SC4 Devotion Forum Archives

City Showcase (All games welcome) => SC4D Mayors' Diary Hall of Fame => Topic started by: Badsim on January 17, 2007, 02:14:19 PM

Title: AntigOne's Projects: Elsewhere.
Post by: Badsim on January 17, 2007, 02:14:19 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F9082%2Fcaptureantigonebs3.jpg&hash=90d43437d5bc8de902addfd63f540b7d8fd630ba)


:-X  :-X  :-X

Welcome to ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F1710%2Flogopp0.jpg&hash=7d07febaa0929aec3fbf7e824ffabab7321d5521)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F526%2Fantigonesc4doj7.jpg&hash=f448f3daf57420463c764e29ee0f7cddbc922d1d)

Coming soon .
Title: Re: AntigOne
Post by: your_adress_here on January 17, 2007, 02:23:53 PM
Je suis déjà en amour avec cette ville.

I'm already in love with this city.
Title: Re: AntigOne
Post by: jeronij on January 17, 2007, 02:27:38 PM
Who needs The Sims  $%Grinno$% ?¿
Man the detail of your pictures is not usually seen  ??? Making custom content like you do is what gives your game its own personality. I really love the pictures I have seen so far, and I will follow this MD with great interest.

Keep them coming  :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on January 17, 2007, 02:35:01 PM
i saw this in the introduction thread, ma  i cannot wait .... it actually itches...

oh and is it a specific mod you use to give your railways that base texture or is it something you have done....
Title: Re: AntigOne
Post by: dedgren on January 17, 2007, 03:27:29 PM
My, my.  This looks amazing.
Title: Re: AntigOne
Post by: Shadow Assassin on January 18, 2007, 04:12:48 AM
Welcome to SC4D, Badsim. I'll be lurking around both here and Simphoni, waiting for more eyecandy from you. :P

Very nice first pic (I'm actually not sure if I already commented on it over at Simphoni...)
Title: Re: AntigOne
Post by: Alek King of SC4 on January 18, 2007, 06:41:35 AM
Quote from: mightygoose on January 17, 2007, 02:35:01 PM
i saw this in the introduction thread, ma  i cannot wait .... it actually itches...

oh and is it a specific mod you use to give your railways that base texture or is it something you have done....

I think he is using the stone textures that come in NOBs pack, but with many pieces with extra props.

Anyways awesome tease pic and glad you will be showing this here.
Title: Re: AntigOne
Post by: wouanagaine on January 18, 2007, 08:14:46 AM
Cool, ca promet :)

Dis moi c'est expres que tu as tout viré sur tsc ?
Title: Re: AntigOne
Post by: Badsim on January 18, 2007, 08:22:56 AM
Quote from: Alek King of SC4 on January 18, 2007, 06:41:35 AM
I think he is using the stone textures that come in NOBs pack, but with many pieces with extra props.


I wouldn't have told it better ...

SA , glad to meet you there  ;) ... even if simphoni will remain my home . :P

Two first mosaics , some others are coming but as it takes time and AntigOne is already a large city , you'll find a link to the original VirtualEden in my signature . Generally I quote authors & sources of the BATs / mods I use .

Mosaic 1 , from L. Pasteur regional hospital to the international courthouse & garden .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F8466%2Fantigonemosaic1agf8.jpg&hash=ef911da0ad7f1adca0b3e20ddd302ac32d5129b3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F5229%2Fantigonemosaic1brx6.jpg&hash=67b880867363fe4c0696b2f4eb33901872fcd2f2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F5655%2Fantigonemosaic1cbu4.jpg&hash=99345cad4afaa918429d40c6c457487269a1d461)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F7458%2Fantigonemosaic1dxs3.jpg&hash=1de93ff2d2cb0d7d97fd401ecfc2443e79af5661)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F3874%2Fantigonemosaic1emb3.jpg&hash=fc1487213dfb24fe5fb72b2449529b75cb28020e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F5162%2Fantigonemosaic1fvg1.jpg&hash=2f9322b524d307deee854fa46b0217f59b6d95ab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F471%2Fantigonemosaic1gij0.jpg&hash=f1f4c4dc2cda7f645f07ad513eeb56ce8d4313da)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F8601%2Fantigonemosaic1hbs3.jpg&hash=7335329720e6a7ec7f5f9854290ae60b6215bfd8)

Mosaic 2 , from Nexis Terrace Houses to Pearl Continental Tower ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F4986%2Fantigonemosaic2aos6.jpg&hash=64e8c202d3ef98241c1383846e8e6a13f3fdc9ed)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F4231%2Fantigonemosaic2bdg6.jpg&hash=0f60231059e499df19db14f1b40127b55acb209a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F6477%2Fantigonemosaic2cuc6.jpg&hash=092eafcea95e37a6b7d1fff5651f76f0e9a4f742)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F7892%2Fantigonemosaic2dlm4.jpg&hash=d85cb1e889dc0a73e61738f31d1663c8da8992c5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F4228%2Fantigonemosaic2evm0.jpg&hash=32eca4aa4d5a1143c60d3d1133dd3a6830c72165)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F8366%2Fantigonemosaic2fna3.jpg&hash=ea1fce2357856a2142ea21c8490e0504e408ac0e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F3469%2Fantigonemosaic2gjo2.jpg&hash=8b1dcd77931b0b541066ea187ba19224642c0f6b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F8632%2Fantigonemosaic2hyt8.jpg&hash=ab62991f2504773808c885c9d0078f74ba8be1f5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F5580%2Fantigonemosaic2ibh6.jpg&hash=c78c2069967434cc22ac86053322ae0353654a98)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F444%2Fantigonemosaic2joh2.jpg&hash=fc6101309a124613fda48d87374b7ab6ad73f6bd)

To the next ...
Title: Re: AntigOne
Post by: Badsim on January 18, 2007, 08:27:23 AM
Quote from: wouanagaine on January 18, 2007, 08:14:46 AM
Cool, ca promet :)

Dis moi c'est expres que tu as tout viré sur tsc ?


J'ai tout viré parce que c'est un site de gamins ( à 44 ans , j'ai passé l'âge ....) et les modérateurs ne valent pas mieux .
Point barre .
Title: Re: AntigOne
Post by: mightygoose on January 18, 2007, 09:48:10 AM
aww man that is insane, you have raised the bar with your work...
Title: Re: AntigOne
Post by: jplumbley on January 18, 2007, 09:54:50 AM
HOLY CRAP!!  &apls   #?¿?¿?$   :satisfied:

Talk about AWESOME!!  Do you leave any custom lots untouched?  It looks to me as though you have made every single on of those lots yourself.  I am attempting to do the same for growables in my city but I just dont have the time right now to get through it all.
Title: Re: AntigOne
Post by: derek_pearce on January 18, 2007, 09:58:56 AM
wow im lost where did u get the costom content you are using i absalotly love it and where can i get this building and what is it called linage please.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi74.photobucket.com%2Falbums%2Fi280%2Fheyden_17%2Fantigonemosaic2aos6.jpg&hash=72995c1842a89ac54d9667df08a2eded3cb80149)
Title: Re: AntigOne
Post by: sebes on January 18, 2007, 12:06:03 PM
WOW. These are absolutely top pictures. Your city Antigone is a dream city, absolutely the coolest here! Every corner is so well though of, all details match. You must be a perfectionist  :thumbsup: Great job!
Title: Re: AntigOne
Post by: your_adress_here on January 18, 2007, 12:11:27 PM
C'est vraiment la ville la plus belle que j'ai vu.
Title: Re: AntigOne
Post by: thundercrack83 on January 18, 2007, 01:07:38 PM
Those mosaics are outstanding! Like someone aid above, you've raised the bar with your work!
Title: Re: AntigOne
Post by: wouanagaine on January 18, 2007, 03:01:42 PM
Impressionant, ca fait bien longtemps que j'avais pas vue autant de nouveauté en une seule fois, tu touches avec LE

Really impressive, it is the first time since I registered at ST that I saw so much unseen lots in a pic. You rock with LE

Pour TSC : Faut penser aux chtit nenfants qui cause pas l'anglais, mais bon c'est clair, ils sont un poil cucul
Title: Re: AntigOne
Post by: kimcar on January 18, 2007, 03:37:21 PM
 &apls Great job as always Badsim . I`m glad to that i find a place to follow your work . Keep going you inspire a lot of people.  :thumbsup:
Title: Re: AntigOne
Post by: Giligone on January 18, 2007, 07:07:00 PM
Wow! C'est vraiment magnifique! Absolument parfait.   :thumbsup: 
Title: Re: AntigOne
Post by: dedgren on January 18, 2007, 11:28:50 PM
Absolutely. Amazing. Pics.

You've convinced me never to build anything in 3RR.  Or at least, after I do, never to show it to anyone.

The standard has been set right here.

Great work!


David
Title: Re: AntigOne
Post by: emilin on January 19, 2007, 01:05:10 AM
Edit: Welcome to page 2!

Up to date, this is probably the best european style city I have ever seen (and no, I don't say that to everyone).

There is so much I want to ask about where you found it and how you built it, but it would probably just be annoying. One question though: the sidewalks, which mod is that (it's not the jeronijs, I can see that, but what is it?)

Truly amazing work. I'm hooked!

&apls &apls &apls

Title: Re: AntigOne
Post by: bat on January 19, 2007, 03:30:45 AM
Wonderful pictures!

but where do you get these plazas with the fountain and these parking place (at the top of your 1st mosaic) #?¿?¿?$
Title: Re: AntigOne
Post by: Badsim on January 19, 2007, 06:58:04 AM
Hi everybody & thanks for your enthusiasm ...

LOL , reading your replies I think I've found another canadian place ....

Firstly I have to specify again here that I already told in the new members introduction thread : I'm on this "thing" since 2 years , building AntigOne piece by piece, Lot by Lot just like a puzzle . As it's a large city size , I think I'll need 3 others years to achieve it , just for SC5 .... ;D
(I don't care about SC5  :P )

Have to specify too that AntigOne is perfectly running : all comercial buildings & landmarks are plopped but all residential blocks are growing Lots using BarbyW's quartier Touraine & quartier Alex in different sizes to control them , controling the zoning with Ctrl key ...

derek_pearce: You'll find this NexisTerraceHousingProject by mr bisonm on Simtro. He created it in 2003 , the LOTer age , as there's a dinosaur age ... I also love & use many victory's Lot from 2003/2004 .

emilin : This grey uniform sidewalk mod is from sap23 (Simtro)

bat : All AntigOne 's plazas are coming from my imagination & LotEditor ...the same for parked cars , I parked them one by one on each Lot , just like trees , streetlamps .... all you can see is there cause I put it there .( oh my headhaches !)

Two others mosaics & a ride in AntigOne by night ....enjoy . ;)

.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F2965%2Fantigonemosaic3ace7.jpg&hash=62e3f7f6ac6d48a369a5be10f93f176e01adebba)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F5840%2Fantigonemosaic3bmo7.jpg&hash=27913ee28f28457789fee3e9e46021fb59b8794a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F2779%2Fantigonemosaic3cwe1.jpg&hash=7c298cdecee19ee8e6ab7ad48b26e93216cd977f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F8665%2Fantigonemosaic3dpn0.jpg&hash=773118714688c70ba1d998409c45ea8de7242a7c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F5781%2Fantigonemosaic3eyc3.jpg&hash=6941d18f09ce677e66d429c90a208966730fac9e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F6231%2Fantigonemosaic3fpd8.jpg&hash=679613d4ead2f01f2b83334be5ffdd000e4cc8fb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F9674%2Fantigonemosaic3glh3.jpg&hash=9ee405187ee8a1cf1e220614ca060f48b71617cc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F2082%2Fantigonemosaic3hov5.jpg&hash=66238ca0f15371aa0ecbf152470d170f530b3707)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F9007%2Fantigonemosaic3iqf4.jpg&hash=169687e2204bfd46ea84e2d75905ddc00935a384)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F6655%2Fantigonemosaic3jxe8.jpg&hash=73d42bf94dd30d2cf0743ca7a11bc2ddea9269dc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F5407%2Fantigonemosaic3kmd4.jpg&hash=c5509dd83c5665696e9e712b548f20e0c4567ee1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F9892%2Fantigonemosaic3ltd5.jpg&hash=ef9bbd9d29806103ae832606697863006a667acb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F793%2Fantigonemosaic3mlu2.jpg&hash=c9f6b629765f809918580054b806fd3af0994c3c)

.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F1373%2Fantigonemosaic4acl2.jpg&hash=cec4bf6ce1430fe9f678ef81e810af0510422202)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F9131%2Fantigonemosaic4bad5.jpg&hash=1b7e768097b1bec9ecf2094a93603b010b4eef59)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F8610%2Fantigonemosaic4cka0.jpg&hash=fd3d38381281881d7cdc931114b9e0f434dd0bb8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F3365%2Fantigonemosaic4dud2.jpg&hash=52755b693d6eae92af8cce5dde9db08c8f45548f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F7659%2Fantigonemosaic4ehx9.jpg&hash=5a58f945c01c20cab6fcdafa4ece93ab312f6a73)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F4152%2Fantigonemosaic4flh5.jpg&hash=217406179051cb4d9791f57ed230198b3c96532f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F2672%2Fantigonemosaic4gyr0.jpg&hash=3251a534be6037f78802cad0be22c9d03fae1d5f)

.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8539%2Fantigonenight01fd9.jpg&hash=3713b4eab9debe0585ab129cccd29e83b45821fb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8903%2Fantigonenight02eu2.jpg&hash=35903b493ccf6ac87eccf378fbff5f13e165ce16)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8017%2Fantigonenight03qu7.jpg&hash=87887943af0aa73190b77bec4a8ed388c5bf4a53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F848%2Fantigonenight04ij3.jpg&hash=67a14cd8fffb00a2be9fde0881dc30d1d58ea178)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F9864%2Fantigonenight05cr1.jpg&hash=2d852b7fa0ca1fc0ad80d7cc7f13a7b6d8364080)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F3595%2Fantigonenight06kf1.jpg&hash=aa9f5aefae290afd317fadd817800d150f623859)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F6762%2Fantigonenight07wm6.jpg&hash=fb71dde5372e98089de93e83d93302770a8aa0de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F5909%2Fantigonenight08ub8.jpg&hash=006685e004c629206c5c2c443b93e66c07015fe9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8022%2Fantigonenight09bl8.jpg&hash=7de623f3ee637c5532bfdd796541e01580edb7e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F2935%2Fantigonenight10lw7.jpg&hash=5ba47af5a86f1898b03ec6e6b281d23a03472b6a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F203%2Fantigonenight11po0.jpg&hash=d8c241a3eef9026cb731ebdc7bf86842b48298dc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F7256%2Fantigonenight12ma9.jpg&hash=66d48808629999c6485610d3979e46d8b8dbe08c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8639%2Fantigonenight13rp0.jpg&hash=d2a31180f0bb4c9ce6d06c84ab9bee63816d1d67)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8158%2Fantigonenight14zf1.jpg&hash=028dda69b9d1982e8a67b00649ff3cf3df0ad4ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F1592%2Fantigonenight15hm9.jpg&hash=f85a9d3d05a3f358f05e6d7417f78dfe2da93e1c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8015%2Fantigonenight16lq6.jpg&hash=f927f26f852c204566fd76b37b3e198ec1448a6d)

Fireworks from Eiffel Tower , It was absolutely inescapable .....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F3103%2Fantigonenight17jj0.jpg&hash=5e7b33361b035d834490239b985deff31a8e51ad)

Salut Kimcar , alors ce projet , ça avance ???? ;D

To the next .

Title: Re: AntigOne
Post by: wouanagaine on January 19, 2007, 08:27:53 AM
Wow , speechless ( at least in english)

Tu touches vraiment en LE, j'imagine pas le temps que tu dois passer à faire tout ca. Chapeau bas.
Title: Re: AntigOne
Post by: nedalezz on January 19, 2007, 08:46:40 AM
Man, its like looking at an actual city. The mosaics are incredible, probably the best I have ever seen. Just wow.
Title: Re: AntigOne
Post by: pvarcoe on January 19, 2007, 09:49:33 AM
Man o Man. Unbelievable!

These are fabulous shots Badsim.
I have rarely seen this level of attention to detail.
Your efforts have been worth it, the results are spetacular.
Thanks for sharing it with us.

Title: Re: AntigOne
Post by: Giligone on January 19, 2007, 09:55:41 AM
Those mosaics are fantastic!  :thumbsup: &apls ;D  They are huge and you really see the detail of your city. You certainly do put alot of work into this. I can assure you its worth it though!! Just be sure to back up your files frequently. Losing all that work would be horrible! Such great work. Keep it up!
Title: Re: AntigOne
Post by: your_adress_here on January 19, 2007, 11:23:18 AM
Those are the most amazing lot editing skills I've ever seen...  :thumbsup:

S'il y aurait un dieu de Simcity, tu serais meilleur que lui!  :D
Title: Re: AntigOne
Post by: Fred_Ginger on January 19, 2007, 12:32:02 PM
(*tries and fails to return jaw to closed position*)  Hello Badsim, this city is truly amazing!  Every time I think my city building skills have improved I see something like this and realize how much further I really have to go.  Thank you for sharing this with us! &apls (*goes off to blow up another city*)
Title: Re: AntigOne
Post by: kimcar on January 19, 2007, 03:46:15 PM
&apls Wonderfull my friend. Always a pleasure to see your imagination in pictures. You never desapointed me   ;D Very nice mosaic too. I would like to do some great one like this . My project running not so bad . I have already around 200 lots done yet , but still a lot to do before some pics .Hope peoples like it .Have a nice game and take care. :thumbsup:
Title: Re: AntigOne
Post by: ryalmighty1 on January 19, 2007, 04:16:05 PM
This is completely unbelievable... possibly the most breathtaking city ever constructed on SC4.
Title: Re: AntigOne
Post by: Air6 on January 20, 2007, 12:23:40 AM
Hi Badsim. Very impresive work, you are the best with the LE.
Title: Re: AntigOne
Post by: thundercrack83 on January 20, 2007, 01:17:15 AM
I cannot get over how well constructed and meticulously put together this is. I don't think I've seen anything done this well in a very long time, if not ever. I'll be looking forward to more! À bientôt!
Title: Re: AntigOne
Post by: jeronij on January 20, 2007, 02:53:20 AM
Man, I feel like a newbie when I see this  ??? !!! Fortunately I am building rural areas at the moment, but I see that when I go again into urban areas, a new level has been set. My LE will burn indeed !!!
You are an exceptional lot maker,and you have a great eye-candy feeling. I have just seen half of the pics in the last update,and I have decided to rate this MD with 5 points (the maximum). I cant believe nobody rated it yet  $%Grinno$%
I just can agree with all the previous post here. Simply Excellent  &apls
Title: Re: AntigOne
Post by: Yoder7652 on January 20, 2007, 06:25:25 AM
Holy CRAP!!! This is simply amazing! I agree with everyone else...I thought my city building skills weren't too shaby, but after seeing this? I'm not even in the same league  $%Grinno$% with your city. I can only imagine what your plugins folder must look like. The detail given to each lot is amazing. This is quite possibly the best eye-candy city I've ever seen.  :satisfied:
Title: Re: AntigOne
Post by: Badsim on January 20, 2007, 08:34:18 AM
Hi , everybody !

No mosaics today .... :P



At this point of the story , have to give credits to all those can recognize their BATs ( Hope you enjoy this version of your London-Eye , Yoder7652 ) , props, textures and mods .
Special thanks to Oppie for the canal set (and adds-on like diagonal pieces , boat , bridges ,available at simphoni.net) , IMO the best to represent a river crossing a city ,( like the Seine in Paris ) ;  Porkissimo for this fabulous street accessories set (I don't think there's a Lot without at least one of them) , and obviously jeronij for this incredible collection of trees .... man , you rock with trees ... you should realize another set .... ;D I know ; we're never satisfied .... $%Grinno$%

Have a nice week-end .

P.S.: Bonjour R6 , content de te retrouver là ...je ne participerais plus à Toutsimcity mais je vais toujours y jetter un oeil , il y a quand même certaines personnes que je regrettes ...mais je suis un impulsif et on ne se refait ....jamais.
Title: Re: AntigOne
Post by: sebes on January 20, 2007, 02:56:33 PM
* silent for minutes *

Man - this is awesome ! Absolutely unbelieveable what you made. &apls

I have shown your mosaïques here at home and everybody is flabbergasted (they don't play SC4 but have seen my cities in the past 3 years).

Somebody said before and I fully agree:  you change standards!



Title: Re: AntigOne
Post by: Yoder7652 on January 20, 2007, 03:36:43 PM
Badsim...I love your version of the London Eye! The detail of your pics are masterful and I can spend hours just looking through all that each picture has to offer. I'm really enjoying the work you've done in this city. I'm saving pictures of things I particularly like to implement some of your strategies in my cities.  $%#Ninj2
Title: Re: AntigOne
Post by: rw0381c on January 20, 2007, 04:25:32 PM
Magnifique! &apls
I can only imagine the patience it takes to fire up the LE and make/modify everything by hand! Your city is breathtaking, and I must say that I can only wish to be half as good a city-builder!
Title: Re: AntigOne
Post by: Yoman on January 20, 2007, 07:57:50 PM
 :o  &apls dear god is that amazing. You are indeed amazing with the LE but the thing I like the most is that your cities feel alive. Not dead like most ploped cities. It just feels lushly alive. Amazing, thats all you really can say.

I'm not sure if its for you but your cities are too good I couldnt resist from inviting you to the SCJU (http://s12.invisionfree.com/The_SCJU/index.php?act=site)
Title: Re: AntigOne
Post by: keithsed on January 20, 2007, 09:10:31 PM
. . .     . . .   

Totally speechless.  :-X  What can I say that has not already been said.  Truly AMAZING!

&apls  &apls

I mentioned to Jeroni that this is ART!  &scl() Now you've proven me to be right.  You're skill at placing and embellishing plaza's and gardens unprecedented.   I have never seen anything like it. &scl()

Thank you, thank you.

Keith
Title: Re: AntigOne
Post by: mightygoose on January 21, 2007, 07:44:41 AM
dont you just hate it when trixies are decided this early in the year  %confuso
Title: Re: AntigOne
Post by: beskhu3epnm on January 21, 2007, 07:52:55 AM
What more could I say that hasn't already been said here? Man, I can't believe it.

What do you think BadSim? Is time proportionate to quality? It seems like you've taken ages to put this together.

It's incredible... What a showcase.
Title: Re: AntigOne
Post by: bat on January 21, 2007, 09:28:48 AM
WoW,  :o awesome mosaics!  &apls Awesome city and river!  :thumbsup:
The first pictures (not the mosaics) of latest update looks brilliant and it's a wonderful overview of your very big city!
All your own designed lots are looking beautiful (also your London Eye :thumbsup: :thumbsup:!)
Title: Re: AntigOne
Post by: emilin on January 21, 2007, 03:47:14 PM
The level of detail in those mosaics are outstanding. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on January 22, 2007, 02:07:00 AM
Hi guys ,

I can't reply individually to all your comments , but can assure here that I'm moved by each of them .
I'm a son of SAC , AntigOne is daughter of Olympia .
I can feel in your words all that myself would have liked to tell her , but it was too late ... she was already gone :here is my frustration .
The work of this woman in 2003/2004 is simply breathtaking , considering the thin choice of BATs & props & mods available at this time .
Maybe you know , maybe not : we're all directly or indirectly sons of SAC


Quote from: beskhu3epnm on January 21, 2007, 07:52:55 AM

What do you think BadSim? Is time proportionate to quality?


I think this way is too crazy to be called the new or next standard ...Keithsed 's opinion is closer to reality , I'm afraid of ...
But I don't know another way if you want ,for example, a nuclear power plant looking like a nuclear power plant ...

.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F8149%2Fvirtualedennuclearpower4rg.jpg&hash=9ed6b103d4e0a534092f739416c5a72f2b374ff2)

.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F2323%2Fvirtualedennuclear012qj.jpg&hash=bd42539f39dc2f88bb884645ae884ed6f160edab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F5589%2Fvirtualedennuclear025nq.jpg&hash=5c494e873f4ec93e0a6a63805d383576b6ad9f97)

To obtain this result : 8 Lots & about 12 hours of LotEditing to coordinate them .
.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F8695%2Fnouvelleville4mar1um.jpg&hash=47378584f638c678c62e67fc51d6333ac91f3ce8)

Yoman: I perfectly know SCJU , I've already spoke about with Gecko & Jerebannus at simphoni . I follow this from time to time with interest , but have no time to become an active member .

mightygoose: I know it can looks very pretentious , I'm not running for any trixie ...I'm just running after myself .To be at my turn a source of inspiration is already the best reward .

Thank you guys .
Title: Re: AntigOne
Post by: rw0381c on January 22, 2007, 02:52:29 AM
That nuclear power plant is insane badsim!  &apls

I really don't know any words that best describe your city ... so, I'll just smile!  ;D
Title: Re: AntigOne
Post by: bat on January 22, 2007, 02:58:06 AM
Awesome nuclear power plant!!!!
Title: Re: AntigOne
Post by: wouanagaine on January 22, 2007, 03:07:41 AM
This is totally insane !
&apls
Title: Re: AntigOne
Post by: mightygoose on January 22, 2007, 04:08:42 AM
do you intend to release any of your lots, such as the rail textures and that gray based roadway you use to connect the lots of your nuclear plant, not the big individual ones but maybe the smaller set types that i have mentioned....? sorry if i sounded sarcastic, i was just saying your work is such a different style to the way the majority of people play... you treat the lot editor as part of creating a city. whereas we use the lot editor to make lots, then we use lots to make a city. we don't model a lot to fit on a particular corner. but you seem to, its just so radically different thats alll... great work
Title: Re: AntigOne
Post by: Air6 on January 22, 2007, 04:19:40 AM
Fantastic work.

PS : Content de revoir ici des images d'Antigone. Et surtout ne change pas ;)
Title: Re: AntigOne
Post by: Fledder200 on January 22, 2007, 05:06:42 PM
OMG!!! i think i'm gonna cry..yes...cry...
This is so BEAUTIFUL!! i have no words..realy...OMG....wow....djeee...ohw...wow....
Title: Re: AntigOne
Post by: mattb325 on January 22, 2007, 08:03:30 PM
Well, bugger me with a 10' pole  $%Grinno$% (sorry, I don't know how you would even go about translating that Australianism for shock and awe into french)

You and the lot editor are certainly well aquainted.

I don't think I've ever seen a collection of SC4 images with just so much going on in every single tile and every available space.

It's incredible; sensory overload! &apls
Title: Re: AntigOne
Post by: Elektra on January 22, 2007, 10:12:26 PM
Absolument beau!  :satisfied:

I am just awe inspired and speechless. 
Thank you for sharing your wonderful creation with us.  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on January 22, 2007, 11:03:41 PM
That nuclear plant is absolutely amazing. I really don't know how you do it!
Title: Re: AntigOne
Post by: Giligone on January 23, 2007, 05:12:30 AM
Wow, great nuclear plant! That fence around it is so cool!! Your lot editting skills are amazing.
Title: Re: AntigOne
Post by: sebes on January 23, 2007, 02:47:28 PM
Now I know where you name comes from....   How can you do this to us?

I am speechless and with open mouth at the same time, every time that you update...  &apls &apls
Title: Re: AntigOne
Post by: EDGE4194 on January 23, 2007, 09:11:16 PM
Quote from: wouanagaine on January 22, 2007, 03:07:41 AM
This is totally insane !
&apls

Let me add to the chorus here- i am truly inspired by your work. Thank you for sharing.
Title: Re: AntigOne
Post by: dedgren on January 23, 2007, 11:42:02 PM
Quotea nuclear power plant looking like a nuclear power plant ...

I saw the pics and instinctively started looking for the lead-lined underpants...

...After looking at the first pic, I needed to change the ones I had on in any event...

Sorry, too much information.  AntigOne is the motherlode!


Title: Re: AntigOne
Post by: Badsim on January 24, 2007, 04:57:44 AM
Hi everybody ,

Firstly , some pecisions : AntiGone isn't a single tile city , 3 others cities are connected . Two are suburbs that I don't control at all to let them balance the RCI demand of AntiGone "downtown" , the third is a seaport & an industrial area where I control each customized Lot (the nuclear power plant is there ) , I'll show it someday but actually I'm not working on it .
The region map is awful (two years ago ) so I'm thinking about moving all this on another one .
AntiGone "downtown" : 150 000 residents (Parisian blocks aren't skyscrapers ) , 285 000 residents for the whole region .
Create an entire realistic region with this level of details isn't my preoccupation and really beyond my patience ( and surely competences ...)

mightygoose: Yes , I've intended to upload some of my Lots , but they're too specific and are requesting too many dependencies (and I've problems to list them ). After reading many posts about this on Simtropolis , I don't wan't to be confronted to such aggressiveness ...
I'm not sure to have understood all your requests , the railway texture is a mod from NOB , the road sidewalk mod from sap23...

A last mosaic & a last random pictures set before I go back to my LotEditor ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic5a.jpg&hash=89048339796018f3cd7e049c56c9842e1d8af4db)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic5b.jpg&hash=42b66ddce3076bfaefeb6feb9564e69232f16036)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic5c.jpg&hash=019678067f29306be57d07a36070463d103b8af6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic5d.jpg&hash=ca816d34173a75ab14acc00c10e06792ea43a3ab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic5e.jpg&hash=fda0b36768f95600ea18f88d73162a0d76734a84)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic5f.jpg&hash=493cf0668612100688d65cb132e3d250486d8345)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic5g.jpg&hash=2638ee28e77980e0c2af3a942c3b6333f35495a2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic5h.jpg&hash=50eacadbbb108ec041f95c3ee4d005a0c005b892)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic5i.jpg&hash=3df570af42430e4fc922d1b6462d1c6451c5947e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic6a.jpg&hash=c2382cc345541ec0207cd5c249def6a61ee12e6e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic6b.jpg&hash=f8f7b5585f5117b4c0f149102a544719e3774150)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic6c.jpg&hash=ae494dd1ec7ee7694fb4ec99dfda347b7a997a6e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic6d.jpg&hash=89103cce04d78d1614d2b5f45d430ee09faef59e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic6e.jpg&hash=c6e8337463ab40094d2511de72915caa7169dff9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic6f.jpg&hash=89ce8cdc031cbf0daf1d05703ece25cf15a39acf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemosaic6g.jpg&hash=46c58650e3ef57a518e500b1d3d1d7ba0789ecff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset201.jpg&hash=f83a94f9c30e8bb24d298be79400a6e7d6a2dcc8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset202.jpg&hash=585147f9ff56529358641f86780d97f9f30913af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset203.jpg&hash=d8e84ad5412a441b852b203d0359e6bcd200b396)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset204.jpg&hash=43925e2d00124d870483db7e366c61cc8d2901c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset216.jpg&hash=70522c1f834e68dd8748ce4251eed0f25993f223)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset206.jpg&hash=8fe085f1373d8586ee1e968bf126cae30b03e59c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset207.jpg&hash=5861ecd13a3cc9d9458746dc9e7ea3172dc3756d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset208.jpg&hash=4a2bb0d974969763709a811c804eace7c8598b4e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset209.jpg&hash=551bb9c7ebf752593dd820c2e5ee023442aa6f05)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset212.jpg&hash=903f64d7e26b53ec84162cd8fd677130fcb4ddb1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset214.jpg&hash=ca9021af5d10f5c435cfbb21084eebd569d97b22)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneset215.jpg&hash=246a8e438bf9b771650e354bd239dafe58af3e26)

I've begun to work on the 2 last BATs of Yoder7652 , available here on the BSC Lex , there're superb !
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneYDRproject.jpg&hash=925eb70e03984995b05e87308a36621aba12acb5)

See you for the next update ......
Title: Re: AntigOne
Post by: bat on January 24, 2007, 07:07:15 AM
Very great pictures! Your city is looking beautiful!
Title: Re: AntigOne
Post by: kimcar on January 24, 2007, 07:17:42 AM
 &apls &apls &apls What else we can said about this masterpiece .Execpt that i hate you  ;D . Seriously keep up your wonderfull work for blowing our eyes.
Title: Re: AntigOne
Post by: Giligone on January 24, 2007, 07:22:46 AM
Gorgeous, simply stunning. Once again you blow me away. Awesome work!! What trail pack do you use for your parks and where can I find it? haha :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on January 24, 2007, 07:34:09 AM
@giligone, i imagine he created his own....

@badsim, yeah but this is not simtropoilis and people can see the amazing nature for your work, and nobody would care particulalry about the dependencies as they would be very specialist releases... this update again is amazing, there is nothing more to say, it is perfect...
Title: Re: AntigOne
Post by: Air6 on January 24, 2007, 11:32:59 AM
You are crazy, you spend your time on the LE ;D. Wonderful mosaic.
Title: Re: AntigOne
Post by: sebes on January 24, 2007, 01:41:24 PM
Orgasmic... I can watch this upload for hours...

I believe NO-ONE here would complain if you uploaded your stuff - not even with a zillion dependencies  &dance
Title: Re: AntigOne
Post by: Fred_Ginger on January 24, 2007, 03:08:50 PM
Well, that settles it, we need a new smiley just for this MD, "one that indicates speechless awe when staring at a Masterpiece"  and I'd have to agree with my friend Sebes, NO-ONE would complain!
Title: Re: AntigOne
Post by: Fledder200 on January 24, 2007, 03:18:07 PM
... i think i'm gonna cry again.....this is so beautiful!!
you are a true god...are you human?
I never ever would complain about the dependencies...!!

@ Fred_Ginger...you are right!!! how about this one : (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.429wm.com%2Fcjliaane%2Fkwijl.bmp&hash=a989d7506e7eb730ad0f0a01580120dea4dd3693)
Title: Re: AntigOne
Post by: Yoder7652 on January 24, 2007, 03:25:34 PM
very nice! I can't wait to see what you come up with my last two uploads  ;D
Title: Re: AntigOne
Post by: pvarcoe on January 25, 2007, 06:16:59 AM
Quote... i think i'm gonna cry again.....this is so beautiful!!

Ya, me too.

The work you've done with the plazas is just superb.
Your city has plenty of room to breathe.
Thanks for sharing these shots.

Title: Re: AntigOne
Post by: nedalezz on January 25, 2007, 07:34:24 AM
SimCity on $@#&ing steriods.

Seriously....what?!! How do you even begin to imagine something so beautiful?
Title: Re: AntigOne
Post by: dedgren on January 25, 2007, 07:45:12 AM
just a gorgeous mosaic.

I just realized I've spent a little more than one percent of my day looking at it, and I still want to go back for more.

Wonder how those ferries get under that bridge, though?

...everybody...DUCK!!
Title: Re: AntigOne
Post by: mjig_dudy on January 25, 2007, 09:34:46 AM
*Faints...

wakes up...

sees pictures again...

Faints again...

repeats about nine hundred zillion times*

WOW.

simply gorgeous.

I, for one, wouldn't mind downloading every single dependency in the simcity 4 community to get my hands on these lots.  ;D

I agree that if you were to upload these onto simtropolis you would probably get about 20 comments saying
"2 meny depdances plz upld wtiout depdancies"

But here people would appreciate the time and effort that has gone into these and the need for dependencies.
Title: Re: AntigOne
Post by: Serkanner on January 25, 2007, 09:43:42 AM
I agree with the other posters in this topic. The lots you create are true works of art ... and I am absolutely sure they would become very popular if uploaded. Even so its your decision to make and everybody should respect that.

At least let us enjoy  your great work for many more updates to come.
Title: Re: AntigOne
Post by: Gradonacelnik on January 25, 2007, 11:00:14 AM
I commend your Lot making skills.
I think you would be better off not posting your lots with the giant grab bag of dependencies.
Your a nice guy and you would end up spending way too much time helping everyone find every single lot.

I suggest you post a step by step diary of how you put together one custom lot.
(A little more detailed than your example of the london eye on Simphony)
Nothing fancy to start with, just a small thing to wet the appetite. Just remember to detail all the problems and limitations you ran into like the 250 item limit thingy per lot and such things that will make a newbie pull his hair and give up.

If you demonstrate how you accomplish your amazing feats, I am sure it will inspire others to follow your lead.

It won't seem as daunting a task, if after reading through your Diary, they see a "how to" link in your signature and think to themselves "This ain't rocket science, I can do this!!!!"

Loting has a bad rap because everyone was doing it, when we only had the original Maxis files to work with.
With the age of BATing it has lost it's luster and appeal. But now with the expanded kit of parts that has evolved from BATing, LOTing can make a comeback.

I think if everyone sees that with all the new work you have remixed on the echanges, the LOTeditor has a second life.
I confer upon you the title of MixMaster of SimCity.  :satisfied:

Title: Re: AntigOne
Post by: derek_pearce on January 26, 2007, 07:19:03 AM
do you plan on rerleasing some of ur custom content cuz it is amazing
Title: Re: AntigOne
Post by: Badsim on January 26, 2007, 07:50:13 AM
Quote from: derek_pearce on January 26, 2007, 07:19:03 AM
do you plan on rerleasing some of ur custom content cuz it is amazing

Yes ! I've opened a thread in "LotEditor Projects" ...
Title: Re: AntigOne
Post by: emilin on January 26, 2007, 08:10:41 AM
Quote from: Badsim on January 26, 2007, 07:50:13 AM
Yes ! I've opened a thread in "LotEditor Projects" ...

&apls &apls &apls

That should be an awesome contribution to the entire SC4 community.
Title: Re: AntigOne
Post by: dedgren on January 26, 2007, 08:11:46 AM
You are the Man!
Title: Re: AntigOne
Post by: keithsed on January 26, 2007, 12:03:21 PM
My joy comes from just looking at the pics. :o

There is no way in God's green earth that I could do what you have done!


I would not like to use or download your lots, because I could never put them all together like you have done. 
You keep them for yourself.  It's just not the lots it's how you've placed them, used them, combined them, etc.

Thank you again.

From your humble devote.

Keith



Title: Re: AntigOne
Post by: Badsim on January 28, 2007, 06:18:30 AM
The last M4346's search for pedestrian bridge crossing Oppie's canal inspire me to post this picture of Oppie's canal bridges available at simphoni.net ( you'll need to be registered ) . The original bridges are only eye-candy but in a few seconds with SC4Tool , you can make them fully transit enable ... it's not a problem even for the open one ,  crossing cars are hidden by the bridges' props , however it can be useful  for commute time , pathfinder and avoid traffic congestions on other ways ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F3305%2Fantigoneoppiebridgespf4.jpg&hash=9f1215edd3e6f2b88372bf3b08db517579cf184a)

To the next.
Title: Re: AntigOne
Post by: meinhosen on January 28, 2007, 06:24:30 AM
It's time to say that this is one of the coolest cities I've ever seen.  This is just absolutely stunning.  Thank you for sharing!
Title: Re: AntigOne
Post by: Giligone on January 28, 2007, 11:21:13 AM
wow, there's so much detail to your cities! I love those footpaths under the roads. Great work!  :thumbsup:
Title: Re: AntigOne
Post by: Fred_Ginger on January 28, 2007, 01:20:16 PM
Quote from: Fledder200 on January 24, 2007, 03:18:07 PM
... i think i'm gonna cry again.....this is so beautiful!!
you are a true god...are you human?
I never ever would complain about the dependencies...!!

@ Fred_Ginger...you are right!!! how about this one : (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.429wm.com%2Fcjliaane%2Fkwijl.bmp&hash=a989d7506e7eb730ad0f0a01580120dea4dd3693)

Good one Fledder!

@ Badsim:  You say "you can easily make it transit enabled in the SC4Tool" in reference to Oppies bridges but some of us (me for one) aren't allowed any were near things like the SC4Tool for fear we'll screw things up too badly...  The Goddess (Barby) would surely take her whip to me if I got anywhere close to something like the SC4Tool as I would plague her with crys of   &hlp ! 
Title: Re: AntigOne
Post by: Yoder7652 on January 28, 2007, 01:30:05 PM
very nice badsim...I've never used oppies' bridges because they weren't transit enabled (particularly the open one)...it is good to know that it can be made transit enabled and the cars would not be seen (due to the way the lot is made).  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on January 28, 2007, 10:42:27 PM
I know I've said it before, but it definitely bears repeating: Amazing. Simply amazing.
Title: Re: AntigOne
Post by: bat on January 29, 2007, 04:46:36 AM
That last picture looks beautiful! :thumbsup:
Title: Re: AntigOne
Post by: Alek King of SC4 on January 29, 2007, 07:05:53 AM
i like you stuff some much i wish i could just play your city and click around looks so cool.
Title: Re: AntigOne
Post by: SgtJoeDes on January 29, 2007, 08:26:54 AM
Awesome work Badsim.  &apls I love those bridges and walkways. Awesome  :thumbsup:
Title: Re: AntigOne
Post by: Adept2Rock on February 02, 2007, 03:57:56 AM
Ouaow!!Ta ville est splendide!!Je voulais savoir...C'est dur le LE???Car y'a pleins de possibilité et ça m interesse!!!
Sinon, j'ai ma ville: Malesherbes sur TSC!
Title: Re: AntigOne
Post by: jeronij on February 02, 2007, 04:30:02 AM
Badsim, again you are overpassing your self with every picture. I spent 30 minutes checking all and every picture and detail...or at least I tried  ::)

I am following your lot thread, and I can empathize with you, because I also made some custom lots, but after two months searching for all the dependencies  link, even with other people's help, I was not able to find them all. So I decided to not release a lot that hast more than 3 or 4 dependencies whenever is possible.
This rule is very difficult to keep for lots bigger that 1x1  ::) , I know, so my suggestion would be that you start making some small 1x1 filler lots, (I love the flowers ones  :thumbsup: ), and with a limited set of props or textures (porkies and SG give many many options). I am sure you will make them quite easily, and they would be really really useful for most of the players. I am sure you would set a new style in city decoration lots, becuase you really have a gift fot that. This is of course a suggestion. You can do wahtever your body tells you to do  :D :D


Oh, and I am glad to read your comment about my trees, I know that some hundreds are not enough....but Maxis provided 6 or seven trees models and nobody complaint  $%Grinno$%  :D :D :D

I had one of the most relaxing half hours in the lasts weeks in this CJ today ;D
Title: Re: AntigOne
Post by: NikNik on February 02, 2007, 06:41:40 AM
 &apls  :'(  &apls

No other way to describe this CJ.
As you stated in your introduction to the community you like to build cities as real as possible.
.......................well....you succeded!

Some remarks:
- You must be a Mc Donalds fan, I saw at least two of them. I love the restaurant row with one of the McDonalds and the terraces next to the street, very European!
-Madison Square Garden is beautifully placed. A big lot like that and it does not dominate the area.
- The way you have placed the squares and the parks is absolutely well thought of (brilliant is a better word).
Everywhere you look there are details to enjoy; the castle in the river (nice touch), the water cascade next to it, the old towers and the road leading under it.
- I noticed one of Jeronij's trees sticking out of a porkie's Parisian lots, like a tree grew in the couryard. Gorgeous detail!
- I also like the way you use textures. For instance around the small theatre, you layd down all around it the same brick texture. It's details like that that make this CJ very realistic! Bravo!
- The curfews (trotoirs) you have in your city have a very well chosen texture. Very European!

I go back to page 1 now to reenjoy this CJ.

Nik-Nik

Title: Re: AntigOne
Post by: Badsim on February 03, 2007, 09:04:26 AM
Thank you to each of you for so great comments .

Nik-Nik LOL , I'm not fan of MCDonald at all : I'm vegetarian since a few years . I love cows now ... in meadows .You must admit there's not a large choice of strinking international sign ... Antigone have also a Shorty Burger : as I'm not a dictator , my sims are still carnivores .

From now , I'll show AntiGone's updates closely as I use to , at simphoni ... with a lot of pictures ; I can't choose so I post them all .Here , 50 pictures about the 2 last updates .I hope that's not too boring . :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F6140%2Fantigone157qp8.jpg&hash=898e3dcc4ff411ef7665bb81d3f2bb0e54deb065)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F2875%2Fantigone158nb9.jpg&hash=b134349acfc7764880d1d1e71a4cd2b0b5cbd022)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F6964%2Fantigone159vc4.jpg&hash=56bed2fdede6dc4e01837edee77c369287137217)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F667%2Fantigone160pd6.jpg&hash=b7fd5fe834f4a4fe8a990421c483accdf7f5547f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9333%2Fantigone161si7.jpg&hash=3ca041e2977b98c0f1e86364fb9379653014f089)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F2919%2Fantigone162rv2.jpg&hash=86a69f6962c66c5d5a78cf99b3ebf09532c068a1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F994%2Fantigone163qu4.jpg&hash=d72bc9037d389af0e2105947d7e79f1d90777a77)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F5015%2Fantigone164te2.jpg&hash=ead0df03cedbdf5410d02d24f4c4d32ac0a0340a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F4127%2Fantigone165dr9.jpg&hash=47e1ff3dbf1bbef11d240c285671bb1fa530745a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F4643%2Fantigone166ao6.jpg&hash=a38c8ba5e1e7cb634dc2c949b3503cf6886ba501)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7030%2Fantigone167wv6.jpg&hash=a3e9c822529ee49a8cb7f6b8dae3e27897719e87)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F727%2Fantigone168rx4.jpg&hash=e31e44a12715893ebb0f2642f0b77e67fe3d83aa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F4368%2Fantigone169az1.jpg&hash=c4bed468a5493612d4baa296ab7849e5c7737ffa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F8959%2Fantigone170zi3.jpg&hash=f3a401262d2b77031df6b414581f95a37b8b113d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9977%2Fantigone171sf2.jpg&hash=ef0676dd9cca9d6ef846b51eb43544c4b58f7e85)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F4060%2Fantigone172mt8.jpg&hash=8ce911d8b7e4ca5bf547f05ded91435c1bae5e7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F5664%2Fantigone173al7.jpg&hash=3270ae2f795d25b6c97ae380942b1eafdbae4703)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F5319%2Fantigone174xm0.jpg&hash=cf54bead7be4da08afe2b6f659a2c0485216a8fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7199%2Fantigone175cs4.jpg&hash=337086e5cb934d3a233d61be91deb3ec704bebf1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F4646%2Fantigone176uf6.jpg&hash=63d66297957579fdf701add39b0762482927f8c7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F1781%2Fantigone177dv8.jpg&hash=4c97e039249ae156d3938f546a0bfd634abff1cc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F3378%2Fantigone178ij9.jpg&hash=13e562aae56dc5f2d392fcd0315d8ef95d384a2e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7443%2Fantigone179pr2.jpg&hash=665336c6b051d585698845a419fdc05b26b3a448)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F3357%2Fantigone181vq7.jpg&hash=df2d2a5be840a1ad5f67424b2a0bfaa335ab1f9e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F8356%2Fantigone182kh3.jpg&hash=8181783a0638abc4bbc5939ea4bfd1c6a2d49107)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7454%2Fantigone183ki3.jpg&hash=b31ac9824b49e7aab74fe7cea1ba732c26b904d7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7981%2Fantigone184nv0.jpg&hash=5f1f63a09c98d49288abe876adcb15ea4a50b18c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F6309%2Fantigone185kk3.jpg&hash=4cfd689c7649f64ce6f920231513270a63be1de8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F4904%2Fantigone186vf8.jpg&hash=c2403c31d9bad88b654914c853213fd3694bb0a2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9902%2Fantigone187tg9.jpg&hash=d75ae3d133c2a6827e49b261cb5e46de8c9b185a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F5029%2Fantigone188pd9.jpg&hash=4f99debc5b69d0444ff2b947505192a6988a5e53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F2751%2Fantigone189dc7.jpg&hash=9c66c248d7bf6937ac9488605d9317b3fa894b5a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7286%2Fantigone190sd9.jpg&hash=65a499c3175ab3896a151d487f9e930dfa6d5c95)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F8981%2Fantigone191no7.jpg&hash=0568de4885ddf0b8af276eac2d30f76f11573572)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F5984%2Fantigone193iw4.jpg&hash=57fa9e9ef90fba8270897f8d2d85ed20de7093b0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9793%2Fantigone194hd3.jpg&hash=bc2b7467f82cbdab2495fd7facf9df90eb204161)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9576%2Fantigone195xx1.jpg&hash=65c1ad6f8a2d4db740eb32d51f75fb1fda94efc7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F3751%2Fantigone196wp4.jpg&hash=d4367a32e84847fc3a479a592f45cd45d32d1578)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F1593%2Fantigone197ox7.jpg&hash=cd37647aa23baecb0fec3eff0d27926acf2f3d76)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F8525%2Fantigone198ho4.jpg&hash=aac70e29ffbb6333bb5fc47dc8473c6ac95d3f5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7411%2Fantigone199ou1.jpg&hash=63bba8e9630b9ca2681074ba8b8aeb6bb44edc94)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F6872%2Fantigone200mg8.jpg&hash=fc1c128830a170fea063897e6bdf844e74de49fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9173%2Fantigone201bt6.jpg&hash=051c73ab5841b27e6b5ed34d375f98e29a15a174)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F144%2Fantigone202pf8.jpg&hash=a6609c571732b7c95f617c0f0423f016736d0255)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F2563%2Fantigone203ci3.jpg&hash=67aca7a9112bcc0e0d8325fd34932c479cc5f967)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F3895%2Fantigone204gp3.jpg&hash=9c4d0894a30c01e7dfd412e9a0c48cbe71232f8c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F3299%2Fantigone205wg1.jpg&hash=f0eccdd7f1b1c236ae8419fe8a477c4138fb3760)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F4107%2Fantigone206as9.jpg&hash=9a7cc89000a48f6027a83535c0fbc95d490459d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7069%2Fantigone207ac1.jpg&hash=39d80eb7dc096f62329a791453bd4097635532c3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F3360%2Fantigone208qz9.jpg&hash=a2f5f086011898d2f2c440cb9d0216d1372674e0)

To the next .
Title: Re: AntigOne
Post by: bat on February 03, 2007, 09:06:52 AM
wonderful update! great pictures!  :thumbsup: &apls :thumbsup:
Title: Re: AntigOne
Post by: dedgren on February 03, 2007, 09:18:33 AM
Whoa, 50 AntigOne pics!

I'll be looking at them over the course of the day (I'll open a window and let them DL while I'm doing stuff this morning) and get back to this comment later.

Thanks so much for posting your great MD at SC4D.


David
Title: Re: AntigOne
Post by: vester on February 03, 2007, 10:20:42 AM
That is some great lots you have made there. :thumbsup:
Title: Re: AntigOne
Post by: kimcar on February 03, 2007, 10:26:10 AM
 &apls Wonderfull , even if i saw those before. Still that i like to see them again . Are you looking for a real mayor job ?  ;D Keep this baby growing .
Title: Re: AntigOne
Post by: Frankie on February 03, 2007, 10:40:50 AM
WOW! Those pics are truely amazing!! and soo many of them too  ;D I will definately be watching this CJ  :)
Title: Re: AntigOne
Post by: Giligone on February 03, 2007, 10:55:46 AM
You'd think by now I'd be a little more used to your style. But no, they still blow me away. Fantastic work Badsim, it's always a pleasure to read your MD! :thumbsup:
Title: Re: AntigOne
Post by: NikNik on February 03, 2007, 11:18:32 AM
were it already 50 pics? I go through them in a haze of absolute drooling. Great stuff.

Is that school (the one with the green roofed gymnastics hall (I guess)) your own work?
If not, where can I find it?
If yes, is there any chance ever that you will release this or one of your other genius stuff here on LEX or on STEX?

I love that river with the church in the middle. Great stuff!!!!

I usually have at least 2 vegetarian days per week days and one day fish as I think the western world eats too much meat. As far as McDonalds go I try to stay way clear of them nowadays (I use to go there at least once a week).

Take care and enjoy the cows.

Nik-Nik
Title: Re: AntigOne
Post by: Air6 on February 03, 2007, 11:56:58 AM
When I see these pictures, I am said that you are an artist. Bravo :thumbsup:
Title: Re: AntigOne
Post by: kwakelaar on February 03, 2007, 01:33:31 PM
Very rarely we are given such a fantastic source of inspiration as in this MD. Like so many who have commented here I am stunned by the amount of detail in your city.
The huge plaza with the fountains is such a beautiful and elegant design, it would be the pride of any city in the real world.
Title: Re: AntigOne
Post by: jen_p on February 03, 2007, 02:20:57 PM
You really have an eye for detail. This is a beautiful city. I await the next installment with bated breath.
Title: Re: AntigOne
Post by: Fledder200 on February 04, 2007, 05:40:35 PM
50....wow......now i can die happy!!!

Q: were do you get those awnings and shop fronts, that u use infront of the "shops", from?
i seached the whole LOT editor...but couldn't find any thing like yours...is it from a costum made prop pack?
Title: Re: AntigOne
Post by: goin2chicago on February 04, 2007, 09:11:14 PM
i just looked through your whole cj and all i could say was oh my god. the amount of time you put into this is so easy t see and the pics are absolutely the best ever. all your lot editing really pays off and if you were able to share those lots with us i would probably die. lol. i am going to be anticipating the next update from you!
Title: Re: AntigOne
Post by: thundercrack83 on February 04, 2007, 09:55:01 PM
Wow, awesome work once again! SO many great shots, I don't know how you do some of the stuff that you do, but it's absolutely magnificent! Keep up the good work!
Title: Re: AntigOne
Post by: CabraBuitre on February 04, 2007, 10:12:51 PM
I said as much in the thread at Simphony... but this has been my favorite update so far.  You get SO many beautiful pictues.  And that's not to say, by any stretch of the imagination, that the other updates lacked beauty... they've all been beautiful, but these seem so realistic, so much like photographs...

Just amazing!
Title: Re: AntigOne
Post by: Badsim on February 05, 2007, 03:29:42 AM
A few replies ...

Nik-Nik It's Somy's school ( from a few years ago , now ...) here asociated with Porkie's ArtDeco school , more details about this association in thread "LotEditor Projects" , I've intended to upload this , but actually the list of dependencies is really too impressive ...

Fledder200 , the Maxis front shop props are listed as "CSF ......" , you can also use a set from Deadwoods : DEDWD Small Shop Prop Pack (these are more generic but better looking at night) and a set of canopies from Dolphin66 (I think in a BSC Mega Props Pack ).And please , stay alive ... :P

goin2chicago I can't upload my 2 Go of plugins ,(if it were possible , I would do ! ) but a first Lot is available , link in the thread "LotEditor Projects" (Don't wait for them on the LEX or STEX) : Osturland GreatHall V2 by Yoder7652 ...

Kimcar LOL , if I were a real mayor , I would be lynched since a long  $%Grinno$%...AntiGone is a city of billionaires .

Go back to "work" , see you soon ...
Title: Re: AntigOne
Post by: Kokopelli on February 05, 2007, 11:34:26 AM
Very nice. I like your city
Title: Re: AntigOne
Post by: your_adress_here on February 06, 2007, 05:20:02 AM
Ta ville a tellement de charme! J'aime la facon tout est connecté; il n'y a rien qui n'est pas, d'une facon ou d'une autre, connecté au reste de la ville. Et le détail! On dirait que chaque fois je regarde ta ville, j'y découvre quelque chose de nouveau. Je dois dire que tu est un jouer de Simcity exemplaire!
Title: Re: AntigOne
Post by: keithsed on February 06, 2007, 03:04:48 PM
All of your streets, plazas, buildings, art pieces, canals all seem to fit together so logically and seamlessly.  I don't think we devotees realize how much time and care it took to make them look so realistic. 

All I can say is you have the TALENT!!

Great work.

Keith
Title: Re: AntigOne
Post by: Adriano57 on February 06, 2007, 03:48:31 PM
Antigone est vraiment une ville sensationnelle ! Tu es vraiment un très grand paysagiste urbain !

In other words I ADORE your city. Fantastic work Badsim !  &apls
Title: Re: AntigOne
Post by: Fred_Ginger on February 06, 2007, 04:15:49 PM
No offense Badsim but you are really, really bad for my ego!  I look at your city and then look at my poor pathetic attempts, it's just sad, that's all, just sad.... :-[  Now that is off my chest ::), I really like how you used the 'book' library, that is getting to be one of my most favorite buildings, especially at night when it's lit up!  and the way you used the canals, I wish I had words to express how awesome this MD is! &dance &dance &dance
Title: Re: AntigOne
Post by: thundercrack83 on February 06, 2007, 10:23:17 PM
QuoteNo offense Badsim but you are really, really bad for my ego!  I look at your city and then look at my poor pathetic attempts, it's just sad, that's all, just sad....

I have to agree! With your outstanding work, you've motivated me and crushed my dreams simultaneously! Keep it up!
Title: Re: AntigOne
Post by: Cali on February 06, 2007, 11:08:37 PM
awe-inspiring work ...one of the best md's i've seen. keep it up! :thumbsup:
Title: Re: AntigOne
Post by: Badsim on February 07, 2007, 02:47:38 AM
Fred_Ginger & thundercrack83 : I don't know if I could give some good advices ... be patient , have a deep consideration about that you want , assess your interest for SC4 and if you know It's the "game of your life" , take the LotEditor way ! I must admit it takes a lot of time , actually I can spend 10/12 hours a day on LE ... well , I know I'm a lucky guy : I'm working in tourism from April to October , 7 days a week ( even if it's forbidden in France !) so during these months I will have no time for SC4 ... I must also tell here that my friends & family find me totally crazy ! It's an addiction ; here my definition of an addiction : an improbable way found to accept a little more to live in an unacceptable world . No less , no more .

It's not a real update , this part of AntiGone is one of the most ancient . Each time I saw it , I thought something was wrong ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F5363%2Fantigone209js5.jpg&hash=cdc9add3a6f1649a87d4e5bd47f1c33d352c4479)

Obviously this building is out of place ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F6002%2Fantigone210tj4.jpg&hash=f73a390aab7b46968fd76fcf554ed634de398b39)

... and for these , my style have changed , so ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F7383%2Fantigone211gn2.jpg&hash=ebf17c282c6588ec695a1d325327460dc8791138)

I have tried the new version of Maddison Gallery by Deadwoods , now named Jordan Gallery , but finally I prefer the first version even If it's not perfectly textured , the other one is too straight .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F3815%2Fantigone212ag5.jpg&hash=f47f954184d42006873546360fd0c2af7057504a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F8035%2Fantigone213dq5.jpg&hash=704dbba795a660a302642f5b8cb78706b2b8b4e9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F6867%2Fantigone214xv1.jpg&hash=68350422b6cc3ac6e8fc6272c13c761927ac6a35)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F374%2Fantigone215lm0.jpg&hash=3a741ba5467bf2c8c1cac49d95f86ea08e4db005)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F7770%2Fantigone216sj8.jpg&hash=e21c4609a0a48d3270d8874e93fb099603f474a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F2306%2Fantigone217vl9.jpg&hash=4077ae6e8ae124e462956d1659e5857f9722dff3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F7443%2Fantigone218ds7.jpg&hash=cb707ae66c55c7af4b6ba64fa7e723167c16dbe7)

Peace of  earth ... an utopia , but what else as  headlamp for humanity , Mars ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F7832%2Fantigone219sj8.jpg&hash=2dccae2d3184b753e3fce12184922d9f13788b2f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F6599%2Fantigone220mn6.jpg&hash=d614bf5858778ceeb9476dfb18a352d5e0c64814)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F9912%2Fantigone221it9.jpg&hash=f4014ec92bb4c89c69070f396847c752b42b95cd)

Now , I wonder about "Charles Darwin's Park "... New BSC's grassy textures , new trees from jeronij since I've made it .... hmm...  %wrd
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F9269%2Fantigone222lg5.jpg&hash=d8edcb90d6cc685d22094efbb756b4c843eaa00a)

your_adress_here , thank you for your effort to speak french , myself I'm glad this game is an occasion to improve my english vocabulary . ;)

To the next .

Title: Re: AntigOne
Post by: bat on February 07, 2007, 05:55:41 AM
The new version of Maddison Gallery looks excellent! :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Giligone on February 07, 2007, 06:34:17 AM
Splendid! That last overview pic is really nice. Even though you've used many non-parisian buildings you've still acheived a very parisian atmosphere of your city. Just excellent work. That park is wonderfully done. I don't think you need to remake charles darwin park though, hehe.
Title: Re: AntigOne
Post by: CabraBuitre on February 07, 2007, 06:39:57 AM
I'm intrigued to see what you've got planned for Darwin Park!

Keep up the great work!
Title: Re: AntigOne
Post by: dedgren on February 07, 2007, 01:36:54 PM
Badsim-  I have to tell you that I am still looking at the "50+" pics (which I finally DL'd- I didn't want folks to think I was living in your MD) and now you come along and give us an insight into the revitalization of ancient AntigOne.  Your insight into the cityscape is incredible- it's ultra clean without being sterile, and has just enough of a touch of whimsy to keep the eye way wide open for those little "extras" you so masterfully add.

I haven't forgotten about your post as to rural roads, lots and sidewalks [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=141.0).  Thanks so much for the input, and we'll be taking the topic further over the coming weekend.


David
Title: Re: AntigOne
Post by: goin2chicago on February 07, 2007, 01:43:52 PM
i just can't get enough of your pictures. can't wait for more!

welcome to page 7!!!
Title: Re: AntigOne
Post by: kimcar on February 07, 2007, 03:30:51 PM
 :thumbsup: Great move you have done to replace the tower with the smaller building. as for the rest simply perfect my friend.  &apls
Title: Re: AntigOne
Post by: Cali on February 07, 2007, 05:37:45 PM
love that clock ;D
Title: Re: AntigOne
Post by: thundercrack83 on February 07, 2007, 09:12:58 PM
First, let me thank you for the advice. Also, I agree with your definition of the game as an "addiction." And let me say that even the parts of AntigOne where you've "found something wrong" look great, too! I can't wait to see what you do with now!
Title: Re: AntigOne
Post by: Badsim on February 08, 2007, 04:16:40 AM
Well , don't wait for something spectacular about the park ... it's just a restoration , a question of details , but isn't all this city a question of details ? The park is an association of 6 Lots , almost all trees are ploped after the Lots ... I've already begun to change grass textures (it was too generic) with a new BSC's one with yellow points like Dandelion at spring ...cool .
You can see the difference on this picture .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F9343%2Fantigone223wz9.jpg&hash=64865ad414b819fb1d70f025b2af2cd9848824e3)

Also , I have to change these old car clusters on the different parkings , and make them connected to avenues ...
Before....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F4893%2Fantigone224op2.jpg&hash=e8c65bf413a4bb953ecd1248631aeaf8e1ba22cb)

... & after .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F4459%2Fantigone225gg8.jpg&hash=1b424e8fbf4c6d6af4c9aaaaa02d138cf634021f)

See you later for the result ... now a small tutorial about a Lot I've just made against "Dead cities syndrome" ...another point about this is that I've always found the game unrealistic about traffic ( all big cities have traffic congestions !!! ... and with SC4 you must avoid them ...) . AntiGone have a stong busses & metro network but I want to see more cars .
So , a solution for all ...

First you need to download "Euro traffic generator" from mikeseith (Simtropolis) , there're several Lots , all awful and needing to be ploped on side ...
1- Launch LotEditor , find the following Lot
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F3225%2Fcapture01qq2.jpg&hash=ad94fb729676dc68c3bc7f1e6d4f3e6d25113d93)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F4118%2Fcapture02on6.jpg&hash=291b5a2ca4922892c6f640cae7013e7773368c30)

2- Delete all props , base texture & overlays ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F4337%2Fcapture03yk9.jpg&hash=da5ac1b6ebfe7c6c06dad3bdab419b5bc4c05852)

3- Enlarge the Lot to 1x2 , add your own base texture & overlays according to your avenues ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F7995%2Fcapture04bt4.jpg&hash=7650038b9c91b90ea2516913d8d08597e0064a97)

4- "Save as" ... another name .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F3412%2Fcapture05tl4.jpg&hash=77f6249b64115c1fbf8d4a425e8e0ce6fa4dfa5d)

5- Leave LotEditor to open SC4Tool
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F4340%2Fcapture06ki2.jpg&hash=6a5651b1cabb5d4860f4222175a78c98ddd36a2c)

6- After have found your Lot ,follow these steps : 1- select avenue icon , 2- select right orientation , 3- Add transit by clicking on the right of your moose on one tile of the lot , 4- Just save ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F4663%2Fcapture07eb2.jpg&hash=bcd10de98f165d3fbcff9a7e0ff91a4e02b294e1)

Now the result : a Lot (you'll find it in your parks menu )as useful than invisible ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F3166%2Fantigone226bm6.jpg&hash=b85ad6d5c98b7b7502e490d53d8ce0a971995e55)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F3862%2Fantigone227qw3.jpg&hash=1a3775450fecc81192ab73ee12c3489d7c807d36)

There's a stronger traffic Lot , but I don't advice you to use it : same cars are too many repeated ...it's less realistic .

Hope to be clear & useful ... ;D
Title: Re: AntigOne
Post by: your_adress_here on February 08, 2007, 05:04:53 AM
Quoteyour_adress_here , thank you for your effort to speak french , myself I'm glad this game is an occasion to improve my english vocabulary . Wink

Mais je suis francais. Le seul problème, c'est que j'ai un clavier angalais, donc je ne peux pas faire tous les accents.  &ops J'habite le Québec.
Title: Re: AntigOne
Post by: bat on February 08, 2007, 08:09:28 AM
Fantastic "tutorial" and great pictures! :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on February 08, 2007, 09:14:02 PM
That's a great tutorial! I find those type of taks somewhat intimdiating, but you've made it look very easy. You should consider having them post it in the tutorial section, if it hasn't been already. Anyway, great job! I'll be back for the next update!
Title: Re: AntigOne
Post by: Yoder7652 on February 08, 2007, 09:22:27 PM
nice little tutorial...I like the new texture for your parks...the entrance to the parking lot for the park is amazing...I love the statues at the entrance.
Title: Re: AntigOne
Post by: meinhosen on February 08, 2007, 09:54:01 PM
Great tutorial.  I played around with Mikeseith's lots a little bit... don't you have to have one of his props on there to generate the traffic?  I'm going to have to look in to that and see if it works.  Thanks!

Title: Re: AntigOne
Post by: goin2chicago on February 08, 2007, 11:09:38 PM
nice job. after seeing that little totourial i feel like i could use the lot editor. maybe some day i'll fire it up and give it a go. can't wait for the next update!
Title: Re: AntigOne
Post by: NikNik on February 09, 2007, 12:21:19 AM
Great tutorial.

I love by the way the side walk with all those different modern art sculptures!

Nik-Nik
Title: Re: AntigOne
Post by: sam on February 09, 2007, 03:11:12 AM
Nice tutorial - thanks  :thumbsup:

Btw I love the parks you have along the canal in the tutorial pictures.
Title: Re: AntigOne
Post by: Badsim on February 09, 2007, 05:20:22 AM
Quote from: meinhosen on February 08, 2007, 09:54:01 PM
Great tutorial.  I played around with Mikeseith's lots a little bit... don't you have to have one of his props on there to generate the traffic?  I'm going to have to look in to that and see if it works.  Thanks!



Well , I must admit it's a mystery even for me ... Some time ago I tried to make a Lot with this strange prop found under flowers & named "euro shrub lua toned down" , I was thinking It was the car generator , but the lot didn't work ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FEuroTraffic.jpg&hash=7de32549303591c79e1d4e467a144981267e8b1b)

Finally I tried to modify the existing Lot and without any props , It works ! More strange , the building is the default Pz1x1 Plaza ... #?¿?¿?$
Title: Re: AntigOne
Post by: rw0381c on February 09, 2007, 08:08:47 AM
 :o

Absolutely insane, I hadn't had time to check this out in a week. It took an hour to download all those pictures, but it was time well spent! A-M-A-Z-I-N-G!!!!

R
Title: Re: AntigOne
Post by: Adriano57 on February 09, 2007, 09:30:42 AM
I did not find. Did you ask mikeseith, the creator of Euro Traffic?
Title: Re: AntigOne
Post by: meinhosen on February 09, 2007, 01:18:19 PM
Quote from: Badsim
Well , I must admit it's a mystery even for me ... Some time ago I tried to make a Lot with this strange prop found under flowers & named "euro shrub lua toned down" , I was thinking It was the car generator , but the lot didn't work ..
Finally I tried to modify the existing Lot and without any props , It works ! More strange , the building is the default Pz1x1 Plaza ... #?¿?¿?$

That's so odd.  I can't get the lots to generate traffic without the "Euro Shrub...etc" actually on the lot.  That's so odd.  &mmm  Oh well, at least it works for both of us.  :)
Title: Re: AntigOne
Post by: Antoine on February 10, 2007, 07:07:35 AM
Big work for your city with the LE !

It's fabulous  &apls
Title: Re: AntigOne
Post by: fantnet on February 12, 2007, 07:06:04 AM
Where can I find this building?
Title: Re: AntigOne
Post by: rooker1 on February 13, 2007, 01:23:29 PM
This is the best hour or so I have ever spent looking at a city journal of any kind.  I think this might be the best work I have ever seen.  There is so much detail and ever thing looks perfectly potioned.  Incredible job.  I wish my work looked only half as good as yours!!
Title: Re: AntigOne
Post by: Badsim on February 14, 2007, 02:43:22 AM
Hi SC4Devoted(s)...

Thank you rooker1 for your nice comment .

fantnet This a MAXIS' building (R$$ )...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4277%2Fatoniumdc4.jpg&hash=04eba2f55f6b41f87e76de10f1f4d6fce04cb6c7)

The update of Darwin's park is achieved . Finally more changes than I thought . New grass texture , new cars , new trees , the concert area has been reduced (The Kills are in the park tonight ! )and I have integrated the Palacio Cristalino (ripptide) . The Atonium of Brussels is now the Science Museum of AntiGone , the old observatory has became a Space Museum .Simgoober's SwimCenter was already integrated with an entrance in the park .
As always , a lot of pictures .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F939%2Fantigone228bp4.jpg&hash=3a31fd18251fa583b618d80bb09c0820efebaaff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F407%2Fantigone229ia9.jpg&hash=012dc6d13d897878bea6e53aa515556c5d545ae0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F1056%2Fantigone230rz3.jpg&hash=619926ea6cbdfc804980391685a1c16f756afef9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9844%2Fantigone231un2.jpg&hash=32d19223a810617c871ea6267c27454d7fe92662)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9168%2Fantigone232bh7.jpg&hash=79b5bdf3669cff16d1d8ac3177dfb3948357a842)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7831%2Fantigone233zp8.jpg&hash=9be8e972a5c7813c76869b5a1d8c003d134abd74)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7573%2Fantigone234fa1.jpg&hash=ea87196587e98ab0459d60eea6a998ccaed069e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2614%2Fantigone235vu5.jpg&hash=cb48272b2b4ba20ca044ce5f840b77195b01aeaa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2262%2Fantigone236hm0.jpg&hash=fe55e2373d085057e2ee61103d9b72a291678c64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9818%2Fantigone237bt6.jpg&hash=4e11e27d37c0c21de900188898cada06b2f054b8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F193%2Fantigone238ac9.jpg&hash=76cefbf2e9b972018ca31a8ddfb3e0e6f02599eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9643%2Fantigone239pa8.jpg&hash=bcd5fdf015e4b12a82da53e730360aeec4674581)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9922%2Fantigone240qg0.jpg&hash=54fe5c8558b2fb24b238f823c8b41910b74905c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7312%2Fantigone241sp3.jpg&hash=d3f06d5c1766f1caa3a52d3de8a77a481ec4e085)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F3554%2Fantigone242ym3.jpg&hash=14485569e25b477f2630916267f13db69803c430)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F1506%2Fantigone243ai4.jpg&hash=a455cadffe224ff7758b5d8a5d7a68a3d993d911)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4976%2Fantigone244wn4.jpg&hash=df898bb610b88782ed65ffe1ebfd89800ce01da7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7127%2Fantigone245yo6.jpg&hash=b48748a7a460c9162364a239648acb7707ee0b81)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F3742%2Fantigone246ee0.jpg&hash=a9cc1906cafaad63ccff210d20491391742a4a4b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8591%2Fantigone247mo8.jpg&hash=c74e920237427e42bb8c0107bdb1fe21e2a65657)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F3654%2Fantigone248oa3.jpg&hash=84b2bcbff396c670acfc95bab7cb1fa4724fb6da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2702%2Fantigone249ft1.jpg&hash=fa12dba173ec2d8aec169070ead54f6fee6cb0a0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4755%2Fantigone250vn9.jpg&hash=9170ceeb68aee58ea84b9a3b379ddfbcfad6dc8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4861%2Fantigone251bq5.jpg&hash=679861b87847aca9e3fd3a4cfd1e44c8df05c3c0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8366%2Fantigone252dt2.jpg&hash=33201f617bc1753b0546d052a7c75a78b08fa229)

" Your love is a .... DESERTER !"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F5369%2Fantigone253za9.jpg&hash=952f9e9920018046fa1d656ebff8dfec53a24357)

February is the month of restorations . Here a few Lots restored : EMI Records (bandito) , National Swimming Centre (jtportland) now with an Olympic sign found on a German site , Swiss Re HQ Caliban , Shirokiyo CS$$$ (ATPX) .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4607%2Fantigone254xc1.jpg&hash=07dacd650ed528a2bdb620aacb3628f09b0def1e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8506%2Fantigone255qf8.jpg&hash=7a622bd6ec5e5d526c836c8e8120c57f0e256484)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4636%2Fantigone256ck2.jpg&hash=aff69da099ece88f4750d59b07a5be4f6a21507b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2825%2Fantigone257oh3.jpg&hash=8dedf89a100243a1dfc11626b4d5c6353345f583)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F6733%2Fantigone258kv0.jpg&hash=cee7adcc1e7c8d7e8e54daa1bbf99824666cbe03)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F1097%2Fantigone259iw4.jpg&hash=d31ecdf4db1437dee79588d7e03f4ca8dee1e5f9)

The update of the ancient AntiGone isn't achieved , as it's a bit tiresome , I think that from now I'll alternate these restorations with real updates .
Thanks to be there .
Title: Re: AntigOne
Post by: Antoine on February 14, 2007, 03:41:23 AM
Nice park  &apls it look so realist !!!
Title: Re: AntigOne
Post by: meinhosen on February 14, 2007, 04:13:24 AM
Badsim - in those first two screenshots, is that a Borg Cube I spy in the upper middle of the pic?

Great work on the park... I have to go clean off my jaw (since it dropped off and rolled under my desk).

Keep up the great work!   &apls
Title: Re: AntigOne
Post by: Air6 on February 14, 2007, 04:51:00 AM
Your park is amazing ! Great pictures...

You have a lot of imagination to create all these lots  :thumbsup:
Title: Re: AntigOne
Post by: vester on February 14, 2007, 05:03:28 AM
Wow. Your city is just amazing. Wonderful ....  :thumbsup:
Title: Re: AntigOne
Post by: Fledder200 on February 14, 2007, 05:06:48 AM
omg!!...OMG!! you are realy realy realy realy my hero!
i just love everything!! OMG...man..wow
i love the park and the concert and everything!!
great job!!!  &apls :thumbsup:
Title: Re: AntigOne
Post by: Giligone on February 14, 2007, 06:28:49 AM
Quote from: meinhosen on February 14, 2007, 04:13:24 AM
is that a Borg Cube I spy in the upper middle of the pic?

Haha, thats what I thought when i saw it too! I think it is one! ()borg()

And wow, once again. Badsim, fantastic work. That park is incredible. There's one tiny little thing that I noticed that could be improved. In your concert area, there is a metal support column for the stage lighting that is right in the middle of the stage. Seems like a bad spot for a big pole! haha.

As always, looking forward to more!
Title: Re: AntigOne
Post by: rooker1 on February 14, 2007, 07:02:50 AM
Another super amazing update.  The amount of detail is in a entire different universe compared to all the other DM's I have seen. 
I hope one day you may be able to release some of your lots.  There seem to me to be very useful and very unique.  The parking lots along the avenue would be a perect start.  I am sure everyone will agree and appreciate the contribution.  I understand the amount of dependencies maybe alot, but if everyone else is like me, than we probable have them all.  I think I may have to spend some more time in LE as you have proven it is an incredible tool.
I will be back for sure to see what is next!!
Title: Re: AntigOne
Post by: bat on February 14, 2007, 10:41:43 AM
Like always a wonderful update! Very realistic park! :thumbsup:
Title: Re: AntigOne
Post by: kimcar on February 14, 2007, 02:06:17 PM
 &apls Wonderfull as always . Really well done . We feel the life in this CJ like anyone else. Keep going.  :thumbsup:
Title: Re: AntigOne
Post by: Cali on February 14, 2007, 08:16:06 PM
absolutely amazing. thank you for sharing :thumbsup:
Title: Re: AntigOne
Post by: mattb325 on February 14, 2007, 08:22:02 PM
You've truly an eye for grandeur badsim, thank you for sharing your inspiring creations and game play :)!
Title: Re: AntigOne
Post by: greenbelt on February 14, 2007, 08:28:11 PM
 &apls   &apls   &apls
WOW.  I especially like the lot that looks like the picture at the top of this page.  (i.e.  tinker toy sculpture)  Where did you get this?  Thnx.

another question I notices a weeping fir tree.  (10th picture down)  Where did you get this?  Thnx.
Title: Re: AntigOne
Post by: thundercrack83 on February 14, 2007, 11:58:00 PM
Once again, fantastic work. Absolutely fantastic. I look at your pictures and I am completely capitivated, not only at the skill with which you've made the lots, etc., but also the creativity you use to place everything within the city. It truly is a work of art.
Title: Re: AntigOne
Post by: Yoder7652 on February 15, 2007, 05:56:16 AM
wow, now that is what I call a good looking park....your attention to detail never ceases to amaze me.
Title: Re: AntigOne
Post by: Badsim on February 15, 2007, 06:45:37 AM
Well , I'm glad you like the park : I was inspired  by Parc de la Tête d'Or in Lyon (Second town of France and where my brother is living )

So you have noticed the presence of  a BORG Entertainment by Andreas Roth .I think architectural controversies in Simworld are a good thing : they exist in any city ... some of my Sims have signed petitions against it ;D

greenbelt : It's the Atomium by mordor_moose (Simto .) ; the weeping fir  is in BSC Prop Pack Jeronij Vol 02 Trees ( here ) .

To the next . ;)
Title: Re: AntigOne
Post by: goin2chicago on February 15, 2007, 07:13:24 AM
it's awesome how you showcase such a small area and make it look so awesome. usually i'm not into those big artistic sculpures but you make them fit.
Title: Re: AntigOne
Post by: tcx on February 15, 2007, 09:01:35 AM
 &apls &apls &apls &apls &apls &apls &apls &apls

THIS IS GREAT!

Amazing pics and great CJ!
Title: Re: AntigOne
Post by: kwakelaar on February 15, 2007, 03:43:12 PM
Again a level of detail I think I have never seen before, I have truely enjoyed your update.
Title: Re: AntigOne
Post by: Flipside on February 15, 2007, 06:16:38 PM
Wow, you do very nice metropolitan parks. You have a beautiful city indeed.  :o ;D
Title: Re: AntigOne
Post by: emilin on February 16, 2007, 12:03:16 AM
OMG! I just noticed that you actually used the BORG building (just north of the park) and it FITS. &apls

I saw that BAT on STEX and I always wondered if there would ever be a reasonable use for it. You just showed that ANYTHING can look realistic if used in the right setting.
Title: Re: AntigOne
Post by: NikNik on February 16, 2007, 02:15:03 AM
Quote from: Badsim on February 15, 2007, 06:45:37 AM
So you have noticed the presence of  a BORG Entertainment by Andreas Roth .I think architectural controversies in Simworld are a good thing : they exist in any city ... some of my Sims have signed petitions against it ;D

LOL. Isn't it great to ba a enlightened dictator.

Great update as usual.

Nik-Nik
Title: Re: AntigOne
Post by: pvarcoe on February 16, 2007, 08:17:14 AM
WOW, what an update.
The park is unbelievably good.
Everytime I come here, your work just blows me away.
Wonderful stuff Badsim!
Title: Re: AntigOne
Post by: petercintn on February 16, 2007, 06:19:16 PM
I can't believe I'm just seeing this for the first time.  How did I miss it?  Uuugg...

WOW!
Title: Re: AntigOne
Post by: Rayden on February 17, 2007, 02:50:49 AM
Well, I have no words to describe what I just saw. The ammount of detail it's so high, that I don't know where to start from. It's great to see so much imagination in a single update and there is so many things I would like to ask, but that would take forever so I go and watch it again ;D
Looking forward to see another one like this. :thumbsup:
Title: Re: AntigOne
Post by: jeronij on February 17, 2007, 05:14:57 AM
I just cant stop enjoying your city  &apls
It is really inspiring  :thumbsup:
Title: Re: AntigOne
Post by: dedgren on February 18, 2007, 12:24:30 AM
Matt (mattb325) said

QuoteYou've truly an eye for grandeur badsim

And you've got a wicked gift for understatement, Matt.  This guy is the wouanagaine [linkie] (http://sc4devotion.com/forums/index.php?topic=238.0) of custom content cities.

...We. Are. Not. Worthy!!!

Heh, Badsim, you're... well, bad.  Bad.  And that's good!


David
Title: Re: AntigOne
Post by: football_fever on February 18, 2007, 02:19:46 AM
I just read it all and I think my head is going to explode from the beauty.  I hate asking where buildings are from, so I won't.  It's time for me to do some surfing for buildings.  I love the city, and I can't wait for more
Title: Re: AntigOne
Post by: sebes on February 23, 2007, 02:32:08 PM
That park man.... is absolutely awesome.

And what function does the borg cube have in Antigone... assimilation center to share your skills ??? In that case I wanna be assimilated too !!!
Title: Re: AntigOne
Post by: bribri on February 23, 2007, 05:42:48 PM
 &apls

wow. wow. wow. This is one of the most amazing layouts I have ever seen. GREAT JOB! I can't wait to see more.
Title: Re: AntigOne
Post by: Adriano57 on February 23, 2007, 06:28:35 PM
Great update as usual Badsim ! At the top of your art !  &apls
Title: Re: AntigOne
Post by: sc4portugal on February 24, 2007, 09:19:54 AM
 &apls  great work
Title: Re: AntigOne
Post by: crushedcar on February 25, 2007, 07:15:59 PM
This is just unbelievably good. Those last pictures are great. *searches for smiley with broken jaw*
Title: Re: AntigOne
Post by: Badsim on February 26, 2007, 06:17:33 AM
Listening Sparklehorse : "It's a wonderful life" album ...

Hi everybody ,

I'm back after 2 weeks of work : a lot of time wasted trying to find a new map ...Since I became a SC4Devotion member , I'm impressed by the work on regions and landscapes from some of you ( jeronij , aleking , pvarcoe , dedgren ....) . It wasn't my preoccupation untill now ...
Well , this time is over .

But ... I've spent hours to render maps which finally I didn't like .Too big , not enough flat terrains , too much mountains, not enough ocean ...finally I decided to keep mine (made by hand more than 2 years ago ) with only 3x3 large city tiles . I've just improved it with the Olympic Tree Controler (which was rather complicated to install ...) . However ,  I haven't used the terrain textures , I really prefer the original ones .
So my crappy VirtualEden before ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F8342%2Fvirtualedenregion01ve5.jpg&hash=7b2cc5abd0643b7b98ccad09ee8b1bc3b61aeef5)

... and now .Not perfect but really better .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F6594%2Fvirtualedenregion02cf4.jpg&hash=7b28c9411e9f4644b640b55ed0d78988220ea581)

The 2 city tiles where I'm really controling everything : AntiGone "Downtown" and AntiGone " Seaports & industries"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F8643%2Fvirtualedenregion03qn8.jpg&hash=0d3e54cc873935080fd385b2d4a4eeed84e4db05)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F7328%2Fvirtualedenregion04se7.jpg&hash=acfc4c39d9360c9fe0c111b05789cb3da9bbd0a4)

Some details of my new landscapes ... just a VirtualEden .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F5570%2Fvirtualedenregion05hk6.jpg&hash=251ccbad2e4f70df2c0a367b2e6df163bc50bd64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F569%2Fvirtualedenregion06ot5.jpg&hash=72f2041682b5ec53e2cb2cb0ca91bab0d904fe60)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F7929%2Fvirtualedenregion07bb8.jpg&hash=6547e2153e3dfa644dff6669f6fa80af05299d2d)

Just a VirtualEden for cows too .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F8910%2Fvirtualedenregion08hp8.jpg&hash=fb310037c1855fa795055d1ae5a06695c2e42558)

I've also changed my water texture ( now "Brigantine" from pegasus ) . The transition Oppie's canal / Ocean ...  the best I can do .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F2010%2Fvirtualedenregion09vr5.jpg&hash=2056cabb69bcab9255527c661a2a44f76009d9b7)

Go back to downtown update :four new growable residential blocks & a japanese embassy .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F3476%2Fantigone260gg0.jpg&hash=d4a2e5b93067cdac1de3279608c8eb3c1de047e4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F7492%2Fantigone261vg0.jpg&hash=3dd99a90d1197e52018caf76848ffc24c57c98d5)

The rise of a new version of Eastside Plaza (Ill Tonkkso ) ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F4053%2Fantigone263ix9.jpg&hash=2c876967b0d34d6b5f7af20efb70878c629c5980)

... and a new version of Quartier Alex ( BarbyW ) . Special thanks to her : she made for me a prop pack with all Porkissimo's Bats as props .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F4794%2Fantigone264jh3.jpg&hash=50abcb217192b00f123fadad04f46bbf5015bf22)

OK , that's done .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F2542%2Fantigone265jd7.jpg&hash=55b1c8f3eed6358dba559ac0eb8fbbfa01f09f93)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F8826%2Fantigone266ge0.jpg&hash=2a2e42fd16e84c87b7c91972da1672c2b1ba793d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F5126%2Fantigone267sn1.jpg&hash=6c0f2fa76ac4d314282852a08318d65cb13f0cbb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F6945%2Fantigone268kb6.jpg&hash=0248fcb3a0a484bae7932328826704b200891310)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F6453%2Fantigone269vy2.jpg&hash=cd44712d5b324a46115b1aabea3c1a977647abee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F9114%2Fantigone270hp6.jpg&hash=9260d661e70d0102b92c7d2e0c987ceb4d22c219)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F4149%2Fantigone271ot4.jpg&hash=1265f3b6f8f7d8b6cd2f84fac4be14012f31c55a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F6606%2Fantigone272dh7.jpg&hash=6c59495bb298e0f0d816d895916d0b54710fdbec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F6559%2Fantigone273zo2.jpg&hash=3b74ff652ac72acb96633aa2f50adc17151a4b64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F8658%2Fantigone274dp9.jpg&hash=94820b669acf84852020c12b0b3f9fd180962da2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F8462%2Fantigone275sm1.jpg&hash=5e429846b2444fb75c18aa77260c4cac7f9dd950)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F4673%2Fantigone276eh3.jpg&hash=f273c197dc6c46215a86e2edbb2039bc4051ea55)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F3548%2Fantigone277tw6.jpg&hash=cad8ccfb53a7b2cf4233c2b6d88476b10114fd39)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F1493%2Fantigone278ru9.jpg&hash=09b8f59caf7a751bce72f4ea6b98d935d861e51e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F5770%2Fantigone279vq3.jpg&hash=7b147b992766a043cb4db924bfed7e719d9a6ebd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F5766%2Fantigone280xf0.jpg&hash=c0ab361c551dbe41c801c5b93711d0db44470871)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F5350%2Fantigone281uq8.jpg&hash=f68993d311715ed04b97fccfb53ac2a04b471167)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F5100%2Fantigone282cr5.jpg&hash=9b1680397f0c991f795e1754d4a6143bf1b9cc85)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F9973%2Fantigone283rs8.jpg&hash=817363ef8dd93f43b6167de2178647fa22066091)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F4278%2Fantigone284ks2.jpg&hash=2ffd5ca0b60bdffe7b2e2e32d20941ac5237b421)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F8476%2Fantigone285bf6.jpg&hash=42b677faf90b6aaff89f22514e0ff3d7edac2f4a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F3572%2Fantigone286hy9.jpg&hash=eb844ab68b33a53ee534e606b13e84d6ef66f867)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F1149%2Fantigone287vy7.jpg&hash=1b3671204e044d93732a5eb971fca914b8686e48)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F5552%2Fantigone288nw7.jpg&hash=07f8bc76062ad90f3d2f5e34513c949fa53cef09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F2452%2Fantigone289qr6.jpg&hash=30f1cce46742debbafbbe3cad5428c46ffbdf074)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F2285%2Fantigone290tv0.jpg&hash=63b98ac2d0b4aeae536930761a20536711667245)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F4278%2Fantigone291fv6.jpg&hash=6ab15f985aead97535ffd7f154dca4c9ab5a96ec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F1006%2Fantigone292hg7.jpg&hash=728b50d8fec96a58c695b1b8ed32f516871c871a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F6840%2Fantigone294wa1.jpg&hash=3f555c082d8440ab5e66a73e14e77715ab826164)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F9403%2Fantigone295qj1.jpg&hash=33d554e9d1d45b0e725698d871e6e20f5903ec72)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F7171%2Fantigone296sr9.jpg&hash=05a35b57ac757b30fbda53a0267bbdb7db90d42e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F4727%2Fantigone297qm6.jpg&hash=5fb4983f4a1dfa42cc6f97c91ba15b0234450cfd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F6573%2Fantigone298ot4.jpg&hash=0151b0679d7dba4ba3f847e2c93eeabacf18db3a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F2591%2Fantigone299mr9.jpg&hash=f495c28db69c463a60a0fca7a695105e9c65bf8e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F7606%2Fantigone300lh4.jpg&hash=90dab2bd3f3a0967375a7d85c5a0f991bfb6e52c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F148%2Fantigone301sl5.jpg&hash=0dd9fd7f2ac436a6828bf86eca5ec9d2548ae536)

To the next . ;)
Title: Re: AntigOne
Post by: Rayden on February 26, 2007, 06:44:45 AM
Wow, looks like my wishes were granted. Another amazing update. I had to go back several times and see it all again. Those Porkissimo's bats as props, did you use them to make those lots growing like that? Anyway, they look great &apls
Title: Re: AntigOne
Post by: kimcar on February 26, 2007, 06:48:48 AM
 &apls Another great update you have done . I really like how you have incorporate the Eastside Plaza with the other building. As for thr terraforming , your not bad at all you know  ;D And it's a good idea to put the new water texture . A very good choice . Keep going my friend. :thumbsup:
Title: Re: AntigOne
Post by: Fledder200 on February 26, 2007, 07:20:07 AM
omg.......just amazing  &apls
i realy realy love it
Title: Re: AntigOne
Post by: bat on February 26, 2007, 07:33:34 AM
Wonderful region overview! and fantastic pictures / update! :thumbsup:
Title: Re: AntigOne
Post by: NikNik on February 26, 2007, 07:46:46 AM
wow that's an huge update Badsim!!

I like what you did with the region. Some of those shots are almost real!
Those ploppable cows where did you get them?

Very good how you made the sea shore lay out. The quay is very deep and looks very good.
Intersting architecture in the Eastside. Wonder what the sims said of such a big high rise in the historical block. Must have seen a lot of protests around. But it worked out very fine!
Your version of Quartier Alex is 4x8 big. Huge but it looks perfect there.
I like what you did with the road side. That parking in front of the hotel and in front of the trees is .... jaw dropping realistic. It's like being in a RL town!

What i also like is the side of the canel (pic 24 I believe) the one with the little barge.I like that street side again with those blue slightly curved fences at the car park and with the light green glass container in the corner (it is a glass container isn't it?).

The close ups are a bit too close up this makes the pics very coarse and the magic puffs away.
Nice nite shote with KLM airplane (makes me proud, even if they are mrged with Air France).

Nik-Nik
Title: Re: AntigOne
Post by: emilin on February 26, 2007, 08:18:38 AM
One of those residential blocks (the "messy" one) is probably the most realistic use of porkissimo stuff I have seen.

I'm pretty lost for words here. "It's great!" just doesn't cut it when it comes to this city.
Title: Re: AntigOne
Post by: thundercrack83 on February 26, 2007, 12:45:00 PM
Wow, another fantastic update! I think your before/after region shots show how much time and effort you put into upgrading your region and it looks outstanding. I love the landscape shots and all the downtown pictures in this update are equally as great as your other updates. Great job! I do have one question, though: Where can I find the building you used as the Japanese embassy?
Title: Re: AntigOne
Post by: M4346 on February 26, 2007, 12:50:16 PM
I'd also like to know re: the embassy. :P

And welcome to page 10!  :thumbsup:
Title: Re: AntigOne
Post by: crushedcar on February 26, 2007, 02:47:07 PM
Downtown looks awesome at night. If this were a real city I would want to move there.
Title: Re: AntigOne
Post by: Cali on February 26, 2007, 07:25:05 PM
love the night scene. very good update, thanks :thumbsup:
Title: Re: AntigOne
Post by: Badsim on February 27, 2007, 02:11:52 AM
Replies .

Rayden ; Yes I used Porkie's Bats as props for these new blocks ... & I agree with emilin  they're my best so far . Quartier Alex /Touraine or Place des Alpes and Quartier Les Pauvres by BarbyW are growing megalots , they can be resized 10x10 , 6x10 or 6x6 , R$$$ , R$$ , R$ already a good number of combinations .But it still hard to avoid repetitions ...Xannepan 's Bats aren't exactely at the same scale than Porkie's ones and for Xannepan's ones the result isn't convincing except with symetrical squares . So I'm visiting the STEX every day waiting for new Bats from these 2 great BATers ...

The japanese embassy can be found at Simtro , thread Massively Gigantic Japanese BAT Gallery page 80 . Read carefully the comments on this page about the way to download & install it ; it's a special way .

Nik-Nik Interesting theory about enlightened dictators ... well , may be this game is responding to a power frustration ... I'm rather managerial and sometimes peremptory for my circle of acquaintances .I try to correct that by never forget this french phrase : Hell is paved with good intentions .
For the cows : there's a lot on the STEX named Cows Yeah (by keel) but you'll need to correct it with LE cause there're really too many cows , plus this 1x1 Lot has a base texture .So , if you have to open LE , just do your own Lot ; I've used a lot with a transparent base texture ( and not no base texture ) : a piece of SA Cycleway Kit by Shadow Assassin which has also the advantage to be found in the health menu which isn't congested like the parks menu . The prop for cows is an original MAXIS one : Effect_cows .Use 3 or 4 times this prop on your Lot , no less , no more . If you like perfection , I can advice you to use too SFBT  Plopable Cow Pats by Andreas Roth , you'll find them in your Mayor tree mods .

Cali , I think it's to me to thanks each of you for your comments . ;)
Title: Re: AntigOne
Post by: BarbyW on February 27, 2007, 03:40:28 AM
Beautiful update, Badsim. I love what you have been doing with the megalots. Can I also point out that I only made a set of prop exemplars and the models were not included?
For the cows you might also try BSC Plop an Animal available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=518
These are lots with no base texture so you see the underlying terrain and has cows, horses and llamas available for plopping.
Title: Re: AntigOne
Post by: Antoine on February 27, 2007, 04:00:26 AM
Que du détail !!! Vraiment on ne se lasse pas de revoir les endroits déjà vu d'Antigone ! La vue de nuit est vraiment superbe en plus.

bref :  &apls
Title: Re: AntigOne
Post by: rooker1 on February 27, 2007, 06:27:15 AM
So much detail it's incredible.  I love it when you post, I can look at your pictures several times and find new details! &apls
Title: Re: AntigOne
Post by: Kokopelli on February 27, 2007, 07:26:55 AM
Absolutely incredible. Your city was amazing in its detail and now we see your entire region is being developed with the same meticulous care. I am really looking forward to more.
Title: Re: AntigOne
Post by: GER on February 27, 2007, 02:31:10 PM
Dont piss off topic.

I dont think this is the place for this comments.


jeronij
Title: Re: AntigOne
Post by: pvarcoe on February 27, 2007, 02:48:40 PM
The rural shots are just spectacular Badsim.
Your work with the Olympic tree controller is of the highest quality.
I see you use the default terrain textures rather than a Cycledogg (or other) terrain controller.
The end result turned out really well.
I wouldn't have thought the default terrain could look that good.

Love the cows!!

Title: Re: AntigOne
Post by: jeronij on February 27, 2007, 04:22:19 PM
 "$Deal"$

To all the posters at this CJ, please, remember that english is the only acceptable language in this forum. And the reasons for this have been explained before.

Thanks for your understanding.

Title: Re: AntigOne
Post by: Rayden on February 27, 2007, 05:19:13 PM
Thanks Badsim for enlightening me on those lots and for the link ;) Looking forward for your next update :thumbsup:
Title: Re: AntigOne
Post by: Antoine on February 28, 2007, 01:59:34 AM
jeronij : sorry I don't speak french now
Title: Re: AntigOne
Post by: thundercrack83 on February 28, 2007, 08:01:30 AM
Thanks for the tip on the Japanese embassy. I'll be looking forward to the next update!
Title: Re: AntigOne
Post by: Mulefisk on February 28, 2007, 12:09:52 PM
Wonderful in every sense of the word!  $%Grinno$%

As everyone else alreaady has said, the amount of detail put into this is incredible.

Can't wait for the next update!
Title: Re: AntigOne
Post by: Badsim on March 01, 2007, 07:37:37 AM
Hi everybody ,

Something different this time ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9431%2Fepilobium2jd2.jpg&hash=37a8fed93e1c30056c68ef29a13d70a48c67e4eb)
Epilobium angustifolium ... If you live in north hemisphere , you must know this mountainous flower ...

My first farm , using "Castello di Chianti" by Mickebear ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F3612%2Fantigone302hv7.jpg&hash=1ce3f3bddbebcc8feef8e6480f6f57e6096538ec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F3241%2Fantigone304yz3.jpg&hash=28559bbeac9317c1e1bc25cf25e4c6dca247d7af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F2440%2Fantigone305tj2.jpg&hash=d5ed49e61025502fe27031de156c9d57897825a4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F6926%2Fantigone306go3.jpg&hash=5c52a9d8adbac616bfab8a9ed16e08d38be64b49)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F8269%2Fantigone307hw1.jpg&hash=85bd0426bcb303fdbd25082901dee1a8fff7c2d5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F4636%2Fantigone308farm01xw6.jpg&hash=bbbca964d9dbf4ade713f2b845e31880c689069c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9436%2Fantigone308farm02bo6.jpg&hash=13119e50b6dc8830e0b21ab4c1d42117ee106f0e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F613%2Fantigone309wu0.jpg&hash=e5196e7006041b158cf5b01918c9b36a0e5864e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F56%2Fantigone310rs4.jpg&hash=80884a876774968220028ba8e792504e3ba008c7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F4137%2Fantigone311yn9.jpg&hash=b80bfd4917e8043412b904d6ff9f530d9109956b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F8792%2Fantigone312py3.jpg&hash=0f4869799ea5ca9115714b13e84fa0eae51f0850)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F8383%2Fantigone314jb4.jpg&hash=cd44d976c011302c83ab6f7b2062ac948e0feaba)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9499%2Fantigone315el0.jpg&hash=6907bbd50b7139aca3f87d1f444d8daa0d3098c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F5528%2Fantigone316cw9.jpg&hash=e6c993329ff42dfc940bd63524230c0041ddb0f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F4305%2Fantigone317sc0.jpg&hash=03ef9bd36ee1f1c58c31ad23678859ea67cd47a5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F1169%2Fantigone318sg7.jpg&hash=62fe09cd76fc005e42207ae16ae50ff3f5df62fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F219%2Fantigone319ec1.jpg&hash=1bd714e218840852deabfd8b9c98a3e379fa70dc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F5303%2Fantigone320qt0.jpg&hash=00b0e8d019943bd3d2a5b5a403b6294dbb575e39)

(In memory) to my grand-father .
Title: Re: AntigOne
Post by: dedgren on March 01, 2007, 07:54:05 AM
Hello, Badsim-

Quote(In memory) to my grand-father.

He must have have been a very special man to rate such wonderful memories.

In Alaska, we call Epilobium angustifolium Fireweed [linkie] (http://en.wikipedia.org/wiki/Fireweed).  Apparently others do, too.  You can brew tea from its leaves and the flowers are used to make preserves.  It's also a weather predictor- snow within a month of when the last flower drops.

I hope those cows come equipped with karabiners and pitons...


David
Title: Re: AntigOne
Post by: thundercrack83 on March 01, 2007, 07:57:59 AM
Wow, the farm and the landscaping around are very beautiful. It's a very nice tribute to your grandfather. Great job!
Title: Re: AntigOne
Post by: wouanagaine on March 01, 2007, 08:08:21 AM
Great, superb, magnific

The attention to details is in every pics. I don't have any suggestion to offer, it is perfect in every way
&apls
Title: Re: AntigOne
Post by: rooker1 on March 01, 2007, 10:02:30 AM
Wow......that's looks fantastic.  Did you alter the lot in LE or does it come TE?
Fabulous pictures.  Very scenic and very realistic looking.  I like the detail of the grassy area where the cows roam.   :thumbsup:
Title: Re: AntigOne
Post by: Rayden on March 01, 2007, 10:27:22 AM
Very Mediterranean looking farm and surrounds. Loads of details and beautiful scenery. 5 stars &apls
Title: Re: AntigOne
Post by: Cali on March 01, 2007, 10:29:14 AM
the cows, and windrolls add to the awesome detail thaty went into this...beautiful work &apls
Title: Re: AntigOne
Post by: Antoine on March 01, 2007, 10:40:42 AM
Good farm  &apls It's look like italian farm I found because the building
Title: Re: AntigOne
Post by: Kokopelli on March 01, 2007, 10:52:39 AM
Badsim, your work is amazing.  All I can say is bring us more. I love it.
Title: Re: AntigOne
Post by: kimcar on March 01, 2007, 12:38:23 PM
 &apls What a nice tribute you have done . I`m sure he was proud of you . It`s amazing the details you put in . Great update again my friend. Take care. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 02, 2007, 02:13:19 AM
Quote from: dedgren on March 01, 2007, 07:54:05 AM

I hope those cows come equipped with karabiners and pitons...

David

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F6017%2Ffordavidzx6.jpg&hash=8c28402c3646d30ab0efface9e71daf8816c92e0)
" Hey David ! Where did you go with karabiners and pitons ? We are waiting for you since more than an hour ! "  :D :D :D

Thanks for the link , David , I knew this tea ... I'm since a long highly interested by botany . :P

rooker1 , I'm altering everything with LE , It's just became pathological .

Thanks to all for kind comments. ;)
Title: Re: AntigOne
Post by: NikNik on March 02, 2007, 02:30:46 AM
What a beautiful farm. The details are overwelming. The swallows (fr. Hirondelle), the cow pats, the grass rolls, the road leading to the farm, teh farm's surraounding and best of all the little sign at the entrance: beware for the cows!

You are a master in perfection!  &apls

Nik-Nik
Title: Re: AntigOne
Post by: Yoder7652 on March 02, 2007, 05:04:37 AM
wow! I've missed a couple of updates, but they are stunning as usual. I love the farm in the middle of nowhere. I also love that you capture the detail through multiple pictures at multiple angles and multiple zooms. wonderful!
Title: Re: AntigOne
Post by: pvarcoe on March 02, 2007, 01:00:33 PM
It all looks so good Badsim.
The entire mountain farm is extremely well done.

I think my favorite part is the meadows.
They are so naturally placed and the little details like bales of hay are just perfect.

I could look at those shots all day!
Title: Re: AntigOne
Post by: Air6 on March 03, 2007, 06:08:10 AM
Fantastic job... bales, meadows, cows... It's perfect :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 06, 2007, 05:01:03 AM
Hi ,

I'm still on this farm ... sorry for those waiting for something new , I'll be on it untill I'm satisfied . $%Grinno$%
I don't regret my choice to shut down Antigone downtown for a while , so many things to learn still !  ;D ...and so little time ... :(
A few changes on the farm , I've learnt to delete base textures with iLive Reader , so grassy tiles are now transparent . More details added to the landscape : more wild flowers (Epilobium) , dead trees , rocks representing mass of fallen rocks ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F1597%2Fantigone321fu8.jpg&hash=33cf264180b1a408846ee25c95e6aa0f76261f97)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5991%2Fantigone322cc7.jpg&hash=d10c9342ffd22076ba3f5808cbccdd4c6e88b171)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7414%2Fantigone324qi7.jpg&hash=58b7ca7010603626fba6dfc731e6b6a0f8f3c317)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6118%2Fantigone325ld2.jpg&hash=8bd925212af05b681ad85c00bf55f84a0a793fa4)

And now my first attempt to create a montainous torrent , using plopable water & props by Sorchin , I'm needing your opinion about using only mossy rocks ... I'm not convinced when I try to mix them with some others .Have to precise this work isn't achieved , I will add rapids but actually I'm not entirely satisfied with dedgren's ones  (base textures & rocks used ) so I'm still working on my own set .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F239%2Fantigone323ca8.jpg&hash=8508d121338cf39cbbb8765b001dd0dd30147cae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7492%2Fantigone326sq0.jpg&hash=b6b693a4a9abaad28d3536d7b9798fee1605164f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F340%2Fantigone327vy7.jpg&hash=bcc4f2f5239ea8b40bbee171ea1304e8a7454da0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8800%2Fantigone328cn5.jpg&hash=7ee7a2b225d9fe238728bf63a7df75f0bcd104fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F3184%2Fantigone329zm4.jpg&hash=b1b7126ef796f8ac9ae524bf99c4dbcd6494977e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigone330.jpg&hash=817a83553177d7c70a6e63d49c5ff209e616a805)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigone331.jpg&hash=9d872b6525b7830f93e625a36baad1b3394a7fe5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigone332.jpg&hash=a67bb836a458158a87753c90fd595a76f5a92380)

I have also deciced to correct the flora coming with Olympic Tree Controller , I really dislike these mediterranean trees out of place so I'm deleting and replacing them one by one ... I'm a boring perfectionist . :-[

This picture of Gentiana Acaulis for David , my favorite mountainous flower : a true jewel ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FGentianebleue.jpg&hash=cd83c6069dd01e9481a2a9a495c6da05b9bfed67)

To the next .
Title: Re: AntigOne
Post by: Yoder7652 on March 06, 2007, 05:21:31 AM
Take all the time you need on this farm!  &apls &apls &apls
I'm learning alot about how to make a proper landscape from these pics.
Title: Re: AntigOne
Post by: wouanagaine on March 06, 2007, 05:36:40 AM
Wow, again I'm speechless about the details, the river bed with the green moisture is really impressive
Be aware of removing base texture and still having overlay texture may produce visual glitches, you'll need to go to and from underground view to get rid of them

Title: Re: AntigOne
Post by: BarbyW on March 06, 2007, 05:55:01 AM
This is truly beautiful, Badsim, and such a contrast to the city pictures. Thank you for the lovely picture of the gentian, too, one of my favourite flowers.
Title: Re: AntigOne
Post by: jeronij on March 06, 2007, 06:17:59 AM
I specially liked the tree in the second picture. Perfectly placed  :thumbsup:
Title: Re: AntigOne
Post by: emilin on March 06, 2007, 06:41:47 AM
First: &apls &apls &apls

Your sense of detail is simply mindblowing. That farm will go down in history!

You asked for opinions on rocks and plop water, so here goes (I'm struggling with the same issues myself):
The mossy rocks are a little "too much". You would probably beinfit from mixing things up a little more. In a few places you have used sorchin's bigger lumps of rock, perhaps you should do some more places like that. You might also consider trying a different terrain mod - I know that you said you like to keep the Maxis one, but at least try out the Olympic or Italian mod and see how it looks. A darker green ground would blend much easier to the mossy rocks, I think.

Note: I would never have thought of coming with ANY suggestions to this if you hadn't asked for it. In it's current state - with no changes whatsoever - it's still miles from what I would ever hope to achive with plop water myself. GREAT job!
Title: Re: AntigOne
Post by: NikNik on March 06, 2007, 07:12:22 AM
Great new update.
That little rock fall with the fallen trees just left of the farm is brilliant!

You've used there the dark greened rocks which are not out of place there because you've used them sparsely. Later in the river bed you've used them much more which gives the area a bit of a too green look. Emilin put if very nicely, I cannot say it anyway better.

I realy like the water look of the ploppable water. The best colour scheme I ahve seen for ploppable water so far.  :thumbsup:
In the picture with the cows next to the water there is a second ploppable water colour visible (the former colour I believe).

In the words of Emilin: I would never have thought of coming with ANY suggestions to this if you hadn't asked for it. In it's current state - with no changes whatsoever - it's still miles from what I would ever hope to achive with plop water myself. GREAT job!

Nik-Nik
Title: Re: AntigOne
Post by: Giligone on March 06, 2007, 07:36:36 AM
Excellent work once again. And that photograph is incredible! So beautiful. Did you take it? In anycase, I made it my new desktop background haha.  ;D
Title: Re: AntigOne
Post by: kimcar on March 06, 2007, 08:08:53 AM
 &apls &apls  Very nice update my friend . Don`t be too mad about perfection , we never gonna complaint about it  ;D I go in your way about the mossy rock , as they are hard to place with other one , for myself when i have to use , i just use a small quantity . It`s maybe not fair because i like the other best but ... Anyway i still enjoy every visit at Antigone city or farming . Keep your good work my friend .  :thumbsup:
Title: Re: AntigOne
Post by: dedgren on March 06, 2007, 08:24:52 AM
Badsim, hi again.

Thanks for the gentian pic.  The Alpine variety you show in your pic is a completely European native- we see it in gardens up here grown from seed- it's beautiful.

Speaking of beautiful, your take on ploppable water streams is a marvelous and, once again, totaly unique one.  I'm going to take some time and put together a post to start a "Ploppable Water Techniques" discussion thread.  One part of that is to come up with a list of "wouldn't it be nice if we had..." things.

...I'd put "larger boulders that don't look like giant meatballs" way up there on the list, but I have a rule against carping about something I can't create myself...

Your fireweed ploppables are closer in scale to RL than anything I've seen so far.  Steve (sorchin) has some daisies out there that are one the right track, but it's really hard to get a 3"/8cm flower right when your granularity is at the one foot/30cm level.

Heh! The cows... I guess all they really need are parachutes.

I'll be back here throughout the day stealing your ideas learning from a master.


David

p.s.:  Oops, forgot- I'm with you on the PW rapids lots.  I used a base texture because doing a "no texture" lot and the variant of ploppable water I was using would not work in harmony.  They were also developed before I realized that you could just plop the rocks you wanted on them anyway.  I've come up with some new ones that are a ways down the priority list to fiddle with, but are working their way up there.  I'll keep you posted.  DE


Title: Re: AntigOne
Post by: Rayden on March 06, 2007, 02:01:30 PM
What ploppable water are you using? It looks very real, with a small undulation effect.  :thumbsup:
Title: Re: AntigOne
Post by: nova vesfalo on March 06, 2007, 02:05:03 PM
that's much time on a farm, you're a true perfectionist !! but the result worth the work
Title: Re: AntigOne
Post by: thundercrack83 on March 06, 2007, 08:56:02 PM
You're ploppable stream is absolutely amazing. I tend to agree with the comments about the amount of green rocks, but that's nothing major, it's still looks fantastic. And the cows? Outstanding. You're truly an artist, my friend. Amazing job!
Title: Re: AntigOne
Post by: Badsim on March 07, 2007, 03:33:36 AM
Hi again ,

And thanks for such great feedback . Be sure I'll take  your suggestions in consideration .

Yoder , I can say we "met" on a totally different subject so I'm particurlarly glad you follow this with the same interest ; it was not so obvious . ( that's right for each of you ...)

wouanagaine Thanks for your enthusiasm and advice/trick ...I'm reading many posts in many places before to do something and have to spam threads with questions or issues which have already been solved .However ,  I will probably badger you soon about DatPacker & SC4 Mapper . ;D

barbyW & jeronij Of course I'm glad to see you there , your opinions are essential and so true in any subject . Have to take this occasion to announce SC4Devotion have became my official and exclusive home .Have some reasons , each time BSC team is stupidely attacked , I have epidermic reactions ...

emilin You gave me a good advice , as you'll see in this post . Thanks . ;)

Nik-Nik ... ;D you should rather take EagleEyes as username . (d'you know the meaning of  Nique-nique in french ? :D ) . I'm amazed by your comments , not only there ; you're a skilled reviewer ... and you're right , I made several tries and have forgotten to delete and replace some ploppable water props . $%Grinno$%

Giligone Unfortunately this picture isn't mine . Since 10 years I can't take any summer holidays due to my real job ... ()sad()

Kimcar You're an enthusiasm fan since a longer time than my presence here ...Thanks . :P

dedgren/David I dislike to be named "master" ( I know it's not so serious  ;) ), we're all somewhere else , between zero and our own limits . We can as well look like the spupid guy of somebody else . With pvarcoe , jeronij and Aleking you're the investigator of this new direction for me . :thumbsup:
I'll be glad and honoured to partipate to a thread about Ploppable Water Techniques  -- Great idea -- ... and effectively , It would be nice if we had ... so many things . ;)

Rayden I enjoy your presence here . This ploppable water is coming from Flora Set By Sorchin  and I agree after have tried many things , this is the abslolutely greatest ploppable water texture , so far . Then you'll see it on your own computer ... I'm always a little disappointed by my shared pictures due to the size limits .

nova vesfalo Glad to see you there . Your skill for city planning is promising , so if you spend such time of your city , the result will worth the work , too . ;)

thundercrack Thanks for your pleasant comment . I don't know if we can say "artist" but I like the use of the word "sculptor" about jeronij's work ... ::)

So the result of my tests about terrain . The winner is .... Italia .Fortunately , Olympic isn't a real country ... $%Grinno$%

Olympic terrain for meadows ... obviously the best for that use .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fterraintest01.jpg&hash=60070361ad4de55f035f8442401d8635357c337b)

Italia terrain for meadows ...that textures distortions looks no good .But that's acceptacle .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fterraintest02.jpg&hash=e6d1bbc89da076f2937a3a94218e4a16de3700d2)

Olympic terrain and stream ... the green looks a bit "flashy" and "fake" .IMO ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fterraintest03.jpg&hash=c16aa16f89d3a2da00e285f7fa588b47b6275f96)

Italia terrain and stream ...same comment than for meadows , but definitely more realistic than Olympic terrain .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fterraintest04.jpg&hash=1294619029736ba6059b52c8fab4158d94adf59d)

Olympic terrain and farm ... I dislike . Totally . Even without the texture issue on the junction tile between the street and the farm , all that looks too clean (lack of erosion ) .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fterraintest05.jpg&hash=61aa74e2a642c164cb940a54c020b2dbf8246e22)

Italia terrain and farm ... nothing to say: perfect .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fterraintest06.jpg&hash=1cd21df51bdc0f0e365b0ab8e1b9a4623acc6af2)

About mossy rocks , I think I'll keep my choice to don't mix them .The problem with other ones is the fact they're more individually visible and so , they quickely appear what they are : repetitive .  I was inspired by my memory and a few pictures like these two .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Ftorrent01.jpg&hash=5ac41c070e856873bbb719067f03f2c63eed95f1)
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Ftorrent02.jpg&hash=2c7651f51071389fc28995fd0a78db645b79925a)

Of course , it's so far impossible to create in SC4 but I think not in future : all we need is a thinner ploppable water .

To the next .
Title: Re: AntigOne
Post by: Antoine on March 07, 2007, 04:26:28 AM
Wow the terrain look perfect ! You are a master for the city AND nature ! It's not just  $%Grinno$%
Title: Re: AntigOne
Post by: emilin on March 07, 2007, 12:02:40 PM
Hmmmm... the italian terrain looks really good. Nice! I have to admit that I expected better from the Olympic mod, but it does look terrible with the farm. You sure are right about that.
Title: Re: AntigOne
Post by: dedgren on March 07, 2007, 01:38:17 PM
Badsim- A really helpful comparison.  I had the same issue that you did (and I'll be speaking really quietly, because cycledogg's Godlike powers are only slightly lesser than wouanagaine's) with the Olympic terrain...

...it's too green.

The rain forests of the Pacific Northwest and Southeast Alaska are really green places- but it is a "dense" green, not necessarily a bright one.  Our friend cycledogg is a genius, though, and if he wanted to make a purple terrain, hey-

1)  It would be brilliantly conceived and executed, and

2)  It's his vision.

I'd take small exception to your observation

QuoteItalia terrain for meadows ...that textures distortions looks no good .But that's acceptacle .

I certainly agree that it's acceptable- but I'd go beyond that and note that it is the variation/distortion that gives cycledogg's terrains the "life" that they have.  I've never seen any other wholly conceived terrain that, in a grassy level area, the texture just doesn't simply lie there, flat and lifeless.  We should talk more about this at some point.

Always a high point in my day to stop and read AntigOne- your foray into the pastoral world is a marvelous one!


David
Title: Re: AntigOne
Post by: petercintn on March 07, 2007, 06:25:10 PM
I don't know what to say.  And I usually have to cut it short.  Utterly awesomely bad*ssed.  (Guess I got to change the sig.) 

edit: Duh, it's already there, time for a new brain transplant, this one is used up.
Title: Re: AntigOne
Post by: Badsim on March 08, 2007, 02:38:19 AM
Quote from: dedgren on March 07, 2007, 01:38:17 PM
.. I'll be speaking really quietly, because cycledogg's Godlike powers are only slightly lesser than wouanagaine's) with the Olympic terrain...

David[/size][/font]

I totally agree with your precisions , David , don't have any doubt about my inexhaustible acknowledgement for any creators , BATers , modders , even those aren't still present on this MD .
For these comparisons , I never failed to think "In that case / for that use / in my opinion" . You know english isn't my native language , I'm progressing ( I think so , I hope so  ::) ) but still I think in french and have to translate anything in the two directions ... :-[

Here , David , my work at this time on your rapids set . I have no intention to upload this , that's still your set and your final decision to take these suggestions in consideration and eventually re-upload it if there're enough interested users by them ...

I'm just taking one of your lot as example .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FRapids01.jpg&hash=cee7a3b98535e30c9693fed8b824078af181a798)

First step , I'm deleting all rocks props  with 2 purposes ; each user will be able to choose the kind of rocks he desire , and less there're props on these Lots , easier it is to use ploppable rocks mod on them .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FRapids02.jpg&hash=afef129591ffbfc40b3d983fb32fdeb97657e4bd)

Now I made several test with different base textures , my conclusion is that the best one is from Pegasus Stream kit (have to verify this information when I scan dependancies with SC4 Tool , it tells me PEG _trail park  ...) which perfectely "dilute" the little too sharp effect of Effect_SmallFoutain_C ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FRapids03.jpg&hash=433f9372f84cf4d3065a30a2de0470016061d0ec)

First preview ingame ...the larger water fall is realized with 2 of these Lots , I'm not satisfied with the smaller one  . (I plopped Big mossy rocks once too much )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FRapids04.jpg&hash=a7ca693c325c3ed59de949da556ea4c1159e128d)

Hope you like it . ;)

petercintn , I feel honoured by your sig  but I'm not a big fan of these advertisings ...( personally the list of CJs /MDs I Iove and would like to link should be longer than this entire post !) . However that's your choice and if you desire to keep it I'll not feel upset if you correct it ; Antigone by Badsim .  ;D

To the next .
Title: Re: AntigOne
Post by: Giligone on March 08, 2007, 07:20:45 AM
Splendid work once again. That italia terrain mod works very well in your map. Good choice I must say. Thats too bad about the no summer holidays. I won't get one this year either **sigh**  :'(
Title: Re: AntigOne
Post by: rooker1 on March 08, 2007, 09:50:24 AM
The waterfalls look awesome.  Your eye for details is incredible.  I' ll keep watch here for sure. :thumbsup:
Title: Re: AntigOne
Post by: the Monkeys Uncle on March 08, 2007, 10:26:27 PM
I just came across this in my surfing, and I have to say, it's looking very good Badsim!  Absolutely stunning really, just like all the rest of your work!

How come you haven't been over at Simphoni recently?  We missed ya!
Title: Re: AntigOne
Post by: pvarcoe on March 09, 2007, 12:10:25 PM
I agree, the italia terrain's textures work great with the region you are in.

I am following with much interest, your work on rapids and waterfalls.
It may tie in somewhat with ploppable water.
I believe David is planning on spending some time in 3RR on ploppable water.
It will be very interesting to see where this all leads.

Super work as always Badsim.
Thanks for sharing it with us!
Title: Re: AntigOne
Post by: sebes on March 09, 2007, 03:28:22 PM
Fantastic Badsim! You show you can build the best city scenes but also these country scenes are magnificent. You're a true god! (wait - I am atheist too.. looking for other word now...)

Thanks for the gentian picture - it's my favorite alpine flower, but never saw them so fresh and beautiful as in your picture - you probably have a "flora editor" too, right  ;)
Title: Re: AntigOne
Post by: dedgren on March 09, 2007, 04:09:19 PM
Badsim, my friend-

QuoteI have no intention to upload this , that's still your set and your final decision to take these suggestions in consideration and eventually re-upload it if there're enough interested users by them ...

I, like you, am working on these, because they could be made much better than my initial efforts last summer.  I do plan to start that ploppable water thread next week- I'd suggest we collaborate on coming up with something that would be truly great.  It would be a privilege to do that with you.

As a related aside, anyone seeing this- I upload things having taken, at the time anyway, my best swipe at whatever it is.  Don't ever hesitate, to the extent you can improve something I've uploaded or simply have a different take on it, to upload your work freely.  I'd appreciate a word or two of credit, if what I did was particularly useful or helpful, but would never want to see anyone's creativity slowed down a minute 'cos of me.  Consider this, then, general permission to that end.  I'll put this in a more general location (sorry, Badsim, about using your thread as a podium) at some point.

Great to see your take on ploppable water.


David
Title: Re: AntigOne
Post by: kwakelaar on March 09, 2007, 06:48:08 PM
Very interesting to see you have extended your work on this MD outside the city and into the countryside. As always I enjoy the images you put up and the discussion about plop water and waterfalls.
Title: Re: AntigOne
Post by: Cali on March 09, 2007, 07:38:06 PM
once again, you have amazed me...please continue ;D
Title: Re: AntigOne
Post by: thundercrack83 on March 09, 2007, 10:08:40 PM
Quote from: Cali on March 09, 2007, 07:38:06 PM
once again, you have amazed me...please continue ;D

I agree with Cali. You're work just keeps getting better and better! Great job!
Title: Re: AntigOne
Post by: Badsim on March 10, 2007, 04:42:05 AM
Such little things ...

Fist little thing :a bridge in meadows ... If I were a BATer , I should have create a little stone bridge like we can see in old french countrysides ... But there's no hope I become one day a BATer . $%Grinno$%
Anyway , this has good points  ; I need to use my imagination .

A bridge in meadows using Oppie's canal pieces :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F8300%2Fmeadowsbridgelotrf5.jpg&hash=3a5c647c0bbdd8974cdc13ca6b1065bea59d6bc1)

The "Foundation Threshold" has been changed to prevent foundations , as it is placed on a slope I've had to correct terraforming precisely to don't see it partially disappear in slopes .I spent a lot of time to plop it properly . :-[
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F3508%2Fmeadowbridge01rq6.jpg&hash=6c0128ddfce59484a66ca3883c500e29ac53bbd6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F7420%2Fmeadowbridge02cl2.jpg&hash=cfc16587ab66c7b7063050df2ada5046972d6646)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F8163%2Fmeadowbridge03ql8.jpg&hash=0495799d40cc1e61673f032cf90f08c7c91a53f1)

Second little thing :  a logs and trailers scene . And a demonstration on a trick I use frequently ... ;)
The challenge is to create a Lot looking connected to the street but which in reality isn't , to avoid sidewalks to appear along this street ...
Fisrt step , the creation of the first version of this Lot . For that purpose , I've used a lot of Cycleways Kit by Shadow Assassin which has a transparent base texture (It's so far a mystery for me ! This texture is listed as 0xea890000 , I can't find it under LotEditor in my base textures list but I can duplicate it ...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F2860%2Flogtrailer00qx3.jpg&hash=23236010c6d6260cb6932981571e05dcd31f2bf0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5522%2Flogtrailer01cm3.jpg&hash=f218e7f5dd03764f5d760116991188418ea5b5c4)

I've now to plop this Lot in game enough far to the street to avoid sisdewalks ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F3273%2Flogtrailer03ei4.jpg&hash=8017b205faabf2c468ddcfb72bc761c2d0e7cebd)

Then , I go back to LotEditor , enlarge it to appropiate size depending to my purpose , add overlays (you can't add other props , they will not show ...) , and just "Save" .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F7541%2Flogtrailer04zo4.jpg&hash=eef76e5f7d5099c024f84a36b0c485205223a851)

When you launch again the game , these new overlays will automatically appear ...but the street doesn't detect the new size of this Lot .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F9443%2Flogtrailer05ne4.jpg&hash=292dbd1745321d011f6dc71026959761cce89884)

Sometimes visual bugs with transparent base textures may be useful ; here you can see in blue the new size of the Lot but if I want to destroy it you can also see that the lot detected is still 1x2 ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F8970%2Flogtrailer06kd7.jpg&hash=1879c3f414bc959de4f433290e8f8f395ffee5db)

The only inconvenience with that kind of Lots is that you can use them only once .

I have still to work on the stream , but the farm is achieved .
So, like Yoder7652 said , here it is : "... a farm in the middle of nowhere"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F9417%2Fantigone333yr0.jpg&hash=faa0d59a1f33fbb1dfffd5efaa5e04636c6775d9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F318%2Fantigone334wn2.jpg&hash=a7bd8eb705d89914180097e900a86073192340f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F8417%2Fantigone335ku0.jpg&hash=a7d83467d28459bf95718c5fa4299975594f3bee)

Giligone All my condolences for you summer holidays . ;D . My seasonal job in tourism will start in 3 weeks now ... &mmm , that means I will not be able to update this MD between April and the end of September : I'm just hoping AntiGone will not fall in the dark MD trashcan ...  %wrd

TMU , I've been surprised to see you there ... I will answer you by PM soon , the only thing I can add here is that I've found at SC4Devotion the emulation I was searching for .... :-\

pvarcoe I'm glad of your interest here , I don't know at all the real streams network of Teton Range but I think It could be a great addition to your work ... If you have many ,many ,many time for that . :-[

David I'm now waiting this thread with impatience , be sure of my collaboration . ;) During the 6 next months I will have no time for the game , but I will follow and participate to these forums . I have to thanks you for your MD showing me the way to be not only "amazing" but  explicative and ( I hope so ) helpful too . &apls

Thanks you all for your comments . ;)
Title: Re: AntigOne
Post by: Rayden on March 10, 2007, 05:45:19 AM
= WELCOME TO PAGE 13 =

Well, I've been going around this MD for the last 2 hours, reading, watching the pictures over and over, reading again, drooling all over :D

Sorry, I'll be back in a minute, gotta have to clean up all this mess...


... and the only thing I can say is WOW. You make me feel going to the LotEditor and try to imitate you, wonderfull job you've done, and I, I will also follow that David's thread about ploppable water, and hopefully other ploppable stuff ;) Any chance for some ploppable grizzlies fishing on rapids? ;D

2nd EDIT: Looks like this was my 400th post. What nice thread to aknowledge this achievement. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 10, 2007, 06:45:23 AM
Quote from: Rayden on March 10, 2007, 05:45:19 AM

Any chance for some ploppable grizzlies fishing on rapids? ;D

Well , wait a few seconds .... oh yeah ; here it is , Rayden , here it is . ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg157.imageshack.us%2Fimg157%2F7824%2Fbearsx7.jpg&hash=5a16ce02294078998f3e60736f04de129eb18c4b)

(It's a Simgoober's  prop ...)
Title: Re: AntigOne
Post by: NikNik on March 10, 2007, 07:18:16 AM
NIk-Nik in French.....  :shocked2:.... &blush....well lets just say my three kids have to come from somewhere  ?=mad)=

You're BAD.

Anyhow. Great update. Great explaination of the fantastic stuff you do.
The logs and trailer lot is amazing  :o It's no hinder that it can only be used once, it just makes it more unique I guess.

Have a great weekend.

Nik-Nik
Title: Re: AntigOne
Post by: thundercrack83 on March 10, 2007, 11:54:31 AM
I love the ploppable grizzly bear, Badsim! Great job! I can't wait to see what else you have in store for us.
Title: Re: AntigOne
Post by: Fred_Ginger on March 12, 2007, 05:49:19 PM
Badsim, I'm so ashamed that I haven't been to your MD for a while.  My Bad!  And look at what I've missed!  I just love the Alpinish like meadows and the beautiful farm, also thank you for sharing your trials with the different terrain mods... &apls &apls &apls
Title: Re: AntigOne
Post by: Heinz on March 12, 2007, 09:04:34 PM
you have an overwhelming attention and eye to the details you put! will be watching in awe  &apls
Title: Re: AntigOne
Post by: mattb325 on March 12, 2007, 09:47:08 PM
These are very beautiful pictures badsim. I really love the attention to detail and I thank you for sharing your creations with us through the lot editor pictures.

I love the Italia terrain mod you have chosen.
Here in Australia, we are in the grip of the most terrible drought on record, so I use the Olympic terrain mod (precisely because it so green) as a way of escaping the drought when I play SIM city.
Title: Re: AntigOne
Post by: emilin on March 13, 2007, 03:03:20 AM
Hehe, ploppable bears.  :D
Title: Re: AntigOne
Post by: Badsim on March 13, 2007, 10:36:12 AM
Hi everybody ,

I'm back in AntiGone downtown for one of the last (maybe the last) update before September ... ()sad()
At this occasion , I thought it could be a good idea ( for those are still wondering how I do to manage this ...) to show a preview of this update to come .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F9929%2Fantigonepreview01hw4.jpg&hash=f26f0320eae5caa29f3d07dd18e74a64b63e0191)

First step , the choice of BATs I'll use . There ; Millenium Dome by Yoder 7652 , World Financial Center 2 by XDesign-Team (near World Financial Center 1) , and a BAT I've downloaded several years ago on a German site .: Victoria Gebaüde . I have tried to find it again but I failed , I think it's one of those aren't available any more .(If a German member want to try ...? ). There's an inconvenience with this Lot ; no props can be added on the white area which is included in the 3D model ...but this model is so good that I can't renounce to use it .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F1959%2Fantigonepreview02fc0.jpg&hash=64bcc4d32d1ce8710dd2c897575e2e46f9ac8d7a)

Next step is achieved too ; the exact position of each building is defined on each Lot , all existing props have been deleted and base textures have been changed ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F9188%2Fantigonepreview03sn3.jpg&hash=2fa4a8b4f0cff61d6f2033cbae5761bfebb32dd7)

Now , I've just to spend a few hours with LotEditor to add props to these Lots ... so far , the Millenium Dome is the most advanced .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F329%2Fantigonepreview04hj2.jpg&hash=b0a348c0a7a9c8f19f45a5349cc7ba133cebd4dd)

I will work on two other Lots ; one along railways and on Marrast Avenue Overpass for railways .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F3789%2Fantigonepreview05zn9.jpg&hash=5e66f2d2cf5a6a58fef878cf791eea39c3e2e997)

See you for the result in a few days ... ;)
Title: Re: AntigOne
Post by: Cali on March 13, 2007, 10:37:57 AM
all i can say is....wow :o
Title: Re: AntigOne
Post by: emilin on March 13, 2007, 01:12:42 PM
Yup. Wow! :thumbsup:

Really interesting to be able to follow the procedure. I don't think I will ever have the paitence to customize lots the way you do, but I'm still learning tons of useful stuff every time I go to look at AntiGone.
Title: Re: AntigOne
Post by: Rayden on March 13, 2007, 01:25:20 PM
Nice preview. Looking forward for the real thing. It must be something spectacular as you're going to be away for quite long time ;)
About that missing Victoria building, you can find it at the STEX in Victoria Versicherungen Dusseldorf (http://http://www.simtropolis.com/stex/index.cfm?id=4202) and I also found this one at a German site NDEX DuSelle Tower von DragonAnime (http://kurier.simcityplaza.de/details.php?file=197)
Title: Re: AntigOne
Post by: Heinz on March 13, 2007, 08:04:11 PM
last until september?  :'( :'( why?
Title: Re: AntigOne
Post by: thundercrack83 on March 13, 2007, 09:55:21 PM
Sorry to hear that you're going to be gone until September. Your work has been an inspiration, and I'll be awaiting your return, my friend!
Title: Re: AntigOne
Post by: kwakelaar on March 14, 2007, 01:42:46 AM
A truely beautiful update with your farm "in the middle of nowhere", and sorry to hear that you will leave us for such a long period %confuso
Title: Re: AntigOne
Post by: Giligone on March 14, 2007, 07:53:45 AM
Sad to hear you are leaving us... at least for a while. But amazing work once again. You've given us lots to gawk at while you are... wherever you are going, haha. Looking forward to the 2nd part of this update.  ;D

P.S. Where are you going?
Title: Re: AntigOne
Post by: Badsim on March 14, 2007, 09:32:59 AM
Hi ,

Giligone: I didn't win to the french lottery this winter , so I just go ... to work . ;D . Anyway , I will have time for take part to SC4Devotion 's life . ;)

Rayden: Well , you're right , thanks to have corrected me ; I was so sure that I didn't search for it on the STEX ...

Work in progress ...
Marrast Avenue Overpass has been enlarged with success , I just have to correct  the wall prop position ... and as I created a sidewalk  on it , I'll need other Lots to extend them on the sides .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F6097%2Fantigonepreview06qg0.jpg&hash=971d78d85ae3b55fcf819d070d163949c3f632df)

And a demonstration about how trees are the most significant change to improve a Lot ... I'll never thank enough jeronij for these trees . $%Grinno$%
Stupid me , I've just discovered at this occasion that Ploppable Mossy Rocks are available as props : I will have to work again on the stream Kit . $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F6703%2Fantigonepreview07eq8.jpg&hash=4f02f4f15a891d434db6cf3530381f85e9cc195d)

To the next . ;)
Title: Re: AntigOne
Post by: Cali on March 14, 2007, 10:41:16 AM
nice update...thank you :thumbsup:
Title: Re: AntigOne
Post by: pvarcoe on March 14, 2007, 11:26:02 AM
I just love watching Badsim modify lots.
Truly an artist at work!
Title: Re: AntigOne
Post by: Giligone on March 14, 2007, 11:41:53 AM
haha. Yea... I'm working these days too. It's not that much fun. :thumbsdown:  But your work is !  ;D Those modifications you've made are excellent. The new millennium dome is particularly well done. I agree, its a wonder what a few trees can do!
Title: Re: AntigOne
Post by: mjig_dudy on March 14, 2007, 11:47:41 AM
It's great to be able to see the development of your LOTs like this  ;)

I totally agree on how the trees make a great improvement to a LOT, and even i can add trees in LE ;D

Title: Re: AntigOne
Post by: NikNik on March 14, 2007, 12:06:53 PM
Wow great insight you give us in your work Badsim. A couple of hours with Loteditor to add props  :shocked2: Mind boggling! But the result is awesome. Yeah perfection takes time. And your work nears perfection!

So the nasty RL bug raises its ugly head huh? Well one has to eat from something. It is a pity but Antigone is worth the long wait.

Looking forward to the continuation of your MD.

Nik-Nik

Title: Re: AntigOne
Post by: Heinz on March 14, 2007, 04:52:36 PM
hoping you the best of luck at work so we can all enjoy AntigOne more often CHEERS!
Title: Re: AntigOne
Post by: Livin in Sim on March 15, 2007, 01:16:10 AM
Hi, Badsim, I have lurked my way through your whole Antigone, and I have been stunned by the beauty and precision of it all.  It is unmistakeably yours, very unusual and imaginative.  I loved the way you brought that original touch to the rural area especially.  Your mountain farm was one of a kind.  I wanted to let you know this before your busy summer.  I know I shall return even just to look again at what is now here.  I hope you don't mind if I kid you a bit, but your work brings to mind something Mae West, a famous American actress from the early days of film, once said.  "When I'm good, I'm very good.  But when I'm Bad, I'm better."

--Liv
Title: Re: AntigOne
Post by: Badsim on March 15, 2007, 01:27:50 AM
Quote from: Livin in Sim on March 15, 2007, 01:16:10 AM
I hope you don't mind if I kid you a bit, but your work brings to mind something Mae West, a famous American actress from the early days of film, once said.  "When I'm good, I'm very good.  But when I'm Bad, I'm better."

--Liv

Simply excellent ! ;D ... and Mae West is a legend here too ... :thumbsup:
Title: Re: AntigOne
Post by: emilin on March 15, 2007, 03:42:05 AM
Very nice work. May I ask if you have transit enabled those Marrast overpasses or if they are just eyecandy?
Title: Re: AntigOne
Post by: dedgren on March 15, 2007, 07:18:59 AM
Badsim, hi:

More marvelous work, and a great little mini-tutorial on using the "resized" lot trick.  I'd like your permission, if I could, to edit that last just a bit into tutorial form and include it in that section (I say this based on your comment about time- if you would want to yourself, be my guest- just let me know either way).

I'm concluding that MDs are generally either about process or about result.  Sort of like some folks build models because they like the act of building in and of itself while others do it because they want the completed model.  It's not a perfect dichotomy, but I'd class my MDing in the former category (hey, have I ever completed anything?) and AntigOne in the latter.  Everything you do here is so meticulously crafted down to the nth detail, but always on a holistic, "end product oriented" kind of basis.  That's why this MD is such a pleasure to look at- you can come here and see how, in the right hands, things can turn out.

Congrats on everything you've accomplished here.  I'm looking forward to seeing the long-promised ploppable water thread off and on its way this weekend.

Take care.


David
Title: Re: AntigOne
Post by: kimcar on March 15, 2007, 11:44:18 AM
Too bad you gonna come back only in September . Hope you can past by sometimes. Take care and good luck whaterver your project is . See you ;)
Title: Re: AntigOne
Post by: Badsim on March 16, 2007, 02:14:33 AM
Hi ,

emilin About Marrast Overpasses ... I'm not a modding god , really not . I even don't know if it's possible : I failed with SC4 Tool , so far I kept the original Transit enabling : full for railways , partially for avenues .  :(

David More than any permission , you have my benediction ! Firstly I don't feel as owner of anything ; secondly  I have no doubt that you'll do this better than me with my limited vocabulary ... :thumbsup: . Let me just advice you to give a list of the possible uses of "Resized Lots" .
Here another example , you can use these pictures for the tutorial if you want , instead of waste a lot of time to recreate this ...
I used that trick firstly for that issue ; textures under NAM's bridges pieces ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F7863%2Fv276it5.jpg&hash=27157729cec1e944520b1faedd14f9e42f7f903e)

I've used a rail transit enable Lot which I've extended ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F2110%2Fv296rw6.jpg&hash=73aa120545cc1b836020377235cec8e18a33d9a3)

I hope this will be useful . ;)

You can also consult a little tutorial already made by metasmurf on this subject ( ...quoting me, thanks meta .)LINK (http://sc4devotion.com/forums/index.php?topic=68.0)

Now , some news of AntiGone ; yesterday I've achieved the first Lot of this update : 5 hours of LotEditing (cause I'm checking  for new props each time I'm downloading some new stuff ...) on the Millenium Dome by Yoder7652 . Yoder , I really don't care about the real size of this BAT , it's excellent as it is , and after the London Eye , Osturland Great Hall , I can say I'm particularly inspired by your creations ! ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F5545%2Fmilleniumdome01nq7.jpg&hash=3ea674112b99cff64d2f90bd09116ca1ecc6b507)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F8867%2Fmilleniumdome02wq3.jpg&hash=d50c177428eea4da1804f7af307340048254058f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F3168%2Fmilleniumdome03tq2.jpg&hash=70f1e53920311bde162cba0b1a15bc8149acf33a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F7389%2Fmilleniumdome04jk3.jpg&hash=04142f6bb430871eb87b05b559dcfe90a5bee0e6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F5296%2Fmilleniumdome05tl4.jpg&hash=f1541a37b70d8986c70e30a5437f79d9511d22b3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F151%2Fmilleniumdome06px0.jpg&hash=11418f12a3dc2f8b9ea4082a0cc25c9b51427f1c)

I don't tell anything about the dependancies list .... $%Grinno$%

To the next .
Title: Re: AntigOne
Post by: nova vesfalo on March 16, 2007, 03:16:44 AM
as usual , your pictures and work are stunning ! Really love the way the millenium dome is integrated to Antigone  !!!
Title: Re: AntigOne
Post by: wouanagaine on March 16, 2007, 03:34:10 AM
Beautiful LOT
I'm pretty sure you're get close to the 256 items limits on that lot !
Title: Re: AntigOne
Post by: Badsim on March 16, 2007, 04:49:22 AM
Quote from: wouanagaine on March 16, 2007, 03:34:10 AM

I'm pretty sure you're get close to the 256 items limits on that lot !


Well , as you seem to be really informed about this, I would like to fix that once for all ... ;D
Cause I'm most often confronted to this rule .
I've read somewhere (probably at Simtropolis ) many time ago , that the limit was about 250 items ( You're already more precise with 256 ) , base textures & overlays included ... that's impossible . Let us take this Lot as example ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FCapture01.jpg&hash=8158ffc2367385f1ad09fb89b0d849e9f6a6a8df)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FCapture02.jpg&hash=04a7742526b1e70c70c0ba9a9039e6d77f51274e)

81 base textures , 48 overlays , 38 streetlamps + 38 Peg light cones , 16 cars , 26 benches = already 247 "items" ... and I'm pretty sure there're also about 100 Porkissimo's "rembarde" .And I don't tell about all other props ...

I think that you or barbyW have the response ...so , I WANT TO KNOW ! ;D
Title: Re: AntigOne
Post by: kimcar on March 16, 2007, 04:52:25 AM
 &apls Great job on this one too .I like what you did with the flora with the tree in the middle. I think i`m gonna still it  ;D Very nice work you always done my friend. See u
Title: Re: AntigOne
Post by: Heinz on March 16, 2007, 04:57:14 AM
amazing what you guys know. its overwhelming to see already and to know how to do that kind of editing, wow. no wonder AntigOne looks so beautiful.  &apls
Title: Re: AntigOne
Post by: jeronij on March 16, 2007, 05:46:13 AM
I dont recall the number, but there are as many positions as LotConfig properties declarations.... $%#Ninj2
Title: Re: AntigOne
Post by: wouanagaine on March 16, 2007, 06:14:16 AM
you're right
the property extend from 0x88edc900 to 0x88EDCDFF ( included )  ie 1280 items max
Title: Re: AntigOne
Post by: Badsim on March 16, 2007, 06:23:07 AM
Thank you both jeronij & Wouanagaine ...  :thumbsup:
I'll go to bed a little less stupid , next night . &dance
Title: Re: AntigOne
Post by: Giligone on March 16, 2007, 07:41:53 AM
That lot has really come along!! It was great to start with but you've just taken it to the next level with the trees and other props.  :thumbsup:

Will the construction on the Shanghai World Financial Building ever finish into the actual building? hehe
Title: Re: AntigOne
Post by: jeronij on March 16, 2007, 07:42:16 AM
Quote from: wouanagaine on March 16, 2007, 06:14:16 AM
you're right
the property extend from 0x88edc900 to 0x88EDCDFF ( included )  ie 1280 items max


I am glad I am right at least once  ::)  ;)
Title: Re: AntigOne
Post by: bat on March 16, 2007, 11:26:36 AM
wonderful pictures and great lot! :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on March 16, 2007, 12:49:30 PM
Outstanding work, once again.  Your ability using LE is incredible.
&apls
Title: Re: AntigOne
Post by: Cali on March 16, 2007, 01:47:37 PM
very nice:)
Title: Re: AntigOne
Post by: sebes on March 16, 2007, 04:39:56 PM
Formidable. Please win the lotery very soon - quit working - and please us ;) ...

We will miss your updates!
Title: Re: AntigOne
Post by: emilin on March 17, 2007, 02:43:38 AM
I don't know what to say. The number of props you use is out of this world. But the best part is that in no way does it ever look cluttered. &apls
Title: Re: AntigOne
Post by: Badsim on March 18, 2007, 03:50:11 AM
Hi everybody ,

In this process to show in details an AntiGone 's update ( I'll not do that often ... $%Grinno$% ) , here some news on the work in progress .

As I planned a full sidewalk on Marrast Avenue Overpasses , this little scene has requested the coordination of 4 Lots ; M. A. O . obviously , Victoria Gebaüde , the Lot with walls along railways and between these two , a jeronij's Seasonal Wood (1x1)  on which I added an overlay and a few props . I'll need to do that for each corner . :-[
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F6571%2Fantigonepreview08po1.jpg&hash=075bf101eb95731b71d8ee290a10e4c64c3fc54a)

Most often ( those are using LE must feel that ... ::) ), with work comes ... inspiration for new works . It has no end .
The Millenium entertain expositions attracting many visitors , the simple logical was to create an huge parking for them ...It was not entended for this update but that's done : a plaza with an underground parking . Don't trust that you see ; it's not a plaza or an underground  parking for the game , it's a version of Robotic Solution (2500 $$$ jobs ) . $%Grinno$%
In an eye-candy world , all is allowed . ;D
In fact , I don't really like to use that kind of trick , but AntiGone really needs these jobs and I've  got other priorities .

Planning ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F1952%2Fantigonepreview09lm7.jpg&hash=a23b98a16ed017fe767753dc16e046d0f250c8dc)

...and result .Shown as I work : at any angles ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F4451%2Fantigonepreview10vv1.jpg&hash=a31e858bbb92aea63fbfec1ea0a899d2cb11fe3e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F9821%2Fantigonepreview11pa8.jpg&hash=84d3880b39b853358c50958b607da79fd3216a4f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F9678%2Fantigonepreview12zc2.jpg&hash=5351550a405cb80f5e423bb210817519593d9452)

Creation of a special Lot at this occasion :zebra crossing for avenues without crossroad , suggesting a continuity for pedestrians between the dome and parking .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F5012%2Fantigonepreview13rn4.jpg&hash=741a14b18e96ed4b9ab65c6b1c81b1a9db160c41)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F7532%2Fantigonepreview14sg4.jpg&hash=6dec5585d27e905835edc58862bb4a2673151f99)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F7140%2Fantigonepreview15gv9.jpg&hash=b524352eaba91d603e7dea095a79da6c35bd0ba6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F6340%2Fantigonepreview16xq8.jpg&hash=afec0c15755285e360ccac9c2502295ec91fb061)


Have a great sunday . ;)
Title: Re: AntigOne
Post by: nova vesfalo on March 18, 2007, 04:14:04 AM
Impresive ! I've seen a recyclabe bin ! WOW That's just EYE-CANDY , LOVE IT. Pavment details, little urban objects that make Antigone so real, wow !!! Your railway system is so detailing !


(btw where did you find your commoration statue in the park and the large building looking like a new version of Dusell Tower ?)

LOVE what you've made, here a third WOW !!!!
Title: Re: AntigOne
Post by: thundercrack83 on March 18, 2007, 05:19:12 AM
I really don't know what to say...Every time I see what you're doing, I am always completely amazed. The parking for the Millennium Dome looks magnificent. But I am really interested with what you're going to do with the underpasses because, from that first picture alone, it looks like it will be quite interesting

QuoteMost often ( those are using LE must feel that ... Roll Eyes ), with work comes ... inspiration for new works . It has no end.

I've never ventured into the world of the LE, but I've found this statement to be true for SC4 in general. I'm sure it this feeling would increase exponentially if I had an iota of your talent!

Take care, my friend!
Title: Re: AntigOne
Post by: dedgren on March 18, 2007, 06:14:35 AM
That kind of work approaches just about as perfect as you can get with a "simulation" game.  I am sure that somewhere Will Wright is seeing this and saying "Holy mackerel!"

...at least he would be if he grew up in the US midwest in the mid 20th century, where and when that phrase was popular...

You've taken this, Badsim, outside of the realm of mere computer gaming- AntigOne transcends into pure art.


David
Title: Re: AntigOne
Post by: kimcar on March 18, 2007, 08:21:28 AM
 &apls &apls Great inspiration you had again . This lot is splendid. I never fell boring to check your excellent work.  :thumbsup:
Title: Re: AntigOne
Post by: Cali on March 18, 2007, 09:30:14 AM
good work :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on March 19, 2007, 01:05:15 AM
Looks pretty damn awesome, Badsim. I notice a small problem in the zebra crossing pic, though. It seems Sims have no way to get to the other side, because the barrier is in the way...
Title: Re: AntigOne
Post by: emilin on March 19, 2007, 01:09:57 AM
Just lovely! &apls

But, do you really think it's appropriate with a skate board ramp in that location? I'm thinking a lot of kids could go in the water... :D
Title: Re: AntigOne
Post by: Badsim on March 19, 2007, 01:19:59 AM
Quote from: Shadow Assassin on March 19, 2007, 01:05:15 AM
.... I notice a small problem in the zebra crossing pic, though. It seems Sims have no way to get to the other side, because the barrier is in the way...



Quote from: emilin on March 19, 2007, 01:09:57 AM

...But, do you really think it's appropriate with a skate board ramp in that location? I'm thinking a lot of kids could go in the water... :D

....  ;D , I will correct these two ...! :P

Good to see that we gather what we sow .... :thumbsup:
Title: Re: AntigOne
Post by: NikNik on March 19, 2007, 06:04:20 AM
Aha SA and Emilin noticed these two things too.

I have a question regarding the red sign at the parking entrance. Isn't it in characters such as in Chinese or Japanese? If so it strikes me as odd.

I love the use of the mossy boulders under the trees.

I wonder if anyone could make the marrast underpasses transit enabled. I believe they are not, right now are they?

Wonderful night lighting.

Nik-Nik
Title: Re: AntigOne
Post by: Antoine on March 19, 2007, 07:36:27 AM
wow big change  :o the result is FANTASTIC !
Title: Re: AntigOne
Post by: Giligone on March 19, 2007, 07:40:07 AM
 :thumbsup: All I can say is amazing. I love this CJ!! haha. Looking forward to more.  ;D
Title: Re: AntigOne
Post by: Badsim on March 19, 2007, 08:07:38 AM
Dedicated to emilin ; security fences for skate park .... ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonemilin.jpg&hash=2f97a3ac94bb4f2f12c642d31b1c12fb06b28cd4)

Dedicated to Shadow Assassin ; a perfect crossing for pedestrians ... :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneshadowassassin.jpg&hash=97c8477e345441177dcf03f5dc2a05e3d95f3129)

Notice that the armpoles lights are always green .... just like in RL for these crossings  :D , at least in my country . ;D

Well , if anybody else want a dedication , you know what to do . ;D

@ nova vesfalo ; the momument is "Guerra Peninsular" by miguelkuk , Victoria Gebaüde has been linked by Rayden on previous page of this MD .

Thank you all for your nice comments !  ;)

See you soon ...
Title: Re: AntigOne
Post by: Cali on March 19, 2007, 08:09:44 AM
wonderful detailing ;D
Title: Re: AntigOne
Post by: Muzz on March 19, 2007, 08:52:18 AM
I've been a long time lurker on this site, and I've been particularly impressed by this CJ. It is incredibly inspiring and very realistic. Well done, Badsim! Brilliant work!
Title: Re: AntigOne
Post by: pvarcoe on March 19, 2007, 02:57:58 PM
It's a bit difficult to come up with appropriate comments.
The effect of visiting here is beyond mere words really...

The results dispayed are stunning, as close to art as this game gets, in my opinion.

Thanks for sharing it with us Badsim!

Phil

Title: Re: AntigOne
Post by: M4346 on March 19, 2007, 03:07:25 PM
300th post! ;D

And page 16! :P

A great milestone for an equally great MD!

Congratulations and keep up the good work! Looking forward to more!

-M-
Title: Re: AntigOne
Post by: Pat on March 19, 2007, 03:19:14 PM


Wow Badsim awsome work in progress here i love that plaza that you did that is something eles
that is soooooo true in EYE CANDY world all is possible lol.

BTW as in accordance to davids rule 301 and 299 are much more important lol
well at least i can get that small honor lol. :D

Congrats Badsim on your mile stone  &apls
Title: Re: AntigOne
Post by: EDGE4194 on March 19, 2007, 07:59:26 PM
here's another voice added to the chorus: your work is truly inspirational and a work of art. I eagerly await the next update, and thank you again for sharing your stunning work  :satisfied:
Title: Re: AntigOne
Post by: emilin on March 20, 2007, 12:18:16 AM
Hehe... badsim - the true perfectionist. Safty first, that's what I always say. :thumbsup:

And here are some dancning elephants to celebrate AntigOne being the second MD of SC4Devotion to reach above 300 comments. Not at all suprrising, but extremly well deserved. Congratulations!

&dance &dance &dance &dance &dance
Title: Re: AntigOne
Post by: Heinz on March 20, 2007, 05:51:24 AM
wow impressive what you can do. its like you just willed those edits to those lots and *poof there they were.
one thing, are those chain links barriers? like wires? how about nets? :) so they won't hurt as much? monster perfectionism. (is there such a word? lol) :thumbsup:
Title: Re: AntigOne
Post by: Giligone on March 20, 2007, 06:19:35 AM
 :D Emilin was right! That was a dangerous spot for the skaters until you put in the fence. No doubt it was popular on hot summer days though. hehe
Title: Re: AntigOne
Post by: kwakelaar on March 20, 2007, 05:33:17 PM
I am still here and feasting on your images. :thumbsup:
Title: Re: AntigOne
Post by: Cali on March 20, 2007, 06:36:30 PM
lol...i love tailgaters :D
Title: Re: AntigOne
Post by: rooker1 on March 21, 2007, 08:00:47 AM
Fantastic details, I love this stuff.  Please give us more pictures. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 21, 2007, 09:22:51 AM
Hi rooker1 , I hope you'll enjoy these ones ... ;)

With the "Lotting" of Victoria Gebaüde & World Financial 2 , this damned update is achieved ...
I haven't a lot of time (have to go ) so I'll be short ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F7540%2Fantigone333ba7.jpg&hash=29df350a25c933598053e381adf4b2b60d28418d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F1274%2Fantigone334xx9.jpg&hash=70c9416626b22e2543c17568d220ea8bb1a27ce7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F4589%2Fantigone335mt6.jpg&hash=d815cb1e767bf2387e7ec2090a5a8b659733f80a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F764%2Fantigone336ng2.jpg&hash=944bdf970d3734609a0e9d749f745528fe11e979)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F5333%2Fantigone337fr0.jpg&hash=5ea77945746d406eb7af58bd4b123564e97574a2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F1709%2Fantigone338kb0.jpg&hash=5c58d05bd016a5e2520a3165d38cda2e24669cee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F5733%2Fantigone339sd5.jpg&hash=2c33b66608498b0e8b8337b125d0aee98c478108)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F9916%2Fantigone340ee0.jpg&hash=f4bc9e95883758b42e758d4dde66dc99ce05dc2c)

Unfortunately and as already said , it's not possible to add props on the base of Victoria Gebaüde ... I've done my best anyway ..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F6349%2Fantigone341xr0.jpg&hash=1fa390878e97b0ccacec74fae45caec3562e2d40)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F9764%2Fantigone342gg3.jpg&hash=799353c1a01d7b6eb2be7ee3add53ccb41316ab9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F5976%2Fantigone343jz4.jpg&hash=895f7459d0d4e6ce1ad1cb8dc4c1c87c286c77ec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F4334%2Fantigone344cj0.jpg&hash=b9a9abfdf53a6f39dacf8f8900ef511cfabcae92)

Finally , as there's still a week before the night fall on AntiGone for 6 months , I planned another update . ;D
Here , the only preview I'll make ... You will recognize Lufthansa Building by bandito( my favorite BATer in 2004 ) , Indoor Sport Center by deadwoods and a football stadium by ... myself . :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F227%2Fpreview01tb3.jpg&hash=d00fa6102174a8d00b28e468eef6946422f87f2e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F6922%2Fpreview02ve0.jpg&hash=1f8af77bcea3c39425e5b1b44fe67baf5e86989e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F849%2Fpreview03bu2.jpg&hash=d775ae6b81507718f18a129c6f4ef5c13811fbd5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F2633%2Fpreview04qq3.jpg&hash=3b3f2fbb8f2b191e08deb8d062aca980a33a9649)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F2685%2Fpreview05ut9.jpg&hash=7aa6656fb4c7231e2dd037b1ed37e5b3ba78e18d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F4771%2Fpreview06dp2.jpg&hash=81077042a4e26488bd2ac9b077dbe1e64997fa5f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F6600%2Fpreview07jo1.jpg&hash=a9c840c4ac5351f6f98913d3d63abdb0995084f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F6691%2Fpreview08lc7.jpg&hash=ec5a72f4ca4fa42adfb31a833c7a86efb82fb7b8)

To the next and take care my friends ... ;)
Title: Re: AntigOne
Post by: Yoder7652 on March 21, 2007, 09:43:45 AM
absolutely love it! btw, I hope the construction on the building from the upper left of that last picture never finishes  :D :D :D
&apls &apls :satisfied:
Title: Re: AntigOne
Post by: rooker1 on March 21, 2007, 09:53:28 AM
For someone with not much time, that was an awesome update.  And I did enjoy it very much.  I really like how you set up everything.  Never too much and always just enough.  Very realistic.  I love parking lots.  So many people forget about them, but not you.
Awesome MD!!!
:thumbsup:
Title: Re: AntigOne
Post by: Giligone on March 21, 2007, 10:13:46 AM
 ;D   More excellent work!
Title: Re: AntigOne
Post by: mjig_dudy on March 21, 2007, 11:38:56 AM
QuoteFor someone with not much time, that was an awesome update.

Even for someone with all the time in the world that would be an amazingly awesome update ;)

Excellent work!
Title: Re: AntigOne
Post by: kimcar on March 21, 2007, 12:12:12 PM
 &apls  Each time i visit Antigone i feel like a tourist . So much to see  ;D I plan to have a surgery for have more eyes  :D Great job again my friend . Glad you had some time for update  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on March 21, 2007, 01:01:23 PM
QuoteEach time i visit Antigone i feel like a tourist!

I second that! The Victoria Gebaüde is a fantastic looking building, may have to download that one! Great update, my friend. Antigone is certainly one of the most beautiful places I visit here. Keep up the good work!
Title: Re: AntigOne
Post by: Lwito on March 21, 2007, 01:06:32 PM
As usual, a fantastic work with beautiful pics  &apls :thumbsup:

We Want More !!!
Title: Re: AntigOne
Post by: Pat on March 21, 2007, 01:12:57 PM
WOW Badsim great and most wonderful update talk about drolling some more wow.
I'm soooo jealouse - pat





Made my 100th post here in AntigOne
Title: Re: AntigOne
Post by: Rayden on March 21, 2007, 07:02:01 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ppdb.nl%2Fforum%2Fimages%2Fsmiles%2Fnotworthy.gif&hash=f0dd903551eb5accc00596486d08265082c97fed) I'm just speechless, so must detail and so little time. I wonder what would you do if you had more time. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ppdb.nl%2Fforum%2Fimages%2Fsmiles%2Fnotworthy.gif&hash=f0dd903551eb5accc00596486d08265082c97fed)
Title: Re: AntigOne
Post by: Fledder200 on March 21, 2007, 07:34:59 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.thedailygay.com%2Fimages%2Fsmiles%2Fwow.gif&hash=bceba6a7b7685a91453ae3196ee9f34160c406a8)

OMG! i have no words....this is just perfect!!!!
i realy realy realy love the fifth pic from above because it looks so real!
god, i wanna live in your city!!
Title: Re: AntigOne
Post by: M4346 on March 21, 2007, 11:53:40 PM
Wow! I love what you've done with the Viktoria Gebäude and the Lufthansa Building! I looked at these buildings previously and thought "Meh, they're okay... I won't need / use them ever." But you have honestly changed my mind and shown me their true beauty! They are indeed amazing buildings!

This is looking great! Looking forward to that next update, but also curious about where you might be going for 6 months?!  &mmm
Title: Re: AntigOne
Post by: sebes on March 22, 2007, 03:44:05 AM
You did it again.... I am lost for the rest of the day staring at your photo's.....  &hlp

Title: Re: AntigOne
Post by: bat on March 22, 2007, 07:39:36 AM
wonderful pictures and awesome work! :thumbsup:
Title: Re: AntigOne
Post by: Kokopelli on March 22, 2007, 08:41:01 AM
Another great update. Your work is amazing.
Title: Re: AntigOne
Post by: villaV on March 22, 2007, 02:08:46 PM
 &aplsTu nous en mets plein la vue, Badsim, comment tu veux que d'autres montrent leur ville apres ça :'(
Title: Re: AntigOne
Post by: emilin on March 23, 2007, 03:53:32 AM
So, you did it again! Now, I'm lost for words, and simply amazed by the sheer beauty of AntigOne. &apls &apls &apls

And may I say, that I think the Victoria lot looks very good without added props too. It's nice to have a minimalistic open space in a city such as yours. It doesn't look empty at all, not with the surroundings. It just looks more realistic that way.
Title: Re: AntigOne
Post by: NikNik on March 23, 2007, 05:15:59 AM
Very well done.

