i said it was a fresh install but i installed all the prop, textures and essential packs before running cleanitol.  And the exact file is "cleanitol BSC Mega Packs(1).txt"


I think i discovered the problem.  After searching through the zip files i couldnt find this specific cleanitol.txt file.  So i tried figuring out where i got it and how it got into my folder when i realized at one point in time i was searching through some post and someone had a link to a cleanitol file that would make sure i had all bsc files up to date and this is where it came from.  So I was wrong its not linked directly to the files in this post.  It came from here http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=190, which i got it late lastnight and not even sure why i grabbed it.  sorry about the confusion ive removed it from my list and now im not getting any errors in cleanitol.
Title: Re: CAMeLots - Dependencies
Post by: ares416 on August 15, 2007, 10:52:40 AM
Another dependency question...

As I was cleaning out my plugins, I found a file called "Ellington Tower Query.dat" which was located with other files for the Elllington Tower. I know I should delete the two .SC4Lot files (growable and ploppable) and keep the sc4Model file.

What should I do with the .dat file? I'm guessing this has something to do with what happens when you query this building so it shouldn't interfere with the CAM version of this lot unless the CAM version has a query file built in and then maybe they would conflict.

So should I delete it or keep it?
Title: Re: CAMeLots - Dependencies
Post by: brar on August 15, 2007, 11:04:03 AM
Also BarbyW you said I dont need to keep the farms just the fields.  Is it possible for me to remove certain farms and keep the others without having a problem? or must i keep them all.  I'm building a city in a more northern region type setting and bananas and oranges wouldnt really be native fruit to the environment.  So i was thinking maybe i could take out certain types of fields and keep only the types i would want in the area.  But since I dont know how the files work I didnt know if could do it or not without a problem.
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 15, 2007, 12:11:04 PM
area416: The only thing you have to keep is the model file from any of those downloads unless you want to keep the original file in which case you would need the query.dat. The CAM Essentials contains all the queries for CAMeLots.
brar: I'm not sure what is wrong with the master Cleanitol file but it is more a check that you have packs. If you are sure you have them then dont worry.
If you remove any banana farms then you will be fine but don't remove any fields. I THINK %wrd that only banana farms use banana fields so by removing the farms the fields shouldn't grow. The fields on their own do nothing without the farms but you should never remove fields in case a farm uses them. If you do you can have farms growing without fields and/or more than one farm on a plot. With regard to the oranges, they will probably be used by any Fruit farm so you may need to remove any fruit farms too or you will just have to bulldoze any farms that grow with orange fields and hope a less tropical fruit grows. I'm sorry but this is how farms and fields work and without editing the farms in the Reader that is the only solution.
Title: Re: CAMeLots - Dependencies
Post by: brar on August 15, 2007, 04:54:16 PM
Ok thanks BarbyW that shouldnt be a problem ill just remove the farms i dont want and leave the fields.  Ill see how it works out. 
Title: Re: CAMeLots - Dependencies
Post by: brar on August 15, 2007, 10:46:53 PM
Ok I have another question hope im not being a pain. :(

I'm dealing with a complete fresh plugin folder and im only installing the cam items suggested on the camelots posts.  im working on the suggested starter packs on one of the post.  With these starter packs there there are a ton of other dependencies and models that are needed for the starter packs.  Ive been gathering these up and think im finished downloading anyways.  I was about to begin installing them and read through the posts to see what i needed out of these.  My understanding is the only file i need is the model file.  i havent went through them all yet but the first one i went to install does not contain a model file only sc4lot files, a couple jpgs, and the dat files.  From what i understand i dont need any of these for CAMelots.  The paticular file is NDEX telecommunication HQ.  its one of the files that is needed for no boxes in one of the starter packs.  how do i handle this beings it has no models?
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 15, 2007, 10:55:51 PM
you may need the .dat file if there is no model
Title: Re: CAMeLots - Dependencies
Post by: brar on August 15, 2007, 11:25:33 PM
I notice on some of the files there is a .dat file with [model] in the name and figured that is the one to use for the model in those ones but there is still  some that dont have model anywhere in them.  Some also in there readme's state that i need a couple files in my plugins folder and they cant be in subfolders for them to work right do i still need to have these even with using the CAMElots?
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 16, 2007, 12:58:06 AM
Superstar's Citicbank Tower [Model]-0x5ad0e817_0x102a45d9_0xb0000.SC4Model (http://www.simtropolis.com/stex/index.cfm?id=14112)
jes_HudsonGlass3-0x5ad0e817_0x12774cc5_0x30000.SC4Model (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=617)

these two files are the only ones that cleanitol cant find, and both are there and i even installed the second one to the place that it gives you. im just wondering if there is a spelling mistake or something

Joe
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 16, 2007, 01:01:25 AM
brar:If there is no file with model in the name but there is a dat file as well as one or more SC4Lot files then keep the dat but not the lots. The other files mentioned in the various Readmes are not needed for the CAMeLots.
star.torturer: There appears to be a problem with the [ ] in a filename although that does not explain jestarr's model not being found. I'll try to recheck them later.
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 16, 2007, 01:20:20 AM
I think i've found what's wrong with the jestarr mode. Here is the correct file name:

jes_HudsonGlass-0x5ad0e817_0xd2f86f1e_0x30000.SC4Model

and heres the correct file name for the other one

Superstar's Citicbank Tower [Model]-0x5ad0e817_0x1305ef0d_0x30000.SC4Model

and another quick question. i havent installed any other buildings exept the cam ones, do i need any of the lots that appear outside the cam sub folder's?

ive attached a copy of my amended version if that helps
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 16, 2007, 02:53:56 AM
Quoteand another quick question. i havent installed any other buildings exept the cam ones, do i need any of the lots that appear outside the cam sub folder's?

I'm not quite sure what you mean by this. If you mean the lots that come with the models then no you don't need them.
Title: Re: CAMeLots - Dependencies
Post by: snorrelli on August 16, 2007, 03:50:06 AM
Quote from: star.torturer on August 16, 2007, 01:20:20 AM
I think i've found what's wrong with the jestarr mode. Here is the correct file name:

jes_HudsonGlass-0x5ad0e817_0xd2f86f1e_0x30000.SC4Model

and heres the correct file name for the other one

Superstar's Citicbank Tower [Model]-0x5ad0e817_0x1305ef0d_0x30000.SC4Model

and another quick question. i havent installed any other buildings exept the cam ones, do i need any of the lots that appear outside the cam sub folder's?

ive attached a copy of my amended version if that helps

Star.torturer - this issue was reported at the beginning of this thread, in these posts... (http://sc4devotion.com/forums/index.php?topic=1890.msg57310#msg57310)
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 17, 2007, 10:54:55 AM
do u have to download all the prop packs?
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 17, 2007, 11:07:45 AM
The prop packs mentioned in this thread are actually not required as such. If you miss some of them, your lots will have less decorations, but still be fully functional. However, since the prop packs mentioned in this thread are used in a lot of lots, not just CAMeLots, I would recommend downloading them, eventually.

In fact, you could also play the CAM completely without custom content. But in that case, you would have very little variation and only Maxis buildings.
You can also choose to skip the starter packs and only download those creator specific CAMeLots and buildings that are appearing and will appear on the LEX.

Downloading and installing all CAMeLots and their models at once, is actually like downloading all the best skyscrapers that have been batted over the past 3 years or so. It doesn't hurt when you're downloading 1 GB over 3 years, but downloading them all at once might feel frustrating at start... However, it is the easiest way to correct all modding errors you might have among your plugins, and it will be rewarding once you start playing again. :thumbsup:

Btw, welcome to CAM and SC4Devotion, perfectdark158!
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 17, 2007, 11:15:00 AM
thanks, ok right now my buildings look like packages so i need to downlod the prop packs
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 17, 2007, 11:19:13 AM
Quote from: perfectdark158 on August 17, 2007, 11:15:00 AM
thanks, ok right now my buildings look like packages so i need to downlod the props

Yes, you do need all model/prop packs that are listed as dependencies with each package of CAMeLots available.
The easiest way to make sure you get them all is to run BSC Cleanitol™ (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=97) with the included TXT file. :thumbsup:
You can also find all models in the CAMeLots - Linking all available lots and bats (http://sc4devotion.com/forums/index.php?topic=2039.0) thread.
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 17, 2007, 11:31:35 AM
ok thx i dont really no how to use the cleanitol yet though  &mmm
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 17, 2007, 11:37:05 AM
Quote from: perfectdark158 on August 17, 2007, 11:31:35 AM
ok thx i dont really no how to use the cleanitol yet though  &mmm

It's very simple and highly recommendable. :thumbsup:
With most downloads there's a TXT file included (the filename usually contains "cleanitol").

Run Cleanitol and open that TXT file.
Cleanitol will check if there are any files that will need to be removed before installing the download (e.g. old versions of the download or conflicting mods).
If you accept to remove the listed files, they will be moved to a folder outside your plugins folder.
They will not be deleted, only moved. And an Undo file will also be created, allowing you to revert the moving if needed.
Cleanitol will also check if you have all required dependencies, and link you to the download for those that you lack.
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 17, 2007, 12:31:49 PM
Ok well ill just ask one last question if i download all of the prop packages on this page will the packages in my cvity turn into buildings?
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 17, 2007, 12:40:12 PM
No, the dependency packs listed in this thread are for correctly showing textures, props and queries.
The models required by each downloaded package of CAMeLots are listed in the readme that accompanies every download.
They are also listed in the CAMeLots - Linking all available lots and bats (http://sc4devotion.com/forums/index.php?topic=2039.0) thread (under Download BAT Model here). :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 17, 2007, 12:54:20 PM
so i need to d/l something for every building?
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 17, 2007, 12:57:18 PM
Quote from: perfectdark158 on August 17, 2007, 12:54:20 PM
so i need to d/l something for every building?

I would say so... you do need to download the building itself (the bat)! :D
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 17, 2007, 01:18:28 PM
ya lol well thanks for all your help i will post a pic of my city somewhere once im done its pretty good it has 600,000 people
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 17, 2007, 01:21:08 PM
Quote from: perfectdark158 on August 17, 2007, 01:18:28 PM
ya lol well thanks for all your help i will post a pic of my city somewhere once im done its pretty good it has 600,000 people

The CAM - Show us your CAM Cities (http://sc4devotion.com/forums/index.php?topic=1915.0) would be a good place! :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 17, 2007, 01:44:03 PM
600000??? wow
ive only got up to 100000 in a medium tile

dam you im all jealous
Title: Re: CAMeLots - Dependencies
Post by: Kitsune on August 17, 2007, 06:27:30 PM
Quote from: star.torturer on August 17, 2007, 01:44:03 PM
600000??? wow
ive only got up to 100000 in a medium tile

dam you im all jealous

I have never even played a small or medium tile, so I dont think I'll have much issues once I start zoning high density...
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 19, 2007, 02:52:39 PM
Its on a large tile my best for medium is 285 000 there is a vid of it on my youtube profile. (the profile is perfectdark158)
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 19, 2007, 03:20:51 PM
I just realised that my largest tile actualy had over 500k on it lol, slightly more than I thought
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 19, 2007, 06:20:33 PM
cool but i am having problems d/l the bats can ne 1 help me? :-[
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 19, 2007, 06:22:42 PM
OK whats the problem? ? ? more info is needed
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 19, 2007, 06:30:55 PM
ok i made the mistake of downloading all of the packages earlier and now there are lots of the boxes in my city where the buildings should be and i tried to download the buildings them selves but it doesnt see to work especially the ones from simtropolis so what should i do?
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 19, 2007, 06:36:23 PM
OK what you need to do is
1.) Make sure you have all the required Dependency's (http://sc4devotion.com/forums/index.php?topic=1890.msg55613#msg55613) for everything to work...
2.) review all the read mes as it does give detailed points and links on what buildings you need...
3.) make sure you have the CAM essentials installed
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 19, 2007, 06:40:46 PM
I dont even really no how to install the bats
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 19, 2007, 06:42:47 PM
OK to install just click on the installers and they will automaticly instal for you in a predetermind area
and as you install them make sure you read the readme and follow the links to get the needed files...
dont close out the CAM readme till you get the needed files first then after you get the files it says in the readme installed then close out that readme...
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 19, 2007, 07:09:50 PM
where do you find thoses files?
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 19, 2007, 07:24:53 PM
the files in the readme?  there will be links to them and just download those files and install them before continuing on with the adventure.. see pic for refrences

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F4143%2Frequiredfilesexampleae5.png&hash=e3e2f7d3604ab95eac7271fec0d23a091af8a6f5)
Title: Re: CAMeLots - Dependencies
Post by: perfectdark158 on August 19, 2007, 07:46:30 PM
ok well thanks alot! i think i am just going to start again though is there someway i can delete everything?
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 19, 2007, 08:49:29 PM

are you running XP?  then you can go back to a restore point before you downloaded everything that should work...  Or unless you have nothing in plugins that you want or need anymore just dump the folder...
Title: Re: CAMeLots - Dependencies
Post by: prince1142003 on August 20, 2007, 03:16:39 PM
I have a question. When I download the Building Dependencies (the essentials listed in the readmes for each download), do I have to install the SC4LOT file as well, or will just installing the model suffice?
Title: Re: CAMeLots - Dependencies
Post by: JoeST on August 20, 2007, 03:24:26 PM
You only need the sc4model file (or the model dat) for the model list. For this list you need to keep all the files.
Title: Re: CAMeLots - Dependencies
Post by: Toblakai on August 21, 2007, 01:18:04 AM
Hello,

I've been playing with the CAM for about two weeks now and I think it's super. For the first time I have a coherence to all my plugins for simcity, and it's just great. All I need now are some high capacity rail stations...

I have a problem with brown boxes though. There are three buildings that give me brown boxes even though I have installed all dependencies for those buildings. It is the:

IM 4 Acme Pencil Factory - from the CAM Industrials.zip in the "Install_CAM_IM45_BSC.zip" file
IM 4 Acme Oil Additives - from the CAM Industrials.zip in the "Install_CAM_ID_47_BSC.zip" file
Wisconsin Gas - from the CAM CO$$.zip in the "Install_CAM_CO$$_811_BSC.zip" file

I've checked and double checked the dependencies mentioned in the readme files and installed all of them, yet the brown boxes don't go away. Can anyone tell me what model files are connected to these in-game buildings?

