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SimCity 4 Devotion Custom Content Showcase => BSC Creations => BSC Place => Team Custom Content Projects => Lowkee33's Garden => Topic started by: Lowkee33 on February 12, 2011, 02:34:22 PM

Title: Planting the Seeds (Flora Works)
Post by: Lowkee33 on February 12, 2011, 02:34:22 PM
Girafe's seasonal pines and spruces are now on the LEX  ;D, and we look for new models coming from TSC.

I have some seasonal flora projects of my own, but since I can't BAT, I have to take other models.  There is an issue with these being compatible with terrain mods, so I made a patch that will soon be on the LEX (if I did it right).

First we have CP 2009a as seasonal flora:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F6903%2Fcp2009a.jpg&hash=df770fe9bd18614cfc1cd54d2548029aed54db40)
(They cast shadows if you turn shadows on  :) )

I made most every thing in CP Vol_01 Seasonal, but this was before I learned about the fact that RKT4 can be used.  I will have to re make all of them:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F4914%2Fingamed.jpg&hash=0316f5cf0b4ec0abacc17e01bca2496a17dbd873)
(I spelled deciduous wrong... Thanks internet!)

CP Vol_01 also has a host of small flowers, which I also did wrong.

Any requests for Seasonal Flora?

I also work on fixing (hiding) the shadow problem.  Seasonal flora only display the shadow from the first model, so a tree that loses it's leaves in winter looks rather strange.  One idea I have is for a seasonal snow flora: 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F2126%2Fsnowaz.jpg&hash=e310fbe1fb91f940ed0524193a8443c3bdea58ee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F7631%2Fsnoweb.jpg&hash=e805e061c846a5ff54c78760d3d1b1f6321d220c)

Not sure why the shadow appears in the second image, the model is the same.  Anyway, I put the second picture to show my idea of what a snow model would be.  The area on the right is one plop.   You all must know, I am not a batter.  I made this model for brainstorming.  Any ideas for a model or a shadow fix?
Title: Re: Planting the Seeds (Flora Works)
Post by: dedgren on February 12, 2011, 03:34:12 PM
Carl, food for thought...  Do the shadows change for the original single-season "vanilla" growable trees?

I'm not in a position to fire up SC4 right now or I'd look.


David
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on February 12, 2011, 04:01:17 PM
Hi David,

Do you mean these?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F8757%2Fpalmsm.jpg&hash=5b12d00e59aa52a2cd5428165bb0b34deb2db8ed)

This happens with the trees in the flora menu, and also the trees that come with the growables.  I always thought trees grew in Sim City because the air was clean, but I guess it is mostly random with their settings.  Cogeo once mentioned timed props with the shadow issue, but I think this was turning automata into props, not too sure.  I will have to look to see what the difference between a prop with persistent shadows and a prop whos shadows change.   
Title: Re: Planting the Seeds (Flora Works)
Post by: marsh on February 18, 2011, 08:42:00 PM
Great. Now I have to re-plant all those trees.  ::)
I found a pack (somewhere) with all those trees as mmplops. 1 click for summer, 2 for spring, 3 for winter... ect.  %wrd

Although there are some others in there I don't have.

The shadows I think I know. I notice all shadows go away, (atop plopped flora, heblems sand for example) but only after you do something, like save the game. After a while or after you do something (I forget what? Maybe turn the zones on & off. I'll have to check when I get to SC4 later) they will come back.

Anyways, can't wait for these.  ;D

,marsh
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on March 17, 2011, 05:23:37 PM
The Seasonal Flora Patch is now on the LEX -http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2612 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2612). :)

Special thanks to those who helped me get it together, as well as to the TSC team who waited for it to be uploaded.

For those of you who have downloaded Girafe's seasonal flora:  I ask that you remove the file "z_LK_FloraTuningParameters_Seasonal_Maxis" from your "zzz_terrainmod" folder before installing.