Great changes you've made on the skateboard park and the cross over  &apls

Great how realistic you've made the city. The addition of trees alongside the roads is very well done and the larger curfew is also a good addition in making the city more realistic.
The railroad with the electric fences (I know there is an English word for it but I lost it in my head) is very well done!!
I just love that tennis park (PEG's isn't it). Well situated there.

How did you get that curfew under the NAM avenue puzzle piece (in the mosaic on the left hand corner just between the buildings)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9070%2Fbadsimavenuecurfewew0.jpg&hash=a3f79b44be2c73f39acf1225c44e3de8ccc076b4) (http://imageshack.us)

Did you notice in the last picture the pedestrian between the avenues of Marrast's underpass? Is he suicidal?

Enjoy your last week.

Nik-Nik

Title: Re: AntigOne
Post by: rooker1 on March 23, 2007, 06:14:19 AM
I'm back again,

This building, the one in the foreground, the long low one, where did you get it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F1274%2Fantigone334xx9.jpg&hash=70c9416626b22e2543c17568d220ea8bb1a27ce7)


Also, how did you do the train tracks like that?  I think at some point, you said you made transit enabled lots.  Would you be willing to share those with us?

Robin   :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 23, 2007, 06:22:08 AM
@Nik-Nik ; .... simple ; you can make any props overhang ( exactely their half ) .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F5710%2Fc1qv2.jpg&hash=248221c565b808e95adbef70f716c0c285c9eee9)

The prop used is one of Xannepan's Gare du Nord , this wall is 12 tiles long so you can use it on an only 6 tiles Lot .It's just a little more complex due to LE rules ; to have a prop available in the list , the Lot must be larger than the prop , so when you've got it you can reduce the Lot ...
(Not sure to be clear ... ::) )

@rooker1 ; go back one or two pages , Rayden has linked this building ... in the same picture above , the prop making a T with the wall , is a gantry ...so the look of the railways isn't due to transit enable Lots but "along" Lots ...

Edit ; here a more explicative picture ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FGantries.jpg&hash=0e7d3e69a20df154e80b663c5f652c9b39a5da80)
Title: Re: AntigOne
Post by: Heinz on March 23, 2007, 09:51:55 PM
everybody's said everything i can ever say. and i still think we can't give justice to the work you do. you're on a pedestal with the sc4 greats, in my mind, at the very least. being a tourist, going under the knife to get more eyes... really wish you all the best so you can continue the devotion.  :P
Title: Re: AntigOne
Post by: Fred_Ginger on March 23, 2007, 10:53:58 PM
(Ummmm, NikNik, what's a curfew?)
Title: Re: AntigOne
Post by: Flipside on March 23, 2007, 11:48:16 PM
You really are amazingly good. The level of detail you put into your cities/creations is extremely impressive ...

What else can I say ...  ()stsfd() ... when I have more time, I'll catch up on this gallery some more. :) There are a few pages there I haven't scanned!  :o
Title: Re: AntigOne
Post by: rooker1 on March 26, 2007, 05:59:02 AM
Thanks alot for the little tutorial, I think I may try that as soon as I can.  It's a great idea for so many things.

Robin   :thumbsup:
Title: Re: AntigOne
Post by: NikNik on March 26, 2007, 08:13:05 AM
Quote from: Fred_Ginger on March 23, 2007, 10:53:58 PM
(Ummmm, NikNik, what's a curfew?)
Well I meant a trottoir of course (french word is the same as Dutch word) or in good ol' plain English a pavement/sidewalk/kerbside. Hence the misspelling. My mind is a jungle full of words of 4 different language(Dutch, german, English, French and even an occacional Russian word). No wonder some of the gnomes up there get lost sometimes  :D

Back to MD. Of course I could have guessed it Badsim you used te lot editor. It just struck me that you used it in combination with the NAM puzzle pieces. Great work and thanks for the explaination.

Nik-Nik
Title: Re: AntigOne
Post by: dedgren on March 26, 2007, 08:44:43 AM
My friend, should MD awards ever be given out, the "technical excellence" category will be permanently retired with the very first one.  I know that you are taking techniques that, in theory, anyone can duplicate- that's one of the greatest things about SC4- its accessibility to anyone willing to learn with the only cost being a little time.  While that is true, there has never been anyone else that has demonstrated the ability to integrate all these meticulously crafted little confections into a seamless whole.

AntigOne is a place to come and marvel, and we are so lucky that you are willing to share it with us.


David
Title: Re: AntigOne
Post by: Fred_Ginger on March 26, 2007, 12:28:40 PM
(@NikNik - Thanks for the explanation, I'm always ready to learn new things!)

@BadSim - what does one say when one is speechless?  You continue to amaze and astound!  As David (Dedgren) said, Thank You for sharing with us!
Title: Re: AntigOne
Post by: Badsim on March 27, 2007, 06:49:45 AM
Hi my friends ,

So it's time for a last update before September .... :'(

10 new pieces for AntiGone's puzzle .Let me show you at first these exact Lots ...

#1 _ Lufthansa Building by bandito .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F6987%2Flot01fs0.jpg&hash=f7405004a01338ec639132c6d30df1ad726d1ac6)

#2 _ Indoor Sport Center by deadwoods .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F2254%2Flot02rh2.jpg&hash=0fca1fbc141dd0eab1fabd58f075b6232ba39c59)

#3 _ A football stadium .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F4020%2Flot03bg5.jpg&hash=026d30320aec193c231dcef6689fb1e33771554b)

#4 - Parked cars along the canal ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8531%2Flot04jt9.jpg&hash=83df32cb46ba3e8196cc2272389dae531a9187e5)

#5 _ Walls along railways ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F7615%2Flot05yx6.jpg&hash=b602c296de608366a35f1c0ebc796ef042b2e615)

#6 _ The best MAXIS' residential building , version 1 .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F686%2Flot06qo4.jpg&hash=092c74f45edb818d3ec01c4b39272d3f23abdfa8)

#7 _ The same , version 2 ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F5828%2Flot07df0.jpg&hash=25aabfaeaf5e72b4d334a841b58f77e2d1549a46)

#8 _ John F Kennedy Center by Yoder7652 , now the embassy of Elytheria , Lot dedicate to -M- .... :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F1131%2Flot08bi0.jpg&hash=67aeb5916d27696b6da1bc4463dcecd806438da2)

#9 _ Padrao Dos Descobrimentos by miguelkuk , for you obviously , Rayden ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F4048%2Flot09bp7.jpg&hash=b5e5d60167f2df2a463f1e4519374515d474fcc1)

#10 _ A fictive restaurant ....(Eye-candy only )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F4158%2Flot10vz4.jpg&hash=63d907f4cf0fc0f4e42da5add4f858dc58490280)

And now the puzzle .... ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F2797%2Fantigone345pi9.jpg&hash=09120076198236d5b055f2873a971eebdc5eecfe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F2246%2Fantigone346pc9.jpg&hash=567da93f8831d29908fcf12267a8980bfc9b5daf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F4955%2Fantigone347qs1.jpg&hash=8cc7681e289b33bae65b52131a758b43c7a3fce3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F637%2Fantigone348ds3.jpg&hash=de2383e29e052f04ca10e6e192779303ea4b6ba6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F1519%2Fantigone349zq8.jpg&hash=329e79268a91378c2f1969c87dbde5c2caa76d62)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F8069%2Fantigone350sp7.jpg&hash=0b764775ea3e700220ad73315f8d9bb8fd6cede5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F8707%2Fantigone351yi4.jpg&hash=c334bd9571569dab973e190125061ef230baf2c8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F412%2Fantigone352cv2.jpg&hash=cfaedbba94d119c5d39fcefc9644ab1366542e74)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F7683%2Fantigone353to2.jpg&hash=9da6e5b5183bf06831126f827c0b924c73124c55)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F2791%2Fantigone354ar8.jpg&hash=bc67b962ff87daaa9d9c469c303a3aa6bc957230)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F8791%2Fantigone355hg1.jpg&hash=a4d5a3e2fc9c7f24d4478c01ab595428cb867899)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F646%2Fantigone356mr5.jpg&hash=894a3afd9b7acbff9fe3feb1706f7e10b50e3f56)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3917%2Fantigone357tf8.jpg&hash=c1c7b5355a51d433addea7c48d8d8d31141ad72a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F4759%2Fantigone358bf1.jpg&hash=74a3f561815f72a1002d6d50a4245b4838e684b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F2010%2Fantigone359kd4.jpg&hash=f8ed5ad7bf9d7f78b604386f5d36ebf12e509f43)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3662%2Fantigone360abn3.jpg&hash=4e015700778fb773968715a45907c0434a10c4a3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F4466%2Fantigone360bcy9.jpg&hash=8341595266528bbde94fccaa17714b19ecd763ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F940%2Fantigone361lu3.jpg&hash=220021c46bba26ae963735d478eebd88da6c24bc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F9622%2Fantigone362uo4.jpg&hash=6c7f89436ee4282953031203d714b6b14133dfc7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F520%2Fantigone363aeb2.jpg&hash=177f5290a36f210ec4518711cebc2e9818d02e80)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3351%2Fantigone363bji8.jpg&hash=76f3761e65e55b747de9a8ed438127c7329ea338)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F5204%2Fantigone364oa5.jpg&hash=c17a7ae23f96697c6530755b6759b422c8c7d183)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F1773%2Fantigone365sd0.jpg&hash=d066aa07dc0bfec4b5d8f69347cd125a70c9f580)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3928%2Fantigone366vs0.jpg&hash=5e11f14a71e96e4728310552ced94b2aba1f74f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F1623%2Fantigone367bq4.jpg&hash=be42d00cd1591316ab14ec8258bb69c1a4d01609)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F1095%2Fantigone368nf0.jpg&hash=4b4a285f05fa66f0ad54f21a73ded469e2b8e38c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F5017%2Fantigone369sn8.jpg&hash=b4b648dbe0f37eb03534088480c9ebb01c0c0795)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6172%2Fantigone370ko8.jpg&hash=5e4d02ee89119cf1016628c9e7a20a0ecd5a151e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F4702%2Fantigone371el8.jpg&hash=af8b171b4502ea9fc428bd49114236e246dd68b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F1320%2Fantigone372oo1.jpg&hash=e58fa3e8368afda66cb25236fa9c0d1476c49cf9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F9682%2Fantigone373on9.jpg&hash=7d1320d5945e5ceefa835c44ee6a0094fa3365c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6673%2Fantigone374yi2.jpg&hash=dab64b884a3ae62a78e38737b713d49b00da7f98)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F9043%2Fantigone375if2.jpg&hash=c10378b78ece7071aa952f3bc3a482ddfa8f3126)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F209%2Fantigone376sw2.jpg&hash=54e7ef831840cef9e02a495c234eb1b6e245b334)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F4238%2Fantigone377lo2.jpg&hash=b2e99e4eb0901ca5313b8f60bb1fc836cb9e9561)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F8013%2Fantigone378av9.jpg&hash=f7f30322d185ebc2ed96770d22f17cbbfab32898)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6451%2Fantigone379zn7.jpg&hash=213fc64dc05e123d0decf93f6a6c0f152daaf0db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6793%2Fantigone380nz6.jpg&hash=f7b24a0a2dcffea969de1baf3520d6ff54ab22e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3950%2Fantigone381tb5.jpg&hash=3d875d6d6b69546016ebf758e58fb8ca5d18eaf5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6096%2Fantigone382ac3.jpg&hash=f2e689515c95450a837e2ccbbeefc116cd24ac33)

So the night has fallen down on AntiGone for the six next months .... already said ; anyway , I will be able to participate to SC4Devtion's forums .I will attempt to upload some Lots too ...
Well , folks , it's time for any question ... or simply say " Goodnight AntiGone " ..... I'm sure you're more responsible of all this stuff more than you think ; without others , each of us is ... nothing.

I applaud you for all your great comments , your enthusiasm & support  . &apls  &apls  &apls


Title: Re: AntigOne
Post by: wouanagaine on March 27, 2007, 07:09:15 AM
Freaking god, you're a machine lotter !

I thank you for all thoses gorgeous pics, and I can't wait September !

Bon courage pour ton taf !

Title: Re: AntigOne
Post by: rooker1 on March 27, 2007, 07:32:22 AM
That was an absolutley outstanding update.  When you show us all the lots the way you did, it explains so many things.  But also, I think I now have so many more questions.  Maybe I'll learn them as I get better at this LE program.  I love this update so much and the large amount of pictures is fantastic.
If I understand you correctly, this MD is going on hold for the next six months.  Wow, very sad.  This is a great high light of my day, when you do an update. 

Anyways good luck for now and I'll see you again soon.

Robin    :thumbsup: &apls :thumbsup: &apls :thumbsup: &apls
Title: Re: AntigOne
Post by: Giligone on March 27, 2007, 07:40:10 AM
Amazing, stunning, fantastic, beautiful. Such a great city!!!  &apls I'll miss this MD for sure. But you've given me so many pics in this last update I'll be ok. haha. You are a true SC4 artist. Spectacular work. No doubt you'll be back and better than ever come Sept. Good luck over the summer.
Title: Re: AntigOne
Post by: pvarcoe on March 27, 2007, 08:09:44 AM
A beautiful update, just a lovely set of pictures.
It was very cool to see the lots seperately, and then put together.
I had wondered just how a couple were gonna fit.

Your work inspires us all Badsim.
Thank you for sharing AntigOne with us.

Phil
Title: Re: AntigOne
Post by: thundercrack83 on March 27, 2007, 08:44:48 AM
Wow, that update was absolutely amazing! I'm at a loss for words. I think my favorite building is the Embassy to Elytheria (Congratulations to M!) Fantastic work, Badsim. I'll be counting the days until September.
Title: Re: AntigOne
Post by: Kokopelli on March 27, 2007, 11:45:30 AM
I'll reserve a table at that restaunt for Saturday night, order a bottle of wine and we can raise a tost to Badsim and his wonderful work. Anyone care to join me?
Title: Re: AntigOne
Post by: Elektra on March 27, 2007, 09:39:40 PM
Bags are packed, flight reserved, just save me a seat.  :D

I have spent the better part of my day catching up on all the updates.  I am truly amazed at all the details, awe inspired with this MD.  I must say that Antigone is definitely a true piece of "art" work, that developers long ago left to wither in the wind, to such ashame, when so much more can be done as I have seen here. 

Wonderful job Badsim!  &apls  *Cheers*  :satisfied:
Will be waiting in the wings until September.
Title: Re: AntigOne
Post by: thundercrack83 on March 27, 2007, 09:44:36 PM
Hey, Kokopelli! Is there room for one more at that table? I'll toast Badsim and his fantastic work until I can't stand anymore! Great job, my friend.
Title: Re: AntigOne
Post by: Fred_Ginger on March 27, 2007, 09:47:32 PM
Shoot, I not only want a drink at the restaurant, I want to live right beside the canals, I hope the rent's not too much for my pension! :D

Badsim, hope the next 6 months go well - we'll be waiting! >:(
Title: Re: AntigOne
Post by: emilin on March 28, 2007, 12:15:43 AM
Oh, man. I don't know how to survive 6 months without this. &apls &apls &apls
Title: Re: AntigOne
Post by: NikNik on March 28, 2007, 04:12:21 AM
 :'(  :'(  :'(  :'(  :'(  :'(  :'(

We have to be missing Antigone for 6 months...
Counting: 27 weeks or 189 day or 4,536 hours or 16,329,600 seconds eh 16,329,599 ehh 16,329,598 ehh 16,329,597 eh 16,329,596 ehh, 16,329,595 e......... well you get the idea. Looking forward to your return.

Nik-Nik

BTW great update. I was almost afraid that you were going out with a bang with the KLM airplane hitting the Eifel tower or the obelisk.   ;D
Title: Re: AntigOne
Post by: kimcar on March 28, 2007, 07:22:47 AM
 &apls &apls A true artist you are . You look like a sculptor who doing piece by piece and when the final result is there ...it`s a masterpiece . :thumbsup: Hope September come soon  :( :'(
Title: Re: AntigOne
Post by: dedgren on March 28, 2007, 07:51:46 AM
I'll buck the trend here and say thanks for giving us six months to take in the pics from the last update, my friend.

Following this MD has been like trying to take a drink from a fire hose.  You accomplish so much in each pic, and you do it so quickly, that the reader has to take a moment every so often and think, "hey, whoa- not so fast- I'm flying right by great stuff here."

The past few months of AntigOne have been a serious pleasure.  You have truly graced our corner of the SC4D forums with your "not that bad" work, Badsim.

And now we have something to do over the summer months- wait for this great MD to return in the fall.

Best of fortune in the meantime.


David
Title: Re: AntigOne
Post by: Rayden on March 28, 2007, 03:35:04 PM
What a way to say goodbye for a while. I guess will have to live with this latest update for a few months, but it will be worth waiting for. Have a great summer and drop as line sometime.
Btw, thanks for the dedication, the Padrão dos Descobrimentos looks fantastic.

See ya
Silvio
Title: Re: AntigOne
Post by: Heinz on March 28, 2007, 05:09:39 PM
that's one heck(can i say that?) of a bang to send yourself off from AntigOne for the next six months!! i'm sure your citizens will do fine with all that you've done for them. and we sure hope you do come to visit once in a while... and i can't wait for the things you can do once you return.  :'( :P
Title: Re: AntigOne
Post by: Air6 on March 29, 2007, 12:31:14 AM
Antigone is the city of lights $%Grinno$% Night pics are just insane. I like details too that you put in your lots. Bye Antigone... I can't wait September :'(
Title: Re: AntigOne
Post by: Flipside on March 29, 2007, 02:01:13 AM
Bye for now, BadSim.  &cry2 Thanks for giving us that last update before leaving.  :thumbsup:
Title: Re: AntigOne
Post by: Yoder7652 on March 29, 2007, 05:16:38 AM
Badsim...you will be missed! but we all look forward to your return and more of those marvolous updates!  &apls &apls &apls
Title: Re: AntigOne
Post by: sebes on April 01, 2007, 08:54:02 AM
Thanks for all the joy that you gave us during the past months with your great artistic updates and creations. Have fun during this Summer, and I cannot wait until you'll be back  :thumbsup:
Title: Re: AntigOne
Post by: Antoine on April 01, 2007, 09:10:28 AM
Magnificient  :o

et travaille bien  ;) mon pauvre  &mmm
Title: Re: AntigOne
Post by: Ralph on April 01, 2007, 10:12:16 AM
Wwwoow the most bieutiful city of sc4 i never see you are the best !!!

Vraiment je t'assure c'est superbe , tu est le meilleurs que j'ai jamais vu .

Tu es le dieu de SIM CITY 4 !!
Title: Re: AntigOne
Post by: kwakelaar on April 01, 2007, 01:42:11 PM
Like the rest I can only say your MD and your updates will be missed, but hopefully we will see you again here in 6 months time.
Title: Re: AntigOne
Post by: Fledder200 on April 01, 2007, 02:03:49 PM
what...why...NOOOOOOOOOOOOOOO  :'(

i think i'm gonna stalk you!! i need a AntigOne rush every now and then!!
Title: Re: AntigOne
Post by: Cali on April 01, 2007, 02:19:24 PM
hope to see ya soon ;D
Title: Re: AntigOne
Post by: Kokopelli on April 01, 2007, 08:27:02 PM
The meal was wonderful, the wine outstanding and the company couldn't be beat. Thank you to Elektra, thurndercrak83 and Fred_Ginger for attending and thank you again Badsim for this wonderful city. Have a wonderful summer and we will await the return of AnitgOne in the fall.
Title: Re: AntigOne
Post by: jeronij on April 07, 2007, 03:13:40 PM
Chapeau :thumbsup:!!!
Fantastic apotheosis my friend. Superb.

Impatiently waiting for September to arrive..... :-\
Title: Re: AntigOne
Post by: guurgkud on April 09, 2007, 04:20:32 PM
this is my first time here.. and i must say.... WOW.

this is truly a masterpiece. Will definitely be back to catch up on it (i could only read the first half because it was just too much :P). Will be back for sure!!  :) :thumbsup:
Title: Re: AntigOne
Post by: Emperor Stormont on April 13, 2007, 07:27:12 PM
This is the first time I have seen this MD and it has been a wonderful experience to read and view. The work, effort and detail is truly stunning and everything goes together so wonderfully.  I adore this style of MD and city design and attempt to do things like wise in my MD, I'm still developing my skills though. I have taken alot from this MD and most pleased that I searched for it.

I look forward to seeing you back with future updates in a few months and kindest regards.
Title: Re: AntigOne
Post by: Alek King of SC4 on April 15, 2007, 06:16:02 PM
Beautifull, magical city.  I do want to raise a concern with you that has nothing to do with your city.  I myself have had this issue, and I know BourneID as well.  It appears this is on a large tile.  When you get to 70-80% full on large tiles with soooo much custom content and props, i have encountered a max where i lose detail and don't have enough memory to load and this is on a p4 with 1gig so make sure you have a heavy duty system, this city is too great to lose
Title: Re: AntigOne
Post by: Pat on April 15, 2007, 06:59:08 PM

Badsim a very tasteful update wow. What a feast of the eyes great work.
I so cant wait for september to roll around for the next update. - pat
Title: Re: AntigOne
Post by: kibblewitbit on April 15, 2007, 09:25:37 PM
wow! one of the best cjs ive ever seen
love the mix between old and new &apls
Title: Re: AntigOne
Post by: M4346 on April 16, 2007, 01:13:33 AM
Quote from: Kokopelli on April 01, 2007, 08:27:02 PMHave a wonderful summer and we will await the return of AnitgOne in the fall.

You mean in the spring! :P At least, the South African spring (Southern Hemisphere).

So, yeah, I guess it's still 2 seasons away until Badsim's return! :'( :'(

Until then! Good luck!

- Marius
Title: Re: AntigOne
Post by: Badsim on April 16, 2007, 12:17:50 PM
Quote from: Alek King of SC4 on April 15, 2007, 06:16:02 PM
...  I do want to raise a concern with you that has nothing to do with your city.  I myself have had this issue, and I know BourneID as well.  It appears this is on a large tile.  When you get to 70-80% full on large tiles with soooo much custom content and props, i have encountered a max where i lose detail and don't have enough memory to load and this is on a p4 with 1gig so make sure you have a heavy duty system, this city is too great to lose

I'm perfectly conscious about this problem to come ... I already have difficulties with nightligths using the "natural" daytime . At present , I just would like to know if there is a limitation by the game itself . My PC is an ATHLON64 / 2GHz / 3 Go RAM ...  AntiGone was built first on a medium tile , but (as a childish whim , desiring to see all my stuff on the same view ...) ,I decided last year to build it again on a large tile . At this time , I think it is only 30 % full  and the speed game is already very slow . I don't use SC4DatPacker because of my intensive use of LotEditor ... but I trust future , thinking I'll need at least 3 other years to achieve AntiGone , I will have a new computer from there ... ;)


Again ,thank you all for these great comments and enthusiasm ...because of them ,  it's harder than usual for me to "abandon" this work for 6 months .
Truly. :(

Untill July ( at this time the touristic season will be at its higher so then , I think you'll not see me at all ) I've got still any time for these forums ... I have also to clean up seriousely my Plugins : 2,2 Go with at least 25% useless .

I take this occasion to post 4 pictures about my first attempts with photoshoping ( CS2 and PSP7 ) . Untill now , I always said that I wasn't a great fan of photoshoping , but since marcszar's pictures ...  ;D ... it was looking so easy , but in fact that requesting a lot of subtlety , and maybe for nothing; depending to your own screens configuration . ::)

#1 - End of a summer day ... the sun is falling and a storm is arriving...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntiGonecs2stormylights.jpg&hash=931b6b9288122756c593a0cfd03c4e05e6aabb06)

#2 - Ooops! Lightning was very close ... we use to say that it never falls twice at the same place ... hmmm.... sure ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonestorm.jpg&hash=9330ad53d12ec2e752855dbd19fe95d79d93e2d5)

#3 - Big cities never sleep ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigonecs2night.jpg&hash=262060350eae02225816eefc78ac7f435775248d)

#4 - Just for fun ... a come back to the first picture of this MD .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigone163.jpg&hash=bb0b7ec1e03005f4103ad640345bd640c4369b85)

Maybe some other surprises to come .... who knows ? ;)
Title: Re: AntigOne
Post by: vester on April 16, 2007, 12:23:31 PM
I would say that AntigOne stands for: Must see.

Not only are you good with SC4, but also PhotoShop !?!
Title: Re: AntigOne
Post by: M4346 on April 16, 2007, 12:32:40 PM
YAY!  &hlp

lol

And here I was, thinking that I am going to have to wait forever until the next glimpse of your SC4 expertise, and suddenly...

Bang!

and I not only get to see that, but also your expertise in Photoshop!  &apls &apls

Well done, and those images are looking great!  ;D

Looking forward to some other, possible, surprise! :P
Title: Re: AntigOne
Post by: Antoine on April 16, 2007, 02:02:01 PM
wooooooooow omg you're the best
Title: Re: AntigOne
Post by: guurgkud on April 16, 2007, 04:12:24 PM
wow.... just... wow.    :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on April 16, 2007, 04:25:49 PM
I can only second what has been said already. Fantastic work, as always! I can't wait to see more our your surprises, my friend!
Title: Re: AntigOne
Post by: rooker1 on April 17, 2007, 09:50:39 AM
Great work on those pictures with the photoshoping.  Maybe it is a must to learn this program.  I think I'll may give it a second try. &mmm

Robin   :thumbsup:

Title: Re: AntigOne
Post by: Flipside on April 18, 2007, 03:40:35 PM
Hey! What a pleasant surprise, more pics.  ;D

Excellent as always.
Title: Re: AntigOne
Post by: emilin on April 19, 2007, 01:48:56 AM
Very nice subtle editing. I like the "summer nights in the city" pics the most.
Title: Re: AntigOne
Post by: HabLeUrG on April 19, 2007, 03:22:41 AM
Okey, I watched all your MD and let me tell you this.......................

THIS IS SIMPLY AWESOME!!!! I think one of the best CJ i ever seen  :o :o :o

Your lotting skills are amazing, cant believe thats sim city 4, your lots make it looks soo realistic.
I don't know why I haven't watched this before what stupid I was, lol  :D

Took me an hour to check all the diarie, by detail to detail and im amazed, i think that hour was the best of the week  ;D

Absolute will keep an eye to this master piece, you deserve the best my friend  :thumbsup: &apls &apls

Title: Re: AntigOne
Post by: Air6 on April 19, 2007, 04:01:43 AM
The photoshoping of the picture 3 is excellent. This is my favourite. Good luck for the touristic season... I hope that you not work too much :P
Title: Re: AntigOne
Post by: sebes on April 20, 2007, 09:40:57 AM
Just like a real artist performer : comming back with an extra play to thank the audience, right?

So, the public keeps on clapping again for this great surprise  &apls  &apls  &apls
Title: Re: AntigOne
Post by: Badsim on April 20, 2007, 11:01:29 AM
I'm just passing by ... thank you , guys , for these new comments ( Special thank to HableurUrg & guurgkud for their first comments  ;) )

... and  a preview on  my current project ... yes , oh just a very small one even if it can look spectacular , Lots are very simple and rapid to create . ;D

Forest fires are a calamity ... living in a mediterranean country I know perfectly them . &mmm.... just remember what happens to Portugal last summer ...
But MAXIS'ones are a true calalmity too . :D...so I'm correcting that . ;D

Just two views , others Lots and a complete set to come .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F9775%2Fforestfire02ec9.jpg&hash=4bfe10085771eaeeac2ac88593a9fc92a1a2ada8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F2345%2Fforestfire01se6.jpg&hash=eea51ee61f31822978733809cc7127d7414787e5)

See you next, friends . ;)
Title: Re: AntigOne
Post by: vester on April 20, 2007, 11:38:13 AM
Well, I am all out of words. Does not really know what to say, but

WOW

Hard to believe that this is from SC4.
Title: Re: AntigOne
Post by: Antoine on April 20, 2007, 11:43:38 AM
The scene look very nice  :thumbsup:
Title: Re: AntigOne
Post by: MAS71 on April 20, 2007, 12:32:10 PM
 :o Wao!!  Unbelievable!! :o

Great work Badsim!! &apls
but,,,I hope to that it not actually happen again in real life.  ;)
(I know that it is an autogenous ignition.)
Please be caerfull that how to use a fire Badsim!! ;) (me too)
Title: Re: AntigOne
Post by: thundercrack83 on April 20, 2007, 12:39:55 PM
Whoa! That's very creative, Badsim! I love the planes coming to put the fires out. Great job!
Title: Re: AntigOne
Post by: kimcar on April 20, 2007, 03:23:47 PM
 &apls  Very good imagination you use. It`s like a real one. Amazing pic.  :thumbsup:
Title: Re: AntigOne
Post by: Snaper on April 20, 2007, 03:39:47 PM

I adore all that you do 

I am a large fan of your city and you know it well   :D

Un seul mot me vient c'est : WOW  :o
Title: Re: AntigOne
Post by: HabLeUrG on April 20, 2007, 04:00:11 PM
wow thats looks soo realistic  :thumbsup: &apls im amazed
Title: Re: AntigOne
Post by: iamgoingtoeatyou on April 21, 2007, 08:45:27 AM
 :o
Title: Re: AntigOne
Post by: EDGE4194 on April 21, 2007, 04:31:19 PM
wow- what else can be said? amazing.  8)
Title: Re: AntigOne
Post by: glepet on April 21, 2007, 05:31:05 PM
I agree. Your great work and dedication brings tears to my eyes.
&apls &apls
Title: Re: AntigOne
Post by: sebes on April 22, 2007, 05:23:52 AM

QuoteVester: Hard to believe that this is from SC4.

This cannot be from Simcity... This cannot be from SC4. I am convinced you just photoshopped real newspaper pictures and added the SC4 planes to it.... just to show of your new photoshop skills  ;)   Must be  ..

Otherwise:

WOW
Title: Re: AntigOne
Post by: Air6 on April 22, 2007, 10:03:43 AM
Unbelievable ! Great work :thumbsup:
Title: Re: AntigOne
Post by: Muzz on April 22, 2007, 12:38:34 PM
Awesome, simply AWESOME.
Title: Re: AntigOne
Post by: rooker1 on April 23, 2007, 06:46:29 AM
That is incredible.  You should put this picture in the picture competition.  Big bet that this one would make it into the hall of fame.


Robin   :thumbsup: &apls :thumbsup: &apls
Title: Re: AntigOne
Post by: wouanagaine on April 23, 2007, 06:56:06 AM
one  of the Greast non city pictures I ever seen

&apls &apls &apls
Title: Re: AntigOne
Post by: guurgkud on April 23, 2007, 11:52:29 AM
^^^^  yes indeed.

Tremendous work  :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on April 23, 2007, 01:28:04 PM
to awesome for for like this version of the game lol...
Title: Re: AntigOne
Post by: KANE on April 23, 2007, 05:24:13 PM
 &apls &apls &apls &apls Absolutely stunning MD! Great use of CC.  :thumbsup:
Title: Re: AntigOne
Post by: mattb325 on April 23, 2007, 05:53:23 PM
Those are incredibly realistic pictures badsim - living in Australia, we regularly see forest fires the size of France - they rip through the Eucalypt trees and the commercial Pine plantations - so the photo, and your photoshopping of the smoke actually made me do a double take! &apls
Title: Re: AntigOne
Post by: meinhosen on April 23, 2007, 06:02:46 PM
I never thought I'd ever say a forest fire was fun to look at, but such is the case with yours.  ;D
Title: Re: AntigOne
Post by: pvarcoe on April 23, 2007, 06:51:30 PM
Wow Badsim!

Those forest fire pictures are as close to real as I have ever seen in this game.
I actually had to take a double look at the first picture to make sure it wasn't real.

Your skill and eye never fail to impress me.
Hope your summer goes well.

Phil
Title: Re: AntigOne
Post by: Badsim on April 24, 2007, 12:14:04 AM
@ mattb325 ; forest fires the size of France ? What a nightmare it must be ! There is absolutely no photoshoping in these 2 pictures ... smoke are industrial smoke props from SC4 ....

@ all ... I knew this pictures are spectacular but I didn't expect so many reactions ... at this time , 5 Lots are used for the scene ;
- A 1x4 Lot for line of fires with smoke
- A 1x4 Lot with line of smoke
- 3 1x1 Lots for each fireplanes


All trees ( dead ones  ) are plopped on these Lots with the Mayor Tree Mod ... This is not achieved , fireplanes will be not able to stop this fire so easily . I intend a scene with firetrucks protecting a road ... ::) ... but enough time is hard to find these days .

In front of your great inrerest , I also intend to upload these Lots . ;)

Waiting for this, 2 other pics ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F2962%2Fforestfire03gk9.jpg&hash=0cd3caf605a346be444b6c2551b4b1ec65cffd8f)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F8374%2Fforestfire04rq6.jpg&hash=d3f414ab88c8f9b78116ac304d799e67bd33cbd6)

To the next .
Title: Re: AntigOne
Post by: wouanagaine on April 24, 2007, 12:26:25 AM
my god, this is terrific ( in the good way )
Won't the game lagging with that much smokes ????
Title: Re: AntigOne
Post by: emilin on April 24, 2007, 12:42:30 AM
Forestfire lots. What an amazing concept! &apls

And congrats on hitting 400 comments. Quite an accomplishment.
Title: Re: AntigOne
Post by: Antoine on April 24, 2007, 02:41:42 AM
It's very realistic  :thumbsup:
Title: Re: AntigOne
Post by: kwakelaar on April 24, 2007, 04:26:08 AM
Still making some of the most spectacular updates, such great looking images taken from the game.
Title: Re: AntigOne
Post by: rooker1 on April 25, 2007, 04:52:23 AM
I had no idea that this wasn't done with photoshop.  You are amazing.  What an incredible concept.  Fire and smoke lots to make a forest fire.  Great imagination and very nicely executed.   I have never seen anything like this.

Robin   :thumbsup: &apls :thumbsup: &apls
Title: Re: AntigOne
Post by: bat on April 25, 2007, 08:48:50 AM
very realistic! great work on these forestfire lots!! wonderful! :thumbsup: &apls
Title: Re: AntigOne
Post by: guurgkud on April 25, 2007, 10:52:30 AM
hehe looking nice.. and very realistic  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on April 25, 2007, 11:40:55 AM
Quote from: emilin on April 24, 2007, 12:42:30 AM
Forestfire lots. What an amazing concept! &apls

I second that! Very creative idea, my friend. And also, congratulations on getting 400 posts!
Title: Re: AntigOne
Post by: M4346 on April 26, 2007, 11:44:44 AM
OMG! Hahaha!

Quote from: Badsim on March 27, 2007, 06:49:45 AM
#8 _ John F Kennedy Center by Yoder7652 , now the embassy of Elytheria , Lot dedicate to -M- .... :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F1131%2Flot08bi0.jpg&hash=67aeb5916d27696b6da1bc4463dcecd806438da2)

I did miss it!  :'( :'(

Sorry about that...  &mmm It is looking great, and Elytheria is quite happy with the arrangments! :P

&apls &apls
Title: Re: AntigOne
Post by: mightygoose on April 26, 2007, 03:51:54 PM
i know its not the same standard but i got inspired....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.largeimagehost.com%2FHL%2FUhtrsF%2Fworld%2Bdomination2.jpg&hash=c7bd93c62b1616f2d1576b218bca5cafe30b74f5)
Title: Re: AntigOne
Post by: jayo on April 27, 2007, 11:37:26 AM
Great CJ.hope to see more  :P
Title: Re: AntigOne
Post by: Badsim on April 29, 2007, 01:33:15 PM
@ mightygoose ; thanks for your homage !  :thumbsup:
I'm assuming that you would like me to comment your first attempts with LE (I don't know any other works from you) . Firstly , it's a great new each time someone decide to open this marvelous tool . More complicated that it seems to be ... there's no complete tutorial , but fragmented informations on different threads about all possibilities and tricks . It took me about a year to collect these informations and then master it ...  ::)
Unfortunately , don't expect to see me writing a complete tutorial en english ...:-[ ... no more than I can expect to see you all learning french . :D

So your work ... the picture is now unavailable , but I remember it . I like the way you match all base textures ( a japanese's one ? ) with your streetsidewalk mod , though I would like to see the result with this mod applied to an entire city . I remember that the trees have all the same orientation , so are looking like clones , you have to turn each of them in different directions . I remember too that the Lots look a bit empty , here the list of props to add people & crowds to these Lots ;(there're all original  MAXIS' props )
Groups of people : Amill4x4x4_small / Amill4x7x4_small-medium / Amill5x7x4_medium / Amill7x11x4_large / Amill7x11x4_large-nightclub_Casino
Crowds : Randomwalk_SmallCrowd / Randomwalk_StateFair
Don't hesitate to use these props a lot , randomly placed and oriented ... more than an habit it will be soon an automatism .
Don't hesitate too to PM me for any other question . ;)

Nothing new about AntiGone , the forest is still burning ...
... HerculeC130 , dumping chemical retarding ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FHerculesC130.jpg&hash=48552395abfb23ee3a7596e8a5ca342d0904da11)

... Fireplane from SC4 with brown smoke prop ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FHerculeC130sc4.jpg&hash=82159e31c67eb171a48d4e99b861e6a1edd2bcf5)

Fireplanes used in Fance ; Canadairs from Canada ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FFeux01.jpg.jpg&hash=9390c422a7e0a84b81ebb91123598e140ed63c8a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FFeux02.jpg.jpg&hash=b85b73ecac87e297e44d186e1a944eabe8ce4351)

... waiting for someone BATing a Canadair , I use a Ripptide's prop ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FFeux01bis.jpg&hash=37e25c7a6bcde1c3d91649a07d2c00ce9dca9b6e)

Nothing new in AntiGone ... except the city will have soon an esoteric flag .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FAntigoneflag.jpg&hash=f6722a12c80ea50060fcba1ab1a346ca4b4160e9)


To the next . ;)
Title: Re: AntigOne
Post by: HabLeUrG on April 29, 2007, 06:14:02 PM
coool ,thats awesome!  :thumbsup: &apls

love the mix of RL pictures and game, keep it up
Title: Re: AntigOne
Post by: Mulefisk on April 30, 2007, 02:54:03 AM
This is some awesome work Badsim!
I'm wondering though, how on earth did you make those lots?
I mean, with the smoke and all.
Title: Re: AntigOne
Post by: bat on April 30, 2007, 08:39:58 AM
great work and wonderful flag!! :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on April 30, 2007, 01:10:55 PM
people props are on the lots..... here is a newer picture...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F1076%2Fworlddomination3go5.jpg&hash=f64010e735b2ca024f73061afb17f059303d9a96)

and not all the trees are orientated the same way, only on the convention centre and city hall, the first two i did, those ill edit, but i feel the oriental style compliments the minimalism.... the textures i have cannibalised are available here.... [linkie] (http://www.simtropolis.com/stex/index.cfm?id=18042)
Title: Re: AntigOne
Post by: emilin on April 30, 2007, 01:22:45 PM
I make it a rule to always follow any advice given by Badsim. It's a good rule for everyone, I think. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on April 30, 2007, 03:28:16 PM
Quote from: mightygoose on April 30, 2007, 01:10:55 PM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F1076%2Fworlddomination3go5.jpg&hash=f64010e735b2ca024f73061afb17f059303d9a96)


I comment your picture , mightygoose , while it's available .... :D

You chosen minimalism and particular trees/ textures/ BATs ...it's your taste and style , I can't criticize that !
The result is coherent .I can see you followed my advices ...these new Lots are discernible :all is question of details . :thumbsup:

Thanks for the link , I will have a look on this pack . ;)

Thank you too , emilin , you learn me  essential things too. ;)


Title: Re: AntigOne
Post by: mightygoose on April 30, 2007, 05:10:30 PM
thanks for the correspondance. i agree the style is different, but i am curous as to how you utilise the pack
Title: Re: AntigOne
Post by: Yoder7652 on May 01, 2007, 03:25:54 PM
I love the pic with the forest fire...I saw your lot editing piece on how you accomplished it...very cleaver...you are my inspiration &apls &apls &apls
Title: Re: AntigOne
Post by: NikNik on May 02, 2007, 01:44:44 AM
Wow Badsim after your announcement to stop for a while I stopped visiting this MD as I did not want to torture myself. I missed a lot I guess. The forest fires are a summit of course. I was wondering why in Earth name Maxis includede the firefighters airstrip. You gave Maxis the reason.  Just wish your lots were available on STEX or LEX.

Nik-Nik
Title: Re: AntigOne
Post by: seemurray2 on May 03, 2007, 08:24:31 PM
Yeah, those forest fire pics are like the coolest thing I have ever seen! 
Title: Re: AntigOne
Post by: Badsim on May 05, 2007, 02:49:12 PM
Hi everybody ,

Quote from: mightygoose on April 30, 2007, 05:10:30 PM
thanks for the correspondance. i agree the style is different, but i am curous as to how you utilise the pack
So you don't have to wait any longer ... you'll recognize textures and overlays on these following (2) new Lots . ;D

Quote from: NikNik on May 02, 2007, 01:44:44 AM
Wow Badsim after your announcement to stop for a while I stopped visiting this MD as I did not want to torture myself. I missed a lot I guess. The forest fires are a summit of course. I was wondering why in Earth name Maxis includede the firefighters airstrip. You gave Maxis the reason.  Just wish your lots were available on STEX or LEX.


Thanks Eagle-eyes ... ;) . Last year , I totally stopped my CJ at simphoni during my season ... but as you can see , I'm not able to this year , 'cause of the great feedback I've found there . That means I have no other activity than my job & SC4 ... isn't it serious, doctor ?  ::)
These Lots are now available in my thread , section "Lot Editor Projects" . ;)

Quote from: seemurray2 on May 03, 2007, 08:24:31 PM
Yeah, those forest fire pics are like the coolest thing I have ever seen! 
Thanks . Even if it's a bit strange to read "forest fire" and "coolest" in the same phrase ... ;D


..............................



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F8193%2Fantigonedluo0.jpg&hash=8ec289d97fcfa5e54ac4b659689d45ad0b11f45e)

As you know or maybe don't know , AntiGone & Osturland are developing diplomatic relationship ... If I had my way , I would locate AntiGone in Osturland . ::) ... but this would have the annoyance to make this embassy useless . $%Grinno$%
Almost achieved and ready to be installed  in AntiGone , I'm just waiting for Osturland and AntiGone 's animated flags .

The embassy by summer ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FOsturlandembassy01.jpg&hash=ea7ec8640b9457643b69fdaa4e231900631393dd)

By night ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FOsturlandembassy02.jpg&hash=a100e071bf015074b67e056aaad063ab60642a5e)

By autumn...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FOsturlandembassy03.jpg&hash=55498b9d712572acb7f86867e7a0403e00eced46)

Closer views ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FOsturlandembassy04.jpg&hash=6f7d9f8e4a0b79b697f6a2a7f278ab454ffc5573)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FOsturlandembassy05.jpg&hash=437f3c3b794db1576ba242c05a0770536fd4cb74)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FOsturlandembassy06.jpg&hash=99ca14b3a95168250577544061687ad90150c5a6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FOsturlandembassy07.jpg&hash=ce41894c6639f7d6b21dd4a7d0e519ab336cd2f5)

To the next .
Title: Re: AntigOne
Post by: Fledder200 on May 05, 2007, 03:34:43 PM
OH your hiding updates from me!!!  :P
i love it! i like the embassy! those Textures are amazing!! keep them coming  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on May 05, 2007, 04:35:36 PM
WOW!

The Osturland Embassy looks amazing! Brilliant work, Badsim!
Title: Re: AntigOne
Post by: sebes on May 06, 2007, 07:04:43 AM
**** drooling over the textures ****

&apls



Title: Re: AntigOne
Post by: mightygoose on May 06, 2007, 07:20:27 AM
your texture work here shows great ingenuity... i love it
Title: Re: AntigOne
Post by: HabLeUrG on May 06, 2007, 07:28:56 AM
excellent work in that texture and embassy  &apls
Title: Re: AntigOne
Post by: Pat on May 06, 2007, 03:16:58 PM

OMG OMG OMG AND OMG badsim wow the forest fire is just sooooo very BLANKING real,  talk about giving me a
nightmare as we've been having in the northren wisconsin a rash of them.  as it was said you gave the maxis
airstrip a real reason to be in the smoke jumping bussiness.  On the other hand the other updates have been just simply
put awsome.  Back to lurking for me - pat
Title: Re: AntigOne
Post by: bat on May 08, 2007, 01:09:38 AM
wonderful Embassy of Osturland! great pictures! :thumbsup:
Title: Re: AntigOne
Post by: Pikatchoum on May 23, 2007, 12:49:59 AM
Well...

Si on me permet d'être grossier, je lacherais bien un gros "putain !!!!" devant tant de détails. J'ai les yeux qui sortent de leurs orbites à force de scruter chaque pixel de ta ville. On ne sait ou donner de la tête c'est époustouflant !! Ca me donne envie de customiser quelques lots (même si je suis très loin d'avoir ton niveau dans ce domaine).

Merci pour ce régal des yeux.  &apls

EDIT : Please write in english so everyone can understand, follow the rules, at least provide a translation ~Wouanagaine~
Title: Re: AntigOne
Post by: Vario80 on May 25, 2007, 11:11:41 AM
Wow, great work Badsim. The textures do look very superb. Also like the seasonal trees you are using (i forgot the name but i think they were from cycledogg), looks very great.  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on June 01, 2007, 12:58:46 PM
Hello ...

OK , oppositely to what I said , a real AntiGone's update before September ....  $%Grinno$% . Just to prevent to see this MD fall in the Completed ones for the two next months . :P  . It's the rule there ... and a reasonable one . ;)

I've chosen the place for Osturland's embassy & Templars' plaza ... but the Lot didn't fit exactely as I wanted ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F7172%2Fantigone345zl2.jpg&hash=15ef24b94e9e1bc135c8e567396e7af7a9c20aac)

... so I have had to work it again . New tiles with an integrated canal piece and new parking tiles ( fully Transit Enable )
LotEditor view ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F8473%2Fantigone346tn1.jpg&hash=f78184f04f5e461e384683dc7e650f8eb149ba3c)

Ingame view ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F7820%2Fantigone347vy7.jpg&hash=c51a0bca0d57938de09a061fda5cb68408dab06d)

Others Lots for this update ...Templars' plaza .(No changes)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1896%2Fantigone348ub1.jpg&hash=f191256d59bfd196f5f0c6796a329c40ee3e5342)

Lyon's Opera by Antoine ... stunning work , Antoine ! I know I'm not impartial telling this ( because I lived 3 years at Lyon , seeing this wonderful opera almost all days  ::) ) but it's now my favorite SC4 BAT . ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F4336%2Fantigone349mb3.jpg&hash=d9c54851414c51a957a5dc5f5c40137e72f7b715)

An underground parking ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3974%2Fantigone350xe9.jpg&hash=262e5db20584d31097fecd658a20aca580f48073)


A new parisian growing block ( a version of Bd Alexander2 by xannepan )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F8781%2Fantigone351pv2.jpg&hash=edefcfe61431a064910affea14953568c6ddf142)

A canal piece (12 tiles long )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F4924%2Fantigone352wr6.jpg&hash=793342ad8555684a5ec11b93f8bbeef228eab9f4)

Before ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F496%2Fantigone353tw9.jpg&hash=fae06d137bb2c6e3ebbf8ae10899290874a5e51e)

... and after .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3134%2Fantigone354jr7.jpg&hash=31e0ea43ec746d9b1713082c046d409ca4f0690f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1710%2Fantigone355ajk4.jpg&hash=408acc5bc5e6f84361b538a533c1644ddf4869fc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3235%2Fantigone355bkb5.jpg&hash=dd3299c4668edceeffc1caad216a485d93a667bd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F298%2Fantigone355cys1.jpg&hash=2ae9a8034e4b8e3e7093697e702e1dc103a4e4c3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1415%2Fantigone356mf6.jpg&hash=f84a83e3cb4a1c33bc20cd044db78ba0c6420a20)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F2121%2Fantigone357fo9.jpg&hash=01fe6b882438044175347be2eda8ccbfdcca8962)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F2959%2Fantigone358hc3.jpg&hash=b02a7a9e57ec56ab4d4c927ae6dc998f7a2cccf3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F553%2Fantigone359nj5.jpg&hash=d0db8c0d58dd34a79c1d382b5f2aecf2131b841c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1296%2Fantigone360bb7.jpg&hash=b4b0d617d96e3a152305cf1c387cf5f0bfbe1bf2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1165%2Fantigone361jp5.jpg&hash=c9a07e95848c0c152eee901e7feed59974162512)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F4830%2Fantigone363cl3.jpg&hash=597d638f3783414258f4aa11f016442c1ffbb74d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1884%2Fantigone364qv1.jpg&hash=a764a61229b437d778d56d6bfd46dc6543244c67)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1076%2Fantigone365og1.jpg&hash=c8111dfa354260003c96de9c9766c6c32ff06ab4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F8423%2Fantigone366et6.jpg&hash=16097b14d7000b7067548e92cd2d5e44bcd8c4d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3662%2Fantigone367kl2.jpg&hash=742277e23636603bf6ea7125454466d70f03537f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F7198%2Fantigone368eh5.jpg&hash=891e56cbd208fd3bc0c70636c3ebfb305e2322ed)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1005%2Fantigone369rr4.jpg&hash=49299f48b479dfb471e4a95f476f01f6d29edd7a)

Next update ... before the 01 of August . ;D
Title: Re: AntigOne
Post by: dedgren on June 01, 2007, 01:03:06 PM
Whoa, baby!  Something just made me click on the Classics section- now I know what it was.  The sweet sound of Badsim posting an update.

Back in a bit when I've allowed my eyes to feast for a while...

EDIT:  OK, I'm back.  I'm not going to spoil this for anybody- all I'll say is, "Pack a lunch!"


David
Title: Re: AntigOne
Post by: metasmurf on June 01, 2007, 01:11:09 PM
Awesome update.  :thumbsup:

A question. From what texture pack did you get thouse parkingtextures with yellow lines that you placed on several lots in this update?

Title: Re: AntigOne
Post by: Tarkus on June 01, 2007, 01:15:55 PM
Yowza . . . that's just absolutely incredible.  The lotting is fantastic, and I really like that plaza and your canal usage.  Plus, the overall sense of space is great, which really allows for the taller buildings to stand out.  Particularly the way you worked the Eiffel Tower in there. ;)  Everything in its right place, I'd say. 

-Alex
Title: Re: AntigOne
Post by: Fledder200 on June 01, 2007, 01:40:16 PM
jeeeeeeeeej UPDATE!!!  &apls
i love it!!! the opera looks amazing!
and i like it all...realy i do :)
AWSOME work my friend  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on June 01, 2007, 02:56:45 PM
!!!

Absolutely amazing! I am so glad you decided to do another update, my friend! And your work continues to be nothing short of extraordinary! The Osturland embassy looks great and I love Antoine's Opera House, too! Fantastic work, Badsim!
Title: Re: AntigOne
Post by: emilin on June 02, 2007, 03:24:58 AM
Mindblowing! That update is simply stunning! &apls &apls &apls

I have to say that the new parisian block is also very beautiful. I like that it's a mix of a lot of different buildings. It looks so very realistic.

And the opera house at night... just WOW!
Title: Re: AntigOne
Post by: jeronij on June 02, 2007, 03:46:05 AM
Wait a minute please...... I am collecting my jaws from the floor right now  ::)  ;D


Impressive lots and excellent mise en place  :thumbsup:
Title: Re: AntigOne
Post by: bat on June 02, 2007, 04:17:43 AM
That area looks beautiful! Great work! Looking forward to the update in August! :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on June 02, 2007, 12:50:10 PM
i believe this is the first BLaM BAT in your collection. honoured to hear you name it as your favourite BAT. i will pass that on to antoine immediately. great work throughout this project.
Title: Re: AntigOne
Post by: HabLeUrG on June 02, 2007, 12:58:45 PM
thats alot of work in lotting and im amazed about the quality and details you put in your MD, I that I can say this is just perfect  ;D &apls
Title: Re: AntigOne
Post by: kwakelaar on June 02, 2007, 01:40:35 PM
I can understand why the Lyon Oprea would be a favourite even though I have never even been to Lyon, it is a fantastic bat from a fantastic building.

The Parisian block is very well made, looking like every inch of space is used very, much like a housing block will be in any older European city. And the Templars plaza only come into its own from a distance, from the close up I did not notice the cross. Osturland must be proud to have this kind of ensamble here in AntigOne.
Title: Re: AntigOne
Post by: Snaper on June 02, 2007, 02:02:28 PM
All that is amazing  :o

It's so wonderful that I can't say more  $%Grinno$%

Milles fois Bravo  &apls
Title: Re: AntigOne
Post by: Mulefisk on June 02, 2007, 03:37:06 PM
My god.. This CJ never ceases to amaze me.
Seriously, you are a Lot Editor God.

Have you ever though about releasing any of your stuff? I know the dependency lists would probably be massive, but I think I speak on behalf of atleast half the community when I say that we would really like to see some of your lots released. :P

Other than that, you city planning is also excellent. I'd like to find something to criticize, but I just cant.

Great work!
Title: Re: AntigOne
Post by: Air6 on June 03, 2007, 04:43:35 AM
Excellent update Badsim... It's amazing. The scaffold that you have added on the Antoine's Opera House is a great idea ;)
Title: Re: AntigOne
Post by: Antoine on June 03, 2007, 05:58:39 AM
WOOOOOOW  :o

it's an honour to see my opera house on your city ! Im sooo happy thank you !!!

Merci mille fois c'est énorme !
Title: Re: AntigOne
Post by: mjig_dudy on June 03, 2007, 06:08:12 AM
Wow!  :o
That is simply amazing,  I love what you did with Antoine's opera house, i would never have thought that could have been made even better  &apls
Title: Re: AntigOne
Post by: Yoder7652 on June 03, 2007, 10:00:38 AM
Quote from: Mulefisk on June 02, 2007, 03:37:06 PM
My god.. This CJ never ceases to amaze me.
Seriously, you are a Lot Editor God.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foak.cats.ohiou.edu%2F%7Ery133003%2Fbowdown.gif&hash=730d289c405e9bada62df8249b65968f6873aecb)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foak.cats.ohiou.edu%2F%7Ery133003%2Fbowdown.gif&hash=730d289c405e9bada62df8249b65968f6873aecb)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foak.cats.ohiou.edu%2F%7Ery133003%2Fbowdown.gif&hash=730d289c405e9bada62df8249b65968f6873aecb)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foak.cats.ohiou.edu%2F%7Ery133003%2Fbowdown.gif&hash=730d289c405e9bada62df8249b65968f6873aecb)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foak.cats.ohiou.edu%2F%7Ery133003%2Fbowdown.gif&hash=730d289c405e9bada62df8249b65968f6873aecb)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foak.cats.ohiou.edu%2F%7Ery133003%2Fbowdown.gif&hash=730d289c405e9bada62df8249b65968f6873aecb)

Tis true, tis true...we are not worthy! Good to see an update from you Badsim. As for Osturland's new home-away-from-home...It is quite splendid. I love your selection for the embassy and you know what I think about the Templar Plaza  ;D. Your work never ceases to amaze me. I find myself continually pouring over your pics for inspiration for my own projects. The work on the opera is fantastic...I love that you added construction to its side, this is the type of detail that only you think about. It looks so well put togther that one might think it apart of the batted building. The new underground parking lot and parisian block are wonderful additions to this eye-candy gem of a city. I look forward to the end of summer when you can better return  :thumbsup:
Title: Re: AntigOne
Post by: mattb325 on June 03, 2007, 04:52:17 PM
Wow. This is exquisite, and you just don't get to truly appreciate the scale of your undertaking until you see these long shots....amazing. Then of course, there is the intricate detailing on the close-ups...bravo &apls
Title: Re: AntigOne
Post by: wouanagaine on June 04, 2007, 02:19:00 AM
Every update you make made me wonder why I still play that game

Great job ! I'm sure you'll get the most of my new tool
Title: Re: AntigOne
Post by: Snaper on June 04, 2007, 02:58:37 AM
God save Badsim  :D
Title: Re: AntigOne
Post by: Buddhah on June 04, 2007, 05:48:45 AM
Not bad. You show us your talent - at least technically. You're a master of the LE but you should not have showned us the larger view of Antigone : this is showing us how this city is nothing else than a display of savoir-faire but this is far from being realistic -but I guess this is not your intention anyway.
Title: Re: AntigOne
Post by: callagrafx on June 04, 2007, 07:07:07 AM
Quote from: Buddhah on June 04, 2007, 05:48:45 AM
Not bad. You show us your talent - at least technically. You're a master of the LE but you should not have showned us the larger view of Antigone : this is showing us how this city is nothing else than a display of savoir-faire but this is far from being realistic -but I guess this is not your intention anyway.

What an odd comment...Since when do cities created with a computer game have to be realistic?
Title: Re: AntigOne
Post by: NikNik on June 04, 2007, 07:41:40 AM
This is okay..........................................................................................  :o
...
...
....................................................................  :o
...
No seriously, this is not OK.................................................................................
...
.....................................................................  ;D
This is simply devine!
You are a LOT EDITING GOD. Admins out there! It's time for a new title box!

Anyhow enough with the sucking up.
Great to see you do some work on Antigone in your spare free time.

Nik-Nik

Title: Re: AntigOne
Post by: BarbyW on June 04, 2007, 08:16:36 AM
Quote from: callagrafx on June 04, 2007, 07:07:07 AM
What an odd comment...Since when do cities created with a computer game have to be realistic?
I have to agree with callagrafx on this. Badsim makes the most incredible lots and makes a beautiful city. This one is only part way through development and I am following its development closely.
Thank you for sharing your beautiful city with us, Badsim.
Title: Re: AntigOne
Post by: wouanagaine on June 04, 2007, 08:21:49 AM
I have to agree also with Cal

Most of "by the rules cities" are ugly, Antigone is by far the most beautifull city I ever seen, and this is due to Badsim mastering of LE. I'm gratefull he shared it with us before he finished it in 2010
Title: Re: AntigOne
Post by: Colyn on June 04, 2007, 11:42:31 AM
Quote from: Buddhah on June 04, 2007, 05:48:45 AM
Not bad. You show us your talent - at least technically. You're a master of the LE but you should not have showned us the larger view of Antigone : this is showing us how this city is nothing else than a display of savoir-faire but this is far from being realistic -but I guess this is not your intention anyway.

I am from a country where we do not mince words ... this post has a sharp edge to it that is not appreciated. Please fix it.  :satisfied:
Title: Re: AntigOne
Post by: rooker1 on June 04, 2007, 12:13:47 PM
I can always spend at least ten to fifteen minutes looking at your updates.  And quite often I return to your last few updates to get some ideas.  Your work is an inspiration to at least me, if not some others too.  And I thank you for sharing not only your pictures but your methods as well. ;)

Thanks
Robin   :thumbsup: &apls
Title: Re: AntigOne
Post by: Buddhah on June 04, 2007, 05:37:18 PM
Colyn : Am I reading this right ? You want me to censor myself. I'm from a country where freedom of speech exists.
Title: Re: AntigOne
Post by: Colyn on June 04, 2007, 11:49:56 PM
@ Buddah:

Well then you have a problem ... either you fix that "sharp" comment or you will see that this community is from NO country and simple decency and proper  respect is valued. But hey ... just understand this ... in this community we see everything in two shades ...

a. It is positive and contributes to the growth and well being of the community.
b. It is negative.

Now when we have evalued conduct and it falls outside of (a) above then there is a potential for action from ADMIN.

Your comment has a sharp edge to it and is in no way positive critisism.

I will ask you one more time ... FIX IT.
Title: Re: AntigOne
Post by: Buddhah on June 05, 2007, 08:55:52 AM
Then it's too bad. I'm member of simtropolis, toutsimcity, capitalsimcity, simpegasus, simcitybrasil and hopefully respected member of this site. If the members of this site can't take criticism, then you can do what you have to do.
If you decide to close my account, I'll be sorry because i'm starting to enjoy it profoundly but I won't change what I said about Antigone because I do not feel that my comment was offensive.
Title: Re: AntigOne
Post by: jeronij on June 05, 2007, 09:09:45 AM
Quote from: Buddhah on June 05, 2007, 08:55:52 AM
Then it's too bad. I'm member of simtropolis, toutsimcity, capitalsimcity, simpegasus, simcitybrasil and hopefully respected member of this site. If the members of this site can't take criticism, then you can do what you have to do.
If you decide to close my account, I'll be sorry because i'm starting to enjoy it profoundly but I won't change what I said about Antigone because I do not feel that my comment was offensive.

It is a pitty that you decided to not accept the staff's suggestion. Your attempt to break our style will go nowhere.

Badsim, just one word, and all these posts will be removed from this great MD. I apologize for what happened. But we must give the opportunity to any member to correct himself when we think he is wrong. Unfortunately this is not the case.  &mmm
Title: Re: AntigOne
Post by: callagrafx on June 05, 2007, 09:32:22 AM
QuoteIf the members of this site can't take criticism, then you can do what you have to do.

I don't believe you were offering constructive criticism, just criticism.  And that is not tolerated on ANY of the sites you mention...it's called "flaming".  This is one of the most carefully crafted, well thought out Diaries on any site and to suggest otherwise smacks of jealousy.
Title: Re: AntigOne
Post by: Rayden on June 05, 2007, 09:41:32 AM
... and besides, nothing is written anywhere on this MD, that it would resemble any real city or reality at all... neither the tittle says anything about this city being aa real city or lead to undestand on that way, like one tittle I saw somewher claming "The biggest CJ ever..." $%Grinno$%
Title: Re: Antigone
Post by: Badsim on June 05, 2007, 09:53:31 AM
Hello Buddah , the wise among wises ....

I don't feel upset by the criticism itself about realism ... I'm enough mature to know that unanimity and/or objectivity aren't by this world .(And It's a great luck .)
I will not begin a discussion about realism there ( or anywhere else ) with you , because I don't guess but I know that it's not your intention , anyway ...
That said , I'm effectively surprised by the general tone of your post , suggesting (if you were speaking clearly ) that my MD is nothing else than a self-satisfaction gallery . Maybe ...
And even if it was the case , describe me your world without any self-satisfaction ?
Your post is intentionally hurting not only for me but for all those are reading and enjoying it ; they are stupid , you're the best ...who have understood everything .
Buddha , the wise among wises , you should know that while wises are searching the truth .... idiots have already found it .
Visibly , you're in the right team : keep it up .... ;)
Title: Re: AntigOne
Post by: glepet on June 05, 2007, 06:40:17 PM
Badsim, I think your MD is great. You obviously spend a lot of time creating just the right look. I admire your skills at lotting and your overall presentation. I am looking forward to your next update along with everyone else! And I would have to agree with Callagrafx...
Quote from: callagrafx on June 05, 2007, 09:32:22 AM
This is one of the most carefully crafted, well thought out Diaries on any site and to suggest otherwise smacks of jealousy.
Title: Re: AntigOne
Post by: Antoine on June 05, 2007, 10:36:16 PM
QuoteI'm member of simtropolis, toutsimcity, capitalsimcity, simpegasus, simcitybrasil

who are you on Toutsimcity  ()what()
Title: Re: AntigOne
Post by: Colyn on June 06, 2007, 01:44:01 AM
NOTICE: The Buddhah issue has been handled by Admin and he cannot respond to any questions. So please let the MD run along now and see the Buddhah incident as roadkill on the highways of AntigOne.  ()stsfd()
Title: Re: AntigOne
Post by: kimcar on June 06, 2007, 04:49:54 AM
 &apls Great update my friend . Sorry for missing it . Always great details that you put on your work and that`s why i find this MD the most REALISTIC one . Even in a computer game. Thanks for sharing it.  :thumbsup:
Title: Re: AntigOne
Post by: pvarcoe on June 06, 2007, 11:26:05 AM
Loved the last update Badsim.

I wasn't sure how it was going to look based on the first few shots, but the finished product was superb.
You continually set the standards in quality and detail, that the rest of us can only strive to attain.
Top notch work as always.

Take care.
Phil
Title: Re: AntigOne
Post by: sebes on June 07, 2007, 02:39:02 PM
I loved looking at your perfect city Badsim... If it was real, I'd move there right away   &dance
Title: Re: AntigOne
Post by: Shadow Assassin on June 08, 2007, 02:37:32 AM
Quote...incident as roadkill on the highways of AntigOne.

But I don't think Antigone has any highways.  :D

Anyways, Badsim, don't let him discourage you from posting your wonderful CJ. :P
Title: Re: AntigOne
Post by: stewart_garden on June 09, 2007, 02:50:15 AM
Wow,

I have to agree with many of the posts from the preceding page: your lotting and especially the textures you use, is fantastic!  You have inspired me to try my hand at making more custom lots for my cities, although it will be a very long time before I can approach your level of skill.  Well done!

Stewart
Title: Re: AntigOne
Post by: hogs29 on June 09, 2007, 09:23:01 AM
I see this CJ not as the way cities in the real world are built and created, but rather the way they should be built and created.
To say this is an excellent job would be a huge understatement. There are some CJs that when viewed, really capture one's attention completely. This is one of those few. :thumbsup:
Title: Re: AntigOne
Post by: Strechnitz on June 12, 2007, 01:18:39 AM
Hi Badsim.

This is indeed a very nice update. and I'm glad the Buddha issue has been solved.

BTW I totally agree with the comment by Hogs 29. is the ideal city not a worthy aspiration? :)

Strechnitz.
Title: Re: AntigOne
Post by: goin2chicago on June 18, 2007, 09:53:07 PM
i don't play or really come around here anymore but looking through your work again makes me want to post. it's so awesome what you can do. keep it up!
Title: Re: AntigOne
Post by: HabLeUrG on June 25, 2007, 11:01:48 PM
Again I will comment on this wonderful MD

Badsim you are my inspiration in making a new MD realistic, following your lotd edit skills im doing the same for a border MD... soon will be here in Devotion and many thanks to you for this MD!  &apls &apls &apls
Title: Re: AntigOne
Post by: Pat on June 25, 2007, 11:39:07 PM

Man Badsim im totaly slacking omg this is incredbile wow
and i thank you for making me switch to my new keyboard
as i droooled all over it lol... Looking forward to the next update
Title: Re: AntigOne
Post by: Badsim on June 26, 2007, 12:41:47 PM
Thank you all , for these 3 pages filled by your comments , enthusiasm and support ... Wow , let me be amazed at my turn . :thumbsup:
After Buddhah's comment ( Yarabundi used to be more friendly with me on another site  ::) and I don't particularly enjoy his ban .But I don't have the keys .)



Quote from: metasmurf on June 01, 2007, 01:11:09 PM

From what texture pack did you get thouse parkingtextures with yellow lines that you placed on several lots in this update?

My apologies , metasmurf for have totally forgotten your request ... an amazing request considering you're yourself a Loter : This is just an original MAXIS overlay (N° 0x257e0000) .

Well , not a great update , but I thought that I couldn't leave another page without any pictures . :P

I'm working slowly but as quickly than possible on the next update . You'll have to be patient after this teaser picture showing just a preview of the next BATs used .


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F8026%2Fupdatepreview01jk9.jpg&hash=ac58c329068a0d708558587e83ca34f84ac1fc85)

At this step , these Lots are original ones. Of course , they will be entirely re-worked and coordinated ...
List of BATs : - MAXIS  Large Medical Center , revisited by SAC , re-created by me .
                   - Shinonome Gardens Complex by jsteed (CapitalSIMCITY)
                   - Times Square by HableUrg (CapitalSIMCITY)
                   - Red Star Realty by The monkeys uncle (STEX)
                   - Asian Corner Shop by william (STEX)
                   - BLaM The CNIT Of LA Defense by maxeuse (STEX)
                   - Helix Parking Garage by MAttb325 ... A gift from Yoder . Thank you both Ryan & Matt ; I love it !
                   - Meiji Life Building by aptx (STEX)
                   - Bahnhofsplatz Subway Station by berlindude

A few weeks ago , I opened a tribute thread to SAC & Olympia ... Now , I have decided to re-create some of her greatest Lots . It's another tribute ... and an excellent exercise of Loting ( the hardest part is to find again the props she used )
Large Medical Center is the first Lot .

Remember the original one ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F3696%2Fupdatepreview02lm7.jpg&hash=6c9da6419395248c58bfdac82cd21908542d8703)

SAC's Lot ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F5708%2Fsanstitre19jd3.jpg&hash=60ed35dc1cccd5006c170032e1f0be61ffcd8348)

And my re-creation of it .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F3103%2Fupdatepreview03ct5.jpg&hash=38820298300ac013b9960768ddc2cba80ee65c8f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F3061%2Fupdatepreview04yy2.jpg&hash=f1a85514b4ecb96d6d4beb3f06fa14a02388b7e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F7776%2Fupdatepreview05rp7.jpg&hash=2d682903b8ec6bfd5e78b872cb5c8d8aa7eabd33)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F5145%2Fupdatepreview06xb2.jpg&hash=4df3b66d4e5f0ff9be5c9485e9b2deadccaabcfa)

The next resurrection to come :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3480%2Fsanstitre31kp0.jpg&hash=162abf8f6d3200a825f596256aa87a239af15dad)

Such brilliant ... I'm not the LotEditor God , only one of her sons . :P

To the next . ;)
Title: Re: AntigOne
Post by: metasmurf on June 26, 2007, 12:57:52 PM
Apperantly some of the maxis content is actually useable, how ignorant of me  ::)

Anyway, that lot with marrast underpass props attached to it looks awesome   :thumbsup:
Title: Re: AntigOne
Post by: wouanagaine on June 26, 2007, 02:06:15 PM
Wow I forgot that maxis content can looks that good. Obvioulsy this only happen when put in your hands

I spot a graphical glitch on the last pic of yuor hospital, we can see thru the building base. However nothing can be done to hide it :(
The downstairs in front of the building add a lot !
Title: Re: AntigOne
Post by: emilin on June 26, 2007, 02:30:09 PM
That is amazing what you are able to do by just putting a few buildings on top of eachother. And don't underestimate yourself, badsim! I have been over at Simphoni lurking around SAC:s stuff too, and I would say your skills surpasses her. It's nothing odd, really, the student surpassing the master - you are French, I'm sure you remember what happend to Foucault and his student Derrida.

Sorry about the "off the chart" prententious analogy, but you get the idea I'm sure.  ;D
Title: Re: AntigOne
Post by: HabLeUrG on June 26, 2007, 10:28:34 PM
Really magnificent!!  &apls &apls &apls Your are a SC4 addicted (no offending)... your lotting skills just amazes me...

Also I agree with wouanagaine about that hospital  :thumbsup:

Just a question: from where you find the sidewalks in your roads and avenues? thanks!  ;)
Title: Re: AntigOne
Post by: thundercrack83 on June 26, 2007, 10:31:20 PM
Amazing! I'm speechless, but I'm pretty much used to that feeling when I see your work. Great job, as always, my friend!
Title: Re: AntigOne
Post by: Snaper on June 28, 2007, 04:47:55 AM
You overflow of imagination it is not possible  :P

Still of excellent work  :thumbsup:

Bravo  &apls
Title: Re: AntigOne
Post by: Strechnitz on June 28, 2007, 05:04:42 AM
Hi Badsim,

These are some wonderful lots. &apls

Especialy the hospital is a great combination of buildings. :thumbsup:

Strechnitz.
Title: Re: AntigOne
Post by: NikNik on June 29, 2007, 03:52:38 AM
Drool!

I especially like the bleu/green office complex (or are the appartments) in front of that wonderfully batted hospital.
The combo of highrise / lowrise and a small park is just perfect!
On the hospital I have a question: Why did you use on the front parking a road and not one way road. Probably you could avoid some extra (and unnecessary) zebra crossings.

I just awe at the next ressurection. That Marrast underpass combined with those appartments, just so Parisian. You must draw your inspiration for that one from the Periferique.

Take care.

Nik-Nik
Title: Re: AntigOne
Post by: Antoine on June 29, 2007, 04:38:18 AM
It's excellent !!! ( and I love the CNIT of borealis  :P )
Title: Re: AntigOne
Post by: kimcar on June 29, 2007, 05:19:10 AM
 &aplsBrillant job again mate. You know how to put life in it  &apls :thumbsup:
Title: Re: AntigOne
Post by: Fledder200 on June 29, 2007, 03:05:07 PM
OHHHHHHHH those houses on that overpass are amazing!!!!
well every thing is amazing!!!
But is it posible to "Lift"things in LE?? i mean...can you place props higer that ground levvel...if so...howe can you (i) do that?/

i realy love your city!!   :thumbsup:
NOW give us (me) some more!!  :P
Title: Re: AntigOne
Post by: flame1396 on June 30, 2007, 10:20:33 AM
I believe you hold Shift and then use the arrow keys to move the prop up and down. Might be control.... not totally sure.
Title: Re: AntigOne
Post by: Pat on June 30, 2007, 11:26:22 AM

BadSim that is stunning i love your recreation
And please dont underguess yourself you are
doing a fab job and will look forward to the
update - pat
Title: Re: AntigOne
Post by: Badsim on June 30, 2007, 12:36:59 PM
Hello !

wouanagaine ; You have pointed the exact challenge about this kind of combinations : glitches to hide ... I tried some of them many often , and gave up . Always . These combinations maybe look obvious , but I know the price of them and re-creating some SAC's Lot , I can feel how many of tens of hours she has certainly spent to find the right ones . victory ( and a few others) too , was a great Loter for that ...

emilin ; I get the idea ... but I still disagree . About anything , at any time , I never forget to have a chronological point of view . SAC , at least was THE pioneer , that I will never be . Without Olympia , I would never have opened LotEditor . ::)

Nik-Nik Thank you eagle-eyes  ;) . You know, sometimes things are so obvious that we can't find them ... $%Grinno$% I was a bit annoyed by this amount of armpoles and crossings , but  I didn't want to gave up with these black road textures ( for the contraste ) . Yes , transit enabling the lot with one way roads has solved the issue for armpoles ... unfortunately not for crossings . But I think that I could live with that ... :P

HableUrg The sidewalk mod is from sap23 ( on the STEX , Euro Asphalt Mod , something like that )

Fledder, Use Ctrl + Up ( or Down ) arrow to handle a prop in height .


Thank you all for  other comments . ;)

Resurrection so ..... but not the same anymore .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F2848%2Fupdatepreview07te0.jpg&hash=7fb78d23ada547221b15c61a9d181d7e8b517dbd)


I know , I know .... 4603 R$$ , that's not serious ... $%Grinno$% ... but AntiGone needs them and I have no time to play with what AntiGone wants . :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F9027%2Fupdatepreview08uy1.jpg&hash=1024539b6d4a4a57131084c20ff0556de8ca6564)

Lot fully transit enable for avenue so . Obviously the traffic doesn't follow the slope and cars are normally crossing the Lot ( so the props) . I don't really care about this ... just need to take the pic at the right moment . ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F5886%2Fupdatepreview09kz4.jpg&hash=550e6d697651cef9332536dd52615b17618ecfab)

Borders on sides look unachieved ... because this Lot will have to fit with its 2 neighboring ones .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F7914%2Fupdatepreview10ds6.jpg&hash=ee1fe6c8a32b623adcd66572aeee7fce18a77e0d)

Porkissimo's fire station is used as prop ( not functional) .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F4607%2Fupdatepreview11di3.jpg&hash=78a181d243625090f03249a3d3b7fea4d8b2bc93)

OK , no underestimate this time : I'm proud of it . $%Grinno$%

See you next .




Title: Re: AntigOne
Post by: emilin on June 30, 2007, 12:55:37 PM
Nobody wants to be #499 ;D

You should be proud of it. It looks excellent! The combination of buildings is perfect. &apls
Title: Re: AntigOne
Post by: dedgren on June 30, 2007, 01:04:01 PM
My friend, your lot editing skills leave me speechless.  There has never been anywhere in the SC4 world an integrator of content with skills that even approach the base of the pedestal upon which you do this incredible work.  It is truly entirely self-contained art.

Amazing!  Bravo!


David
Title: Re: AntigOne
Post by: Fledder200 on June 30, 2007, 01:40:13 PM
wow thanx for the tip :)

man....this Building is amazing!!!!!!!!
i realy like it!!  &apls :thumbsup:
Title: Re: AntigOne
Post by: HabLeUrG on June 30, 2007, 01:42:02 PM
yeah very detailed and realistic with those props placed correctly, im amazed again  :shocked2:

Thanks for answer my question  ;)

excellent work   &apls &apls &apls
Title: Re: AntigOne
Post by: Snaper on June 30, 2007, 05:58:02 PM
It's so perfect which I can nothing any more but say of other : Bravo l'ami  &apls &apls

Et surtout ne t'arrête surtout pas de déborder d'imagination  ;D
Title: Re: AntigOne
Post by: dedgren on July 01, 2007, 08:48:37 AM
Congratulations!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F2278%2Fsir0707antigoneti8.png&hash=d36a5edbdd89d16f20906d917daaa27ab3edf95f)

AntigOne...complete perfection in infinite detail...


The Staff
Title: Re: AntigOne
Post by: Strechnitz on July 01, 2007, 09:06:48 AM
Congratulations Badsim!! &apls &apls &apls

Let me be the first to (virtually) shake your hand on this well deserved promotion.
Indeed your lotting skills are more than admirably.

So please continue to astound us with your delightfull work :thumbsup:

Strechnitz.

Title: Re: AntigOne
Post by: thundercrack83 on July 01, 2007, 09:15:42 AM
Congratulations, Badsim! Very well deserved honor! And also, congratulations on 500 comments!
Title: Re: AntigOne
Post by: flame1396 on July 01, 2007, 09:30:11 AM
To steal a dedgren-ism

We. Are. Not. Worthy.

Nothing else fit.... seriously this is some of the msot awesome stuff I've seen in a long time. That last lot's pure genius.
Title: Re: AntigOne
Post by: Pat on July 01, 2007, 11:26:23 AM

Its about time Badsim you gotten noticed woohoo a biggggggg congrats to you - pat
Title: Re: AntigOne
Post by: sebes on July 01, 2007, 02:14:11 PM
Well deserved indeed! Congratulations Badsim  :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on July 01, 2007, 05:59:30 PM
Congratulations, Badsim!

You indeed deserve to be put into Special Interest.
Title: Re: AntigOne
Post by: emilin on July 01, 2007, 06:24:21 PM
Congratulations on the reward! Well deserved, but that is an understatement. Keep up the mindblowing work!  &apls
Title: Re: AntigOne
Post by: bat56 on July 01, 2007, 07:18:36 PM
Amazing pictures... you does not stop subjugating me... then does not stop.  :thumbsup:

& Congratulations Badsim!!!
Title: Re: AntigOne
Post by: sauron620 on July 02, 2007, 02:16:33 AM
It's a magic city !   :thumbsup: Congratulations for the Of Special Interest This Month !  &apls
Title: Re: AntigOne
Post by: EDGE4194 on July 02, 2007, 04:38:47 AM
congrats badsim  &apls I think it's unanimous that this is well-deserved. thanks for your great work.  :thumbsup:
Title: Re: AntigOne
Post by: NikNik on July 02, 2007, 05:15:26 AM
Very well batted that model. It looks extremely alive and fibrant. Truely a masterpiece. But 4.600 R$$ is indeed a bit much, must have also underground appartments.

Cangrats with the Special Interest Award!
And that during a month that you are not realy active with Antigone. Wow, I wonder what will hapen when winter is in France and you once have again all the time of the world to do some stuff with Antigone.

I will be going to the Jura region in some weeks on summer holiday, enjoying all the good gifts God gave to France.

See ya.

Nik-Nik
Title: Re: AntigOne
Post by: kimcar on July 02, 2007, 07:36:09 AM
 &apls &apls Congrats my friend . It`s well deserve. The quality of work you show us is putting you in a high class . Keep enjoy ours eyes.  :thumbsup:
Title: Re: AntigOne
Post by: Snaper on July 02, 2007, 08:33:34 AM
Congrats l'ami, your city and your splendid work deserve this promotion largely  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on July 02, 2007, 12:41:15 PM
Quote from: NikNik on July 02, 2007, 05:15:26 AM

And that during a month that you are not realy active with Antigone. Wow, I wonder what will hapen when winter is in France and you once have again all the time of the world to do some stuff with Antigone.

Nik-Nik

You're right ... Of course I feel honoured but I'm afraid that this will be the most "Inactive Special Interest of the Month" ever . $%Grinno$%
I announced many times since the end of March that , working in a mediterranean seaside resort ( where I'm living ) I will have less and less time to work on this MD as summer will come . And d'you know what ? We are in July and tourists are now arriving in masses ... I'll do my best to update this before the end of the month but can't promise anything . I don't only need time but also desire , energy and motivation after a day work ... and I'm working seven days a week . ::)

However , a big thank you everybody , you're great . :thumbsup:

Quote from: NikNik on July 02, 2007, 05:15:26 AM

I will be going to the Jura region in some weeks on summer holiday, enjoying all the good gifts God gave to France.

Nik-Nik

Great choice , that's a wonderful ( especially in summer) and quiet (even in summer ) region .I wish you a better weather than they have there right now . :D  ;)

See you .

Title: Re: AntigOne
Post by: jayo on July 04, 2007, 03:25:55 AM
 :P :P Ok,You've generally inspired me!  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on July 04, 2007, 12:38:53 PM
Congratulations on the move to Special Interest of the Month.  Even if you don't get the chance to update very often, don't worry you really deserve this spot for all the past work you have done.  Everyone should see this MD, it should be mandatory.  It should be emailed to everyone who plays SC4.  I should have stopped, right, when did I go too far?  ::) Just kidding, but it's true.  There's alot of great work here that, I don't think, anyone has thought of before.  Thanks for all your contributions, and because of you, I am now trying out the LE. ()stsfd()

&apls &apls &apls &apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: Yoder7652 on July 06, 2007, 01:17:33 PM
well I've been away too long! congrats on the special interest this month, status...the award is very deserving. my mouth watered as I saw the pictures of your new projects...I can't wait to see all that unfolds. hopefully work doesn't overwhelm you and you'll get some sc4 time  ;) can't wait till your...NEXT  &apls
Title: Re: AntigOne
Post by: flame1396 on July 07, 2007, 08:18:35 AM
Patiently awaiting an update.... man Antigone is like crack.... can't get enough!! :D
Title: Re: AntigOne
Post by: thundercrack83 on July 07, 2007, 12:26:01 PM
Quote from: flame1396 on July 07, 2007, 08:18:35 AM
Patiently awaiting an update.... man Antigone is like crack.... can't get enough!! :D

I must agree! Well...maybe not about the crack thing...No, I agree with that, too. Looking forward to seeing more of your fantastic work, my friend!
Title: Re: AntigOne
Post by: Badsim on July 08, 2007, 02:13:00 PM
rooker1 & jayo ; thanks for the compliment ...

Ryan (Yoder) , glad to see you're back .  ;)


Quote from: flame1396 on July 07, 2007, 08:18:35 AM
Patiently awaiting an update.... man Antigone is like crack.... can't get enough!! :D

Quote from: thundercrack83 on July 07, 2007, 12:26:01 PM
I must agree! Well...maybe not about the crack thing...No, I agree with that, too. Looking forward to seeing more of your fantastic work, my friend!

$%Grinno$%

All I can give you is an homeopathic dose ... a few pictures about works in progress ( goodbye suspense ! ) .
An hour here , another one there ... each Lot requesting from 4 to 6 hours ... ::)

Works in progress so ,

I'm working on 3 Lots on the same time ( The CNIT , Shinonome Gardens Complex & Bahnhofsplatz Subway Sation ). This is indispensable to coordinate them at this level . And so tiresome ! I need to take ingame pictures at any angles to keep them as background of  LE window ...launch the game to verify ... come back to LE for corrections .... and so on .
I think that I'm one of those waiting the most impatiently for wouanagaine's "X" Tool . ;D
A LotEditor with multiple windows ... I wouldn't have dreamed of it . ::)

The subway station is the only achieved Lot . This personal avenue design is integrated to the Lot ... a pain to avoid normal avenue stuff to appear ( and I know that each time that the surrounding wealth will change , I will have to delete and plop this Lot again  ::) ) but ... I think that this is worth . I will have the last word . :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F226%2Fupdatepreview12qz6.jpg&hash=8c5fc157e21ec653ec93c941095280dffc647411)

Yeah , that's turning good , this district will be particularly full of life .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F7787%2Fupdatepreview13ib0.jpg&hash=5dc4b2c7f472974e4a6e10581ca4bab80b78ebb0)

General view of the CNIT ... still a lot of work to do .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F430%2Fupdatepreview14gz1.jpg&hash=e7a74cf71b0109713c45e5bdaa0faca2275d12c6)

... and even more about Shinonome Gardens .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F2640%2Fupdatepreview15gv5.jpg&hash=44822007fc96495e8e4fe47f4faa6d8283bcafcd)

To the next ...



Title: Re: AntigOne
Post by: emilin on July 09, 2007, 02:30:44 AM
So very very good! &apls

I really like the way you used the parking garage piece from the Gare du Nord too. May I ask how you managed to take away the semiugly edge on the backside of that prop (I've had problems with it myself)?
Title: Re: AntigOne
Post by: bat on July 09, 2007, 02:36:16 AM
Wonderful new update, Badsim! :thumbsup:

Also congrats on this award! &apls
Title: Re: AntigOne
Post by: rooker1 on July 09, 2007, 05:59:07 AM
Wow....super LE skills you have.  The details are fantastic and it sound like it is very time consuming.  But in the end it looks like it was worth it, at least to the viewer.

&apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: Air6 on July 09, 2007, 12:21:29 PM
Awesome work. Your LE skills amaze me to each update.
Title: Re: AntigOne
Post by: thundercrack83 on July 09, 2007, 12:28:22 PM
Incredible job! Simply incredible. You always continue to impress me, my friend!
Title: Re: AntigOne
Post by: nova vesfalo on July 10, 2007, 09:02:24 AM
you're a killer the cnit district is awesome (specialy the trees inside the fence just in front of it !!
Title: Re: AntigOne
Post by: EDGE4194 on July 10, 2007, 06:21:06 PM
 :o beautiful update badsim!  :thumbsup:
Title: Re: AntigOne
Post by: HabLeUrG on July 11, 2007, 12:44:53 AM
you just kill me with your updates :shocked2: excellent work!! cant wait for more  :)
Title: Re: AntigOne
Post by: flame1396 on July 11, 2007, 10:23:52 AM
 ;D I love it! This is what I'd do if I had the time to spend....
Title: Re: AntigOne
Post by: Pat on July 11, 2007, 10:45:52 PM

OMG OMG OMG AND OMG........ Badsim this is just stunning, i love what you did for the Cnit wow - pat
Title: Re: AntigOne
Post by: Yoder7652 on July 12, 2007, 08:19:42 PM
no words can describe  %confuso ...just awsome! Great work, my friend...I too look forward to the new X tool...it's going to make lot editing a lot easier (as well as modding)....holding my breath for the next  :P ;D :D :D
Title: Re: AntigOne
Post by: Russell on July 17, 2007, 01:23:39 AM
I'm awestruck. Your work is just... stunning.  &apls
Title: Re: AntigOne
Post by: mattb325 on July 17, 2007, 01:49:26 AM
Badsim - thankyou for these wonderful images. Anytime my passion for Sim city wanes, all I have to do is look at Antigone and I'm inspired again  ;)
Title: Re: AntigOne
Post by: Emperor Stormont on July 17, 2007, 10:44:09 AM
Congratulations on Special Interest of the Month award, truly deserved indeed.

I've said it once and I'll say it again your skills with LE are stunning, you really do make the BAT's your own and that time and effort is shown. I'm looking forward to seeing more from you.  :)
Title: Re: AntigOne
Post by: Mikeaut1 on July 17, 2007, 03:54:48 PM
Nice seeing this in the Special Interest!! I haven't noticed this MJ before, but I have to say I'm blown away! That's one awesome city... wow... so detailed and everything!! Keep it up!!  :thumbsup:
Title: Re: AntigOne
Post by: Berethor on July 17, 2007, 06:52:49 PM
Awesome!   :o
Each picture is a piece of art!   &apls
Title: Re: AntigOne
Post by: Eddie on July 18, 2007, 02:52:47 PM
Quote from: Berethor on July 17, 2007, 06:52:49 PM
Awesome!   :o
Each picture is a piece of art!   &apls

Couldn't agree more. Talk about detail. This MD reminds me a lot of Olympia. Lot Editing madness and devotion.
Title: Re: AntigOne
Post by: Snaper on July 20, 2007, 10:57:37 AM
Amazing  :o :o

J'en reviens toujours pas, it's wonderful, it's so realistic ... No word can describe this beauty  :P

Bravo l'ami, again and always so perfect  &apls &apls &apls
Title: Re: AntigOne
Post by: hogs29 on July 20, 2007, 09:22:52 PM
Beautiful! Just beautiful!
Title: Re: AntigOne
Post by: Nardo69 on July 23, 2007, 02:18:57 PM

....

....

*gulp*

*closes his mouth with his hand*

...

...

no words - that last update is just ... sorry, adequate expression not available

...

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: bat56 on July 23, 2007, 05:14:08 PM
Hello Badsim... Beautifulllll as always!!!!! :thumbsup: :thumbsup: :thumbsup: TOP LEVEL!

I was 4 days in vacancy in your beautiful country and separately the rain, it was brilliant.  ;)
Friday and Saturday in the festival Les vielles charrues (http://www.vieillescharrues.asso.fr/actualites/index.php) in Bretagne,
I saw there, amongst other things... Jacques Higelin, Donavon Frankenreiter, Peter Gabriel, Tryo, Emilie Simon... only happiness :sunny:
Then Sunday and Monday, Paris... that made ten years that I was not gone back there and I must say that I am
charmed to have gone there.  ::) 
I could see the tour montparnasse (http://www.tourmontparnasse56.com/) in truth ...... I like it so much!!!!!!!!!!!!!!

Good Luck With your job... & continue to impress us with your incredible imaginary city.....
Si j'ai le temps, je ferai un tour dans le sud de la france cet été...! Région Beauduc.
~Samuel~  :thumbsup:

Title: Re: AntigOne
Post by: Badsim on July 26, 2007, 01:41:13 PM
Hello ,

Thank you to stop you there even if I was not talkative myself these last weeks ...and will not be for the next ones .I'm checking the site twice a day and have seen many interesting events . No time to comment , my apologies for that . &mmm

Inspiration isn't anything someone can hold , it's in the air , as free as the air . Your enthusiast comments are mine ...

Update achieved ... finally . :-[
I don't know if it will be the most beautiful update , but it's the most complex so far ... re-creation of some SAC's Lots with a functional underpass , integrated avenue , transit enabling everywhere with avenue/road/street/one way , seasonal props (trees , flowers , japanese billboards) , some feats of coordination with props looking to be on one Lot and being in fact on the neighboring one ...if I had my way , I would re-done entirely AntigOne with this level , but AntigOne is now a puzzle of about 700 improved Lots . ::)

The 10 new Lots ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F8058%2Flotpreview01pg7.jpg&hash=23bb9393f1bdddaf66e55dc69c8c43c2e90d2cfc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F5726%2Flotpreview02dr6.jpg&hash=a9a4f5e2321e7d799da91a13f22d4141184bd2fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F9118%2Flotpreview03xb9.jpg&hash=e68ecae29af441981c2b6fc40119cbee76d40ca1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F9779%2Flotpreview04jk1.jpg&hash=9feec6f014f20f6ed80aa42400866cede2711f0f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F7971%2Flotpreview05tc9.jpg&hash=78cde185b5b04172804cf72623a019930a9c4b8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F5450%2Flotpreview06ji6.jpg&hash=62bff90f844f5537f0e6fac4192310eb9dad4897)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F6983%2Flotpreview07bd8.jpg&hash=1a03aef30d616323942df2ddd44523f7174c4957)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F3818%2Flotpreview08rp1.jpg&hash=1fca118dacb933b5429261d2ff73923de35d1335)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F5198%2Flotpreview09oy7.jpg&hash=d3d9895cbac9f6f0bf7def50791872cc81852b6c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F8429%2Flotpreview10fb0.jpg&hash=c6ef7d34a21d8a5985a18957521d14abc20c24f8)

It was the planning picture ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F8026%2Fupdatepreview01jk9.jpg&hash=ac58c329068a0d708558587e83ca34f84ac1fc85)

Result:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F1779%2Fupdatepreview01bisdg8.jpg&hash=7c4681c17baaad5decf8e244cd0e19775e9877a5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F2183%2Fupdatepreview16rd2.jpg&hash=401f5be20a2bafbb548df3c6213f463eb42b9518)

These pictures are coming from another medium city tile . I have now to work like this because the real AntigOne is too long to load just to test new Lots .So I've got now several medium city tiles where different districts of AntigOne are built almost identically .... ::)
The usual closer pictures set to come in the next days . But I'm not sure to be able to release it before the end of this Special Month , so to thank you , here a big picture of AntigOne ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FNotre_dame-paris-view.jpg&hash=ff2b63782a3f48ddeff72230fc1040c2262f26fe)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F1712%2Fantigone260707qs2.jpg&hash=6b9a17480c3dd1ca805f0be1a2e931f0e68c248b)

Thank you once again and take care . ;)

Title: Re: AntigOne
Post by: mightygoose on July 26, 2007, 03:58:31 PM
well thats it right there..... can anyone compete....
Title: Re: AntigOne
Post by: Emperor Stormont on July 26, 2007, 04:25:41 PM
oh that's just stunning, I adore it. It reminds me so much of Paris and I adore Paris, my favourite on earth. Fantastic work  &apls
Title: Re: AntigOne
Post by: Pat on July 26, 2007, 04:57:30 PM
Quote from: mightygoose on July 26, 2007, 03:58:31 PM
well thats it right there..... can anyone compete....

nope no can... Badsim wonderful very very wonderful,  i do wonder are you in tune with SAC??
Title: Re: AntigOne
Post by: thundercrack83 on July 26, 2007, 07:29:31 PM
Your work is absolutely awe-inspiring! Every time there is an update here, I am amazed! Incredible work, Badsim! Simply incredible!
Title: Re: AntigOne
Post by: kimcar on July 26, 2007, 09:11:07 PM
I have to go , my wife shout after me  $%Grinno$%, cause too much time in front of the computer  ;D to watch your great work.

But before i live =  &apls &apls &apls super job. :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on July 27, 2007, 02:40:38 AM
Very nice work!

But... 'tastyzots' that little no-job zot that I can see somewhere in the background.

Wouldn't mind seeing you build on a hillside :P
Title: Re: AntigOne
Post by: Antoine on July 27, 2007, 06:45:43 AM
excellent !
Title: Re: AntigOne
Post by: bat on July 27, 2007, 06:51:39 AM
Awesome changes of these lots! Also the last picture is looking excellent! :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on July 27, 2007, 12:48:25 PM
Simply amazing work........... :o

&apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: emilin on July 28, 2007, 07:45:46 AM
Brilliant! Stunning! I'm lost for words here. Those lots are so good my eyes hurt. And I really like the overview shot too. It looks like Antigone is really coming together now.

&apls &apls &apls
Title: Re: AntigOne
Post by: urban on July 29, 2007, 02:21:22 AM
I love your work, amazing.. :thumbsup:
Title: Re: AntigOne
Post by: dedgren on July 31, 2007, 07:28:15 AM
Of course, Badsim, you would close out AntigOne's month here in the "Of Special Interest" MDs with an update that would make clear to anyone breathing why your work is so very special.  Thank you for taking time to do this- and we'll be waiting anxiously for you to return to your regular update schedule in the fall.


David
Title: Re: AntigOne
Post by: Badsim on July 31, 2007, 10:48:45 AM
Hi ,

@SA ; OK , you're a boring perfectionist too . :P ... Well , the No Job zot is for the residential block with the underpass .As this Lot will have to fit with the next neighboring one , I will have to work on it again so I didn't take time to zone the residential area and wait untill the game  built something before to plop it ... but I'll do , of course .  ;D

@emilin ; You're right about the prop from Gare du Nord , Xannepan didn't think that someone would like to use it separately so it looks unfinished on its backside . I have done nothing special , this prop fits better here with a grassy texture and maybe others props around are distracting the eyes enough ... ::)

Thank you all for other comments ... David , your is just a few minutes too early . ;D

Quote from: Eddie on July 18, 2007, 02:52:47 PM
... Lot Editing madness and ...

Thank you Eddie ! You gave me the partial name for this so long update . ;)

LotEditing madness and ... delivery !

Yeah , delivery after have spent all my little free time of this month on it . Nothing planned for August , it will be a kind of holidays , so I'll be able to participate again to other threads . ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F8803%2Fantigone383gl3.jpg&hash=e20733b6c473d427d0db9f35636447cd7e21fa8f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F9097%2Fantigone384nf8.jpg&hash=0aae6d004a15ba819d250a8444fa95f10f8e1f49)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F981%2Fantigone385wy7.jpg&hash=520bb0579a5a8331b2b4d828588d473deba3f690)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg119.imageshack.us%2Fimg119%2F5692%2Fantigone386anu0.jpg&hash=63a670d4d0e1c244d1a2d214ccfff6644d1581e3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg119.imageshack.us%2Fimg119%2F600%2Fantigone386bcf5.jpg&hash=af455edde7ee351cdf41682bcfc54238cf4b74ed)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F4723%2Fantigone386civ7.jpg&hash=22f1960f8ea83f423041743ebc6b3c975a7156d6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F5678%2Fantigone386dyg4.jpg&hash=f4e4b7af9b143909532d631cbf47ad2a902b819e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F1784%2Fantigone387gw6.jpg&hash=7805a2db2199ff95b0d58f4e9e154f54bb6c96c2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F7739%2Fantigone388zw8.jpg&hash=ec58ab4603358220ab85346233ca3f6cbe181d2a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F1645%2Fantigone389yj4.jpg&hash=57a2328b0c14543b0cf4048f2b1ad49c63f97745)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F5220%2Fantigone390my4.jpg&hash=afd4ff6d93420d83c6e1ed9957b4bbd11fa5361c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F1956%2Fantigone391aeq0.jpg&hash=474b3a6054c997175890158c9aa2ec20b9908223)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F5567%2Fantigone391bxg8.jpg&hash=bb4c8bda9cb37806dc2bee61bfa28e8155b865bb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F6546%2Fantigone391cfi8.jpg&hash=2057ff771d4c0b7ac68a23218e8b23fa737edaba)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F8099%2Fantigone391dqd8.jpg&hash=8b37f36d0dbdd6ccdd3778ab9dd6dbf29f93d93c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F940%2Fantigone392nl3.jpg&hash=675070324f256a936162d8429b45b05699d0154d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F8403%2Fantigone393dp9.jpg&hash=6c7de8c0f16770cd1c18ca19c0b68859355f264e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F7250%2Fantigone394qk8.jpg&hash=131514488d6df7d1a62c27433a60058d3b80b184)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F6807%2Fantigone395vi6.jpg&hash=e797a4ce826deed56a14778d4ec4b650990bc362)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F1962%2Fantigone396ax7.jpg&hash=61b18f484f2466c83898fbc0c4797e7220fa72e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F792%2Fantigone397yb0.jpg&hash=27db150e3e0f51ebd2dc002cb706d69242d520b0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F417%2Fantigone398xu5.jpg&hash=26187517c275f28ae651e0c3247808d06f01d2e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F1976%2Fantigone399dj7.jpg&hash=a4656c126fbad8a2ae09b643fa44e60e6ee7d496)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F4236%2Fantigone400ng8.jpg&hash=84680b429fb6a704635811bb9a321edf3d0abe41)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F813%2Fantigone401awu8.jpg&hash=024957ad44002c5b42daaf9f5a6d698a67530a60)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F5894%2Fantigone401bvd2.jpg&hash=fb51b7ab670d782c568d27b3c3f912037a630906)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F8341%2Fantigone401csu4.jpg&hash=2e6fa7e29b4e6ad40aa524b21cfe726bf8a2ffc2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F1576%2Fantigone401dfs2.jpg&hash=1180d51afe6ca1e31d6490fbdcb20e1fc24ed03f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F2288%2Fantigone402ml9.jpg&hash=2ae8239da76535a3a37d10a92a031d19457bb167)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F9083%2Fantigone403bx8.jpg&hash=9268650bc4760ee1cee1410a01dc05b96d482b19)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F2628%2Fantigone404wm5.jpg&hash=2b9983a7a83baf40ab32b6eb9bc7b9d9229cc534)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F1738%2Fantigone405wk3.jpg&hash=43232bf87ba7e2fbab237fd23679b90851f09095)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F7932%2Fantigone406pr4.jpg&hash=a4f12e3761b603419f371258442333731195d5de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F3784%2Fantigone407dw5.jpg&hash=0661ca715fe530cb04e302c8b5b4e75f65ee30e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F1816%2Fantigone408hs6.jpg&hash=154b7a3876c90c8c6e3778c98998ad55f90d7a48)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F3203%2Fantigone409vs7.jpg&hash=7a21e1b671346c49c0fbb953378193f9025d52ca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F5884%2Fantigone410lw1.jpg&hash=c1d2f5d223b3dedcacdbe7ce2609ff86f8825aca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F6285%2Fantigone411kw3.jpg&hash=26e8f4957033dd86d3419d126a527d807b2c135c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F6434%2Fantigone412ju7.jpg&hash=daff6ac3521f35b604b7daa629336e3db597a5b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F931%2Fantigone413og8.jpg&hash=722f5de5bff34396453997434c062a8be91c7b1b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F2314%2Fantigone414an1.jpg&hash=0062ce3d0e55abe0fba4a801381de2ed69d21482)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F9493%2Fantigone415ht3.jpg&hash=f68394ac20c489d896cdfc704f934eebc7ec692b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F7425%2Fantigone416pe8.jpg&hash=e568a39aa187caf029c482b9d4bbf9eec77830fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F2197%2Fantigone417zg2.jpg&hash=cfc3af730729f48d2e67acf6cee7c5db3a18c48b)


Finally , I've found a trick to solve the issue about props appearing on Lots with integrated avenues . I don't know so many of them except the Hungarian Parliament from Yoder but I think I have to share this . You need firstly to get the "No Junk Mod" by Pegasus Here (http://simtropolis.com/stex/index.cfm?id=14586).
When it has been installed in your Plugins folder , launch the game and dragg again your avenues near the Lot(s) concerned . The effect of this Mod isn't immediately visible on transit enabled Lots , you need to save and quit . Then remove the Mod from your Plugins , launch again the game , dragg again all the avenues affected previously by the Mod . No props will reappear on the transit enabled Lot(s), even with future changes of the surrounding wealth , that's definite . I'm not a Modder so I can't explain why but it works ! :thumbsup:

To the next . ;)
Title: Re: AntigOne
Post by: rooker1 on July 31, 2007, 11:13:41 AM
This update is out of this world and just goes to prove why this MD was choosen for "Special Interest of the Month"!!!!  I have already spent the last 15 minutes studying the pictures and will be here for another 15, I'm sure.
Awesome work as always, if not even better.  You never cease to amaze me with every update.

&apls &apls

Robin  :thumbsup:
Title: Re: AntigOne
Post by: dedgren on July 31, 2007, 11:57:40 AM
My God- that city lives!


David
Title: Re: AntigOne
Post by: thundercrack83 on July 31, 2007, 12:28:21 PM
What an incredible and fitting close to your time in the Special Interest thread, my friend. There should probably be a separate thread just for AntigOne called, "Priceless." Excellent work, Badsim. It's always a pleasure to admire your work!
Title: Re: AntigOne
Post by: HabLeUrG on July 31, 2007, 02:30:45 PM
just incredible  &apls &apls
Title: Re: AntigOne
Post by: oyd on July 31, 2007, 03:37:41 PM
I can look at your pictures for hours......
you are a true master.....  ;)
Title: Re: AntigOne
Post by: Pat on July 31, 2007, 04:35:17 PM

Badsim no one can touch your mastery of works here... WoW just WoW and what David said is so right on...

Quote from: dedgren on July 31, 2007, 11:57:40 AM
My God- that city lives!


David
Title: Re: AntigOne
Post by: Shadow Assassin on August 01, 2007, 02:23:11 AM
A thrilling end to the Special Interest of this month -- it's breathtaking. :P

And what about building on hills? :P The end result would most definitely be interesting.
Title: Re: AntigOne
Post by: kimcar on August 01, 2007, 04:45:30 PM
 &apls Yep! David is right . This MD is so alive. Excellent work as always mate. Excellent work  :thumbsup:
Title: Re: AntigOne
Post by: pvarcoe on August 02, 2007, 11:26:09 AM
Wow, what an update!

You could spend several minutes looking at the detail in each pic.
You have outdone yourself Badsim (and that is saying something)

Phil
Title: Re: AntigOne
Post by: flame1396 on August 02, 2007, 01:30:06 PM
This is the urban 3RR.

I'm still working on that water by the way. Just have been preoccupied (trying to finish my summer reading list for school in a week  $%Grinno$% )
Title: Re: AntigOne
Post by: iamgoingtoeatyou on August 02, 2007, 06:36:29 PM
this picture: vhttp://img103.imageshack.us/img103/1712/antigone260707qs2.jpg

wow. thank you so much for sharing that with us, it has given me a lot of inspiration, i was looking at an overview shot of one of my cities and it looks nowhere as amazing as yours. all the custom lots, and pieces, and custom content. once again, wow!!!  &apls &apls &apls
Title: Re: AntigOne
Post by: Yoder7652 on August 03, 2007, 05:22:07 AM
as always you have some great stuff here, my friend. looking at your pictures always gives me new ideas to pursue with my own lot-making. I hope that the summer is treating you well, September is just around the corner ;D take care.
Title: Re: AntigOne
Post by: N1_2888 on August 10, 2007, 04:31:50 PM
A wonderful city journal, but I have to admit: I'm not objective, because I love Paris and therefore all SimCities which are influenced by it!  ;) Your work with the Lot-Editor is astonishing - I hate to use the LE, but in my opinion it's impossible to play SimCity without Lotting - it is a necessary evil,  ...  :D
Title: Re: AntigOne
Post by: bat on August 11, 2007, 01:42:22 AM
That's a wonderful big update! Great work on the LE! :thumbsup:
Title: Re: AntigOne
Post by: Kokopelli on August 11, 2007, 08:08:08 PM
It has been several months since I last visited AntigOne. I must say, the your attention to detail is simply stunning. It is truly some of the best work on the web.
Title: Re: AntigOne
Post by: kwakelaar on August 17, 2007, 01:15:36 AM
A lot of inspiration here, your work in the LotEditor is of the very best.
Title: Re: AntigOne
Post by: fantnet on August 23, 2007, 10:54:54 AM
Where can I find the mod for the zerba crossing for your avenues? Those would be great for my downtown areas. Thanks much!
Title: Re: AntigOne
Post by: flame1396 on August 24, 2007, 09:50:18 PM
@fantnet, he may have made it himself. In fact if it isn't at an intersection I KNOW he did.
Title: Re: AntigOne
Post by: NikNik on August 29, 2007, 07:57:25 AM
Badsim, You've done it again. I am speachless.
.........................................
.........................................
........................................
.........................................
........................................
.........................................
well almost speachles:
I noticed some nice feature of the TTRT_CO$$$_meijilifebuilding_C.
Great building it is beatifull of its uglyness, hey just like in RL. I guess it's a must have. I will browse ST and SC4D for it.
Anyway about that particular building; on the side there are two banners, I believe a blueish one (right) and a pinkish one (left).
I have seen the building without banners, with only the blue one and with only the pinkish one.  do not know how you did that, but it is brilliant, rotating banners.
(hey, I had to find something to keep my Eagle-eyes reputation up!)

Take care and enjoy life
(how was your summer work so far, here in the netherlands the summer SUCKED (yes, in capital letters, 18 degrees brrr.)

Nik-Nik

Title: Re: AntigOne
Post by: Strechnitz on August 30, 2007, 05:28:03 AM
Hello Badsim,

Your last update is wonderful as always. I almost envy the level of detail you put in your city. Every little tile and corner fits in perfectly with it's surroundings. no little mistakes anywhere.
That truly sets Antigone apart from other MD's

Beautiful job :thumbsup:

I hope the busy summer season was good this year in France. In holland hotels and restsaurants have made merely half of normal summer business...If they're lucky that is. sometimes even less.

Strechnitz.
Title: Re: AntigOne
Post by: Badsim on August 30, 2007, 07:43:00 AM
Nik-Nik ... your reputation is safe , once more  ;) ... these rotating banners are japanese , from ... I don't remember at this time and as japanese sites have changed a lot these last times , and as their BATs have sometimes complicated names ( to recall ) , I have to search again their origine ...

Strechnitz   The summer was awful in France too ...(the worst since at least 60 years ) ...except where I live  :P . So we have had more tourists than usually ... good for business , yeah , but tiresome . The population of Argeles sur Mer is about 10 000 inhabitants in winter and 150 000 in summer . 3 million of people are coming there during the six months of the touristic season . Trust me ; it's too much !
There's always (night and day) someone who is hungry ... and as I'm a cook ... I hate them . :D

Well , it's not finished (I'm working untill the end of September ) but I have more free time again . ;D

Enough time to present you the next Antigone's area which is going to be updated ... or simply built .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F5416%2Fupdate01di1.jpg&hash=58c580461b6b1f13a937f950e90894f8c8615f39)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F4372%2Fupdate02yk0.jpg&hash=abd892fc9e369d8af74b8b4f99f0c121f4390feb)

Currently the only Lots achieved are ;
- ModdSquad Safety IV by ralphaelninja (STEX)
- T-Neu Building by ... I don't know , this BAT is another "lost treasure" ... there was no Lot in the download file so I  totally forgotten it in my plugins untill I saw it in Osturland . Thank you Ryan !
- Giant High School by hdorriker (STEX)
- Montparnasse Tower by ks-jpn , now available on the LEX . I don't like particularly this tower from Paris but the details and textures of this BAT are truely terrific ...

Everything else is under Lot Editing or still only draft ....
- Aaseby Magasinet by glenni (STEX) , will be totally inserted in a parisian block ...
- Lougheed Building by spa (STEX)
- Two Maxis' residential buildings ....
- Herald And Weekly Times Building by deadwoods (STEX)
- A plaza ...probably , maybe , not sure ... &Thk/(...  I need to extract this base texture I love so much from the Ped Tiles of the NAM and not available under LotEditor ...

Thank you to be there ... ;)



Title: Re: AntigOne
Post by: bat56 on August 30, 2007, 08:27:49 AM
Bravo Monsieur Badsim...  &apls  &apls  &apls
Once again, it is remarkable and I cannot await the continuation!

I could see the Montparnasse Tower in truth this year and I found it very beautiful. & The BAT from KS is straightforwardly brilliant!
Title: Re: AntigOne
Post by: rooker1 on August 30, 2007, 08:35:13 AM
I saw you here and there all morning and I was wandering if you had something for us and here it is.  Fantastic work, this is going to look great.....I can just imagine. 
Sorry to hear that you are not enjoying your summer and have to cook for soooo many people.  Just be patient, the summer is almost over.   ;)  Good luck with the rest of your summer and we'll see you again soon.

Robin   :thumbsup:
Title: Re: AntigOne
Post by: bat on August 30, 2007, 09:35:44 AM
Beautiful looking new area, Badsim! :thumbsup:
Title: Re: AntigOne
Post by: M4346 on August 30, 2007, 11:12:28 AM
 &apls &apls &apls

I can't wait to see you get back into the full swing of things! Until then, good luck and a HUGE applause for that amazing shot! So much detail and effort put into it! I love it, but then again, I've never NOT loved your work!  ()stsfd()

Good luck!  ;D

-M-
Title: Re: AntigOne
Post by: NikNik on August 31, 2007, 01:35:51 AM
Wow that will be a very nice addition. I see that the park crosses over the avenue, I mean on the oposite sites are the same trees. Well done and good detail.

Nice how you made the "Parisian quarter" in front of Montepernasse. It is a good mix of modern buildings and old "Hausmann" style buildings.
Also that corner building on the corner of the canal just ebhind the round /black building (I seem to forget the name of that black one, I believe it is by Prepo) is very nice, I believe they are genuine Maxis ones. With all the custom content one almost forget's Maxis has added some nice buildings too.

You are quick with your work; the Lougheed Building is posted on 26 August and you've got it already in Antigone. WOW, talk about speed.

Take care.

Nik-Nik
Title: Re: AntigOne
Post by: Shadow Assassin on August 31, 2007, 04:47:02 AM
Very nice work.

There's a little thing that I don't like, it's the plaza texture - it doesn't fit, because of the way it was done.
Title: Re: AntigOne
Post by: Air6 on August 31, 2007, 05:02:14 AM
Hi Badsim,

This is a great pleasure to see some news of Antigone. Your selection of BATs is excellent but it's an habit from you.

Profites du beau temps car où j'habite on se croirait en octobre.
Title: Re: AntigOne
Post by: nova vesfalo on August 31, 2007, 02:38:13 PM
Very nice BAT selections ( Always wanted to download T Neue Bdg, but never seen it in game !) the cobination of bats is really greatly made, love the combo Montparnaasse + T NEue + Radio France.

btw I've just realied you've added ads to an adjacent building to have billboard an a blank wall of Time Squae, that's terrific !!
Title: Re: AntigOne
Post by: Nardo69 on August 31, 2007, 02:44:14 PM
Avec ses Lots tu est aussi fou que moi si je fais les chemins de fer ....

I hope the remains of my french I learned years ago in school haven"t become too bad ...

Great works and inbelievable great parks. It feels like being in Versailles ...

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on August 31, 2007, 03:02:31 PM
As always, a fantastic update here in AntigOne! Excellent work, Badsim! Excellent work!
Title: Re: AntigOne
Post by: Badsim on September 07, 2007, 12:28:01 PM
Hello ,

Thanks for your comments !

Nardo69 , " Avec ces Lots tu es aussi fou que moi avec les chemins de fer " ... but that wasn't so bad ! ;D and so true .... ;)

T_Neu Building (now EDF/GDF building :P ) , the story of a missing Lot ....

As already said and certified by ryan ( Yoder ) , the Lot was missing in the downloaded files . This BAT isn't available anymore ... if someone have informations like the author , the origine , maybe we could try to re-uploaded it there like the BSC team ( BarbyW )intend to do with Torremayor's lost treasures ... To be honest , this BAT isn't perfectly textured but the model is good and really unusual .

My first work was to create a blank Lot with it , just to see it ingame and see what was possible to do with it and diagonal canal pieces ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F4158%2Ftneupreview01yj0.jpg&hash=6966b97dc3a10d63b56d2d6c58b00d0aaadb1774)

Work in progress ... and estimate of the Lot sizes to fit with its neighboring ModdSquad Safety ... you can't do all that you want with Oppie's diagonal canal pieces . You can also notice that I've reduced the props sizes of these pieces (with ILive reader ) , so I now able to use ploppable rocks on the canal ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F1047%2Ftneupreview02bm7.jpg&hash=a998131b3aeff12308c7031e8214f356ac27ad06)

The final Lot ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F5181%2Ftneupreview03mv9.jpg&hash=a67329def32399a15ccb49f8a8ecff51d17a2c50)

I don't show you other Lots ... not sure you'll be able to say where one is begining , another is ending ... after all , that's that a city . $%Grinno$%

A ride in Montparnasse district .

12 new Lots + 1 re-worked ( Ympyratalo by prepo )
The only change on the BAT list is the use of Psychedelic Park by tragicomicus. ( STEX - 2004 )


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F1701%2Fantigone418ey6.jpg&hash=f75527e680fd2abbfedf0d0dcf8cf5fc8408452a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F5063%2Fantigone419em4.jpg&hash=c6a9c889c52f71ebc88b4ca59becb915dc707edc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F8099%2Fantigone420nd7.jpg&hash=d1b153a0b58acbfa5de38410baf7f0f95954d7c6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F7458%2Fantigone421zb1.jpg&hash=723c05e97b37ccd612a7e3fc2ca96a76e9f2aa75)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F7430%2Fantigone422yz3.jpg&hash=ae655b2cdaa528371ba9c9c95764e4444b3013a4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F1420%2Fantigone423lh0.jpg&hash=184e93c75a52b9e927a7b63f14a00a17c770bc56)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg128.imageshack.us%2Fimg128%2F1189%2Fantigone424pc9.jpg&hash=e0f606b2430997c1f4204ff5338647618f5d7c2e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F4778%2Fantigone425zc4.jpg&hash=594a57927195e2405aa19fa0a8254f4941778e98)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F4800%2Fantigone426fu9.jpg&hash=216446e72ff856af3cbe807f938f7fbc0b672a1a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8871%2Fantigone427sk1.jpg&hash=1c26fdeded71e3283c77d088e45bd8cc5f928db5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F4872%2Fantigone428dp2.jpg&hash=8b2b681b7faa2336b9fea83fb82d21962ba2f263)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F2659%2Fantigone429tq8.jpg&hash=75a7b079285d42131795dafd5ea18c51db51122b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F7182%2Fantigone430mm9.jpg&hash=3c1cbb50ada59f07f08760c3949479f1396b310d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F9468%2Fantigone431vh3.jpg&hash=c8f87e226007f6bce4825fe79ca335e3d838cdf9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F9205%2Fantigone432ok2.jpg&hash=7eded157563c014266e4090123db41d8a852d34b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F446%2Fantigone433yo9.jpg&hash=dd9e207b402f0d4e8e8f748458bc064993dcad53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F3135%2Fantigone434zt1.jpg&hash=3238743313df89a172aa9fe17af24d5a80b5e39f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4484%2Fantigone435uj9.jpg&hash=0f8c5b46e2b8b0f39a8ff1994499f03bad453454)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5759%2Fantigone436ty6.jpg&hash=3e3c4080e51b95e54f20ffa058e0c150ed4a76f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F4131%2Fantigone437gc1.jpg&hash=7a42709e167d8f79010d18bb3c8f746cea420c01)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F8029%2Fantigone438it0.jpg&hash=13229ebc9264853be853d52c9cdbe6f88ee55743)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F8430%2Fantigone439gb0.jpg&hash=8a1e2ce9d7cfec7e7406fb2b9069a0a6d518a956)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F6378%2Fantigone440cp6.jpg&hash=0695a233cebbb4c9a283ba178575c1fe2ddf5a5f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F4968%2Fantigone441sr5.jpg&hash=6c9a8ae70052fe5d5a566b959551a07b23e37d8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F7066%2Fantigone442yv6.jpg&hash=9edbbf3af7bff257a2d412260a7343b70ee759f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F1992%2Fantigone443us0.jpg&hash=c61438b8e012de7a7e6a359a75c3e00b142b20cc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F5863%2Fantigone444ou4.jpg&hash=08684725c2a482fb200c7261b3b1e753a85e13fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F2924%2Fantigone445pp1.jpg&hash=53825a427a54ca8e8479f8ac3bc40c7e61d3c1c3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F9232%2Fantigone446kh1.jpg&hash=281c88023aa08529209abd7a633238c65725e8f5)

Well , that's a kind of anniversary for me ... It took me 3 years to raise  my LotEditing to that level ..... ::)
I hope that you'll enjoy it . ;)

Edit : I've  forgotten to say there's a tribute to flame 1396 , at the feet of Montparnasse tower ... your litlle (1x1) park is so good that I've decided to copy it there . ;)
Title: Re: AntigOne
Post by: Pat on September 07, 2007, 12:33:31 PM

omg Badsim i love it and a great annervisary gift this is wow.... the only suggest i have is the lodge pole tree dont look right next to the smaller one but other then that i want i want i must have the New EDF GDF building and i dont care about dependency's will get em all - pat
Title: Re: AntigOne
Post by: thundercrack83 on September 07, 2007, 12:59:27 PM
You never, ever cease to amaze me, my friend! Your work is unparalleled! Incredible job. Simply incredible!
Title: Re: AntigOne
Post by: Krio on September 07, 2007, 01:08:55 PM
Wow.
Title: Re: AntigOne
Post by: urban on September 07, 2007, 01:22:16 PM
wow, this is amazing.

Your work with the canal set is amazing
and the whole perfect use of special lots, and they all fit

just stunning :thumbsup:
Title: Re: AntigOne
Post by: Heblem on September 07, 2007, 01:33:48 PM
 :o :shocked2: i have no words to describe this "Sim City 4" looking...

really well done, excellent work  &apls :thumbsup:
Title: Re: AntigOne
Post by: mattb325 on September 07, 2007, 02:25:22 PM
Truly stunning Badsim - I adore the updates you post here. Thankyou for sharing the visual details of your wonderful creations :)
Title: Re: AntigOne
Post by: flame1396 on September 07, 2007, 04:08:39 PM
I'm honored  :o

I think I'll be getting to work on that Oppie canal water mod I promised  :thumbsup:
Title: Re: AntigOne
Post by: emilin on September 07, 2007, 07:56:14 PM
Beautiful! Absolutly beautiful! Among the best things I've ever seen done to this game. Bravo! &apls &apls &apls &apls &apls
Title: Re: AntigOne
Post by: bat56 on September 07, 2007, 09:31:29 PM
This is a great pleasure to see some news of Antigone and news like-that I want some even more!!!

   &apls  :thumbsup:  &bis&  >:D !!!!
Title: Re: AntigOne
Post by: bat on September 08, 2007, 06:34:57 AM
Awesome new pictures of your wonderful looking city!! :thumbsup: Great work! :thumbsup:

Congrats on more than 600 replies!! &apls
Title: Re: AntigOne
Post by: thundercrack83 on September 08, 2007, 06:58:25 AM
Congratulations on 600 comments, my friend! Your work definitely deserves it!
Title: Re: AntigOne - Where can I find this prop?
Post by: fantnet on September 08, 2007, 12:07:21 PM
Can anyone assist me in locating this prop?


Found it... Its part of the PK Police Station Lot
Title: Re: AntigOne
Post by: kimcar on September 08, 2007, 03:37:07 PM
 &apls &apls &apls Congrats for 600 comments and thanks to still sharing those beauty . Every single detail is just perfect . :thumbsup:
Title: Re: AntigOne
Post by: toxicpiano on September 08, 2007, 03:39:52 PM
Incredible, stunning, beautiful and gorgeous!!! All the lots are incredible! This is certainly one of my top ten moments in this game!  &apls &apls &apls
Title: Re: AntigOne
Post by: Antoine on September 09, 2007, 01:18:03 PM
your city is incredible and inbelievable  :o

And good idea for the EDF GDR board  :P ( it's the first time I see somebody who use my board :P thank you  ()stsfd() )
Title: Re: AntigOne
Post by: Strechnitz on September 12, 2007, 06:42:10 AM
Oh Badsim....

It has no doubt been said before or indeed hought so but...
Antigone is simply such a beautiful city. For instance the way you incorporated the "unknown" building with the river/canal is simply beautiful! it is stunning.

Alas I have no information on the building. I knoe that I have seen it before but where? or when? I don't know. Does it in real life not stand in la Defence, Paris?

It has been a pleasure to see your last update badsim.

Strechnitz.
Title: Re: AntigOne
Post by: Yoder7652 on September 12, 2007, 12:05:07 PM
masterful as always, my friend...your lotting of the TNeu building is inspiring me to redo my own efforts at the lot. It was actually about the first building that I ever tried to lot. It is great to see some new work on Antigone, no doubt some summertime toils. I am always amazed that you can take so many pictures of the same area from so many different angles and each has something different to offer. Congrats on the new section....we wait patiently for more :)
Title: Re: AntigOne
Post by: oyd on September 12, 2007, 12:41:15 PM
wow.... amazing new pictures.....your night shot pictures are something special &apls &apls
Title: Re: AntigOne
Post by: iamgoingtoeatyou on September 12, 2007, 01:26:09 PM
incredible!

one thing though, that diagonal bat is available in the STEX, some information:

Creator: Thorsten dhf

Name: Ten Towers Munich

Description: Ten Towers Munich

My newest project are the Ten Towers finished this year in the Munich east. these 5 double towers belonged to the biggest single construction projects of Munich during the last years to owner and user is Deutsche Telekom.

The dataBAT height 78-meterBATlength 178-meter BATwide 217 meters ofLot 15/15 price 120000 / Worker 2400 Real

Greeting Thorsten

it can be found here: http://www.simtropolis.com/stex/index.cfm?id=14499

hope that helps :)
Title: Re: AntigOne
Post by: Khiyana on September 12, 2007, 01:29:21 PM
Wow, i have no words to describe your beautiful work!  &apls &apls

But I have some Information about your "unknown building", I have seen it in reallife. It is called "Ten Towers", it's the headquarter of the german Telekom.
edit: someone was faster  ;D
Title: Re: AntigOne
Post by: kelis on September 12, 2007, 04:06:05 PM
 &apls &apls perfect $%Grinno$%
Title: Re: AntigOne
Post by: jmdude1 on September 12, 2007, 09:41:24 PM
amazing work here so far. ive enjoyed it from start to page 31. just an update on the 10 towers munich, ive downloaded it and cant find it in the game menu. also, the comments by others made about this bat also say the same. did you do edit anything to make it appear in game badsim (or anyone else for that matter)? i hope we can get this file to work.
keep up the great work!!

edit: after revisiting this great md, i found that on the previous page that a lot needs to be created for this bat. cant believe i missed that one....
Title: Re: AntigOne
Post by: Fledder200 on September 13, 2007, 02:29:56 PM
wow....................
what a welcome home coming gift!
this is truely amazing! i keep on scroling back to the pics they look so amazing!
i realy love every pic!
the work you have done is amazing and deserves a award for best LOTer!

i realy enjoyed the progres pics on those ten-towers building...realy you knoked me out of my shoes (flip-flops)

keep on the good work!!!  &apls
Title: Re: AntigOne
Post by: Badsim on September 22, 2007, 11:33:54 AM
Hello ...

There was an airport in AntigOne ... an original MAXIS' one : I've deleted it . Definitely .

So may I invite you , patfireghtr , thundercrack83 , Bengt , urban , Heblem, matt325 , flame1396 , emilin , bat56 , bat , fantnet ,kimcar , toxicpiano , Antoine , Strechnitz , Yoder7652 , oyd , iamgoingtoeatyou , Khiyana , kelis , jmdude and Fledder200 - Thank you so much for your comments !  :thumbsup: - to take from now trains to join AntigOne by ....


.... Xannepan's Gare du Nord ?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F4996%2Fgaredunord01wd8.jpg&hash=c4ac08a7de6bd587d0aeb9f01771bb5b14f428b8)

This was my previous version of the Lot , a long time ago - everything seems to be " a long time ago "  ::) -  I've had the same issue than Heblem today with his mall ... I lost almost all my work on it because the maximun number of objects to save (1280) was exceeded and I didn't know at that time anything precise on this subject .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F9171%2Fantigone447gf6.jpg&hash=a98c58b456181cca685e395ced817ffdf76164e9)

I decided to check up again the Lot to see that was possible to do ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F1249%2Fgdnlot01my4.jpg&hash=dc9258c798c0cb03ac3ffbb16382bc01d220793c)


...about 200 objects could be allocated to new props by changing the track overlays by base textures with railway ... but that wouldn't be enough for my vision for  this wonderful BAT . So , I've made 2 Lots instead of 1 . Now the bus station is a separated and working bus station : as I needed a new building for this second Lot , I've chosen the Frogface Bus Station , I always love the mix of historic and modern architectures so , in the same way I've added the Campo Volantin pedestrian bridge . This prop has had to be resized with Ilive Reader to totally overhang the Lot - with the purpose to place it exactely where I wanted and have working nightlighting . This process can be found HERE (http://sc4devotion.com/forums/index.php?topic=650.msg17843#msg17843)

Well , enough words , it's time for destruction and reconstruction ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F3669%2Fantigone448eg5.jpg&hash=924b5dbde8c140b1526b32ea030a40eb9983a9d8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F4750%2Fgdnlot02eg7.jpg&hash=6a1ff36640d6aa1c7c8d2353689c6abb14d8d185)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F5114%2Fantigone449rz5.jpg&hash=97ea6182c4c565a407815a099ddae0bd37151b7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F5326%2Fgdnlot03am0.jpg&hash=d647e9e8861f61249fd2c5425226c533301391e4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F2743%2Fantigone450kw2.jpg&hash=f50e8653c33e7ebd22cb62b5c80cd6767ad1e43d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F3709%2Fantigone451gi3.jpg&hash=877369d76e43caf093b1c23c517619083e1f958e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3701%2Fantigone452mv4.jpg&hash=b11f967cdd245cc4f302206efaf26a6ea6fbfe8a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F9141%2Fantigone453tp9.jpg&hash=ea3fcb2ad4124d53e751435af0abb43f750def86)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F5446%2Fantigone454mo0.jpg&hash=8654eeda67e565e06a718f8f13abafb0c68a07ac)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F175%2Fantigone455xw6.jpg&hash=b883553b51f4e8b1d8fb098a63aafaa647297ded)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F8536%2Fantigone456jk9.jpg&hash=729cfd5c0649eae776f0ff1c96876ac01fb78acf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F6087%2Fantigone457ys2.jpg&hash=05a42430a16d101f28e20bb110d64ff13425e8d6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F1086%2Fantigone458al6.jpg&hash=f40a4e59e969d5a3bd19f525bffdbdf115bb5eeb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F892%2Fantigone459dk7.jpg&hash=50766334a101b97d5cda81aebbc25f458d0eae65)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F9531%2Fantigone460tn7.jpg&hash=31dfe34875612988f6af4784cc919504f6072d1c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F4427%2Fantigone461kv0.jpg&hash=c2ecf75fc7b003292ceec71f3be07ebee73d7fdc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F4682%2Fantigone462os2.jpg&hash=f735419ffd60e60e61594eff6769bf59ec9b1e60)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F3585%2Fantigone463mp5.jpg&hash=f1c2447fc294895a0243378ef63db29611ab9d09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F398%2Fantigone464px6.jpg&hash=df6df1aa26e3e084c6926937757ac9da8633dd43)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F2543%2Fantigone465jr8.jpg&hash=e71ddfde81cfb76b2404af0fb160c2d7e1cb8a52)

As always with me , a lot a pictures of the same thing ... :-[

The real Gare du Nord today .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F7342%2Fgaredunord02cq2.jpg&hash=65d6f2185a8ffd9779845fbc4d8b4f8c4484ec63)

Would like to really wait for some of you arrival , in front of it ... ( Who ? who knows ... $%Grinno$% )

To the next . ;)




Title: Re: AntigOne
Post by: Madeira aka Constantina on September 22, 2007, 11:36:16 AM
nice in theory and practice
Title: Re: AntigOne
Post by: Krio on September 22, 2007, 11:36:51 AM
Oh goodness :o
Title: Re: AntigOne
Post by: iamgoingtoeatyou on September 22, 2007, 12:09:35 PM
wicked awesome update once again :D you have such clever lot editting skills, i'm quite jealous! i also must ask, in some pictures, you have more than one type of train mod, do you have a mod that has not been released that allows you to have more than one train mod? anyways, great work! :thumbsup:
Title: Re: AntigOne
Post by: sebbyb on September 22, 2007, 12:18:39 PM
wow! that area around the station looks awesome, and what a great idea with the Lot replacement! thank you for sharing.
Title: Re: AntigOne
Post by: kimcar on September 22, 2007, 12:50:29 PM
I`m a bit slow today  ;D , What do you mean by saving 1280 objects ? By lots or in total of all the lots that you have in your plugins folder ? About the new design of la Gare du Nord, simply amazing how you put life in those lots. &apls &apls &apls
Title: Re: AntigOne
Post by: oyd on September 22, 2007, 12:56:17 PM
QuoteAs always with me , a lot a pictures of the same thing
thats what is special about your work.... there are only few who can show just about the same pictures and in each picture show something new.....  :thumbsup:
great work as usual &apls
Title: Re: AntigOne
Post by: Khiyana on September 22, 2007, 04:38:17 PM
Your pictures are full of life, whenever I'm looking your cities, I can hear the traffic, the people's talking, I can feel the wind and I wish, I could walk in your city to look some more of your wonders!
Title: Re: AntigOne
Post by: flame1396 on September 22, 2007, 10:30:04 PM
Station = awesome
Title: Re: AntigOne
Post by: thundercrack83 on September 22, 2007, 10:33:44 PM
I have to remove my eyes from the front of my monitor and remove my jaw from the floor. Wow. This deserves some karma!
Title: Re: AntigOne
Post by: bat on September 23, 2007, 02:04:05 AM
Awesome work on that train station! Beautiful area there! :thumbsup:
Title: Re: AntigOne
Post by: Antoine on September 23, 2007, 04:04:15 AM
excellent work my friend !
Title: Re: AntigOne
Post by: Fledder200 on September 23, 2007, 09:31:49 PM
i'm not gonna comment...because i keep on repeating myself!  :D

&apls
Title: Re: AntigOne
Post by: Heblem on September 23, 2007, 10:47:01 PM
excelletn work very well done lot and detailed  &apls &apls :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on September 24, 2007, 02:30:54 AM
Very nice!

Needs more traffic, more hustle-bustle!
Title: Re: AntigOne
Post by: Ennedi on September 24, 2007, 03:34:31 AM
The Gare Du Nord and all it's surrounding is fantastic!

About your LE skills - nothing to say :D You are a truly master!  &apls

But looking at your MD I see the new fascinating area: what and how to make to prepare as beatiful objects as your modified lots, wchich could be used in various surroundings?

PS: An answer for you is waiting in Shosaloza (the first part of it I suppose  ;))

It was a great pleasure to stay here for a while!
Title: Re: AntigOne
Post by: Badsim on September 24, 2007, 04:09:57 AM
Hello all ,

That's a great day ; I'm on holidays ! %BUd%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F5995%2Fmontayguallakeuv6.jpg&hash=b5f00ca68b039316c745fd0ad4e402697723e469)


Sorry , I don't use to bump my own MD with just replies , but some of you have requested precisions ...

Quote from: iamgoingtoeatyou on September 22, 2007, 12:09:35 PM
I also must ask, in some pictures, you have more than one type of train mod, do you have a mod that has not been released that allows you to have more than one train mod? anyways, great work! :thumbsup:

Not at all , alas ! The only running Rail Mod is the SMP NSB Train Mod , everything else ( an industrial and ... a monorail  :P ) are timed props from BSC ... ;)

Quote from: kimcar on September 22, 2007, 12:50:29 PM
I`m a bit slow today  ;D , What do you mean by saving 1280 objects ? By lots or in total of all the lots that you have in your plugins folder ?
Just go There (http://sc4devotion.com/forums/index.php?topic=2397.0)  ;)


Quote from: thundercrack83 on September 22, 2007, 10:33:44 PM
This deserves some karma!
Not sure that this is totally deserved - I mean that these karma points should be rather reserved for those are giving something useful to the community - but thanks a lot Derry !

Quote from: Shadow Assassin on September 24, 2007, 02:30:54 AM
Very nice!

Needs more traffic, more hustle-bustle!
I totally aggree ! I want traffic congestions . :)... I'll certainly create a Traffic generator with the "Heavy traffic" one .... :P

A big thank you to others posters ... and welcome to sebbyb , Madeira and Ennedi as new AntigOne's reviewers .

The picture above isn't only there to suggest holidays but is there too for Ennedi ... That's what's possible to create using Sorchin's stuff - Here with Jeronij's ploppable mossy rocks and Pegasus 'MossyGranite rock Mod... I'll reply in your MD a bit later ; like you , I need to prepare and translate  :-[ everything before to post something . ;)

I think that I need to forget AntigOne 's downtown for a while , with the recent Rural Renewal Project from Chrisadams , a new and exciting era is coming . ::)

See you ...

Title: Re: AntigOne
Post by: Ennedi on September 24, 2007, 04:21:16 AM
@Badsim,

Your picture is one of the best things made with Scorchin's flora I have ever seen :thumbsup:
I showed some negative aspects of it in my MD, but you showed the positive side beautifully!

It's a strange game - it sems it is possible to make something beautiful from everything - it only needs some work and creativity  ;)
And it's a great pleasure for me to do it in such good company  :D
Title: Re: AntigOne
Post by: bat on September 24, 2007, 05:10:11 AM
Wonderful new picture there! Great looking river! :thumbsup:
Title: Re: AntigOne
Post by: NikNik on September 24, 2007, 06:41:16 AM
Wicked!

just marvelous job done! Very good thought to split the bus station and the train station.
Just awsome to look at your pictures. Nothing can be added there, even for my eagle eyes. So I start nagging about the RL photo instead. Is that guy just behind the BMW illigally dumping his garbage there?

LOL.

Enjoy your holidays.

Nik-Nik
Title: Re: AntigOne
Post by: kimcar on September 24, 2007, 01:47:51 PM
 :thumbsup: Thanks mate for the info.
Title: Re: AntigOne
Post by: iamgoingtoeatyou on September 24, 2007, 08:31:43 PM
timed props? wow, you sure are a tricky one :P

btw, more traffic? i think your area looks great, and the traffic amount is just right :) '

very nice lake area aswell ;D
Title: Re: AntigOne
Post by: thundercrack83 on September 24, 2007, 09:15:29 PM
Quote
Not sure that this is totally deserved - I mean that these karma points should be rather reserved for those are giving something useful to the community...

I agree totally, and posting your magnificent work here is definitely giving something useful to the community!
Title: Re: AntigOne
Post by: Kokopelli on September 26, 2007, 07:14:45 PM
It  has been a month since I dropped by last. Your new work, as usual, is outstanding. Thank you.
Title: Re: AntigOne
Post by: sebes on September 30, 2007, 06:12:44 AM
Wow Badsim - once again you had me drooling over my keyboard...  Your Gare Du Nord is awesome. You Rock  &dance
Title: Re: AntigOne
Post by: Badsim on October 16, 2007, 12:40:32 PM
Hi ,



.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F3339%2Fdesktoptz5.jpg&hash=9bf08e225a5aaf4d8e2669e46f82bb2c3f47f939)

My new desktop ... zen as you can see . "Ze World" is the name of my Internet Explorer , "Corbeille" is the french word for trash bin ... Who needs anything else between , except music ?  ;D

Well , I haven't spent these 3 last weeks to watch at a fly flying ...

Firstly , I've cleaned (finally!) my Plugin files ... checking during 10 days all my files one by one with LE ...a good lesson for the future .
875 Lots , 297 models , 347 description files for 413 Mo deleted . And a new Plugin folder totally reorganized with subfolders ... zen I said . $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F4631%2Fvirtualedenregion02ji4.jpg&hash=01e05a208ef8cfd943836c1f64a39a38c63a14f4)

Secondly , I've searched for a new map for AntigOne ... I've never be satisfied with it . You know , time to render , try another one ... five other days  of "work" .  I've been near to give up ... and finally ...get a winner .


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F9161%2Fcartemm1.jpg&hash=321cb0c36e1e2a8f6c5891a4a67820149b9e76d6)


But ... as there was no precision about a height mod to render it , here was the result ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F2868%2Fantigone466be1.jpg&hash=d804d5ebe231b2c7d660787c8c2794f21c6e803b)

4X6 Large city tiles , I've had to correct that opening each city tile .... and use intensively the erosion tool ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F8422%2Fantigone467gi6.jpg&hash=bd2d489966441fb497660813920c1d49e990e3c2)

Temporary terraforming & integration of the previous region ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F5057%2Fantigone468wy1.jpg&hash=ae4dbc1d7f4fe0afaa1f72d7daa00c03c05c468f)

...and hours to plant forests with the great Olympic Tree Controller .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F441%2Fantigone469xl3.jpg&hash=51c61cd974c590053502dc0629167b0a33b5c0a7)


A lot of pure spaces ... I'm collecting new stuff for rural scenes ... I intend to work on that subject in a few weeks .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F681%2Fantigone470bi1.jpg&hash=f8d84da6a881abaffd3e86921366dcf8667cd0de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F484%2Fantigone471rh1.jpg&hash=28942c54c9c98626c31c33d324e6a605fcb81e34)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F6136%2Fantigone472hs6.jpg&hash=447677e77dd650bfb68b904a3cab4de9fbca64c6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F180%2Fantigone473bc0.jpg&hash=6ce00f16751072037a7c7984739fb3ddaa48b57f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F1276%2Fantigone474oq5.jpg&hash=e76c6fa2df98c7db6d91ff9687dd8116c9640a66)

Thank you to those have given me inspiration , Jeroni , Phil (pvarcoe) with Terraforming Teton , and lately Ennedi ...

But waiting for these new adventures , I'll still work on AntigOne's downtown .

AntigOne's Convention Center .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F9563%2Fantigone491oh1.jpg&hash=1c971d6d614f941bbc004c71becd7a7e0493b4e9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F7169%2Fantigone475zf6.jpg&hash=6836f3721127a72b37ff68ba6a300e6ab990b238)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2986%2Fantigone476jj3.jpg&hash=08dd102da0302f59fb1f4d8dea2ca21395aeeeca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F9479%2Fantigone477ev2.jpg&hash=b01cfc5387ac3d2bbcacc8693f1024784ba6d03f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2555%2Fantigone478wx3.jpg&hash=1c7a9e5dc570f6d3de4800fd83d9ae73a90c972d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F1682%2Fantigone479vo9.jpg&hash=62cdb51fccf58d05bbed54fad30d6cc2a8fd26e5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2475%2Fantigone480mr6.jpg&hash=ce18f62d2c63def7c33dee62c0cd54961879339e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F1078%2Fantigone481gf6.jpg&hash=21a28bc2f7d90027d280d5a3b7a068805d377833)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F5741%2Fantigone482ti5.jpg&hash=9aef38a1fc83db658cc6a90824f08aa7d0113b19)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F2092%2Fantigone483ff8.jpg&hash=14e29e01991a642ec012c12a0bd62d0e99f16180)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F8996%2Fantigone484mc6.jpg&hash=f4c97eeefa325a50b960150b3a51d166af249282)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F3613%2Fantigone485nn5.jpg&hash=56498f19cad7e4ab3c73284ea2f2b7edc10be04d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F9008%2Fantigone486sh6.jpg&hash=6b841fbc44b57132c534fdc7c0e3aec5a6f217a8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F9858%2Fantigone487xr5.jpg&hash=bdae536cf1a7f07f1ebeafb16a3c0e30cc1b8bc1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg66.imageshack.us%2Fimg66%2F7992%2Fantigone488oq8.jpg&hash=2be13317eebeab1a1e029b0742d1baf08bf6133b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F8780%2Fantigone489ju8.jpg&hash=1c8cb58b1263dcf86acbc64b85323e6db53977d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F5983%2Fantigone490yx5.jpg&hash=a2d8b221773ecaab485acae3684c31355837221a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F3361%2Fantigone492et1.jpg&hash=a2761305cc302abfb20641effd802ac8166c15ad)


That's all for today , I've also planned the next update for this area ... but no teaser pic , I've planned growable residential Lots , but I'm not totally sure to get that I want ...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F4134%2Fantigone493hg9.jpg&hash=71d59b170aaca009c4ab130a3ecdea9d6982cdc9)


See you . ;)
Title: Re: AntigOne
Post by: Ennedi on October 16, 2007, 12:53:16 PM
This way has an energy, my friend :)

Go ahead, you will go far
Title: Re: AntigOne
Post by: wouanagaine on October 16, 2007, 12:54:07 PM
And again a masterpiece  &apls &apls &apls &apls
Title: Re: AntigOne
Post by: dedgren on October 16, 2007, 01:08:36 PM
Oh, my...

...faints...


David
Title: Re: AntigOne
Post by: Pat on October 16, 2007, 01:39:21 PM

catches david as he faints.... WOW Badsim........ OMG WOW...........
Title: Re: AntigOne
Post by: kimcar on October 16, 2007, 04:42:45 PM
 &apls &apls  Great job you done with the map. Super look too for your convention center. Keep it up :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on October 17, 2007, 02:38:41 AM
Quotehttp://img66.imageshack.us/img66/7992/antigone488oq8.jpg

I love that shot.

Beautiful. Can't wait to see what you do with that new area next.
Title: Re: AntigOne
Post by: Strechnitz on October 17, 2007, 02:39:58 AM
oh my....only one word fittingly describes my feeling here. IMPRESSIVE &apls

Strechnitz.
Title: Re: AntigOne
Post by: Nardo69 on October 17, 2007, 03:37:45 AM

...

wow ...

I don't recall anyone doing better with oppie's kanal pieces than you ...  &apls

I just love that convention center.

I just have to pick on one topic: the railway terminal station (what else ...  :P )

Terminal need large siding tracks for parking cars as well as engines. That's why they want to bury Stuttgart Hbf (central station) under the earth to turn it into a through station. These facilities are completely missing here. Just have a look on the terminal stations in Paris with Google Earth and you'll see ...

Anyway: impressive ....

Take care and don't forget to make backups!

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on October 17, 2007, 05:12:45 AM
I saw this update yesterday when it first came up, but I had to take it all in a second and a thrid time this morning.  The work you do is very impressive.  Now for some questions if you don't mind.  Is this one lot, and if so how big and how many props are on the lot?  I can only assume it's about 26 x 8.  I can see alot of small details.  Such as the parking lot looks alive because of the way you used the car props on angles to make it look like the cars are moving in and out of their parking spots.  Now, are the cars and people day and night props.  I have noticed these type of props when I was going throught the LE.  I am sooo overwelmed at this point, and have soo many other questions.  I must try a few more things tonight.  You have inspired me and given me something to think about.

&apls &apls &apls &apls

Robin  :thumbsup:
Title: Re: AntigOne
Post by: jmyers2043 on October 17, 2007, 06:45:19 AM
Nice convention center. You spent a lot of time with it and it shows well. I like the row of commercials along the front. I like the night pictures with all the conventioneers milling around. My minds eye sees those buildings as classy restaurants and bars.
Title: Re: AntigOne
Post by: Glenni on October 17, 2007, 06:54:11 AM
Wow, just wow, i thought i made Vandals Fjella pretty realistic, but this just knocks it down in the dirt, man.

Because this, this is just pure breathtaking.I also noted that path following the canal. That's kinda cool, because it looks more like a narrow street than a foot/bike path, thus giving an oldtown look, despite all them modern buildings. ;D
Title: Re: AntigOne
Post by: fantnet on October 17, 2007, 07:03:51 AM
I never seen the parking lot textures that have the islands included, I really wonder haow you did it.  &mmm
Title: Re: AntigOne
Post by: Glenni on October 17, 2007, 07:06:40 AM
It Seems he used the BSC parking textures, and then combined them with some BSC "street"/random road textures.
Title: Re: AntigOne
Post by: bat on October 17, 2007, 07:42:40 AM
Awesome work on that region! Fantastic city so far! :thumbsup:
Title: Re: AntigOne
Post by: fantnet on October 17, 2007, 08:19:28 AM
Glenni,

Were can I find them?
Title: Re: AntigOne
Post by: Droftrah on October 17, 2007, 09:08:32 AM
ASTONISHING.
The level of detail is incredible.

You have an ability to which many of us can aspire, but few will reach.
Well done.

&apls &apls &apls &apls
Title: Re: AntigOne
Post by: emilin on October 17, 2007, 09:58:47 AM
As always: &apls &apls &apls

I'm really looking forward to seeing what you will be able to achive with the rural development. Also (but perhaps that is later in the future?) how you integrate the city into the surrounding environment - I would love to see how AntigOne-suburbia looks.
Title: Re: AntigOne
Post by: Badsim on October 18, 2007, 06:37:52 AM
Replies ...

A few updates ago , I used to show the exact Lots , then I thought it was a bit ... pretentious ... something like "Look at what I'm able to do" rather than "Look at what it's possible to do" . But I see that when I stop to do that , some of you are lost ...

@Robin , here the 3 exact Lots :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FConventionlot01.jpg&hash=c95cd64cb0346f7ebe369a3bd5d1c3fed28db5fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FConventionlot02.jpg&hash=a7d4425767cf6bb2065ba9cbde502f0d3f7f1ae8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FParkinglot01.jpg&hash=21798a159f21d68c549a3b6717be6cdbbb381d97)

Hmmm... this parking isn't only what it seems to be ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FParkinglot02.jpg&hash=a9ed5f2d9cfa387ca0318a7fd29185f5136280a1)

Yes ...
As I've told you by PM , my parisian residential bolcks aren't only eye-candy but are functional & variable versions I've made of BarbyW's residential growing mega-lots ( Quartier Touraine , Quartier Alex , Place des Alpes , Les Pauvres ) . These lots were available at Simtropolis but it seems that they haven't been transfered on the LEX ...
So I needed these jobs ... some of you may consider that it's just a odd way to cheat ... When a lot of buildings I've used recently like TNeu building or these two Convention centers are just landmarks without any job , I think that I'm just correcting things .Of couse , the most proper solution would be to Mod these landmaks ... well , what could I say except that my pleasure isn't in Modding ...
For those which could be interested , here the original lot :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FRoboticsolutions.jpg&hash=e63a4258f0aafec1f0be0e16f8047ab65a331e94)

This Lot having an "invisible" building all you see are props so can be removed and replaced with everything else you want .
Robin , on the first picture you can see that there's no people , that's another answer for you ... the people props I use are day timed because the choice is larger than for night time . I'm always "playing" in day time and when I want to take a night view , I just turn on/off the button ...
I'm using the following static props : Amill4x4x4_small / Amill4x7x4-small-medium / Amill5x7x4_medium / Amill7x11x4_large ...
...combined with these animated props : Randomwalk_SmallCrowd / Randomwalk_StateFair .
There're others props named Aper---- , but they are single person props , I'm using only the following ones : Aper2x2x4_police_med-male(or female )-wait . Notice too another trick about these Aper props ; if you add all those  named Aper2x2x4_nightclub on a Lot , you'll get a discotheque sound at night ... funny .
Don't forget to turn randomely all these props with the tabulation key . You've got a sharp eye , Robin , that's a pleasant feedback ... yes , I've used diagonal cars (from BSC Prop Pack Cycledogg N°1 ) , and the Lot is also transit enabled ... not obvious to take the right shot at the right moment though .

You can visit VirtualEden , the childhood of AntigOne , at simphoni.net : LINK (http://www.simphoni.net/forums/index.php?showtopic=13155)
I've checked it recently (I'm not active anymore at simphoni  ) but it is interesting to see how AntigOne has grown and how my style has grown with it (so as your will grow )... plus , I gave there some others useful informations ...  :P

@ Glenni , that's surprising how we can see ... what we want to . In my mind , this is really nothing else than a bike path . :D . If you watch again at T-Neu Building (one or 2 pages back) you'll see parked cycles/motorcycles props along this path ... You're right about the overlays used from the BSC Texture megapack ...(fantnet , you've got your answer ... search on the LEX) .... and please Glenni I can't let a talented BATer tell I knock her work in the dirt , at least you're nearer to the original purpose of this game than I am with my giant jigsaw ... oppositely to what has been said at the beginning of this MD , this isn't a new standard ... I'm LotEditing this city since 3 years : my only recipe is there . ;)

@Bernhard ... Yes , I know your interest and your skill for rail stuff . And I know Paris in real life ... Look back at Gare du Nord with Google Earth , you'll see firstly how it is near to another huge train station (Gare de l'Est ) , secondly how the areas for parked trains (mostly TGVs ) are far from the station (at the north) and are huge ... and are ugly ! LOL ....but I'm not reproducing Paris and I understand your comment perfectly ... a question of plausibility rather than realism . I've been totally flabbergasted by Mincroabl's work visible here :LINK (http://sc4devotion.com/forums/index.php?topic=134.40) , ( I'm surprised that you didn't comment these pictures , so I think that you haven't noticed them ) . Maybe I'll try something like this ( smaller ) ... but I've got so many projects and so little time . As  everybody ... ;)

@emilin ... yes , suburbs ... I know .When I started this city on a large city tile, I intended to fill this city tile with only a city downtown (ater all , Paris is the downtown of something else and couldn't be contained on a single city tile , even a large one ! ) But , after 3 years , I know that I'll be not able to achieve this ... so I think that I'll enlarge the current downtown untill the border of the tile on two sides and slowly turn it to suburbs on the two others sides ... but don't expect to see a suburb from me before .... a long time . In fact , AntigOne has already 2 suburbs on 2 neighboring city tiles , but I don't control them , I let the game engine play to balance the RCI demands of the downtown ... poors are there , just like in real life   ::) and this is not eye-candy at all , trust me ! Not because it is poor , but it's a total mess ! :P

Other note ----
On the first picture you can see how I integrate Oppie's canal pieces to the Lot ... this isn't for my pleasure but because there's no other choice .I use Oppie's canal set mainly for this reason : its quasi-total modularity . When I started AntigOne , it was simply the only canal set available . Recently callagrafx has done a wonderful work with SG canal water texture ... I was envious , but a texture can't  beat Oppie's canal about many other points . Not only the modularity . Oppie has BATted Amsterdam's canal and in fact , it has the perfect best so far looking for european cities , not only to build canals but to represent the embankments of a river crossing a city ... Here the Seine in Paris , but this kind of photography could come from any other european city crossed over by a river ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FSeine.jpg&hash=4e34450907a1f54f0cb221bb2ef85b32c534fb43)

I understand why AntigOne is mainly successful with european members ... except a few ones like Ryan (Yoder) we have an obvious tendancy to represent and love what we perfectly know . But one of the greatest interest of this community is this wonderful possibily to travel through the work of the others .Thanks . :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on October 18, 2007, 10:05:55 AM
Pure, unadulterated magic, my friend! Every time you update here, I am flooded with new ideas! Great work, as always!
Title: Re: AntigOne
Post by: Antoine on October 18, 2007, 10:50:48 AM
Incredible work my friend !!!
Title: Re: AntigOne
Post by: urban on October 18, 2007, 11:02:05 AM
très bien!
Your lots are very good, nice use of the canal set :thumbsup:
Title: Re: AntigOne
Post by: sebes on October 19, 2007, 09:59:31 AM
The man is back.... I am drooling over the keyboard here for hours. &apls

Excellent - thanks for sharing the forming of that region. Absolute top art!  &apls
Title: Re: AntigOne
Post by: toxicpiano on October 19, 2007, 11:03:45 AM
Astounding as usual!
Title: Re: AntigOne
Post by: pvarcoe on October 20, 2007, 09:13:58 AM
Beautiful work Badsim!

I love the terraforming you have done.
The flora looks great, and having the terrain fairly clean at higher elevations leaves room for some beautiful meadows.
I can't wait to see what you do with it.

btw, calling me an inspiration is very high praise indeed. Thank you!

As always the urban building is unparalleled.
The diagonal towers placed by the water are very cool.

Super stuff!!
Title: Re: AntigOne
Post by: NikNik on October 22, 2007, 06:31:16 AM
Gulp! What great stuff again Badsim.
I am glad the holiday season is over so we can enjoy your work again.

I specifically like the water frontwith the restaurants and that small playground at the end.

One thing I must say about the trucks, they have very little room to maneuvre. If I were the owner of the site I would probably have those trees cut down as they seriously hinder the trucks. Therefore, I reccommend to change the lot a bit so the trees are on the public pathway and not on the premises of the convention centre. This can easily be done by moving the fence behind the trees. (well easy is probably easy for you I would not dare such a task).

As far as the cheating goes, it's Okay by me, but seriously a parking lot that reduces air pollution??? (see description of the robotics Solutions Lot).  $%Grinno$%

Take care mon ami.

Nik-Nik
Title: Re: AntigOne
Post by: Badsim on October 24, 2007, 09:32:26 AM
Thanks for your comments guys ....

@NikNik , LOL , so finally your proposition is nothing else than to invert the trees problem by the fences one ... I'm not sure that truckers would agree , neither fences .You know , with this game , it's one tile (16m) or nothing . $%Grinno$%
Thanks for always watching at my MD with the same sharp eyes ... I've read somewhere , maybe here , that you've got more than 4Go of plugins , so I'm just curious about what you can do with that , are you showing something somewhere ? ;D

Remember ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F4134%2Fantigone493hg9.jpg&hash=71d59b170aaca009c4ab130a3ecdea9d6982cdc9)


Lot#1 ... nothing special ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F9969%2Flot01appleboxjp9.jpg&hash=165a185efff505ab6fb251d376225c4c851262c6)

Lot#2 ; as the visible building on this lot is a prop , I've had nothing to do to make it overhang ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F4462%2Flot02fayuenonetl2.jpg&hash=364f96991411dc3687813a168246a8ac22fc5518)

Lot#3 ... not like this one . I've had to change the Occupant Size of the building with ILive R.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F474%2Flot08aramakicornerxb0.jpg&hash=dbd24315fb7899547fded3f6713308bbe2b2c8c6)

Lot#4 ; hdorriker isn't active anymore these last times , a real pity ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F7199%2Flot03generalxenotekpk6.jpg&hash=37d13a6f8f4c365da80cd22927382f75ffe0d3f9)

Lot#5 ; I love your work Matt , having had to LotEdit so much works from so much BATers , can say that your Lotting is particularly high-quality for a BATer  ;) ... but I couldn't resist , of course ... $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F5811%2Flot04civicofficecomplextf1.jpg&hash=62f8a31c60f0212b773630adbce14914c7237661)

Lot#6 ; ... a trick to make something appear ... well , you'll see where . :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F2592%2Flot05toyotasupercenterea0.jpg&hash=6d8126d06970bdf79618101c4cb922eb095e9faa)

Lot#7 ; an old landmark without nightlighting ... but so good .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F674%2Flot06silvertowerrz4.jpg&hash=64671d4291f9bca90c66bb5da1cd888add7934c1)

Lot#8 ; I'm not a big fan of NDEX skycrappers ... but their few low & mid rises are awesome , this one ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4976%2Flot07ndexinsuranceog3.jpg&hash=73aaea5673953419e95069761d09442e15ed3c63)

Lot#9 ; ... and this one too .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F9710%2Flot10ndexmetropolitancoko4.jpg&hash=105705836e98f7c80670d087267673301de11421)

Lot#10 ; This parking has just transit enabled entrances with one-way roads (so impracticable ...) to do not distract the pathfinding .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F115%2Flot11lateralparkinggb7.jpg&hash=1a174d828f11b61ecfd4addc57a38f54808060f4)

Lot#11 ; ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F599%2Flot09quaytowerzu6.jpg&hash=00dee2f817be16046ab02c3b05323579957c9933)

Lot#12 ; Helix Parking Garage , a gift from Ryan (Yoder) , McDrye is the author ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F5951%2Flot12helixparkinggarargtj2.jpg&hash=d51dd6bcbe42bb2a07b20f7af4b1e866c303c5bd)

Lot#13 ; a growable version of Center Apartments ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F9059%2Flot13centerapartmentsow8.jpg&hash=1a3d56f52a2800a35b16b2e211f114057839d9ab)

Lot#14 ; a version of Quartier Alex from barbyW , Center Apartment used twice as props to cover the original visible building of this growing Lot ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F9059%2Flot14quartieralexng8.jpg&hash=19b6a60f584239acae7571738d980aafb9e54833)

Lot#15 ; a personal pedestrian bridge .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F4402%2Flot15pedestrianbridgest5.jpg&hash=86dddeef29d76c360002e1cf812fb5bf5b792e7e)


The only zoning I've had to do ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F2192%2Fantigone494jf3.jpg&hash=8962eef73037c49da0f999af5cf271ad7acec2b0)

I've been lucky this time , my version of Quartier Alex decided to gow immediately ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F7243%2Fantigone495xt2.jpg&hash=b2b7230c359ef6962757c319044a6fd0a3d960f3)

It wasn't so easy to get Center Apartments , due to its more comon sizes . But I'm patient ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F8191%2Fantigone496nm0.jpg&hash=66e299a08ee71f9ad936c71270c91f63e21c55f4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F327%2Fantigone497gt1.jpg&hash=f0353911a8d8dea96f5da06b885b89dc84b7ae1a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F3158%2Fantigone498mm1.jpg&hash=7161d4a2b3cad1dc0e3f92e8438f2951109ea37f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F3705%2Fantigone499sd6.jpg&hash=d884f4862d58f6d6c5820cca7b3ff9aab6d9e95f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F959%2Fantigone500ss2.jpg&hash=2e618066047970903b1624e1aa2aed6487e7cda6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F1885%2Fantigone501er4.jpg&hash=8ab89b69b285271597e7c75891fb80ce3dc73915)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F6274%2Fantigone502up2.jpg&hash=2942b13cc71f3c9fbaf9a281b053b1f60e5659ac)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3620%2Fantigone503mk0.jpg&hash=267145ffb5bd13df1b6f625268747954c64d06ff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F811%2Fantigone504ho8.jpg&hash=2f22440fe5d9408e51e87ab5f4a3177e281ad138)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2741%2Fantigone505tq9.jpg&hash=125ea26779776dd6a542ba6137025d0a071097c8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5710%2Fantigone506vl7.jpg&hash=f3163225d76bf83aef9faecd18e98d4f5601a484)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5871%2Fantigone507nj4.jpg&hash=8dcac90b4cb5a602373e2f43d121efa8228ce3ff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F405%2Fantigone508hi0.jpg&hash=43f899af2001c8872c3bdb5a41e82fa956883361)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F1298%2Fantigone509qq5.jpg&hash=bf8bff035f9e579bb9a8b9204991d59f6b3c3738)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F4392%2Fantigone510gj5.jpg&hash=ff684aca71e455a9300a9b75abc350c43f4cbf79)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F313%2Fantigone511ww2.jpg&hash=97afe2047ef98347d95a6dc13a7c94943f645d50)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F4889%2Fantigone512fn4.jpg&hash=78b480f2263cbd04b8de885152475a503cd252c0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F2329%2Fantigone514jb2.jpg&hash=15d7d2aba80684df4f6eee1ad4ccda13d35d2981)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F1795%2Fantigone515ue8.jpg&hash=9e8ec845f03ad4c0e2d4751a8c6b39098b91ff5b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F7406%2Fantigone516qk5.jpg&hash=c5ec27a49b8d64b5a735c6faf3331f1fbd3e4df7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F3289%2Fantigone517ow5.jpg&hash=13652fd444d773f0ec1b3b0dacb02e4412c46fdb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F4916%2Fantigone518jn5.jpg&hash=1ef9c57ef8a914030fe2090bbdb55ef9858bf684)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F8232%2Fantigone519cy6.jpg&hash=66dd9b9f1406a7631044cc243e0b7e2d13ca2fbc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F8500%2Fantigone520zx5.jpg&hash=a8110eb14ce9319f4637c3caabb130ab6fd8de20)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F121%2Fantigone521qs2.jpg&hash=27b3d59d7a6670c9f8e3551840be0351b15cf92f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F6236%2Fantigone522mi3.jpg&hash=ae12bfca9a0523e0d854c9befdf09a4a09d01800)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F880%2Fantigone523bf4.jpg&hash=47c0ccbc92a3cf6b0e84ce60a288ee9d55227d71)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F86%2Fantigone524lb5.jpg&hash=8b29cd0b1036de46584ccd5ef0e0db96d4de4251)

Whatever the number of views I could take , some details are forevermore hidden between buildings ... when I'm working on the Lots , I already know that they'll be .... but I'm adding them anyway . Must be stupid . $%Grinno$%

To the next ... maybe a rural scene . ;)





Title: Re: AntigOne
Post by: rooker1 on October 24, 2007, 11:08:08 AM
This is absolutely amazing.  I have spent the last hour going over all these pictures again and again.  The time and patience that goes into each of your updates becomes more and more clear to me now.  I now spend hours in LE just on one or two lots.  And than it's time to actually play the game.  ;)  I have a new perspective of what you do.  How do you know how everything is going to fit together?  Do you plop/grow everything you have in mind and than work on the two joining lots and than move on to the next one?  What prop packs do you use?
Why did you put the Billboard sign above Kusin Toyota Super Center and not on Fa yuen one?  Just noticed that the second time through.  ;)
Until next time my good friend.

