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Commercial Canals

Started by Diggis, August 28, 2009, 04:32:14 AM

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Diggis

The last thread seems to be overgrown with rough waterways so I'm going to start a new one with my latest project (one of many ideas I have)



The idea is to model a bunch of different facades (aiming for 20 or so as a start) plus pieces like steps down, plazas etc, to create a nice stepped commercial edge to the waterways.

gottago

#1
Intriguing.... Basic question--you're thinking of a kind of sunken waterway/city center canal set here? the top level is normal ground height if I get it?


Diggis

Yup, pretty much.  There is still some work to be done on them, and the textures are washing out a bit when rendering but they should leave a nice effect when I finish.

rooker1

Very interesting idea, I like it. :thumbsup:
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sithlrd98

I really like this! Just one more thing that has been missing for far too long! I love that reflection in the water...too bad it won't show as well in-game  :(

Jayson

Diggis

Yeah, a lot of the details get lost in rendering, these may just be HD only I think, otherwise I won't be happy with them  ;)  Also then the reflection will show better too.

gottago

ok, great idea then. go for broke and mix it up--plaza piece with steps, double-height stores, setback esplanades--the works  :thumbsup:

Diggis

In the long run, I'll upload the basic facade with some basic textures as a model which will allow users to do their own facades and add them to the prop family.  I aim to provide enough variety as a start, but means if someone has something they want for themselves they can add it easily.  :)

And here is the latest, added the handrails and adjusted the textures slightly.


TheTeaCat

This looks like a very interesting idea.  :thumbsup:
I can see this being a welcome addition to the game. :D

May even make me start using canals :D :D

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Derry
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metarvo

Nice work!  :thumbsup:  I see some real possibilities with this.
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sithlrd98

#10
Quote from: Diggis on August 28, 2009, 07:14:41 AM
In the long run, I'll upload the basic facade with some basic textures as a model which will allow users to do their own facades and add them to the prop family.  I aim to provide enough variety as a start, but means if someone has something they want for themselves they can add it easily.  :)

I like that idea as I can see this turning into a canal mall...just another place for our sims to spend their money!

Jayson

peter007

What a cool idea If it's coming out at the STEX/LEX i'm going to use it

RebaLynnTS

Becca

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tag_one

Wonderful work Shaun. I'm drooling.  :thumbsup:
Small thing that caught my eye: why have you placed the Starbucks between the McDonalds? Wouldn't it be more logic for the McDonalds to occupy the lower floors and the Startbucks the top floor?

Diggis

#14
 ;)  Funny how that happens really.  I've been tinkering with the façade for these for a couple of months now but between holidays and work I haven't managed to get a decent amount of work done on them.  You showed your photo just as I started work back on them.  Weird really.

On another note:



One thing I'm unsure of is whether the building heights are too small and whether I should go to 2 floors instead of 3....

Merijn,

They are just placeholders.  I did McD's first, Starbucks second and nothing more yet.  It was just to see how it looked in game really, wanted to make sure I have the colours etc right.  I plan on doing about 10-15 variations initially and then add to it over time when I get bored.

SimGoober

I'd stick with three levels, but make the top one above ground.  A streetside facade as well as canal side. Then make a variation with access from the street; stairs , escalators, elevators.. something like that.

This is a concept I have had in my mind for years, but never got past the thought stage.. lol.. glad to see someone doing it.
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freedo50

I prefer it the way it is Shaun, the floor heights look in-keeping with those other buildings in the picture, and the overall effect is nice. That looks a lot deeper than any 15m though!

Fred

RebaLynnTS

You could consider something I was thinking about. A set of street side facades in case the player wanted to plop the canal at 10 meters instead of 15. It would make the set even more versatile.
Becca

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Leodido

I like it using 3 floors personnaly. it looks great but there are a bit too many mc donalds in your region in my opinion your citizen will die young !   :D

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gottago

#19
I'd go for 2 floors--the arcades look too squashed and busy in your ingame pic--and then give the space freed up to a wider canal-side esplanade. It would also allow you to scale things up a tad--the arches are narrower than a car. As is, it looks too cramped and after all the waterside promenade would be the reason a developer would want to build this in the first place, and stores would want to be there. A festive shakedown walk retail promenade.  ;)