Toblakai




Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 21, 2007, 01:46:57 AM
Quote from: Toblakai on August 21, 2007, 01:18:04 AM
I have a problem with brown boxes though. There are three buildings that give me brown boxes even though I have installed all dependencies for those buildings. It is the:

IM 4 Acme Pencil Factory - from the CAM Industrials.zip in the "Install_CAM_IM45_BSC.zip" file
IM 4 Acme Oil Additives - from the CAM Industrials.zip in the "Install_CAM_ID_47_BSC.zip" file
Wisconsin Gas - from the CAM CO$$.zip in the "Install_CAM_CO$$_811_BSC.zip" file

If you get brown boxes, you're missing the bat model file.
We have a list of all CAMeLots with links to the BAT Models in the CAMeLots - Linking all available lots and bats (http://sc4devotion.com/forums/index.php?topic=2039.0) thread.
Title: Re: CAMeLots - Dependencies
Post by: M4346 on August 21, 2007, 05:23:33 AM
Hello there! First of all, thank you very much for all the work and effort put into this! I truly appreciate it! :)

I have not, as of yet, used the CAM, but I have installed all the necessary files (or at least, I think so).

I just want to make sure before I start using it about the dependencies.

The Cleanitol (TM) file says that I need models that aren't used in the installers that I have downloaded and installed. Such as the DMScopio MEGA Props. I have downloaded ALL the models listed in the Cleanitol file, regardless of having a lot for it or not.

I just want to now if they are used, firstly, (like a few of O'Neil's Condos) and if not (yet), if they'll be used at a later stage?

(I also don't understand why the DMScopio Stadiums are listed as dependencies for CAM.)

Thank you!

-M-
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 21, 2007, 07:34:14 AM
Buildings that are included in the MEGA packs will most likely be used in future CAMeLots (Barby's workload permitting).
Stadiums can in fact become CS CAMeLots! :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 21, 2007, 08:23:54 AM
QuoteCAMeLots (Barby's workload permitting).

Of course when wou's new magic tool is available anyone can make CAMelots. And I would be delighted if people do and put them into the Candidacy thread so they can get their own upload rights - if they haven't already.
Title: Re: CAMeLots - Dependencies
Post by: M4346 on August 21, 2007, 08:53:17 AM
Thank you :) I better get CAMing then! :P
Title: Re: CAMeLots - Dependencies
Post by: Pat on August 22, 2007, 11:15:40 AM

LoL -M- that you better lol...
Title: Re: CAMeLots - Dependencies
Post by: dioangel on August 23, 2007, 12:48:34 PM
I think I got a missing model or dependenices but don't know... I know I got all the dependencies except one.

It's called "Stage 9 Frank and Archaii tower II"
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 23, 2007, 12:51:42 PM
Linda, a link to the Frank and Archai model by Dusktrooper can be found in this post (http://sc4devotion.com/forums/index.php?topic=2039.msg59861#msg59861) :)
Title: Re: CAMeLots - Dependencies
Post by: dioangel on August 23, 2007, 12:55:09 PM
*HUGS RIPPELJET*

Thank you sooooooooo much!!!!  ;D &apls
Title: Re: CAMeLots - Dependencies
Post by: Bluebeard on August 24, 2007, 08:39:50 AM
Ok in a nut shell before I go full blown CAM.
   Do I need to search the Universe for CAM Dependcies?.Thanx
Title: Re: CAMeLots - Dependencies
Post by: M4346 on August 24, 2007, 08:45:35 AM
Quote from: Bluebeard on August 24, 2007, 08:39:50 AM
Do I need to search the Universe for CAM Dependcies?.Thanx

Not search the universe, but you will have to do some extensive travelling. ;) ALL of the dependencies are linked here -> Click! (http://sc4devotion.com/forums/index.php?topic=2039.0) And it is quite an exhaustive list.

But I believe it is well worth the effort. ;)
Title: Re: CAMeLots - Dependencies
Post by: Bluebeard on August 24, 2007, 09:08:18 AM
Thanx M4. :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: Roofuzz on December 23, 2007, 03:26:07 PM
I think i got it all working now.. but is there a Cleanitol file to check wether i have all dependencies ??
I'm searching my ... off trying to find a nice list of dependencies but can't find one..

Could anyone help me/more ppl ?

Thnkx
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on December 23, 2007, 04:34:03 PM
Quote from: Roofuzz on December 23, 2007, 03:26:07 PM
I think i got it all working now.. but is there a Cleanitol file to check wether i have all dependencies ??
I'm searching my ... off trying to find a nice list of dependencies but can't find one..

Star.Torturer once started making such a Cleanitol list, but I never finished it myself and never got it uploaded.
Now I've completed it and attached it to the first post above. ;)

A very late, but grateful Thank You to Joe (Star.Torturer)! :)
Title: Re: CAMeLots - Dependencies
Post by: JoeST on December 24, 2007, 07:05:29 AM
Thank you very much RippleJet, just what I needed LOL. wow did i really start that? news to me LOL

Joe
Title: Re: CAMeLots - Dependencies
Post by: Roofuzz on December 24, 2007, 09:45:18 AM
Quote from: RippleJet on December 23, 2007, 04:34:03 PM
Star.Torturer once started making such a Cleanitol list, but I never finished it myself and never got it uploaded.
Now I've completed it and attached it to the first post above. ;)

A very late, but grateful Thank You to Joe (Star.Torturer)! :)

Thnkx alot m8 ! I've tried it and found 2 missing items :) Thnkx m8 for the list ! It's a great help !
Title: Re: CAMeLots - Dependencies
Post by: Shroud on February 02, 2008, 07:06:45 AM
I have a quick question about lots that haven't been CAMified, specifically farm lots.

If a farm lot is created to be growable then will it have a chance to grow even if it hasn't been CAMified yet?


Title: Re: CAMeLots - Dependencies
Post by: BarbyW on February 02, 2008, 07:12:34 AM
Yes it will. The only farm lots that won't grow without CAM are anything above a stage 3. All the farm lots on the LEX have been made or updated with the X Tool so that there properties are more in line with Maxis.
Title: Re: CAMeLots - Dependencies
Post by: xxdita on February 02, 2008, 03:37:33 PM
You can use any farms that you like with CAM, it's just a matter of whether they were modded properly for the Vanilla game or not. They would of course grow at Stage 3 or lower, as originally intended.
Title: Re: CAMeLots - Dependencies
Post by: Anthony on February 07, 2008, 07:24:58 PM
I have just started growing CAMelots in my city and I encountered this problem:
(http://)

However, the Cleanitol gave me this result:

(//)

what am I missing?
Thanks.

BTW, my city's CAMelot Counter shows this:
(//)

(I deleted the pictures, as this issue had already been addressed)
Title: Re: CAMeLots - Dependencies
Post by: JoeST on February 07, 2008, 09:50:19 PM
Search the Cleanitols for free (http://sc4devotion.com/forums/index.php?topic=3639.0) thread for "Wisconsin", and you will find that You are missing jes_WisconsinGasProps_BSC.dat which can be found in the file "BSC Mega Props jestarr Vol01".

Joe
Title: Re: CAMeLots - Dependencies
Post by: Anthony on February 08, 2008, 07:09:35 PM
thanks @Joe :-[

i meant to post this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi268.photobucket.com%2Falbums%2Fjj23%2FSNL_oRbz%2F17c1d9e3.jpg%3Ft%3D1202526210&hash=310d2ae4adf45ac276c5ef35466024a0a16c0939)

but i'll try to search for the missing file...


(Edit: searched the Get your cleanitol file for free (http://sc4devotion.com/forums/index.php?topic=3639.0) and found that I'm missing this file (http://www.simtropolis.com/stex/index.cfm?id=2627)

My thanks again to @Joe  who took time to guide me on how to find the OBVIOUS solution to my small problem  :thumbsup:)
Title: Re: CAMeLots - Dependencies
Post by: Pat on February 21, 2008, 12:18:26 AM
OK its been a long time since I had a problem with CAM and Im proud since I took the plunge into CAM but I have come across this building here, need help in getting pointed in the right direction.....


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F6130%2Fhmmpc7.jpg&hash=ad6895b50332266fbd0899368eda1d654fc8a716)
Title: Re: CAMeLots - Dependencies
Post by: xxdita on February 21, 2008, 12:41:47 AM
Pat, you check the Cleanitols for Free thread? Follow the monkey in my sig!!!  :P
I've posted Cleanitols for all of the Residential & Commercial CAMelot Starter Packs. Working on the Industrials still.
Title: Re: CAMeLots - Dependencies
Post by: Pat on February 21, 2008, 07:40:31 PM
LoL Nate now that you said something doope I feel like a dork...
Title: Re: CAMeLots - Dependencies
Post by: videosean on March 26, 2008, 02:46:02 AM
k... I'm a total noob in a way since this is my first post and I hope this is the right thread for this.  I spent 4 days downloading and checking dependencies for this CAM thing before even TRYING to start the game... and so far I love it.  I got my first brown box tonight on the wisconsin gas building.  Looked through my plugins folder for wisconsin and found it: \My Documents\SimCity 4\Plugins\CAM\C0$$\CO$$9_3x3_jes_WisconsinGasBldg_CO_9406ec0c.SC4Lot
So I did a quick search on google and found it here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=457 and it tells me I've never downloaded that!  I kept only the jes_WisconsinGasBldg1-0x5ad0e817_0x532d2bc5_0x30000.SC4Model file in it's proper (default installation) folder and it worked out well :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F3223%2F20080326055355dn7.th.jpg&hash=d0ff435fb7e7070e86d5fc7210ca446493c597fe) (http://img247.imageshack.us/img247/3223/20080326055355dn7.jpg)
Yes I've gotten the cleanitol files and I don't recall ever seeing wisconsin pop up so maybe someone missed this one?  It's slightly possible that I somehow missed something... a cleanitol here or there... but I hope not.  Been playing my city for about 300 years give or take before this building showed up.

You all have done some truly amazing work!  Not just the CAM but.... gosh... well I haven't looked at anything SC4 since about 2006 I'd guess so I've been on SC4 overload over the past week trying to catch up on all the awesome stuff out here for it now :)  I went from having a plugins folder that was under 200MB pre-CAM to 2.11GB after.  The game takes longer to load, the game freezes for about 15 seconds sometimes but usually doesn't crash.  It crashed every now and then without the CAM so I can't blame it at all :)
Title: Re: CAMeLots - Dependencies
Post by: xxdita on March 26, 2008, 03:03:10 AM
Welcome to SC4D, and to CAM videosean.
There is so much great stuff for CAM that I'm not surprised you're in the Gigabytes with installed content. You may want to look up DatPacker on the LEX to help those startup times. (Power Search by creator: Wouanagaine).
Title: Re: CAMeLots - Dependencies
Post by: videosean on March 31, 2008, 06:38:12 PM
I'm having trouble figuring this one out:  LM4x5_DEDWD_FLWLarkinBuilding_917c5339.SC4Lot - the game says I'm missing plugin pack 1854123207 if that helps.
When I open this landmark lot in the LE I see a blank lot and of course big, brown box in the game from the landmark.  If I open the growable lots in LE the building is there and all looks normal.  I've run dedwd's dependencies cleanitol and nothin but the mccormick building comes up (the link for that in the cleanitol goes to a page on the STEX that isn't there anymore) even though I have the mccormick files and have used the Ministry of Garbage building in the game.  Is the oddball mccormick file what I need for the landmark of FLW Larkin?
Title: Re: CAMeLots - Dependencies
Post by: xxdita on March 31, 2008, 07:50:57 PM
As the model file was included in the installer, there really shouldn't be any brown box problems with the LM, as it is identical to the growables. You may want to try re-installing.
Title: Re: CAMeLots - Dependencies
Post by: videosean on April 01, 2008, 04:12:37 AM
That did it sorry I should have tried that!  There is a seperate model file for the landmark and maybe it went missing too when I lost my region after a game crash a few days ago - everything in the region folder was gone except the .ini.  Funny the cleanitols didn't pick up the missing model.  I might be one of the few people who would prefer individual lot and model files in the zip files instead of an installer to easier sort these issues out sometimes lol.  It's all good though thanks :)
Title: Re: CAMeLots - Dependencies
Post by: owlsinger on July 31, 2008, 07:07:38 PM
I have finally gotten some stage 7 farms, but had one grow without a field. It is Barby's Stand.

I got the Vil Windmill, the great oak, the fountain farm, and the sphinx with all the fields just fine, but I must still be missing something?