&apls &apls &apls &apls

Robin   :thumbsup:   
Title: Re: AntigOne
Post by: ltrskn on October 24, 2007, 12:41:26 PM
I have to second the applause!  &apls  Your beautifully crafted works have inspired me to spend a lot more time trying new techniques with the Lot Editor.
Title: Re: AntigOne
Post by: kimcar on October 24, 2007, 01:57:10 PM
 &apls &apls Great vision , Great work give only great looking city . Spendide mon ami.  :thumbsup: I repeat myself , but some ordinary building look much nicer in your CJ. &apls
Title: Re: AntigOne
Post by: Godzillaman on October 24, 2007, 02:03:16 PM
Where did you get the Tour Montparnasse, I cant find it anywhere :angrymore:? That building is nice, just like this whole CJ!
Title: Re: AntigOne
Post by: Shadow Assassin on October 24, 2007, 07:16:46 PM
Wow, everything fits in so well.

Where'd you get the parking garage? :P
Title: Re: AntigOne
Post by: kwakelaar on October 25, 2007, 06:41:52 AM
As always it is pure pleasure to come back to a new update here in AntigOne, great work on all the new lots.
Title: Re: AntigOne
Post by: thundercrack83 on October 25, 2007, 11:13:38 AM
Quote from: kwakelaar on October 25, 2007, 06:41:52 AM
As always it is pure pleasure to come back to a new update here in AntigOne, great work on all the new lots.

I don't think that I could have said it better!

I don't know how you do it, Badsim! AntigOne is always absolutely amazing! And by the way, congratulations on reaching 10000 VIEWS!
Title: Re: AntigOne
Post by: Asimov on October 26, 2007, 08:39:18 AM
This is certainly one of the best MD here on SC4D. Your great Canal-Scenery actually inspired me to do some experiments with oppie's Canal-Set myself.
A question: The Pedestrian-Bridge and the Helix-Parking-Garage, are they available for download somewhere or are they your own creation?
Title: Re: AntigOne
Post by: bat on October 26, 2007, 11:00:23 AM
Really fantastic work on that place! Wonderful looking city so far! :thumbsup:
Title: Re: AntigOne
Post by: sebes on October 26, 2007, 03:30:50 PM
A superb update again, and showing the most perfect cityplanning concepts in all these excellent pictures. Just imagining the time you spent on these makes me feel humble and looking for words that cannot even close describe the joy and pleasure that this update brings to me.... &apls 
Title: Re: AntigOne
Post by: Ennedi on October 26, 2007, 07:30:45 PM
Your work is simply too good. so it is difficult to make any "constructive" comment to it :D

My most favourite things:
- Sidewalks and various filler spaces between buildings
- An excellent work with nightlights, especially streetlights - various colors and perfect placing
- Flora - trees (very special choice of them, excellent adjusted to the urban environment), and these small green filler spaces here and there :thumbsup:

I also like the way you are building this city. You are working on relatively small space, and at the end everything is perfectly finished.
I am very curious how you achieve the proper working of the simulation. A lot of your buildings are ploppables (I use them widely too in large cities) and it can lead to some problems with the development, traffic, demand etc.
I have a particular problem - sometimes nightlights in ploppable buildings don't want to work for me and it seems it depends on the particular (commercial, office) demand. Or maybe I am wrong?
Title: Re: AntigOne
Post by: flame1396 on October 26, 2007, 09:05:09 PM
I swear... You are the best lotter to grace the SC4 community.

The transit enabling is great. (I have a few lots I think I should do that to for my new region. And definitely making myself parking lots.)
Title: Re: AntigOne
Post by: Badsim on October 27, 2007, 02:40:24 PM
Hi ,

Replies firstly ...

@Robin ....

Quote from: rooker1 on October 24, 2007, 11:08:08 AM
  How do you know how everything is going to fit together?  Do you plop/grow everything you have in mind and than work on the two joining lots and than move on to the next one? 

Yes , something like that ... I plop everything with original Lots firstly , trying various building combinations untill I find an enough satisfying one to be ready to spend about 30 hours with LE ...
After have taken the necessary pictures at any angles to work with them as background , I open LE for the first step : I start with the corners because these corners determine the position of others buildings on each Lot . At this time , my only work is to align everything and change Base textures & overlays .
That done, I launch the game , plop the new Lots , take new pictures at any angles ...
Then I go back to LE and start the true LotEditing . Each time a lot is achieved I repeat the process ...

The come out of X-tool , I'm assuming , with multiple LE windows will fine down this tiresome process . ;)

About props packs ... I don't use so much of them in fact . I use mainly Porkissimo's props pack but even for him this isn't that simple ; many props I use aren't in any props pack but are coming from others downloads ... so you'll understand that I can't be more precise about that .
I've suggested you to create your props Lots checking all you've got in your plugin and picking over all that you find "interesting" . I know how this  sounds boring , but the time spent worth it ...
Here an example of my props Lots (some among my 18 ones ) ... I try to update this each time I download a new batch of downloads ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F7977%2Fpropslandfc3.jpg&hash=966daf003e25693cc1b4965cf1eb850881bae0d6)

You'll find again easily what you're searching for and sometimes inspiration ... ;)

Quote from: rooker1 on October 24, 2007, 11:08:08 AM

Why did you put the Billboard sign above Kusin Toyota Super Center and not on Fa yuen one?  

Look again at Fa Yuen's Lot ... the building (as prop) is overhanging the Lot . Following the process described above , Aramaki Corner has determined this position . So , to add a billboard there , there's no other more simple solution .

Montparnasse Tower was available on Ks_jpn's site last year . It seems that this site has been closed for a while and now open again but without this BAT and some great others are missing too ...

Helix Parking Garage is a personal gift from Yoder .... That's not a secret that there's a private BSC room where BSC members have projects and are testing things ... some of them are never released . I would give a lot to have a look at what is sleeping there . ::)

Pedestrian Bridge for Oppie's canal set is a Lot from mine ... but , Asimov , if you intend to work with this canal set , this is truly simple to LotEdit ...

@Ennedi ; except dilapidated buildings , the only reason I see for your problem of nightlighting with ploppable commercial buildings (if you're using the natural Day/Night rhythm ingame ...) is that you need the 24/7 Mod from Pegasus ... So far , the only dilapidated building I've got is a $$$ residential block .And I'm working to solve that .  I don't plop all I want without a look at my RCI demand ... and once I released an update , I let the game run a long time untill I'm sure of the new RCI demand to plan the next update . I'm trying to understand the functioning and the limits of this game , reading interesting threads like the one recently about the pathfinder from mott (NAM Request / distance penalties )  ... Have to confess that I'm far to have understood everything ... the only thing I can tell is that so far AntigOne works ...

@ marcszar ; being a huge fan of your work in general , and of "Stagnation or Prosperity?" in particular , can we hope to see this MD rules again ?

@ Dustin (Thundercrack83 - I think that once here I've called you Derry , my apologies for that ... $%Grinno$% ) ... well I would like to find special words for you , but we're not here to permanently congratulate ourselves , so just a big THANK YOU ... you're one of my most enthusiast and the most regular commentator . ;)

Thanks again for your enthusiasts comments guys ... I'm never more pleased than when I read that some of  you have found enough inspiration to open LE . :thumbsup:

----------------------------------------------------------------------------------------------------------------

A preview on my current experiences with landscapes ... they aren't familiar to me and I'm discovering how that requires a very special patience ... I like to control everything and ploppable stuffs in Mayor Mod are a bit ... capricious . One click morever and It's a calamity ... ::)
I'm working on the TV transmitter of AntigOne , using simgoober's Communications Center and a few others little things . Nothing is achieved , I would like to have your opinion about these landscapes so far ...
I'm using Jeroni's ploppable water , Jeroni's ploppable rocks , Jeroni's ploppable trees , Jeroni's Culvert & water effects ... Jeroni everywhere  and that's a great pleasure and honor . :thumbsup:
I've changed my opinion about the Olympic Tree Controler ... finally not that great . What a strange idea to find the mediterranean trees on the highest terrain level . Living myself in a mediterranean country these trees are absolutely out of place and I'm deleting them one by one replacing them with Larch trees . I dislike too the subartic pines when they're too numerous , they looks "gardened" ... if I decide to correct that on the whole region , I have work for months ... &mmm

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F6174%2Fmontafrique01uv6.jpg&hash=241b16fe99bb136344bc296343f9b44e52fea003)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg453.imageshack.us%2Fimg453%2F9217%2Fmontafrique02jz6.jpg&hash=a9b3e9305d09f2338d03a2aa5e6afe6d891c1d6a)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F7114%2Fmontafrique03xw3.jpg&hash=77119b629bfb865bbbe8274a1159204c16775b88)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F6628%2Fmontafrique04na8.jpg&hash=c6122d25911e75e08cac343922de9c34c4f8d01f)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F2473%2Fmontafrique05pv4.jpg&hash=f4a4cb5673bc7458b221a1c111075c9f694c214b)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F7153%2Fmontafrique06pz3.jpg&hash=6052d0b29a9cefb4dabd075b79786935e877cd3f)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F4042%2Fmontafrique07ap6.jpg&hash=b3021fb4f351b20c16cb6d84a7727e2eed23682e)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F9816%2Fmontafrique08og9.jpg&hash=b7d203b5fa42ab18755f8fc4fc44378d2dccf3bd)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F7246%2Fmontafrique09bi1.jpg&hash=c979b7c3bcc125cb6fc4dd9437b331c899e8ae71)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F2100%2Fmontafrique10wb5.jpg&hash=3129efb1519456560462bada2d6807c9ea70a8c2)


Suggestions are welcome ...
Title: Re: AntigOne
Post by: Ennedi on October 27, 2007, 05:04:39 PM
Beautiful pictures - in fact, all of them, but my favourites are 1, 4, 5 and 7.

QuoteI've changed my opinion about the Olympic Tree Controler ... finally not that great . What a strange idea to find the mediterranean trees on the highest terrain level . Living myself in a mediterranean country these trees are absolutely out of place and I'm deleting them one by one replacing them with Larch trees . I dislike too the subartic pines when they're too numerous , they looks "gardened"

This is a common feature of all available tree controllers. But installing the newer ones you achieve also some different kind of forests (made as families), wchich you can plop on every elevation.
In addition, when you plop trees using a God Mode tree tool, particular trees families appear in specific situations, it depends not only on the elevation, but also on the terrain shape. If the slope is too steep, you can't plop any trees (except a few ones, and this possibility is also limited). Particular kinds of trees (available at this elevation) appear on valley slopes (negative terrain curvature), other ones appear on hills (positive terrain curvature)
Because of it, plopping trees only in God mode gives you a good, realistic "proposition" in many cases, but if you want to have a beautiful and realistic forest, you can't use only this method. Plopping trees in God Mode is for me (but everybody has his own methods ;)) about 30% of my work.
I make the rest of my work using these additional kinds of forests (great help!), and of course other ploppable flora.

Too much words is not good (especially in my case, this work with dictionary is horrible :D) and I will attempt to show what I'm saying about in the next few days in Shosaloza MD. Unfortunately, I have a lot of work to do tomorrow (I must prepare a complicated documentation for my work and must be ready for Monday morning), but in the meantime I can give you some advices.

Quote... if I decide to correct that on the whole region , I have work for months ...

Don't worry, if you will use each forest family a few times (and maybe take some notes, what looks good where, what looks good mixed with...), you will be able to do it very quickly, widely using your intuition :)
Covering a large city tile by forest (leaving some open spaces as I see on your pictures too) takes me not more than 2-3 hours. But it is very good to leave your finished work for 1-2 days, then return to it and look again. You will definitely find some things to change and to improve. (but don't do it too extensive, you know what happens when a painter tries to make too much improvements :D)

1. Preparing your terrain before plopping a forest try to sculpt it in a delicate way (as I said you earlier in my MD). Make some soft valleys and hills, using soft God Mode tools (hill, valley) and try to force various terrain textures to achieve.
Sometimes you want to make soft hill or valley, but on relatively large area. But don't use too large tool size to do it. You will have better control, if you will set the tool for example on Shift 5, Shift F3, and make first outside parts of your hill, and then terraform the inside part. The same for the valley. Do it slowly and look at textures.
2. When you have a terrain with interesting textures and shape, plan your forest. It can be very interesting to use textures as a background for it. For example, if you have a green grass, and in some places a reddish ground appear, make a forest on the grass, and leave this second texture on the open space. The same as for grass with yellowish or reddish points (flowers ;)), adding some bushes you can make a beautiful meadow on it. I tried to make it preparing pictures for Chrisadams in the RPP Thread (http://sc4devotion.com/forums/index.php?topic=2352.msg75877#msg75877)
3. I said "plan your forest". What it means? You should decide (using your experience and notes :)), wchich trees you want to have:
- along the upper border of your forest
- on the slopes, in depressions, on hills)
- on various elevation
- wchich specific kinds of flora you want (died trees, bushes, red or blue or yellow flowers, rock groups etc.
Then start to plop these specific objects first, next an additional forest you choosen (for example subarctic forest for the upper border, Yellowstone forest to achieve red bushes and died trees, and so on), and at the end you can fill empty spaces by your basic forest, using God Mode tool.
Attention, the tool size should not be tooo small, but definitely should not be too big too.

Maybe it will help a bit :)

In your comment in my MD you said I have a benefit because of my technical work, and you rather use an intuition. It is very interesting, because you are a master of lot editing (wchich is definitely more technical job than terraforming and placing trees :D)
Title: Re: AntigOne
Post by: bat on October 28, 2007, 11:32:00 AM
Yes, very beautiful pictures! Great work on that! Wonderful update! :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on October 28, 2007, 11:39:14 AM
Quote
@ Dustin (Thundercrack83 - I think that once here I've called you Derry , my apologies for that ... Grin No ) ... well I would like to find special words for you , but we're not here to permanently congratulate ourselves , so just a big THANK YOU ... you're one of my most enthusiast and the most regular commentator . Wink

The pleasure is all mine, my friend! Your work is absolutely incredible! This update alone is simply fantastic--the amount of detail you've put into that creek is astonishing. I always look forward to seeing how you're going to push the envelope and raise the bar here!
Title: Re: AntigOne
Post by: Strechnitz on October 29, 2007, 06:19:48 AM
This is stunning. the master uf urbanity will now dazzle us with nature and countryside. :thumbsup:

I wonder to which new heights this will take this magnificent thread.

Strech.
Title: Re: AntigOne
Post by: rooker1 on October 29, 2007, 07:37:24 AM
Awesome update and thank you very much for extensive reply to all my questions.  I have learned alot from you so far and I really appreciate it, thanks again. 

Robin   :thumbsup:
Title: Re: AntigOne
Post by: Glenni on October 29, 2007, 07:55:43 AM
Awesome work with the  nature and all those lots you made, and hrm, what do i see here? :D

"and please Glenni I can't let a talented BATer tell I knock her work in the dirt , at least you're nearer to the original purpose of this game than I am with my giant jigsaw"

Hope that was a spelling mistake, cus i'm a guy ye fool! :D $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi80.photobucket.com%2Falbums%2Fj179%2FGlenni91%2FBAT%2520pics%2Fblah%2Fangrysmil.gif&hash=8042382f828ded0337a006e4f41024f125ca2865)

Title: Re: AntigOne
Post by: calibanX on October 29, 2007, 09:01:59 PM
This is just Siccckkk! You are an artist my friend.
Title: Re: AntigOne
Post by: Badsim on October 30, 2007, 02:56:45 PM
Glenni .... :D My apologies for that ... I'm never sure with these possessive adverbs 'cause in english they hold with the owner gender while in french they hold with the object gender .  :P  ;)

calibanX , Thank you and welcome to this MD .

Strechnitz ,

Quote from: Strechnitz on October 29, 2007, 06:19:48 AM

I wonder to which new heights this will take this magnificent thread.


So do I ... ::)

Ennedi , A big thank you once more for your excellent advices my friend ... finally I've found the settings of the terraforming tools ... LOL , I wondered If I was so stupid to do not find them hitting "Shift F1/F2/F3/..." ( like you wrote it sometimes  ;D )  instead of "Shift 1/2/3/..."
I need training with these new horizons ... but I'm already amazed to see how It's possible to change ground textures with so little terraforming . Great ... :thumbsup:

About tree controllers ...
Quote from: Ennedi on October 27, 2007, 05:04:39 PM

Too much words is not good (especially in my case, this work with dictionary is horrible :D) and I will attempt to show what I'm saying about in the next few days in Shosaloza MD.


I know that you mean about translations ... so thank you to take so much of your precious time .  I'll follow this discuss eagerly in your MD , but as you're going to see , I've taken radical decisions to obtain what I want to see : LotEditing of course .

Quote from: Ennedi on October 27, 2007, 05:04:39 PM

In your comment in my MD you said I have a benefit because of my technical work, and you rather use an intuition. It is very interesting, because you are a master of lot editing (wchich is definitely more technical job than terraforming and placing trees :D)

Ha , vaste discussion ... LotEditing wasn't a smooth predisposition to but a necessary violence to reach what I wanted . ::)

----------------------------------------------------------------------------------------

Mont Afrique TV transmitter of AntigOne .

Now outdated , but still a radio and cellular phones relay .
4 Lots . Techniques used : deleted base textures and a resized Lot to make it look connected without sidewalks ... but none of these Lots  needs a real connexion .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F4296%2Fmontafrique11fa8.jpg&hash=1bdd5b596f42cf6e31b999458c7a9fe1c0782be3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F1143%2Fmontafrique12sv0.jpg&hash=2607e76cf1da8f5bacfdc0d7ef69e49f84525826)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F5557%2Fmontafrique13ku4.jpg&hash=cab9e886fcca30f54d1702c8d0ba35712dad24db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F9770%2Fmontafrique14up4.jpg&hash=f98d8e0ef9f70105d4a236ad5442aa9625e35a26)

And progresses on the landscape ... a complete set of seasonal Lots (only in sizes 1x1 & 2x2 )


Spring...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F976%2Fmontafrique15yn6.jpg&hash=740a16ad4d7b1d7efdfcfc554f3364e5c6d29c31)

Summer....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F4508%2Fmontafrique16tk4.jpg&hash=3169b3660241f12aaa198d99b28a3ac4f7970682)

Autumn...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F9281%2Fmontafrique17nt6.jpg&hash=848bcb18e12a59129a414358ac38908918f9018f)

Winter...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F1659%2Fmontafrique18vd4.jpg&hash=8b2f281ae56ff2d8a2282e1d4ba734b9c5803f28)


Winter + "Snow" code ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F998%2Fmontafrique19oc6.jpg&hash=1581340dc7c2334c776e80a276f3eeb2c4ad5fac)

Spring...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F1425%2Fmontafrique20vr6.jpg&hash=208bb602ec0d3df91f576d5ea66a6d5ea767c11c)

Summer...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F1729%2Fmontafrique21kw0.jpg&hash=657e3b243feec3ad94b178f7a91d397abc3e8ba9)

Autumn...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F8373%2Fmontafrique22dn6.jpg&hash=8d7b719592bd58d4d01fef55f4cb9acb775be44d)

Winter...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6954%2Fmontafrique23vo5.jpg&hash=34e7614929e8e1f5c146151eb900c175de54a97e)

Winter + "Snow" code...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F9528%2Fmontafrique24je4.jpg&hash=657f8e253787f9376958c25766c26419c76995aa)

Spring...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F3378%2Fmontafrique25mi0.jpg&hash=ba63611aa691d07c05554189c220f783325abf30)

Summer...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F2670%2Fmontafrique26bi4.jpg&hash=ba0738c90148361a35d40b406f17b4fc514e70fc)

Autumn...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F1715%2Fmontafrique27aa6.jpg&hash=901345e4f59e024783603103220df2379b781a67)

Autumn with fist snow (Snowcapped Mod ) ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F2361%2Fmontafrique28ro7.jpg&hash=10647a50cdfb1b338092d20cf397a64bcff53057)

Winter + "Snow" code ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F5710%2Fmontafrique29dl8.jpg&hash=8eb94653a570e6f76b8899dced8b66407f9abdd7)

Update dedicated to David /dedgren , without 3RR , I would never have involved myself in that kind of work ... Thanks David to have show me the light .... ()flower()

I think I'm going to LotEdite a few seasonal Lots more and then I'll upload the complete set in my "LotEditor Project" thread ... :)
Oh , and yes I intend to work the whole region like that ....  ;D

To the next . ;)
Title: Re: AntigOne
Post by: rooker1 on October 30, 2007, 03:39:54 PM
Great scenic pics my friend.  What a change of pace, from a down town city to seasonal woods.  Great work as always.  You never stop amazing me.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: flame1396 on October 30, 2007, 04:07:54 PM
Seasonal Pines?

I love the facility on the mountaintop - reminds me of a few I've visited over the years.
Title: Re: AntigOne
Post by: shoreman905 on October 30, 2007, 04:47:36 PM
I have been away for a awhile, but I return to find a master at work. Your control and emphasis on detail facinates me. I tend to lean toward the modeling aspect of SC4 more than the active game,(though when testing BSC work, game comes first), and your work is masterpiece. I know you inspire everyone who reviews what you do. Cheers  &apls &apls
Title: Re: AntigOne
Post by: figui on October 30, 2007, 07:09:48 PM
my bad i had' not stopped here before.
this is GREAT work &apls &apls
nice pictures there, i love that annual cycle!

mauricio.
Title: Re: AntigOne
Post by: Nardo69 on October 31, 2007, 04:21:47 AM
Quote from: flame1396 on October 30, 2007, 04:07:54 PM
Seasonal Pines?

I love the facility on the mountaintop - reminds me of a few I've visited over the years.

Larches (German: Lärche). They do loose their needles in autumn but before that they turn into a wonderful yellow. Around the village where I grew up you can find lots of them. I do love them.

Anyway I was never satisfied with my woods  - even though deliberately and/or unknowingly I always tried to recreate a bit of the Northern Black Forrest.

You painfully showed me with your great pics why I failed ... I guess I should've spent more time in 3RR rather than to lurk from time to time ...

C'est merveilleux, mon ami!

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: emilin on October 31, 2007, 07:00:57 AM
Wonderful work, as always! In both of the latest updates. I must really compliment you on your work with the transparent plop water (I tried it myself and found it extremly hard to get right).

Everything is wonderful, I have nothing more to add. &apls

Edit 1: I did have something to add after all. ;D When we're talking about tree controllers: those oversized pink flowers doesn't look too good, in my opinion. I've had problems with them myself, and never bothered to do anything about it, so it's no big deal... just a side note.
Title: Re: AntigOne
Post by: bat on October 31, 2007, 07:31:42 AM
Fantastic pictures of this landscape! Also wonderful work! :thumbsup:
Title: Re: AntigOne
Post by: Badsim on November 01, 2007, 08:09:19 AM
Botanical precisions ....

Yes , flame1396 , Larch trees ... the only family of pines (with 9 species ) having this property .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F1333%2Fmlzeslz4.jpg&hash=811b5a70ef3c0125e1c5a49e3b72847a7acb20b0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F7447%2Fmlzes2xh0.jpg&hash=468ad5111af4a362938481c4e777986f807e3889)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F9186%2Fmlzesautaumneny2.jpg&hash=9815d04461350a8086cb37e2638db56de4f2507c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F1910%2Fmlzeprintempsjj8.jpg&hash=0f12726d05bf6e625ca4382137aab0648ef0c441)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F3516%2Flarchforestwn1.jpg&hash=9516e9a66bedb73b3bcc879b5f05953259870398)

A picture for emilin , oppositely to your point of view , this prop is one of the most proper and right scaled to represent a real flora ; Epilobium / fireweeds ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F4351%2Fepilobesut9.jpg&hash=6263a6b7b14a2d380b2a6e63d15bb389e33c139c)

Hope you'll get convinced ...

Some pictures for Bernhard , you're living so far from your native country ... and I'm sure that you know them :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F2395%2Ffourmillirerufaiw6.jpg&hash=51ad85f09dd1f7307d7af5ee2ca322a8cf97d73c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F8534%2Fformicarufavl4.jpg&hash=456bfcbd0f586ceb53292050de4232a59235006f)

When I was a child , my parents were very worried about me 'cause I spent all my time with them ... I was fascinated . And has had my own anthill in the garden . $%Grinno$%
Believe it or not , there's a relation between that and my addiction to SC4 .... ::)

See you . ;)
Title: Re: AntigOne
Post by: jeronij on November 01, 2007, 08:34:13 AM
Hello badsim, I havent stopped here in a while....  :-[ ...  ::) ... amigo, A BIG THANKS for such pleasant landscaping pictures  :thumbsup:

Your talent is not limited to the LE as you perfectly show us in that amazing place. Great use of the flora and plopable water ( perhaps too many rocks, or too many green rocks ?¿) and great set of pictures  &apls

A pleasure to come to Antigone as usual  ;)
Title: Re: AntigOne
Post by: bokrif on November 01, 2007, 08:45:18 AM
I love this mountain are with the absulutely realistic forests. How did you change the terrain and how did you have the snow?
Title: Re: AntigOne
Post by: Serkanner on November 01, 2007, 09:53:26 AM
For a moment I thought I was actually reading one of the 3RR topics on the board and then I noticed that Badsim has gone Nature  :D  ... wonderful pictures and I can watch these for hours and hours without getting boarded.
Title: Re: AntigOne
Post by: Ennedi on November 01, 2007, 10:44:40 AM
Just a quick question:

Wchich terrain mod you use? You show the Snowcapped Mod on one of your pictures - and as I know it is compatible with the Columbus Terrain Mod, and not compatible with newer CP terrain mods.

Beautiful pictures, great seasonal trees, and your lot editing is a theme for a separate discussion :D

Edit: 36th page, and reply No 700 - congratulations!
Title: Re: AntigOne
Post by: jayo on November 01, 2007, 01:36:14 PM
Brilliant  :P Love the rural areas and the forested areas  :thumbsup:
Title: Re: AntigOne
Post by: kimcar on November 01, 2007, 03:41:52 PM
 &apls &apls Super landscaping my friend. The pics of that curve road at every season`s is just wow. Yep a true artist . It`s always a pleasure to see your work . Have fun with your project. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on November 02, 2007, 04:50:29 AM
Well , after the botanical precisions , some snow precisions ....

@Ennedi ; you're right , the snowcapped Mod can't be used with the newer Cycledogg terrains texture (I'm using Italia , the same than you , after have criticised this last one in your MD !  $%Grinno$% ) . I  keep it out my Plugins and use it just the time to take pictures ... these Mods aren't compatible but not enough incompatible to do not run together (no CTD ) .The only impact is the disappearing of Italia's textures ... but who cares , under the snow ?   :P

@BoKriF , you need ( and for many others reasons than just snow ) to download the Buggi's Extra Cheats DLL , I can give you a link where you'll find the link to download it from SC4Devotion ,  http://sc4devotion.com/forums/index.php?topic=1292.0 (http://sc4devotion.com/forums/index.php?topic=1292.0)     , but I can't take time to explain you there how to use it for all its applications ... make a search here and at Simtropolis . You'll not regret it . ;)
When you'll have found the SNOW code , enter it once and snow will magically appear with elevation varations following the seasons ... to remove it , enter the code a second time .

Thanks for these new comments , jayo I'm glad to find you there 'cause I need to say that your new CJ at simtropolis is terrific ! Show it here , please !  :P

Title: Re: AntigOne
Post by: NikNik on November 02, 2007, 05:54:13 AM
What a great updates) Badsim!
Great how you filled in that corner 93 pages back!).
Your landscaping skills are jawdropping too. Great to see how that road winds up towards the TV broadcast station. I certainly do not envie the service engineer who drives up the mountainous snow laden path up in the winter. That winterscene is awsome, wish I was skieng again.

My 4.2 Gig of downloads realy slows the game. I used to download everything that was worth downloading. However due to a crack down of my PC and an ENORMOUS RL syndrome I have not been around to playing in months now. Probably I will have lost some of my skills and I will never ever have yours. If you still do want to see some of my stuff, I have some here and there in the show us your.... section.

Take care, ami.

Nik-Nik
Title: Re: AntigOne
Post by: Ennedi on November 02, 2007, 06:59:13 AM
Quote from: Badsim on November 02, 2007, 04:50:29 AM
@Ennedi ; you're right , the snowcapped Mod can't be used with the newer Cycledogg terrains texture (I'm using Italia , the same than you , after have criticised this last one in your MD !  $%Grinno$% ) . I  keep it out my Plugins and use it just the time to take pictures ... these Mods aren't compatible but not enough incompatible to do not run together (no CTD ) .The only impact is the disappearing of Italia's textures ... but who cares , under the snow ?   :P

Thank you, that's an important infomation for me, I didn't check it yet! :thumbsup:
Title: Re: AntigOne
Post by: tkirch on November 02, 2007, 07:03:43 PM
Wow what great seasonal pictures.  You really put us right into there.  I actually felt the temperature change.  Keep it up just great work.
Title: Re: AntigOne
Post by: Pat on November 02, 2007, 07:23:15 PM
BadSim wow you are not only a master of the LE but a true Nature Man.... The rivers, mountains, rocks, trees and everything in general WOW OMG just soo stunning you have done a great justice here........  Badsim you have a wonderful collection of props there and i agree with you about what you said about wanting to look around the BSC private exchange, now that would be such an honor and i couldnt agree more with you on that... God i soo would love to see whats there as well..... See you next update my friend - pat
Title: Re: AntigOne
Post by: bat56 on November 05, 2007, 05:08:55 AM
Hello Badsim, I did not come here for a long time, but you are always as creative and your imagination knows no bounds.
Your three last updates are great and you are not clumsy handling of all these trees ...  ;)
I have not played SimCity since 2 months or less, but every time I come to see AntigOne, I told myself that I must start over
... Maybe one day ...

Have a nice day ... To soon Mr Badsim! ! !  :thumbsup:
Title: Re: AntigOne
Post by: capo on November 05, 2007, 09:53:02 AM
I really see some top class rural scenes here, excellent work! I just love it when someone actually puts effort into their forests. It's easy to install a simple mod and spread trees everywhere, but on your pictures you can see that every bush, tree, road or whatever is carefully planned. This must have taken you a lot of work

I take my hat of for you sir
Title: Re: AntigOne
Post by: squidi on November 06, 2007, 12:50:18 AM
i have to thank you for showing us your beautiful work
your city is an inspiration for me and i forgot everything i saw before
there is not even 1 tile in ur city i could not like so absolutly awsom what you did on LE

i cant say something that didnt said here before but after the comment of my picture i thought i should thank you here for the work that inspired me



Title: Re: AntigOne
Post by: Badsim on November 06, 2007, 07:32:16 AM
Hi ,

Sorry , replies another day ... It took me 5 hours to take/resize/convert and upload these pictures to Imageshack which has been particularly slow & tiresome today !  $%Grinno$%

Seasons at Meygal ( National natural park of ....)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8707%2Fmeygal01hf3.jpg&hash=90b108c26790a4270cedb703f19e00c53310efb5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9890%2Fmeygal02pn6.jpg&hash=3ef65e6905358516adf1c13873ca76e6076ea812)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F6887%2Fmeygal03jv9.jpg&hash=8195f397b8ed71e4e57b11d6dcd3653dbf6de2e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F1690%2Fmeygal04yb2.jpg&hash=31cd2079e779881f5133c2cfd2e0356373819e4d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8198%2Fmeygal05bi2.jpg&hash=046b9fe33e0f74283d538ae577114e4aa3192f4f)

One of the small Tourism Offices of the park ... this farm (MBEAR 's Palazzio Bufalini ) is an historic farm that you can visit ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7069%2Fmeygal06vo5.jpg&hash=1eb6b53e9ff7e120d8dfe505f20a0c2cec552b73)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7204%2Fmeygal07je4.jpg&hash=d5b041c5c3f0bbd5a4f079fc5b120fd9188cd605)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F6279%2Fmeygal08ly2.jpg&hash=c807f611f12fc67d7e7b1d528573ab55f7c951ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8710%2Fmeygal09dh0.jpg&hash=a6f57938fabdd033deb9cbf21a8bc45f8ea59241)

Spring set ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F6131%2Fmeygal10vt3.jpg&hash=55a0cf3e99f2b221bd51f1a0f656aeb6da17d9d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8005%2Fmeygal11bl6.jpg&hash=8634ed07bb722538b8a3f8266ed9f89a33a6178c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8194%2Fmeygal12bj5.jpg&hash=8a184c88a17d4b5f0ac7937f5b8a7b35717dff4f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FMeygal13.jpg&hash=5008044f442af5c6a85116e7ecd88c2c7915e086)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FMeygal14%2520.jpg&hash=23247a5dd9aac98100097bcb6095825f967284e5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FMeygal15%2520.jpg&hash=88d7f953365f189b3fc36ff5962d3f652c48bab2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F309%2Fmeygal16cq4.jpg&hash=284ea3abd714be12e359608d8e7f80b60ad62e11)

Summer set ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F3838%2Fmeygal17kc2.jpg&hash=25e1ad27c1d51860e5e95f56e658ea9da4ada25d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8799%2Fmeygal18ar9.jpg&hash=44cfe9d3fbbdb014044a1af2a0f94f44e67cdb7f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F6140%2Fmeygal19xv0.jpg&hash=0e28be9874614f012c129b5ab916e1a0f232982a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8974%2Fmeygal20nx6.jpg&hash=08554fe00857ceb253b228c962423c5d9f138c7a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2020%2Fmeygal21io1.jpg&hash=f58cb6f0cd95cd65831716b435633ca077b1f2d3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F3504%2Fmeygal22gw8.jpg&hash=ab8d6cd5379961153431ca2379b2af5bd01a75cd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8135%2Fmeygal23cj2.jpg&hash=2b7d4cd03150d4aeadcca10b09d728d2f3f10018)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F3194%2Fmeygal24ii2.jpg&hash=1821fc575f95b15d119dd61ed2a1b2f7a52c70e5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F421%2Fmeygal25wb4.jpg&hash=39d261be538b134d61723fa46dbef4412f4d7311)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F905%2Fmeygal26rm2.jpg&hash=4823960ae8aa6448dda049ab37b11b9e77069638)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F1738%2Fmeygal27an5.jpg&hash=f495bac8f97ad74ea16c65fdd25632260faab029)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9396%2Fmeygal28ho5.jpg&hash=7589898acba3f400d53155ce9c48ef3ad87a08fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F1940%2Fmeygal29zp7.jpg&hash=010080ecb38fac1cd651835ec69bc6fde9fe598c)

Autumn ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F6944%2Fmeygal30ey4.jpg&hash=7432e9242145ceecac2878d3394b4e6506dd64fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F7339%2Fmeygal31iv9.jpg&hash=b9286b855f80760ab3211f5d9e6966e25188169a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2807%2Fmeygal32pr5.jpg&hash=e08324d27d28f6b200738fc6e3aa94c34b1ff8e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F1969%2Fmeygal33qp9.jpg&hash=11fa5b7d7da3b01abf85f4bc89ba19e5fc8a6665)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F4467%2Fmeygal34iy6.jpg&hash=6a8b51f001b4268c75c6052934d74625874687a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FMeygal35%2520.jpg&hash=c47f68744780356a3ebb8d72395e6cd4b93ae5a1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FMeygal36%2520.jpg&hash=040d0f9b3eadc4d2d4ac78cb2c897593b90f59c9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2106%2Fmeygal37ld7.jpg&hash=4e787458685cab97c31c9f9306b9536b74b0e08d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F5889%2Fmeygal38mv2.jpg&hash=c3df79361f175959baa2d8c03803e7bd0593069d)


Winter set ... my favorite .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F5541%2Fmeygal39tv6.jpg&hash=79a20d722cd13c7cbda3f3faf840427bbec29c59)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9987%2Fmeygal40jj1.jpg&hash=e21616a9ee466f6be33378f7d4712297e2f3da60)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2262%2Fmeygal41re4.jpg&hash=596ef3b0f03fa30247705b9e0a50d8a6aea5ea38)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5171%2Fmeygal42fm7.jpg&hash=31010726a646b06d98bd2c8f04f1173118bc37fb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F3081%2Fmeygal43vb9.jpg&hash=49a7e2ce15705266be9b965774111cefa4e6cffe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F3651%2Fmeygal44ha4.jpg&hash=e46ed85c4b79f7242ceeb043c0af34c345707144)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9965%2Fmeygal45xf0.jpg&hash=e6710dba019452b62ab52227881979df5687dd04)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F4691%2Fmeygal46dw6.jpg&hash=34ea5aa98f26b5fc851656a5526b68b06d1e1b7d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F3244%2Fmeygal47bl6.jpg&hash=dabb474d11e984f09923790c6c3db15b548d4f10)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F6403%2Fmeygal48zf9.jpg&hash=dbf7756e5f8c89066a02affa5da5619f014d5a70)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8100%2Fmeygal49ik3.jpg&hash=193d1316fff4ac65098c0de618b7ae5e70ff6ead)

All this large city tile will be a part of the park . I'm progressing very slowly ... and has never been so near the feeling to paint something . I'll propably need a month to change the whole forest and maybe built a ski resort . I'm currently checking all "material" available for that purpose and what's doable with it ... If I'm not satisfied with , I'll give up though ... %wrd

To the next (for replies ... ) ;)

Edit ; Wait a few minutes please , I'm correcting missing/duplicated pictures ... with Fileden.com .

Edit N°2 ; that's done ...
Title: Re: AntigOne
Post by: Air6 on November 06, 2007, 08:02:01 AM
Amazing !!! Simply amazing !!! I can't say other.
Title: Re: AntigOne
Post by: pvarcoe on November 06, 2007, 08:33:34 AM
Badsim, I am speechless.
You have outdone yourself.

That is the best collection of rural shots I have ever seen!

The river is excellent. My only wish, is that a set of grey rocks could be created for us to work with.
Most rocks are either a bit too white, to brown, or we have the the mossy green ones.
I think the ones you have used are the best available, but I always long for more options.

Those ruins are very imaginative. Nice use of an unusual lot.
I love your sue of seasonal trees and snow.
I think your snow shots are the most realistic ones I have seen.

I believe I shall go back and look at this set of shots one more time.
They are just too good!

Thanks for sharing them with us.
Phil
Title: Re: AntigOne
Post by: thundercrack83 on November 06, 2007, 09:34:18 AM
I...I...I don't know what to say!

I'm with Phil--speechless. I really don't know how you do it, my friend. Incredible work. Absolutely incredible!
Title: Re: AntigOne
Post by: rooker1 on November 06, 2007, 10:20:56 AM
It's amazing, you can do landscapes just as well as you can do cities.  Some of those shots are just breath taking.  I like the small details as always.  The campers, the bee hives, the ruins house, all are great touches and what makes your pictures always so good.  It will be good to see what you can come up with for a ski resort.  I know there isn't much out there, but I know you think of something.  I can't wait.

&apls &apls &apls &apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: calibanX on November 06, 2007, 05:05:23 PM
This is fantastic. What a great update. The levitating hay bales are a nice touch ;) Are those bee colonies? Too cool.
Title: Re: AntigOne
Post by: figui on November 06, 2007, 06:07:11 PM
excellent  &apls &apls
your skills on landscaping are really admirable! great pics you shared, incredible work  &apls &apls

mauricio.
Title: Re: AntigOne
Post by: Pat on November 06, 2007, 09:28:05 PM
Badsim you are truely gifted my friend wow!!!!!!!!!!!! just WOW i dont know what else to say......
Title: Re: AntigOne
Post by: emilin on November 07, 2007, 04:57:08 AM
That is... wow! I'm so happy you have decided to make these rural scenaries. They are soooooooo beautyful!

&apls &apls &apls &apls

One thing comes to mind though: the snow showing through the transparent water surface looks a little like an aquarium. I supposed it could be attributed to the extremly CRYSTAL clear waters around AntigOne. And that would be a good explanation too, but it would be absoulutly awesome if there was some way to make it look like the stream was partially frozen in the winter, wouldn't it? Ah well... one can always dream. ;D

PS. I guess you proved your point with the pink flowers - but they still look silly over at Islas Gemas - but that's MY problem ;D
Title: Re: AntigOne
Post by: bat on November 07, 2007, 06:29:07 AM
Welcome to page 37!

That is a very beautiful looking national park there! Awesome pictures of it! :thumbsup:

Looking forward to more...
Title: Re: AntigOne
Post by: jayo on November 07, 2007, 11:45:36 AM
Hello badsim ;D
I am amazing and inspired by your working-both CJing and loting
You skill has inspired me immensley and i can't wait for the next update

Thank you
till next time
bibi
Title: Re: AntigOne
Post by: kimcar on November 07, 2007, 01:25:47 PM
Just a minute , i want to replace myself on the chair.  ;D Man you are hot. In city or in the country you know exactly how to giving life in your pics. Thanks for sharing it. &apls &apls &apls &apls :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on November 07, 2007, 09:33:03 PM
Wow, looks awesome!

I wouldn't be surprised if the campers used cow pats to keep their fire going, considering the large number of them around the campsite... (is that a Mayor Mode tree plop or not? :P)


It looks simply spectacular. I especially like the little touches to the landscape, especially the beehives. It's so real.
Title: Re: AntigOne
Post by: ManuelR on November 08, 2007, 12:06:25 PM
OMG thats unbeliveable! :o soo real :thumbsup:
Where did you get those big seasonal trees?
Title: Re: AntigOne
Post by: jeronij on November 08, 2007, 01:57:53 PM
Truly amazing work. It seems you really enjoyed painting the terrain and you made an extensive use of the mayor mode tools  ;) . I'd suggest some gizmo's flora stretches under the water from time to time to make it even more nice. You made a great work with the rapids btw. Not abusing them. Very well done  :thumbsup:

the farm itself is also a wonder. Really nice. Like a miniature  &apls

I do really hope that you consider releasing those custom seasonal lots that you are using around this ¿city? .... I never have enough of those  ::)
Title: Re: AntigOne
Post by: jayo on November 09, 2007, 10:05:56 AM
The cj's up on sc4d now :P
Title: Re: AntigOne
Post by: Badsim on November 12, 2007, 07:29:49 AM
I've searched for a good way to thank you for all these praises ... I'm proud and touched by them more than ever and I  think that , finally , the best way is to show from where my inspiration is coming , being a bit more intimist .
I'm getting old , 45 years old , not that old but enough to have a lot of souvenirs to think about ... painful souvenirs sometimes , of a world which has changed so much , is changing at any second . We have all to live with this child in our deep mind and her/his lost paradise . That's life ....

My ancestors were truly poors peasants living with just a few cows in an as rugged than beautiful region of France , somewhere at the limit of Haute-Loire and Ardèche , near the Mont Gerbier de Jonc , Mont Mézenc and river Loire's origin . My grandfather has begun to work from farms to farms when he was 14 years old . There was no other future here , so when he was 20 , he decided to join the nearest big city - Clermont-Ferrand - where he has been a factory worker at Michelin for the rest of his life . He has had 2 sons and a daughter , my 2 uncles were also factory workers at Michelin and my mother became a teacher . All them 4 aren't there anymore . That's life ...

Working all summers since more than 20 years , I haven't had an occasion to go back there since . So , finding again some pictures , I haven't been able to avoid tears to come . That's life ...

I even don't dare to be able to share these feelings with you , we have all our own story , at least I hope you'll enjoy to stroll through these pictures .

Mont Gerbier de Jonc ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6731%2F01montgerbierdejonc01jt0.jpg&hash=6b49d37fe3d9d2e1ee017f95288ce89fc7be0cdb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1605%2F02montgerbierdejoncennexf6.jpg&hash=b4939127d6675dda9346b6cb99a3b1c308de3d46)

And Mont Mézenc ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7855%2F03montmezencmt6.jpg&hash=df71b98ba69d0afa5b34bebd10481aba25033d09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9954%2F04mezencenneig02hi3.jpg&hash=5f184a76b1fcd25b5046d3408268362a05d9a707)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4099%2F05mezencenneig01dj4.jpg&hash=5a13c6c51fd7177ebd76ea9bd05992551bc73f81)

Some typical farms of the region , all classed as historical buildings ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7236%2F06ferme01kr3.jpg&hash=c61b7a2d7d12944ee0a5ccb0867c150edd92c132)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4585%2F07ferme02ma7.jpg&hash=dbe578e046b4613a6d8853ac74c82a509dfa11d4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5057%2F08ferme03tp2.jpg&hash=e72af8dba70ebe7f6103bb716e27c78f308ac81b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2828%2F09ferme04gw8.jpg&hash=f5308d39a1be3348e5a0945f375cafeb2e295da0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5651%2F10ferme05lm1.jpg&hash=8ebe2cc58e1c842d846c2952a38dc0a2a111aed1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2253%2F11ferme06tx9.jpg&hash=0e1ef5f8173f65a563f077d81e1e64961b7fb93c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3231%2F12bigorreqt3.jpg&hash=db1b366125ca79be48ae970e1b3ef72ff33b29fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3708%2F13ferme07zu5.jpg&hash=c4ed5c53b52ecdad614efff58c9d61eeae176b47)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5084%2F14ferme08th2.jpg&hash=6ebbab8454980a2bd6d8b96e754eacbab889ff70)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2563%2F15ferme09xj0.jpg&hash=f1ba5639dbdfae93132494aa62d81484cfd59534)

This one has became a museum with everything intact inside ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6263%2F16fermedesfrresperrelxq2.jpg&hash=ea2d9363db555fc2fa83e779738be94d4231007d)

The roof of this thatched farm ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2221%2F18chaumireqg0.jpg&hash=b447cfd24fff767f09328b7fc88679beffd3fd3e)

But a lot of them haven't had that chance .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6785%2F17fermeruinesay6.jpg&hash=065d7de99bc4477f782aa79de3c7d68e5fe9e08d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F8297%2F19vaches02bg0.jpg&hash=58dbcb52fa254ed035997c69805621cbb1cf487c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F28%2F20epilobes01qk3.jpg&hash=6f9d7af9d848b50856e83796fec5e8bb7581e670)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1336%2F21epilobes02wr9.jpg&hash=5ef1b84ec21ff658787753a3643ce0445c1307bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7228%2F22faysurlignonsn3.jpg&hash=d8410296da7a788c966d12f684351e5440bc41bc)

The Loire's origin ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3013%2F23loire01af6.jpg&hash=a3547e470db75965fb186c0e69c38114297e27d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5410%2F24loirehiverky6.jpg&hash=2b364be801769093a83fdb1797ed4bc0aa582aca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F8308%2F25loire02gc1.jpg&hash=36b5e4bece9908740b7f258fd51a4fc5a6e1556f)

Les Estables , a small village near to die before to become a ski resort in the 90's ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4820%2F26lesestablesfz2.jpg&hash=cebb5724c8f46c57416bcf9e2c421b6191e15ba5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2696%2F27mezencenneig03ia9.jpg&hash=80c187098f448189eb283230ad33c865416ed5f0)

The typical wind of the region is named La Burle , it is blowing from the north and can raise snowdrifts of several meters over the roads ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5653%2F28congresvz0.jpg&hash=49b551aa119da697a6e0f9745c90267ebb4b9e67)

Saint-Front is the litlle village from where my family is coming ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4139%2F29saintfront02xj6.jpg&hash=d53df95e87e652dd4060da2e948ae588e6f8c62d)

With its classed roman church ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6829%2F30saintfrontqo6.jpg&hash=fc133f84353175ec5ba8e0601c83b790df7f20c2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4094%2F31saintfront03qh8.jpg&hash=d903977704758959af07d92ca9171dacb26d51ce)

A typical stone bridge crossing Le Lignon , a torrent ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5226%2F32pontdemauryld4.jpg&hash=bf273871b989607c2ce6169a0605a3997d71515b)

Me (on the right ) & my brother at the exact same place , fishing trouts about 35 years ago ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2834%2F33perso01pr7.jpg&hash=18402a31dd910b7bfac06b9d085fae324101e13b)

Me and Marius , my grandfather .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4249%2F34perso02gw2.jpg&hash=2f8a130e2579aec5f6f808e224ab4bae7e9d2099)

I spent all my holidays there when I was a child ... the hell of grandfather has been my paradise . Yes , that's life ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1607%2F35vachesqa5.jpg&hash=8859319f8d75a74ff31a95c4526e7d679467275b)

OK , that's done ... ;)

@Jeroni ; these seasonal Lots are available in my Lot Editor Project thread , Andreas has had the courtesy to improve them with custum menu icons and functioning queries . ;)

@SA ; cows paths are a mayor Mod from SFBT/Andreas . ;)

@ManuelR , almost all the seasonal trees are coming from Cycledogg prop packl01 ...the others are Jeroni's ones . ;)

@emilin , my apologies , I think that I misunderstood you first time ... indeed , I dislike too this flora prop when it comes separated , using a tree controller .You can see that I have deleted them all , keeping just my own Lots with them . ;)

News about the ski resort to come . I've found 2 interesting prop packs at Toutsimcity.com (maybe are they available anywhere else ...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fimage_887.jpg&hash=f179387d30d3deadc0cc68254de2670d6e8a025c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fimage_208.jpg&hash=11913cdf2eb6b5b66f4bfe6aef21261c65fb3b05)

And this kind of Lot from Villavivencio ... perfect to represent an Alpin ski resort . I'll reproduce this one and create some others with others BATs  I've found , interesting that much .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FSNOW.jpg&hash=7991ebf2d2bbcd3e6181d6ccf26726bcb48ca292)

See you ...
Title: Re: AntigOne
Post by: Pat on November 13, 2007, 01:51:03 AM
oooooooh BadSim I soo enjoyed the pics you shared wow, exspecial stone bridge crossing Le Lignon man that detailed pic is just stunning and to think you and your brother trout fished there at the same spot... Great stuff and a great find on that ski pack - pat
Title: Re: AntigOne
Post by: rooker1 on November 13, 2007, 04:43:50 AM
Thank you for sharing a piece of your life.  I think it's especially nice of you to do so because it's so hard to know people on line and now I think I know you just a little bit better.  Thanks my friend.  All the picture were very nice but when you look at them as a friend of yours and think about some one you knew that lived there, they now have a different meaning.   ()stsfd()

As for the ski resort and the stuff you found.  It all looks great a I think you'll come up with something fantastic.
Thank again for sharing.

;)

Robin   :thumbsup:
Title: Re: AntigOne
Post by: bat on November 13, 2007, 06:14:15 AM
That is looking very great! Wonderful work! :thumbsup:
Title: Re: AntigOne
Post by: figui on November 13, 2007, 09:22:03 AM
lovely pictures  :thumbsup:
thank you for sharing them with us :thumbsup:

mauricio.
Title: Re: AntigOne
Post by: Pikatchoum on November 13, 2007, 09:24:10 AM
Avergne is a really nice area, that's for sure.   don't know that much near the Mont Gerbier de Jonc but i visited Le Mont-Dore et La Bourboule, and that was great.

About the previous update, wow, i'm rarely a big fan of natural lanscape in SC4, that i find often the same, but wow, i'm speachless with yours.I do not have the words to describe, i'm just ... speachless. Bravo.
Title: Re: AntigOne
Post by: Ennedi on November 13, 2007, 12:12:06 PM
Hello my friend,

At last I have some time to sit quietly and look at your picures...

First a few words about your previous update - "The Four Seasons" :)
A photographer looks around and make a picture. His art is to see something wchich can be seen only by him at that moment, and then show this unique, labile view to others. But the world around him is ready and complete. And you create your little piece of world from the beginning, thinking about it's every element and carefully placing them where you want. Each place in this little world has it's own story - this building, camp place, ruins hidden among trees, the stream...  Sometimes it is little and simple story, but because of your art we can hear it.
Sometimes it would be good to look at the real world around us in such way. And looking at your pictures we can learn how to do it.

I was going to write it before I saw your last update. And you just did it, you showed us some real world, in the same way :)
Thank you for it, we all have our own stories and our own feelings, and we often don't know how to tell about them, or we are not sure if we should tell anything...
And reading your story and looking at these beautiful pictures maybe some of us can make our own stories alive once again :)

These ski lots - I was really excited when I saw them!!!  &dance
You know I have a lot of mountains in Shosaloza, one of my dreams is to make a really good ski resort in this region! Long time ago I made a primitive attempt to build something similar -
look here (http://sc4devotion.com/forums/index.php?topic=1522.msg45464#msg45464) , but I simply haven't good lots to do it.
Do you know what else would be cool? To make lights on a transparent base to put on the snow and enlighten slopes for skiers!

Adam
Title: Re: AntigOne
Post by: Badsim on November 14, 2007, 05:04:07 AM
Hello guys ...

Thanks for the heartwarming comments . ;)

I've begun to work on these ski packs . I'll show there regurlarly the progresses ... Instead of the current versions with winter/summer bases textures , I'm creating a "No base texture " one , I'm adding some people props or creating new Lots with skaters props  from MAXIS' skate parks as skiers ... I'm truly satisfied with the first result . Following Adam's suggestion , I've also created two others Lots with SNM streelights (straight & diagonals ) which will enlighten the ski tracks . All these Lots will be uploaded in my LotEditor Project thread , when I'll have released my own whole ski resort though . :P

Fist pictures - test pictures quickly made - The biggest problem to solve will be to remove the excessive wild fauna ... $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FSkitest01.jpg&hash=d1e068e0323dc5b5c9f77aadf9a469db702e1ada)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FSlitest02.jpg&hash=0b7f57e0e9a3d7f2cbc2ebf7b6c41a6daf98c85e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FSkitest03.jpg&hash=8bf4886b0a72da1abc1d0d704557f59d7e90383c)

Back at work ( a lot of work ) , to the next . ;)
Title: Re: AntigOne
Post by: rooker1 on November 14, 2007, 05:29:50 AM
So far so good my friend.  This is going to look great.  I can feel it.

&apls &apls &apls

Robin   :thumbsup: 
Title: Re: AntigOne
Post by: Strechnitz on November 14, 2007, 05:49:53 AM
Hello Badsim,

Your ski resorts look wonderful. and they are made with your usual eye for detail. I really love the pictures and story from your families past. Although I may only be just 28. I know similar stories from my family. my grandfather on one side was born in a house as big as my bedroom. and they lived there with 12 people. So much has changed since then.

And it is good to sometimes stop and look back to what has been. It always is a pity that only the memories of good times stay but at least you have them. It would be truly sad to have to miss the memories as well. For instance when I was 13 I lost my older brother in a traffic accident. That will be 15 years ago next april. 15 years where everything moves on. good things happen, sad things happen. and even some downright bad things. Only he isn't there to see or feel it. But in my memory he is part of all the good things.

Time is sadly or luckily it depends on ones point of view or the subject at hand never be reversed. but the memories are still there to be treasured. It is nice that you have shared them. I do feel I know you a bit better now. apart from your love for Jazz :)

I first wanted to PM this to you, but then again I have nothing to hide, so I have posted it here. And by the way, life begins at forty so you are just a newby who's been 5 years around ;)

Hubert

Title: Re: AntigOne
Post by: ManuelR on November 14, 2007, 10:38:04 AM
It looks good, but a bit too white. I think it would look better with some rocks like in the free nature. Logically there where the rocks are, can't be skiruns too. But in between of them. :)
Title: Re: AntigOne
Post by: figui on November 14, 2007, 07:12:15 PM
i have no experience with ski resorts, but your work looks good to me  :thumbsup:

mauricio.
Title: Re: AntigOne
Post by: mattb325 on November 16, 2007, 07:17:21 PM
Badsim - it has been a while since I commented in your MD. I am blown away by both the city landscapes as well as your foray into the rural. What can I say? Amazing stuff indeed!

Thankyou for sharing the photos from your past, they are beautiful indeed. ()stsfd()
Title: Re: AntigOne
Post by: bat on November 17, 2007, 02:04:23 AM
Welcome to page 38!

Looking great these pictures of that pack! :thumbsup:
Title: Re: AntigOne
Post by: Badsim on November 17, 2007, 05:14:08 AM
Hello ...

Thanks a lot Strechnitz for your intimate input there ... highly appreciated . ;)

Others comments as well ... :thumbsup: , I'm sure you will not disappointed by this update rooker1 / ManuelR / figui / bat / Mattb325  ;) ( hello Matt , nice to see you , I'm waiting news from your MD  ;D .... ) 

Chaudeyrac ... ski resort .

So with the opening of the first ski track and the first residences , ( more to come ...) I'm able to present there a first decent set on a ski theme ... the fans of a more urban environment will have to wait for a long time , I'll spend this winter in these mountains . :P

Update dedicated to Adam (Ennedi) and Villav ...both have been a necessary inspiration . :thumbsup:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F4373%2Fchaudeyracsummer01yn3.jpg&hash=ffff9d3034fa87f32f2d0f6e683b1565d5429fe9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F636%2Fchaudeyracsummer02sv5.jpg&hash=06ec45b21cc36f866049587de0a1890d381880f1)


.......

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6057%2Fchaudeyracautumnr01hs7.jpg&hash=e8042dda0633ac506384fc963f50ae9a7032de18)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3566%2Fchaudeyracautumnr02so2.jpg&hash=4d5e3c10a5ecadc2a6327e869543a8b7477f93e4)


.......


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3833%2Fchaudeyracwinter01mu4.jpg&hash=f45705e21ba8719ae61ffa7f380da757e437f4df)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2913%2Fchaudeyracwinter02ot8.jpg&hash=bc215d589892e3a2fc8b1268065d2ea48522c820)


.......

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5748%2Fchaudeyracwintersnow01lp0.jpg&hash=ab6236c259c5f6bc7c782e4659d0a7b85140e325)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5035%2Fchaudeyracwintersnow02rj3.jpg&hash=b4fdff8d93b35d36a2c7efee49a39e65fd38f621)


.......

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F8664%2Fchaudeyracnight01xt2.jpg&hash=134f293205b8996fd042c0cbbca870e60543dc54)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F9403%2Fchaudeyracnight02ps0.jpg&hash=89ceb84dfa834c45782aae51ce388be8c001fd03)


.......

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6393%2Fchaudeyrac00wb0.jpg&hash=5023a5c172c4e07b6367f230ed6aca3b6d4f5245)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F9287%2Fchaudeyrac01oi7.jpg&hash=003756f4142127f3efa66e84c2269d8ff0387313)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6306%2Fchaudeyrac02bz2.jpg&hash=e3281fc3619668096003055234d431c1921aeb4f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5539%2Fchaudeyrac03im9.jpg&hash=e542d8a4683c60856726ff933710c95a8d55e3fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2483%2Fchaudeyrac04vw4.jpg&hash=4c8d6c49d51c96e9169a2042a099126dc12cec8e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5281%2Fchaudeyrac05qa0.jpg&hash=83e4c7c66a398bc80a3e936448399945edbb9e6b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3025%2Fchaudeyrac06ux4.jpg&hash=a309bd0a5b9e035d657f70e37195d4ca44bd5cc9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F1236%2Fchaudeyrac07xw4.jpg&hash=3200327b41b27b8dde2243eb5621ec51fcb4fc65)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6691%2Fchaudeyrac08xd1.jpg&hash=a2f551d242517ae1b26ae828bdc2ccc8c5cc5cbe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F9739%2Fchaudeyrac09qb0.jpg&hash=1d99d00689d86af258447877058ae0316cd7456d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F1177%2Fchaudeyrac10mc8.jpg&hash=3f231bd3211f1efa65830a8893dcb375e3cff45a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F9643%2Fchaudeyrac11ni3.jpg&hash=bb5ec03b25bd1e5bff6164678f6243363737398f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F1907%2Fchaudeyrac12xn8.jpg&hash=b43eb40485225be4ccc4c60b8e2bc8290e3879ed)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F7023%2Fchaudeyrac13nc5.jpg&hash=c9ef1f35af43e1dea4b730a52f6867bd7bd80ae5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5384%2Fchaudeyrac14gz8.jpg&hash=fc63716c547f63cc76eacb8bc8262cc1e3b08ad8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F4125%2Fchaudeyrac15xh7.jpg&hash=86893c910dbec4ae45869fd6e41a1060de9c316c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F923%2Fchaudeyrac16wx0.jpg&hash=3d75c036040eb70bbf7f6ff2271725adddcd69b0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F1483%2Fchaudeyrac17qi3.jpg&hash=8153e27420ffd6b06dcbab8f151a2dd051d2e4bf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F4830%2Fchaudeyrac18qq1.jpg&hash=fb72669bea7363122b539a12417a04ec7537794d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5191%2Fchaudeyrac19qr8.jpg&hash=227b86fba4daedac95a021b18f4d38faeaad5026)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F8389%2Fchaudeyrac20vn6.jpg&hash=ef4fbcf27fc09dd3f956f51080db3bc136f350cc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3684%2Fchaudeyrac21na5.jpg&hash=440f09ba159e29fcf6e872e201365cd69c44c8a7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F9632%2Fchaudeyrac22uo2.jpg&hash=e91413d9ba1a11796796919db500bc5aec8bf968)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3333%2Fchaudeyrac23nu1.jpg&hash=979ef1eb027176a6de678decdc995f519c1cf143)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6869%2Fchaudeyrac24yc4.jpg&hash=cd8656a49ecb48e949784795e4c6ff3b94de10e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2117%2Fchaudeyrac25cz9.jpg&hash=e960b86fe6a383ddeac93e581905d51c29641c63)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5002%2Fchaudeyrac26et0.jpg&hash=9869f28d055eb403ea92619cc416dd3f06b3a830)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F1656%2Fchaudeyrac27lr8.jpg&hash=c6c6ec3ee0837ad021caafe3d79530ac7b03a86b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5171%2Fchaudeyrac28dj2.jpg&hash=a5600edbe9c5456c303a2fdce431bbec207c97af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3678%2Fchaudeyrac29ma0.jpg&hash=e9ea2f0e14c66a4a40b0f4b2f28386a8eab87825)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3325%2Fchaudeyrac30tx3.jpg&hash=be24cfd32e876ad2f0c2dfb7cbd00672ca9c14c6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3784%2Fchaudeyrac31ia9.jpg&hash=0ed796eb167ba168fd3bf2320109c4e64995aecf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F605%2Fchaudeyrac32ti1.jpg&hash=11ee0f6d3d39c8ee9d145d7c1c77a808e94ef533)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F4016%2Fchaudeyrac33ix7.jpg&hash=76df78710ceae5dadfc532f0e5935386b946f6c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F237%2Fchaudeyrac34bt2.jpg&hash=5d0948b5b13fc851f57c28f9730aa663d2ef25f8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F8741%2Fchaudeyrac35la9.jpg&hash=eb5a78c53463108f3c1afdea9cdd5582951e7b59)

I didn't coreect the wild fauna so far .... need to study again my ILive lesson about that .  ::)

To the next . ;)
Title: Re: AntigOne
Post by: Shadow Assassin on November 17, 2007, 06:12:52 AM
Wow, it looks great! The ski runs are a little on the short side, but that's okay (wonder when we'll see the really hard slopes? :P).


There's only one thing missing from the chair lifts, and that's the wires... shame SC4 won't let us have wires connecting them. (alternatively, there's always drawing them in)

Indeed, to the next. Waiting to see what you'll do next.
Title: Re: AntigOne
Post by: bat on November 17, 2007, 08:12:28 AM
Very great pictures of these ski runs! Wonderful work on that landscape!
Title: Re: AntigOne
Post by: Pat on November 17, 2007, 09:58:04 PM
Badsim you are truely magnificant here wow OMG!!! simply stunning work, Im outta of words to describe to you how much i love this!!! - pat
Title: Re: AntigOne
Post by: jayo on November 18, 2007, 03:08:19 AM
Love your use of those props  :P
Great update-I like the little wooden buildings aswell

how about you add a few log kabins  :thumbsup:
Title: Re: AntigOne
Post by: Ennedi on November 18, 2007, 04:05:44 AM
What a nice surprise!  &dance
Thank you very much for the dedication!

It's a real ski arena (as they call such places in Austria). The terrain is very good for skiing, there are many possible ways and there is a large place for beginners near the lower station :thumbsup:
The great thing for me is the diversity - I found not less than 3 different kinds of lifts here, all of them look very good.
Maybe it would be good to see some wires (as SA said), but in fact it is not necessary. When you look at the lift from bigger distance, you often don't see wires, especially on smaller lifts. All wires in SC4 often make troubles, both the default ones (on ingame power lines) and in other power lines sets (wooden SFBT poles, High tension custom poles). Wires look often too big on general views and sometimes it is even less realistic than poles without wires. In addition, it is possible to make poles with wires to use on slope, but only for the only one particular gradient - and terraforming would be extremely difficult in this case.
So we can see wires only on the biggest cable cars (I will send you links for "ropeway" and "ropeway winter", I must look for them).

Lights are a great addition, it's fantastic there are two kinds of them, I'm sure these lights on the transparent base will be very useful in many other situations! :thumbsup:

Don't worry about wild fauna, a single bear near the ski slope is a good motivation for downhill skiers to go even faster  :D
As for deers you can always ask David (dedgren) for the solution, he lives on Alaska and should have much experience with elks (moose) :D

All pictures are simply beautiful, fences look especially good in winter (they look as they would be partially covered by snow). And these skiers and standing people groups look fantastic! (skiers are a bit smaller, it seems children go downhill and parents are too lazy and they rather like to talk :D)

Thank you Badsim for such great pleasure!
Title: Re: AntigOne
Post by: Shadow Assassin on November 18, 2007, 06:11:02 AM
Just adding to my previous post: what do people do on the ski runs when there's no snow? :P
Title: Re: AntigOne
Post by: Ennedi on November 18, 2007, 07:01:55 AM
Quote from: Shadow Assassin on November 18, 2007, 06:11:02 AM
Just adding to my previous post: what do people do on the ski runs when there's no snow? :P

No problem SA, look at it!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F7584%2Fxguideskibindingsummer1gp8.jpg&hash=ebc6c726455655cf9b7f60a7a22e488c01cb055b)

Walking across mountains near my hometown I often saw professional skiers training in summer with such equipment ;)
More seriously, people living in ski areas in Austria, France and other Alpine countries do a lot of things to attract tourists also in summer, many chairlifts and cablecars are open all the year, and there are many attractions prepared for this season - mountain bikes rental, climbing walls and many others :)
Sorry Badsim for this addition in your MD ;)
Title: Re: AntigOne
Post by: rooker1 on November 18, 2007, 08:02:26 AM
Super work.  I knew you would be able to come up with something excelent my friend.  I know that a few people have tried to make ski slpoes and I don't think had too much success, at least not like this.  I think you have done a fantastic job here and everything looks very well placed and very realistic.   I can't wait to see what is nest.

&apls &apls &apls

Robin  :thumbsup:
Title: Re: AntigOne
Post by: squidi on November 18, 2007, 04:23:54 PM
wow that is a nice idea with the ski resort and it looks fantastic
very realistic and i like the small groups of poeple on it. i love snowboarding and its only a few weeks to my next tourn to the mountains and whare i go there are often more people sitting and standing on the runs than driving   ;)

the summer views are also very beautiful
so all in all a big  &apls &apls &apls

-squidi-
Title: Re: AntigOne
Post by: figui on November 18, 2007, 06:14:34 PM
 :thumbsup:
love the pics of the ski resort.

mauricio.
Title: Re: AntigOne
Post by: Badsim on November 19, 2007, 07:48:30 AM
Thanks all ,

Have had a few time to play with CS2 .... "Snow falling again ...."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F5056%2Fsnowfallingagainmh3.jpg&hash=d4c42599460ddd67f259ec9bf8d794e78abc5f29)

Also , have found an interesting picture , these buildings could have been the inspiration for tag_one to create these models ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F5720%2Ftagonemodelsjpgbl3.jpg&hash=d9cd13fd1c795eec6be2610e3f0b3486421e2637)

And especially for SA  :P & Adam ....



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F9965%2Fsummerskiermb8.jpg&hash=ee5e5746f26fa009c3307e69e1c4cf41f35c5507)

Title: Re: AntigOne
Post by: rooker1 on November 19, 2007, 12:16:43 PM
Super picture and great job with PS. The chalet looks exactly the same, great find. 
Roller skiing down a hill, that looks pretty scary.  And the guy is wearing shorts and no protective gear, wow he's got big onions..... ::)

Robin   :thumbsup:
Title: Re: AntigOne
Post by: nedalezz on November 19, 2007, 04:00:17 PM
This MD is in a class of its own, that much is obvious. Ive never seen anyone do the things you have with the game, and the ski mountain is just another challenge you have made look real easy. This is great stuff, the best MD of its time bar none.
Title: Re: AntigOne
Post by: bat on November 20, 2007, 06:22:35 AM
Yes, a really fantastic picture threre, Badsim! Great work! :thumbsup:

Looking forward to more...
Title: Re: AntigOne
Post by: cameron1991 on November 22, 2007, 02:11:32 AM
That picture looks awesome Badsim! I love the snow effects  :thumbsup:
Having never been skiing before, that picture makes me want to go buy a pair of skis and give it a go!
cant be much harder than surfing...
Title: Re: AntigOne
Post by: sebes on November 22, 2007, 05:42:59 AM
Two wonderfull updates again Badsim. The picture with the 'falling' snow is absolument fantastique!  After reading your update I just want to grab my ski's and drive to Austria immediately.  &apls 

Title: Re: AntigOne
Post by: Adept2Rock on November 22, 2007, 05:52:52 AM
Waow!!C'est trés beau!C'est vraiment excellent, trés réaliste, j'adore! &aplsTu as eu ou les petits chemins!?Sinon pour les équipements de la station de ski, tu as pris ceux de tsc?
Title: Re: AntigOne
Post by: NikNik on November 23, 2007, 03:48:10 AM
Why am I always drooling over my keyboard when I visit Antigone?

Marvellous work Badsim. I see you are as skilled in working a la campagne as you are in the city.

Nik-Nik

Title: Re: AntigOne
Post by: emilin on November 23, 2007, 04:49:11 AM
Hehe... I don't know if "plastic film" would have been my prefered choice of "snow" filter. ;D

None the less: The ski resort looks fantastic. I used to like the tree controllers (I still do, but whatever... ;D) but now I see the huge advantages of customizing the forested areas in much more detail. And the number of lots contained in those pictures must be really big? Very minimalistic approach, with an overwhelming visual result. It's... great! &apls
Title: Re: AntigOne
Post by: Badsim on November 23, 2007, 08:46:32 AM
Nothing new , I'm currently not motivated to work or play ... full of doubt and questions with the re-apparition of SAC ... so your last comments are pleasant to read ; thanks !

Adept2Rock , indeed these packs are coming from Toutsimcity , the one looking corrupted when you try to unzip it must be unzip with WinRAR ... The paths are coming from Simcityplaza.de , Click here  (http://kurier.simcityplaza.de/files.php?cat=13) .

And a new snow effect for emilin , no plastic wrap this time .... $%Grinno$%  ( I agree , it was too much visible . ;) )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F8798%2Fchaudeyrac29brq3.jpg&hash=085e52799f28b79a2706f81076c8b3b37eb8c6a6)
Title: Re: AntigOne
Post by: jeronij on November 23, 2007, 12:01:18 PM
This sky resort makes me want to start building my own  :P  ;) ¡¡¡¡m Oh, if I just could find the time  ::)  :D   :D
Title: Re: AntigOne
Post by: rooker1 on November 23, 2007, 12:08:12 PM
  :o   :thumbsup:   &apls
That looks amazing.

Robin   :thumbsup:
Title: Re: AntigOne
Post by: bat on November 24, 2007, 01:34:25 AM
Yes, wonderful snow effect there!! Looking forward to more...
Title: Re: AntigOne
Post by: SAC on November 24, 2007, 06:52:40 AM
When I developed my Olympia at ST I had none or little access to custom content as far as B.A.T's regards - at least at the beginning.  Mostly I had to rely on what I could achieve by using the Lot Editor to come up with some more European stylished buildings. That along with what I could accomplish with the terraforming tools available.  And while I was satisfied with the results in the end, I must say that none of that is even close to what's possible today.  Looking at your AntigOne, Badsim, is a truly wonderful journey!   :thumbsup:  If I didn't know better I'd say I was looking at some real life pictures.  Astonishing to say the least.   :)
Title: Re: AntigOne
Post by: Pat on November 25, 2007, 11:43:20 PM
WOW Badsim you are our SAC of today and SAC's Olympia is Legend where as you are a Legend in the making...  Badsim remember that when you create a wonderful lot with all this great stuff we have today.... You are gifted my friend and you do such wonderful things with that gift.... You have done wonderful stuff here and its great to see you create!!!
Title: Re: AntigOne
Post by: ejc on November 26, 2007, 01:41:59 AM
whow Whow WHOW WHOOOOW


I think I like your landscaping more as your city-building....

It's unbelievable how you have eye for detail as well get a nice overall shot!!


Really want to gratulate you with this overall achievement with SC4; it's wonderfull!


E
Title: Re: AntigOne
Post by: gndrew on November 27, 2007, 08:47:37 PM
This is awesome!  How did you get the snow layer?  What mod is that?  Do you have to install it and then uninstall it every time you use it?

Also, what prop pack did you use for the ski lifts and runs?
Title: Re: AntigOne
Post by: Heblem on November 30, 2007, 08:38:04 PM
excellent work, so beautiful!..
:thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 01, 2007, 03:32:19 AM
I'm still working on the ski resort theme , but for special circumstances I'm back in town .

December the first ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F1521%2Fchristmas01fd4.jpg&hash=26c1efcabb02c8bb26e7de3eb30f42cc43693e18)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F4497%2Fchristmas02gh7.jpg&hash=2d1fde1b8f8da6c70087aab78cc1232bfa777f36)

... is also the game date for special timed props to appear .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F6369%2Fchristmas03ll9.jpg&hash=0b063075fff2c8faa2c50cac7fb91633f8bd45c9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F6291%2Fchristmas04bv2.jpg&hash=8194fbc54422de93c7069ba56451e4c012055a72)


Thanks to Debussyman for Chartres , this marvel ... and to Porkissimo and Andreas for these wonderful props . &apls &apls &apls

Only the beginning . :P
Title: Re: AntigOne
Post by: bat on December 01, 2007, 04:27:46 AM
Fantastic work on that! Wonderful looking plaza in the front cathedral!  :thumbsup:
Great two pictures.
Title: Re: AntigOne
Post by: kimcar on December 01, 2007, 04:37:04 AM
 &apls &apls Very good work on your ski resort. And for sure for the last pic . It`s always fun to discover what new you have done. Keep it up my friend. :thumbsup:
Title: Re: AntigOne
Post by: figui on December 01, 2007, 07:18:07 AM
wonderful pics :thumbsup:

mauricio.

&dance &dance ...christmas is arriving ;)
Title: Re: AntigOne
Post by: sauron620 on December 01, 2007, 09:06:00 AM
Wooh! Great pictures !  :thumbsup:

Marrant ce "Joyeuses Fêtes"  ;D
Title: Re: AntigOne
Post by: jayo on December 01, 2007, 10:34:50 AM
OOOO!!!!Nice work badsim-Love chartes(well i think its chartes catherdral,anyways)
Title: Re: AntigOne
Post by: ManuelR on December 02, 2007, 03:18:19 AM
The nightview is one of the best pictures I've ever seen here! &apls
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 02, 2007, 10:27:32 AM
i swear, i have been looking through these 39 pages day after day, wondering how you do it. thank you so much badsim for all your work, you've inspired me to get my butt to lot editor and make some nice things, 1/100000 as nice as your lots though :P

&apls &apls &apls
Title: Re: AntigOne
Post by: tkirch on December 02, 2007, 06:38:18 PM
WONDERFUL PICTURES.

I live the church pictures with the plaza across, fantastic positioning.  And the great Christmas theme is great.
Title: Re: AntigOne
Post by: emilin on December 03, 2007, 12:23:57 AM
Much better with the snow that way. ;D

And what can I say about the Christmas props... WOW! &apls &apls &apls
Title: Re: AntigOne
Post by: Krio on December 03, 2007, 06:07:26 AM
You make me look like a damn noob in city building  :'(
Title: Re: AntigOne
Post by: bat56 on December 06, 2007, 06:00:02 AM
Another magnificent update ... Bravo Badsim ...  &apls

The month of December will be exciting in Antigone!

Sam!  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 07, 2007, 03:58:26 AM
Quote from: bat56 on December 06, 2007, 06:00:02 AM

The month of December will be exciting in Antigone!


I hope so ...  ;)

I wasn't active these last days on the forums , and I'll be no more for the next ones ... Too much work about this update which will be large and have to be edited before Chistmas . I'm working on fairy Christmas lights ( not a big success for these Lots available in my Lot Editor Project thread  ::) )through AntigOne and my first use of diagonal BATs ( Pepro's ones ) at the same time . To LotEdit for diagonals is a lot more complicated as I want to keep on the general level of details of the city ... this is firstly a question of lack of diagonal props , but not only ... everything is harder to place when you're losing the normal grid landmarks .  :-[

I'll need probably a week/10 days more to achieve this update ... I leave you with two teaser pics on the work in progress . ;)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg480.imageshack.us%2Fimg480%2F1747%2Fantigoneteaser01qb1.jpg&hash=d1adcf60d488dc587c51567ffa272da86cb7cabd)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg480.imageshack.us%2Fimg480%2F5913%2Fantigoneteaser02kl8.jpg&hash=e267f61136db2697dad7577d4d002458bc3aebbf)

To the next .
Title: Re: AntigOne
Post by: rooker1 on December 07, 2007, 04:18:39 AM
Hello Cedric,

I hope your holiday season is off to a good start.  I have already started my Christmas shopping.  Well let me rephrase that, my wife has started the Christmas shopping.   ;)  I always wait to the day before to buy the presents that I need to buy. 
I really like the idea of the fairy Christmas lights.  And I wish as you do for more diagonal props.  I think we may see more of this in the near future, with all the new diagonal BAT and Lots coming out. 
I think your new block looks great.  I'm not entirely sure how you did this one.  Although have an idea.  Can we have some close ups of the diagonal road?  It looks very alive in there.

How is the ski reort coming along?  Have you done anything more to it?

Fantastic teaser and I hope to hear from you soon.  Enjoy the month of December.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: squidi on December 07, 2007, 05:16:22 AM
great new pictures  &apls
the diagonal guirland lamps are looking very well and yeah diagonal lotting is really hard i have not one diagonal bat. that seems a bit to tough for me  :) but i thout about it
is the diagonal road a TE lot ore an ordinary road ?
to hear about a big upcoming update makes me very happy  :)

  paul


Title: Re: AntigOne
Post by: Krio on December 07, 2007, 05:38:20 AM
Quote from: Badsim on December 07, 2007, 03:58:26 AM
. To LotEdit for diagonals is a lot more complicated as I want to keep on the general level of details of the city ... this is firstly a question of lack of diagonal props , but not only ... everything is harder to place when you're losing the normal grid landmarks .  :-[

Give me week or two and I do some diagonals  ;D

And update was your normal level: far from regular MDs.
Title: Re: AntigOne
Post by: figui on December 07, 2007, 06:45:39 AM
nice teaser &apls &apls

mauricio.
Title: Re: AntigOne
Post by: bat on December 08, 2007, 02:41:40 AM
That are two very great teasers! Looking forward to the update! :thumbsup:
Title: Re: AntigOne
Post by: bat56 on December 08, 2007, 05:19:07 AM
I can't believe it, the first diagonal road in Antigone...Indeed, December will be nice...  %BUd%

Super new projects for the city!
Take Care...!
Title: Re: AntigOne
Post by: suplado! on December 08, 2007, 05:09:05 PM
awesome...cool diagonal road and building...looking forward for more pics...
Title: Re: AntigOne
Post by: Pat on December 10, 2007, 12:25:54 AM

Cedric these teaser are soooooooooo wonderful and soo cant wait to see what you come up with for the diagnels!!! 
Title: Re: AntigOne
Post by: Strechnitz on December 10, 2007, 03:03:05 AM
These new pics look wonderful! they are of the same quality and high standard as we have come to expect from you ;)

Thank you.

Strechnitz.
Title: Re: AntigOne
Post by: tkirch on December 12, 2007, 06:47:29 PM
Tease!!  Those are great, I can't wait till you get the update done, because I know it will be great!
Title: Re: AntigOne
Post by: Badsim on December 13, 2007, 03:00:34 PM
Update achieved ... I'll show it with two sets . This first one is the display of what has been done technically ; Lots . That would reply to previous questions about diagonals ...
As I've worked on diagonals and seasonal Christmas props at the same time , the scenic result requires a lot of pictures and these pictures alone are  already a pain to obtain ; AntigOne is now a so huge and animated city that it requires about an hour to get the game simulate a year ... so when you need to get the right thing to grow ... :-[

The area updated :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F8175%2Fantigone525tl4.jpg&hash=2c5a68f519641f7007161ce58be7c3b61b9f59fb)

The residential zoning required ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F7927%2Fantigone526df8.jpg&hash=67f2cbb83ffef33d677185dd4a6d3795acc7ba8c)

And an overview of the result .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F2263%2Fantigone527gp5.jpg&hash=160afed10a3714cba1cbf7ab9f1f27c848406e30)

The 9 Lots used ;

#1 - Sede Endesa by jsteed , the original Lot ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F4166%2Fendesaoriginalfs4.jpg&hash=cd8cf15044fb50b44c698084b5a86e22ad032cf6)

... and mine .That's a landmark , for me rather a beautiful modern multimedia library which should be found in the education menu ... ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F5584%2Fendesa01jn1.jpg&hash=757e690dea42587cafa5baf2b5d54efa8b040581)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F5493%2Fendesa02dy2.jpg&hash=7b5c34adf1530cfd8ff5c5485fbe48e7e5115ca1)

#2 - Osturland Chancellory by Yoder ... that's with this Lot that I learned to TE properly a diagonal road ... that's a special process needing the use of the Expert Mod with SC4 Tool ( no need of a tutorial so ; if you want to learn , just look at this Lot with SC4 Tool . )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F8128%2Fchancellory01hy6.jpg&hash=099a07e1c44b5989a599a96178c09cc8297040fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F6568%2Fchancellory02ys8.jpg&hash=4cdb366b2ce1c008bf17123750aeb255ee8f3315)

#3 - Arenan Talo by prepo ...and with prepo's diagonal BATs as props (except one from ferox ) .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F1445%2Farenantalo01zt7.jpg&hash=f1f3b62fa155f93baa3f0bdf03f3330595e3d08c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F4812%2Farenantalo02ht8.jpg&hash=77d0f806c93ab4973cd7169db31b49176fd7bd2e)

#4 - Cathedral of Chartres by Debussyman ... splendid .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F8138%2Fchartres01ea7.jpg&hash=b83e4b2b73aca05b25bc9091e167a1f25c26e61b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F856%2Fchartres02dt7.jpg&hash=22fe9afff2f31928f2a4d704865080726aa26284)

#5 - A version of Quartier "Les Pauvres" by barbyW , I know that it's looking too wealthy for a R$ residence but I always have to find compromise between my RCI cap demand and my own demands . ::) (And I'm the boss !  :P )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F5918%2Flespauvres01vb0.jpg&hash=038500e67b74f8d55209beecb578092b5ace7e5c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F4569%2Flespauvres02zq5.jpg&hash=9160ef58344bd92335ac59d7ad4902462a8133a2)

#6 - A true R$$$ parisian block ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F3478%2Fr01sc6.jpg&hash=101dd04025a5e16837b9a2d42d017bd8dadeac17)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F7412%2Fr02ov3.jpg&hash=1c5548a41abf12ffbf0bf3be5f160e3763679161)

#7 - Rembrandt Theater Reconstruction by vanderaap ...splendid too .


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F7144%2Frembrandttheater01wr1.jpg&hash=8135d34df5b29805058bcdf588c4484ed7a34dc9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F8553%2Frembrandttheater02tl4.jpg&hash=74d641bd99ab75360b62ec3aa16e7a266c97bf38)

#8 - SFBT Christmas Market by Andreas ...a mix of SFBT and Pegasus Christmas props .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F1007%2Fsfbtchristmasmarket01kl5.jpg&hash=fef0b542eee58e7e075903eba91905c957ec3701)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F708%2Fsfbtchristmasmarket02wg8.jpg&hash=b7d20eb8d1e7f68b4d4e871e7c5b957f514c8924)

#9 - A version of Quartier Touraine by barbyW ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F6124%2Ftouraine01xt0.jpg&hash=4a6dcafa4eba424977b56ddf50a958c2d2ff615b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F9869%2Ftouraine02sy1.jpg&hash=812ced86f75da3ef71bb7b621021ce640c77ee54)


Two closer views of this new district ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F7522%2Fantigone528uf6.jpg&hash=f8b70bfaf326fb84a8284affe11296717b69e567)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F6865%2Fantigone529hv1.jpg&hash=0812065decb0e6c08bc177c3b77e946d193c1b23)


... waiting for the complete closer set to come ... and with Christmas fairy lights (some surprises with others Christmas props I've found ). Maybe tomorrow but more surely saturday . ;)

 
Title: Re: AntigOne
Post by: Krio on December 13, 2007, 03:05:53 PM
There is no sense to write comments anymore  $%Grinno$% all praises have given, excpet this one:

GO BE AWESOME TO SOMEWHERE ELSE  :bomb:

Pat Riot: not "some of the best lots", these are the best lot what you have seen  :D
Title: Re: AntigOne
Post by: Pat Riot on December 13, 2007, 03:09:30 PM
wow....some of the best lots ive ever seen. Nice job!
Title: Re: AntigOne
Post by: Fledder200 on December 13, 2007, 03:13:07 PM
**unlurks**

awsome...again...as always...:)

**lurks again**
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 13, 2007, 03:26:47 PM
 :o
Title: Re: AntigOne
Post by: Heblem on December 13, 2007, 04:06:16 PM
wowo you are turly gifted  :thumbsup: my inspiration! thanks!  ;)
Title: Re: AntigOne
Post by: Ennedi on December 13, 2007, 04:19:36 PM
 :shocked2:

Technical aspect of your work is one thing; I will appreciate it better when I will start to learn lot editing  :)
But the second one (and maybe more important) is choosing right buildings and right props from thousands of existing ones, and then composing everything and making such harmonious and realistic scene  :thumbsup:

It needs not only high technical skills and a lot of patience, but also a great, complex vision  &apls

I think it's impossible to simply learn it, it is necessary to feel it. I'm afraid I will never reach your level if I will start to lot editing  $%Grinno$% but you work gives me a lot of ideas, thanks a lot for it!

My time is a bit limited yet, but I must come back here and loook at everything very carefully  :)

Title: Re: AntigOne
Post by: stocktons_pimp on December 13, 2007, 05:04:29 PM
fantastic

::
Title: Re: AntigOne
Post by: emilin on December 13, 2007, 11:36:06 PM
Nothing to add - it's perfect. :thumbsup:

But another cool thing that just happend: you reached 800 extremly well deserved comments.

&dance &dance &dance &dance
Title: Re: AntigOne
Post by: baltazar34fr on December 14, 2007, 12:54:37 AM
Bonjours,
I am new in the forum and I find your work excellent. What opened other prospects for the plays to me.
Sincérement Congratulation!
I would have a question relating to the residential. How you for once make to arrange the lot residentiel in the "loteditor" you arrive has to select it in the plays. I do not arrive there can you come me to assistance.
I thank you
Balt
Title: Re: AntigOne
Post by: bigberta on December 14, 2007, 01:50:53 AM
Yes this truly is spectacular. I am spechless... I am without speech :)   &apls
Title: Re: AntigOne
Post by: JanYpe on December 14, 2007, 02:43:58 AM
 :o :o :o

Very lifelike, you must have the patience of a saint. Bravo.
Title: Re: AntigOne
Post by: rooker1 on December 14, 2007, 05:06:43 AM
I am speechless.  Your work is phenominal.  I really like that you now show us the lots in LE, if no one else appreciates it, I do.  I now know from my own experience how long it takes to make such lots.  I have not updated my own MD for two weeks now, due to LE.   ;)  And it's all your fault for raising the bar.   :D  I'm sure that your MD has caused some people to work harder at the game.  I know that it has brought new life to my game.  I thank you very much for this. 

&apls

Robin  ()stsfd()
Title: Re: AntigOne
Post by: bat on December 14, 2007, 05:09:03 AM
Excellent update there! :thumbsup: And awesome work on that part of your city! Great pictures! :thumbsup:
Title: Re: AntigOne
Post by: kimcar on December 14, 2007, 05:39:26 AM
 &apls &aplsExcellent as always my friend. It`s always nice how the lot can be looking after a nice lifting. great work. I can`t wait for the christmas effect  :thumbsup:
Title: Re: AntigOne
Post by: bat56 on December 14, 2007, 06:08:59 AM
Cedric, this is simply extraordinary.  :o

We will soon have to invent new words to be able to comment on Antigone.

Best greetings and Badsim for president.  :thumbsup:
Title: Re: AntigOne
Post by: jayo on December 14, 2007, 12:39:00 PM
Brill  :thumbsup:

Great Lots badsim  $%Grinno$%
Title: Re: AntigOne
Post by: Pat on December 14, 2007, 12:49:05 PM

Cedric this is simply stunnning wow!!!!!! So are we gonna be seeing these lots in your thread by a chance for our not so worthy paws to get ahold of??? Causssssse dang i want them and the remastered Cnit.... You are truly gifted for eye of detail and presentation of the lots as well 

&apls &apls &apls &apls &apls &apls &apls &apls &apls
Title: Re: AntigOne
Post by: Emperor Stormont on December 14, 2007, 02:33:50 PM
Wonderful work as always, it was seeing how you change lots that got me into using LE for myself and I love being able to create and change things for myself.

I LOVED the editing of the Sede Endesa lot, it looks simply fantastic, esp love the banners.

Truly amazing work and a joy to view. &apls
Title: Re: AntigOne
Post by: suplado! on December 15, 2007, 01:00:04 AM
wow -- amazing pics...the parks looks so cool!!
Title: Re: AntigOne
Post by: Badsim on December 15, 2007, 06:55:46 AM
Well ... no doubt , you love diagonals .... $%Grinno$%

I'll reply to your enthusiast comments before Christmas but today , as promised , the closer sets of the last AntigOne update for  2007 ...

Day set ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7816%2Fantigone530ak0.jpg&hash=6e9d55b46b45ba3ec553f05afa28ea173dbeb98f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F457%2Fantigone531yg2.jpg&hash=cce8406dce8455e3280631fccc07aef1bc2c9d53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8550%2Fantigone532ff0.jpg&hash=d00c71acadb4a91d9f95f8c17cabc5e5b8f9ed0d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F3402%2Fantigone533nk5.jpg&hash=0d85ec1c0c7c68c50602e320d0f5eb21a6698b4c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F4166%2Fantigone534kh9.jpg&hash=185740020788520832bbd6705375ef7914d970db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5816%2Fantigone535lg0.jpg&hash=f405e351b7c65be4818101acb0494a0b9662ced7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8798%2Fantigone536lz1.jpg&hash=4646b1640d5e28b4dc671803920e9187358f4933)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9126%2Fantigone537es8.jpg&hash=425052038c32d1c22d61dcf19da61487e4246d57)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2293%2Fantigone538xg4.jpg&hash=993c6425cb3efa7611906147790381c7bdc2f297)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F1935%2Fantigone539nl8.jpg&hash=77b0e959a90b58437f987285b446e8930a41666e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F341%2Fantigone540kr0.jpg&hash=f2d62bf09e1a9a8b6077b8c13aa122abf6354b5b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F4097%2Fantigone541xe6.jpg&hash=2ee7f1bade7fce6d4175c1465309d9a89d5e1e9e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F1948%2Fantigone542yr8.jpg&hash=f742dde3c80d55041bf57ea5602e040b28c145f6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9127%2Fantigone543vf6.jpg&hash=99bd8d7240a2e0354796cbde5ec5fb368ff2d637)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F3448%2Fantigone544tx8.jpg&hash=914120263069a5420d5d2969300e34fdd533bfa9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2223%2Fantigone544bok8.jpg&hash=e790966e17a506a768201eb433a3baa14a003e92)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F4539%2Fantigone545dg1.jpg&hash=e08142f1220a574a3b997c9f1e0cbac832d4d905)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F3761%2Fantigone546yk5.jpg&hash=034a758d3c9c5d0f5a0cf0e719e9c2465eaf524f)

AntigOne's nights ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F748%2Fantigone547qm3.jpg&hash=b9297b6a2ed02583136546b2044050efe893e08a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7083%2Fantigone548nd3.jpg&hash=7dce1a2c3ced3a12ae8745753981450ff50bdc24)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F1867%2Fantigone549ki1.jpg&hash=80ad86b26df80ddeb5c1c19567d6158b14d5fcf5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F4563%2Fantigone550na7.jpg&hash=c3d3582ee43ce29ac2072e0a845fe720052de1f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2294%2Fantigone551ss1.jpg&hash=ae78bbad879ea237be1d9dac0805f84384040030)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8521%2Fantigone552vr1.jpg&hash=b9dc1d7413657d17abfb585098d54e43da213d3d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8746%2Fantigone553ct0.jpg&hash=250e190708a8a4cb478da1a5ae55299778d641f8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2170%2Fantigone554sl5.jpg&hash=713e68b4c19677e3f9754a3a97fbca9684648899)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5052%2Fantigone555zs4.jpg&hash=8a899b6d90499d49c813f9b5e61f84f8560e66aa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9484%2Fantigone556yh6.jpg&hash=ee205a6e6669c98d8946ef1624278734215c871b)

Merry Christmas ....   Thanks to Porkissimo , Andreas (SFBT team) , Pegasus & Kei for these wonderful props . &apls &apls &apls

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9110%2Fantigone556bmx1.jpg&hash=3b85964ae2f3eafafcf4c8e61a051a2831f2cbff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F4449%2Fantigone557dx6.jpg&hash=517a4df1cf22d8f387826f9242dbf8ead6e69895)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8343%2Fantigone558jv4.jpg&hash=de1f6c592553d09616d401a45cd58e2d370b9fb7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5134%2Fantigone558bpj7.jpg&hash=4757aaaade93a13353ebb759d4495e5b0189ecb2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7571%2Fantigone559sh7.jpg&hash=faf50b3d0770fd95df522cf22805df50b3205e5b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8295%2Fantigone560ti7.jpg&hash=70bdb9bd0236f1676ebe6aa88d6617e6ba4aec65)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F560%2Fantigone561ae3.jpg&hash=44a2b986aabdb7c3e9c7c8d79df180ab2af7042a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7751%2Fantigone562ke3.jpg&hash=e3b39a214e8f1977822ffa44a4b04f6e988533ba)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8638%2Fantigone563fj0.jpg&hash=3d802dacb5f11a8df92ef136bd3f6a1bbbe13129)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7402%2Fantigone564rl6.jpg&hash=0c7eda619752fdc4dfe5e7f741bab0cbfd2d24d5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8572%2Fantigone564btc1.jpg&hash=16e25010f1025a5333b248a20bde63f37930cacc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5597%2Fantigone565yy3.jpg&hash=5d7ad115068ca7c8ab17c89f46abbb8b4aaee0fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5995%2Fantigone566kd2.jpg&hash=5a06a01638102871affce768d9acc4c16823a91d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F264%2Fantigone567yo7.jpg&hash=56eafe2b31650ae190881fbf73ccc55b72842116)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F3505%2Fantigone568re7.jpg&hash=9bafa4a62ad822fcc820645b2e811340e0f928e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2505%2Fantigone569cu3.jpg&hash=3f4459c98b5b6ad52c99c131984d01e2d66bb923)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F4272%2Fantigone570ad2.jpg&hash=1ec496574908295752c9dd7a00a431ce61360f1d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9041%2Fantigone571tu8.jpg&hash=2d46bdd3f7bf8fecb60ac4d8e98e75e2cc1d4eb2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7746%2Fantigone572di2.jpg&hash=08ac1c2c0190a9adc12869f8b12e47e09c2ce197)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7519%2Fantigone573el0.jpg&hash=d57c42a3f47aed4ab66c3bceca3150413c52a27f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7992%2Fantigone573bqn7.jpg&hash=3770b8c7a4e49f68015daec4ec313f26f410d76b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F4787%2Fantigone574fr1.jpg&hash=4de4601fa556ad6e4234d59c5dc5eb3faf8dbdd7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F744%2Fantigone575pa9.jpg&hash=a52024b7bc946ff27e17893d2bfc35af850d774a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9480%2Fantigone576bcv9.jpg&hash=89caa96a232e10fb23dee5197d54c5333ce9396f)

" Joyeuses Fêtes " is the french phrase to wish at the same time "Merry Christmas" and "Happy New Year" ... yeah , Joyeuses Fêtes
to you all .

:thumbsup:
Title: Re: AntigOne
Post by: sebes on December 15, 2007, 07:38:27 AM
 :o There are no words to describe my feelings now &apls

I thank you - God Cedric - and go back to watch this unbelievable update again :satisfied:

Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 15, 2007, 08:29:46 AM
no words :'(
Title: Re: AntigOne
Post by: Pat Riot on December 15, 2007, 08:39:16 AM
Fantastic christmas update Badsim. You should really upload your christmas lots sometime.
Title: Re: AntigOne
Post by: Heblem on December 15, 2007, 10:43:22 AM
"Felices Fiestas" a spanish term to refer merry "Merry Christmas" and "Happy New Year" too ;)

I like how you detail your city, the Christmas props and everything is perfectly well done. You are my inspiration of my MD Canatlán I use to do the same like you in making lots and put those in game, of course i have a different technique in city building, hehe.

Also I would like to know some history and geographical references of your fictional AntigOne like a mapping showcase or a map of France showing roads and location of Antigone, etc  ;D I hope not to bore you.

Take care I really enjoy looking the realism of your MD.
Eblem
Title: Re: AntigOne
Post by: Krio on December 15, 2007, 10:57:32 AM
If plopping and lotting is the Ultimate Tool for awesome cities, why SCS is crap then  :D :D

Now I finally found a BAD thing from Antigone: Coca-Cola advertisement NEEDS to be replaced with Pepsi ASAP.  ;)
Title: Re: AntigOne
Post by: nedalezz on December 15, 2007, 11:42:59 AM
Someday you are going to give someone a seizure. This is too much!

Wow wow WOW!

Like most of your readers, I am just at a loss of words. That is just another level of SimCity that no one has reached.

I think that might be my favorite update of any MD/CJ of alltime.

Tremendous update.
Title: Re: AntigOne
Post by: Pat on December 15, 2007, 12:03:27 PM
Cedric WOW WOW and i agree what Nedalezz said, that you are gonna cause someone to have a seizure due to over load in the census.... Cedric if i could have all your stuff i would simply die......... Great and Fantastic Updates as a normal from you and also one last thing to address Merry Christmas and a Happy New Year from your friend in the Northwoods of Wisconsin Patrick


edit btw Cedric I didnt notice this till now but welcome to page 42
Title: Re: AntigOne
Post by: figui on December 15, 2007, 02:10:52 PM
wonderful
&apls &apls &apls &apls
excellent
&apls &apls &apls &apls
perfect
&apls &apls &apls &apls
(everybody stands up)
&apls &apls &apls &apls

mauricio.

and "joyeuses fêtes" ;)
or "felices fiestas" (feliz navidad + feliz año nuevo)
or "..." (merry christmas + happy new year)
Title: Re: AntigOne
Post by: bat on December 16, 2007, 03:06:57 AM
An awesome last update in the year 2007!! :thumbsup: :thumbsup:
Excellent pictures there! (at day and night) :thumbsup: :thumbsup:


Edit: And I wish you also a merry Christmas and a happy new year.
Title: Re: AntigOne
Post by: Air6 on December 16, 2007, 05:10:45 AM
Thanks for this gift  ;D

Merry Christmas Badsim !
Title: Re: AntigOne
Post by: kimcar on December 16, 2007, 07:31:49 AM
 &apls &apls &apls Very well done . We can feel the christmas in this update and the details are just amazing . What is the banner props that you had used in front of the modern library ? I don`t remember see it . I wish you a Merry Christmas too an a Happy New Year . Take care an have fun in your party. :thumbsup:
Title: Re: AntigOne
Post by: Ennedi on December 16, 2007, 08:35:37 AM
I spent last hour looking at your pictures, Cedric.

And now I have no words  :D

A few important things:
- Lights (especially these on parkings, behind trees and close to buildings - lights on buildings walls look fantastic)
- People - your patience is unbelievable and these irregular groups of people are maybe the most important realism factors on these pictures  :thumbsup:
- Wide sidewalks and their arrangement: even with beautiful buildings and a lot of cars on streets every city look empty without it.

This update is simply beautiful. No need to say more.
You gave a great pleasure for many people :)
Thank you my friend! Merry Christmas and Happy New Year for you!
Title: Re: AntigOne
Post by: rushman5 on December 16, 2007, 09:11:31 AM
You must have 4,000 icons in your park menu of special lots you have made, with a dependancy list to long and comprehensive to release.  Way to keep everything uber-unique, and fabulous!  I am ecspeciall in love with the Stickman Building @ night -awesome!
Title: Re: AntigOne
Post by: sauron620 on December 16, 2007, 09:19:26 AM
Great update!!  :thumbsup: :thumbsup: Your city is marvellous!  &apls

Et Noyeux Joël à toi  ;)
Title: Re: AntigOne
Post by: Nardo69 on December 17, 2007, 04:06:36 AM
...

...

Gulp

I just tried to set up a small town recently and wasn't satisfied at all. Now when I see these great "bıg town" shots of yours I know why ...  &mmm

Great work on the christmas decoration. What I do appreciate is that you put the big churches and cathedrals in an urban background and not "on the green field". I guess I nagged on tis in different CJs/MDs as often as I nagged on bad railway layout ...

One question: the second - last RL picture, that place with the timberwood houses, is this Strassbourg? I grew up in the northern blackforest not far away from the Alsace - the part of France whıch I love the most (maybe because I know best)

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on December 17, 2007, 06:28:31 AM
Only you could have made an update this enjoyable.  It took me nearly an hour and a half to go through all those pictures.
What a great Christmas present.

Merry Holidays and a Happy New Year my friend.
Robin   :thumbsup:
Title: Re: AntigOne
Post by: sandrasim1 on December 17, 2007, 09:46:11 AM
AntigOne caught my eye early this year but then RLS hit me hard so I have been absent for a very long time. I have browsed through the pages and the last 5 or 6 have left me speechless...in every language. I love the ski resort and look forward to seeing more of that but the pics from the city are simply brilliant. I had to back away from the keyboard when I saw the Christmas pics because I felt it was in danger of getting wet. Great work!  &apls   &apls

Merry Christmas and Happy New Year!
Title: Re: AntigOne
Post by: mattb325 on December 17, 2007, 02:01:05 PM
Bravo et encore!  :satisfied: &apls &apls &apls &apls &apls  :satisfied:

:party:Joyeuses Fêtes    :party:

Thankyou badsim for these beautiful updates. They are just stunning!!!

Have a wonderful Christmas and thanks for making this year so enjoyable with these inspirational images!  :)
Title: Re: AntigOne
Post by: Emperor Stormont on December 17, 2007, 02:52:29 PM
OMG That was one of the most beautiful updates I have ever had the pleasure to view.

I'm totally lost for words, everything is spectacular and I just adore those lights, are those props??

Oh wow, I really really am lost for words, that has made me feel better (currently have a flu) and I feel even more Christmasy now  ;D

Fabulous  &apls  &apls

?=mad)=Merry Christmas ?=mad)=
Title: Re: AntigOne
Post by: emilin on December 18, 2007, 04:38:23 AM
Meh. Looks terrible! :thumbsdown: :angrymore:

...

Or... maybe not. :D

You've gone to such excess in your city building skills at this point that there simply is nothing more to add. But of course a big round of &apls &apls &apls &apls &apls and a very Merry Christmas!
Title: Re: AntigOne
Post by: kwakelaar on December 18, 2007, 07:15:01 AM
A fantastic update to get into the Christmas mood, thanks a lot for all your great work and ideas displayed in this thread over the last year, and a Merry Christmas to you too. :)
Title: Re: AntigOne
Post by: jayo on December 18, 2007, 09:34:47 AM
Absoloutley stunning ;)
Title: Re: AntigOne
Post by: pvarcoe on December 18, 2007, 12:22:56 PM
Wow!
Words escape me Badsim.
Beautiful update, wonderful just wonderful
Thank you
Phil
Title: Re: AntigOne
Post by: SAC on December 18, 2007, 11:22:52 PM
Fantastic work Cedric!   :thumbsup:  Can't wait to get started myself, and like you I can already imagine lots of hours with the LE alongisde the actual city building!  Just marvellous Cedric!   :)
Title: Re: AntigOne
Post by: Shadow Assassin on December 19, 2007, 04:16:33 PM
Fantastic, I love the lights!

What will Antigone hold for 2008?
Title: Re: AntigOne
Post by: bat56 on December 20, 2007, 09:12:12 AM
Pfffff .... what can I say, another wonderful update.  &apls  &apls  &apls
Antigone finished the year in style ...

Joyeuses fêtes à toi et rendez-vous en 2008!  ;)
Title: Re: AntigOne
Post by: getdown11 on December 21, 2007, 08:58:39 AM
Unbelievable.  Your attention to detail is amazing.  Very impressive work here with your MD.  I am looking forward to the SAC and Badsim MD face off. 

Title: Re: AntigOne
Post by: szarkoz on December 21, 2007, 09:08:33 AM
I love your work Badsim. AntigOne inspired me to take up lotting. It's still nowhere as good as yours, but I'm trying ;)

And of course...

...Wesołych Świąt i Szczęśliwego Nowego Roku for you from Poland!
Title: Re: AntigOne
Post by: mightygoose on December 22, 2007, 08:53:38 AM
who created that wonderful prop for the "True Parisian block 4x4" your shots are fantastic as always...
Title: Re: AntigOne
Post by: jeronij on December 22, 2007, 01:46:13 PM
Simply breathtaking last 2007 update  ???  :o

It was a real pleasure to see every single picture. The Christmas shots are really exceptional. Thanks for this special gift  :thumbsup:
Title: Re: AntigOne
Post by: vester on December 22, 2007, 01:59:41 PM
What a way to finish of the year.

Super update, nothing less.


Merry Christmas and Happy New Year.
Title: Re: AntigOne
Post by: freedo50 on December 29, 2007, 03:10:17 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)


Well that was just mindblowing...

I've never seen detail like it. Seriously, that update is up there with the best stuff I have ever seen; the best of SCR, 3RR, AVR and the likes (couldn't think of anymore 3 letter acronyms for MD/CJs  :D).

Congratulations, your skills are amazing.

Fred

*walks back to take another look*
Title: Re: AntigOne
Post by: thundercrack83 on December 29, 2007, 07:57:57 PM
Quote from: freedo50 on December 29, 2007, 03:10:17 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fjawdrop.gif&hash=49e9d5767c1a245d98730b491ceea9bf89f2f914)


That pretty much captures the essence of viewing an update here! And your latest one has not disappointed!

Happy New Year, my friend! Hope 2008 is as grand as 2007 has been here!

Dustin
Title: Re: AntigOne
Post by: Yoman on December 29, 2007, 11:25:07 PM
Hey there. I don't often comment here mainly because I'm so overwhelmed by your updates I wouldn't know where to start, and I don't think a empty comment would help you at all. But I do have one note that is making me post this comment.

All the European cities I've visited have had a few gigantic Avenues, but most of the rest of the city is composed of little side streets. Now when you make your lots you have these little alleys that are incredible, thats one of my favorite parts. Like on your recent Diagonal lots, you created an alley with trees down the center, I was amazed. So what I'm saying is maybe use more of the smaller thoroughfares such as streets and roads (or your incredible alleys).

Either way I'll still be coming back.
Title: Re: AntigOne
Post by: Glenni on December 29, 2007, 11:35:40 PM
Wow...
Badsim... this Cj is just mindblowing, it's right up there with Olympia! ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: AntigOne
Post by: Pikatchoum on December 30, 2007, 10:02:29 AM
Wow, as some others said: no words can describe the las t update.
i'm also trying to make some christmas lots but i don't have all those guirlands, i may have porki's ones, and Peg's and Key's. I obviously missed some lots beacause i miss diversity.

I'm waiting for the next update, keeping the lights of your city in the eyes.

Bonne année ( un peu avant l'heure je sais ;) ... )
Title: Re: AntigOne
Post by: warconstruct on December 30, 2007, 10:36:38 AM
that it realism  &apls &apls it is impressive !!!

et bonne année 2008  :thumbsup:
Title: Re: AntigOne
Post by: paroch on December 31, 2007, 04:13:34 AM
Well, having seen the last update I am just sorry I have not spent time here before.  It really is an amazing city you've created.  I'll now have to view it all from page 1.
Title: Re: AntigOne
Post by: Mulefisk on January 01, 2008, 01:10:34 PM
Incredibly awesomely fantastic.  $%Grinno$%

That's all i've got to say.
Title: Re: AntigOne
Post by: TopCliff on January 01, 2008, 01:19:49 PM
I just read through this entire journal, and I have but one word to describe your work:

AWESOME!!!

I can't even imagine all the time and work you spent on this. Probably as much time as I've spent playing PS2 in my whole life. You've been a wonderful inspiration for me. Thank you very much. &apls &apls &apls &apls &apls :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on January 01, 2008, 03:02:47 PM
Congratulations, Badsim!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F8089%2Fantigoneby6.png&hash=7a82fa9db14af2ccfd783aab092707cfa9d7d820)

The Staff
Title: Re: AntigOne
Post by: Ennedi on January 01, 2008, 04:20:02 PM
Congratulations Cedric!  :thumbsup:
Title: Re: AntigOne
Post by: bat on January 02, 2008, 04:33:07 AM
Congrats for your second award!

Looking forward to some updates in this special month!
Title: Re: AntigOne
Post by: freedo50 on January 02, 2008, 07:31:33 AM
Ah shoot, looks like I forgot to post it here! This was supposed to be here before Dustin (Thundercrack) posted the rosette. Sorry  &ops
Quote
As I said, great work Badsim. Best wishes for 2008  ;)

Fred

Congrats on the OSITM "promotion"
Title: Re: AntigOne
Post by: kimcar on January 02, 2008, 08:53:19 AM
 &apls &aplsCongrats my friend  :thumbsup:
Title: Re: AntigOne
Post by: Nardo69 on January 02, 2008, 09:53:26 AM
If you are NOT Sloppet you need to be very good for two pages full of comments but no update ...  :D

And you DO deserve the SIOTM for the second time!

Congrats!!  &apls

Bernhard   :thumbsdown:
Title: Re: AntigOne
Post by: jayo on January 02, 2008, 12:05:10 PM
Simply Breathtaking

:shocked2: :shocked2: :shocked2: :shocked2: :shocked2: :shocked2: :shocked2: :shocked2:
Title: Re: AntigOne
Post by: Strechnitz on January 03, 2008, 09:04:05 AM
Congratulations mon ami &apls &apls &apls

You deserve it ;D

Strech.
Title: Re: AntigOne
Post by: Giligone on January 03, 2008, 10:55:44 AM
Wow, its been a while since I was here. But, your work is better than ever Badsim. Its living proof that with enough patience you can do just about anything with sc4. Great work. I'll be back more often now.

Is there anywhere I can find this building?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F5493%2Fendesa02dy2.jpg&hash=7b5c34adf1530cfd8ff5c5485fbe48e7e5115ca1)
Title: Re: AntigOne
Post by: Pat on January 03, 2008, 09:02:12 PM
 &apls &apls &apls Cedric Congrats on the second trip to the HoF!!!  I was wondering are you gonna upload the new lots you made at all by a chance???
Title: Re: AntigOne
Post by: sebes on January 04, 2008, 07:47:41 AM
Mes compliments Cedric! 

And I also 'd love to get my hands on your lots ;)
Title: Re: AntigOne
Post by: Badsim on January 05, 2008, 08:10:28 AM
Sorry for the delay , but WOW ....

()lurker()

MD closed .

$%Grinno$% ... no , just a joke .

Well , what can say ?  %confuso ...

Despite praises , I don't forget any second that I'm not the creator of anything here ; I'm just bringing together already existing things , from true creators .
I enjoy as an honor to be in this section for a second time , although I didn't intend to update AntigOne so early . December's update was hard to release and so "time-eating" . Each MD has its own rhythm , a kind of breathing ... depending of our desire or saturation .
Oh well , I feel constrained to be especially interesting again . OK , what would you think about LotEditing Sandrasim1's Nettan Building with me - just to show there's nothing in AntigOne you can't do ?

Hehe , take it as a challenge . ;D

So , for those wich are interested , we are going to integrate the Nettan Building to an Haussmannian block .

______________________________________________________________________________________________________________________

Tools required :
LotEditor & PluginManager .

Step 1 :
Creation of a virgin Plugin Folder ( for a better organisation ) . The best way is to launch LE after have moved your original Plugin Folder to your desktop . A new proper virgin Plugin Folder is immediately created at the right place .

Step  2 :
The downloads ( or transfers , if you have already some of the files needed , personally I duplicate files with WindowCommander .)

- SAS Nettan Builging . Sandrasim1 - LEX .
- RCI Building Prop Mod . This file was originally available at the main site (Simcity.com) . MAXIS buildings as props : essential ! . It seems that it is not available anymore , but have found this file again in El NukePlant Prop1 by El Burro - STEX .
- European Props . Ralphaelninja - STEX . This file is a complementary one of the RCI Building Prop Mod above ...
- Paris Metro Pernety . Porkissimo - STEX .
- Paris Corner Dany Shoes . Porkissimo - STEX .
- Paris Large Modern Library. Porkissimo - STEX .
- Paris Garage Levert . Porkissimo - STEX .
- Paris Immeuble Louis XIV . Porkissmo - STEX .
- Paris Avenue de L'Opera . Porkissimo - STEX .
- Porkie Props Vol1 European Street Accessories . Porkissimo - STEX .
- JENXGare du Nord . Xannepan . First version - STEX . I know , that's a huge download for a prop ...
- JENXParis rue du Four . Xannepan - STEX .
- Jeronij Props Vol 03 Ploppable Trees and Seasonal Woods . Jeroni - LEX .
- BSC MEGA Props swi21 vol 01 . swi21 - LEX .
- NDEX BAT Props Frogface Vol01 . Admin - LEX .
- Restaurant Row . simgoober - STEX .

Step 3 :
Porkissimo's models being Buildings not available as props , we need to create these props . A few seconds with Plugin Manager .
You need to be sure that these Porkissmo's BATs are unzipped in the root of your Plugin Folder , Plugin Manager reading not files in subfolders ... that's one of the reasons why we needed to create a virgin Plugin Folder .

1 -  Launch Plugin Manager , you'll get exactely this if you have followed the exact process above :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F6198%2Fpluginmanager00fq7.jpg&hash=efa669c7eed220629d549a49d2283136a46613ac)

2 - Now hold this file (1) and dragg it directly to the Prop subfolder (2):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1419%2Fpluginmanager01zu8.jpg&hash=c0ff88b5215dc13a1da9f4e09d8ddd1f9259a128)

3 - A new window appear with the Exemplar Name ;
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F853%2Fpluginmanager02aw4.jpg&hash=dcd136be4167975f7373a60565d01cb6a1af9abc)

4 - We are going to change this name for a better organized list of these props for LotEditor ... Almost all Porkissimo's props being named PK - *** , we are going to name them the same way . You just have to click on the name ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F7880%2Fpluginmanager03ad7.jpg&hash=38705203041aaceebef8d846577be8f42ca45703)

5 - Change the name to PK - 4 Place de l-Opera (1) , and then just click on OK (2) ;
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F5193%2Fpluginmanager04kg7.jpg&hash=55761fc63c853f8ce81849c156b6c74904428a5d)

6 - Click on OK again ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F4338%2Fpluginmanager05el4.jpg&hash=e2a837f151d765177dbc531a11e4f240a0d3405f)

7 - Congratulations ! This new .desc file is the prop you've just created . ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F407%2Fpluginmanager06se0.jpg&hash=0b3272d9be8660b4a7f1e2427381ff2f73f62d3e)

8 - Do the same for the following files ( dragg them to Prop subfolder , rename them , save ...)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FPluginManager07.jpg&hash=3fea902fcf980433a865b0f4ec16fce9a9929a52)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1306%2Fpluginmanager07zw8.jpg&hash=6d96c41e9c150469f2046fd69b2185b35827f326)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FPluginManager09.jpg&hash=c783a671a074f91e0080f8202a8dd47f90feaff6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FPluginManager10.jpg&hash=1e673e02166de845eb094b4e0fe938fe5ba0c93e)

9 - OK , that's done  , you've got all props needed for this  Lot .  :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FPluginManager11.jpg&hash=68fec64b1cd33281d2665951fb08ff86b80ee072)

Step 4 :
The LotEditing ...

1 - Launch LE , open the Nettan Building Lot ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F6420%2Fnettanlotediting00ei8.jpg&hash=4645d458188f66deb5efbce082c54d2fa8523515)

2 - Select all props , drawing a square including the entire Lot with the pointer of your mouse in the right window and then delete them all using the Suppr key .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3658%2Fnettanlotediting01mu3.jpg&hash=82a53bb354380eed32dd9c9bcb2278cee4348442)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F9910%2Fnettanlotediting02lr6.jpg&hash=c955b1fabe3a7cd82a6b67e75fdff5cea6b07914)

3 - Do the same for base textures and overlays ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1937%2Fnettanlotediting03rz9.jpg&hash=c9252c57c093c35318240720404d9f586222ff2f)

4 - Enlarge the Lot to 6x6 , this is the maximum size you can give to a growing Lot with LE ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F2514%2Fnettanlotediting04um6.jpg&hash=e57a3fe409d9a9ba526a013883f4601dc66e8445)

5 - Add the new base texture - an original MAXIS' one -
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F2736%2Fnettanlotediting05tr3.jpg&hash=2cbc687abb5a70e74e838090a51186ad455e5fc1)

6 - and now the overlay for parking places ... - an original MAXIS' one too -
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1741%2Fnettanlotediting06gg8.jpg&hash=667305e3fd0bd6ff71bad17dfa645b4d7ff559d7)

7 - We are now going to add a second overlay at the corners ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F6092%2Fnettanlotediting08uj3.jpg&hash=cb86ddd0ea7fcc9f29395554da27229af795caeb)

8 - Bring this second overlay to the right tile with the right orientation and hit DD on your keybord before to plop it .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F2807%2Fnettanlotediting09kt3.jpg&hash=b3b40801d29e4c44857ef2e3618e8b2bbf201d54)

9 - We are now going to add the first prop from those we have created : PK - Metro Pernety ....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1475%2Fnettanlotediting10de1.jpg&hash=fe5dd8b82589501423b35147f80487dd902957df)

10 - ... and all the others . Note : we didn't need to create a prop for Xannepan's rue du Four , as the prop was already available in the download .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3541%2Fnettanlotediting11ob6.jpg&hash=d84f9f393b92733f66f51bb329e795691d382eef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3483%2Fnettanlotediting12rh7.jpg&hash=3c9945d51569465a7758211e2490c39908b3d3f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F9278%2Fnettanlotediting13ps6.jpg&hash=e4eae2889a1135c70dab2be08e5f694f4242f2cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F2499%2Fnettanlotediting14pu7.jpg&hash=0e3db579622a5bb5c78de96859c1a6d937183bee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F7805%2Fnettanlotediting15wa2.jpg&hash=84db1487f890ce6e98606fe7a830ccfccabef6a6)

12 - An overview on what we have done ... you have noticed that the exact positioning of these props has to be controlled in the left window .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1817%2Fnettanlotediting16to6.jpg&hash=7ca5ff45cc9b1ff7e4fedecff2da1aacfcae5014)

13 - We can add a tree as we have an access to Jeroni's Trees Prop Pack ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F8559%2Fnettanlotediting17al9.jpg&hash=06081dc08e2b434605faa867595cffc21f069f3f)

14 - We can start to work on sidewalks with this prop from Xannepan's Gare du Nord ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F4548%2Fnettanlotediting18gd8.jpg&hash=37981e98980d9c23ae0146dc6acaea945951fddd)

15 - ... and this beautiful streetlamp from Porkissimo's Modern Library ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F6020%2Fnettanlotediting19wj3.jpg&hash=cc7ea6c7b6517188ba49052fc51e14acab7b1417)

16 - Why not to add these railings from NDEX Prop Pack ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F7923%2Fnettanlotediting20qq9.jpg&hash=356ac2ea4b1fea2895c6d9dd5cd0ce3696b26f78)

17 - And finally these trees from swi21 Prop Pack . Don't forget to rotate them each time you use them .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F6120%2Fnettanlotediting21qq0.jpg&hash=57ad8a9d56ff66935e4119aa742f59bcb99b61ee)

18 - An overview on what has been made so far ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F5299%2Fnettanlotediting22sp8.jpg&hash=d5e221101555966018aee519e611d8722f901cba)

19 - Time to add another detail like these trash containers from Porkissimo ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F4991%2Fnettanlotediting23rg4.jpg&hash=51cde1c755c831e11d6a8afade8d0a8db99e0940)

20 - Now go to this corner ... as I'm using many time the same Parisian BATs - there's not an enough large choice of them to avoid repetitions - we are going to add a few props to change their look .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F5899%2Fnettanlotediting24ru8.jpg&hash=84b8c7b2512d3618e41578ddaf45f5e8ebda9d1c)

21 - This prop is an original one from MAXIS and is available with LE 'cause we have installed RCI Building Prop Mod and European Props from Ralphaelninja ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F8016%2Fnettanlotediting25wk4.jpg&hash=154d3ce1cd19e5a8bb7f22ff23bfd92eadfea766)

22 - Now use it a second time , rotated like this , the purpose being to hide the original corner of this BAT ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1259%2Fnettanlotediting26ms1.jpg&hash=2934f069d2ff3528664eb17126d7fee1a90315c1)

23 - This has to be verified by rotating the Lot .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F6909%2Fnettanlotediting27jc1.jpg&hash=fb107a71102b625d4b585048b0dab619c5624c98)

24 - Another MAXIS' prop to use ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3579%2Fnettanlotediting28yc7.jpg&hash=ebe6e81e24b4bed7c1e7142235c9ecef031ecccb)

25 - Not enough details . We are now going to add these shopfronts ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1338%2Fnettanlotediting29tw8.jpg&hash=ce141beced18b994435d72f5339f38f8dd453f1e)

26 - Twice here ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F6319%2Fnettanlotediting30dm7.jpg&hash=215871f71b5738206f98c7159426211ab0e55936)

27 - And a third time here .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F7185%2Fnettanlotediting31xb1.jpg&hash=739d63c17fc18af0b971bfbb7d6857f6c2070fc7)

28 - Time to work the same way this other corner .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3813%2Fnettanlotediting32kp4.jpg&hash=ac940dbadb7767b730fcf34d7a78ca2fe5db2952)

29 - We need to use this prop 3 times too to be perfect .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F84%2Fnettanlotediting33zi1.jpg&hash=53475a30fbc1a8e32ccb20cdae3272369012b71b)

30 - Rotate again the Lot for our last intervention on the look of these BATs ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3469%2Fnettanlotediting34rp3.jpg&hash=6e15ae217f92f994bbf5f04505e3a280d6f04375)

31 - And for that we are going to use this prop from simgoober's restaurant rows ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F2826%2Fnettanlotediting35gf4.jpg&hash=44d2b78bf67238066afaad9aa9d74d9ab0ae6924)

32 - Result .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F9797%2Fnettanlotediting36ej3.jpg&hash=3282f7be43835074f015cafe6b18564089f5c369)

33 - Ok , we are going to work on these sidewalks , giving them another look than the previous ones .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1416%2Fnettanlotediting37is9.jpg&hash=cb581419a2897ead74de571a1f8e139f0b55a455)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3227%2Fnettanlotediting38ci9.jpg&hash=c2960654a3d642c93a15251a6c926b16f92b1295)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3196%2Fnettanlotediting39xk5.jpg&hash=b80d2898346543703035869774d8f106ffc76da4)

34 - Time to save our Lot , using "Save As" another name ... personally I'm just adding a letter ( C like Cedric ) so I'm sure to find again this Lot easily .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F9928%2Fnettanlotediting40ou0.jpg&hash=8eb4e7e4460e224b450e04aaacff20e8098a64e8)

35 - Let us have an ingame preview ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F1624%2Fnettanpreview01ac9.jpg&hash=7bea11e4370bab31fe2fe2618fb8bb2bc7adf7ec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F7025%2Fnettanpreview02ek4.jpg&hash=db59f2f5869d75238579d5a3366788a6c516364d)


Hehe , not bad ...

To be continued . Hope this tutorial is enough clear and interesting to motivate some of you to reproduce it . ;)
I'll be more than happy to see those adventurers post their result here . :thumbsup:
We'll finish this Lot here together ...


A few quick replies now .
@Giligone : Sede Endesa is available at Capitalsimcity.com , go to "Descargas" section ...

The dependencies list for my Lot must be impressive , I'll have a look to see if it's reasonable to upload it .

@Mightygoose : The BAT you're requesting for is from Xannepan , prop available in a BSC JENX Props Pack I think ...

@Bernhard ; indeed this real picture (and two others) were from Strasbourg . For a long time Strasbourg Christmas market was the most famous of France  ... copied everywhere now , rarely equalled since (IMO). The origine of many Christmas traditions are Alsacian ( Alsacien) like the Christmas Tree which was originally a simple fir ornate with painted apples ... it was a very very long time before Coca Cola's Santa Claus . ;D

My apologies for no more replies so far , well , I've spent ....more than 4 hours to write this post !  :-[

But a big thank you to each of you .:)
Title: Re: AntigOne
Post by: Krio on January 05, 2008, 08:20:08 AM
Uh huh   :o and you say that you're not a creator. Good sir, you make NEW buildings using bats and props. I wish I would have as much patience as you in LE. I think that I speak the truth when I claim you as best lotter and MDer ever.
Title: Re: AntigOne
Post by: sandrasim1 on January 05, 2008, 08:50:10 AM
I love what you have done so far with this lot and I look forward to seeing it finished! &apls

I saved every page of AntigOne before going on Christmas Holidays so I could read it leisurely offline and it has been very inspirational reading. Keep up the good work.


Title: Re: AntigOne
Post by: TopCliff on January 05, 2008, 09:24:42 AM
YOU . . . ARE . . . A . . . GOD!!! You must seriously have more plugins than me, and that's over 14.7 gigs!!! I've LOTted my own things before, but none of them come even close to your dedication and patience. I almost feel like saying Teach me your ways Master. Too cliched though. Later.
Title: Re: AntigOne
Post by: Ennedi on January 05, 2008, 10:16:05 AM
Hello Cedric,

I'm sorry (as one of moderators) that we forced you to an additional effort exactly when you intended to make some relax  :-[
Our our main goal is to always select a few MDs which deserves a really special attention  :). Many times we promote not the result, but the potential, and it's a great pleasure for us if we see it's an impulse to make something outstanding - and these are different things, because everybody has his/her own measure.

But if something is really the best, we can't do anything else but to show it  :D. And it's a great thing some of our friends was awarded some time ago and they still deserve an award  :thumbsup:

To be honest you wouldn't need to make any update during this month, this is approximately enough time to sit quietly and carefully read your MD from the first page to the last one once again  :)
But if you want to show us something, thank you for it! And you did today the best thing (for me at least): you showed some of your work methods and it isn't less fascinating than other updates  :D
I have many things to do, both in RL and in SC4. But as I told you some time ago, I want to start lot editing and now I think it will be soon.
You showed some aspects of lot editing I just was going to ask you - so you will have less problems with me in future  :D

Thank you again Cedric and don't feel being forced to anything!  :thumbsup:

Edit: I have an idea - maybe it will be good in future to PM to MD authors after the first selection and ask them if they want/are able to work during this special month... I think it can increase this award prestige and it can be more comfortable for authors in the same time - what do you think about it?
Title: Re: AntigOne
Post by: kimcar on January 05, 2008, 10:42:54 AM
 &apls &apls &apls Like Krio said , if your not a creator what do you are ? For me you are one, and a very  good one. I just discover how we can do prop with building. Thanks so much with this tuto. That`s gonna be very usefull.   :thumbsup:Great result btw  &apls &apls BTW where did you get pkluzglobe props ?. I thought that i have all dependencies of porkie
Title: Re: AntigOne
Post by: Pat on January 05, 2008, 11:04:18 AM
Cedric you are a master and that is said with this tutorial at least we can recreate at least one master piece that you made.... You do so much wonderful creations with all bats and props its just sooo hard to recreate what you have made...


NB: Ive reread what Adam said and his edited post I too would second that, If a MD is choosen again to go OSITM that the author be PM'ed and asked if they could handle it...
Title: Re: AntigOne
Post by: mightygoose on January 05, 2008, 07:24:13 PM
BEST CITY PRESENTATION EVER.

nothing else.
Title: Re: AntigOne
Post by: bat56 on January 05, 2008, 09:03:08 PM
MD CLOSED......... :'(
Oufff c'est un gag....... :D

My heart stop a few seconds, but just after you show, once again, your abilities Cedric.
I understand better why Antigoine is so special and unique.

Thank you for this great little tutorial!!!

Welcome in 2008.  :thumbsup:
Title: Re: AntigOne
Post by: bat on January 06, 2008, 02:59:51 AM
Yes, it's  a wonderful tutorial there!
Thanks.
Title: Re: AntigOne
Post by: Pat Riot on January 06, 2008, 05:14:46 AM
should be required for every noob who wants to upload "Creatively arranged props" (aka five maxis buildings thrown together). What you have done is some of the best lotting I have seen.
Title: Re: AntigOne
Post by: warconstruct on January 06, 2008, 07:11:39 AM
there is to it one works really immense!  &apls &apls

bravo je te tire mon chapeau , et merci beaucoup pour l'aide ! sa ma bien aidé pour l'utilisation du L.E  :thumbsup:

bonne continuation  ;)
Title: Re: AntigOne
Post by: sebes on January 06, 2008, 08:12:11 AM
Thank you very much for this! I will try this out, for sure, when time permits.  A lesson by the master-of-all-lottting is something nobody can ignore  :thumbsup:
Title: Re: AntigOne
Post by: ManuelR on January 06, 2008, 08:13:45 AM
Wow it's unbelievable how you do this.
I've looked through the whole MD yesterday and I saw some straw balls. Could you please tell me from where they are?

:thumbsup:
Title: Re: AntigOne
Post by: pvarcoe on January 06, 2008, 11:34:43 AM
It been pointed out already, but you ARE a creator.

I know that technically you are using other's creations; but the way you put them together brings them to life.
Your city is a living breathing city.
You create at a level no one else approaches.

Thank you for this most recent tutorial. The steps and techniques are invaluable.
And Happy New Year!

Phil



Title: Re: AntigOne
Post by: Yoman on January 06, 2008, 01:14:59 PM
This excellent tutorial motivated me to relot a few things for my own cities. And you've shown me a few new textures and such that I like using alot now.

Just thought I'd take your invitation to show what I've created after seeing this tutorial and will post this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe130%2Fyoman3%2FBadsimInspriation-1.jpg&hash=f1302857a3ff89e3d5aa921a42be7dfa3642bdce)

EDIT - Welcome to Page 45  ;D

EDIT 2 - Hope Im not hijacking the thread or anything but heres another I just completed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe130%2Fyoman3%2FBadsimInspiration2.jpg&hash=64ef66bb86d24c45ec2fb87beba397df0d9ff27d)
Title: Re: AntigOne
Post by: rooker1 on January 07, 2008, 08:37:06 AM
This is one of my most favourites things to see you do, especially from you.  God or not, you are definatley one of the best ever, if not the best LOTter of all time.  Don't think people are exaggerating this comment what so ever.  I have never seen such comments any where else, except for Sac.  Maybe another person equally as good as yourself, and this is my opinion.
I thank you for taking time to make this tutorial and I can tell you that I learned something from it as well.  And I'm sure there are alot of other things you can teach me as well as others.
Great work my friend and I wait for your next update.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: squidi on January 08, 2008, 04:30:09 AM
a very interesseting tutorial  &apls &apls &apls

the idea to use some bats in the bats to get this shopfront really inspired me

im sure to show how to use the pluginmanager to make buildings as props is also very helpfull to others because it took me some time before i found out that i can do that (i didnt had your tutorial  &ops )
i have to add that it is usefull to activate the shadows for the new props
or sometimes to make builings visible in all zoom
levels

the update with the christmas lights was really great, too

congrats to your second OSITM status  :thumbsup:

   paul

Title: Re: AntigOne
Post by: thundercrack83 on January 08, 2008, 12:06:11 PM
That tutorial is absolutely amazing, my friend! I think when I get some free time, I'm going to have to sit down with the LE and give it try. If I can get things to look half as good as you do, I'll be happy! Keep up the fantastic work here, Badsim! I'll always be around to see what you've got for us next!

Dustin
Title: Re: AntigOne
Post by: Yoder7652 on January 09, 2008, 08:46:37 PM
It has been awhile since I've checked in on Antigone, but I'm never disappointed when I do. I love your work on the ski resort and christmas lots. Cedric, you never cease to amaze me. Your creations inspire me to play with LE more and seeing a window into your creative process shows your true genius. Great work, my friend.
Title: Re: AntigOne
Post by: Masochist on January 12, 2008, 10:14:40 PM
Watching the master in action...;)

You do amazing work here, Badsim.  I think this is my first time commenting, but it's definitely not my first time coming in.  The things I've seen you do...wow...you show a real knowledge of SC4 and an excellent creative eye whenever you showcase your lots and creations.

In my opinion, this is the greatest SC4D-borne CJ ever.
Title: Re: AntigOne
Post by: squidi on January 13, 2008, 07:22:53 AM
Quote from: Masochist on January 12, 2008, 10:14:40 PM


In my opinion, this is the greatest SC4D-borne CJ ever.

same here  :)
Title: Re: AntigOne
Post by: mattb325 on January 13, 2008, 06:11:56 PM
Quote from: Badsim on January 05, 2008, 08:10:28 AM

Despite praises , I don't forget any second that I'm not the creator of anything here ; I'm just bringing together already existing things , from true creators .

Badsim, I disagree: I think it takes more creativity to 'see' existing things in a new light - your ability with the LE is amazing...and keeps me inspired.

This update is brilliant and I love how you have made it step by step for everyone.

To see how you pull everything together is really intersting - especially since the ingame shots can hide the smaller details. Thank you once again for sharing :)
Title: Re: AntigOne
Post by: Heblem on January 13, 2008, 06:48:51 PM
thats a great tutorial and a splendid idea of you MD, such inspiration, thanks!  ;)
Title: Re: AntigOne
Post by: Badsim on January 15, 2008, 04:06:22 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F1571%2Fant00zv3.jpg&hash=173a3d5e05cbdb2f3ce380eb041e1ac21c2cae76)

Nearing the first AntigOne's anniversary ( SC4Devotion edition - 01/17/2007 - but now more than 3 years of work ... ) , time to present this MD like I should have done it at its beginning .

AntigOne is an SC4 diary inspired - don't ask me how - by a myth LINK (http://en.wikipedia.org/wiki/Antigone) , a tragedy about women's freedom by Sophocles (441 BC) ....

... and a reality LINK (http://housingprototypes.org/project?File_No=FRA010) : my favorite urban place of France by the spanish architect Ricardo Bofill .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F369%2Fant01yk9.jpg&hash=623bcca60c899954797edb0540fd4a6ff68b1eb5)


This key under construction - from 1977 to 2000 - .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F9317%2Fant02ej5.jpg&hash=d44deae3b3e9460ef101db8c0dae888bc2af7de4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7578%2Fant03au2.jpg&hash=515426429311f01ed2ab513a7391cc3846ba8a35)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F6937%2Fant04ea9.jpg&hash=bafa11ce6ed2ea021032279ff7892927d3773591)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F4327%2Fant05bd6.jpg&hash=c4aedb7f5d050cd83e25113a46ccc64792ce95df)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F1947%2Fant06dy6.jpg&hash=6f718c7b5ae324a78a2ec966c7028481c223d003)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7636%2Fant07ft0.jpg&hash=fb92404003853efd5146ffbdda44e85677a471b3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7666%2Fant08vf4.jpg&hash=f9a0d9006a2e31a7faa7d9fe6bf57f14e90ba7e6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F323%2Fant09se8.jpg&hash=bad62695316ff29cecdfccdad1a978169c61466c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F5619%2Fant10vr7.jpg&hash=9469c9eeb0b1fad06ef1a441454fdd9faacc953c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7245%2Fant11sj0.jpg&hash=b9aa4424adaafb9f73fe3ab7de24aa9b70e2cbac)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F748%2Fant12wo3.jpg&hash=468832b2de69d1469bebe1c61492fa648407550b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F3866%2Fant13re1.jpg&hash=262ebf4855968bda848708f4d7aaf2b62b43918a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F8528%2Fant14uo2.jpg&hash=607779f65d291b1d5495df21d6d1e543a7be4530)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F9296%2Fant15sb7.jpg&hash=f70a5b686d9eb8c4b0d1f8eb07b8f93084b32634)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F8440%2Fant16ix2.jpg&hash=e0fdd90ce30e12326eea03d6a279c0493dc779b1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F3330%2Fant17iz8.jpg&hash=eb60db8c5eec9fc42d1ae1caa4a91b4069897e28)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F5028%2Fant18je2.jpg&hash=0774b640dcf9503d3d4f874b01fec6941b9a5f3c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F2951%2Fant19pv0.jpg&hash=0b0a07ce99ac2389bd23b5ce801fa8ff9ec03a7d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7546%2Fant20af9.jpg&hash=50a3aa052745f4a18fca7cd6b515c39a0f84c4ac)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F438%2Fant21el2.jpg&hash=dd40d04390a14cea7fb7a8b38c1da5f2708b68dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F8062%2Fant22uy0.jpg&hash=9dce0c01377ba4f397da9dbafa0864d16de515da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F6236%2Fant23mr3.jpg&hash=0ed1ecc02c3bbfb8b8bca27740fd6e3d2ee7d9d7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F3778%2Fant24ms9.jpg&hash=02dab3945dbac31adbcc5c50d1ac4798019de7ac)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F4112%2Fant25gp6.jpg&hash=0b889c7ad9e8dfef7a4b1f1366dc544b0f1a7c5c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F209%2Fant26bs4.jpg&hash=6671288fb6435c382f0249d714c5cdf8e655b167)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F886%2Fant27jf8.jpg&hash=ff034323f0bb153eb0b30b730c0e5a087faab7ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F6342%2Fant28sw1.jpg&hash=0ab2aeb2125f332755e783c6e0086b83671900a7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F576%2Fant29jt6.jpg&hash=d0430e985f2456642939a6536b0c39c0ffc51df3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7941%2Fant30ku1.jpg&hash=75f43fd2c93d4f12a9d0aa03d30f3f4d2c250e0e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F379%2Fant31al4.jpg&hash=c8c9450639078d09406a31e24216ffeb3e4c20da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F458%2Fant32km9.jpg&hash=ee6203fb5534fb0f5d75a41778671d8da1ca5049)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F2237%2Fant33nd5.jpg&hash=a73689ae4e4945f1b472d1c59ebe29bf1719754e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F2940%2Fant34ds6.jpg&hash=e67adfbed8a8251d0a1bf9dd9ba81ba487592dda)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F513%2Fant35lj6.jpg&hash=23fab175fe255577e6205ef5000f381a3b59f659)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F4299%2Fant36xp0.jpg&hash=6c616210ca3b705ee8777890e3cd3b6bfcde7702)

I'm currently planning a retrospective - Hope to be ready for the 17 but I'm very busy ...

The Nettan Building tutorial part 2 , this update and replies to follow . Thanks to be patient with me , I would like to have more time to spend on these forums than these last weeks . That will come back . ;)
Title: Re: AntigOne
Post by: bat on January 15, 2008, 04:55:23 AM
That are some nice RL pictures and some wonderful SC4-pictures!!
Wonderful update there!

And looking forward to the next update(s)!
Title: Re: AntigOne
Post by: rooker1 on January 15, 2008, 05:03:51 AM
No need to hurry my friend.  I'm sure what you have just posted will hold your readers captive for a very long time.  As for myself it just took me more than half an hour to go through the entire thing.  Great work and I really enjoyed the myth.  I knew there was some special reason why you called this MD AntigOne.  I had never heard this story before.  I can see why you find it so interesting.  The mix of RL pics and your own in game pics is a very nice touch.  Some of the pictures are priceless and your own work can only be strived for by many others.  This is the reason you have made it to SITM again.
See you soon,
Robin  :thumbsup:
Title: Re: AntigOne
Post by: emilin on January 15, 2008, 05:11:35 AM
Wow! Almost a full year of AntigOne.

&apls &apls &apls &apls &apls

I often go back and look at the pictures you first posted at this forum - and I can still remember how awestruck I was by their appearence. They looked like perfection to me then (and still do). But it's interesting to notice that your skills keep developing (I don't know that is possible - but your lots are still improving even though they looked perfect to be from the start).

Anyways: here's to the next year of Antigone, and the one after that: cheers!

----------

PS. This probably isn't the post post to ask this in but I'll do it anyway: what props are you using for the light under the streetlights (the actual lightcone, I mean) - I can't seem to locate that prop in my LE?

PPS. Another one: I noticed you were using timed props of trains for your version of Gare du Nord - where did find those props?
Title: Re: AntigOne
Post by: kimcar on January 15, 2008, 05:45:14 AM
Congrats for one year of Antigone and thanks for sharing those RL great pics. :thumbsup:
Title: Re: AntigOne
Post by: sandrasim1 on January 15, 2008, 09:38:17 AM
I can see why this is your favourite urban place of France and why it's a source for inspiration. Some of the RL pics are breathtakingly beautiful and I love the architectural details on the buildings. Thanks a lot for sharing.
Title: Re: AntigOne
Post by: Strechnitz on January 15, 2008, 10:12:28 AM
congratulations with the aproaching anniversary Badsim :thumbsup:

The pics of RL Antigone are very nice and inspiring!
often this style of architecture results in pomposity, but that has been avoided here. :)

Strech.
Title: Re: AntigOne
Post by: thundercrack83 on January 15, 2008, 01:35:35 PM
Wow! I don't know what looked more beautiful, the real pictures or the ones of AntigOne!!! Fantastic update, my friend! I look forward to part 2 of the tutorial, and whatever else you have in store for us!

And early congratulations on one year of AntigOne, too!
Title: Re: AntigOne
Post by: Pat on January 15, 2008, 02:27:00 PM
Cedric Im at a total loss of words here........ I soo loved the pics and now I have an even more appreciation for what you are doing and more of admiration for your masterful works!!! I soo cant wait for the 17/01/08......
Title: Re: AntigOne
Post by: Yoman on January 15, 2008, 03:00:37 PM
Nothing to say besides thats incredible.
Title: Re: AntigOne
Post by: bwatterud on January 15, 2008, 05:17:24 PM
Your lot editing skills are beyond belief. No way I'd have that much patience.

Out of curiosity, is that underground parking garage available anywhere? 
Title: Re: AntigOne
Post by: TopCliff on January 15, 2008, 05:49:40 PM
Loks great. To quote Kramer:

I'm loving every minute of it Jerry!

If anyone's named Jerry here, sorry. I love the real life pics. Great addition to the realism, and I love the curved parking garage. Way more realistic than a bunch of clunky square ones.
Title: Re: AntigOne
Post by: N1_2888 on January 15, 2008, 06:23:35 PM
I haven't known of the real Antigone so far. Although I do not like some details, it has a very interesting architecture with impressive viewshafts and squares. The use of stone and ornaments is a pleasent variety to today's architecture ...  ()stsfd()  ;)
Title: Re: AntigOne
Post by: Giligone on January 16, 2008, 02:47:46 PM
Wow, that is one amazing residential development! I didn't know people could still make such beautiful places. :-[ And I love your corresponding sc4 shots, really amazing work Badsim.  :thumbsup:
Title: Re: AntigOne
Post by: freedo50 on January 17, 2008, 12:06:00 AM
Hey, its the 17th! Happy birthday to possibly one of the most fantastic MDs I've had the pleasure to read.
Congrats!

Fred
Title: Re: AntigOne
Post by: mightygoose on January 17, 2008, 01:01:27 AM
happy birthday antigone....
Title: Re: AntigOne
Post by: RippleJet on January 17, 2008, 04:00:54 AM
Cedric, I finally just read your excellent tutorial on lot making (two pages back)! &apls

However, I would like to point out two items in your list of needed files that I hope you could correct.


Quote from: Badsim on January 05, 2008, 08:10:28 AM
- RCI Building Prop Mod . This file was originally available at the main site (Simcity.com) . MAXIS buildings as props : essential ! . It seems that it is not available anymore , but have found this file again in El NukePlant Prop1 by El Burro - STEX .

The Maxis buildings as prop are still available on the official site (http://simcity.ea.com/coolstuff/loteditor/loteditortool_01.php):
  - SimCity 4 Building as Props (blgdprop_vol1.dat) (http://simcity.ea.com/downloads/getfile_pri.php?filename=bldgprop_vol1.dat)
  - Rush Hour Building as Props (bldgprop_vol2.dat) (http://simcity.ea.com/downloads/getfile_pri.php?filename=bldgprop_vol2.dat)

In addition to the official site, the buildings as props files are available at a few other sites as well.
However, please do not point users to an upload containing Maxis proprietary files!


Quote from: Badsim on January 05, 2008, 08:10:28 AM
- European Props . Ralphaelninja - STEX . This file is a complementary one of the RCI Building Prop Mod above ...

RalphaelNinja made several "buildings as props" files before Maxis released their own.
These files have long ago (4 years ago) been retracted from circulation, and should never be used in lotting.
Otherwise, most players will not have them and will not see those props on the lot.

I urge every lotter to carfeully read Barby's tutorials where this is mentioned:

Guide to good lot making practices for sharing with others. (http://sc4devotion.com/forums/index.php?topic=276.0)
Quote from: BarbyW on January 28, 2007, 04:16:02 AM
If you are making lots for just your own pleasure or for your own CJ this does not apply to you. It is aimed at people who intend to share their creations with others and wish to avoid a number of problems.

Skill level: Intermediate



  • 1.First of all check to see if you have any of the following in your plugins folder:
    merged.dat
    plugin tree or bush.dat
    Plugin_B90_residentialbuildings_prop_modd.dat
    Plugin_B91_commercialbuildings_prop_modd.dat
    Plugin_A80_PlugModd_functional.dat
    Plugin_020_PlopLandmarks.dat
    Plugin_RCI_Buildings_Prop_Modd.dat
    Also any other of the old buildings as props files by ralphaelninja

    If you do PLEASE delete them and make sure you have these instead:
    bldgprop_vol1-SimCity 4 Building as Props
    bldgprop_vol02 - Rush Hour Building as Props

Some advice on props and dependencies (http://sc4devotion.com/forums/index.php?topic=10.0)
Quote from: BarbyW on November 05, 2006, 09:20:28 AM
Recently some new lot makers have started to post on the STEX. Some of them, however, seem to have a number of old outdated files in their plugins folder when making them. If you have any of these files in your folder:
merged.dat
plugin tree or bush.dat
Plugin_B90_residentialbuildings_prop_modd.dat
Plugin_B91_commercialbuildings_prop_modd.dat
Plugin_A80_PlugModd_functional.dat
Plugin_020_PlopLandmarks.dat
Plugin_RCI_Buildings_Prop_Modd.dat
Also any other of the old buildings as props files by ralphaelninja

PLEASE delete them and make sure you have these instead:
bldgprop_vol1-SimCity 4 Building as Props
bldgprop_vol02 - Rush Hour Building as Props
Title: Re: AntigOne
Post by: warconstruct on January 17, 2008, 05:40:32 AM
happy birthday antigone....it is one works of Titan what you do  &apls &apls

alors respect  &apls
Title: Re: AntigOne
Post by: rooker1 on January 17, 2008, 06:28:19 AM
Happy anniversary to AntigOne.  One the greatest MDs.  Congratulations Cedric.

Robin  &apls
Title: Re: AntigOne
Post by: beskhu3epnm on January 17, 2008, 06:31:19 AM
I find that the best MDer's are constantly innovating... finding ways to create their own content. The best MD'ers also share their findings with the community, and allow everyone to get better at playing the game together.

This MD, and Ennedi's Shosaloza are prime examples of this activity, Ennedi being in terrain modding, and yourself being in Lot Editing. Fantastic work!

Also, happy anniversary!
Title: Re: AntigOne
Post by: sauron620 on January 17, 2008, 10:44:16 AM
OMG!  :o it is wonderful!!  &apls I've also seen the tutorial and i must say that it helped me to make realistic LOTs  :thumbsup: ce qui n'était pas vraiment le cas avant  :-\
Title: Re: AntigOne
Post by: Pat Riot on January 17, 2008, 12:10:07 PM
happy birthday antigone! a very Bad-a CJ by one Bad-a-sim  ;D ( i really hope you don't think im calling your CJ bad  :P)
Title: Re: AntigOne
Post by: Adept2Rock on January 18, 2008, 02:41:20 PM
Montpellier!I don't know this city, but your pictures are so beautiful!Your city also! ;)
Je vais le demander en français pour les bats!Ou as tu eu, le batiments gris, rectangle et les batiments aux toits rouge?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F209%2Fant26bs4.jpg&hash=6671288fb6435c382f0249d714c5cdf8e655b167)
Title: Re: AntigOne
Post by: fantnet on January 18, 2008, 09:19:39 PM
Where can I find that building?
Title: Re: AntigOne
Post by: Yoman on January 19, 2008, 09:31:13 AM
Quote from: fantnet on January 18, 2008, 09:19:39 PM
Where can I find that building?

Theres quite a few buildings in that picture, maybe be more specific?
Title: Re: AntigOne
Post by: fantnet on January 19, 2008, 09:52:26 PM
Quote from: Adept2Rock on January 18, 2008, 02:41:20 PM
Montpellier!I don't know this city, but your pictures are so beautiful!Your city also! ;)
Je vais le demander en français pour les bats!Ou as tu eu, le batiments gris, rectangle et les batiments aux toits rouge?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F209%2Fant26bs4.jpg&hash=6671288fb6435c382f0249d714c5cdf8e655b167)


This rectangle building? I where can this be found?
Title: Re: AntigOne
Post by: Raffne on January 20, 2008, 12:41:39 AM
Hi nice city do you have there &apls &apls.

Where can i found this round street that goes down.


P.s. My English is very bad sorry for that:D
Title: Re: AntigOne
Post by: Pat Riot on January 20, 2008, 04:54:08 AM
fantnet-that is on a japanese site under el rail stations i think. check the japanese bat thread.
Title: Re: AntigOne
Post by: mattb325 on January 20, 2008, 02:02:15 PM
Badsim - you amaze with each update. It was a pleasure to see the real and the SC4 shots all presented together.

I have never been to Montpellier (it's not really on the tourist trail!), but I have seen this development previously as it is often photographed.

PS: I'm glad to see you are the first to use the Himalayan Cedar  ;)
Title: Re: AntigOne
Post by: fantnet on January 20, 2008, 04:36:03 PM
Thanks for the info, do you have a link?
Title: Re: AntigOne
Post by: nedalezz on January 21, 2008, 04:27:54 AM
What else can be said, simply spectacular. Details Details Details...there doesnt even appear to be a single car out of place.
Title: Re: AntigOne
Post by: Plan9 on January 24, 2008, 08:11:17 AM
Hi Badsim!

What can I say? You've made me decide to start playing SC4 again after almost 2 years. I've been meaning to do this for a while, but the thought of re-downloading and installing aaaaall those plugins again has held me back... Till now  ;)

Your approach to the game reminds me very much of the way I used to play before, though I can only dream of getting to your level when it comes to LOT'ing skills and attention to detail. I'm also very honored that you've used the 1 BAT I ever uploaded in your city.

Cheers
-P9

EDIT: And welcome to page 47!
Title: Re: AntigOne
Post by: panthersimcity4 on January 26, 2008, 03:01:10 PM
Wow, your lot editing amazes me.  ;D  :thumbsup: I can't wait to see more!
Title: Re: AntigOne
Post by: Russell on January 26, 2008, 03:43:35 PM
Exclamation mark and applause - I mean, what else is there?  :)
Title: Re: AntigOne
Post by: Heblem on February 08, 2008, 03:07:13 PM
I like your uses for the LBT props  :D anyway its a quite excellent lot.. keep on  ;)
Title: Re: AntigOne
Post by: Simpson on February 13, 2008, 07:57:12 AM
Hello
Your city is fantastic

Good work  &apls
Title: Re: AntigOne
Post by: Shingure on February 13, 2008, 07:41:29 PM
I love that road that turns around and goes under the ground. I wonder where that can be found. Anyway It is perfect!  &apls
Title: Re: AntigOne
Post by: Yoman on February 14, 2008, 07:13:18 PM
Even though I've already had my say on this update (I think). I've just realized how much you've influenced the game Badsim, or at least the way I and some others play it. I've begun to create tons of custom lots, meant for one and one place only, just as you. So has emilin if you check out Blackwater. So I'm just going to say thank you for the massive inspiration that has made the game so much more unique and interesting for me and I'm sure for some others.
Title: Re: AntigOne
Post by: Simpson on February 17, 2008, 06:12:32 AM
Hello,
Where do you find the bat who are around your canal in antigone??

Thank you

Title: Re: AntigOne
Post by: iamgoingtoeatyou on February 17, 2008, 01:39:58 PM
We want our update! *shakes fist*

J/K. I'll be waiting patiently for the next one :P
Title: Re: AntigOne
Post by: dragonshardz on February 25, 2008, 06:59:03 PM
*stares in awe and faints*

*Revives sometime later*

did anyone see that? No? Whew!

This is nothing like 3RR. This is my new favorite Md, for sure. I'll be waiting.

~~Dragonshardz~~
Title: Re: AntigOne
Post by: Earth quake on February 26, 2008, 03:30:49 AM
This, it is of the good work, I congratulates you.  &apls
You are really the best in the LOT which I saw, go on.
Title: Re: AntigOne
Post by: Simpson on March 09, 2008, 01:03:02 AM
So what happened  ???????  ::) &Thk/( ()what() ???
Title: Re: AntigOne
Post by: emilin on March 10, 2008, 02:30:47 AM
That is actually what I was thinking too...

I guess there are a number of reasons for not being around a place like this all the time - and it can be surprisingly stressful to maintain any typ of city journal for such a long time, not to mention a journal of this extraordinary quality and standard.

But if you do drop by any time soon, Cedric, please leave a note telling us that you are alright. That is all that matters.
Title: Re: AntigOne
Post by: Heblem on March 12, 2008, 09:20:21 PM
I do hope you are right as emilin says... you haven't posted and visited devotion since last January.
Really really i like this MD and it'll be sad to see this gone by the time.

I understand RL, if you get just some minutes to the internet leave at us whats happening  ;)
Take care
Title: Re: AntigOne
Post by: Badsim on March 19, 2008, 05:13:30 AM
Last pictures from AntigOne ... but they haven't to be considered as an update and this MD will stay with inactive ones - not a bad company - .


A mix of Krio's , prepo's , vanderaap's and jsteed's BATs . Finished 2 months ago .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F6990%2Fantigonelast01ia1.jpg&hash=8f41455b449117f7d162f67e29e9222a58be8cd9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F5634%2Fantigonelast02em3.jpg&hash=0b18d3648ac6eaa3c08cbb39ee31128f7e43034e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F1981%2Fantigonelast03cn7.jpg&hash=636fa98ea6bce53330c38e02ab014c7aa21629d5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F5205%2Fantigonelast04ma6.jpg&hash=e183c58a70652150d4d8bc9ed0629919959c3329)

And an unfinished urban mall ( sims and light cones missing ) , using Gaumont Multiplex by lacoigne as main building with its jobs , and Shibuya West Station by APTX as prop ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F3519%2Furbanmall01by3.jpg&hash=a391fc95d9ea0562b4fb262754537d000db34716)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F4172%2Furbanmall02tv8.jpg&hash=4acdd839bf090654aec4ec814629521cc0b20f01)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F97%2Furbanmall03op5.jpg&hash=e4d2966359535a36f5b958560ed1353f21f9156b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F7295%2Furbanmall04ez5.jpg&hash=175c142579109c6eb1454e69e626e619a532ccb7)

Hello !

Time to give some news ... I'm fine , thanks for your concern , even if speaking about AntigOne the news aren't that good ...
I was working on the urban mall above two months ago when it happened suddenly : a total saturation .
I haven't been able since to launch Lot Editor to achieve this Lot and/or start something else ...

Nothing , nada , que dalle ; the black hole .

Even after 2 months of silence , reflection , waiting ( and doing other things ...) I'm not able to tell you if it's a temporary crisis or definitely dead .
This isn't the first crisis ( have had one when I was on Simphoni ) but this one is a lot more serious and after have spent hours by thousands on AntigOne since 3 years , I feel really depressed when I think it could be over for good . To Lot Edit an entire city ( without speaking about the region ) is a crazy way - and not at all the original purpose of SC4 - and , emilin & yoman (in particular but you're not alone) , how much I feel amazed , honored and proud seeing your latest works , I certainly wouldn't encourage you to dig too much that way .

I need time , a lot of time , a very long break ... That said , as my seasonal job start again from Easter for 6 months , that's the perfect occasion for me to take this now necessary distance with SC4 .