The purpose of the Patch is to match the Maximum Altitude that trees get planted in god-mode to the values in each terrain mod.

Progress can now be made getting CP2009a scrutineered.  However, certain things have happened with the way I make the exemplars.   Namely, the way pollution is treated by flora.  Right now, most flora (even rocks) provide a certain amount of air cleaning.  Also, none (that I know of) provide water cleaning.

Do you all want to see flora clean the air and water in a balanced way depending on the size of the model?  Generally, I am thinking of trees balancing the water pollution that farms cause.  Maybe place trees over pipes? In RL, flora does clean water.
Title: Re: Planting the Seeds (Flora Works)
Post by: ScottFTL on March 17, 2011, 07:41:57 PM
Quote from: Lowkee33 on March 17, 2011, 05:23:37 PM
Do you all want to see flora clean the air and water in a balanced way depending on the size of the model?  Generally, I am thinking of trees balancing the water pollution that farms cause.  Maybe place trees over pipes? In RL, flora does clean water.

That does make sense.  It would be helpful to combat the water pollution problem in farming areas.
Title: Re: Planting the Seeds (Flora Works)
Post by: Kergelen on March 27, 2011, 11:47:18 AM
Carl, thanks for the Seasonal Flora Patch. I just try Girafe's seasonals maples and it's fantastic to see how it change throughout the year!!  &apls

I admire the work you are doing on seasonal terrains and seasonal flora, and I think it's a hard work and a great SC4 improvement.
It's one of the most important projects I've seen the last months.  :)
Title: Re: Planting the Seeds (Flora Works)
Post by: Kergelen on April 17, 2011, 04:24:50 AM
Hi Lowkee,
Firt of all excuse me because my english isn't the best in the world.

I'm using the seasonal flora by Girafe in my cities and I would like to know some things about them. I made ​​several growables lots where I put seasonal trees by CP and trees takes several days to change when change the season. In contrast, I'm impressed because your mayor mod seasonal trees change very fast, only in one day, and it seem that it's not dificult for the game to do so.

Well, my question is: Do you know if I can massivly use seasonal flora in a big city tile without problem? Without problem with game's performance?

And another question: I do not want to seem impertinent, but what about your work on the mayor mod seasonal flora by CP trees?

Quote from: Lowkee33 on March 17, 2011, 05:23:37 PM
Do you all want to see flora clean the air and water in a balanced way depending on the size of the model?  Generally, I am thinking of trees balancing the water pollution that farms cause.  Maybe place trees over pipes? In RL, flora does clean water.

It could be very useful and, as you said, very real.
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on April 17, 2011, 07:51:01 AM
Hi Kergelen,

Prepare to be bombarded :)

The difference between Girafe's seasonal trees and Cycledogg's is that Girafe's are flora and CP's are props.

Props can have any timing that you want.  To add diversity, CP modded each season set to be a little different in timing.  When you lot for these, you really have four props that either display the proper season, or nothing at all.

The timing for flora is more strict.  It starts the instant the flora is plopped (making using them for LE on growables not advisable).  A seasonal flora can have at most three state changes, but it is different than props in that you only need one flora exemplar to do this.  Flora can only change models (states) on the 1st of the month.  The first two states last the same amount of time, and the third takes up the rest of the cycle.  For Girafe's trees, we used Fall/Winter to be the first two states, lasting 3 months each, and summer to last the other months (the cycle being 12 months).  This timing wasn't exactly what either of us wanted, but what can you do?  We wanted winter to be four months, but that means fall is four months, making it start in August (the heart of summer for both of us).  I tried some things out and was able to make fall and winter appear for different lengths, but after 50 or so game years the timing was off.

CP Vol_01 has some two season flowers that I will include.  For this I have made the first season last for 8 months and the second only last 4.  The reason this works is because the entire cycle is 12 months, so it restarts itself.  These flowers also get planted on September 1st.  This is another issue, it will be complicated if I say "this flora is planted on Sept 1st, this one on Dec 1st, these three on March 1st...."