Thanks
Title: Re: CAMeLots - Dependencies
Post by: xxdita on July 31, 2008, 09:49:48 PM
Check the Cleanitols For Free thread, linked in m signature, specifically this post (http://sc4devotion.com/forums/index.php?topic=3639.msg115902#msg115902) to see if you're missing any of these files. If it's not on the list, let us know.
Title: Re: CAMeLots - Dependencies
Post by: owlsinger on August 01, 2008, 01:05:07 AM
Thank you. It said I didn't have the csx ui file, which I thought I did have. Cleanitol pointed me to the csx fields that I've downloaded before, but I re-installed them anyway. I'll let you know!!!!
Title: Re: CAMeLots - Dependencies
Post by: platyfish124 on August 03, 2008, 02:58:07 PM
I need help finding the building "CO$$11 3x3 Ntertain Tower", which I believe I downloaded in a recently released CAMelotted pack of ill tonkso's lots. I have also had a fun time trying to rectify brown boxes due to the large number of buildings not described in the readme.
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on August 04, 2008, 08:34:17 AM
The Ntertain Tower model is in NDEX ITS MEGA Props Vol10 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1682).
That mega pack, and several others, are listed as dependencies in the readme for the CAMeLots Rayden made. ;)
Title: Re: CAMeLots - Dependencies
Post by: platyfish124 on August 04, 2008, 12:51:08 PM
Problem is, I already downloaded the packs. All of them. Then again, I do suspect I may have forgot to run the installer.  &ops I'll try again and post my results. BTW, does anyone know how to convert a downloaded civic building to a CS$$$ growable? Looks like I have bad memory. I checked my plugins folder and only prop pack 8 was in there.
Title: Re: CAMeLots - Dependencies
Post by: iwill-------yer on August 05, 2008, 09:44:38 AM
I have a question. Can the CAM mods work on the simmars mod i downloaded the other day???
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on August 05, 2008, 11:07:41 AM
I have no idea. You should ask the SimMars team.
Title: Re: CAMeLots - Dependencies
Post by: xxdita on August 05, 2008, 11:10:51 AM
In theory, yes. But for it to work properly, someone would need to devote the time and energy into refitting all of the buildings with XTool, and I just don't see that happening anytime soon.
Title: Re: CAMeLots - Dependencies
Post by: Insider on August 31, 2008, 05:01:45 PM
hi i'm new here and thnx for everything :)


Thank you, Insider!
Enjoy what we have to offer and feel free to ask if something is bothering you! :)
/Tage
Title: Re: CAMeLots - Dependencies
Post by: cggg on September 22, 2008, 01:12:39 PM
I promise that I have looked through and studied my plugins folder over 10 times before writing. I installed CAM because it's just too awesome not to. But I cannot for the life of me get to farm stage 4. I have been playing a while, so farming is dear to my heart. I'm not sure if something in my folder is keeping me from getting these or not. I have checked all the dependencies listed here

http://sc4devotion.com/forums/index.php?topic=1890.20 (http://sc4devotion.com/forums/index.php?topic=1890.20) and have them all. Could it be an original lot that's doing this? I was playing with farms before installing CAM and I did run all of the Cleanitols, all of them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv377%2FmissytiG%2Fcamelot1.jpg&hash=677879fb2c0dc09987950cc6dbf4cc5d83ffc54b)
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on September 22, 2008, 01:33:33 PM
I doubt anything in your folder would keep you from getting them...
What's the current active demand for farming in this city?

There are a few things that would stop all kind of farming from appearing, not just stage 4:
- Too high education
- Too much traffic
- Too many other jobs

Regarding the last one, the I-Ag CAP of 30,000 is reduced by other industrial and commercial jobs in your city.
As soon as you've got a total job capacity (ID + IM + IHT + CS + CO) of 30,000 or more, I-Ag demand will be gone.

Seeing that you've already got 74 other industrial CAMeLots, I assume your total industrial capacity is already way past 30,000...

If that is the case, I'd establish a neighbouring city with only farming.
With a regional industrial capacity of 61,264, you should certainly get some stage 4 farms growing in there.
You might even get some stage 5 and 6... ::)
Title: Re: CAMeLots - Dependencies
Post by: cggg on September 22, 2008, 01:35:54 PM
thanks. I put the industries in to get the Camelot counter. LOL!! off to farm and see if that's what I did wrong. BUT!!, my demand was still very high for ag.


Okay, now it's worse. I'm not even getting stage 3s. New tile, 60 stage 1s and 10 stage 2s. I did take the co-op rewards but then saw the almost 400 com jobs and deleted them just in case. I have nothing but farms, the smallest reward co-op (17 jobs I think), 4 houses, 2 rural rail stations and 3 fire stations. Do stage 4 farms have to be zoned to exact measurements?

Any chance you might make a rural camelot counter that looks like a silo or something that we can earn if we are working only ag? pretty please?
Title: Re: CAMeLots - Dependencies
Post by: cggg on September 22, 2008, 08:59:31 PM
After having found my problem, this is now in the wrong thread. I thought I was missing a dependency, but it was actually something I already had that caused my farming problem. I had all of simgobber's farms (not just the lots) and it was the dat  (SG farm fields-BSC_sf) that was causing my problems. I took it out, and just a few hours later (very little real play time) I now have this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv377%2FmissytiG%2Fstage6.jpg&hash=faba407471dc8d30a8aaac1b7f7d2a5bb0e27d98)
Title: Re: CAMeLots - Dependencies
Post by: papab2000 on September 22, 2008, 09:08:28 PM
Quote from: cggg on September 22, 2008, 01:35:54 PM
Any chance you might make a rural camelot counter that looks like a silo or something that we can earn if we are working only ag? pretty please?

Now that would be cool  :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on September 23, 2008, 12:13:34 AM
Removing the SG farm fields-BSC_sf should not make any difference to the growth stages of the farms. In fact it WILL cause future problems as you need all BSC farm field packs installed. If you are missing any field packs then farms can grow without fields and then another farm can grow on the same zone. Please check that you only have SG farm fields-BSC_sf in your plugins and not the old pack as well. When the sf pack was posted you were asked to remove the old pack so check that you have done so, please.
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on September 23, 2008, 02:08:16 AM
Quote from: cggg on September 22, 2008, 01:35:54 PM
Any chance you might make a rural camelot counter that looks like a silo or something that we can earn if we are working only ag? pretty please?

Quote from: papab2000 on September 22, 2008, 09:08:28 PM
Now that would be cool  :thumbsup:


I'll think about it... but there are a number of other priorities coming before that... ::)
Title: Re: CAMeLots - Dependencies
Post by: cggg on September 23, 2008, 03:56:17 AM
thanks Barby, that might be it instead. I'll check as I was playing farms heavily before. Thanks for considering it Ripplejet, it would be nice, but I love things as they come.
Title: Re: CAMeLots - Dependencies
Post by: cggg on October 06, 2008, 01:00:33 PM
it's me again. Am I missing something that should go on the bottom of this stage 6 Somy?? (just above the train)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv377%2FmissytiG%2FBaileyYard-Oct5241223311099.jpg&hash=ed813e57e36f090f5d3fd26e27c1e5390fac6839)
Title: Re: CAMeLots - Dependencies
Post by: papab2000 on October 06, 2008, 02:15:33 PM
Quote from: RippleJet on September 23, 2008, 02:08:16 AM

I'll think about it... but there are a number of other priorities coming before that... ::)

RippleJet, Well at least we got you to think about it.  ()stsfd()
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on October 06, 2008, 03:05:18 PM
No you are not missing anything. For Health and Safety reasons that oil towers was left isolated.
Title: Re: CAMeLots - Dependencies
Post by: cggg on October 06, 2008, 03:25:53 PM
thank you so much!!!
Title: Re: CAMeLots - Dependencies
Post by: toxicpiano on October 06, 2008, 03:47:25 PM
Quote from: cggg on October 06, 2008, 01:00:33 PM
it's me again. Am I missing something that should go on the bottom of this stage 6 Somy?? (just above the train)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv377%2FmissytiG%2FBaileyYard-Oct5241223311099.jpg&hash=ed813e57e36f090f5d3fd26e27c1e5390fac6839)

what's the redbrick building with slightly rounded roof on the bottom right?
Title: Re: CAMeLots - Dependencies
Post by: cggg on October 06, 2008, 04:17:34 PM
it's the stage 6 fukitol Herbal Industries.
Title: Re: CAMeLots - Dependencies
Post by: Jonathan on April 09, 2009, 03:39:38 AM
I'm not sure if this is the right place to post,
I got my first CAM buildings in my city today and one of them was just the brown simcity box, it was "CO$$$ Stage 9 Frank and Archai Tower II"
I'm pretty sure I got all the dependencies, (I downloaded the Residential and CO starter packs) I have a list of all the dependencies installed (80 in total) for the CAM.

Jonathan
Title: Re: CAMeLots - Dependencies
Post by: Rayden on April 09, 2009, 06:35:08 AM
Quote from: Jonathan on April 09, 2009, 03:39:38 AM
I'm not sure if this is the right place to post,
I got my first CAM buildings in my city today and one of them was just the brown simcity box, it was "CO$$$ Stage 9 Frank and Archai Tower II"
I'm pretty sure I got all the dependencies, (I downloaded the Residential and CO starter packs) I have a list of all the dependencies installed (80 in total) for the CAM.

Jonathan

Check to see if you have this dependency - http://www.simtropolis.com/stex/index.cfm?id=4539
Title: Re: CAMeLots - Dependencies
Post by: Jonathan on April 09, 2009, 06:52:24 AM
That would be it thanks  :thumbsup:

Jonathan
Title: Re: CAMeLots - Dependencies
Post by: JoeST on April 09, 2009, 06:55:03 AM
hey, I dont remember making that cleanitol file....
Title: Re: CAMeLots - Dependencies
Post by: Jonathan on April 25, 2009, 10:53:52 AM
I can't find the dependency for the IJL Export building, I looked at my database of CAM files and all the files listed in the readme are installed apparently, and then looked in my plugins folder and they were all there?
Anyone one know what model it is?


EDIT: I searched the forum but nothing came up, then searched the Linking all lots and bats thread and found it, how you guys manage to keep track of everything I have no idea...

Jonathan
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on April 25, 2009, 10:59:48 AM
That is the best place to look for models, Jonathan. This thread is mainly for other dependencies.
Title: Re: CAMeLots - Dependencies
Post by: munchkin5 on June 16, 2009, 01:58:55 PM
I've just been downloading all of this stuff and realised two links need updating;

*BSC TexturePack JES Vol04 is now incorporated with BSC Textures Vol03

*BSC BAT Props - MBEAR Vol03 is now part of BSC MEGA Props - MBEAR Vol03

And they can't be done as individual downloads anymore.
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on June 16, 2009, 02:13:05 PM
No they can't so you need to go to the correct file:
BSC Texures Vol03 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806)
BSC MEGA Props MBEAR Vol03 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1260)
Title: Re: CAMeLots - Dependencies
Post by: 0rion79 on June 17, 2009, 11:13:48 AM
Damn it! I was playing again after re-downloading the camelots, but I still have this nasty "bug". As you can see, the game is creating some "virtual" industry. 2x2 and 2x1, Hi-tech for sure, but I really can't understand what plug-in is missing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2442%2F3636477808_6e9f3bae09.jpg%3Fv%3D0&hash=e5c9d66500b7c3c48b46b7495f2151e68213ef54)
Do you think that they may be related to those "comic" camelots as fukitol herbal and stuff?

If you can't guess, well: too bad. I'll just bulldoze them with no harm.

PS: I can't querry them.
Title: Re: CAMeLots - Dependencies
Post by: 0rion79 on July 17, 2009, 03:42:09 AM
Hello, how're u doing? I was wondering if you can help me with one matter: my cities are infested by a beautiful Camelot that is growing a lot too often: the Foxs Club Globe. I like it a lot but it is wasting the looking of my cities, turing them into something "out from this planet" and too hi-tech because of its too high frequency. I mean, it is the globe-like building that you can see here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1017 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1017)

Is there any way to strongly limit its growing rate?
And what would it happen to my cities if I remove everything from it from my plugin folder WITHOUT demolishing it first?

Thank you a lot!
Title: Re: CAMeLots - Dependencies
Post by: Korot on July 17, 2009, 10:00:08 AM
Open the .desc file in the reader and remove the Occupant groups in the building exemplar, that way it won't show up any time soon.

Regards,
Korot
Title: Re: CAMeLots - Dependencies
Post by: 0rion79 on July 17, 2009, 11:06:53 AM
Thanks, Korot. I shall do it, but I would also know if there is a way just to reduce its building frequency. I like it, but only if I have 1 or 2 in my city, not two dozen! :)
If it can't be done, I shall follow your advice: I think that I can do it... YES; WE CAN! :D
Title: Re: CAMeLots - Dependencies
Post by: Korot on July 17, 2009, 11:16:04 AM
Making it plopable and plop it were you want it, but remove the growability of the lot will allow you to do that.

Regards,
Korot
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on July 17, 2009, 11:24:17 AM
One of the problems or lots appearing too often is that they have no competition. Fox's Globe is a 4x3 stage 10 CS$$$ and there aren't any other lots of that stage and type. The only way to control growth of lots like that is to make sure you don't zone anything that could be split into 4x3. Make your high-density commercial zones 8x8 or 4x4 then a 4x3 is cannot grow. Or make some 4x3 stage 10 CS$$$ lots to compete.
Title: Re: CAMeLots - Dependencies
Post by: 0rion79 on July 18, 2009, 12:10:32 AM
BarbyW, thanks for explanation but it sounds too messy for me! I shall just work on killing the growable... thanks!
Title: Re: CAMeLots - Dependencies
Post by: chuloallen on September 07, 2009, 11:00:55 AM
Hi, i have a problem with the IM 6 Fukitol Herbal. It shows up as a brown box.
I ran the cleanitol and it says im missing two dat files.
But i have the  BSC_Essentials.dat file (since i can see it in my plugins folder)
and i have downloaded the new BSCTexturePack JES Vol04.dat which was incorporated into BSC Textures Vol03 and installed it

Those are the only to missing dat files according to cleanitol. Am i doing something wrong?
Title: Re: CAMeLots - Dependencies
Post by: Korot on September 07, 2009, 11:13:01 AM
The BSC essentials file got renamed last time around, so that isn't the problem. The brown box more indicates towards a missing model. You do have SG Industrial Models I-M2 [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1139) installed?

Regards,
Korot
Title: Re: CAMeLots - Dependencies
Post by: chuloallen on September 07, 2009, 05:21:45 PM
Quote from: Korot on September 07, 2009, 11:13:01 AM
The BSC essentials file got renamed last time around, so that isn't the problem. The brown box more indicates towards a missing model. You do have SG Industrial Models I-M2 [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1139) installed?