Well ... I think there's nothing useful to add , C'est comme ça ! (http://fr.youtube.com/watch?v=BggXhzUhZ94) , (Link - to finish this post on a brighter tune )

Thanks . And good luck .


PS: I've seen & read almost everything since 2 months and would have liked to congratulate a lot of people - too much to dress a list ( and take the risk to forget someone ) - but most of all I want to adress my deepest wishes of recovery to David (Dedgren) & Khiyana .
Title: Re: AntigOne
Post by: Krio on March 19, 2008, 05:41:51 AM
It has been a pleasure to read your Legendary MD  &apls Final pictures were great, they would have been great even without my bats. Thank you for using them great master of lotting & MDs  :)
Title: Re: AntigOne
Post by: Pat on March 19, 2008, 11:38:33 AM
&apls &apls &apls &apls &apls

Cedric it has been a great honour to watch you devolp AntigOne and watch you work with some wonderful lots!!! I do hope that in the 6 month vaction that you get that feeling back and come back strong!!! Till then how is it said see you soon in french....

your friend Pat
Title: Re: AntigOne
Post by: Ennedi on March 19, 2008, 12:04:12 PM
First of all I'm very glad you gave a sign of life Cedric, good to know everything is OK with you!  :thumbsup:
Thank you for last Antigone pictures, they are beautiful as always  :)

You are not forced to do anything! Take it easy Cedric and give yourself as much relax and distance from SC4 as you need  ;)
The ultimate and greates result of your work are not pictures (although most of them are real jewels), and it is not a more or less finished city. The greatest thing you created during your two-years-long work and these thousands hours spent at the computer is all joy and inspiration you gave to your MD visitors. A lot of people spent fantastic moments looking at Antigone and it will not disappear if you will not continue it.
Personally I will look at your pictures many, many times more, I have a lot to do with them  :D

You gave a lot to others. If you will have a pleasure in visiting us on SC4D (I would be very glad!), maybe this time somebody else will give you something? A bit of inspiration, or maybe simply a few nice, relaxing moments spent with friends?

Starting my own MD I had a general plan of my future SC4 work. But I have to modify it too. I started a few other themes and I want to finish them, but it is simply impossible to do everything in the same time. I was also ill in January and I need about two months to the full recovery, and my RL work is really demanding. So I can make only a part of work I planned, but I accept it. I also want to have some pleasure fom my SC4 activities  ;)

Take as long break as you need, my friend, and then visit us from time to time!

Adam

Title: Re: AntigOne
Post by: wouanagaine on March 19, 2008, 03:12:10 PM
Cedric, It was and still will be a pleasure to look at Antigone even way after you close it. I'm sure even in long time, I'll still find inspiration by looking at the amazing pics you have shared with us

You have a special vision of how to play SC4 to say the least

And I hope, one day after your seasonal job, you'll find a new LotEditor which will bring you again in Antigone



Title: Re: AntigOne
Post by: metasmurf on March 19, 2008, 04:12:29 PM
I've been following your work since your simphoni days. I actually remember those days, a few years ago constantly looking at the forum for another update from you. You shouldn't feel guilty about ending this MD. You have put more work in to this then any other person would have done for a MD. Thanks for brining us high quality stuff, and good look with whatever you will be doing in the future.

Merci, and regards from Sweden

//Andreas
Title: Re: AntigOne
Post by: Pat Riot on March 19, 2008, 04:29:19 PM
quite an honor for krio and prepo to close the best journal in the history of SC4.

I don't think we need to tell you what you have accomplished.

&apls
Title: Re: AntigOne
Post by: emilin on March 20, 2008, 09:28:21 AM
Good to hear from you again!

I must say that I suspected the reason for your silence to be what you are telling us now - and though I understand your feelings of loss - I don't think you are being fair to yourself. AntigOne is not lost - it is right here, where hundreds of people have viewed it thousands of times - and for my personal feelings: the enjoyment was never to see you develop the entire region from end to end, but rather to watch the details of every lot, from the dumpsters in the backstreets to the use of different grass textures for your amazing parks.

I do agree about this never being the way the game was intended to be played - lotting at your level isn't city simulation anymore, it is more like a having a miniature railway in your computer. By watching your work I have found a whole new game - and I never would have played SC4 for this long if I hadn't discovered all of that. Thank you!

I have come to view SC4 as a form of art rather than a simulation game (and you are very much the da Vinci of this particular artform). The downsides are of course obvious in that the burnout-factor is enourmous: all that work for something that very few people can actually understand, and you certainly don't get paid for doing it.

But as long as it's good - it's good. As long as it's fun - it's fun. And then you quit and do something else. There is no other way to do this.

And, above all: you owe us NOTHING! Never forget that. We have all come to AntigOne for our own enjoyment, not because we expect you to keep us entertained, but because we liked to watch all that you have done just as it is.

And as someone said earlier: this is probably the single most influencial city journal ever written. It will not be missed - it will be remembered!

So, come back if you want to come back - stay away if you need to. But make sure you have a wonderful life!

Bye Antigone! Bye Cedric!

/Emil
Title: Re: AntigOne
Post by: mightygoose on March 20, 2008, 11:20:18 AM
the best things in life are often fleeting....

farewell and i hope that this is not the last time i comment a badsim thread, however if it is, live graciously and have fun.

yours
appreciatively

john
Title: Re: AntigOne
Post by: thundercrack83 on March 20, 2008, 12:03:08 PM
Hello, my friend!

I can't even begin to tell you how inspirational and groundbreaking your work with AntigOne has been here. You've changed the way we all look at the game in such a way that I don't think will fully be explored for years to come! It's been a great pleasure, to say the least, to follow along with you here, and I wish you nothing but best wishes in all your future endeavors, both SC4 and non-SC4-related!

Hope to see you around here in the future!

Dustin
Title: Re: AntigOne
Post by: Simpson on March 20, 2008, 02:46:32 PM
It's fantastic it's a very beautiful city and did you see my message  ()what()
Title: Re: AntigOne
Post by: Yoman on March 20, 2008, 05:51:16 PM
Well I must say that this isn't exactly surprising, considering your long absence. But it is no less saddening than it would've been if it was sudden. It is terrible to hear that you've had LE problems (I had a few once also and was really dis hearted). And that you've lost interest, but real life comes first before Sc4 of course.

That being said you've been possibly my largest inspiration for Sc4. I don't strive to make functional cities, in fact they annoy me, sims needing jobs....think they'd find them themselves.....I do however love realistic and beautiful cities. And most of all unique cities, and that is what you've shown many of us here with Antigone. For the first time in awhile I'm quite happy with the way my cities are turning out, and I enjoy spending time in the LE, because I can basically do what I want without having to conform to the game's functionality rules, and I would've never explored this avenue if it were not for Antigone.

Hopefully Antigone will not close forever, however even if it does I do hope that you will continue to visit us here on Sc4D from time to time.

And so I will say farewell to probably the most influential MD ever written, and its incredible creator. Thank you.

Owen
Title: Re: AntigOne
Post by: sebes on March 21, 2008, 03:33:09 AM
Cedric - Antigone will never be lost - your creations are indelibly printed in my memories.  When looking at a lot of MD's I can see a strong Antigonique (Antigonish, Antigonical, whatever) influence. You can be VERY proud of that.
Antigone will always stay alive, no mather how long it will stay in the inactive MD sections. This MD is already a mythe, and it will only become more mythical with time dear friend. 
Stay good - enjoy life - and hope to see some comments from you now and then still on this site.  A big hug from Amsterdam. Sebes. ()flower()

Title: Re: AntigOne
Post by: Mulefisk on March 21, 2008, 06:47:34 AM
Terribly sorry to hear about your condition. If it's any help, that last update completely blew me away. I mean really, you've just managed to lift the realism of Sim City up to a whole new level. I don't think there's ever been another cj is the history of Sim City that's had such a consistent high quality as AnigOne. After all that you've managed to do I can understand that you need a break.

This CJ is way up there with all the best, Olympia, SCR, Eldaremme, and others.

You've really made something to be proud of. If you want to go out with a bang, I have a suggestion for you. Simtropolis has a large amount of players that are new to Sim City. I'm sure a lot of them don't usually visit SC4d, so many of them have never seen this MD. I think people would really appreciate it if you, say for example, took all of your best pictures, and posted them in a thread over there. You could probably influence a lot of people.  If you want, of course.

Anyways, thanks for the pictures my friend. Hope you come back soon.
Title: Re: AntigOne
Post by: Heblem on March 21, 2008, 06:30:36 PM
Any chance you to share your works/lot/city ;D nvm, its a shame to see go this wonderful MD, i hope everything is alright.

Take care

Title: Re: AntigOne
Post by: kimcar on March 22, 2008, 10:03:39 AM
I`m terribly sorry for you my friend. I know how long is working on the LE and how many hours you pass on it. But be sure that Antigone is not dead. Your fantastic work gonna stay in our minds forever . Hope to see you back one of these days after your break. Take care of you and your family , and that was a real pleasure to enjoy your work and your friendship . See you my friend  :thumbsup:
Title: Re: AntigOne
Post by: sauron620 on March 23, 2008, 01:05:28 AM
my god I have dropped the update! so excellent job, very good relotting (I recognized the Gaumont of Lacoigne  ;D)
the modern buildings do a super effect together  :thumbsup:

Bravo!
Title: Re: AntigOne
Post by: NikNik on March 24, 2008, 07:25:51 AM
Wll badsim you have been gone for two months? I have not been around in the last 4-5 months.  &mmm
Lack of time and too many kids around at home  :D

I love your latest stuff, even an unfinished mall is a masterpiece from your hands.

Take care.

Nik-Nik
Title: Re: AntigOne
Post by: XoX on April 13, 2008, 01:54:01 AM
je ...je dois avouer que c'est absolument magnifique,tu mérite bien ta réputation !!!!
la plus belle ville que j'ai jamais vue sur tout les point de vue  &apls &apls &apls &apls &apls &apls &apls &apls &apls

:thumbsup:
Title: Re: AntigOne
Post by: Simfan34 on April 13, 2008, 04:32:12 AM
Wow, by joining I can finally say how amazing this CJ is!  ;D
Have you considered releasing some of your lots?
Title: Re: AntigOne
Post by: lucas on May 01, 2008, 04:07:06 PM
Sorry to the up topic but just say : your town is so winderful.. The wonderfulest!!! :thumbsup:(<=stranger word!! :D)

...It's no cool that you stop!! :'( :'( :'( I have one idea : your town is wonderful but you don't terraforming!! That il an idea for you..your imagination!!

One question : where do you found your diagonals canals oppie lots ??

I hope you write me... Good luck!!
Title: Re: AntigOne
Post by: pvarcoe on May 04, 2008, 03:30:59 PM
A MD with no peer.

Thank you Badsim and take care.

Phil
Title: Re: AntigOne
Post by: Nardo69 on May 05, 2008, 04:16:04 AM
Bad news but honestly I really do understand how you feel, I don't know how often I quitted without saving as I wasn't satisfied at all during the last weeks and months.

Guess we all need a break sometimes, we pushed the limits so high that it becomes sometimes difficult and frustrating to catch it up.

Take care my friend - I honestly hope that your inspiration will come back and that we will see you again here updating one day

Bernhard

Title: Re: AntigOne
Post by: thundercrack83 on June 01, 2008, 09:39:50 AM
Congratulations, Cedric (Badsim)!


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2FMD%2520Hall%2520of%2520Fame%2Fa44086a8.jpg&hash=a09bd82e62c38c121c395b93abd69e3b9c599eec)

AntigOne has officially been inducted into the SC4Devotion Mayors' Diary Hall of Fame!

You have earned this honor, my friend. Enjoy it!

- The SC4Devotion MD Hall of Fame Committee
Title: Re: AntigOne
Post by: Ennedi on June 01, 2008, 09:45:46 AM
Congratulations Cedric!  &apls

Adam
Title: Re: AntigOne
Post by: bat on June 01, 2008, 09:47:14 AM
Yes, Congratulations on this "award"!!!
Title: Re: AntigOne
Post by: JoeST on June 01, 2008, 09:56:19 AM
VERY CONGRATULATIONS :) !!!!!!

Joe
Title: Re: AntigOne
Post by: kimcar on June 01, 2008, 10:48:20 AM
 &apls &apls I`m very happy for you my friend . This award is well deserve and it`s a proof that a great work is always rewarding . What ! Antigone will be back soon ? That a great news . Can`t wait Cedric. ;)
Title: Re: AntigOne
Post by: nerdly_dood on June 01, 2008, 10:48:35 AM
This certainly deserves being inthe MD HoF! Congratulations!
Title: Re: AntigOne
Post by: Pat on June 01, 2008, 11:02:36 AM
Cedric a big congrats to have made the SC4Devotions MD Hall of Fame!!! You so deserve this as being one of the first few selected!!! Again Cedric a big congrats to you......


&apls &apls &apls &apls &apls &apls
Title: Re: AntigOne
Post by: warszawa on June 04, 2008, 06:22:45 AM
Congratulations on the entrance to the SC4Devotion Mayor's Dairy Hall of Fame Badsim! &apls

Alex
Title: Re: AntigOne
Post by: Badsim on June 05, 2008, 12:17:43 PM
Hello ,


I promised a retrospective , weeks if not months ago ... Finally , I wouldn't have dreamed about a better opportunity , and beyond  words , I don't see a better way to thank you .

A retrospective so , to stroll through AntigOne , from the first picture of VirtulEden ever posted at simphoni.net in December 2005 ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F8599%2Fantigoneretrospective00iw8.jpg&hash=a3e49a467654df9242f19e5484b42a47031d07cf)


... to AntigOne 2008 .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5599%2Fantigoneretrospective01os1.jpg&hash=e1d5c4ef89dd595216a9b704e0fc8de5c415d32e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5518%2Fantigoneretrospective02yp2.jpg&hash=7b353ab502b5e032dfabecc7421e082ef515bb30)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F8544%2Fantigoneretrospective03yo1.jpg&hash=dae982c4f943182e287e4482117f7b3f3dd1f79e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4931%2Fantigoneretrospective04hi3.jpg&hash=2cfda9e2bfbaeeb80cfc191baf090f8fbbe68608)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F787%2Fantigoneretrospective05fj8.jpg&hash=570e77089412f43b885fffb4d133e42ade5aa775)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5708%2Fantigoneretrospective06ch2.jpg&hash=5bef0da539bf237cd7fb74624fb4b8cae619f0ed)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5096%2Fantigoneretrospective07pn5.jpg&hash=253d51036345e90f6afeb5aa8bdbeb2780c40335)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9741%2Fantigoneretrospective08zf8.jpg&hash=da274ca19b68a742e487a0b4360ae88cd102b0ce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1967%2Fantigoneretrospective09cr1.jpg&hash=50a0e5912fdd893612645e1189ab0da2307dbed4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F8806%2Fantigoneretrospective10eq5.jpg&hash=198502c7b5c86de3493d678f9bd00e4d554a696d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1944%2Fantigoneretrospective11yb5.jpg&hash=43e9449c94631d333704139a84535cdf5320c88a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3565%2Fantigoneretrospective12zm3.jpg&hash=dbbba640b601ba3ed1be8f3e6b6e177972da55ec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5369%2Fantigoneretrospective13cb8.jpg&hash=fd8f56b25b8145257639a490abadd790f349d881)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7459%2Fantigoneretrospective14gq2.jpg&hash=d160deb21ff46d7ca4ac040cb025a83858420178)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4991%2Fantigoneretrospective15zi5.jpg&hash=40d3d7d691c99b3eca7e5c84c846f831634ffb38)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5545%2Fantigoneretrospective16cs5.jpg&hash=bcd8cb870259f4f26263c6aca7092f7c48884d9a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4366%2Fantigoneretrospective17ae9.jpg&hash=54e25f7cb72081f92c47444f4d4cc987b1083bbf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4079%2Fantigoneretrospective18ir7.jpg&hash=c8f09fad0a7983cdfde81d8f8ab35d52d6ad1fca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1429%2Fantigoneretrospective19la0.jpg&hash=eac1cdf7b332163bbf9f69ad3ca6c73c43afaca6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1778%2Fantigoneretrospective20wd8.jpg&hash=f3562eca4c72d48ab5a95c09dc46f11dca259413)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4757%2Fantigoneretrospective21xw8.jpg&hash=ce853d935bab90a3266c1bb9cea365531549cbae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7848%2Fantigoneretrospective22xj3.jpg&hash=c27ad3f283452c7eb1a18b53ebf68ea8dc57dfc8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3053%2Fantigoneretrospective23kf3.jpg&hash=1457a3c80ca0428a394ada43b8a2ca745797eb07)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3616%2Fantigoneretrospective24tj8.jpg&hash=ca084d64bae318d34fa3c7fd6616ad04828cefb9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7997%2Fantigoneretrospective25fw0.jpg&hash=b101b72e7061c8fd73ba7ba9bd0d1a4d57a155f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F8523%2Fantigoneretrospective26cy9.jpg&hash=6b5a3fd3786e497b0c46497880e71e6b79078139)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9021%2Fantigoneretrospective27cu6.jpg&hash=74e03a3f96519b15e6cbd0050381bcf8ba54a962)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3271%2Fantigoneretrospective28fq9.jpg&hash=73813787462b226e43ac17d849173bb4851fd11d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F285%2Fantigoneretrospective29mq7.jpg&hash=5b9eb9156b62e303f3a37c3661c2da55e91e313d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2763%2Fantigoneretrospective30lv7.jpg&hash=7e8b4fa897bd681fd32945fc1baadf8fe22aee4d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3570%2Fantigoneretrospective31wy4.jpg&hash=ee71d8ea84b9bb784f774a82743fd0ee4558f5fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3038%2Fantigoneretrospective32xb1.jpg&hash=0430301e516f3f4e1ac4b68949504e32cdbe83cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F8705%2Fantigoneretrospective33am7.jpg&hash=a0944e6c779e70245e15f39b3f2e0d26c14057d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6219%2Fantigoneretrospective34lr0.jpg&hash=7198ee0cdd84d53754e3f5935a5020fb490bfb41)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4324%2Fantigoneretrospective35vb8.jpg&hash=483488ce9ffc48d975794ac11c6a1aef539ad0dc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6274%2Fantigoneretrospective36aw7.jpg&hash=e893619475ebd562145527b3adb0d4e24a1dc156)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3074%2Fantigoneretrospective37le5.jpg&hash=017d55965065bd0700842926c8d4d66d2726d96b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9350%2Fantigoneretrospective38ku2.jpg&hash=bf8d5f8c649b21ce5f8678f1d69dcc310ee5722f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F152%2Fantigoneretrospective39be7.jpg&hash=37481f17e3a9d6b1e96daaa62870db9b611898eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9886%2Fantigoneretrospective40ru9.jpg&hash=77883276602eaf3af2eadc4c56e2834d3baa5a2a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2453%2Fantigoneretrospective41bs7.jpg&hash=2da679822210e1f18a08bba8b64ef7c65154d6cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7964%2Fantigoneretrospective42ml1.jpg&hash=13d4869614274ffea5484935b6a6cbd77efeed3e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4826%2Fantigoneretrospective43vz7.jpg&hash=bedcb9ba8072c62d2af62f42f886f9a9bf55e2b9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F8636%2Fantigoneretrospective44vc4.jpg&hash=a55ac1e23793163e8fcc1e16c9766ce7fc9f2373)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7922%2Fantigoneretrospective45qf8.jpg&hash=8eed400dba9c0f2c915c9a30c0fd695b4593ee5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F686%2Fantigoneretrospective46pn7.jpg&hash=14a5f3d4fba17a40ade7819657ccb6e4235723e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2259%2Fantigoneretrospective47dg7.jpg&hash=31a5392c8493a3bdb1891e7522efb768a1d4bb76)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7537%2Fantigoneretrospective48ko7.jpg&hash=a69d9039582729ddb96324b9883e42e94456d803)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9887%2Fantigoneretrospective49gw5.jpg&hash=8210bab607d5d8ca7a570b4c112d7be09f0f689a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5482%2Fantigoneretrospective50fp5.jpg&hash=dddd48e9674d7583459cba3f9909855ee32da13d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4985%2Fantigoneretrospective51mt8.jpg&hash=dfaec5d018c3ad5d20a7b77bb72f5eaa8093e51b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5510%2Fantigoneretrospective52ci0.jpg&hash=4fbe8a49603e5b8d058b423236d282ffeafe51d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5018%2Fantigoneretrospective53jy5.jpg&hash=1d93ac53216e8911c1c49e787a67aa7984309d78)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3074%2Fantigoneretrospective54gz1.jpg&hash=e334ac4b6bcc4f0e61bb0714c968a73fc469e7f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7352%2Fantigoneretrospective55nd0.jpg&hash=0ff17916ea291789df51fb683d4db25b0d0de02b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F605%2Fantigoneretrospective56ix2.jpg&hash=f4acfd8eac7cf8ec378c9a799287337d76cf0985)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9908%2Fantigoneretrospective57xr3.jpg&hash=22c758c5241e2fb455603a7cea584b93a66fcbca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9691%2Fantigoneretrospective58ip0.jpg&hash=35bf219c8fbe7069a9e54b00b4fcb2c972a7de90)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1269%2Fantigoneretrospective59co3.jpg&hash=44627e46d2ada30ca22c6adfc5d4c9c629441020)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7474%2Fantigoneretrospective60no2.jpg&hash=92296adaf1f83e35707888220f073285e5cf45fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9459%2Fantigoneretrospective61rm0.jpg&hash=e84e29c209dfe41b2af2e3b9d2367b651afc3328)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5308%2Fantigoneretrospective62ji4.jpg&hash=449bd07a440568d72489a1e921ada7873b44fb2c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F882%2Fantigoneretrospective63tz2.jpg&hash=90ed7edca8cf2bd548ee3af134b23497f289b359)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4743%2Fantigoneretrospective64pt0.jpg&hash=addc585d00a034fcbd058f3121b6c392fa66fc91)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F8213%2Fantigoneretrospective65bk0.jpg&hash=5f1162dc0593bbf68bac282d16df77086f82a782)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2343%2Fantigoneretrospective66nm9.jpg&hash=0147cf366978eca29bba505d524fc827e8aa1b1f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3010%2Fantigoneretrospective67ip9.jpg&hash=04d4f55a4b52a6ae75e93a27ec4896c2fb3f27d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5459%2Fantigoneretrospective68kg1.jpg&hash=88670c12fda8bd69f69de080e8dc51a26b0b2a80)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7123%2Fantigoneretrospective69es3.jpg&hash=b1acc25470e5e0baa9f1a3ae209a823817d382f0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2849%2Fantigoneretrospective70fn2.jpg&hash=93679adc495c55827a02f99fe01ad12f7fe067b5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6803%2Fantigoneretrospective71wz0.jpg&hash=f351d779e916de4a113493dde8e5910cb5bc502c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2311%2Fantigoneretrospective72sz0.jpg&hash=4a526744d811a1e64a44d191c46dc312e777204e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4815%2Fantigoneretrospective73bx9.jpg&hash=f54d16c247e05692eb08598ae57071ba55375847)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4962%2Fantigoneretrospective74kk9.jpg&hash=ac05dd2e8d8108376bf3a8060408c94889a7ec02)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5264%2Fantigoneretrospective77qb1.jpg&hash=71fa7eb0d2a3398ec36efa88ef0c827753f786e7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5730%2Fantigoneretrospective75qk7.jpg&hash=494b88762938d33feae0aed8db1e9bc5a7b0a970)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9819%2Fantigoneretrospective76ls6.jpg&hash=8809d50f8ee479f956db128ddb65fb7ed3bc7e7e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4316%2Fantigoneretrospective78qz0.jpg&hash=44b7b153f0d06f931098fbdf63cc502dae92b094)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5571%2Fantigoneretrospective79rc9.jpg&hash=5648774afb5d24db7e016c96009fd782fbbc20d2)

That's huge , I know ... but I shouldn't be back before October and , I hope so , with Steph's X-Tool in my hands . At least I think I've closed the classic LotEditor for ever .

Thank you all again , this success is your too ( and I feel like AntigOne doesn't belong to only me anymore  ::)...)  :thumbsup:
Title: Re: AntigOne
Post by: Simpson on June 05, 2008, 12:26:07 PM
Hello Badsim
I see the 49 page and your city is the most beautiful city of sc4 &apls &apls
It's very réalistic  &apls &apls
Your are the best at the LE :thumbsup:
;)
Title: Re: AntigOne
Post by: JoeST on June 05, 2008, 12:42:39 PM
that was an EMENSE!!!!!!!!!!!! update, and all I can say is

WOW

that is EPIC!!!!!!!!!! and o so fantasticaly amazing :)

thankyou so very much, you brought a tear to my eye

Joe
Title: Re: AntigOne
Post by: threestooges on June 05, 2008, 05:07:13 PM
Congratulations on your induction. You've created an excellent work here, and I will certainly be looking forward to the time you get the X-Tool to play with. The retrospective too is a great touch.
-Matt
Title: Re: AntigOne
Post by: Pat on June 05, 2008, 05:19:33 PM
Cedric its simply a grand to see all those pics!!!! WOWWOWOWOWOW!!!! I do would like to know where you found that clock and concert park at?  I cant wait till October!!!
Title: Re: AntigOne
Post by: bat on June 07, 2008, 04:39:10 AM
A lot of awesome pictures there! A beautiful retrospective of Antigone there! A lot of fantastic work!!!! :thumbsup: :thumbsup: :thumbsup:

Looking forward to more at October! ;)
Title: Re: AntigOne
Post by: CasperVg on June 07, 2008, 05:23:21 AM
I know it sounds cliché, but there are absolutely no words to describe both your immense good lotting and the extraordinary realism in this Mayor Diary. Nothing beats the mix of various styles and real-life cities landmarks that you do in this MD.

Casper
Title: Re: AntigOne
Post by: iamgoingtoeatyou on June 07, 2008, 08:09:36 AM
I was staring back and forth the first two pictures, looking at the details, trying not to fall off my chair, scrolled down and was happy to see a few more pictures, then looked at the scroll bar, which was tiny, and I realized there were tons of pictures!

...then I fell off my chair.
Title: Re: AntigOne
Post by: jayo on June 07, 2008, 10:23:36 AM
I havebn't commented her in age-And well,your work is truly inspirational-  &apls &apls &apls &apls
Title: Re: AntigOne
Post by: Yoman on June 07, 2008, 10:46:43 AM
An incredible journey it has been through what is in my opinion the greatest MD ever created. I've been inspired so much by visits here, and will continue to come occasionally even if there are no updates, as these pictures never get old.

Owen
Title: Re: AntigOne
Post by: penguin007 on June 07, 2008, 10:54:11 AM
Wow I am inspired by your lotting skills and also by your city. Everything fits with eachother because buildings have the same base textures so everything looks so realistic. I love the new rural area also cant wait to see more of this cj I just need to read it all!!!

Will
Title: Re: AntigOne
Post by: XoX on June 07, 2008, 06:23:51 PM
It's very wonderful and amazing , it's a very beautiful paris!  &apls &apls :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on June 08, 2008, 11:50:53 PM
 :o

Wow.

Here's to Antigone in October!
Title: Re: AntigOne
Post by: sauron620 on June 15, 2008, 12:56:11 AM
omg  :o

*slobbering on his keyboard*

Je suis soufflé, I've nothing to add, sinon bravo.
Title: Re: AntigOne
Post by: lucas on June 16, 2008, 05:39:26 AM
It's......wonderful!!! :thumbsup: Big  &apls

Bon, moi je suis un petit belge,donc je parle à moitié anglais! :-[ J'aimerais en faites me lancer dans la construction de ville aussi réaliste, j'ai compris comment tu faisais au LE, je me débrouille en BAT, et je me demandais deux trois trucs : où as tu trouvé tes quais pour bateau de visiteurs, ton ilot centrale et comment as tu fait pour mettre des nénuphars sur l'eau?

EDIT :je ne trouve plus ton super tuto sur l'aménagement des lot, quel touche sert encore pour mettre deux overlay l'un sur l'autre?
Title: Re: AntigOne
Post by: klaascornelis on June 16, 2008, 05:47:23 AM
 :shocked2: Wow that is truly really amazing dude.  :thumbsup: :thumbsup: &apls &apls
Where did you find the ski accessories btw?
Title: Re: AntigOne
Post by: rushman5 on June 16, 2008, 09:18:31 AM
Thats a nice preview on CitiesXL, how did you get a copy of-----

Holy crap that is still SimCity4? 

I seriously may have called my roomates over every five seconds for the past ten minutes looking at these.  There will be more time spent on these.  Heck, maybe I'll prin them out in uber-resolution and tape them all along my room, just so I can never get tired of SimCity.  Your work is the most compelling I've ever seen.
Title: Re: AntigOne
Post by: figui on June 16, 2008, 10:20:51 PM
just:
O - M - G
&apls &apls &apls

mauricio.
Title: Re: AntigOne
Post by: packersfan on June 24, 2008, 11:13:12 PM
Jaw drops...wow, no repetition, GORGEOUS...You said it may take you past 2010 to finish the main city tile, a 4km by 4km tile, WOW!!!  You are really meticulate and driven. Absolutely beautiful.
Title: Re: AntigOne
Post by: flame1396 on June 25, 2008, 06:07:41 PM
I love this CJ and am forever honored that my park was good enough to be included as a part of the most brilliant SC4 masterwork ever. You work like Aleking when it comes to quality, however on different scales and at radically different speeds. See you in October.
Title: Re: AntigOne
Post by: BuildingUp on June 25, 2008, 09:54:00 PM
My eyes have just had one of the greatest candy rushes ever. I swear, you are the supreme of the supreme's of this game. I mean really that was almost too much for my heart. Really. Freaking. Amazing.
Title: Re: AntigOne
Post by: ejc on July 01, 2008, 11:19:55 AM
1 word; RESPECT  &apls
Title: Re: AntigOne
Post by: toxicpiano on July 02, 2008, 02:34:29 AM
Absolutely stunning.  &apls
Title: Re: AntigOne
Post by: Earth quake on July 04, 2008, 02:01:36 AM
Wow, just superbe, I love, congrulations, It's really beautifull, go on, go on your excellent work.
Title: Re: AntigOne
Post by: Emperor Stormont on July 04, 2008, 09:14:42 PM
That last update was beyond words.

Your place in the Hall of Fame is so deserved and I personally was inspired by your journal to start using LE to create my own personal and unique lots.

The overall images look amazing but its the small and highly detailed small details such as gardens and the trees and flowers in the public space that catch my attention, just unbelievable work.  &apls
Title: Re: AntigOne
Post by: south park on July 13, 2008, 10:59:24 AM
salut badsim ,je suis nouveau et j'ai vu ton MD en entier et je suis bluffé tu est un vrai maitre de sc4 et franchement je te dis un grand bravo pour ton énorme travail et pour ta ville qui est seulement époustouflante !! &apls &apls


hi badsim, i'm a new member and i have look your MD since the beggining and i am bluf ,you are a master of SC4 and really i say you a great well done for your amezing work and for your city who is only wonderful !! &apls &apls
Title: Re: AntigOne
Post by: bohort on July 20, 2008, 05:21:14 AM
I have not word to describe this city  :o
Antigone is very beautiful, there is zero defect  :thumbsup:
Congatulation !   &apls
Title: Re: AntigOne
Post by: Sam Johnson on July 22, 2008, 03:13:38 PM
 &apls &apls &apls &apls &apls &apls &apls
Badsim your  MD is just incredible. When I see this pictures I ask me : "are we playing the same game ?"

I have one question: I often see awnings at your w2w buildings. Can you tell me from which Prop pack they are ?
Title: Re: AntigOne
Post by: S_imon on July 24, 2008, 02:39:34 AM
Badsim, You're my guru!

Your region is so beauty! No, not beauty, it's amazing! Sam Johnson has got the right "are we playing the same game?"
Title: Re: AntigOne
Post by: enncore on July 24, 2008, 11:23:38 AM
Where can i find that MC Donalds restaurant and all the ohter lithle buildings at the opposite at your Convention Center??

Thanks
Title: Re: AntigOne
Post by: sim-al2 on July 24, 2008, 05:32:55 PM
 :o  :o  :o  :o   :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:

That's AWESOME

We all give a  &apls  &apls  &apls  &apls  &apls  &apls
Title: Re: AntigOne
Post by: feelingshehides on August 13, 2008, 04:35:58 AM
O_O so beautiful
Title: Re: AntigOne
Post by: sourdeaux on August 13, 2008, 05:51:37 AM
 &aplsOh my God!!!!! These city images are very, really, terribly awesome, astounding, bewildering, superb, beautiful, outstanding.
In other words, a true masterpiece. As you say, badsim, it's also the prize for all the work of the community gathered around this game that makes us all so nuts as to build dreams like yours. By the way, where is that city located, so as to know how to get there to live in? AntigOne is the dream of every urban person...

Congratulations!!!!!
:thumbsup:
Title: Re: AntigOne
Post by: rushman5 on August 13, 2008, 08:22:08 AM
Iam not worthy and never will be, awesome LE skillz and fantastic pics
Title: Re: AntigOne
Post by: Diggis on August 13, 2008, 09:31:58 AM
Wow, this is the first time I've looked in here and I am stunned.  I'm going to go and browse through your other pages now.

Fantastic work.  :thumbsup:

Edit: Awww, geez, I missed your birthday:  Happy Birthday.
Title: Re: AntigOne
Post by: dedgren on August 13, 2008, 04:25:11 PM
Congrats, Cedric, on the 1000th comment on this superlative work.  Congrats as well on your birthday!  It's fitting the two would go together- best wishes in the year ahead.


David
Title: Re: AntigOne
Post by: Masochist on August 13, 2008, 04:26:46 PM
Hello, BadSim!  Happy Birthday!

In case I've never posted here before, I've been a huge lurking fan of yours for a loooong while now.  I think my favorite part of your cities are the plazas you create; they really help add that special touch to your city (so much so that I'm looking to emulate your efforts soon).

Rest assured, you've created something truly amazing here &apls.
Title: Re: AntigOne
Post by: spa on August 13, 2008, 04:35:17 PM
That's an awesome city. I love how you've gone into the lot editor made your own plazas and modified people's bats to fit consistently. Must have taken forever! The results are impressive.
Title: Re: AntigOne
Post by: Simpson on August 13, 2008, 11:14:43 PM
Congratulation on your 1000th posts  &apls and happy birthday Cédric
Your MD is one of the best topic of dévotion and your city is so réalistic it's an exemple for every body  &apls
Title: Re: AntigOne
Post by: emilin on August 14, 2008, 01:24:54 AM
Happy 1000th comment (and happy birthday too)! I hope you are having a wonderful life out there, and it seems that AntigOne continues to gain new fans all the time - and rightfully so. &apls
Title: Re: AntigOne
Post by: Jmouse on August 14, 2008, 02:12:23 AM
I'd like to add my congratulations and happy birthday wishes, too.

Joan
Title: Re: AntigOne
Post by: Ennedi on August 14, 2008, 02:59:17 AM
Congratulations and the best Birthday wishes from me too, Cedric!  :thumbsup:

Adam
Title: Re: AntigOne
Post by: JoeST on August 14, 2008, 03:03:16 AM
omg, i completely didnt realise

Super Happy Birthday to you and very well done on getting 1k posts :)

Joe
Title: Re: AntigOne
Post by: bat on August 14, 2008, 07:29:42 AM
Congrats on more than 1000 replies and over 27000 views!!! &apls

And also happy (belated) Birthday from me! ;)

Still looking forward to the next update in October...
Title: Re: AntigOne
Post by: thundercrack83 on August 15, 2008, 12:57:15 PM
I, too, wish you congratulations on you 1000th comment, and also extend my belated birthday wishes to you, my friend!

Take care!

Dustin
Title: Re: AntigOne
Post by: panthersimcity4 on August 17, 2008, 11:08:09 AM
Holy crap! Those last few pictures were AMAZING!!!!!!!!  :o :o ;D

Happy birthday &  congrats on 1000 comments!
Title: Re: AntigOne
Post by: art128 on August 18, 2008, 07:55:38 AM
 :o :o
oh doux jésus   :o :o your work is very very bieautiful  :o :shocked2: :o :thumbsup:  wow respect, I see the 49 page like simpson and it's very realistic and absoluty bieautiful wow  :thumbsup: (but I see 5 time the 49 page because it's fantastic  &apls )  :shocked2:
and happy birthday  :thumbsup: and congrats for your 1000th comments
Title: Re: AntigOne
Post by: Sheep49 on August 19, 2008, 07:37:14 AM
This looks like the real european city!
Everything is just in place, the planning is gorgeous, the choice of BATs is excellent!  ;D
I love it, this Mayor Diary truly deserves a five-star rating! :thumbsup:
Title: Re: AntigOne
Post by: Yoman on August 19, 2008, 07:54:16 AM
Congrats on 1000 comments, a fitting birthday present, which I also wish to congratulate on (if a bit late).
Title: Re: AntigOne
Post by: KitFisto69 on August 20, 2008, 11:50:47 AM
i haven't words to describe your city so i will just said that it's the nicer city i've ever seen
&apls &apls &apls &apls &apls &apls &apls &apls
so what is your mod for the rails? (the remplacement of the dirt)  ()what()
Title: Re: AntigOne
Post by: Badsim on August 21, 2008, 11:07:08 AM
Hello my friends , old and new ones ... from all around this strange world , that's something I'm truly proud of .

46 ... I'm getting old .  ::) but I'll not care that much as long as people around me will find it hard to believe ...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2F21-08-08.jpg&hash=a168f7342705af9f4d0c910d493e834e5853b15d)


Anyway , for all your messages of sympathy & congratulations , a big ...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fthank-you.jpg&hash=a92dd8170dbda1d2a5ca43b0113e6fd575eee412)


I'm getting old but must of all and right now I'm getting tired with my seasonal job ! No more time to spend with you untill October , as announced ... Sorry about the many requests I received here and by PMs - but I will reply 'cause I'll come back ; I've got a famous city to achieve .... $%Grinno$%

Take care . ;)

Title: Re: AntigOne
Post by: dragonshardz on August 21, 2008, 04:01:52 PM
Badsim: You look good for 46! By the way, you don't need to acheive a famous city because AntigOne is already famous!
Title: Re: AntigOne
Post by: rooker1 on August 21, 2008, 04:34:10 PM
It's really good to hear from you again and have a thought of your MD continuing again in the fall is very good news indeed.  See you around soon.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: nerdly_dood on August 21, 2008, 04:58:09 PM
Je ne parlez pas français, but I like your MD. :thumbsup: Very France.
Title: Re: AntigOne
Post by: Pat on August 23, 2008, 07:27:28 PM
Cedric I know come summer its a time of slumber for AntigOne but man I cant wait till October and you are so welcome!!!! BTW you are truly in wonderful shape for being only 26  ;)
Title: Re: AntigOne
Post by: KitFisto69 on August 25, 2008, 07:18:24 AM
nice you look like bruce willis  $%Grinno$%

and what is your mod to have your rail's texture?
Title: Re: AntigOne
Post by: Masochist on September 14, 2008, 01:07:47 AM
Hey, Badsim!

Not sure if you still come around here, but I just wanted to let you know that this MD made my list of the Ten Greatest CJ's/MD's of All Time!  You can check it out [right here] (http://masofsc4.blogspot.com/2008/09/10-greatest-city-journals-in-sc4.html) if you want.
Title: Re: AntigOne
Post by: dsrwhat316 on September 14, 2008, 10:42:36 AM
I think I've lurked here long enough (over a year  :P)...

This has to be the best MD in the history of SC4. I, too, was a huge fan of S.A.C. and her work; Olympia was the main reason for me to start using the Lot Editor. Every time I can't figure out how to finish a lot, I come here for inspiration. I, among others, can't wait for your return this fall for more top-notch pics!

~ Dan
Title: Re: AntigOne
Post by: Badsim on September 17, 2008, 01:30:26 AM
Well ... October is arriving slowly - so I'm nearing to be back - but , as Wou's X-Tool still stands at the horizon ... have had to launch again LE , oppositely to what I announced .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F7914%2Fburgeltzpreviewtg1.jpg&hash=e7a378491decc99562532a487e32e72fdada0e1a)

Just a teaser picture about what I've started to work on ... This litlle baby - Burg Eltz from Xannepan can't do otherwise than attract a lot of tourists so it requires facilities  integrated to the wild landscape surrounding it for now ... or maybe a small medieval village ... or both ... don't know so far to tell you the truth . :-\


KitFisto69 , I'm using a NOB's rail Mod . You'll find it on his website , browsing the Japanese links .

Cedric.
Title: Re: AntigOne
Post by: emilin on September 17, 2008, 01:54:05 AM
Uh?

Where the heck does that lot start? ()what()

Beside the sheer visual pleasure of that wonderful sceneray (with EXTREMLY well placed trees, by the way... probably the most realistic use of flora I have ever seen) I can sense some very advanced lotting here. Please, please, please show us the lots themselves too. ;D

&apls &apls &apls &apls
Title: Re: AntigOne
Post by: Simpson on September 17, 2008, 03:34:20 AM
Wow  :o
This picture is so beautiful, this castle is super and so réalistic, your river look very nice  &apls
I'm until forward to the next update
Title: Re: AntigOne
Post by: art128 on September 17, 2008, 04:01:43 AM
amazing picture  &apls :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on September 17, 2008, 04:17:26 AM
Nothing less than awesome work.  What a super picture Cedric.   &apls
I have been patiently waiting for you to come back to us.  I hope your work period wasn't too hard on you.
See you around my friend and I look forward to more.
Robin  :thumbsup:
Title: Re: AntigOne
Post by: squidi on September 17, 2008, 06:31:20 AM
wow ..super realistic picture of that castle.
and good to here that you will be back soon to inspire us and show us your graet LE work

paul
Title: Re: AntigOne
Post by: Pat on September 17, 2008, 06:55:39 AM
Cedric simply amazing here!!! I just dont know what to honestly say other then amazing!!!
Title: Re: AntigOne
Post by: metarvo on September 17, 2008, 07:08:54 AM
I have heard only good wonderful things about this MD, so I decided to give it a closer look.  I have only read page 1 and page 52 read all of the pages up to this one, and they have blown me away :o.  That castle doesn't look like it conforms to any grid!  It looks like I have something new to read, Cedric. :thumbsup:

EDIT:  If you can do all of this with LE, what will happen when you get your hands on the X-Tool?  I hope I'm ready for it... :)
Title: Re: AntigOne
Post by: bat on September 17, 2008, 07:11:34 AM
Great to see a new picture here!

And the area of the burg is excellent! Beautiful work there!

Looking forward to more next month! ;)
Title: Re: AntigOne
Post by: thundercrack83 on September 17, 2008, 09:51:04 AM
Wonderful picture, my friend! Absolutely wonderful! Everything is placed perfectly! I can't wait for October to see what else you have in store for us.

Take care!

Dustin
Title: Re: AntigOne
Post by: JoeST on September 17, 2008, 10:17:24 AM
OH... MY.... GAWD!!!!!!!!!!!!!!

that is one of the greatest pictures i have EVER seen in the game.... the levels of detail you have put into just a teaser pic have in my mind insured your MD is worthwhile spot in the hall of fame for evermore. I am just in awe...

and I am surprised they havent offered you X-tool :o

Joe
Title: Re: AntigOne
Post by: vester on September 17, 2008, 10:49:55 AM
WOW that looks......


GREAT


just can't find any other word.
Title: Re: AntigOne
Post by: kimcar on September 17, 2008, 02:14:46 PM
 &apls &apls What a return . You did a great job with this masterpiece  :thumbsup: Can`t wait for see youir project  ;)
Title: Re: AntigOne
Post by: Jmouse on September 17, 2008, 07:52:07 PM
Perfectly stunning photo, Cedric, in what promises to be another masterpiece. I vote for the Medieval village, but I'm sure whatever path you take will lead to a beautiful conclusion.

Later...
Joan
Title: Re: AntigOne
Post by: Badsim on September 18, 2008, 09:14:34 AM
Thank you .... warmly . :thumbsup:


For Emil ... and all those who are interested by the " making of " .

I'm going to surprise you , my friend , this Lot is one of the simpliest of my collection !  :D

One building and a single prop ... On this first pic , I'm sure that you'll not able to find them ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F6334%2Flittlesecret00zw2.jpg&hash=f73794fb365d3ac99fc0cbf17a2a1e3ed487e14c)

So , here is the building . It is totally overhanging the Lot ... and all what I've had to do is to correct its position (it was perfectly centered ) to align the arch with a possible crossing of it by a road or street .


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F2299%2Flittlesecret01fj0.jpg&hash=40d80287766deaf0bcbd07c511d621811a007b93)

And here is the only prop ; the Lighthouse base from Pegasus' Lighthouse , as little wooden pier .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F6051%2Flittlesecret02zj5.jpg&hash=4b8b0245a165f24eb3068422ce7bfe24e9122e21)

I've had to reduce the size of this prop - the original one was upper a tile - with IliveReader . You can find the method here : http://sc4devotion.com/forums/index.php?topic=650.0 (http://sc4devotion.com/forums/index.php?topic=650.0). I've had to do this for two reasons : firstly to make it overhang the Lot at its maximum , secondly , with its original size it was impossible to use plopable water & rocks from the Mayor Mode near it as the space was already occupied by it .

Well , that means that almost all this scene is built with Mayor Mode stuff ...

------------------------------------------------------------------------------------

The following Lot - Tourism Offices - is a little more interesting . Using Alpha texures as Base Textures ,  multiple overlays and Transit Enabling .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F2121%2Fburgeltzpreviewt03to1.jpg&hash=43b1208de8f6fbf004080a227643ca25dec83b15)

First result in game ... as expected , the streewalks have appeared at the connection of the Lot ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F3937%2Fburgeltzpreviewt04ve1.jpg&hash=fe14b7e31f5d8af8e671ff4ec3b146191827ff54)

So have had to use the "Lot extension" method to hide this . After have saved in game the situation above , I went back to LotEditor , extended the Lot of one tile with the bases textures and the overlay corresponding .


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F3950%2Fburgeltzpreviewt05al8.jpg&hash=7b1db51239afdf41a4b08702dcca8bf8df54b8b9)

Save , quit and launch again the game ...... the old textures have been automatically rewriten .

Now , if you're able to tell where these Lots are .... that's only because I've shown it !  $%Grinno$% :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F6946%2Fburgeltzpreviewt06yu1.jpg&hash=ee2c0231be4b8044ee65234e33c073b6255193c0)

Thanks , Joan , to have told me your preference ... I've started the LotEditing of a rural parking . That said , I don't give up with the small mediaval village . I'm going to read again Capo's MD , as I remember have seen nice medieval BATs there ... So far I don't think to have some in my Plugins ... ::)

Cedric .

Title: Re: AntigOne
Post by: rooker1 on September 18, 2008, 09:24:58 AM
Fantastic show.
I wish you would try to enter this picture in the SC4 picture Contest.  ;)

Robin  :thumbsup:
Title: Re: AntigOne
Post by: Simpson on September 18, 2008, 09:55:42 AM
Always a fine work on the LE here, and also this castle is really superb
;)
Title: Re: AntigOne
Post by: Sheep49 on September 18, 2008, 09:59:08 AM
BadSim, you're just too good lotter! That's not fair! :P

Anyways, great work as always. I'm really impressed. But I still don't think that I'm ready for you to take X-Tool to your hands :D

Keep that great work coming!
Piotr
Title: Re: AntigOne
Post by: bat on September 18, 2008, 10:09:32 AM
Fantastic work on that lot!
Looks wonderful!

Looking forward to more... ;)
Title: Re: AntigOne
Post by: squidi on September 18, 2008, 10:35:06 AM
very nice of you to show us how you work
and great results

&apls

paul
Title: Re: AntigOne
Post by: JoeST on September 18, 2008, 10:37:39 AM
your lotting puts 90% of the community to shame, and could give handy tips to the other 10% :D

its fantastic

Joe
Title: Re: AntigOne
Post by: Pat on September 18, 2008, 10:57:34 AM
Cedric wow!!! I dont know what else to say but WOW again wow!!!!!!
Title: Re: AntigOne
Post by: dsrwhat316 on September 18, 2008, 01:33:01 PM
This is why I love coming here; so many new things can be learned by gazing at these pics.

~ Dan
Title: Re: AntigOne
Post by: Yoder7652 on September 18, 2008, 02:42:15 PM
Fantastic my friend!  &apls I'm glad to see you return to your MD to inspire us all...and thanks for showing us your tricks  ;) ;D
Title: Re: AntigOne
Post by: Yoman on September 18, 2008, 04:22:17 PM
As always you inspire me in the LE, just as soon as I get it set up again  :thumbsup: I remember you began to work on a Port area way back when, I'm incredibly excited for when you eventually get to that again if you do  :D
Title: Re: AntigOne
Post by: Jmouse on September 18, 2008, 05:18:41 PM
Excellent examples, Cedric - lotting is one of my many weaknesses. I hope to study your work in more detail and, with a bit of luck and a lot of stubbornness, perhaps learn a thing or two. As many before me have said, you are an inspiration.

Later...

Joan
Title: Re: AntigOne
Post by: art128 on September 20, 2008, 10:44:30 AM
amazing lot cedric  &apls that is just incredible  :thumbsup:
Title: Re: AntigOne
Post by: papab2000 on September 20, 2008, 10:58:26 AM
Very nice lot work  :thumbsup: I am going to figure this lotting out somehow. Keep reading tutorials but it is not that easy. Looking forward to seeing more of your work.  :)
Title: Re: AntigOne
Post by: Ennedi on September 21, 2008, 12:54:59 PM
Hello Cedric,

I supposed to have a nice free day, after breakfast I opened SC4D and tried to comment your fantastic castle
In the meantime I had
- 6 unexpected phone calls
- 11 personal messages (every of them needed a reply of course)
- My dog demanded a long walk
- My computer crashed two times  :D
Now we have 21.45 PM and maybe I will be able to write a short comment  ;)

As I said the castle is fantastic and it's surrounding too &apls
But your LE work... These two things showed by you are exactly my two main points of interest:
- Reducing lot size to enable arranging their surrounding. I am sure this is very powerful method and we can find a lot of new building methods which are not expected now. Your use of the ploppable stuff is really fantastic.
- Lot resizing: needs some work but solves very annoying problem with streetside textures. I think it is not the only possible use of this method. I will wait for your next ideas...

October in Antigone looks very interesting  ;)

Adam :thumbsup:
Title: Re: AntigOne
Post by: KitFisto69 on September 24, 2008, 03:50:09 AM
very nice  &apls &apls
Title: Re: AntigOne
Post by: PLT on September 24, 2008, 12:59:10 PM
Hey Badsim,

I was absolutely stunned by all the beautiful things you created in you MD! You have inspired me, and I'm going to try and build a city just a beautiful and nice as this one! But I have a few questions:

- The trees you used, in wich pack are these?

- What is the number of the ground textures you used on the sides of this canal:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F5204%2Fantigone364oa5.jpg&hash=c17a7ae23f96697c6530755b6759b422c8c7d183)

- How did you manage to do this with the railway, the ground texture I mean:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F2010%2Fantigone359kd4.jpg&hash=f8ed5ad7bf9d7f78b604386f5d36ebf12e509f43)


Thx, and keep it up, because I never get enough of your work!

PLT



Title: Re: AntigOne
Post by: Badsim on September 25, 2008, 05:57:25 AM
A few replies firstly ....

Quote from: JoeST on September 18, 2008, 10:37:39 AM
your lotting puts 90% of the community to shame, and could give handy tips to the other 10% :D

Joe

Maybe right ... should not be said !  :D

Quote from: Yoder7652 on September 18, 2008, 02:42:15 PM
I'm glad to see you return to your MD to inspire us all...

Hey Ryan , so great to have some news from you ! :)  Speaking about return to "MDing" , I'm waiting impatiently about your ! Have seen your last ( or just one of your last ? ) creation ...  :thumbsup:

Quote from: Yoman on September 18, 2008, 04:22:17 PM
I remember you began to work on a Port area way back when, I'm incredibly excited for when you eventually get to that again if you do  :D

Thanks Owen ... if you know these few pictures still visible at Simphoni.net , you know as well how there are outdated ... Can't promise anything but so great stuff has came out since , that , for sure , I would like to work again on that theme ... one day ...  ;)

Quote from: Ennedi on September 21, 2008, 12:54:59 PM

Lot resizing: needs some work but solves very annoying problem with streetside textures. I think it is not the only possible use of this method. I will wait for your next ideas...

Adam :thumbsup:

Hello Adam ... In fact , I have already used and shown an application of this method a long time ago . On that picture , this is how there are textures under the bridge pieces from the NAM . An extented & transit enabled for railways Lot .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4079%2Fantigoneretrospective18ir7.jpg&hash=c8f09fad0a7983cdfde81d8f8ab35d52d6ad1fca)

So far , no "next idea " .  ::)

Quote from: PLT on September 24, 2008, 12:59:10 PM
Hey Badsim,

- The trees you used, in wich pack are these?

- What is the number of the ground textures you used on the sides of this canal:

- How did you manage to do this with the railway, the ground texture I mean:

PLT


Welcome PLT ...

The trees I'm using there , if you speak about this picture , are from Jeroni ... several tree packs from him are available on the LEX . Along the canal , I'm using  tree props coming from Ypiranga Museum by Swi21 , available on the LEX too . Props named : swi21_ypiranga_arbre and swi21_ypiranga_arbuste .

The texture along the canal is one from NDEX Textures Set Volume1 on the STEX ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F9905%2Ftextures02qi9.jpg&hash=2efb678a49ab8e31d6c669bfb8eb0d45499adbdc)

The texture for railways is from NOB . You need his rail Mod available on his website to get the followind texture ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F5527%2Ftextures01ge9.jpg&hash=27b64a3265d12f370ba9525fad63a2a54dfdae8a)

Thanks to all others for your enthusiast comments . :)


-------------------------------------------------------------------------------------------------------------


So , what's new ?

That's official , Burg Eltz is now the name of a castle and its small medieval village . ;D
The first - they will be 2 - parking for cars is finished . I'm planning a third parking for busses only ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F7817%2Fcarparking01mg9.jpg&hash=4d783972e1b08fe09bc5dd1bc68cc5ac00242f30)

And I've started to LotEdit the village itself . That's only a preview as these 2 first Lots - more to come - are still under  LotEditing ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F8561%2Fmedievalvillage01nh2.jpg&hash=80b52a17debe294f14528626807c0e06fbf99178)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F6149%2Fmedievalvillage02nc6.jpg&hash=cc88ced35a9716752a469741ae862e4757e2b0ab)

I'm working with deleted base textures this time , trying to give to this village a less squared looking ... not obvious ! :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F5255%2Fburgeltzpreviewt07th9.jpg&hash=60e52c9f3477d828a00aeaf4cdd6ee89535ce952)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F7189%2Fburgeltzpreviewt08qs6.jpg&hash=dd7a92f7da82e1d958458430a6c3040bf7dbee6b)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F8298%2Fburgeltzpreviewt09oi4.jpg&hash=3e93a9f01e249e6fe4d7685f102dc23663552f4f)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F4853%2Fburgeltzpreviewt10vc5.jpg&hash=a65e163d92ca4871fad45b1c262da91aa8fb12cc)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F9333%2Fburgeltzpreviewt11pk3.jpg&hash=cdbdbead5faeef6c534308dde6ee9baeffe1f8db)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F8540%2Fburgeltzpreviewt12ez6.jpg&hash=051af620aefc43a59129b55b56d32ad27b2c6daf)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F4048%2Fburgeltzpreviewt13ai1.jpg&hash=4fe8740ae975466e5c5ede1edd458306dac5673a)

This village is a landmark ( without inhabitants ) ... it is not transit enabled as it is supposed to be highly protected and so to have a very stricly access for its residents . So there are now several strange connections between extended Lots , transit enabled and non transit enabled Lots . ;D

Later .

Cedric .
Title: Re: AntigOne
Post by: rooker1 on September 25, 2008, 06:34:08 AM
Hey Cedric,
The village is coming along very well.  The amount of details you put into each LOT never stops amazing me.  The only thing I see that I would like to see you add/change is add a path of some sort to the walk leading up to the castle.  You probable have something in mind already, but I thought I would point it out.
I look forward to your next update.
Robin  :thumbsup:
Title: Re: AntigOne
Post by: Simpson on September 25, 2008, 07:55:35 AM
Wow    :o
Badsim your new update is super, I really love this little village near the castle and the lake  &apls &apls
Very réalistic and the work at the LE is incredible  &apls &apls
I'm looking forward to the next update  :thumbsup:

David  :P
Title: Re: AntigOne
Post by: art128 on September 25, 2008, 08:37:36 AM
Really amazingy fantasticy update Cédric  &apls
the little medieval village is very nice !
and also, wonderful work on these lots :thumbsup:
looking foward to more !

Arthur
Title: Re: AntigOne
Post by: metarvo on September 25, 2008, 11:52:43 AM
It's good to see you back, Cedric.  Somehow, I had the feeling that the castle was only the beginning.  This update is proof that my feeling was correct.  It's a great day in AntigOne, Cedric. :thumbsup:
Title: Re: AntigOne
Post by: Sheep49 on September 25, 2008, 11:55:58 AM
W-O-N-D-E-R-F-U-L!!

I love this update! Your city looks great, and you gave us some usable tips ;)

Keep up the great work!
Piotr
Title: Re: AntigOne
Post by: XoX on September 25, 2008, 12:24:58 PM
fantastic !!!!  &apls &apls &apls &apls &apls

But it is not finished? Isn't it?  ()what()
Title: Re: AntigOne
Post by: Jmouse on September 25, 2008, 08:40:41 PM
The village is just perfect, Cedric, and I especially appreciate the opportunity to see and study your creation processes.

There is so much going on here in such a small space - the scene is so alive with details which are so well thought out and placed. To be sure, you march to your own drummer, and an erxceptional drummer it is!

Thank you for sharing your work with us...
Joan
Title: Re: AntigOne
Post by: Pat on September 26, 2008, 01:39:14 PM
Cedric simply stunning wow!!!! I think the village is turning out rather rounded honestly...  Cant wait to see what you further do!!!
Title: Re: AntigOne
Post by: thundercrack83 on September 26, 2008, 01:56:02 PM
I can't find the words, my friend. I do believe that we may have to add the word "AntigOne-esque" to the dictionaries as a synonym for incredible!

Magnificent work, my friend! Just magnificent!

Dustin
Title: Re: AntigOne
Post by: Yoman on September 26, 2008, 02:19:43 PM
Hello Cedric,

Its great to stop by and see another one of your updates. I myself have gotten back into LE lately after a long absence. The amount of detail you put into each lot just amazes me though. How do you remember all these props and where to find them :P The base texture just caps if off in a great way as well. I'll have to use that sometime. Good job with the TEing also, I dont see any sidewalks anywhere (that the game adds). How did you do that?

Owen
Title: Re: AntigOne
Post by: emilin on September 27, 2008, 01:53:11 AM
Wonderful. &apls

And the last picture, where you see that all the larches are seasonal tops it off beautifully.  :thumbsup:
Title: Re: AntigOne
Post by: kimcar on September 27, 2008, 06:28:11 AM
 &apls &apls Excellent work again my friend . Nice to see your work again. Thanks for sharing :thumbsup:
Title: Re: AntigOne
Post by: south park on September 28, 2008, 02:08:04 AM
 &apls hi badsim ,your update is AWESOME you are really the master of SC4 and the master of the LE what time you stay at the LE for have a also beautiful result ?! &apls

&apls salut badsim ,ton update is SUPERBE tu est vraiment le maitre de SC4 et du LE ,combien de temps passes tu sur le LE pour avoir un aussi beau résultat ?! :o
Title: Re: AntigOne
Post by: Badsim on September 30, 2008, 02:03:25 AM
As I told it in the HoF introduction thread , I'm going where inspiration leads me ... nothing original as I don't see who would not !  $%Grinno$%

So I'm there ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F9849%2Fburgeltz200fk1.jpg&hash=140165c53a514369298c67e7b0c403883dcbead1) (http://www.burg-eltz.de/)
Link to the official Burg Eltz site by clicking on this picture .

... and I'm there for the next weeks , if not months . Sorry for the fans of big cities ...  :P


At this step , I thought it was necessary to give more informations about what I'm doing . I wouldn't like to see this medieval village appear just like a "cliché" . How beautiful this cliché would be , reality of medieval shadows in Europe is a lot more mind-blowing ...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F1380%2Fburgeltz201wn3.jpg&hash=1b3170c8fe735e14d7e01bc50e961c113f39019f)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F5722%2Fburgeltz202mc9.jpg&hash=d5d01772d6b73c2035e11497b2686aa2f749311f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7563%2Friechsburgnw0.jpg&hash=19498aa8c3b13d0e1681c820b36881c992fa4c93)

Riechsburg castle is another treasure near Burg Eltz . I visited once the Moselle valley with my parents but , honestly I was too young - 6/7 y.o. - to appreciate the travel through time . I just remember to have found tiresome & boring to go from a visit to another all these 3 days long ... Now , I hope to have this opportunity again . ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7339%2Fcochempi6.jpg&hash=4d2ef7696f70effb34da48de4169f081eebd75b2)

Cochem near Reichsburg is a very inspirational place ... I'm currently using that kind of view to work on the Medieval Village Part 3 ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F8194%2Fmedievalvillage03qp8.jpg&hash=dd9ccf4feff060f743f19b79e34fd903915d37cc)

"Geraniums at the windows"
After Xannepan's medieval houses , I'm using Haalermmergold' medieval BATs - they are fabulous ! - turned to props with PluginManager . Unfinished .

The summarization of has been done so far :

Medieval Village Part 1 - Finished .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F281%2Fmedievalvillage04mb2.jpg&hash=2b40088c948c19d52589296906717100b96bdc8c)

Medieval Village Part 2 - Temporary , waiting to see what the neighboring Lots will be ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F6918%2Fmedievalvillage05nk4.jpg&hash=163f921c3b3a9f1efa257f3e397573fdf2784287)

Castle Entrance ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F6719%2Fmedievalvillage06eu1.jpg&hash=c7c98b7352830ede5185d6122c31f4341b9aeb44)

And a filler Lot .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F6659%2Fmedievalvillage07qs6.jpg&hash=5fca42fa6a60d296208f478a257b33fded430c94)

Progresses in game .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F9417%2Fburgeltz203zf8.jpg&hash=cc2f043bae1b006e9a53546e0b4e2591106404a2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F7286%2Fburgeltz204jm3.jpg&hash=1c30b10a160d91ccdf43ad98b28726b4284247c6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F8185%2Fburgeltz205km5.jpg&hash=70e60b42bdd6c65671b2be7ef45fd1e39354133c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F3504%2Fburgeltz206di0.jpg&hash=27fb463bd5f7dd0f05a50d2f84835a294679766b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F5743%2Fburgeltz207bc0.jpg&hash=8f4b7abba04600e1fa24b64075be895f35695dbe)

Well ... I hope I'll be worthy my reputation and that I'll keep on to be interesting untill this project is finished . Already said , it will take months ...

1 - Extension of the village .
2-  Addition of the German Church from Haarlemmergold

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F5048%2Fmedievalvillage08ip8.jpg&hash=2af92a658c89b9f241ba5b56e9df9e3e74562952)

3- Addition of a windmill , using these Simgoober's props ... I don't thinh that any Lot has been edited with them ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F1626%2Fmedievalvillage09sw2.jpg&hash=7d7832db324e473bb9ce4271b38afd1c9457cdc0)

4 - Addition of a second parking for cars , and a third for busses only .
5 - Creation of a rural surrounding using Chrisadam's great stuff .

It will be long ... firstly because I'm not able anymore to spend 8 hours on a single LotEditor session .
Secondly , I felt in love with this Yamaha Grizzly 700Fi ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F5454%2Fquaddl4.jpg&hash=b0c77d0b2c70791145da7f3aef376e97cabc5138)

... not mine . I mean ... not yet . $%Grinno$%

Thanks for your attention . :thumbsup:

Cedric
Title: Re: AntigOne
Post by: bat on September 30, 2008, 02:33:18 AM
Fantastic work there on the lots! And that area looks awesome!!!
Excellent pictures!

Looking forward to more... ;)
Title: Re: AntigOne
Post by: emilin on September 30, 2008, 02:34:23 AM
It is really coming together nicely now. The village looks much better with the added plop flora on the ground (makes the transition a lot less obvious). The castle entrance that you added makes it even more difficult to see how the burg-lot actually works (although you have already shown us that, so we won't be fooled this time ;D)

Oh... and extra points for the wonderful large tree in the middle of the town square. Just perfect.

&apls &apls &apls &apls
Title: Re: AntigOne
Post by: ejc on September 30, 2008, 02:41:59 AM
hey!

I didn't know this MD was still alive :thumbsup: Good to see some project running on...

cool to see how you're using real-life pics of "Cochem" etc!!

I've started building myself "Koblenz" a while ago, it's a city on the "Rhine-river" near "Cochem"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F8246%2Fkoblenzsatca8.jpg&hash=1c6d0a6693a591e0b406a8b1222d88816e88e516)
River flowing to the left is the "Mosel"; the river on which "Cochem" lies

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F7028%2Fkoblenztransgi7.jpg&hash=e4f302424f48bceb8a2d7c8a2f7420a2b1e6ff33)

This region also contains lots of boroughs and castles that are on top of those hills! I really like the area because of it's variety with rivers, hills, valleys, cities and small villages  "$Deal"$

I'm gonna follow this MD again from now on! Take care

E
Title: Re: AntigOne
Post by: art128 on September 30, 2008, 03:51:19 AM
waow  &apls awesome lots Cédric  :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Simpson on September 30, 2008, 03:52:40 AM
Very fine village here, great work Badsim
And also congratulation for this super work at the LE &apls &apls
Title: Re: AntigOne
Post by: rooker1 on September 30, 2008, 06:44:42 AM
As I said along time ago, that is one incredible BAT and the way you have displayed it is perfectly worthy.  The surrounding area is coming along very well and I should never have doubted that you had plans for some kind of walk way up to the castle's bridge.
As for anyone getting bored, I highly doubt that would be possible as we are all SC4 Devotees here and your work has always been top notch.  I am continually amazed at your work as I am sure others are as well.
&apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fgregers.7.forumer.com%2Fimages%2Fsmiles%2Fgregers%2FBowingSmiley.gif&hash=44312702dcf9f92b7fcfad0305c31b983957b9e4)
Robin  :thumbsup:
Title: Re: AntigOne
Post by: Ennedi on September 30, 2008, 07:41:58 AM
This is a true masterspiece Cedric.

I said several times at various occassions that one of the most valuable and difficult things in our game is to be able to show all these beautiful BATs in an apropriate surrounding. And you are one of the very few people who can do it, probably the best of them.


BATs, sidewalks and plazas are excellent. But I love also other details. The Tourist office with the parking and fences on both sides of the street is an example of creativity. The ground parking is just perfect in it's naturality.
Another interesting thing is the way you placed flora. I looked especially at small plants, you use them perfectly  :)

After reading the previous update I was curious what will you do with the castle entrance. And you arranged it... I should again say "perfectly"  :D

Your pictures give me much pleasure, thank you! :thumbsup:

Adam
Title: Re: AntigOne
Post by: metarvo on September 30, 2008, 07:51:52 AM
Although this is a sharp contrast to the city pics that were shown early in AntigOne's history, it is beautiful nonetheless.  It is a testimony to your versatility and talent in the LE, Cedric. :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on September 30, 2008, 11:41:52 AM
What an incredible medieval village, my friend! Just incredible! So glad to see your work here again!

Dustin
Title: Re: AntigOne
Post by: flame1396 on September 30, 2008, 04:51:41 PM
Hey, almost October! I always choose good times to come back from absences. I really cannot wait to see more!
Title: Re: AntigOne
Post by: CabraBuitre on October 02, 2008, 08:44:46 AM
Cedric,

I was (and am) a huge fan of Antigone, the city version, but I'm loving this medieval village as much, if not more!  You're definitely still pushing the limits, combining props and buildings in ways they haven't been put together yet, and it looks great!

Keep up the good work!
Title: Re: AntigOne
Post by: MandelSoft on October 02, 2008, 11:21:34 AM
Welcome to Page 55

The first time I looked over here... And I should do it many more times. This is looking completely excelent  &apls (No wonder why it's in the MD HoF). Keep on going!

(BTW, I have a city in my region named after your MD  ;))

Best,
Maarten
Title: Re: AntigOne
Post by: Badsim on October 03, 2008, 02:50:00 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F5333%2Fantigonebannierepz1.jpg&hash=abb06bb1f90f08ff2fef8e514089f20726bbfe8c)

Hi .

bat , emilin , art128 , Simpson , metarvo , Thundercrack , mrtnrln , thanks for your comments . :thumbsup:

rooker , have to add my congratulations for the new kid to come . And hope to see nonetheless more activity on your MD ...:)

Cabrabuitre & flame , I'm glad not only to see you back there , but to hear too that you're not disappointed with my new playground . :D
flame , I visit your CJ from time to time at ST , great work with a decided inspiration from Aleking ... We ( I think I can say WE ) miss him a lot here ... ::)

ejc .... oh please , do not post again any pictures from you there , as I've got the feeling they put my regional views into shame !  $%Grinno$%
Fortunately , I have the good idea to do not post them so many often !
I'm joking . Thanks , that's an honor ... I know your incredible work since your Recreation of Paris , but , indeed , you gave me the desire to have a look back at your Koblenz region . :thumbsup:

Ennedi ... Hi Adam ! I've decided to quote here a part of your PM - Thanks for the Burg Eltz pictures! -

Quote from: Ennedi on September 30, 2008, 07:56:21 AM
Hello Cedric,

I love your last updates! I have only one question (suggestion?  ;)):
- Your plaza texture is excellent, but because of it's irregularity some little props are not too much visible. Maybe it would be good to think about increasing contrast between this texture and the rest - for example by brightening it a bit? I don't suggest to change this texture, it looks very good!
Maybe it would be enough if your plaza texture would be as bright as Jestarr's texture of the castle entrance?

Adam

Let me show you there the first texture I intended to use :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F2816%2Fburgeltztexturesmb0.jpg&hash=890ba05fba685380cea7ca92e0a81e3ee0647228)

That texture from Sauron , available at Toutsimcity.com here: http://www.toutsimcity.com/downloads.php?view=1064 (http://www.toutsimcity.com/downloads.php?view=1064) , was my prefered ... but with the one I've finally chosen , I can get these 5 useful matching overlays to try to make these Lots less regular ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6568%2Fcapturetextures01aj4.jpg&hash=cd95fd57f65efa32429f47f11459a192fdce1a52)

These textures and overlays are from villavicencio and have been integrated to BSC Textures vol02 - LEX .

So the solution would be to photoshop my pictures ... I tried , but so far I'm not satisfied with my tests & results . There is already a huge contrast between the paved texture and the bright houses facades .  ::)
And , to tell you the truth , I do not dislike the idea you have to watch at my pictures attentively to find all details ... I'm so vicious that I'm adding even details which aren't visible ( hidden )at any angle of view !!!  :D
Now the probem is that it seems there's no shadows with the props I made of Haalermmergold's BATs ....

Thanks to give me your opinions , as they are among the most important to me . :thumbsup:

--------------------------------------------------------------------------------------------------------

So much LotEditing has flowed under my bridge ... and yesterday I had a revelation like I didn't expect one anymore .

I was working on the Burg Eltz village entrance , wondering how to keep this roadsign for roundabout without the sidewalks ... A realistic medieval village is one of the challenge here , the "no sidewalks " is the other one ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6632%2Fburgeltzentrance01gy6.jpg&hash=0378041521c6ddb5e9c67e2eb45284a39e47baf7)

.... when I read this post from Paul -Squidi - :

Quote from: squidi on October 01, 2008, 11:24:31 PM

As far as I know you can easily give the lot a new size and textures without replacing it.
I was not able to remove props on it without replacing but I was to add some.
For that , you have to firstly save the new lot, go into game, change graphic options , save game ( I'am not sure that it's needed but I think it is), leave game , restart game , change graphic options back, restart game , and after that new props should be shown .
For me it works well this way  :D

paul

uh !  ??? What ?  ()what()

So I decide to test that immediately . I created firstly  a single tile blank Lot - with an Alpha base texture , I will never thank you enough , SA ! .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F353%2Fcapturegiratoire01rd8.jpg&hash=0c21ead7805e0b0305f90c1cc36c1048d87dd8fa)

I plopped that invisible Lot ingame , 2 tiles far from the street to avoid the sidewalks  , saved , quit , opened again this Lot to enlarge it and place the roadsin prop on the new tile , before to launch again the game .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F1315%2Fcapturegiratoire02ep3.jpg&hash=de8d1feac3ea7de928295033001df49c5ffbe9e9)

As expected , this prop didn't appear ... but after have folowed Paul's directive ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F3780%2Fburgeltzentrance02bm4.jpg&hash=4381e7948cd799e86a884c0b6e2d41e6c70cec93)

I've had the feeling to attend  a miracle !  :sunny:

And why to stop there ?  ;D

I reworked the same Lot again with new tiles , props & overlays ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F8114%2Fcapturegiratoire03ih6.jpg&hash=33a01a6aef72fe17e8ccb687316914408d3d5b81)


Then I reworked my village entrance Lot - Deleted Bases Textures this time - ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F6444%2Fcaptureburgeltzentrancetr6.jpg&hash=a17549b6cf7eb33fb21e42264b99d21099db0c41)

And repeating Paul's method :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F2021%2Fburgeltzentrance04in7.jpg&hash=9d6a67c489c8575300c117ab3736908ec9416674)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F9894%2Fburgeltzentrance05ny9.jpg&hash=1e3ffdbe8977dc6622b110b4d4dda2e65b17b31a)

That's simply the birth - if Paul don't practice it already regularly - of a new LotEditing technique ... how strange it is , it works .

Already said at Orlach , thanks a million Paul .  &apls &apls &apls

Later ,

Cédric .


P.S. These pictures of Burg Eltz village entrance are temporary .... the village part with the church is under LotEditing and I'm not satisfied with the current pond ...
Title: Re: AntigOne
Post by: Simpson on October 03, 2008, 03:49:13 AM
C'est vraiment un village sublime, et l'entrée de ta ville est absolument magnifique. C'est d'un réalisme incroyable
J'attends les prochaines images avec impatience

This new update is looking super, Badsim, your little village is absolutly super and réalistic, great work
Title: Re: AntigOne
Post by: bat on October 03, 2008, 03:52:46 AM
Beautiful new pictures there of your superb work, Badsim!
It looks fantastic! Great LE-work, too! :thumbsup:
Title: Re: AntigOne
Post by: jmyers2043 on October 03, 2008, 04:43:55 AM
Hello Badsim

That is a good looking lot and a nice series of pictures describing how you put it all together.

Title: Re: AntigOne
Post by: MandelSoft on October 03, 2008, 08:00:50 AM
Hey, that looks nice! A good example of a tutorial in action. Maybe I'll apply this method too!
Title: Re: AntigOne
Post by: art128 on October 03, 2008, 08:41:02 AM
this update is looking awesome Cédric &apls &apls
Title: Re: AntigOne
Post by: kimcar on October 04, 2008, 06:03:05 AM
 &apls &apls excellent work with the entrance , looking great . And thanks for showing this mini totu. it will very usefull  :thumbsup:
Title: Re: AntigOne
Post by: CabraBuitre on October 04, 2008, 09:31:50 AM
Looks great Cedric!  Technical question for you... when you're making your lots without a base texture, is there a way to do it directly in the lot editor, or are you doing the old way, where you add a texture and then remove it in the Reader?
Title: Re: AntigOne
Post by: metarvo on October 04, 2008, 09:37:38 AM
This is a lot of good LOTs, Cedric!  When SC4 was first released, who dreamed that medieval villages could be built?  You have truly set the bar for this theme, Cedric.

&apls
Title: Re: AntigOne
Post by: Jmouse on October 04, 2008, 01:51:44 PM
Seeing the end result of your work is always a pleasure, but watching the process unfold is a special treat. I have become more interested in lot editing recently, and even more so since I began to follow and study your amazing feats of "magic."

Truly you have a gift,
and it is kind of you to share it with us.

Joan
Title: Re: AntigOne
Post by: Heblem on October 04, 2008, 03:09:20 PM
Great, always I learn something from you! :thumbsup: &apls &apls
Title: Re: AntigOne
Post by: Pat on October 04, 2008, 06:30:10 PM
Cedric thank you for teaching me something new with the Lot Editor I will have to try that trick out when I get home from work tonight!!! your logo and the village is simply stunning and masterfull...
Title: Re: AntigOne
Post by: Badsim on October 10, 2008, 03:53:30 AM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F5333%2Fantigonebannierepz1.jpg&hash=abb06bb1f90f08ff2fef8e514089f20726bbfe8c)

Thank you !

Slowly but surely ...

Nothing finished yet , I'm still reworking some Lots but there're advanced enough for an update . Reply for CabraBuitre ; No , there's no way to work without base textures with LE and as I'm not good enough to coordinate everything at the first try - I rework an average 7 or 8 time each Lot to tell you the truth ... - I need to delete them with ILive R. each time ... but as everything becoming usual , it takes me a few seconds . ;)

A lot of pictures of the same scene , as I've used many seasonal/timed props ... and the windmill is animated . ;D


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3104%2Fburgeltz300fz6.jpg&hash=e93b1e5cda98d350ab0dd5104ac5a3b006e7c4a1)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2692%2Fburgeltz301cl7.jpg&hash=83304435b174877cc03e4ff1e42722d0aa517956)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2704%2Fburgeltz302vz9.jpg&hash=3b391d9b43848314975e1890d71cc35e35e148ad)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F5521%2Fburgeltz303vb5.jpg&hash=bd85f69300147932d6ee7b316eb7a61fc1deca4b)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3940%2Fburgeltz304qr5.jpg&hash=d858d7017ddf3c014f2ebfb2d2c0897d70e1997a)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F4757%2Fburgeltz305fa0.jpg&hash=ff50f8a6d806c9f8ea90f1797df2417af3c42ade)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2803%2Fburgeltz306po3.jpg&hash=530e002fc82ed197b936932e3668fcdddffa26fb)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F9693%2Fburgeltz307aq5.jpg&hash=c3620b63749ce3b4c32cb10dd015f20f297a498d)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2712%2Fburgeltz308xe3.jpg&hash=5dd8476c05f6b5e62ffc56414f6261db7bb827d2)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F5963%2Fburgeltz309nw0.jpg&hash=1e9721c7195a971770b017ff40824307429f7027)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F9602%2Fburgeltz310ff5.jpg&hash=8979216bb21f50f7049016ba775146225a4d8337)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F6968%2Fburgeltz311ld7.jpg&hash=5a2072bb6fe87f0f22c23cb92a091c9cc651844c)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2549%2Fburgeltz312tx6.jpg&hash=308850da39c02faa6e5e9132e65207df06a14804)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F4628%2Fburgeltz313ba2.jpg&hash=3898a13365eb6d75d31354f515ebf75ab653b3e6)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F5943%2Fburgeltz314ji7.jpg&hash=faaff9b6c698f9a40a924129a6a6cc2b299fc0af)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2117%2Fburgeltz315sh6.jpg&hash=85cfc617fb987bb88aa373446c9bb1efe5c8366f)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3350%2Fburgeltz316ya8.jpg&hash=d5174fb83bba06ccd6459fb5045a70296d10b80b)


I've started the LotEditing of a large european farm to justify these first fields .... it will be outside the village .

Thanks for your attention .

Cedric .
Title: Re: AntigOne
Post by: Simpson on October 10, 2008, 03:59:41 AM
Salut Badsim
C'est vraiment un village magnifique que tu fais là, tellement de détails qui rendent ce village d'un réalisme étonnant
La forêt est vraiment très bien faites et tes champs sont très joli
Bravo

Hi Badsim,
Your new update is super, I really love your village
The nature is looking great and the fileds splendid  :thumbsup:
Great work  :)
Title: Re: AntigOne
Post by: rooker1 on October 10, 2008, 04:19:13 AM
You definately have my attention with work like this and most likely everyone else's that views these incredible pages of yours.
The only thing for me that looks out of place is the one triangle shaped statue/monument at entrance/exist gate.  Just my opinion but it looks like it's from a different time line.
Have you thought about continuing the pond to the river, maybe another bridge?  I would love to see how you would do such a transition.
It's always a treat when you make an update and this one is no exception.  I have just spent the last twenty plus minutes looking over these pictures and I will most likely be back several more time to look at them again.
&apls
Robin  :thumbsup:
Title: Re: AntigOne
Post by: art128 on October 10, 2008, 09:15:47 AM
Amazing update Cedric  :thumbsup: you are a master of the LE  &apls &apls
Title: Re: AntigOne
Post by: kbieniu7 on October 10, 2008, 12:37:06 PM
Your cities made with LE are simply incredible.  &apls  Full respect for your patient.
Title: Re: AntigOne
Post by: Jmouse on October 10, 2008, 03:37:32 PM
Cedric, the castle and surrounding area are incredible. You say you are not finished yet, but I wouldn't change a single blade of grass or leaf on a tree. Still, I respect your need for personal satisfaction in your work.

Many have raved about the incredible details in your photos, and I join them in applauding your attention to minutiae. You immerse yourself in these surroundings almost as though you walk the stone streets in your mind with a magic wand in your hand!

I'll be back again and again for further study
as I await the first look at your European farm.
Joan
Title: Re: AntigOne
Post by: kimcar on October 11, 2008, 06:19:57 AM
 &apls &apls Another super update Cedric. it`s so realistic that we never feel tired to look at it . Have fun :thumbsup:
Title: Re: AntigOne
Post by: Yoman on October 11, 2008, 10:57:05 AM
Incredible work as always. After months in the BAT I've gotten back into the LE. Finished a lot with inspiration direct from Antigone  :)  May I ask what the name of the advertisements / signs and tables the 9th image to the side of the Church?
Title: Re: AntigOne
Post by: Earth quake on October 12, 2008, 08:28:52 AM
 :o
Wow, simply beautiful Badsim, congrulation.  &apls &apls
Your are the perfector of sc4.  :D
Title: Re: AntigOne
Post by: Badsim on October 13, 2008, 05:59:53 AM
A few replies ....

Quote from: rooker1 on October 10, 2008, 04:19:13 AM

The only thing for me that looks out of place is the one triangle shaped statue/monument at entrance/exist gate.  Just my opinion but it looks like it's from a different time line.


No doubt that it is ( from a different time line ... ) but that's the perfect emblem corresponding to AntigOne's official flag I've chosen since a long time and I don't intend to remove it !  :P

Quote from: rooker1 on October 10, 2008, 04:19:13 AM

Have you thought about continuing the pond to the river, maybe another bridge?  I would love to see how you would do such a transition.


No way . That's impossible to cross the diagonal street as there's no diagonal bridge props available for that ... See the pond like I see it ; the only vestige of the ancient moats which were surrounding the village centuries ago . ;D

Thanks to be a regular there , Robin . :thumbsup:

Quote from: Yoman on October 11, 2008, 10:57:05 AM
After months in the BAT I've gotten back into the LE. Finished a lot with inspiration direct from Antigone  .

I'm honored Owen !  ;) Have seen & commented it in Feroxx' BAT thread . :thumbsup: . Thumbs Up ... but take care of addiction  ! :D

Here a few LE views - I know you like them - about the props you're asking for ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F6563%2Fcaptureprop01hz6.jpg&hash=5cf95bed321dece982625134506b0e4312b2bef2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7520%2Fcaptureprop02op1.jpg&hash=70ca010b7baaa198303af835e26f7f01847e0c43)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F8770%2Fcaptureprop03fc9.jpg&hash=55b69ec5f873ad42026e7071799fbea0220ad78a)

Hope for you that these props are from Gascooker & Simgoober Mega Props Packs , if it's not the case , PM me and I will search . ;)

-----------------------------------------------------------------------------------------------------

First of all , I want to thank warmly Andreas & SFBT for these superb farms they have produced , as they are exactely what I was searching for ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F4796%2Fsfbtswissfarm11xj4.jpg&hash=4f47f975ee642dbbd7cdfcff2ad3c05f8290ee61)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2821%2Fsfbtswissfarm21df7.jpg&hash=9c44aadc5838e913df81b58cb086b85802ef9be8)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F8170%2Fsfbtswissfarm31qs8.jpg&hash=26a01e27a45f4d6445e0351dad9e14f88abe33ac)


I'll use them three !  :thumbsup: &apls

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2236%2Fcapturefarm01fp3.jpg&hash=7bdb7c4dd84f3d8ad6acba0225c46999a6cc3c1c)

The first farm is finished . I intended firstly to make something more complexe , but , finally , I find it beautiful in its simplicity .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F4686%2Fburgeltzfarms01ux3.jpg&hash=9adafebc8d90011dc334edf26085a03584978ddb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3049%2Fburgeltzfarms02gs5.jpg&hash=65d89f85b1b98020bec99033488fe1fa91bcd5ff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7886%2Fburgeltzfarms03cr7.jpg&hash=4a706325421150449ea45b8203e564b041120634)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F1774%2Fburgeltzfarms04zs2.jpg&hash=20932ab5051d39062fb7c27a7d8972485b88e977)

A second farm is under LotEditing , using Kwakelaar's props from his Schiffenberg monastery . The props aren't coming from the monastery itself but from a Kwakelaar Prop Pack .
Just a preview ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7261%2Fburgeltzfarms05zq8.jpg&hash=e14b924d3527644c9db83970e367a3d697dbe632)

And an overview of the current scene .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F6514%2Fburgeltzfarms06va6.jpg&hash=daefaed78e011f4625564aa72cf0124d1221595a)

Still a lot to do ...

Burg Eltz village pictures - present and to come - are dedicated to Joan , as I'm sure that's the kind of place she would like to live in . ::)

Later. ;)

Cedric .
Title: Re: AntigOne
Post by: kimcar on October 13, 2008, 06:12:30 AM
 &apls &apls I like to see the evolution that you do with your city . great choice of bat and props too, i know that`s a lot of work . Never tired to look at them  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on October 13, 2008, 07:24:12 AM
Super pictures and great work as always.
I wasn't suggesting that you change anything I was jusy giving my opinion about the statue.  I had never noticed that it was similiar to your flag.  I guess in that case it fits perfect.  ;)
As for the river to the lake, just an idea my friend.  So mnay people see things differently and I was curious to know how you may have done it.  :)
And for this update....the farms are looking very well.  I really like the road that goes around the rocks.  IT's the small details that set you apart from many others.
Robin  :thumbsup:
Title: Re: AntigOne
Post by: Simpson on October 13, 2008, 08:10:40 AM
C'est encore un énorme travail au LE, c'est époustouflant
J'aime vraiment beaucoup tes champs, bravo

This is really splendid. I love your fields
And also, I'm looking forward to the next update  ;)
Title: Re: AntigOne
Post by: ejc on October 13, 2008, 11:06:41 AM
that's looking like a real nice and cosy little village there!!  :satisfied:

the detail is stunning and the realistic touch is undiscribable..

no words.. no words..

&apls


E
Title: Re: AntigOne
Post by: art128 on October 13, 2008, 12:11:22 PM
à chaque fois que je vois tes images, je tombe sur le c*l  :o
it's a really great job you do here Cedric  &apls &apls
Title: Re: AntigOne
Post by: metarvo on October 13, 2008, 07:25:26 PM
Those farms do look good, Cedric.  :thumbsup:  I must say that you are pretty good at agricultural lotting, even though I consider it to be a complete turnaround from the beginning of AntigOne.
Title: Re: AntigOne
Post by: Badsim on October 15, 2008, 01:53:07 PM
Have a little "something" for Robin only .... ;D

This morning , browsing the latest from the LEX  , have found this :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F4200%2Fcapturediggisrs4.jpg&hash=ff713d22fbb495fb8965772b9244a76a8635f1e4)

Thanks to Diggis , even if I have had to hijack his work to reach my purpose . :thumbsup:

So guess what Robin ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F1240%2Fdiagonalbridge01iz0.jpg&hash=3b136202ada86250d0f82f601cd752178c560798)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F4017%2Fdiagonalbridge02js0.jpg&hash=24f55710775c48131b6cfcb90705e1e0e91d7993)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F4601%2Fdiagonalbridge03tk2.jpg&hash=5bd9cc08b6bc655424f8762f55f3cbdb46dbaf72)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F5234%2Fdiagonalbridge04el5.jpg&hash=7583202fb7e63058936cc1ca8abe1d95d4c85c9b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F6654%2Fdiagonalbridge05pb5.jpg&hash=93ca67190fd69bc7d487cfaa370b2c9ad5e75897)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg380.imageshack.us%2Fimg380%2F8092%2Fdiagonalbridge06tn2.jpg&hash=5215aca59d90e7697503b4e3a4c8a59cb668efae)

Hope you like it , because it took me several hours and have had to use almost all my LotEditing techniques : resized  prop , resized Lot with new props following Paul's method , no base textures ... I'm not completely satisfied with the scene , notably near the water fall , but Mayor Mod ploppable stuff isn't really precise , as we all know ... ;)

Cédric .
Title: Re: AntigOne
Post by: Simpson on October 15, 2008, 02:03:40 PM
C'est incroyable, la nature que tu as faite est sublime
Incredible work
Title: Re: AntigOne
Post by: M4346 on October 15, 2008, 02:37:58 PM
I am in awe, to say the least!  ???
&apls &apls

Title: Re: AntigOne
Post by: Pat on October 15, 2008, 02:41:17 PM
WOW!!! Cedric that is beautiful work there im in awe!!!
Title: Re: AntigOne
Post by: rooker1 on October 15, 2008, 04:37:23 PM
Hey Cedric,

A little something just for me.  Ah thanks and I don't have anything for you.  Well maybe I do, look into my MD during next month and there will be something for you too.  ;)
Now this is what I knew you could do.  Well not exactly, but you get the idea.
You my friend never sieze to amaze me.  That is absolutely stunning.  I really wish you would consider entering one of your pictures in the SC4 Picture contest, I'm positive you would do really well.
I like the water fall part of the river and l think the rocks look as well as can be expected.  The dirt road along the river to a few randomly placed pinic tables is a great small detail.  I think everything looks so good. 
Thank you so much for even considering such a change and I'm sorry that it took so long and was so much work, but just look at the end result.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmedia.bigoo.ws%2Fcontent%2Fgif%2Fsmiles%2Fsmiles_6.gif&hash=e9ddc0f3a775d3139efaf4a1cfd28577f0656f90)

Robin  ()stsfd()
Title: Re: AntigOne
Post by: metarvo on October 15, 2008, 05:29:26 PM
Cedric!

:shocked2:

A diagonal bridge?  Of course, it is a LOT, and it is only a small bridge crossing a narrow stream, but it is still a diagonal bridge.  It may have been for Robin, but that hasn't stopped me from liking it.

&apls
Title: Re: AntigOne
Post by: art128 on October 16, 2008, 03:58:35 AM
that's a fantastic update here Cedric  :thumbsup: great work on the diagonal bridge  &apls I can see some Orange's  props   (  :P )  :D great work  :thumbsup: your Nature is exceptional  &apls
Arthur
Title: Re: AntigOne
Post by: emilin on October 16, 2008, 05:50:41 AM
Excellent! &apls &apls &apls

I actually thought about that particular discussion between you and Robin, when that came out on the LEX. ;D

Do I have anything more to add... not really. It's hard to comment on your work when the detailing is so... well, I guess the word I'm searching for is "perfect". I have probably said this before: but your work with plop flora deserves recognition in it's own right - not just as a side effect of your extraordinary lotting skills. It's HARD work to reach that kind of effect that you have in these pictures - and one it's damn hard to bulldoze the right items if you put something slightly out of position. But, I guess you never do... ;D
Title: Re: AntigOne
Post by: south park on October 16, 2008, 11:11:58 AM
je n'ai plus de mots pour décrire ton travail c'est d'un réalisme rare et il n'y aucun défaut franchement chapeau bas !! &apls &apls

i don't have any works for discribe your work thats so realistic and i don't see any defect ,congratulations !! &apls &apls
Title: Re: AntigOne
Post by: kbieniu7 on October 16, 2008, 11:21:04 AM
Badsim... no comments. I can't say anything...
Title: Re: AntigOne
Post by: kimcar on October 16, 2008, 12:46:34 PM
 &apls &apls Excellent work wall to wall  ;D I guess i don`t know what else to said for tell you how much we appreciate your work. ;)
Title: Re: AntigOne
Post by: sim-al2 on October 16, 2008, 12:51:26 PM
It's just one of those  :o  moments, now isn't it? ::) I wonder if this calls for [/thread].... NOT!
That reminds. I've got to try some of the stuff you do sometime...
Title: Re: AntigOne
Post by: Jmouse on October 16, 2008, 06:04:21 PM
QuoteBurg Eltz village pictures - present and to come - are dedicated to Joan , as I'm sure that's the kind of place she would like to live in.

Indeed it is!
The work you have done and are doing here is without equal - there is so much inspiration. In this hurry-up world we live in, it is so refreshing to be reminded that the broad brush strokes are just the foundation. The true art is in the careful touch of a talented hand guided by a keen eye and a patient heart.

Thank you...
Joan
Title: Re: AntigOne
Post by: Diggis on October 17, 2008, 07:37:12 AM
Wow... that made all the work I have done on these worth it.  &apls  That looks great.  I can rerender these without the water if you wish, or make some changes if you have another idea, just let me know.

BTW the rest of the area looks amazing, I was just too overcome with what you had done with my meagre offerings I forgot to mention all the other great stuff.
Title: Re: AntigOne
Post by: sauron620 on October 18, 2008, 04:51:51 AM
All my congrats Badsim  :thumbsup: There's a lot of realism in your LOTs of farms.. well done!
Title: Re: AntigOne
Post by: germanpresa on October 20, 2008, 07:33:57 PM
Hello, it is the first time that I pass for this wonderful MD, one of the best in SC4.

I think that those who did this game never thought that can be done such work of art, I wish that this work lasts forever :)
Title: Re: AntigOne
Post by: Badsim on October 21, 2008, 01:03:32 PM
Thanks , again , for such great comments . :thumbsup:

A few personal replies ....

Quote from: Diggis on October 17, 2008, 07:37:12 AM
Wow... that made all the work I have done on these worth it. 

Thank you Diggis ...

Quote from: Diggis on October 17, 2008, 07:37:12 AM
 I can rerender these without the water if you wish, or make some changes if you have another idea, just let me know.

Well , I take this offering seriously , if ... if you intend to work about this not only for me but for a generic version usable by everybody .There's a true lack of props available to represent bridges crossed by streams . You have certainly noticed that I 've had to hijack as well the straight bridge props for ponds from Pegasus ... So my suggestion would be 1 - to render a dry version of these props ( straight & diagonal ones ) so it would be usable with all ploppable waters , 2 - to resize these props to 0.2,0.2,0.2 so all Mayor Mod ploppable stuff could be used with/on them . This is what I've done with yours ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F9323%2Flotdiggispz3.jpg&hash=54738f85e4ef3acd01ce5f719c40bfc2a8a26e51)


Again , thank you as I don't doubt that your free time isn't more extensible than mine . :thumbsup:

Quote from: sim-al2 on October 16, 2008, 12:51:26 PM

That reminds. I've got to try some of the stuff you do sometime...

Yep , sim-al2 , have seen the nuclear power plant . I expected that someone will recognize it but ... :D
Having myself reproduced a few Lots from SAC , my idol disappeared again  :'( , I take it as an honor and have to say that you did a great work with it !  :thumbsup:

Quote from: germanpresa on October 20, 2008, 07:33:57 PM
Hello, it is the first time that I pass for this wonderful MD, one of the best in SC4.

I think that those who did this game never thought that can be done such work of art, I wish that this work lasts forever :)

Thanks germanpresa and welcome here . After your post , by curiosity , I've searched for the vestiges of original Maxis' stuff in these pictures and , the result is that except the street , the Sims , a few props from the Castles set and a few effect as props (like crowds ,pigeons , horses , cows ) .... everything else is the pride of the SC4 community  ! ;D

-------------------------------------------------------------------------------------------------------

The second farm is finished , with two Lots .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F3613%2Flotfarm0202ve2.jpg&hash=309d7db07773af85fc51af7745bcdb72e09b802d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F5113%2Flotfarm0201tu4.jpg&hash=f538c40cb1cfe641776e1552262540b90fabd0be)

The originality of this farm is the smoking heap of manure ... isn't it lovely ?  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F7120%2Ffarm0204km4.jpg&hash=817889662b22fe43846b462784c46a01d63f184b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F3227%2Ffarm0203eo2.jpg&hash=7f1cd4d2a4784ef031d92397d1c92833e7c04469)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F7059%2Ffarm0202di1.jpg&hash=435b5102e9dcecf548bcad181a672776156c9b09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F8055%2Ffarm0201sd5.jpg&hash=cf772e0cb3e9714a46f6f5e923a06a5d79d5afc9)


The third farm is finished too , with 2 Lots again ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F9994%2Flotfarm0301ql3.jpg&hash=84c5192ed31696301de2636ec5bb91b9d0b1555e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F6972%2Flotfarm0302tt4.jpg&hash=9b903ce1a8bcda3a4b3ec880cabd06d2130191a3)

The originality of this one is obviously the construction of a new & modern warehouse/barn .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F2258%2Ffarm0301bk1.jpg&hash=cd76484a3327890ff022da054e84fa4f81e82071)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F5568%2Ffarm0302jm6.jpg&hash=83f8e4165aedd05cc52450fa45f56f9755c8ae30)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F9637%2Ffarm0303aj0.jpg&hash=5cd48681510ff10a2e84b49ea0518419f92bf214)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3076%2Ffarm0304aj6.jpg&hash=26c5d11bf72952a28890aee67d54b9060bbb928c)

A few other views as I'm working on the surrounding landscape at the same time .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3971%2Fotherviews01ex2.jpg&hash=9130f6e5971aee51a9b2dca104fca77ece3662d8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F6894%2Fotherviews02kh5.jpg&hash=1ff903872fb9f116756e815dbd4f5e0155de493f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F6449%2Fotherviews03mu3.jpg&hash=31a18938eb719a1b511c1530ef2b06393704e31f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F8652%2Fotherviews04rx0.jpg&hash=ed96a135815232537648042835ff48e17f2c5a7f)

All that on a mosaic ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F5915%2Ffarmmosaic01cn9.jpg&hash=242ef1598eb71e657034db9a982b3b215050cbb2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3873%2Ffarmmosaic02pf7.jpg&hash=0cd3994d88b8f230560ea3d16f375d83e3f25cf6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F5415%2Ffarmmosaic03uq6.jpg&hash=a475aabaaa36832b524561d58556e1d3ba4044aa)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F7452%2Ffarmmosaic04sh1.jpg&hash=c53ceefd719305a3b6b16b06fc4acbc95665b0fa)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F1842%2Ffarmmosaic05te9.jpg&hash=81a1a0ddf474fe40b410a8afa26d258c9b42ad62)

And something special to finish ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F4875%2Fhauteloirehm3.jpg&hash=1e2ecd95386840bba4819ed5b15565295ae55ae4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F3348%2Fridersrk3.jpg&hash=7e693fbf7c6fe51910045a3ca3cdae5f2970e4a1)

This is a very simple Lot , a small variation of Chrisadams' ones ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F894%2Friderslot01cz1.jpg&hash=ae52573b228b2ad0a2819daecd2520051353e2ad)

But ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F783%2Friderslot02mv3.jpg&hash=e6d1e5e1b9718c5c973ace24a7dfe0b8e057740c)

I love that so much when I discover such strange props like this csx_Male_pee !  :D

That's all for today , thanks folks for your attention ...

Special thanks to Joan ( remember these pictures are dedicated ... ) for your kind and nice words . :)

Cédric.
Title: Re: AntigOne
Post by: LP_Green on October 21, 2008, 01:43:28 PM
I love your pics...they're so scenic. it's just impressive and immense! I love what you do with the lot editor. I sometimes spend like 30 minutes to look at your thread just to get some inspiration. awesome work. :)
Title: Re: AntigOne
Post by: metasmurf on October 21, 2008, 01:53:56 PM
Impressive indeed  &apls
Title: Re: AntigOne
Post by: Orange_o_ on October 21, 2008, 02:18:37 PM
I like your job, it's beautifull  :thumbsup:

Title: Re: AntigOne
Post by: rooker1 on October 21, 2008, 05:47:11 PM
Super work again....
I love the cyclists LOT.  That one is just priceless.
&apls
Robin  :thumbsup:
Title: Re: AntigOne
Post by: south park on October 21, 2008, 09:45:56 PM
OMG , that's just perfect the best of the LE has again struck !! $%Grinno$% &apls
Title: Re: AntigOne
Post by: art128 on October 22, 2008, 04:49:43 AM
another awesome work on the LE Cedric  :thumbsup: with a really good mosaic  :thumbsup:
but just I thing, (I say that in french)
j'aurais plus vue la bétonneuse aller de l'autre côté  ;), vers la sortit  ;)
Title: Re: AntigOne
Post by: Simpson on October 22, 2008, 05:19:18 AM
Sublime comme toujours, la nature est incroyable. J'adore la mosaique

This is so beautiful, I love your fileds and nature, Great work Cédric
Title: Re: AntigOne
Post by: jmyers2043 on October 23, 2008, 04:14:52 AM
That was a very nice series of pictures. I enjoyed looking at all of them.
Title: Re: AntigOne
Post by: bat on October 23, 2008, 05:24:12 AM
Awesome work there on that landscape and farms!
Really beautiful pictures of that area!
Great update!
Really realistic, too! :thumbsup:

Looking forward to more... ;)
Title: Re: AntigOne
Post by: metarvo on October 23, 2008, 05:30:29 AM
Oh, Cedric.  If I didn't know what they were, I would say that those cylinder-shaped objects look like the hay bales I see in my area.  :D  :thumbsup:  This may be the "rural" AntigOne, but it's still AntigOne, and the lots continue to exhibit superior quality.  This is great, Cedric.

&apls
Title: Re: AntigOne
Post by: gobo77 on October 23, 2008, 06:56:48 AM
OMG!

It's SUPER!  &apls
Title: Re: AntigOne
Post by: JoeST on October 23, 2008, 11:04:12 PM
There is nothing better than catching up with your MD, its the greatest thing just to get lost in all the detail.

also, the roundabout just outside the burg-elise (sp ::)) has footpaths, would it not be possible to create a simple texture override for that?

Joe
Title: Re: AntigOne
Post by: Badsim on October 24, 2008, 01:20:00 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F5333%2Fantigonebannierepz1.jpg&hash=abb06bb1f90f08ff2fef8e514089f20726bbfe8c)


I'm glad , very glad , that you enjoy AntigOne's rural country as much as AntigOne's city . My work here having never been more complexe .
Indeed , working with resized Lots - and some of them overlaping - , this work is so complexe and empiric , have to say , that I always expect a CTD... but ereything works so far , that's incredible what this game is able to endure !  ::)

Orange , you're so welcome here and having had a preview about your second props pack to come ( thanks to art128 ...) let me tell you how I'm impatient to get it as these props matches perfectly with what I'm currently doing !  :thumbsup:  &apls &apls

Indeed , Joe , I would have to create not a simple one but several textures ... and I'm not ready to spend so much time for that single use .

------------------------------------------------------------------------------------------------------
One sheep ... two sheep ... three sheep ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F33%2Fsheeps00pw6.jpg&hash=52b3c203c80803d82ea3ca9b505068a4eadde11a)

In France , when you can't sleep , we use to say that you have to count sheep ... I wonder why as that did never work for me . $%Grinno$%

One shepherd , three sheepdogs ( look at attentively ...) and more than three sheep on those pictures . ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F4677%2Fsheeps01hf4.jpg&hash=b5f5d3cbaad0c87996afe259a40337d222381190)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F3238%2Fsheeps02de0.jpg&hash=5d6799bea0618d57f5e261bb298dc56dffbefff9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F1371%2Fsheeps03sv1.jpg&hash=bfd5fcfecc99f368ed48698e111331284ffa8c76)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F7094%2Fsheeps04md7.jpg&hash=73ed77bf57c569dde61af2696b468d740aa11271)

That's a transit enabled Lot with hidden connexions .
Well , it would be legitimate to wonder from where those sheep are coming . The fourth farm of Burg Eltz is the sheepfold .
I've used those 3 BATs ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F2655%2Fcapturesheepfoldub1.jpg&hash=a5ce1f56f76f2cd88c76aa1ec3cff8490d5558d6)

This one is availble at simcityplaza.de

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F8233%2Fcapturehaybarnse4.jpg&hash=007003963a4046443610e4b76851944cae5e5f57)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F641%2Fcapturefarm04ix0.jpg&hash=9a67898105c0b27033cc5b390d03cd95f373bfe8)

And here we go ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F9817%2Fsheepfold01ve1.jpg&hash=13fe831e9c37d86df581578fac2f47ac204cb456)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F4777%2Fsheepfold02ek1.jpg&hash=9692bb9595e296c0e3b4ad349fa8a22e968472e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F2053%2Fsheepfold03nw1.jpg&hash=bc422ddeccbfa435fdff8496ed5a7a1dc58f81a0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F3521%2Fsheepfold04ek3.jpg&hash=3f66ff17ddac8bd8343b21edde83d54b96ddf053)

Some overviews ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F1143%2Fburgeltzviews01pj4.jpg&hash=6c052a3b7e6599516ad44e1922bb0c0b76a830ed)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F9651%2Fburgeltzviews02pn6.jpg&hash=bbe8ef1a246761afe6eca324e4a1ca2dcc433bc2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F5026%2Fburgeltzviews03cn7.jpg&hash=fa7f94c1a08b3e67bf538c4cef9fad219d8368a8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F121%2Fburgeltzviews04dk7.jpg&hash=9c599111b9f16fb6984a74949fb096370e6bc1b8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F49%2Fburgeltzviews05ne5.jpg&hash=51714d50ffb9585862022b0024459baebb69c291)

And an autumnal - my favorite SC4 season - mosaic .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F8954%2Fburgeltzmosaic01iy2.jpg&hash=ec86e0ac95679b03f9963fa9a6e1836baf20cae4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F1838%2Fburgeltzmosaic02ra4.jpg&hash=2e76bf619ca6a1953c6b42480f00cd2a0eb10b25)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F6683%2Fburgeltzmosaic03pj7.jpg&hash=c30d64502f9b3597ef5f367be01f2f10e61d1d91)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F6619%2Fburgeltzmosaic04ur2.jpg&hash=5005b5c23e9ca5060b77d053be62b9062de38398)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F8220%2Fburgeltzmosaic05xm3.jpg&hash=135759ee8fb1fff782eed619f749113551289a1e)

Have still a few things to do here before to come back to AntigOne's city - which begins missing me seriously how working on Burg Eltz interesting is . ::)

Thank you .

Cédric .
Title: Re: AntigOne
Post by: Simpson on October 24, 2008, 01:46:16 PM
C'est incroyable, je crois n'avoir jamais vu un village aussi réaliste et beau
J'adore l'image avec tous les moutons lol, tes champs sont sublime. La vue d'ensemble rend très bien

This is absolutely splendid, I love the general picture. And also the mosaic is fantastic
Great work Cédric
Title: Re: AntigOne
Post by: iamgoingtoeatyou on October 24, 2008, 02:30:57 PM
You have quite the overactive imagination :P
Title: Re: AntigOne
Post by: Jmouse on October 24, 2008, 03:15:50 PM
Cedric, you amaze and delight me with your work. Somehow you take a difficult concept and finish it in a way that makes it look simple - that is the sure sign of a professional or, in your case, a gifted and talented lotter! 

The farms are exquisite - everything from the overlay textures to the vehicles are in just the right place! The surroundings are stunning as well. Sometimes it's difficult to leave "empty" spaces - big pastures for example - but you've mastered that art, too!

And the sheep - oh, the sheep - perfect from any angle!  You are a visionary, able to look at a scene or structure and see beyond what is there. Even more amazing, however, is your ability to create a thing of beauty within the confines of the game engine. You are the inspiration that makes me want to keep trying and keep learning!

Thank you...
Joan
Title: Re: AntigOne
Post by: gobo77 on October 24, 2008, 04:13:02 PM
The pictures are great!

And the farm, fields and sheeps...... fantastic!  &apls
Title: Re: AntigOne
Post by: Youcefk69 on October 25, 2008, 02:22:20 AM
C'est la 1ere fois que je post ici, je dois dire que ta ville est absolument magnifique, un réalisme absolu !  :thumbsup:

It's the first time that I post here, yous city is absolutely wonderful  :thumbsup:
Title: Re: AntigOne
Post by: art128 on October 25, 2008, 02:45:58 AM
what an another fantastic work Cedric  &apls :thumbsup:
your farms are great  :thumbsup:
c'est vraiment incroyable  &apls
and the lots with the sheeps  are incredible  &apls
looking forward to more of Antigone  :thumbsup:
Arthur
Title: Re: AntigOne
Post by: kimcar on October 25, 2008, 08:02:13 AM
 &apls &apls &apls Great lotting Cédric , i really like what you did with the sheeps. Very imaginative. I`m always fascinate each time i came here . Have fun :thumbsup:
Title: Re: AntigOne
Post by: Pat on October 25, 2008, 12:35:38 PM
Cedric wow simply stunning stuff here the last few updates wow!! OktoberFest has been wonderful so far for me yummiess!!! &apls &apls
Title: Re: AntigOne
Post by: Badsim on October 27, 2008, 05:02:54 AM
So , I'm one of those "gardeners"  Phillipe (Dasilva) is speaking about ... One day gardening a city , another one gardening farms , another one gardening forests .

I've reworked my 5 forest Lots , adding them Jeroni's bushes , Porkissimo's dead leaves as fallen needles , and CP's Douglas Fir trees & Lodgepole pines as families , so each time I plop them they're different .

I'm studing the possibility to upload them in my LotEditor Project thread .... ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6104%2Flarchesforest16003au7.jpg&hash=5a282d398823d179156abaf384f892f70f3519d3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F1026%2Flarchesforest16004qv8.jpg&hash=62ba24d231bb4df34debf0ba5929d22c22a4a4cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4290%2Flarchesforest16005nn5.jpg&hash=4d2ce7d21ce8ba6d06ff516444e506198b2c7542)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4065%2Flarchesforest16006xf2.jpg&hash=238caa4f31248ddc4be8c91c0ef35ef276a60eef)

5 Lots are enough ...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F9854%2Flarchesforest16001ir3.jpg&hash=f7d3ec6e474a9a25d7c9d3afd617ee46add192c0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F9751%2Flarchesforest16002vb6.jpg&hash=c8d7318626c2018f32c34e8d79bceb37bf15b80d)

... at least to start something else . ::)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4892%2Flarchesforest16007qs1.jpg&hash=dbb8e3538669f03ae7efe42bc636587def27c199)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F743%2Flarchesforest16008gh2.jpg&hash=423bcf5933b69c86d3140c83385716f3a5d91c3f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F9617%2Flarchesforest16009fc4.jpg&hash=55d55855eded77afe955f7c7bf07a819d07eca15)

Logs props from Onlyplace4 - Props pack available at Simtropolis .

Yes , I'm a gardener ... of souvenirs too . :(

Cédric .
Title: Re: AntigOne
Post by: art128 on October 27, 2008, 05:49:17 AM
Wow ! those trees are fantastic  &apls In Autumn, these look awesome  &apls
And excellent work on the LOT  :thumbsup:
looking forward to more !
Faut pas que les cordes lachent sur le camion  $%Grinno$%
Oh and the terrain mod you use is Missouri Breack no ?
Arthur 
Title: Re: AntigOne
Post by: Simpson on October 27, 2008, 08:29:07 AM
Oh lala, c'est vraiment sublime la dernière image est incroyablement réaliste
Tes lots sont génial bravo

This is absolutely splendid I love the last picture. Great work on the LE
And also I'm looking forward to the next update

Title: Re: AntigOne
Post by: metasmurf on October 27, 2008, 08:40:26 AM
The bushes stick out a bit since they aren't seasonal. I don't know whether CP made any seasonal ones or not, so I don't have a solution.
Title: Re: AntigOne
Post by: wouanagaine on October 27, 2008, 08:43:26 AM
These definitely warrant an upload !!!!!!
Title: Re: AntigOne
Post by: Youcefk69 on October 27, 2008, 10:55:06 AM
Superbe surtout la dernière ! Grand bravo !
The last pic' is the best ! Congratulations !
Title: Re: AntigOne
Post by: kimcar on October 27, 2008, 01:57:45 PM
 &apls &apls Very well done again those lots. I imagine where you gonna go with it and i can`t wait to see it. :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on October 27, 2008, 04:02:10 PM
Reworking of the tree lots brought spectacular results, Cedric, especially with the added touch of fallen leaves. And the logging camp road is actually much more attractive than the real thing! Now I'm studying your use of the various weeds and grasses - very interesting and helpful!

Later...
Joan
Title: Re: AntigOne
Post by: gobo77 on October 27, 2008, 10:51:28 PM
Fantastic work!  &apls

It looks great!
Title: Re: AntigOne
Post by: rooker1 on October 28, 2008, 03:57:14 AM
 I read your last post just about right after you posted.  I had to stop to think for a day for something never said before.  I tried to think up new adjectives (http://en.wikipedia.org/wiki/Adjective) and superlatives (http://en.wikipedia.org/wiki/Superlative), but I can not.  I think everyone of them have been used in this MD alone.
As always, Cedric, super work and that last picture should be entered in the SC4 Picture Contest (http://sc4devotion.com/forums/index.php?topic=804.17420)......please.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on October 28, 2008, 09:49:01 AM
Quote from: iamgoingtoeatyou on October 24, 2008, 02:30:57 PM
You have quite the overactive imagination :P

I'm in a good period indeed ... :P

No comment this time ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F3403%2Fforestinwintermh4.jpg&hash=ae824abe6839fa0c4226dc69b6cf925eac92e0c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F9639%2Fseasonchanges01ne0.jpg&hash=f306c2019795f7c75d6baade4ef929871acf477f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F3091%2Fseasonchanges02ov5.jpg&hash=c96a087988bd80e4e68c9dc3baf08c659590e4be)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F2529%2Fseasonchanges03kj9.jpg&hash=b5c1bc4a2283fb822a7afe4bc32e27dc56ac1196)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F6470%2Fseasonchanges04fm2.jpg&hash=d2e13b94cc00701ec5e1258024a4aaf7f1b09ea6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F5417%2Fharveststimelg0.jpg&hash=d705daffc37454110a4dea0ecaddcbaaefcc675a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F3047%2Fharveststime01nk9.jpg&hash=bcee79de14af5ec722aa8688d2d534cc78640cee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F2390%2Fharveststime02us5.jpg&hash=d8b771912e17a59e66a58678791ff23acce9e2d9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F3875%2Fharveststime03iq6.jpg&hash=4689adc259e71c3148d9132adc690869063375e2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F2218%2Fharveststime04ou9.jpg&hash=700ae6c42a2570f9ab2a484dbdff508326300614)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F4489%2Fharveststime05ud9.jpg&hash=8c25bf39b2c01902a0162cac1025dc8df9b1d69d)

----------------------------------------------------------------------------------------

Replies .....

Quote from: art128 on October 27, 2008, 05:49:17 AM

Oh and the terrain mod you use is Missouri Breack no ?

Right . I avoid to change the zoom level while seasons are changing because the interesting ground textures are the summer ones ... Winter ones are more green and uniform . Not the same effect at all .  $%Grinno$%

Quote from: Simpson on October 27, 2008, 08:29:07 AM
Oh lala, c'est vraiment sublime la dernière image est incroyablement réaliste


Quote from: Youcefk69 on October 27, 2008, 10:55:06 AM
Superbe surtout la dernière ! Grand bravo !


Quote from: gobo77 on October 27, 2008, 10:51:28 PM
Fantastic work!  &apls

It looks great!

Thank you  !  :thumbsup:

Quote from: metasmurf on October 27, 2008, 08:40:26 AM
The bushes stick out a bit since they aren't seasonal. I don't know whether CP made any seasonal ones or not, so I don't have a solution.

CP made seasonal ones indeed ... but I don't like them as much as Jeroni's ones , plus , the amount of seasonal props slow down seriously the game .  ;)

Quote from: wouanagaine on October 27, 2008, 08:43:26 AM
These definitely warrant an upload !!!!!!

So they will be ... sooner or later , just like X-youknowwhat !  :D

Sorry .... bad joke . $%Grinno$%  :thumbsup:

Quote from: kimcar on October 27, 2008, 01:57:45 PM
I imagine where you gonna go with it and i can`t wait to see it. :thumbsup:

Did you imagine a sawmill ? I am ... $%#Ninj2

Quote from: rooker1 on October 28, 2008, 03:57:14 AM
I read your last post just about right after you posted.  I had to stop to think for a day for something never said before.  I tried to think up new adjectives (http://en.wikipedia.org/wiki/Adjective) and superlatives (http://en.wikipedia.org/wiki/Superlative), but I can not.  I think everyone of them have been used in this MD alone.
As always, Cedric, super work and that last picture should be entered in the SC4 Picture Contest (http://sc4devotion.com/forums/index.php?topic=804.17420)......please.

Robin  :thumbsup:

Thank you Robin . Firstly , don't feel you have to find superlatives ...
This MD is a lot viewed and that's the most important .  ;)
About contests ... already said here & there , I dislike contests . Furthermore , this entire MD is already in a HoF - and that's a pressure sometimes hard to assume  .  ;)

Quote from: Jmouse on October 27, 2008, 04:02:10 PM
Now I'm studying your use of the various weeds and grasses - very interesting and helpful!

Later...
Joan

I'm truly glad if you find inspiration here , Joan . I don't know precisely which good advices I coul give ... When Im using Chisadam's ploppable stuff , I mentally visualize the scene before to act like a painter with its paintbrushes . For the scene with logs , I've used massively his "Weeds B" as they are perfect to portray ferns .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F2354%2Fweedsorfernstm3.jpg&hash=59495f9bf43453da4e19b2973d4193642c739bcc)

I've tried to give them a movement impression ; ferns are colonizing the freshly liberated space - by the deforestation - but , at the same time , they can't go a lot further because they like - and need - the shadow of trees . That's an example about how nature is self-controled ... If you have a good knowledge of that kind of mechanisms , that's easy to reproduce with the right paintbrushes . And , thanks to Chrisadams , we have here the right paintbrushes . You may have noticed as well that I'm using a few of his flora at the same time . Nature is varied , but not that much if you look at small areas like we work on with SC4 . Even with large city tiles ...
Hope to be clear and hepful .  ::)

As always , thanks for your attention . :thumbsup:

Cédric .



Title: Re: AntigOne
Post by: Youcefk69 on October 28, 2008, 09:52:56 AM
It's just wonderful  :thumbsup:
Bravo !
Title: Re: AntigOne
Post by: Toichus Maximus on October 28, 2008, 11:02:50 AM
i don't see a sawmill... yet. A spur rail road with an old steam loco (wish there were more props for the tiny ones, like a Shay 2-truck steam engine) that takes it to the sawmill?

But seriously, awesome work on the harvester, and I really am looking forward to those forest lots being released.

Cheers,
Matt
Title: Re: AntigOne
Post by: sim-al2 on October 28, 2008, 01:04:27 PM
What a great farm scene...  ;D              You know your MD inspired me to even seriously try the lot editor...  and I've had a few idea. I wish I had some original inspiration, because I'm too young to been half the places you been... I think. Maybe I'll try to make my own sawmill before you post pictures of yours.  ::)
Title: Re: AntigOne
Post by: art128 on October 28, 2008, 01:23:31 PM
Great update Cédric  :thumbsup:
your forest look really good  :thumbsup:
also ( as always  $%Grinno$% ) excellent lots  &apls
the third pic is my favorite  &apls
great work with the "moissonneuse-batteuse" my friend  :thumbsup:
(can we have a region shot ? )
Arthur
Title: Re: AntigOne
Post by: gobo77 on October 28, 2008, 10:46:32 PM
It looks great! &apls
Title: Re: AntigOne
Post by: Orange_o_ on October 29, 2008, 01:23:24 AM
cédric mon anglais étant très médiocre, je vais commenter en français.


C'est extrêmement impressionnant ce que tu fais, j'adore la méticulosité que tu apportes à tes images, le soins des détails pour recopier l'existant.

Comme tu le sais je suis en train de faire un deuxième pack de prop, si tu as besoin de quoique ce soit, demande moi, quand je vois ce que tu en fais je n'hésiterais pas une seconde à réaliser tes demandes.

EDIT: Please use English in the MD forums, or provide a full translation. Thanks. -Dustin (thundercrack83).
Title: Re: AntigOne
Post by: Earth quake on October 29, 2008, 05:20:35 AM
Wow, Cédric, This simply beautiful and Exceptionnal.  &apls
Your forest is really realistic and splendid and I really like your different farm.  :thumbsup:
How long it took you?


Ps: je vois que tu adore les props d'orange ?  $%Grinno$%
C'est vrais que l'on pourrais jamais vraiment le remercier de ce qu'il a fait.

Translation:
I see that you loves the orange prop? $%Grinno$ %
It is true that one can never really thank it that it made.
Title: Re: AntigOne
Post by: pvarcoe on October 29, 2008, 08:38:41 AM
Those are most beautiful farm pictures Cedric, among the best I have ever seen.
The work on trees is excellent too!
Title: Re: AntigOne
Post by: Badsim on October 29, 2008, 09:57:53 AM
Daily news ...

Quote from: sim-al2 on October 28, 2008, 01:04:27 PM
Maybe I'll try to make my own sawmill before you post pictures of yours.  ::)

I'm afraid that's too late ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F9623%2Fsawmillpreview01gt8.jpg&hash=67eeea963b731f6dbefc0830b8230f0a129502db)

This is Eymard Sawmill - Isère / France .
Untill there , I've used mainly my memories but that time I needed an example ...

This is just a preview ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F1985%2Fsawmillpreview02nr0.jpg&hash=4148063c42a37dd5448b379ef2b1aa77b0417b50)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F2417%2Fsawmillpreview03vj8.jpg&hash=c70ef3a9c71a095a51005a597e0a343467c19d86)

Still a lot of work , as you can notice that I'm reworking the Newman Inc Water Company at the same time . ;)



Quote from: Toichus Maximus on October 28, 2008, 11:02:50 AM
i don't see a sawmill... yet. A spur rail road with an old steam loco (wish there were more props for the tiny ones, like a Shay 2-truck steam engine) that takes it to the sawmill?

Cheers,
Matt

As you can see , Matt , AntigOne is definitely too modern for that ...  :P
Thanks for your comment . :thumbsup:

Quote from: art128 on October 28, 2008, 01:23:31 PM

Can we have a region shot ? )
Arthur

Not yet ... :P

Quote from: pvarcoe on October 29, 2008, 08:38:41 AM
Those are most beautiful farm pictures Cedric, among the best I have ever seen.


Thanks , Phil , that means a lot coming from you ... I've tried something completely european and this wouldn't have been possible only a few months ago . Thanks to Andreas & SFBT ...

Quote from: Orange_o_ on October 29, 2008, 01:23:24 AM
cédric mon anglais étant très médiocre, je vais commenter en français.


C'est extrêmement impressionnant ce que tu fais, j'adore la méticulosité que tu apportes à tes images, le soins des détails pour recopier l'existant.

Comme tu le sais je suis en train de faire un deuxième pack de prop, si tu as besoin de quoique ce soit, demande moi, quand je vois ce que tu en fais je n'hésiterais pas une seconde à réaliser tes demandes.

Hello Orange !  :)

Translation of his post ; Orange proposes me to BAT some props for me ... I'm going to suggest him a few things .... by PM . :P

Merci , mille fois , Orange - Un prénom ?
Bon , je n'aime pas demander , mais puisque tu proposes ...
D'abord ça tombe très bien puisque travaillant sur une scierie , j'attends dèjà avec impatience tes stockages de rondins ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F6536%2Fsawmillpreview04de9.jpg&hash=8282b721865682df464fc0a6726db55e905e7f28)

Je t'envoies un PM avec quelques suggestions - et photos - dans la soirée ... :thumbsup:


Thanks to Earth quake , Youcef & gobo as well . :thumbsup:

Later .

Cédric.
Title: Re: AntigOne
Post by: bat on October 29, 2008, 10:03:54 AM
Fantastic work there on the previews! And looking forward to the update...

And also beautiful rural farms there on the previous update and the pictures of them are excellent!!! Fantastic work, too! :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Youcefk69 on October 29, 2008, 10:30:11 AM
C'est vraiment beau ! Comme d'habitude  :thumbsup:
C'est quoi cette grosse tâche d'ombre vers les rails ?

EDIT: Please use in English in the MD sections, or provide a full translation. Thanks. - Dustin (thundercrack83)
Title: Re: AntigOne
Post by: art128 on October 29, 2008, 11:00:50 AM
You never stop to do LE  :P
that lot is awesome ! I never see that before  &apls
It's a great idea my friend  :thumbsup:
very realistic Sawmill  :thumbsup:
but I think the same like Youcef, what's that strange shadow on the rail ?
Arthur
Title: Re: AntigOne
Post by: gobo77 on October 30, 2008, 06:00:41 AM
Fantastic!  &apls
Title: Re: AntigOne
Post by: Air6 on October 30, 2008, 06:15:45 AM
Hi Cédric,

This is a long time that I not write a comment about your fantastic work. But you know I'm always a big fan of Antigone (city) but I must admit that I like this travel in the countryside of Antigone  :thumbsup:
Concerning to your sawmill, the texture that you use is a bit too clean, but I think you know it  ::) And you must regulate the problem of shadows with train cars props.

Encore bravo à bientôt. Ben
Title: Re: AntigOne
Post by: Earth quake on October 30, 2008, 09:23:05 AM
Just beautiful.

This teaser is really more realistic and splendid.

You are the best lotter of sc4.  $%Grinno$%

just excellent work.

Ps: j'ai jamais de mot en anglais pour poster un commentaire sur tes MAJ.  :D
Title: Re: AntigOne
Post by: metarvo on October 30, 2008, 10:44:57 AM
AntigOne makes another turn, yet the LOT quality continues to increase.  Way to go, Cedric!

&apls
Title: Re: AntigOne
Post by: Jmouse on October 30, 2008, 01:05:37 PM
To backtrack a bit, the fields are especially beautiful surrounded by the new seasonal tree lots - they look so natural, and I love the harvest scenes. That's exactly what's going on near where I live, but there is no scenery nearly as lovely as that which you have shared with us.

And thank you for discussing your ideas on the use of weeds. I, too, like "weed B" and have started using it quite a bit. I have some other notions on how to use Chris' weeds and grasses as well, and have tried a few of them out lately thanks to your example.

The sawmill is awesome - so much detail - and the train with cars full of lumber is a thoughtful touch. I guess the thing that amazes me the most is your versatility. In barely a month's time, you've gone from creating a castle surrounded by a Medieval village to a sawmill surrounded by farms and fields. And you've achieved the same level of stunning success in both cases.


I await the next installment in this fascinating adventure...
Joan
Title: Re: AntigOne
Post by: sim-al2 on October 30, 2008, 03:27:40 PM
That's a very nice saw mill. I knew you would win, because I haven't even fired up the LE in a week. ::) I like your recreation a lot. (no pun intended, but still achieved!) Too bad we don't have more rural-type industrial buildings.  &mmm
Title: Re: AntigOne
Post by: Badsim on October 31, 2008, 06:26:48 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F6357%2Fantigonebanniere2yf9.jpg&hash=3aabc6eb759363974bf977fe4b03b34943db7431)


Work in progresses ... So nothing finished yet .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F8311%2Fsawmillpreview10ch6.jpg&hash=1744cddae6b1b5bc5c7f1e2294faf8b6d05dda66)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F4018%2Fsawmillpreview09iy1.jpg&hash=a8fd6d886ad67ef6269885fa0bf6a1dc65a7416d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F8291%2Fsawmillpreview11mw5.jpg&hash=aa1a8a5e3333337430e9cb25dcfa11933ef62774)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F3363%2Fsawmillpreview12na4.jpg&hash=02d4b67730007f20ed83bace613b20a250ab3f1b)

Quote from: Air6 on October 30, 2008, 06:15:45 AM

Concerning to your sawmill, the texture that you use is a bit too clean, but I think you know it  ::) And you must regulate the problem of shadows with train cars props.


R6 , you should comment more often as I'm ready to take in consideration criticism , advices and suggestions ... As you can see , the shadows problem has been solved by changing the train props ... now from jestarr and these ones are a lot better . I've also tried to dirty the ground textures by adding overlays suggesting sawdust . Hope you like these changes .  :thumbsup:

Nothing finished and works stopped . I'm waiting for new props from Orange ...
This is what I've suggested him as new props and if he release them - and I know he has started to -  , you'll truly see something here never seen before ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F1858%2Fsawmillpreview05ou2.jpg&hash=1af465bd091ade2ff41a767c39e0061265764443)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F5001%2Fsawmillpreview06jg4.jpg&hash=8fefee30a17c82856f9088968a9af8b3d8072af0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F3250%2Fsawmillpreview07gv1.jpg&hash=767a2173762a65a0346dbdcc0f1cd0a06a3e9f01)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F4042%2Fsawmillpreview08yc0.jpg&hash=799476693e58853c33d05bf71858e941837eb42a)

Due to the amount of props already used and to come , have had to split the sawmill with 3 Lots .

The main building is a versin of Logistics Centres from cogeo , so it has jobs ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F434%2Fsawmilllots02tg9.jpg&hash=a92ae2373f85d11fbf77f69ab90cd79e8cbc685f)

The entrance for Log on trucks is a version of MAXIS' recycling center ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F2564%2Fsawmilllots01oe8.jpg&hash=b09870a40c6b9d59dbc64a31e6e5af50251cce8d)

And I created a third Lot . Entrance and parking for employees / exit for trucks with finished products .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F873%2Fsawmilllots03mq1.jpg&hash=a65098aa0d74695241e4b88cb1f98db646bd9419)

A few others specific Lots .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F9388%2Fsawmilllots04ay3.jpg&hash=dfc54eff1d0d7c7664f5fc3b08ede1a99cdc02c2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F6271%2Fsawmilllots05jo4.jpg&hash=3fbeaae8904b3a737dd18db7958fdc87a772e299)

Well , waiting for new props to be released , I'm going to work at an uploadable version of my Larch trees forest Lots . ;D

Pictures now dedicated to Joan .... & Orange .  :thumbsup:

Later .

Cédric .
Title: Re: AntigOne
Post by: art128 on October 31, 2008, 06:43:16 AM
It's always incredible Cedric &apls
this sawmill is very stunning  :thumbsup: :thumbsup:
everything you do is great my friend  :thumbsup:
looking forward to the next ... (or Antigone downtown  :P )
Arthur  :thumbsup:
Title: Re: AntigOne
Post by: bat on October 31, 2008, 06:59:02 AM
Great new pictures there of your LE-work! Looks beautiful! :thumbsup:
Title: Re: AntigOne
Post by: Youcefk69 on October 31, 2008, 07:16:15 AM
Very good job  :thumbsup:
Title: Re: AntigOne
Post by: gobo77 on October 31, 2008, 07:22:17 AM
very good!

Now I don't know more synonyms for great.....
Title: Re: AntigOne
Post by: XoX on November 01, 2008, 04:10:47 AM
je suis complètement bluffé  :o
Title: Re: AntigOne
Post by: kimcar on November 01, 2008, 06:53:02 AM
 &apls &apls Looking good Cédric. Very well organized your lots and can`t wait to see the final result
Title: Re: AntigOne
Post by: warconstruct on November 01, 2008, 09:58:06 AM
Salut Cédric, your work is always also fabulous, it is true that it is meticulous and when I look at all that you have make for in arrived I congratulate you !

J'admire et tu le sais ton travail , je poste rarement de commentaire sur ce topic mais je le consulte régulièrement , surtout en ce moment  $%Grinno$%

Beaucoup de richesse à exploité ici , sans bien sur copié mais plutôt s' inspiré .

Salut mon ami .
Title: Re: AntigOne
Post by: Badsim on November 04, 2008, 03:46:10 AM
Hello , and thank you .

Firstly , the Larch trees forest Lots ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F4794%2Flachtrees04ki3.jpg&hash=b8fcafd970cd34b95e9c19f7e6f9bc8775d1f8c6)

...are available here : http://sc4devotion.com/forums/index.php?topic=266.120 (http://sc4devotion.com/forums/index.php?topic=266.120)

*********************************************************************

One or two little things before the inauguration of Meygal's sawmill ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F9485%2Fburgeltzfields01dj1.jpg&hash=e5fd7b809df2bfcf177ddd9e9677b2db77c89250)

I always found this kind of scene very inspirational ...  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F9936%2Fburgeltzfields02ty1.jpg&hash=316ae11aceac97a7d2a09eacaaa32451b2c5676c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F8274%2Fburgeltzfields03bp4.jpg&hash=1ae735ad261ff03f0770d0026870841dd50d617c)

This one too ...Stubble fires , now totally forbidden , were in the past volontary and usual .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F874%2Fburgeltzfields04rl8.jpg&hash=04beab20428b9e169a0ef787cac6f4e43bb186cf)

Take mine as you want , accidental or volontary .... I couldn't resist . ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F5637%2Fburgeltzfields05xk9.jpg&hash=c72c7187be6b571a528c8d28dd99f12ef05b28a4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F2860%2Fburgeltzfields06as1.jpg&hash=a20ae2e649f72a3ff39c1b0b6018f2758dbcb5d4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F1630%2Fburgeltzfields07ya4.jpg&hash=cac4a5985370bfef3979ca72ae5742e931e0e17f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F1681%2Fburgeltzfields08gs9.jpg&hash=75b9f539cefaeaf4a2bfb3afc134e1e782a03315)

A few others little things .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F5688%2Fburgeltzfields09qk7.jpg&hash=51362442690df5cb5cdc720f1005451fe9185372)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F9120%2Fburgeltzfields10oq7.jpg&hash=722a58c71a5e383d84322e9efe9342395ad1e520)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F3049%2Fburgeltzfields11of5.jpg&hash=4610789aa8d4e3405b063f7be6d669715737734e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F1637%2Fburgeltzfields12db1.jpg&hash=7645e0d02ddec38617cce3607914b3c8b5965240)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F7160%2Fburgeltzfields13jx8.jpg&hash=6042089db865ebdd02c11c763cf9f4ca3ce9db18)

Now , the bad news ... I'm going to move for a new home . Some renovation works to do first , then the move and re-installation of everything -  :-[ - and finally get a new Internet connection ... In fact , I don't hope to be back before December .

Take care ...

Cédric.
Title: Re: AntigOne
Post by: rooker1 on November 04, 2008, 04:01:26 AM
Hello Cedric,

Don't worry, we haven't left you yet during your periods of away time and we this time won't be any different.  You take care of your move and we'll see you soon.  After all a month isn't that long.

The fire in the farm feilds looks great.  Your eye for realism is fantastic and your ability to twist the game to make it do what you won't is unparelelled.

See you soon my friend,
Robin  :thumbsup:
Title: Re: AntigOne
Post by: art128 on November 04, 2008, 04:05:07 AM
Cedric, It's an excellent update here my friend  (as always  $%Grinno$% ) :thumbsup:
it's awesomly realistic ( I creat new word  :D )
excellent idea for the fire in the farms  &apls &apls
Title: Re: AntigOne
Post by: kimcar on November 04, 2008, 04:20:06 AM
 &apls Nice detail . Is with this littla things that put an MD very realistiv . Very well done . And have a good move and hope you the best in your new house. :thumbsup:
Title: Re: AntigOne
Post by: Youcefk69 on November 04, 2008, 04:30:52 AM
It's veary beautiful, very realistic ! ! ! !  :thumbsup:
Title: Re: AntigOne
Post by: metarvo on November 04, 2008, 05:26:57 AM
Moving can be hard work, but it can be rewarding.  Take care, Cedric.  I do look forward to seeing you here again one day.

Once again, the rural AntigOne shines.  Especially the fire pics. :thumbsup:
Title: Re: AntigOne
Post by: Sheep49 on November 04, 2008, 05:44:27 AM
Well Cedric, I wish you all the best with moving to the new house! Who'll know, maybe you'll find something inspirating there? ;)

Larch forest lots look enormous! &apls  As well as most of your lots :D

And your updates are giving me a lot of ideas. ;) I think I'll look in internet or walk around to search inspiration for my custom lots ;)

All in all: great. Once again, I'm wishing you luck :)
Piotr
Title: Re: AntigOne
Post by: XoX on November 04, 2008, 10:31:19 AM
i love i love i love!!! :thumbsup: &apls

a fantastic nature!
Title: Re: AntigOne
Post by: bat on November 04, 2008, 10:56:34 AM
The first "scene" looks really beautiful! Nice work on it!
And the fire is also fantastic! Very realistic pictures of this really beautiful nature!!! :thumbsup:
Title: Re: AntigOne
Post by: Simpson on November 04, 2008, 01:24:57 PM
Mince j'ai raté pas mal de choses, vraiment ces màjs sont vraiment sublime.
La foret est génial et le travail au LE est formidable

Great work super work on the LE
Title: Re: AntigOne
Post by: Orange_o_ on November 05, 2008, 01:20:13 AM
it is impressive of realism, you have a great knowledge of the props   &apls
Title: Re: AntigOne
Post by: gobo77 on November 05, 2008, 01:30:57 AM
Nice!  &apls

I like the field with the fire
Title: Re: AntigOne
Post by: Shadow on November 05, 2008, 02:22:38 AM
It's Beautiful !!!!  &apls
Title: Re: AntigOne
Post by: Pat on November 05, 2008, 07:31:50 PM
Cedric Simply Amazing work here WOW!!!!!  I love that fire in the field errrr I shouldnt say I love it but you know what I mean  $%Grinno$%
Title: Re: AntigOne
Post by: Jmouse on November 05, 2008, 10:35:02 PM
Beautiful work as always, Cedric. Funny you should include the purging scenes. Following the cotton harvest which produced an impressive "snow storm," the farmers around here have been burning their fields.

I'm amazed at how you can see a photo and re-create it in AntigOne! Then you add your own ideas out of that active imagination of yours, and suddenly we have beauty where once there was bare ground!

I'm going to miss these superb updates
- I've become spoiled now and want at least one a week - but RL does demand our attention from time to time, doesn't it? Hope your move and all the accompanying adjustments go smoothly.

So now I await the return of Antigone...
Joan
Title: Re: AntigOne
Post by: threeswept on November 06, 2008, 12:22:37 PM
The degree of LEing detail is pretty spectacular. What an amazing rural environment! Great, great work! &apls
Title: Re: AntigOne
Post by: Badsim on November 06, 2008, 01:40:09 PM
Thanks for your comments ! But nothing new here , sorry !  ;)

Quote from: Jmouse on November 05, 2008, 10:35:02 PM
Funny you should include the purging scenes. Following the cotton harvest which produced an impressive "snow storm," the farmers around here have been burning their fields.


Those are the only cotton fields we have in Europe ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F92%2Fcttonfields01ch7.jpg&hash=c29e3ec626d732e6bcfd6cbc692081b431edc36e)

:D ... but you roused my curiosity Joan !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7231%2Fcttonfields02ih5.jpg&hash=2a75302f8da5e5ea0ee898a53cfc7e4180ebef21)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F3708%2Fcttonfields03to7.jpg&hash=70d95aa2250abb9a99b1f2307d603300111c370d)

And I've had a first look at what's possible ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F3161%2Fcttonfields04oi0.jpg&hash=369da6507a9f80fb73c60ce8c3a5b28cd0e5904f)

... nothing impossible . New projects on the list so . ;)

Cédric.
Title: Re: AntigOne
Post by: Pat on November 06, 2008, 01:43:57 PM
Cedric dont you just really love it when one of your readers sparks your imagination and spurs you on to create wonders!!! I know I do and I cant wait to see what Joan has done for you!!!!
Title: Re: AntigOne
Post by: sebes on November 23, 2008, 04:37:03 AM
WOW!  &hlp &hlp &hlp

....and I thought this MD was dead and you were doing whatever you like doing somehwere else in RL....  To happen to drop by, and have read like the last 20 pages or so in one breath. Amazing what you achieved again Cedric!

Espeically the combination of the RL pictures (cyclists, sheep, sawmill, harvest, hayfire) and the ingame recreation of those events are.... jawdropping.  I have been starting at my screen the last half hour with open mouth, drooling at the keyboard.

And also the 46 y/o shown in one of the first pages brings up good feelings - so don't worry (at least not yet)!  &kiss
Title: Re: AntigOne
Post by: Badsim on December 08, 2008, 03:13:56 AM
Hi ,

Just a few words to let you know that I'm not yet "Out of Service" . ;D

My move for a new home is finished - well , almost finished  :-[ - so AntigOne will be soon back . At that time , I don't know if I'll restart it from the unfinished sawmill ( I'm still waiting for Orange's props and the first ones I've seen are excellent ...) or directely from AntigOne's downtown .
At least , I've started to play with a famous avenue ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F7255%2Fchampselysees01tf3.jpg&hash=4c51c9a2114e5a11a20fb6c440d46f67b56b500a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F3043%2Fchampselysees02us8.jpg&hash=c710898af95849c4a098fb3a576ab2d93fe51915)

As I'm not able to transit enable a 10 lanes avenues , this set -it will be a set - will be purely eye-candy . So far I've no precise idea how I'll connect these Lots to the "real" Antigone's roads network in a perfectely invisible way ... That said , I know I'll find . ;)

I'm using Xannepan's seasonal trees - they have a Christmas version ... - but I don't think this work will be achieved before Christmas . ::)

See you later .

Cédric.
Title: Re: AntigOne
Post by: wouanagaine on December 08, 2008, 03:34:16 AM
Ah, the best avenue

I think you should add even more cars :)
Title: Re: AntigOne
Post by: Pat on December 08, 2008, 07:20:50 AM
cedric wow!!! I cant wait to see what you further do sir with that ave!!!
Title: Re: AntigOne
Post by: rooker1 on December 08, 2008, 07:26:50 AM
Very good to hear that your move went well and what ever you come back to do, I'm sure we will all be amazed and happy.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on December 08, 2008, 03:45:14 PM
Welcome back, Cedric - your return to the world of SC4 has been a much-anticipated event! :) And that is a breathtaking picture. No wonder you were inspired by it!

Glad to hear moving went well for you,
and especially happy to know you're back in the game...
Joan
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 08, 2008, 03:49:28 PM
Wow, why didn't I think of that?
Title: Re: AntigOne
Post by: metarvo on December 08, 2008, 05:14:07 PM
It's good to see that you haven't given up on SC4, Cedric.  Is it really true that you may return to the urban AntigOne?  That would be great! ;D
Title: Re: AntigOne
Post by: art128 on December 09, 2008, 07:57:54 AM
Cedric, this avenue is fantastic my friend  &apls
Can't wait to see it in the game.
Arthur
Title: Re: AntigOne
Post by: bat on December 09, 2008, 10:13:58 AM
Fantastic LE-work there, Cedric!
It is looking really great!
Looking forward to more... ;)
Title: Re: AntigOne
Post by: gobo77 on December 09, 2008, 11:13:45 AM
It looks great!

Can I see more?  :thumbsup:
Title: Re: AntigOne
Post by: sim-al2 on December 09, 2008, 07:43:04 PM
 :o I was hoping nothing happened to you. Once again, you have returned with something just too good. %confuso ;)
Title: Re: AntigOne
Post by: Heblem on December 09, 2008, 08:54:26 PM
I do really like your LE concept! that how I like to play the game too  ;D mainly I give to you thanks that you inspired me in a such wonderful idea...
Title: Re: AntigOne
Post by: Badsim on December 10, 2008, 02:28:50 AM
Thanks for your comments ... so it will be Champs Elysées !  :thumbsup:

Quote from: wouanagaine on December 08, 2008, 03:34:16 AM
Ah, the best avenue

I think you should add even more cars :)

And why not a few horses ?  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F5747%2Fchampselysees009jx5.jpg&hash=64fa7f50e0759be09d81e2b3fc6ede5ec04ec977)

Thanks Stéph. , you're the most well placed - as Parisian - to judge the quality of my new project . :thumbsup:

Quote from: Heblem on December 09, 2008, 08:54:26 PM
I do really like your LE concept! that how I like to play the game too  ;D mainly I give to you thanks that you inspired me in a such wonderful idea...

You know I was a huge fan of your Mock City ... If AntigOne wasn't a long-lived plan , I would have closed it to start something similar to your work : the ultimate realism with SC4 . :thumbsup:
By the way , AntigOne is surely going to turn into a mix of "true" and "false" things ... ::)


****************

Work on progresses ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F782%2Fchampselysees001kz4.jpg&hash=d0ce61be04a3d5f55893ae4181cb715fd778ae15)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F9163%2Fchampselysees002tz8.jpg&hash=8741db34e54947fbf2f7cb3f999b07bfb7766d1c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F1223%2Fchampselysees003fi8.jpg&hash=62f1828ae91e5ca3ea2ae930f6c37967f98dec12)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F7711%2Fchampselysees004xo1.jpg&hash=f1ede788e3bb0dbe776dee242579df762ba2cda5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F6020%2Fchampselysees005xu7.jpg&hash=2dfb96354fc7ebb80d4716641d8febda2a3a1b82)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F6940%2Fchampselysees006cr7.jpg&hash=d52a39b6846d014e87118b0e12c8f16bbc0fb77d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F9882%2Fchampselysees007dp4.jpg&hash=7f04fe01ea099050772cec03363c8322c76618ea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F2026%2Fchampselysees008pv6.jpg&hash=69a430afce7a59633bb28c124b96f77bb6c9060e)

I have had to give up with Xannepan's seasonal trees : too many visual glitches , not only under LE as replied me BarbyW in Xannepan's BAT thread , but ingame as well ... I'm surprised , and to tell you the truth , disappointed because I loved so much these props from one of my favorite BATters ... &mmm
Have replaced them with C.P.'s semiseasonal trees .

Thanks again to Orange , his car props at several angles ( 45/90 & 225° ) are a must to have . :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F1732%2Fplacedeletoileto6.jpg&hash=2492cdb10892168a6607b6f1007ba7aafe55c74a)

The Triumphal Arch ( Place de l'étoile ) is one of the most famous and impressive - what a traffic mess !  $%Grinno$% - roundabout of the world !
Unfortunately , "true" or "false" , it's impossible to reproduce with SC4 . In AntigOne , it will be a regular plaza .
At the other edge of Champs Elysées , there's Place de la Concorde ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F7200%2Fplacedelaconcordeul5.jpg&hash=3152289bb9f305d8307ecb52c357de187fc8087d)

I've already done something similar for AntigOne , so I'll have to find something else . That said , if AntigOne is a Parisian inspiration , I did never pretend it will be a recreation of Paris . :P

Have time to find , while I'm now going to LotEdit the others sections of Champs Elysées . ;)

To be continued ...

Cédric.


Title: Re: AntigOne
Post by: art128 on December 10, 2008, 04:09:07 AM
fantastic work Cedric.  &apls
You do an excellent job in the messy traffic  :thumbsup:
(et en plus il y a même la flamme du Soldat Inconnu ! )
Can't wait to see the urbanisation of this are my friend,
Arthur.
Title: Re: AntigOne
Post by: N1_2888 on December 10, 2008, 04:28:40 AM
Quote from: Badsim on December 10, 2008, 02:28:50 AMUnfortunately , "true" or "false" , it's impossible to reproduce with SC4 .
Hmm, it's possible to create something similar like iamgoingtoeatyou has shown in one of his mosaics (http://img171.imageshack.us/img171/737/jyjytf7.jpg). ;)
(here (http://sc4devotion.com/forums/index.php?topic=3617.msg146271#msg146271) is the whole one)
Title: Re: AntigOne
Post by: bat on December 10, 2008, 06:09:19 AM
That is looking wonderful! Fantastic new pictures of your LE-work there! The lot looks beautiful! :thumbsup:
Title: Re: AntigOne
Post by: Fabian93 on December 10, 2008, 07:34:23 AM
Great idea there. I'd never have thought of this way, to solve the "problem" with the end of the avenue. Looking forward to the rest.

Fabian
Title: Re: AntigOne
Post by: un1 on December 10, 2008, 07:56:04 AM
An amazing MD to say the least. ;D
I really like your lots, the cities are amazing.
I will be looking forward to seeing more.  :thumbsup:

-un1

Welcome to Page 62!  &apls
Title: Re: AntigOne
Post by: Heblem on December 10, 2008, 12:29:29 PM
Cedric, great job in doing these lots, even the avenue intersection and cars turning (seems that people are a bit desperate to get in and turn   ;D) there are some cars props I did (90° 45°) at the LBT Prop Pack 3 that you might be interested in using.

Oh btw if you need any help for doing textures (intersections anything) you can contact to me for doing these textures for you, I can look at Google Earth or Virtual Earth at Paris streets for a bit inspiration for such intersections, sidewalks, and street lines. I have some textures but are more latinamerican like also I have some others but are very American...

Take care!
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 10, 2008, 12:38:36 PM
I see you got the crazy French drivers in there ;)
Title: Re: AntigOne
Post by: Orange_o_ on December 10, 2008, 01:09:41 PM
Boss Badsim


It is an honor for me to see that you use my props cars for the Champs Elysées.

It's beautiful, I like your job, but it's pity for the big roundabout.... perhaps it is possible to make the texture....perhaps




Ps: Ta commande est bien avancée il ne manque plus que la remorque du semi  ;) je vias la faire avant d'attaquer le Belem  :-[
Title: Re: AntigOne
Post by: Pat on December 10, 2008, 02:21:45 PM
Cedric simply amazing stuff wow!!! I just dont know what to say here anymore about your details and how you do things!!! its so breath taking great sir and an honor to watch you work!!!!
Title: Re: AntigOne
Post by: gobo77 on December 11, 2008, 10:08:35 AM
Fantastic Work!  &apls
Title: Re: AntigOne
Post by: CabraBuitre on December 11, 2008, 11:06:15 PM
I've always been a fan of wide avenues in cities like Paris and, in a more modern sense, Chicago.  Truly, many of Chicago's avenues were modeled after the Paris design and were incorporated in Daniel Burnham's 1909 Plan of Chicago.  Several things from that plan were actually put in practice... and one was the avenues!

Can't wait to see how this progresses!
Title: Re: AntigOne
Post by: SpilltMilk on December 12, 2008, 08:13:04 PM
Could I ask, where did you get those overlay textures with the avenue-transit enabled lot from? I'm a big fan.  &apls
Title: Re: AntigOne
Post by: Badsim on December 14, 2008, 05:26:57 AM
Such great reactions , guys , interesting & funny ...  ;)

I use to work from real pictures , a lot more pictures than the few ones I usually post there .
For example , I've decided to LotEdit Champs Elysées with many french flags , not to show my patriotism  $%Grinno$% , but because this is the real look of the avenue around the 14 of July or at very special occasions and I think it's its best look :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F6754%2Fchampselysesjulynf7.jpg&hash=bfa6a3a9d7a2d3c1a44408c679dbe220a0cc8403)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F3927%2Fchampselyses012ey5.jpg&hash=7138c6f050d6cc42fe4dd4a8e7feb26962d085a7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F8018%2Fchampselyses011lp9.jpg&hash=d75fc10863dd0ba0567f5547a3f1a4d1ef620364)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F2153%2Fchampselyses010vu6.jpg&hash=6905c6a2867c5c78901cf97799b91878dfabe334)



And , as Arthur has noticed ,  the flame of the Unknown Soldier Memorial under the Arc de Triomphe is burning ... since 1923 . This Lot is far to be finished .


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F4339%2Ftombedsoldatinconnuwa9.jpg&hash=23e302d06b15baafce62f20f6fea056684383907)

Quote from: Heblem on December 10, 2008, 12:29:29 PM
Cedric, great job in doing these lots, even the avenue intersection and cars turning (seems that people are a bit desperate to get in and turn   ;D) ...

Quote from: iamgoingtoeatyou on December 10, 2008, 12:38:36 PM
I see you got the crazy French drivers in there ;)

;D

This is the inspiring picture from exactely the same place :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F8118%2Ftrafficpacedeletoilexf9.jpg&hash=7611dbcd9b1ee6dac956ed28fecb8a7a513de221)

You can see my messy traffic is nothing compared with ... You have to be born here to do not feel suicidal or with the urgent need to kill someone !  :D
Well , at least have I to admit they all try to drive there in the same roundabout direction ... ::)

Quote from: N1_2888 on December 10, 2008, 04:28:40 AM
Hmm, it's possible to create something similar like iamgoingtoeatyou has shown in one of his mosaics. ;)


Iamgoingtoeatyou's picture :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F7477%2Fjyjytf7nw4.jpg&hash=4593476af60e9cfdf5dd1a8781187bd58440c975)

Indeed , I can't deny that it's a brilliant work considering the material available .  &apls &apls &apls

The real place now :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F221%2Fplacedeletoile02wo9.jpg&hash=f03491e98415a912715c96bb43e9364ee4057ca9)

That's what I said impossible to reproduce , from the point I decided to create an accurate but false 10 lanes avenue ...
I can't apply Iamgoingtoeatyou's technical there . Firstly I don't see how I could connect a false 10 lanes avenue to a functionating roundabout from the NAM and secondly , even if it was possible with tricks like resized Lot with proper overlays , it would be highly unrealistic - unconvincing to be more precise - to see a 10 lanes avenue arriving on a 2 lanes roundabout ... that would ruin the scene .
Creations of base textures - or , why not , an overhanging and circular prop for the regular avenue roundabout of the NAM - would be possible ... but  untill there's a roundabout with more lanes - and only a Modder of the NAN team can say if it's possible or not to path ... - that would not solve the problem of plausibility ... I'm afraid I'm going to stick with the idea of a regular plaza .

Quote from: Heblem on December 10, 2008, 12:29:29 PM
.. there are some cars props I did (90° 45°) at the LBT Prop Pack 3 that you might be interested in using.


Thanks for that information ... I'll need a lot of various cars to avoid repetitions . :thumbsup:

Quote from: Heblem on December 10, 2008, 12:29:29 PM

Oh btw if you need any help for doing textures (intersections anything) you can contact to me for doing these textures for you, I can look at Google Earth or Virtual Earth at Paris streets for a bit inspiration for such intersections, sidewalks, and street lines.


Thanks for that offering ... having created a few Base Textures for my own use , I know that's a long work . At least for me , being not experienced with drawing softwares . What's really missing there are turning lanes - ground signage - for a T avenue intersection ... but I can live without .;)

Quote from: Orange_o_ on December 10, 2008, 01:09:41 PM

Ps: Ta commande est bien avancée il ne manque plus que la remorque du semi  ;) je vais la faire avant d'attaquer le Belem  :-[

I'm going to reply you by PM .   :)


Quote from: CabraBuitre on December 11, 2008, 11:06:15 PM
I've always been a fan of wide avenues in cities like Paris and, in a more modern sense, Chicago.  Truly, many of Chicago's avenues were modeled after the Paris design and were incorporated in Daniel Burnham's 1909 Plan of Chicago.  Several things from that plan were actually put in practice... and one was the avenues!

Can't wait to see how this progresses!

Thanks for that interesting information , Cabra. The most striking with Paris, except the historical architecture , are many large perspectives from avenues . That's magical . I knew Washington is famous as well for its large perspectives , have a lot less knowledges about Chicago .  I'll have to "Google" that ... ;)

Quote from: SpilltMilk on December 12, 2008, 08:13:04 PM
Could I ask, where did you get those overlay textures with the avenue-transit enabled lot from? I'm a big fan.  &apls

Welcome to AntigOne , SpilltMilk .  ;)
Overlays here are combinations ( and additions ) of Xannepan's ones from his Gare du Nord ( I'm using the first version on the STEX but I don't think they're different with the second one on the LEX ... ) and overlays by Squidi from his Textures & overlays pack (STEX ,  but currently I can't access Simtropolis to give you the exact names .)


****************************


Champs Elysées are a little more advanced than the few pictures of that post , but I thought it would not be particularly interesting to see always the same thing or almost . My other worry now is to find its proper place in AntigOne .  One solution would require  destructions before ... and as the city is a precise jigsaw puzzle , then , I would have to rework a lot of others Lots .The other solution is to create an entire new district ... a lot of work too . That's an uneasy choice . ::)

Thanks for your attention .

Cedric .
Title: Re: AntigOne
Post by: CabraBuitre on December 14, 2008, 08:07:57 PM
Quote from: Badsim on December 14, 2008, 05:26:57 AM
Thanks for that interesting information , Cabra. The most striking with Paris, except the historical architecture , are many large perspectives from avenues . That's magical . I knew Washington is famous as well for its large perspectives , have a lot less knowledges about Chicago .  I'll have to "Google" that ... ;)

What is interesting with Chicago is that the "perspectives" are much different now... because most of the avenues are bordered by really tall buildings. 

Actually, Chicago and the "City Beautiful" movement was one that really began with the planning for the 1893 Columbian World Exposition in Chicago.  Daniel Burnham designed the Exposition grounds and then created the 1909 "Plan of Chicago."  He also was the designer of the Washington Mall, which was patterned off of a European design to give it plenty of class but also to give it legitimacy in the world.

I've got some pics of Chicago's "avenues" that show some of those perspectives... but I don't want to hijack your thread!  I'm actually thinking of starting a Chicago image thread here sometime soon anyway...
Title: Re: AntigOne
Post by: XoX on December 15, 2008, 10:26:35 AM
 &apls :thumbsup: I can't wait for futures updates!:)
Title: Re: AntigOne
Post by: metarvo on December 16, 2008, 07:41:47 AM
This update is proof that even the very best of us must work with what we have.  Of course, this wonderful site is increasing "what we have" in unprecedented ways, but that's another story.  Anyway, that is one beautiful avenue you have there, Cedric.  :thumbsup:
Title: Re: AntigOne
Post by: bat on December 17, 2008, 05:38:20 AM
Really great work there on that area! It looks wonderful! :thumbsup:
Title: Re: AntigOne
Post by: SpilltMilk on December 17, 2008, 05:33:54 PM
Oh wow, I have both of those. Guess I need to look harder. :P And thank you for the welcome mate.
:satisfied:
Title: Re: AntigOne
Post by: Badsim on December 18, 2008, 07:24:17 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F3318%2Fchampselysees020ee2.jpg&hash=9c61208b0715ef423c3b3ad1220307b2c5512c8b)


Hi ,

....and thank you .

Quote from: Badsim on December 14, 2008, 05:26:57 AM


... My other worry now is to find its proper place in AntigOne .  One solution would require  destructions before ... and as the city is a precise jigsaw puzzle , then , I would have to rework a lot of others Lots .The other solution is to create an entire new district ... a lot of work too . That's an uneasy choice . ::)



Well , that's decided , it will be a whole new district .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F8920%2Fchampselysees021lz8.jpg&hash=b144d3eacc09769c7d8e9afa8ca6324535424eb9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F5483%2Fchampselysees022cu4.jpg&hash=44a9a9bfdfd746c317104f1c7213a0f84aa0d43f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F1702%2Fchampselysees023cq3.jpg&hash=a124728f545bd76f828c30218ae0af0812095d2a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F9739%2Fchampselysees024gj7.jpg&hash=a5c7cc8242caab897a254721b91f1d95a953a790)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F2816%2Fchampselysees025ly9.jpg&hash=cd1a217590c76c57b735d957c2ec036a960a99b0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F4166%2Fchampselysees026nh6.jpg&hash=11ba96ff493d044121a037bdf92a7e4cdf9322e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F1972%2Fchampselysees027wn3.jpg&hash=4b4ae84c623ba17a0e8d2ceb0eb679344356140f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F4305%2Fchampselysees028en8.jpg&hash=587f1c86613a8a5bdf729ccb370787e1998cfd42)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F3659%2Fchampselysees029lm9.jpg&hash=d3435c04dfa2f117cbb71d58b9f05ee4680e507b)

Following a famous song , " I love AntigOne is summer ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F3098%2Fchampselysees030hg2.jpg&hash=75c87105adde08f7b6e16a458b4c9012ddb6e25d)

... I love AntigOne in autumn ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F1641%2Fchampselysees031qh9.jpg&hash=24f6592c27a9df8d2ddffa47f890fed499752394)

... I love AntigOne in winter ."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F4059%2Fchampselysees032zg5.jpg&hash=dca2d2791e195fbada93ab84be5ce6e3279d06eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F7294%2Fchampselysees033sy0.jpg&hash=13a9dd130cc8de63dee309baba9976f15545cd3b)

These 2 new residential blocks are 2 variations of BarbyW's "Quartier Touraine" , which is a growing mega-Lot .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F9864%2Fquartierstouraineelyseezd4.jpg&hash=da05e33a046a3f43a1309916d492e0c371a52319)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F6950%2Fquartierstouraineelyseess4.jpg&hash=72ff3a489dc3f2a01bfff82853d818a3192ccf34)


Have to precise once more - because I guess some of you think that all what they see here is pure but only eye-candy - have to precise so , that all residential blocks in AntigOne are growing mega-Lots , most of the time different versions of BarbyW's Quartier Touraine , Quartier Alex , Les Pauvres and Place des Alpes . These growing mega-Lots were available at Simtropolis but aren't anymore and have never been uploaded on the LEX . That's a pity .
I know there're tutorials about how to make a growing mega-Lot ( in other words , bigger than 6x6 ...) but BarbyW's ones are perfectly Modded - and that saves a lot of time - and easy to transform ... Perfect for me .
As I regularly receive PMs about them ...  ::) ... well , If I were you , I would request to BarbyW to upload them again . ;)

See you after Christmas , which I hope great for you & your families , with some diagonals - as you can see .  ;)

Cédric .