The 12 month cycle is not all encompassing either.  You can have some flora who's cycle is 12 months, and others that are 12 years.  There are a few models in his tree packs that could take advantage of this, but I haven't got that far yet.

I am trying something a little different with the 2009a, so that is why it is taking so long.  I want trees to never place on top of each other, but this is at a cost of plopping ease.  A second draft is in the works, but I feel I may make a third that is closer to what is expected from flora plops.

Feel free to use as many seasonal floras as you wish.  There is certainly an effect on performance, and the more flora the more of an effect, but this only happens on the 3 days that all of the models change.  I have had a very large amount of seasonal flora at a time, and changing zooms with shadows on took way more time for my computer. 
Title: Re: Planting the Seeds (Flora Works)
Post by: Kergelen on April 19, 2011, 06:05:23 AM
Thank you very much, Lowkee.  :thumbsup:

The explanation has cleared all my doubts and I like to read about the depths of the game.
I'm glad to read that you are working on CP flora seasonals project.
I'll be hear to read about the progress of your work. For the people who like rural and natural scenes SC4 future is here.

Quote from: Lowkee33 on April 17, 2011, 07:51:01 AM
The timing for flora is more strict.  It starts the instant the flora is plopped (making using them for LE on growables not advisable). 

Do it means that I can make parks or another ploppables lots with seasonal flora and plop them on 1rt of september?
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on April 19, 2011, 10:19:17 AM
Indeed.  The 1st of September is also a member of the "Keep It Simple Stupid" (KISS) group.  These flora can be planted via mayor mode or plopped via lot from the 4th or August to the 3rd of September.

The timing for growables starts the day that the building has finished growing.  In my experience, zoning increases desirability for that type of zone (R, C, or I).  Since desirability is updated on the 1st of the month, most new zones start to develop on the first of the month after zoning.  I ran a test, zoning late July, and the building started growing on the 1st of August.  The building took more than 4 days to grow, and thus the timing for the flora on it was correct.  So you can put seasonal flora on growables, but it will just take some work in getting them to grow at just the right time.  If desirability and demand is high enough, a zone may initially develop within the month that you zone.

I think that would be asking too much from someone who is potentially downloading such growables, especially when props will solve this issue.

Also to consider when a building upgrades stages.  This has more to do with correcting the percentage of certain stages than desirability, so it is not as connected to the first of the month.  For this, it would probably be best controlled by making things historical for all but the times that the new buildings will finish growing within the proper flora range.  :-\  More work than just planting flora where you want at a cost of not knowing what rotation they will be?  Not too sure.
Title: Re: Planting the Seeds (Flora Works)
Post by: Kergelen on April 20, 2011, 06:17:13 AM
Ok. I'll better use props on growables ()stsfd()
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on May 21, 2011, 11:44:04 AM
CP2009a as seasonal mayor mode flora is now on the LEX - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2631 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2631)

(does it work?)    :D

Enjoy   :)

The forced spreading of trees to avoid LOD issues has too many downsides for me to try to push you all to use it like that, so these will place much like Girafe's. 

Now to move on to CP Vol_01

Also, Girafe is about done making trees, so a little teaser:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F4511%2Ffalld.jpg&hash=5a51b8ca1d4586a1ac99ec866958f541c34eb96c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F4395%2Fsummeruf.jpg&hash=a51c65ac1da5bb9aba787bb0ed691f2c7fbd6856)

Cycledogg's diverse controllers (meadowshire/italia) don't place trees on flat land.  Still debating this.  Flora everywhere does make sense for RL, but it's pretty rough on the computer.  With some tweaking I can get flora to appear randomly on flat land, and I like this.  Some people start their cities where the trees don't plant, so that would still be possible.

I have also used the non-seasonal evergreens.  ?

I don't know... any thoughts?