Regards,
Korot

Well that did the trick.. thanks.. it was not on the cleanitol list, thats why i missed it.
now i have to figure out this new box that came up.. lol
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on September 07, 2009, 10:59:58 PM
Quote from: chuloallen on September 07, 2009, 05:21:45 PM
now i have to figure out this new box that came up.. lol

Whenever you do get a brown box, check CAMeLots - Linking all available lots and bats (http://sc4devotion.com/forums/index.php?topic=2039.0) first. ;)
Title: Re: CAMeLots - Dependencies
Post by: MrMoody on September 11, 2009, 03:26:47 PM
Cleanitol_CAMeLot_StarterPack_Dependencies.zip needs to be updated:

Remove:
BSC_Essentials.dat;http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443
BSCTexturePack JES Vol04.dat;http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=919

Also note the Cleanitol included with BSC Essentials doesn't remove the outdated BSC_Essentials.dat

Add:
BSC Essentials.dat;http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443
BSC_Reward_essential.dat;http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443
BSC Textures Vol 03.dat;http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806

Check it yourself!
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on September 11, 2009, 03:47:16 PM
He will when he gets back from vacation.
Title: Re: CAMeLots - Dependencies
Post by: Ardias59 on October 16, 2009, 12:48:37 PM
"BSC Texture Pack JES Vol04", is now incoporated into "BSC Textures Vol03"
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on October 17, 2009, 02:14:45 AM
Indeed... corrected now!  Thanks (again) Ardias59! :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: Ardias59 on October 17, 2009, 04:28:18 PM
No, it's only fitting I warn you.
You guys make a gread job.
It's the least users like me can do.  ;)
Title: Re: CAMeLots - Dependencies
Post by: cboss2 on January 26, 2010, 12:19:03 AM
Hi :)

First I feel a thanks in order to every single person who has contributed to making CAM, its dependencies, lots, and especially these useful threads. Thank you :)

So far my only confusion lies in the starter packs. I have gone through this thread downloading each dependency pack, and I have searched through the http://sc4devotion.com/forums/index.php?topic=2039.0 (http://sc4devotion.com/forums/index.php?topic=2039.0) thread twice to make sure I have everything for all the starter packs.

Up until now I have used basic CAM on a fresh installation of SC4. The only changes I have done to my installation are of course the patches, nightlight fix, etc. and as for plugins I have NAM, CAM, Peg's Brigantine Water, ENN's Slope Mod, and Hole Diggers. I have not added anything that should require removal using Cleanit before I install the starter packs.

My question is this: Am I correct in feeling that way? Or will I still need to use Cleanit to sure everything works properly? As well, is there any particular order I need to install all the starter packs and dependencies (especially CAM Essentials)? I read somewhere that if you install anything after CAM Essentials you have to run Cleanit and reinstall Essentials. Is that true?

I have not installed anything yet, simply downloaded all the files listed in both threads for each CAM starter pack, but I am eager to try them out as soon as someone might be able to help me out and give me the green light on my confusion.

I apologize if this isn't the right place to post this, but I figured it would be easier than putting up an entirely new thread. I just have never installed so many new buildings to the game before or so many dependencies at one time (the folder I downloaded everything to is over 700 megs) so I just don't want to risk doing it wrong and realize it when it's too late. I have installed buildings and dependencies before, but just one at a time here and there depending on what struck my fancy. I've never used CAM extensively before either.

Thank you in advance for any help you can provide :)
Title: Re: CAMeLots - Dependencies
Post by: xxdita on January 26, 2010, 01:33:10 AM
Welcome to CAM cboss2! It may seem like a lot of dependencies at first, but once you get what's already available, you'll be able to just download & install items as they're released. It does get easier, believe me.

I think of CAM as an unofficial Expansion Pack, so it seems natural that there would be as much as a Gigabyte of files to download, and of course we're constantly working on more.

The CAM Essentials file has now be included in BSC Essentials. So you'll now only need the latest BSC Essentials file from the LEX. The Cleanitol file included with it will remove CAM Essentials, because it is no longer needed.

As for the install for CAM, you should really take a look at this thread (http://sc4devotion.com/forums/index.php?topic=8269.msg303353#msg303353) on the exact procedure to install CAM itself, in order to avoid some of the bugs we've found.

Also, the NAM traffic simulators included with CAM are seriously outdated. It's best to use one of the ones included with the latest NAM download.

Then, make sure you have BSC Essentials, and the CAMelot Counters from the LEX. It's never a bad idea to also get the Census Repository v3 as well, to help you figure out what's really going on in your cities.

After that, I'd suggest installing the starter packs and required models, then playing the game a bit, just to see what a difference CAM really makes. If you see any brown boxes for these CAMelots, check the link in my signature for the Cleanitols For Free thread, where I've made Cleanitols for the Starter Packs. Be careful when installing files from other exchanges only to install the model file, either a *.sc4model or *.dat. This is the only file from those downloads that are needed, and installing the original lots can really mess up CAM's smooth stage progression.

Once you've worked out that you have everything required for the files you've installed, start adding the other files. Again, if the lot is on the LEX and the model file is on another exchange, only install the model from that file, not the original lot.

It's best to install the individual model files into a single folder, so that you can use DatPacker to crunch them all into one file. Believe me when I say that this will help boost your loading speeds, often immensely. Otherwise, use the installer's recommended path folder to install.

Also, another tip for installing files: once you've installed what you need, move the zip to another folder (for me it's named Already Installed), so if you can't do it all at once, you don't lose your place.

You may want to actually take a break every now & then and actually play the game. :)

Once you have everything installed, I highly recommend backing up your entire plugins folder, before you even use DatPacker, preferably to a secondary hard drive, so that you don't have to go through all of the install process all over again, should you have a computer problem at some point.
Title: Re: CAMeLots - Dependencies
Post by: cboss2 on January 26, 2010, 01:57:22 AM
Thank you for the prompt, and very informative, reply :) As well as the welcome!

Yes, it was a lot of work to get everything together but things got easier as I went because suddenly the last hundreds of megs of pro packs I've downloaded simply repeated themselves as dependencies. So I only assume it will continually become easier as prop packs are continually reused in new growth models. :)

I am using the NAM traffic simulator. I kind of figured there was no reason to let CAM handle my traffic simulation when NAM was specifically targeted at this issue. :)

I took your advice and downloaded CAMeLot Counters and the Census Repository. Thanks for pointing those out I had completely overlooked them.

I have not installed CAM in the way of combining it with the first dat file in the Maxis directory, so I will go ahead and do that. I should be able to do that even without actually reinstalling everything, right?

How highly suggested is DatPacking all my model files especially if they are placed in a particular directory through an installer? For example, under "C:\Documents\SimCity 4\Plugins\BSC\Farms\Fields" I have over 20 SC4Lot files that begin with the prefix "CSX Farm Field" such as "CSX Farm Field - Wetland_4f1c9a2a.SC4Lot" and "CSX Farm Field - Pinewood_cf07d4ad.SC4Lot."  These were installed in this folder by the installer itself, and one thing I've learned through modding experience is sometimes if a default directory is defined, it's best left untouched.  What's your opinion?

On the other hand, for DuskTrooper's Lyre Plaza, I have the files "Lyre Plaza Plopable.dat," "LyrePlaza GROW.dat," and "LYREPLAZAII-0x5ad0e817_0x8d58ddf7_0x30000.SC4Model" which do not have an installer, or a pre-defined directory. If I understand your post correctly, you recommend taking just the "LYREPLAZAII-0x5ad0e817_0x8d58ddf7_0x30000.SC4Model" file and putting it in a folder along with other similar files and then DatPacking that folder and leaving the first two files (the .dat) out of my plugins folder entirely?  From the starter pack, I have "R$$$10_3x3_Lyre_Plaza_53508c2c.SC4Lot" located under "C:\Documents\SimCity 4\Plugins\CAM\Residentials" as well.

The trend I'm seeing here is that the starter pack already includes the "Lots" so you just need the "Models, Props, and Textures" to make the Lot work? Correct me if I'm wrong, but continuing...

I also have a file for the Acme Pencil Factory that I downloaded in the LEX. It came with an installer, and spit the following out:

C:\Documents\SimCity 4\Plugins\BSC\jestarr\AcmePencilFactory
...\AcmePencilFactory\I-d2_1x2_jes_SmallFactory_Mech_13609527.SC4Lot
...\AcmePencilFactory\I-d2_2x1_jes_SmallFactory_Mech_b357948b.SC4Lot
...\AcmePencilFactory\I-m2_2x1_jes_AcmePencilFactory_9357677e.SC4Lot
...\AcmePencilFactory\jes_2x1_AcmePencilFactory_13564891.SC4Lot
...\AcmePencilFactory\jes_AcmePencilFactory-0x5ad0e817_0x3353a319_0x30000.SC4Model

And through the Industrial starter pack for CAM, I also have the file "IM$$4_2x1_jes_AcmePencilFactory_CAM_9357677e.SC4Lot" located under "C:\Documents\SimCity 4\Plugins\CAM\Industrials."  Through that, I am assuming that I need to delete everything in the "...\jestarr\AcmePencilFactory\" folder except for the SC4Model file if my assumption above is correct and I actually understand what you're saying?

My last question has to do with downloads that come with three renditions. Specifically one claims to be a landmark, the other a plopable, and the final to be a growable. Should I be only installing the "growable" version and leave the other two out of my folders entirely or may I install all three with no detrimental effects?  Here's an example:

C:\Users\xxxxxxx\Downloads\SC4 Mods\Dependencies\golden_bank\
...\golden_bank\plopable\Golden Bank-0x6534284a-0xcd4d6e21-0x0d70850a.SC4Desc
...\golden_bank\plopable\CO$$$golden_bank_4d707fb9.SC4Lot
...\golden_bank\growable\Golden Bank-0x6534284a-0xcd4d6e21-0x0d70850a.SC4Desc
...\golden_bank\growable\CO$$$8_3x3golden_bank_4d70869b.SC4Lot

C:\Documents\SimCity 4\Plugins\CAM\CO$$$\
...\CAM\CO$$$\CO$$$11_3x3_Golden Bank ON_d3f00322.SC4Lot

I'm guessing I would need to only place the "...\golden_bank\growable\Golden Bank-0x6534284a-0xcd4d6e21-0x0d70850a.SC4Desc" file in my plugins directory and leave every other file out?

Thanks again xxdita. I really appreciate you taking the time to help me understand this a little more so I don't break it :)


Major Edit:

I believe I may have just solved my own confusion on trying to understand what you meant by just installing the model files.  I looked at your Cleanitol thread and started running some of your CAM Starter Pack Cleanitol's and for the Residentials I had this:

**************************************************
                    R E P O R T
**************************************************
MISSING : BSC_Essentials.dat has not been found, you can download it : http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443
MISSING : CP_PropPack_Vol01.dat has not been found, you can download it : http://www.simtropolis.com/stex/index.cfm?id=14842
MISSING : LYREPLAZAII-0x5ad0e817_0x8d58ddf7_0x30000.SC4Model has not been found, you can download it : install only the model file http://www.simtropolis.com/stex/index.cfm?id=3186
MISSING : AndoverTowerOne-0x5ad0e817_0xcd821e4e_0x30000.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=3128
MISSING : KEATON PLAZA-0x5ad0e817_0x2d2d42d9_0x640000.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=2780
MISSING : OUTROPH2-0x5ad0e817_0x2d2d42d9_0x250000.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=2300
MISSING : Superstar's Diamond Financial Center [Model] 0x5ad0e817_0xd2996e37_0x30000.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=13671
MISSING : NDEX_DT_SidfeldtTowerOne.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=16368
MISSING : Superstar's Shiner Tower.dat has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=12894
MISSING : Superstar's Key Tower FixedByRJ-0x5ad0e817_0x102a45d9_0x30000.SC4Model has not been found, you can download it : http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1340
MISSING : NDEX (DuskTrooper) Cardinal Airlines Tower.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=11084
MISSING : NDEX_EBDT_Zeniathus.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=13205
MISSING : DuskTrooper's Zhang Ghee Center [Model].dat has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=12253
MISSING : DuskTrooper's Evil Vanadium HQ [Model].dat has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=11621
MISSING : DuskTrooper's Niobium Energy Company [Model].dat has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=4140
MISSING : Superstar's Pacifica Palm Plaza [Model].dat has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=11322
MISSING : NDEX_DT_Van Boktt Tower.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=15471
MISSING : JetersenFocsmann-0x5ad0e817_0xcd760967_0x30000.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=3783
MISSING : NDEX (DuskTrooper) KaplanKo Tower IV.SC4Model has not been found, you can download it : Install only the model file http://www.simtropolis.com/stex/index.cfm?id=4350
MISSING : COBB MEGA Props Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=689
MISSING : COBB MEGA Props Vol03.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=691
You seem to be missing some dependancies


Pretty much every single thing I haven't installed yet because they were all files without installers, just zips.

For the installers however, that place more than just a model file, should I be manually seperating those files or is there a way to run Cleanit to back up every thing that I "dont" need. (I am new to Cleanitol)
Title: Re: CAMeLots - Dependencies
Post by: xxdita on January 26, 2010, 02:51:51 AM
QuoteI should be able to do that even without actually reinstalling everything, right?

Yes. Make sure you back up your simcity_1.dat file first though!

QuoteHow highly suggested is DatPacking

Your computer will be better able to load a smaller number of larger files than it will a larger number of smaller files. When I say 'It's best to install the individual model files into a single folder" I'm speaking specifically about the models that come from other exchanges, not the LEX. Most LEX files come in an installer, to keep yuor plugins more organized.

So yes, if files have installers, keep that path. But DatPacking is perfectly fine, except in the case of NAM, and some other mods, particularly any that are installed or recommended to be installed in a zz_ folder.

I wouldn't worry too much about the Acme Pencil Factory, but for the NDEX buildings it is extremely important not to install any of the original lots. These are stage 7 & 8 skyscrapers for Deluxe/Rush Hour. In CAM, the same buildings should be somewhere between Stage 12 & 15 usually.

QuoteShould I be only installing the "growable" version and leave the other two out of my folders entirely or may I install all three with no detrimental effects?

Again, if the file is from the LEX, then all of the lots are ready for CAM. If it comes from another site, then it's best to only install the model files. If you find a lot from somewhere else that you really like, you'll need to update it with SC4PIM. But for anything in the Starter Packs, or other lots from the LEX that require outside dependencies, only the sc4model file is needed. If it says PLOP or GROW, it's a lot file, and may cause problems. And sometimes even the Landmark version can cause problems.
Title: Re: CAMeLots - Dependencies
Post by: cboss2 on January 26, 2010, 03:02:36 AM
Quote from: xxdita on January 26, 2010, 02:51:51 AM
Yes. Make sure you back up your simcity_1.dat file first though!