Title: Re: AntigOne
Post by: wouanagaine on December 18, 2008, 07:31:32 AM
Very nice, Cedric
I don't see on LE pic how you put the underground parking, it is also a custom lot or just a good placement of existing ones ?
Title: Re: AntigOne
Post by: Orange_o_ on December 18, 2008, 08:29:03 AM


It's a real pleasure for me to follow the new district creation, It's very impressive. Paris by night is here  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on December 18, 2008, 09:05:27 AM
Fantastic pictures again Cedric, both real life, in game and LE.  I enjoy them all very much.  I have learned so much from this MD, I just want to thank you again.

wouanagaine....the underground parking is part of Cedric's sidewalk LOTs.  ;)

Just incase you are not around, I want to wish you a Great Holiday and a happy New Year.
Robin  :thumbsup:
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 18, 2008, 01:27:21 PM
Wow, I can only imagine how beautiful it'll look when it's completed. Thanks for the shout out by the way ;D
Title: Re: AntigOne
Post by: bat on December 18, 2008, 01:37:54 PM
 :thumbsup: It's a beautiful new district there! Excellent work on it! And your pictures are superb! :thumbsup: :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on December 18, 2008, 03:39:38 PM
Gorgeous photos you have to work from, Cedric, and you're using them to the best possible advantage. The BATs you have chosen to place in this "whole new district," combined with your exceptional LE talents, make this a project of great importance to the community. And it could only happen in AntigOne! :)

Later...
Joan
Title: Re: AntigOne
Post by: NikNik on December 19, 2008, 05:24:51 AM
Great work Badsim.

Nice to see you back at work in the city.

:wings: From the Netherlands I wish you a wonderfull Christmas and all the best for 2009. :wings:

Nik-Nik
Title: Re: AntigOne
Post by: ejc on December 19, 2008, 06:23:07 AM
bravo bravo

it is looking just great!

nice to see the traffic piling up in front of those traffic lights!

keep it going, i will continue to follow the progress...

E
Title: Re: AntigOne
Post by: art128 on December 19, 2008, 08:06:25 AM
Fantastic looking avenue Cedric.
I don't have the inspiration to say more !

Arthur.  &apls &apls
Title: Re: AntigOne
Post by: gobo77 on December 19, 2008, 03:10:53 PM
Fantastic!  &apls
Title: Re: AntigOne
Post by: SpilltMilk on December 19, 2008, 04:32:48 PM
That's it! I'm stealing your ideas. Expect some competition soon.  $%#Ninj2
Title: Re: AntigOne
Post by: sim-al2 on December 19, 2008, 06:16:30 PM
Quote from: SpilltMilk on December 19, 2008, 04:32:48 PM
That's it! I'm stealing your ideas. Expect some competition soon.  $%#Ninj2


I'm sorry. I already tried. I don't think that's even possible. :P ;)
Title: Re: AntigOne
Post by: SpilltMilk on December 20, 2008, 01:56:50 PM
Quote from: sim-al2 on December 19, 2008, 06:16:30 PM
I'm sorry. I already tried. I don't think that's even possible. :P ;)

Just watch out.
Title: Re: AntigOne
Post by: BarbyW on December 21, 2008, 07:36:12 AM
Just for you, Cedric, I have uploaded the 10x10 European set to the LEX. These have been updated using the X_Tool so are CAMpatible but they don't need to CAM to grow as they are stage 5 lots.
Title: Re: AntigOne
Post by: Badsim on December 21, 2008, 08:55:37 AM
Quote from: BarbyW on December 21, 2008, 07:36:12 AM
Just for you, Cedric, I have uploaded the 10x10 European set to the LEX. These have been updated using the X_Tool so are CAMpatible but they don't need to CAM to grow as they are stage 5 lots.

What a great event , Barbara !  &apls &apls &apls

Thanks so much , not for me having already these precious files - AntigOne without them wouldn't be ... AntigOne !  :D - .
Thanks for all LOTters . :thumbsup:

Let me dedicate you that picture ( full update & replies to come tomorrow ... ) as there're 3 versions of your Quartier Touraine on it .
This is with no doubt my all time favorite picture from AntigOne .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7734%2Fchampselysees048vr0.jpg&hash=82fcef7e0acb66c99fa382c967348f914e4ee939)

Cheers .

Cédric.
Title: Re: AntigOne
Post by: Earth quake on December 21, 2008, 09:01:34 AM
OMG, Cedric.

It's simply splendid, "extrordinaire".
I love, the details is perfect and the choice of the bat is excellent, I love.
So, I want a new update.
Title: Re: AntigOne
Post by: Youcefk69 on December 21, 2008, 01:08:08 PM
OMG ! It's absolutely wonderful  :o :o
C'est une nouvelle ville ou un quartier de l'ancienne ?
It is a new city or a district of the oldest ?

Title: Re: AntigOne
Post by: art128 on December 21, 2008, 01:50:04 PM
Cedric , as always it's splendid. &apls
I really love the texture you used for the sidewalk (this one with cross), where that come from?
This picture look really real my friend, great work.  :thumbsup: :thumbsup:

Arthur.
Title: Re: AntigOne
Post by: SpilltMilk on December 21, 2008, 02:02:17 PM
I must say this is excellent. :)
Title: Re: AntigOne
Post by: Bastet69008 on December 21, 2008, 02:38:07 PM
That's awesome! Love it! Perfect landmarks, perfect city! I'm jealous!

Vraiment bravo l'ami!  :thumbsup:
Title: Re: AntigOne
Post by: sim-al2 on December 21, 2008, 03:32:19 PM
Quote from: art128 on December 21, 2008, 01:50:04 PM
I really love the texture you used for the sidewalk (this one with cross), where that come from?

I think those textures are included in BSC Textures Vol. 2 (maybe 1)
Title: Re: AntigOne
Post by: kimcar on December 21, 2008, 04:04:46 PM
 &apls &apls &aplsAwesome work my friend. You raise up the LE level skill ; once again. Very genious the way you think  :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on December 21, 2008, 10:02:14 PM
Absolutely awesome work! Give gorgeous BATs to a player with legendary LE skills and you get ... AntigOne!

Later...

Joan
Title: Re: AntigOne
Post by: bat on December 22, 2008, 01:48:15 AM
It's a superb picture there! Awesome work on it!!!!!! :thumbsup: :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on December 22, 2008, 01:24:01 PM
I really don't know what to say, my friend.

When I come here, I lose my ability to think clearly.

Extraordinary doesn't even begin to cover how great your work is!

Take care!

Dustin
Title: Re: AntigOne
Post by: rooker1 on December 22, 2008, 06:14:49 PM
WOW....fantastic picture. 
I can see why it's one of you think it's the best one so far.
&apls
Robin  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 26, 2008, 01:39:08 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F8851%2Fpromenadechampselyseeswe4.jpg&hash=2e04a4476481359c0382cc650ff2e30050c807f4)

Hello , and thanks for your enthusiasm , as always . ;)

Place de l'étoile , Champs Elysées Part 1 & 2 (more to come) are finished and ready to be integrated to AntigOne's main city tile ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F8070%2Fpalcedeletoile001pa8.jpg&hash=4c0ca5032fbfd57d3c7eaf412081678b6b4a0519)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F6688%2Fpalcedeletoile002xq1.jpg&hash=778c4af3295658146cddd25f821f2534b3d382da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F4932%2Fpalcedeletoile003fm3.jpg&hash=4145d70072b7188dda03db47f8dac772de08bab8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F12%2Fpalcedeletoile004ri1.jpg&hash=51126f41313beef8fc12abe62dcb4cea9946a512)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F3913%2Fpalcedeletoile005qe1.jpg&hash=dc3144de28a85833cdfae5526c7a942ddb7b0eca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F9789%2Fchampselysees042yf8.jpg&hash=99c45cdb6ee23fc577d2bc233281991a1b1f667d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F6264%2Fchampselysees043hy6.jpg&hash=4263dfc0eb7c772c1a1b3046d835f9d102935eae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F7747%2Fchampselysees044wb4.jpg&hash=77d46e8f59beb27526c0fbb107c0ae9f214b327e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F9664%2Fchampselysees045ld1.jpg&hash=c8f460ef465495c692078476919fd6a4dd144dee)

Are ready to be integrated to AntigOne's main city tile so , except that I decided to rebuild AntigOne around this new district instead . ;D
Well , at least my favorite parts of the city , updated . I'll take that occasion to switch to Youcefk69 (TSC) canal set , try the new avenues Mods from Pegasus , use GLR - I gave up with it years ago due to CTDs - , be more coherent with trees using only seasonal or semiseasonal ones , and so on ...

I started AntigOne more than 4 years ago now , too many things are outdated to try a renovation only . And I've got now the capability and the material to be more convincing than ever .

Have already started to work about semiseasonal trees from the evergreen ones I use massively in AntigOne : Boommaple (ganymedes) , Ypiranga (Swi21) , Istrianus (Jeronij ) ... A mix of these props with winter ones from Jeroni and C.P. should work ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F8580%2Fsemiseasonaltreessz1.jpg&hash=2cd9ea7f0e1b6a1f89e67ffc01e4b8b0fa226535)

I'm going to Mod all these props as timed ones . And surely rework Porkissimo's dead leaves as they currently appear from November to the end of March , I think that to end of December is enough .


Welcome to AntigOne v2 ....  :satisfied:

Cédric.

Title: Re: AntigOne
Post by: Alfred.Jones on December 26, 2008, 01:42:47 AM
That is amazing work Cédric :thumbsup:

AntigOne v2!!??

That sends a shiver down my spine!

Looking forward to more ;)
Title: Re: AntigOne
Post by: art128 on December 26, 2008, 02:58:47 AM
Awesome ! (as always)
I really like the place of the arch ! It's a wonderful idea to put these circular building here, I never had this idea !!  &apls &apls

As for Antigone V2, I'm very impatient to see that !!  :thumbsup: :thumbsup:

Arthur.
Title: Re: AntigOne
Post by: Youcefk69 on December 26, 2008, 10:41:02 AM
Waw ! Very good city !!  :thumbsup:  :o
Title: Re: AntigOne
Post by: vnaoned on December 26, 2008, 11:47:40 AM
Still breathtaking!! I just love your work...
I'm waiting the new devellopments with a growing impatience...
Title: Re: AntigOne
Post by: sebes on December 26, 2008, 12:20:26 PM
Antigone v2... wow - that must be  (&dance &dance &dance )2
Title: Re: AntigOne
Post by: gobo77 on December 26, 2008, 01:28:27 PM
wow, it looks great!
Title: Re: AntigOne
Post by: Jmouse on December 26, 2008, 03:40:31 PM
As always, your work is exemplary, Cedric. You are a leader and trendsetter in LE! Sounds like there are some exciting things afoot in AntigOne's future, and I'm looking forward to every moment of it!

Later...
Joan
Title: Re: AntigOne
Post by: warconstruct on December 27, 2008, 02:45:44 AM
wow very good job ! j'aime énormément l'avenue que tu as créé ainsi que tout les LOTs qui l'entoure , très beau travail .
Title: Re: AntigOne
Post by: Badsim on December 27, 2008, 05:54:59 AM
Thank you all , your comments support and motivate me to go further , at this strange point of this LotEditing adventure : the reconstruction of AntigOne . :-[

To see the city as large again than previously , it will take years .
... but we are immortal , aren't we ?  ::)

As this MD has quickly turn into a fragmented tutorial about how to do it yourself instead of being a simple gallery of what's possible to do , I'm not going to change that .

I thought so that it would be interesting to show how I proceeded for the block with diagonal BATs .

Firstly , I created a draft LOT where I chose and placed everything ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F9403%2Fprocesschampselysees000jc7.jpg&hash=16fa4efe132824a12454c8d074dc6f819127684e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8016%2Fprocesschampselysees001ed2.jpg&hash=5a5cd9ff8da10076181055ab502fa8b9a6c74288)

At this step , I could have simply LotEdited that Lot as a version of Paramount Opera or Sony Center , knowing how to TE a diagonal road ... except that we can have only one building per Lot and both Paramount Opera and Sony Center are losing their superb lighting when they are used as props like on the picture above ... that was unacceptable .
So it has been necessary to divide this draft Lot into 3 different ones .

LotEditing of Paramount Opera ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F9366%2Fprocesschampselysees002oq9.jpg&hash=fc24ef566d73106d6a5cae125cd4c13902a2e8dd)

Transit enabled as you can see ...

Setting up :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F1082%2Fprocesschampselysees003el3.jpg&hash=e35793e12168337123381d2f82ad16fbbbca24af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F682%2Fprocesschampselysees004eq3.jpg&hash=18eb984630b824d862339637c69e694908f2cc17)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6645%2Fprocesschampselysees005kk1.jpg&hash=948c3774553766fcb57d1dfe6955b307c9f9024b)

Connection of this Lot to the road network ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F821%2Fprocesschampselysees006cb3.jpg&hash=23d22c2b73a8f8b48fa8650a241b059a6642c0ea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5153%2Fprocesschampselysees007uy2.jpg&hash=9b8d234b906ea852e8a3fb32bb445608ff8bb86e)

Then , LotEditing of Sony Center - only available as a landmark without any job -

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F558%2Fprocesschampselysees008kb2.jpg&hash=b83fdcb11fb95e8a26e545683a713abb170a1aa6)

Setting up ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7386%2Fprocesschampselysees009ts6.jpg&hash=54ecc4346ea08e15fd67da6bd6be9d5a0844edd8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2274%2Fprocesschampselysees010sa8.jpg&hash=311ea2c361f7bb879a314631c5356bb1745ef1bc)

Creation of a necessary filler Lot ... I took that occasion to use a blank CS$$$ Lots , after all , that's only balancing the fact that Sony Center is a landmark .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5790%2Fprocesschampselysees011rh8.jpg&hash=ea35b07e8fdd3b8703fd7bb259a7b7cb11d2f161)

Setting up ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7854%2Fprocesschampselysees012lw8.jpg&hash=4f2702efd206e5f91333dc65d278346fb87265a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6050%2Fprocesschampselysees013fs6.jpg&hash=d85756c1032b095e4582f28f2a60bef434d50dc0)

Now I'm going to use one of my favorite tricks ; resizing of this Lot ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6281%2Fprocesschampselysees014zl2.jpg&hash=6fe4216ae581ba333702473dad10009eea6b3f83)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6927%2Fprocesschampselysees015sm7.jpg&hash=50f93951d2e5086b04f741c05d29ffe606d07ad6)

Automatic result :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F4364%2Fprocesschampselysees016dz3.jpg&hash=c84498ebdeae14f28d3b2f3746e68375b448f22f)

So the stats for this block are :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2756%2Fprocesschampselysees017ss8.jpg&hash=7ea37c05d97b451a345461dabf932902f9fcbe2f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5813%2Fprocesschampselysees018la5.jpg&hash=3e9e19e996fb6adee47f703aa2917d85d749f10b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8408%2Fprocesschampselysees019bf6.jpg&hash=5841c5dbc688ef2c599b9cdb17210ea6385eba13)

Which , I think , aren't that bad ... for something without any Modding .


********************************************************

A few words about AntigOne reconstuction , as I think it could take me a very long time to come here again with an update ...

Have erased the city ( having a lot of back up ... ) but would like to keep the region where I built many others things . That's a delicate process because AntigOne (250 000 inhabitants ) was connected to 3 other cities where are generated the most part of the industrial jobs ... and I'm not sure at all in fact to be able to control anymore the region ... ?$%kar&%h . If not , I'll come back with the same map but a virgin region .

Thanks for your attention . ;)

Cédric.
Title: Re: AntigOne
Post by: Youcefk69 on December 27, 2008, 06:09:14 AM
Waw you're a boss of the LE !!  :thumbsup:
Bonne chance !
Title: Re: AntigOne
Post by: art128 on December 27, 2008, 07:50:50 AM
Wow ! I can't imagine the LE work !  &apls &apls Very ingenious! work my friend.
Good luck for rebuilt your lots  :thumbsup:
Arthur.
Title: Re: AntigOne
Post by: kimcar on December 27, 2008, 08:28:10 AM
 &apls &apls Excellent as always buddy. Very good work :thumbsup:
Title: Re: AntigOne
Post by: bat on December 27, 2008, 08:32:34 AM
Your work on that stuff is excellent, Badsim! And wonderful two new parts, also fantastic new pictures of AntigOne! :thumbsup:
It's awesome!! :thumbsup:
Title: Re: AntigOne
Post by: gobo77 on December 28, 2008, 08:00:42 AM
It's great!  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on December 28, 2008, 08:47:44 AM
 &apls.....
.....
.....
speechless.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: beto_080480 on December 28, 2008, 09:53:33 AM
You truly are a master of LE. Je aimerais savoir s'il y a possibilité que tu "release" your work. Sorry, Im learning French and that probably is wrong. Anyhow, j'aime ton ouvrage!
Title: Re: AntigOne
Post by: Jmouse on December 28, 2008, 04:18:33 PM
Cedric, your step-by-step guides just make the magnificent even greater! I am always amazed at the amount of detail - the number of props you use - without creating an overcrowded look. I'll be spending some time with LE in 2009, and you know who my exemplar will be!

Thank you again for showing us the way...

Joan
Title: Re: AntigOne
Post by: XoX on January 01, 2009, 02:11:38 PM
 :o awesome!

You should make the vuitton center-shop on champs elysées  ;D It will be very caracteristic of this avenue!
Title: Re: AntigOne
Post by: alan_vzla on January 05, 2009, 11:07:18 AM
*looks the pics, fades and wakes up again*
%confuso Is this the same game I have in my computer?
Anyway... that last update showing your work with the LE is simply outstanding... you have a very high capacity for recreating realism in your cities... very good work my friend.

One question, what is the name of the prop that you use as avenue median in the lot you made?
Title: Re: AntigOne
Post by: Pat on January 05, 2009, 11:10:22 AM
cederic simply amazing stuff here recently wow!!! I am soo impressed here!!!  &apls
Title: Re: AntigOne
Post by: TheTeaCat on January 05, 2009, 11:45:30 AM
Stunning. Simply stunning &apls

Its a pleasure to watch a master at work.
The use of the blank CS$$$ lot and resizing - very clever trick (note to self - must remember that)

I am always left amazed at what I see when I click on your thread  ;D

:satisfied:
TTC
Title: Re: AntigOne
Post by: Badsim on January 08, 2009, 02:38:55 PM
Hi ,

With my best wishes to you all for 2009 , all the more this year , announced as a very bad one .  ::)

Various works , various news ...

Firstly , as announced on my previous post , all AntigOne's trees - deciduous ones - are now configured to be seasonal and/or semi-seasonal . Porkissimo's "Street leaves" used with them appear now from November to the end of December only .

Have also started to work with Youcef/TSC canal set . Have to confess that I've been firstly disappointed with it ; that's well known that , if Buildings are more or less accurately scaled in SC4 , props need to be overscaled ... and , near props like Sims or cars , this canal set looks underscaled . Fortunately , have found some ways to give it more relief , adding props like walls and railings ... hope you will like it , Youcef .


***************************************************************************

Welcome to Notre-Dame de Paris'AntigOne . :P


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F7136%2Fnotredamedeparis001uf5.jpg&hash=a6cf1459a40f0b0ded1c3b48784b7d3708596689)

It took me near a week of LotEditing for the few pictures you're going to see , trying many things to be as close to reality than possible .
Near a week , yep , maybe does it sound crazy for ...5 Lots ... but how much longer did it take to Debussyman to BAT it ?

So , that's only justice for that masterpiece .

I worked - I'm working should I rather say , as it is far to be finished - with a lot of real pictures like those for details ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5276%2Fnotredamedeparis002ag0.jpg&hash=130f22824a1f731a1d91fe960de173248c2392a5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F4463%2Fnotredamedeparis003qk9.jpg&hash=0d133e3a4de85dbe4db6936385ae1cf356a04e64)

... and GoolgleEarth for the overview as , personally , I didn't go to Paris during the ten last years .  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5035%2Fgoogleearthnotredameae1.jpg&hash=710037712f7d0bcffc3128c7af3c93628e48c26c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F6707%2Fnotredame001js9.jpg&hash=7387fe05ce121e20e797c8ae0e0357f3e02fba7b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F6556%2Fnotredame002lw5.jpg&hash=74257b7ef7b6eab0d8eac636384e7028a834d8c9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F1426%2Fnotredame003pn6.jpg&hash=07f87388c563a8efeeb46378f416724bfcd294e6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F1214%2Fnotredame004ta3.jpg&hash=6b87199b4b2d41869de362a60b78650c84f5aaee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F6350%2Fnotredame005nk3.jpg&hash=31c781d5502c41d9dbaac27f441d0e91671837b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F4688%2Fnotredame006al3.jpg&hash=f617fbfc771fcf86008f0dcae8998fa4f0e52747)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5579%2Fnotredame007vr2.jpg&hash=663c52f245b5077d9a105e36b5e3131b3e0dd129)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F903%2Fnotredame008kq1.jpg&hash=bcacd4b3d61b290817d9be2a70ffd3265b7f6d07)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F8283%2Fnotredame009ba9.jpg&hash=998bbc43b0bab0df2a0cf7fa9e5fa4f79f988b16)

The project here is to reproduce the whole Ile de la Citè

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F1913%2Fnotredame010bb3.jpg&hash=5ced2d3fd185d96b0aaea767f83f8f74fb70e85a)

Maybe have you noticed the Bouquinistes (famous secondhand booksellers of Paris ) along the Seine ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F777%2Fbouquinistesparis01rv2.jpg&hash=94402cf707184afae74ca97c63b8311374f91670)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F1092%2Fbouquinistesparis02lx4.jpg&hash=be78ad92c1a6fd2fe8aa78237aab532a1057ca88)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F8782%2Fbouquinistesparis03qr4.jpg&hash=414a0e3425a6dd257f7ddaae68810f42b397d448)

Time to tell you one thing or two about vnaoned ( Vincent ... ) .
vnaoned is a new and very very promising french BATer . He is also the author of the most stunning MD I've seen since a long time , with his own BATs .... take a few minutes to visit it at TSC ; http://www.toutsimcity.com/forums.php?viewthread=517794&page=1 (http://www.toutsimcity.com/forums.php?viewthread=517794&page=1) . Absolutely stunning . &apls


vnaoned , because he enjoy my work as I enjoy his , sent me some props he did ( That's not a request ... ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F4813%2Fvnaonedpropsej2.jpg&hash=90e306217b4041189bab7fec9c6e78515cb80d92)

Among these props , there are also the famous Wallace fountains ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F1985%2Ffontainewallacefs6.jpg&hash=aed20ed6f97382935da7599c19b7cd3eab7f0e12)

... more than 100 of these fountains offered to parisians by Sir Wallace are disseminated in Paris since 1875.

These props , and hopefully some others to come , are so complementary to Porkissimo's ones that I exhorted him to release & upload a prop pack .
Waiting for it , thank you so much  Vincent .  :thumbsup:

Well , it seems that AntigOne v2 will be more parisian than ever .... ;)

**************************************************************

Replies ...


Youcef ( Thanks once more for the canal set and , yes , I will certainly request you specific pieces for a diagonal bridge ... ;D ) , Arthur , kimcar , bat , gobo77 , Robin & Pat , thanks for your comments .  I know I should take time to comment your own works ... in other words ,  I should spend less time with LE and more on these forums ... hummm , should be possible during the next days . ;)

Quote from: beto_080480 on December 28, 2008, 09:53:33 AM
J' aimerais savoir s'il y a possibilité que tu "release" your work.

"My work" is now a collection of more than 1000 custom Lots - I would be the king of STEX , LEX and so on !!!  :D -
No , alas ...
These Lots working like puzzle pieces are too specific and I'm working regardless dependancies ... sometimes working with outdated prop packs , duplicated files and so on .
No , sorry , don't wait for . That's the main reason why I've chosen instead to show the more "making of" possible ...

Quote from: XoX on January 01, 2009, 02:11:38 PM

You should make the vuitton center-shop on champs elysées  ;D It will be very caracteristic of this avenue!

Good idea ... I know there's one on the STEX  by lacoigne . But I think it's too large to be integrated to a parisian block ... that said , I'll verify . ;)

Quote from: alan_vzla on January 05, 2009, 11:07:18 AM

One question, what is the name of the prop that you use as avenue median in the lot you made?

JENX_Gare_du_Nord_v27h_x_FrontSide3  from Gare du Nord by Xannepan , first version on the STEX . I don't know version 2 on the LEX .
Alan , I did never reply to your PM ... sorry . :-[ 
Well  you don't need any authorization from me to do that you want ...  ;)

Quote from: Jmouse on December 28, 2008, 04:18:33 PM
I'll be spending some time with LE in 2009, and you know who my exemplar will be!

Joan

Hi Joan , rather a good new when I thought you gave up with LE .  :thumbsup:
If you need any advices ... I'm there .  :)


Quote from: TheTeaCat on January 05, 2009, 11:45:30 AM

Its a pleasure to watch a master at work.


Thank you , Derry . Would like to see you as well  more often "at work" in your MD , like we can see you at work in the LotEditor Projects thread ... You have rather chosen humour and finally that's a great touch of personality .... AntigOne is far to be that fun .  ;)


See you later . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: Ennedi on January 08, 2009, 03:08:17 PM
Sorry for so long absence Cedric (I was ill and had some other RL issues), and best wishes for you for the whole New Year 2009! :thumbsup:

Perfect work (as always  :D)! I like the plaza texture and the apppearance of grassy stripes, there aren't so aggressive like most of grass fillers, and they look very realistic.
I love Bouquinistes props, it would be good to see more similar stuff in SC4. One of my dreams is to recreate an alley like Las Ramblas in Barcelona, there are a lot of small shops, kiosks and market stalls, but I don't know where to look for something original... ;)

It's a great pleasure to see Antigone is still alive. I will try to make some movement in Shosaloza too  :)

Adam
Title: Re: AntigOne
Post by: vnaoned on January 08, 2009, 03:59:06 PM
Wow... tis is great what you've accomplished. I'm amazed as always and, in fact very flattered you used those props (and so well!)

As you seem to have planned to reconstruct the île de la cité, I suppose I got a little more time for the fountains? ( :D)

I promised on TSC that I would release at least one or to Props packs (And a promise is a promise)

Whatever, I'm glad you come back to what you do so good... Lotting!
Title: Re: AntigOne
Post by: Jmouse on January 08, 2009, 04:28:33 PM
Cedric, there is no end to your imagination and creative spirit - a fact for which I am eternally grateful! Whether you're (virtually) playing in the hay fields or strolling about the historic paths of Paris, you see things with a magical eye and make them your own. What an enviable talent you have, and to think you choose to share it with us. Amazing!

Always looking forward to more...

Joan
Title: Re: AntigOne
Post by: iamgoingtoeatyou on January 08, 2009, 07:09:28 PM
Oh my goodness, this puts my version to shame!
Title: Re: AntigOne
Post by: BarbarossaS on January 09, 2009, 03:48:05 AM
Fantastic update as always, Cedric. I went to Paris myself, not too long ago, and I find this very realistic looking! The amount of details you add to your lots never stops to amaze me.

Best of wishes to you too in this new year.

Stijn
Title: Re: AntigOne
Post by: Youcefk69 on January 09, 2009, 09:08:06 AM
Bravo c'est superbe comme d'habitude, tu m'impressionnera toujours !!  :thumbsup: Oui le canal est "petit" :D mais le prochain pack réglera ça avec des rives plus réelles ;)

Very wonderful habitually ! Yes the canal, it's "small" :D the future addon will repair it  ;)

Bonne chance !
Title: Re: AntigOne
Post by: Yoder7652 on January 09, 2009, 10:22:53 AM
Fantastic work Cedric....It has been awhile since I commented and you've made much progress on Antigone. As always, your work inspires me to do better with my own cities and of course steal some of your ideas  $%#Ninj2 :D Looking forward to more.
Title: Re: AntigOne
Post by: art128 on January 09, 2009, 10:34:42 AM
Wonderful work Cedric. &apls
You are a master for the plaza! !  :thumbsup:
ah and I have this site (http://www.survoldefrance.fr/search.php) , there's a lot of pictures of French's city photographed by helicopter  :thumbsup:
Title: Re: AntigOne
Post by: vnaoned on January 09, 2009, 11:29:17 AM
Thank you very much art128, this web site is a real mine for inspiration!
Title: Re: AntigOne
Post by: alan_vzla on January 09, 2009, 11:38:39 AM
Great update my friend... AntigOne V2 is looking awesome  :thumbsup:

And another question, if I may, The statue next to the canal... is product of your "personal" touch,  or is it always been there? Because I went to France 1 1/2 years ago and I don't have any memory of it. (for the record, I don't dislike the statue, only curiosity  ::) )

Anyway... One more time, congratulations!
Alan

Title: Re: AntigOne
Post by: bat on January 10, 2009, 07:33:16 AM
That is a great new update! Wonderful pictures of AnigOne! :thumbsup:
Nice area...
Title: Re: AntigOne
Post by: kimcar on January 11, 2009, 09:53:52 AM
 &apls Another master work Cedric. Great to see your work everytimes. Have fun :thumbsup:
Title: Re: AntigOne
Post by: dsrwhat316 on January 11, 2009, 11:15:08 AM
Such detail in those lots, yet they feel open and airy at the same time. Truly outstanding work, Cedric! I don't know how you can keep topping yourself, but you always manage to do it...  &apls

~ Dan
Title: Re: AntigOne
Post by: serebii666 on January 15, 2009, 11:16:20 AM
WOW! these buildings (and city) are phenomenal! Great Job! :thumbsup: ;D

P.S. Where did you find the (new) texture that you use in Darwin's Park? Also, Where could I find NOB's texture modd that you use for your rail systems?  ()what()

I would appreciate it very much if you could help me.

Thank you,
David
Title: Re: AntigOne
Post by: toxicpiano on January 18, 2009, 08:58:14 AM
Excellent as usual. vnaoned is great as well! Reminds of the UK :)
Btw, where are your canals from?
Title: Re: AntigOne
Post by: Badsim on January 20, 2009, 08:41:36 AM
Hi ,

Each new Lot of AntigOne v2 requiring about twice more work and time than previously , each of them requiring creations of multiple examplars of props differently timed , resized and so on , and giving not -that time- any other information ; I hope you'll take time to enjoy this set of pictures , just wondering  " How did he manage to do that ?" again ....  $%Grinno$%

Most of all , I hope you'll be satisfied with that new and slower rhythm of updates , as there's no chance for me to go faster . And , to tell you the truth , I don't know where I go ... but I just can't stop .  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F3782%2Filedelacit001cd0.jpg&hash=bf0bf09ea6d666e057bc4d694568c7f6d7c05d61)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F7267%2Filedelacit002qv5.jpg&hash=c8ddb34bbf438b4637d7c82f8ab934eedfaa414f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1900%2Filedelacit003hy8.jpg&hash=2935712a26dc7079d952944b2f175dc436070109)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F5042%2Filedelacit004fr6.jpg&hash=fab7156a215925809682100264b698dee43adeff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F8672%2Filedelacit005ux8.jpg&hash=3b60f3ee72990eb5b38e47ad654a74200bb6d01b)

Square Jean XXIII ( behind Notre-Dame ) and Square de L'ile de France ( with the underground Second World War Deportation Memorial ) were something to recreate !  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1174%2Filedelacit006op9.jpg&hash=b05d311455ef0ef1df2fdbef31008c652474b6bf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F3576%2Filedelacit007or8.jpg&hash=2199d10771ceaee493946a40a97b795bf6571f78)

... the only thing missing is the neo-gothic fountain of the Virgin . I sent a PM to Debussyman ... if he don't want to (or have no time for...) release it , I will rework that Lot with other props .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F951%2Filedelacit009zx4.jpg&hash=68ad69a5753a7a24cfb4ed05b794a7f7c43455ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F7937%2Filedelacit008no7.jpg&hash=94746a4132b16c84370d86d45fa53b25d0cac524)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1305%2Filedelacit010rb8.jpg&hash=e5c69cbd38d69e4aa82bfcd58fcf15e5f2458f0c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1613%2Filedelacit011rm7.jpg&hash=f8d7fc6ee69dd24821c83d03b13afd3e87d91009)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F3042%2Filedelacit012fh5.jpg&hash=2ae6bad4b829bc18ae7e12a89f9ab3fdf38e27e2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2208%2Filedelacit013na5.jpg&hash=1d4d922a305b3a332e62145f2bd028df6acb5aff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6253%2Filedelacit014ms2.jpg&hash=99eb5ba0f37ee61d2ccb6dee2e28ce00bd6a3f3a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F166%2Filedelacit015qk7.jpg&hash=ffe91c8cc40b4c384c5a3c3254296a2bf79ec3b0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6454%2Filedelacit016lx0.jpg&hash=5dc2915e60f6778d720fa9b941572f331267cb37)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F7571%2Filedelacit017cb8.jpg&hash=4423bcfb7a60dd6b617388faf9ef3237954b13d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2153%2Filedelacit018yb4.jpg&hash=4878ed36e1ec33939e3236e229391814e1d57579)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2275%2Filedelacit019af0.jpg&hash=e344a0e40ec9bf0e8664056069cb42f22db11c1a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F843%2Filedelacit020qv4.jpg&hash=8fba445042e2b9b728252826d8f547b9f8d06ad3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F3041%2Filedelacit021ez8.jpg&hash=79d450dac76ca4d75cf6733e5342861803c9f131)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F9899%2Filedelacit022oo6.jpg&hash=61747b063567b11b650796ec5393d7aad95b2081)

OK , that's all for the 15 next days or so .... :P


********************************************************************

Replies :

Quote from: Ennedi on January 08, 2009, 03:08:17 PM

I love Bouquinistes props, it would be good to see more similar stuff in SC4. One of my dreams is to recreate an alley like Las Ramblas in Barcelona, there are a lot of small shops, kiosks and market stalls, but I don't know where to look for something original... ;)


I know well Las Remblas ... at SC4 angles of view , we would see ... trees ! Except in winter with seasonal trees ! That said , even winters are great in Barcelona !  ;D
Thanks Adam , that's great to have you back . :)

Quote from: vnaoned on January 08, 2009, 03:59:06 PM
Wow... tis is great what you've accomplished. I'm amazed as always and, in fact very flattered you used those props (and so well!)

As you seem to have planned to reconstruct the île de la cité, I suppose I got a little more time for the fountains? ( :D)

I promised on TSC that I would release at least one or to Props packs (And a promise is a promise)



Thanks , Vincent ... I don't know if many people have used the link to your MD at TSC , which has been brilliantly updated since !  &apls &apls &apls

Quote from: Jmouse on January 08, 2009, 04:28:33 PM
Cedric, there is no end to your imagination and creative spirit - a fact for which I am eternally grateful! Whether you're (virtually) playing in the hay fields or strolling about the historic paths of Paris, you see things with a magical eye and make them your own. What an enviable talent you have, and to think you choose to share it with us. Amazing!

Always looking forward to more...

Joan

Thanks Joan ... your words are always touching .

Quote from: art128 on January 09, 2009, 10:34:42 AM

ah and I have this site (http://www.survoldefrance.fr/search.php) , there's a lot of pictures of French's city photographed by helicopter  :thumbsup:

What a good link indeed ! Thank you Arthur !  :thumbsup:

Quote from: alan_vzla on January 09, 2009, 11:38:39 AM


And another question, if I may, The statue next to the canal... is product of your "personal" touch,  or is it always been there? Because I went to France 1 1/2 years ago and I don't have any memory of it. (for the record, I don't dislike the statue, only curiosity  ::) )




That's the statue of Charlemagne , Wikipedia link : http://en.wikipedia.org/wiki/Charlemagne (http://en.wikipedia.org/wiki/Charlemagne) and it was visible on one the real picture posted at the same update :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F4463%2Fnotredamedeparis003qk9.jpg&hash=0d133e3a4de85dbe4db6936385ae1cf356a04e64)


Quote from: serebii666 on January 15, 2009, 11:16:20 AM
WOW! these buildings (and city) are phenomenal! Great Job! :thumbsup: ;D

P.S. Where did you find the (new) texture that you use in Darwin's Park? Also, Where could I find NOB's texture modd that you use for your rail systems?  ()what()

I would appreciate it very much if you could help me.

Thank you,
David

Thanks ... and welcome David . The new grassy texture of Darwin's Park is from a BSC Textures Pack ( don't remember which one ... ) and the NOB's Textures Mod for Rail is available at his site : http://tokitoko.hp.infoseek.co.jp/lot.htm (http://tokitoko.hp.infoseek.co.jp/lot.htm) . There's no picture anymore about what each download link contains ... you'll get it here :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg161.imageshack.us%2Fimg161%2F6501%2Fnoblo2.jpg&hash=b9b95a393366c0de3198d04a1242a2fc768849da)

You need to install only one file at a time in your Plugins folder ; RR_green.dat for rural environment , stone.dat for urban looking ... that said , I'm going to switch to SFBT Rail Mod .... ::)

Quote from: toxicpiano on January 18, 2009, 08:58:14 AM
Excellent as usual. vnaoned is great as well! Reminds of the UK :)
Btw, where are your canals from?

TSC Canals Basic set from Youcefk69 available on the LEX , STEX , TSC exchange ...
Thanks for the compliment ... Ah ! At least someone has clicked  vnaoned's MD link .  :thumbsup:

To the next . ;)

Cédric.
Title: Re: AntigOne
Post by: TheTeaCat on January 20, 2009, 08:57:36 AM
"scratches head"
stares at screen, drops mugand watches tea spill
Wanders off looking for a rag heard muttering to himself
"How does he do that?"

:satisfied:
TTC
Title: Re: AntigOne
Post by: io_bg on January 20, 2009, 09:22:07 AM
Wonderful work. Looks amazing! &apls
Title: Re: AntigOne
Post by: rooker1 on January 20, 2009, 10:10:32 AM
 :o  &apls

Robin  ;D
Title: Re: AntigOne
Post by: vnaoned on January 20, 2009, 10:27:18 AM
Wouah!!......  :o

That's great! I would even say it get better and better...

I was thincking about modeling houseboats, ... This is already made as I can see.  ;D
And BTW, somehow since you talk about me in your CJ, so many people came to mine on TSC... so Thanks, thanks so much!

So stop talking... just admire the pictures...
Title: Re: AntigOne
Post by: toxicpiano on January 20, 2009, 11:23:18 AM
Quote from: vnaoned on January 20, 2009, 10:27:18 AM
Wouah!!......  :o

That's great! I would even say it get better and better...

I was thincking about modeling houseboats, ... This is already made as I can see.  ;D
And BTW, somehow since you talk about me in your CJ, so many people came to mine on TSC... so Thanks, thanks so much!

So stop talking... just admire the pictures...
Will you release some of your wonderful BATS?  :)
Title: Re: AntigOne
Post by: BarbarossaS on January 20, 2009, 11:37:37 AM
Wow, absolutely amazing work. Take all the time you want before you update again, Cedric. If the quality of updates remains the same, I'm not complaining  :thumbsup:
I checked out vnaoned's MD too, at TSC, and was truly taken by surprise with what I've seen (and it's a great chance to practice my French too), thanks for the tip  ;D

Looking forward for some maar Antigone-yuminess,

Stijn
Title: Re: AntigOne
Post by: kimcar on January 20, 2009, 12:03:43 PM
 &apls &apls Excellent Cédric . You blast our eye with your great work. Always nice to see it . Have fun :thumbsup:
Title: Re: AntigOne
Post by: art128 on January 20, 2009, 12:05:36 PM
Cedric, this is fantastic my friend ! Excellent park !  &apls &apls

Arthur.  :thumbsup:
Title: Re: AntigOne
Post by: Orange_o_ on January 21, 2009, 06:10:38 AM
 &apls

It is so beautiful, which you want that I say?
especially in English :-[


Where are you found these aligned trees, which lose their sheets?  ;D

That given pleasure to making props, to see the result of your Lots  :thumbsup:


Orange
Title: Re: AntigOne
Post by: Sciurus on January 21, 2009, 10:41:08 AM
Just....BEAUTIFUL!!
And I think you do a reproduction of Paris, don't you? :D
You use beautiful LOTs you created, and I love tht, beacause you add a personnal touch to SC4! &apls &apls
And of course, Congratulations! &apls
Title: Re: AntigOne
Post by: alan_vzla on January 21, 2009, 01:44:58 PM
Incredible! simply incredible!
Title: Re: AntigOne
Post by: Heblem on January 21, 2009, 02:20:52 PM
Excellently nice your latest update!  :thumbsup:

Do you plan to release your entire city/lots for DL (any torrent or such) I know the list of dependencies would be huge. But I think it might be interesting to see your city in detail (in game), hope you take this like an a idea when you done your city or section. Also have you consider to do/release big lots packs for download, so you can make your Parisian set in game (including parisian style streets and such).

I thought about it sometime with the mock city, the problem is that the city is not finished and I don't exactly know the dependencies I used, so I know it takes time to do something like that.

This is a new way for playing the game which I really love and im currently working on my own city, also I'm thinking in doing a tutorial for inspire people in doing this eyecandy style, such tutorials for lot editing, organization, textures, and many more. I count with your help, or either if you need anything don't forget to tell.

Take care  ;)
Eblem

Edited by BarbyW: Please do not discuss torrents. This is not acceptable.
Title: Re: AntigOne
Post by: mattb325 on January 21, 2009, 02:21:55 PM
I love coming here  :satisfied:

Cedric, it is amazing to see the progress of the new Antigone, and to see the subtle changes you have made to your own lot making styles which continually evolve. I spend hours looking at every intricate detail and it always inspires me!

Thankyou for continuing to share your SC4 vision. :thumbsup:
Title: Re: AntigOne
Post by: BrnoutJerzey on January 21, 2009, 02:28:45 PM
absolutley amazing work!  &apls

this is the most realistic city i've ever seen in SC4!
Are there bat's for the smooth transitioned tunnels or anything to get all the streets gray?
Title: Re: AntigOne
Post by: BarbyW on January 21, 2009, 03:12:28 PM
This is quite beautiful, Cedric. I love your lot work and know you take  great deal of care to try to get things as right as possible.
Title: Re: AntigOne
Post by: gobo77 on January 21, 2009, 09:42:50 PM
Great pictures!
Title: Re: AntigOne
Post by: dsrwhat316 on January 24, 2009, 07:49:25 AM
Once again, you wow us with more stunning LE work  &apls

Those barges remind me of the t.v. series, Highlander. Though I must say that the barges might find it difficult to make it under those bridges  ;)

Also, where did you get the diagonal rembarde props? I know they are by porkissimio, but I can't seem to find them. I can't wait to see more of Antigone!

~ Dan
Title: Re: AntigOne
Post by: metarvo on January 24, 2009, 09:28:33 AM
Now, this is the AntigOne that I have heard so much about, and the one that I managed to catch up on here a while back.  This is the urban AntigOne.  That's not to run the rural areas down at all, since they also look very good.  However, I will say that I have anticipated the return of the spectacular urban LEing that this great MD is known for.  It is always nice to see diagonals done right, and these obviously are, since I don't see any jagged edges in sight.  Keep up the good work here, Cedric!

&apls
Title: Re: AntigOne
Post by: gottago on January 31, 2009, 05:51:34 AM
I have just found and spent the last three days compulsively reading this MD and studying the photos and excellent tutorials, and as a resident of Paris, an architectural historian, and a lover (if newbie) to the fascinating intricacies and possibilities of SC4, I must salute you for the most inspiring, often touching--and not least daunting--chronique of a truly masterful player.

As has been said so often before on this thread, this is simply a superb vision, realized with love, enthusiasm, and infinite patience. That you create such masterful and intricate scenes of forests and villages, farms and a great metropolis, shows a perceptiveness and sensitivity that has found its perfect medium of expression.

You have raised the game to the level of art, and your work is truly an inspiration. Bravo.
Title: Re: AntigOne
Post by: sebes on February 01, 2009, 02:37:27 AM
Wow - it was a pleasure to start my day viewing the pictures of your latest update. Excellence rules!  &apls
Title: Re: AntigOne
Post by: MAS71 on February 01, 2009, 07:08:48 AM
Hello Badsim san from JPN.  ;)

I'm continuing reading your thread in long time.
and always having a desire in myself.
It's.....
;D When you will upload in a LEX the Badsim - MEGA Lot Pack Vol01 ?? ;D
Hahaha,,,sorry to my little jork. :P
however, I believe that you are the Greatest LOTer in top three or more higher in the world. :thumbsup:
It's a big desire of a lot of mayors of the world, I think so. ;)

Please still show us your greate works and pics in a future too. ;)
Thank you.

-Mas'71 in JPN
Title: Re: AntigOne
Post by: iamgoingtoeatyou on February 04, 2009, 01:18:06 PM
Badsim! I've got some great news! I'm sure you know about Windows Live, right? If not, it's a software (like Google Earth) that gives you birds eye view of world cities that look similar to Sc4 pics, and they've finally completed Paris!

Just look up paris in live.com, I hope it helps ;D Make sure o click the birds eye view button :)
Title: Re: AntigOne
Post by: Pat on February 06, 2009, 01:07:59 AM
Cedric wow Norte Dame de AntigOne updates is just a stunning pleasure of the eyes and the surronding area!!! My god man you are a true master and I proud to say I got to see a legend at work!!
Title: Re: AntigOne
Post by: serebii666 on February 07, 2009, 03:28:21 AM
Oh thank you Badsim! I love the new Antigone! :thumbsup:
Title: Re: AntigOne
Post by: XoX on February 14, 2009, 11:18:04 AM
 :o


I am dead!
Title: Re: AntigOne
Post by: Emperor Stormont on February 15, 2009, 07:42:39 PM
Absolutely stunning work Cedric, truly beautiful. The level of detail is unsurpassed by any other MD author and you are a true inspiration  :satisfied:
Title: Re: AntigOne
Post by: Badsim on March 02, 2009, 07:55:33 AM
Despite praises ... in front of some attitudes  ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F9031%2Fattitude.jpg&hash=83f86e0c5007531e79d9db8769511870c5cfdf47)
(What did you expect ?)

... I've got only the silence of monasteries .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2212%2Fmonastery01.jpg&hash=f163530df3a1f08d2e70e556c1313f7831346d33)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F8349%2Fmonastery02.jpg&hash=d01c63d5ba9ed2b71fabc725a8382635a4c830b6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2403%2Fmonastery03.jpg&hash=ab9a4e376a0152b4bf4d989aadd616442b751166)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F7417%2Fmonastery04.jpg&hash=19715f7ba6848a9a564344afc313b9f969b16ceb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F8241%2Fmonastery05.jpg&hash=0527359880b644f76de3eaa03081ced01973e274)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F7615%2Fmonastery06.jpg&hash=2d7765e3c1f9a897c5390c356de8ccecf4ea212d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F6471%2Fmonastery08.jpg&hash=46bc1d9cbc3fe167501a91f250e2c734d6422d8d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2883%2Fmonastery09.jpg&hash=ab9b19e289ff6cdabbace0b14a62b3fb5570e045)

Depressed for weeks -if not months , years - by various attitudes , not yet ready to be fully back .

Sorry .
Title: Re: AntigOne
Post by: BarbarossaS on March 02, 2009, 09:25:49 AM
Woooow! This scenery is breathtakingly stunning. I was already impressed with the farm you
did a while back, but this is so much better. You've found an excellent use for the palais des papes!  :thumbsup:
I bet those guys (les papes) are proud of it too!
Title: Re: AntigOne
Post by: Battlecat on March 02, 2009, 09:59:23 AM
That monastery is breathtaking.  Beautiful work throughout your diary!  I'm looking forward to your next update. 
Title: Re: AntigOne
Post by: JoeST on March 02, 2009, 10:32:48 AM
hey Cedric. sorry you feel that way... those pictures are stunning tho, thanks for sharing :)

joe
Title: Re: AntigOne
Post by: bat on March 02, 2009, 10:51:59 AM
That are some awesome nature pictures of that monastery and the beautiful area around it!!! :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Ennedi on March 02, 2009, 11:41:37 AM
Cedric, you came here today and gave us next beautiful pictures.
Tomorrow somebody will look at them, and he will feel some joy or calmness, or maybe his imagination will move and it will lead him to another beautiful landscape. All these good things will come back to you sooner or later.
I don't know why do you feel bad and I don't need to know, but I know that sometimes, when we are in a bad mood, our mind is closed and we can't see many good things around us. But they are there. I wish you to feel them  :)

Adam
Title: Re: AntigOne
Post by: vnaoned on March 02, 2009, 11:42:42 AM
Always amazed, never disapointed... I love to come to Antigone ...  &apls
This would be better then ever, if it could... but after all, there's nothing above perfection, is there?
Title: Re: AntigOne
Post by: TheTeaCat on March 02, 2009, 12:43:18 PM
What truly beautiful pics  &apls &apls

Just breathtaking  ;D

Enough said  :thumbsup:

Time to put the kettle on - you most certainly deserve a cuppa :thumbsup:

Regards
Derry.

ps If your down - the only way left to go is up ;)
Title: Re: AntigOne
Post by: warconstruct on March 02, 2009, 01:09:43 PM
Greeting Cédric, I waited in the fact that you use the palace of the popes and that you opposite one more time an unique use !

You be packed in imagination  &apls

Congratulations on your splendid job !
Title: Re: AntigOne
Post by: kimcar on March 02, 2009, 01:12:26 PM
 &apls &aplsVery well done Cedric. Nice emplacemnt and with the waterfalls it`s give a greater look  :thumbsup:
Title: Re: AntigOne
Post by: Rayden on March 03, 2009, 03:51:51 AM
Amazing how it resembles a real landscape, I can say that it took a lot of hours to achieve that look. The little details you put into it...  &apls
Title: Re: AntigOne
Post by: art128 on March 03, 2009, 04:16:12 AM
Wow Cedric, that looks soo awesome my friend, really fantastic nature !
The Pope palace looks very wonderful there !
Title: Re: AntigOne
Post by: Youcefk69 on March 03, 2009, 07:32:47 AM
Excellent work !!!
Title: Re: AntigOne
Post by: Jmouse on March 03, 2009, 03:55:44 PM
What a lovely place you have made, Cedric! On its rocky cliff high above the woes of the world, it is peaceful and at home with its environs. The trees are especially fitting, and I like the way you have placed weeds in the rocky crevices. Of course, the waterfalls provide their own quiet beauty.

It is wonderful to know we can make that which we imagine actually come to life in a manner that brings pleasure and a sense of accomplishment. Few if any can do this as well as you, but that shouldn't stop us from trying to go where our creative spirit leads.

Hoping you find the joy of inner peace...

Joan
Title: Re: AntigOne
Post by: kbieniu7 on March 04, 2009, 04:38:51 AM
Simply magnificent.
What else to say?  &apls
Title: Re: AntigOne
Post by: Badsim on March 04, 2009, 05:58:23 AM
Indeed have been really down lately , but that's over .

Jump !  ;D

Because something really big is on rails ....

Vnaoned . Remember that name .

This is what Vincent ( Vnaoned ) sent me on last monday ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F9157%2Fconcordeslampadaire.jpg&hash=3c21c35e3323da6225b74a69148edb15f78f4ddb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F7517%2Fconcordesvilles1.jpg&hash=9e34163ebd550d584b9b0f488b89a41b61afc4fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F1379%2Fconcordesvilles2.jpg&hash=f6003d8255993ad58d5967f7e2c3cba69bacdb39)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F5103%2Fconcordeprops.jpg&hash=7755c60636aa897b40710854f3d63f875dbbcb2e)

And that's a picture already posted there a few pages back ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F3474%2Fplacedelaconcorde.jpg&hash=3152cb679e4f7ad1b305f828a47c7cfab0faabd9)

Place de la Concorde - Paris .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F1871%2Fconcordepaza01.jpg&hash=466e7d53e1322a45f8438ae779f4b715e8f82846)

This famous plaza of Paris isn't only special architecturally speaking , but is also a very important place of France history . This is where LouisVI , Marie-Antoinette and finally Robespierre himself have been beheaded during the French revolution . For those who would be interested in reading more informations , here the Wiki link : http://en.wikipedia.org/wiki/Place_de_la_Concorde (http://en.wikipedia.org/wiki/Place_de_la_Concorde)


My first attempt will be to use functional transit to reproduce the plaza , but the network transit being complex , if I'm not satisfied with the first results I'll switch to a fictive (eye-candy ) only reproduction - as I did for Champs Elysées .

Now , the least I can do to thank Vincent is to write here a few words about his work .

His young BATing skill will allow him very soon to sit along BATers like Porkissimo , Xannepan , Debussyman ... if you're not convinced , here a few pictures from his BATing thread at Toutsimcity.com ( with his authorization ).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F2823%2Fvnaonedbats01.jpg&hash=7cd13e531149c24e377462893fde841d0a46ba93)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5960%2Fvnaonedbats02.jpg&hash=1bc4355c5e563492e95194e334adfc04a0e8bf91)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F55%2Fvnaonedbats03.jpg&hash=b803ab761392d31d171f1e2db99f64f8a48b1d4e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F3953%2Fvnaonedbats04.jpg&hash=49fb4f9e8f5c34a83e3130d8160cead48ff69fdd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F9346%2Fvnaonedbats05.jpg&hash=272bbd3b7773348067e0e75e894516e12c2d4ea7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F6980%2Fvnaonedbats06.jpg&hash=120fecf4bd68052066db1af3f4690d49083c7a7b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5084%2Fvnaonedbats07.jpg&hash=81f6b98b80be010abda72b12a024d4984a96fa28)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F2927%2Fvnaonedbats08.jpg&hash=d0428d595b88d36644db31202ac4ea064fa7edb9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F4095%2Fvnaonedbats09.jpg&hash=f16a4a9aeab12f0a1c2407253d7a438feb8e0aea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F797%2Fvnaonedbats10.jpg&hash=9dce955ade5ffb9b52e2d1b1b7c5035b021256a6)

I don't know for you but personally ....  :o

Vincent is mainly inspired by the city where he lives : Nantes . He his also the author of a stunning MD : Linzbourg .
This is , again , the link to his MD : http://www.toutsimcity.com/forums.php?viewthread=517794 (http://www.toutsimcity.com/forums.php?viewthread=517794)

And the link to his BATing thread at Toutsimcity.com I invite you to follow : http://www.toutsimcity.com/forums.php?viewthread=532985 (http://www.toutsimcity.com/forums.php?viewthread=532985)

Vincent ... I can't thank you enough ... not only for your BATs , but , and maybe most of all , for the salutary positive energy you're sending to me . :)

************************************************************************

Have to thank each of you as well , speaking about positive energy , for your comments , as they finally always help me to put thing on perspective  ...


Thanks for you attention . :thumbsup:

Cédric.

Title: Re: AntigOne
Post by: Rayden on March 04, 2009, 06:19:24 AM
That's the way to go  :thumbsup: Keep it up Ced, it's good for you, it's good for us  ;D
Title: Re: AntigOne
Post by: Fledder200 on March 04, 2009, 06:24:37 AM
QuoteHis young BATing skill will allow him very soon to sit along BATers like Porkissimo , Xannepan , Debussyman ..

soon???? i think he is already there!! great work!!!!!!!!!  &apls

can't wait for the Place de la Concorde !!!

awsome!  :thumbsup:
Title: Re: AntigOne
Post by: BarbarossaS on March 04, 2009, 07:31:15 AM
Holy s**t, those buildings look amazing! Are they available yet at toutsimcity? Because I could really use them.
Great props of la Place de la Concorde too, I'm anxiously awaiting to see what you'll do with them.

Grtz
Title: Re: AntigOne
Post by: BarbyW on March 04, 2009, 07:49:44 AM
It is good to see you back again, Cédric. We have missed you and I was worried as you disappeared at the same time as your part of France had those terrible storms. I hope you didn't have too bad time with them.
I wish Vincent would release some of his beautiful work. It is worthy of a wider audience.
Title: Re: AntigOne
Post by: pvarcoe on March 04, 2009, 08:36:31 AM
Continued excellence as always Cedric.
Your work always thrives with "life".
May I ask what rock mod you used in the previous post?

Thanks
Phil
Title: Re: AntigOne
Post by: WC_EEND on March 04, 2009, 08:40:45 AM
<snip>, looks simply amazing


Language moderation...
/Tage
Title: Re: AntigOne
Post by: Badsim on March 06, 2009, 04:46:31 AM
We have , in France , that common saying :

With "if"(s) , we would put Paris in a bottle ...

Sure !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F1871%2Fconcordepaza01.jpg&hash=466e7d53e1322a45f8438ae779f4b715e8f82846)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F4650%2Fpalacedelaconcorde01.jpg&hash=d444de02e0f6f487f1b7cb23c46baefbce5d943e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F4875%2Fpalacedelaconcorde02.jpg&hash=31478c0801230f9276358118321b5318a78cb195)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F7164%2Fpalacedelaconcorde03.jpg&hash=4de43cbe1fa3e104661d6f7809e79854a4adff55)

Far to be finished , that Lot still needs a lot of props ( Sims , night lightings .... love) , but , thanks to Vincent , I can already feel it will be my best Lot ever .


*************************************************************

Rayden : I noticed you were back since a few weeks , Silvio , do you plan something in "MDing" again ? Would be great !  :)

Fledder200 : Well , by "very soon" , I meant as soon as he will upload his BATs ... Have also forgotten to precise he is still learning and is highly helped by another great BATer : Orange_o ....

BarbarossaS : Thanks for your enthusiast comments ! Vnaoned's BATs aren't yet available but , yes , he intends to upload those that you can see in his BAT thread .  ;)

pvarcoe : Hi Phil !  :) ... that superb , if not the best one , rock Mod is from Heblem . You'll find the download link in one of his post in his thread : http://sc4devotion.com/forums/index.php?topic=6918.20 (http://sc4devotion.com/forums/index.php?topic=6918.20)

Providing that link , I've just seen that Heblem is "Watch Out" , what does it mean ?  ()what()

BarbyW : Hi Barbara . :) Sorry for my long absence ... a big storm indeed : winds recorded at more than 190Km/H where I live ... 2 days without electricity ( middle-ages ! ) , then a week with electricity but no Internet ( 3/4-ages !  ;D ) and most of all my garden completely devastated by the fall of several trees ... I'll be back (where you know) as soon as I will have finished that current work . Bad timing ... $%Grinno$%

See you !

Cédric .


Title: Re: AntigOne
Post by: N1_2888 on March 06, 2009, 05:54:54 AM
&apls &apls &apls ... and some very little critisism:
I would change the position of some of that eight allegories which protude the fences.

Quote from: Badsim on March 06, 2009, 04:46:31 AM
Far to be finished , that Lot still needs a lot of props ( Sims , night lightings .... love) , but , thanks to Vincent , I can already feel it will be my best Lot ever .
I hope, they it will also get two fountains. ;)
Title: Re: AntigOne
Post by: wouanagaine on March 06, 2009, 06:15:26 AM
Quote from: N1_2888 on March 06, 2009, 05:54:54 AM
I hope, they will also get two fountains. ;)
And much more cars :), this plaza is a real mess or should I say The real mess

Vincent is really talended, I hope he will release thoses BATs soon, and I'm pretty sure that once finished, the lot will but all his stuff in their full glory

Too bad to hear you've been hardly hit by the storm. Good luck with your garden cleaning. I know it is a pain, I've bit hit by same kind of storm in August.
Title: Re: AntigOne
Post by: XoX on March 06, 2009, 07:43:15 AM
Mmmmh, I don't like the base textures...But to part that I like very much!
Title: Re: AntigOne
Post by: art128 on March 06, 2009, 09:41:00 AM
Oh My !!  that's just awesome Cedric ! That plaza looks really wonderful my friend. &apls &apls
Title: Re: AntigOne
Post by: toxicpiano on March 06, 2009, 11:23:52 AM
Vincent's BATs are wonderful!
Is he planning on releasing any?
Title: Re: AntigOne
Post by: vnaoned on March 06, 2009, 11:51:01 AM
Wonderful bat as I told you, the texture I was thincking about for the road is something like this :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa06.casimages.com%2Fimg%2F2009%2F03%2F06%2F090306084411734099.jpg&hash=230f9a6769f0084692608734aca92a3e3a68517e) (http://www.casimages.com)

I quite agree with the idea of a messy place, as Wouanegaine said,
you should thinck about much more cars, we're not in "province" here! We're in PARIS Eh... ANTIGONE! (Of course!)

I will use this stand which is given to me to thank each of you for your really nice comments.

And, Cédric, keep going, you're getting better and better, no doubt about it.
Title: Re: AntigOne
Post by: Emperor Stormont on March 06, 2009, 12:38:06 PM
Looking fantastic Cédric, would agree some more cars would finish it off, but I know you have a great eye for detail so I don't doubt the finished article will look absolutely fantastic.

Have to also comment on your props vnaoned, as well as the small selection of buildings I've seen from you. Truly wonderful, I am incredibly impressed and very much look forward to using them in my cities :)
Title: Re: AntigOne
Post by: BarbarossaS on March 06, 2009, 01:19:59 PM
Stunning, Cedric, absolutely stunning!
In just a few days you create this wonderful lot  ;D ;D
It's obvious we're seeing a true master at work  :P

Can't wait to see it finished!
Title: Re: AntigOne
Post by: Fledder200 on March 07, 2009, 11:07:34 AM
 &apls
awsome!! i can't wait for the final version of your Place de la Concorde !!
are you gonna put a guillotine with Queen Marie Antoinette in there as wel??  ;)
your a big inspiration for me, the way you strech the games limits is truely from an other world!
Because of you, i even changed my Amserdam Vanderaap buildings for Porkissimo , Xannepan Paris buildings
you are my Hero  ()stsfd()

can't wait for Vincent's BAT releases, i know it going to be amazing!!


Title: Re: AntigOne
Post by: Pat on March 07, 2009, 11:30:45 AM
Cedric wow simply stunning here and I am sooooo glad you are back!!! Those bats from vincent are simple wonderful and I can soo see where you are saying he can rival Porkie!!! Stunning and breath taking!!!!!!

about what you asked on "Watch Out" that means that a member is not acting like a good member of the sc4d community should have...
Title: Re: AntigOne
Post by: BarbyW on March 07, 2009, 11:58:16 AM
Sorry to hear about the damage to the garden, Cédric. I understand your pain as we had the same thing happen to us in Ireland. At least a garden can be repaired and you are all right.
Title: Re: AntigOne
Post by: Orange_o_ on March 09, 2009, 02:38:37 AM


:o

Cédric, Carlos and Vincent : It's a shock trio  :thumbsup:


I am really sorry for your trees.

Your Place de la Concorde is really magnificent, but I would be in the opinion of vincent concerning the texture of the road, but I saw an evolution on the debussy showcase

Orange
Title: Re: AntigOne
Post by: Sciurus on March 15, 2009, 05:02:25 AM
Oh, a real reproduction of La place de La Concorde, which is very realistic on your pic, and I like this. Sometmes, I ask myself how you can do that, I think you spend hours, and hours on LE as many as it's beautiful! &apls But I wait for Les Champs Elysées, beacause I think it's not very easy :P S, good luck for the follow, and you know I follow always your city :thumbsup:
On question to finish : Are you Parisian, beacause, it's so beautiful, we could believe you live there ;D

Guillaume, le Lorrain :thumbsup:
Title: Re: AntigOne
Post by: kimcar on March 15, 2009, 07:02:36 AM
 &apls &aplsExcellent work on La Place de la Concorde. We discover such great place to see . Thanks :thumbsup:
Title: Re: AntigOne
Post by: flame1396 on March 16, 2009, 05:32:56 PM
Cool stuff. I'm glad to see more urban goodies!

I think the texture of that new lot isn't too great, it looks too repetitious when used in such a large application.

Your style has definitely inspired me, when I get my new computer I'll be reconstructing my plug-in folder and using some techniques here I will be setting my lots up to have the same uniformity (in looks and quality) that gives your city its great look and pleasing aesthetic.
Title: Re: AntigOne
Post by: lof102 on March 18, 2009, 02:56:58 PM
Badsim, At first I would like to thank you for the fascinating art you achieve to create! It inspired me to have another try with te Lot-editor. If I am able to create something I would like to show it to you and have your critical look on it.

Unfortunatly I'm still at page 39 of the topic so I haven't seen all of your creations yet, but I do have one question. Those trees you use, where can I find those?
Example of the trees:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn99%2Flof102%2FTrees.jpg&hash=31a350f11d5065e123ba25ec84547dac3dd9568f)

And if you got some sparetime, I would like to share my creations with you I build with existing lots:
"http://s302.photobucket.com/albums/nn99/lof102/" and "http://good-times.webshots.com/album/562967993EAyuRI"

Thank you in advance for those trees!
And definitly keep the extremely beautifull work you create, it's like art!  &apls
Title: Re: AntigOne
Post by: Heblem on April 06, 2009, 08:16:06 PM
Cédric, im honored to see that youre using my new rock mod, in fact I even didn't know how cool it looks! youre the first one to test that rock mod, I didn't test it... lol
Title: Re: AntigOne
Post by: calibanX on April 13, 2009, 10:12:09 AM
Beautiful work. I love AntigOne. I stop by and browse once in a while to give myself inspiration.  &idea

Geoff
Title: Re: AntigOne
Post by: Shingure on April 13, 2009, 08:53:24 PM
I have just come upon this CJ and Iam blown away , shocked , amazed , and stunned by the visual artistry that has been put to work here!

J'iame tout images

I will keep on supporting this Cj and bookmark it. It has become another one of my inspirations!
Title: Re: AntigOne
Post by: Sciurus on April 14, 2009, 02:45:22 AM
Quote from: Shingure on April 13, 2009, 08:53:24 PMJ'iame tout images

Little lesson of French: we say "J'aime toutes les/ces/tes images" ;)

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: Shingure on April 14, 2009, 08:09:44 PM
Thanks for the correction :) I'm still learning French , It's a marvelous language and I love it.
Title: Re: AntigOne
Post by: Sciurus on April 15, 2009, 01:41:34 AM
Yes, I know :P But it's a very complicated language ;D

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: serebii666 on June 10, 2009, 07:32:53 AM
I know its been a long time since this has been updated  :'( but I was wondering, where did you get the overlay textures for the Place de la Concorde?
Again sorry for bumping.
Title: Re: AntigOne
Post by: Badsim on July 17, 2009, 10:21:54 AM
Experiences & variations around a riverbed crossing an urban environment type "Seine" ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F6508%2Fquaisdeseine.jpg&hash=36e19bf904bc5ca05e23ea3b41718fb169d0c7ac)

1 - With Jeroni's ploppable muddy water ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F7011%2Fvoiesurberge01.jpg&hash=f95f404e7c9daa81e47b3ca46df49acf610697ee)

2 - Using the sea level of the game ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F5622%2Fvoiesurberge02.jpg&hash=3cb19ff6057827b488ce5879a3fae2ce0d9aa4bf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F8945%2Fvoiesurberge03.jpg&hash=59ff2b8587f0fe57ce8f8ef55374cae47913d03f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F167%2Fvoiesurberge04.jpg&hash=c7c59b4437a20e2c6fdca1d936e002a5b0935e8d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F53%2Fvoiesurberge05.jpg&hash=9c03384a2a53f522cc8217adbfa54765eea1f2e5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F4129%2Fvoiesurberge06.jpg&hash=34b85a401d5ecf210f215801a492e94f63c8c247)

I know , a road under a bridge... but Hey ! You should know me as a crazy Lot editor , not as a magician . So ... do not believe in miracles .

My apologies for taking not the time to reply to the various requests posted here or those I received by PMs ; like each years , I'm working hard in RL until the end of September .
Even if I hope to be back from time to time , please , be patient .

Cédric .
Title: Re: AntigOne
Post by: vnaoned on July 17, 2009, 10:39:42 AM
Welcome back "Maître"  ;)

another great réalisation, I'm quite impressed of what you've done regarding what is available as material.

&apls
Title: Re: AntigOne
Post by: KoV Liberty on July 17, 2009, 11:42:14 AM
AMAZING WORK!
Title: Re: AntigOne
Post by: beutelschlurf on July 17, 2009, 12:07:06 PM
moin Cédric,

impressive pics, really good atmosphere, even for this small section, especially that with the road under the bridge ...
i almost thought it would be true, but ... C'est la vie!  :P

b_schlurf
Title: Re: AntigOne
Post by: Orange_o_ on July 17, 2009, 12:48:46 PM


God returned  :)


While I expected it really not, at the height of the season, you make us a small cuckoo, with magnificent images  &apls
Title: Re: AntigOne
Post by: art128 on July 17, 2009, 12:51:15 PM
Welcome back, Cédric.
I really love your expriment with the river to find the most realistic result. Well, if you look good, to me the second result is the best.
The first one looks not good, I think it's too artificial in my opinion, also we can see too much the bottom of the river. In the second, if you down the level it will be greatest ! Ah and your work with the road next to the river, like the "voie expresse george Pompidou " is outstanding !
Take care,
-Arthur. :thumbsup:
Title: Re: AntigOne
Post by: mr_patrick on July 17, 2009, 09:44:35 PM
welcome back! i love your lots.
Title: Re: AntigOne
Post by: Pat on July 18, 2009, 06:54:12 PM
Cedric OMG WOW!!! I I well sooo drooling over your work wow!!! I do have a question about your larch tree sets, how did you remove the base texture? I was wondering cause I did a modification to them to be a 5x5 based off the 2x2 and cant get rid of the base...  Looking forward to September for sure!!!!
Title: Re: AntigOne
Post by: Nexis4Jersey on July 19, 2009, 08:20:15 PM
Impressive Lot editing , i love the realistically of it &apls :thumbsup:, is it possible for you to release a Pack from your Relotting ()what()
Title: Re: AntigOne
Post by: Sciurus on July 20, 2009, 01:34:03 AM
Oh Cédric!

It's still a pleasure to see your images, and I hope all's good in your life, and good luck if you work hard ;) So, see you later,

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: bat on July 20, 2009, 02:26:53 AM
It's nice to see some new pictures here!
And they are really beautiful! Nice work on that area!!! :thumbsup:
Title: Re: AntigOne
Post by: djvandrake on July 22, 2009, 10:52:50 AM
Hello Cedric.   :)

It has been a very long time, and for that please accept my humble apologies.  My life has been, shall we say very challenging as of late. BUT, I'm improving things and getting back into SC4 once again.  I came to view Antigone searching for the considerable inspiration that you always provide.  I got so much more than I ever dreamed of.

I just read your MD from start to finish, every picture and reply. It took hours of pure joy.  The beauty and majesty of what you are able to create with your vision is awe-inspiring and it nearly moved me to tears.  Every detail, every lot, texture, color is in perfect harmony.  Your eye misses nothing.  You sir are a master artist.  You take the energy and creations of so many and weave them into a tapestry that is all your own, unique, and beautiful.

Thank you for sharing with us your amazing creations.  I know it will be a while before you return being summer and you're hard at work.  Please take good care of yourself and I look forward to seeing more of your artisty in the future.  You have inspired me to return to the game and even try making a few custom lots myself (and oh are they inadequate!)  :D

As you are fond of saying...."Until the next.."

DJVanDrake  (Dane)
Title: Re: AntigOne
Post by: kimcar on July 22, 2009, 12:26:10 PM
Nice to see your work again  :thumbsup:
Title: Re: AntigOne
Post by: emilin on July 26, 2009, 03:01:36 PM
Welcom back, Cedric. Good to see you lotting again. Wonderful stuff!
Title: Re: AntigOne
Post by: Leodido on August 19, 2009, 05:16:29 AM
I've also read the whole MD and I must say your work has really inspired me to create my own city.
You can really create beautiful sceneries.

I hope to read more soon!

A bientot,

Léo le Suisse Romand.
Title: Re: AntigOne
Post by: citymax on August 23, 2009, 03:12:05 PM
Always too good !! :)
Title: Re: AntigOne
Post by: Girafe on August 24, 2009, 03:32:18 AM
Always amazing !! very nice Job.

A master in lot editor and thanks for the good batters to help you  ;)
Title: Re: AntigOne
Post by: threeswept on September 09, 2009, 12:15:50 PM
Always a surprise...and, a splendid visit to see some of the best lotting. Great, great work!
Title: Re: AntigOne
Post by: Nardo69 on September 09, 2009, 01:01:20 PM
Welcome back Cédric!

And WOW!!!  :o what a great urban river - I can almost smell it! No Disneyland channel, no naturalistic utopia - just the brown (not too) smelly sewer they are in dense urban environment (even though it had been much worse in the past in Europe).

And speaking of crazy lot editor and magician, well, the border in between is rather vague and hard to spot ... ;)

Take care!


Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on September 24, 2009, 08:44:05 AM
Thank you all , thank you so much for these years of enthusiasm and support , but , everything needing to end , AntigOne is closed .
Let say "just lost in its own meanders ..." , it belongs from now to History .

No way I come back . ()sad()

Because ... ::)

... something else , something bigger is coming .  ;D

It's just like if AntigOne was the training to that " something else " .

See you soon in the "Projects" section , with a dream team . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: art128 on September 24, 2009, 08:52:45 AM
It's really sad to see Antigone going out,  but I hope you'll enjoy your new project as this one, Cédric !  :thumbsup:
I'm looking forward to the project section to see the new thing coming (La voie sacrée ? ! )
Take care,
-Arthur. &apls
Title: Re: AntigOne
Post by: rooker1 on September 24, 2009, 08:54:23 AM
Hey Cedric,

Great to hear from you, especially here in AntigOne.
Sad news, but at the same time you have got me very curious about this "Dream Team" and the "Project".
No need to worry about AntgOne as it now has it's place in history and will be looked upon for years, I have no doubt about this, and it is already in the perfect place.....MD HoF!  &apls
I look forward to seeing what you have planned next.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: Sciurus on September 24, 2009, 09:02:07 AM
Hé Cédric!

It's very damage that your city goes out, but if it's for somethig bigger, better and more beautiful, I can accept the fact :D.
I know that I can't wait for your next project! &hlp &hlp

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: JoeST on September 24, 2009, 09:25:47 AM
Oh no....:(

but I cant wait for your next project :)

Joe
Title: Re: AntigOne
Post by: dedgren on September 24, 2009, 09:56:10 AM
Cédric, that sounds wonderful.  AntigOne's star is firmly fixed in the heavens- it is great to hear that something new is on the way.


David
Title: Re: AntigOne
Post by: djvandrake on September 24, 2009, 10:14:05 AM
Something bigger than Antigone?  Now that has me immensly curious, and I can't wait to see what magic you have in store..

A toast to Antigone, and to what the future holds.  :thumbsup:  ;D
Title: Re: AntigOne
Post by: metarvo on September 25, 2009, 06:17:39 AM
No more AntigOne?  &mmm

Well, it's had a good run, and it's in the HoF now.  You should be proud, Cédric.  I look forward to seeing your new project.  :)
Title: Re: AntigOne
Post by: Gwail on September 25, 2009, 07:21:51 AM
Le roi est mort, vive le roi!

As a loyal lurker I can say, that I'm thrilled thinking about the new project, if the AntigOne was only a "training" ;).

Thanks and good luck!
Title: Re: AntigOne
Post by: serebii666 on September 25, 2009, 10:28:27 AM
Im bittersweet over this. Im sad Antigone is closing  :'( but I content in the thing that you will present to us. I will sure to keep a look out for it.
I guess the only thing left to say is, Bon Chance! :thumbsup: &apls
Title: Re: AntigOne
Post by: Ennedi on September 25, 2009, 11:05:43 AM
Quote from: dedgren on September 24, 2009, 09:56:10 AM
Cédric, that sounds wonderful.  AntigOne's star is firmly fixed in the heavens- it is great to hear that something new is on the way.


David


I agree - to start a new project is a great opportunity to change the mind and get the new power. I wish you many, many new reasons to enjoy our game (together with your readers and friends   :))

Adam  :thumbsup:
Title: Re: AntigOne
Post by: TheTeaCat on September 27, 2009, 04:40:35 AM
Cédric

Sad to hear that AntigOne is closing, but it always have a special place for me (because of the many, many tips and things I've learned) but it great to hear that something new is in the works.

I've enjoyed many cuppa's here. I look forward to the day your new project appears so I can enjoy many more,
until then keep the kettle boiling ;)

Regards
Derry
:satisfied:
Title: Re: AntigOne
Post by: Tomas Neto on September 27, 2009, 03:15:09 PM
Quote from: djvandrake on September 24, 2009, 10:14:05 AM
Something bigger than Antigone?  Now that has me immensly curious, and I can't wait to see what magic you have in store..

A toast to Antigone, and to what the future holds.  :thumbsup:  ;D
I agree with everything that said djvandrake!!!
Title: Re: AntigOne
Post by: Girafe on September 29, 2009, 04:57:15 AM
A new start for a best city  ;)  I wait for it

However Antigone stays a jewel  &apls
Title: Re: AntigOne
Post by: Badsim on December 10, 2010, 01:30:35 PM
 (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F8462%2Fvaches0.jpg&hash=e083f7bc040c9e85ee9a4a6decdb20918c7e3157)

... while the Triumphal Way Team is quietly asleep .  ::)

Not a bad thing , as it could be boring for me to work on a parisian environment exclusively . So many great stuffs are today available for rural scenes and my favorite MDs are rural ones : from Corsica to Tales at the Tea Time , Lenzbourg & Rügen ( from Vnaoned , visible at Toutsimcities exclusively ) ...

I'm going to start again AntigOne from that picture ( which has been presented to the SC4devotion pictures competition and won the 3 rounds ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F1383%2Fantigone201001.jpg&hash=30793dcec2fb1d360c42a2fac8214fdf314330e0)

Actually inspired by a place I know very well in France : The Haute-Loire ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F1672%2Fantigone201002.jpg&hash=81a81f9e187cf601f26e3d5f0492306deac00cff)

Firstly , I've reworked it ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F6647%2Fantigone201003.jpg&hash=1c7edbcab248bda782de236a3855c25c65f25d4c)

Then , I've enlarged the scene & planned things ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F1820%2Fantigone201004.jpg&hash=7dcdccc2ce8525c95f88d5d865cf8a6a0a0bb9a7)

And , finally , after some works ( about 30 Lots ) and a lot of patience with touchy Mayor Plopable stuff ... Enjoy !  ( SC4 pictures mixed with some real ones from Haute-Loire )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5321%2Fantigone201005.jpg&hash=ca6fdfaaa569aa39543975ed810f0f530f6fcb7b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F4637%2Fantigone201006.jpg&hash=676b2e92ccac9e305046e1346240e72f91aad349)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F8990%2Fantigone201007.jpg&hash=3bb7a7d22c11e5c7ff365e70085f6878bb554848)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg704.imageshack.us%2Fimg704%2F772%2Fantigone201008.jpg&hash=fe6abff0b095cc1b053b367902c03d0531c9695d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F1553%2Fantigone201009.jpg&hash=389bb532573386760b53ee069b7a5b79c9e34f31)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F1812%2Fantigone201010.jpg&hash=da482b6b43996176f5eff1618d7b7adb6a41d94c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F7253%2Fantigone201011.jpg&hash=aa80ab2650f5bdba95d8525d30254cb06b24341f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F2464%2Fantigone201012.jpg&hash=22c48ab90da30e44c6fb572347328a5527544975)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F7748%2Fantigone201013.jpg&hash=a8094c2441ff58290a1dff3509a1bd902f13f5f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F7561%2Fantigone201014.jpg&hash=4b9d7b6dedbfb2d9a66640538f414e872ba10854)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F7655%2Fantigone201015.jpg&hash=9d9ecc6d34247f6712adb43e7824382a8a3c6720)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F1869%2Fantigone201016.jpg&hash=456a5fc761a72ebef25012dc8f55513755e2135b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F2517%2Fantigone201017.jpg&hash=c48adce401f7513f1822ee209bd92cc97da92283)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg686.imageshack.us%2Fimg686%2F1703%2Fantigone201018.jpg&hash=4b08db830ce65906b22a81f92cfa83db6d25f092)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F8900%2Fantigone201019.jpg&hash=7dfe412109a75e343e01bbe65b544b10dc4bb96d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F2384%2Fantigone201020.jpg&hash=ce695324152cb8983653bdc469777d76b0ce09b4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F5669%2Fantigone201021.jpg&hash=4781b5248ccbd42ced7db5e890ea313b01de798e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F325%2Fantigone201022.jpg&hash=abe3a6a54f3d044c2400c9545b7e65d2f405a697)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg697.imageshack.us%2Fimg697%2F3406%2Fantigone201023.jpg&hash=62e02e01c0728da2b26e2d7e29dcba016e7be589)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg808.imageshack.us%2Fimg808%2F4836%2Fantigone201024.jpg&hash=e6d732e833d35bc6d9c40e265fb622348fbe757a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg813.imageshack.us%2Fimg813%2F372%2Fantigone201025.jpg&hash=3332a356b42b0c1c6c7939a63c30d26b2e6e6017)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F802%2Fantigone201026.jpg&hash=4a1741db1dc054f8d0e2758ccda4874f90eac769)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F92%2Fantigone201027.jpg&hash=163436c33c6873623511d4d2212ec5cca95f09b3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F2095%2Fantigone201028.jpg&hash=c514b0f4ce2f82d7bf7b47039e1fb298e2ae209b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F9898%2Fantigone201029.jpg&hash=a8d8a81fdf41a6421fad32c60a577d53eb1763c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F7948%2Fantigone201030.jpg&hash=7caa5d3983cca39e8edbf5412aa28cfc6c15b269)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F984%2Fantigone201031.jpg&hash=b317b517f55e6249cdac0a744babc504a78aeb05)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F3795%2Fantigone201032.jpg&hash=2224074faadb23883ef63ce8861eafbfc1c89f27)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg816.imageshack.us%2Fimg816%2F7094%2Fantigone201033.jpg&hash=ad8a1e1fc1ae52fb3f4170fdd5fa556cb78c393d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F9494%2Fantigone201034.jpg&hash=faee318e2a1e70dfe4c02bb0ae1e2599d29a5a02)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F1747%2Fantigone201035.jpg&hash=416a810bda7af1e4a56fc8c7df2dd8a8fe23c8b1)


Many others ideas in store , not sure they're all realizable , but sure that I'll try !

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: io_bg on December 10, 2010, 01:38:06 PM
It's great to see another Antigone update. Fantastic work with all these rural scenes! &apls
Title: Re: AntigOne
Post by: rooker1 on December 10, 2010, 01:40:48 PM
 Awesome pics from a great imagination.
The steaming manure pile made me laugh every time.....I wonder if that is a good thing or a bad thing that I found it funny. ???
Always a pleasure to see what you are up to and it's even better that AntigOne is revived again, even just if it's for a while.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: art128 on December 10, 2010, 02:12:37 PM
Fantastic update, Cedric ! It's great to see Antigone's back. Can't wait to see more as these pictures already gave me the envy to see the next update!  :thumbsup:

Mais les fourmis, c'était pas nécessaire...  $%Grinno$%

Take care,
-Arthur. :thumbsup:
Title: Re: AntigOne
Post by: Jayster on December 10, 2010, 03:15:05 PM
Simply fantastic! Je vais jouer SimCity 4 maintenant. Heh, it looks like my French classes are paying off!  ::)

Jayster
Title: Re: AntigOne
Post by: canyonjumper on December 10, 2010, 04:28:37 PM
Wow Cédric, excellent work on the rural area! I can learn a lot from what you've done with AntigOne!

                     Your friend,
                                    Jordan :thumbsup:
Title: Re: AntigOne
Post by: cubby420 on December 10, 2010, 07:09:20 PM
Very beautiful rural area. The changes to the bridge scene are welcome ones indeed, even for a HOF pic.
Title: Re: AntigOne
Post by: Tomas Neto on December 11, 2010, 12:40:29 AM
Wonderful return my friend!!! Is really amazing to know that the magic of your MD will continue to enchant us!!! And another fabulous update!!!
Title: Re: AntigOne
Post by: nbvc on December 11, 2010, 12:48:00 AM
Fantastic work. So much nice details. &apls &apls
Title: Re: AntigOne
Post by: Girafe on December 11, 2010, 02:10:02 AM
Splendid rural scenes  &apls &apls &apls
with lot of details  ::)
Title: Re: AntigOne
Post by: Sciurus on December 11, 2010, 03:38:35 AM
Waow it's just... just unbelievable! &apls &apls :o :o

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: Yan077 on December 11, 2010, 03:53:27 AM
I can't believe my eyes, the AntigOne come back !  :o
And an epic come back Cedric !!!   :o

A delightful photo album,  so much details, your work with LE and yours skills to recreate this lovely french place are simply fantastic !
Can't wait the next update !

&apls &apls &apls &apls &apls

Yann  :thumbsup:
Title: Re: AntigOne
Post by: noahclem on December 11, 2010, 05:01:30 AM
Simply beautiful work. Looks perfect to every detail  &apls   The bridge and creek look phenomenal.
Title: Re: AntigOne
Post by: metarvo on December 11, 2010, 06:30:45 AM
AntigOne has returned!  ;D

I see you're going in a more rural direction, Cédric.  Well, the truth is that SimCity is not all about skyscrapers and suburbs.  Rural happens to be one of my favorite building styles, especially when it is done in the way that you have done it.  I'm glad you took the time with those flora mods, because it looks like it paid off!  :thumbsup:
Title: Re: AntigOne
Post by: Connor on December 11, 2010, 10:20:37 AM
I've spent a considerable amount of time today scanning through the whole of AntigOne. I had of course seen much of it before, but it was a great pleasure to view such incredible work. You continue to raise the bar, both in urban settings and in rural settings. I am delighted to see AntigOne return and those recent pictures are simply beautiful  &apls
Title: Re: AntigOne
Post by: Jmouse on December 11, 2010, 05:36:45 PM
Your rural scenes are among the best I've ever seen, Cédric. The detail work is just stunning. I'm so glad you've come back to the game. You have an incredible talent for putting the elements together in a most unique way, and it would be a shame to waste such a marvelous gift! :)

Joan

Title: Re: AntigOne
Post by: Girafe on December 12, 2010, 04:51:55 AM
Hehe my another guinea fowl
I always posted about the landscapes and I though about you with the french road signs, I made few props more about village's entry/exit signs and few others that you maybe recognize.

I admit that I am a little bit fed up with this pack 130 props is really long to do but I have to do it and I am sure you will use it (my cars look good finally).


I made a mistake in my pack, I made 129 signs and have the slot 102 free, I let you choise this last sign prop  ;D let me know what you want  :thumbsup: 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc4849ecd8fa771d9cb35bbb0ab2496df.jpg&hash=70a84cb0fbeb9e63c165c4e486e5a16e9160e9ef) (http://www.ld-host.de/)
Title: Re: AntigOne
Post by: Battlecat on December 14, 2010, 08:35:40 AM
Stunning work!  That is a gorgeous rural scene!
Title: Re: AntigOne
Post by: Badsim on December 15, 2010, 12:47:30 PM
Hi ,  ;)


Thanks you all for your friendly comments about the comeback of AntigOne .  :thumbsup: Having had a doubt about the utility of this comeback , you have cleared it away . I'll try to be not only demonstrative but also explanatory , like by the past .

Connor , many thanks for having spent so much of your precious time to read it back , I should  do the same , as , browsing my imageshack account , have seen that many pictures have disappeared ... a renovation would be surely necessary .  ::) I'll think about that ... About raising the bar , this is mainly thanks to BATers ... I'm just putting things together like Joan  said ( always so pleasant to see you here Joan  :) ) .

*********************************************************************************************
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F9393%2Fantigone201039.jpg&hash=752b380a01cd1f6ebe67a2ea83e70e272151bc66)

« Making of » pictures that time ...

Planning overview ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F8886%2Fantigone201036.jpg&hash=8ac4ba5709dacea656e8b31983e501bda714bec9)

Minor changes for a better effect ; I've removed the plopable grass and after many tries ,  pitched on Pegasus Terrain Mod ( Maxis textures improved ) . I've abandoned with regrets Orange_o 's marvelous HD Pyrenean Terrain Mod because I'm not enough good at micro terraforming to make appear the textures I would like , where I would like them to appear . &mmm

The area I'm currently working on :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg827.imageshack.us%2Fimg827%2F3507%2Fantigone201037.jpg&hash=ca0889c70d5b9dd7a53e4be01795f3b82dd30f96)


Coming next  ; a tourism office & a holidays resort . For the time being , I've started something I had in mind since a very long time , the resizing ( via Occupant sizes ) of all Mayor Mod Plopables items I'm using ;  water , bushes , rocks , sand , gravel , so I can plop them more densely . To tell you the truth , the results so far aren't obvious ...

I'm also experimenting Orange_o's plopable stones ( from the Aubrac set ) , to reproduce something relatively frequent in Haute-Loire ( which is a volcanic country ) : streams of volcanic stones across the meadows  ... they have a local specific name , but I don't remember it .


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F7561%2Fantigone201014.jpg&hash=fb81d2fd4f8e91c5f0d23b37a2c07235b09fa8f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F3327%2Fantigone201038.jpg&hash=5f347dfca5ab513beddf5f35ebc59de374bf3e51)


I'm not yet completely satisfied ... not sure I'll be sucessful to avoid LotEditing .


After these landscaping experiments , I'll start the necessary LotEditing to add details & coordinate everything . See you next with the result ...

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: vester on December 15, 2010, 01:34:50 PM
It is always with pleasure to see a new post in the thread and this one looks great, as always.
Title: Re: AntigOne
Post by: Girafe on December 15, 2010, 01:50:15 PM
Superb pictures as always  &apls
the first one is for me sublim, even if the Giraffe eats only good green trees, it has a weakness for the pines but you understood it  :)

what a pity for the PTM but I understand you, not so easy to dominate this animal  :D

I have an idea about the name of the rocks, in the Alps we call this "pierrier", and it's in the box which remplaces the brain of the giraffe  $%Grinno$%

yep tonight I decided to be funny with my guinea fowl

ps: I feel shame at the old pines, I never understand why there are small white points ont the leaves, mistake I didn't notice in that time  &mmm

Anyway good job, I want sheeps  :P
Title: Re: AntigOne
Post by: RickD on December 16, 2010, 03:05:17 AM
Very beautiful picures. I like what you did with the rocks.
Title: Re: AntigOne
Post by: Badsim on December 16, 2010, 08:49:13 AM
Arne & Rick , thank you .  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F2649%2Fantigone201040.jpg&hash=4b04ebc8665a56c41f71f8aca2a9d57d68ae1278)

Single pic of the day , dedicated to my favorite Girafe . No need to comment as I may post randomly like that during the next days or the complete update in a month or two , depending my progresses ... and my impulses ! $%Grinno$%

Yes , Antoine , we have screes ( « pierriers » , but I'm sure they have another name in local dialect ... ) finally with Lot Editing - nothing's better - and you have sheep . ;D

Don't worry about your pines , they're fabulous .  :thumbsup: That pines plantation ( this isn't a natural forest ) has been quickly made with a single 1x5 randomly ploped Lot but I intend to rework it with a complete set of Lots ; 1x1 , 1x2 , etc , so I'll get the perfect compromise between a natural forest and a pines plantation but not so well aligned ... and I'll take care with the one having that imperfection at a certain angle . Without speaking of your second pines pack to come ... :P

Love these hang-gliders wich have the capability to follow you in your game window ... don't know the name of that modding property but that's cool . ;D

Cédric.
Title: Re: AntigOne
Post by: Battlecat on December 16, 2010, 08:53:31 AM
Very nice indeed!  The rocky slopes on the field look particularly good in this update.  It's all about the density of rocks and you seem to have achieved it in the last update.  That scene looks amazing!  Your river in the previous update beautifully detailed as well!
Title: Re: AntigOne
Post by: noahclem on December 16, 2010, 09:53:21 AM
Nice updates and great-looking pictures  &apls  I like how you go into detail about the process of creating these scenes, using different terrain mods, re-lotting, and assorted rocks and trees. It's easy to learn something valuable visiting here  ;)
Title: Re: AntigOne
Post by: Sciurus on December 16, 2010, 10:11:04 AM
That's just excellent, as always!! No more to say! &apls &apls &apls &apls My little factory will be very good there $%Grinno$%

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: wouanagaine on December 16, 2010, 11:35:29 PM
What can be said but wow, you're amazing !!!
Title: Re: AntigOne
Post by: Badsim on December 17, 2010, 06:30:19 AM
Thank you . :)

Pics of the day ...

From the new Tourism Office ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F5152%2Fantigone201041.jpg&hash=8c37ee263d8004d5c3fdc94bd081b68c2b220add)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F4213%2Fantigone201042.jpg&hash=849e07bec8b2bad0f4cc3d2e4a21317f795083c8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F7346%2Fantigone201043.jpg&hash=a7fdf2ba58316f6032dded92e2bd09d47987c43b)


I'm fighting here with vexations :

To not be able to touch the « stairs » tiles coming with SAM diagonals is a vexation . Here , I can't use my old trick with resized Lots & new props , as the process to « save »  changing the game settings , erase all ploped stuffs added in Mayor Mod on these Lots ...
(I don't use Transit Enabling either .)

The lack of offset props to try to circle that vexation , is another vexation ...

The sizes of many props on many Lots don't allow the use of Mayor Mod Plopables to add something on them : a third vexation .  I spend my time to resize them all ( to 0.1,0.1,0.1 ) , as one goes along , searching them most of the time at the heart of .Dat files ...


I'm now going to start the LotEditing of the Holidays Resort ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F6955%2Fantigone201044.jpg&hash=27b91217ece7ad3d51725b2e3741466d0885d1f9)

From that old Lot already used a long time ago ( for the ski station ) and now totally outdated . ;D

Thanks for your visit .  :thumbsup:


Cédric.
Title: Re: AntigOne
Post by: vester on December 17, 2010, 07:26:31 AM
Outdated !!! Blame it on the girafe :P  ;)

Nice update.
Title: Re: AntigOne
Post by: Sciurus on December 17, 2010, 09:03:20 AM
Wonderful, as always &apls But as you said, your lot is totally outdated! Girafe Cédric's waiting for you! $%Grinno$%

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: cubby420 on December 17, 2010, 11:07:35 AM
Wonderful atmosphere. I want to take a relaxing Sunday drive through your countrysides.
Title: Re: AntigOne
Post by: mattb325 on December 17, 2010, 01:10:23 PM
I am so glad to see Antigone return! So many wonderful scenes keep bringing this old game to life  ()stsfd()

As for your dilema, you can turn existing props into new off-set ones in the reader. It is a difficult and tedious process, but it can be done.

Cogeo's model tweaker should do the same thing with an easier interface, but I have not tried this function out yet, so I can't say whether it is easier/harder than using the reader. It may be something worth considering, particularly if the creator is not still active to ask him or her to re-render as an off-set prop (which is by far the easiest option).
Title: Re: AntigOne
Post by: Jmouse on December 17, 2010, 04:18:28 PM
I just love studying the many details in your screen grabs, Cédric. The way you've scattered the rocks behind the buildings in the first pic of this update looks so natural. Plopping is easy, making the result look natural isn't. I like the ground cover, too, but I can't figure how you did it. Is it a terrain mod or plopable grass?

Someone once said, "The devil is in the details." That may be so, but in your case, the breath of life in each scene is in the details! :)

Beautiful work...
Joan


Title: Re: AntigOne
Post by: Nardo69 on December 17, 2010, 05:09:04 PM
C'mon Cedric - confess: You are cheating! You just photoshopped some RL photos!

No?

...

umm ...

really?

Oh boy.

One day I really may have to burn my SC4 CDs ...  :'(

Nah, just kiddin'

C'est un merveilleux travail mon ami. Tu m'ais surpassé ...
Title: Re: AntigOne
Post by: ecoba on December 18, 2010, 11:47:48 AM
Lovely, as again and always forth, Cedric !  :)

Your rural scenes become some of the most beautiful ones I have ever seen from SC4 and give me great inspiration about again playing for my rural areas.

The return is pleasant and I look forward at more pictures for many days to come !


Ethan :)
Title: Re: AntigOne
Post by: Orange_o_ on December 18, 2010, 03:03:45 PM
 :thumbsup: fabulous
Title: Re: AntigOne
Post by: art128 on December 18, 2010, 03:19:24 PM
This update, Cedric, was just enormissime.

Can't wait to see what you have for us about the ski resort.

Take care,
-Arthur. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 19, 2010, 05:15:46 AM
Replies.


Quote from: vester on December 17, 2010, 07:26:31 AM
Outdated !!! Blame it on the girafe :P  ;)


Yep , girafe are such strange animals ... and so is Antoine !  ;D Thank you Arne . :thumbsup:

Quote from: Sciurus on December 17, 2010, 09:03:20 AM
... Girafe Cédric's waiting for you! $%Grinno$%

Guillaume :thumbsup:

Cédric's is also waiting for so many things ...  ::) « Plût au ciel que j'eusses su BATer » , like our president would have said ...  :D  Thanks , Guillaume . :thumbsup:

Quote from: cubby420 on December 17, 2010, 11:07:35 AM
Wonderful atmosphere. I want to take a relaxing Sunday drive through your countrysides.

Nice idea ...  :) I , sure , would like to as well . Some of us are there to assert their frustration from the world . I'm standing among them .  ::) Thank you Andrew . :thumbsup:

Quote from: mattb325 on December 17, 2010, 01:10:23 PM
.. As for your dilema, you can turn existing props into new off-set ones in the reader. It is a difficult and tedious process, but it can be done.

Cogeo's model tweaker should do the same thing with an easier interface, but I have not tried this function out yet, so I can't say whether it is easier/harder than using the reader. It may be something worth considering, particularly if the creator is not still active to ask him or her to re-render as an off-set prop (which is by far the easiest option).


Thank you Matt for your interest here .  :thumbsup: Having some Maxis's « Amill »  props offset in my plugins ( some work from BSC I think ... ) I knew that's possible with Ilive Reader . Tiedous process indeed ( have had a look about it ) , I don't feel motivated enough and , most of all, I can't consume more of my time with SC4 related works than I'm already consuming . We've all choices to make and priorities . That said , I'll have a look at Cogeo's model tweaker , never heard of it so far , to tell you the truth ...  ;)

Quote from: Jmouse on December 17, 2010, 04:18:28 PM
...I like the ground cover, too, but I can't figure how you did it. Is it a terrain mod or plopable grass?


Joan




Thank you for your interesting comment Joan . :thumbsup:  I think ploppables bushes , water & rocks from Jeronij ; weeds B & blue bonnet B from ChrisAdams ; roks from Orange_o , have no secrets for you .  $%Grinno$% The Terrain Mod is from Pegasus ( with Maxis'textures improved according to the elevation ) . The only thing you're surely missing is ploppable gravel , mud & sand from Heblem :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F339%2Fantigone201045.jpg&hash=b00e76ea20f8599ac65e286248240e9685042911)

Heblem is a passionate & passionating  creator , I've never seen something like that before ; so well integrated that , indeed , it looks like being a part of a Terrain Mod : ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F634%2Fantigone201046.jpg&hash=6cc8d36845e6d0b62cfa68a827459bb0959d4b1a)


It can be found on the STEX :  HBS Tropical Flora Pack (Mayor Mode) .

Quote from: Nardo69 on December 17, 2010, 05:09:04 PM


... C'est un merveilleux travail mon ami. Tu m'as surpassé ...

Thanks papa Nardo !  :thumbsup: Congratulations for your second son .  &apls ;D

« Le but n'est pas de surpasser les autres mais de se surpasser soi-même » . One day I'll add some rail stuff ... and I'll do that thinking about you . :thumbsup:

Quote from: ecoba on December 18, 2010, 11:47:48 AM

... Your rural scenes become some of the most beautiful ones I have ever seen from SC4 and give me great inspiration about again playing for my rural areas.

The return is pleasant and I look forward at more pictures for many days to come !

Ethan :)

Thank you Ethan  :thumbsup:  You're a 3RR Team member and there're surely similitudes there ... Alas , I'm not David : I'm too much addicted to LotEditing and not enough patient for everything else ...  ::)

Quote from: Orange_o_ on December 18, 2010, 03:03:45 PM
:thumbsup: fabulous

Great to see you David ... my friend . :)
Many surprises  from you are lying in wait in AntigOne , but that's too early to speak about that . I've got first a lot of work to do with your priceless gift ... ;)

Take care . &apls

Quote from: art128 on December 18, 2010, 03:19:24 PM
This update, Cedric, was just enormissime.

Can't wait to see what you have for us about the ski resort.

-Arthur. :thumbsup:

The Holidays Resort is going to wait , I'm afraid of , Athur , ::)  but I don't think you'll be disappointed .  ;) Thank you for your enthusiast comment . :thumbsup:  (I really need to take time to comment your superb MD !  $%#Ninj2  )

************************************************************************************


So the Holidays Resort is going to wait . For the time being , I've received a substantial workload from David while I was working about a seasonal wheat field . 8 props from Vincent (Vnaoned) , Lot and props timing Moding from me ... ( maples from Girafe .)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F13%2Fantigone201047.jpg&hash=83de7af405d6e90d9b6ea6b4bcb066b05d49af5f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F4583%2Fantigone201048.jpg&hash=48e885952292fb0181df3a21d0d84c9750ad8b30)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F4544%2Fantigone201049.jpg&hash=21b1b3138253860d27db12d571a412d32d493476)

Seen from LotEditor :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg816.imageshack.us%2Fimg816%2F6708%2Fantigone201050.jpg&hash=3344e4b0fc9d012eb5fd35be7f0a057595defad6)

Have now to resize all these props so it will become possible to plop ChrisAdams' wild flowers & weeds on these fields .

With Vincent's approval I could release and then upload a modular set . So let me know what you think about it ...  ::)

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: ecoba on December 19, 2010, 07:12:43 AM
Don't worry about Lot Editing, I am addicted too  ::)

As for these part of AntigOne, they are quite fabulous ! I too enjoy much of Heblem's sands and other terrain features, and I often use them under plop water to give it a greater texture. You, however, used them in more beauty out of water on the field with the cow and scrub (and it looks gorgeous) :)

A feature of these road pictures I was almost blown by, was the realism of the power lines and walls next to the road... so beautiful !


Ethan
Title: Re: AntigOne
Post by: Girafe on December 19, 2010, 07:28:10 AM
When you post something, I am always sure that there will be amazing stuffs  :)

and I would say this time too  :P

The skill and style to do MD

I am impressed by the fields of Vincent, of all of us, he is really the biggest Guinea fowl, shy but talented, I am curious to see if he developped other things concerning farms  &Thk/(

ps: Message sent on your wanadoo box, let me know what do you think and want.
Title: Re: AntigOne
Post by: kelis on December 19, 2010, 11:57:28 AM
WOW, Aamazing update as always !

I Like your work in a Lot editor, It's very realistic my friend  &apls &apls

Continue with the great job  :thumbsup:
Title: Re: AntigOne
Post by: Tomas Neto on December 20, 2010, 03:06:28 AM
Yeah..., amazing how you make the rural areas!!! They are perfect!!! Awesome work again!!!  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 20, 2010, 04:40:58 AM
Thank you .

Didn't I forget the winter view ?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg704.imageshack.us%2Fimg704%2F7929%2Fantigone201051.jpg&hash=3b6a1c9d6307ed8beedd0cc8f6f1cfee9e7716e9)

... in fact  I was still working on . With the first surprises ; new rural props & new trees (Populus) from David (Orange_o)

David , for various private reasons , has decided to stand back in order to assess his situation from any SC4 activities . That decision has been a painful one for him , and if it would be a definitive one ... how terrible would be the loss for the whole community . Two days ago , I've received from him tens of  Models files , all little jewels , rural props  & seasonal trees with the liberty to build with them his Prop Pack Vol2 and upload it .

Well , this is how things are going to run : I've started to turn all these Models files into proper props . As soon as it will be done , I'll post a picture of a test Lot with all these props . From there , I'll start the Moding part ; resizing of Occupant sizes and timing of seasonnal trees .Then  I'll merge them into a .Dat file that I'll send him , requesting him to upload it on Toutsimcities' stock exchange under his name ( I don't want to do this part , that's his work ! )

This Prop Pack Vol2 should be ready before the end of january , that's all I can say .

I wouldn't want to appear like a boring moralist but David being a friend of mine ,  that's also for me an occasion to think about this : Do we really take care enough of all these great creators , are we really aware enough about all the time and love they put in their creations before to offer them us ? That's easy to say and harder to see frontiers in a community  where everything is voluntary & unpaid ... so comfortable world indeed .

As it should my last post (at least at AntigOne) before the end of 2010 , wish you all a merry Christmas .
Take care .

Cédric.

P.S. : Antoine , I've already sent you a PM yesterday , having had the time to look at your files , I'll send you a second one before the end of the day .
Title: Re: AntigOne
Post by: vester on December 20, 2010, 04:49:26 AM
WoW, not sure what to write, but: WoW. Brilliant.
Title: Re: AntigOne
Post by: io_bg on December 20, 2010, 04:51:56 AM
I love your attention to details. Makes all your pictures so realistic.
Title: Re: AntigOne
Post by: nbvc on December 20, 2010, 05:21:09 AM
Great updates! &apls
Title: Re: AntigOne
Post by: RickD on December 20, 2010, 06:26:49 AM
Fantastic pictures again.

I am very sorry to read about David. I really hope he gets his real life business sorted out, whatever it might be. And I hope that many of the lotmakers out there will make good use of his props to honor him and his work.
Title: Re: AntigOne
Post by: Sciurus on December 20, 2010, 06:47:29 AM
"Que j'appréciates que tu BATtes" :D (la faute, c'est fait exprès ^^).

Yes, I know you wait for few things, but patience, they'll arrive ::)
For the pictures you presented, they're just excellent, but as I cannot speak in french there (or I would do a veeeeeeeeeeeeery long descprition), I'll stop my comment about it here :P

Guillaule :thumbsup:
Title: Re: AntigOne
Post by: TiFlo on December 20, 2010, 07:02:52 AM
That last picture is fantastic. Everything is there. Even the small bushes of misteltoe in the trees. Absolutely fantastic!
Title: Re: AntigOne
Post by: Terring7 on December 20, 2010, 08:02:53 AM
Cool, it looks like the rural Greece :)
Title: Re: AntigOne
Post by: Battlecat on December 20, 2010, 09:30:13 AM
Glorious updates!  Thanks for pointing out that terrain prop pack from Heblem!  I'm always excited to get some new tools and those are particularly impressive! 

I can't wait to get my hands on those new fields, they are full of amazing details.  The seasonal hay bales are a particularly cool touch! 
Title: Re: AntigOne
Post by: ecoba on December 20, 2010, 11:43:55 AM
Incredibly realistic ! It looks as if straight out of the French countryside... :)


Ethan
Title: Re: AntigOne
Post by: Jmouse on December 20, 2010, 12:36:24 PM
Wow! That picture is absolutely stunning! What a wonderful way to say good bye to an old year and welcome to a new one.

Happy holidays to one and all...
Joan

Title: Re: AntigOne
Post by: canyonjumper on December 20, 2010, 11:47:11 PM
Cédric, travail impressionnant! Ma bouche est toujours sur le terrain :P

Cédric, awesome job! My mouth is still on the ground :P

                Your friend / Ton ami,
                                            Jordan :thumbsup:
Title: Re: AntigOne
Post by: art128 on December 21, 2010, 12:43:53 PM
Such attention to details and perfection to get the most realistic scene possible is rare, Cédric. And I must say you're by far one of the only guy who can do it.. Congrats my friend.

It's sad to hear Orange has stopped his SC4 works for some times, I hope we'll see him around again.

Take care,
-Arthur.
Title: Re: AntigOne
Post by: marsh on December 22, 2010, 01:37:58 AM
Amazing work in here. Your simply amazing at creating rural scenes.  :) All the colors just blend together amazingly. And I'm just loving all the Conifer forests. (It seems to be a phase I'm going through ATM. Perhaps it's the season. XD ::))

Also one thing, may I ask where you got those green bushes that are everywhere?

,marsh
Title: Re: AntigOne
Post by: inca1987 on December 22, 2010, 02:40:53 AM

Is this an angel or a man
Who makes the gods look dumb,
He's holding Eden in his hand
The gods cry and drink rhum.

Zeus changed his name: "Call me Badsim,"
He uttered with a flash
of lightning, and his face grew dim,
He made his thunder clash.

So Wodan, with his hair in clots,
Went pale and then cried out:
"How dare he, with his BATs and LOTs,
and shameless grand layout...!"

When Mars the uppergod of War,
was taken to this site,
He raged, drew back and slammed the door,
And wept in broad daylight.

The Sun went dark, the Moon went black,
The Stars turned to black holes,
They slipped away, not looking back
At Marrast's lofty goals.

"By Jove!" yelled Jupiter as he
pulled out his might sword,
"This mancub stings me like a bee,
he's not to be ignored!"

All gods of China, Greece and Rome,
Quoatil, Buddha, Christ,
All Packed their bags and headed home,
They all felt under-priced...

"We cannot sit and idly wait
As he conquers mankind,
We must consider him our mate
A throne for him we'll find."

These were the words of Kong Futze
He stroked his beard and stared
at Horus, Toth and Amon Re
Who nodded but despaired.

"Pegasus has Poseidon's frock
My throne goes to Marrast
or Jeronij, Ded or Darmok"
Said Pharaoh goddess Bast.

And so it was and came to be
That Mayors from the Ex
Made all the gods in history
Look just like little specks.

My humble contribution to this greatness all around...
Title: Re: AntigOne
Post by: Badsim on December 26, 2010, 01:03:48 PM
Thank you all for your comments . :thumbsup:  Even for inca1897 !  $%Grinno$% Really strange & unexpected comment , but it puts some spice &  fantasy into AntigOne's life (and mine ) , like that's good to have from time to time . ;D

marsh , those ploppable bushes are from Jeronij , you should find them easily on the LEX included in one of his Trees Pack with files for Mayor Mod & props for LE .

***************************************************************************************

48 new props Examplars with various timings for , as result , 12 various scenes along the year , welcome to the magical world of Timed Props ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F6939%2Fantigone201052.jpg&hash=111e2df10ac043fb2a5bf483020a8ef1797e6319)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F4697%2Fantigone201053.jpg&hash=c401a1217537e1b9b3a40159b47443cda53b55dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2959%2Fantigone201054.jpg&hash=72f84b0851ee4c7e9796779b6ebec24b8759cf78)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5876%2Fantigone201055.jpg&hash=e323ee360fc79605427440e36306c66ba20359a8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg816.imageshack.us%2Fimg816%2F8202%2Fantigone201056.jpg&hash=2ea93cb7fffbffdbc03efb80f406a8ac3ff6a28d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F3710%2Fantigone201057.jpg&hash=b8f7441d68691b97e969e528ca2815d5ad905d1d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F8500%2Fantigone201058.jpg&hash=1d22f307fe6245ec6f1feb93a002c5c03a98c719)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F9430%2Fantigone201059.jpg&hash=8387336154e9c2c07256dcf9f4e4fd49291d4dfe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F741%2Fantigone201060.jpg&hash=29806aa3c296d99b63d001f40daccdf77c126891)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F8351%2Fantigone201061.jpg&hash=1f75f2f7b276d35bc00d29ac53cb0df23641078d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F410%2Fantigone201062.jpg&hash=7ec3f4d3bf3aab5a03bc3363c0b48974b09ee630)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F5308%2Fantigone201063.jpg&hash=5fff75a7d756540fda364986c25f8d4f1d1de39c)

Come back to the first ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F4559%2Fantigone201064.jpg&hash=34890a3b3720c29e84e21148538eb0c6cbf2a08b)

There's no limits ...  $%Grinno$%

....except that a massive use of such Lots having hundreds of timed props would quickly & drastically slow down the game speed . ::)

At the same time , I'm working to build Orange_o's  Props Pack Vol2 . Have started the timing of his trees , like it can be seen on the pictures above . The discussion & progresses about that Props Pack can be followed in David's BATing thread at Devotion ;http://sc4devotion.com/forums/index.php?topic=6442.260 (http://sc4devotion.com/forums/index.php?topic=6442.260)

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: vester on December 26, 2010, 04:09:34 PM
You just keeps at it. Stunning once again.  :thumbsup:
Title: Re: AntigOne
Post by: samerton on December 27, 2010, 11:07:06 AM
 :o Oh.. wow. WOW! You have absolutely amazed me. I had to look twice to check it wasn't real life!  &idea Great rural scenes!  &apls
Title: Re: AntigOne
Post by: pvarcoe on December 27, 2010, 02:12:22 PM
Hi Cedric

Best of the season to you.
Your recent rural type work has been simply splendid.
Thank you for sharing it with us.

Phil
Title: Re: AntigOne
Post by: ecoba on December 27, 2010, 03:38:18 PM
Fabulous ! Great work , Cédric !


Ethan x :)


Post 1000 also an honour for AntigOne !


Title: Re: AntigOne
Post by: Badsim on December 29, 2010, 11:23:24 AM

Hi ,

Arne , Ethan , Samerton , thank you for your comment . :thumbsup:  Phil , glad to see you again. :) I did never forget  Terraforming Teton , such grandness shouldn't be six-foot under in the MD Archive section  $%Grinno$% and I just wonder how Teton Pass -  http://sc4devotion.com/forums/index.php?topic=143.180 (http://sc4devotion.com/forums/index.php?topic=143.180)  -  would look today with all the great rural stuff released since ... ::)


I'm now working about haymaking scenes , having just found a prop to represent hay lines ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F4684%2Fantigone201065.jpg&hash=c141522ba1fa4000bf984bee26ce42b073acce90)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F5096%2Fantigone201066.jpg&hash=f1bcaa0dd8420cb100d9045f24a15f58ef53bb61)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F1345%2Fantigone201067.jpg&hash=65d4781b41123e72c547773a3a0ff399e0360988)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F8246%2Fantigone201068.jpg&hash=f626019f0d244cc60eac1bced17e4778a9d7abff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F8767%2Fantigone201069.jpg&hash=8ba73521621238b11409a1e9068aa7c42e22e135)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F2473%2Fantigone201070.jpg&hash=edbbda4bdf49a914eae4c3409aac88575dba3e33)

Nothing's timed so far , just a sequence of various test Lots , having had a doubt about the capability of that prop to be convincing ... it rather looks like a bush line , I'm just more or less satisfied . Maybe a proper Base Texture would attenuate that effect ... your opinion is welcome .

I know you can have the feeling to see always the same thing here ( no large updates ...) , but that's my rythm & that's the price . ;D

Thanks for your visit .  :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: cubby420 on December 29, 2010, 11:34:18 AM
Very interesting developments. Your pics are just so realistic  &apls

The size of the prop your using for hay seems too wide though. In the RL picture, the hay is arranged to fit within the width of the thresher or whatever piece of machinery that is so it can be processed effectively. In your sc4 pics, the machines look to be swamped by hay.
Title: Re: AntigOne
Post by: nbvc on December 29, 2010, 12:01:09 PM
Great images. &apls
The powerlines and the trees are a bit close together.
Title: Re: AntigOne
Post by: Andreas on December 29, 2010, 02:25:32 PM
Those seasonal farm pics are most amazing, and I'm really looking forward to those props. :)

I'd like to point out one (minor) issue, though - you used the tractor with the hay rake (http://img341.imageshack.us/img341/1345/antigone201067.jpg - "andaineur" in French) in a wrong way - this kind of machine is used to collect the hay on the meadow and pile it up to those rows that can be pressed to haybales later. So the tractor should drive between those rows of hay, not right within them. ;) A hay tedder (French "faneuse") is the machine that is used for turning the hay onto the other side, so it dries better, in which case the tractor would drive directly through the hay.
Title: Re: AntigOne
Post by: Yan077 on December 29, 2010, 02:47:29 PM
It's always such a pleasure for me to see your pictures and this unbelievably realistic french countryside !

Once more, amazing work :o
Title: Re: AntigOne
Post by: Jmouse on December 29, 2010, 06:30:34 PM
I like the idea of these latest lots, Cédric. The only thing I noticed which has not been mentioned by other members is that there would be some loose hay between the rows of stacked hay. In the second screen grab, look at the sharp contrast between the hay field and the field across the street from it. The hay field is almost too neat and tidy looking!


Title: Re: AntigOne
Post by: Badsim on December 30, 2010, 02:12:27 AM
Thank you , all your remarks & suggestions will be taken in consideration . :thumbsup: Andreas , in fact I wasn't sure at all about the position of  the tractor with hay rake , but I couldn't find a proper picture of that equipment in action . Thank you for these precisions . :)

Time for me to say here goodbye to 2010 , happy new year everybody , happy new year SC4 !

&bis&

Cédric.

Edit ; Oups ... it seems that I did forget to tease you ! Wait a second , I take a shot ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F7669%2Fimg0441yj.jpg&hash=099e94fa9a5bfc7732bd48bc5c33f30a51a166bc)

OK , that's done :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg814.imageshack.us%2Fimg814%2F328%2Fantigone201071.jpg&hash=bc84235a1544b9469e7e47611e14bfccc6dec872)

Yep , that's the comeback of the Pyrenean Terrain Mod !  $%Grinno$%

So many things are from David is that picture ...
Title: Re: AntigOne
Post by: Girafe on December 30, 2010, 08:14:39 AM
Amazing screenshots  &apls &apls

I like this countryside  :)

Happy new year to you   :P
Title: Re: AntigOne
Post by: ecoba on December 30, 2010, 08:32:09 AM
Lovely; as if straight out of France's countryside ! :)


Ethan
Title: Re: AntigOne
Post by: kelis on December 30, 2010, 09:25:05 AM
Very similar of the Spain countryside, great work, very inspiring  &apls &apls

One question: where can I found this water ? It's very realistic !

Happy new Year you too  ;)
Title: Re: AntigOne
Post by: Jmouse on December 30, 2010, 06:03:50 PM
Love that terrain mod! Where can I find it?

A Happy New Year to one and all!
Title: Re: AntigOne
Post by: art128 on December 30, 2010, 06:08:34 PM
Joan, I believe it is PEG's revisited version of Maxis terrain mod, as Cédric talked about some updates ago.

Anyway, fantastic pictures and updates Cedric, as usual ! And happy new year to you too !

Take care,
-Arthur. :thumbsup:
Title: Re: AntigOne
Post by: cubby420 on December 31, 2010, 09:47:13 AM
Beautiful pic...so much going on! Happy New Year Cedric!
Title: Re: AntigOne
Post by: Sciurus on December 31, 2010, 10:03:46 AM
Wonderful, just WONDERFUL!!! &apls &apls It reminds me "notre belle et vieille Province Française!" $%Grinno$%

Guillaume &apls
Title: Re: AntigOne
Post by: Badsim on January 01, 2011, 04:13:36 AM
Quote from: Jmouse on December 30, 2010, 06:03:50 PM
Love that terrain mod! Where can I find it?



For Joan ( and all those who are interested by this HD Terrain Mod from Orange_o ) :

Get it there :

http://www.toutsimcities.com/download/InstallPyreneanTerrainMod_1641.zip (http://www.toutsimcities.com/download/InstallPyreneanTerrainMod_1641.zip)

When you'll  unzip that file , you'll find an installer where your can select your language ( English/French/German/Spanish) . When you'll start the installation , it opens a window where you have to chose between several possibilities ( Full Snow , Average Snow , High Snow, with or whithout Beach ) and a readme page is automatically opened with pictures to help you to chose .

That said , I invite you to try all versions to discover  the full scope of that great Mod ...

Then you need to download these 3 Textures Packs as dependencies :

http://www.toutsimcities.com/download/InstallPyreneanTexturePOne_1637.zip (http://www.toutsimcities.com/download/InstallPyreneanTexturePOne_1637.zip)

http://www.toutsimcities.com/download/InstallPyreneanTexturePTwo_1639.zip (http://www.toutsimcities.com/download/InstallPyreneanTexturePTwo_1639.zip)

http://www.toutsimcities.com/download/InstallPyreneanTexturePThree_1640.zip (http://www.toutsimcities.com/download/InstallPyreneanTexturePThree_1640.zip)

You have to , of course ,  remove firstly any previous Terrain Mod from your Plugins .



What I've shown with it so far in AntigOne is only a tiny part of its huge possibilities . Some great pictures of that Mod in action ...

From David himself ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F8428%2Fptm01.jpg&hash=2e23af70e1daed7df2c8c3a8a371d1c63fe7b9fa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F4745%2Fptm02.jpg&hash=c64e634f97d1ccb1dfadc298e41aa4287b543116)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F262%2Fptm03.jpg&hash=5c726e6dc6c7ba8c84fc2e79439b01b1704eec43)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F1666%2Fptm04.jpg&hash=f68efca2cb98dc11c4a83e038c65dbb0d72af0d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F2047%2Fptm05.jpg&hash=380dfe02c89b3c54d636b5f7d63244591c041ef0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F1259%2Fptm06.jpg&hash=e771289773088a4b4c4615509591fdc972765ca3)


You'll find some others from Girafe ( he use it constantly in his BATing Thread ) : http://sc4devotion.com/forums/index.php?topic=8378.0 (http://sc4devotion.com/forums/index.php?topic=8378.0)



Ennedi was also working about a similar HD Terrain Mod ... alas it seems that RL  has swallowed Adam just like Eve has swallowed the apple ... ::)

Cédric.

P.S. ; Kelis , The pond is from Pegasus , you'll find it on the STEX . I did just keep the photo realistic Base Textures & resize the Occupant Size of its invisible building to be able to use the Mayor Mod ploppable cattails on it .  ;)
Title: Re: AntigOne
Post by: Jmouse on January 01, 2011, 06:41:46 PM
Thank you, thank you, thank you Cédric. But wait, four great files deserve four thank yous, so thank you again! :D I remember seeing that second photo here on SC4D quite some time ago, but I didn't know the mod was ever released and certainly wouldn't have known where to look for it.

Joan

Title: Re: AntigOne
Post by: Badsim on January 04, 2011, 05:41:01 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F5747%2Fantigone201101.jpg&hash=dec39e691d7ee14663e93d7de7355f3c17a81cb3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F7893%2Fantigone201102.jpg&hash=689c62cc9fcb7ff903069fc617319ecdf2c51720)

Montbrac is a real place in Haute-Loire . That's even not a small village , just a small group of farms , a place name depending to Saint-Front wich is a larger village ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F9913%2Fantigone201103.jpg&hash=38b5abfb0491b3344e1431ce22eb822919d23dff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F1315%2Fantigone201104.jpg&hash=edf1b1563ce906560b01c4cc14e35134a03251a5)

Maybe , keeping that inspiration alive , I'll built Saint-Front one day ... Vincent (Vnaoned ) has  started a long time ago to BAT St-Front's church ( from the XIth century ) , so , who knows ...  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F3658%2Fantigone201107.jpg&hash=48538cf32554d14a6e195f27d1fa39cf0ad54edf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F362%2Fantigone201108.jpg&hash=c37036064498088552074c7d80e6b155d5eb7363)

Some other pictures ; the fourth farm of Montbrac & an abandoned chapel ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F1918%2Fantigone201106.jpg&hash=e9305ea603dbac7efe9f02d7097657fd961e6b4e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F6563%2Fantigone201105.jpg&hash=9e286565929609c6fd130be5ded7e3eb220aeb99)

The essential is there , the LotEditing part is over , I just need to finish landscaping details ( and I'm not satisfied with the stream so I'll try to rework it ...) before to present you Montbrac's definitive set of pictures . :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F2382%2Fantigone201109.jpg&hash=847aa8bb8ffe73d812e749e401afeece7c495ea8)

Thanks for your visit to my little world ... :)

Cédric.
Title: Re: AntigOne
Post by: wouanagaine on January 04, 2011, 06:42:46 AM
Amazing Cedric !
Title: Re: AntigOne
Post by: art128 on January 04, 2011, 07:12:10 AM
Holy ... petit jesus....  :o
Title: Re: AntigOne
Post by: cubby420 on January 04, 2011, 09:09:01 AM
Whoa! Very impressive. I've been waffling on whether to switch to the Pyrenean Terrain Mod for some time...I think this set of pictures has made my indecisiveness rather silly. Even without other flora and whatnot, the textures look...real...  ;D

...looks like I'll have a new toy to play with next time I load up the game.

Onto your last update. As usual, its an amazing one. The scene with the church with the logging crane along that smooth country road is to die for. Your eye for mise-en-scène is sharp as ever.  &apls   &apls

I can't wait to see more.
Title: Re: AntigOne
Post by: ecoba on January 04, 2011, 09:41:54 AM
Cédric...  :o

Amazing work about Montbrac, it will be a fabulous day to see the completion !


Ethan
Title: Re: AntigOne
Post by: noahclem on January 04, 2011, 09:54:33 AM
Awesome to see more of this beautiful area!  &apls &apls  And of course cows are always fun  ;)
Title: Re: AntigOne
Post by: Nexis4Jersey on January 04, 2011, 03:50:24 PM
Nice , but where do you get the small power lines?
Title: Re: AntigOne
Post by: Jmouse on January 04, 2011, 07:06:09 PM
Absolutely stunning work, Cédric. So many thoughtful details to see in every photo. I am in awe of your talent.

Joan
Title: Re: AntigOne
Post by: zgmfx88s on January 04, 2011, 09:22:37 PM
Very beautiful.
Title: Re: AntigOne
Post by: bat on January 05, 2011, 01:48:01 AM
That are some awesome pictures there!
And the image of the cows at the beginning is really really beautiful!
Looking forward to more awesome views... :)
Title: Re: AntigOne
Post by: Sciurus on January 05, 2011, 06:33:25 AM
It's still  :o :o :o :o :o :o :o

Guillaume &apls &apls
Title: Re: AntigOne
Post by: Badsim on January 06, 2011, 04:13:29 AM
Thank you , glad you like it .  ;D

Nexis4Jersey , the pylons are from Buzzit  -  French Medium Voltage Pylons (HD) on the STEX : http://www.simtropolis.com/stex/details.cfm?id=25321 (http://www.simtropolis.com/stex/details.cfm?id=25321) , I have had to turn .Model files to props & resize their Occupant Size with IliveReader ... that's a lot more comfortable for LotEditors , all creators should have a thought for LotEditors .  $%Grinno$%



Not the definitive set of pictures ( landscaping is almost as long than LotEditing ) but my very first  photoshop special effects ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F6048%2Fantigone201110.jpg&hash=f6570cfb12489e7137dd520dfcaf172ec8c027a1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F2601%2Fantigone201111.jpg&hash=74f88e9698640c8817c20f477dad289094438c05)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F4766%2Fantigone201112.jpg&hash=44f4de3d2dff18a0a3b103e6cf2bae82b5838223)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F6903%2Fantigone201113.jpg&hash=c1524e1f154ffafff890784fbdd1238905090552)



Hé hé , I can feel how it could easily become another addiction .  $%Grinno$%
No ! Just once , right here , right now . ;D


Cédric.
Title: Re: AntigOne
Post by: jafmo on January 06, 2011, 04:30:29 AM
Beautiful my friend. Congratulations for your superb work
Title: Re: AntigOne
Post by: rooker1 on January 06, 2011, 05:09:54 AM
Your MD and these fantastic pictures has always been my addiction....great work my friend!

Robin  :thumbsup:
Title: Re: AntigOne
Post by: bat on January 06, 2011, 07:03:49 AM
Nice added effects there to that beautiful place!
Looking forward to more...
Title: Re: AntigOne
Post by: Sciurus on January 06, 2011, 09:05:37 AM
*Cri hystérique*  :o :o :o :o AAAAAAAAAAAAAAAAAAAAAHHHHH!!! It's TOO wonderful! &apls &apls &apls

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: Andreas on January 06, 2011, 11:07:12 AM
Personally, I prefer non-photoshopped SC4 screenshots, but the way you added those extras looks very nice. :)
Title: Re: AntigOne
Post by: VeTram on January 08, 2011, 10:13:10 PM
Extremely realistic work as always!......absolutely wonderful :thumbsup:

-I have decided to read again from page1 as i have never managed to read all pages...but unfortunately there are many pics missing.....i still have a long way to go since nowpage....i am always trying to become a good Lotterer , and staying close to your threads and you with us , fill us with plenty of patience , enthusiasm , inspiration and learn....I will follow faithfully... Thank you :)
Title: Re: AntigOne
Post by: Yan077 on January 09, 2011, 01:36:14 AM
Cedric and photoshopping ? I thought it was incompatible  :D

I'm glad you consider it like an amusment... and to be honest, I'm jealous, it's very well done, and most of all original  :thumbsup:

And Montbrac.... OMG ! This french countryside is just wonderful, so much details, and  the overview... stunning !! &apls &apls &apls

Yann  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on January 09, 2011, 01:46:24 AM

Thank you Yann , Andreas , Guillaume , Robin , bat & jafmo ... :thumbsup:

Like I said , I do not intend to go further with photoshoping ...  $%Grinno$%

Quote from: VeTram on January 08, 2011, 10:13:10 PM


...I have decided to read again from page1 as i have never managed to read all pages...but unfortunately there are many pics missing.....i still have a long way to go since nowpage....i am always trying to become a good Lotterer , and staying close to your threads and you with us , fill us with plenty of patience , enthusiasm , inspiration and learn....I will follow faithfully... Thank you :)

Thank you VeTram . I see your questions here & there ... unfortunately I'm already overwhelmed by my SC4 activities , I can't spend more time with you all on these forums than I'm already doing ...furthermore , english being not my native language , It takes me a lot of time ( many checks with various translation tools ... ) before to post something that I think understandable enough !  ::) ... About missing pictures , like I already said to Connor , I'll try to check that and repair , but Imageshack is hosting 2800 sc4 related pictures from me ( and several tens at Fileden ... )
Thank you to forgive me for something that could easily looks like disregard . ;)

Quote from: Badsim on January 04, 2011, 05:41:01 AM


The essential is there , the LotEditing part is over , I just need to finish landscaping details ( and I'm not satisfied with the stream so I'll try to rework it ...) before to present you Montbrac's definitive set of pictures . :P



Well ... regarding the last event ( Ploppable seasonal trees) ... AntigOne itself looks like a dying dinosaur . And no SC4 storm is going to blow down our thousands of evergreen trees at our place ... Bye-bye Jeroni's « Caya Tomentosa » (s) , have loved you so much ... :'(

So what ?

:-\

I've got seasonal ploppable items in my hand ...

:-\

But before the public release , would it be ... fair ... ?

:-\

No . $%Grinno$%

Well , on another side , having multiple and various tasks for some other peoples , that's with no doubt the most proper time to make a break ... Not too long I hope so , ( untill I see these spectacular items on the LEX ... ) just like a deep breathing before a new start .  :thumbsup:


Cédric.
Title: Re: AntigOne
Post by: Tomas Neto on January 09, 2011, 02:50:22 AM
Again you presents us a very beautiful rural area, Cédric!!! Awesome update!!!   &apls &apls
Title: Re: AntigOne
Post by: Badsim on January 12, 2011, 08:11:59 AM
While I'm replacing MontBrac's trees (  the stream will be entirely re-done as well ... ) , I've started something else :

Gorges de La Sioule .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F290%2Fantigone2011114.jpg&hash=a6c7e8a6a677877f5597cccae501c6f1159bd4ca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F4721%2Fantigone2011115.jpg&hash=680b7a2f32c7f0d27a8439c7ef0e7573c1ea583f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F2797%2Fantigone2011116.jpg&hash=f8ebd6f1df7a05bb27b58b0ea9ba4c11ecac3dc3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F3486%2Fantigone2011117.jpg&hash=6409916622fcf2c037c0cf0ed9a0a8f44b4024d4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F7803%2Fantigone2011118.jpg&hash=c8d51a000bdcf3d22b0549bda442adfeedea76ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F7268%2Fantigone2011119.jpg&hash=1a7926aa3885f8dabf3b78f32c8260bf21df6f27)


With new landscaping tools ; green water by Sorchin  -  http://www.simtropolis.com/stex/details.cfm?id=17099 (http://www.simtropolis.com/stex/details.cfm?id=17099) and ploppable grey rocks by nbvc  -  http://www.simtropolis.com/stex/details.cfm?id=24793 (http://www.simtropolis.com/stex/details.cfm?id=24793) , absolutely the best « wedding » available to have perfect riversides even at the closest zoom ...

The train automata is a french Corail by Girafe . Antoine has released  several extra high quality train automatas ... this one is available here : http://www.toutsimcities.com/download/Ancien_Corail_1590.zip (http://www.toutsimcities.com/download/Ancien_Corail_1590.zip)

Yann , a big thank you for the incredible inpiration your Corsica is . ::)

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: Bill_Chen on January 12, 2011, 08:34:09 AM
Awesome!!! :o
This image is extremely high definition!!!!
Title: Re: AntigOne
Post by: ecoba on January 12, 2011, 08:44:36 AM
Incredible, Cédric !  :o

This portion of AntigOne is beyond beautiful ! Fabulous !


Ethan
Title: Re: AntigOne
Post by: Connor on January 12, 2011, 08:48:53 AM
Fantastic work (as always)  ;)

Gorges de La Sioule looks like a beautiful place in real life, and you've made it look just as beautiful in game  &apls

Connor.
Title: Re: AntigOne
Post by: Silur on January 12, 2011, 08:56:11 AM
Excellent work  &apls &apls &apls
But what about some CS4 money for this ?
Title: Re: AntigOne
Post by: noahclem on January 12, 2011, 09:20:59 AM
Another beautiful update!  &apls

It's nice to see your work with a different set of tools. Both the rocks and water look great, though the water is a little depressing for most of what I choose to create. It makes me think "cloudy day" but there are certainly plenty of those in RL ;)
Title: Re: AntigOne
Post by: pvarcoe on January 12, 2011, 09:23:45 AM
Wow, that is the best stream gorge detailing I've ever seen.
The rock and shale look great.
I am not a huge fan of the water color, but the ripple texture in it is very realistic.
Beautiful work Cedric, thanks for sharing with us!
Title: Re: AntigOne
Post by: rooker1 on January 12, 2011, 09:34:31 AM
 Cedric, Cedric....Cedric.
Is there anything when it comes to SC4 that you are not a "Master" at?
You pain stakingly worked in LE and put together incredible cities for us and now you are making absolutely beautiful country/rural scenes!!

I love it all!  &apls

Robin  :thumbsup:
Title: Re: AntigOne
Post by: vnaoned on January 12, 2011, 09:37:39 AM
Beside water's colour I must admit that I'm a fan of what you've accomplished here... just great!
really stunning the level of reality is (as could say a little green man). The force as to be with you.  ;)
Title: Re: AntigOne
Post by: Girafe on January 12, 2011, 11:19:16 AM
Amazing pictures Cedric  &apls &apls &apls

It allows me to watch how looks like the trees. I am a little disappointed with them. Indeed the pines are too dark according to me however I can't make them brighter  &mmm.

Moreover it seems that the maples on the right side are darker than on the left side, I think it's due to the stages, you surely put smaller stages subconsciously. I don't know what to think about this...

Anyway these landscapes are just awesome.    :thumbsup:
Title: Re: AntigOne
Post by: Sciurus on January 12, 2011, 11:22:04 AM
UNBELIEVABLE! &apls &apls &apls &apls

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: Framly on January 12, 2011, 05:59:42 PM
Whoaaa..my eyes hurts (AWESOME!) :thumbsup:
Title: Re: AntigOne
Post by: RickD on January 13, 2011, 02:14:13 AM
Looking ... closing eyes and breathing three times ... looking again ... no, sorry, still can't believe it.  $%Grinno$%
Title: Re: AntigOne
Post by: silentbreaker on January 13, 2011, 02:59:25 AM
Awesome level of detail  &apls I really like the first SC4 image with the bridge  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on January 13, 2011, 05:06:45 AM
I agree , Sorchin's green water is too green ... and the blue one is too blue as well . Jeroni's transparent waters may be perfectly proper in most of the cases , but I dislike the way that , due to their LODs , we can't control that much the final look of our riversides ...  ::)

So let me experiment something . ;D

This is latest Pegasus pond , coming with photo realistic Base Textures :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F1699%2Fantigone2011120.jpg&hash=8eb27a0a3cf0ccba86436c0e7744497ce8e749c5)

From there , I've created a test Lot «Water » , this one is a single tile one :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F5277%2Fantigone2011121.jpg&hash=d3c3a72de7a17a6c2ddfeb2f7797e788aeffdf70)

And on that second 2 tiles one , I've added something we'll speak about later ; driftwoods props from the latest MJB prop pack ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F7185%2Fantigone2011122.jpg&hash=1dcfbe0ba1136bcbeb2922497d6d0b215de6fc16)

Now , let me bring that experiment in game .

Before landscaping :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F1428%2Fantigone2011123.jpg&hash=179ddc86d9ec066ac6d9aed4fb5d8166ecd737f3)

After landscaping :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F7247%2Fantigone2011124.jpg&hash=356c9e15e005489e9904af325fefb58155d58025)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F6783%2Fantigone2011125.jpg&hash=3f28926315ad177a53dc3cbbbe057f22b6faf893)


The purpose of that experiment is of course to show you all that we need  new ploppable waters using photo realistic textures . Being not a BATer , I'm not able to create this myself . But I hope to convince someone else to do so . ()what()

About driftwoods props , I love them so much that I've decided to learn how to make Mayor Mod ploppable items with them . I may request some help , but I want to do the job . Currently , I'm studing David's (Dedgren) tutorials but I have to confess that , mainly due to english language , I'm for the time being unable to understand the process enough to repeat it ... I'm just wondering if there's a simpler way to do that with PIM-X ? Time for me to learn the use that tool , I guess ... ::)

Suggestions are welcome . :thumbsup:

Antoine , you shouldn't worry that much about your trees by looking at my pictures as I use to add a light effect with PaintShopPro :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F759%2Fantigone2011126.jpg&hash=fac452199d5eedb009c8def079a5043b86334e2d)

Otherwise , I don't touch to any other parameters like saturation , contrast ... trust me , Antoine , there're perfect !  $%Grinno$%

Thank you for your enthusiast comments . Back to work , I'll see you later ...

Cédric.
Title: Re: AntigOne
Post by: Nardo69 on January 13, 2011, 07:57:41 AM
Interesting work and approach. :)  &apls

And I definitely agree that there's a need in better, at least more up to date water where Up to date means close to callagrafx' canals.

Coming from a different point "Der Gammler" on the simforum has started another approach to new ploppable  (http://www.simforum.de/showthread.php?t=162255&page=2)water (I wasn't completely innocent on that ...  $%Grinno$%).

I really do look forward to lay my ol' mouse finger on both of them ... ;)

Take care . and don't forget to make backups!

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on January 13, 2011, 08:12:28 AM
thats shiny.
Title: Re: AntigOne
Post by: Badsim on January 13, 2011, 08:15:26 AM


Finally , I'm less stupid than I thought ...  $%Grinno$% at the first try , following Jeroni's tutorial http://sc4devotion.com/forums/index.php?topic=185.0 (http://sc4devotion.com/forums/index.php?topic=185.0),  my first Mayor Mod ploppable item is working fine !!! I've just now to learn how to create a custom icon ...  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F3510%2Ffirstploppableitem.jpg&hash=3ac2b8375d9391abeeab7bd06c1ca15a00a5173c)

Thanks for the link Bernhard  , I'm visiting threads at simforun.de quite often , but I didn't know that one . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: Silur on January 13, 2011, 08:33:21 AM
Jeronij give us some models of transparent water and some Effects - we can create all ...
Title: Re: AntigOne
Post by: vester on January 13, 2011, 08:48:50 AM
Quote from: Badsim on January 13, 2011, 08:15:26 AM
I've just now to learn how to create a custom icon ...  ::)

Cédric do you use PhotoShop ? I can send you a template for icons.
Title: Re: AntigOne
Post by: Yan077 on January 13, 2011, 09:26:07 AM
Les gorges de la Sioule... an unknown place for me, it reminds me a bit of "Les gorges de l'Ardeche"  :thumbsup:

Stunning work my friend, your riverbeds are just perfect ! Thanks for the compliment, but you know Antigone still makes me dream as much &apls  &apls &apls

And what an interesting project ! This mayor mod would be a great improvment for the community and reality of the game !

Yann :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on January 13, 2011, 09:52:53 AM
Once again, you have created a beautiful scene like nothing we've seen before. Truly you are a leader, Cédric, a pacesetter when it comes to using the elements we all have access to in unique ways.

Joan
Title: Re: AntigOne
Post by: noahclem on January 13, 2011, 10:31:48 AM
Wow, that looks amazing!!  &apls   You're right that new photo-realistic ploppable water, similar to the cal-canals is needed. I agree that Jeronij's has the best look at the moment but it is much more difficult get the desired results from shorelines. Hopefully someone takes this and runs with it!
Title: Re: AntigOne
Post by: Girafe on January 13, 2011, 12:35:40 PM
Nothig better for time  &mmm

green:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff527ca4a3a0b380114177300731dd996.jpg&hash=cc0e24b0a0bd5b0e91150d4d8d8dfe6772443194) (http://www.ld-host.de/)

blue:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F96bffb911320f1d596d8044794331665.jpg&hash=e093b575ae4c5cdcdd0d23ef3c1c8696cb5979f6) (http://www.ld-host.de/)
Title: Re: AntigOne
Post by: Orange_o_ on January 13, 2011, 02:09:06 PM
I am sorry cédric but your ground is flat, you should try my river :)
Title: Re: AntigOne
Post by: VeTram on January 14, 2011, 09:21:04 AM
....Cédric....i was happy to read that we had the same concerns lately....just take a look here....http://sc4devotion.com/forums/index.php?topic=12309.0......
...i continue reading Antigone from the first page ....i'm about in page12 now....it's not so easy to pass into the next page ,you know....

Please call me also with my name ( Antoni ) as i already done.. ;)
Title: Re: AntigOne
Post by: marsh on January 16, 2011, 08:51:57 PM
Very nice work Badsim! That valley is really amazing. One thing, For the water you are working on, you should edit the textures to make them seamless, so theres not any tiling where you can clearly see the edges.

Girrafe: Your water looks nice, however I would make the green water a bit more green. They look very similar right now.

,marsh  :thumbsup:

Title: Re: AntigOne
Post by: kelis on January 17, 2011, 12:28:53 PM
Wow my friend again you did a good work ! I like so much this rural ambient in your cities.

Keep up the good work  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on January 18, 2011, 01:32:15 AM
Thank you all for your interest  :thumbsup: , it seems that finally several new types of water are in the pipes and will be released , so , sooner or later , available on your own tap . ;D

Arne , yes I'm using PhotoShop (CS2) and I'm rather used to canvas , duplicate , place and so on but I would be very pleased you send me your icon template  . Thank you ! :thumbsup:

Joan , thank you for these kind words . Indeed , that's like a reflex for me when I'm uploading something to install it first in a virgin plugin folder to study it with LotEditor . So I can see (and write down on a note book ) all what I find inspriring like props , textures , overlays ... isn't it the only way to not be overwhelmed ?  ::)

Antoni , I'm following your posts and questions here & there , I can't help you about people props as I consider Maxis'ones like definately the best ones and so everything else just looks like petrified scarecrows , in my opinion ... Maxis' people props are even the last original material you'll find in my pictures !  ::)

,marsh , I could edit these textures indeed , but it was just a experiment as I don't consider that a set of Lots is the most proper way to « build » rivers  and streams . I'm sure that you gonna be very interested by that update ... ;D

**************************************************************************************

Time to show my current experiment with David's Rapid River Kit :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F7976%2Forangepropspack09.jpg&hash=f9445462d36aa7e4679b962ebccd62c500f49d4e)

I was rather septical when I received these props alone ... untill David sent me the .Dat file of them all modded as Mayor Mod ploppaples . The process of plopping is rather touchy ; you should plop them at the interesection of 4 tiles ... Let me say right now that I didn't  follow that rule and have used there my instinct instead of . It can be seen at the closer views ; some tiling borders and superimpositions but I  love the overall , and David , I really would like you to release that Kit . ( The menu icon is the same that your ploppable Aubrac' stones , but I think you know that ... ) . Great work once more David . &apls &apls &apls

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F4521%2Fantigone2011127.jpg&hash=5125d7c0549a8644a6ea5ad74ab2cb31121fa68f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F3285%2Fantigone2011128.jpg&hash=6299dfc263e08dd1934a29ed8e574497c9f429f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F2479%2Fantigone2011129.jpg&hash=19b6f16d2e31f9abe24fb20ba9b474207dfd88cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F5902%2Fantigone2011130.jpg&hash=23c6077186c9019ede629904e9edf608f25aad50)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F8267%2Fantigone2011131.jpg&hash=eef01928a69d3e2312064c266fe325e9107babf5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F5453%2Fantigone2011132.jpg&hash=fe5702b48e8f9c136a9f6de4fd56580985ba3537)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F4648%2Fantigone2011133.jpg&hash=df5ef6565b3b1d5af8e4240cd2951befc1b807eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F1051%2Fantigone2011134.jpg&hash=c98aa4f9fa0554df282c333ebd211fbef1e35c42)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F8723%2Fantigone2011135.jpg&hash=0d685b46b884301821e131a5270cb82f41e46804)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F6137%2Fantigone2011137.jpg&hash=2d1311b635af2e153fda49241200a965180fdda0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F3798%2Fantigone2011136.jpg&hash=be7fe2e4eb9ad1aaab00906afaa39253f183c764)


Antoine  ;D I would be glad to test your(s) water(s) inspired by Cal's one :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F9608%2Fantoineriviere.jpg&hash=8f1db415b54c6edde0aa7dea37f9a055459fac21)

In fact I'm feeling a great potentiality in that one  , but I would like to judge by myself as I'm distracted by what you've plopped around . Moreover , what we plop around and how we  plop it are determinant factors too ... ::)

I have to say that I have a lot of fun with this work , playing with lanscaping tools, terraforming , meandering roads ( roads curves would be better but I prefer the texture of the SAM I'm using ) and tunnels ... No doubt that I'm going to enlarge that scene from it as starting point . ;D

Thanks for your visit . ;)

Cédric.
Title: Re: AntigOne
Post by: Orange_o_ on January 18, 2011, 04:18:31 AM
Cédric,
I am delighted that you have to change of apriori on my river. As I said it to you it was never finished because of the problem of waterfalls. 45 ° tiles, better plop mod , as well as details as icones are also missing.

The fact that the use of this set pleases you is encouraging and allows me to envisage its development.  ;)
Title: Re: AntigOne
Post by: bat on January 18, 2011, 06:33:30 AM
These views of that river are looking really realistiv!
Beautiful shots of your really fantastic work! :thumbsup: :thumbsup: :thumbsup:
Looking forward to more... ;)
Title: Re: AntigOne
Post by: JoeST on January 18, 2011, 12:20:20 PM
holy heck! :o :o :o :o :o
Title: Re: AntigOne
Post by: vester on January 18, 2011, 12:34:11 PM
Better stop going to visit this threat.

Keep loosing my breath.


Breathtaking!!!
Title: Re: AntigOne
Post by: Connor on January 18, 2011, 01:48:03 PM
Wow, just wow  :o

The river (and the whole area around it) looks fanatastic. Great work as always  :thumbsup:
Title: Re: AntigOne
Post by: VeTram on January 18, 2011, 02:49:14 PM
Cédric,....wonderful work as always!.. &apls &apls

-It's nice to read that you are following my various posts (questions , in fact) and thank you for your advice to use mostly Maxis people's props. Your opinion is very important to me..

-I would like to comment a little about your latest work here , but i have one eye in the past ( your past posts) and one eye for the present in your same thread Antigone.. So , there is something i would like to ask you here....would you mind if sometimes ask you for any subject from the past of your thread?.or perhaps make any comment?.... Perhaps that would be a background into the past...not a bad idea?....Actually i found your thread in Simphoni Forums "VirtualEden" and started reading also and if you dont mind i would like to start asking.....i really hope it doesnt get you tired to return for a little in the past....if not it's ok if you dont answer

-So....you wrote in the early beginning of your thread in VirtualEden.....
Quoteso I've used BarbyW mega-lots (totally re-worked) in different sizes(10x10,6x6, 5x10, 6x5 ,ect) to zone them with Ctrl key exactly where I want them grow... If you don't know them , they are named "Quartier Alex " , "Quartier Touraine" "Place des Alpes" . To add variety I use Xannepan and Porkissimo 's Buildings as props , [b]but there are hard to mix because they are not exactly the same scale [/b] . I must prevent ; to do that you'll need ....time and tenacity!

...well as i am also trying to follow Barbyw's MEGA-Lots method , can you please write me what do you exactly mean by writting the underlined words above?...

ok another one , just found for the favour of time....you wrote..
QuoteIt's a that occasion I've learnt an important rule about LotEditor : you can save no more than 250 objects per Lot .... and each Base textures and Overlays are objects as props.
.....are you still sure?....and if yes what about that link?..http://sc4devotion.com/forums/index.php?topic=6862.0....which is the truth?

...too many wonderful , fantastic realistic pics are there , but what a pity...some of them missing...... ()sad()

...nice to read we are both  mediterranneans.. Thanks so much for being with us....Antonis
Title: Re: AntigOne
Post by: noahclem on January 18, 2011, 02:53:28 PM
That looks amazing!!  &apls Great potential in these!

somehow the more I visit this threat the more I feel the need to switch to a girafe train set...
Title: Re: AntigOne
Post by: Fresh Prince of SC4D on January 18, 2011, 03:35:41 PM
just inspiring...
Title: Re: AntigOne
Post by: Badsim on January 19, 2011, 07:00:50 AM
VirtualEden ?!...?  ::)

Wow , for sure I would have never expected to hear (read) that name again ...  $%Grinno$% No other choice than to salute your perspicacity Antonis !  :thumbsup:
VirtualEden has been the childhood of AntigOne , I even don't remember when I started it ... end of 2004 maybe . I was working on since several month when I posted the first pictures in December 2005 . And I was so ignorant about so many things ...  ;D

VirtualEden : http://www.simphoni.net/forums/index.php?showtopic=13155&st=0&start=0 (http://www.simphoni.net/forums/index.php?showtopic=13155&st=0&start=0)



« Quartier Alex » , « Quartier Touraine » , « Place des Alpes » , « Les Pauvres » , were growing mega-Lots from BarbyW , uploaded on the STEX  -  I think they aren't available anywhere any more ...  -  I've used them ( both reworked in several versions )  for AntigOne main city , and I'm sure that many people use to think that , about residential , AntigOne is a plopped city ...  that's their problem , not mine . I've explained again the process here several times , page 62 notably : http://sc4devotion.com/forums/index.php?topic=217.1220 (http://sc4devotion.com/forums/index.php?topic=217.1220)    . I don't see what I could add except that , since that time , Porkissmo's BATs are still a perfect standard while Xannepan's ones ( before Gare du Nord ) are outdated . They belong to history nevertheless ... we have had so much enthusiasm with them . ::)
And , about growing mega-Lots , my technique is outdated as well . Today , I would use PIM-X to create them from ground zero .


The rule about 250 items per Lot was wrong and that statement as been updated as well here , page 14 : http://sc4devotion.com/forums/index.php?topic=217.260 (http://sc4devotion.com/forums/index.php?topic=217.260)   . Something , that said , I did never try to understand more is why some Lots are limited to 250 items while with some others you can save 1280 items - that's the real limit ... I guess that you can adjust LotConfigPropertyLotObjectData files number with  Ilive Reader , but , to tell you the truth , I did never have the needing to do that . I encountered the problem with AntigOne's main park and simply splitted it in 4 or 5 ( I don't remember exactely ) Lots .

Well , I hope to give you at least the begining of answers you're waiting for ... but I invite you to read back AntigOne as I gave at many occasions ,  informations , techniques , advices & tricks ( I know that a Table of Content would be necessary ... ) , and , by clicking on my signature , you can also visit the Triumphal Way Project . I gave some more tricks about LotEditing too , in  « Badsim testing ground » . :thumbsup:

Quote from: Orange_o_ on January 18, 2011, 04:18:31 AM

The fact that the use of this set pleases you is encouraging and allows me to envisage its development.  ;)


That decision would make my day/month and , maybe ,  even year , David !  >:D

Bat , Joe , Connor , Fresh Prince of SC4D , thank you ! ;)

Arne , I'm still waiting for your icon template !  ;D  :thumbsup:

Noah , you can also check that other great train skin from Antoine : http://www.toutsimcities.com/downloads.php?view=1798 (http://www.toutsimcities.com/downloads.php?view=1798)

« Corail » is my favorite , because I've got plenty of personal souvenirs about it . ::)

Cédric.
Title: Re: AntigOne
Post by: Girafe on January 19, 2011, 07:37:49 AM
 &apls &apls

hehe, I didn't post here last time, so now I do  :P
&smrt

At first fabulous landscapes, Orange's rivers look good despite of few graphic bugs -

Concerning the curves with these SAM textures, I saw in a MD that someone have/make them, don't know how he did but could surely be interesting, as they are the most used by the community ::)

I will send you my river item, but it is not good according to me...

The Corail Train is not yet finished, I need to integrate night lights, what could be easily to do (I think) but I need time...

I would have removed PEG's rocks, they are not good at my taste  $%#Ninj2   

Title: Re: AntigOne
Post by: Une_ame on January 19, 2011, 07:52:58 AM
Chich ! I've just finish reading from page 1  :-[.

Man, a lot of stuff up here. And everything is near perfect has I was expecting. I write "near perfect" in order not to bruise your humility  ;) !

Well, well, what else,

1/ you should stop annoying the nicee little trouts with your brother, even in SC4 (don't lie, I saw you near that roman bridge  $%#Ninj2).

2/ Please, keep on doing nice stuff with the trains. Cause I like it, But that, you already know.....

And a big thanks for your senses of detail and observation because without them, no Antigone.
Title: Re: AntigOne
Post by: Orange_o_ on January 19, 2011, 07:53:48 AM
Quote from: Girafe on January 19, 2011, 07:37:49 AM
 Orange's rivers look good despite of few graphic bugs -

Quote from: Badsim on January 18, 2011, 01:32:15 AM
Let me say right now that I didn't  follow that rule and have used there my instinct instead of . It can be seen at the closer views ; some tiling borders and superimpositions but I  love the overall

:P
Title: Re: AntigOne
Post by: vester on January 19, 2011, 09:59:32 AM
Quote from: Badsim on January 19, 2011, 07:00:50 AM
Arne , I'm still waiting for your icon template !  ;D  :thumbsup:

Didn't noticed your respons :P

Send you a PM with the templates. Got them from Andreas, I think.
Title: Re: AntigOne
Post by: Evillions8 on January 19, 2011, 05:43:57 PM
I can't say anything....

:'( &apls
Title: Re: AntigOne
Post by: travismking on January 19, 2011, 06:07:23 PM
I am speechless ... This is one of the most beautiful scenes from SC4 I've ever seen
Title: Re: AntigOne
Post by: Badsim on January 20, 2011, 08:21:26 AM
Quote from: Girafe on January 19, 2011, 07:37:49 AM

Concerning the curves with these SAM textures, I saw in a MD that someone have/make them, don't know how he did but could surely be interesting, as they are the most used by the community ::)


I've never seen such curves , and even never heard of it ...  ??? Do I need to precise how much you did arouse my curiosity ?  ()what()
Despite what you think about your water , I'm sure we can do wonders with it ...  :P

Quote from: Une_ame on January 19, 2011, 07:52:58 AM

1/ you should stop annoying the nicee little trouts with your brother, even in SC4 (don't lie, I saw you near that roman bridge  $%#Ninj2).


Don't worry about that , Emmanuel , there's more than 30 years we didn't annoy them  ::) ...  :(
Thank you very much for your valuable comment , highly apreciated . :thumbsup:

Quote from: vester on January 19, 2011, 09:59:32 AM

Send you a PM with the templates. Got them from Andreas, I think.


Thank you both so ...  :thumbsup:

Quote from: Evillions8 on January 19, 2011, 05:43:57 PM
I can't say anything....


That's already good to know ... Thank you . :thumbsup:

Quote from: travismking on January 19, 2011, 06:07:23 PM
I am speechless ... This is one of the most beautiful scenes from SC4 I've ever seen

Thank you Travis .  :thumbsup: ... I do not despair to show you the most beautiful one . ;D


*******************************************************************************

I can't stop to play with David's River Kit ... how touchy the use of it is , that's a new challenge to master it .
To train myself I'm currently drawing an hairpin turn for the river . And , to embellish that wild scene , I've added an abandoned manufactory ( like in France , we can still find many along our rivers ... ) which has become a meeting place for canoeing practice ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F3223%2Fantigone2011138.jpg&hash=45804cdb0cf36fd1fa88136d55354556fb0d8519)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F3738%2Fantigone2011139.jpg&hash=cc0c1197b9745f14886f344cb3bff35763fd2247)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F4638%2Fantigone2011140.jpg&hash=823f0523ae72a6a46b32248074163a1b7fd00abc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F7992%2Fantigone2011141.jpg&hash=a1d35122f83b8d7313d940c33f05c374f2a64020)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9320%2Fantigone2011142.jpg&hash=f578093114f0b6c9ce477c870051718bdd88f72d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F6373%2Fantigone2011143.jpg&hash=291adfc9ff34bbc595e3bdf2a01216f55f57c960)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg826.imageshack.us%2Fimg826%2F6281%2Fantigone2011144.jpg&hash=d0f2bf1d26112eb4a1ed566b59a807d4a40d224a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F3707%2Fantigone2011145.jpg&hash=e4e139b332a6537c2884596b629db0f1fa084052)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F7411%2Fantigone2011146.jpg&hash=9563df1fde38fd3c40bfece98a19fdcab41fdf51)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F7453%2Fantigone2011147.jpg&hash=54a602355ebd6e3a2f32a12274e4eebee25bf9eb)

Some farer views , so you can see how I'm working and progressing ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg573.imageshack.us%2Fimg573%2F4373%2Fantigone2011148.jpg&hash=ea2035564e50f6a46485f5c3351f22895d2194cc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F4654%2Fantigone2011149.jpg&hash=9a73de727fb8f17d7b74085aa0644ca4b86598c8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F8597%2Fantigone2011150.jpg&hash=f6c2e36820e80fa7830376960e56684c1c5e9492)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F7444%2Fantigone2011151.jpg&hash=9239efb93edfbc1bfb361371011e60bbaaa6696d)

I rather feel like a painter with his paintbrushes than like a SC4 player ...  $%Grinno$%

Cédric .
Title: Re: AntigOne
Post by: Orange_o_ on January 20, 2011, 08:28:05 AM
My friend I expected nothing less from your talent.

I think I should correct the color of the river, and increase transparency.

Finally, even without tiles 45, you get to turn.


Note: Do you go to the Club?
Title: Re: AntigOne
Post by: bat on January 20, 2011, 10:50:33 AM
Like always an awesome update!!!!! :thumbsup: :thumbsup: :thumbsup:
Looking forward to more fantastic shots... ;)
Title: Re: AntigOne
Post by: nbvc on January 20, 2011, 11:02:19 AM
The river looks great. &apls &apls
Title: Re: AntigOne
Post by: Rayden on January 20, 2011, 11:14:01 AM
Nice work Cédric, I took the trouble of reading all the posts of VirtualEden, and I can tell you, you were already a star on 2005. I'm amazed with your work since and I just wish you could release some of your lots, but I understand if you say it would give you to much work. :thumbsup:
Title: Re: AntigOne
Post by: vester on January 20, 2011, 01:21:47 PM
I will the orange, if you don't mind !

Your pictures makes me want go kayaking !!! Just need to watch out for the rocks.
Title: Re: AntigOne
Post by: Jmouse on January 20, 2011, 09:10:34 PM
The river is incredible in its own right, so very realistic, but far be it from you to stop there, Cédric.

"Details," the artist mutters. "We'll put some of these over here, then some of those over there," he adds as he strokes the canvas with his many brushes. With layer upon layer upon layer, the painting grows and matures right before our disbelieving eyes.

Now we believe. We believe.