Edit: Oh right, it's a tree controller :)
Title: Re: Planting the Seeds (Flora Works)
Post by: supremec on May 22, 2011, 12:57:21 AM
A tree controller?  &apls  &apls
Could you make a tree controller with all of seasonal trees of Cycledogg and Girafe?
Title: Re: Planting the Seeds (Flora Works)
Post by: marsh on May 22, 2011, 12:59:50 AM
Wow. That looks, amazing. Don't really have much else to say aside from that.  &apls

,marsh
Title: Re: Planting the Seeds (Flora Works)
Post by: TiFlo on May 22, 2011, 08:46:37 AM
This is wicked maaaaaan, wiiiiiiicked.

Seriously, this is fantastic! I'm looking forward to your tree controller with Girafe's seasonal gems. *Holds off planting any tree in game*
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on May 23, 2011, 03:12:17 PM
Thanks for the compliments Marsh, especially coming from a mayor flora master.

@TiFlo:  I know what you mean.  Having so many trees together has certainly helped me focus the terrain textures too.   

Quote from: supremec on May 22, 2011, 12:57:21 AM
Could you make a tree controller with all of seasonal trees of Cycledogg and Girafe?

Perhaps one day.

I like Girafe's trees because I feel that they are a complete set of the most common trees (in North East USA at least).  A tree controller of only his trees is a good foundation for what to flora/build next.

The trees/shrubs/flowers in CP vol_01 are going to take a fair amount of work to make into mayor plops.  Once I get all of that organized I may attempt a tree controller.  The process is much different for the two.   

In a way, the more things that I add to a controller the more limitations I add as well.  For example, I could place Heblem's rocks into the controller, but that forces you to have them (perhaps you want the grassy ones and I have used the white ones... or perhaps you want c.p.'s rocks).

I am trying to think of ways to solve this issue.  Perhaps to make tree controller templates, or some sort of "use this file if you want Type A tree here" type things. 
Title: Re: Planting the Seeds (Flora Works)
Post by: Kergelen on May 24, 2011, 06:02:13 AM
wow, fantastic!! More seasonals trees!! Thanks for this great work  &apls &apls

Quote from: Lowkee33 on May 23, 2011, 03:12:17 PM
Perhaps to make tree controller templates, or some sort of "use this file if you want Type A tree here" type things. 

It's a good idea  :thumbsup:

Quote from: Lowkee33 on May 23, 2011, 03:12:17 PM
In a way, the more things that I add to a controller the more limitations I add as well.  For example, I could place Heblem's rocks into the controller, but that forces you to have them (perhaps you want the grassy ones and I have used the white ones... or perhaps you want c.p.'s rocks).

I think it's not necessary to have rocks in a tree controler because the rocks are usually placed in localized sites (rivers, sea, cliffs,...)

Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on May 24, 2011, 08:09:20 PM
Quote from: Kergelen on May 24, 2011, 06:02:13 AM
It's a good idea

:).  Figuring out how to make it work is another story.  I have 4096 exemplars ready for changing their RTK... Hardly a template though.  I could certainly trim it down.  My all encompassing vision is that I set the preferences, change the Exemplar names to match the location of the flora in the preferences, and then offer up the exemplars for a community controller.  When some one makes a tree, that person sets the RKT of the exemplar that he/she designed the tree to belong.  It would require very little control on my part, perhaps "official" tree controller releases.  (of course, you all would have to play nice with the Instances).

Quote
I think it's not necessary to have rocks in a tree controller because the rocks are usually placed in localized sites (rivers, sea, cliffs,...)

I hear what you say, and I agree.  However, rocks can be placed in localized sites (sea level, slopes) with the controller.  They would be the localized sites that I want, and the models of my choice, and these are my objections.  Rocks are just an example, the point being it's probably best for me to keep the controllers as simple as possible.

Or have one controller that I update constantly, but this goes back to my first idea.