Your computer will be better able to load a smaller number of larger files than it will a larger number of smaller files. When I say 'It's best to install the individual model files into a single folder" I'm speaking specifically about the models that come from other exchanges, not the LEX. Most LEX files come in an installer, to keep yuor plugins more organized.

So yes, if files have installers, keep that path. But DatPacking is perfectly fine, except in the case of NAM, and some other mods, particularly any that are installed or recommended to be installed in a zz_ folder.

I wouldn't worry too much about the Acme Pencil Factory, but for the NDEX buildings it is extremely important not to install any of the original lots. These are stage 7 & 8 skyscrapers for Deluxe/Rush Hour. In CAM, the same buildings should be somewhere between Stage 12 & 15 usually.

Again, if the file is from the LEX, then all of the lots are ready for CAM. If it comes from another site, then it's best to only install the model files. If you find a lot from somewhere else that you really like, you'll need to update it with SC4PIM. But for anything in the Starter Packs, or other lots from the LEX that require outside dependencies, only the sc4model file is needed. If it says PLOP or GROW, it's a lot file, and may cause problems. And sometimes even the Landmark version can cause problems.

Hi :) Thanks so much again for the reply.

I've been using your Cleanitol thread as well and am finding dependencies I overlooked also  &ops

Thank you for clearing this up for me. Going back to work on setting all of this up :)
Title: Re: CAMeLots - Dependencies
Post by: Boerentoren on January 26, 2010, 12:16:51 PM
Hi all,


I've downloaded the Goober Gen Lab I-HT stage 8 Camelot, I was pretty sure I had installed all the necessary dependencies but now I get a grey stone area around the main building, so I must be missing something right??


greetz
Title: Re: CAMeLots - Dependencies
Post by: mjel72 on April 19, 2010, 11:16:55 PM
Will the updated Railyard Texture Mega Pack Vol1.02 work for CAM or do you need the older version?
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on April 20, 2010, 08:13:48 AM
Quote from: mjel72 on April 19, 2010, 11:16:55 PM
Will the updated Railyard Texture Mega Pack Vol1.02 work for CAM or do you need the older version?

That's a rather irrelevant question, don't you think? :P
It depends on which Railyard Texture Mega Pack was used as a dependency when the lot (regardless whether it's a CAMeLot) was made.

In most cases you would manage well with only the latest version, 1.02.
In that verion very few textures were given new IIDs (those that had the wealth bit erroneously set).

In case you'd ever encounter a lot with a missing railyard texture,
you can always install the older version as well (so that it loads before the 1.02 version).
Title: Re: CAMeLots - Dependencies
Post by: Panda_Power on May 03, 2010, 12:21:38 AM
I'm a bit unsure when it comes to datpacking. I have used it to pack everything in my plugins folder, including NAM, and it did that, but also in my plugins folder I seem to have hundreds of files that refer to names of buildings etc...I'm not actually sure if they're models or lots and I'm at work at the moment so I can't see what the file extension is. How do I datpack all of these files that are just sitting inside the plugins folder? I'm worried that if I create a new folder to put them in and then datpack it, the game won't be able to find them!

Also.....should I not have datpacked NAM?

One last question about BSC Essentials....is this the most recent file that I should have?
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443
I saw the link on page 9.

I ask because when I run cleanitol it says it can't find BSC_Essentials (with an underscore) and I have BSC Essentials (with a space and no underscore)

Many thanks for your time!
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on May 03, 2010, 12:55:55 AM
Quote from: Panda_Power on May 03, 2010, 12:21:38 AM
How do I datpack all of these files that are just sitting inside the plugins folder? I'm worried that if I create a new folder to put them in and then datpack it, the game won't be able to find them!

No worries. The game will find them in a subfolder as well. ;)


Quote from: Panda_Power on May 03, 2010, 12:21:38 AM
Also.....should I not have datpacked NAM?

That's the recommendation, yes.
However, it's for the purpose that NAM gets updated a lot more often than anything else in the game.
As long as you're consistent in returning your un-datpacked state, espeacially the NAM folder, before doing any updates, you're safe though.


Quote from: Panda_Power on May 03, 2010, 12:21:38 AM
One last question about BSC Essentials....is this the most recent file that I should have?
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443
I saw the link on page 9.

I ask because when I run cleanitol it says it can't find BSC_Essentials (with an underscore) and I have BSC Essentials (with a space and no underscore)

Unfortunately BSC Essentials got renamed into "BSC Essentials.dat", without the underscore, in the latest update.
Due to that, older Cleanitol files won't find it, and will still report that you're missing "BSC_Essentials.dat".
However, that's something you can ignore, as long as you've got "BSC Essentials.dat" installed. ;)
Title: Re: CAMeLots - Dependencies
Post by: Panda_Power on May 03, 2010, 01:39:43 AM
Perfect, thank you! I've got my plugins folder backed up before I datpacked it and I have a few missed files to add so I think I'll revert to it being undatpacked and then once I have everything I want and everything is the latest version, then I will datpack it and make a folder for those other files too, so they get included.



Title: Re: CAMeLots - Dependencies
Post by: blink3020 on May 15, 2010, 11:11:45 AM
Hi everybody, I'm fairly new to CAM and have decided to take the plunge.  ;D A bit overwhelming I must admit but it will certainly give me something to do. I just have a few questions about all these dependencies...

1) I searched for topics dealing with CAM Essentials but didn't find anything of relevance. The file has been locked, did BSC Essentials replace this?

2) The Mediterranean Style Farms contain four zip files. It says in the description that you only need to install the first one but that the other 3 install stage 1,2,3 farms with their own dependencies. Can somebody please clarify this a little bit more.

3) How do I make it so one file (EX: CAM) loads before another (EX: CAM)?

Any help would be much appreciated and I look forward to working with CAM!

Title: Re: CAMeLots - Dependencies
Post by: RippleJet on May 15, 2010, 02:33:08 PM
Quote from: blink3020 on May 15, 2010, 11:11:45 AM
1) I searched for topics dealing with CAM Essentials but didn't find anything of relevance. The file has been locked, did BSC Essentials replace this?

Yes, the CAMeLot queries (which used to be in CAM Essentials) are now included in BSC Essentials.


Quote from: blink3020 on May 15, 2010, 11:11:45 AM
2) The Mediterranean Style Farms contain four zip files. It says in the description that you only need to install the first one but that the other 3 install stage 1,2,3 farms with their own dependencies. Can somebody please clarify this a little bit more.

The fields are essentials, as they are used in the CAM farms (which are of growth stages 4, 5, 6 and 7).
You may still install the original Mediterranean farm lots (of growth stages 1, 2 and 3).
They work perfectly well also with CAM.

If you do, you will have to install the dependencies for those lots as well though,
as listed in the end of the first post above.


Quote from: blink3020 on May 15, 2010, 11:11:45 AM
3) How do I make it so one file (EX: CAM) loads before another (EX: CAM)?

Read about folder and file loading order here (http://sc4devotion.com/forums/index.php?topic=10542.0).
Title: Re: CAMeLots - Dependencies
Post by: BarbyW on May 15, 2010, 02:35:04 PM
Answer to
1) is Yes the BSC Essentials - latest version - includes the CAM Essentials file.
2) if you only want the CAM Med style farms you only need the first file and its dependencies but if you want the other stage farms then install them all - I recommend that :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: MutantPlatypus on July 19, 2010, 03:11:10 AM
The Cleanitol list has "BSC_Essentials" instead of "BSC Essentials"
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on July 19, 2010, 06:16:17 AM
Quote from: MutantPlatypus on July 19, 2010, 03:11:10 AM
The Cleanitol list has "BSC_Essentials" instead of "BSC Essentials"

Yes, that's because the BSC Essentials was renamed with its latest upload.
Thus, there are still a lot of older Cleanitol files pointing to BSC_Essentials.dat (with the underscore).

If you've got the latest BSC Essentials.dat (without the underscore),
then you can safely ignore that "missing dependency" reported by Cleanitol.
Title: Re: CAMeLots - Dependencies
Post by: MutantPlatypus on July 20, 2010, 05:29:17 PM
The dependencies for stages 8-9 R$$ are not in the Cleanitol dependencies list.

In fact, a lot of the dependencies listed in the starter pack files' readmes are not in the Cleanitol dependencies list.  I was going to start listing the missing ones, but there are simply way too many for my level of motivation  ;)
Title: Re: CAMeLots - Dependencies
Post by: xxdita on July 22, 2010, 04:54:56 PM
I've just updated the Cleanitols For Free thread to change BSC_Essentials to BSC Essentials.dat. I didn't get the memo that the filename changed.  :P

MutantPlatypus, which Cleanitol are you using for the starter packs?
Title: Re: CAMeLots - Dependencies
Post by: MutantPlatypus on July 23, 2010, 10:22:26 PM
Quote from: xxdita on July 22, 2010, 04:54:56 PM
MutantPlatypus, which Cleanitol are you using for the starter packs?

The one attached to this thread.  There's another one?
Title: Re: CAMeLots - Dependencies
Post by: xxdita on July 23, 2010, 11:31:07 PM
The link in my signature is to the Cleanitols For Free thread, where I've went through each CAMelot Starter Pack (except industrials... haven't gotten around to that one yet), and made Cleanitols for each and every dependency for all of the lots. It's a bit more comprehensive than the one attatched in this thread, including all of the model file dependencies from STEX and other sites.

Try using the Cleanitols in that thread and see if you don't have a lot less Brown Boxes, :)
Title: Re: CAMeLots - Dependencies
Post by: MutantPlatypus on July 24, 2010, 12:20:07 AM
Thanks!  I was just hunting down dependencies as the buildings/boxes grew in my city.  This should head things off.
Title: Re: CAMeLots - Dependencies
Post by: Daedalus40 on September 17, 2010, 05:12:16 PM
Quote from: High5Tower on August 05, 2007, 09:11:56 PM
patfirefghtr: The Iolite Spire is the 9th  building down the list, just scrowl down. Below the picture on the left is the name Iolite Spire and next to it is the word "download" . Hope this helps :thumbsup:

I have a huge problem with getting this file, every time I enter that Japanese site, my computer crashes. I don't know what the hell is going on in there but whatever it is, it's overloading my computer. Is there an alternative to this file?

EDIT: I have further learned that the site is asking you to download something but Firefox rejects it, but I've tried in IE and it still freezes.
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on September 18, 2010, 02:51:24 AM
Quote from: Daedalus40 on September 17, 2010, 05:12:16 PM
I have a huge problem with getting this file, every time I enter that Japanese site, my computer crashes.

Did you try the direct link to the zip file, available in the other thread where you posted? ;)

Quote from: shoreman905 on August 14, 2007, 04:06:49 PM
8. Commercial Service §§§ CAMeLots


Lot
Size
    Lot Name   
Growth
Stage
    Download CAMeLot here          Download BAT Model here
4x4
   Calcite
13
   CAM Commercial Services BSC (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=956)    Kirishima Iolite Spire (http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip)
Title: Re: CAMeLots - Dependencies
Post by: Daedalus40 on September 18, 2010, 06:15:55 PM
Thank You.
Title: Re: CAMeLots - Dependencies
Post by: diamonddog_74 on October 30, 2010, 09:50:14 AM
Quote from: Daedalus40 on September 17, 2010, 05:12:16 PM
I have a huge problem with getting this file, every time I enter that Japanese site, my computer crashes. I don't know what the hell is going on in there but whatever it is, it's overloading my computer. Is there an alternative to this file?

EDIT: I have further learned that the site is asking you to download something but Firefox rejects it, but I've tried in IE and it still freezes.

I'm having the same issue. I can't download Iolite Spire and COBALTTOWER001 because the Japanese site causes the browser to stall. Are they available from anywhere else?

EDIT:
I found Iolite at: http://raika-s.hp.infoseek.co.jp/lot02.html (http://raika-s.hp.infoseek.co.jp/lot02.html), it's the third image down. Click on the link right above the image. I can't find the link to the COBALTTOWER001.
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on October 30, 2010, 12:59:37 PM
For the Iolite Spire, check my respons to the post that you quoted...
For the Cobalt Tower, isn't that made by Dusktrooper and available on the STEX (http://www.simtropolis.com/stex/details.cfm?id=3864)?

For both these, and all other CAMeLots, always check CAMeLots - Linking all available lots and bats (http://sc4devotion.com/forums/index.php?topic=2039.0) if you're missing a model. ;)
Title: Re: CAMeLots - Dependencies
Post by: SC4BOY on October 30, 2010, 04:14:53 PM
Quote from: RippleJet on October 30, 2010, 12:59:37 PM
For the Iolite Spire, check my respons to the post that you quoted...
For the Cobalt Tower, isn't that made by Dusktrooper and available on the STEX (http://www.simtropolis.com/stex/details.cfm?id=3864)?

For both these, and all other CAMeLots, always check CAMeLots - Linking all available lots and bats (http://sc4devotion.com/forums/index.php?topic=2039.0) if you're missing a model. ;)

There ya go again being totally unreasonable and asking people to look at the detailed doc's  on the CAM
Title: Re: CAMeLots - Dependencies
Post by: turtle on October 31, 2010, 04:49:25 PM
Hi,
Thanks for the cleanitol. However, it asks for bsc_essentials.dat, which I'm guessing has been changed to bsc essentials.dat (without the underscore), thus making a false missing dependency statement.
cheers,
turtle
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on October 31, 2010, 04:59:16 PM
Yes, there are probably quite a number of Cleanitol files still pointing to bsc_essentials.dat.
It was an unfortunate mistake that the latest version of BSC Essentials got renamed without the underscore.

Thus, in all such cases, installing the latest BSC Essentials will always suffice. ;)
Title: Re: CAMeLots - Dependencies
Post by: sagek on November 09, 2010, 05:36:48 AM
Hello, Just wanted to give a heads up the site(http://raika-s.hp.infoseek.co.jp/lot02.html) that host the Models:

CrystalPile-0x5ad0e817_0x8dbb957b_0x90000.SC4Model
IoliteSpire-0x5ad0e817_0x8dbb957b_0x130000.SC4Model

If I read it correctly it says the website expired on 10/31/2010 - =( anywhere else to get these models?
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on November 09, 2010, 07:54:36 AM
Quote from: sagek on November 09, 2010, 05:36:48 AM
If I read it correctly it says the website expired on 10/31/2010 - =(

Indeed, those are sad news... ()sad()


Quote from: sagek on November 09, 2010, 05:36:48 AM
anywhere else to get these models?