-Joan

Title: Re: AntigOne
Post by: Badsim on January 21, 2011, 04:48:45 AM
Will it be « Deliverance » (1972) from J. Boorman ,  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F4102%2Fnewprops01.jpg&hash=c5769cba8de4fbefe2a228c66bfbe7ef923ade54)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F717%2Fnewprops02.jpg&hash=b21f77cc9c749c4cef4858de9318608c61970270)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F6295%2Fnewprops03.jpg&hash=8962808afd8403a33c77404dcaf5569e895b3c2a)



or « A River Runs Through It » (1993)  from R.Redford ?  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F4384%2Fnewprops04.jpg&hash=e228b76777e3216aa4aef217454b236cf4da3336)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg573.imageshack.us%2Fimg573%2F7703%2Fnewprops05.jpg&hash=66908fefd993a9b1b196f4e54a587c776f902508)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F9982%2Fnewprops06.jpg&hash=0178916d827653c44ce1de18d29273786d7a6ccf)



That is the question ... « simply AntigOne » is the answer . But I wanted to let you know how my inspirations are numerous and various  .These new props are from Vnaoned & Girafe ... These animals ( with Orange_o_ ) look at my updates and automatically send me what can be improved with HD props . On one side , that's very  flattering & exciting , on another side that's rather despairing to be so quickly & continuously outdated ! &Thk/(  No , please , just don't stop that flood as I'm so thirsty ...  ;D you , guys , are giants and I just pray to keep on be deserving your jewels , making of AntigOne their jewel case .  &apls &apls &apls



Arne , your new orange HD kayak is ready and , as you can see , you're in , waiting for ... and I will take care very soon to place you in a very perilous (so , exciting ) situation !  ;D (The link you sent me doesn't work ...  $%#Ninj2 )

Joan , thank you for these kind and apt words , once more ... did I tell you that I intented to surpise you by using there your own home ( Ratcliff70 version ) but , alas , it's really too much underscaled ... do you have still the Model , would it possible to re-render it ?

Silvio , so great to have you there again . :)  Well , about my Lots ; I must be nearing 2000 custom Lots since 2004 ... I could spend the rest of my life to Mod them more properly , list dependencies & package them ... the day I will decide to stop , I'll send them all to BSC !  ;D  ... and Barbara will have an heart attack ... just a joke . $%Grinno$%  Without Jeroni & Simtropia , without Barbara and her help & support , I wouldn't be here today .

Back at work ...  ;)

Cédric.
Title: Re: AntigOne
Post by: turtle on January 21, 2011, 05:49:15 AM
Hi Cédric,
Wow, it's amazing what you accomplished with Davids river! It looks very realistic in this fantastic setting  &apls

Regarding wide curves for the SAM you should take a look in the NAM Rural Roads Plugin (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1995). It may have some of the pieces you need  :thumbsup:

Keep up the great work
Thomas
Title: Re: AntigOne
Post by: Rayden on January 21, 2011, 08:06:26 AM
If you ever think about releasing some of them, I wouldn't mind to take that weight from you and Barbara. I could do the modding, dependency listings and packaging. Let me know something when you want, and keep up your good job, you're definitely better doing those fantastic scenes for us than spending your time on modding stuff for others. ;D
Title: Re: AntigOne
Post by: vester on January 21, 2011, 10:31:08 AM
Send you a mail on your messenger mail.
Title: Re: AntigOne
Post by: Framly on January 22, 2011, 06:30:54 AM
Ohhh man..fantastic work! I am a bit jealous of your water. I am looking for so long for a realistic plopable water solution! I'm so tired of PEG, JRJ and Sorchins Water..

You inspire me every time i visit your fantastic MD

:thumbsup:
Title: Re: AntigOne
Post by: art128 on January 22, 2011, 09:01:23 AM
Excellent attention to detail at the river, Cédric !  &apls
Title: Re: AntigOne
Post by: TiFlo on January 22, 2011, 09:04:24 AM
I'm amazed to see how you keep pulling such beautiful shots. Everything looks so realistic...  &apls

(Great sources of inspiration btw).
Title: Re: AntigOne
Post by: lak47 on January 23, 2011, 01:30:40 AM
Dear God. That river is stunning. I mean, the eye and creativity you have to have for creating such a scene in your mind....would be on another level.

Fantastic, I am just going to look at that for some more time.

Also, nice fishersims. The game's crying out for these. Or to put it better, anything that would add 'life' to that oh so perfect nature scene.
Title: Re: AntigOne
Post by: carlfatal on January 23, 2011, 07:54:16 AM
Hello Badsim,
this is not my first look inside Your great MD, but the first time, I have to write a comment. Only a few weeks ago I began to work with LE, cause without this tool there is no chance to do what I want to in SC4. Then a member of SimForum tells me about Your MD, and from this moment on I´ve been only reading and reading and looking and looking, and now I feel ashamed about what I do. It´s so unreacheable, what You present here, but a gift for everyone who is willing to learn from Your awful great skills.
And yes, You are so friendly to share all this with us, especially all these little tutorials and tips You give.
I´m addicted since the first view, it´s the most dangerous drug I know and the only good one  ;D
Greets, Carl (eufl)
Title: Re: AntigOne
Post by: Badsim on January 24, 2011, 09:26:37 AM
Thank you ... but replies will come later , this update is dedicated to Joan .

Joan , I've used the 150% version of your Ratcliff70 house ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F371%2Fjmh01.jpg&hash=3f06de772bf2f21b9473698b3b260b7898913fe4)

Hope you'll like what I've done with it , making it more french looking . I don't know why , I can't imagine you living elsewhere than into peaceful wild nature , with cows as only neighbors ... I can see you on that terrace , enjoying the sun in your deckchair with a good book . Happiness is as simple as that , and you know it .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F5715%2Fantigone2011152q.jpg&hash=e015915abd065bf3e84aab29516d9cc60b5d227b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5112%2Fantigone2011153.jpg&hash=3e7251e0fc40182d6c1a68ec84351daf63a1295c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F4751%2Fantigone2011154.jpg&hash=276696eae8f5c3891116876d701b0f2f208ac043)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F3810%2Fantigone2011155.jpg&hash=19bda12abbf67b271226288211f86f822ec125e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F7976%2Fantigone2011156.jpg&hash=4745f3e0196064dba20b1693e2c9e3429cb6acd6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2012%2Fantigone2011157.jpg&hash=ae1f72ca1b4965097c88f36d4e73fcdf1ad24974)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F9632%2Fantigone2011158.jpg&hash=dbd1d83fc17b11f27e9d6f77c3b5e8fd86bc35f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F4236%2Fantigone2011159.jpg&hash=6ee2484f846a9742ad70db273d274caee59fd388)


And I'm sure you'll enjoy as well the overview ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F5438%2Fantigone2011160.jpg&hash=9e942dbf422916ba462ddc1102ca15f9cb47167a)

« Happiness is a butterfly which , when pursued , is always beyond our grasp , but which if you will sit down quietly , may alight upon you » Nathaniel Hawthorne .

We can't see butterflies in SC4 , but I'm sure they're there .  ;D
All the best for you Joan .

Cédric.

Edit ; As I wasn't satisfied with the garden behind the Mouse House , I've reworked it and previous pictures have been replaced . I've used my very first SAM curve - Thanks to Thomas & Andreas (turtle & metasmurf  :thumbsup: ) -   , as you can see on the last picture ... alas , that's not possible to replace curves at the intersection ... Blue HD air-balloon from Vnaoned .



Title: Re: AntigOne
Post by: Battlecat on January 24, 2011, 09:56:24 AM
That is a stupendous custom lot!  It turned out beautifully!

Oh and by the way that plopable water river in the previous update is amazing as well!
Title: Re: AntigOne
Post by: metasmurf on January 24, 2011, 10:06:52 AM
Total perfection as always from your part.  :thumbsup: That being said, why don't you use the rural roads 45 degree curves for your SAM roads? If you, for some reason, have missed out on them, here they are: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1995 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1995)

/Andreas
Title: Re: AntigOne
Post by: Connor on January 24, 2011, 11:50:30 AM
Beautiful work as always  &apls

A wonderful lot in a wonderful setting, great detailing as usual.  :thumbsup:
Title: Re: AntigOne
Post by: peter007 on January 24, 2011, 12:24:52 PM
It is just a Lot!

But you made it so beatiful. Nice job.
BTW--> How did you do that transparent texture i'm very curious about it.
Title: Re: AntigOne
Post by: Yan077 on January 24, 2011, 12:30:01 PM
Delightful job Cedric  &apls  &apls

So many updates these times, not easy to follow, but every time I see your rural pictures, those riverbeds for example  ::) , you make my day  :-\

Yann  :thumbsup:
Title: Re: AntigOne
Post by: citymax on January 24, 2011, 01:52:53 PM
Very good work Cédric ! &apls &apls
Title: Re: AntigOne
Post by: Girafe on January 24, 2011, 02:20:29 PM
 &apls &apls &apls
Title: Re: AntigOne
Post by: Jmouse on January 24, 2011, 05:34:59 PM
Cédric, when you told me you wanted to put a Mouse House in AntigOne, I was stunned and deeply honored. I knew it would be lovely after you waved your magic lotting wand over it, but I was astonished when I saw the finished lot. I shall always remember the rush of excitement I felt the moment I saw it in that gorgeous rural setting.

Thank you for making a delightful home out of my lowly little house. :)

-Joan

Title: Re: AntigOne
Post by: Evillions8 on January 24, 2011, 07:54:28 PM
How did you get that blank base texture?!  ()what()  I need to know how to do that because I can start making lots!  :)
Title: Re: AntigOne
Post by: threestooges on January 24, 2011, 11:23:40 PM
I know I don't comment in here nearly often enough, but you continually amaze me with your ability to create such stunning pictures. Excellent work too with the Mouse House. Excellent model placed on an excellent lot in an excellent setting. Keep the brushes moving Cedric.
-Matt
Title: Re: AntigOne
Post by: bat on January 25, 2011, 05:43:40 AM
Great work on that lot!
Looking forward to more...
Title: Re: AntigOne
Post by: samerton on January 25, 2011, 10:41:22 AM
Amazing!  &apls  &apls
Title: Re: AntigOne
Post by: VeTram on January 26, 2011, 02:20:25 PM
...Just wanted you to know that i'm always watching you and your fantastic work.. :o :o

I'm still reading very carefully your previous posts in VirtualEden ..and as well Badsim's showcase and uploads
..unfortunately RL reasons doesnt leave me the time i need to go faster....but i try to be patient...and hope soon will arrive in your today posts....

As already have written i never want to add you more work by replying ...but as also have written in previous post , sometimes i need to ask some things  .... like this following general question......
.......Do you start your work by inspiring from a photo or picture from RL trying to create it in L.E , or do you plan your work starting from whatever custom content exist?....

keep on your wonderful work !.. :thumbsup:...and take care of yourself
Antonis :)
Title: Re: AntigOne
Post by: Badsim on January 27, 2011, 06:44:36 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F8651%2Freplies.jpg&hash=04e685c06ed6abd74b141cbf2b5ceaa450ccced2)


Quote from: turtle on January 21, 2011, 05:49:15 AM

Regarding wide curves for the SAM you should take a look in the NAM Rural Roads Plugin (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1995). It may have some of the pieces you need  :thumbsup:



Quote from: metasmurf on January 24, 2011, 10:06:52 AM

... why don't you use the rural roads 45 degree curves for your SAM roads? If you, for some reason, have missed out on them, here they are: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1995 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1995)


Thank you both (for the same link ) ,  :thumbsup: you can check again my previous update  and you'll see my very first SAM curve ... alas I can't touch to the intersection ones without too much destruction . So it will stay like that ...  ::)

Quote from: Rayden on January 21, 2011, 08:06:26 AM
If you ever think about releasing some of them, I wouldn't mind to take that weight from you and Barbara. I could do the modding, dependency listings and packaging. Let me know something when you want, and keep up your good job, you're definitely better doing those fantastic scenes for us than spending your time on modding stuff for others. ;D

Silvio , I can't believe you're ready to take such workload ...  $%Grinno$% I'm currently working with a new Plugin folder ( « only » 1,7 Go ) , the older one , with AntigOne's urban Lots is a total mess and I consider all that work as outdated , today  working with HD cars & trees , notably , HD props as much as my personal dealers  ;D ( Orange_o_ , Girafe and Vnaoned ) send me . Maybe should we start from there with the Mouse House ? (... after having had approval from my dealers to integrate their respective work .)  ::)
A single condition ; I wouldn't allow you to change anything to the LotEditing , whatever the dependencies list would be . So , we would see what people are really ready to do to get my Lots . ;D

Approximate dependencies list for Joan's House :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F2962%2Fjmhouse01.jpg&hash=4a9330541215de5997985a2cbb8b88310b2177a9)

+ 2 Bases textures & overlays packs . Everything named Or_**** and VV_**** can be merged in 2 .Dat files .

The ball is now on your side .  ;D


Quote from: Framly on January 22, 2011, 06:30:54 AM

... I am a bit jealous of your water. I am looking for so long for a realistic plopable water solution! I'm so tired of PEG, JRJ and Sorchins Water..


I do not despair so see David's River Kit uploaded ... a custom icon , readme & installer are the last barriers . ;D Thank you for your comment !  ;)

Quote from: eufl on January 23, 2011, 07:54:16 AM

.... I´ve been only reading and reading and looking and looking, and now I feel ashamed about what I do. It´s so unreacheable, what You present here, but a gift for everyone who is willing to learn from Your awful great skills.


Thank you Carlfatal ! Nice work with medieval houses  :thumbsup: (Yep , I'm visiting Simforum.de quite often so I know your work ...  ;D ) , really no reason to feel ashamed my friend !  $%Grinno$%

Quote from: peter007 on January 24, 2011, 12:24:52 PM

BTW--> How did you do that transparent texture i'm very curious about it.


Quote from: Evillions8 on January 24, 2011, 07:54:28 PM
How did you get that blank base texture?!  ()what()  I need to know how to do that because I can start making lots!  :)

PIM-X LE can save Lots without Base Textures , but as I stay faithful to my dear old classical LE , I have to delete Base Texture with Ilive Reader . The tutorial about deleting Base Texture ( from Jeroni ) can be found here ; http://sc4devotion.com/forums/index.php?topic=23.msg127#msg127 (http://sc4devotion.com/forums/index.php?topic=23.msg127#msg127) , after some training it takes a few seconds ...  ;D  there's a blank Base Texture from Shadow Assassin indeed ( SA Cycleways v2 Expansion pack , on the STEX ) , but that one  appears under LE only if you open one of his Cycleways' Lot ( so you can duplicate it ... ) , and then these neutral Lots , once saved , are placed in the Health menu ... so , deleting Base Textures is the most proper method . Thank you for your comments .  :thumbsup:

Quote from: Jmouse on January 24, 2011, 05:34:59 PM
Cédric, when you told me you wanted to put a Mouse House in AntigOne, I was stunned and deeply honored. I knew it would be lovely after you waved your magic lotting wand over it, but I was astonished when I saw the finished lot. I shall always remember the rush of excitement I felt the moment I saw it in that gorgeous rural setting.

Thank you for making a delightful home out of my lowly little house. :)

-Joan



Glad you like what I did with your lowly little house , Joan ,  ;D I have reworked it since and previous pictures have been replaced , hope you like it even more now . The lake I'm working on currently , is close to your Mouse House , so you'll see your house in a true paradise !!!  $%Grinno$%

Quote from: VeTram on January 26, 2011, 02:20:25 PM

.......Do you start your work by inspiring from a photo or picture from RL trying to create it in L.E , or do you plan your work starting from whatever custom content exist?....


Antonis , I would reply « Both at the same time » as I go where the wind of inspiration leads me ... I'm inspiring Orange , Girafe , Vnaoned as they inspire me , and after have seen my updates they send me new HD material (props) , really , there's no choreographer for that strange and spontaneous "contemporary dance" of  mutual inspirations ...  :P
Thank you for your friendly comment .  ;)

nbvc , bat , Arthur , TiFlo , lak47 ( from Oman ?  ??? I went there , a long time ago with the french navy ...  ::) ) , Battlecat ( congratulations for joining the NUTs  ;D ) , Connor , Yann , Maxime , Antoine , Matt , thank you all for your enthusiast comments .  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F1092%2Fteaserah.jpg&hash=fa6c98250295bd36b335202393c90c6e1c46af8a)

I'm now working about a lake and some kinds of life scenes we can find along their banks , using some Peg's base textures ( need some work ) and various props from Vnaoned , Girage ( your new Chestnut is there  :P , just perfect ...  :thumbsup: ) & Lilith ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F1158%2Fantigone2011161.jpg&hash=2ea3a4f8aab8686d2dd46c7a5e46b8c067b71a06)

Later . ;)

Cédric.
Title: Re: AntigOne
Post by: Une_ame on January 27, 2011, 07:01:00 AM
HD realy makes a huge difference at those zoom levels.

As usual, the result with your lots is fantastic. I'm gonna try to make country scenes with plopable water, your Diarie makes me hungry for it !
Title: Re: AntigOne
Post by: Girafe on January 27, 2011, 07:10:34 AM
giraFe and not giraGe   ===> Guinea Fowl

Looks good, water need still some work, I am curious to see how you will deal with it  $%#Ninj2 but i trust you  :P

I will lauch the second chestnut if this one is ok for you and vincent  ;)
Title: Re: AntigOne
Post by: penguin007 on January 27, 2011, 12:25:51 PM
 :thumbsup: I've been watching this for awhile and I'm very impressed by the work on the rapids you have done

Will
Title: Re: AntigOne
Post by: VeTram on January 27, 2011, 12:49:24 PM
QuoteHD realy makes a huge difference at those zoom levels.

please any friend to tell me what HD means ...
Title: Re: AntigOne
Post by: Girafe on January 27, 2011, 01:02:52 PM
High Definition, available with Simfox's plugins for Gmax and BAT4MAX
Title: Re: AntigOne
Post by: VeTram on January 27, 2011, 01:38:24 PM
and pls what is the difference that it makes? ...just in a few simple words...and thanks Girafe :thumbsup:
Title: Re: AntigOne
Post by: Girafe on January 27, 2011, 01:48:16 PM
In few words it increases the quality of the nearest zoom
Title: Re: AntigOne
Post by: Terring7 on January 27, 2011, 02:12:06 PM
The picture with the lake brings me lovely memories, when i was a kid and swim in a lagoon :)
Keep it up :thumbsup:
Title: Re: AntigOne
Post by: Evillions8 on January 27, 2011, 05:47:47 PM
Wow....  Is this really SC4 or RL?  :'( &apls
Title: Re: AntigOne
Post by: Tomas Neto on January 28, 2011, 11:01:43 AM
Badsim + Vnaoned + Girage + Lilith =   Awesome update!!!    &apls &apls

Fantastic work guys!!!   :thumbsup:




Edit: Sorry, I said Girafe...   ::)
Title: Re: AntigOne
Post by: Badsim on January 28, 2011, 02:53:29 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F1588%2Ftestingus.jpg&hash=963756386113a59078a2554a83562a622d0da8c3)


Quote from: Girafe on January 27, 2011, 07:10:34 AM

Looks good, water need still some work, I am curious to see how you will deal with it  $%#Ninj2 but i trust you  :P


A view from LotEditor with the four textures created from the single Pegasus' one . As you can see , I'm also using some sparkles_of_purification_small Effects .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F4634%2Fantigone2011162.jpg&hash=1d335b31be145a854a2374aeef3c35566cc5a0d9)

These new textures now incrusted in a real picture showing what I'm trying to achieve :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F6026%2Fantigone2011165.jpg&hash=f0c4988bd6f09a94344170c148e762c3f1dd0060)

Before :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F1158%2Fantigone2011161.jpg&hash=2ea3a4f8aab8686d2dd46c7a5e46b8c067b71a06)

After :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F1880%2Fantigone2011163.jpg&hash=ed6ae623010e2507870556cc324fe7a43c4fa07f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F5915%2Fantigone2011164.jpg&hash=a9695700930efd3c93827fffa8564b697e202508)


I need more textures with tiny variations , and to rework some joins .  ::)  Editing Bases Textures and testing them again and again , isn't my favorite SC4 activity !  $%Grinno$%  It takes me a lot of time and , finally , I'm just dubious about the result currently  , so , before to go further I need your opinion(s) ...

Am I on the right way ?  ::)

Thanks .

Cédric.
Title: Re: AntigOne
Post by: barto128 on January 28, 2011, 03:57:07 PM
 ;D Wow, in the picture above I can see me and my dad at the fishing...  :thumbsup: Wonderful work  &apls
Title: Re: AntigOne
Post by: Jmouse on January 28, 2011, 04:37:47 PM
Cédric, this is way over the top. Absolutely amazing, and the screen grabs are works of art. I'm so glad you posted the RL photo, too - it does help me understand where you're going with this. I like your textures better than the real thing, though. ;)

I do see a few faint lines in the first and third in-game shots where the textures join. You've come so far with this project already, though, it shouldn't be too difficult to iron out the last few wrinkles! :)

-Joan
Title: Re: AntigOne
Post by: Girafe on January 28, 2011, 04:40:28 PM
More and more interesting Cédric.  &apls &apls &apls

I am really surprising with the results. It's not perfect for time (problem with borders...) but the way is good for me. I just wait for how you will do "curve textures for the angles of the lake"

I have not all the words tonight, but it's a really good and hard job you have done with these textures. Surely more words tomorrow  :thumbsup:
Title: Re: AntigOne
Post by: vester on January 28, 2011, 05:29:31 PM
Getting better and better.  :thumbsup: &apls :thumbsup:

Shame you had to loose the rocks in the lake.
Title: Re: AntigOne
Post by: peter007 on January 29, 2011, 12:16:17 AM
Very nice, relly like your river &apls
Title: Re: AntigOne
Post by: kwakelaar on January 29, 2011, 12:20:05 AM
Those are some very special pictures, and there is certainly an improvement from the before to new set of textures.
Title: Re: AntigOne
Post by: Une_ame on January 29, 2011, 12:55:51 AM
It's gonna be difficult to come closer to reality.  :satisfied:

Title: Re: AntigOne
Post by: io_bg on January 29, 2011, 02:26:41 AM
Nice improvement and lovely fishing scene.
Title: Re: AntigOne
Post by: Sciurus on January 29, 2011, 02:42:14 AM
It's excellent, just EXCELLENT!!!!! &apls &apls &apls &apls But, is there a Renault Latitude the car I see? $%Grinno$%

Guillaume &apls &apls
Title: Re: AntigOne
Post by: Orange_o_ on January 29, 2011, 02:42:30 AM
My friend, for a beginner, I think you're doing very well with these textures!  :thumbsup:

It is difficult to tiled textures, which do not give the impression of a repetition.
Personally I create a tiled texture base that serves as background to all the others, then I just add details to the center of each square, being careful not too get closer to the edges.

If I had to create these textures I think I would create this:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa26.casimages.com%2Fimg%2F2011%2F01%2F29%2F11012911460894112.jpg&hash=e6739128a2294237b2404a20e8c872065dfc410b)

To this we must add the tiles for DCB inverted angles.
Title: Re: AntigOne
Post by: Air6 on January 30, 2011, 01:16:57 AM
Beautiful rural scene, but I think I've got something that you go to like  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F6524%2Fsanstitre3tz.jpg&hash=6bc353b374278a6a55b7a8aae706dd4aec3657c6)

Title: Re: AntigOne
Post by: mave94 on January 30, 2011, 01:22:44 AM
This is amazing
I can't believe my eyes :shocked2:

-Matthijs-
Title: Re: AntigOne
Post by: Bill_Chen on January 30, 2011, 08:11:03 AM
there is a saying in Taiwan, "佩服到五體投地",  ;D which means I admire you at the highest level.
your MD is one of my favorite, Especially the using of LE :thumbsup:
Title: Re: AntigOne
Post by: carlfatal on January 30, 2011, 08:55:52 AM
Hello Badsim,
first I must say: thanks for Your commendation of my little stuff  ;D. You can´t imagine, how good it feels, I´m only beginning, and there is so much to learn. But now I´m looking often in Your thread, it´s a big help and the best inspiration I can think.
Again I´m only speechless, and my english isn´t good enough to say, what I think if I look to Your pictures...
Thanks a lot and best greets, Carl(fatal)
Title: Re: AntigOne
Post by: lak47 on January 30, 2011, 10:55:39 PM
Quote from: Badsim on January 27, 2011, 06:44:36 AM
lak47 ( from Oman ?  ??? I went there , a long time ago with the french navy ...  ::) )

Really!? You must've enjoyed the beaches, no? :D We got PLENTY of French folks round here.
Title: Re: AntigOne
Post by: Battlecat on January 31, 2011, 09:10:17 AM
Oh wow, those pond textures are superb!  Once you get the tiling details sorted out I would love to use those!  Though, I will admit, the tiling issues are already very hard to spot, looks like you're pretty close already!
Title: Re: AntigOne
Post by: ManuelR on February 02, 2011, 05:51:03 AM
Wow, excellent updates! Your a true master of LE and the rural SC-department, you must have invested a crazy amount of time  :D.

One question: What kind of deciduous trees did you use in the last few updates? I think they look a bit like the "old" Simfox trees, but they are bigger and higher as far as I can see (not the very high ones at the water). Thanks anyway.
Title: Re: AntigOne
Post by: Badsim on February 04, 2011, 06:06:22 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F6738%2Fatigone2011165.jpg&hash=cd63607258659276de748db860531aa3aa4bc901)

Hi my friends ,

The next AntigOne's update isn't for today , nor tomorrow ... but I feel the need to give you a new teaser ; if you don't know what HD means , if you don't see what HD does , you're going to .  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F7526%2Fatigone2011166.jpg&hash=d91007d2ce5b0de180d50f5720c0b415527968f9)


Necessary  informations :

Like it is for the Triumphal Way , I don't consider anymore AntigOne like a MD by Badsim but a true and full collaboration between me and some talented (at the highest level) people : David (Orange_o_ ) , Antoine (Girafe) , Vincent (Vnaoned) and Ben (Air6 ) . Yes  from now , AntigOne is their as well as mine .  &apls &apls &apls

We have now a private board where we exchange and we're working on many things at the same time : they're BATing HD props I suggest them to , while I'm Modding  Mayor Mod Ploppables with them ... already 12 MMPs finished :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F1025%2Fatigone2011167.png&hash=116c2cfdd1a5d2e13793f0b31d3489a23733557e)  Ploppable HD cows  -  13 models from Vincent .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F7384%2Fatigone2011168.png&hash=37dbde8b17f6b343c21f746f550bc92b752723f9)  Ploppable HD chicken  -  9 models from Vincent .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg832.imageshack.us%2Fimg832%2F7285%2Fatigone2011169.jpg&hash=750bb8ea4ce08ddd337edb6d962a0d6dcb503984)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F9823%2Fatigone2011170.png&hash=4ae08358a90d06caa038815ca3e2455f1e316739)  Ploppable HD ferns  -  4 models from Vincent .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F7739%2Fatigone2011171.png&hash=88b102a87ea81a8a874392a51b999053682ab6b3)  Ploppable HD jennets  -  2 models from Vincent .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F6678%2Fatigone2011172.png&hash=4c2377a9fd117ea8a7e70a9b71b3c90eecd85e39)  Ploppable HD rowboats  -  4 models from Vincent .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F3795%2Fatigone2011173.jpg&hash=41545ca0c7a8863d69c39be4626c17da676333f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F7274%2Fatigone2011174.png&hash=8a699d4a6dc01e634b4c199599d595fe80390fa9)  Ploppable HD cattails  -  6 models from Ben
.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F7904%2Fatigone2011175.png&hash=adc0ebd8034511a0b2c4125c8387d64083a181f4)  Ploppable HD pampas grass  -  6 models from Ben .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F117%2Fatigone2011176.png&hash=47da0a906034dd60a272dc8a4e29158df87b14a1)  Ploppable HD water-lily  -  4 models from Ben .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg547.imageshack.us%2Fimg547%2F3230%2Fatigone2011177.png&hash=3bbf42d63278bec865f1150d6b86277196eec0df)  Ploppable HD driftwoods  -  7 models from couchpotato

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F7601%2Fatigone2011178.png&hash=4c04a4e3e07a4503aa4ae4aa0d515e96007fefa7)  Ploppable HD bush  -  a single model from couchpotato

A few previews of other things in the pipes :

New rural HD props  just like never seen before ( and that's only a begining ...) & trees from David ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F1484%2Fatigone2011179.jpg&hash=cad8d3e13af01c212be004801c8029b0ba5a95b4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F5273%2Fatigone2011180.jpg&hash=d89639a51edd8913f7d46cc0b9d4b1caa93d4f47)

Birches &  Larch trees from Antoine :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg810.imageshack.us%2Fimg810%2F4637%2Fatigone2011181.jpg&hash=b3e4587ddbb19ac0e2108728a84105feccc5e9e7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F8705%2Fatigone2011182.jpg&hash=c77b4a0a660b3bb2c0763a2841285efde8af8aab)

HD Corn field props from Ben :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F1271%2Fatigone2011183.jpg&hash=5935f9d6917c75f8d3df41a07f9349465cddad8c)

... and HD sunflowers next :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F9200%2Fatigone2011184.jpg&hash=acf2c9945f66eb864d69d060721b65bd87c3dfc7)


While I've got still several MMPloppables to build , I'm also working to improve my personal water base textures set  :-[ , this is where I am about them :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F3676%2Fatigone2011185.jpg&hash=1d0a4be1c29bce64f363bea37e62bc9a8f98eb48)

Thanks for your comments , ManuelR , these trees are seasonal ploppable maples from Girafe , not yet available on the LEX , but already in scrutineers hands , so they should be soon available .  ;D

Later .  :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: Delecto on February 04, 2011, 07:54:40 AM
Amazing work from the Antigone Team...  ;) you guys really put the game in a new level, It's exciting to see your work.
I'm not a big fan of HD for trees but they look beautiful.


Regards...DEL!
Title: Re: AntigOne
Post by: jafmo on February 04, 2011, 08:42:03 AM
Uau!!! The tractor is amazing. Superb work
Title: Re: AntigOne
Post by: Sciurus on February 04, 2011, 08:51:25 AM
It's EXCELLENT, AMAZING, and I think there are no more words to describe your work (of all) &apls &apls &apls

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: Battlecat on February 04, 2011, 09:20:37 AM
That looks amazing! 
Title: Re: AntigOne
Post by: carlfatal on February 04, 2011, 09:47:07 AM
That´s unbelievable!  :o
Awesome is not a word for this...  &apls &apls &apls
Greets to all of You artists, Carl
Title: Re: AntigOne
Post by: Aliktren on February 04, 2011, 10:19:24 AM
wowzers, so lovely, cant wait for them to hit the lex, you are definately onto something  :)
Title: Re: AntigOne
Post by: mave94 on February 04, 2011, 10:32:00 AM
Incredible work!
This is what you call HD &apls
Title: Re: AntigOne
Post by: nbvc on February 04, 2011, 11:32:00 AM
Fantastic work. &apls &apls
May I suggest something für the rural landscapes? Some crop fields with tracks from a tractor like this: http://tutorialblog.org/wp-content/uploads/2007/02/110.jpg
Title: Re: AntigOne
Post by: Yan077 on February 04, 2011, 12:29:43 PM
Your team working is fascinating  :-\
Always beyond the limits of the game.
If game it is... pure art would be more appropriate...

&apls &apls &apls &apls

Yann  :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on February 04, 2011, 06:24:49 PM
Just when I think I've seen more beauty than I deal with at one time, you come along with little jewels like these! Cédric, you and your team are a unique group of creative minds at work, and the results are nothing short of brilliant.

Thank you - all of you - for sharing these works of art with us. Just looking at the photos is a treat. To think of having the opportunity to use them in an MD is almost more than I can wrap my mind around.

Did anyone ever tell you you're a genius... :)
-Joan

Title: Re: AntigOne
Post by: noahclem on February 04, 2011, 07:34:54 PM
Just beautiful work guys!!  &apls  This is a collaboration with incredible potential for the game!
Title: Re: AntigOne
Post by: lak47 on February 04, 2011, 10:36:58 PM
*in Giovanni Cappelo from Mind Your Language voice*

SANTA MARIA!!!! :shocked2:  :o  :-X

Title: Re: AntigOne
Post by: bat on February 05, 2011, 02:07:34 AM
Welcome to page 82!

Great pictures of the HD props!!
Looking forward to more amazing work...
Title: Re: AntigOne
Post by: peter007 on February 05, 2011, 02:20:49 AM
Wow what a progress. These are very nice HD's
Title: Re: AntigOne
Post by: marsh on February 05, 2011, 02:34:25 AM
Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F8705%2Fatigone2011182.jpg&hash=c77b4a0a660b3bb2c0763a2841285efde8af8aab)

Those trees look amazing!
trees look amazing!
look amazing!

...Amazing!

I want those trees so much.  :'(

Must have taken forever, their so intricate and detailed.

Seriously. All this custom content is great. And Badsim, you're putting it to great use. Please to see more soon.

,marsh
Title: Re: AntigOne
Post by: Une_ame on February 07, 2011, 02:16:51 PM
Yeap, Those Girafe's trees are so realistic ! This guy is realy talentuous  &apls
Title: Re: AntigOne
Post by: canyonjumper on February 07, 2011, 09:13:17 PM
If only I could go into the future and start using the finished sets....

Seriously guys, this is some top notch work that I'm really looking forward to using.

                Your (seriously impressed) friend,
                                                            Jordan :thumbsup:
Title: Re: AntigOne
Post by: nekseb on February 08, 2011, 03:30:32 AM
First time I visit this thread and BOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAHHH!  &apls

Great what you Guys made with HD - but one question, because I missed something: Where are the eggs by the chickens?  :D

Serious - wonderful work !  :thumbsup:
Title: Re: AntigOne
Post by: Dark_Jedi06 on February 09, 2011, 05:32:17 PM
What a tantalizing set of goodies...

I can have them now? $%Grinno$%
Title: Re: AntigOne
Post by: Badsim on February 11, 2011, 08:10:34 AM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F4251%2Freplies2.jpg&hash=5074ce55960af22fb451659928f4a903ff4bed1c)

A collective one  ;D

... of course , we do believe in what we're doing , but your enthusiast comments are taken as what they are : a tremendous encouragement to dig deep that way ( HD ) to consider again that old but unrivaled game , our beloved SC4 is . :thumbsup:

We are working hard ( does it need to be say ... ) to build a full Rural Pack and then an Agri Pack for the community ... Sooner or later , all you can see here will be available . I just hope that , between us , our own enthusiasm will calm down a little , as new ideas are currently coming faster that we can handle them !  :D


Quote from: nbvc on February 04, 2011, 11:32:00 AM

May I suggest something for the rural landscapes? Some crop fields with tracks from a tractor like this: http://tutorialblog.org/wp-content/uploads/2007/02/110.jpg

That's something we have in mind indeed !  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F2584%2Fselfdemand.jpg&hash=afee18ca3c9c4ac62f217fe13f45073354c559e4)

Firstly , I wanna  bring back at home that picture which won the pictures competition ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F1480%2Fantigone2011186.jpg&hash=782832d2dedfd76743abbde3bb21310ae22d4447)

... adding to it 2 other views showing new MMP(s) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F4343%2Fantigone2011186b.jpg&hash=3e4ba5498bc3583f6f9d2f35b4ea27ec20b45bbb)

You can even enlarge the picture to be closer than the closest game shot :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F3326%2Fantigone2011186c.jpg&hash=7a73cab7eb6d827997e60f027ae5717fecc4ac58)


New MMPs :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F5509%2Firiss.png&hash=6ba8d55fb07d18a549f9b77943057c82360bc340) Ploppable Seasonal HD Yellow Iris  -  6 models from Ben .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F9142%2Fkayaks.png&hash=749c001b1a2f8ab1f99cd43b9f7732df4e523d6c) Ploppable HD Kayaks & Zodiacs ( Empty & occupied) -  13 models from Ben , Antoine and Vincent .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F5289%2Flilitha.png&hash=57bde658759ddf0a057af4cd69a0cb268e667321) Ploppable HD Ducks and Swans  -  12 models from Lilith .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F7407%2Fpotamot.png&hash=d367c48f224858b6e7a8998a1eb3020ab0a63e84) Ploppable HD Potamogeton Natans  -  4 models from Ben .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F7095%2Fbouses.png&hash=ca33875c4a5438f3245c3fc8a2efb979a0716d55) Ploppable HD Cowpats  -  2 models from Vincent .


And now something I want to present you ...  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F7997%2Fantigone2011187.jpg&hash=e555efbc30a300968198de14105e0ff260675913)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F1521%2Fantigone2011188.jpg&hash=112df884cc25d43dda8386ce34d13f51ffe15934)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F9043%2Fantigone2011189.jpg&hash=b1d67b4230679a8ec9dce1093dbfa07c735758d8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F7849%2Fantigone2011190.jpg&hash=540ddbad49f524aec4f98d8bd3672f2e1ecec117)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F7605%2Fantigone2011191.jpg&hash=dc6d659c341beeea7293b68fe16a84c3ad38e277)



Seasonal corn field props from Ben , combine harvester and other agricultural material from David ... if perfection means something ...  ::)


Cédric.
Title: Re: AntigOne's Project
Post by: jafmo on February 11, 2011, 09:03:29 AM
Uau. Lovely. I'm going to repeat myself but i love the new tractors!!!  &apls
Title: Re: AntigOne's Project
Post by: vester on February 11, 2011, 09:24:22 AM
Was about to say, someone has been up flying :P


Great work as always.
Title: Re: AntigOne's Project
Post by: mave94 on February 11, 2011, 09:26:51 AM
Really great work again, good luck!

-Matthijs
Title: Re: AntigOne's Project
Post by: penguin007 on February 11, 2011, 11:03:19 AM
Awesome lotting as usaul the combine harvester looks great!!

Will
Title: Re: AntigOne's Project
Post by: Framly on February 11, 2011, 03:12:46 PM
This is so fantastic  ()stsfd()

i love your work..great Team! &apls

i hope you visit my Rondnoir again :)
Title: Re: AntigOne's Project
Post by: noahclem on February 11, 2011, 03:40:51 PM
Wow! Just amazing  &apls
Title: Re: AntigOne's Project
Post by: marsh on February 11, 2011, 09:21:12 PM
Very nice. Love those farms, and the pond is amazing. Worth a HOF.  ;D

Also, thought you may like this.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg130.imageshack.us%2Fimg130%2F3726%2Fimg0007jq.jpg&hash=96d441cf003789d7037f4452bdf328831358a30e)
:P

,marsh
Title: Re: AntigOne's Project
Post by: bat on February 12, 2011, 01:09:19 AM
This is looking so beautiful! Awesome work!!! :thumbsup: :thumbsup:
Title: Re: AntigOne's Project
Post by: Yan077 on February 12, 2011, 01:36:34 AM
Guys.... you're so crazy !!!  :o
Title: Re: AntigOne
Post by: Andreas on February 12, 2011, 01:52:30 AM
Quote from: Badsim on February 11, 2011, 08:10:34 AM
Ploppable HD Cowpats  -  2 models from Vincent

Funniest thing I've read in a while! :D

Those pics are amazing alright, we're surely taking the game onto a new level here. :thumbsup:
Title: Re: AntigOne's Project
Post by: carlfatal on February 12, 2011, 07:56:15 AM
As Andreas said, this is a new level, more: this is nearly a new game...  &apls &apls &apls
It´s stunning,
and You guys are real artists building all this "never seen before" content. I need some glasses not to get burnt if I take a look in here.
I dig it,  :thumbsup:
greets, Carl
Title: Re: AntigOne's Project
Post by: DerChrischi on February 12, 2011, 09:47:59 AM
Speechless    :o
madness       :o
wonderful      :o
amazing        :o
Title: Re: AntigOne's Project
Post by: Kergelen on February 13, 2011, 01:00:12 PM
I am more surprised every day with all this new material %BUd% %BUd%
With your work SC4 has no limits.  &apls &apls
Title: Re: AntigOne's Project
Post by: Battlecat on February 14, 2011, 11:31:14 AM
 :o :o :o

I'm simply speechless from this update.  You're really pushing this aging game to new heights with your work here.  Those shots are absolutely superb and I hope someday I'll have a chance to use those lovely textures and props in my world!  Those new trees are wonderful as well.  Looking forward to more.
Title: Re: AntigOne's Project
Post by: Badsim on February 17, 2011, 06:39:54 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F2537%2Fantigone2011197.jpg&hash=d9c9ddd944d96238e7d2f91a6dde187aaa87f90b)

It's coming , slowly , right , but it's coming ...  $%Grinno$%

Firstly I want to apologize for taking not the time to reply to your comments here and/or your PMs but I've decided to spend my whole free time to build these HD RuralPack  and AgriPack with my friends ; Orange_o_ , Girafe , Vnaoned and Air6  ...

Some of you already know it ; as each years I'll go back at my seasonal work ( Timed as Simulation Date Start = 04,01 , Simulation Date Duration = 183 , Simulation Date Interval = 365   :D ) in a few weeks and so , from April the 1st I'll dissapear for 6 months ...  :'( and , of course , I would like to see them finished and uploaded before that fatal date .  :P


Concerning the RuralPAck , 2 new MMP are ready : ( check the previous pages to see all those already done )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F4371%2Ffougers.png&hash=286755af162ee9f219ff95b5595f665fb08100d3) Ploppable Seasonal HD Ferns  -  12 models from Vnaoned .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F4845%2Fantigone2011198.jpg&hash=d5fc6761ff5611cdc20073fbd832b656b6ec4d96)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F9793%2Frochers.png&hash=ffffc788e12f96cc4aa037fce13670c7382778f0)  Ploppable HD Mossy Rocks (Small & Big) -  8 models from Air6 .


This RuralPack is for us an occasion to work about the look of seasonal forests during winter and this is where we are today :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F8296%2Fantigone2011199.jpg&hash=1af83f626f52f70a9a4206f86cc8aed3e905d605)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F9447%2Fantigone2011200.jpg&hash=5e57d42e364bfc0f7bd9cf2ca84cca0f5c147809)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg810.imageshack.us%2Fimg810%2F5684%2Fantigone2011201.jpg&hash=b05c553dd475c88024ac2df01238be267d64ea91)

I let you apreciate our work and give us feedback of what you think about it ...  :)

Concerning the AgriPAck , after have started to work about HD corn props & fields , like already presented here :


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F1521%2Fantigone2011188.jpg&hash=112df884cc25d43dda8386ce34d13f51ffe15934)

... we are now testing new HD wheat props & fields from Girafe ( Harvester combine from Orange_o_  :o ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F434%2Fantigone2011202.jpg&hash=06f6bce344171bf74943738b9e6847542fb5c731)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F6546%2Fantigone2011203.jpg&hash=eedbacbe5edde8af628f1c671619508610e33a3c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F5771%2Fantigone2011204.jpg&hash=09ffef0e3355d12d8d7de193b6cc75d8023b9521)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg827.imageshack.us%2Fimg827%2F2240%2Fantigone2011205.jpg&hash=a2e03b0ff5d9701083f89b1be7afbd659f2532df)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F573%2Fantigone2011206.jpg&hash=fa962e270450f55b14c73d7c5ce8ca23de280b2c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F8849%2Fantigone2011207.jpg&hash=1dcbe5c1c7424b5a5cf308f5db00cf3af7a30abe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F4183%2Fantigone2011208.jpg&hash=c289926ff1456e65bd122ccf2f88fbb30a4adf27)


Once more , we would like to have feedback about them before to go further as that's a hard work . :-[  Here some views from LotEditor :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3555%2Fantigone2011209.jpg&hash=c1ebc9a6a658ee295dbba4e353406520b8727ab3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F1638%2Fantigone2011210.jpg&hash=925329bc67329eb3902afc0e3a307d585afb08ff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F8537%2Fantigone2011211.jpg&hash=8781cab58a330583bc8f4e48d8c7c2f146f92ac5)

To be HD and slope friendly , these Lots have currently an average number of 150 timed props per tile ... and each prop has been edited in 2 examplars with 2 different timings for the harvest scene ... so , do you think you'll really use them ?  ()what()

Thank you for replies we're waiting for  , from us 5 .  :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: bat on February 17, 2011, 06:51:32 AM
I like your work on these HD lots!!! It is awesome. :thumbsup:
Title: Re: AntigOne's Project
Post by: Battlecat on February 17, 2011, 08:09:38 AM
These are simply gorgeous!
Title: Re: AntigOne's Project
Post by: Rayden on February 17, 2011, 08:42:27 AM
Love them! :thumbsup: &apls
Title: Re: AntigOne's Project
Post by: peter007 on February 17, 2011, 09:31:31 AM
Wow, that's not normal anymore. Could these be functional? I guess not but who knows...
Title: Re: AntigOne's Project
Post by: Connor on February 17, 2011, 09:51:34 AM
The'yre looking great  :thumbsup:  &apls
Title: Re: AntigOne's Project
Post by: Jmouse on February 17, 2011, 05:53:44 PM
These seasonal packs are sensational, Cédric. I think the greatest thrill will be to actually see the seasons change in game, but that's something we can't see in still photos. I speak for myself - and possibly many others - when I say anticipation is running high, though. Personally, I like the winter trees the best which surprises me since it's the least colorful.

Maybe it's the rugged look about them...
-Joan

Title: Re: AntigOne's Project
Post by: Dark_Jedi06 on February 17, 2011, 08:22:34 PM
Oh dear lord give me those field lots right this instant! &cry2

I shouldn't even bother with the fields I'm making now, because they most certainly are going to be replaced by these!
Title: Re: AntigOne's Project
Post by: Aaron Graham on February 17, 2011, 08:30:45 PM
Great Job, these are so beautiful, I have to have these now. &apls
Title: Re: AntigOne's Project
Post by: canyonjumper on February 17, 2011, 09:11:08 PM
Awesome job so far guys! I love these packs, they'll be so useful once they're released! Keep up the awesome work!

               Your friend,
                              Jordan :thumbsup:
Title: Re: AntigOne's Project
Post by: mrbisonm on February 17, 2011, 10:00:09 PM
sold...
Title: Re: AntigOne's Project
Post by: superhands on February 17, 2011, 11:56:52 PM
holy McCracken!        nice work on the new hollands, amazing to of been driving ones of these and now see it in game!


begs the question whatever happened to sim farm!


-dave 
Title: Re: AntigOne's Project
Post by: Getron on February 18, 2011, 03:26:26 AM
Just amazing  &apls.  ;)
Title: Re: AntigOne's Project
Post by: nekseb on February 18, 2011, 03:42:51 AM
Great  &apls

You ask, if we would use them? Sure  :thumbsup:

But - if we use these really wonderful pieces, after that there is no more room to build a city  :D
Title: Re: AntigOne's Project
Post by: Une_ame on February 18, 2011, 06:37:17 AM
Those large fields are boring  /wrrd%& , exactly like in RL (in Beauce/France or some US middlewest area).

Soooo, that really good ! Bravo et Merci pour le travail.  &hlp &hlp

:thumbsup:
Title: Re: AntigOne's Project
Post by: Ciuu96 on February 18, 2011, 08:07:31 AM
Its just... just.... I'm speechless. Awesome work! :thumbsup:
Title: Re: AntigOne's Project
Post by: mave94 on February 18, 2011, 08:19:59 AM
Great work guys!
You always amaze me; rural SC4 gets a new dimension :D
Title: Re: AntigOne's Project
Post by: Silur on February 18, 2011, 10:07:18 AM
Fantastic work  &apls &apls
Title: Re: AntigOne's Project
Post by: art128 on February 19, 2011, 04:56:14 AM
seriously, do you think we are going to trust you when you say these pictures are from the game ? .....  :o
Title: Re: AntigOne's Project
Post by: Girafe on February 19, 2011, 05:15:53 AM
after Guinea fowls at the city, Guinea fowls at the countryside  :P

seems the result is so good too  ::)
Title: Re: AntigOne's Project
Post by: Badsim on February 21, 2011, 06:59:40 AM
Thank you very much for all these enthusiast comments , :) ... if we have had a doubt about the wheat props ( Orange_o_ tried to BAT new models ... ) finally  we decided to keep these ones . In addition to the harvest scene , some others are in projects with new HD agricultural props from Orange_o_ :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F8535%2F110215100508719042.jpg&hash=4760b56ebbaf7a32eddc7ab19f8e0b4adaa3260e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F8067%2F1410m.jpg&hash=ca0dcd2311c359684a160b35b0fe49a02055ec73)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F2872%2F1611d.jpg&hash=684a5ff0d129085cd04ed5387417c33e56aa78f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F4698%2F1710v.jpg&hash=38467d0cfa2f6f85d93c245be8bededbab5ac7bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F7152%2F1810z.jpg&hash=c3a9c3514988f4ce25c60d8258b624f2e580916b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F1839%2Fdiscoverxltravailn42rw6.jpg&hash=097a0f01852cbb83e67bf30f36827622dd17ab4b)


No need to speak , isn't it ?  :o ... except to say he do not intend to stop there !  $%Grinno$%

Two new MMP(s)  for the RuralPack are finished ;



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F7195%2Fpecheurs.png&hash=fa09185ef3b9cb92b3c771ac06e8083ca269cdb8) Ploppable HD Fishermen  -  3 models from Vnaoned .

I have had to repeat 4 times each model to be sure to get each of them 3 with the proper orientation . So this a 3 Models/12 clics MMP .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F1759%2Fmurets.png&hash=d5a3f5acadb364828118f4edfc8ba7e6453a02e0) Ploppable Aubrac's stone walls  -  10 models from Orange_o_

So now we can do what we want with them without any Lot ...  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F7849%2Fpintadesclub.jpg&hash=cedbe7db50ca236004f9446354b4009afa5b3cf1)

The RuralPack is almost finished , we're just waiting for seasonal jennets from Vnaoned ...

***************************************************************************************************

At the same time I've started again to work about a true AntigOne's update ... « Building a lake »  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F7696%2Fantigone2011212.jpg&hash=c785bbb809f0f96c2a9ca201c81e40bb03013dc7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F5294%2Fantigone2011213.jpg&hash=4e784b0322ab49cdf9e4d7e06c8f3adf1f490e27)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F1590%2Fantigone2011217.jpg&hash=beaf6933fb9b2fdd3300b8e3373368c69d116d3c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F5513%2Fantigone2011218.jpg&hash=b2170c286c0f9420cf68f30ff5a97f2d4299a9ce)

To « dress » the borders of this lake with all these new MMPs is very time consuming and requires a lot of patience ... I think that I need 4 or 5 days more of work to finish it . The area currently under planning :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F7210%2Fantigone2011219.jpg&hash=c9edc7e18ccedf3ace6829cb8e39eed8b504feaf)


Then , everything will look detailed like that :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F6156%2Fantigone2011220.jpg&hash=e96329a5fe6d405b6f2ca01d26172c5c2e9a8119)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F2281%2Fantigone2011221.jpg&hash=a37865bd08c7b02a015e5bf096ecb8a3e9bbaf1a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F2663%2Fantigone2011222.jpg&hash=a3ac4b19c6f70eb2520e325c96072a70801b7cf5)

Then I will have to « dress » as well all pastures around , and you'll get a complete demonstration of what you'll able to do with this HD RuralPack ...  ;D

Everything  here is already seasonal but as we're still working to improve winter forests views , seasonal pictures will come later ...  :P

Thanks for your visit , from us 5 !  :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: jmyers2043 on February 21, 2011, 07:34:05 AM
Hello Cedric

I like the red tractor. I enjoyed looking at the 'build a lake' series of screen grabs. The last one where the two Sims are fishing in the shallow waters is especially well done. Good luck to you on the HD rural pack ...


- Jim





Title: Re: AntigOne's Project
Post by: art128 on February 21, 2011, 09:19:29 AM
All those props there are looking good, cédric ! As Jim I love the red tractor too. Also wonderful "mise en scène" for the last three pictures, they're just absolutely wonderful.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Yan077 on February 21, 2011, 12:52:44 PM
 :o

Yes, no need to speak ! You're a crazy team of pintades  :P
Title: Re: AntigOne's Project
Post by: cubby420 on February 21, 2011, 01:39:08 PM
Wow...just wow.  &apls  &apls I can't wait for these props to hit the shelves. Great work!  :thumbsup:

This doesn't even look like sc4 anymore and for some reason, that is totally awesome  :satisfied:
Title: Re: AntigOne's Project
Post by: wwecruz on February 21, 2011, 01:46:59 PM
This is the first I've looked in this thread but this is some really beautiful work.  &apls
Title: Re: AntigOne's Project
Post by: carlfatal on February 21, 2011, 04:19:24 PM
It is amazing, You five are  :thumbsup: and &apls
And I´m heavily waiting for that stuff. I need no towns around anymore... :D
Greets, Carl
Title: Re: AntigOne's Project
Post by: Evillions8 on February 21, 2011, 04:26:22 PM
Don't you have a lot time under your hands?  :P
Title: Re: AntigOne's Project
Post by: marsh on February 21, 2011, 04:35:03 PM
I'm running out of words for this...
Title: Re: AntigOne's Project
Post by: Battlecat on February 21, 2011, 05:04:00 PM
Wow, words fail me entirely. 
&apls &apls &apls

Is the dirt texture you used for the trail part of the rural pack or is that from somewhere else?
Title: Re: AntigOne's Project
Post by: Getron on February 21, 2011, 11:18:52 PM
Again, Just amazing  &apls &apls. Can't wait to get my hands on those stuff  :P.
Title: Re: AntigOne's Project
Post by: Orange_o_ on February 21, 2011, 11:56:23 PM
Quote from: Getron on February 21, 2011, 11:18:52 PM
Again, Just amazing  &apls &apls. Can't wait to get my hands on those stuff  :P.



The Ploppable Aubrac's stone wall is downloadable here (http://sc4devotion.com/forums/index.php?topic=12607.0)

Orange
Title: Re: AntigOne's Project
Post by: Delecto on February 22, 2011, 04:22:08 AM
Fantastic job guys...  :thumbsup: an admirable team effort, all the props look perfect!

I am not so euphoric with the textures of the water. They lack something but I don't know what.  &mmm

Anyway, once again, fantastic.  ;D


Delecto!  ::)
Title: Re: AntigOne's Project
Post by: Badsim on February 23, 2011, 05:23:48 AM
Thanks for you comments .  :thumbsup:

Battlecat ; the dirt path is made with Heblem's props already shown there ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F339%2Fantigone201045.jpg&hash=b00e76ea20f8599ac65e286248240e9685042911)


HBS Tropical Flora Pack by Heblem (STEX) . On that other picture , you'll understand that I did re-scale the models using the great SC4Model Tweaker from Cogeo ( available on the LEX and something really easy to use ) . I do not intend to upload this subsidiary work(s) I now practice very often ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F2804%2Fimage0000d.jpg&hash=c96cd50baec396af2ef57dbf4b2cef059fb95591)

The possibilities are endless . Currently I spend my time to give a new life to some old stuff ... just finished te rework Jeroni's ploppable bushes and moistured rocks I love so much ...

First step ; I re-scale the models with SC4 Model Tweaker , giving all 3 dimensions a factor of 0.5 ( so the half of the original ones ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F7459%2Fantigone2011228.jpg&hash=17ba5432e2a601b0b4f626ce4c9f7ed3bd5c5cf8)

Secondly , I want to be able to plop them more densively , using Ilive Reader to edit the 11th rep of the kSC4FloraParametersProperty and set it from 1.000000 to 0.100000 :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F3452%2Fantigone2011229.jpg&hash=5d8ca6978ce90c8e4f0677277c944cca7c65bd39)

And this is the result of these changes :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2050%2Fantigone2011230.jpg&hash=c16bcbafb41581ee956a32d232fdf2d730b7ba75)

Now these « new » bushes and rocks almost look like being HD !  ;D It's up to you to learn how to create your own SC4 world ! Make back-up and experiment ...  ;)

Delecto , indeed something was missing on the previous set ; sparkles of purification need to be powered to work and I have the bad idea to accidently erase the power station ( a single windmill ) while terraforming ... that said , I'm not sure that it is what you had in mind ...  ::)

**********************************************************************************

Vnaoned surprised me once more , his two models of Herons have been right away turned into a new MMP ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F6999%2Fherond.png&hash=fc5d349458aa0660ffb451d51cbc095895c2ab80)


Quote from: Badsim on February 21, 2011, 06:59:40 AM

... The area currently under planning :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F7210%2Fantigone2011219.jpg&hash=c9edc7e18ccedf3ace6829cb8e39eed8b504feaf)


... and that's already done .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F9669%2Fantigone2011224.jpg&hash=692db31969aa084879368f43c759712ba16c290c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F6816%2Fantigone2011223.jpg&hash=eb8b46706384ab696536db58736d429baabe0504)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F6757%2Fantigone2011225.jpg&hash=32f2464aadf0aa6a74e013d3c6a40b98fd1432b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F417%2Fantigone2011226.jpg&hash=ddfea0eb1981ea49491b670d03c1bc95ced3c03c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F1920%2Fantigone2011227.jpg&hash=d2f60e8f51b7773893f8d6db1c3c6f366cfdd21b)

Looking at those pictures , I think I need to re-scale motorhomes from SFBT ... they look a bit small compared with Vnaoned's cars ... or maybe Vnaoned's cars are a bit too big ...  :-\

Evillion8 , indeed I've got a lot of time in my hands , but it will drastically change in a few weeks .  ::)
Back at work so ...

Cédric.
Title: Re: AntigOne's Project
Post by: Kergelen on February 23, 2011, 06:26:07 AM
Again another wonderful update!!!  It's pure realism !! &apls  &apls

It's very well to follow your updates because I always learn something. :thumbsup:

From witch SFBT Prop Pack are these motorhomes?

Title: Re: AntigOne's Project
Post by: cubby420 on February 23, 2011, 07:55:05 AM
Judging by the rowboat scale, I would say the motor-homes are definitely way too small. They almost look like smart cars they are so tiny! Great progress Cedric!  :thumbsup:
Title: Re: AntigOne's Project
Post by: io_bg on February 23, 2011, 07:59:35 AM
In my opinion Vnaoned's cars, the pier and the boats are a bit oversized. Anyway, great pictures!
Title: Re: AntigOne's Project
Post by: knapp on February 23, 2011, 09:06:43 AM
I just saw the pics with my motorhomes and I think we should talk about these to fit them to an unique size. I tried to approachc the scale of the ingame cars but I might be wrong. And seeing the transporter at the left, I think there could be need of some remastering at the mobilehomes. So You don't need to work on them, I can render them again at any time. Feel free to send me a PM  ()stsfd()

The lake is great, but I saw that the water textures create patterns. So I also continue to work on my plop water to enable to build lakes with it.
Title: Re: AntigOne's Project
Post by: BourneID on February 23, 2011, 10:39:37 AM
I have been saying for years that the moyor mode plop-able menu is the most under appreciated tool in the game.  I am glad that someone is finally pushing the limits of what can be done with it to "populate" the sc4 world and breaking outta the box (lots) and doing more then just trees and rocks... 
Title: Re: AntigOne's Project
Post by: mave94 on February 23, 2011, 11:25:11 AM
This is unbelievable!
Amazing, and you're right about the size...
Can't wait to be it finished :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on February 27, 2011, 04:43:04 AM
Thanks for your comments .  :)

Kergelen : The motorhomes are from SFBT  (Knapp/der Gammler & Andreas ) on the LEX : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2546 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2546)


Quote from: knapp on February 23, 2011, 09:06:43 AM
I just saw the pics with my motorhomes and I think we should talk about these to fit them to an unique size. I tried to approachc the scale of the ingame cars but I might be wrong. And seeing the transporter at the left, I think there could be need of some remastering at the mobilehomes. So You don't need to work on them, I can render them again at any time. Feel free to send me a PM  ()stsfd()

...


Knapp : Well , I've done it myself using SC4 Model Tweaker . I don't know if it would useful to re-render these models , as it seems there's no consensus between creators about scale ... for exemple , I'm using HD car props from Girafe who is working at 130% , and Vnaoned who is working at 150% ... If I consider a proper average scale of 140% (and that's the case , the most important here being that everything  be at the same scale) , that means that I've to re-scale them all ... about 30 models from Vnaoned and about 140 ones from Girafe . As these 2 creators haven't uploaded their HD car props so far , I've decided to re-scale them all indeed , which , how boring the task is , is a lot easier & faster than to re-render them all ... That said , your models are beautiful !  &apls


Quote from: BourneID on February 23, 2011, 10:39:37 AM
I have been saying for years that the moyor mode plop-able menu is the most under appreciated tool in the game.  I am glad that someone is finally pushing the limits of what can be done with it to "populate" the sc4 world and breaking outta the box (lots) and doing more then just trees and rocks... 

Welcome at AntigOne sir !  :) Is Broome County still running ? So long that I've stopped to follow CJs at Simtropolis ... Well , after have spent years to LotEdit every single Lot I've used , I can't agree more ... With my BATers friends , we're already thinking about all stuff we could make ploppable for places in front of and behind houses . And the fact that the Mayor menu could quickly become as congested than the Landmarks or Parc&Recreation's ones ... well , that's just a bit too early to speak further about that .  ::)

***************************************************************************************


Jennets from Vnaoned are now seasonal , with a third (larger) model ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F913%2Fantigone2011228.png&hash=2df7f4262854da42c76ae92295bc30d8feac3784)

From the previous set ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F6757%2Fantigone2011225.jpg&hash=32f2464aadf0aa6a74e013d3c6a40b98fd1432b2)

Now reworked ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F3452%2Fantigone2011229.jpg&hash=f376064c2ea5019c20a75f28d5fcc84e9c349e61)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F2050%2Fantigone2011230.jpg&hash=8bec421e648fea2898a86e0df2597b8e129ece8d)


1 -  Vnaoned's cars have been re-scaled with a factor of 0.9
2 -  Knapp's motorhomes have been re-scaled with a factor of 1.2
3 -  Porkissimo's conteneur ( trash can ) has been re-scaled with a factor of 0.8
4 -  Glenni's guardrail (from a  Blam prop pack ) had no shadow because his props aren't set with IsGroundModel = True , it has been corrected with Ilive Reader .
5 -  Picnic tables have been replaced by new HD props from Girafe .


First seasonal set showing all seasonal MMP(s) in action :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F8538%2Fantigone2011231.jpg&hash=56582fcae846889329eea4d16b0b4923cb3ab513)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F9974%2Fantigone2011232.jpg&hash=c8218cfb6b491525c33883752f931e50807adec3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg130.imageshack.us%2Fimg130%2F8647%2Fantigone2011233.jpg&hash=485e26c58f67ebf279704fdf0abf6b7c269054d1)

That's a pity new HD water flora(s)  from Air6 aren't seasonal , but he has lost all his models 3DS files since their first release ... These are the only 2 Lots used there :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F3138%2Fantigone2011234.jpg&hash=764edc6b920869f39ca83dc56b8d1e4886f5f284)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg541.imageshack.us%2Fimg541%2F6521%2Fantigone2011235.jpg&hash=d84379f69113210e2b79ee745eff036a1cad097c)


So you can measure all the efficiency of the 17 MMp(s) created .  ::)

At least , something just for fun ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F2879%2Fantigone213b.jpg&hash=8f628643dc39f45a86dadfc274d7b79ce6a77881)

Some of you may remind that Janapese Giant Clock , here on an old picture of AntigOne (2005)  . Numbers are separated and hourly timed props and I've just made a kind of digital clock with them :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F4056%2Fhorloge01.jpg&hash=68b7c1c1073336f0ab5f0f93a29730a3cb337c2b)


Something very simple as you can see , to place somewhere in a corner of your city tile and which tells you what time it is for your Sims .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F7062%2Fhorloge02.jpg&hash=5c4f2c6bee3b84fe26852d01239d0cd241bf63c2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F5820%2Fhorloge03.jpg&hash=4bccf42e85554c7476604c5693e596ed6463bd6c)

Well , that's perfectly useless , I know , but so fun ... $%Grinno$%

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: Yan077 on February 28, 2011, 04:15:13 AM
I'm captivated by the beauty of the 3 seasonnal pictures  :o

Fabulous work  &apls &apls


Ps : I'm less captivated by your last project, but it's a funny work  ;)
Title: Re: AntigOne's Project
Post by: Battlecat on February 28, 2011, 09:47:09 AM
Simply breathtaking!  I love how those seasonal scenes look!
Title: Re: AntigOne's Project
Post by: Orange_o_ on February 28, 2011, 10:20:44 AM
I think my friend, that people became aware of your madness with this clock.

Finally, the result with the change of the cars is amazing.

MMPs are a lot of work too, but we can be satisfied with the result. I think, for the sake of everyone, we'll soon be able to upload this work.
Title: Re: AntigOne's Project
Post by: cubby420 on February 28, 2011, 12:01:51 PM
Quote from: Orange_o_ on February 28, 2011, 10:20:44 AM
I think, for the sake of everyone, we'll soon be able to upload this work.

Too true. I haven't attempted any new ponds or rivers since learning of these props and don't plan too until this release.  ;)  I'm just too interested in playing with these beautiful goodies. Thank you to all who have been working on these.
Title: Re: AntigOne's Project
Post by: samerton on February 28, 2011, 12:23:58 PM
Amazing! I love the realism of the pictures! &apls
Title: Re: AntigOne's Project
Post by: Lowkee33 on February 28, 2011, 04:00:39 PM
May I interject?

QuoteThat's a pity new HD water flora(s)  from Air6 aren't seasonal , but he has lost all his models 3DS files since their first release

There is a fair amount you can do post-render.  (Another post, with links to another post, followed by Orange's link to TSC (http://sc4devotion.com/forums/index.php?topic=8378.msg362071#msg362071)).  Models are S3D and FSH files.  S3Ds are the brains of a model, defining shadows, LODs etc.  FSH are only the image that is visible in-game, and can be exported in the latest (non-LEX) version of Reader.

First you export the FSH as a .png, and can then edit it in an image editing program that can handle alphas.  Often FSH from models do not retain the alpha during export, so if your image is a black and blocky, you need to select all of the black and alpha it.  Then you can get to play.  You could make the grass brown for winter or whatever cattails do.  This must be done for all zooms and rotations...

Once you are done you would re-import the PNGs as FSH in a new file.  Copy/Paste the originall S3Ds into this file.  Change the group of the FSH and S3Ds as to not over write the original.  That should be it, you will have an identical model with different colors.  I imagine more than just color changes could be made, but you would have a lot more work on your hands.

()lurker()

As far as this other MMP goes, I am very sorry for what I said.  I feel terrible about it.  My comment about Girafe's work was not at all an accusation, so if that means anything, you should know it.  The exemplars you and I made were very similar, such as using 10 models, and the first being the same.  Orange and I did talk about it, and I tried to get it on the LEX months ago, blah blah blah, I would rather converse about the good things, which here there are many.

QuoteThis site is large enough for us two to do not meet.

Not true.  If something comes up for the LEX there is a 100% chance I will be testing it (half the reason my work never comes out).  If you/TSC go for a LEX  upload we will need to have an open dialog.   I hope to see you around.
Title: Re: AntigOne's Project
Post by: Badsim on March 01, 2011, 03:15:33 AM
http://www.youtube.com/v/HPwZxJWsfdg

Carl , I've removed my own agressive post ... so that page is definately turned . ;)

I know you'll find some mistakes in these MMP(s) because I've used some of yours (for seasonal ones ) and some of Chrisadam's ones as I've started to create MMp(s) to replace his flora with HD one (from Air6 and Vnaoned ) , so you'll find probably the same mistakes than the original ones ... But , with your scrutineering and help , I'm sure we're going to solve these minor issues and , finally , this TSC RuralPack we're working on will be , sooner or later , on the LEX . I've read with interest the FSH/3DS files process you're proposing but I don't feel experimented enough to try it myself and , if I believe in the concened BATers opinion , it would be faster to create new models for cattails winter versions . I hope that these winter versions (6 models) will be released , even if that means that I will have to erase all I've plopped so far around my lake ...  :'(



***************************************************************************

Today I started another work ; I've re-scaled the 135 HD cars from Girafe (factor 1.2 ) and the 27 vehicules from Vnaoned (factor 0.9 ) so they all look at the same scale . It took me something like 20 minutes with SC4 Model Tweaker , I wonder how it would have taken  to re-render them all  , that's truely a wonderful and precious tool ... when , like me , you're still working with an old computer running XP .  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1551%2Fhdcars.jpg&hash=90be929524564b949e1ce77cd4e41cbe4d6b0a05)

From there , I've created a first MMP with 20 examplars from Girafe's orthogonal ones ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F3189%2Fvoituresortho.png&hash=e99c2584d3979a59301fe8e6c9a983f8fe25e514)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F1372%2Fantigone2011236.jpg&hash=93254c18f795fdad276fb23db2bbd3e2fa8e1a27)

I'm now going to create a second MMP  with 20 of Girafe's diagonal ones and a third MMP with Vnaoned's ones (which have 225° versions ) ... so something like 60 ploppable cars will be available in your Mayor Mod menu . Better than nothing , like today .  :P

These 3 new MMP(s) will be integrated to the TSC RuralPack .  ;D 


Cédric.

********************************************************************

Edit : the 3 MMP(s) are done :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F3189%2Fvoituresortho.png&hash=e99c2584d3979a59301fe8e6c9a983f8fe25e514) Ploppables HD Orthogonal cars (20 models from Girafe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F3229%2Fvoituresdiag.png&hash=cc39d965e7aeee98ab93cb3a48b8816d803d1ff7) Ploppable HD Diagonal cars (20 models from Girafe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F7936%2Fvehicules.png&hash=3b18642cc8e28612868b68a1de7f2daf629c5513) Ploppable various HD vehicles (23 models from Vnaoned)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F9946%2Fvehiculesploppable.jpg&hash=68c7019fac2375ad0f5dc63c509c6d293a8d7a44)

So we have now 63 ploppable vehicles ...
Title: Re: AntigOne's Project
Post by: noahclem on March 01, 2011, 04:21:56 AM
Wow, this just keeps getting better and better! Outstanding work!  &apls
Title: Re: AntigOne's Project
Post by: Evillions8 on March 01, 2011, 12:16:43 PM
So will all of this be released soon?  Because it would benefit for SO MANY players like good MDers here.
Title: Re: AntigOne's Project
Post by: Aaron Graham on March 01, 2011, 12:34:18 PM
Looks perfect, I need these, can wait to have a traffic jam in one of my towns. &apls &apls
Title: Re: AntigOne's Project
Post by: Dark_Jedi06 on March 01, 2011, 01:12:14 PM
Quote from: Orange_o_ on February 28, 2011, 10:20:44 AM
I think, for the sake of everyone, we'll soon be able to upload this work.

I like the sound of this. ;D It means I can get back to business on the rural areas I was creating...only now with prettier farms and rivers. :)
Title: Re: AntigOne's Project
Post by: knapp on March 02, 2011, 01:08:53 AM
The idea to plop cars and trucks is very interesting. And the models have fabulous  quality  &apls
Seeing the caravans, I thought it would be nice to make also a normal prop version of them ans add the family-ID I used for my caravans. So they can appear randomly on camping lots where this families are used. This would create more diversity on the camping ground. But yes, it's also possible to plop them directly there on a free plot...

Title: Re: AntigOne's Project
Post by: mave94 on March 02, 2011, 02:09:58 AM
This is truly great!
This gives our cities more details, thanks for this. :thumbsup:
Title: Re: AntigOne's Project
Post by: Girafe on March 02, 2011, 11:59:06 AM
Amazing job !!!

what is incredible is that I was almost nearly to delete these cars models as I hadn't time to launch a MD, a new use for these babies.

Anyway thanks for your involvement   :)

Your lovely guinea fowl   
Title: Re: AntigOne's Project
Post by: peter007 on March 02, 2011, 01:03:34 PM
Wow. It is as good as impossible  &apls

(I know it's the photoshop trick isn't it  :P )
Title: Re: AntigOne's Project
Post by: cocobob on March 03, 2011, 09:02:36 AM
these pictures are just incredibles  :o
Title: Re: AntigOne's Project
Post by: penguin007 on March 04, 2011, 04:46:10 AM
I havn't commented here often enough although it is one of the threads I always have a look at. Great updates firstly but most importantly the custom content work you have created is a great gift to the comunity so well done &apls &apls

Will
Title: Re: AntigOne's Project
Post by: carlfatal on March 04, 2011, 12:58:26 PM
Hi Cédric,
as always is Your (and Your friends) work some outstanding, most fascinating kind of art. I try to learn a bit, and rescaled my first MMPs yesterday following Your tutorial: I´m so happy - it works fantastic, and the tweaker is a real nice tool.  ;D
I´m curios about the fact, that I needed so much years to notice what is able with this game, - and now I´m addicted to it... ::)
Now I did my first little steps into this game and its possibilities, and there is a lot to learn, but I will, cause of friendly teachers like You tell about your work. Then I can copy and paste in my brain  :D.
Aside from this: it was Franky, who was telling me about Your MD first, and today I´ve seen Your post on SimForum. It is really nice to meet You there, and I hope this forum will be a shelter for You as good as it is for me. It´s a friendly place, and I still hope we SimCity-players are one big community wherever we live or what language we speak (I sadly don´t speak one word french).
But whatever: Thanks again for all Your teaching! Keep up Your fantastic work,
greetz, Carl
Title: Re: AntigOne's Project
Post by: Reikhardt on March 04, 2011, 05:08:35 PM
I've just spent the best part of two and half hours reading through this MD and your work is incredible! Very interested in the way you use scaling to achieve a 'HD' look, certainly food for thought!
Title: Re: AntigOne's Project
Post by: BourneID on March 04, 2011, 05:26:03 PM
Broome County still lives on my pc...  just not in journal form.   I stepped away from SC4 for a while hoping that bat'ers and mod'ers would catch up to what I hoped I would be able to do. 

With the recent advancements with the NAM... and now you and others discovering the possibilities of the mayor mode menu.  You guys are creating the game I was hoping to be able to play. As to that menu getting filled up....


I say "bring it on like donkey kong"  :)     

Title: Re: AntigOne's Project
Post by: Badsim on March 06, 2011, 06:47:21 AM
Of course , a big thank you for these enthusiast and motivating comments for us 4 ... Maybe just a week or two before the TSC RuralPack comes to life and invade your MDs , we hope so !  ::)

Carl (eufl) , I'm really touched by your comment my friend ! Let me just add that I'm playing with this game since 2003 and I continuosly learn something . I'm now just so addicted to SC4 that I don't think that another city builder will come one day , driving this one out of my heart . A least , have I absolutely no desir or waiting for ... A lot of people are here a lot more experimented than I am about many subject matters !  My only merit is this MD , AntigOne , where I've always wanted to share my modest knowledge . Take that road indeed , Carl , (I know you have taken it ... ) you'll see how it is exciting and gratifying . I'll go back to Simforum.de to see what you're doing . :)

*********************************************************************************************


Well , I've anounced in that thread http://sc4devotion.com/forums/index.php?topic=12695.0 (http://sc4devotion.com/forums/index.php?topic=12695.0) that the TSC RuralPack will be soon uploded at TSC site and at the same time presented to scrutineering for a LEX upload too . The only things missing are an intaller and a read-me , but I'm waiting for the comeback of Orange_o_ ( next thuesday ... ) , as I currently don't know how to do that packaging part . Waiting for his comeback , I've decided to have a closer look about seasonal trees .

Last December , Orange_o_ sent me the following seasonal trees :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F9793%2Fantigone2011237.jpg&hash=3dec266fa2613f90b45aa9d4468a9a881c2eac47)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5976%2Fantigone2011238.jpg&hash=447f268bbbaebea5fbab62b90117c065eb82e2d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F5530%2Fantigone2011239.jpg&hash=b7b291f7e708d934a28a335e2ec051442d8ab85a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F3038%2Fantigone2011240.jpg&hash=d1f133b9bb70fd0547e8451dabfb72762bdd460f)

2 weeks later I've recieved these files modded as seasonal MMP(s) from Lowkee33 . Since , I've reworked these seasonal MMP(s) as they were modded using RKT5 and Lowkee33 has found a more proper modding using RKT4 . That said , these trees being not HD , Orange_o_ told me they were not deserving an upload ... (while he started to BAT new HD trees ) .

Well , let us have a look about what can be saved or not . I've re-scaled (using SC4 Model Tweaker) most of them and here is the verdict :

Populus , before :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9159%2Fantigone2011241.jpg&hash=32164c1ec12655c14461dd17182036ec42a583e7)

After :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F8063%2Fantigone2011242.jpg&hash=3609cbe64c810e62994af6d66284c4c940d85165)

They absolutely deserve to be saved , and Narcissus (Yellow Daffodils ) & Corylus as well , so 3 new seasonal MMP(s) will be included to the TSC RuralPack :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F6624%2Ficone30.png&hash=d3d35cd17ac2bcec6fe0d52bc1f771066842e5a5) Ploppable seasonal Poplars - 4 models from Orange_o_ .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F4205%2Ficone29.png&hash=6322cf625cb39e09fe33304bb253115559dd8fb7) Ploppable seasonal Yellow Daffodils  -  5 models from Orange_o_ .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F107%2Ficone31.png&hash=0ee06474bbc853820bc59d119cc05d1435a93312) Ploppable seasonal Corylus  - 1 Model from Orange_o_ .


Of course , these changes have been automatically updated in AntigOne :

Before :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg130.imageshack.us%2Fimg130%2F8647%2Fantigone2011233.jpg&hash=485e26c58f67ebf279704fdf0abf6b7c269054d1)

After :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F1338%2Fantigone2011243.jpg&hash=8092c6adb98d873782f82b20836ab7503fd7fcb2)


A closer view about the fabulous seasonal Narcissus I've adde since (I love them so much !  ;D ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F1160%2Fantigone2011244.jpg&hash=d066235d240e4a3bc0e7d3f411da179863fd31fe)

I tried to rework Quercus & Aesculus the same way :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F5346%2Fantigone2011245.jpg&hash=7daeaf828c2a3439ea895f98a4f8eab0de48be48)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F3049%2Fantigone2011246.jpg&hash=8879bf01c6044fbf223fb30e117a3e0c251ec090)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F1493%2Fantigone2011247.jpg&hash=611c18f1f2d21111895f9d2cf8907351f0fc820e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F9146%2Fantigone2011248.jpg&hash=2a46eb9a11779ffa7ebf52eef21dc571b16642d5)

But , alas , seeing them associated here to Girafe's maples , I have to agree with Orange_o_ , these last ones don't deserve to be saved . So , bye-bye Quercus & Aesculus ...

Lowkee33 has had the kindness to send me as well the seasonal MMP(s) he did with CP2009a trees ... but I gave up to use them as they're not HD and overscaled compared to Girafe's maples .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F5264%2Fantigone2011249.jpg&hash=b8962df8d98f3b2dcc7d1e9f6cb84fbef3fe320c)

Guess what ? I've re-scaled them , using  factors 0.8 et 0.7 and , for sure , I'm now ready to use them as they  look a lot more better , in my opinion :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F6784%2Fantigone2011250.jpg&hash=666e135287bace57a76e7a8c6b6b079fe27c2042)

Alas , as CP2009a is a prop pack « Copyrighted » by his author , I can't share them with you ... I can simply suggest to Lowkee33 to do the same and maybe could he upload them on the LEX with C.P.'s authorization ...

Only 3 weeks before I disappear until the begining of September ... that's life  ::) ... I'm going to devote these 3 weeks to finish the wheat fields ...

Thanks for your visit .  :thumbsup:

Cédric .
Title: Re: AntigOne's Project
Post by: Badsim on March 07, 2011, 04:47:55 AM
Thanks for the NO comment !  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F4223%2Fantigone2011251.jpg&hash=0a2525aa7eddfc470ba2f435e3caa37cc57c7f3d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F8396%2Fantigone2011252.jpg&hash=714a069b80a7a030e42b6ce7112424911993325a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F2230%2Fantigone2011253.jpg&hash=638380d0560c0ca0ecf2425d6c40a3bca50e5f8e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F2690%2Fantigone2011254.jpg&hash=cb07e61c8f32b8666ad535105826d38ba59b5fb3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F45%2Fantigone2011255.jpg&hash=bb83a25065e2d107f0a187ece33a5e497be33fcb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F4668%2Fantigone2011256.jpg&hash=333abc7ad15ccbf7ea3089f2f8c60c125e618dc3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F3987%2Fantigone2011257.jpg&hash=5a3895b4dfe1e983eb9de03f9435acdb7d66cee0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F3426%2Fantigone2011258.jpg&hash=35dd99cbc7b0a3ea2deee552d1bc4b9d5baa1c87)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F3850%2Fantigone2011259.jpg&hash=06f0753b0e1df1bc5723e99d57c07087c5097cda)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F9260%2Fantigone2011260.jpg&hash=fc73fee26f20c7d2c005e4722b90cda3423d769f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F2244%2Fantigone2011261.jpg&hash=f19086ce901b60a584da7d8cc415f00e368323d4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F363%2Fantigone2011262.jpg&hash=80604b62393072f1f555b05f22e2dc3bd35f7a69)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F2186%2Fantigone2011263.jpg&hash=5f57e3f7d65baf8faa5eb1decbb4446cc2ec0422)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F3875%2Fantigone2011264.jpg&hash=564636e777cc585b4af13a9a50374020faf10314)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F9094%2Fantigone2011265.jpg&hash=2a0634b683f89602e5658016e50e3ad71b5e609b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F8571%2Fantigone2011266.jpg&hash=26643edf0ed50f36de5181798ffcade27cdbe96c)


:-\

No comment either ...  :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F6273%2Fluckyluke.jpg&hash=88b5708270b364b4dbc0c1dbf855a3344d5cebe2)


I'm a poor lonesome cowboy !  :D


Cédric.
Title: Re: AntigOne's Project
Post by: vnaoned on March 07, 2011, 06:03:10 AM
OMG! just love the canal stuff you achieved... you're definitly the best lotter I know..  &apls
Title: Re: AntigOne's Project
Post by: FrankU on March 07, 2011, 07:51:59 AM
Badsim,

We wer just too stunned to be able to say anything....
This is so beautiful!  &apls
Title: Re: AntigOne's Project
Post by: Battlecat on March 07, 2011, 08:11:27 AM
That's what I get for having a crazy weekend, I miss another amazing update here!  Gorgeous work, I'm looking forward to giving your work a test run!
Title: Re: AntigOne's Project
Post by: Getron on March 07, 2011, 08:19:31 AM
So beautiful......just a masterpiece.

Evertime a new masterpiece.
How do you do it?  ;)

Keep it up

Getron
Title: Re: AntigOne's Project
Post by: cocobob on March 07, 2011, 08:54:15 AM
Oh my god  , it's so awesome  :o  :thumbsup:
Title: Re: AntigOne's Project
Post by: Orange_o_ on March 07, 2011, 01:09:42 PM
Are you really require to show my very ugly aesculus?  $%Grinno$%


This work is really fantastic, but we must warn our friends that, given the total weight of ruralpack, the upload of this one may perhaps not be on the usual sites (LEX, STEX or TSCex)
Title: Re: AntigOne's Project
Post by: Terring7 on March 07, 2011, 01:37:43 PM
Oh my, i love all your work :)
By the way, are you going to release them? (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fbeg.gif&hash=b4fd340354a3cd15b35299c9133b5d54b12b7aa2)
Title: Re: AntigOne's Project
Post by: Girafe on March 07, 2011, 02:05:21 PM
The giraffe falls in love  &kiss
Title: Re: AntigOne's Project
Post by: N1_2888 on March 07, 2011, 02:36:04 PM
Reminds me a bit of Laxenburg (http://en.wikipedia.org/wiki/Laxenburg_castles) in Lower Austria:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Ffc5d36677f90513a27e89b422e7ebdbc.jpg&hash=52e028c1e09586dfa48d9cc42ec0d9ef50b702ec) (http://www.ld-host.de/uploads/images/fc5d36677f90513a27e89b422e7ebdbc.jpg)
_____

&apls &apls &apls
Title: Re: AntigOne's Project
Post by: carlfatal on March 07, 2011, 03:22:55 PM
Hi,
Some people may dream of a new SimCity 5, cause they never begin to try what You do all the time.
But what else should I say? I´m speechless too...   &apls
Maybe from now on I love canals  :D
Greetz, Carl
Title: Re: AntigOne's Project
Post by: canyonjumper on March 07, 2011, 06:14:31 PM
Quote from: Badsim on March 07, 2011, 04:47:55 AMThanks for the NO comment !  :D

Cédric, I drooled all over my keyboard so I couldn't type a reply :P But seriously, I wanna get on a plane and grab these files, finished or not! ;D

               Your friend,
                              Jordan :thumbsup:
Title: Re: AntigOne's Project
Post by: nekseb on March 07, 2011, 10:24:32 PM
Wonderful  &apls

It looks like a painted picture of an old master! Great  :thumbsup:
Title: Re: AntigOne's Project
Post by: Orange_o_ on March 08, 2011, 12:21:57 AM
Quote from: Terring7 on March 07, 2011, 01:37:43 PM
Oh my, i love all your work :)
By the way, are you going to release them? (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fbeg.gif&hash=b4fd340354a3cd15b35299c9133b5d54b12b7aa2)

Do you read all the comments?
Yes, the SET will upload
Title: Re: AntigOne's Project
Post by: Yan077 on March 08, 2011, 03:43:02 AM
No comment, because there are no words to describe these pictures : they only make us dream Cedric  :-\

Title: Re: AntigOne's Project
Post by: Kergelen on March 08, 2011, 06:09:45 AM
Awesome work!!  &apls &apls

Antigone is, among other things, the MD of innovation. Every day there are something new and creative. :thumbsup:
Title: Re: AntigOne's Project
Post by: bat on March 08, 2011, 07:17:48 AM
Welcome to page 87!

WoW!
Superb work on this rural pack!!

It is looking awesome!!!! :thumbsup: :thumbsup: :thumbsup: :thumbsup:
And the pictures are BEAUTIFUL!
Title: Re: AntigOne's Project
Post by: cubby420 on March 08, 2011, 09:06:55 AM
Sorry for the no replies lately...I was so shocked by the work in Antigone that I fell into a coma. I awakened just in time to hear of the latest developments and release plans. I think I should reserve a bed at the hospital if your going to keep this up  $%Grinno$%
Title: Re: AntigOne's Project
Post by: lak47 on March 08, 2011, 09:29:05 AM
Wow! Absolutely stunning work......I'll just leave it at that.... &apls
Title: Re: AntigOne's Project
Post by: samerton on March 08, 2011, 12:14:55 PM
Awesome!  &apls  Your pictures are incredibly realistic.
Title: Re: AntigOne's Project
Post by: ecoba on March 08, 2011, 04:40:33 PM
I think we were all too in shock to reply, Cedric ! It's simply fabulous and soo realistic !  :)

Ethan
Title: Re: AntigOne's Project
Post by: Nardo69 on March 08, 2011, 05:16:12 PM
 (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fn025.gif&hash=45475e51d71b7114ace4a8e7d2c1dfa4a79e4a9a)

...

no comment

...

Of course no comment - I just recently got all parts of my jaws together that fell to the ground during the last 2 updates ....

Boy, you are torturing that ol'naggin Nardo ... and nothing to nag on ... oh boy, what a bad bad world ...

:D


Take care

AND DO NOT FORGET TO MAKE BACKUPS OF ALL THIS GREAT WORK!!!!


Bernhard
Title: Re: AntigOne's Project
Post by: RickD on March 09, 2011, 07:20:07 AM
This is almost too good to be true.  &apls

My only fear is that I will be overwhelmed by the new possibilities.  :P
Title: Re: AntigOne's Project
Post by: Badsim on March 09, 2011, 08:02:29 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F2968%2Fantigone2011267.jpg&hash=3ea198554fffad00e4617aaa14bc8a73e61c7f36)

Burgundy canal , my inspiration .  ;)

Pandora box ...  

Did we open it ? Hmm ... if I remember well this story from Greek mythology ( not from Avatar ! $%Grinno$% ) ends very badly ... without speaking that Antigone herself is doomed to death in the same Greek mythology ...

Well , I can't reverse , so we'll see !  ::)


Modding works from the last days :

I reworked seasonal Narcissus from Orange_o_ . Due to the 3 seasons ( so 3 models ) obligation , I did have to use a trick to simulate as closely than possible the natural rythm of these Daffodils :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F6720%2Fnarcissus02.jpg&hash=7864c62ae1cfbbdbc5d6ed8feba4feeeb5618f47)

The winter version is now simulated with a Vnaoned's fern ( included in the RuralPack through another seasonal MMP ) . Hope you'll like the idea ...  ::)

The RuralPack - something like 30 MMP(s) is finished and currently Orange_o_ is scrutineering and packaging it .Due to its size ( more than 20 Mo ) , it will be splitted in 2 or 3 parts and will be uploaded at Simtropolis first .


Quote from: Nardo69 on March 08, 2011, 05:16:12 PM


AND DO NOT FORGET TO MAKE BACKUPS OF ALL THIS GREAT WORK!!!!

Bernhard

You're going to be the back up !  :D


Well , that's a good point , but I can't stop there . I can't .  %BUd%

I've started to rework Chrisadam's pasture flora MMP(s) . Among them , there are several wild flowers and I've just finished to rework the yellow ones . There are 2 MMP(s) with yellow wild flowers , each ones using 2 models . Firstly , I've re-scaled one model from each MMP so I've got now 2 different sizes of each yellow flowers :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F6054%2Fantigone2011268.jpg&hash=bca6c53012192e996355b6ad084327ad745eec88)


Secondly , I've re-built these MMP(s) as seasonal ones , using the same trick as for Daffodils : a dead fern in winter . The very fist results in AntigOne , associated with Vnaoned's seasonal Jennets :

Spring/Summer :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F9658%2Fantigone2011269.jpg&hash=12ac03a7f961a2be0fc79206c38e55979414c57a)

Autumn/Winter :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F7889%2Fantigone2011270.jpg&hash=14a4f91718364838070ceee429f6b1ef57579599)

Alas , having reworked the models I can't share this work without authorization from their author so this work is devoted to my personal use .Of course , I do have many others ideas & plans , once more that's only a begining ...  $%Grinno$%


*************************************************************************************

So many replies that time , we thank you all very warmly .  ()flower() ... More than praises , it was important for our little team to feel your interest for what we were doing for the community . Now that I'm working following my own way for my own use , that's less important . ( For my concern , the number of views is enough speaking !  :thumbsup: )

Back at work for more surprises ...  ;D

Cédric.

Edit : Quickly made , after I have found some inspiring pictures from Haute-Loire :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F885%2Fantigone2011271.jpg&hash=78c643535c18be13f7211842d859783dff13b1a4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F2079%2Fantigone2011272.jpg&hash=736081637cd2f882d3e67e6e0f6b3c346e4d400a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F8647%2Fantigone2011273.jpg&hash=7add45f8f2031926c612e1e1db5727a28ea993e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F342%2Fantigone2011274.jpg&hash=86a1768f2ae016ce2596238b7ec2da7602f7e405)

If it reminds you some other places from the world , just tell me as I would be very curious to know it ...  ::)
Title: Re: AntigOne's Project
Post by: penguin007 on March 09, 2011, 10:11:09 AM
Wow the canal looks amazing can't wait to get my hands on all these plopables!!

Will
Title: Re: AntigOne's Project
Post by: Reikhardt on March 09, 2011, 10:38:04 AM
I'm chomping at the bit for these! Splendid work.
Title: Re: AntigOne's Project
Post by: Dark_Jedi06 on March 09, 2011, 02:46:39 PM
I'm eager to back to Simcitying once the rural pack is released...I didn't want to have to redo the whole rural area I was working on so I just decided to wait. :)

Excellent work my friend. :thumbsup:
Title: Re: AntigOne's Project
Post by: figui on March 09, 2011, 05:46:20 PM
fabulous work!

just a question: what is the timing of the seasons?

mauricio.
Title: Re: AntigOne's Project
Post by: Air6 on March 10, 2011, 02:15:18 AM
Fantastic recreations of landscapes from Haute-Loire  :thumbsup:
Title: Re: AntigOne's Project
Post by: samerton on March 10, 2011, 08:57:32 AM
That looks incredibly realistic.. purely outstanding  :o  &apls
Title: Re: AntigOne's Project
Post by: vnaoned on March 10, 2011, 10:33:45 AM
If I remember well ... the last thing that went out of Pendora Box was Hope.. Am I right?

So keep going...  ;D

And BTW, those fields are amazing!  :thumbsup:
Title: Re: AntigOne's Project
Post by: Sciurus on March 10, 2011, 11:10:54 AM
Just great &apls &apls &apls

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: peter007 on March 10, 2011, 11:45:27 AM
Wow, very yellow  $%Grinno$%
Title: Re: AntigOne's Project
Post by: noahclem on March 10, 2011, 03:06:25 PM
Amazing work as always! Sure wish those chrisadams flower revamps could be authorized for a public release  &mmm
Title: Re: AntigOne's Project
Post by: Badsim on March 15, 2011, 08:03:32 AM
Quote from: figui on March 09, 2011, 05:46:20 PM

just a question: what is the timing of the seasons?

mauricio.

More complex question that it seems ... the cycle is depending the date you plant your flora with these seasonal MMP(s) . For a northern hemisphere simulation , you're invited to respect the instruction to plant , game on pause , on the 1st of September or the 1st of March for those having modded to show a blossom . Then the following seasons are displayed : Spring/summer ( 6 months from the 1st of March ) , Autumn (3 months from the 1st of September ) and Winter (3 months from the 1st of December )

*************************************************


Arf ... we're working on so many things at the same ( and about the launch of an official team with a devoted board , here at Devotion ... ) that I'm not able to present you a substantial update . Just a few words and pictures about our various works in progress ...

I've just finished my 40th MMP !  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F8715%2Fvnaonedtrees.jpg&hash=1282c7dbdc8431f81b99a0607456adb9cb5370fd)

Vnaoned seasonal ploppable trees were modded by Lowkee33 . :thumbsup:  Due to some conflicts between the spring blossom cherry MMP and CP2009a trees ones he sent to me too , I rebuilt them using my own Instances range , icones , item order so these files are now ready to be added to the Rural Pack .  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F9309%2Ficone38.png&hash=558ab92b1dc8e60f48dde6ddb970f5780f17b2d4) Vnaoned seasonal trees ( Bare winter ) 7 models .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F2580%2Ficone37.png&hash=dac60cbcab4ac76df2476f09ac6ad911c16d2e65) Vnaoned seasonal cherry tree ( Blossom version) 1 model .

*************************************************

As alredy said on my previous post , I've re-scaled CP2009a trees for my own use ( I can't publicly share modified models files ) , I've also isolated the Sprawly Shrub as a single examplar seasonal MMP , as that's currently the only decent seasonal shrub to fit with an HD environment :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F5264%2Fantigone2011249.jpg&hash=a09acc71bd3f74fd05f36e415951ef8382b43a32)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F2128%2Fcpnew.jpg&hash=5cc393b40a3cf3768f2f16b4b31eaeef15b2f858)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F4504%2Ficone32.png&hash=8e5fc62579b7d121d3af15b1cc2a89cf76b70e74) C.P. seasonal Sprawly Shrub . 1 model .


*************************************************


I've created another MMP with 2 models of Bamboo I've foung in a sub-folder of my Plugins , named « Bamboo Forest » and I've no clue about their author ! ( If you recognize them , thanks to let me know ) Once more , I've used SC4 MT to re-scale them ( something like 50% ) .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F1904%2Fantigone2011275.jpg&hash=436f3ff1e1931ab86021b45242b13185eef47a71)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg851.imageshack.us%2Fimg851%2F7639%2Ficone33.png&hash=110dc9e9bd1d0ec9588273a8c55d25e7f47e855a) Bamboo ( unknown author ) . 2 models .

That said , we're studing the possibility to create our own Bamboo's models so we could share them ...  ::)


*************************************************


My very first Timed prop , years ago was the MJB Lilac Purple ( From MJB Prop Pack Vol01 ) I found enough good to represent Epilobiums ( Fireweeds ? ) . Then , to avoid repetitions , I created several Lots with them :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg864.imageshack.us%2Fimg864%2F9079%2Ffireweedss.jpg&hash=59c335cd67449a4015bf7b4078798eff19dd9fd3)

This « dark age » is over . The Lilac Purple has been re-scaled for a better definition and is now a seasonal MMP ( using a dead fern from Vnaoned during autumn/winter ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F195%2Fantigone2011277.jpg&hash=e694a15757b22155e8530496cda6daf7147411cd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F3663%2Ficone39.png&hash=773dff4a80b3e1fcaa4c2b0215792c24403aee3c) Seasonal Epilobium ( MJB Lilac Purple ) . 1 model .


*************************************************


Everybody knows goldiva's ploppable kayaks and small boats , as they're the only ones available ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F7503%2Fmaquettes01.jpg&hash=1b835f4deec8234f8598b43fe9aff848d9ef3b02)

Again , this stuff really looks outdated among an HD environment . What would you say about radio-controlled models for children (and/or adults ! ) instead of ?  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg859.imageshack.us%2Fimg859%2F3299%2Fmaquettes02.jpg&hash=5b5fa2ae03fe0379c6189ef9660dd4cc7d657da9)

These two models have been isolated , re-scaled and modded as  a new MMP , each model being repeted 4 times to get all possible orientations ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F4950%2Ficone40.png&hash=b851c92b843bba5e6fffbec747f9434749bdfd8d) Radio-controlled boats ( goldiva's ploppables ) . 2 models .


*************************************************



Well , I'm using Manchou's canal set  ( cleared of all its subsidiary props ... ) . Orange_o_  and I have studied the possibily to add a proper bridge to get a barge crossing under it ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F8708%2Fantigone2011276.jpg&hash=7bff34486fdb44858195562c4ba1aecc1c602785)

This test phase shows that's more complicated than expected . :D  Air6 is now studing the possibily to create a new canal set definately more proper to reproduce something like the Burgundy canal :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F3860%2Fantigone2011278.jpg&hash=0f1f0e5d78e41862b012751867b2fb730c80842e)

New houseboats ( that one is from Derry/TTC ) are needed too . Yeah , so many things to do that I can't see how we could get bored ...  $%Grinno$%

I don't know if  I'll update AntigOne anymore before September . Next time we'll need to speak about our works in progress , it should be on our devoted board !  ;D

Anyway , it has been a very rich « SC4 season » for me . I learnt so many things and started a extensive & close collaboration with my friends Orange_o_ , Girafe , Air6 , Vnaoned & Yan077 as beta tester . Soon  the first fruits of it in your basket .  ;)

Cédric.


*************************************************

Edit : Not finished but already enough good to be presented :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F2739%2Fantigone2011279.jpg&hash=676bf657140481744dea522487ae0ddf6049e195)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F1972%2Fantigone2011280.jpg&hash=9d9cc1bda5ac860c73b1b0cd16941acd7866048c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F1183%2Fantigone2011281.jpg&hash=1cb32d244abe6f3ee29ebb1b098fe051954612e6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F9434%2Fantigone2011282.jpg&hash=356df129dea4c90dc4b7799078d2aa425b9ef3bb)
Title: Re: AntigOne's Project
Post by: Flatron on March 15, 2011, 09:01:16 AM
Oh, le canal de la bourgogne ca me rapelle de mon échange scolaire avec Montbard en 2007.
this pictures remind me of my scolar exchange at montbard in 2007
GOOD WORK
Title: Re: AntigOne's Project
Post by: peter007 on March 15, 2011, 09:07:29 AM
Yeah. Those boats are sweet.  &apls
Title: Re: AntigOne's Project
Post by: samerton on March 15, 2011, 09:34:46 AM
 :o Incredibly realistic... wow. &apls
Title: Re: AntigOne's Project
Post by: huntingfire on March 15, 2011, 10:36:38 AM
I have stopped playing SC4,
because I am waiting for the trees and flowers!
:D
Title: Re: AntigOne's Project
Post by: Nardo69 on March 15, 2011, 05:34:05 PM
Bridges over kanals that can be crossed by barges are indeed missing in almost all sets (except for PEG'S draw bridges and that nonfunctional(?) street bridge for the SG set).

HOWEVER: just looking at the RL pic tells you the solution: build some embankments and raise the support. Then all you need is "just" a bridge that is lower then our 15m NAM overpasses to cross the kanal - exactly as shown in your picture.

Good luck on that - I would really appreciate such a solution!

Take care my friend!


Bernhard  :thumbsup:
Title: Re: AntigOne's Project
Post by: lak47 on March 15, 2011, 11:16:20 PM
Beautiful, Badsim! This TSC Ruralpack is going to be yet another revolution for the game :)
Title: Re: AntigOne's Project
Post by: Biriali on March 16, 2011, 12:34:07 AM
All your projects looks really amazing. Good work  &apls

about the bamboo: I believe I have seen them once on a japanese site. I will go explore now...

EDIT: I believe the bamboo was made by the japanese modder Moonlight, but I can't seem to find his site anymore  %confuso
I could be wrong about this, though.
Title: Re: AntigOne's Project
Post by: FrankU on March 16, 2011, 04:36:46 AM
Ahhhh, canals with that straigth grass edge! That would be great, because the Netherlands are full with these kind of canals and I'd like to try some Dutch landscapes in my game...
Title: Re: AntigOne's Project
Post by: TheTeaCat on March 16, 2011, 11:30:43 AM
Cédric

I am totally at a loss for words with the incredible things you've done recently, the amount of modding, those amazing pictures, is this really the same game I bought in 2003? I love all the seasonal stuff but what really caught my eye was the fields and the tracks from the tractors as they turn at the end of the fields. Thats something that for years I been trying to figure out a way to do ::)

You have raised the bar so high that the rest of us mere mortals cannot even dream to achieve such standards. Just looking at your pictures gives me so many ideas that by the time I've fired the game up I've forgotten half of the stuff I was gonna do :D

Oh my what a surprise it was too to see one of my bats in your pictures. I am so glad you have the model for it as I lost all my files relating to it a while back when my pc went  &hlp

Oh I shall be getting all those files for your rural pack once they are ready  :thumbsup: And then it will be lots of experimenting.

Looking forward to what you have in store for us next :thumbsup:

Derry

ps I try to not let soooo much time pass before my next comment :D
Title: Re: AntigOne's Project
Post by: Badsim on March 22, 2011, 07:09:39 AM
Hello my dear friends !  ;)

Quote from: Flatron on March 15, 2011, 09:01:16 AM
Oh, le canal de la bourgogne ca me rapelle de mon échange scolaire avec Montbard en 2007.
this pictures remind me of my scolar exchange at montbard in 2007


Merci de ces quelques mots en français !  :thumbsup: Montbard is a city I know very well and , indeed , all that country is inspiring me there a lot ...

Quote from: Biriali on March 16, 2011, 12:34:07 AM

I believe the bamboo was made by the japanese modder Moonlight, but I can't seem to find his site anymore  %confuso
I could be wrong about this, though.


Thanks ! I've found it back at Simcity Force indeed : http://itmedicine.s80.xrea.com/simedit/lev-bbs.cgi?bid=SC4=2-3&skin=skin/config/=/simedit/skin/config/&style=1&page=0&ppid=1221926631317306#1221926631317306
(http://itmedicine.s80.xrea.com/simedit/lev-bbs.cgi?bid=SC4=2-3&skin=skin/config/=/simedit/skin/config/&style=1&page=0&ppid=1221926631317306#1221926631317306) , Google translation tells me that the author is named Black Spider ...

Quote from: Nardo69 on March 15, 2011, 05:34:05 PM
Bridges over kanals that can be crossed by barges are indeed missing in almost all sets (except for PEG'S draw bridges and that nonfunctional(?) street bridge for the SG set).

HOWEVER: just looking at the RL pic tells you the solution: build some embankments and raise the support. Then all you need is "just" a bridge that is lower then our 15m NAM overpasses to cross the kanal - exactly as shown in your picture.

Good luck on that - I would really appreciate such a solution!


Thanks , Bernhard for these good advices !  :thumbsup: In fact , Orange_o_ is currently studing the possibility to BAT a new canal set , something definately closer to the Burgundy canal ... I can't show there the first pictures ( too early ... ) but I can say his work is very promosing !  $%#Ninj2

Derry I'm so glad to see that you're back  !  :) No cup of tea instead of these touching praises from you ?  :P 

I was here ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F3879%2Fantigone2011284.jpg&hash=54e86ec565c139af4858c0740da1d37fe054ada2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F7623%2Fantigone2011285.jpg&hash=ff987c19c81a71c8283b246a3a0f16c390c356f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F6193%2Fantigone2011286.jpg&hash=e5219f429b755e1111c098f415c519d2ef12c9c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg857.imageshack.us%2Fimg857%2F664%2Fantigone2011287.jpg&hash=bc672b537c47daecf71583503ee0b7d00c18b71f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F3092%2Fantigone2011288.jpg&hash=6b624a91a36d7956625939472cca118c8c25c721)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F1474%2Fantigone2011289.jpg&hash=7be6246747bb7cf784387ae9325da641c52e7b8a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg863.imageshack.us%2Fimg863%2F3125%2Fantigone2011290.jpg&hash=caeedd07705208ee104d56ce1d9e1142a1df8a65)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F2967%2Fantigone2011291.jpg&hash=e302493576d36afa8ab7a2152a7785ad8cdb6a3d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F4199%2Fantigone2011292.jpg&hash=90e716e1d460313ec6cbdb11eb30724705f27098)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg806.imageshack.us%2Fimg806%2F5325%2Fantigone2011293.jpg&hash=0849eacdd9a5cb5b972beff05445afd88051916b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg810.imageshack.us%2Fimg810%2F9330%2Fantigone2011294.jpg&hash=67c1ca6aa926b8ee0d8879baa98b48626d77bc42)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F6931%2Fantigone2011295.jpg&hash=b32f32046a083048778b91898037f13b4525b0d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F8014%2Fantigone2011296.jpg&hash=a3c74984cf4091248bda99d4e5777be4a52f9533)


... I was here when the curtain fell down for the six next months on AntigOne's stage . Such a sadness for me to leave you there ...  %wrd

Due to the time it takes from the SC4Devotion admins to allow our team to get a devoted board here at Devotion , I'll not be able to participate at its launch as I would have liked to , ... bad timing , once again !  $%Grinno$%  This team should be named V.I.P. :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3802%2Flogovip.jpg&hash=756c43f3289db4ab7e6f18167897051085ab365b)

We know it could sound pretentious if not arrogant , but in our minds , V.I.P. means Very Important Pintades. "Pintade" is the french word for "Guinea-fowl" so , even if this french pun isn't translatable  in english , be sure this is only self-derision ! Guinea-fowl is an usual word in France to speak about a quite stupid & overproud person ...

Well , the V.I.P. RuralPack is in Orange_o_'s hands ... which means in good hands ! So , stay tuned ...  ;D


Take care , make backups and have fun . Bye-bye ...  :thumbsup:


Cédric.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F2384%2Fcurtainfall.jpg&hash=43c451a7cb4719ae3cf1739d6189341c2fca1bff)
Title: Re: AntigOne's Project
Post by: rooker1 on March 22, 2011, 07:24:41 AM
Very dramatic with the closing curtains.
It has been very nice having you around and I count down the days until you are back again.
Take care my friend and I'm sure we'll all be here when you are back.

Robin  &apls
Title: Re: AntigOne's Project
Post by: Sciurus on March 22, 2011, 09:11:48 AM
I just wanna cry as it's wonderful &apls &apls :o I recognize here OUR France, our typical and rural France... But when will you do the Lorraine? $%Grinno$%

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: Battlecat on March 22, 2011, 11:58:49 AM
Beautiful!  Those images are simply breathtaking and I'm really looking forward to seeing the release of this pack.   &apls &apls

I'm looking forward to your next return!  Take care!
Title: Re: AntigOne's Project
Post by: samerton on March 24, 2011, 11:09:34 AM
Wow. Very nice bridges and road textures, and as always, amazingly realistic.
Title: Re: AntigOne's Project
Post by: Air6 on March 25, 2011, 12:58:30 PM
Bye my friend, but don't worry we have a lot of work on hold. Your return will be expected.
Title: Re: AntigOne's Project
Post by: marsh on March 30, 2011, 04:24:41 PM
Those canal's are beautiful. :) I am anticipating more. :)

,marsh
Title: Re: AntigOne's Project
Post by: evarburg on April 04, 2011, 06:57:20 AM
JAW ON THE FLOOR for the lake.

And the tractor and stuff are awesome too (green with envy, here)
Title: Re: AntigOne's Project
Post by: art128 on April 05, 2011, 07:33:54 AM
Still an excellent update, Cédric. The road texture looks nice also as the canal with its barge. The set is well done, bravo.  :thumbsup:
Title: Re: AntigOne's Project
Post by: KatHuntoon on April 12, 2011, 07:42:43 PM
On  January 17, 2007, 04:14:19 PM Badsim began this thread. . . I have been reading this thread for over a week. . .savoring every page, . . . pouring over the photos and comments, . . .  drooling over the desire to learn all this at once. . . .

So much superb work has been done and you have left footprints for us to follow. . .Thank you!

Seems ever inadequate to express such simple words for such a brilliant work, . . however I do really thank all here who have for so long laid a solid foundation.
Title: Re: AntigOne's Project
Post by: evarburg on April 17, 2011, 04:34:39 PM
oh boy oh boy oh boy &hlp ! I can hardly wait for this project to be finished and the stuff available ! It's amazing.

BTW, how do you control  Heblem's sands to make paths ? They tend to spread all over the place (for me, at least...)
Title: Re: AntigOne's Project
Post by: bat on April 18, 2011, 01:50:46 AM
This is really beautiful!
Wonderful work there. :thumbsup:
Title: Re: AntigOne's Project
Post by: evarburg on May 12, 2011, 09:47:36 AM
OMG. I do hope you will upload all this somewhere soon !

Are the cars ploppable ? I'm looking for small ploppable cars...
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on May 15, 2011, 05:07:39 PM
Hi,

Just a word to tell you that i'm a fan ! Your work here is just a piece of art, i can spend hours watching at it, at the details. :)

C'est une véritable fracture de l'oeil !

Bravo.
Title: Re: AntigOne's Project
Post by: evarburg on June 18, 2011, 08:46:19 PM
Man, your water looks great. Perhaps there comes a time when Things must be Set Free ! We're dying, out there... :D
Title: Re: AntigOne's Project
Post by: Badsim on July 26, 2011, 01:58:50 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F1756%2Fchatpyjama.jpg&hash=1e4114cc336e3e847e50fcefc2e3fb2ab6db2b57)


Hello dear friends ,

I can't really come back yet , real life (and real work) beats me hard still ... but I want let you know that despite the fact I can get only a free hour here or there , I've started to play again with AntigOne , re-scaling and re-modding a few things ( will you guess which ones ?  ::) ) and discovering the new trees from my beloved Girafe ( J'espère que cela te motivera pour les Mélèzes , Antoine !  ;D ) .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2631%2F66131170099561.jpg&hash=81f716ac6c6d19ef33b1215e1f7ffe49574b29ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F9968%2F66131170099562.jpg&hash=41d6990bc7f96291d30c326c98c1006cc03de00f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F1529%2F66131170099563.jpg&hash=214fa06aea141e3369a635a39cca8ea1365bcec1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F9978%2F66131170099564.jpg&hash=60dcc4b34764143cdced592cfe55ba911732e5b7)

Concerning the Rural Pack  , Orange_o_ was in charge to check and to package it but I've got no news from him since the end of March ... well , I hope to be able to bring back to life the VIP Team for September .  ::)

So , I've to request you to be patient a little longer . :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: sumwonyuno on July 26, 2011, 02:23:24 PM
I love that dry river bed!  So realistic!   &apls
Title: Re: AntigOne's Project
Post by: supremec on July 26, 2011, 02:37:45 PM
Fabulous landscape  &apls  &apls
And the balloon  :o
Title: Re: AntigOne's Project
Post by: peter007 on July 26, 2011, 03:04:08 PM
I'm glad that you still have the time to provide us with these pictures.
It's wonderful.

-Ernst
Title: Re: AntigOne's Project
Post by: Reikhardt on July 26, 2011, 03:32:14 PM
Excellent stuff! A master at work  &apls
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on July 26, 2011, 03:43:51 PM
I'm sure you still like to play with it, so you have to keep doing it !
And if its to show us amazing and inspiring pictures like that, well I think you must take some of your real life time for the virtual one, which is quite real by the way ! :)

Great work Cédric.
Title: Re: AntigOne's Project
Post by: art128 on July 26, 2011, 04:09:19 PM
Hey Cédric, fantastic update there. Every single picture looks wonderful. I loved the picture with the "Le Nucléaire tue l'avenir" add, excellent detail.
Title: Re: AntigOne's Project
Post by: Girafe on July 27, 2011, 10:29:58 AM
funny cat my lovely guinea fowl .

I was surprised to see a post here.
Amazing pictures indeed :) but as always ^^

concerning the larches, no nothing for the future  ()lurker()

I want to dream for your 1000th post  ::)
Title: Re: AntigOne's Project
Post by: Framly on July 30, 2011, 08:06:12 AM
Great to see some sign of life from you ;D

Greetings from Rondnoir :)
Title: Re: AntigOne's Project
Post by: nbvc on July 30, 2011, 08:58:52 AM
Great update.  &apls Hope you find some time for more such interessting things.
Title: Re: AntigOne's Project
Post by: Sciurus on July 30, 2011, 09:14:56 AM
Ah, some news from Antigone, glad to hear! ()stsfd()
Toi, on voit que t'es anti-nucléaire :D Fais gaffe, tu vas avoir des problèmes toi... ils vont venir chez toi! Ils vont te fusiller, toi ta femme et tout! :o (Référence au SAV d'Omar et Fred au passage :P )

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on July 31, 2011, 12:52:40 PM
Thanks , guys , for your comments , glad to see you're still interested by my landscaping experiments ...  ;)

Benoit & Framly , I'm following closely your respective MDs , both showing with a particular verve two aspects having the same merit about what can be done with SC4 . Not enough time yet to comment your work in english here , at DC4Devotion , but I'll do it ASAP .  ;)

... is there any end on the horizon ? Not only new custom contents are coming almost everyday , but also a lot of « old » stuffs can be ( and deserve to be ) reworked . During last pring you saw me reworking a few things like bushes from Jeroni and some rural pasture floras from Chrisadams . That time , I've exerimented what can be done with Jeroni's ploppable dirty water to depict a narrow stream ... something like that :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F5697%2F66131170099566.jpg&hash=6ca4b4843a21a1a4d15a183f348e6f4c36b49c98)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F8776%2F66131170099567.jpg&hash=6dbb3b985f350fb46ff830a60383078098e627be)


Using SC4ModelTweaker , I've re-scaled the smallest models with a factor of 0.4 ( all 3 axis ) , then , using ILiveReader , I've edited the 11th rep. of the kSC4FloraParametersProperty to be able to plop them enough closely together to get a continuous stream . Contingent on that property , I can't reduce the size any more .

The result as a narrow stream running through meadows ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F6393%2F66131170099565.jpg&hash=2d262b5cd540bb4e88656228b9e20403cae505d4)

WeedsB from Chrisadams have been reworked the same way , re-scaled with a factor of 0.7 .

Connexion with Orange_o_'s River Kit ( quickly made ... ) ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F8060%2F66131170099568.jpg&hash=6ec7a21c720f13474bd140a9fc4e65d7f1974fd7)

Hummm ... these dead trees from Jeroni need to be re-scaled ( mainly for a better definition ... ) !  $%Grinno$%

Scale has always been under discussion like lately in the great thread "Nexis Works" from mrbisonm ...  For us , simple users and players , I don't see any better way than to use ourself a program like SC4ModelTweaker from Cogeo . It could sound boring , but It really takes a few minutes , if not seconds !

Let me know how this narrow stream looks for you . :thumbsup:

nbvc , Antoine ,  you rock mates !  Guillaume ...  $%Grinno$% , non non , moi pas anti-nucléaire , moi bien plus pessimiste que ça encore . Travail formidable ces derniers mois , tout comme supremec quand il se prend pour Debussyman ! Le air-balloon est de ... Vnaoned .   &apls

Thanks . :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: rooker1 on July 31, 2011, 01:04:31 PM
Will you be showing any in game pics? ::) :D
What you do is amazing.   Always a pleasure to stop by here.

Robin :thumbsup:
Title: Re: AntigOne's Project
Post by: supremec on July 31, 2011, 01:06:58 PM
Another good landscape, I can't wait to see more awesome pics  &apls  &apls

Quote from: Badsim on July 31, 2011, 12:52:40 PM
tout comme supremec quand il se prend pour Debussyman ! Le air-balloon est de ... Vnaoned .   &apls
Non, non, je ne me prend pas pour Debussyman, et je ne me suis jamais pris  :D
Title: Re: AntigOne's Project
Post by: Jmouse on July 31, 2011, 02:56:09 PM
Cédric, you're the only player I know of who would have the audacity to create a dirty stream and the skill to make it look terrific! As always, it is the surroundings that make the scene work, though. I've been struggling with creek and pond banks recently, looking for a way to make them look good without simply outlining them with weeds or cattails.

It looks like you've accomplished this by continuing the bank textures and flora farther back from the water than most of us do, and blending it into the landscape. Just understanding what you've done, though, is a far cry from being able to use the method effectively. &mmm

I could count truly grand masters of SC4 on one hand, and you would be the first one I'd name!

-Joan

Title: Re: AntigOne's Project
Post by: Reikhardt on July 31, 2011, 03:19:14 PM
Fantastic shots! As a rural man myself, I've found those stream shots very inspiring  &apls
Title: Re: AntigOne's Project
Post by: Yan077 on August 02, 2011, 10:28:09 AM
 :o... Thanks Cedric !
These new pictures are a marvellous present... (between 2 "coups de feu"  :P )
I so agree with Joan, once more we're all lost in admiration for your "artwork" 

I can't wait for the end of september  ;)
&apls &apls &apls
Title: Re: AntigOne's Project
Post by: Girafe on August 02, 2011, 02:01:11 PM
This 1000th post was at the level from what I expected  :)

You are surely one of the most talentuous sc4 landscaper.

Orange's river is perfect and the transition is really well done.

Hope to see you soon my guinea fowl  ::)

Title: Re: AntigOne's Project
Post by: samerton on August 03, 2011, 08:15:02 AM
Wow, this just gets better and better. Incredibly realistic, this is brilliant. The closest thing to RL I've seen on a computer for a while. &apls
Title: Re: AntigOne's Project
Post by: Badsim on August 03, 2011, 12:32:07 PM
Joan , Yann , Antoine , Sam ... so touching comments from you my friends . I don't know what to say except that I've got still the feeling to learn and progress every time I play with SC4 . After having spent years with LotEditing ( which has no secret anymore for me , with no false modesty ... ) , landscaping - terraforming « by hand » notably - is a new challenge and thinking to people like Ennedi or Yann with his incredible perched villages , for example , yes it's still modestly that I'm learning and show there my progresses ... maybe the main asset of my work is that I'm always working for the closest zoom , as for landscapes than for urban scenes .

For the glory of details ...


The re-sizing of Jeroni's ploppable dirty water has also a precious  vantage ; by transparency you can draw realistic riverbed and the association here with nbvc's ploppable rocks (after having tested many others ... ) is particularly efficient ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F6707%2F66131170099573.jpg&hash=c3b675e1919ce15df288e14b6e19c368a4cbbe82)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F9980%2F66131170099570.jpg&hash=1076d0066a6bbf0a67073edf3f23fa13a8d65b6a)


The re-sizing of Sorchin's ploppable rocks ( «DarkLimestone» here to fit with the rock mod from Heblem ) is so significant ( re-sized several times so I didn't calculate the final factor but something around 0.3 ) , that I was wondering if you would recognize them ... ;D  it's now a lot easier to integrate them and they look as HD than nbvc's ploppable rocks ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F2020%2F66131170099574.jpg&hash=c31f5bcc5d8c5c722230f7a361da28e0a26a5d7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F8428%2F66131170099572.jpg&hash=bcfb83f059896fe42866ffc921301c01f8a36dd3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F8281%2F66131170099576.jpg&hash=c4b9b1ec37bd59c62b1cc59f0a3b9d1abcbeb9dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F3528%2F66131170099569.jpg&hash=356de463c8edbf2713b3920d7bdab5c58688a93e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F5832%2F66131170099575.jpg&hash=618b5a1a28a367d2c2e701f64075611f709235da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F4249%2F66131170099571.jpg&hash=a7dcfc4f12a3bb3268b511df5356e02d5d397f56)


For that single scene with a single Lot with a single prop ( effect FountainC ) , still a few hundred of things to plop  carefully  ::) -  ô so carefully ...  ()testing() - between two  « Save » when I'm satisfied with something ...

See you next with the final set . ;)

Thanks for visiting . :thumbsup:

Cédric.   
Title: Re: AntigOne's Project
Post by: rooker1 on August 03, 2011, 12:46:44 PM
 :'(      &apls

Just too perfect.

Robin
Title: Re: AntigOne's Project
Post by: nbvc on August 03, 2011, 01:05:53 PM
Fantastic landscape. &apls
Title: Re: AntigOne's Project
Post by: Sciurus on August 03, 2011, 01:13:14 PM
This is NOT possible! :o :o :o :o &apls &apls &apls Là je suis obligé de le dire en français: BRAAAAAAAAVOOOOOO!!!!! On dirait des photos quoi... &apls (It seems to be photos...)

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: Aaron Graham on August 03, 2011, 01:15:02 PM
Great Job!!!!
Title: Re: AntigOne's Project
Post by: supremec on August 03, 2011, 01:26:31 PM
Avoue le Badsim, ce ne sont pas des images du jeu  :D
Awesome, to much realistic to think that is SimCity 4  &apls  &apls
Title: Re: AntigOne's Project
Post by: art128 on August 03, 2011, 02:58:25 PM
I second what Robin said, just perfect! ;)
Title: Re: AntigOne's Project
Post by: Reikhardt on August 03, 2011, 03:24:40 PM
Excellent work! Everytime I look at what your doing it gives me new ideas....
Just wish I didn't start playing SC4 only 18 months ago, such a learning curve ;)
Title: Re: AntigOne's Project
Post by: Connor on August 04, 2011, 12:53:28 PM
Wow  &apls

Incredible work as always, absolutely beautiful  :thumbsup:
Title: Re: AntigOne's Project
Post by: Girafe on August 04, 2011, 04:24:48 PM
What I enjoy with Antigone, it's I am never disappointed  ;)

Concerning the pictures, they are amazing !!

My old pines are outdated now...

Nbvc's rocks are for sure the best on the market nowadays what a pity they are not in HD, something I need to check with him if I can get back his work &Thk/(

:thumbsup: 
Title: Re: AntigOne's Project
Post by: marsh on August 04, 2011, 04:49:23 PM
Beautiful work.  &apls I think the (only) flaw is the blurry rock textures. Other than that everything is perfect.  :)

,marsh
Title: Re: AntigOne's Project
Post by: namspopof on August 04, 2011, 05:39:21 PM
Fabulous ! Just perfect.  &apls
Title: Re: AntigOne's Project
Post by: mattb325 on August 05, 2011, 02:02:26 AM
Wonderful, wonderful, inspirational stuff! I always look forward to the end of the Northern Hemisphere's summer: it means Antigone comes back to life for another season  ;D
Title: Re: AntigOne's Project
Post by: Jmouse on August 05, 2011, 04:32:45 PM
Your work continues to inspire, delight and amaze your legion of loyal followers, Cédric. I showed my daughter some of the pics in this most recent update and she said they're pretty. When I told her they were in-game shots, though, her eyes got as big as saucers!

Regarding the "blurry textures" on nbvc's rocks, I prefer them over sharper angles. I have several (real) photos of both dry and shallow creek beds, and the rocks invariably have been worn smooth by the flow of water.

All of us have commented on the natural beauty of your in-game shots, but there's one point I don't recall seeing before. That natural beauty is enhanced by your flair for finding dramatic angles and a well-balanced composition. Maybe that's the reason so many of us refer to them as "art," because that's exactly what they are.

-Joan :)
Title: Re: AntigOne's Project
Post by: bat on August 06, 2011, 03:58:48 AM
Really beautiful scencs there!!!
Looking forward to more...
Title: Re: AntigOne's Project
Post by: Une_ame on August 11, 2011, 01:08:45 AM
Yeap, don't find anything else to say.

Good, You're good. Period


:'( :'( :'( :'( :'(
Title: Re: AntigOne's Project
Post by: Badsim on August 13, 2011, 06:59:48 AM
Good & bad news .

For my 49th anniversary , I'm at home instead of being at work ... The season is over for me . On Friday the 10 of  August , I've had a little accident with my motorcycle . Nothing serious at the first look , just knocking a boundary stone with my right foot to avoid a pedestrian . A few minutes after , I was unable to walk anymore and the X-ray has revealed that my foot was in three ways fractured . For the time being , I'm just semi-cast (or shoud I say « semi-plastered » ? ) , the hematoma being too huge for something else ... another decision will be taken in a few days , and , as you can guess , I'm waiting for it with apprehension . At least I'm particularly glad to be french ; we have in France an expensive but efficient social insurance !  ::)

Well , I don't play SC4 currently ( I can't stay a very long time in the same position ... ) but I can show you where I was before it happens ...

Mountainous and disused farm , now a meeting place for hikers , released with beautiful BATs from Manchou ( Village Props Packs available at Toutsimcities' stock exchange and maybe on the LEX , I didn't check it  ... ) , and , as usual now with each AntigOne's update , some Modding work behind the scene notably with « Caya Tomentosa » ex-tree clusters from Jeroni now used as bushes clinging to the steep rocky slopes .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F3071%2F66131170095577.jpg&hash=63ae4f53c3165032f5cac6520018c8e51b5348c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F8039%2F66131170095578.jpg&hash=efa4cb547c4c1c448650cf3497ff557fe680e26e)


The global scene from now :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F2858%2F66131170095579.jpg&hash=3d46dca005d87809bb81b33e06ed6fd5e0fef596)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F5037%2F66131170095580.jpg&hash=9bc40a231a9f0c46a835eaf851b61219aa3dbd92)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F8391%2F66131170095581.jpg&hash=358040d1a0945d27325e1e7a037564052fb25009)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F5697%2F66131170095582.jpg&hash=90151c97186718e692b5fb152e74034404d67078)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F5231%2F66131170095583.jpg&hash=2fd5c3f035f079ec0c827d74ff3f51c9713e05e5)



I don't know when I will be able to go further with it , I hope sooner than I think currently ... thanks for your visit and previous comments my friends . And take care .  &sly

Cédric.
Title: Re: AntigOne's Project
Post by: Evillions8 on August 13, 2011, 09:24:30 AM
 :shocked2:

GREAT!!!
Title: Re: AntigOne's Project
Post by: Reikhardt on August 13, 2011, 09:25:22 AM
Sorry to hear the bad news on the injury ()sad()
Lovely pictures though! &apls
Title: Re: AntigOne's Project
Post by: supremec on August 13, 2011, 09:42:20 AM
So sad for your accident  :(
But your pics are just wonderfull  &apls  &apls
Title: Re: AntigOne's Project
Post by: Girafe on August 13, 2011, 09:55:18 AM
At first I hope you are fine and will recover fastly your foot. You did one time more the guinea fowl  ::)

What a club we have !!

Secondly "joyeux anniversaire"  ?=mad)=

These pics are amazing as always :)

ps: will put the cattails in the dropbox surely tonight  ;)
Title: Re: AntigOne's Project
Post by: dedgren on August 13, 2011, 10:03:50 AM
Best birthday wishes from Alaska, Cédric!  Here's to a speedy recovery, and many years ahead of your sublime SC4 work.


David
Title: Re: AntigOne's Project
Post by: art128 on August 13, 2011, 10:13:55 AM
First of all, I'm sorry to hear about your accident, I hope the things will get in a good way now. Have a fast and full recovery! ;) Secondly, have a great birthday despite of what happened.

About the topic, these scenery are looking wonderful, Cédric. I really like all the modding and lotting effort you put in each update/scenery. :)
Title: Re: AntigOne's Project
Post by: Jmouse on August 13, 2011, 01:49:27 PM
Cédric, you're going to have to quit kicking *** and start just taking names! I know what you're going through, though. My daughter's foot and ankle were crushed in an auto accident about 1 1/2 years ago, and doctors kept finding more broken bones, reaching a grand total of eight. OUCH!

Looking at this latest group of in-game photos would cure what ails anyone, though. I love the rustic buildings and I've been creating some of my own in the B.A.T. I never cease to be enthralled by your approach to ground covering because it looks so natural. Sprinkling the brown sand around where the cars are parked is one of many small details which make the scenes a feast for the eyes. I've been working with ground coverings myself but have yet to be satisfied with the result.

By the way, Happy Birthday! Put your feet up and enjoy yourself.  ;)

Best wishes for a speedy recovery...
-Joan
Title: Re: AntigOne's Project
Post by: Framly on August 14, 2011, 03:04:52 PM
Best birthday wishes from Rondnoir!

Lovely Update!

get well soon my friend :)
Title: Re: AntigOne's Project
Post by: carlfatal on August 16, 2011, 03:41:17 AM
Hi Cédric,
first i wish You being well soon and also best wishes for birthday. As always Youre pics are inspiring and pure artistic. I love Your work...
But for now i will look, there´s nothing more to say.
Greets, Carl
Title: Re: AntigOne's Project
Post by: rooker1 on August 16, 2011, 05:38:55 AM
I wish for a speedy recovery and I hope the foot heals well.
Happy Birthday, I hope your day was as well as could be.
Last but not the least.....another awesome set of pictures!! &apls

Robin  :thumbsup:
Title: Re: AntigOne's Project
Post by: noahclem on August 16, 2011, 06:52:55 AM
Happy birthday! Sorry to hear about your foot, sounds like a real bad deal. Stunning work on the last update!  &apls &apls
Title: Re: AntigOne's Project
Post by: Yan077 on August 17, 2011, 12:30:32 AM
I'm sorry for your accident Cedric, not a funny birthday for sure,  &mmm but I wish you a prompt recovery  ;)

Regarding Antigone, you're in great shape my dear guinea fowl  :o
Thank you for these new pictures, they're just outstanding, all is so natural and perfectly done...  the old farm along the river is probably one of the best rural scene I have ever seen ! You give fresh me ideas for Corsica, thank you so much !   &apls &apls &apls

Take care
Yann  :thumbsup:

Title: Re: AntigOne's Project
Post by: Battlecat on August 17, 2011, 11:11:54 AM
Very sorry to hear about your injury!  I hope you recover quickly!

Your SC4 work as always speaks for itself, beautiful as always. 
Title: Re: AntigOne's Project
Post by: Badsim on August 18, 2011, 09:12:41 AM
Thanks a lot for the birthday and recovery wishes ... much apreciated my friends  :) , even if the first point is already forgotten , and I've got no interesting news about the second one . I'm waiting for the 22 of August to get another X-ray and diagnostic . At least did I stop to use drugs to calm down the pain ...  :satisfied:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4899%2F21448367201.jpg&hash=ba8983206709241fbd04974a3468ded63ee792fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F739%2F21448367202.jpg&hash=e2a7baaf5866f789c03f0f601e4014ecd3c5d2b8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F4094%2F21448367204.jpg&hash=9fad6a5931155e5e0aec0ad30393d42264fc192a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F3015%2F21448367205.jpg&hash=057d8818b7ac12693357e0f7c9eccdfa99f47b94)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F9463%2F21448367206.jpg&hash=2327a8b55f575872cb6e587705c1bb8b86fdf450)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F536%2F21448367207.jpg&hash=991c65f50fb8caaff11db6628b8de284e060fce9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F2928%2F21448367208.jpg&hash=900379f0f09ac3fa0ec8841d9274dd0573f551b9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg808.imageshack.us%2Fimg808%2F9104%2F21448367209.jpg&hash=c88d1db164237b37cb12ce4acbae1f7f9f32622d)


I didn't play that much with SC4 , too worried about my foot , without speaking about how  each single movement for every activities  has become very complicated ... and tiresome  %bur2$. No need to urge , like David said , we have many years ahead !  :P  Well , I've just adapted Orange_o_'s stone bridge for my own use ( reduced to half its original size ) . Due to the fact that the bridge has an height and is plopped on a flat piece of ground , it wasn't easy to be good at any angle with all MMPs used around it . But , finally ...

The horse riders are from Pegasus , not HD like it can be easyly seen ...  ::) if you know better props for of horse riders ( not dressed like cowboys , please ...  $%Grinno$%) , just let me know !  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F2130%2F21448367203.jpg&hash=5316f9301ffdb5177bda687b51bf4b4e3f91d020)

Now plopping my seasonal version of Porkissimo's dead leaves everywhere for an autumnal set  ,  I'm searching for the next good idea ... I've got already several ones in mind , well , we'll see . $%#Ninj2


I let you there with my bad seeds in the wind ( new avatar ...  ;D) .


Cédric.
Title: Re: AntigOne's Project
Post by: skyscraper on August 18, 2011, 11:40:26 AM
wooow, thats STUNNING  :thumbsup: "$Deal"$
Title: Re: AntigOne's Project
Post by: Girafe on August 18, 2011, 06:50:07 PM
My guinea fowl   ?=mad)=

Nice to see you here , it's not the case of our guinea fowls  &mmm

"strange and stupid animal, never come when we wait for it but comes when not expected".

Fabulous shots you show us  :satisfied:

I have few comments. I am relly impressed by the way you managed the different rocks MMP.
Few details which make the different as always :)

Considering color shades Genêts and Cattails are out what a pity (too dark, it's for this reason I will ever say dessaturate ^^)
I put my cattails in the dropbox (in Girafe subfolder don't know if it's the correct one^^), I have never seen something so messy but it's the way of life of the guinea fowls.
Finally I am not convinced by the autumn color too bright so it's on stand by but you can use them :)

Do you know where I can find the last car's pack with size adjustments? ()what()

Moreover I will try to render the old pines package on max for a better result, I think some people could enjoy them as the new ones are too dark and don't fit so well with other flora.

Hope to see you soon on your 2 ;) legs


   

Title: Re: AntigOne's Project
Post by: art128 on August 19, 2011, 03:47:21 AM
Quote from: Badsim on August 18, 2011, 09:12:41 AM
( not dressed like cowboys , please ...  $%Grinno$%)

Why not ? could be funny to see a far west version of Antigone! :D Anyway excellent work once again Cédric! ;)
Title: Re: AntigOne's Project
Post by: bat on August 19, 2011, 05:05:42 AM
It's so beautiful! Excellent views again!!!
Title: Re: AntigOne's Project
Post by: Badsim on August 19, 2011, 09:35:24 AM
Today , boring day for me , I've had the curiosity to experiment something ... something I would name « The Time Machine » .

As I make regular backups , it was quite easy . As mentioned here many times , I'm not able to BAT but , thanks to Ilive & Cogeo , I'm able to create my own custom content . These are two pictures from the latest AntigOne's updates ... Well , let us start up the Time Machine and come back a few months ago , these are the same two pictures without my work , just what you can do with the original stuff from our friends Jeroni , Pegasus , Chrisadams , Heblem , Sorchin and Orange_o_ ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F1522%2Ftimemachine01.jpg&hash=4017b18be6fa5cab20ac8b65f36413d7c9a01f09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F6861%2Ftimemachine02.jpg&hash=e8c454dee044add946785ced8d69427f4464bb2c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F285%2Ftimemachine03.jpg&hash=a65deea34a75352b230a6e087930d66d2be652dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F7542%2Ftimemachine04.jpg&hash=706f9b3c57507b20936531ecb5f2064b4a66594e)


Quite interesting , isn't it ?  ;D

And now , let us come back to 2003 without any plugins :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F2145%2Ftimemachine05.jpg&hash=fcd816767f47fcf9b156705f9e052edc4613bb91)


A small fountain prop ... Oh my ...  &dance thanks to E.A. Games !  :D

This is what we have done since , what we have done all , as a community . And the story is under writing , every day , surely closer to the begining than to the end . At my turn to applaud this great community ...

&apls &apls &apls



Cédric.


********************************************************************

Edit :  ::)

Time to tease you with something new : Champclause under construction ...

Thanks to the SFBT ( Voltaic notably ) and TSC teams , I think I've got today enough good material to concretise an old project : the creation of an old small french village (let say from medium-altitude  ) . So welcome to Champclause , au bout du monde ( at the end of the world ) , like people use to say ...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F6536%2F21448367510.jpg&hash=34afa7b3df351643174c374714795d0db11c1a5e)


A single view , as everything is currently under planning , landscaping & LotEditing at the same time ... with some serious limitations due to the SAM curve , so the layout could change if the resizing-with-new-props technique is here too much destructive  ( .... previous plopped items with MMPs on all existing Lots of the city tile are systematically deleted during the « Save » et settings switchings process ... quite annoying  ;D ) . 


Cédric.
Title: Re: AntigOne's Project
Post by: Yan077 on August 22, 2011, 12:49:01 AM
It's a pity, such wonderful pictures but your fans don't have enough time to reply...    :'(

I love how you manage the namspopof abbaye from the TSC team (I hoped be the first to use that so beautiful abbaye, you overtake me :D),
Champclause seems very promising, these semi-desert landscapes are so realistic that I can feel the fresh and clean air coming from the french medium mountain , like The "Cevennes" or the "Plateau du Larzac" in France.

This is so beautiful, I like so much how Antigone is evolving, for peace and quiet... Sometimes I think you're not only a guinea fowl but also a pure genius   :)

QuoteA small fountain prop ... Oh my ...  &dance thanks to E.A. Games !  :D

This is what we have done since , what we have done all , as a community . And the story is under writing , every day , surely closer to the begining than to the end . At my turn to applaud this great community ...

Yep, our dream of Sim City 5 is in your hands ...

Yann  :thumbsup:

Title: Re: AntigOne's Project
Post by: Sciurus on August 22, 2011, 01:04:59 AM
That's just unbelievable! &apls &apls
I would make the same thing but... no talent enough! :D You're a master like Yann, and maybe more!

I saw that you plopped a calvary. I made some ones, if you're interesting? ;D They're in SD, but I can always export them in HD ;)

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: bat on August 22, 2011, 07:56:40 AM
Welcome to page 92!

Again awesome views! :thumbsup: And looking forward to more of Champclause... ;)
Title: Re: AntigOne's Project
Post by: supremec on August 22, 2011, 08:56:34 AM
 :o Delicious for my eyes  &apls  &apls
Quote from: Badsim on August 18, 2011, 09:12:41 AM

Now plopping my seasonal version of Porkissimo's dead leaves everywhere for an autumnal set  ,  I'm searching for the next good idea ... I've got already several ones in mind , well , we'll see . $%#Ninj2
What? That it's a MMP I made few weeks ago  :D
Title: Re: AntigOne's Project
Post by: Framly on August 22, 2011, 03:00:41 PM
Inspiring as always! I think we're kindred spirit :thumbsup:



Title: Re: AntigOne's Project
Post by: Delecto on August 22, 2011, 03:27:37 PM
Look Fab as always Cédric  :thumbsup: I like the "Time Machine."  :D


Best Regards.

Delecto / Samuel
Title: Re: AntigOne's Project
Post by: Kergelen on August 27, 2011, 02:58:42 AM
 :o
It`s been a year and a half that I'm following Antigone and your amazing work with LOTting, landscape, re-scaling of the MMP and much more. I do not usually comment on your work because I stay so impressive that I think thousands of praise and I can not write all of them because my english it`s not so good. Now I can only thank you for all you teach to us, as it is very usefu land impressive, especially the issue of re-scaling the MMP.What I like is that you not only show you work but how you do it.
When I see your updates I`m always exited. :)
Title: Re: AntigOne's Project
Post by: Jmouse on August 27, 2011, 06:59:38 PM
Cédric, just when I think you cannot possibly create anything more beautiful, you prove me wrong again.

This is a very interesting "before-and-after" study. I have never used Scorchin's various rock formations.  The few times I tried, it ended up looking like someone dumped an unattractive load of mud or concrete then fled quickly to keep from being arrested for littering!

The most fascinating thing I see here, however, is the comparison between the photos. I will download them, put one on each monitor and study them more closely. Surely you don't have a mouse plugged into a USB port, you have a magic wand.

-Joan
Title: Re: AntigOne's Project
Post by: io_bg on August 28, 2011, 10:01:37 AM
Ah, you should stop showing us these real-life pictures :P :D
Congratulations on making all this &apls
Title: Re: AntigOne's Project
Post by: art128 on August 28, 2011, 10:27:32 AM
Now that is really excellent, Cédric. ;)
Title: Re: AntigOne's Project
Post by: Badsim on August 28, 2011, 02:52:05 PM
Many thanks to each of you for your enthusiastic comments ... glad to be still able to surprise you , and , sometimes to teach you something , while I'm still learning .  ::)

The X-ray of my foot on August the 22th has revealed that the 3 fractures were evolving in the right direction , so the splint has been removed and replaced by a « Barouk shoe » and , as I was able to walk almost normally with it , I've decided to go back at my job the following day  -  too much money to lose in that stupid story ... That means that I'll be fully back at Devotion only at the end of September  . That said , as I'm eager to progress with Champclause , I spend all the free time I have on it .  :-[

This picture has been firstly posted at Girafe's BAT thread to thank him for all his beautiful and now indispensable work about SC4 flora :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F3350%2F21448367511.jpg&hash=ee9879761cf423c4f3196d121a2cf112c1611331)

Since , Champclause is growing , slowly but surely :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F3294%2F21448367213.jpg&hash=53caf171079f0842cca716a85766c4b74b8b7133)

The only closer view I'm ready to show you . On the right side of the road the LotEditing & landscaping of the farms  ( SFBT -Voltaic ) is over . On the left side , except the rural town hall LotEditing (TSC - Namspopof ) which is over , everything else is only at the pre-LotEditing phase :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F9241%2F21448367212.jpg&hash=b80af42f0909cf1d2a60e2e599bb89de452a459e)


Oh , and I've forgotten to tell you that Champclause is a real small village ( I should rather say an hamlet ... ) of Haute-Loire , so small and isolated on a plateau that pictures are hard to find on the Net .  $%Grinno$%


Winter view ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F3065%2F21448367214.jpg&hash=77f1e22f210311f07cb416113b309673b433249d)


Closer view ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F2093%2F21448367215.jpg&hash=9f2e1c5836d86d422b2053819c7571630cf02e2a)

Surrounding landscape (My inspiration ... ) ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F8052%2F21448367216.jpg&hash=adc41ccc9421daa1f842b54a32521ba493803312)



Guillaume , thanks for your offer about calvaries . I've got already a good collection of them from Vnaoned  , but I would be very pleased to use yours as well ( HD , indeed ... ) . You can send me them using my email adress , see my profile .  :thumbsup:


Cédric .
Title: Re: AntigOne's Project
Post by: dedgren on August 28, 2011, 04:23:52 PM
The grid means nothing to you, Cédric.  Keep getting well, my friend, even though it means we lose having you here with us as much as we would like.


David
Title: Re: AntigOne's Project
Post by: bat on August 29, 2011, 05:56:31 AM
All your pictures are so beautiful!!! Fantastic work on it. :thumbsup: :thumbsup:
Title: Re: AntigOne's Project
Post by: Yan077 on August 29, 2011, 07:08:00 AM
Extraordinary beautiful hamlet...
I have to say, your skills with Lotediting are really insurpassable, and I'm quite jealous. Each picture is the feast for the eyes, each time I admire once more your pictures, I can see new small and exquisite details I didn't see the first time !
However, If you might permit me a suggestion, I have a feeling this is a wide town hall for a really small hamlet.
Maybe more density of houses all around will be good, why not the small houses and stores from Vincent ? (vnaoned)
Anyway, extraordinary work, as usual  &apls &apls &apls

Yann :thumbsup:
Title: Re: AntigOne's Project
Post by: art128 on August 29, 2011, 07:13:43 AM
Champclause looks wonderful, Cédric! Excellent work with the town hall. Can't wait to see more lot editing! ;)
Title: Re: AntigOne's Project
Post by: Une_ame on August 29, 2011, 06:08:13 PM
Always hard to find new words that reflect the level of our feelings after seeing your last pics. That's why I will use the ultime one : babuloziwad !!

Et puis c'est tout !   :P
Title: Re: AntigOne's Project
Post by: Jmouse on August 29, 2011, 06:49:16 PM
Cédric, I'm so pleased to know you are healing properly. There isn't much doctors can do about foot and toe fractures to ensure the bones knit back together properly. Consider yourself very fortunate to be up and about so soon.

What a lovely little village you're creating! It's the kind of place where I'd like to spend a leisurely weekend walking along the paths, soaking up the peace and quiet. Perhaps you could include a guest house (or whatever you call them) and a picturesque little chapel to visit on Sunday morning.

Exceptional work you're doing here as always...
-Joan
Title: Re: AntigOne's Project
Post by: namspopof on August 30, 2011, 10:00:14 AM
It's superb !
Lot of details and originality.  &apls
Title: Re: AntigOne's Project
Post by: vester on August 30, 2011, 11:49:41 AM
You still keeps amazing me!!!

Very nice village.


Get well!
Title: Re: AntigOne's Project
Post by: Badsim on September 02, 2011, 11:22:45 AM
Davidbat , Yann , Arthur , Emmanuel , Joan , namspopof , Arne , thanks for your comments .  :)


A medieval pigeon house , still active , & haymaking time .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F5783%2F214483667217.jpg&hash=8006f0ae20f013da0f25bf09b1afb24df6a602a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F4643%2F214483667218.jpg&hash=5d4eb6e2876c5e9205a15d9e3786d51988536230)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F8356%2F214483667219.jpg&hash=4c75d75157d45385678236cec7bb3387380e0e2c)

3 pictures and a few words . I just hope that David  is right and the grid  broken enough ( not enough for my taste concerning the road , SAM curves being « inviolable » as for LotEditing than for MMPs... so I do intend to rather use « classical » curves ) . And for the rest , the merit has to be adressed mainly to BATers for their props at 45 and 225 degrees ...  :thumbsup:

Considering the inextricable mix of LotEditing & MMPs  ,  I wouldn't request you to guess what has been done precisely  behind the scene ( I begin to be lost myself ! ...  $%Grinno$% ) .

I hope that Joan , waiting for a chapel to visit ( That's planned ....  ;) ) , will have some pleasure to visit that medieval pigeon house - the pride of Champclause , and a BAT (resized with a factor of 0.8 ... )  from Roulback / TSC . I hope you'll detect hens & chickens  on the ground of the farm ( I personally need my glasses ...   ;D ) , a Vespa & various other rural props  from Vnaoned (old typical french rural lamp-posts , hives , vehicles , etc.) , I hope you'll admire that antique wash-house  & others ancient rural buildings & brand new agricultural equipments from Orange_o_  . More generally , thanks to Voltaic , namspopof , Air6 , citymax ... and , finally , I hope to convince Yann that this rural town hall isn't so big and , as one goes along that Champclause is growing , it will be perfectly justified !  ;D

Last precision about the pigeon house , I've been inspired by the pigeon house from the abbey of Flaran , Gers , France :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F273%2Fflaranpigeonnier.jpg&hash=07e1ddce21cc980d5d11d822e538f07963e07c8f)

Surely Roulback himself wouldn't have expected such use of his BAT .  ;D


Slowly but surely ... to the next .  :thumbsup:


Cédric .

*****************************************************

Edit of September 03 :

Hey Joan ,

I've found your chapel/church ... It will be the Bosham Church from Mntoes ( STEX) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F9515%2F214483667220.jpg&hash=8a771cf5391d7a5453c2d5310b5feb99297d25c0)

I've cleared the Lot , as usual , but I'm not sure of the current layout , this is just to see how it fits ... truly the most proper I'xe found , in fact .  ;)

Cédric..


*****************************************************

Edit N°2 of September 05 :


Some progresses ... I  intend to edit this post untill I consider that view as finished .  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F7128%2F214483667221.jpg&hash=997f03cd0c00b266f16970a1116f02bf9ffa8d87)


Cédric..

*****************************************************

Edit N°3 (and last edit ) of September 08 :


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F6683%2F214483667222.jpg&hash=884ec20554124588c0da634fa2384db9efa58942)

That part of Champclause is finished . I'm already working around ... Replies & a complete set very soon . ;)

Cédric..
Title: Re: AntigOne's Project
Post by: Girafe on September 02, 2011, 11:44:44 AM
A golden guinea fowl for a master's demonstration  :satisfied:

Lotting is perfect as the choice of props  &apls &apls &apls

You make me dream  ::)
Title: Re: AntigOne's Project
Post by: Yan077 on September 02, 2011, 11:59:00 AM
Hi Cédric,

As our Girafe, I would give you a gold medal for that genius idea with the roulback's tower entry  &apls &apls &apls

Only 3 pictures but thousands of small details and ideas, associated with a perfect "lanscaping" that make your CJ a "unique experience", always so incredible...

You convice me, finally the town hall finds perfectly its place, as it growing, slowly but surely...  ;D

Take care
Yann  :thumbsup:

Title: Re: AntigOne's Project
Post by: Sciurus on September 02, 2011, 12:14:09 PM
:party: :party: &apls &apls WELCOME ON THE 93RD PAGE!! &apls &apls :party: :party:

Sorry english speakers, but I must write in french, it's stronger than me :D

Bah écoute Cédric, que dire à part que c'est magnifique, que tu nous impressionnes toujours autant que tes performances SC4esques sont inimitables?!! Hein tu peux me le dire?! ::)
C'est tellement réaliste, tellement magnifique, même les mots ne suffisent pas pour décrire tout le travail que tu réalises derrière chaque image. C'est indicible aurais-je envie de dire! ;D
Au passage, ton village me fait penser un peu à certains villages meusiens (notamment dans les bassins miniers proches de la Meurthe-et-Moselle)... non pas pour leur architecture, non! Pour la mairie! Une grosse mairie pour un tout petit village. Je t'invite à regarder du côté de Bouligny par exemple ;)

Et puis enfin... j'attends toujours ton expérience lorraine! :D À quand une région Lorraine sous SC4? Pour bientôt peut-être? ;)

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: Framly on September 02, 2011, 03:09:56 PM
WoW! Very inspiring work!  &apls

But a small question: Can we look forward to the TSC Rural Pack? ;)

Title: Re: AntigOne's Project
Post by: carlfatal on September 04, 2011, 01:55:29 AM
Hi Cédric,
first it´s good to hear Your broken bones will heal faster than it sounded first. Again i wish you the best i can.  :thumbsup:
And then i´m stunned again. This little village is so... amazing, and how all the tones fit into is great. It looks so quiet and peaceful.  :) Maybe You didn't use the NAM-curves, but i don't see the grid anymore, and the little tower as a home for the pigeons is wonderful. Near the place i live exists some old farmhouse with something looking similar, and i love it.
Greetz, Carl
Title: Re: AntigOne's Project
Post by: evarburg on September 05, 2011, 05:33:30 AM
wow &apls

mais en bonne petite écureuille que je suis, je (me) demande : tous ces lots and bats fantastiques, peut-on se les procurer quelque part, les engranger et les  honorer comme il se doit, i.e. en s'en servant ? (je ne visite ici que de temps à autres, peut-être ne suis-je pas au courant...)
Title: Re: AntigOne's Project
Post by: RickD on September 06, 2011, 01:55:55 AM
Incredible! When looking at your pictures I look exactly like this -->  $%Grinno$%
Smiling about the beauty, shaking my head in disbelief and green with envy (just kidding).  :D
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on September 06, 2011, 04:49:02 AM
Oh boy... this is amazing, what a great atmosphere ! :)
Well the only thing I can notice is that the SAM street doesn't fit perfectly here. Why don't you create your own sidewalk mod with the rock texture that is used for the LOTs ? (I do'nt even know if it's a good idea... maybe its not !)

Anyway this is still amazing ! Take care of your foot :)

Title: Re: AntigOne's Project
Post by: Badsim on September 10, 2011, 11:12:28 AM
Replies :

Antoine , thank you my friend ... I know that our motivations mutually feed themselves ,  you make me dream too . :satisfied:

Yann , thanks for your comment , glad to see that you don't find , finally , that « large »  rural town hall out of place ... if you consider that in that kind of small villages surrounded by clusters of farms , it was usual for them to be also the primary school ( and SC4 is , as you know , incapable to handle that , just like residential & commercial buildings at the same time  ) , you should be now totally convinced by these ... rantings ? ( élucubrations ? ... ) . $%Grinno$% :P

Guillaume , Ah ... La Lorraine ... Bien que , dans l'absolu , je ne m'interdis rien , j'ai déjà à ce rythme du pain sur la planche pour les 10 ans qui viennent . Par contre , si j'ai renoncé à inclure ici le style Nantais ( Vnaoned ) pour des raisons de cohérence architectural , je me souviens avoir vu de toi au moins une ferme Lorraine  et quelques maisons qui à mon avis passeraient ici sans grand problème ... Quant à moi , plus généralement , je serais prêt à payer un BATeur pour voir des fermes ( murs en pierres , toits de lauzes ) de Haute-Loire dans SC 4 !  ;D ( Je plaisantes, bien sûr .  :party: ) . Merci de ton commentaire . ;)

Hendrik , thank you for your comment . To speak about the  Rural Pack isn't a taboo my friend , simply we ( The VIP Team )  are dependant of the comeback or not of Orange_o_ . I've done my part ( MODing , demonstration and display here ) , I'm not currently able to make a packaging  ( Installer , Readme ...) Of course , I could spend some time to learn how to do that , but , well , frankly  I've got already not enough time to do all what I would like to do so that's not among my priorities . Sorry . %confuso  Now , I'm going to discuss with Girafe , whom seems to be ready to take that workload but it would take some months yet ( He's never satisfied !  ;D ) , about another possibility : to link the Rural Pack just like it is in our DropBox , It would be to consider like a beta version « To test it » and « To use at your own risk » etc. It is certainly not perfect currently , but I'm showing here its possibilities without any functioning problems ... ::)

Carl , thank you !  ;) The fact you know around you that kind of landscapes & farms isn't surprising , I think that's quite widespread through the entire Europe .

La petite écureuille ...  me fait de l'œil !  ::)
Hélas , je crains de ne pouvoir que la decevoir ... Les fermes SFBT sont sur le LEX:   , les BATs de R6 et Roulback sur TSC  ;  mais il n'y a pas un seul Lot à travers tout AntigOne qui ne soit de moi ...
Bien , j'ai renoncé à uploader pour plusieurs raisons : 1 - Mes LOTs sont spécifiquement adaptés à ceux qui les entourent , exactement comme un puzzle , une pièce enlevée ici n'irait que peu vraisemblablement  ailleurs  ... 2 - Je LOTte depuis toujours sans me soucier des dépendances , je ne souscrit pas à la charte de Barbyw « Comment être un bon LOTeur pour la communauté » et j'assume et revendique cette liberté sans laquelle AntigOne ne serait pas AntigOne ... 3 -  Je LOTte depuis plusieurs années maintenant avec des props que je re-MODe moi-même ( Timed props , Occupant Sizes et depuis l'année dernière , taille des modèles eux-mêmes ... ) ce qui veut dire que même les props packs qui seraient listés en dépendances ne seraient plus valides , et  on touche alors au droit d'auteur de ces props packs ... 4 - J'utilises désormais quelques BATs et de nombreux props que me fournissent mes amis BATeurs et qui ne sont pas publiquement disponibles ... enfin , je pense que l'interêt majeur de SC4 , le fait qu'on ne s'en lasse pas , est justement dû au fait que chacun peut créer son propre contenu .  ;)

Raphael , you make me smile too , I'm so proud and amused to be able to generate such funny  comparison ! Thank you ...  :P

Benoit , indeed , the SAM textures doesn't fit everywhere ... I'm playing SC4 since 2003 ( just like you if I read it correctly at TSC ) and I've tested many sidewalk Mods during all that time : none can fit everywhere . And this isn't a question of texture  : none can detect where YOU want it to act or not ( nearby that LOT , but not that other one ...  $%Grinno$% ) . If you read back this MD ( I know how it sounds tedious so this isn't a request ... ;D ) you'll see how I've had to fight against sidewalk Mods here and there by the past . So , finally , this one is really  the least evil . No fight there . ()stsfd()
Knowing that you're looking attentively at what you're watching , thank you very much your comment ( I don't miss any Spain Inspirations' update since its begining at TSC & I should  post a comment soon ...  $%#Ninj2 ) .



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F6683%2F214483667222.jpg&hash=884ec20554124588c0da634fa2384db9efa58942)

Champclause ( Part 1 ) is finished . I've edited my previous post several times so pictures , to follow the progresses , are together on the previous page . The complete set of views :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F9325%2F214483667223.jpg&hash=d007f19d9e9a9682cb2fef3eb92832654e4ecff7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F6250%2F214483667224.jpg&hash=19a2565b602fba6bb573ed1b0c27210e0f5b97aa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F6589%2F214483667225.jpg&hash=78ebcd98ccc966e12c71a13e7f1d6fc967104611)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F7888%2F214483667226.jpg&hash=f30e641e06080b19b7301ff2c68b1d8ebbcd7d3e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F5954%2F214483667227.jpg&hash=b84a4a45fd2855a62975c9485a1f0ebc264d0778)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F4425%2F214483667228.jpg&hash=79e4c63b4381b0a96b935a47b945df8cccee3dcc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F1641%2F214483667229.jpg&hash=8f7e73205baed6be182e9b0b0802ee2cc7ad9b9f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F9169%2F214483667230.jpg&hash=a9bbf823c8cf1523225631c8caf4ddbdf6f1b304)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F2860%2F214483667231.jpg&hash=463dc2db264092faaa6bfbf39d0a8ca15ec49035)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F220%2F214483667233.jpg&hash=6640921b6ddae84a03ea116b4ae2443a56ffa95d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F418%2F214483667234.jpg&hash=842be6939bf98b7ed7b97e18b69eccb43860ff11)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F2066%2F214483667235.jpg&hash=b4fd1e352abce936d58c928c162298d0f5acd9ca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F3820%2F214483667236.jpg&hash=39eddef40fa9793dbc399c9b7628ac2d094ad763)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F7551%2F214483667237.jpg&hash=a0c210d7406cb1b05b017d609474f1ebe5a37465)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F7227%2F214483667238.jpg&hash=e6e9beb6971237553d77c5aa51d36316df5b0a7e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F1800%2F214483667239.jpg&hash=a85c391331f32b0f5f97e9b783dd88a46ca80e96)

****************************************************

I've started to work again the surroundings of Champclause (terraforming and landscaping ) and I'm planning the next project ; an old farm which has become a rural museum , like , in reality , the farm of Perrel brothers is .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F4267%2Ffermedesfrresperrel01.jpg&hash=664af1186d7fd84e29d847b5fdb1d4878172f156)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F6200%2Ffermedesfrresperrel02.jpg&hash=f93f6c096605b9d6392a8341165216b4ebf940bd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F8591%2Ffermedesfrresperrel03.jpg&hash=6aed25b1f23336498ffd47d4a353fe87f2d6ddf9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F1037%2Ffermedesfrresperrel04.jpg&hash=01347a406c5043c1dbeae68c43bc4ccc1819e671)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F7430%2Ffermedesfrresperrel05.jpg&hash=365fe5186378f073b91b6eaafa128d4679452095)


In border of the village of Moudeyres ( Haute-Loire ) , the farm of the  Perrel brothers was transformed into an ecomuseum and receives very numerous visitors . The oldest part of that farm date of the XVI ° century. This typical farm of the plateau of Mézenc, which was occupied by the 4  Perrel brothers until the death of the last brother, in 1974, is fascinating to discover. The presentation of the everyday life of the " farmers of yesteryear " is made through conducted tours which allow to find the austere conditions of the long winters in the snow. I've visited this farm several times and with a very particular attention : while we have all a tendancy to complain about everything ,wondering where we're going , that's also useful to remind sometimes from where we come from ...  ::)

I'll use an unexpected BAT from Glenni for that occasion , Gassho-sukuri Style Japanese Minka Dwellings  -  STEX .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F4043%2F214483667240.jpg&hash=a880c7ab2d419a94637b303aa743d94bba2362e7)

It will be the subject of the next update ... it could take longer than I think ,  that said , as I've started a new collaboration with knapp (AKA der Gammler at simfotum.de ) about his ploppable waters :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F8756%2F8911ff8674ac62349b40048.jpg&hash=3e9aa013342fce3a124071ddea9922e7b799ffea)

I'm going to test them here at AntigOne , like my friend Framly is already doing at Beyen ... and I'm eager to start ! ;D

Several reasons to stay tuned so ...