(I haven't given a "how does the controller work" speech here yet)

Basically, the position a tree gets placed is dependent upon the reps of the FloraPreferences.  The 256 reps here define the moisture and altitude levels the flora gets placed.  It can be viewed as a grid.  The first rep is the lowest and driest area, the 16th is the lowest and wettest.  17th is the 2nd lowest and driest area, and so on.  Desipher this picture, and you will see the tree controller in the pictures I showed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F5098%2F01knowingwhattodo.jpg&hash=fa6bdb9dc0b6c49b3d59b124f05db0c440d8779e)

From there, the 0's are changed to values less than 1.  For example, Cluster #1 has 5 trees in it.  The first tree has rep 7 and 8 set to .9.  The 2nd tree gets .8, the 3rd .6, 4th .4, and 5th .2 (all in rep 7 and 8 only.  The rest are zeros).  Nothing goes in the top row.

For all intents and purposes, moisture can be seen as slope.  Therefore, in order to make a model only appear on very steep slopes, it would need a rep that was a very moist (or very dry) setting.
Title: Re: Planting the Seeds (Flora Works)
Post by: TiFlo on May 31, 2011, 02:47:57 PM
Soooooooo... I lied when I told you I'd hold off planting trees.

I've been planting your MMP sets, mixing Girafe's seasonal oaks, birches and maples. They're beautiful, except for one little issue: they're all alternating seasons as they should, except that they don't do it together. Each batch of tree (group of the three different types of trees) I plant at once will follow its own four seasons cycle, resulting in, as I've been planting trees randomly, the four seasons being displayed at once on a given tile (one batch displays its summer variation, another that of winter, another one that of winter, etc.). I've tried running the game for some time, hoping for the cycles to adjust and eventually get in line, to no avail. I am using your file "z_LK_FloraTuningParameters_Seasonal_CP_MeadowShire", so I don't really know what's wrong.

Am I missing something, or is it a limitation?
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on May 31, 2011, 06:52:37 PM
There are only 3 seasons for flora, I opted out of including the spring versions for most cases.  I felt the spring Cherry was not something to set aside.

My best hope right now is that you planted them at the wrong time.  The timing of flora starts the day that you plant them (un-like props).  General rule of thumb is to plant on the 1st of Sept (Southern hemisphere would be March 1st.  Actually, there are 30 days when you can plant seasons correctly, and off the top of my head I think these are the 7th of August to the 6th of September.  I like to do late August to get the desirability boost faster.  This sounds like you paused, planted, built the city, and then paused/planted at a different time of year.  The timings wont ever sync up again.  The fix would probably be more complicated than just demolishing the trees and starting all over.

If you planted them all on Sept 1st, then may I ask how long you ran the simulation for?  These trees have been tested for 100 years of cheetah.

Any luck?
Title: Re: Planting the Seeds (Flora Works)
Post by: TiFlo on June 02, 2011, 11:35:56 AM
What you describe definitely sounds like what I did and what is happening to me. I planted my trees whenever I felt like it, so I must have missed the right date quite a few times. I had no idea about that though, I'll make sure I remember. Thanks a lot!  :)

I guess I'm off for some fun time destroying and replanting trees. Should take 1-1:30... I'll get back to you once I'm done doing that and if anything wrong occurs.

Unless of course you tell me your Girafe's tree controller is on the way. In which case I'll just happily clear cut everything and wait for your new work to come to the rescue.

Late EDIT: Ok, I'm a moron. I had an obviously more thorough reading of one of your seasonal flora sets Readme. Guess what: it's all there. The dates for planting, how the cycles work, what to do and what not... Thank you for not shaming me with a RTFM first hand, which would have been well deserved anyway.  :-[
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on June 06, 2011, 08:43:06 AM
No worries.