Thanks to our Japanese friend Masuda-san, we do have Raika's permission to upload his creations here on the LEX.
Let me see what we can do to get at least the Iolite Spire and Crystal Mall models uploaded asap...

Btw, Raika's account name on the LEX is raikas.
Anything we upload for him will appear under that name. ;)
Title: Re: CAMeLots - Dependencies
Post by: sagek on November 09, 2010, 09:50:02 AM
Great thank you Rip it is much appreciated!
Title: Re: CAMeLots - Dependencies
Post by: diamonddog_74 on November 10, 2010, 07:35:40 AM
Quote from: RippleJet on October 30, 2010, 12:59:37 PM
For the Iolite Spire, check my respons to the post that you quoted...
For the Cobalt Tower, isn't that made by Dusktrooper and available on the STEX (http://www.simtropolis.com/stex/details.cfm?id=3864)?

For both these, and all other CAMeLots, always check CAMeLots - Linking all available lots and bats (http://sc4devotion.com/forums/index.php?topic=2039.0) if you're missing a model. ;)


RippleJet, that thread doesn't have the right link to Iolite. I think the Cobalt tower in question is different than Dusktrooper's because in the ReadMe file for that pack of buildings, the link went to the same Japanese site that Iolite was originally found in. I provided the link to the Iolite model in my previous post.
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on November 10, 2010, 05:37:30 PM
As you might have noticed from sagek's post yesterday morning, Raika's site went offline October 31st.
You will have to wait for me to get those models uploaded on the LEX for now. ;)

Would you mind helping me by telling which lot in which pack refers to a Japanese Cobalt model?
Those starter packs were made by Barby, so I'm not 100% sure about what they contain.
Title: Re: CAMeLots - Dependencies
Post by: diamonddog_74 on November 10, 2010, 08:08:35 PM
Quote from: RippleJet on November 10, 2010, 05:37:30 PM
As you might have noticed from sagek's post yesterday morning, Raika's site went offline October 31st.
You will have to wait for me to get those models uploaded on the LEX for now. ;)

Would you mind helping me by telling which lot in which pack refers to a Japanese Cobalt model?
Those starter packs were made by Barby, so I'm not 100% sure about what they contain.

Sure, it's the CAM Commercial Services BSC Starter Pack. Inside there are 6 .zip files, the one called "Install_CAM_CS$$$_13_BSC" has a ReadMe doc that points to http://raika-s.hp.infoseek.co.jp/ for both the "IoliteSpire" and "COBALTTOWER001" model files. Perhaps the ReadMe needs to be updated?
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on November 11, 2010, 12:59:38 AM
Quote from: diamonddog_74 on November 10, 2010, 08:08:35 PM
the one called "Install_CAM_CS$$$_13_BSC" has a ReadMe doc that points to http://raika-s.hp.infoseek.co.jp/ for both the "IoliteSpire" and "COBALTTOWER001" model files. Perhaps the ReadMe needs to be updated?

I think you missed the LEX description for that one... :)

Quote from: LEX Description at http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=956
There is an error in the CS$$$13 Readme. The link to DTCobalt is incorrect and should be http://www.simtropolis.com/stex/index.cfm?id=3864
Title: Re: CAMeLots - Dependencies
Post by: mightygoose on November 11, 2010, 03:21:25 AM
actually tage all infoseek websites have ceased to exist so the iolite in nolonger available...
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on November 11, 2010, 04:58:06 AM
Quote from: mightygoose on November 11, 2010, 03:21:25 AM
actually tage all infoseek websites have ceased to exist so the iolite in nolonger available...

Yes, I know... that's why I said... :)

Quote from: RippleJet on November 09, 2010, 07:54:36 AM
Thanks to our Japanese friend Masuda-san, we do have Raika's permission to upload his creations here on the LEX.
Let me see what we can do to get at least the Iolite Spire and Crystal Mall models uploaded asap...

I should actually be able to get a couple of mega packs uploaded tonight, including all Raika's models (no lots). ;)
Title: Re: CAMeLots - Dependencies
Post by: diamonddog_74 on November 11, 2010, 05:21:05 AM
Quote from: RippleJet on November 11, 2010, 12:59:38 AM
I think you missed the LEX description for that one... :)


Ah, OK. Well, that takes care of Cobalt.

I was able to download Iolite, and Crystal Mall before raika's site expired, but it would be a good idea to just have all the models on LEX. I know you're working on that. Thanks.

I still think the ReadMe in the starter pack should be edited, though.
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on November 11, 2010, 05:55:45 AM
Quote from: diamonddog_74 on November 11, 2010, 05:21:05 AM
I still think the ReadMe in the starter pack should be edited, though.

I'll nag Barby about it... ::) ...but don't count on any results... $%Grinno$%
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on November 11, 2010, 01:04:04 PM
Raika's mega packs Vol 01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2511) and Vol 02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2512) are now uploaded. :)
Both the Iolite Spire and the Crystal Pile are in Vol 01. ;)
Title: Re: CAMeLots - Dependencies
Post by: sagek on November 12, 2010, 06:27:19 AM
Very cool!

just curious, Since they are in Mega packs I'm assuming the Cleanitol tool will not see that we have installed these files still.

To fix that is it as simple as re-nameing the Original file in the Original Cleanitol file to the new Mega pack?
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on November 13, 2010, 12:09:29 PM
Quote from: sagek on November 12, 2010, 06:27:19 AM
just curious, Since they are in Mega packs I'm assuming the Cleanitol tool will not see that we have installed these files still.

To fix that is it as simple as re-nameing the Original file in the Original Cleanitol file to the new Mega pack?

Yes. ;)
Title: Re: CAMeLots - Dependencies
Post by: xekon on January 29, 2011, 07:05:57 AM
Does anyone have either of these:

MISSING : CrystalPile-0x5ad0e817_0x8dbb957b_0x90000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/data/lot02-2.zip
MISSING : IoliteSpire-0x5ad0e817_0x8dbb957b_0x130000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip

The link is offline for me:  http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip
Title: Re: CAMeLots - Dependencies
Post by: piero_tasso on January 29, 2011, 09:41:17 AM
Quote from: xekon on January 29, 2011, 07:05:57 AM
Does anyone have either of these:

MISSING : CrystalPile-0x5ad0e817_0x8dbb957b_0x90000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/data/lot02-2.zip
MISSING : IoliteSpire-0x5ad0e817_0x8dbb957b_0x130000.SC4Model has not been found, you can download it : http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip

The link is offline for me:  http://raika-s.hp.infoseek.co.jp/data/lot02-3.zip

Now they are both here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2511
(I had that problem yesterday  :))
Title: Re: CAMeLots - Dependencies
Post by: shadd0w09 on February 28, 2011, 06:26:54 PM
with simtropolis changes all links to any STEX download is broken
Title: Re: CAMeLots - Dependencies
Post by: RippleJet on March 01, 2011, 02:39:49 PM
Quote from: shadd0w09 on February 28, 2011, 06:26:54 PM
with simtropolis changes all links to any STEX download is broken

Yes, I'm painfully aware of that... and that appliles both here and in the larger list linking all bat models...
Unfortunately I will have to search for each and every link to get the new address, which now also includes the name of the upload.

I'm not looking forward to it, but eventually I will update all the links. ;)


EDIT:
Updated the links from here to STEX that have changed (Porkie Props Vol 01 and 02). ;)
Title: Re: CAMeLots - Dependencies
Post by: PatriX on May 10, 2011, 05:16:44 AM
I recently took the plunge and spent a few hours CAM-modding my game. And I'm really loving it, it's taken the game to a completely new dimension.

I'm having some trouble with CAMeLOTs and CAMpatible buildings though, that seem to float in the air due to rendering/texture errors. See pictures here:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpatrix.dk%2Fsimcity%2FscCAMfloat1.jpg&hash=7c5fcc5c7e715a6121fae552072926a527bf800d)
Trees seem to float above their dirt patches, and the base texture seems to be too low, instead of at the top of the brown wall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpatrix.dk%2Fsimcity%2FscCAMfloat2.jpg&hash=e379e285b6c3fda109b0dd103e099e3633eb5195)
The brown wall is in the middle of everything, and the building seems to float above the flower patch and the street. The chairs and tables to the right are located on top of the wall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpatrix.dk%2Fsimcity%2FscCAMfloat3.jpg&hash=c97d50f01d2d3f0bb3746a59b4a4394d50a70815)
Again this brown wall, that seems to end in nothing, serve no purpose, and cut through props.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpatrix.dk%2Fsimcity%2FscCAMfloat4.jpg&hash=9e6bb9d3c30b944bdddc7c597920b792125e35c2)
Same again.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpatrix.dk%2Fsimcity%2FscCAMfloat5.jpg&hash=94dd6b993e61bac5f8442fa738167c7a53c9257c)
Floating building.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpatrix.dk%2Fsimcity%2FscCAMfloat6.jpg&hash=508b397d5becd3b9514067efb6a5663a148a9c3f)
A really terrible example. Looks like the bottem/ground texture is following the ground instead of being auto-raised and levelled under the building, sitting flush with the building floor. And the car stick through the wall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpatrix.dk%2Fsimcity%2FscCAMfloat7.jpg&hash=d0dc763353367b8a3658c01d518f218d5c74a397)
The entire Ritter's Rubber Shoes factory is floating in the air with no bottom texture.

I'm I the only one having these graphic problems? It seems the general problem is that the bottom texture doesn't level out and sit flush with the top of the brown wall/bottom of the building. Almost as if the lots don't auto-level the terrain the same way you see other SimCity buildings do.

Is this due to a missing dependancy, like a texture or something, or is it just the wasy SimCity renders buildings on uneven terrain? Does anyone know?
Title: Re: CAMeLots - Dependencies
Post by: Lowkee33 on May 10, 2011, 10:04:03 AM
Welcome to SC4D Patrix   :)

Looks to me like issues with slope and the Building Foundation.  There are a few ways to tackle this, probably the best to level the terrain first.  These large buildings just were not made for such slopes.  No matter what though, you will have to regrow these lots.

You can do a few things, but some skill with modding is needded.  What makes this harder is that all of these Lots are in different files.  It will be tough to do what I propose, but DatPacker (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=26) may help.  This program will condense all of your files into one file and make modding all of these buildings easier.  If you know which buildings these are (and where those files are in your plugin folder) then that will help too.  The support thread for DatPacker is Here (http://sc4devotion.com/forums/index.php?board=125.0).

A program called Ilive's Reader will be needed for any of this.  It can be downloaded from the LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=656).  You may get error messages the first time you open it, but if you can open a file and see the items on the right in English, then all is okay.  Depending on if you DatPack or not, this tutorial (http://sc4devotion.com/forums/index.php?topic=12518.0) will help you edit all of these buildings/lots at once.  I refer to definitions from that tutorial, so worth checking out at least.

Various ways to fix this, I have given the simplest few.  Open the lots in Reader and change the Property "Max Slope Before Lot Foundation" to zero.  Lot foundations are pretty ugly, but I would say better than what you have going on.  You will see walls like this all around your lot, but they will always be at the edge of the lot and every prop/model will be snug to the ground.  Those driveways might a little tricky to maneuver, but the sims are pretty resourceful.

I like this solution because it will allow you to still grow on the slope you desire.

Your issue is with the Building Foundation, and there are a few ways to solve this.  The simplest is to look for the property Occupant Size in the Building Exemplar (.desc most of the time), and make the 1st and 3rd reps smaller so that the wall is closer to the building.  Making this property 1,1,1 will certainly work, though it will be much harder to query and demolish the building.  It also might make the building seem to go into the ground.

If you get the OS just right, most of your pictures may actually look correct.  The 4th and last picture have the best chance of this, though the trees will always float in your 1st one, and that 3rd one will be very tricky.  Again, these are things you will have to regrow to find out.  Your limitation here is that the OS is always a cube, so getting those round corners/odd shapes will not be possible.

The ultimate solution is to make your own foundations in Bat.  I have done this for a few small houses, and this works great.  Here you make a model in BAT the proper shape, and export it as a Foundation.  The model is opened with PIXM and dragged to the Foundation branch.   The property "Building Foundation" is added to the building .desc, and given the value of the Instance of the Foundation desc you just made.

Working with those trees will be very tricky, as well as the fences in the second to last picture.  However, with some BAT skill, this option will be great, and certainly something worth sharing.
Title: Re: CAMeLots - Dependencies
Post by: PatriX on May 11, 2011, 04:48:17 AM
Thank you Lowkee33, yep my first post ;)

Thanks for taking the time to write such a comprehensive answer, really appreciated! It soulds like I might be in a bit over my head modding-wise, at least I would have to start from scratch there because I haven't tried modding buildings and files before. Your tips are very welcome though, and could help me get started.

What I seem to be able to conclude though, is that this issue is indeed not due to a missing dependancy or some mistake by me in my CAM-installation? But is actually caused by the way these CAMeLOTs and CAMpatible buildings have been designed? And that I have to either work arround it by levelling ground or actively try and mod the buildings myself?

If I do take the step and try and fix this by modding, I'll be sure to share the result if it turns out positive :)

Thanks again for your help.
Title: Re: CAMeLots - Dependencies
Post by: Lowkee33 on May 11, 2011, 05:12:57 AM
I think so, nothing seems missing.

If you do feel like doing the modding, don't be afraid to ask for help (maybe in a different thread though).

:) 
Title: Re: CAMeLots - Dependencies
Post by: EsoEs on November 20, 2011, 11:55:13 AM
Hey all, having trouble with some dependencies as well as the dependency cleanitol.  First of all, I have downloaded and extracted every dependency listed here to the default folders.  When I run the dependency cleanitol file, it doesn't detect any of the dependency files, stating that I am missing all of them!  Now in my city, my first commercial CAMeLots are growing, but they are all brown boxed.  What am I doing wrong?