Cédric.
Title: Re: AntigOne's Project
Post by: bat on September 11, 2011, 10:51:40 AM
Your images are always beautiful!! Awesome work on that area!!! :thumbsup: :thumbsup: :thumbsup:
Title: Re: AntigOne's Project
Post by: FrankU on September 12, 2011, 01:37:31 AM
This is an extremely beautiful French village! May I go there on vacation? Is there a Gite somewhere?
Title: Re: AntigOne's Project
Post by: Framly on September 13, 2011, 01:50:44 PM
Hi,

I'm relieved to hear that, i think you get a lot of annoying questions about the Pack. The Rural Pack is a milestone for me  :)
If you need more beta testers, please let me know :D but i can wait  ;D

Your last pictures are all amazing. You can feel the french identity of the small village..very impressive!
All the small details..all in the right place!

Lovely RL-Pictures &apls

Glad that you also test "Gammlers" water
We need some such talented Players to create the "perfect Plopable Water"

It is always a pleasure to visit your Antigone..

Your mate Hendrik ;)


Title: Re: AntigOne's Project
Post by: Girafe on September 13, 2011, 02:23:11 PM
Amazing pictures my guinea fowl  :satisfied:

Regarding the rural pack, it's going ahead as David gave news and finally did some stuff last spring. No date of releasing but we will inform you as soon as we will be ready  ;)
Title: Re: AntigOne's Project
Post by: art128 on September 13, 2011, 02:35:33 PM
Yet again lovely pictures, Cédric! :)
Title: Re: AntigOne's Project
Post by: noahclem on September 13, 2011, 02:57:14 PM
Wow, I can't believe how much I missed! Just amazing attention to detail and perfectionism  &apls

The new project with the museum sounds interesting--I've seen somewhat similar places here in northern Finland but they're much younger and much colder I think! I especially look forward to your work and testing of the new ploppable water  :thumbsup:
Title: Re: AntigOne's Project
Post by: Jmouse on September 13, 2011, 03:58:00 PM
I cannot believe I missed posting after an update. My only excuse is that I thought I did. &ops

The little church is charming and it's weathered look fits into the overall scene perfectly. Your work in Champclause is a bit different from your work in the past several months, but the basics haven't changed. You can make a work of art out of anything from a cow pasture to a village.

The cemetery looks great too. I like your use of the dirt paths, and I have started using that texture quite a bit in my work. And speaking of textures, I would dearly love to get my hands on those water textures, but I will have to settle for a muddy stream awhile longer!

Outstanding work on the village...
-Joan
Title: Re: AntigOne's Project
Post by: Nardo69 on September 13, 2011, 04:50:12 PM
That's cruel.

Heartbreaking cruel.

Oh, wait, that's not SC4, that's RL, isn't it? In which departement did you say would I find that village?


Oh boy, I shouldn't have clicked here, makes my continuous failing attempts in SC4 of the last months even worse.

Absolutely stunning. on 10000% nitpicking base there's one non-orthogonal building with a too dark roof close to the tower. You can see it  ... well, not clearly ... on the first pictrure. But I confess I needed quite some time to find something to nag ...  :D


Take care, mon ami, and don't forget to make backups!

Bernhard  :thumbsup:
Title: Re: AntigOne's Project
Post by: Yan077 on September 14, 2011, 07:51:37 AM
After seing that, nobody will want open the LE...  :'(

And it's not only a Lotediting demonstation, but also a landscaping demonstration, that makes Champclause certainly the most incredible rural composition ever created with SC4.

Thank you Cedric  &apls &apls &apls

PS : je ne peux que m'incliner devant tes élucubra... explications concernant la taille de la mairie, bien joué, m'énerve tiens, du coup on ne peut vraiment plus te critiquer sur rien... (humour  ;D)
Title: Re: AntigOne's Project
Post by: Sciurus on September 14, 2011, 09:21:54 AM
Ah ouais, 10 ans... je ne pensais pas que tu avais autant de boulot! :D Bon je m'en occuperai alors, mais va falloir que tu me donnes quelques conseils :P
Pour ce qui est des fermes, j'en ai effectivement fait une en W2W, et une autre petite maison qui traîne dans mon dossier plugins... ce serait un plaisir de te les passer, en plus je suis sûr qu'elles iraient parfaitement avec le style auvergnat! ()stsfd()

Let's have a talk in english now. I always said you that it was wonderful... and I was right! It's still wonderful, it seems to be real french country, I've got the impression to take my bike and go in Meuse $%Grinno$% I think many rural departements in France look like the other ones.

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on September 17, 2011, 04:50:55 AM
Well, I played SC4 in 2003/2004, but as a kid. I just re-opened the game 7/8 month ago and discover the custom content, so I'm still a beginner at many points !

I know that a sidewalk mod can't fit everywhere. I was just thinking that you can use the SAM quite everywhere, and "classic" streets with your own sidewalk where you need it, in front of some buildings, but I now realize that this is a bit complicated, and probably not better... (Espacially after looking at the next pictures !)

I have no words to describe the way you care and work for the easthetic and realism of Champclause, amazing :)
Title: Re: AntigOne's Project
Post by: Badsim on September 22, 2011, 05:25:20 AM
Thank you , all .  :)

This is where I am with Champclause ... ( Joan , I've moved your house there . Hope you like long snowy winters !  ;D )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F8572%2F214483667243.jpg&hash=0808429629f65a072b6479e7af502b1118bb3bd5)

I'm preparing a massive update ,  currently re-landscaping the surroundings larger than this view , using new seasonal flora from Girafe ; cattails and bushes . They're simply terrific , Girafe's flora is so terrific that  , once more , SC4 will never be the same anymore . And these new flora MMPS being not a part of the VIP RuralPack ( which has progressed indeed ... ) , they should be soon available for everybody on the LEX . All these MMPS are an indisputable progress , but they're more surely another way to work than less work . Their use requests to be particularly  intuitive & patient .  ::)

I've also tested knapp's poppable waters , well , nothing to show there , I love the textures but the set are done in such way that they're almost impossible to master . So I'm going to suggest him the technique that Orange_o_ has  applied with his Rapid River Kit , which is a lot more easy to use and which has another precious asset ; the pieces are absolutely flat ( so , no transparency but when textures are that good , no need of any transparency ...) and squared ... but , in that way ,  the riverbanks are truly easy to dress . A quick demonstration :

The Rapid River Kit (MMP) ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F7976%2Forangepropspack09.jpg&hash=f9445462d36aa7e4679b962ebccd62c500f49d4e)

And what you can easily do after a bit of training with it :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F8486%2F214483667241.jpg&hash=63722854a3f82251dbe59e586e6fa8e1b50c910f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F8346%2F214483667242.jpg&hash=4d427a84c8fd256e229a7f65e6702947c5782af4)

No release date concerning the Rural Pack , but Orange_o_ seems to be back soon and has already progressed on it a lot more than I thought ...  ;D

My seasonal work is going to end on Sunday 25 of September , that means a lot more time to devote to SC4 and SC4Devotion's forum .

At last !  &dance


Thanks for your visit .  :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: rooker1 on September 22, 2011, 06:32:23 AM
Hello Cedric,

Really good to hear from you Cedric and that you will be joining us again on a more regular basis, at least for the season.  I hope life is treating you well.  Are you just about recovered now?
Your work is always inspirational and this last update was no exception to this.  I find it incredible the amount of fine details we can now add into our city centers and the way to our scenic areas.  This game started out as a city builder......I bet you no one would have thought we would get as far as we have with the game.
Great work as always.
Robin
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on September 22, 2011, 07:31:09 AM
Well the overview of Champclause is amazing... Probably the best overview of a village in SC4 ever... Very inspiring as always.
Also it's nice to ear that u'll have a bit more time to get ahead with your SC4 current projects :)

QuoteI'm preparing a massive update
Well that's even better to ear ! :)

Title: Re: AntigOne's Project
Post by: Yan077 on September 22, 2011, 10:00:42 AM
As I am a big fan of wild nature pictures, when I've seen the alaskan pictures in the 3RR region, I said : WOW : here is the perfection, where are the bears and the salmons...   :o
You finally used perfectly the Rapid river Kit from David (Orange_o), and the astonishing girafe's trees will be certainly the icing on the cake... I can't wait for the.... massive update... hold one's breath   :-[

Really fantastic
Yann  :thumbsup:
Title: Re: AntigOne's Project
Post by: Delecto on September 22, 2011, 10:30:02 AM
 &apls &apls &apls

Big respect to your work Cédric, Champclause is the best example of your genius for detail!  :thumbsup:


Sam.
Title: Re: AntigOne's Project
Post by: Girafe on September 24, 2011, 07:50:45 AM
My lovely guinea fowl  ::)

I am tired so I will use my poorest english   %wrd

Beautiful pictures as always, you continue to use these horrible pines  &sly so I put on the dropbox the conifers, I think they could easily replaced them as they mix well with (non-pines flora) much better than the 2 st set I uploaded.

Are they my bushes you plopped? I am waiting for your opinion regarding the size.

Speaking of size, ferns of the other guinea fowls are IMHO a little bit too big - good for filling the gaps  :D but maybe un-natural (what do you think about a 80% reduction?)

Last picture is a jewel, you have to compete with it.

Poutoux from your Girafe
Title: Re: AntigOne's Project
Post by: Connor on September 25, 2011, 06:49:43 AM
That overview of Champclause was truly beautiful. You're artistic skills and incredible detail continues to amaze and inspire me. Brilliant work!  &apls
Title: Re: AntigOne's Project
Post by: Jmouse on September 25, 2011, 05:16:10 PM
Thank you, Cédric. I love snow. Maybe it's because I had only seen it four or five times by the time I was grown.

I'm pleased to know about the new "intuitive and patient" flora, too. :) I've searched endlessly for something - anything - that will be patient with my slow work and many mistakes.

Based on the color of Orange_o_'s Rapid River pieces, you are right in saying no transparency is needed. And they look stunning with carefully-placed rocks as all can see in your last two photos.

As always, looking forward to seeing more of your masterful work...
-Joan
Title: Re: AntigOne's Project
Post by: noahclem on September 26, 2011, 01:35:40 AM
Great little update! Champclause looks just beautiful and you've created some very nice scene's with Orange's Rapid River Kit  &apls

Looking forward to the big update on the way!
Title: Re: AntigOne's Project
Post by: carlfatal on September 28, 2011, 07:36:10 PM
Wonderful pictures, i love the first one...
no words for more...
but i have to say: thank You all for this incredible rural pack, for Your work! You push the game to a untouchable level.  :thumbsup:
Greetz, Carl
Title: Re: AntigOne's Project
Post by: Evillions8 on September 29, 2011, 09:49:55 PM
O..M..G..  :o :o

You never to cease to amaze me even one bit.
Title: Re: AntigOne's Project
Post by: Badsim on September 30, 2011, 06:51:31 AM
Thank you all !  ;)

If I was already overwhelmed by tasks to do , that's became worse & worse ...  $%Grinno$%

Well ... I'm sorry to announce that the « big One »  ,  which concerned Champclause , is adjourned sine die ...

A few pictures about what I'm working on ; the Gorges de La Sioule , fully seasonal :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F1546%2F214483667245.jpg&hash=1aa6dc029e3f945346e34c55970137a0ad344d15)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg841.imageshack.us%2Fimg841%2F3017%2F214483667246.jpg&hash=8524fd6a6615fa57bd19164be8ce48a57240ebcd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F7434%2F214483667247.jpg&hash=a3338bf94af8302e7a9e8dde76b1e576fb35b573)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F5115%2F214483667248.jpg&hash=61683ccfec82ed8085097e4efdc95b532c13b865)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F8625%2F214483667249.jpg&hash=36075b17e2ead3c365b247fffd6f812884e57652)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F8081%2F214483667250.jpg&hash=40e9d985a708fe22568e398ae23c86e3f598845c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F8373%2F214483667251.jpg&hash=3af390751a04e182fdefb9468cbb0e90a16a6246)


In fact , I was working on 2 city tiles at the same time , one for Champclause , the other one for Gorges de La Sioule , when the VIP Team , as you have noticed , decided to be fully back ... with manchou as new guinea fowl ( Congratulations & welcome  Paul !  &apls )

So , considering the success of the first VIP  packs uploaded at Simtropolis ( and presented too for scrutineering to the LEX ) , we have projects ...  ;D

Orange_o_ is working to improve the Rapid River Kit before to  upload it , and we took that occasion to think about a new set of ground textures MMPs like Heblem's ones . You can see them on that picture , where I've resized one of them to use it as rural path :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F7299%2F214483667252.jpg&hash=180f47daf323e72c7ff5d8957d7a393cf587b0de)

Now , the next idea is to create a new MMP with a new rocky texture having 4 stages ( 1 bare and 3 with integrated rocks ) to ease and accelerate landscaping .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F5228%2F214483667253.jpg&hash=c760a3d153da3cca6776be14db2ac300b31ef985)


There will be also a new grassy ground texture MMP ( matching the PTM ones ) to diversify the riverbanks dressing of the Rapid River Kit . On that picture , I've destroyed the current riverbank dressing  , so you can see the borders of the river pieces ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F8148%2F214483667254.jpg&hash=2c1fa6aef494ae12c7fd79f157e0b1d42573a98c)

And on that other one , released with photoshop CS2 , the kind result we're aiming ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F2040%2F214483667255.jpg&hash=89d05167eb77c744a2eca12152a63744341905dd)

Should be major improvements , without speaking about our others ... well ; secret projects , for the time being .  :P

Thank you for your visit ( and for having sent the picture in competition to the HoF !  :thumbsup: ) , from all the guinea fowls !  :wings:

Cédric .
Title: Re: AntigOne's Project
Post by: carlfatal on September 30, 2011, 11:30:57 AM
Hi,
first thanks for Your nice comment(s), the picture is a little teaser for my first MD here, i hope i can show more in only a few days, and only cause of Your fantastic work done with the rural pack.  ;D
Then again: it´s unbelievable, what You show us, what SimCity will become with Your work. And i´m happy to hear manchou will join Your team, i love his outstanding BAT-art, can´t build anything without his props  &apls
And: Your pictures are some of that kind i would like to see in an exhibition, this shows what computer art could be, and sometimes i´m really really sad only a few people of this community can have a look to Your fantastic impressive "paintings"...(Yours and Yann´s, to not forget his work in Your team). The most people think: "oh, they play a game", but this is nothing more a game what You are doing here, this is and will be pure art.  &apls  &apls  &apls

And at last: i hope, You´re well again, Your damaged foot will heal.

Thanks a lot, greetz, Carl 
Title: Re: AntigOne's Project
Post by: noahclem on September 30, 2011, 12:16:42 PM
Wow, stunning pictures!  &apls  Very exciting stuff.
Title: Re: AntigOne's Project
Post by: speed285 on September 30, 2011, 12:36:11 PM
Great job, I am a faithful follower of the team. I am anxiously awaiting the release of the textures of the river and paths. I seem truly realistic and extraordinary. They are ideal for my landscapes.

Keep at it, with your extraordinary work.

Greetings.
Title: Re: AntigOne's Project
Post by: Cali on September 30, 2011, 04:25:52 PM
I haven't followed as much as I would have liked to. But by and by this has to be one of the best MD's around. It is for sure one of the few that are still being updated and continuous. I applaud your hard work and dedication to the realism and artistic meticulousness that has gained so many followers and so much praise. Good Work sir. :)
Title: Re: AntigOne's Project
Post by: marsh on September 30, 2011, 04:37:21 PM
Well I was debating on using seasonals in my region. But these pictures sold me on it.  :D It's a bit more work (having to plop everything at the same month) but I think It will be worth it. :)

,marsh
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on September 30, 2011, 05:47:14 PM
Crazy pictures again :)

Glad to ear about secret projects ^^ Also rural path as MMP is a good idea :)
Title: Re: AntigOne's Project
Post by: bat on October 03, 2011, 04:23:59 AM
That is looking really beautiful! Fantastic work on it. :thumbsup:
Title: Re: AntigOne's Project
Post by: FrankU on October 04, 2011, 08:05:58 AM
This is extreme realism! Fantastic work and I will eagerly wait for the new MMP's.  &apls
Title: Re: AntigOne's Project
Post by: Yan077 on October 07, 2011, 05:17:58 AM
Hi Cedric,

Fully seasonnal and fully sensationnal....

Once more you sublimate the extraordinary work from the team and you definitely gave to this game a new dimension, more exciting than ever  &apls &apls &apls &apls &apls

Yann  :thumbsup:
Title: Re: AntigOne's Project
Post by: rambuckel on October 07, 2011, 06:18:26 AM
I follow this MD for quite a while now. Every single picture ist so incredibly beautiful.

Thanks for sharing those gigantic pictures with us.

- rambuckel
Title: Re: AntigOne's Project
Post by: sumwonyuno on October 08, 2011, 12:15:31 AM
Unbelievable!  It's strikingly realistic!   &apls   :o
Title: Re: AntigOne's Project
Post by: Badsim on October 08, 2011, 01:50:18 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F1457%2F214483667256.jpg&hash=3ba3c5a6abf635b16348131705ada359d9d671b9)

Hello from Champclause , at last finished a few hours ago after 2 weeks of SC4 inactivity ( No motivation mainly  &mmm ) ... A new farm has been added at the T road intersection , using some MBear's BATs ( resized with a factor of 0.8 ) , I've  also added landscaping details almost everywhere and used my brand new sheep MMP from jestarr ( I can now plop them in more serried rows , like I want and like sheep themselves want to be !  :P ) .

Replies and full set should be ready in a few days ...  ;)

Cédric .
Title: Re: AntigOne's Project
Post by: Delecto on October 08, 2011, 02:04:20 PM
But ... it's a real armada of sheep at the bottom left.  ??? They will invade Champclause in the next update???  :D  ::)

Fantastic Cédric, comme toujours!



Sam.
Title: Re: AntigOne's Project
Post by: Girafe on October 08, 2011, 02:07:20 PM
These sheeps are eating my bushes  :angrymore: :angrymore: :angrymore:
Title: Re: AntigOne's Project
Post by: Delecto on October 08, 2011, 02:27:26 PM
Quote from: Girafe on October 08, 2011, 02:07:20 PM
These sheeps are eating my bushes  :angrymore: :angrymore: :angrymore:


:D :D :D
Title: Re: AntigOne's Project
Post by: Badsim on October 10, 2011, 08:50:17 AM
Quote from: Girafe on October 08, 2011, 02:07:20 PM
These sheeps are eating my bushes  :angrymore: :angrymore: :angrymore:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F6315%2F131131816400.jpg&hash=ed9fa3cb19095aa40279fdaeafc2c7d732086347)

Yep !!!  ()stsfd() ... and they thank you warmly : they're delicious !  ;D

Samuel & Antoine , at least those sheeps are glad to know they interest you ...  :thumbsup:

Well , one thing always brings in mind another one , that's how things work : I'm still not ready to post Champclause's big update .

Firstly , I was working to add details , like here , the sheeps herder and his dogs ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F1331%2F1311318162401.jpg&hash=7b0bfe51edaca7bb9611e2955a492dd6f84d8d5e)

...when I planned a shelter ( not a sheepfold ) for these sheeps , using a BAT from Roulback (TSC Team) : a medieval corn exchange , availble at Toutsimcities' stock exchange :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F6240%2F1311318162402.jpg&hash=f6f6811d9bf9fbf1ebc167431573a8c595637f90)

Then , I thought it would be interesting to use Jeroni's culvert as ancient water trough but I've had several problems to solve to do so ; firstly I found that old BAT truly outdated ( oversized and badly textured ... ) so my first work on it has been to reduce it half its original sizes with SC4ModelTweaker .
On these two pictures from LE (Before/After) , you can see how to reduce a model can also improve its texture quality :

Before ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg804.imageshack.us%2Fimg804%2F928%2F1311318162403.jpg&hash=fa98e76469364d290845d89535c07f2bd70164dd)

After ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F505%2F1311318162404.jpg&hash=2de4467db4b0b4ca9e9d953febf3e589e7dbbedf)


Well , being satisfied enough with that result , I decided to go further when I've had to face another problem : you can see on that other picture what kind of result you get , using the smallest version ( x 0,5 ) of Jeroni's ploppable dirty water :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg803.imageshack.us%2Fimg803%2F9287%2F1311318162405.jpg&hash=0c36ae7f96d07f3a111e5c1585efec4a42060b11)

For those who are following and reading attentively this MD , you surely remember how I have already reduced one of the 3 models ( x0,5 , x1 , x2 ) of Jeroni's ploppable dirty water and modified the corresponding MMP properties to get that result for a narrow stream :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F3168%2F1311318162406.jpg&hash=4bc5db0c6270b17f7d7cf71bdfdc7063c27a1b72)


I took that occasion to experiment the smallest possible version of those ploppable waters . In fact , the limits are determined by the MMP properties : the minimum spacing between two items ( the 11th rep. of the  kSC4FloraParametersProperty ... ) and playing with SC4MT & IliveReader , I finally get that result :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F8606%2F1311318162407.jpg&hash=9004b4a888a5b91ee408916a0c78ec469c2f9653)

Ladies & gentlemen  , this is the most narrow stream ( that you can drag with a MMP) never seen :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F2038%2F131131816408.jpg&hash=1ebfe0e7b25c58b2eccbefaa657f0dc3093b1861)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F5131%2F131131816409.jpg&hash=b2aa26a401766279ab2254ab61dc633846f3cdc3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F5926%2F131131816410.jpg&hash=de72fd93374c98b7d04072e49cbf386d8df9759d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F4872%2F131131816411.jpg&hash=45f656e60d995f21b9b8f4257a25dc52c942d64f)


The purpose of that demonstration isn't to show there my incredible cleverness  :D , but the VIP Team being currently working about realistic ploppable waters , like the River Kit : http://sc4devotion.com/forums/index.php?topic=13853.0 (http://sc4devotion.com/forums/index.php?topic=13853.0) , it could be interesting to release as well something like shown there , with completely new models ...

Waiting for your opinions , I'm going back to my interminable landscaping works ...  >:D

Cédric .
Title: Re: AntigOne's Project
Post by: Jmouse on October 10, 2011, 08:43:47 PM
Cédric, you have made an elegant and super-realistic change in SC4, and the game will never be the same. Every photo you post is over the top, off the charts and absolutely stunning.

We all have a vision of how we want our region to look, and I'm so glad you are sharing your vision with us.
-Joan
Title: Re: AntigOne's Project
Post by: rambuckel on October 11, 2011, 01:32:24 AM
Those Pictures are incredibly beautiful. It was just yesterday when I met a shepherd with hundreds of sheep on the meadows while I was riding. I'm sure he would love your pictures as well.

- rambuckel
Title: Re: AntigOne's Project
Post by: Kergelen on October 11, 2011, 02:05:50 AM
Always something new here!! That's so realistic and nice... I like the trunks and dogs :thumbsup:
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on October 11, 2011, 03:00:12 AM
A lot of details and again an amazing work ! :)
This narrow stream looks good.
Title: Re: AntigOne's Project
Post by: Orange_o_ on October 12, 2011, 03:24:35 PM
All these details become almost commonplace at home .... $%Grinno$%

Once again you amaze me with so much work.  &apls
Title: Re: AntigOne's Project
Post by: Badsim on October 14, 2011, 07:37:51 AM

Overview of that huge construction site that Champclause keeps on to be ...

Full size (1280x1024 / 1Mo ) available here:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F1459%2F131131816412.th.jpg&hash=8c96b11bcf9b9b7cbee40845b1fe35356c638818) (http://imageshack.us/photo/my-images/406/131131816412.jpg/)


Some works behind the scene :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F8762%2F131131816413.jpg&hash=0d5c2465a8cd13a798e1017f454a4d6279a6e440)


1 – Pinus Sylvestris from Orange_o_   ( link for download available in his BAT thread here , at SC4Devotion ) . They did have all the same height , by resizing them all , I've got now a nice & useful gradient .

2 – Grey Rocks from murimk ( STEX ) ... Truly , their sizes weren't serious . Resized a lot so ( several times , and a final factor of  about 0.4 or less , I didn't note all my tests and corrections ) . They're now  essential items among my landscaping ones .

3 – Beach Logs from C.P. ( LEX , BSC MEGA Props - CP Vol01 ) . These old MMP props were oversized & outdated , now they're reduced to half their original sizes , that's a lot better ...

4 - Hay props from HunD88 ( STEX / Grain Field ) . This prop was created to represent various cereal plants , I didn't find it good for that , but once I've resized it & turned it into a MMP , I've gave it a new life ...

5 - Hay Bales from Orange_o_ . Nothing else to do with them than to build a new MMP ... they match perfectely with his HD tractor ( Class Arion 640 ) & compacting press ( Class Quadrant ) which are some of the best rural props ever created ...

And a few pictures showing the use of these new toys & jewels :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F6923%2F131131816414.jpg&hash=7f4b909f508e884ab28e2f01d361f9f8fe6d73b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F6537%2F131131816415.jpg&hash=d8ef86253ff717b7a5fc53e5460fb9f0fd1c4c6f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F3307%2F131131816416.jpg&hash=377e3d6bff14a711bc4aa119a4613d8eedfa43be)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F8526%2F131131816417.jpg&hash=54d74dd50a58c38903138e45b1556e46324aabe6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F728%2F131131816418.jpg&hash=15f4953eaa788b1d6ab6ccb551e476bb568134d6)

Quote from: Jmouse on October 10, 2011, 08:43:47 PM
Cédric, you have made an elegant and super-realistic change in SC4, and the game will never be the same. Every photo you post is over the top, off the charts and absolutely stunning.

We all have a vision of how we want our region to look, and I'm so glad you are sharing your vision with us.
-Joan


You're absolutely right Joan ... and I can specify that never by the past , I've had such clear vision that the one I've with Champclause . That's a hard workload but I won't give up until Champclause has became my absolute masterpiece . ;)

As SC4ModelTweaker from Cogeo is now an indissociable tool of my SC4 work , I invite you to visit and support Cogeo's thread about the new version of SC4MT he's working on . http://sc4devotion.com/forums/index.php?topic=7553.0



rambuckel , Kergelen , Benoit , thanks for your comments .  :thumbsup:

David , comme tu peux le constater , j'ai beaucoup de travail ( de re-dimensionnements de modèles , d'Occupant Sizes , et de nouveaus MMPs ) et j'ai donc décidé de me consacrer à fond sur Champclause  (sinon je ne m'en sortirai jamais ! ) ,avant d'avoir à expérimenter  les eaux ploppables VIP à venir , sur un autre city tile ... je serais alors plus présent à nouveau sur le forum VIP . Aies confiance !  :P

Cédric .
Title: Re: AntigOne's Project
Post by: Air6 on October 14, 2011, 09:52:37 AM
Truly wonderful ! The overview of Champclause show the amount of work that you have accomplished. Your absence in our guinea fowl's house is completely justified.
Title: Re: AntigOne's Project
Post by: chester on October 14, 2011, 07:35:56 PM
i have lurked in this thread for so long that I'm starting to feel guilty! i just have to say that these are some of the most beautiful pictures i have ever seen in the game. the work that you and many other creators contribute to the game has completely changed it. i love it! thanks :)
Title: Re: AntigOne's Project
Post by: Sciurus on October 16, 2011, 04:24:16 AM
That's just excellent and amzing man! &apls &apls

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: Girafe on October 16, 2011, 04:49:03 AM
Amazing work  &apls &apls

Thanks for sharing all these pictures and your backstage and the way you achieve these fabulous landscapes  ;)
Title: Re: AntigOne's Project
Post by: FrankU on October 16, 2011, 05:38:24 AM
Bonjour Cédric,

Tous les images sont superbe!

But I have some questions about the props. I see some very fine tractors and machines, but I can't find them in any prop pack that I search for. Also I see in your last image a food storage: the diagonal concrete object with the black tarp and the tires. Can you please tell me if they are available to me and if yes, where I can find them?

Thanks in advance,
Frank
Title: Re: AntigOne's Project
Post by: Girafe on October 16, 2011, 07:20:52 AM
@ Franku

The tractors are private props from David, for time they are not available.

For the black tarp and tires I think it's a private prop of Vincent and not available too.
Title: Re: AntigOne's Project
Post by: noahclem on October 16, 2011, 12:41:06 PM
Champclause is really looking beautiful!  &apls  Excellent work on everything!
Title: Re: AntigOne's Project
Post by: Orange_o_ on October 17, 2011, 02:40:46 AM
Quote from: Girafe on October 16, 2011, 07:20:52 AM
@ Franku

For the black tarp and tires I think it's a private prop of Vincent and not available too.

no it's mine  $%Grinno$%


Many things are in my production and will be included in the Agripack, however small these models are time consuming to be as realistic as possible.

Cedric makes them beautiful, but normally you can do the same  :thumbsup:
Title: Re: AntigOne's Project
Post by: FrankU on October 17, 2011, 02:52:13 AM
Hi Girafe and Orange_o_,

Probably you know that I am working on a set of Dutch farm lots.
Somehow I feel that I started too early or with the wrong dependencies. I see many nice props that you will release some day. I am also waiting for the props mrbisonm is making for me. Maybe I should start from scratch when your props are finished?
I don't know what your plans are, but if you intend to release the props within short time, maybe I can get a sneak preview of the pack? Perhaps I insert the props into my farms?
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on October 17, 2011, 04:25:34 AM
Amazing again :) This is gonna be your masterpiece for sure ! Majestic.
Title: Re: AntigOne's Project
Post by: Badsim on October 17, 2011, 04:57:57 AM
Frank : Merci !  :) Firstly let me tell you that I'm following closely your work & collaboration with Fred : there's still so much to do for this game , and particularly about rural areas , that there is certainly not enough people to BAT and MOD  (or just to be militant  ) for that subject-matter  ! About your requests , Girafe & Orange have started to reply but I can give you some more informations .

The food storage ( with old tires) is an old prop from Orange_o_ , among those :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F9788%2Forangepropspack07.jpg&hash=755f86e21fc788da451823e40a0df4c3d7a24d44)

They have been created before the HD export technique so David consider them as too bad to be released as a Props Pack ... but I've seen that Fred is also working on that kind of props ( ... and I'm waiting for them eagerly ! ) . Since , David has started to BAT a new generation of HD rural props :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F1654%2F131131816419.jpg&hash=c6a41ce35138b46f73efcb86c2835dbb2941d762)


I think that you'll agree that those are ... of ultimate quality  ;D... They were originally predestined to the release of  a VIP AgriPack , with seasonal wheat , corn and sunflowers fields having timed harvest scenes . But that's rather tricky to find the right organisation for a such impressive amount of props & LOTs required , so the project is adjourned ( We have so many things to work on at the same time ...  ::) ) . I think that David should upload  these HD props ( as  his Props Pack Vol2 ) , but that's his decision to do so , not mine ...  ;)

A good new for you , that said : some props you are requesting for are from namspopof and are available at Toutsimcities : http://www.toutsimcities.com/downloads.php?view=1882 :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F148%2F131131816420.jpg&hash=a38af0f089ef621741b9c6e7d4792ee4cd7532d9)


Chester : Thank you for having left  , at least for once , the « lurker mod » ... that means a lot for me ( and more generally here , for the VIP Team ) . :)

Guillaume & Antoine ... c'est déjà plus attendu que Chester ... mais bon , c'est très agréable aussi ! Guillaume , alors toutes ces maisons Lorraine , ça vient où faut faire appel aux déménageurs de l'extrême ?!?  ;D

Noah & Benoit , thank you very much .   :)


********************************************************************************


Gouffre de Padirac , Lot , France :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg851.imageshack.us%2Fimg851%2F6611%2Fgoufrepadirac01.jpg&hash=a053b3d354a13e1e295feca8f16540a7756bf583)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F5467%2Fgoufrepadirac02.jpg&hash=4af528b0a9defd739a6387fdb0a6ab4925570bc1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F8833%2Fgoufrepadirac03.jpg&hash=ac28c1bfb40fb011ef9598ee16e60ee35edfa6e1)



From Wikipedia :

The Padirac Chasm or Gouffre de Padirac is a cave located near Gramat , in the Lot department , in France. The chasm itself is approximately 99 m (325 ft) around its rim with a diameter of approximately 35 metres (115 ft). Visitors descend 75 m via a lift or a staircase before entering the cave system. The cave, at a depth of 103 metres (338 ft), contains a subterranean river system that is partly negotiable by boat. This cave system is regarded as "one of the most extraordinary natural phenomena of the Massif Central".

The chasm was created at an undetermined point in time when the roof collapsed into a large internal cavern. It is known that the cavern existed in the 3rd century, and was inhabited during the 15th and 16th centuries during which time poyassiun nitrate was excavated from the area.

The first tourists visited the cave on November 1, 1898, however the site was officially opened for tourism on April 10, 1899 by Georges Leygues , the 87th prime minister of France (then called président du conseil). Today, although the cave system is made up of more than 40 km (25 mi) of galleries, only 2 km have been opened for tourism.Since the 1930s, visitors can access the underground cave system by descending 75 m by lift or stairs, and then exploring the cave system on foot and by boat.
Padirac holds the record for the most frequently visited underground tourism facility in France. More than 350,000 visitors annually, and a record of 460,000 in 1991.

Le Gouffre de Padirac official website (there's an english and a spanish version) :http://www.gouffre-de-padirac.com/ (http://www.gouffre-de-padirac.com/)

La Bouche du Diable ( Evil's Mouth ) , Champclause :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F5332%2F131131816421.jpg&hash=949a85e59c2e03f28fac4f9366af8edcad70998b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg804.imageshack.us%2Fimg804%2F1802%2F131131816422.jpg&hash=fcb650754bae06e4407a330e749918caeb51faab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F5763%2F131131816423.jpg&hash=a97629cfe3dac39654527df0f33aff41c8acaad6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F469%2F131131816424.jpg&hash=56a802a22d85e6c520b61a689371802ddb75ae88)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg802.imageshack.us%2Fimg802%2F6905%2F131131816425.jpg&hash=d70295a46d0aa46b9502dd72eca881233515e9bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F9943%2F131131816426.jpg&hash=496e2f0cfced271c7fa8da3c178e358f066bd8d5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F3742%2F131131816427.jpg&hash=fff2635dbf61fbb02d7ad20164769f25fde15604)

Not so impressive and interesting than its model of inspiration ... that's only SC4 . While I'm landscaping the area between Champclause and that natural & touristic curiosity , I've also began  to work about another natural resource of the region  ; forestry and logging ( mainly pines plantations ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F2466%2F131131816429.jpg&hash=6e272fe1a36a5c2beb4b33c9d87445e7936dbb57)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F9811%2F131131816428.jpg&hash=6b9325fc7b1b58a13745b782f83fb4ed31d3a970)

That's only a beginning , with a lot of things to add , as usual ... and maybe ( surely ) some new stuff from the VIP Team .  $%#Ninj2

Cédric.
Title: Re: AntigOne's Project
Post by: FrankU on October 17, 2011, 05:11:10 AM
Hi Cédric,

Thanks for your quick answer.
Did I really overlook Namspopofs second prop pack? I downloaded it just now (again? not sure...).
The food storage is a bit black, but otherwise very useful. Why everything in HD? For me that's not neccessary. It slows down the computer, doesn't it?
The machines by David are stunning!
And if you have new wheat and other crops.... Will that make my farmfields outdated?

Your village is of ultimate quality. It makes me dream of another vacation in La Douce France.  &apls
Title: Re: AntigOne's Project
Post by: Shark7 on October 17, 2011, 07:34:21 AM
Just have to say this is one of the best rural areas I've seen for SC4.  :thumbsup:

I'm also really hoping for the release of the farm equipment etc, you have pictured here.  It goes a long way toward filling a big gap in gameplay.
Title: Re: AntigOne's Project
Post by: Lowkee33 on October 17, 2011, 07:49:32 AM
Good to see you back Cedric :)

Everything looks fabulous.

The cemetery props are much needed, but perhaps these do deserve HD.  I see myself BATing HD headstones, but this will be in some time.

Are you sure about the 11th rep?  Could have sworn it was the 13th.  It's been a while since I actually changed anything in there.  &mmm

May I ask, what cliff texture is that?

Edit:  Btw, you probably already know this, but by scaling them down by %50 you are indeed making models HD.  Any more than that and SimCity can't display all of the pixels in the FSH file.  One could also double the size of the FSH, and this would be HD too (though it would still look the same).  At that point, you could edit the FSH in photoshop or GIMP.
Title: Re: AntigOne's Project
Post by: vester on October 17, 2011, 11:55:37 AM
This great work keeps coming!  &apls
Title: Re: AntigOne's Project
Post by: wallasey on October 19, 2011, 04:05:52 PM
Wow! It all looks so natural!

Title: Re: AntigOne's Project
Post by: chester on October 19, 2011, 07:45:59 PM
 I'll try not to lurk from now on. I love the chasm, reminds me of the 6 hours i spent crawling through tunnels no wider than my shoulders in Mammoth Cave National Park. good times!
Title: Re: AntigOne's Project
Post by: rooker1 on October 20, 2011, 04:57:43 AM
Wow, wow and wow!
You are just too brilliant.  I always find it amazing how you can take a real life idea and place it in game as if it were normally done.
&apls
Robin :thumbsup:
Title: Re: AntigOne's Project
Post by: Battlecat on October 20, 2011, 09:09:01 AM
Superb, absolutely superb!  I'd love to be able to use some of these items you showcasing, they look amazing
Title: Re: AntigOne's Project
Post by: kaylacey on October 20, 2011, 07:54:44 PM
I would love to see the new ploppable water you are working on released simply as new base textures (for the lot editor).  That would be so much easier to make rivers with base textures that look like water because then you do not worry if the ground is completely flat. 
Title: Re: AntigOne's Project
Post by: Badsim on October 21, 2011, 09:06:13 AM
Replies ;

Quote from: FrankU on October 17, 2011, 05:11:10 AM

... Why everything in HD? For me that's not neccessary. It slows down the computer, doesn't it?
The machines by David are stunning!


Well , it must be and stay a personal choice to do so or not . Or you don't start to use HD props , or , if you start , why would you want to have this one HD , and that other one SD ???  ::) It may slow down the computer , but Champclause is currently a medium city tile with fully HD and seasonal flora ( used massively ) and HD Terrain Mod ; if  it takes some times to load indeed , once the city is open , I don't have to complain so far with my game speed .  ()stsfd()  And , when you reply : « The machines by David are stunning! » , I think that you have replied yourself !  :P Each picture of this MD is another reply .  $%Grinno$%

Quote from: FrankU on October 17, 2011, 05:11:10 AM

And if you have new wheat and other crops.... Will that make my farmfields outdated?


We have ... ( Click on pictures )

Seasonal wheat :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F2179%2Fantigone2011195.th.jpg&hash=278a13b19d0b8e0845d08beca9095e326fc874f3) (http://imageshack.us/photo/my-images/51/antigone2011195.jpg/)

Seasonal corn :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F7605%2Fantigone2011191.th.jpg&hash=ae8d3460b28f7dd9665798896e3333a325c7cf09) (http://imageshack.us/photo/my-images/708/antigone2011191.jpg/)


;D ... and I let you apreciate the word "outdated" . But there's still so much work on that stuff before any release and , most of all and like I already said , the amount of timed HD props and LOTs is currently a big organisation problem , so I think that your work have still a reason to be . ;)

Quote from: Shark7 on October 17, 2011, 07:34:21 AM

... I'm also really hoping for the release of the farm equipment etc, you have pictured here.  It goes a long way toward filling a big gap in gameplay.


I agree totally ... Thank you for the nice comment . ;)

Quote from: Lowkee33 on October 17, 2011, 07:49:32 AM

... The cemetery props are much needed, but perhaps these do deserve HD.  I see myself BATing HD headstones, but this will be in some time.

Are you sure about the 11th rep?  Could have sworn it was the 13th.  It's been a while since I actually changed anything in there.  &mmm

May I ask, what cliff texture is that?


Hi Carl , glad to have you back here . IMO , everything deserve HD  ;D , I'm not to be convinced anymore ! SFBT has made some headstones  too but yours will be more than welcome , I gave up by the past with the LotEditing of a big urban cementary due to the lack of that kind of props  ::) ... it is the 11th rep. for sure , but I think you've already checked up that information . ;) The rock Mod used there is the Mossy Rock Mod from Heblem ( STEX)  .

Quote from: Lowkee33 on October 17, 2011, 07:49:32 AM

Edit:  Btw, you probably already know this, but by scaling them down by %50 you are indeed making models HD.  Any more than that and SimCity can't display all of the pixels in the FSH file.  One could also double the size of the FSH, and this would be HD too (though it would still look the same).  At that point, you could edit the FSH in photoshop or GIMP.


I've now practiced scaling of tens of models with SC4MT as shown there in the last pages , so , yes I know how it can also improve the quality of these models . Working on FSH is another solution but it sounds tiedous and a lot more time consuming ...  ::)

Quote from: vester on October 17, 2011, 11:55:37 AM
This great work keeps coming!  &apls

Thank you Arne !  I'm glad to see that you keep on to be enthusiast as well .  :)

Quote from: wallasey on October 19, 2011, 04:05:52 PM
Wow! It all looks so natural!


Thank you .  ;)

Quote from: chester on October 19, 2011, 07:45:59 PM

.... I love the chasm, reminds me of the 6 hours i spent crawling through tunnels no wider than my shoulders in Mammoth Cave National Park. good times!



Well , that kind of feat is certainly not for me as I would rather feel claustrophobic !   $%Grinno$%  Thank you for your comment .  ;)

Quote from: rooker1 on October 20, 2011, 04:57:43 AM

... I always find it amazing how you can take a real life idea and place it in game as if it were normally done.


Thank you Robin , that's the exact definition of the interest I keep on to have for this old , old & odd game !  :P  :thumbsup:

Quote from: Battlecat on October 20, 2011, 09:09:01 AM

...  I'd love to be able to use some of these items you showcasing, they look amazing


Thank you . I'll do my best to convince Orange_o_ to release them ...  ;)

Quote from: kaylacey on October 20, 2011, 07:54:44 PM

I would love to see the new ploppable water you are working on released simply as new base textures (for the lot editor).  That would be so much easier to make rivers with base textures that look like water because then you do not worry if the ground is completely flat.


Hmmmm , not sure . ::)  Having been  a LotEditor addict  , I'm considering MMPs as a major break-through , and for that kind of ploppable waters included ... flat riverbeds are a small inconvenience . But we could also set them with  « Orient to Slope=True » , in fact I didn't test them in these conditions ... that's now on my « To do » list .  ;)


********************************************************************


Before going farther with detailed scenes , I decided to devote the necessary time for this monotonous & boring task : to finish the whole planning for this medium city tile that Champclause is : roads, rural paths, streams , meadows and forests: everything is now delineated and set up . Of course , minor changes but major details enrichments will arise as one goes along I will have to zoom here or there ...

An autumnal day at Champclause ( taking that occasion to play with the limited SC4 weather possibilities ...  ::) )  :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg810.imageshack.us%2Fimg810%2F8295%2F131131816430.jpg&hash=264634d9b6b3be451e6682f4eced212d4b13ac2e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F7936%2F131131816431.jpg&hash=019240d67bc4818587d2bcd0227821b9afe2a80a)

After a rather cold and sunny morning , the afternoon was hot and humid : the sky has been quickly obscured by threatening clouds ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F2362%2F131131816432.jpg&hash=f572832580d6a5014015681ed0202f055820d639)

And , finally at night , we have had a thunderstorm :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F8868%2F131131816433.jpg&hash=b2efcda6f6d523e187ff2fba14160fb18369e95a)

There's no photoshop effects in these pictures ; the amount of clouds is due to Jeroni's LOTs « JrJ Cloud Effects » available on the LEX ( JRJ Rural Culverts And Water Effects ) and the lightning is the one of the game , used there with Simfox's DarkNight Mod ( and Clip2pic ) .

I did also start something else ; the construction site of a wind plant  ; 6  wind turbines ( SFBT/voltaic ) , having a future gobal power of 4500 megawatts ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F673%2F131131816435.jpg&hash=646a6ee4dd2162ebc9a18de75362d61aa39cca5d)

Original LOT :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F2948%2F131131816436.jpg&hash=0e233e6fce259f0546ec9f581d12c27e6d1fbae0)

I have had to rework it ; as I disliked the Building , it is now hidden by the prop ; the Occupant Sizes of the prop has been reduced to 1,1,1 so I can use lanscaping MMPs all around without any restrictions , and the Base Texture has been deleted ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F6889%2F131131816437.jpg&hash=0775879d51b31878ab35a3f789b484ebaa1e6f8a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F9143%2F131131816438.jpg&hash=435d5911871786ee980b7e3c04b7d4d5410ce8ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F426%2F131131816439.jpg&hash=afc90184b9f60b93ec041b50bd0aae78440fd436)

The piling-rig and the crane are from tag_one ( BSC BAT Props –T1 Vol7 ) . The meadows around need still some landscaping work , but the construction scene will stay like that .

Thanks for your visit . ;)

Cédric.
Title: Re: AntigOne's Project
Post by: rooker1 on October 21, 2011, 09:33:39 AM
No words my friend.
&apls
Robin
Title: Re: AntigOne's Project
Post by: Battlecat on October 21, 2011, 10:18:08 AM
Absolutely stupendous!  That is a gorgeous scene!  &apls &apls
Title: Re: AntigOne's Project
Post by: Sciurus on October 22, 2011, 04:41:37 AM
Simply amazing!! &apls &apls

Guillaume. :thumbsup:
Title: Re: AntigOne's Project
Post by: FrankU on October 22, 2011, 07:05:12 AM
Your city (???) is getting even better that ultimate!

The crops and the underlying base texture look stunning, but indeed: if I wait until the best props are available I probably can wait forever, so I just go on with my own project.

I will follow yours closely for sure.  &apls
Title: Re: AntigOne's Project
Post by: Girafe on October 22, 2011, 08:33:55 AM
Amazing job my guinea fowl  &apls &apls &apls

I think nobody can imagine the amount of work in your majestic scenes.

Regarding what you showed us:

- is it my wheat, it seems to be too greenish, and we need to harmonize the andain color too.

I don't know if you have read our conversation with David but concerning the weather effecs, as soon as Simfox will develop a BAB for 3dsmax, the game will enter in another dimension you can't guess.

Title: Re: AntigOne's Project
Post by: Kergelen on October 22, 2011, 10:21:11 AM
It's impressive! Especially seeing the overview and knowing all the details work out there.
Your work is magnificent in all zooms.  &apls &apls
Title: Re: AntigOne's Project
Post by: supremec on October 22, 2011, 01:48:28 PM
Really amazing landscapes  &apls  &apls  &apls That is perfect pictures

Mais, la texture de roche de terrain par moment ne fait pas très beau $%Grinno$%
Title: Re: AntigOne's Project
Post by: art128 on October 22, 2011, 01:52:51 PM
Brilliant work, Cédric ! :)
Title: Re: AntigOne's Project
Post by: Jmouse on October 22, 2011, 03:38:43 PM
Well, I missed out on posting again, Cédric. I've been working long hours preparing for an upcoming event here, though.

This landscape is a perfectly stunning setting for Champclause. And you seem to carry on right through it with your exemplary flora-plopping skills. I'm a bit surprised to see you're getting such good results with the Maxis Lot Editor, but by now I guess it's easy for you to use. I'm surprised there's no PhotoShopping either. Is there anything you don't know about SC4!

Once again, my apologies for not posting. Just remember, when I don't it means I was occupied elsewhere, and you know by now I'm not one to make a non-detailed post. I would rather say nothing.

-Joan
Title: Re: AntigOne's Project
Post by: canyonjumper on October 22, 2011, 09:01:23 PM
What camera are you using Cédric? :P Seriously though, amazing stuff here! You nearly knocked me out of my chair with some of the stuff you've been showing off ;D

          Your friend,
                         Jordan :thumbsup:
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on October 24, 2011, 08:03:12 AM
Very inspiring as always :)

Le gouffre est superbe, mais je dois rejoindre supremec sur le fait que ça manque d'une texture en HD pour le "rock mod" (zoom 6 surtout).
Sinon tout ces détails... Même le petit parking est parfait :) Et le fait qu'il n'y ai quasiment pas de retouche rend le tout encore plus incroyable.
Title: Re: AntigOne's Project
Post by: Yan077 on October 24, 2011, 08:26:22 AM
hmmm....  :-\

I delete my actual desktop for a new "Champclause" one... just perfect, only miss a dedication by the team....  :D

Yann  :thumbsup:
Title: Re: AntigOne's Project
Post by: carlfatal on October 26, 2011, 02:33:08 AM
Like Robin said: no words! My eyes popped out, more i can´t say...  &apls &apls &apls
Greetz, Carl
Title: Re: AntigOne's Project
Post by: Framly on October 26, 2011, 04:25:02 AM
Brilliant work, Cédric  :thumbsup:

Your "Champclause" looks so realistic and detailed - what a nice idea with the wind turbines :)

Keep it up! ;)

I am a little sad of the agricultural Props - they looks awesome :P
Title: Re: AntigOne's Project
Post by: skyscraper on October 28, 2011, 12:45:11 AM
grandiose  :o :o The Best CJ i've ever seen! That's really amazing  "$Deal"$ "$Deal"$ "$Deal"$
Title: Re: AntigOne's Project
Post by: Orange_o_ on October 28, 2011, 03:02:33 AM
But where have you been looking for your wind this up??

Friends builders, before you embark on the construction of new BAT, first ask if Cedric does not exist!  :D
Title: Re: AntigOne's Project
Post by: Badsim on October 28, 2011, 05:01:04 AM
The world of MMPs is a lot more complex than I thought when I started to play with , a year ago ... and , have to say , a lot more promising than I thought too !  $%Grinno$%

Thanks to lowkee33's  Modding work (and Brian AKA C.P. who has been surely among the very firsts to work about Flora Modding ) , Orange_o_'s help and my own experiments , it appears that so far I've neglected the role of the 14 rep of the kSC4FloraParametersProperty ... they're interactive and if several ones are still mysterious to me , I've found how to set up several ones to get better results concerning the plopped items density ( such better result that that I can now drag an item with the physical fluidity of a paintbrush ! ) and no limits about  slope gradient  to plop them . Two major improvements !

First examples , about density ;

Last year , wanting to represent a scree with Orange_o_'s Pierres de l'Aubrac , the use of his MMP was totally unfit to do it , so I've had to create 2 LOTs ( one hour or two ...) to get that result :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F2649%2Fantigone201040.jpg&hash=4b04ebc8665a56c41f71f8aca2a9d57d68ae1278)


Re-building his MMP with a new items stages order and kSC4FloraParametersProperties , it took me exactly 5 seconds to create this new scree ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F3159%2Fimg04ps.jpg&hash=b2d12c224d7b4248c958ac6970bed695514121a8)

... can't believe it !  $%Grinno$%

Another example with my MJB LilacPurple version , used as Epilobium evrywhere at AntigOne :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F4931%2Fimg06a.jpg&hash=c2d9581ebd8f77295386ac59f1ad97fce2920693)

That's now a true « Epilobium paintbrush » !

Well , the « perfect » 14 rep of the kSC4FloraParametersProperty to get such result are :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg848.imageshack.us%2Fimg848%2F8892%2Fimg05y.jpg&hash=622418e20722d91dd6716f7ee444b232e6fc6241)


That's valid mostly for small flora or non flora items , trees obviously don't need to be planted so densely ...

Now , about the slope gradient limits , the 8th rep has to be set up like that ( 10000000.000000 = no limits ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F6656%2Fimg03nt.jpg&hash=b1e4f198c9d566b6193c4d79e7b0c00524a3556f)

Chrisadams'WeedsB having now this property :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F9595%2Fimg07p.jpg&hash=85549b03a74afff1ded1000d624a5bf35f522035)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F3834%2Fimg08b.jpg&hash=68b1984f99523927b7567f40c8192d705abc7f46)

If I had had these knowledge a few weeks ago , most of the MMPs from the VIP Rural Pack would have been reworked before their upload on the STEX ... I don't know if we'll upload an improved version like I'm working on currently for my own use , so I thought that I had to communicate here these informations to all the VIP RuralPack users and more generally all landscaping lovers with MMPs ...

At least those of you having basic Modding notions  can easily rework them themselves  , simply applying these new values with ILive Reader . And those having no basic Modding notions should take that occasion to start , instead of waiting for months some stuff that may never be released , like my personal version of Chrisadams'WeedsB , resized and then mixed with Vnaoned's winter ferns to finally get a new seasonal MMP .... and for Champclause , a fully seasonal flora : 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F9931%2Fimg01do.jpg&hash=524180d5b1cef6367e16046d3d394e2306a41841)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F2843%2Fimg02w.jpg&hash=009b236e385d8951636e39d6534ecb93f1974079)


I've got now in my hands the most complete and adaptable seasonal flora of the entire SC4 community , no less , no more ...  ;D


But this work is far to be finished .  $%Grinno$%  Time to present you my personal Dead Trees MMP :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg805.imageshack.us%2Fimg805%2F634%2Fimg09.jpg&hash=16460f9e9b35d520bf3298a9c1cdb7857d0c96da)

On that first picture you can see those I've selected and , most of the time, resized with SC4MT to get something coherent , notably with Pegasus'ones , Sorchin's ones and C.P. Burnt Lodgepoles ... and then I've built my own MMP as following :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F8546%2Fimg10x.jpg&hash=7b731db61c1aadaf92045fe9a4dd7abd1db37e4d)


First result with it , the reproduction of a scene we all know ; burnt areas along roads , due to a badly switched off cigarette thrown by a car window ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg802.imageshack.us%2Fimg802%2F4126%2Fimg11i.jpg&hash=2f1ba2aba3231c816e49f2d0213ad232243dddd3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F5633%2Fimg12n.jpg&hash=47f05a106950a23823a640702d3b6bbc0bb65e76)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F3048%2Fimg13na.jpg&hash=3399bea9dd9d1389a86a54537e1c33620cba21b2)


Unfortunately it happens very often around me in my mediterranean & dry country ( and , as smoker myself , I take care of my cigarettes butts .)

Thanks for your comments , no individual replies that time but I read them all carefully as they keep my motivation alive for that endless work ...  :-[


Cédric.
Title: Re: AntigOne's Project
Post by: Orange_o_ on October 28, 2011, 05:11:34 AM

Warning Cedric, when Plopper on steep slopes, a bug shadow may appear as shown on your image.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F3834%2Fimg08b.jpg&hash=68b1984f99523927b7567f40c8192d705abc7f46)


Be careful also to the propriety "oriente to slope" that can fundamentally change the look of your creation.  :P
Title: Re: AntigOne's Project
Post by: skyscraper on October 29, 2011, 03:52:22 PM
absolut grandiose  :o

I love your pics with seasonal flora, thats amazing  :thumbsup:
Title: Re: AntigOne's Project
Post by: FrankU on October 31, 2011, 06:01:18 AM
This is fantastic!

Is it posible that this information is being put into some kind of "How do I make an MMP" tutorial? It is stuff that I am not very familiar with.
Title: Re: AntigOne's Project
Post by: Orange_o_ on October 31, 2011, 02:46:02 PM
Quote from: FrankU on October 31, 2011, 06:01:18 AM
This is fantastic!

Is it posible that this information is being put into some kind of "How do I make an MMP" tutorial? It is stuff that I am not very familiar with.

You can start making MMP with very detailed tutorial dedgren : the plopperizer (http://sc4devotion.com/forums/index.php?topic=112.4820)
It starts at the last post on this page
Title: Re: AntigOne's Project
Post by: Badsim on November 01, 2011, 07:18:55 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F4513%2Fforestfire001.jpg&hash=48b5e30a514900241c6c92d309d76210fb85caea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F6497%2Fforestfire002.jpg&hash=f1815a25346dc0cd632eab1262063f1b89dfcfb0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F4971%2Fforestfire003.jpg&hash=be551267060dab328fef33ce713886ab09ff9f19)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F7773%2Fforestfire004.jpg&hash=43cd106b47d73597eb3aa1862be0a5b923cdc2e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F8311%2Fforestfire005.jpg&hash=5c13702016f9e483579c9aca794e54c41af28171)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F9179%2Fforestfire006.jpg&hash=a1e7e267885b921bed82cf2d60cf54dce1a1a8f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F9786%2Fforestfire007.jpg&hash=05e6b92d0789d372703e2e78cc74287db41ef0f6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F2166%2Fforestfire008.jpg&hash=3667102b894ce4e5944854683d54dc9ca31b1e34)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F4125%2Fforestfire009.jpg&hash=a5c35a3b14586231e9600d66d998c512f23c3b3b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5906%2Fforestfire010.jpg&hash=4da6b8d3025c8d3967a7bfe09a67a739a01d3d3b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2830%2Fforestfire011.jpg&hash=1ec20838a813fa5389d426a18298aa10e8498547)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F3628%2Fforestfire012.jpg&hash=eef2a72c139cc5a74609e0a3a2535b1be1356078)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F9182%2Fforestfire013.jpg&hash=54f6edded7712742ff906b0fd15417e7c66a477f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F4421%2Fforestfire014.jpg&hash=fa1c674dc58fcec900fbbf88f3a10b1d2a28ecc5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F541%2Fforestfire015.jpg&hash=edfbe98a958a3739c97ba718757abba81255fa0a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F8906%2Fforestfire016.jpg&hash=536be3937e8c908c8d3268f42c3a190d7c14c7ae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F7579%2Fforestfire017.jpg&hash=bd2b6a81295f43a75d6b02fa32323720fb40b198)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F6584%2Fforestfire018.jpg&hash=09777a792a33f6be9c133e9ec7a7a2ae8b1f7a9f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F8771%2Fforestfire019.jpg&hash=a47a81456c5c0e159550101f93f0ee9fc96ffa93)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F594%2Fforestfire020.jpg&hash=945ff619d4b3d7ab971a8aebf6ff0f7f9fe9a93d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F1862%2Fforestfire021.jpg&hash=02e387e8d482355667bc61314dac959550148567)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F5351%2Fforestfire022.jpg&hash=3d05dbf4e040ddcc0b92db086577ef2f032f0554)

That's all for today ...  :P ... just enjoy these pictures ( without any photoshop effect ) , the « making of » will be the subject of my next post there .  ;)

Cédric.
Title: Re: AntigOne's Project
Post by: art128 on November 01, 2011, 07:22:41 AM
I hate when woods are burning.. Remind me of the very warm summer there was in Portugal some years ago, when a big portion of our forest burned. (Lodgepole I think it was).. But anyway it is really well made in the game. And with no photoshop effect, it's really incredible. ;)
Title: Re: AntigOne's Project
Post by: mave94 on November 01, 2011, 07:29:41 AM
Wondelful work! &apls
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on November 01, 2011, 07:46:06 AM
Great work again, really amazing...
Title: Re: AntigOne's Project
Post by: Girafe on November 01, 2011, 08:41:32 AM
without photoshop effect, that's the point  &apls &apls

looks really good as always  ;)

Who threw his cigarette??  &sly my meal went up in smoke  :'(
Title: Re: AntigOne's Project
Post by: Yan077 on November 01, 2011, 09:54:37 AM
No! forest fires are ravaging so fabulous landscapes, it's a shame  :'(

I can't believe there is no photoshop effect  ???
Pure awesomeness, another brilliant demonstration of your unlimited talent !  &apls &apls &apls

Yann :thumbsup:
Title: Re: AntigOne's Project
Post by: carlfatal on November 01, 2011, 10:38:31 AM
Oh no! I love trees...  :'(
awesome work, this second series of a fire in the woods, although it is horrible to see...  ()sad()
I´m a cigarette smoker too, but why can´t people stop smoking as long as they walk in a forest? Trees are so majestic, and to see them dieing in fire - no, no, no!
But i will look to the next update as well, i´m here for learning and You always are a great teacher sharing all Your knowledge with us...
Although much more i like Your peaceful pictures of living nature.  ;)
Greetz, Carl
Title: Re: AntigOne's Project
Post by: Orange_o_ on November 01, 2011, 12:17:52 PM
 :o What is your beautiful madness.  &apls
Title: Re: AntigOne's Project
Post by: noahclem on November 01, 2011, 01:19:51 PM
Amazing work with the dead/burnt tree set! Really an interesting an unexpected addition!  :thumbsup:

Glad to hear that you also are careful with your cigarettes--though it's too wet for many forest fires here in Lapland  :satisfied:
Title: Re: AntigOne's Project
Post by: chester on November 01, 2011, 06:12:50 PM
ohhhhh. I don't know what else to say. it makes me very sad that these won't be released. its like torture. i really need to learn how to use the ilive reader. I'm afraid of it. your making me want to over come my fear though.
Title: Re: AntigOne's Project
Post by: FrankU on November 02, 2011, 06:41:55 AM
It is really really beautiful and realistic.
Title: Re: AntigOne's Project
Post by: Sciurus on November 02, 2011, 07:21:04 AM
It's amazing how you do that... &apls but it reminds me the bad news of the fire in La Réunion! :( I think it was your inspiration!

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: Battlecat on November 02, 2011, 01:27:06 PM
Stupendous work as always!
Title: Re: AntigOne's Project
Post by: Jmouse on November 02, 2011, 04:54:12 PM
Oh no! Don't let Champclause burn!

The effects you manage to get without benefit of image-editing software like PhotoShop are stunning. If anyone but you had told me there was no PSing in this batch, I'm not sure I would believe them.

As a rule I'm not fond of disaster photos, but these, and all your other image offerings, are exceptions to every rule I've ever heard of.

The impossible - accomplished with ease and grace - is a common sight in AntigOne...
-Joan
Title: Re: AntigOne's Project
Post by: Badsim on November 03, 2011, 09:02:12 AM
Thank you all for your comments ...  :)

Quote from: Jmouse on November 02, 2011, 04:54:12 PM


The effects you manage to get without benefit of image-editing software like PhotoShop are stunning. If anyone but you had told me there was no PSing in this batch, I'm not sure I would believe them.



Héhé ...  ;D Thank you ! At my turn to believe that you believe me ?  :P

Well , this isn't a question of belief but only a question of SC4 native effects available or not as props with LotEditor .  ;D

The line of fire is a line of Effect_tinyfire props ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F4971%2Fforestfirelots001.jpg&hash=6ec34178524b715765f89320b027e07d6d5008f0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6043%2Fforestfirelots002.jpg&hash=135d5ce58b40502ae56f0acab456f25e7ab52b17)

The corresponding line of black smoke is a line of Effect_big_industrial_smoke_1 ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F8382%2Fforestfirelots003.jpg&hash=dc85abce175795d1181e5b8dceed875b57ab493b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F6225%2Fforestfirelots004.jpg&hash=09321762995295322bab94e44151d716c73404f2)

The big explosions of reddening  smoke clouds are EFFECT_HUGE_Smoke_Cloud props ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F4294%2Fforestfirelots005.jpg&hash=939264cbfe4a8d377be83a4e5d9989d0d56abe06)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F7404%2Fforestfirelots006.jpg&hash=29cb754efa9984196f10d375252c740a76a5ffee)

That last one needs to be placed in height for a better effect ( and needs some time before to start to be active ) . And this is where things are becoming more complicated : I don't remember to have already seen that huge smoke  effect used on any original Maxix undustrial LOT , this is well known that a lot of things are unfinished and/or unused with SC4 . but ( something I didn't care about untill today ) , that effect is available for me under LE because of that standing alone file in my Plugin : Effect_Props_V1.dat . I don't know the author who has extracted some unused effects from Simcity.dat files , I only know that this file is from November 2004 ... I've spent more than an hour to browse the STEX for that period but I've found nothing ...  ::)

Last precision , these smoke effects need to be powered to work . I've got the Radius_NoTrafficPollution Mod which powers all tiles once you have plopped a power plant somewhere , if you don't have it you can also use the fightthepower code ...

The fireplane ( it looks like an C-130 Hercule ) is another prop available : Tag1x1x3_Fireplane ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F7690%2Fforestfirelots008.jpg&hash=da6a052bf2da5574832b9bf5282f5640a8bc8c85)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F871%2Fforestfirelots009.jpg&hash=2ffea53f9c0ae03606df7d4ec4061907a4bd4c3a)

... and the yellowish smoke used as retardant powder , are Effect_SmokeStack props ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F9910%2Fforestfirelots010.jpg&hash=affff200ca5d1a24f5993889d5511eb24e91046a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F4473%2Fforestfirelots011.jpg&hash=b57be78ca36a5c31db52e9f6f65380573e36830a)


To present the picture in competition , I said it was some old stuff of mine revisited and I thought it was 2 years ago , in fact I made these original LOTs in March 2007 ... the main improvement here is the blackened ground with burnt trees . On the previous page I've shown my personal Dead Trees MMP , so the only missing information is about the blackened ground .

Some stuf from ionionion ; OMco Filling Gravel : http://www.simtropolis.com/forum/files/file/25709-omco-filling-gravel/

At the first look ( the picture on the STEX ) I was rather enthusiastic when I downloaded this , but seeing it in game :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F8285%2Fforestfirelots012.jpg&hash=778ff5ff7949efb4740cec200621cdce260a1009)


I've been disappointed by the sizes and aspect of these props , and I removed them from my Plugins ( as everybody , I take care about the sizes of my Plugin folder ...  $%Grinno$% ) .
But since , I've learnt to use SC4ModelTweaker just like I breathe , so , by resizing and changing kSC4FloraParameterProperties , this is what I get :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F2450%2Fforestfirelots013vi.jpg&hash=1ca6d49c4fb22dadaabe5091cdc7c595a33600e0)


As you can see , I took that occasion to create a more narrow rural path ( with the Brown_light prop ) than the one I already created with Heblem's ground props ... ( and new landscaping tools for Champclause  ;D )

And now, the good surprise : you'll find a zip file attached at the end of this post ( you won't see it as Guest ...) with 4 forest fire LOTs ; 1x1 , 1x2 ,1x4 and the fireplane Lot . Being not authorized to share a file which isn't mine , I've extracted the huge smoke effect from my unknown file ( Effect_Props-V1 )  and then joined it to my files . The only dependancy is SA  Cycleways Expansion Pack1 1 , http://www.simtropolis.com/forum/files/file/15534-sa-cycleways-expansion-pack-1/ from Shadow Assassin . I'm using his pack as base for my own LOTs for 2 reasons :  the first one is that it has a transparent base texture ( having just a alpha map and not no base texture ) which avoid the additional and boring work to delete base textures with Ilive Reader , the second one is that these LOTs are placed in the health (with  inert health properties ) menu which isn't overcrowded like the park and recreation one . Read carefully the readme file by SA , as you need to delete the grassy versions to only keep the transparent.dat . You'll find these 4 LOTs at the top of your health menu with custom icons :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F2999%2Fforestfire2.png&hash=f780167c3ece23835ce65adc4d67c3f1c37b2199)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F7460%2Fforestfire.png&hash=7724b5503d6c75cb1a58ee988a39e3e416427feb)

Have fun  with that little piece of my SC4 world ...  ;)

Cédric.
Title: Re: AntigOne's Project
Post by: rooker1 on November 03, 2011, 12:52:04 PM
I believe Effect_Props_V1.dat is something gizmo did.

Great work Cedric.
Robin
Title: Re: AntigOne's Project
Post by: ldvger on November 05, 2011, 01:18:59 PM
I just found this MD a few days ago and am totally blown away.  Unbelievable work!

I was especially captivated by the River Kit you talked about and posted examples of, as ploppable water has been a big buggaboo for me since the very beginning.  I'm really intrigued by the PWs you have shown and wonder....will they plop on slopes?  Finding good-looking, realistic PW to actually really run downhill, like real water does in real life, has been seemingly an impossible task.  The other huge elephant in the room is the PW to game water transitions, which we all seem to manage to find work-arounds for rather than solutions to.  I've tried several times to start threads that might gather together a braintrust of SC artists in hopes of finally resolving some of these issues, but so far they (the threads, not the artists) all peter out and die after a week or so.  All I really learn is that I am not, thankfully, the only one frustrated with the options for PW available to us.  I hope the ongoing experiments and work of yourself and others goes forward in this area, as it would be wonderful to be able to finally, FINALLY, be able to create realistic water landscapes in our regions.

Lora/LD
Title: Re: AntigOne's Project
Post by: FrankU on November 05, 2011, 01:52:38 PM
That is quite some high level lotting you show us here!
And I already thought you had twekaed some existing dirt path stuff for your tiny sand and gravel paths. Pity you can not share these with us. It wouldn't cost others so much time. Like me, being busy with seven other projects at a time...
Title: Re: AntigOne's Project
Post by: rambuckel on November 06, 2011, 02:15:48 AM
I missed some updates as it seams ... great pictures  &apls. Especially the overviews!

Thanks for sharing your ideas and the way you realize them ... I guess I can profit from that!

- rambuckel
Title: Re: AntigOne's Project
Post by: Framly on November 06, 2011, 07:59:01 AM
What a especially nice Update &apls

I love unusual ideas - very unique :thumbsup:

take care my friend ;)
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on November 08, 2011, 03:41:49 AM
Thanks for sharing your work, your creations, your talent...
Very inspiring as always.
Title: Re: AntigOne's Project
Post by: Jmouse on November 08, 2011, 08:47:15 PM
As always, your work is amazing, but I think the ideas you have - the inspiration - is even more amazing. Who but Cédric would sit down for a work session on Champclause and say, "Mmmmm, I think I'll create a forest fire today."

I wouldn't mind trying my own hand at some of those effects, but I could never hope for the kind of results you get, seemingly with ease. I especially like the narrow light brown sand. Those four plop props have had an immense effect on the possibilities for realism in rural settings. In fact, they are the first trail- or path-making medium I would use. The others are much too heavy IMO.

I eagerly await further developments in the fascinating life of Champclause...
-Joan
Title: Re: AntigOne's Project
Post by: Badsim on November 10, 2011, 05:26:32 AM
Replies ...

Quote from: rooker1 on November 03, 2011, 12:52:04 PM
I believe Effect_Props_V1.dat is something gizmo did.


You're right Robin , that file is from Gizmo indeed ... I've registered to his site and downloaded an uptaded version (2006) : Effect_Props_V2 . Most of these effects are just to be considered as curiosities , but I'm going to study a few of them , thinking about some interesting possibilities  ::)  ... Thank you very much . :)

Quote from: ldvger on November 05, 2011, 01:18:59 PM
I just found this MD a few days ago and am totally blown away.  Unbelievable work!

I was especially captivated by the River Kit you talked about and posted examples of, as ploppable water has been a big buggaboo for me since the very beginning.  I'm really intrigued by the PWs you have shown and wonder....will they plop on slopes?  Finding good-looking, realistic PW to actually really run downhill, like real water does in real life, has been seemingly an impossible task.  The other huge elephant in the room is the PW to game water transitions, which we all seem to manage to find work-arounds for rather than solutions to.  I've tried several times to start threads that might gather together a braintrust of SC artists in hopes of finally resolving some of these issues, but so far they (the threads, not the artists) all peter out and die after a week or so.  All I really learn is that I am not, thankfully, the only one frustrated with the options for PW available to us.  I hope the ongoing experiments and work of yourself and others goes forward in this area, as it would be wonderful to be able to finally, FINALLY, be able to create realistic water landscapes in our regions.

Lora/LD

Hi Lora , that's an honor to see you there . As 3RR  fan , I've always been interested by your very well-argued posts , thoughts , questioning (and frustration ...  ;D ) and by  your meticulous MD , San Francisco recreation  :) ... Speaking about PW & ploppable waters , I hope some great improvements from another David ( Orange_o_ ) , when he will decide to work about them seriously (I mean « once for all »  ;D ) ... This is a link to his thread on that subject-matter : http://sc4devotion.com/forums/index.php?topic=13853.0

Quote from: FrankU on November 05, 2011, 01:52:38 PM
... Pity you can not share these with us. It wouldn't cost others so much time. Like me, being busy with seven other projects at a time...

I agree so much Frank ! ... the necessity of « copyright » is evident but on another side  , that's a serious bridle to creation indeed .  ::)

Quote from: Jmouse on November 08, 2011, 08:47:15 PM


I eagerly await further developments in the fascinating life of Champclause...
-Joan


Thank you , Joan . :) Ideas for Champclause are coming faster than I can release them so you should not be disappointed  ;D ... in fact , I do have regrets that Champclause is a medium city tile and not a larger one ! The forest fire scene is on a neighboring small city tile and the region is now a total mess ... for some others reasons ( that I'm going to describe in that post ) , I'm seriously thinking about archiving all I've done so far , to start again with a virgin and safe region ...  ;)

rambuckel , Hendrick , Benoit , thank you for your comments .  :thumbsup:

**********************************************************


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F4278%2Fchampclause0911110001.jpg&hash=2e88fff2cb0b61fdecfe3823354f141d7167b69b)

I'm currently still working to improve all the MMPs I'm using , what's done so far :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco01.png&hash=88586ca0bbfb7bf1efdf509460dee40fdb270a30) Jeroni's Dirty Water 1x , model resized for 1 meter wide stream , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco02.png&hash=81b4aef3e2db0517771ad492cf5fc75c8114e52f) Jeroni's Dirty Water 2x , model resized for 2 meters wide stream , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco03.png&hash=74c09f5eeaf1bf833db890955c0ba1121d4b6007) Jeroni's Dirty Water 1,5x , model resized for 3 meters wide stream , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco04.png&hash=e7476d911431e91e1060d7da8ffc8ccaf545e5db) Jeroni's Bushes , models resized , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco05.png&hash=d8fcf01494e9f234d891d5aa8090afa8f584a6bb) Jeroni's Moistured Small Rocks , models resized , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco06.png&hash=448fa0c6564398f8bfb8f8f56b9929cf29a12471) Jeroni's Moistured Big Rocks , models resized , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco07.png&hash=3bce7693beaacb8ba15b0e34b75efe8beb91e756) Jeroni's Garbage , 7 new items added , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco08.png&hash=99ab48f7b5fc3a9b80459e4c5069caa120c111e2) Chrisadam's Blue Bonnets B , models resized , new properties , seasonal .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco09.png&hash=0789b4ab50a17f71bb8d82bd8f633f42e767291d) Chrisadam's White Flowers , models resized , new properties , seasonal .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco10.png&hash=73853dbe447de6884e39d6c11801bcd1f90c524b) Chrisadam's Green Grass , models resized , new properties , seasonal .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco11.png&hash=81a6182404dea246243cc50e8a158d4d9903dd56) Chrisadam's Yellow Flowers A&B , models resized , new properties , seasonal .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco12.png&hash=fe7636060787359d7d47bfde0d0df34c0aa149ce) Chrisadam's WeedsB , models resized , new properties , seasonal .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco13.png&hash=f494cdc90620f509c364dca39982088d027b09c4) Chrisadam's Johnson Grass , models resized , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco14.png&hash=97bdab64588d2d092c78861a7651fa93ce54a1a5) Chrisadam's Reed Grass , models resized , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco15.png&hash=2a1279c56255e17d5eeb221f2955d894c90bae77) C.P. Beach Logs , models resized , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco16.png&hash=9bcf91610bd480563fe3b63939a4de93d2333b4a) Murimk's Bikers ,models resized , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco17.png&hash=cc3be8559d384ab333cf4ba9f0a6cb613050b130) jestarr's Sheeps , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco18.png&hash=652897a07dfaf0899b744f4bdde639d55637ae28) Pegasus' Shoreline Clusters , models resized , new properties .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco19.png&hash=c442116dee22ff7d2e8627e3d7c88124fc47a82d) SFBT knapp's Motorhomes , models resized , creation fo the MMP .


But I've aslo reworked the VIP RuralPack MMPs , Murimk's bedrocks , nbvc's rock clusters , Pegasus' boulders , various dead trees , Heblem's & ionionion's ground textures , C.P. Trees 2009a ... this is why I don't have that much time to spend on these forums .  $%Grinno$%

The new possiblities with these new MMPs are truly impressive . It would be too much work to describe them all at a time , so I'll do it as I will use them in the future . Here a picture from the city tile where I test them :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F7496%2Fchampclause0911110015.jpg&hash=a21208ecf23e3105306c901aa5b250b144890f55)

I've unfortunately to face a resulting problem : there's now so much outdated and reworked stuff  saved in their original versions and in various city tiles that I think that this region is living its last days ... I'm already searching for a new map to play with my SimCity5   ;D , something with a few mountains ( but mostly hilly ) , no sea shore and no river as I intend to work on rural theme and use ploppable waters exclusively . If everything goes like I see it , Champclause is the only city tile that I will transfer on that new map .  ::)

Quote from: FrankU on September 12, 2011, 01:37:31 AM
This is an extremely beautiful French village! May I go there on vacation? Is there a Gite somewhere?

You've been finally heard Frank !  ;D  I'm pleased to present you Champclause's  vacation centre :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F3630%2Fchampclause0911110002.jpg&hash=bbd50efb410256c4b00b4bd44aeed628cf10975f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg805.imageshack.us%2Fimg805%2F6901%2Fchampclause0911110003.jpg&hash=cecced577e9e27290bfa047f2a9d800b321785e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F2923%2Fchampclause0911110004.jpg&hash=60f255a20c2329de483d261487c23588f4cb640d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F6620%2Fchampclause0911110005.jpg&hash=278194db5d46cf7bb26aaea82f02c275d7065819)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F8302%2Fchampclause0911110006.jpg&hash=599ab571c57af066b5301b275b2397bac13b62f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F4742%2Fchampclause0911110007.jpg&hash=2b1370bde9e79d0607940480d15c32d26d613f2f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F7889%2Fchampclause0911110008.jpg&hash=12ac6477b9a0a7cfae19118e5ba9a9baf938b436)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F6245%2Fchampclause0911110009.jpg&hash=2158ed69fd0562d5204936ee6656813870d8134d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F9523%2Fchampclause0911110010.jpg&hash=82c4dc4210a5367b193cdca6246af120473fd6d7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F5937%2Fchampclause0911110011.jpg&hash=c069484b286295893437f9e0dde8899b1a2d73a1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F1151%2Fchampclause0911110012.jpg&hash=8d9f5fb0305480e5022c3ede4c92e1a11bf37f38)


I tried to do something  modern but with integrated architecture to its environment , BATs are from JBSimio ( & new HD cyclists from Girafe ...  &apls ).

To end this post , a few words about what I'm working on too : cows & calfs .

Manchou , who is now a VIP Team member , has released a cow props pack with 63 cows : 21 « normal » cows , 21 grazing cows and 21 slept ( is it a proper translation ?  ::) ) cows . The 21 grazing cows MMP and 21 slept cows MMP are done :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco20.png&hash=bb601184e10cad35c67d579f3eb617e569791c15) Manchou's Grazing Cows .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco21.png&hash=7b34f20a9c022fd6442ae8be2a87e41c38d82471) Manchou's Slept Cows .

At the same time , I've reworked jestarr's cows , resizing them with inconstant factors for height , width and depth so they look rather like calfs than miniature cows :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco22.png&hash=2fa91f90555cbd068574ccdc3f81afd055f580a0) jestarr's Calfs brown & white .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco23.png&hash=4d35ab42097ec5adc145156bea7a097f53ac602f) jestarr's Calfs brown .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco24.png&hash=f2ef7f16fec76837ee4415bd9dbf86d3fa76326b) jestarr's Calfs « Hereford » .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FIco25.png&hash=856eda63b35f738966f1c245bac879618b7b9f55) jestarr's Calfs « Angus » .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F8670%2Fchampclause0911110013.jpg&hash=9f8ca730d67b9f8bd5b6a4413aad202a68c82a05)

This isn't perfect but better than nothing .  :P

Then , I've had another idea : to use the seasonal possibilities of  MMPs to vary the cows models through the seasons ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F741%2Fchampclause0911110014.jpg&hash=04f886c0298d121867ebeb10adefa6ea900a25e9)

For some of them , I  even intend to replace the cows model by a cowpat one  ... Note : seasons are just an Modding indication there ; you will not have to respect any calendar to plop that « false » flora ! I intend to release about 40 of these  « seasonal » cows . That's a tedious planning and particularly time consuming Modding , but I think it is worthwhile and that work will be then uploaded on the STEX , with the VIP Team label ...  ;)

Back at work .

Cédric.
Title: Re: AntigOne's Project
Post by: FrankU on November 10, 2011, 05:36:54 AM
Beautiful, beautiful....what can I say more?

(Well: OK, none thing: it's sleeping cows, not slept cows)

Are you going to release these things? Then again I can start all over again!
Title: Re: AntigOne's Project
Post by: chester on November 10, 2011, 05:42:30 AM
I can't get enough of these pictures. i am always so impressed with what i see here. the amount of custom modding you do really shows in all your pictures. keep it up, its well worth the effort.   :thumbsup:
Title: Re: AntigOne's Project
Post by: rooker1 on November 10, 2011, 09:55:51 AM
You are just too talented my friend.
The cows and the calfs look great.  Actually gave me alittle chuckle.  I said to myself, "What else is Cedric going to make seasonal?"

Robin &apls
Title: Re: AntigOne's Project
Post by: Delecto on November 10, 2011, 10:32:08 AM
Great job my friend.  ;)
But where are you going to stop?  :D



SAM.
Title: Re: AntigOne's Project
Post by: Battlecat on November 10, 2011, 10:34:20 AM
Amazing, simply amazing.  Making the cows seasonal like that is a very clever idea!
Title: Re: AntigOne's Project
Post by: Girafe on November 11, 2011, 07:10:22 AM
you will always amaze me

a guinea fowl without limits

A model for all the community  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Sciurus on November 11, 2011, 08:56:19 AM
It's superb, I love! &apls &apls &apls

Guillaume &apls &apls
Title: Re: AntigOne's Project
Post by: noahclem on November 11, 2011, 10:37:47 AM
Champclause is surely among the greatest places ever made with SimCity  &apls

Loving the "seasonal" cows & calves  :D  Keep up the great work MMPing the world  :thumbsup:
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on November 13, 2011, 07:23:55 AM
Amazing and very inspiring as always... I love the vacation center, and of course the amazing overviews.

You really should start this new region ! Do you already have an idea of wich one you'll play on ?
Considering your needs, I would suggest you :
- Gérardmer - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2680
- L'aubrac - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2715
- Idaho - http://www.simtropolis.com/forum/files/file/26579-theres-lead-in-them-thar-hills-at-kellogg-idaho/

I'm not sure if it can help you but anyway... Keep it up, I'll stay tuned :)
Title: Re: AntigOne's Project
Post by: Framly on November 13, 2011, 07:39:17 AM
Great job my friend.  ;) The MMPs looks amazing. These small details make the game come alive :thumbsup:

I can't get enough of your MD ;D

Keep it up!
Title: Re: AntigOne's Project
Post by: Badsim on November 13, 2011, 07:57:12 AM
Sleeping cows & calves , well , thank you Frank & Noah for having corrected me .  :thumbsup:

The « seasonal» cows are ready to be Modded : the 40x3 models nomenclature is done but before to start , I've finished to rework a few other things concerning ploppable waters & associated MMPs ...

So , this is what I'm now able to do :

Marsh during birds migration ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F2637%2F2147483600.jpg&hash=47aa572490b21dbf4ad840874b42fa3269c5259d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F4333%2F2147483601.jpg&hash=bcc044ab7d1c4e53b481d765aaf357a22ea9ca56)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6792%2F2147483602.jpg&hash=1d4419effbd06cd717f879ed52e0e5019ac903f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F6560%2F2147483603.jpg&hash=501550009a22296fc81cc8eb3426b5c6c0f0ae20)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F2899%2F2147483604.jpg&hash=3a8bf22e0c36348716e7e6de5725e5976130746d)

Artificial lake behind a dam ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F1234%2F2147483605.jpg&hash=2f43d06e432c6adc93faa1be24274c1b87c918ee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F8657%2F2147483606x.jpg&hash=04388ef860a580b0f0f6bb437a04ceb9ce5eace4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F8119%2F2147483607.jpg&hash=763f3b177b7867a801409edb097da1e63974d655)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2909%2F2147483608.jpg&hash=7ecb4ad9cf42f3cd4b4f9ffe2436c13dba12b4fd)

And , as reminder : Rapids ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F4047%2F2147483609.jpg&hash=462b1b69942dddddc6595fc82e6f8c2e33240ff4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F4310%2F2147483610.jpg&hash=cab9a791c7579e3f5375106432204996a6393b76)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F1228%2F2147483611.jpg&hash=acb7707591d1bdbda32226749acc108fcc140225)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F4672%2F2147483612.jpg&hash=b944ad254f6c1fabe552f9f4038ae35b1b1ab0c4)

Quote from: Delecto on November 10, 2011, 10:32:08 AM

But where are you going to stop?  :D


Really , I don't know ...  :P

Quote from: Ol.S / Benoit on November 13, 2011, 07:23:55 AM


You really should start this new region ! Do you already have an idea of wich one you'll play on ?
Considering your needs, I would suggest you :
- Gérardmer - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2680
- L'aubrac - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2715
- Idaho - http://www.simtropolis.com/forum/files/file/26579-theres-lead-in-them-thar-hills-at-kellogg-idaho/

I'm not sure if it can help you but anyway... Keep it up, I'll stay tuned :)

Thanks a lot , Benoit , for these great propositions ... ( I would like the Aubrac one ... ) , alas , SC4Mapper and/or SC4Terraformer did never work on my computer , and I've never been able to understand why ...  &mmm

Thanks for your comments .  :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: Gringamuyloca on November 13, 2011, 08:08:43 AM
Quote
Quote from: Delecto on 2011-11-10, 11:32:08

But where are you going to stop?

Quote
Really , I don't know ... 

Selfishly... I hope you don't find the end too soon!  ;D ::)  &apls
I love how you have changed this game into a canvas!
Title: Re: AntigOne's Project
Post by: Lior on November 13, 2011, 11:49:35 AM
Your nature pics are amazing!! Keep up this wonderful work!!
Title: Re: AntigOne's Project
Post by: noahclem on November 13, 2011, 01:02:14 PM
Great new pictures Cedric! The marshes with migrating birds look fantastic and I like your use of the new rail tunnel mod  :thumbsup:
Title: Re: AntigOne's Project
Post by: Girafe on November 13, 2011, 01:36:56 PM
The community looking at Antigone  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F3827%2Fclubpintadesfashionvict.jpg&hash=d9100a9bbf5c8d1cbde3095937cc231a1722e38a)
Title: Re: AntigOne's Project
Post by: Framly on November 13, 2011, 02:48:20 PM
This is unfair, you make a truly mouth-watering :D :D

:thumbsup:
Title: Re: AntigOne's Project
Post by: chester on November 14, 2011, 05:10:25 AM
Those poor guys in the boats. With all those birds overhead there is no way they're getting out of there clean. Nice job, i love the marsh, it looks great.
Title: Re: AntigOne's Project
Post by: mave94 on November 15, 2011, 08:41:54 AM
Wonderful work!  :thumbsup: I can't say more than that...
It's amazing what you've done and you're doing.
Keep up this great work! ;)
Title: Re: AntigOne's Project
Post by: carlfatal on November 15, 2011, 03:39:50 PM
Hi Cédric,
these last pictures are so fantastic, i love the lake and its shore. It looks like some places i  my neighborhood, where i can quietly observe birds when it´s summer. Some little grass snakes also...  :) But no ospreys - only red kites are living here - a lot of them...
Greetz, Carl
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on November 16, 2011, 01:57:05 AM
Well this is a great scene again ! :) I wish I can use this river kit !  ;)

About the new region, you still can do it in mayor mod but this is quite a long work to make something nice... If you have the opportunity, you also can load the map on another computer and then transfer the files with a USB key.

Anyway, keep it up ! :)
Title: Re: AntigOne's Project
Post by: Delecto on November 16, 2011, 02:38:29 AM
It starts looking like paint, again wonderful.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Yan077 on November 16, 2011, 04:51:48 AM
Cedric, you said Simcity 5 is in your hand.
I don't know, this is no longer a game, this is photorealism...

&apls &apls &apls
Title: Re: AntigOne's Project
Post by: Battlecat on November 16, 2011, 11:40:30 AM
Wow, stunning pictures once again!
Title: Re: AntigOne's Project
Post by: Badsim on November 17, 2011, 08:47:11 AM
Page 100 ...  




I should have celebrated it with a massive set from Champclause , but , as I'm progressing with models resizing and MMPs modding work ( the quest for the holy Grail being there the right scale for the closest zoom level and full seasonal flora ) , Champclause's landscapes are changing so much that it would take several days to redo them all . Furthermore , I've started a new region with large city tiles only while Champclause is a medium one : in fact , Champclause as I've shown it so far , is lost forever .  ::)
.
But the village , made of a dozen of LOTs , will rise from ashes like a phoenix ... and will be surely enlarged .  ;D

A few postcards from Aubrac region , France :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F6274%2F2147483613.jpg&hash=d1f794b0ced672463ae3e75d6eff24b05b3c50f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F8719%2F2147483614.jpg&hash=02f7f731b76cef7f599a6543c9b2e3ce81f7a239)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F5422%2F2147483615.jpg&hash=042bd38d7b6626f1d06916591ee095c4bedfe8f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F7083%2F2147483616.jpg&hash=3a70b80ecaf2e551add7274f6ba56ef5d322dd4d)

And the very first postcard from Aubrac , my new SC4 region :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F131%2F2147483617.jpg&hash=0af6d3ed94ae12c6d8ec7c1ebaf7ae19a8bb946f)

Manchou's  « seasonal » cows are now alternately grazing/sleeping/musing in the meadows , among seasonal gentians ( Gentiana Lutea ) , done with a resized & stretched model of yellow MJB flower from BSC MEGA props C.P. Vol1 , and along the narrowest  rocky stream never seen in SC4 , once I've resized again and again all my rocks collection from nbvc , murimk , Pegasus ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F7057%2Fvachebroutant.png&hash=dade8e62c961b5141f1e82d7e184ae22b8496ce3)

Manchou's cows MMPSeasonal is in Orange's hands for scrutineering and packaging - with a few others MMPs  $%#Ninj2 -  and will be uploaded as VIP RuralPack Expansion 01 . I intended first to modd 40 of these cows , mixing them with some cowpats or , why not , ferns , but I did forget the shadow issue with seasonal MMPs  ??? ... so , finally , there're 21 "seasonal" cows using the 63 cows props from Manchou prop pack .  ;)

Thank  you warmly  to each of you for these 1800 (or something like , if I consider my own posts ... ) comments which have led us all to that page 100 ...  &apls

Perfect timing for a new start .  ()flamdev()

Cédric.

Edit : Hummm ... a second one, maybe ?  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F4224%2F2147483618.jpg&hash=5d304c3d1ed90d1bf61a31dd7b95840fb2c081d1)
Title: Re: AntigOne's Project
Post by: Connor on November 18, 2011, 12:31:53 PM
Congratulations on 100 pages of beautiful and inspiring work  &apls
Title: Re: AntigOne's Project
Post by: Orange_o_ on November 18, 2011, 01:52:15 PM
Awesome my friend, 100 th page is really well deserved.

You show us again (if it was needed) that you are truly the most accomplished artist.


...By against, you should reduce the quality of your pictures, because I think our friends are too impressed to answer you  :D :D :D
Title: Re: AntigOne's Project
Post by: Girafe on November 18, 2011, 02:05:20 PM
100 pages of fabulous work  &apls &apls &apls

It's like a book for the children, you just have to contemplate the pictures and dream  ::)

Title: Re: AntigOne's Project
Post by: Framly on November 18, 2011, 03:29:34 PM
Congratulations my friend :)

What an extraordinary performance..once again ;)

Everyone looks at Antigone

Quote.By against, you should reduce the quality of your pictures, because I think our friends are too impressed to answer you

Please do not :thumbsup:

Keep it on!

Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on November 19, 2011, 04:37:53 AM
Congrats on 100 pages, just crazy...
I'm glad you have your new region, I think we are all happy about that ! :D
Those first two pictures are really nice, I love the bike scene.
Title: Re: AntigOne's Project
Post by: Kergelen on November 19, 2011, 10:40:46 AM
Congratulations on 100 pages!

Always a pleasure to stop here. The last updates are very inspiring. :)
Title: Re: AntigOne's Project
Post by: rambuckel on November 19, 2011, 02:52:27 PM
Congratulations to page 100  &apls

I really regret that Champclause is lost, but I'm sure you'll go on producing fabulous pictures in your new region :)

- rambuckel
Title: Re: AntigOne's Project
Post by: Orange_o_ on November 19, 2011, 03:03:25 PM
Manchou had really create calves, or is it one of your tricks?
Title: Re: AntigOne's Project
Post by: Sciurus on November 20, 2011, 04:18:13 AM
It's AMAZING!!! &apls &apls &apls

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: chester on November 20, 2011, 05:05:19 AM
After seeing those pictures of France its easy to see why you are inspired to create such beautiful scenes. congratulations.
Title: Re: AntigOne's Project
Post by: Badsim on November 21, 2011, 04:45:53 AM
Quote from: Orange_o_ on November 19, 2011, 03:03:25 PM
Manchou had really create calves, or is it one of your tricks?

jestarr's cows "revisited" , it has been explained page 98 ...  ???

Quote from: Orange_o_ on November 18, 2011, 01:52:15 PM

...By against, you should reduce the quality of your pictures, because I think our friends are too impressed to answer you  :D :D :D

I don't know what to think about that suggestion ... ;D but the first thing I've reduced since , is your Aubrac stone walls set ...  :P

*****************************************************

Woe is me ! ... when I thought I was ready to start a new region with landscaping tools which could be considered as definitive , once again I've had to reduce almost everything ; the Aubrac stone walls set so ( 0.57 ) , Aubrac stones ( 0.6 ) , Chrisadams weedsB ( 0.6 that time but this isn't the first reduction ...) , murimk's bikers ( 0.8 , but second reduction ... ) , Jeroni's bushes ( 0.6 , second or third reduction , I don't remember ... ) , C.P.'s  small flowers ( various reductions ... ) and Hebem's barbed fences (  0.8 for the height only ... ) . In fact , only Manchou's cows were rightly scaled ...

This is a full size picture taken in game with the 1024x768 capture window :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F3165%2F2147483619.jpg&hash=1f295c62a9d7dc1c4b35d5520964dd3cf4e152fd)

And the same after a crop & enlarge photoshop work :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F2803%2F2147483620.jpg&hash=2860e874e677e89579b544c35e434c4d2def6125)


And , of course , everything is here seasonal :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F2404%2F2147483621.jpg&hash=003967aafc6f9592b7e10ab756bbeefec1489062)

So , I'm working now for closer view than the zoom 5 ... Alas , it has some more or less expected inconveniences ; not only I can work with  props HD & rightly scaled exclusively , but  even the famous HD Pyrenean Terrain Mod is overtaken by events !  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F9763%2F2147483622.jpg&hash=6cc2b20bdb9e933e9c038c08e0fed1035dc10baf)

The grass looks just like it is , a sadly flat texture ... this is why I've decided to switch my Terrain Mod to Pegasus' one ; original Maxis textures with an improved Modd . They have really a relief illusion ( and interesting erosions ) .

That pond is the only thing I've done since .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F4248%2F2147483623.jpg&hash=f2a00bb565a98b3d819578857a1e3f9307f01b28)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F9397%2F2147483624.jpg&hash=f6678790e17f5c12f37daf7ec509a4647e79ef68)

I know that my work is to be considered as experimental only , I mean ; this isn't destined to be shared and playable for everybody , but I thought that that way to explore the game limits was necessary . I spend an average time of 8 hours a day ( not 7 days a week ... ) to Modd and test this , and the amount of work still facing me is colossal ... I don't have more time to spend here , I didn't have commented anything else than my own work lately , I even haven't any time to spend with my VIP team mates on our private site ... so , don't get me wrong , that not means  that I'm only interested by my own work , I keep on to follow and enjoy everything happening on these forums  .  ;)

Thanks for your visit .  :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: Orange_o_ on November 21, 2011, 05:13:05 AM
Quote from: Badsim on November 21, 2011, 04:45:53 AM
Quote from: Orange_o_ on November 19, 2011, 03:03:25 PM
Manchou had really create calves, or is it one of your tricks?

jestarr's cows "revisited" , it has been explained page 98 ...  ???

Oh my god, actually, I do not know how, but I missed this Update, sorry.
If I had seen, of course I'll catch you doing a review murdered on the bad position of the straw bales.
$%Grinno$%.

(ps: we miss you)
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on November 21, 2011, 06:35:13 AM
Nice pictures Cédric :)

Well the PTM may look a bit flat, but on the last zoom 6 picture, I'm not convinced by the new one  &mmm But on the first pictures, it looks good... Can't say which one I prefer...

Your work is all about creativity and this is what I like in this game now, how one can manage the content to create his own environment.
Title: Re: AntigOne's Project
Post by: Uzil on November 21, 2011, 07:27:04 AM
it's only the little white box at the left who reminds that's a game.
Wonderful job !
Title: Re: AntigOne's Project
Post by: Shark7 on November 21, 2011, 09:41:24 AM
Looking great so far.  :thumbsup:

And something about a bunch of cows gathered around a muddy hole in the ground seems so familiar to me...  Could it be that I could drive 1 mile from my house and see exactly that scene?  ;)

Your work is very realistic looking, at least to someone like me who lives in a rural area not unlike the one you picture here.
Title: Re: AntigOne's Project
Post by: Girafe on November 21, 2011, 03:25:49 PM
looks good my guinea fowl; I know you love these landscapes  :)

I need you regarding the cars. Did you mod and scale the models which are not in the Carpack?
Title: Re: AntigOne's Project
Post by: knapp on November 22, 2011, 12:43:54 AM
I'm impressed that You have pushed the limits above once more - and that in a considerably short time. THis pics are very great. Now it may be time to bat some seasonal mushrooms (chanterelles, cèpes, lépiotes etc. - sorry, I know them only in french)  ;D
Title: Re: AntigOne's Project
Post by: Badsim on November 22, 2011, 01:38:32 AM
Quote from: knapp on November 22, 2011, 12:43:54 AM

Now it may be time to bat some seasonal mushrooms (chanterelles, cèpes, lépiotes etc. - sorry, I know them only in french)  ;D


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F2691%2Flpiotetesting.jpg&hash=733b425e7372f98f2e2f21435b8d9d9b17afe96e)

Are you reading in my mind , Marcus , I'm precisely working on !!!!  :D $%Grinno$% :thumbsup:

Being not a BATer , even for such simple things , I'm currently resizing Heblem's tropical parasols ...
Well , I'm not yet satisfied , but it will come ! Of course , It would be better  that someone create some original models , I would be very pleased to Modd & upload a seasonal mushrooms MMP ...  :)


Cédric.
Title: Re: AntigOne's Project
Post by: rambuckel on November 22, 2011, 05:44:35 AM
That's a great idea to resize those parasols :) I'm always amazed at your ideas ...  $%Grinno$%
Title: Re: AntigOne's Project
Post by: Framly on November 22, 2011, 02:35:09 PM
QuoteBeing not a BATer , even for such simple things , I'm currently resizing Heblem's tropical parasols ...

What a crazy, but ingenious idea! ;)

Looks great! :D

Congrats to 2000 Replies!!!!!!!!!!!
Title: Re: AntigOne's Project
Post by: Battlecat on November 23, 2011, 10:13:10 AM
That's ingenious!  The latest pictures are fantastic once again. 
Title: Re: AntigOne's Project
Post by: Yan077 on November 24, 2011, 09:11:39 AM
Cedric, I don't know where you find so crazy ideas, once more this is pure genius  :P

&apls &apls &apls
Title: Re: AntigOne's Project
Post by: Orange_o_ on November 25, 2011, 02:56:45 PM
What a strange idea? but in any case it is a success!  :thumbsup:
Title: Re: AntigOne's Project
Post by: ldvger on November 26, 2011, 01:15:46 PM
I am amazed at the plop water you used for your recent cow pond, it is so vibrant and dynamic with color!  Is this a PW you modded for yourself or something someone else made?  Also, the "beaches" around the edges of the pond are perfect, muddy near the water's edge and becoming drier and greener as distance from the water increases.  How did you achieve that?  Could you maybe create a mini-tutorial to show us how? 

Great work, as always! 

Lora/LD
Title: Re: AntigOne's Project
Post by: Badsim on December 06, 2011, 06:53:13 AM
Sorry for the delay Lora , I've been quite busy these 2 last  weeks ( and it was a good thing as I wasn't motivated for SC4 ...  ::) ) .


Well , the photo-realistic base textured pond is from Pegasus , PEG MTP 3x3 Pond 1 :http://www.simtropolis.com/forum/files/file/20981-peg-mtp-3x3-pond/ (http://www.simtropolis.com/forum/files/file/20981-peg-mtp-3x3-pond/) 


I've had just to clear up the LOT to keep base textures only :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F1699%2Fantigone2011120.jpg&hash=8eb27a0a3cf0ccba86436c0e7744497ce8e749c5)

Then the muddy borders are made with Heblem's ground textures MMPs ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F634%2Fantigone201046.jpg&hash=6cc8d36845e6d0b62cfa68a827459bb0959d4b1a)

HBS Tropical Flora Pack (Mayor Mode) : http://www.simtropolis.com/forum/files/file/24399-hbs-tropical-flora-pack-mayor-mode/
(http://www.simtropolis.com/forum/files/file/24399-hbs-tropical-flora-pack-mayor-mode/)
The 4 models are named as following : ShoreBeachA ( Sand ) , ShoreBeachB ( Brown light )  , ShoreBeachC ( Mud ) and ShoreBeach D ( Rocky ) . The ShoreBeachB is the one I'm using everywhere as rural path after having resized the model with SC4ModelTweaker from Cogeo . To get a result as I've shown there with the pond , you'll need to use SC4MT for 2 distinct operations : firstly to resize the ShoreBeachC model ( factor 0.8 , all 3 dimensions ) and then to move the model ( 0.2 ) . That last action , which is a ground elevation  , is necessary to avoid to see that flat model overwritten by the pond base textures when you change the angle of view and/or zoom level .

Let me know if you need more informations . ;)

******************************************************************

Since AntigOne took a rural turn , I've never ceased to hesitate between Orange_o_'s PTM Terrain Mod and Pegasus'one . From the PTM , I love some beautiful HD textures while  from Pegasus'Terrain Mod , I love the erosion effects . So , finally , I decided to work on an hybrid Terrain Mod . These are the first results :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F4333%2F2147483601.jpg&hash=1dfa6ecc6ec2eebd77a984acbd2443ed76f3b6cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6792%2F2147483602.jpg&hash=62c5ebea618b155b641f6c07d70187251486b37e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F6560%2F2147483603.jpg&hash=def625acb1fbb505e68d33576a24cceb14868040)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F2899%2F2147483604.jpg&hash=e93d8c604c6c8f55e1b3523d061b821412f2f58f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F1234%2F2147483605.jpg&hash=7fe857fbb9f1e8cc868d40688a7c962720f62050)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F2599%2F2147483606.jpg&hash=6a317b6ac96b4a26783da5b3e7c5add50ff39d98)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F324%2F2147483607x.jpg&hash=9bd5fd405281181134b5d25d60c7103d1ec8fdd0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F2909%2F2147483608.jpg&hash=b0c7fffd5942162a743abff8ede893eaca83aaa2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F4047%2F2147483609.jpg&hash=0db707fcf8fc2088a149101a8bb1d421257e9b2e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4310%2F2147483610.jpg&hash=d4d9d3992eb74c083a28d8626f256d445f9c982a)

So far , I didn't try to work on Terrain Mod properties , I've just switched some PTM FSH files and replaced some others . David is knowing my intentions and is ready to collaborate to a new Terrain Mod using more contrasted FSHs so the grass textures could get an relief illusion like MAXIS'ones do . But , before to do so ( that's a lot of work ) , It would be great to hear some opinions ...  ;)

At the same time I keep on to mod some MMPs and to test landscape techniques , like there  with my hybrid Terrain Mod , Girafe's Larches and one of Ennedi's backgrounds ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg805.imageshack.us%2Fimg805%2F2199%2F2147483611b.jpg&hash=3bdc4e8d1a3fa7a5e3663c0396393726a23b6a97)

What a pity we can get that kind of perspective on the borders of our city tiles only !  ::)

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: rambuckel on December 06, 2011, 07:22:43 AM
Wow, that's ... well I'm speechless. That last picture is amazing. I did not believe at all that that kind of perspective is possible at all!

And that terrain-mod-experiment looks very promising! I couldn't decide between PEGs mod and the PTM-Mod. I decided to chose one or the other for the city tiles. But that would be a perfect solution!

Awsome ideas. I'm so glad you have the ideas as only very few sc4-Players have both: The ideas and the ability to realize them!

&apls &apls &apls

- rambuckel
Title: Re: AntigOne's Project
Post by: noahclem on December 06, 2011, 10:58:39 AM
Wow, a lot of exciting stuff around here! I guess I shouldn't be surprised as that always seems to be the case  ;)

I love your umbrella-mushrooms  :D  It's funny because I always thought the umbrellas looked like mushrooms, and fortunately your mushrooms don't make me think of umbrellas. Nice work on the hybrid terrain mod and congratulations on over 100 pages and 2000 comments!  &dance
Title: Re: AntigOne's Project
Post by: Pat on December 06, 2011, 07:25:46 PM
OMG wow Cedric amazing stuff has been happing here!!! Im soo drooling
Title: Re: AntigOne's Project
Post by: City Planner on December 07, 2011, 11:25:06 PM
 &apls  The greatest of all time!!
Title: Re: AntigOne's Project
Post by: Girafe on December 07, 2011, 11:57:52 PM
Oh what's this new game where my larches are  ::)
Title: Re: AntigOne's Project
Post by: Yan077 on December 08, 2011, 02:53:11 AM
Don't you know SC4 3D by Badsim  :D

How is it possible  ???
Title: Re: AntigOne's Project
Post by: knapp on December 08, 2011, 05:34:14 AM
I thought, Your last pic is RL, taken somewhere in the Pyreneans. I only wondered, that the ground looked strongly like the PTM, but I was surprised, that it's really SC4.  &apls
Thanks also for the hint to modificate the elevation of Heblems pastures. I had the height problem also with my PW, even it's now at level 0.000001 or so.
Title: Re: AntigOne's Project
Post by: Badsim on December 08, 2011, 06:00:40 AM
Quote from: Yan077 on December 08, 2011, 02:53:11 AM

How is it possible  ???


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F4672%2F2147483612.jpg&hash=6bdc3bea258f6da7899487c0623dd37fb31a2f6b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F6274%2F2147483613.jpg&hash=5595ef08533a317b0d36816ac6b055da67b0b8c0)

Work on the border of your city tiles with one of Ennedi's backgrounds ... as simple as that !  ;D

I don't want to compete with your current picture Yann , because I want to see your in the HoF , but then ... I will have no pity !  :D ( With the last picture of my previous post ) .

Waiting for the comeback of Orange_o_ ( he will be still absent for a few days ) to progress on the hybrid Terrain Mod ( temporary name ...) , I'm working to create some pictures to illustrate the VIP RuralPack Extension 1 , soon on the STEX .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F8719%2F2147483614.jpg&hash=adfe5e58d65b250ab0900f3a91ff86c5cd024ccb)

First picture , to illustrate Vnaoned's ploppable crows & pigeons . I needed a false zoon 6 ( an ingame 800x600 pic then enlarged to 1024 ) for that . Now I'm going to illustrate Manchou's ploppable « seasonal » cows , Vnaoned's ploppable seasonal trees and ploppable garbage , included to the RuralPack Extension too . I should also start the LotEditing of Girafe's chalet ( log cabin ) which is waiting since a long time ... back at work , consequently .  ;)

Pat , Antoine , Theresa , Noah , City Planner ( ... well , I'm a bit confused by such praise ...  $%Grinno$% ) , Marcus ( I'm glad to know that I've been useful  :thumbsup: )  , thank you for your comments . :)

Cédric.
Title: Re: AntigOne's Project
Post by: noahclem on December 08, 2011, 10:32:19 AM
Lovely pictures with Ennedi's old backgrounds Cédric.  :thumbsup:
Title: Re: AntigOne's Project
Post by: nbvc on December 08, 2011, 11:12:21 AM
Everything looks very realistic. &apls
Title: Re: AntigOne's Project
Post by: Framly on December 08, 2011, 01:33:35 PM
It's always amazing how you show old things in new and better context :thumbsup:

Looks great!
Title: Re: AntigOne's Project
Post by: lak47 on December 09, 2011, 09:29:24 PM
Ahh!! Pigeons.  ;D &apls

Badsim, you continue to amaze me.
Title: Re: AntigOne's Project
Post by: Badsim on December 11, 2011, 06:52:24 AM

Thank you !  ;)

I'm sorry for the fans of substantial updates , but I've got still too much work behind the scene for that ... Moreover , I'm going where inspiration & necessity lead me : that's like that .  :P

The past 2 days , I've done several things I had in mind since a long time ; firstly , I've reworked some stuff from Pegasus ... it was absolutely necessary as those items have no equivalent : logging props .

The originals , plopped following their  MMP 7 stages order :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F5422%2F2147483615.jpg&hash=fed5a5761656e81f7e12dbc1b3228810731d1913)

My first task has been to resize them all with SC4MTv2 ( factor 0.8 ) , then I've  built a new Logging MMP with only the items I was interested by , and adding some other models from Pegasus and Namspopof ( from his Prop Pack Vol 2 ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F7083%2F2147483616.jpg&hash=940db0d8ada567a1a27e546229ad05247fe8db67)

I've also applied  a new Cluster radius & kSC4FloraParametersProperty and that's what I'm now able to do with this 16 stages Logging MMP :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F131%2F2147483617.jpg&hash=f37b46f3ea47c7b8fdb6760ae28f6bd9ba017ed6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F4224%2F2147483618.jpg&hash=a36225a8243b512606305b7d08472b21f3fd2100)

Secondly , I've also reworked Pegasus's Pines Clusters MMP . On that picture , you can see their original versions  with Girafe's pines as background ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F3165%2F2147483619.jpg&hash=d02eb463faac88e1b989290bfcddde0d3884eb5c)

Not terrific , isn't it ? ::) ... but at the same time , as there's a lack of different sizes for Girafe's pines , why not to resize them ? The same picture now with Pegasus' pines clusters resized ( factor 0.48 for the clusters 1/2/3 and factor 0.36 for the clusters 4&5 ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F2803%2F2147483620.jpg&hash=0d313c407087a5468ec86ca3d025014b06355fbc)

On that picture I wasn't completely convinced , wondering if they don't look rather like miniature pines than small and young pines , but finally :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2404%2F2147483621.jpg&hash=93a032d118e206372b0c1cefcc0c2343d9b02864)

They don't look that bad !  ::)

To finish , I've resized Orange_o_'s Rapid River Kit pieces ( only the width dimension ) to get a narrow rapid stream :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F9763%2F2147483622.jpg&hash=0e42fc4a032d66f89a0933e1dcbb4404bf69f890)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F4248%2F2147483623.jpg&hash=cc7fdd3f573d3caf8ed9eb511f79ca3300671306)

That last work is experimental only as I would need to give new TGI(s) for the models to keep the two versions , and , to tell you the truth , I'm still trying to understand the process to do that . So far , I failed ...

Once again , all these pictures  are just an illustration of the preparatory works for my new region ( Aubrac ) but I thought it was useful to show you what you can do by yourself  , that work being quite easy with SC4MTv2 and not that much complicated with IliveReader and , in any case , truly captivating ...  ;)

Thanks for your visit . :thumbsup:



Cédric .
Title: Re: AntigOne's Project
Post by: Girafe on December 11, 2011, 07:11:28 AM
Fabulous as always,

the way you turn old and obsolete props into small jewels for a second life.

Your scenes are so realistic and could pic from the daily.

A crazy guinea fowl you make  ::)

Your lovely girafe
Title: Re: AntigOne's Project
Post by: kelis on December 11, 2011, 07:44:07 AM
Beautiful work as always Badsim, I like that small river, Looks so good !

Keep up the good work  :thumbsup:
Title: Re: AntigOne's Project
Post by: carlfatal on December 11, 2011, 09:24:24 AM
Wow, these last pictures are outstanding again,   :o
and i must confess: i´m addicted...  :)
Greetz, Carl
Title: Re: AntigOne's Project
Post by: Yan077 on December 11, 2011, 10:43:07 AM
Hi Cedric,

I agree the last pictures are totally outsanding, certainly the most subtil MMp's work I ever seen with an own reworked stuff  :o
Pure perfection. Can't wait to the new region of Aubrac  ::)

More than ever, I'm a real Antigone's addict, as your pictures are always so inspirationnal for my own MD.

Thanks so much for sharing with us all your hard and fabulous work  &apls &apls &apls

Yann  :thumbsup:
Title: Re: AntigOne's Project
Post by: noahclem on December 11, 2011, 01:15:05 PM
Great job with the MMP work--those logging pieces would be especially useful! AntigOne is always a pleasure!  &apls
Title: Re: AntigOne's Project
Post by: Kergelen on December 12, 2011, 10:41:40 AM
Fantastic MMP work as always! &apls &apls

I like the improvement of the logging scenes and the constant renewal of the game you do.
I wonder how you do to placed MMP on Chrisadams' gravel paths because with the default Crishadams' paths I can't put MMP over them. &mmm
Title: Re: AntigOne's Project
Post by: Badsim on December 13, 2011, 03:15:02 AM
Thank you !  :)

Quote from: Kergelen on December 12, 2011, 10:41:40 AM

I wonder how you do to placed MMP on Chrisadams' gravel paths because with the default Crishadams' paths I can't put MMP over them. &mmm


Gravel paths Lots from Chrisadams have Arrows timed props to help the user to place them correctly ( orientation ) ... these props have an Occupant Size ( and the Building examplar as well ... ) as you can see them under LotEditor :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F4836%2Fgravelpaths01.jpg&hash=0e4b3e5cd80180aee8d155aa120e58d406a77112)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F1268%2Fgravelpaths02.jpg&hash=857f58ac56a51ed605cd4549760b16b7a9ce4d1e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F8424%2Fgravelpaths03.jpg&hash=7bbca0f951c18e3a7b1062e5a122a88d05121ec9)

Both places taken by props & the building are lost places for MMPs . These props are listed as a dependency ( BSC Parks V2—Base Set ) but the fact you have that dependency or not doesn't change the problem : in any case , their Occupant sizes are saved on the Lots . The only way is to remove these timed arrows props with LotEditor . Alas , these Lots having no Base Textures , you'll have to add one before to « Save as » them all as a new set . Then , you'll have to delete these new Base Textures with IliveReader . Another inconvenience is that the original Lots are merged into a single dat file .If you're experimented enough with IliveReader , you can replace them in that dat file , if you're not , you'll have to bear a double Gravel Paths set in your menu ... but maybe you will consider that betweem two evils , this is the minor one .  ::)

*************************************************************

I took that occasion to write a little tutorial to change your MMPs if you want to be able to use them on draggable paths as well like that :


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F3044%2Ftutorialkc401.jpg&hash=b5b6947ce5c2994450f04bd619fa273b43bd90b7)

To get this result , I've changed the kSC4FloraParametersProperty of all the MMPs I've built ( Not for the already uploaded VIP Rural and Cars Packs , alas !  :thumbsdown: ) and all those I'm using and revisiting from various authors ...

I'm going to show you how to change that kSC4FloraParmetersProperty , but I'm not going to explain the role of each of these 14 properties . It would be too complicated to describe as several of these properties are interactive , and most of all too sickening for me in english which isn't my native language ...  :-[

Open the Chrisadams's dirth path dat file (ALN_0220_Dirt Path.dat ) with Ilive Reader , you'll get that blank window :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F8495%2Ftutorialkc402.jpg&hash=339ee604ef82f8ecb7c773588d3ee2d85f6da4e6)

Click on « Fill the list » on the right and you'll get this :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F5137%2Ftutorialkc403.jpg&hash=b57785ab63737a086c9c8837587a559c68739507)

This is a single examplar MMP as you can see on the left , the kSC4FloraParametersProperty is on the right :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F9589%2Ftutorialkc404.jpg&hash=1d12b658b6e84113a1f7ef190f2d339364eeb384)

Double click on it and you'll get that sub-window :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F1958%2Ftutorialkc405.jpg&hash=9ce4a64ce5cc7607ce23949aa14b8cb7b4b71c0e)

Delete all what is written in « Value as text » :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F3443%2Ftutorialkc406.jpg&hash=fbc590c15468c8df0c28ac5df28663dc770fe75c)

Now copy with your mouse that line of codes , exactely like it is :

180.000000,100.000000,200.000000,3.000000,128.000000,363.000000,15051.000000,0.600000,0.000000,0.000000,0.100000,1.000000,0.300000,5.000000

Paste it in « Value as text » :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F7073%2Ftutorialkc407.jpg&hash=19e58ce959d4d388066df18d5e23afecfaf7424d)

« Apply » n°1 , the new values are applied , as you can now read them in the table :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F5595%2Ftutorialkc408.jpg&hash=3caedb4bcff21b02d2183ca0577c9e0c1c84b6f2)

« Apply » n°2 , the kSC4FloraParametersProperty sub-window is closed :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg857.imageshack.us%2Fimg857%2F6480%2Ftutorialkc409.jpg&hash=0fab8e0dd646a3757688a65d6f1cc20d451a8f7c)

« Save » :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F5243%2Ftutorialkc410.jpg&hash=796c37de4f6897b77295d4e513427a8b109ddf26)

The work is done for Chrisadams's Dirt Path ...

Now , let say that you want to be able to plop murimk's bikers on your dirt path , open Bikers_MMP.dat , « Fill the list » :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F7100%2Ftutorialkc411.jpg&hash=ee52126e8cf5db5398484ad05e6ef2790149a3aa)

You have 14 examplar files on the left for that MMP , so you need to edit the kSC4FloraParemeters of each and all these 14 examplars ( same process using the copy/paste of the same line of codes ) .

Well , don't forget to make a backup of the concerned files before to start , let me know if you have been sucessful to do that ... ( and what you think of your brand new powers  ;D ) .


***************************************************************

To end this  post , I've got a Xmas gift for you all : I've built 3 Sims MMPs using Namspopof Prop Pack Vol 1 & Vol 2 :


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F4443%2Fhommes.png&hash=3b39b75e07736fa99ec5a08e64c43addcdd3fe3f) 20 ploppable Sims ( Men )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F327%2Ffemmeso.png&hash=d9f0391da93a6375270e8050b05a2c345b6ebec0)  20 ploppable Sims ( Women )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F9678%2Fgroupespy.png&hash=c80cdd02cad23f3585eae829393e737337f4328b) 11 various Sims ( 5 groups , 4 baby-carriage , 2 dogs )

You can see them on that picture , in front of Notre-Dame de Paris :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F6238%2Ffoulendparis.jpg&hash=ad8cce24632baa0ff758ff5a3975a6f09e18a797)

Mixed with MAXIS original Sims , only their shadows reveal them . Zip file attached at the end of this post .

Dependencies :

- Namspopof Props Pack Vol1 : http://www.toutsimcities.com/downloads.php?download=1780
(http://www.toutsimcities.com/downloads.php?download=1780)
- Namspopof Props Pack Vol2 : http://www.toutsimcities.com/downloads.php?download=1882
(http://www.toutsimcities.com/downloads.php?download=1882)

Enjoy !  :thumbsup:


Cédric.
Title: Re: AntigOne's Project
Post by: jafmo on December 13, 2011, 03:46:24 AM
Dear Cédric

I've been following your work here for a long time. I wish i could have the time and especially the  knowledge to do the wonderful things you do with this game. I guess it became less than a game and more of a hobby for the majority of us here. But i just what to thank you for sharing that with us, and for letting us feast our eyes in the wonderful pictures you create. I think we all appreciate.

Thank you,
José António
Title: Re: AntigOne's Project
Post by: Kergelen on December 13, 2011, 11:33:13 AM
 :o
Two great tutorials!
I'll do this weekend. Thanks to share!

The possibility to add sims MMP over the Lots is exiting. An easy way to add live to the cities. And those sims MMP are perfect because I use Namspopof props on my current Lots. Again many thanks :)
Title: Re: AntigOne's Project
Post by: FrankU on December 13, 2011, 12:09:59 PM
Hi Badsim,

You never cease to astound me.... If I would post every time I see something marvelous my post count would skyrocket and Jeronij would be urged to make more space for the number to be shown on the site.

I have a remark though.
You explain a quite tedious procedure concerning getting the arrows out of Chrisadams props. There is an easy way. It concerns Wouanagaine's still not enough admired SC4_Pim. With this program it is a so easy job, you even don't need to explain. You just fire up the program, search for the lots and delete the unwanted arrow prop. You even can change the occupant size of the props (in the prop pack). You just need to put them on the lot anew. No deleting of base textures, no new and ugly Maxis-icon, no extra plots in your menu and pluginsfolder. Clean and easy.

Good luck!

In my humble opinion your thread is becoming the follow up of Dedgren's 3RR project. You have so much new stuff to show everytime I take a look at the site.
Title: Re: AntigOne's Project
Post by: Framly on December 13, 2011, 02:40:37 PM
Great Tutorial! &apls

Thanks for the great Upload, very useful :thumbsup:
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on December 14, 2011, 11:18:11 AM
Yep, thanks for sharing all this great stuff :) Also, the narrow rapid river stream looks really nice !

EDIT : About the picture you posted on the competition thread (I wanted to say a word): Considering that this picure was taken in SC4 without photoshop effects, this is a great idea, quite unique and unexpected. BUT, I think the picture itself is not sooooooooo good as the ground texture streched like that looks like it was taken in a quite (Very ?) old FPS... :)

Hope your understand my point and keep in mind that I love your work :)
Title: Re: AntigOne's Project
Post by: Yan077 on December 16, 2011, 12:45:39 PM
Thanks so much for your tutorial to change the MMPs, works perfectly!
Your knowledges about this game are unlimited, a genious at it's finest !
Thanks for sharing, I'm looking forward to your new region of Aubrac  ;)

&apls &apls &apls
Title: Re: AntigOne's Project
Post by: JoeST on December 18, 2011, 08:07:04 AM
Cedric, there are just no words to describe how utterly fantastic your pictures are. The time machine comparison says it all, and those river rapids :o *speechless*

Thank you so much for sharing your worlds :)

Joe
Title: Re: AntigOne's Project
Post by: marsh on December 19, 2011, 11:09:12 AM
Great tutorial.  &apls And I'll be sure to put those ploppable sims to good use. You and your team don't stop over-crowding my mmp menue.  ::)

,marsh
Title: Re: AntigOne's Project
Post by: Shark7 on December 19, 2011, 12:04:58 PM
Ah!  Thank you for the plop a sim MMPs.   :)  Something I can definitely find a use for.  I think any one that wants or needs to 'plop a mob' will find these useful.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Sciurus on December 20, 2011, 12:31:29 AM
It's wonderusefull! :D &apls

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: namspopof on December 22, 2011, 06:21:11 AM
Whaou, it's superb ! I'm happy to see my people props convert to MMP.

This pack will be very useful, great work  ! &apls
Title: Re: AntigOne's Project
Post by: Badsim on December 22, 2011, 08:34:01 AM
I'm deeply touched by your comments . :) As bad as 2011 has been for many of us by the world , and 2012 could be , this is there my secret garden and my haven . $%#Ninj2

I didn't have the time to work for AntigOne lately , as I decided to devote some of my time to some works which can be shared out , with my team mates from the VIP Team . But Christmas arrival was the perfect occasion to stage Girafe's , Orange_o_'s and Vnaoned's snowy trees and flora for the Santa Claus . He's arriving ... Have you been wise enough ?  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F663%2Fxmas01e.jpg&hash=deedaa1a9a1e0daf47ec7864f62ca0a170e701cd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F4923%2Fxmas02.jpg&hash=7a1be2a9ee24eb98913d8154e973f47eb755f8a7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F1082%2Fbell1s.jpg&hash=af8305783b308acc6a8e9aac90be48d0f3aab73e)

I heard the bells on Christmas Day
Their old, familiar carols play,
And wild and sweet
The words repeat
Of peace on earth, good-will to men!

And thought how, as the day had come,
The belfries of all Christendom
Had rolled along
The unbroken song
Of peace on earth, good-will to men!

Till, ringing, singing on its way
The world revolved from night to day,
A voice, a chime,
A chant sublime
Of peace on earth, good-will to men!

Then from each black, accursed mouth
The cannon thundered in the South,
And with the sound
The Carols drowned
Of peace on earth, good-will to men!

And in despair I bowed my head;
'There is no peace on earth,' I said;
'For hate is strong,
And mocks the song
Of peace on earth, good-will to men!'

Then pealed the bells more loud and deep:
'God is not dead; nor doth he sleep!
The Wrong shall fail,
The Right prevail,
With peace on earth, good-will to men!'

Christmas Bells , poem by Henry Wadswoth .


Merry Christmas SC4Devotion .  :P

Cédric.
Title: Re: AntigOne's Project
Post by: Neofita on December 22, 2011, 09:05:30 AM
Mary Christmas Bedsim and all
Title: Re: AntigOne's Project
Post by: lak47 on December 22, 2011, 10:22:53 PM
Wonderful shot! Merry Christmas all  ;D
Title: Re: AntigOne's Project
Post by: carlfatal on December 23, 2011, 11:44:43 AM
Merry Christmas Cedric,
thanks also for these nice sims MMPs and the last tutorials.
Although i´m no snow fan i love the last pictures: to see the hint of santa´s sledge...  :o  &apls
And crows are everywhere, i have to thank again for these: they are some aggressive but nevertheless wonderful birds and it´s so good to can "plant" them ingame now.  :thumbsup:
Greetz, Carl
Title: Re: AntigOne's Project
Post by: rambuckel on December 30, 2011, 09:56:47 AM
Hi Cèdric,

what lovely snowy pictures! Unfortunately I missed to comment them before Christmas as I was on my way to my parent's home.

I hope you had a merry christmas and some contemplative days. Best wishes for the coming year!

Theresa
Title: Re: AntigOne's Project
Post by: Sciurus on December 30, 2011, 10:58:35 AM
Waow, what a pic! &apls &apls Le Père Noël existe donc?! :D I hope to see champagne for the new year! :P

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on December 30, 2011, 01:49:59 PM
After a year (or so ) of :

Re-sizing ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F5290%2Ffinalchampclause001.jpg&hash=c02e66c0a54e9ce6c373ee9b3d573f32a85c472e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F6564%2Ffinalchampclause002.jpg&hash=83446a995f4d1b10e14be6c82dfb7acf22561fe4)

Re-modding ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F5654%2Ffinalchampclause003.jpg&hash=03bae53d0f95457faa51df3e869b0a92009fb82a)

LotEditing ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg804.imageshack.us%2Fimg804%2F8766%2Ffinalchampclause004.jpg&hash=14af01968f6088207e2869923efc94c9f96bd65f)

MMPing ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F2649%2Ffinalchampclause005.jpg&hash=b591b31417812e012113214a48b8e17d04f0ef7c)


... finally I'm able to play Champclause's symphony ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F576%2Ffinalchampclause006.jpg&hash=f9acdde3e666d91324a70dbb4704d5bbe1265ba5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F8692%2Ffinalchampclause007.jpg&hash=aa157de1ce2f6c1eb2c6f99535aa7b31e8359f7f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F4892%2Ffinalchampclause008.jpg&hash=af8ec0dccc2d18989006948db3d4744aae30d396)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F8172%2Ffinalchampclause009.jpg&hash=0a71698c4ad5f30957219a838bc6c2fee89eb4bd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F5633%2Ffinalchampclause010.jpg&hash=8e6d2cdcb3eeee3946d7f2b3a0db68eac3a19eab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F2685%2Ffinalchampclause011.jpg&hash=10e175beaf4868d86511e0090b676094d4ad5a21)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F1678%2Ffinalchampclause012.jpg&hash=3c8b29e7779ac3af6fe1dda22987b299760b1dd0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F7581%2Ffinalchampclause013.jpg&hash=0e2120e3ca30e55b055a6df84e1b77eaeed7fafd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg815.imageshack.us%2Fimg815%2F6352%2Ffinalchampclause014.jpg&hash=718387306ccaaecedeabb12bb38173816972543a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F1440%2Ffinalchampclause015.jpg&hash=c274005ecc1500b735b369d06266843a547aa396)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F3355%2Ffinalchampclause016.jpg&hash=6d2dceb6445ff4773f50902853f72e2255a6837f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F843%2Ffinalchampclause017.jpg&hash=52a1b80d003c9a6257bbb4ceeb890e0bfb4f4dc1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F6601%2Ffinalchampclause018.jpg&hash=2086be316d73213bcbb369ccb0862e96498f0de5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F8826%2Ffinalchampclause019.jpg&hash=d9f125d0807048817539000abc0e216cb9c2cbe4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F2734%2Ffinalchampclause020.jpg&hash=c1865ecd2c5210613b0da1503f9789d9fac6d64f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F4108%2Ffinalchampclause021.jpg&hash=6928be756b7c19a450c341a646022a9278696eba)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F738%2Ffinalchampclause022.jpg&hash=f4f3863994f85761b15d32dadab048323a6042a6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F7310%2Ffinalchampclause023.jpg&hash=e65a77ed6839b91be74a00e509d264cec1524c88)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F9405%2Ffinalchampclause024.jpg&hash=f8f7f315cf9d618b4d082dbea26eda66e2daff0b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg832.imageshack.us%2Fimg832%2F1842%2Ffinalchampclause025.jpg&hash=0da173bd705b627f6d1820b569edbd458974de08)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F5871%2Ffinalchampclause026.jpg&hash=b468b168793f5d186ed5d5e98c8f3fec88dccb9a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F8203%2Ffinalchampclause027.jpg&hash=2ccbe1aedf6acd7c5c406d1575d7e64cc6ce77ec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F4280%2Ffinalchampclause028.jpg&hash=12a38894bed347c35fd114d454fc9e2235f6802a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F8427%2Ffinalchampclause029.jpg&hash=c82c395ce3e7f27860fb21cf796e721b49a3ff5a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F4794%2Ffinalchampclause030.jpg&hash=22ffb3e052e70ef59699382fd57a13e1a1f11f6f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F1999%2Ffinalchampclause031.jpg&hash=4c19ef62b3cee08329a7632ea7f3edf8c922ee45)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F1500%2Ffinalchampclause032.jpg&hash=b90ec9342a8d47bd9de23476ec4707b40cffe863)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F9009%2Ffinalchampclause033.jpg&hash=cb9e25893ea89be4e2bf2b96b70cd62d95e4bfc3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F9490%2Ffinalchampclause034.jpg&hash=72c906a2b0724c8031afc578f3ccb29075bca036)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F9162%2Ffinalchampclause035.jpg&hash=ca8589a429998a3eae05f381687b3b8705e6dc1d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F1248%2Ffinalchampclause036.jpg&hash=34afd4e489a3b66a79293f01f379c5c5354535e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F2663%2Ffinalchampclause037.jpg&hash=ed06a943fc97035d64957ef2e7215b0b9538ad00)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F9721%2Ffinalchampclause038.jpg&hash=6e1ca844c69b00387581c57cc7d8ec733b716c27)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F8628%2Ffinalchampclause039.jpg&hash=e7adaa49851145a74c98fa4b0fe1ebb4db091037)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F9106%2Ffinalchampclause040.jpg&hash=5937443228cc28f853475162283057561ef8ef6c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F7766%2Ffinalchampclause041.jpg&hash=796fe13d3c979c7a33cd41774f41693679022810)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F1862%2Ffinalchampclause042.jpg&hash=0d100ef4c37865983ddaca1fe405f61752255613)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F56%2Ffinalchampclause043.jpg&hash=d92b9d13587f1954910ec40301980b83a57cfa39)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg806.imageshack.us%2Fimg806%2F7285%2Ffinalchampclause044.jpg&hash=82856d7217d4fd5025d973b437a776afed06f2b4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F6484%2Ffinalchampclause045.jpg&hash=b7f8ee44ec0bc668818bd992b34ea86eb6ef7098)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F8457%2Ffinalchampclause046.jpg&hash=8bbff7743a9762cd2a82f525503e8c2cea0c6997)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F5236%2Ffinalchampclause047.jpg&hash=b366eeb8969042b7f1f5352eac2ab07e34245cf4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F9229%2Ffinalchampclause048.jpg&hash=5227a0f49af407725a30c2e1d418eced9e4ebe9b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F7039%2Ffinalchampclause049.jpg&hash=aa136633da782d7867a461864b7bf9fc1a491f8d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg802.imageshack.us%2Fimg802%2F5729%2Ffinalchampclause050.jpg&hash=cfa9a5079274e5a17a6dc45015ef482a0afa46bf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F9646%2Ffinalchampclause051.jpg&hash=32734481ad8c8048a6ce134ab75f3db21cd6ecb2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F6140%2Ffinalchampclause052.jpg&hash=b2e36ec30ff9d5f8126bc72a4c518bf978eb2e63)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F9365%2Ffinalchampclause053.jpg&hash=6b8bafbaf41cdcbadaf8b5ec0039a0b7403a336a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F276%2Ffinalchampclause054.jpg&hash=2b19e5629af600e520c0bbb4b635049a040436ea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F2513%2Ffinalchampclause055.jpg&hash=4a0f66f0a6f433d6e90da60e21f06fcc15e768b1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F6096%2Ffinalchampclause056.jpg&hash=07f78b63ad69ff610dccc423796e4e12ff976b32)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F9168%2Ffinalchampclause057.jpg&hash=888a29b64cb5e9a2ddfefd8da9f0b301df5ff9db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F3931%2Ffinalchampclause058.jpg&hash=c38acc0e9486e03c504e80f303bc34fb2c029383)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F6268%2Ffinalchampclause059.jpg&hash=a43d834d9ec67ffeaa17b6af2a387304ad6d2a38)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F6585%2Ffinalchampclause060.jpg&hash=82d56ea3fd292efa31c58d863c1d0045223121db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F7155%2Ffinalchampclause061.jpg&hash=893bf36d99927de31366722e8e9d0c344a6893df)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F5185%2Ffinalchampclause062.jpg&hash=eeb28bc1ae3f6ba30319d31ac334f2018fd0f2ed)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F484%2Ffinalchampclause063.jpg&hash=5984770107c084df10d213d21435f27bd70028db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F6238%2Ffinalchampclause064.jpg&hash=17692fc6837bf55f3e6bed9bf6885241e3514050)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F1285%2Ffinalchampclause065.jpg&hash=cab4da601e10d80e16f64da37a45577b9a3d9f97)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F8114%2Ffinalchampclause066.jpg&hash=9c043954ea3df425c6f2ac5fad1463231e18afad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F134%2Ffinalchampclause067.jpg&hash=06c5eeb850f832bcae25b43203129c0da2656aaa)

Pictures dedicated to my best SC4 friends ; David ( Orange_o_ )& Antoine ( Girafe ) .

And , in advance but I'll absent for a while ( undetermined ) :

:party:Happy new year !   :party:

Cédric.
Title: Re: AntigOne's Project
Post by: Girafe on December 30, 2011, 02:12:26 PM
My dear Guinea fowl,

what a devotion to this game and this project of Antigone.

This year was rich for VIP Team, we surely show that something great could be done with people coming from different horizons (batter, modder, lotter, MD) but what's the best with this experience is too share with the others and to continue to build our friendship :)

We and not only VIP members should congrats you for all your work and your devotion.

What about next... what a pity you will leave us so early this year without a safe future.  :(

Thanks for this retrospective and fabulous pics :)

Happy new year to you and family  ;)

Your lovely guinea fowl 
Title: Re: AntigOne's Project
Post by: art128 on December 30, 2011, 03:04:53 PM
hey, Cédric.. i'm gonna quote one thing I remember you said quite some time ago, at the very first start of Antigone..

Quote from: Badsim on January 24, 2007, 04:57:44 AMCreate an entire realistic region with this level of details isn't my preoccupation and really beyond my patience ( and surely competences ...)

Well, I think with what we can see from here, you are very, very beyond that. You've overpassed yourself, man. Chapeau bas l'amis.   :thumbsup:

Ps, i'm still speechless about the pictures. Some are nice, Some are excellent, but most of them, well all of them are outstanding.
Title: Re: AntigOne's Project
Post by: rambuckel on December 30, 2011, 03:13:08 PM
Those are real fantastic pictures! Every single one of them tells a little story without words needed to explain it!

And at least all the effort you took to make everything fit just perfectly in size and style!

Brilliant final for the year 2011 ... best wishes for the next year to you, too!

Theresa
Title: Re: AntigOne's Project
Post by: ldvger on December 30, 2011, 07:07:14 PM
Absolutely stunning, what a beautiful little village you have created.  I am totally in awe of your abilities.

Lora/LD
Title: Re: AntigOne's Project
Post by: threestooges on December 30, 2011, 08:13:03 PM
I know I seldom post here, but that is a work of art. Beautiful, natural, and realistic. Everything seems like it's been plucked from real life and brought to the game. Very nice work, and happy new year to you too.
-Matt
Title: Re: AntigOne's Project
Post by: Sciurus on December 31, 2011, 01:46:57 AM
It's amazing, my computer downloaded the images slowly but I saw them anyway! :D

I would congrats you for all the work you gave for one year now, you had not so much time to care about the city, but when you had some, you modded, you lotted, you re-sized, etc. I'll never have the patience to do a thing like this! I think that if the creator of SC4 or the developpers would see that, they wouldn't recognize their game as it's far as the starts.

So once again, CONGRATULATIONS CÉDRIC!!! &apls &apls &apls And HAPPY NEW YEAR :party: :party: to you too, et comme dirait Borloo aux Guignols "Hé, Santé!" $%Grinno$% en tendant une bonne coupe de champagne!

Guillaume :thumbsup:
Title: Re: AntigOne's Project
Post by: Delecto on December 31, 2011, 01:48:19 AM
Fantastic work Cédric & Happy New Year!  ;)
Title: Re: AntigOne's Project
Post by: lak47 on December 31, 2011, 01:52:49 AM
Have the Louvre, Tate Modern, Centre Pompidou or Musée d'Orsay called you yet?

I expect they will.

That is art. I refuse to believe( ;D ) that that's a game you're playing.

What more do you want me to say??!

You pictures are exactly what my mind conjures up as a village setting when I think of one.

I think I'll just sit here and admire. I am short of words and this genius  :shocked2: :-X


Title: Re: AntigOne's Project
Post by: Yan077 on December 31, 2011, 02:38:59 AM
Epic symphony...  &cry2

Champclause illustrates perfectly how could have been a dreaming simcity 5...  :-\

Every single picture is a masterpiece, the best way to close this stunning AntigOne's year.

Thank you so much, you make my dreams with the guinea fowls,

I Wish you all the best for the new year and your new IRL projects.

See you soon my friend

Yann  :thumbsup:
Title: Re: AntigOne's Project
Post by: FrankU on December 31, 2011, 04:39:00 AM
Hi Cédric,

This is an astounding set of images. Considering that you made these all in one year, there are moments I ask myself: how did you find time to eat and sleep?
All are of superb quality and attention to detail.
I hope you have a good and positive reason to be absent. Something like a long wanted job on a location without internet. Not, please, something bad like a stay in a hospital without internet....
I wish you all the best and good luck in 2012!

Frank
Title: Re: AntigOne's Project
Post by: peter007 on December 31, 2011, 04:44:41 AM
You worked very good on the terrain & you can see that in the result.
Fabulous pics.

-Ernst
Title: Re: AntigOne's Project
Post by: dedgren on December 31, 2011, 05:27:30 AM
What an incredible eye you have for the land and the things on it, Cédric.  I know that I saw some of the scenes you have shared with us here from the window of the Paris-Milano TGV this past fall.  Alas, though, my camera was not near so good as your perfect vision.

My best for the new year, old friend.


David
Title: Re: AntigOne's Project
Post by: rooker1 on December 31, 2011, 05:52:39 AM
What a Grand Finale and the perfect way to end 2011 and bring in the new year.
I wish you all the best in the new year my friend.

Robin :thumbsup:
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on December 31, 2011, 06:51:22 AM
Champclause...  &apls

Between Yann's road trip and this update about Champclause, the end of year 2011 is pretty rich for the SC4 community... This is just amazing, my eyes are crying right now  ;D
I missed Santa Claus pictures which are really nice ! :)
Also I can see that you manage to have a ground texture that fill the blank between R6 Bats and the SAM street, that looks good :)

Your creations are always very inspiring, I think for most of us... Thanks a lot Cédric :)
Happy new year, hope to see you here quite soon ! :)

Benoit.
Title: Re: AntigOne's Project
Post by: DerChrischi on December 31, 2011, 06:56:38 AM
Absolut speechless! fabulous!  &apls &apls

i Wish you a great start in 2012!
Title: Re: AntigOne's Project
Post by: kelis on December 31, 2011, 04:00:26 PM
Amazing, Just an amazing update, my friend !! With these pictures you can represent many things;

- For you, it is a great and hard job, because every lot have many little details, This requires a lot of patience, a lot of technique, a lot of time, etc...but finally, always you can do it, you can do a lot of real scenes with everything in their site, every detail, scene, picture, lot, etc, it's always just perfect.

- For us, see every picture is like a special class, we can learn many things here, we can enjoy looking your pictures, we can found inspiration, even, we can found some real scenes, because many of your scenes are like a real moment. Who has not taken a train ride up the mountain ? Who has not had to stop his car to make way for the animals ? Who has not seen the farmers working in their fields? Yeah my friend, you represent the real moment with a PC game, for me, that's pure art  :)


Finally, I wish you a great 2012 Cedric !!

# Jonathan
Title: Re: AntigOne's Project
Post by: Kergelen on January 01, 2012, 10:45:37 AM
Stunning pictures, stunning work, lovely symphony!
A perfect compilation. It's like a good movie or song that you can watch over and over and discover new details every time.
&apls &apls

Happy new year!!
Title: Re: AntigOne's Project
Post by: Pat on January 02, 2012, 07:39:14 PM
Cedric amazing stuff you been doing here im shocked well not shocked I just knew it you would still keep AntigOne special flare alive and well  :thumbsup:
Title: Re: AntigOne's Project
Post by: nbvc on January 02, 2012, 11:06:28 PM
Fantastic images. So much great details. &apls The cows watching the gas tank refilling. :thumbsup:
Title: Re: AntigOne's Project
Post by: noahclem on January 03, 2012, 07:01:26 AM
I think that is my all-time favorite MD update :o

The sum of your efforts preparing for and executing Champclause is a stunning display of what creativity, talent, and dedication is capable of  &apls

Here's hoping your absence will not be an extended one!

And of course a Happy New Year to you  :party:
Title: Re: AntigOne's Project
Post by: benedict on January 06, 2012, 11:23:46 AM
Congratulations, your MD is number one on Ben's Top Ten this week.

What a great update - it reminds me of one of those meticulous model villages - the details are just superb. Love the sheep, too!
Title: Re: AntigOne's Project
Post by: calibanX on January 12, 2012, 11:50:35 PM
It is incredible how you bend this game to your will Cédric. You're an artist.

Happy New Year!

Geoff
Title: Re: AntigOne's Project
Post by: Orange_o_ on January 13, 2012, 12:44:31 AM
My early year as a hermit, made ​​me miss this epilogue 2011.

I would give all the definition of symbiosis: intimate and enduring association between two organisms.

Cédric you are my symbiote. Your pictures inspire me new creations, and inspires you these new images.

But when I see them, they are so accomplished, I do not see what to improve?

I know we do see each other probably more by the end of 2012. I wonder what the community will be able to do until your unexpected return.

Vive la VIP team
Title: Re: AntigOne's Project
Post by: carlfatal on January 13, 2012, 05:33:22 PM
Late but...
Last year i´ve discovered this unbelievable MD, and from the first look i was infected. I´ve stared to the pictures, i´ve read all the tutorials, mostly two, three times and tried to learn. Away from the point that there are a lot of good MDs this one gave me a shot. Here i saw a complete new way to play with this game, it opened my mind and now i´m sure Your inspiration will give the game a new spring...
I wish You a wonderful 2012, - again pure egoism, cause i need advice and beauty and Your blog here is the best place on earth for that.  :P
Thanks, Carl
Title: Re: AntigOne's Project
Post by: Badsim on January 20, 2012, 08:59:54 AM
Hello my friends ,  :)

On January the 17th  it was the 5th anniversary of AntigOne at SC4Devotion , after  2 years at Simphoni ( ex-Simcitycentral ) . Can't believe it ! ::) I was preparing  a retrospective to celebrate it , and to thank you all for your motivating comments during these 5 years spent together ... I'm  a bit late but finally I've been able to finish and upload that SlideShow at Youtube yesterday . Furthermore , that's a good way for newcomers to discover AntigOne  before to browse its 104 pages !  $%Grinno$% ( This is my first use ever of  MovieMaker program ... be lenient !  :P )

http://www.youtube.com/v/F2BtB72oanE.swf

Now , the bad news : :thumbsdown:

I've got to move  for a new house ... I knew it since last summer and have had a good opportunity in December about a larger one with a lower rent , less than 2 Km ( so , about  1 mile )  away from my current one . It is an old small warehouse from SNCF ( National French Rail Company ) quite original with a lot of possibilities but I've got a lot of conversion/restauration works to do before (Started since 2 weeks , that kind of works aren't my cup of tea , to say the least !  :-[  %bur2$) . The move itself is planned for the middle of March , just before the beginning of the touristic season ; my real job . Unfortunately , it means that  I shouldn't be able to be active again here before the end of August/beginning of September ... maybe I'll be able to come from time to time  , but I can't promise anything  .

I may feel rather depressed lately with the obligation to stop my favorite hobby and the coincident announced retirement of Girafe , ( these 2 facts are less distinct that they could seem ... ) but with the experience from all these years , I'm rather confident about the future : if I can't speak for Girafe , for sure the fabulous and continuous creativity of this great community will attract me there again . ;)


I'll keep on being informed about what happens at SC4Devotion in any case ...


Take care . :thumbsup:



Cédric.
Title: Re: AntigOne's Project
Post by: rambuckel on January 20, 2012, 09:19:55 AM
Congrats to your 2nd / 5th anniversary  &hlp

That's a great slide show with all those highlights (if you can tell they are highlights as all pictures are highlights  ()stsfd()) of your MD!  &apls
Well I'm happy I did not just watch that video but the whole 90 + something pages as they where when I first read through this MD.

It's quite sad to hear that you have to stop with your SC4 hobby for a while. I wish you a good move and all the best for restauration ... inspiration, power and so on :) I'll be happy to see your next pictures.

So I wish you a save arrival in your new home when everything is read and a successive season.

Theresa
Title: Re: AntigOne's Project
Post by: rooker1 on January 20, 2012, 10:04:52 AM
 That really was a great little video.  I can remember all those pictures, but as the video was running I found myself going back several times just so I could get a better look at some of those great pics.
This time of year when you leave us for a few months is always a little sad.....in a very greedy way.  Not having you around, your pictures, your ideas and your usual ground breaking break throughs will be missed.  But just like the last few years, I'm sure we will all be counting down the days until your return.
As for your new place.....good luck with the restoration, the move and setting everything up.

I look forward to your return,
Robin  ;)
Title: Re: AntigOne's Project
Post by: art128 on January 20, 2012, 10:15:47 AM
That was one nice retrospective, Cédric! I almost remembered every updates shown. By far your MD is the one I can contemplate page after page without getting bored, and then i'll exit full of new excellent ides from you.

About your new home, will it be some kind of loft ? From what I know, lofts are often built in old warehouses like you said.
Title: Re: AntigOne's Project
Post by: mrbisonm on January 20, 2012, 10:22:24 AM
Well, I think it is time to step forward and show myself. I have been watching you ever since you started this MD and I was amazed in the beginning of what could have been done with the LE and Mayorplops. Today I am not amazed anymore, but mostly stunned, and have been for the last year. Although I couldn't imagine that the pictures of this MD could improve, I was totally wrong. They not only improved but gave me another "feeling of the game".

I have been around silently, as I do very often, but now that you have your 5 years here, it was time to say what I had to say since years. I wish you a lot of luck getting into your new home and hopefully you'll be back with more fantastic detailed gameworks as you have done in the past.
I really enjoy your point of observation of real life and put it into the game as detailed as possible. Keep it up and always be nice to the smaller ones. ;)

Very nice video btw, loved it!

A big but silent fan of yours,

mrb/ Fred
Title: Re: AntigOne's Project
Post by: Delecto on January 20, 2012, 12:08:30 PM
It's funny but looking at this video is like listening to a good old disk of music you've always loved!  ::)

Thank you very much for all the hard work you share with us & good luck for your relocation.



Salutation de Suisse.

Sam.
Title: Re: AntigOne's Project
Post by: FrankU on January 22, 2012, 05:34:14 AM
Hi Cédric,

I thought relotting was one of your favourite activities? So reworking an old warehouse sounds very good! But I know, there is a great difference between putting a small tiny prop on the exact right spot of a lot and trying to get a screw into a subborn piece of wood that is hanging over your head, while you are standing on an unstable staircase! I wish you good luck with your new home and your job this summer. And I hope we will read from each other when the times are less strained. :thumbsup:

Your admirer,

Frank
Title: Re: AntigOne's Project
Post by: Framly on January 22, 2012, 06:24:51 AM
Congrats to your anniversary &apls

You'll always be an idol and forerunner for me :)

I wish you all the best for your RL &apls

We'll see you hopefully very soon - back in your "hometown" - Antigone

:)
Title: Re: AntigOne's Project
Post by: Yan077 on January 26, 2012, 06:10:41 AM
Fabulous idea and synthesis of your unlimited work of art.  &apls &apls &apls
Each picture is a pure masterpiece.
I remember when I saw your previous rural pictures of AntigOne. What a shock, how amazing that was! Since you've always been my favourite source of inspiration. And you never cease to amaze us... Thanks for all Cedric,
I wish you the best for the future and hope to see you back soon !

Yann  :thumbsup:
Title: Re: AntigOne's Project
Post by: Girafe on January 27, 2012, 11:33:09 AM
Amazing retrospective  &apls &apls

Antigone, a fabulous Epopee
Title: Re: AntigOne's Project
Post by: Dantes on January 27, 2012, 02:51:05 PM
An incredible video.  $%Grinno$% Great.  :o Fantastic.  :) Wonderfully.  &ops  I wish you all the best for your future life.  :thumbsup:
Title: Re: AntigOne's Project
Post by: skyscraper on February 04, 2012, 02:26:44 PM
LEGENDARY....  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Kergelen on February 05, 2012, 10:55:59 AM
Exciting!
&apls &apls &apls

I started to follow Antigone from 1 year and two month and has been exciting to see the progress on rural/natural scenes. With each update the game went a little farther, showing that we have still not seen the limit of SC4. I was also seeing many of the previous updates which also left me speechless!

Antigone is one of my main references. Surely the most important :)
Title: Re: AntigOne's Project
Post by: buddybud on February 10, 2012, 04:49:46 AM
Rooker1 just turned me on to this thread. I don't care what game your talking about NOTHING can touch the visuals in your thread here. Talking about turning a game in to an artistic palette and applying it with both style and elegance! Keep up the good work!

Bud
Title: Re: AntigOne's Project
Post by: Connor on February 10, 2012, 11:34:21 AM
Good luck with what's going on in life, and I only have one word for that retrospective video: Amazing!
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on February 11, 2012, 05:28:53 AM
Thanks for that video, it was a nice trip through years of creativity ! :)
Also, as I'm quite new here, it was nice to discover pictures I never saw.

Good luck with your project, which seems to be quite exiting ! When you'll be settled in, I'm sure you'll enjoy even more getting back to your favorite hobby  ;)
If you want to, and I'll also enjoy to see that, you can post some pictures of your new warehouse ! :)

Anyway, see you soon !
Title: Re: AntigOne's Project
Post by: Badsim on February 26, 2012, 07:15:30 AM
Hi my friends , how are you ?  ;)

Time to give you some news . Personal ones first : the restoration works for my new home are longer and harder (and more expensive ... ) than I thought ! What's done is done ... there's always a part of unconsciousness when we start something like that , or we would probably never start .  $%Grinno$% ... The move is planned for the 12th of  March , works finished or not , so I'm still overwhelmed by tasks to do , :-[ , but I've found a hour or two here and there for my favorite hobby . First , I've downloaded then tested new stuffs like Lowkee33's Terrain Mod ( Absolutely  fabulous ! ) , nbvc's Logging MMPs ( Indispensable ! Even if I've resized the Models with SC4MT , factor 0.8 applied ) and Jmyers' latest rural props pack ( Just perfect props like they're !) ... It has been really exciting to see how these novelties have improved once more the general quality of Champclause . At the same time I've continued to improve my personal flora MMPs collection ( Re-sizing models , re-modding properties and making them all seasonal ... ) so I'm finally able to present you a few pictures about what will be the new lanscaping standard here ...

Overview :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F883%2Fchampclause2012001.jpg&hash=28afedf99d1e8a17cc6425e6fbd729bf23da0396)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F2307%2Fchampclause2012002.jpg&hash=22134036e9b7f844837dd2dd395881e0e15ee84a)

Closer pics :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F135%2Fchampclause2012003.jpg&hash=5c9f59f3f0c35ffeab45a203bcc6a9ebcb12083e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F1858%2Fchampclause2012004.jpg&hash=153fa6f7a79af2d88de682c8a71c658707f569bc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F5249%2Fchampclause2012005.jpg&hash=eb967d98900ad16c5d4dd8c59e227cdd011fd710)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F2651%2Fchampclause2012006.jpg&hash=1a1c5c7ebea1cf1936f7ed280e006460ecb0c688)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F7021%2Fchampclause2012007.jpg&hash=4b88f957df04e6357a87501cbd7137f1fa2d1936)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg861.imageshack.us%2Fimg861%2F8648%2Fchampclause2012008.jpg&hash=0ac8a6529512b70b0553256605ada60ada4c8bfa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F6431%2Fchampclause2012009.jpg&hash=7a297d7b8de2a662b2a86d7b802244d4f4e4dc29)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F8844%2Fchampclause2012010.jpg&hash=62d62ab3edf778a221742b421d66ec6a877b22b1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F272%2Fchampclause2012011.jpg&hash=0ddee13c3ccb31e0f6fd07f1c7899728fa76d937)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F7857%2Fchampclause2012012.jpg&hash=c0c1241490f96eae6c2209d178e153996ee38df9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F5643%2Fchampclause2012013.jpg&hash=123219d157ba831b41067e42692ecca902843f58)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F4023%2Fchampclause2012014.jpg&hash=a0de826b1b149bd8e51bc3661d926767916c786b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F5263%2Fchampclause2012015.jpg&hash=b18cb3e94346a3ddd723d881df236fa6aaf52662)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2018%2Fchampclause2012016.jpg&hash=16c3b56a22db54d476f9739b98a337403bac4884)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F912%2Fchampclause2012017.jpg&hash=aaeb4cffe281aa794d152a80e3af031e73db15d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F638%2Fchampclause2012018.jpg&hash=c322c660f2afa28e45300b2f12dce21af94e6c4f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F5549%2Fchampclause2012019.jpg&hash=19ff4221005e040a2b1cc8048278a90aea5093bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F1606%2Fchampclause2012020.jpg&hash=e572f50a532fb730af3afc1f9a7e3b2f4e31f777)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2604%2Fchampclause2012021.jpg&hash=c48ae05399db89e6420acb32d10e112113c347f4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F7389%2Fchampclause2012022.jpg&hash=cc541e460b2d66fc5d40f99e09af7517754ce91f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F6752%2Fchampclause2012023.jpg&hash=951b701d4e56fe3dc65f9c1e1b7232523179ef40)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F2898%2Fchampclause2012024.jpg&hash=d344ea33074c26575971c008a526b2e29349b7c1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F4369%2Fchampclause2012025.jpg&hash=21e14fc4523484f1acd59b42f881adafce3cacfc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg826.imageshack.us%2Fimg826%2F9926%2Fchampclause2012027.jpg&hash=7f90e6101ced3d103a00d74ac1c2fb9e96e525c9)


I didn't have time to change  tags of all these honeypots but trust me , they come from Champclause where honey ( from pines or thousands of flowers ) is particularly tasty and reputed !  :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F7343%2Fchampclause2012026.jpg&hash=915b8cf35d5a774f664869824d020c056fdf4d31)

Whatever the time it will take , I do not despair of enrich even more  these scenes and then apply this new standard everywhere .  ;D


                                                             
***********************************

Well , I don't know when I'll be back but surely not as soon as I would like to ! During the move for my new home , I'll lose my
Internet connection  ; for a few days in the best case , 2 or 3 weeks in the worst case . To expect the worst is never disappointing ...  :D

Thanks for your previous comments , I've got no time for personal and detailed replies but I need to say that I've been particularly touched by mrbisonm and buddybud's ones ... two legendary names  ::) , thank you so much ,  guys .  :thumbsup:

I've also received several private messages , some of them need immediat replies :

oczomajster ; the glass roof ( bus station ) is from APTX 8590 . His site has been shut down since a long time unfortunately ... I know that most of his BATs have been converted to prop packs available on the LEX , but I didn't  download them so I don't know if that building examplar has been converted  to a prop and then integrated in one of these packs ... I've got no other model in mind to suggest you , but good luck with your railway station project . :)

clemenclm2001 ; the concert scene has been photoshoped for the red color indeed , but the lights are animated ones from the game ( props named Aspotlight4x8x4_spotlightanim and  ARW1x1x1_spotlight_prison) Good luck with your project ( reminds me Funtasia indeed ) , I'll have a closer look in the future at what you're doing ...  :thumbsup:

nemusd ; I don't see precisely which ped malls you're speaking about , but yes , all you can see from me here and at The Triumphal Way  are personal LOTs . I do not understand either what is your problem about LotEditing of seasonal trees but for LOTs like these ones ( not destined to grow ) you can surely add trees by using seasonal MMPs on them like I did on the last picture visible at The Triumphal Way Project with Orange_o_'s ploppable Aesculus . Good luck , I'll try to be more helpful in the future if you need it ...  :)


I'll keep on to follow my favorites threads and MDs at a distance , well , no need to list them , you know which they're ... I'm really sorry to do not have more time to spend with you and to comment what I've seen lately , it's all the more unfortunate that I've been highly impressed . Who said that old game is dying !?! ...  $%Grinno$%

Last note ; I've had to take out a subscription to an Imageshack Premium account , to avoid to see 3200 from 3700 of my SC4 related pictures ( almost all posted here ...) deleted . On one hand , I found the process rather strange ( like a blackmail ... ) , on the other hand I did always wonder how a free unlimited storage with unlimited bandwidth was possible ... after all , 2$ ( 1€ 56 ) per month , that's quite acceptable . In any  case , 3/4 of AntigOne's pictures  would have been lost , and that isn't acceptable ...  :thumbsdown:

Take care and thanks for you visit . Bye .  :)

Cédric.





Title: Re: AntigOne's Project
Post by: nbvc on February 26, 2012, 07:43:43 AM
Fantastic images. I like the tractor with the young trees. :thumbsup:
Title: Re: AntigOne's Project
Post by: rambuckel on February 26, 2012, 08:25:26 AM
Hi Cedric,

I'm glad to here that your move goes on. Plans are called plans because they are always ment to be changed  ;D I hope you'll manage to get everything set as good as possible until the middle of march :)

As the circumstances are as they are it is even more impressive that you're still able to present such beautiful pictures :) What a brilliant idea to create that tree nursery ...

Well, I wish you all the best until your return,
Theresa
Title: Re: AntigOne's Project
Post by: Girafe on February 26, 2012, 09:54:12 AM
Glad to see you my dear guinea fowl  ::)

Pictures are awesome as usual. Lowkee's terrain mod gives to Champclause another dimension.

You dug the dropbox to find my old poles ^^

Idea of forestry and beehives are excellent  &apls &apls

For the problem of hosting pictures, maybe you could try to host in the dropbox which is maybe more safety and free even if the price of a premium account is not so expensive.

Hope to see you soon, your lovely girafe 
Title: Re: AntigOne's Project
Post by: RickD on February 28, 2012, 05:02:35 AM
Stunning pictures once again. The terrain mod works perfectly with the ploppable plants. But I liked the old one, too. The more intense colors lokked very nice in your setting.
Title: Re: AntigOne's Project
Post by: knapp on February 28, 2012, 05:21:50 AM
really amazing what You've done out of the new MMP's and MOD's  &apls . But I noticed, that the cows are fleeing away. I hope, the rock with the cross on it is not Solutré (http://en.wikipedia.org/wiki/Rock_of_Solutr%C3%A9). This would mean a bad end for these poor animals   ()sad()
Good luck for Your works on Your new apartment. I hope for You to get finished at time. %%Order?/  (and don't hit Your fingers  ;) )
Title: Re: AntigOne's Project
Post by: namspopof on February 28, 2012, 06:27:53 AM
Always impressive !  &apls
Just a pleasure for the eyes.  :)
Title: Re: AntigOne's Project
Post by: noahclem on February 28, 2012, 09:03:04 AM
More wonderful pictures  &apls &apls  I'm glad you're having fun with all the new stuff!