I would say to keep planting trees.  Long story short, the behavior of tree controllers and terrain mods are connected by the Weather Exemplar.  This is something that I feel Maxis turned off at the last minute, leaving us with different conditions between God Mode and Mayor Mode.  The worst is wind.  Wind is responsible for one side of a hill being a different moisture level than the other.  This is a welcomed effect, as it means we can have pines on the north side of a hill.  However, wind appears to do a 180 once Mayor Mode is entered.

At this point, I feel I will have to release a modded weather exemplar (or a host of various mods of the weather exemplar) in order to have a tree controller or terrain mod to work the way that I would like.
Title: Re: Planting the Seeds (Flora Works)
Post by: Mulu2065 on September 15, 2011, 03:40:49 PM
I lover the new trees you added today, all of your work is much needed. Thanks to you, I have plantable seasonal trees of all CP kinds, I love it!!! &apls
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on September 15, 2011, 06:19:02 PM
Thanks Mulu2065 :)

I had just uploaded when I saw the NAM update, surprised anyone noticed it  ::)

Only question now is, whats next?  Know of any other sets ready for seasonality? (anyone?)
Title: Re: Planting the Seeds (Flora Works)
Post by: marsh on September 16, 2011, 05:51:39 PM
Very nice. How about JENXPARIS' Seine River Banks. He made trees especially for them included in that upload.

I may turn them into mmp's but not seasonal ones. I love the trees but having to bother with planting them all at the exact time is too much bother for me.
Title: Re: Planting the Seeds (Flora Works)
Post by: evarburg on September 21, 2011, 07:03:04 AM
Quote from: Lowkee33 on March 17, 2011, 05:23:37 PM
The Seasonal Flora Patch is now on the LEX -http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2612 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2612). :)


Yes, but for me (on a Mac) it dezips only as "txt" et "URLS", no data. Which is also what it did with the plugin itself, but (for some reason that escapes me), that did dezip correctly the day after (!!!???) ; not the patch, though. And so I can't use your wonderful trees remix... What should I do ?

mod edit: fixed the quote.
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on September 21, 2011, 07:53:23 AM
Quote from: evarburg on September 21, 2011, 07:03:04 AM
Yes, but for me (on a Mac) it dezips only as "txt" et "URLS", no data.

  Hi Evarburg.  On a Mac, have you tried File Juicer (http://echoone.com/filejuicer/).  Pretty sure the readme states that this is a solution, but I don't have a Mac or ever tried the program.
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on October 20, 2011, 10:25:52 AM
JENXPARIS Seine River trees as Seasonal (and not) Flora (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2712)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F7835%2Flkjenxquaiseinemmfimage.jpg&hash=83d1803a2b407980501fe5c8b914a1344fd2e109)
Title: Re: Planting the Seeds (Flora Works)
Post by: Gringamuyloca on October 20, 2011, 10:45:09 AM
 :thumbsup:
What a great way to start the day!  &apls

Thanks Lowkee.
Title: Re: Planting the Seeds (Flora Works)
Post by: marsh on October 20, 2011, 03:49:21 PM
Very nice work lowkee.  &apls
Title: Re: Planting the Seeds (Flora Works)
Post by: Badsim on October 21, 2011, 08:19:46 AM
Thank you both ( Carl & Alex) , I enjoy that nice & precious addition to the SC4 seasonal flora . Platanus are very common in Europe , used as alignment trees in the cities and along rural roads ... ( I don't know anything about their use in America or elsewhere in the world .  ::) )

&apls

Cédric.
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on February 12, 2012, 01:51:42 PM
Working on replacing every Maxis flora with HD versions.

First are the small bushes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg813.imageshack.us%2Fimg813%2F3269%2Freplacemaxissmallbush.jpg&hash=89a88a18a625d1d653e515c7027b444c82039bad)

Next are the RKT5 trees:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F4742%2Fimage01yu.jpg&hash=9a12e9b84a1b81c3f3edec034488c0939c345947)

These need some modeling work, but I'm more concerned with the fact that the LOD (not custom) is bigger than a FSH.  There are 14 faces now, I could do a quick fix and be back to 6.  I could also get rid of the trunk through the roof issue and be left with 8 faces.