Edit: specifically the Dusit Duabi (not a typo, this is the spelling taken directly from in game) and the Wisconsin gas building are the ones brown boxing so far..
Title: Re: CAMeLots - Dependencies
Post by: mike3775 on November 20, 2011, 12:16:00 PM
Quote from: EsoEs on November 20, 2011, 11:55:13 AM
Hey all, having trouble with some dependencies as well as the dependency cleanitol.  First of all, I have downloaded and extracted every dependency listed here to the default folders.  When I run the dependency cleanitol file, it doesn't detect any of the dependency files, stating that I am missing all of them!  Now in my city, my first commercial CAMeLots are growing, but they are all brown boxed.  What am I doing wrong?

Edit: specifically the Dusit Duabi (not a typo, this is the spelling taken directly from in game) and the Wisconsin gas building are the ones brown boxing so far..

IIRC, the Wisconsin Gas was a lot that was turned into a CAMelot, so you have to make sure you have the original non Cam version as well.  The link to it on the LEX: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=457

I can't check the Stex for  Dusit Duabi because its giving me 500 errors every time I reload, but try searching for that name in the STEX and it should find it

I have had the same issues as well, usually its only on the buildings that had been modified to be Campatable, and usually just downloading the original does the trick
Title: Re: CAMeLots - Dependencies
Post by: EsoEs on November 20, 2011, 12:48:50 PM
Cant find the Dusit on the STEX, but thanks for the Wisconsin link!
Title: Re: CAMeLots - Dependencies
Post by: jmyers2043 on November 21, 2011, 04:47:36 AM
Hi Eso

Quote from: EsoEs on November 20, 2011, 12:48:50 PM
Cant find the Dusit on the STEX, but thanks for the Wisconsin link!

I go to the thread below when I get stuck for a CAMeLOT ... I've always found what I needed.

http://sc4devotion.com/forums/index.php?topic=2039.0 (http://sc4devotion.com/forums/index.php?topic=2039.0)

In fact, I found the Dusit building. The model is in ks_Jpn mega props vol3

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=711 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=711)

Good luck and happy searching.

- Jim


Title: Re: CAMeLots - Dependencies
Post by: mike3775 on November 21, 2011, 05:41:40 AM
Quote from: jmyers2043 on November 21, 2011, 04:47:36 AM
Hi Eso

Quote from: EsoEs on November 20, 2011, 12:48:50 PM
Cant find the Dusit on the STEX, but thanks for the Wisconsin link!

I go to the thread below when I get stuck for a CAMeLOT ... I've always found what I needed.

http://sc4devotion.com/forums/index.php?topic=2039.0 (http://sc4devotion.com/forums/index.php?topic=2039.0)

In fact, I found the Dusit building. The model is in ks_Jpn mega props vol3

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=711 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=711)

Good luck and happy searching.

- Jim

CRAP!!!!!! I forgot all about that thread  :(

I have used that several times as well, but it slipped my mind
Title: Re: CAMeLots - Dependencies
Post by: jmyers2043 on November 21, 2011, 09:51:02 AM
Quote from: PatriX on May 11, 2011, 04:48:17 AM
What I seem to be able to conclude though, is that this issue is indeed not due to a missing dependancy or some mistake by me in my CAM-installation?

That is correct. You did nothing wrong.

Quote from: PatriX on May 11, 2011, 04:48:17 AM
But is actually caused by the way these CAMeLOTs and CAMpatible buildings have been designed?

Kind of, the original Maxis buildings will do the same thing too so it's not a CAM specific problem.

Quote from: PatriX on May 11, 2011, 04:48:17 AM
And that I have to either work arround it by levelling ground or actively try and mod the buildings myself?

Yes. leveling is the easiest way for most folk.

- Jim

Title: Re: CAMeLots - Dependencies
Post by: diamonddog_74 on December 04, 2011, 07:28:34 PM
Does anyone know where this fabled "BSC Mega Props Cycledogg vol02" is?

A couple of the base CAM starter packs list this dependency. Even though they list it as an optional one, I just haven't been able to find it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi538.photobucket.com%2Falbums%2Fff349%2Fdiamonddog_74%2FOther%2520images%2520and%2520maps%2FCAMeLotdependencylist.gif&hash=cd92f18cf0d99cfb41a5bc8494e68da8fc3bbcce)

I understand that "BSC Mega Props Cycledogg vol01" is actually called "BSC MEGA Props - CP Vol01," So I thought that maybe vol 2 is named similarly, but my searches have returned nothing.

Does it even exist?

Title: Re: CAMeLots - Dependencies
Post by: jmyers2043 on December 04, 2011, 08:40:44 PM
Hi diamonddog

I think the orignal files were at Simtropolis and it's probably an old readme that needs updating. I think the link may be referring to this file. Some links got messed up when the STEX was updated.

http://www.simtropolis.com/forum/files/file/15796-bsc-cp-proppack-vol02/ (http://www.simtropolis.com/forum/files/file/15796-bsc-cp-proppack-vol02/)

My opinion is that you should go to the LEX. Do a power search for author/creator   c.p.    then download all the tree models from cycledogg and his prop pack. You'll proably have it all at that point as mega packs often contain the contents of smaller prop packs. The "mega" of cycledogg props vol 02 is probably a typing error because Cycledogg definatly does not have TWO MEGA packs.

Good Luck

- Jim 





Title: Re: CAMeLots - Dependencies
Post by: diamonddog_74 on December 04, 2011, 09:26:40 PM
Quote from: jmyers2043 on December 04, 2011, 08:40:44 PM
Hi diamonddog

I think the orignal files were at Simtropolis and it's probably an old readme that needs updating. I think the link may be referring to this file. Some links got messed up when the STEX was updated.

http://www.simtropolis.com/forum/files/file/15796-bsc-cp-proppack-vol02/ (http://www.simtropolis.com/forum/files/file/15796-bsc-cp-proppack-vol02/)

My opinion is that you should go to the LEX. Do a power search for author/creator   c.p.    then download all the tree models from cycledogg and his prop pack. You'll proably have it all at that point as mega packs often contain the contents of smaller prop packs. The "mega" of cycledogg props vol 02 is probably a typing error because Cycledogg definatly does not have TWO MEGA packs.

Good Luck

- Jim

I suspected that this may be a typo or something. I did do a power search in the LEX, and only came up with Mega Pack vol 01. BTW, the prop pack you linked to is actually part of Mega Pack vol 01. I have the rest of the tree packs for the terrain mods.

Since the CAM starter packs list this dependency as optional, I'm not going to worry about it. I have everything else.
Title: Re: CAMeLots - Dependencies
Post by: catty on December 05, 2011, 01:41:47 AM

Quote from: diamonddog_74 on December 04, 2011, 09:26:40 PM
...I suspected that this may be a typo or something. I did do a power search in the LEX, and only came up with Mega Pack vol 01. ...

Always remember you can check the SC4D Dependencies List as well - http://sc4devotion.com/forums/index.php?page=4

which lists

BSC MEGA Props CP Vol 01
BSC CP Prop Pack Vol 02

and both of them go to the same file - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180

:)
Title: Re: CAMeLots - Dependencies
Post by: jmyers2043 on December 05, 2011, 04:29:24 AM
Quote from: catty on December 05, 2011, 01:41:47 AM
Always remember you can check the SC4D Dependencies List as well

That is a good laugh. Why didn't I think of that.  ?=mad)= 

Title: Re: CAMeLots - Dependencies
Post by: diamonddog_74 on December 05, 2011, 05:59:26 AM
Quote from: catty on December 05, 2011, 01:41:47 AM

Quote from: diamonddog_74 on December 04, 2011, 09:26:40 PM
...I suspected that this may be a typo or something. I did do a power search in the LEX, and only came up with Mega Pack vol 01. ...

Always remember you can check the SC4D Dependencies List as well - http://sc4devotion.com/forums/index.php?page=4

which lists

BSC MEGA Props CP Vol 01
BSC CP Prop Pack Vol 02

and both of them go to the same file - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180

:)

I always check the Dependency List first when I need to find a new one. When that fails, I do searches. However, the point is that since CAM hasn't been revised, no one has cleaned up the readme files to update the dependency links to their new locations (in STEX), and also get rid of non-existent dependencies.

I already know that "BSC CP Prop Pack Vol 02" is part of "BSC MEGA Props CP Vol 01," but if you look at the screenshot in my original post, a second CP Mega pack is listed. This is the one that is either MIA, or never existed to begin with.
Title: Re: CAMeLots - Dependencies
Post by: Ryan11 on July 20, 2012, 09:27:10 AM
I downloaded CAM from here http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1008 and downloaded the starter pack files  at http://sc4devotion.com/forums/index.php?topic=2039.0 . But it's not working. What else can I do? I only have NAM apart from that. Any help would be appreciated.
Title: Re: CAMeLots - Dependencies
Post by: jmyers2043 on July 20, 2012, 08:08:59 PM
Quote from: Ryan11 on July 20, 2012, 09:27:10 AM
... But it's not working. What else can I do? ....

What are you expecting to see? Are you seeing boxes? Is that the question? Is this the first city of a new region?

In the days of old, Maxis provided for 8 growth stages. Then came the BAT tool and those who learned to use it often created the next tallest building. Meaning that every thing grew all at once and all of a sudden at stage 8. The CAM adds more growth stages so one can, as an example, grow the Empire State Building at stage 14. You'll not likely see giant tall buildings all of a sudden in a new city of a new region.

There is little to no information other than 'it's not working' ... tell us about your city, region, population, education, and I may be able to give better tips or hints.

- Jim
Title: Re: CAMeLots - Dependencies
Post by: Ryan11 on July 21, 2012, 09:34:47 AM
Hi Jim. No I'm not getting the boxes at the moment. My city has 110,000 people and good education + healthcare. I was told that if CAM was installed correctly the RCI demand graph would have the ability to go upto 24,000 but after I downloaded CAM the RCI demand only has the usual ability of 6,000. That was mainly why I thought it was not working. I know it might take time before Stage 9,10 etc. buildings spring up but I though the RCI demand graph would change from 6,000 to 24,000. I was wondering if it was a dependencies problem?
Title: Re: CAMeLots - Dependencies
Post by: jmyers2043 on July 21, 2012, 07:44:02 PM
Quote from: Ryan11 on July 21, 2012, 09:34:47 AM
I was told that if CAM was installed correctly the RCI demand graph would have the ability to go upto 24,000 but after I downloaded CAM the RCI demand only has the usual ability of 6,000.

This is how mine looks ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2007%2F7%2F4%2F1237795%2Fcam2-1184.jpg&hash=d426da78f6ef19e68e63d9952c363fd0f212b3b4)

I would say that something is loading after the CAM. Try putting the CAM in a ZZZ_Folder as a test to see what your demand graph looks like. Alternately, you can probably also take everything out of your plugins except the CAM and start a new test city and observe your demand bars. You could reinstall the CAM too. These are the things I'd be doing under the same circumstances. Doing something that changes things around and hopefully I'd find a clue.

Quote from: Ryan11 on July 21, 2012, 09:34:47 AM
I was wondering if it was a dependencies problem?

Only in that you'll need buidlings and lots that will grow at higher stages. The CAM, as a mod that alters demands, capacities, and adds growth stages, is its own dependency. I hope that makes sense.   

- Jim



Title: Re: CAMeLots - Dependencies
Post by: Ryan11 on July 22, 2012, 08:50:29 AM
Hi again Jim, This is the state of my Plug-ins folder. I'm fairly sure I've done something wrong
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F29libua.png&hash=5da5be17df888b5d44dc0f121276cf3c29253280)
Title: Re: CAMeLots - Dependencies
Post by: jmyers2043 on July 22, 2012, 12:33:29 PM
Quote from: Ryan11 on July 22, 2012, 08:50:29 AM
I'm fairly sure I've done something wrong

I am certain of it as well. I'm going to send you a PM ...

- Jim

<edit>

Ryan - there are a lot of files in your plugins that are doing you no good.

For the most part, the game uses LOT, DESC, and MODEL files. You may also find the occassional DAT file too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi148.photobucket.com%2Falbums%2Fs26%2Fjmyers2043%2Ffiles3.jpg&hash=dd0ac2963de4f9e60e349baa885568906c35dc70)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi148.photobucket.com%2Falbums%2Fs26%2Fjmyers2043%2Ffiles2.jpg&hash=51c2351fb8b430c71d16f01da08a2735d92c41a2)

Ones plugins can become cluttered with all sorts of files. The list may include some of the following - html, htm, jpeg, jpg, txt, sav, gif, thumbs.db, doc, rtf, zip, xml, iit, and exe are some examples of files that SimCity does not use but may be a part of a download. A read me is an example. It might be a doc file with some jpg images embedded. These should not go in your plugins. Establish a folder where you put things that you download. Use it as a working folder. Keep the plugins for only those things the game needs and uses.


- Jim


Title: Re: CAMeLots - Dependencies
Post by: Ryan11 on July 23, 2012, 08:09:40 AM
Thanks Jim. I sent you a PM just on some follow up queries.
Title: Re: CAMeLots - Dependencies
Post by: pellaGrind on August 29, 2012, 04:10:58 AM
Hallo... i'm take some time to adjust some "dependency" issue on my pan galactic plugin folder...

