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The M25 Modd

Started by Constantina, May 29, 2007, 03:05:03 AM

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Constantina

Hello again,

Perhaps it is time for me to resume my BATing projects while I try to track down the hacker. First up, a revision of the M25 gantry. See attached picture.

callagrafx

She Who Will Not Be Named, if I were you I would move on and just be yourself...the gantry is looking good, but don't forget the speed cameras and the calibrated road markings.  If you make it as a transit enabled LOT it could generate revenue for the city, much like a toll booth.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

mightygoose

nice work, but why continue this charade, just get on with these great projects :)
NAM + CAM + RAM + SAM, that's how I roll....

freedo50

She Who Will Not Be Named, there is a well known topic on this board and it is the Site Rules. They state that you will not discuss goings-on on any other sites, here. That is the hard-and-fast rule and you continue to flout it. You are walking a dangerous line She Who Will Not Be Named. We are quite happy to have you here, as long as you abide by our rules. We are not happy to have you here if you don't.

Fred

tommiej

She Who Will Not Be Named!! that intersection looks very good!! i really like the more European look of it!!
looking forward for the streetlight and the traffic signs!
very good that you continued this project!
Men's imagination is exceeding his capabilities, that's why men is still dreaming.

toxicpiano

Really nice work going on here. I don't remember slip roads having hard shoulders though ()what()
I find that alcohol, taken in sufficient quantities, can bring about all the effects of drunkenness.

callagrafx

They don't as a rule, but the hard shoulder tapers out from the sliproad once past the junction.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

jayo

Finally.Yes  ;D ;D ;D.Love it She Who Will Not Be Named ;)
I'm back

stewart_garden

Hi She Who Will Not Be Named,

I like the look of what you are doing here.  Keep going!

I do have a couple of things to add to the discussion (and please stop me if I begin to sound like a sad engineer!).

The first is that it would be normal to have a wider hard strip on the inside of the curved link roads.  The reason for this is sighting distances for drivers (so they can see around the bend and the safety fence/bridge parapet doesn't obscure their view).

The second is that I have always though the length of the on and off-slips in the 'game' highway are far too short (I certainly wouldn't like to join a Maxis motorway with only that short distance to merge!).  If your project extended to a modification of this I would be eternally grateful, but I realise that you are putting in a tremendous amount of effort already.

Finally, in case you are interested, the Standards used for the design of motorways in the UK are located here (link), free of charge.  The most relevant if you are interested in lane widths etc would be TD27/05, which is located in Volume 6, Section 1.

I hope these are useful to you.  I love what you have done so far!

Stewart
First things first, but not necessarily in that order.

Xiziz

Love that T-interchange there, its absolutley wonderful. The hard shoulders on the sliproads really make it look a lot more european, and the textures ofc. most of the interchanges around here in sweden seem to have them, even the old ones(ofc, we dont really have that many new ones eather...)

Keep it up, this is one of the most exiting projects for a long time!

Swamper77

Quote from: She Who Will Not Be Named on June 04, 2007, 02:53:23 AM
callagrafx, The modd completely replaces the ground highway visually, and so far it doesn't require modification of a single SC4PATH file.

However, I might need a network texture IID range, and the similar for SC4PATH files (for service stations).

Also, I need assistance with getting UDI vehicles to drive anywhere on the tiles, instead of snapping onto the paths all the time.

Thanks.

The vehicles will snap to the paths in UDI on the ground highway because it is a model based network. The vehicles in UDI exhibit this behavior on elevated highways, on NAM Puzzle Pieces, and in transit-enabled lots. This behavior is likely being controlled by the EXE, so there isn't much we can do about it.

On texture-based networks, the user is allowed to unsnap from the paths. The following networks allow this behavior: street, road/oneway road, avenue, and ANT/RHW/Dirt Road. The snapping to paths is only allowed by the road traffic and no other types of transit.

-Jan
You can call me Jan, if you want to.
Pagan and Proud!

callagrafx

You need to add more segments in the curves....they are too staggered.  And the curved section needs to be 2 lanes otherwise it's a major bottleneck.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

vester

You need to make the transition more smooth and as Lee said, some more add some more segments to the curves.

Meastro444

i really like it!!!

same as lee and vester said!!

well i hope it will be for RHD as well ;)
Friend of the Certified Drama Queen :)

dedgren

I'm majorly impressed.  She Who Will Not Be Named, you appear to be filling the huge hole that is the lack of interchange BATter/MODers currently in the community.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

metasmurf

A vast improvement of the original highway textures.

DFire870

Quote from: callagrafx on June 11, 2007, 10:14:07 AM
You need to add more segments in the curves....they are too staggered.  And the curved section needs to be 2 lanes otherwise it's a major bottleneck.

Realistically, there should only be one lane for the flyovers. Because they are highway flyovers, the speed is going to be too high and the grade too steep for two lanes (that's why the shoulder is so large, so cars will have enough room without being in danger of running into other cars). Every flyover I've seen, there has only been one lane. And in urban areas, these flyovers would become congested, but there's nothing you can do because of what I stated earlier.

I would love to see this for RHD too, what a great project.
After a long absence, I'm back! And I will be starting a new MD soon.

callagrafx

Actually in reality they should be underpasses with the main carriageway being the elevated section, as it's more cost effective to build an elevated short stretch of straight road than 2 curved overpasses.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Andreas

#18
Quote from: DFire870 on June 12, 2007, 10:08:42 AM
Every flyover I've seen, there has only been one lane.

Well, that's not entirely true, at least not for Germany. The Autobahndreieck Viernheim near Mannheim has flyover ramps with two lanes, so they don't get congested during rush hour. Here's a Google Maps link, zoom in to see more details: http://maps.google.com/?ie=UTF8&ll=49.555396,8.556118&spn=0.024388,0.05785&t=k&z=14&om=1 The Krifteler Dreieck near Frankfurt looks the same: http://maps.google.com/?ie=UTF8&t=k&om=1&ll=50.082481,8.488526&spn=0.006141,0.014462&z=16
Andreas

DFire870

Er, I guess I wasn't being specific enough. I meant every short flyover. That one you showed works with two lanes because it's longer and has a gentler curve.
After a long absence, I'm back! And I will be starting a new MD soon.