Still to do the palm and toilet paper trees (and see how RJ over wrote them).  Then the other RKT1 trees that Maxis has.  I should probably override the tree controller too.  Right now it's just to get some better looking lots without having to do much work :)


Edit:  Oh, also a base texture replacement.  Still some work there, but I'm a little textured out right now.
Title: Re: Planting the Seeds (Flora Works)
Post by: Girafe on February 12, 2012, 03:23:56 PM
the idea of replacing all the ugly trees from maxis by HD ones has always been a dream.

Seems you are already started :)

&apls &apls
Title: Re: Planting the Seeds (Flora Works)
Post by: noahclem on February 12, 2012, 03:35:30 PM
That's great! A very promising project  &apls  Those horrible trees drive me crazy but re-lotting everything is too big a task.
Title: Re: Planting the Seeds (Flora Works)
Post by: FrankU on February 13, 2012, 08:44:09 AM
Sounds like a good idea! The Maxis trees are not so good. In my cities I usually use the SFBT tree repalcement mod that replaces all Maxis trees by CP and/or PEG trees. I don't exactly remember. And I am not sure if it replaces all shrubs.

But my guess is that you make new models of all kinds of trees and shrubs, and that they replace the Maxis if you put the mod in the plugins folder? So you don't need to relot anything, but you just plop in the mod? Is it necessary that you make new tree models? Maybe you use existing beauties?

Frank
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on February 13, 2012, 11:17:36 AM
I don't know that there are enough HD plants to replace the Maxis set.  I made all of the bushes in about a day, probably less time than going through a bunch of MEGA packs looking for the perfect thing.

These models are going to replace the Maxis models, meaning no re-lot and no re-grow.  There won't even be any exemplars involved.  Jeroni has a Maxis bushes as MMP mod, and all of these would get replaced too.  To do this, I have to make the models the same TGI of the Maxis ones, and it is easier to make new models than to search around for permission.  I'm also going to do a bunch of S3D work, lowering the amount of faces in the lesser zooms, and I might combine FSH to use less new instances.

If the LOD is rendered at a 22.5 degree angle, then there is only need for 4 faces rather than 6.  This will also make the FSH that are used smaller.  We'll see about that one, it seems to work pretty well for models that don't have a "front" (like a tree).

There aren't any RKT5 HD trees that are made to look like they are growing (that I know of).  These will also replace the Maxis MMP flora.  I will be making the palm tree as HD, so will need to learn my way around the Maxis overrides that exist.  There is also the Maxis Toilet Paper tree to make in HD, and it's similar override.
Title: Re: Planting the Seeds (Flora Works)
Post by: whatevermind on February 18, 2012, 03:42:24 PM
You had mentioned back around last May that you were working on a seasonal tree controller using Girafe's trees, and I was just curious how/if that was coming along?  I ask mainly for two reasons:

1.  It would be an awesome mod, and I encourage work to continue in case it died for lack of interest.

2.  I'm still tossing around the idea of making my own tree controller, and lately I've hit on the idea of adding seasonal trees to it, so it would be immensely helpful to know if you ran into any insurmountable technical issues on your own project.  Figuring out everything that goes into a tree controller is one of these "down the rabbit hole" adventures, and every few days I think I've figured out everything I need to know about it, only to find some game changer buried in the forums - so who knows if I'll ever actually make the thing.