I'm verifyng this dependencies to know if i'm right or not, but i dont' find the correct package of this:

- First National ON

(called by: CAM_CO$$$_1112_BSC)
Title: Re: CAMeLots - Dependencies
Post by: catty on August 29, 2012, 04:35:15 AM
Quote from: pellaGrind on August 29, 2012, 04:10:58 AM
- First National ON

Its listed on post 5. Commercial Office §§§ CAMeLots in the CAMeLots - Linking all available lots and bats board

http://sc4devotion.com/forums/index.php?topic=2039.msg59861#msg59861

-catty
Title: Re: CAMeLots - Dependencies
Post by: pellaGrind on August 29, 2012, 06:19:37 AM
Quote from: catty on August 29, 2012, 04:35:15 AM
Quote from: pellaGrind on August 29, 2012, 04:10:58 AM
- First National ON

Its listed on post 5. Commercial Office §§§ CAMeLots in the CAMeLots - Linking all available lots and bats board

http://sc4devotion.com/forums/index.php?topic=2039.msg59861#msg59861

-catty

ok thank you... (I could read by myself ;))

...but...
i'm searching this dep, is the SAME linked in the lot list...???
First National ON
called as DEP by CAM_CO$$$_1112_BSC ...! (reading the html attached)

in the attached HTML the dep was "First National ON" with a broken link to Simtropoli...
the dep. linked in the lot list was: "First National" with a link to "First National Tower 2" on Simtropoli...

these two are the same...???? (probaly yes...)

an the "ON"...???
Title: Re: CAMeLots - Dependencies
Post by: vortext on August 29, 2012, 11:26:17 AM
Quote from: pellaGrind on August 29, 2012, 06:19:37 AM
i'm searching this dep, is the SAME linked in the lot list...???
First National ON
called as DEP by CAM_CO$$$_1112_BSC ...! (reading the html attached)

in the attached HTML the dep was "First National ON" with a broken link to Simtropoli...
the dep. linked in the lot list was: "First National" with a link to "First National Tower 2" on Simtropoli...
If I understand correctly, you're looking for the actual BAT? If so, here you go. (http://community.simtropolis.com/files/file/2627-first-national-tower/)

Quote from: pellaGrind on August 29, 2012, 06:19:37 AM
Quote from: catty on August 29, 2012, 04:35:15 AM
Quote from: pellaGrind on August 29, 2012, 04:10:58 AM
- First National ON

Its listed on post 5. Commercial Office §§§ CAMeLots in the CAMeLots - Linking all available lots and bats board

http://sc4devotion.com/forums/index.php?topic=2039.msg59861#msg59861

-catty

ok thank you... (I could read by myself ;))

Reading is good thing, clicking links the next best  ;)
Title: Re: CAMeLots - Dependencies
Post by: MOREOPTIONS on September 27, 2012, 05:50:59 AM
I hope I am in the correct thread. I have one big question.  and I hope one of you will have an answer and the part needed.  ..  Here it go.   1st part is.. I will like to use in one part of my game,  ONLY CAM ICR's.  tho I wish to still have my NAM and other Utilities non affected.  is there a cleanitol txt that will remove any and or all the NON cam/ cam-patible items. out from my game.

if so, can some one send link or thread me to the correct place with that . thank you kindly..
Title: Re: CAMeLots - Dependencies
Post by: jmyers2043 on September 27, 2012, 06:27:51 AM
Quote from: MOREOPTIONS on September 27, 2012, 05:50:59 AM
...  is there a cleanitol txt that will remove any and or all the NON cam/ cam-patible items. out from my game...

None that I know of. A list like that would have to be constantly updated. An alternate would be to use the XTool to make the plugins CAMpateble. That is what I did. I didn't do it all at one sitting. I did it one author at a time to break the chore into smaller managable tasks.

- Jim




Title: Re: CAMeLots - Dependencies
Post by: wzc123 on November 03, 2012, 11:47:23 PM
tx yu
Title: Re: CAMeLots - Dependencies
Post by: tlustosz on December 04, 2012, 06:27:14 PM
after 2 hours i still dont know how to download BSC MEGA Props CP Vol01 and BSC MEGA Props CP Vol 02
:/ :angrymore:
Title: Re: CAMeLots - Dependencies
Post by: jmyers2043 on December 04, 2012, 06:33:43 PM
Quote from: tlustosz on December 04, 2012, 06:27:14 PM
after 2 hours i still dont know how to download BSC MEGA Props CP Vol01 and BSC MEGA Props CP Vol 02
:/ :angrymore:

It does not appear that you've set up a LEX account. Unless you chose a user name other than tlustosz. But right now there is no user profile for tlustosz.

Devotion and the LEX are the same but different. You have to register for both.

- Jim

Title: Re: CAMeLots - Dependencies
Post by: elglanto on January 31, 2013, 01:56:22 PM
Hello there,

Like other persons, i have some brown boxes since i installed the CAM today. I installed it on a fresh SC4+RH installation and started a new region.

My problem is that i don't have these boxes with all the new stuff. For exemple, Acme Oil Additives seems to works fine but have a wierd name: "IDStage4AcmeOilAdditives". While Hudson Glass and SG Auto Factory don't. Plus, they also have wierd names: "IM4HudsonGlass" and "IM4SG Auto Factory".

For the CAMeLots, i followed the instruction there:
http://sc4devotion.com/forums/index.php?topic=2039.0 (http://sc4devotion.com/forums/index.php?topic=2039.0)
and installed just the "starter packs".
Then, i went there:
http://sc4devotion.com/forums/index.php?topic=1890.0 (http://sc4devotion.com/forums/index.php?topic=1890.0)
and installed all the "Texture Packs", "Prop Packs", "Farm Fields", "Props and Queries" and the Farm stuff.

For all these installations, i haven't mess with the installation directory.

If anyone has an idea, i would be glad to hear it.

PS: i apologize my language, i'm not native
Title: Re: CAMeLots - Dependencies
Post by: whatevermind on January 31, 2013, 06:52:53 PM
The thread you need is this one (http://sc4devotion.com/forums/index.php?topic=2039.0). That one has links to the models actually used by all the CAMeLots, this one is just for the standard dependencies (i.e. props, textures, etc.). Whenever you get a brown box, just query it to get the name, then look it up in that thread to get the link to the model.

The starter packs themselves do not contain any of the models - so in addition to downloading those, you still have to look into their readmes (or the above thread) and find and download the models.

As for the names, it's a CAM thing - many of them include the zone type, stage, creator, and building name - perhaps as just another way to keep track of what's growing.
Title: Re: CAMeLots - Dependencies
Post by: elglanto on February 01, 2013, 12:37:48 AM
Hello,

Thanks a lot for your help, it worked perfectly. I taught the starter pack would include the model of the buildings it proposes.
Title: Re: CAMeLots - Dependencies
Post by: Vizoria on February 27, 2013, 03:16:34 PM
A brown box is showing in the Stage 11 Tan Heng building. I have successfully downloaded the HKABT bixel MEGA Pack Vol17 dependency and still there is a brown box.

My question is this; is there another dependency pack out there to fix this problem?

It's only one building but still, any advice would be most appreciated.

By the way I've downloaded hundreds of new buildings, props, trees and other stuff in the last three days, and this is the only building to show a brown box so that's pretty good!
Title: Re: CAMeLots - Dependencies
Post by: Garion63 on March 10, 2013, 06:26:26 PM
I've downloaded and installed CAM and all the starter packs.  Yet when I run Cleanitol using Cleanitol_CAMeLot_StarterPack_Dependencies.txt It says I have none of the Dependency files.  I am a bit confused why it is saying this.  Everything was installed using the defaults.

In the image, you can see the structure of my plugin folder.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi294.photobucket.com%2Falbums%2Fmm116%2FFellon63%2FCleanitol2.jpg&hash=dae4060942cd4f989ea4bd7a3998a2132b5074f8)
Title: Re: CAMeLots - Dependencies
Post by: squi on March 20, 2013, 01:40:32 PM
Hey, folks!

A week ago I decided to check out SC4. In two days I figured there are such things as CAM and NAM... So obviously I got them and then I felt like a maniac: downloading and downloading CAMelots... 3 days in a row I'm sitting near my PC getting all those shiny buildings on my PC. ::)

I did quite some work and figured how this stuff works. Mostly I was able to collect all the dependencies, but I still have some boxes...  &cry2

The thing is: now I have hundreds of new buildings... My plugin folder is 2gb with 2000+ files...

So what I need is a way to figure what dependences I miss...


So far I see the boxes with names:

R$$$ Stage9 Residence v2
R$$$ Stage8 Zayeed Residence

I suppose they are from "Starter Pack". But I still need a way to confirm it.

In All available CAMelots thread I found that Zayeed thing and it says that    ks_jpn MEGA Props Vol06 contains the model. But I got that installed. And still got the box. What's wrong?

Also I took Cleanitol_CAMeLot_StarterPack_Dependencies file and ran it with Cleanitol. And it says everything is fine.

BTW, I used some CAMelots with  "Euro Set only!" mark. I have no idea what that is. Can anyone help?

People, I really need your assistance, I'm feeling completely lost here  ()what()
Title: Re: CAMeLots - Dependencies
Post by: catty on March 21, 2013, 02:48:28 AM
Quote from: squi on March 20, 2013, 01:40:32 PM
...In All available CAMelots thread I found that Zayeed thing and it says that    ks_jpn MEGA Props Vol06 contains the model. But I got that installed. And still got the box. What's wrong?..

At a guess it could be in one of the other ks_jpn MEGA Props Vol?? files and someone has listed 06 when i should have been ??

Not sure what or where R$$$ Stage9 Residence v2 can be found ...

On to "Euro Set only!"  take a look at this link it should hopefully answer your question a lot better than I could

http://simcity.wikia.com/wiki/Building_Sets

I wouldn't worry about the Cleanitol results at this stage.

-catty
Title: Re: CAMeLots - Dependencies
Post by: Jetalockhart on May 01, 2013, 10:53:42 PM
Boss... after I install BSC essentials, I ran its removal list using Cleanitol. but Cleanlitol removed the BSC Essential.dat from the plugin... really no problem with that?? ()what()

Cause I really can't get the logic installing the file just to remove it  ???
Title: Re: CAMeLots - Dependencies
Post by: Tarkus on May 01, 2013, 11:26:05 PM
You're supposed to run Cleanitol before you install the file.

-Alex
Title: Re: CAMeLots - Dependencies
Post by: Jetalockhart on May 02, 2013, 12:46:49 AM
I see... now I feel really dumb  :-[ I broke the procedure huh...
Still... many thanks for clarifying me noob-ie curiosity.  ()stsfd()
Title: Re: CAMeLots - Dependencies
Post by: TheKat on May 02, 2013, 05:27:10 AM
I didn't see this listed in the posts, but didn't get the BSC Farm stuff (particularly the reward plots) fully functional until I installed "BSC Farm Rewards SG Vol 01" http://community.simtropolis.com/files/file/11917-bsc-farm-rewards-sg-vol-01/ (http://community.simtropolis.com/files/file/11917-bsc-farm-rewards-sg-vol-01/). The symptom was your environment adviser letting you know of some agricultural rewards available, but not able to actually build them.

However you also then need the PEG-MTP SUPER PACK to get the ground textures for some of the reward plots. http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=409 (http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=409)
Title: Re: CAMeLots - Dependencies
Post by: BaaderPuff on July 12, 2014, 03:29:34 PM
Hi!

I think this prop pack: "COBB_MEGA_Props_Vol01" should be included in the basic dependencies list. I got brown boxes on for the building "Seaside Villa" in stage 8 without it.

And probably should the lot "jestarr_HudsonGlass_BSC" be included in the basic dependancies since it generates a brown box over the mentioned factory Hudson Glass.

And also probably should the lot "jestarr_ReplogleGlobeFatory_BSC" be included in the basic dependancies since it generates a brown box over the mentioned factory Globe Factory.

Thank You!

Combined three posts.  If you have something more to add to your post, but it's been less than 24 hours and no one else has posted yet, please consider editing your original post, rather than triple posting right in a row. -Tarkus, Admin
Title: Re: CAMeLots - Dependencies
Post by: Vee Andronov on September 23, 2015, 12:23:49 PM
hi peoples can u help me to find this first-0x5ad0e817_0x2dad5c69_0x430000.SC4Model?
Title: Re: CAMeLots - Dependencies
Post by: vortext on September 23, 2015, 01:20:08 PM
Little more information would be helpful, like what's the lot and/or building exemplar name?
Title: Re: CAMeLots - Dependencies
Post by: catty on September 23, 2015, 01:56:43 PM
Quote from: Vee Andronov on September 23, 2015, 12:23:49 PM
hi peoples can u help me to find this first-0x5ad0e817_0x2dad5c69_0x430000.SC4Model?

Its in a mega pack "Superstar MEGA Props Vol01"

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=755

I've been doing a picture catalog based on the first number here

http://www.city-builders.info/catalog

Afraid you can't search in here which is why I'll be added a Index list over here

http://www.city-builders.info/cb-documents/13-catalog-by-picture

:)
Title: Re: CAMeLots - Dependencies
Post by: HappyDays on September 23, 2015, 02:01:10 PM
Stop being amazing, Catty.
Title: Re: CAMeLots - Dependencies
Post by: vortext on September 23, 2015, 02:02:54 PM
Ditto that. The index will come in handy!  :thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: catty on September 23, 2015, 02:13:29 PM
Quote from: catty on September 23, 2015, 01:56:43 PM
Quote from: Vee Andronov on September 23, 2015, 12:23:49 PM
hi peoples can u help me to find this first-0x5ad0e817_0x2dad5c69_0x430000.SC4Model?

Its in a mega pack "Superstar MEGA Props Vol01"

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=755

I've been doing a picture catalog based on the first number here...

&ops  its the last number I think which ever one is unique anyway

Quote from: HappyDays on September 23, 2015, 02:01:10 PM
Stop being amazing, Catty.

Quote from: vortext on September 23, 2015, 02:02:54 PM
Ditto that. The index will come in handy!  :thumbsup:

No guarantees that something is going to be there and I've only been adding the ones I have pictures, but the Index can have more information as I do have a several thousand records without a matching picture.

RL is proving difficult to escape from, so as always its a bit of a work in progress.

:thumbsup:
Title: Re: CAMeLots - Dependencies
Post by: hasbit3 on September 25, 2015, 04:26:12 PM
The CAM is working, although not as much. I own an iMac and there are several lots with brown boxes, even though I have all the dependencies i needed in my plugins folder. I'm running the steam version of SimCity 4 deluxe.
Title: Re: CAMeLots - Dependencies
Post by: vortext on September 26, 2015, 11:18:57 AM
Unfortunately brown boxes means missing dependencies. If you query the lots ingame it'll tell you the name, which you can then look up here (http://sc4devotion.com/forums/index.php?topic=2039.msg59854#msg59854) to find the model files.