However, my latest understanding is that a seasonal tree controller is based on four things that are necessary to make it work (beyond things required for a one-season controller):

By now, I get the impression that most if not all of kSC4FloraParametersProperty has been deciphered, but I don't recall seeing the full description anywhere.  So, do you know if anyone has ever published a full description of this property, and where that might be?  The information on it is just extremely scattered, so I'm hoping someone who more or less understands the property might have compiled that knowledge along the way.
Title: Re: Planting the Seeds (Flora Works)
Post by: apeguy on February 18, 2012, 03:53:00 PM
It's nice to see that you're working to replace maxis trees. To be honest I'm surprised this wasn't done ages ago. ()what() I look forward to seeing this completed! ;D
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on February 18, 2012, 06:50:00 PM
Which subscriber to listen to?   :P

With the terrain mod done I am sort of modding things piece by piece.  You know, equal forces in all directions, going no where :)

At some point I will replace the Maxis flora.

@Whatevermind:  You're on the right track.

1:  Indeed
2:  You don't need this, I already provided it.  The reason there are so many is that the same exemplar makes the highest altitude that trees are planted in god-mode.  This is a different height for every terrain mod.  I included the patch in my terrain as well.
3:  Yes.  Or you can use RKT5 (like the Maxis trees that grow), but if you don't have your own models, you will need permission (and then do a bunch of modding).

4:  I think most of them are figured out.  Some exactly, some to be able to get what we want, and others enough to know what they have an effect on.  Some are pretty clueless.  For example, we know rep 7 has something to do with seasonality, but only that certain settings seem to with make it work or not.

In a strictly seasonal sense, I think the settings we have now are sufficient for a tree controller.  In the "CP_Vol01 as seasonal Flora" dl, you will find 2 and 3 season flora.  Just copy/paste the parameters from them.

As you may know, there is more to the parameters than just seasonality.  Perhaps we should have a place where all of the parameters are listed.  I'll get my act together...

I hoped that helped, getting tired over here...
Title: Re: Planting the Seeds (Flora Works)
Post by: whatevermind on February 18, 2012, 10:14:15 PM
Quote from: Lowkee33 on February 18, 2012, 06:50:00 PM
You're on the right track.
Well that's good to hear  :)

Quote from: Lowkee33 on February 18, 2012, 06:50:00 PM
2:  You don't need this, I already provided it..
Yeah, I meant it's necessary from a functionality point of view, obviously no need to reinvent the wheel.

Quote from: Lowkee33 on February 18, 2012, 06:50:00 PM
3:  Yes.  Or you can use RKT5 (like the Maxis trees that grow), but if you don't have your own models, you will need permission (and then do a bunch of modding).
I've barely touched on RKT5s, though I know they're out there.

Anyway, that helps to know it's at least possible.  By the way, awesome job on the terrain mod, I'd say you've more than earned some relaxation time.
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on February 19, 2012, 05:57:14 AM
Quote from: whatevermind on February 18, 2012, 10:14:15 PM
Yeah, I meant it's necessary from a functionality point of view, obviously no need to reinvent the wheel.

It's necessary to have the patch.  Maybe you are making a controller that only plants trees in the first 100m of terrain.  There isn't a patch for that, so in that case you would want to include your own.  All you have to do is open the Flora Tuning Exemplar (the patch file) and change the "Flora: elevation scale range" to whatever height you want.
Title: Re: Planting the Seeds (Flora Works)
Post by: Utvaw on November 16, 2012, 12:11:08 PM
I know this has been inactive for a while, but this is really relevant to my interests. 

I have recently been looking for a seasonal god mode tree controller and was wondering if anything ever came of this or the other folks that have mentioned making one in this thread?
Title: Re: Planting the Seeds (Flora Works)
Post by: Swordmaster on November 16, 2012, 12:19:55 PM
Epicblunder (http://www.simpeg.com/forum/index.php?topic=9864.120) and Vortext (http://sc4devotion.com/forums/index.php?topic=13223.220) are working on one. I also have one, but I didn't intend to release it.

Cheers
Willy
Title: Re: Planting the Seeds (Flora Works)
Post by: Lowkee33 on November 17, 2012, 08:14:53 AM
The biggest set back for me was that people kept making better trees :)

But yes, as of now I have no drive to make a tree controller.  In fact, for all of the flora work I've done, I don't have a single MMP in my cities.