Good luck with the move and remodeling!
Title: Re: AntigOne's Project
Post by: Jmouse on February 28, 2012, 01:27:19 PM
Once again, you have taken realism to new heights, Cédric. The detail work is stunning, but I think you already know that. You wouldn't post anything here you weren't completely satisfied with. I, too, switched to Carl's new terrain mod, and it's a winner for sure. I'll be back to take a much longer look at these photos when I have more time.

Best of luck with your remodeling project and upcoming move. When the dust settles, I'm sure you'll be glad you did what you did, and I know you'll be glad it's finished! ;)

-Joan
Title: Re: AntigOne's Project
Post by: Connor on February 28, 2012, 11:55:46 PM
Beautiful pictures as always   :thumbsup:

The level of detail, realism and creativity really is incredible  &apls
Title: Re: AntigOne's Project
Post by: Delecto on February 29, 2012, 02:31:56 AM
 &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls      ?=mad)=

A new wonderful demonstration that this game isn't ready to die!
But how many hundreds of hours has it taken to achieve this?


Best, Sam.
Title: Re: AntigOne's Project
Post by: skyscraper on February 29, 2012, 12:11:43 PM
woow, what an update, really great  :thumbsup:
Title: Re: AntigOne's Project
Post by: Framly on March 02, 2012, 02:54:44 PM
No Words! You're the Master of Rural Scenes!!!

http://www.motifake.com/image/demotivational-poster/0910/holy-crap-eyeballs-pop-demotivational-poster-1255708195.jpg (http://www.motifake.com/image/demotivational-poster/0910/holy-crap-eyeballs-pop-demotivational-poster-1255708195.jpg)

You get my eye doctor's bill :D

I hope your move in your new home is not too stressful ;)

Thanks for the last 5 minutes of enjoying your "work"
Title: Re: AntigOne's Project
Post by: Kergelen on March 03, 2012, 11:39:47 AM
Amazing pictures!! &apls &apls
I really like the small small river and the small place with the calm water. Fits very well with the rocks.
Also great details with the pine plantation and the bee hives.
Title: Re: AntigOne's Project
Post by: Battlecat on March 07, 2012, 01:41:09 PM
Your new landscaping standard looks amazing.  Love how everything looks!  I'm particularly interested in those logging scenes.  Are any of those items available to the public yet? 

Hope moving goes well!  Looking forward to the next update!
Title: Re: AntigOne's Project
Post by: Yan077 on March 11, 2012, 02:44:27 PM
Hi Cedric,

Late but not too late, you give us another set of amazing, outstanding, fabulous, EPIC pictures.  &apls &apls &apls  &apls &apls &apls

Each update from you is a present for SC4 lovers, thank you for showing us what the new simcity should be but will never be ;)

I hope everything goes well with your new home my friend  ;)

Your dear guinea fowl,
Yann  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on March 13, 2012, 08:50:30 AM
Some works of imitation ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg405%2F5513%2Fchampclause2012028.jpg&hash=10e8395528371796c6712ec2baa679ab7622b960)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg822%2F4183%2Fchampclause2012029.jpg&hash=d3b2568569e82b4d6c708465834c2af9a95aa575)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg651%2F7945%2Fchampclause2012030.jpg&hash=57c635fed5d9f75746a61e4017a513f7dd833639)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg857%2F1175%2Fchampclause2012031.jpg&hash=9e9161372d9f5be8e6a8ec07b1c9b98656528a5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg513%2F4607%2Fchampclause2012032.jpg&hash=63d3bff94855a2bc818a5cc1623073c591f39733)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg401%2F1842%2Fchampclause2012033.jpg&hash=bef72adbf2f59c3f6891951ce47f4fbe7518e04a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg851%2F6936%2Fchampclause2012034.jpg&hash=330140cb8ba165e830f693b8887d256f82913978)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg198%2F289%2Fchampclause2012035.jpg&hash=34a7ac61d2ca2483ae2990e57ce748c95bbbc871)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg268%2F5001%2Fchampclause2012036.jpg&hash=cb665c8a0179ad787866f55cb146c1e9d9ef7797)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg404%2F3167%2Fchampclause2012037.jpg&hash=3313bba4bd1b80478ea87574aa642f78b3f5741e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg811%2F3913%2Fchampclause2012038.jpg&hash=d4b10550dddf76ce54a03d79beee4e622e4b1e63)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg715%2F1879%2Fchampclause2012039.jpg&hash=7540fc975af39a92660c3ed16200c5d0595bbc14)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg4%2F9693%2Fchampclause2012040.jpg&hash=95830c673f41b6e421babb89814dfb942a20a33b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg204%2F7199%2Fchampclause2012041.jpg&hash=58be488d17cac4f147fb7327fedbc2c2b0e0c1c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg837%2F5509%2Fchampclause2012042.jpg&hash=5912c3b28c5335870e4c05af2812dcad9b2c3a5d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg685%2F5982%2Fchampclause2012043.jpg&hash=018cf173b50379fad6ecbba5a2f00c7b497ec3c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg838%2F6615%2Fchampclause2012044.jpg&hash=6914e182eed6ff00081609e545d744c6e197cfd3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg16%2F8736%2Fchampclause2012045.jpg&hash=9c417e7516126a947e1696a1cbc4ddd20f639e79)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg341%2F668%2Fchampclause2012046.jpg&hash=0e7695f1e1d45f28d23dd2437b109298d5237358)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg689%2F4%2Fchampclause2012047.jpg&hash=3451718a8d50a64c6a9b993fcce0a0e4e675278b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg96%2F4968%2Fchampclause2012048.jpg&hash=894190074417b84222a99d88874fcd58374aaebe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg99%2F1%2Fchampclause2012049.jpg&hash=326a9f304456eaef8fb2f6b11f8aabb83b5fe51b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg440%2F9738%2Fchampclause2012050.jpg&hash=71b4bb379583f88502afbe8ce44d364fcdfefac0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg196%2F908%2Fchampclause2012051.jpg&hash=3ee9c8db42243b525d59442c3c3e63a1aad87978)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg839%2F9792%2Fchampclause2012052.jpg&hash=d560e117bd7d78ca46689fc6aefea639b56f41f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg571%2F7861%2Fchampclause2012053.jpg&hash=beb43c4b3d63cb8c5cb24826858de5bcda6e4387)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg9%2F355%2Fchampclause2012054.jpg&hash=2d258f5202711c2874720077dca7cdcda72a88b8)

Thanks for your comments and wishes ; the move to my new home is done ! I'll need most probably a week or two to reinstall everything before to have again more time to spend with you here , my dear friends , but I couldn't resist to use my brand new Internet connection to post these pictures ; most of them are Zoom 6 views and none of them contains any MAXIS original content ( and , I'm sorry MAXIS , I don't intend to wait for another decade to be able to do this again with the next Simcity ...  :P  ) .



Greetings !

Cédric .
Title: Re: AntigOne's Project
Post by: art128 on March 13, 2012, 09:03:29 AM
Really great imitation pictures, Cédric! I'm just speechless, so this picture will tell you how I feel after viewing these amazing pictures:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2F4%2F7%2F7%2F7f8a33d3d3c9e4f75f5eb5427040c.jpg&hash=51aa5782807c136f02c77edb68673ae2f18fec46)
Title: Re: AntigOne's Project
Post by: RickD on March 13, 2012, 09:09:53 AM
It is amazing, what can be done with SC4.
Title: Re: AntigOne's Project
Post by: nbvc on March 13, 2012, 11:47:34 AM
Fantastic work. Very realistic imitation. &apls
Title: Re: AntigOne's Project
Post by: Battlecat on March 13, 2012, 12:57:32 PM
Amazing job on those recreations! 
Title: Re: AntigOne's Project
Post by: pvarcoe on March 13, 2012, 12:59:19 PM
Awesome couple of updates Cedric!
I am continually amazed how you have taken a "grid" based game and completely eliminated the grid.
I can't detect a seam virtually anywhere in your screen-shots. The technical expertise to accomplish that is amazing.
And your artistic composition speaks for itself.
Well done, thanks for sharing them.

Phil
Title: Re: AntigOne's Project
Post by: rooker1 on March 13, 2012, 04:05:52 PM
Incredible!!

Robin &apls
Title: Re: AntigOne's Project
Post by: FrankU on March 14, 2012, 02:43:28 AM
Do we actually need a sequel to this game?
Fantastic work!
Title: Re: AntigOne's Project
Post by: Silur on March 14, 2012, 03:08:12 AM
Fantastic works  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Connor on March 14, 2012, 08:07:40 AM
I'm almost speechless. Wow, just wow! Incredible work  &apls
Title: Re: AntigOne's Project
Post by: noahclem on March 14, 2012, 12:00:25 PM
Beautiful pictures  &apls &apls &apls  I love (what I assume is) your use of chrisadams' flora that you've re-sized! Just perfect recreations  &apls &apls
Title: Re: AntigOne's Project
Post by: rambuckel on March 14, 2012, 02:33:59 PM
These pictures are incredibly beautiful! I'm glad to hear your move is done and (most important for those who wait impatiently for new pictures ;)) your internet works as well =)

Best wishes, Theresa
Title: Re: AntigOne's Project
Post by: skyscraper on March 16, 2012, 01:19:59 PM
i'm speechless, that's amazing  :thumbsup: :thumbsup:
Title: Re: AntigOne's Project
Post by: Kergelen on March 16, 2012, 02:43:09 PM
These recreations are incredibly well done. I love the small river and the forest with the flowers. &apls &apls

Regarding the cross picture maybe you can find something useful this (http://www.simtropolis.com/forum/files/file/24501-limestone-quarry/) plugin. Just a thought, I have never used.
Title: Re: AntigOne's Project
Post by: Girafe on March 18, 2012, 06:53:09 AM
Amazing imitations  &apls &apls

For the next Simcity, I want to LOL, we will have to pay for getting a french content   $%Grinno$%  ... seems that we will play sc4 a long time  ;)
Title: Re: AntigOne's Project
Post by: carlfatal on March 19, 2012, 09:49:17 AM
Wonderful pictures, especially the lonely walker. Could be me in the summer if i do not use my bike...
And how You´ve created the meadows is incredible, unbelievable...  &apls

And @ Girafe: some will pay for things if they don´t believe in their creativity. I don´t need any new game as there is no need for as long as we all can have the real pleasure discovering new possibilities with our "old" stuff. EA is not trustworthy but the community here is.
I´m completely sure a new SimCity will not have trees like Yours, no textures like dedgren´s newest. I know whom i trust.  :thumbsup:

Greetz, Carl
Title: Re: AntigOne's Project
Post by: Yan077 on March 24, 2012, 12:36:38 PM
Speechless...   ()what()

The most incredible work of imitation ever !

&apls &apls &apls &apls &apls &apls
Title: Re: AntigOne's Project
Post by: chester on March 26, 2012, 05:34:43 AM
The ONLY good thing about not being able to check into the SC4D site in a few months is being greeted by tons of jaw dropping pics. so much detail, i have to go back and look at everything again.
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on April 17, 2012, 07:32:31 AM
Your MD is a place I like to visit when I need inspiration... :) Always great pictures and such a nice atmosphere...

BTW how is life in your new home ? :)
Title: Re: AntigOne's Project
Post by: Tokugawa on April 17, 2012, 07:43:50 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F6998%2Fmotherofsimcity.jpg&hash=c03f935e716b2556b872886c482d635321eb460d)
Title: Re: AntigOne's Project
Post by: ggzagor on May 24, 2012, 09:58:21 AM

First of all congratulations on your technique and creativity.
Is always very inspiring to see the works of great artists that explore new frontiers in SC4.
Let me ask you something: it would be possible to know the parameters that you used when resizing "Grassy-Heblem boulders"?
If I understand it is sufficient to change the values ​​of the vertices in each S3D files.
Thank you!














Title: Re: AntigOne's Project
Post by: Orange_o_ on August 13, 2012, 05:18:44 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa29.casimages.com%2Fimg%2F2012%2F08%2F13%2F12081302315325596.jpg&hash=afa4065116ca1e748821d5b01902296d23944bc7)
Title: Re: AntigOne's Project
Post by: rooker1 on August 13, 2012, 05:46:00 AM
Happy birthday indeed!!!
And what a milestone.....50 years young!  Hope you tell us about your party.

Robin &apls
Title: Re: AntigOne's Project
Post by: noahclem on August 13, 2012, 08:22:36 AM
Happy birthday!!!
Title: Re: AntigOne's Project
Post by: art128 on August 13, 2012, 08:24:42 AM
Happy Birthday Cédric!
Title: Re: AntigOne's Project
Post by: Girafe on August 13, 2012, 10:02:32 AM
Happy birthday old branch  :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff80203a0b8c4064b1508229a5a06524d.gif&hash=14e99fddf6a1aa993bc16a8a44082c029b50d4d0)
Title: Re: AntigOne's Project
Post by: Framly on August 22, 2012, 01:33:55 PM
Happy Birthday Cédric! Wish you all the best :)
Title: Re: AntigOne's Project
Post by: Jmouse on August 22, 2012, 06:28:26 PM
  ()flower()  HAPPY BIRTHDAY Cédric!  ()flower() 
Title: Re: AntigOne's Project
Post by: Sciurus on August 23, 2012, 01:37:39 AM
A bit late (but I'm not the only one :D ): HAPPY BIRTHDAY CÉDRIC!!! :party: :party: :party:


Guillaume.
Title: Re: AntigOne's Project
Post by: peterycristi on August 23, 2012, 04:22:19 AM
so happy  birthhday from my part too!  ::)
Title: Re: AntigOne's Project
Post by: greenbelt on September 03, 2012, 06:32:48 PM
Quote from: FrankU on March 14, 2012, 02:43:28 AM
Do we actually need a sequel to this game?
Fantastic work!

I want to buy a new computer to properly play with SC4.  I wouldn't bother buying any sequel that would exclude my use of our community's custom content.

Belated Happy Birthday.  Life starts at 50, yea?   :satisfied:
Title: Re: AntigOne's Project
Post by: Badsim on September 06, 2012, 03:33:49 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg140%2F7796%2Faout2012.jpg&hash=aa69d961dc1045bb105df15346fcde014e4a7b0e)

Hi my friends , time to thank you for the birthday wishes , although birthdays aren't something I care particularly , mine included ,( ... I'm used to be blamed by my family and friends for that ...  ::) ) ; it has been a hard day of work among others , no more and no less !  :P

Then  it's time to give you some news as a new « SC4 season » should have theoretically started for me , officially on vacations from the 30 of September but having  already enough free time to play SC4 ... except that , like many others , I finally experienced an HDD crash - in June - and , since , I'm using an old laptop from a friend of mine just to keep on  a minimal and necessary Internet activity . I bought my first computer in 1995 , rather by curiosity , knowing not what I'm going to do with it ... 17 years later the loss of a computer is a trauma  ! Well ,  as my computer was an « old » one ( 6 y.o. ) running XP , I'm going to buy a new computer before the end of this month ( most probably , it will be an ACER Aspire X3995-006 ) . Fortunately , I've got several backups of all my SC4 works on 2 external disks , so ,  my main worry ( for the time being ) is to re-install properly SC4 and all its related MODding programs on a quad4/Windows7 system ... Up to there , I did not pay a particular attention on possible problems of compatibility/configuration , but I've heard of some and , as I'm far from being a computing specialist ,  I may need your help in a near future . Besides , having a lot of other programs to re-install  (and other precious private data , pictures , music , etc , to try to get back from my old HDD ) my comeback could be longer than expected , I really don't know how long it's gonna take while I still feel rather discouraged , but one thing is sure : I don't feel any attraction for that new  SimCity  not « solitary gardeners  friendly » at the horizon ... so I'll stay devoted to SC4  and its creative , selfless and unreplaceable community .

My apologies for having not replied to your latest posts and various questions by PMs after the latest update ... for the time being I do not have access to the programs allowing to collect these informations ... @ ggzagor ; I don't remember precisely about Heblem's Grassy Boulders ( and SC4ModelTweaker doesn't keep track of what you did ... ) , except that I drastically reduced them all but using a different factor  for each model ( various  factors between 0,20 /0,40 and maybe 0,5 for the 3 dimensions ) ... keep an original copy out of your Pugins and then  make your own tests and trust your eyes ! Furthemore , all kind of sizes of boulders being visible in RL , that's also a question of personal need and taste ...

That said , I would recommend you to post any request here in the future ( considering my great age , I'm not sure at all to be able to handle  any form of  scattering  anymore ...  :D )

Best regards .

Cédric .
Title: Re: AntigOne's Project
Post by: Jmouse on September 06, 2012, 03:32:47 PM
Cédric, nothing could delight me more than to know you're coming back to us. At times, my head told me to expect the worst, but my heart told me your commitment to AntigOne's Project is much too strong to be abandoned.

So I'm awaiting your return with much anticipation now, and wishing you the best of luck as you get set back up again with a new system. It's a big job, but once it's done, I think you'll be pleased with the results.

Happy reloading... ;)
Joan
Title: Re: AntigOne's Project
Post by: Girafe on September 08, 2012, 05:03:11 AM
 :satisfied:
Title: Re: AntigOne's Project
Post by: Kergelen on September 08, 2012, 07:21:53 AM
I'll be here waiting for what lies ahead Antigone and your ideas and improvements :)
Title: Re: AntigOne's Project
Post by: noahclem on September 08, 2012, 12:58:06 PM
Good luck with the new computer and glad to hear your SC4 season is approaching  :thumbsup:
Title: Re: AntigOne's Project
Post by: tb7 on September 09, 2012, 04:20:18 AM
glad to see u back!  ()stsfd()
Title: Re: AntigOne's Project
Post by: art128 on September 09, 2012, 04:49:24 AM
As the others said, good luck with the computer!
Title: Re: AntigOne's Project
Post by: FrankU on September 09, 2012, 05:02:53 AM
Hi Cédric,

I am glad you are back! Also: was it a trauma, this 50th birthday? Mine is due next year in july.... I guess I'll say then; "well, I am not even half way now." I have two small children and I'd like to see them grow up, so I intend to become at least a 120.
Never fear the coming of age. As a Dutch female writer (Yvonne Kroonenberg) replied after someone asked her: do you fear getting older; yes I do, but I'll do it anyway.
We can do nothing about it. And also the coming of age is also the coming of knowledge, ability of distinction between important and meaningless, and some other advantages that we will not yet reveal to the younger readers of this thread.

About the transition to a new computer: to me it also feels like a new home or a new desk. I can start with a fresh and clean place. It's the ultimalte moment to clean up your plugins.
I did not have one problemn with my transition from XP to Win7. The only thing was that SC4-pim did not work, but because of this (http://sc4devotion.com/forums/index.php?topic=14216.0) thread the problem is gone now.

I wish you luck! And a very belated best wishes for the second part of your first century!
Title: Re: AntigOne's Project
Post by: Badsim on October 07, 2012, 06:09:52 AM
Thank you my friends ( and thank you all for the > 200 000 views  ...  :thumbsup: )


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg843%2F5028%2Fmonarques.jpg&hash=35c7b642138ac65d7d55bab60bb8f0a18333bc21)


I'm currently improving an « old » scene from March 2011 with my brand new computer ( the old one repaired , improved , and running again , and a lot faster , since a few days !  :P ) ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg442%2F652%2F2012antigone064.jpg&hash=c4175707b2e85a6e3c9c3ab1f8de6618dda64399)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg842%2F2521%2F2012antigone065.jpg&hash=cb43845b79c17fc13ba17f9beb6025cf474440a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg585%2F5984%2F2012antigone066.jpg&hash=0b43b6a65c03bf23eb8925429e5d046e18dfbbfd)


Well , these hairpin turns  are maybe not possible for the harvester , in fact I really don't know how they work in R.L. ...  ::)



I  also made  an inventory of  more than 230 missing pictures along the 107 pages of AntigOne , red crosses instead or those little funny vignettes from Imageshack saying « This file removed due to violation of Imageshack Terms of Service or by user request »  $%Grinno$% . I should re-upload them all soon , most of them are graphically outdated but they belong all to the same story : AntigOne .

I'm also downloading and studing some new stuff available since June . No suspense here , it will be another rural and sweet SC4 season ! ( L'amour est dans le pré , p'tit cœur !  ;D )

Stay tuned .



Cédric.
Title: Re: AntigOne's Project
Post by: nbvc on October 07, 2012, 07:24:01 AM
Great harvesting scenes. &apls
Title: Re: AntigOne's Project
Post by: Air6 on October 07, 2012, 11:04:10 AM
Great to see you back my friend.
Title: Re: AntigOne's Project
Post by: art128 on October 07, 2012, 11:11:29 AM
Fantastic to have you back, Cedric!

Lovely pictures there my friend. One detail though.. American trucks in Europe? ;)
Title: Re: AntigOne's Project
Post by: Girafe on October 07, 2012, 11:31:03 AM
good to see you recover IT tools for another season :)
Title: Re: AntigOne's Project
Post by: noahclem on October 07, 2012, 11:43:08 AM
Awesome pictures Cedric  &apls  Great to have you back and glad your computer is working well. Have fun with all the new stuff  :thumbsup:
Title: Re: AntigOne's Project
Post by: Kergelen on October 07, 2012, 12:29:10 PM
Great to see you back. Nice fields improving :)
Title: Re: AntigOne's Project
Post by: Swordmaster on October 07, 2012, 02:26:52 PM
Awesome scene, especially the paths along the canal.

Cheers
Willy
Title: Re: AntigOne's Project
Post by: rambuckel on October 08, 2012, 07:57:38 AM
Great to see you back :) The harvest scenes are outstanding ... I'm looking forward to next pictures :)
Title: Re: AntigOne's Project
Post by: MTT9 on October 08, 2012, 08:03:55 AM
Just amazing!!!
Title: Re: AntigOne's Project
Post by: vortext on October 08, 2012, 08:47:05 AM
So mundane yet so gorgeous!  &apls

Which road textures are you using btw? Haven't seen those before, it looks great.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on October 13, 2012, 09:00:35 AM
nbvc , thank you for your comment . I'm fan of your own work , notably your MMPs , always little things added to this game but each time I wonder why nobody did it before ! $%Grinno$%  I'm  requesting a K-point ( if it has been already done by somebody else ) for your ideas really improving SC4 landscapes with new and precious flora and fauna items . &apls

Air6 , Girafe , glad to see you there my team mates and friends . :) Je suis encore trop occupé mais je reprendrai directement contact avec vous cette semaine , là où vous savez . Cette équipe a trop de talent pour en rester là !!!  :P Si vous vous embêtez , des péniches dignes de ce nom ne serait pas du luxe !!!  ;D

art128 , thanks Arthur for your comment . I'm still too busy to make comments on other MDs but I'm following your Hiroshoma Region very closely . &apls  Well , you're right about those very bad american trucks !  I didn't take the time to search what to remove from my Pludins but I'll do it . That said , my main worry is the noticeable undersizing of all automatas ... as you're going to see ( a tractor from Orange_o_ vs truck automatas ) in the following update .  :thumbsup:

noahclem , Kergelen , rambuckel thank you for your comments . Like I said to Arthur , I do not have yet enough time to do all I would want @ Devotion  :thumbsdown: but I'm following your MDs , as we're all here invisibly linked  in exploring  how much realist SC4 is able to be ... ()stsfd() &apls

Swordmaster , MTT9 , thank you !  :)

vortext , thank you for your comment . That overlay is an original one from SC4 ( 0xba02000 )  . Not draggable but I've used here one of my tricks ( a resized LOT ) to re-cover a SAM section  for some reason of rural road aspect ( and not rural street ) I wanted to get . Well , I have finally replaced it with another one ,  more common ( a faded version of european texture ...  ) but the trick is still there . I take that occasion to say that I'm highly impressed by your MODding work , notably the Seasonal Tree Controller  &apls , even if I don't intend to use it ; I ( unhealthily ?  ::) ) need to control even each single tree ...




                  ****************************************************



Time to present you my new project after Champclause : Gissey .  That's a medium city tile where I've already drawn a canal and a few seasonal wheat & sunflowers fields some time ago . No general view for the moment , a lot of work to re-landscape it first with new VIP MMPs available since its first version ( new MMPs properties and fully seasonal flora & fields ) . My first LotEditing works were about diagonal fields ( not finished )  and a silo for grain drying , storage and load for trucks and barges , inspired by that I saw along the Burgundy canal ( Silo of Bretenières - France ) . Gissey will be a small village surrounded by fields ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg338%2F3773%2F2012antigone067.jpg&hash=d859732666ca5122b24eb6a8816d2c33d48e1854)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg547%2F8052%2F2012antigone068.jpg&hash=5f66921160284c16705a6aa10125b44226cfc8f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg15%2F5497%2F2012antigone069.jpg&hash=c71a251b0c4358af238c71755a2db6731c08ea7f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg37%2F5905%2F2012antigone070.jpg&hash=cff311663e9b59ebfbfca47069a96fccf5534846)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg195%2F1862%2F2012antigone071.jpg&hash=a28b9cca6501a7cdfe660f6028c0b5ccc5a0e519)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg840%2F6882%2F2012antigone072.jpg&hash=732224bd7b08692c30f808b178232db9b3e63919)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg404%2F9206%2F2012antigone073.jpg&hash=35ccf7bf1b3242565c98bb11d84a483882730536)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg210%2F715%2F2012antigone074.jpg&hash=e3f1afa509c880f4edf43389fc8145ab9cffb629)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg837%2F8180%2F2012antigone075.jpg&hash=f42cf85723de05bb60b4e1966ecf2bffcb8af5a8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg194%2F3121%2F2012antigone076.jpg&hash=891750a60b18a51b08523a5f979c90c74feee80a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg163%2F4963%2F2012antigone077.jpg&hash=72ef7336e4be50a2a146e7ad6092a9ad9df77182)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg692%2F3478%2F2012antigone078.jpg&hash=ebeeac570e09451d6bec1ea2287cece6dd3d90ea)


********************************************************

Next work before to start the village itself : Le Château de Gissey .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg5%2F8987%2F2012antigone079.jpg&hash=23da7447b83f1e7902c93fe233dd1d6a36ca4cd4)

Let me add that I've been highly inspired by that BAT from mattb325 ... nothing more perfect available to represent a french Renaissance type castle . Very first stage of LotEditing , some props have been already re-sized ( the lion's statues from  mattb325 , the lamppost from Odainsaker ) some others are going to be re-sized ( Dolphin66's flowerbeds ) . The terrace is an illusion done with some Xannepan's quais de Seine pieces and the round pond/fountain is from Orange_o_ .

See you next with that  castle and parc ... finished . :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on October 13, 2012, 09:24:51 AM
So nice to see you back here Badsim, these rural scenes are amazing...  :thumbsup:
I love every single detail, and Le Château de Gissey looks already awesome, even with a few props ! :)

Do you know if the round pond/fountain from Orange_o_ is available somewhere ?
Title: Re: AntigOne's Project
Post by: art128 on October 13, 2012, 09:30:29 AM
Quote from: Badsim on October 13, 2012, 09:00:35 AMI'm  requesting a K-point ( if it has been already done by somebody else ) for your ideas really improving SC4 landscapes with new and precious flora and fauna items . &apls

Done.  ;)


Wonderful work on this incredible update Cédric. The silo is good looking, I like it. Also I'm eager to see more of the Chateau. ;) [the trompe-l'œil terrace is nice!]
Title: Re: AntigOne's Project
Post by: Swordmaster on October 13, 2012, 09:33:45 AM
As usual, this is top-notch; the ultimate far end to which the game has been taken. I've spent a lot of time looking at your pictures trying to find even one thing out of line, but in vain. I especially like the picnic. Great work!

Cheers
Willy
Title: Re: AntigOne's Project
Post by: FrankU on October 13, 2012, 10:52:49 AM
Cédric,

This is wonderful.
Someone should really make good BATs of some ships, because, well, you used what you could find, and that is not too good. So there is a possible spot for improvement of your scenes.
The Silo complex is very plausible. Looks good too!
Title: Re: AntigOne's Project
Post by: RickD on October 15, 2012, 01:51:14 AM
Wow. Stunning pictures.  &apls
Title: Re: AntigOne's Project
Post by: rambuckel on October 15, 2012, 04:12:16 AM
As always ... brilliant sceneries. Hopefully you'll be able to deliver more of those inspiring pictures in near future :)
Title: Re: AntigOne's Project
Post by: Dantes on October 15, 2012, 04:29:53 AM
I have no word for this beautyful Art.  :o

*wow*  ???
Title: Re: AntigOne's Project
Post by: jmyers2043 on October 15, 2012, 06:28:51 AM
Every picture is a great one. I especially like the tractor spraying the crops. The white and blue flowering weeds along the dirt tract path are very believable. 

- Jim


Title: Re: AntigOne's Project
Post by: Girafe on October 16, 2012, 02:29:34 PM
Stunning rural scenes  &apls &apls &apls

Regarding the scale, automatas are underscaled but IMHO the scale of David is maybe 10% too big for the tractor props.

I have no motivation, I will lost my job in few days  ()sad() but something which was in the pipe:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe88391b0f16458e51e8efdb6e56fb4c4.jpg&hash=faba8dbd7260518bbc2ea10b2dc8dad4b2901df4)
Title: Re: AntigOne's Project
Post by: noahclem on October 16, 2012, 02:48:08 PM
Fantastic update again  &apls  The rural scenes are perfectly done and the canal beautiful. You make those populus trees look so beautiful--I'd like to borrow your style with them  ;D  I also liked how seamless the diagonal path looked going through the fields  :thumbsup:
Title: Re: AntigOne's Project
Post by: FrankU on October 17, 2012, 01:09:07 AM
Oh Girafe,

That is ban news! I hope you will find something good quickly, but I am afraid I cannot help you from here.
The model of the ship is great. A bit white, but you know that already for sure.
The scenes would become even better with this kind of detailed ships.
Title: Re: AntigOne's Project
Post by: Badsim on October 17, 2012, 09:40:48 AM
Quote from: Girafe on October 16, 2012, 02:29:34 PM

...

I have no motivation, I will lost my job in few days  ()sad() but something which was in the pipe:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe88391b0f16458e51e8efdb6e56fb4c4.jpg&hash=faba8dbd7260518bbc2ea10b2dc8dad4b2901df4)

Hello Antoine !

Like Frank said , my first reaction has been to be really excited by that model !  &hlp Well , my excitement has been quickly toned down by the bad news about your job ... my friend , I wish you the best ! :)

About the barge model : not finished but already a jewel , not surprising from a such talented guy like you , how could I thank you enough for the devoted time ( you should work for E.A games , next Simcity for example , and sell us your work through DLC(s) ! ! !   :D $%Grinno$% ) ? I don't know ... I just hope to keep you motivated for the benefit of the whole community !  &apls &apls &apls


Other replies ( thank you all for your comments ) will come with the full update , but I join an overview as teaser pic of « Château de Gissey » :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg43%2F1548%2F2012antigone080.jpg&hash=325c3d6db4a631ea71991b1ac9fa09c530f7143b)



... not finished , still some  works to do with MMPs , but the LotEditing is over  . The paths of the parc look a bit too wide for my taste but I'm limited by available overlays  ::)  ... I could make my own textures as I already made some by the past , but , frankly , the time put in this is already insane ! Air balloons : the  blue one is from Vnaoned , the one in the middle is coming from a japanese creator ( years ago , so I don't remember ... ) and the third one is from SC4 ... I'm going to MOD their timing to get them in summer only . There's also an invisible LOT with a SC4 prop named « Effect_HotAirBalloonFlight » like for the hang-gliders , but , unfortunately , it doesn't seem to work ( or maybe does it needs a a particular event to appear ?  ()what()) ...




Later .

Cédric.
Title: Re: AntigOne's Project
Post by: Badsim on October 19, 2012, 07:11:26 AM
And two other teaser pics ...  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg835%2F7121%2F2012antigone081.jpg&hash=fc318a60ecd314a07d1c9f316290bb4327a9b75b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg593%2F5199%2F2012antigone082.jpg&hash=f2f9ab5874d2ce1282a84dbfbe9f1d5d68fe5c2c)



The pond has been re-done ( I reworked that LOT about 12 times since the previous teaser , untill I was satisfied ... ) , I created 2 new MMPs , fully seasonal , one with Simgoober's Hydrangeas , the other one with Simgoober's Wild Flowers . All models have been resized with SC4ModelTweaker with various factors of reduction . The air ballons haven't been removed but timed to appear only during Easter ( from the 15 of April to the 15 of May ) , just like the crowd around the air balloon which now takes off from the lawn ... props Amill_SmallEaster / Amill_smallmediumEaster / Amill_mediumEaster / Amill_largeEaster , found in BSC MEGA Props Misc Vol02 . Various seasons , various events , It's gonna be a lot of pictures to take  ...  :P

Later.

Cédric.
Title: Re: AntigOne's Project
Post by: noahclem on October 19, 2012, 07:20:17 AM
That pond is just perfect  &apls  The teaser pictures and the whole manor area are very well done and a reminder of the great talent and unique style you show us in AntigOne. It's a shame that all those re-sized models can't be shared--have you ever asked any of the original creators for permission to redistribute their reworked models? And I'm with you wishing the best for Antoine and for his new project.

Great work again  :thumbsup:
Title: Re: AntigOne's Project
Post by: Swordmaster on October 19, 2012, 07:34:26 AM
That pond is insane! Picture-perfect.

Cheers
Willy
Title: Re: AntigOne's Project
Post by: art128 on October 19, 2012, 07:47:53 AM
Oooh! Very nice castle Cédric! I like it even though I am no fan of french gardens.

The settings of the castle reminded me of a friend's castle I went in once, in Barsac. A Nice old [and full of spiders] castle surrounded by a wild field ( grass and trees, a swimming pool) and farm lands on the outsides (vines)..

Oh and, I want to see more railways! :D
Title: Re: AntigOne's Project
Post by: vortext on October 19, 2012, 11:22:57 AM
Very nice scenery!  &apls

Though the path texture appears a bit strange; up close it looks like gravel, while from a distance it looks like tiles. Or maybe that's just me nitpicking.  ::)

Also thanks for your kind words and you're right, despite it's name a tree controller is not for the control freaks amongst us.  :D
Title: Re: AntigOne's Project
Post by: Jmouse on October 19, 2012, 02:35:26 PM
I have always admired your farm scenes, Cédric, and the newest ones are no exception. It looks like Gissey is going to be yet another beauty spot on the face of AntigOne's Project, not surprising given your exceptional talents. Every time you open the game, something beautiful pops out!

The Château de Gissey is a stunning example of symmetry with a few "off-center" surprises thrown in. The hot-air balloons are a nice touch, and the landscaping is lovely. The first teaser photo posted today could do with a bit more color, but I guess that notion came from seeing those colorful balloons.

I think the thing that amazes me the most is the fact that all or most of the elements in your photos are available to every player. You just use them in a very creative and original way which is definitely not available to the rest of us! :)

-Joan
Title: Re: AntigOne's Project
Post by: FrankU on October 22, 2012, 10:50:29 PM
Quote from: noahclem on October 19, 2012, 07:20:17 AM
That pond is just perfect  &apls  The teaser pictures and the whole manor area are very well done and a reminder of the great talent and unique style you show us in AntigOne. It's a shame that all those re-sized models can't be shared--have you ever asked any of the original creators for permission to redistribute their reworked models? And I'm with you wishing the best for Antoine and for his new project.

Great work again  :thumbsup:

Oh, but in principle it is possible to share them.
It depends on the way you make the resized models.

I did it for some of my farms. I copied the S3D files of the model I wanted to resize into a new *.dat file. Then I changed the IID's and edited the new S3D's with Model Tweaker. The now resized "model" is only useable when the original model is in the plugins. So the copyrights are maintained and everybody can use the resized models. So....
Title: Re: AntigOne's Project
Post by: benedict on November 05, 2012, 03:47:21 AM
A big retro-active congratulations - your MD was number one on NOvember 24, 2011.

Brought to you by the BTT: Time Machine.
Title: Re: AntigOne's Project
Post by: Badsim on November 11, 2012, 03:49:56 AM

Hi ,


As you can see and unfortunately , I'm a lot less regular than I expected . Have had to decline an offer to participate actively to SC4Devotion's birthday celebration , well ; that's life ! I hope to be more active in December ( not sure ... ) .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg825%2F6656%2F2841352630107.png&hash=87e3b86e3520ab3f58f5ff8b3cb1aa4f1ee5739f)

Just another teaser pic to show that I'm working slowly but surely . Currently working at landscaping the stream crossing Gissey , while the Castle & parc  and the first farm are finished : tens of models resized ( almost everything , in fact ...) , 7 new MMPs created , various props timed to appear in July only ( the picture has been taken in July , during the celebration of the french revolution on the 14th of july ) and , finally ,  I have been successful to extract the « HotAirBalloonFlight » effect from simcity_1.dat and to change its MODding so now It works in game , just like Hang-gliders ( in duet ) , flying and taking a walk through the landscape with a slow rotation on themselves and a nice gas jet animation and sound ... I'll probably share this LOT , once I'll have understood how to change properly the IDD's of that effect ( I didn't read it all so far ... )

Happy B-day SC4Devotion ! Congratulations to the staff and all participants . ;)

Cédric .
Title: Re: AntigOne's Project
Post by: Swordmaster on November 11, 2012, 05:12:39 AM
Wow, this scene is getting better and better. Hope you get some more time for yourself soon. Take care.

Cheers
Willy
Title: Re: AntigOne's Project
Post by: noahclem on November 11, 2012, 06:37:58 AM
Excellent update on this area! I'm very interested in your work with the hot air balloons. It would be great to see a video of what you've accomplished so far and I'd love to see that lot released!
Title: Re: AntigOne's Project
Post by: Badsim on November 12, 2012, 02:12:46 AM
Quote from: noahclem on November 11, 2012, 06:37:58 AM
Excellent update on this area! I'm very interested in your work with the hot air balloons. It would be great to see a video of what you've accomplished so far and I'd love to see that lot released!

You can download the zip file of my Hang-gliders and Hot Air Balloons LOTs attached at the end of that post .



Unzip the « Badsim » folder in your Plugins . Both can be found in the Park&Recreation menu with the following icons :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg696%2F308%2Fhanggliders.png&hash=55be76e9c5c6a5989695db034e3b9f018bb09447) Bs Hang-gliders .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg17%2F6302%2Fairballoons.png&hash=afdf791325d4aebaf5eb0e6e43ef8f0a5118d655) Bs Hot Air Balloons .

Both have no Base Texture to fit with your landscape but I've added a MAXIS light rock prop so you can find them easily if you want to  destroy them . No cost to plop , to destroy , no monthly cost , no road access and no power required . I've changed the Instance of the Effect_HotAirBalloonFlight ( can be found under LotEdditor as Effect_HotAirBalloonFlight_Bs ) so there's no risk of prop pox if you save your city with that LOT but , if Hang-gliders are a permanent animation , Air Balloons works otherwise ; the animation lasts about 1mn30s and when dissipated , they never re-appear so you'll have to re-plop the LOT to get them again ( and so I would recommend you to destroy the Air Balloon LOT(s) before to save and quit your city tile ...


Have fun , that's a lovely animation ! ;)

Cédric.
Title: Re: AntigOne's Project
Post by: FrankU on November 12, 2012, 03:04:33 AM
Hi Cédric,

Good work and a perfect lot!

But.... A question. In the first moment I thought you had laid your hands on the not yet publicly available Nexis modern farm barns models, but after a second look I see that the barn in the farm behind the Chateau is not by Nexis. Can you tell me where I find it? It looks very good!

Frank
Title: Re: AntigOne's Project
Post by: Girafe on November 12, 2012, 03:21:04 AM
Amazing picture my guinea fowl. Hope all is fine for you and you will come back asap  ::)

ps: I will put vines in the dropbox, I am not 100% satisfied with them, but maybe you will find an use or recommendations to upgrade them
Title: Re: AntigOne's Project
Post by: Badsim on November 12, 2012, 09:09:03 AM
Quote from: FrankU on November 12, 2012, 03:04:33 AM
Hi Cédric,

Good work and a perfect lot!

But.... A question. In the first moment I thought you had laid your hands on the not yet publicly available Nexis modern farm barns models, but after a second look I see that the barn in the farm behind the Chateau is not by Nexis. Can you tell me where I find it? It looks very good!

Frank

FrankU
: This is a warehouse from jestarr ( jes_WaterfrontWarehouse_Single- - - Warehouse from BSC Mega Props JES Vol.06 ) , so that's not its devoted use , as you can see ... Having planned to work on several other farms , you can guess how eagerly I'm waiting for the release of Fred's farming props pack ! I know you're working hard to release a farms set ... I would suggest you a more simple LotEditing so everyone could personalize them with the multitude of MMPs now available , that's what I did with that farm , here the LOT before MMPing :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg208%2F7995%2F2841352737365.jpg&hash=55ba9bd3244aa82f6464f3f29a365a696be22396)

And after :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg842%2F6526%2F2841352733374.jpg&hash=717531efdb55d8ed8cd33e240007be650be71dbc)



I intend to upload a new batch of MMPs ( with the VIP seal and from other creators ... ) .This is the future of SC4 , if SC4 has any future ... In any case ( if you decide to follow or not that suggestion ... ) , may I request that you or Fred take care to shut down all coming props Occupant Sizes to 2,2,2 so we can use MMPs as close to them than possible . I'm wasting a lot of time to do that boring task everytime I start something new .  $%Grinno$% Thanks a lot for your attention and implication there ! :thumbsup:

Antoine ; I've had a first look at your vines ... that's hard to complain as they're the best ever made like all your flora items , but yes , I've a few suggestions . Rendez-vous tomorrow evening at VIP site to discuss about that ( and many other things ) . ::)

Cédric.
Title: Re: AntigOne's Project
Post by: Girafe on November 12, 2012, 03:16:42 PM
great pic,

I will be there, send me a message I will connect  ::)
Title: Re: AntigOne's Project
Post by: FrankU on November 13, 2012, 12:53:39 AM
Hi Cédric,

Ah, yes.... The barn. I could have known. I did consider to use it in my farms, but it would put another dependency to the enormous list. And it would be almost the only prop from that set, so I decided not to use it.

Your suggestion to make "empty" lots is an interesting one. Everybody can make their own version of a farm provided by me. On the other hand: not everybody wants to or is able to put as much time in lotting and playing as you do. And hardly anybody has the same amount of talent as you have. So I fear a lot of people will not be happy with the empty farms. And another thing: it would take a lot of fun out of my job.... I like to do the detailling of the lots.

But... I could consider to release the farms set in two versions: my originals full of details and a set without details. The player can choose which one to install.
It won't be too much work. It's just a matter of first lotting everything like I want it. Then store the set in a safe place. Then take a copy of the set, open all farm lots, delete all small props and put this set in another subfolder. Maybe two hours of work. It's doable.

I'll think about it.  :-\

And it would be a pleasure to use all the beautiful VIP and TSC farm props, machinery, cattle etc (instead of the well known Simgoober, MJB etc stuff), but it would force me to do everything all over again. Sorry, but I dont feel like that. It's just too much. But that is another reason to consider your suggestion.

Frank
Title: Re: AntigOne's Project
Post by: Swordmaster on November 13, 2012, 08:08:08 AM
That's a great technique, Cédric. Thanks for sharing! The downside is that I'd have to make a lot more MMPs from props, but I guess that's a good investment.

Cheers
Willy
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on November 13, 2012, 08:42:31 AM
Very nice pictures sir, looks amzing ! :)
And thanks for sharing.
Title: Re: AntigOne's Project
Post by: ivo_su on November 17, 2012, 06:54:00 AM
Badsim your lots have always been brilliant and perfect and in this sense I wish to congratulate you develop barge. I'd love to use it myself. I can not wait to see your next update.
Title: Re: AntigOne's Project
Post by: rambuckel on November 17, 2012, 08:01:34 AM
That's a brilliant example of how you work :) Thanks for sharing! Actually I'm not able to create any MMP on my own so I'll keep detailing my lots in LE :)

Title: Re: AntigOne's Project
Post by: Badsim on November 23, 2012, 07:24:45 AM

Hello my friends ,

After something like 50 hours spent to re-MOD and/or re-size absolutely everything ( not to speak about hours devoted to LotEditing and MMPing ... with now 14 new MMPs ... ) , I'm finally able to post the very first picture of Gissey :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg441%2F5384%2Fgissey4juin.jpg&hash=09f620c9404c6046e8b1b03acf02d96ead4ba870)


Clickable full HD ( 1200x1024 .png ) version :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F2808%2Fgissey4juin.th.png&hash=bbc40eb782aa94fd88ac4d34afbe7e333b784776) (http://imageshack.us/photo/my-images/687/gissey4juin.png/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg22%2F1349%2Fgissey31oct.jpg&hash=ca4023c33472bc057cf4619846fe9a82051d4341)


I did never work harder so far .... Does it worth it ? Well , I don't know . ;D

Thanks for your comments . ;)

Cédric.
Title: Re: AntigOne's Project
Post by: art128 on November 23, 2012, 07:35:33 AM
heeeeeeey mais c'est mon BAT! Mon dieu, qu'il est.... basique. Si tu veux je peux te le refaire en meilleur qualité, avec des vrais textures. ;)
Hey, that's my building! Oh god it's... basic. If you cant I can re-make it with better quality, textrues etc. ;)

As always, incredible job with the LOTing and MMPing. ;)
Title: Re: AntigOne's Project
Post by: Swordmaster on November 23, 2012, 07:52:34 AM
Wow, Cédric, that's stunning. I understand it's a lot of work, but talented folks like you make it all count in the end. Definitely worth it! :thumbsup:


Quote from: art128 on November 23, 2012, 07:35:33 AMheeeeeeey mais c'est mon BAT! Mon dieu, qu'il est.... basique. Si tu veux je peux te le refaire en meilleur qualité, avec des vrais textures. ;)

Quote from: art128 on November 21, 2012, 10:28:01 AMThis is an international site, please use English, or provide a translation of your message if you really want to use you native language as well.

:D

Cheers
Willy
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on November 23, 2012, 08:32:28 AM
Well that's a very nice first picture of Gissey !
Great LOT and MMP work, I love the school and the road with all the props next to it. :)
Can't wait to see more of this lovely french town.
Title: Re: AntigOne's Project
Post by: noahclem on November 23, 2012, 09:41:19 AM
Perfection in the details  &apls &apls  Really outstanding lotting and MMPing  :thumbsup:
Title: Re: AntigOne's Project
Post by: Air6 on November 23, 2012, 10:50:05 AM
Truly great scene. I really like the road public works center.
Title: Re: AntigOne's Project
Post by: Girafe on November 23, 2012, 01:15:47 PM
 :o Amazing scene, it remembers me some pics of Vincent  ::)

&apls &apls &apls
Title: Re: AntigOne's Project
Post by: Kergelen on November 24, 2012, 09:31:02 AM
Well, it worth it? At least my eyes and my mind said yes, that's an amazing picture. &apls &apls &apls
I like the construction company surrounded by pines because remember me a car cementery there is in my town.

Thanks for the Hot air ballons. The effect is visually and sonorous fantastic. I love the sound when the fire is open. ()stsfd()
Title: Re: AntigOne's Project
Post by: Framly on November 24, 2012, 10:00:01 AM
Great Update, Cédric &apls

the first pictures of Gissey looks very promising :o

Thanks for sharing ;)
Title: Re: AntigOne's Project
Post by: Yan077 on November 25, 2012, 09:21:08 AM
No words for this picture...

Incredible  :o
Title: Re: AntigOne's Project
Post by: jmyers2043 on November 25, 2012, 02:55:18 PM
That is a very good lot. I will have to up my effort with my own lot making.   &apls   

- Jim


Title: Re: AntigOne's Project
Post by: rambuckel on November 25, 2012, 03:09:24 PM
Great pictures, Cederic!
Title: Re: AntigOne's Project
Post by: RickD on November 26, 2012, 02:52:42 AM
Spectacular result. You really are a master in creating realistic scenes.
Title: Re: AntigOne's Project
Post by: rooker1 on November 26, 2012, 05:20:02 AM
Absolutely amazing and very worth the time spent to make it.

Robin &apls
Title: Re: AntigOne's Project
Post by: benedict on November 27, 2012, 05:12:42 AM
Fantastic new update, I always think it is a huge challenge to create realistic industrial scenes, and you have succeeded.

And congratulations, your MD is number 9 for the year on BTT!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg194%2F8323%2Ftoponehundred9.jpg&hash=064a817bdb8dd4eeb3279b9f7c2bc013745ba559)
Title: Re: AntigOne's Project
Post by: Gugu3 on November 27, 2012, 06:41:42 AM
Amazing pictures!!!looks real!! &apls
Title: Re: AntigOne's Project
Post by: namspopof on November 28, 2012, 06:18:17 AM
Sublim !  :thumbsup:

If you are interested, some new french BAT are avaible on TSC :
http://www.toutsimcities.com/downloads.php?view=1959
Title: Re: AntigOne's Project
Post by: Badsim on December 06, 2012, 01:00:13 PM


A lot of pictures ( 65 ) after a long wait ...  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg163%2F470%2Fgissey001.jpg&hash=a1e6e3bb58c4d47293028657f6ac957532076ca7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg51%2F1452%2Fgissey002.jpg&hash=42dd2d4002b65098d595af50106c987c23764043)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg818%2F7118%2Fgissey003.jpg&hash=237d8133fa2f0a03d16edf68640ceca76081e0f8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg405%2F9435%2Fgissey004.jpg&hash=a178d802aa5e01ba328b9e069371730832aca833)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg266%2F3102%2Fgissey005.jpg&hash=30bbbf1de552c116c9e9c8bc922906e253585e6e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg528%2F8020%2Fgissey006.jpg&hash=b56f93c37549b2dfcaa77a01fdec6c141c86a1e6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg442%2F9237%2Fgissey007.jpg&hash=b0fd3c9aad51df02105a7ac2e5b59468fd1a36c8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg402%2F3537%2Fgissey008.jpg&hash=ec986119478b44c5ce34496a976209ddb29bc1c0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg809%2F57%2Fgissey009.jpg&hash=9477903cbf2ed8a80b1e97c1002587513d58983b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg17%2F5793%2Fgissey010.jpg&hash=d9afd547c422b00d3e66b9fcfb782324679f2a41)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg12%2F4602%2Fgissey011.jpg&hash=b3932519075540754b890db9dd1ac90a5f8aa51c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg69%2F3268%2Fgissey012.jpg&hash=a0f05e7971cdb17a0e8546c9c457ebb912f781bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg546%2F2589%2Fgissey013.jpg&hash=21802dee7ce240f31b53880089ac013ad9563fb7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg844%2F7633%2Fgissey014.jpg&hash=683853801a2fb56c3d06f186da94017caef5e27e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg7%2F596%2Fgissey015.jpg&hash=0d65774592437d553a3145047ffa566a608640f6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F8675%2Fgissey016.jpg&hash=128d1c4d5474fa1a5c3068a2958a8fc9b18c7c18)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg854%2F7508%2Fgissey017.jpg&hash=c25072580983fb9f52dd96c69742d590a8d257d7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg16%2F6141%2Fgissey018.jpg&hash=f7fa9924f9ea962154f0f9de30a967ef735fabb3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg717%2F7282%2Fgissey019.jpg&hash=aa88b5a5171015aeffb2e6799ffc239f0c6024da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg203%2F2750%2Fgissey020.jpg&hash=368272a59dca2c7e329046268007470970f85c51)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg534%2F1471%2Fgissey021.jpg&hash=fe540b2f624671786f04ec977f6b8809ed10bdc7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg18%2F2723%2Fgissey022.jpg&hash=a657c76a1f8eb152ef2040f554e81bd48bbd4cdf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg33%2F2731%2Fgissey023.jpg&hash=2d59db1cd880baaf69c42495f1499fbf9233f5bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg577%2F7168%2Fgissey024.jpg&hash=ded48c9023b56565dd5f3008f487c20c40cca74a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg854%2F1452%2Fgissey025.jpg&hash=ace0f26e143788feee23176def96d65ca8f913b5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F3082%2Fgissey026.jpg&hash=d4830d0c9116990c41608ea166d56589a398064f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg27%2F5246%2Fgissey027.jpg&hash=f9fef1188f463ef5d967b7dde37673d557c34c89)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg18%2F892%2Fgissey028.jpg&hash=c76495b881827c99cea1b11f17431a72a7f32db8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F4443%2Fgissey029.jpg&hash=b9cdf92152fd87be47344c0b4ec4f27a810770a5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg22%2F6315%2Fgissey030.jpg&hash=06470c9c7fc87b53192e697ccd1a3b19236bf84a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg43%2F1724%2Fgissey031.jpg&hash=c64077c10e5b869aba4378b8fa1d623500990c5f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg594%2F584%2Fgissey032.jpg&hash=7283a6b37c3565d0ed04d0ec10268f00915abd6d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg841%2F4204%2Fgissey033.jpg&hash=61304f90ff7ce1d62947e16b17f14649df126e8e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg846%2F7773%2Fgissey034.jpg&hash=bc3c54708d419ad26aa1c2c95bca1ede16b3c6eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F7529%2Fgissey035.jpg&hash=50fbd5c0bbaf9856e3ff60cd8736d8b2e8574bb3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg600%2F2849%2Fgissey036.jpg&hash=490a6fff223e050bf1e79040a03b37272c183e67)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg16%2F1130%2Fgissey037.jpg&hash=62fdd9681330ae7bd0f748b7ee0eefb52d8288eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg849%2F46%2Fgissey038.jpg&hash=9a6bf477b9beaea995d8720dba6d9924ba45ca66)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg96%2F6159%2Fgissey039.jpg&hash=a63c4c4d046ff95cb1ad6b6e53a610d6042cbfda)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg69%2F8914%2Fgissey040.jpg&hash=07c97e314c5b4222fb3d07d5dce819562de7dcdd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg11%2F2513%2Fgissey041.jpg&hash=d610e1338b19711a8e94cb622b84a08641239c24)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg28%2F3251%2Fgissey042.jpg&hash=1f1d62f741e863823442cc8bdb1fd2847bc20ce2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F1773%2Fgissey043.jpg&hash=a37efce95c00e34fa2f5c46eeacc766fdd49c9aa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg853%2F1014%2Fgissey044.jpg&hash=d758c2d49ea88afcb919dfc04e55f60f4d533dd3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg835%2F554%2Fgissey045.jpg&hash=8515c5c3908329409a1c6bbc12416b8c137982cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg600%2F8150%2Fgissey046.jpg&hash=4334437ca7c6be53aef01a065440be6ab7e0b822)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg6%2F4780%2Fgissey047.jpg&hash=c8efc3c468e4f22c65faf9af6ad78f52b0c3bde2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg23%2F7018%2Fgissey048.jpg&hash=311d2b9d2eb3fbb417d62e7ea092d6d820aa15b0)

14th of July special events set :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg341%2F7432%2Fgissey049.jpg&hash=d827c23c24804d4d86903d1cce80c8bacc42113d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg823%2F5509%2Fgissey050.jpg&hash=e783717d6f56a1224afcbd81f3d3a570226a044c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg163%2F7807%2Fgissey051.jpg&hash=fa2b85981914ca4ccd88a0083bd2b39effbb2754)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg201%2F9624%2Fgissey052.jpg&hash=924aca777491ea9b49a36b17d4e005525acf7e37)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg853%2F5177%2Fgissey053.jpg&hash=568a7ae1e151192fef296ffce2263d26264a69c2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg694%2F8966%2Fgissey054.jpg&hash=20e226d5d3aa04444baa5ed287a4e4d4a233b881)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg338%2F5105%2Fgissey055.jpg&hash=067675621a86da553d65ffadce3beb0e1ecbb540)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg809%2F8673%2Fgissey056.jpg&hash=808fbb2a7caa5d27bc35a5bb56929124ae5f4d13)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg547%2F5816%2Fgissey057.jpg&hash=dfd983956ae80427b4d09b135f1cb3474b96ee06)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg832%2F7030%2Fgissey058.jpg&hash=d03f12295c9f728fc14fba874edfc82fabaa01ed)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg846%2F4581%2Fgissey059.jpg&hash=51f6a81f1a6c7ee1f130e560219fc5771ad52b38)

Pyrotechnists at work ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg96%2F8720%2Fgissey060.jpg&hash=e4adc537e4a4a2f81b6882612a667f22032bc696)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg28%2F5749%2Fgissey061.jpg&hash=24085345cc0d14274706f086fda66440639c8e40)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg708%2F7161%2Fgissey062.jpg&hash=9a6a849654edf292170e0b0e8af281f926b966cb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg854%2F7421%2Fgissey063.jpg&hash=8e8947a244dd8d708feebcf073cffd2d042c7570)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg832%2F6328%2Fgissey064.jpg&hash=2d90a3a94028d8753706e3b0cd4330c14925d48f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F5386%2Fgissey065.jpg&hash=9a70680d36829acbeac6011203455260169cd9be)

To be continued .




Cédric.









Title: Re: AntigOne's Project
Post by: mattb325 on December 06, 2012, 01:18:52 PM
 :o

I can scarcely believe my eyes.....the town and EACH AND EVERY last detail in it is just stunning. There are too few superlatives to describe what you achieve.  &apls
Title: Re: AntigOne's Project
Post by: art128 on December 06, 2012, 01:23:49 PM
Fabulous. Just ... extremely excellent.
Title: Re: AntigOne's Project
Post by: sunv123 on December 06, 2012, 01:31:05 PM
Am i hallucinating? I can't believe what i'm seeing, it is all
&dance AMAZING!!!!!!!!!!!! &dance

One of the greatest feats of flora i have ever seen! :o :satisfied:


Are those dummy roads that you're using? ;)


Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on December 06, 2012, 01:38:40 PM
Amazing work...
One of the updates I enjoyed the most this year ! :) So much details, this is just insane !
I'll be back here to have a closer look at each picture :)

Title: Re: AntigOne's Project
Post by: Kergelen on December 06, 2012, 01:45:16 PM
Absolutely unique! &apls &apls &apls

Thanks for these incredible pictures :satisfied:
Title: Re: AntigOne's Project
Post by: feyss on December 06, 2012, 01:47:15 PM
OMG  :o

Unbelievable... You made an high quality work there. Your town looks so realistic and abounds of details.  :thumbsup:
Title: Re: AntigOne's Project
Post by: jmyers2043 on December 06, 2012, 02:07:51 PM
I don't see how SimCity 5 can be any better than this series of screen grabs  &apls 

- Jim



Title: Re: AntigOne's Project
Post by: vortext on December 06, 2012, 02:21:33 PM
 :o  So many gorgeous details, it's crazy! I've never seen SC look so realistic, outstanding work!!  &apls


Title: Re: AntigOne's Project
Post by: rambuckel on December 06, 2012, 02:31:40 PM
Brilliant! So many little details that wait to be discovered!

Great work!
Title: Re: AntigOne's Project
Post by: Delecto on December 06, 2012, 03:18:57 PM
Bravo Cédric tout simplement extraordinaire!  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Girafe on December 06, 2012, 03:37:02 PM
 ()lurker()

Simply amazing. Do I see few BAT of Vincent  ::)

I have a small pb with the carpack v.3 prop41 diag is not showing under LE, any idea?

See you soon my rabbit
Title: Re: AntigOne's Project
Post by: Serkanner on December 07, 2012, 02:52:30 AM
The enormous amount of hours you have put in to this creating the lots and plopping them must be staggering. The result is simcity gone reality+
Title: Re: AntigOne's Project
Post by: Rhinocero on December 07, 2012, 03:30:16 AM
Absolutely amazing atention to detail!! Bravo &apls
Where can i find that Credit Agricole building?

Title: Re: AntigOne's Project
Post by: Swordmaster on December 07, 2012, 05:23:16 AM
Not too bad ;D

I think 65 pics is too much for my ticker, though. I'll take a slow drive through just to keep my sanity. I think we're good for a couple of weeks now. :)


Cheers
Willy
Title: Re: AntigOne's Project
Post by: noahclem on December 07, 2012, 07:52:45 AM
Wow, just amazing  &apls &apls &apls   So many pictures, such perfect details. It's interesting to see you using the Maxis power lines. I've done the same so far because they look quite good besides the large white base and lack of zoom 6 detail. You would think that there would be a better way though....

My favorite part of this area is the town itself. The layout and the choice of buildings and props is truly perfect. The Bastille Day fireworks show may be my all-time favorite SC4 pyrotechnic show  :o
Title: Re: AntigOne's Project
Post by: Aaron Graham on December 07, 2012, 07:56:07 AM
Looks amazing I have to say. :O
Title: Re: AntigOne's Project
Post by: Orange_o_ on December 07, 2012, 03:46:47 PM
When we visit the topic of Antigone, it makes it a little:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fchoualbox.com%2FImg%2F20110701190958M.gif&hash=fd2ef8da6f5820d2aa903635588e03d34b5a1e39)


&apls &apls &apls
Title: Re: AntigOne's Project
Post by: weixc812 on December 07, 2012, 07:14:15 PM
I'm absolutely astonished.  :o
This update is just incomparable and dreamlike  &apls &apls &apls
Just wait and see what's coming next  :thumbsup:
Title: Re: AntigOne's Project
Post by: benedict on December 07, 2012, 07:26:02 PM
Phenomenal work. I really love how you've done the sculpture park.
Title: Re: AntigOne's Project
Post by: nbvc on December 07, 2012, 09:54:33 PM
Amazing details. &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Hellken on December 08, 2012, 01:31:48 AM
http://www.youtube.com/watch?v=LEBuxDDBRtU

HOOOOOOOOWWW?!
Title: Re: AntigOne's Project
Post by: mave94 on December 08, 2012, 08:57:47 AM
Too few words can describe what I am thinking: awesome work! Magnifique, Cédric! &apls &apls

-Matthijs
Title: Re: AntigOne's Project
Post by: kbieniu7 on December 09, 2012, 03:36:20 AM
 &dd This is madness...
Title: Re: AntigOne's Project
Post by: Badsim on December 10, 2012, 06:06:11 AM
Quote from: kbieniu7 on December 09, 2012, 03:36:20 AM
&dd This is madness...

This sentence (and judgment) summarizes it all !  :D

Thanks a lot for your enthusiast comments , the most interesting is to hear that , finally , each of you prefers something different ...  :thumbsup:

Contrary to what Serkanner thinks , my LotEditing   has never been so basic than here , for example , these are the four LOTs of the castle & park :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg89%2F8688%2Fmakingof01iu.jpg&hash=8b9ebcc9eefcc7ced2827a96987391e3de9ce8af)

Everything else is MMPed . Flora used ; Aesculus , Fagus , Norway Maples , Populus ,  Serbian Spruce , Cattails , all well-known seasonal MMPs already available from Orange_o and Girafe . Then , 6 new MMPs have been created :


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg836%2F7199%2Fmakingof02.jpg&hash=49f21168ceadb772190ee278bc8954c88266668f)


1- (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg194%2F324%2Fhydrangea.png&hash=276da448e500d36ba4ed3a9a2c77fd22d8e9a702) Simgoober - seasonal Hydrangeas .

2 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg823%2F5109%2Fazalea.png&hash=ae4fa6776c44dcdf27f5703025879344327260d1) Simgoober - seasonal Azaleas .

3 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg855%2F3538%2Fstatues.png&hash=36c138ba2a66a30f05ba47a06b5b70c2d359f42c) Pegasus & Mattb325 - Classic statues , 13 models .

4 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg717%2F3910%2Fsculptures.png&hash=289ab7098148c1fe04b54f16a67e3b519d5d1af8) Mattb325 - Modern Sculpures , 23 models .

5 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg820%2F900%2Fwildflowers.png&hash=555370bb9b8bb07b16369d5e55549b44ccd278d1) Simgoober - Wild Flowers , now seasonal , 8 models .

6 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg19%2F1738%2Fpottedplants.png&hash=1c3dee47a43a22baa234f7312e7e5b3ed95352be) C.P. & M.J.B. - Potted Plants , 14 models .

Now , the re-sizing work :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg7%2F8123%2Fmakingof03.jpg&hash=512885e9a98d3d7ae120a0584cd521427b02d845)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg33%2F526%2Fmakingof04.jpg&hash=204d77e99031842241f1107ba38569bb1c0fb59b)

I've had also to re-work some MMPs from the VIP Rural Pack , some flora from Air6 which weren't seasonal ; potamot and lilly pads , now replaced by Porkissimo's dead leaves during autumn and winter :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg17%2F9300%2Fmakingof05.jpg&hash=094927e87293c0572ccb4c918baf9561aad3dd78)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg547%2F7636%2Fmakingof06.jpg&hash=e360c54a1f844538743bdab3dfcfc6d1ee238538)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg41%2F5479%2Fmakingof07.jpg&hash=d47e5281082f35d0bd93a3d5e93d7df616f72226)


Not to speak about some other MODding works which were necessary ; reduction of Occupant Sizes of all props I'm using and modification of all kSC4FloraParametersProperty of all MMPs which aren't mine ... ( Congratulations to Kergelen  &apls for his MMPs on the STEX , at least someone is hearing me ...  ;D )

... and contrary to what sunv123 is supposing , these streets and roads are perfectly functional ! I've released my own Sidewalk Mod since ( Gissey's gravel sidewalk mod ) and the few sidewalk imperfections visible on the previous update have disappeared  .

Now I'm working to expand Gissey . Thanks to Namspopof BAT Props Pack Vol1 /2 and now 3 :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg138%2F5433%2Fpropsrender19.jpg&hash=dde35a46e0bdfccf0dffc17f8fd0df872b6a4efd)

Downloadable here :  http://www.toutsimcities.com/download/Nams_BATS_PROPS_PACK_Vol_03_1959.zip


But something has been already successfully reworked : Alex's (Xannepan ) wonderful animated water mill ... I was nearing a nervous breakdown trying to place it properly , before to give up and decide to study it with LE . Big surprise ; what I intended to do is already done : a  non-offset animated wheel prop is available in the .Dat file  , so  It was quite easy :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg818%2F8202%2Fwatermill01.jpg&hash=53f56cd0e5664fda704f54591b3544604ccd463a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg823%2F1944%2Fwatermill02.jpg&hash=bc5bffa5752ea9677cca3a86a15c5a3f6b294faf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg843%2F4931%2Fwatermill03.jpg&hash=5ba6df2f099108abc86638c9705f1648346ceb4a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg692%2F1698%2Fgissey066.jpg&hash=ddfa6e99130775a70357e95be0e4b3f9b941d61b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg163%2F96%2Fmoulinaeau.jpg&hash=0765c8779eaa714bd6265a85e5dd0950c098eb5a)


Zoom 6 ( closer than it can be seen ingame ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg534%2F7679%2Fgissey067.jpg&hash=be937026df6af97073d192de39e0113e79a4f91b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg407%2F5493%2Fgissey068.jpg&hash=934f8bd458990a888d1c75b22de983e36753ecf7)


This isn't its final placement and the  landscaping around was quickly made , just to experiment the possibilites with the LOT and MMPs ... I need to rework the LOT but I know I'll get the result I have in mind  ( closer to the real picture ) .



Ol.s/Benoit and Rhinocero , the pond with the horse sculpture and Credit Agricole are from Orange_o , I'll request his authorization before to share them ( via direct links to our DropBox , most probably in VIP subforum ) . Thanks for your patience . ;)

Thank you , all , and again ! :thumbsup:

Cédric.

Title: Re: AntigOne's Project
Post by: vortext on December 10, 2012, 08:23:33 AM
That's an interesting look behind the scenes! The picture with all the props in the original size is rather funny. ;)

Though on second look and with the effort you take rescaling in mind, I've to say the coaches in front of the chateau seem awfull small. Or maybe Manchou's BAT behind is too large. Either way, something seems out of balance.

Where did you find the wooden pier in the pond btw? Oh, and are you gonna release those seasonal mmps? Hope so!  :thumbsup:

EDIT: ok one more question, then I'll shut up, where did you get the seasonal willow in the pond?! Love it!
Title: Re: AntigOne's Project
Post by: Air6 on December 10, 2012, 08:48:48 AM
Your work with the old water mill is simply wonderful.
Title: Re: AntigOne's Project
Post by: Swordmaster on December 10, 2012, 04:24:54 PM
Bonkers. Didn't I say we were good for weeks? ;D

I don't expect you make any MMP mistakes anymore? Because that way, you could only bulldoze the whole lot and start again. . .

Also, I hope some of those new MMPs will see the light of day?


Cheers
Willy
Title: Re: AntigOne's Project
Post by: Mr.zhan on December 11, 2012, 12:15:39 AM
The amazing work
Title: Re: AntigOne's Project
Post by: Serkanner on December 11, 2012, 09:08:51 AM
Very interesting view behind the scene. I still live in simcity4 year 2007 as it seems when MMP's were still in its infancy. The results are breath taking.  &apls
Title: Re: AntigOne's Project
Post by: noahclem on December 17, 2012, 03:39:02 AM
Beautiful scenes and beautiful look behind the scenes  :o  Your work on these MMPs is admirable and I hope you're able to share as much as possible. I love the water mill and am really looking forward to what you do with the newest namspopof pack  :thumbsup:
Title: Re: AntigOne's Project
Post by: mike3775 on December 17, 2012, 06:01:42 AM
Holy S$%^ those are simply awesome. 
Title: Re: AntigOne's Project
Post by: Badsim on January 13, 2013, 04:28:21 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg716%2F7464%2Fyellowstone001.jpg&hash=04ffc459f668c82c24e07f30c67fe44e9625076a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg35%2F3623%2Fyellowstone002.jpg&hash=de2874edd117606f72d9c3df0e1e0e9a05b69337)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg46%2F8773%2Fyellowstone003.jpg&hash=13b402c392f4aa548f4daca2efe035d5df1d6643)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg541%2F5441%2Fyellowstone004.jpg&hash=feed8a2584942d895af9227be608c854e13f947e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg441%2F3579%2Fyellowstone005.jpg&hash=0c2ddf3e49443f1d0c7e148d0e11871cdc909ac9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg685%2F3744%2Fyellowstone006.jpg&hash=f23881df8ace33dba89e18805634b6c5beb65300)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F1966%2Fyellowstone007.jpg&hash=7ada9b82727168e6ddb911321d56f7712d6f022e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg9%2F2237%2Fyellowstone008.jpg&hash=ffbfb56c9a11d8f8647a64ea8838aa485bc8f1f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg594%2F6688%2Fyellowstone009.jpg&hash=1c472046b50f9a35b4bc2f4676d59692f54213d8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg43%2F7148%2Fyellowstone010.jpg&hash=2c091fcdf4dd7908b67cd5bd9d73fce070be48bc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg545%2F429%2Fyellowstone011.jpg&hash=5db383fcd4fce3a3b6340341c97b604a23651ba4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg526%2F4656%2Fyellowstone012.jpg&hash=30efdd429160a53c67954e3c9f8079f29afef560)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg14%2F7570%2Fyellowstone013.jpg&hash=9fb09b4c9beef73d535024ab853b43c3338b1e96)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg202%2F9111%2Fyellowstone014.jpg&hash=0bde113184800c0ef787597c587d3d8f303cfb8b)

It has been a busy month for me and I'm back where , most certainly , I'm not expected . The fault to Antoine , who surprised and inspired me , once more , with his seasonal lupines . Someone on his thread spoke about Mt Rainier , the first picture which occured me by seeing them is from Yellowstone National Park during spring ... Wild lupines ( Lupinus Argenteus ) flowering is there really spectacular . ( Besides ; is there something not spectacular at Yellowstone ?  ()what() ) .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg841%2F7783%2Fyellowstone015.jpg&hash=1dbcee6dceb29a6de36ff55faf3a64aa51b39203)

Bisons , obviously , would be great ... as props from nbvc ? as animated fauna from Xannepan ? ... both ? ( or from someone else ? Who knows ...  ;D )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg195%2F1467%2Fyellowstone016.jpg&hash=29ff6b5a53f2c6b015c6ef1aa1eac4381eb318ba)

Grand Prismatic ... could be reproduced with photo realistic Base Textures like I  experimented with Emerald Spring :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg442%2F6662%2Fyellowstone017.jpg&hash=013bd78a60b7b0bdca09c90207b4b9eb857cfcd0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg35%2F9185%2Fyellowstone018.jpg&hash=f03e93e47bcac90839565cebf411abdc9b61186c)

... but , well , that's not satisfying and I'm actually wondering if a BATer could render that  mesmerizing depth sensation ?  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg854%2F5726%2Fyellowstone019.jpg&hash=3a2443818bd389c60b1963c41c4954ad24e51262)

Then , so many other challenges would have to be considered ... I don't know if  I'll go further with that .  :-\ I would like to , but the more I'm studing the real thing with GoogleEarth , the less I believe it is reasonable ...  ()lurker()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg145%2F4379%2Fnewyearb.jpg&hash=af6eca4aee43876cca67f209e04af8ea0544f351)

May your wishes and resolutions for 2013 be fulfilled !


Cédric.
Title: Re: AntigOne's Project
Post by: nbvc on January 13, 2013, 09:29:21 PM
Fantastic work. &apls &apls &apls
Title: Re: AntigOne's Project
Post by: wouanagaine on January 13, 2013, 11:32:13 PM
When I think in 2008 you were producing best stuff ever, you prove me wrong, you're always outdoing yourself and push the game far away from what I thought could have been ever done

Title: Re: AntigOne's Project
Post by: RickD on January 14, 2013, 03:17:23 AM
Wow, this is just spectacular. You manage to surprise me with every post you make.
Title: Re: AntigOne's Project
Post by: Serkanner on January 14, 2013, 09:33:33 AM
This is insanely magnificent!
Title: Re: AntigOne's Project
Post by: Dantes on January 14, 2013, 10:39:47 AM
Only one word is perfect for this: epic  :o  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Air6 on January 14, 2013, 11:07:22 AM
Simply wonderful my friend
Title: Re: AntigOne's Project
Post by: Aaron Graham on January 14, 2013, 12:31:51 PM
Lots of lovely pictures. Keep it up.   :thumbsup:  &apls
Title: Re: AntigOne's Project
Post by: gn_leugim on January 14, 2013, 01:37:27 PM
I have to add to my "to do list" the changing of MMPs properties :O
Title: Re: AntigOne's Project
Post by: sunv123 on January 14, 2013, 01:41:01 PM
Now I really want to do things with MMPs, maybe a recreation? Maybe someplace in the Appalachian mountains, maybe even the Pacific Northwest. I'll have to think about that.......

Always fascinated by your work, keep it up! ()stsfd()
Title: Re: AntigOne's Project
Post by: noahclem on January 14, 2013, 01:55:48 PM
Wow, beautiful work once again  :o   Excellent work on the modding and pictures and a very happy 2013 to you!
Title: Re: AntigOne's Project
Post by: Swordmaster on January 14, 2013, 10:21:38 PM
Wow, Cédric. Once again you prove who's the master here. Art!


Cheers
Willy
Title: Re: AntigOne's Project
Post by: Kergelen on January 15, 2013, 02:21:04 AM
What I like more is your great imagination using the MMP and how you combine them. &apls &apls
Title: Re: AntigOne's Project
Post by: Girafe on January 16, 2013, 09:42:47 AM
Looks brillant!  &apls &apls

I think I can stop batting, tweaker will be enough 
Title: Re: AntigOne's Project
Post by: rambuckel on January 16, 2013, 01:38:40 PM
I wish I had your skills with all those columns of numbers ;D I'm just getting nervous when I see all those numbers in any of those little nice programs :D

But I'm glad you have all those skills as these pictures illustrate realism and I'm really stoked :)

Thanks for sharing those impressions!
Title: Re: AntigOne's Project
Post by: Badsim on January 17, 2013, 06:48:34 AM
Quote from: Girafe on January 16, 2013, 09:42:47 AM

I think I can stop batting, tweaker will be enough 

Certainly not !  $%Grinno$%


Comeback to Champclause , just for a moonset ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg822%2F7320%2Fmoonsetchamplclause01.jpg&hash=6cff842f26c74ea54e8711bc2fd79a0b4d8faff0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg855%2F9976%2Fmoonsetchamplclause02.jpg&hash=21c7791f8031b342d11123924599c239c9759f7d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg15%2F417%2Fmoonsetchamplclause03.jpg&hash=e0f96d4e9acde676981f26f9a6412acfbb27e8d5)

Ennedi's cloudy background + Gizmo's weather LOTs ( clouds ) + Xannepan's aurora MOD = this , certified free of any photoshopping ... hard to believe .  &apls


At the same time , I've downloaded Wou.'s ( So glad to have you back among us Steph.  :) ) latest SC4Mapper version , and after have spent several year drooling for terrific maps while SC4Mapper and Terraformer stubbornly refused to work on my machine , I've been finally able to render a first « HD » map from dobdriver ( Cathlamet ) . Considering these events , plus the next NAM release ( I feel most of all concerned by draggable FAR ) I don't see how to resist to launch a Yellowstone's project .  As soon as I'll have defined the most proper area ( i.e. interesting with reasonable sizes at the same time )  , I'll send a map request  to dobdriver .

http://www.youtube.com/v/GsowRzLf8WU

Coming soon ?  ;D

Thanks for your supportive comments !

Cédric.
Title: Re: AntigOne's Project
Post by: mave94 on January 17, 2013, 10:06:48 AM
Those scenes look great indeed, ... and without any photoshopping! :thumbsup:

-Matthijs
Title: Re: AntigOne's Project
Post by: tb7 on January 17, 2013, 11:47:59 PM
Great pics, badsim!

@girafe: no! no! we still need your skills!!!  :)
Title: Re: AntigOne's Project
Post by: benedict on January 23, 2013, 07:31:53 AM
Good grief, the last few updates have been wonderful. And if anyone can figure out how to replicate that amazing pool in SC4, it's you!
Title: Re: AntigOne's Project
Post by: noahclem on January 23, 2013, 09:51:45 AM
Beautiful moonset pictures  &apls  Xannepan's new toys are certainly a bit of fun.

The Yellowstone project sounds promising indeed! But watch out for super-volcanoes  ;)
Title: Re: AntigOne's Project
Post by: Badsim on January 27, 2013, 09:03:55 AM
Thanks Matthijs , tb7 and Noah .  ;)

Hi Benedict ,

Although I'm not following systematically your statistics , I know that's a lot of work so I have to thank you for that , and , most of all , because it means that you have a good knowledge ( surely better than mine due to lack of time ) of all MDs/CJs around here and at ST. ,  your comments and support are highly appreciated here . I'm glad that you enjoy the Yellowstone's project , but the road to Yellowstone is gonna be long , very long ...  $%Grinno$% for the time being , I'm experimenting what's possible in a snowy ( and seasonal ) sandbox , as the following pictures are going to show .  :thumbsup:

*******************************************

While SC4 is a 10 y.o. game , I'm still overwhelmed by tasks to do and I don't think that the 10 next years will be enough ...  &cry2 Furthermore , I spend too much time with SC4 and saturation phases occur more and more often . Unfortunately ( for me ... ) Xannepan and his Jupiter MOD has opened new and irresistible perspectives . This weather controller would deserve to be improved   , but , fortunately , it is easily customizable . I'll post suggestions later at Alex's thread ... He's already elsewhere anyway . $%Grinno$%

First thing was to study the .dat file with ILiveReader : to get rid of the red markers , there's only 3 FSH files to remove  . Then , seeing that the LOT contains 11 Effect props ( one per month of the year excepted July ) , just have had to remove August and June Effects to get rid of  tornadoes . If you plop several Jupiter's LOTs , you get multiplied weather effects , quite  good result for snowstorms during December January and February , but multiplication of thunderstorms during March and October is quickly terrible , for the ears notably ... multiplication of rain showers during April , November and with rainbows for September works quite well ... my customization of weather  controller consists of 3 Jupiter LOTs having both december , january , february , april ,  may , september and november Effects . I've added march to the second , october to the third ... « How is the weather where you live ? » Quite pleasant now , would I say  ...  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg189%2F7209%2Fletitsnow0001.jpg&hash=c19b003aaaef1adbff1ae9336d489b79ce00a018)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F3900%2Fletitsnow0002.jpg&hash=5efa39941130de34732d40f0d9d2ada05dc68bb6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg534%2F8807%2Fletitsnow0003.jpg&hash=c51e6355f75379546968da78affd29490fd9129e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F1681%2Fletitsnow0004.jpg&hash=e8bbe0b68385468c31adacdfbb38ca18a6fd3649)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg692%2F5626%2Fletitsnow0005.jpg&hash=b0d0ffa4bb4ec7a2ad07a23ab52cc4638f9e1a52)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg171%2F6263%2Fletitsnow0006.jpg&hash=b609ffef72e4872fa8069e7fd15dc0834a24a161)


I could spend hours just looking at the snow and thunderstorms ... don't you ? Weather in SC4  was just a dream , a few weeks ago . Now the question is ; what are we going to do with that ? I hope that it will stimulate BATers to produce snowy version of their BATs and props  , like they're already doing for MAXIS/DarkNite versions .  ::)

Let me start snowy theme enrichment with that first ( and modest ) contribution  : VIP Snow Theme Pack 01 .

Maybe some of you will remember these trees from Orange_o_ , shown there 2 years ago . They have been BATed 3 years ago in fact , i.e. a lot before seasonal MMPs MODding came out , and , since , Girafe has set up a new standard for flora quality , so they haven't been uploaded ;


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F1251%2Fletitsnow0007.jpg&hash=d26b6ce5dd5fbba3cf54c7ff3b28ea52d51c177d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg825%2F6716%2Fletitsnow0008.jpg&hash=8cae14f11e647f9b8dfc94325017998a1908ea6e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg338%2F17%2Fletitsnow0009.jpg&hash=5da9519255838f78cbf522b2ee9363fad05241d6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg46%2F8201%2Fletitsnow0010.jpg&hash=a8af1ba4bd1453050e57d1389debef662edb012e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg441%2F438%2Fletitsnow0011.jpg&hash=166f9255098c41543bff2ef996a6bea580ada35e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg72%2F7708%2Fletitsnow0012.jpg&hash=cd323106111939f571c8396a88a118d91e05f40a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg38%2F9403%2Fletitsnow0013.jpg&hash=1767be7a98c8b31b732895859be10c0da9476fe5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F1909%2Fletitsnow0014.jpg&hash=bb64617634d95c65e67cb9d8718e0f1422aed5de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg5%2F1508%2Fletitsnow0015.jpg&hash=d3ae09c6e504d8ab2f6957fde1d42df0075501a9)

So , this what I've got now in my hands and plugins :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg801%2F3356%2Fletitsnow0016.png&hash=13701aa4c8bf8cf0b815509306f4bbf5b5107295) VIP_Or_Aesculus seasonal snowy winters MMP . 6 Models .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg12%2F7132%2Fletitsnow0017.png&hash=c2b3564ed66d8a6b2292ab4f886b1a75701244ea) VIP_Grfe Pines seasonal snowy winters MMP . 4 Models .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg194%2F834%2Fletitsnow0018.png&hash=b3b3286d3360d9ff89ce5964ddd9d833c3504067) VIP_Or_Fagus seasonal snowy winters MMP . 5 Models .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg5%2F55%2Fletitsnow0019.jpg&hash=d77d2a53ca0da6f47c9b3d950695c3c6ca679c7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg248%2F3633%2Fletitsnow0020.png&hash=448f580ac7298162f11e9176c42077743db83ae2) VIP_Grfe_Birches seasonal snowy winters MMP . 5 Models .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg69%2F3116%2Fletitsnow0021.png&hash=dd83583929f0a0df8f6db36b42785cb015197944) VIP_Vnaoned Trees seasonal snowy winters MMP . 7 Models .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg19%2F9788%2Fletitsnow0022.jpg&hash=2481a0067120babd25e1d0f9b39a2d8758ba0bb2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg809%2F2236%2Fletitsnow0023.png&hash=06f03cfb33f724dd0869c515dc2eb4368b8cc5bc) VIP_Or_Corylus & Pteridium seasonal snowy winters MMP . 2 Models .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg38%2F6687%2Fletitsnow0024.jpg&hash=0d3bdcba6114d8138193fc98e8495a2c9b200585)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg594%2F2033%2Fletitsnow0025.png&hash=90b47b2e41091ea6ababe3ff3a44a56fe4212610) VIP_Vnaoned HD seasonal Skiers MMP . 13 Models .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg845%2F3051%2Fletitsnow0026.jpg&hash=8a849c623fd5cc7f24c81ad56d44bafbb887b08e)

While seasonal trees have to be planted , as usual , on the 1st of September , skiers will be plopped on the 1st of December and will last 3 months , replaced by an invisible model during spring/summer/fall .


A few pictures from my sandbox.. errr.. snowbox... err ... seasonalbox !  :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg255%2F9517%2Fletitsnow0027.jpg&hash=d955ade976cf46915e9a21c9efcd0bc6167a78a3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg96%2F1372%2Fletitsnow0028.jpg&hash=423adcd3679ff5b9b575eb889b1302e5aaa798b8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg401%2F9291%2Fletitsnow0029.jpg&hash=bb9e53b485a07329bdf16b4d5a18b77b59a23cea)

I've tested some other things ; snow covered ground  with Jupiter looks quite good  , but I have had finally to install Pegasus' Snow Mod 2 to use his seasonal ski base lodge ( re-LOTed ) , then , plopable snows by Rayden ( LEX) have been tested  because the "Dirty Snow"  item ( after resizing and MMP new MODding  ) seems to offer interesting possibilities  ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F1971%2Fletitsnow0030.jpg&hash=6052224cb922991034f5d49a0ff2f9be82d94288)

... and this the result , again certified free from any photoshoping :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg12%2F7487%2Fletitsnow0031.jpg&hash=2a4e3860fa919c68993ae2b4e69ea50beac06e70)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg163%2F7640%2Fletitsnow0032.jpg&hash=dd5527cc615e01828c24b8fc91275b567568af9a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg38%2F7380%2Fletitsnow0033.jpg&hash=f43a8b67dc28376beeeb845adf59b3637f09ba36)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg163%2F9398%2Fletitsnow0034.jpg&hash=4b247acd9c55661c5030b216246a14709407d56e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg809%2F7606%2Fletitsnow0035.jpg&hash=df7cdc7edb8b4d5720f437999fb610bd67e688fb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg833%2F9987%2Fletitsnow0036.jpg&hash=9f5b8e11abd67d3bfbd3bb482ec224df286af988)


Let it snow indeed ! ;D

VIP Snow Theme Pack 01 , is in our DropBox ,  waiting for scrutineering and packaging from Antoine ( or someone else ... ) before upload ... so stay tuned ! Antoine , if you want to export a snowy version of your MaplesV2 , NorwayMaples , Oaks , Bushes , Ashes and Lindens , Lupines and Berries ; I would be vey pleased to MOD and add them ...

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: vortext on January 27, 2013, 09:19:25 AM
The weather mod is incredible indeed. I've spend way too much time playing around with it than I'd like to admit.  ;D

Nice job rescaling the older tree models, they seems to fit rather well. The snowy scenes are very good!

Quote from: Badsim on January 27, 2013, 09:03:55 AM
Antoine , if you want to export a snowy version of your MaplesV2 , NorwayMaples , Oaks , Bushes , Ashes and Lindens , Lupines and Berries ; I would be vey pleased to MOD and add them ...

I wholeheartedly second this!  :thumbsup:
Title: Re: AntigOne's Project
Post by: jmyers2043 on January 27, 2013, 09:44:18 AM
Quote from: Badsim on January 27, 2013, 09:03:55 AM
... and this the result , again certified free from any photoshoping :

Wonderful pictures. Thank you for sharing.

- Jim

Title: Re: AntigOne's Project
Post by: rooker1 on January 27, 2013, 12:08:53 PM
Breath taking once again my friend!

Robin
Title: Re: AntigOne's Project
Post by: gn_leugim on January 27, 2013, 12:22:50 PM
I am almost drowning on my onw drooling  :thumbsup:
Title: Re: AntigOne's Project
Post by: Kergelen on January 27, 2013, 01:18:40 PM
Impressive modding. Fantastic winter pictures and the dirty snow fits very well. &apls

Edit: You always go one step further. Thanks for the explanations about weather controller.
Just curiosity: Is Vnaoned still active or you have his models from time ago?
Title: Re: AntigOne's Project
Post by: MTT9 on January 27, 2013, 02:47:30 PM
Looks amazing! After seeing this and with nam 31 around the corner i think the real sim city 5 is already among us :)
Title: Re: AntigOne's Project
Post by: Girafe on January 28, 2013, 09:25:17 AM
Tu ne serais pas un peu foufou toi  ::)

I am not planing to export former flora with snow liveries. I tried with the birches (a request from Noah) but I never imagined it was so long to do  &mmm

I checked a little bit the set, it's working nice.  :thumbsup:

You have a slight bug with the icons. Always the same problem with the nomenclature but for STEX it's ok ^^.
 
Title: Re: AntigOne's Project
Post by: noahclem on January 28, 2013, 10:44:22 AM
If someone would have told me a couple days ago AntigOne was just about to be filled up with a new focus on snowy pictures and modding (not to mention the related Jupiter tweaking) I don't think I would have believed them. What an awesome surprise!

I really like the Jupiter Mod changes and pics and the snowy stuff is just awesome. The VIP winter pack looks excellent, is well-modded, and hopefully will help generate more interest winter stuff from other creators (maybe we can change Antoine's mind  ;D ). The skiers, Corylus & Pteridium completely change what is possible for me to create in Siilijoki as there was simply nothing else suitable before and these have been done perfectly. Having the extra deciduous tree options in addition to Girafe's birches (thanks again Antoine!) is really great. I hope winter remains in AntigOne for a while to come  ;)
Title: Re: AntigOne's Project
Post by: xannepan on January 28, 2013, 01:21:04 PM
Great pictures! And happy to see you found your way to mod the mod  ;D

Next release the bullseye will be removed... I left it in for testing and feedback purposes. Since performance seems to be ok now there is no use for it anymore. Note please that with your removal of the fsh you also removed the circles in the water during rainfall...

Indeed modding the seasonal aspects of the weather is easy. It will be difficult to release somethng that will fit everybodies desires so I am happy for figured it out. You could go a step further. If you want to replace the tornado by any other effect, just copy another month, give it a new instance, and tune the seasonal timing properties in the exemplar to make it appear in any month you like.

:)
Title: Re: AntigOne's Project
Post by: rambuckel on January 28, 2013, 01:26:43 PM
Cedric, that's fantastic! I wish I had your skills, but I'm actually much to birdbrained in all those technical issues to even have such brilliant ideas!  And I wish I had your patience :) But I'm really happy that you have all these attributes and that you share your wonderful creations! Thanks for sharing them , Theresa
Title: Re: AntigOne's Project
Post by: Badsim on February 06, 2013, 08:59:04 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg545%2F3325%2Fantigone.gif&hash=405c70f1d977571862a5040f5684a9c560db119a)


Standalone pictures from the animated GIF above ( needs some time to load due to its sizes  ;) ) ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg341%2F6638%2Fsnowtheme002.jpg&hash=9bc4e81d190980c4932864a010cd27db9ca04781)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg717%2F1654%2Fsnowtheme001.jpg&hash=ec0910c8c54f0948572e2ae3a23afef759f322d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg594%2F5002%2Fsnowtheme003.jpg&hash=8b2ccef62512b22763fc60c84da15d5f900a1d0f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg651%2F6183%2Fsnowtheme004.jpg&hash=cf031997d1128765aef1c08f42777c2181ce764f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg27%2F6016%2Fsnowtheme005.jpg&hash=af5f8b40f78e9792e43885bffdb85f17757dfa54)


Well , it would be too long and complicated to explain all I've done during these 10 days since the previous update , but my conclusion is that any Snow theme should be non-seasonal and should work as a complete and standalone SC4 world like SimMars ( let me name it SimSnow ) . My first work has been to remove the FSH file from Jupiter's Mod for snow covered ground during  snowstorms , as Peg's snow mod2 do it better : shadows work properly now , and the snowy overlays for roads I've created aren't covered by Jupiter's snow :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg838%2F1884%2Fsnowtheme007.jpg&hash=9be3f781f3a65594fb21af75790f94a12f79936a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg515%2F8195%2Fsnowtheme006.jpg&hash=ebac88f46932c6d3e01158781fff813f1331e266)

Then , I've had to re-work all MMPs having not snowy items so these items are simply replaced by a « ghost » model during  winters . Concerning LotEditing , both of the 3 LOTs of that scene have 2 versions ; snowy/regular . I have so two subfolders , one with Lowkee's Appalachian terrain Mod and regular LOTs , the other one with Peg's snow Mod and snowy LOTs . That's a quite  simple gymnastics to switch then one for the other , with 3 LOTs and a Mod ;  it would be another affair for an entire Plugins folder ... and , finally , the road is artificial . But  that stuff could be Modded for a SimSnow by a snowy NAM Team ... ( yes , we are allowed to dream !  :P  $%Grinno$% ). It will stay experimental as I do not intend to go further with that : too much work for a single man ( it would be too much for a team and could easily take another 10 years for the community ... ) so , finally and despite these pictures , I feel rather like a frustrated person now ; I've seen that's possible and most probably will never be released ... :'(


.


*****************************************************


.


Replies :

Quote from: Kergelen on January 27, 2013, 01:18:40 PM

... Just curiosity: Is Vnaoned still active or you have his models from time ago?


Unfortunately no . All I've got from him is 2 y.o. and he has never been really active since the VIP Team creation . Like for any hobby , it requests a lot of free time and we do not have all that chance . Have some news from times to times nevertheless  ...

Quote from: Girafe on January 28, 2013, 09:25:17 AM
Tu ne serais pas un peu foufou toi  ::)

I am not planing to export former flora with snow liveries. I tried with the birches (a request from Noah) but I never imagined it was so long to do  &mmm

I checked a little bit the set, it's working nice.  :thumbsup:

You have a slight bug with the icons. Always the same problem with the nomenclature but for STEX it's ok ^^.
 

Having had to work with your pines and cablecar nomenclatures ... let me laugh !  :D Thanks for the seasonal ( and snowy ) Larches . They're a precious addition ...  &apls ... What a pity Edelweiss cabin has no snowy version . And what a pity your winter pack ( and project ) has been put completely out of mind . ::)

RDV chez les pintades demain après-midi . $%#Ninj2

Quote from: xannepan on January 28, 2013, 01:21:04 PM
Great pictures! And happy to see you found your way to mod the mod  ;D

Next release the bullseye will be removed... I left it in for testing and feedback purposes. Since performance seems to be ok now there is no use for it anymore. Note please that with your removal of the fsh you also removed the circles in the water during rainfall...

Indeed modding the seasonal aspects of the weather is easy. It will be difficult to release somethng that will fit everybodies desires so I am happy for figured it out. You could go a step further. If you want to replace the tornado by any other effect, just copy another month, give it a new instance, and tune the seasonal timing properties in the exemplar to make it appear in any month you like.

:)

Alex , Alex , Alex ...   :-\ ( I can't describe my admiration for such a pionner mind .  :o )

Indeed , that's impossible to satisfy everybody , but , as ( partially ) explained in this update , it could be interesting , for those wanting to play with snow as a whole separated theme , to release a Jupiter's version having just snowtorms all year long , with no snowy ground texture as they need Peg's Snow Mod to use the few snowy BATs available ( there's also an interesting Antartic Terrain Mod from QuantumEagle - STEX) . I think that it could really  generate more vocations  for snow theme from players/BATers/LOTers and MODers . ;)

Thanks a million times for your priceless work anyway . &apls &apls &apls


Theresa , Noah , Matt , Jim , Robin , Vortext ( and what about a snowy trees controller now ? ? ?  ;D ) ,  gn_leugim and Kergelen , thanks for your comments . :thumbsup:


Cédric.
Title: Re: AntigOne's Project
Post by: rooker1 on February 06, 2013, 10:01:35 AM
Amazing....awesome....outstanding....fascinating....incredible....marvelous....prodigious....shocking....stunning....surprising....unbelievable....wonderful.  And these are just a few of the superlatives I could come up with which still doesn't say enough for your work.
Always a pleasure to see what you are up to.

Robin
Title: Re: AntigOne's Project
Post by: FrankU on February 06, 2013, 11:40:33 AM
Let's make it easy for myself: I second that.

Incredible, did you mention that already? Ah, yes, well, anyway... SC5 eat your heart out!
Title: Re: AntigOne's Project
Post by: noahclem on February 06, 2013, 11:50:39 AM
Fantastic pictures Cedric  &apls  The animation is a particularly nice touch.

I share your feeling that winter SimCity is a very difficult process but I wouldn't be so quick to lose hope. I use the same approach you do, keeping all of my summer/regular stuff in one folder and all of my winter stuff in another, switching just one folder to move between winter and summer. It's quite easy and removing that step would be an enormous amount of work. My experience with winter lotting is basically non-existent so I can't say much about that.

As for the NAM stuff, some level of seasonal snowy modding via T21s should be possible but it would be much easier to create a snowy texture mod that you would take in and out of your plugins along with the rest of your winter files. At least something has been done with that in the past and is available on the STEX though I'm not sure about its quality or how much it would actually replace. The textures you've made are much nicer from what I remember and should be able to be put into the game fairly easily, at least for the most basic stuff. Willy and I have already been talking about doing something like that actually.

A couple things I like to use for winter that I think you might also: Quantum Eagle's Antarctic Terrain Mod (http://www.simtropolis.com/forum/files/file/26650-antarctic-terrain-mod/)--I prefer it to the PEG one, though lower elevations can look too icy and not enough snowy. Also this (http://community.simtropolis.com/files/file/25532-hut-with-snow/) little hut by nbvc is useful to me all the time. And I think your ski resort needs some of Xannepan's new polar bears on the LEX  ;D

Keep up the great work!
Title: Re: AntigOne's Project
Post by: nbvc on February 06, 2013, 11:59:07 AM
Fantastic work. &apls &apls &apls
Is the snowplow a functional mod which really removes snow or is it photoshoped?
Title: Re: AntigOne's Project
Post by: mattb325 on February 06, 2013, 01:18:59 PM
As always, Cedric - you give us the most amazing scenery. The moodiness of the 4th picture would have to be my favourite  &apls
Title: Re: AntigOne's Project
Post by: Uzil on February 06, 2013, 02:25:58 PM
Wow, hard to think it's Simcity 4 and not the real life, congratulations for your amazing work  :thumbsup:
Title: Re: AntigOne's Project
Post by: vortext on February 06, 2013, 02:27:09 PM
Once again you've given us something to aspire to! For me the second pic is favourite.  &apls

As for a snowy tree controller, it's still on the to-do list (http://sc4devotion.com/forums/index.php?topic=13223.msg423548#msg423548).  ::)
Title: Re: AntigOne's Project
Post by: Swordmaster on February 06, 2013, 02:43:36 PM
If we all keep prodding Antoine hard enough, he'll cave in.  ;)

Yes Noah, if I ever finish all my running projects I would certainly make snow-covered versions of my railroad textures. Nothing beats railyards in winter. I have a safe assumption, however, that none of my attempts could beat what you're doing right here Cédric. This is amazing as always, and very unkind to the previously assumed limits of this game. Stellar, stunning, stupifying work!


Cheers
Willy
Title: Re: AntigOne's Project
Post by: MTT9 on February 06, 2013, 03:07:37 PM
I'm i dreaming, it looks like sc4 but... a 1000 times better!!!
Title: Re: AntigOne's Project
Post by: Girafe on February 07, 2013, 06:09:10 PM
Simply excellent  ::)
Title: Re: AntigOne's Project
Post by: Aaron Graham on February 07, 2013, 08:28:12 PM
Lovely images!!! :O
Title: Re: AntigOne's Project
Post by: Ol.S / Benoit on February 19, 2013, 06:51:53 AM
Oh god this is so nice ! Your work on that scene is really amazing, perfect, I mean, how can that be better ? So much details !
Title: Re: AntigOne's Project
Post by: Meastro444 on February 19, 2013, 07:53:28 AM
Quote from: nbvc on February 06, 2013, 11:59:07 AM
Fantastic work. &apls &apls &apls
Is the snowplow a functional mod which really removes snow or is it photoshoped?
There is no functional snow in SC4. Thus it can't work as a snowplow.
Title: Re: AntigOne's Project
Post by: Badsim on February 20, 2013, 06:15:46 AM
Nothing's finished about that ski resort inspired by Big Sky Resort , Yellowstone , Montana ... I'm working to landscape fully seasonal surroundings with ski trails and the road access to the resort , but well , the resort itself is enough advanced for a teaser pic :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg515%2F9088%2Fimage0001d.jpg&hash=b06460a24d9f21b1c99d4b8dac0bd77b5f5d0fef)


There's no photoshoping is my pictures dear nbvc  ;D , the snowplow is  from R6 ( props pack available at Toutsinmcities.com ) and has been here MMPed ... That said , if my dear Girafe doesn't want to re-export a snowy version of his fabulous Edelweiss Chalet , I'm gonna use photoshop next time . $%Grinno$%

Full replies and explanations  will be provided with the full update to come ( I hope to finish it before the end of the month ... ) but , definitely , the Pyrenean Terrain Mod « Full HD snow » is the best snow Mod to fit with Jupiter , ski nets from Pegasus have been resized and MODed to a seasonal MMP and I'm still working at creating new snowy textures for the snowy road ( curves to come  :P ) ...


I'm coming here always in a hurry lately , it becomes worse and worse , I know it , and I am sorry about that ...  &mmm

Greetings . :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: art128 on February 20, 2013, 06:22:44 AM
Absolutely gorgeous work on that resort, Cédric.
Title: Re: AntigOne's Project
Post by: Swordmaster on February 20, 2013, 06:40:27 AM
Wonderful! Couldn't think of any detail that's missing here. . .  The perfect ski resort.


Cheers
Willy
Title: Re: AntigOne's Project
Post by: Girafe on February 22, 2013, 07:15:46 AM
Quote from: Badsim on February 20, 2013, 06:15:46 AM
if my dear Girafe doesn't want to re-export a snowy version of his fabulous Edelweiss Chalet , I'm gonna use photoshop next time . $%Grinno$%

Photoshop is a good option  :P

Amazing teaser my guinea fowl  :thumbsup:
Title: Re: AntigOne's Project
Post by: Buzzit on February 22, 2013, 09:14:59 AM
Wow simply amazing stuff! 
how did you modified my old 20kV pylons to function like that? they look so much better here!
great job!
Title: Re: AntigOne's Project
Post by: Kergelen on February 23, 2013, 09:17:58 AM
Amazing sky resort  &apls

But if it's a big sky resort maybe a big parking would be appropriate  &Thk/(
Title: Re: AntigOne's Project
Post by: IL... on February 23, 2013, 10:44:57 AM
Realism at it's best :D
Great resort, I like the theme, we don't find much of it around here.

Title: Re: AntigOne's Project
Post by: vester on February 23, 2013, 11:18:31 AM
Love that ski resort. It makes me want to skiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiing !  ()stsfd() :thumbsup:
Title: Re: AntigOne's Project
Post by: Framly on February 25, 2013, 02:49:40 PM
What a genious work! It's always great to the that SC4 have no limits anymore - amazing!

Your work is so inspiring! &apls

Thanks for sharing your ideas and your brainstorms ;)

ein stiller Fan - Hendrik
Title: Re: AntigOne's Project
Post by: Badsim on February 28, 2013, 09:11:19 AM
Mediterranean Inspirations ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg201%2F7572%2Fmediterraneanspring01.jpg&hash=28e8f337c376695b499a92610ceb41e789a0bb8d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg9%2F4959%2Fmediterraneanspring02.jpg&hash=cf5454335030b0dcfc5b6e18e9e75706cb1c3b1c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg706%2F3304%2Fmediterraneanspring03.jpg&hash=05071306e0d3b10d0175add6f5fc44e88ded6520)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg14%2F6495%2Fmediterraneanspring04.jpg&hash=dc19e438d09b7d38b627d3cf4b28cb98d0190613)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg801%2F3223%2Fmediterraneanspring05.jpg&hash=6132174da756ce3df18e9ead972cbfe1faca5b68)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F2034%2Fmediterraneanspring06.jpg&hash=5286396afefbdb3748e3e490f327a3a32ec65fd1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F3053%2Fmediterraneanspring07.jpg&hash=9d8d9fde1348cdb8c03de59337f1c477a77b0f52)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F7597%2Fmediterraneanspring08.jpg&hash=537014d86235b0c58f86cd6b82cda63bc4d65096)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg705%2F3559%2Fmediterraneanspring09.jpg&hash=149f4004567c7a6a6ff62f7e15ca47c69ba0d1b9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg842%2F2038%2Fmediterraneanspring10.jpg&hash=5ce466ea9cfa0f480552069400b9ee4436bda493)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg10%2F5852%2Fmediterraneanspring11.jpg&hash=8689f758203b742b010ca939c5a04b5b90a66a11)

Sorry Benoit for borrowing the famous title of your MD , and sorry for the adjournment of Yellowstone/Big Sky ski resort update , but having the feeling to be on cloud 9 , it couldn't  be elsewhere than  with a  place like where I'm living . Such a beautiful place ... at spring , my favorite season , and spring is arriving .  ;D


To much work to be described , again , so I'm gonna  make it short : I started to play with Xannepan's new fauna ( sheep ) , then have had the bad idea to mix them with jestarr's ones resized as lambs , then have had the bad idea to test poppies from Girafe ( coming with his seasonal wheat fields ) , resized and turned into a seasonal MMP , then another bad idea : to test his vines as seasonal MMP , then to explore closely C.P. vol.02  to extract a new batch of « mediterranean » MMPs , then to test Heblem's  Chihuahuan desert flora drastically resized  ( 0.4 ) as scrubland ... a few other works , a farming props from JMyers MMP , so ,  finally , 10 new « killer » MMPs and 4 basic LOTs :

A sheep generator LOT with multiplied sheep effect props from Xannepan ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg201%2F6318%2Fmediterraneanspring12.jpg&hash=fdc8d8a5f8b62698de5fb978bb51ce375c817d5b)

An abandoned house , model from Manchou ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg96%2F152%2Fmediterraneanspring13.jpg&hash=72f40986d1b92dc8c7fbbfd5f4866b067cca84ad)

A mediterranean house from Namspopof :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg28%2F6367%2Fmediterraneanspring14.jpg&hash=4a41376374d8decdd4a3800c0896082bd1716419)

A road connector to SC4 network ( for SAM -  gravel ) ;

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg443%2F1309%2Fmediterraneanspring15.jpg&hash=0a1ea59e183a87201155580661861f863a959a8b)



.... and voilà : everything else is MMPed ! :P


Buzzit ; I made props with your power lines « Buildings » which took a tile just for themselves , and , most of all , I reduced their occupant sizes to 1,1,1 so I'm free to place them on other LOTs and landscape around them with all kind of MMPs ... there's no simple solution which would satisfy everybody with power lines , because MAXIS didn't care about that hard coded point , personally I prefer them with wires whatever the restrictions ( spacing , flat ground , not functional ) . I'm gonna test with them a power line cyclic MMP ( with a ghost piece at the end of the sequence ) : I think that , with the grid on , it shouldn't be that much complicated to place them perfectly ... like I did there to align Girafe's Vines . The more I'm creating and using MMPs , the more I'm becoming allergic to LotEditor when it can be done otherwise . Thank you for your beautiful and precious work anyhow .

Thank you all  for your comments and visit ...  ;)

Cédric.
Title: Re: AntigOne's Project
Post by: wouanagaine on February 28, 2013, 09:40:31 AM
Gorgeous, the result of a crazy inspired mind !  :thumbsup:
( Ca déchire sa maman :) )
Title: Re: AntigOne's Project
Post by: vortext on February 28, 2013, 10:01:10 AM
Frankly, I'm glad the snow has cleared, can't stand that stuff in RL. That's not to say you didn't create a winter wonderland!  :thumbsup:

The latest scenes are splendid as well. &apls
The level of realism is unrivaled and it's amazing it's all mmps all the way, goes to show how far sc4 has evolved.
Title: Re: AntigOne's Project
Post by: namspopof on February 28, 2013, 04:04:26 PM
Cela fait plaisir de voir ma maison dans un si belle situation, je dirais même que c'est encore mieux qu'en vrai ! Il n'y pas de vignes à coté de mon terrain, c'est une foret de pins.  $%Grinno$%

Very detailled view, the last is just fabulous ! My favorites pictures for the beginning of the year.  &apls
Title: Re: AntigOne's Project
Post by: Swordmaster on February 28, 2013, 05:53:27 PM
It's too early for spring, my friend, but never too early for some mediterranean landscapes. What a great scene again. I'm studying those olive's soil - amazingly realistic. A pity you can't resize the effect sheep - or at least I don't think you can.

I seem to have the same allergy for lot editor. But I also have a scrolling allergy $%Grinno$%   I'll have to resist making more MMPs all the time.


Cheers
Willy
Title: Re: AntigOne's Project
Post by: Kergelen on March 01, 2013, 02:20:13 AM
There are a lot of details and varied MMP here, but to highlight only some the third picture is a realistic transition between meadows where sheep pasture and forest. The use of resiszed flora and the different rocks is a great idea. It remember me some places.
I also love the small rocks(?) and small flowers you put in the olives fields. And of course the Girafe's poppies add tones of realism ( I always wanted poppies but didn't know he made them! the seasonal wheat is the only Girafe flora I didn't download &ops).

In addition, I sometimes wondered why you didn't make nothing inspired in the mediterranean side of "Le Pays Catalan", and now we have here some inspirations. &apls

Always something to learn here :)
Title: Re: AntigOne's Project
Post by: Delecto on March 01, 2013, 04:17:30 AM
This time that's for sure, you're a madman... %BUd% :party: %$payas)( ?=mad)=... :D

But why I always feel we haven't the same game on our computers?

C'est vraiment fantastique Cédric, tu as mon plus grand respect.  :thumbsup:




Sam.
Title: Re: AntigOne's Project
Post by: rooker1 on March 01, 2013, 04:27:12 AM
Quote from: Delecto on March 01, 2013, 04:17:30 AM
But why I always feel we haven't the same game on our computers?

I have to agree...we are not playing the same game.  Great work Cedric.  As soon as I think it can't get any better, you post another update, which of course is better than the last.

Robin
Title: Re: AntigOne's Project
Post by: benedict on March 01, 2013, 06:44:15 AM
Those sheep and lambs look incredible - very realistic pastoral scenes.
Title: Re: AntigOne's Project
Post by: Girafe on March 01, 2013, 07:21:26 AM
SC4 Grand Master  :satisfied: close to become SC4 Legend  :P
Title: Re: AntigOne's Project
Post by: sunv123 on March 01, 2013, 07:31:56 AM
 :o

You have gone mad! ?=mad)=
Title: Re: AntigOne's Project
Post by: rambuckel on March 01, 2013, 02:53:44 PM
It could't be better  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: gn_leugim on March 01, 2013, 02:58:02 PM
just... just...  :o
Title: Re: AntigOne's Project
Post by: RBC on March 02, 2013, 01:24:19 PM
Bloody hell! This is utterly impressiv.
Title: Re: AntigOne's Project
Post by: FrankU on March 04, 2013, 03:43:13 AM
... ... ... ... ... ... ...
Title: Re: AntigOne's Project
Post by: benedict on March 08, 2013, 07:43:52 AM
Congratulations - your MD is number one on BTT this week.
Title: Re: AntigOne's Project
Post by: Yan077 on March 10, 2013, 03:56:00 AM
Fabulous, magic... I can't see SC4 pictures, only true masterpieces, you're a genious !  :o
Title: Re: AntigOne's Project
Post by: supremec on March 12, 2013, 01:54:02 AM
It's always fabulous here!!!  &apls  &apls
Title: Re: AntigOne's Project
Post by: Dantes on March 12, 2013, 02:23:12 AM
I see outside. Outside the window, it's snowing. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fcb93b54533e2efb858599671eb715826.gif&hash=724d208268ab03b00817ca1d137b5dbe5a2df121) When I see your pictures I will be very warm and I think of Spagetthi, seafood and smell of thyme!
Title: Re: AntigOne's Project
Post by: Badsim on March 25, 2013, 04:28:44 AM
Hi my friends ,

Firstly , I'm bringing that picture presented to the SC4 pictures competition back here :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg407%2F2497%2F2581362410972.jpg&hash=74fb4ad1501ef3aefc9ce27c05ea8e0aa237e773)

Since that picture lost the second round , I have to say that I felt rather demotivated ... Behind the scene there's a team that Antoine , Ben and I are trying to keep alive ... That said , that's my fault while I'm surely misinterpreting that competition and so I'll stop to participate to this thread . As simple as that , and not a big affair .

Testing NAM 31 ( despite all described bugs this is really a great release ) , I've seen back Garabit Viaduct from jeroni and I felt the needing to compare it to the real thing :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg23%2F2065%2Fgarabit001.jpg&hash=ea4caec93909da1572964911a7c821afeb65330c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F6374%2Fgarabit002.jpg&hash=61ec511cd1db5f0be264c1aba94253b034bcd190)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg543%2F3095%2Fgarabit003.jpg&hash=1e00159b92fac8d51c3afe376b8fe89b152b9158)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg132%2F1025%2Fgarabit004.jpg&hash=4fd621692c2fb1880e5af85e81442df4a08fbbd3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg842%2F1645%2Fgarabit005.jpg&hash=9a761bd2fdf03547216012b52d7981ec1bec7a78)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg705%2F641%2Fgarabit006.jpg&hash=c82fe2b007938cc545231179864ddcb3ab70852e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg18%2F382%2Fgarabit007.jpg&hash=6f195950ff006feae50b8b1bf3d9f7ee016e8b86)

Voilà . That's all I've been able to do and , unfortunately , this is the last update before September : like each year , from April to September , my real job don't let me enough free time for SC4 ( those following AntigOne for years already know that ) . That's gonna be long ... Take care .  ;)

Cédric.
Title: Re: AntigOne's Project
Post by: gn_leugim on March 25, 2013, 06:42:25 AM
I think I have seen some real life pictures in there, but not sure which ones are they  ()what()
Title: Re: AntigOne's Project
Post by: Aaron Graham on March 25, 2013, 10:09:07 AM
Wow!!! The picture look wonderful and I want that bridge. :)
Title: Re: AntigOne's Project
Post by: Gugu3 on March 25, 2013, 02:26:22 PM
Simply amazing &apls
Title: Re: AntigOne's Project
Post by: Swordmaster on March 25, 2013, 03:14:05 PM
Have a great summer, Cédric. These scenes were certainly splendid enough to bridge the gap between now and September.


Cheers
Willy
Title: Re: AntigOne's Project
Post by: RickD on March 27, 2013, 08:17:37 AM
Is it that time of year again?  &mmm Well, good luck with your job. I will be looking through your journal several times while waiting for your return.  ;)
Title: Re: AntigOne's Project
Post by: Tandini on March 27, 2013, 04:59:52 PM
Cédric,
I'm sorry to read, that your last SC4D picture competition entry losing against my entry left you rather demotivated  &ops  &mmm

Since I know about it, your AntigOne's Project is one of the most inspiring MD's to me! I learned a lot from your creations, your compositions and your using of MMPs.
I also want to thank you for sharing your knowledge concerning LOT-editing! In this regard I'm a mere beginner - until short, I even didn't want to touch it... But there are some ideas I would like to 'realize'... ;)

And - bold Garabit Viaduct scenery ! Lovely vineyard and olive scenes!   &apls

Take care
Andreas
Title: Re: AntigOne's Project
Post by: noahclem on April 04, 2013, 03:00:01 AM
That's some phenomenal work recreating the Garabit viaduct--really stunning  &apls &apls  I love the hang gliding area as well as all the other details (I used to do a bit of hang gliding). Have a great summer and I'll be looking forward to your return Cédric  :thumbsup:
Title: Re: AntigOne's Project
Post by: vortext on April 04, 2013, 03:55:45 AM
Beautiful area, wonderful recreation!  &apls &apls

Hope you have a good summer, we'll be counting down the days to september!  $%Grinno$%  ;)
Title: Re: AntigOne's Project
Post by: Framly on April 04, 2013, 10:31:17 AM
What a beautiful scenery &apls

Wish you a great summer, we'll see us in September :)
Title: Re: AntigOne's Project
Post by: Kergelen on April 16, 2013, 01:41:14 PM
Nice recreation. Great use of the rock terrain mod near the water accurately recreating the original place. &apls

Quote from: Badsim on March 25, 2013, 04:28:44 AM
Since that picture lost the second round , I have to say that I felt rather demotivated ... Behind the scene there's a team that Antoine , Ben and I are trying to keep alive ... That said , that's my fault while I'm surely misinterpreting that competition and so I'll stop to participate to this thread . As simple as that , and not a big affair .
Well, I don't think you misinterpreted the Picture Competition. Just that everyone interpreted in his own way, and everyone has his own taste and preferences. As simple as that ;D. Sure the competition will be easiest without you :(

Waiting for your return in September :thumbsup:
Title: Re: AntigOne's Project
Post by: feyss on April 16, 2013, 02:07:35 PM
Beautiful and realistic pictures. Amazing.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on September 25, 2013, 11:31:09 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F1516%2Fvwvk.jpg&hash=0e373c49ee457a47f9a632aa3b5e6c3fbd26492f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F7506%2Fu1fj.jpg&hash=6ef3894005c846018dacd105afae3daba9d6f2c9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg7%2F8810%2F7iac.jpg&hash=2ddadcf1d326eb5d6a1910bd1b22367eed705225)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F3306%2Fhcx2.jpg&hash=4235bf460961dd1259bad3c410c46e42814fe02e)

Hi my friends ,

I'm not really back yet , but I've started to « play » SC4 again ... Mediterranean inspirations , for the time being , testing Girafe's « Feather grass » ( original sizes on picture 1 and finally resized to 0.8 on pictures 3 & 4 ) . Peach trees lines are made with a MMPseasonal of reduced cherry trees from the japanese Neko Props pack . The real picture shows the landscape from where I'm living , at spring .

I don't know what's coming next ; as member of VIP Team , I've got in my hands the complete crazy collection of BATs from Vincent (Vnaoned) , rather north of France related while I would like to dig a little deeper mediterranean theme . A true dilemma ...

:-\

Suspense . ()flamdev()

Cédric.
Title: Re: AntigOne's Project
Post by: rooker1 on September 25, 2013, 11:57:20 AM
Great pics as always!
I hope you had a great year and it is good to have you sort of back.

Robin
Title: Re: AntigOne's Project
Post by: Kergelen on September 25, 2013, 12:16:51 PM
 :party:

What a pleasure to see pictures from you. I was waiting your pieces of art and wondering if you come back this year or not :)

Love how you catch the semi-arid mediterranean climate. &apls

I'm quite sure you already know them but in case you don't, you may try Girafe's cupressus.

Whatever you choose, lotting Vnaoned stuff or MMPing the mediterranean, will be a joy for all of us.
Title: Re: AntigOne's Project
Post by: sunv123 on September 25, 2013, 01:06:11 PM
WOW! :o

I wonder how you do this.... the first image just blows my mind! &apls

Title: Re: AntigOne's Project
Post by: Girafe on September 25, 2013, 01:53:57 PM
My dear guinea fowl, lovely pics  ::)

je te pique un carrée de 250 x188 sur ton image pour le LEX, c'est quand même bien plus joli que mes vieilles images 
Title: Re: AntigOne's Project
Post by: APSMS on September 25, 2013, 07:51:41 PM
You don't fail to impress, even with lengthy absences. Very impressive pics and a good application of the model tweaker (I wish I was confident enough to actually use the stuff, but I haven't the time to get my hands dirty).

The pic with the people in the riverbed...there are some places in America where I've been and that feels like you've captured the spirit nicely; I could picture myself being down there.

We will be waiting patiently.
Title: Re: AntigOne's Project
Post by: RepublicMaster on September 26, 2013, 12:09:59 PM
They are all excellent pictures! The MMP work is superb! :D
Title: Re: AntigOne's Project
Post by: vortext on September 26, 2013, 01:27:01 PM
*cue dramatic music*

It's that time of year again when darkness prevails. .

*cue thunder clap*

and Badsim comes out to play . . 

*cue Wilhelms scream (https://en.wikipedia.org/wiki/Wilhelm_scream)*

. .this winter: Murder in the Mediterranean.

$%Grinno$%

Sorry for that but your pictures are excellent scenes!  &apls
Title: Re: AntigOne's Project
Post by: vester on September 26, 2013, 01:43:17 PM
Good to see you back Cédric.


.... and what a comeback that is. Wonderfull pictures as always  :thumbsup:
Title: Re: AntigOne's Project
Post by: Orange_o_ on September 26, 2013, 02:15:52 PM
These are beautiful images.
In this world where everything is changing so fast, it's nice to have solid values​​.

I promise to move here from time to time for your your winter work.
Title: Re: AntigOne's Project
Post by: Delecto on September 27, 2013, 02:43:56 AM
Welcome back Cédric, great pictures again!  :thumbsup:  We expected nothing less.  ;D
Title: Re: AntigOne's Project
Post by: Badsim on October 12, 2013, 09:31:50 AM
No time for replies ( but your comments are - of course -  always highly appreciated ) nor a long speech , I hope to be more free for the next weeks , but that's not sure at all , seems like there's a conspiracy around me so I can't spend a single day quietly ...  ::) $%Grinno$% ... and when I've got two or three free hours together , my priority is to play with SC4MT , IliveReader , LotEditor and , finally , ( « incidentally » , should I rather say ...) SC4 :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg856%2F8139%2Fvctl.jpg&hash=b5ded2d6d9af665d26bfa4148e31c1f1487d42f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg43%2F9782%2Ffhip.jpg&hash=14e30176d83d135660e3eb89ec2d20f88d6276a2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg542%2F8924%2Fvhsr.jpg&hash=e33d4ea7cdaecb8f739137037cfbdbf3d9dd9a50)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg22%2F4136%2F38hq.jpg&hash=61c8ac1b0af10dc29bb407651549172245cd5c50)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg543%2F2863%2Fpb81.jpg&hash=83173037378199599bf9748542e35df0d3fc14f8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg203%2F4234%2Fpu88.jpg&hash=95baf3100b2f652c9cfd84e30cd7709771754431)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F9995%2F99o2.jpg&hash=3bf47d5edf9f4f54d312613fce497aa1a2ae4897)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg834%2F1189%2Fp3b3.jpg&hash=4954b094e247712b64a695737d58daf1aca4288f)



Something I had in mind since a long time : I've used  Heblem's Modular Dam Set , after have reduced all its pieces to half ( 0.5) from their original monstrous sizes , with SC4MT : once again ... I wouldn't progress anymore without this great tool ( I know there's an interesting thread recently opened by Alex about that ... :thumbsup:)


Heblem's Modular Dam Set is « descargas-able »  :D at Capital Simcity ( and maybe on the STEX I didn't check that point .)  Great creator , not the king of textures , for sure , but a lot of great ideas in the past : I actually miss him .  ::)

Take care . ;)

Cédric .
Title: Re: AntigOne's Project
Post by: Swordmaster on October 12, 2013, 10:24:57 AM
Welcome back my friend. I hope you had a great summer and I'm looking forward to seeing what you have for us. Looks like you're picking up where you left with such a spectacular scene. Truly awe-inspiring.


Cheers
Willy
Title: Re: AntigOne's Project
Post by: Gugu3 on October 12, 2013, 03:46:18 PM
Cool stuff
Title: Re: AntigOne's Project
Post by: RepublicMaster on October 12, 2013, 04:54:13 PM
That's an very nice dam scene you have there, I love it! :D
Title: Re: AntigOne's Project
Post by: figui on October 12, 2013, 07:08:42 PM
great images. maybe it lacks a bit of turbulence downstream of the dam, but really inspiring nonetheless.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Aaron Graham on October 12, 2013, 07:22:14 PM
Wonderful work. :D
Title: Re: AntigOne's Project
Post by: Girafe on October 13, 2013, 05:47:16 AM
Lovely work  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: sunv123 on October 13, 2013, 06:59:03 AM
Wow, breathtaking pictures Cedric! :thumbsup:

It's a pity that those rocks aren't available anymore ()sad()
Title: Re: AntigOne's Project
Post by: rooker1 on October 14, 2013, 04:03:13 PM
Great work indeed my friend!! Love the dam scene and it's level of details.

Robin
Title: Re: AntigOne's Project
Post by: kelis on October 15, 2013, 03:09:04 AM
This is another such spectacular scene created by you. I really enjoy watching these pictures, as always the level of detail is perfect.

Greetings my friend  :thumbsup:
Title: Re: AntigOne's Project
Post by: noahclem on October 15, 2013, 02:23:45 PM
Very interesting work with the dam. I did some work with that one a while back which you can see over here (http://sc4devotion.com/forums/index.php?topic=15529.msg457910#msg457910). I used model tweaker to offset the dam pieces but kept it the same size. I actually hadn't thought of doing that but I do like being able to run a road across the top. Seeing your work here reminds me I need to finish what I started on my own dam  ::)  Keep up the great work  :thumbsup:
Title: Re: AntigOne's Project
Post by: InvaderNat on October 15, 2013, 07:19:34 PM
Wow, that's so dam good (ha.. get it). ::) Your stuff always makes me feel inferior, stop being so damn good! :'( jk. :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on November 05, 2013, 04:39:04 AM
Thanks for your comments my friends . InvaderNat , welcome to AntigOne as this is your first post here ... and , well , don't despair ; it took me years to get there ! (  ::) Not sure this is truly encouraging ...   $%Grinno$% ... well , at least do I use to give my "secrets" ) . Noah , I don't use to miss a Noro's update so , yes , I saw your  work about that dam set . Not all dams have a road at their top , so you had a different approach and that's what makes your work interesting indeed . Personally I keep on thinking that inconveniens are superior to benefits regarding textures and pieces transitions quality notably  , but , if you decide to resume your work about your dam , I will be very pleased to see how it turns , considering the ingenuity and dexterity that it requested and gonna request yet !  :thumbsup: &apls

**********************************************************

Grandval Update 02 ; The Penitents Monastery .


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg802%2F5774%2Fsnf8.jpg&hash=1b8d59b7bb16c82174d832a8ed7395823722004c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg443%2F8297%2Fz6rb.jpg&hash=ebedfa30f03792d46248716ed2b3cb33fa1dee62)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg716%2F1057%2Fo029.jpg&hash=3bbb1671b5283d35058d6bc0c6e36c87dbe06409)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg834%2F7176%2Frgo8.jpg&hash=c785d0c6a041455ead05e40f6e05b384dce2b210)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F542%2Fhjgz.jpg&hash=9eb5d612c24f92a96fef3713b48775702c24ddce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg39%2F2852%2Fvh3m.jpg&hash=9b5b78ce2ceccba946611f3e55db593a57c18ab6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg10%2F218%2Fgy6l.jpg&hash=a96f47c121d6b421441cc9bfd59ae14174b7e5c1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg266%2F6303%2Fj95y.jpg&hash=925c7fa70b2751fea56a17464229ab75890662f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg27%2F6044%2F9evh.jpg&hash=8a4ff88c47d9da6df3bc1d3ec6e30aa4414f0bdf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg59%2F3674%2F6myv.jpg&hash=e3f5f9ea8a45e39f70f17813a9db48662e324747)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg843%2F9600%2Fguvz.jpg&hash=1928ccd9a25a82dc53cf9fd5b70f29e0834c0519)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg266%2F6927%2Ffqx0.jpg&hash=77f2f38d93b1d1c03b33ceab901f5a8508f1286e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg849%2F9500%2Fz4f0.jpg&hash=794bb2e93f1d1398157961b0809562b0d784dea9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg692%2F3456%2Flssb.jpg&hash=aed29eb5b5f71f681cc240902db6f11a7a435347)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg59%2F7210%2Firkm.jpg&hash=c042a9cc4237587e928694c780d337c6b5a7658e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg96%2F41%2Flgrg.jpg&hash=32cbb54a0e07952538f46cdc7de04656c23f6dcb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg824%2F5871%2F4kpm.jpg&hash=f2999963bdb9d08303423b4a59741029c27209a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg716%2F3540%2Fqao4.jpg&hash=231e54f127dba13409840f766344b37bfa0b2aa1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg11%2F7546%2Fl5ew.jpg&hash=d6c95275761a3cca22de329d6d9cdb174a8faf40)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg33%2F708%2F2yxw.jpg&hash=786f779d5f268b858b3831dfe23f699f2d59cea8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg62%2F1549%2Fo5jx.jpg&hash=b65a1fdd317862b73c973f917f2a8f075b0a3061)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg834%2F4822%2F1y41.jpg&hash=2bb46390fa5c614f451ef37871ba1d5c4d5a7546)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg191%2F9202%2Fmfj1.jpg&hash=269ca90d07a897e7e56084b9e381276233fa9e9d)

No need to speak that much I think ... a good point for me as I'm still overwhelmed by RL tasks . I'm working with a new batch of MMPs but , most of all , have added a « Ghost Piece » at the end of all the MMPs I've got in my hands . A ghost piece is a flora examplar having as TGIs 0x0000000,0x00000000,0x00000000 , as simple than that :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg51%2F5396%2Ffkf5.jpg&hash=15597533c2afa8e065839c623024f272988d4921)


Now , when something is badly placed , no need anymore to destroy the concerned tile or to quit without saving and come back , again and again ... this is so incredibly more comfortable that I wonder why I hadn't that idea sooner ...  $%Grinno$%

I've also started to resize Girafe's trees ( Already visible  with that update  for Oaks and Norway maples ) with new TGIs so the smaller versions  co-exist with the original ones ( with new MMPs , of course ) .

Happy B-day SC4Devotion .  :party:


Cédric.
Title: Re: AntigOne's Project
Post by: Gugu3 on November 05, 2013, 06:33:02 AM
Amazing!!!
no other words to say
Guglielmo
Title: Re: AntigOne's Project
Post by: rooker1 on November 05, 2013, 06:39:11 AM
Your ingenuity is remarkable!! You never sieze to amaze my friend!!

Robin &apls
Title: Re: AntigOne's Project
Post by: Connor on November 05, 2013, 07:06:04 AM
Sheer genius as always  &apls

Truly one of a kind.
Title: Re: AntigOne's Project
Post by: art128 on November 05, 2013, 08:51:41 AM
Another fantastic update, Cédric! I'm always impressed by the amount of details in each pictures.
Title: Re: AntigOne's Project
Post by: metarvo on November 05, 2013, 09:31:02 AM
Good work, Cédric!  :thumbsup:  The diagonal farm fields look sweet, and the monastery building is placed nicely as well.  The rocks really sell the scene.

&apls
Title: Re: AntigOne's Project
Post by: rambuckel on November 05, 2013, 10:46:18 AM
It's hard to believe this should be SC4! Amazing pictures again!
Title: Re: AntigOne's Project
Post by: nbvc on November 05, 2013, 11:01:59 AM
Amazing work. &apls &apls
Title: Re: AntigOne's Project
Post by: Bipin on November 05, 2013, 12:47:04 PM
Quite remarkable!
Title: Re: AntigOne's Project
Post by: kbieniu7 on November 05, 2013, 01:41:18 PM
I also tried to recreate some place form RL but... it's no longer the game... this is madness...
Title: Re: AntigOne's Project
Post by: Kergelen on November 06, 2013, 04:50:22 AM
Ghost piece!! &apls How many times I've had to destroy a tile... :bomb:

Exciting pictures
Title: Re: AntigOne's Project
Post by: FrankU on November 06, 2013, 05:44:32 AM
But this ghost piece... Doesn't it fill the tile with ghost when you do this moreoften? It feels a bit like leaving trash on the road, instead of putting it into a trashbin. It can be ok once in a while, but when you do it often it gets dirty... :-\
Title: Re: AntigOne's Project
Post by: noahclem on November 06, 2013, 07:36:24 AM
Stunning work Cédric  :o  The lotting and flora are unmatched, as usual, and this is my favorite use of those tall rock MMPs from nbvc. The modding work sounds nice--"ghost pieces" are the best way for multi-model MMPs to be modded IMHO. Thank you for the very nice reply as well! Your work here will be a great inspiration for it  :thumbsup:
Title: Re: AntigOne's Project
Post by: Delecto on November 06, 2013, 07:45:35 AM
Beautiful once again...  &apls &apls &apls

don't hesitate to ask me if you need special props dear team colleague!  ;)
Title: Re: AntigOne's Project
Post by: vortext on November 06, 2013, 08:19:16 AM
Gorgeous scenes, both in RL and the recreation in game!  &apls

And very good use of NBVC's high rocks indeed, probably the best I've seen thus far.  :thumbsup:


Quote from: FrankU on November 06, 2013, 05:44:32 AM
But this ghost piece... Doesn't it fill the tile with ghost when you do this more often?

Yes, in the end multiple ghost props may occupy an entire tile and you'd still need to bulldoze.  ;)
Title: Re: AntigOne's Project
Post by: Girafe on November 06, 2013, 11:39:59 AM
"Les pénitents des Mées" are really beautiful, above all the night there are lighten up
Your realization is splendid as always. Lot of detail everywhere. It's a game to search all and discover daily scenes we can see in our countryside  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Shroud on November 07, 2013, 04:36:28 AM
 :o unbelievable update! Those screenshots are beautiful.
Title: Re: AntigOne's Project
Post by: droric on November 07, 2013, 05:05:36 AM
Great read.  The images really paint a picture.  I feel like I am there!
Title: Re: AntigOne's Project
Post by: Badsim on December 24, 2013, 08:41:05 AM
Thank you !

Radical theme change ; I'm back in town  , more than 3 years after the latest Triumphal Way's update , with all I learnt since . Not only almost everything I'm using is now resized and reMOded but I've also started to create some textures ( Overlays )  to add details to the ground , like air vents ( Metro ) , manholes , drainage railings , ground spotlights , tree gratings , street planters ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg849%2F3647%2Ftenu.jpg&hash=f9e9b6ab52e11763288c95266613dacf5371cfcd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F6327%2Folr7.jpg&hash=def3ad3522c02ceb6b656e643b10d2f5adb2305e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg5%2F76%2F3gjh.jpg&hash=24803e837afd6e0528634c54b582ad910d80ae69)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg199%2F8619%2Flms3.jpg&hash=8489d47b7a939ca3ff059f1eb9536e1edeb90a27)

Not perfect : textures get blurried when sized down to 128x128 pixels for SC4 Tool ... but better than nothing . HD props ( and why not a dedicated MMP ? ) would be a lot better ... Antoine ? Samuel ? Could be useful for the VIP Streetside MOD too , hope you'll find some inspiration there :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg707%2F3876%2Fgibh.jpg&hash=52b88894249551a28b9b3d14148579e9d8e3cdfa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg839%2F5692%2Fkd16.jpg&hash=bcbceacff2b150b9ee208ed62ca554487695705e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg689%2F4033%2F6s7u.jpg&hash=ef24215d2a1cb85ce786458e3c656b4d877f2fc1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F4117%2Fto8y.jpg&hash=58a90b0d18a32187613c2c4da1c5a61e32e1be20)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg545%2F8055%2F4v0s.jpg&hash=39159f7a7d25bdfb8acc46bc5ffc6d2827bdbf25)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg812%2F3140%2Fube9.jpg&hash=6671a1f56aa2fe1247d3c6954ac58d1a10c4a904)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg834%2F5084%2Fjd7v.jpg&hash=88ff1e0bbf33526e7076343c668af0aed8fde251)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg838%2F8256%2F6wzi.jpg&hash=a360746cd495919e44a15612edf00e17b7cfb8d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg32%2F6299%2Fvy13.jpg&hash=aea2563806989c9f1f28d595e1bd71548adb7759)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg855%2F3857%2Fx0z5.jpg&hash=8d83a379e2f94aacb3144d0270135a6895850868)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg809%2F7126%2F27q8.jpg&hash=460a5d388b1c6887589bed0354a3ec133f203a14)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg543%2F3554%2Fw3fj.jpg&hash=da15ec9082605dbd88fff6e86671fa79df67046b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F6531%2Fh5fw.jpg&hash=7fd408f7e720a5bc06027cea2cc73aa4ca3b792e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg41%2F1590%2F4auk.jpg&hash=111ce0fb100007ebcfebca6e19eae806b29b5fec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg35%2F5678%2Fblft.jpg&hash=4116da07eea39d3129c70e9dba4d50077438f56a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg856%2F4672%2Fi70h.jpg&hash=7416d34887a62c1f2ca31a515c3b6aa35e60d030)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg31%2F1390%2Fet4w.jpg&hash=da314a5e592a584e192eead875ad9c5ece099424)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg440%2F3016%2Fm9xd.jpg&hash=d95b124d3b3bac3b3fb8aec9a5e0d7b2f8f09df4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg19%2F4714%2Fh6fo.jpg&hash=e792b51e2b294da96f875c857e06a0cdd3617f18)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F2194%2Fxp4s.jpg&hash=d3d8eb681846934075157caecc7b5902cb52b49e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg51%2F3600%2F3b8c.jpg&hash=e2bf214b2a02e1707cbfe4ad759fb637d3ce162c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg401%2F8900%2Fhxew.jpg&hash=2aa684451cf1967e8c819fcf042efc1abd7c6d1c)

Well , this latest update for 2013 can be seen as a prelude to what AntigOne would look like  in 2014 ... if I ever feel still motivated enough to spend so much time with SC4 in 2014 : I won't bet . $%#Ninj2

Merry Christmas to all .

Cédric .
Title: Re: AntigOne's Project
Post by: kbieniu7 on December 24, 2013, 02:25:28 PM
Oh dear... Your attention to details is simply... mindblowing. Those pictures of urban life and night shots with dozens of lights are breathtaking.

Merry Christmas and Happy New Year!  :)
Title: Re: AntigOne's Project
Post by: weixc812 on December 24, 2013, 04:46:21 PM
Truly amazing  &apls
Merry Christmas, Cédric  :)
Title: Re: AntigOne's Project
Post by: RepublicMaster on December 24, 2013, 06:26:23 PM
That's an amazing city! The detail is truly stunning, I love it!

I'd also love to see those great textures released one day. :)
Title: Re: AntigOne's Project
Post by: cubby420 on December 24, 2013, 11:47:17 PM
Merry Christmas to you as well!

As always a fantastic piece of art. Shame that some of the older, still beautiful models are not up to modern standards with regards to night lighting; some of your night shots are damn close to photo realistic otherwise.

You have an uncanny eye for detail in your scenes btw.  :thumbsup:
Title: Re: AntigOne's Project
Post by: InvaderNat on December 25, 2013, 01:46:32 PM
Wow, that's a really nice little square. :thumbsup: I love those flags along the street, where do you find those?
Title: Re: AntigOne's Project
Post by: Girafe on December 27, 2013, 02:19:59 AM
The LOTing work is just fabulous and never reach before  &apls &apls &apls

Many good things and idea for the street side mod. I am just afraid that I tested the overlays in T21 and they didn't work it's for this reason all the markings are done as props  %wrd

You could find many new props in the dropbox, they are all HD, it would be superb in Antigone scenes  ::)

Waiting for you  ()meeting()   
Title: Re: AntigOne's Project
Post by: EDGE4194 on December 28, 2013, 07:17:10 AM
Quote from: kbieniu7 on December 24, 2013, 02:25:28 PM
Oh dear... Your attention to details is simply... mindblowing. Those pictures of urban life and night shots with dozens of lights are breathtaking.

When at a loss for words... quote someone else.  :thumbsup:
Title: Re: AntigOne's Project
Post by: nbvc on December 29, 2013, 02:39:45 AM
Fantastic work. &apls
Title: Re: AntigOne's Project
Post by: rooker1 on December 30, 2013, 03:31:16 AM
Absolutely incredible level of detail!

Robin
Title: Re: AntigOne's Project
Post by: SpeedbumpJoey on December 30, 2013, 09:13:22 AM
Beautiful work!
Title: Re: AntigOne's Project
Post by: gn_leugim on December 30, 2013, 11:21:14 AM
those are very handy!  &apls
Title: Re: AntigOne's Project
Post by: scott1964 on December 30, 2013, 11:26:54 AM
Looks nice to visit.  :)
Title: Re: AntigOne's Project
Post by: w_swietwoot on December 30, 2013, 12:41:29 PM
looks really great.  &apls
Title: Re: AntigOne's Project
Post by: tb7 on January 07, 2014, 11:56:21 PM
Brilliant pics, Sir!
Title: Re: AntigOne's Project
Post by: Badsim on January 12, 2014, 09:17:26 AM
Looking at the amount of time the next update is taking ... maybe is it time for a preview  $%Grinno$% :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg546%2F8846%2F1ho5.jpg&hash=64e3a8ffcd79caba9819d81580e3f45747534ed0)

Most of  these new LOTs are at early stage of LotEditing , but the texturing work is done :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg823%2F4086%2Fr8bd.jpg&hash=9ed399b06a8c9fede38232287f2919c71defb736)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg132%2F786%2Fogzp.jpg&hash=59f9123ea2557a50bf3bcf7e737da0f138f8cf3d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg841%2F5092%2Friud.jpg&hash=afd7a2685bbf3f550c79d12a02ce91268f87a1a7)

Closer view for Vnaoned's fabulous railings ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg856%2F6563%2Fbxn3.jpg&hash=86a9110395d83e0596e30b50f720427189d18559)

... and for Vnaoned's Cinema Gaumont of Nantes :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg13%2F3070%2Fyhmx.jpg&hash=dc0463bede347fcb75fa82e84c8817b368d93435)




The set of textures shown previously was made in a hurry and a lot of inexperience for Photoshop's ( CS2 , English version ) advanced functionalities , so , after some intense practice , I've redone them all more seriously , before to create new ones :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F706%2Fjq3t.jpg&hash=e6cd58556702c2f53aa12a86e089abda707d7ba1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F202%2Fs9ft.jpg&hash=64bb30e897e12047fcc828c48f52d94af046f2d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F850%2F2ecm.jpg&hash=d1dcd19f57eff04efb2108efb8f66a292f25b090)
To be continued ...

Not to speak about how creating textures may be  addictive , well , I've never been satisfied with the lack of details for sidewalks ( now you can see paved borders ) , and never been satisfied either with the Euro textures , all that brand new asphalt everywhere  ...  If I had the necessary capacities and time for that , I would redo all Euro textures , but as I'm mentally not ready to spend months with Photoshop's canvas and layers and , then , T21s' MODding , I'll do it selfishly  , with my tips to get real traffic ( TE LOTs , resized LOTS ) and at the rhythm I'll need to generate various types of avenues , roads , diagonals , and corresponding types of intersections ... a nightmare ! A sweet nightmare . ( Oxymoron !  :P)

I'm now going to finish these 4 large LOTs at the same time , 2 Haussmannian residential blocks , Palais du Luxembourg and its public park .


*********************************************************

Replies :

I'm thankful for your enthusiastic comments , especially as knowing that  I don't take time to post elsewhere than here ... I'm even not able to find one or two hours for my VIP Team mates since months . Of course I'm not at ease with what could be taken as simple indifference but currently I spend more than 8 hours a day with my SC4 activities - crazy isn't it ?  ... notably when seeing the snail  rhythm of my updates . And it's getting worse and worse now that I decided to generate my own  Base Textures and Overlays . Thanks for your indulgence so . ;)

Quote from: InvaderNat on December 25, 2013, 01:46:32 PM
... I love those flags along the street, where do you find those?

Banners are from New York Street Props from Hanson784 (http://community.simtropolis.com/files/file/18306-new-york-street-props-mega-pack/) .To use with LotEditor .

Quote from: Girafe on December 27, 2013, 02:19:59 AM

...You could find many new props in the dropbox, they are all HD, it would be superb in Antigone scenes  ::)

Waiting for you  ()meeting() 


Yes Antoine , I've got your props and intend to use them ... top-notch quality , as ever  &apls . We have to speak indeed , so try to be where you know on Tuesday (evening ) ;)

See you ...

Cédric.
Title: Re: AntigOne's Project
Post by: art128 on January 12, 2014, 10:20:11 AM
Not even finished lotting and I'm already speechless. Good job Cédric!
Title: Re: AntigOne's Project
Post by: cmdp123789 on January 12, 2014, 10:23:48 AM
Are we gonna see a recreation of Paris again? IT LOOKS SUPERB!!! I cnat believe thats actually simcity 4... wow
Title: Re: AntigOne's Project
Post by: Delecto on January 12, 2014, 10:53:47 AM
 :shocked2: %BUd% ?=mad)=

Damn, finally someone who creates sidewalk's textures as I have always dreamed of! It's absolutely beautiful Cédric, I'm jealous.  ::) :thumbsup:
Title: Re: AntigOne's Project
Post by: FrankU on January 13, 2014, 01:13:41 AM
Everything looks realistic. Really fabulous work!
Title: Re: AntigOne's Project
Post by: Gugu3 on January 13, 2014, 02:25:36 AM
It all looks soooooo realistic :thumbsup:
Title: Re: AntigOne's Project
Post by: benedict on January 14, 2014, 12:53:05 PM
Congratulations, your MD was number one on Ben's Top Ten for the week ending Jan 2nd - the first number one for 2014.
Title: Re: AntigOne's Project
Post by: tb7 on January 15, 2014, 04:28:05 AM
Very nice textures - a "want have"!  ;D
Title: Re: AntigOne's Project
Post by: Kergelen on January 15, 2014, 11:15:23 AM
Fantastic details &apls &apls
Title: Re: AntigOne's Project
Post by: InvaderNat on January 15, 2014, 01:57:05 PM
Quote from: Badsim on January 12, 2014, 09:17:26 AMBanners are from New York Street Props from Hanson784 (http://community.simtropolis.com/files/file/18306-new-york-street-props-mega-pack/) .To use with LotEditor.
Thanks, I'll hopefully be able to put them to good use. They look perfect for Euro-style streets.
Title: Re: AntigOne's Project
Post by: benedict on January 19, 2014, 07:38:55 AM
Congratulations, Timelord Badsim, you're back at number one on Ben's Top Ten AND you're number one on the Time Machine this week.

Edit 24/01/14: And well done on retaining the top spot this week.
Title: Re: AntigOne's Project
Post by: Badsim on January 27, 2014, 06:30:03 AM
Quote from: benedict on January 19, 2014, 07:38:55 AM
Congratulations, Timelord Badsim, you're back at number one on Ben's Top Ten AND you're number one on the Time Machine this week.

Edit 24/01/14: And well done on retaining the top spot this week.

Ten days ago , it was the 7th anniversary of AntigOne at SC4Devotion ... the 2 previous years of AntigOne have disappeared for ever with the closure of simphoni.net ... yes , not only activity here at Devotion is slowly but surely decreasing but some SC4 related sites shut down . Quite worrying .  At least your statistics  &apls , Benedict , warm my heart and I hope to be there as long as AntigOne will stay a source of inspiration . I don't believe that any game as open to creativity than SC4 will be released in a near future . Nor in a distant future .   $%Grinno$%

Quote from: art128 on January 12, 2014, 10:20:11 AM
Not even finished lotting and I'm already speechless. Good job Cédric!

Arthur , thanks for your comment , I know you're a Parisian , so you should be particularly well placed to evaluate this update , even  knowing that « classical » parks aren't your favorites ...  $%Grinno$% :P :thumbsup:

Quote from: cmdp123789 on January 12, 2014, 10:23:48 AM
Are we gonna see a recreation of Paris again? IT LOOKS SUPERB!!! I cnat believe thats actually simcity 4... wow

Cmdp123789 , thanks for your comment ... No , I didn't intend to work about an accurate recreation of Paris again , I want to stay free to mix various style and BATs , but for sure , Xannepan's ones are the most inspiring for me .

Quote from: tb7 on January 15, 2014, 04:28:05 AM
Very nice textures - a "want have"!  ;D

About the textures set , I'm enriching it and even if I think that  these textures are very specific to my needs , I'm curious to see what people would do with them , so , I'll upload them with a link to an hosting site , at the end of March I think , before to stop my SC4 activities for 6 months , as usual . For the time being this is what we have :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F802%2F6uco.jpg&hash=9c19969341758be3fb2a6a788be0219f6f03344a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F838%2F7s3b.jpg&hash=c2ad2592ebdfc698d091f92ed41fb8895a64476f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F822%2Fe6l5.jpg&hash=ca276399925d5019db4eae4653527cf7319b99cb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F43%2Fz39d.jpg&hash=59f615846d773511a78b16a0bd5376630426809b)

Quote from: Delecto on January 12, 2014, 10:53:47 AM
:shocked2: %BUd% ?=mad)=

Damn, finally someone who creates sidewalk's textures as I have always dreamed of! It's absolutely beautiful Cédric, I'm jealous.  ::) :thumbsup:

Thanks Sam , if only I could BAT as you are BATing ...  &apls ... so we have all a reason to be jealous ! :P $%Grinno$%

Quote from: FrankU on January 13, 2014, 01:13:41 AM
Everything looks realistic. Really fabulous work!

Thanks Frank , I'm following ( and waiting eagerly for ) your rural releases with Fred , however , pity that's not HD  ... while It's could be done easily even with Gmax : oversized models rendered , then resizing with SC4MT ?  ::)

Arnau , InvaderNat , Gugu3 , thank you !  :thumbsup:

.


***************************************************************

Picture from the previous update :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg841%2F5092%2Friud.jpg&hash=afd7a2685bbf3f550c79d12a02ce91268f87a1a7)

Time to see how things turn :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg27%2F852%2F5dpo.jpg&hash=6955cc9316a166455af062be57556803c1199843)


Luxembourg Gardens Part One .

( ... which means that some other parts are planned .)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg546%2F821%2Fkbys.jpg&hash=fbd5e309f3910039e743550e3037258b63a1c679)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg138%2F1042%2Fv7dc.jpg&hash=849536de38d4c710ee071fbf0e168759a75cb84b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg547%2F9286%2Frvkr.jpg&hash=a80cf1400f9967754ca2475d2ea0d70c6ca3a42e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6407%2Ful0u.jpg&hash=5f38e5118cf1a003a1a0017f732f0f5e87fd49f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg845%2F3554%2Ftnnm.jpg&hash=1292eec5154aed6ed040c3973275c9ef238bfe5d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg138%2F8817%2Fm4pr.jpg&hash=eb5228a916582f2b1a7d5bb35f86afcae82d5c61)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg10%2F4007%2F557v.jpg&hash=7bc01f44ec02ab56544b22482ea3f5b1d25ba902)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg713%2F5640%2Fxfp3.jpg&hash=18321041872be9f178541724ca3764afca037efb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg809%2F7131%2Fs67n.jpg&hash=c75ba7ba08eb122e9ab8ed7d6a142889c1060680)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg856%2F2968%2Fb5c1.jpg&hash=fef946ccbc64dfea05e2200da0554711581fa28c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg69%2F5817%2F0qad.jpg&hash=b84668e809a673b4f92b182e10eef0675336e12e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg835%2F782%2Fenat.jpg&hash=3c5b6316a7646ce7bf25a5f97109dfbefc31e01e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg849%2F9503%2Fx4gc.jpg&hash=475ce7f9b95a1868bf22345f71f366c086945c81)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg833%2F4533%2Fhi3k.jpg&hash=b68587d08052e5c9cbdda050f1ef70f0c05ab363)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg28%2F1563%2Fan8p.jpg&hash=f39581f0fc2109dba8c9bd0048f275d4848d64f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg41%2F3343%2F1yfb.jpg&hash=3b92abe25c1608714c000c436f0ff769c794c426)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg30%2F3320%2F5ql2.jpg&hash=fe7beae06983e8d072e8541fa3bc601277ec2b8f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg802%2F5323%2F5wvt.jpg&hash=2f141bd28adbc543c0eddc17f36fe9a32a1c1513)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg268%2F9439%2Fqhzi.jpg&hash=331d8bd08452f874ad0ef1da6dd13563c84a33b4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg594%2F8396%2Fyokx.jpg&hash=b592a18ccb2b79e6c1996ab6cccddd6ee5266fa9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg842%2F4263%2Fu1dw.jpg&hash=bd8221e1b9641b03261d855609a865f609eac7e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg842%2F5918%2F2s7q.jpg&hash=fbd04266b311d063d12bfa02a80ccb8aa6195d2a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F2629%2F4rh7.jpg&hash=7d0562d49b069488651bdd731f3da30621b631b4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg850%2F4208%2Fj8b7.jpg&hash=f5bbb95f2d8104635fa43ab5cad44ac6f583f06d)

Of course , all this stuff is MODed for a seasonal ballet ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg844%2F7082%2Fmh0r.jpg&hash=4610521e96704aa9ff5538bbb333b220743767f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg560%2F4113%2Ff0kz.jpg&hash=818f467a969514bec3f686621fca4b85c54d5954)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg541%2F7269%2Ftc0x.jpg&hash=b6ba7f81d686087994bfaa9f6de9de2ddbbdc4fd)

Although this isn't a perfect recreation respecting the original layout , notably , I'm trying there to catch the spirit of these gardens , most probably the most romantic Parisian place with its profusion of classical and contemporary statues , flower beds «  à la française » , fountains , potted palms & Mediterranean plants . If you have an occasion to visit Paris in spring or summer , this is a « must see » more surely than to wait for your turn at the Eiffel Tower lifts  ...  ;D

Two pictures about the planning of Luxembourg Gardens Part Two :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg819%2F8349%2Fntd8.jpg&hash=52348832db4a0508c3e044d98c612dfcf2412d3d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg833%2F5834%2Falz6.jpg&hash=cb1ceb923d43b8f5a35508b7904fa1453d366c96)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg34%2F347%2Fwg8t.jpg&hash=b17870d4437b4208586b48b816149fb1d8cd1ffd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg703%2F883%2Fbk37.jpg&hash=08c26784482c9e8434decd9130fada8064f098c0)

... an  amount of work which is gonna take me the two next week , surely . At first I intended to make something smaller and a lot more simple than reality , but I feel inspired ... moreover , I can't end this post without repeating how grateful I am for Alex's Parisian work and set . How lucky we are that somebody  picked up the torch since Porkissimo's retirement .  Not to forget N1_2888's Parisian residential BATs which are gonna be precious with their particular angles , nor Debussyman's Parisian landmarks .  &apls &apls &apls &apls

Thanks for your attentions ! ;)

Cédric.
Title: Re: AntigOne's Project
Post by: Gugu3 on January 27, 2014, 07:04:31 AM
I'm speachless...the level of detail is absolutely incredible and your recreation looks exactly like its real life counterpart...with your CJ you're bringing SC4 to another level...doesn't even look liek the same game
Title: Re: AntigOne's Project
Post by: art128 on January 27, 2014, 07:13:45 AM
The various BAT genius really did a great job with their creations. You made them look spectacular in your setups, Cédric.

I indeed am not a fan of classical styled park. Nor parks in general. But for having been in the Luxembourg Park quite a bit ( my old school was right in front, that helps ) I can say you've created the aspect of it very well. Just like Diderot said about the china vase painting " C'est que ce vase de porcelaine est de la porcelaine " Your pictures showing a virtual recreation of paris are (almost) Paris itself.

As you said, I'm a Parisian. This means I can't overlook a few details.
First off, there are no trams running in the center of Paris. But I have to agree it does look good with one. Would be extremely better if the tram had the color of RATP.
The markings on the road. What are those bright red paints? I've never seen them before IRL. Also about markings, I think the yellow/black lines at the tram level are a bit excessive. We just have white lines and dashed lines here. Oh and I've never seen bright blue painted GIG GIC parking lots before in the streets.. But by googling It seems they do exist.

Keep up the good work, Cédric. This park isn't going to be easy to finish. ;)
Title: Re: AntigOne's Project
Post by: kelis on January 27, 2014, 07:34:27 AM
What a beautiful update ! I like so much all those little details !!

I couldn't wait to see more of your urban scenes, lately you were focused making more rural scenes, of course everybody enjoy watching every of your updates, does not matter if it is rural or more urban, but I prefer updates like this. Everything fits perfectly, all those details are perfect, like the toy boats floating in the fountain...I think those little details make each image a work of art, so congratulations my friend, great job !!

# Jonathan
Title: Re: AntigOne's Project
Post by: w_swietwoot on January 27, 2014, 09:48:03 AM
Wow, very tasty. This is what sc4+plugins is all about.  &apls
Title: Re: AntigOne's Project
Post by: RepublicMaster on January 27, 2014, 01:07:46 PM
The sense of detail is amazing! Every little stone looks like it has been carefully placed.

Your work as paid off, wonderful update! :D
Title: Re: AntigOne's Project
Post by: scott1964 on January 27, 2014, 01:15:46 PM
Looks very nice. Wished my towns looked like that.  :)
Title: Re: AntigOne's Project
Post by: APSMS on January 27, 2014, 04:37:22 PM
I know these are probably un-uploadable lots, because of the dependency hunting involved (and the fact that there's a lot I'm not seeing in the photos). One can dream...

At any rate, wow...I'm simply speechless. I mean, even model yachts in the pond? How does one even get those there w/o screwing something else up and having to delete it all. Very well done and thought out, and thoroughly impressive. I wouldn't be surprised if this stayed at the top of BTT for a long time, considering the quality and absurd amount of photos you posted. Kinda makes my efforts look half-baked at best.
Title: Re: AntigOne's Project
Post by: whatevermind on January 27, 2014, 07:20:02 PM
WOW!  &apls

It's not just even the incredible recreation...you actually captured the spirit of Paris in those scenes. Just, wow!
Title: Re: AntigOne's Project
Post by: tb7 on January 28, 2014, 10:10:48 AM
Your pics are absolutly amazing! ...  &apls

Thanks a lot for the posibility in the near future to download your fantastic textures!
I made also some pics of real streetstuff. But then I saw other SC4-things to do. Now I'm soooo glad, to see all my thoughts (and much more :) ) implemented!  ;D

Quote from: Badsim on January 27, 2014, 06:30:03 AMI don't believe that any game as open to creativity than SC4 will be released in a near future . Nor in a distant future .   $%Grinno$%
<- my thoughts too.
Also - our hardware even is not that good to make a whole 3D-SC. With Lego-look and less simulation its possible, but with high texture-quality and at least the same deepness of sim? Maybe in some years.

thanks Badsim, thanks SC4-Community!  ()stsfd()
Title: Re: AntigOne's Project
Post by: Bipin on January 28, 2014, 01:50:03 PM
Amazing work! There's really nothing else quite like it.
Title: Re: AntigOne's Project
Post by: MTT9 on January 28, 2014, 02:17:35 PM
What an amzing projetct! I can't believe the level of detail in every pic. Congratulations :)
Title: Re: AntigOne's Project
Post by: Girafe on January 29, 2014, 12:53:18 AM
We never know what to say with genius.  :satisfied:

Just sit and look during hours

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsr.photos3.fotosearch.com%2Fbthumb%2FSTK%2FSTK105%2FGTN1789.jpg&hash=a0860cf4759cf3fb2c8f7575f35ee362d5187630)
Title: Re: AntigOne's Project
Post by: rambuckel on January 29, 2014, 06:52:45 AM
I had a short look at these brilliant yesterday and I knew I'd have to come back with a lot more time to really enjoy them! So I took my coffee and spent my lunch break watching these brilliant creations! Thanks for sharing!!!!  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Simcoug on January 29, 2014, 09:55:42 AM
I always find wonderful inspiration while looking through your updates.  The amount of detail is stunning - well done!  &apls
Title: Re: AntigOne's Project
Post by: Yan077 on January 29, 2014, 12:33:06 PM
I can't believe what I've seen, I must be dreaming...  /wrrd%&
Euh...

:o

Thank you Cedric for making our dreams of SimCity come true...

&apls &apls &apls
Title: Re: AntigOne's Project
Post by: benedict on February 01, 2014, 07:47:56 AM
Amazing update - and congratulations, you're still the top MD on BTT.

Edit (7 Feb) - well done - you're number one on BTT for the 4th week in a row.
Title: Re: AntigOne's Project
Post by: FrankU on February 03, 2014, 05:04:29 AM
I always fear to take a look at your images. They make my own work so feeble looking....

But aside from my personal frustrations I'd like to tell you that your work is incredible. It always was and still is. And hopefully will stay for a long time. But hey, how much time do you spend on SC4? I can hardly imagine how many hours of BATting, modding and lotting is involved here.

And then a question: where did you find these transparent greenhouses? They look like they are perfect for my Farm Fields and Farm lots.... Maybe I can use them?

Greetings,
You really should show your images to the French bureau of tourism. It makes people feel like taking a look at the real Jardin du Luxembourg.

Frank
Title: Re: AntigOne's Project
Post by: carlfatal on February 12, 2014, 05:45:28 AM
Hello Cedric,
i wasn´t here for a sooo long time, then i open the site and Your journal and...
I am speechless too. You are such an artist, the only thing i can say is: thankyou again for all Your work, all Your pictures and Your passion. It is a real pleasure to look at Your work.
I wish You all the best for the next seven years, AntiGone is beyond comparison, a masterpiece in style, detail and skill, and - more important - it is full of love.  &apls
Title: Re: AntigOne's Project
Post by: Adept2Rock on March 02, 2014, 09:09:02 AM
De retour sur le site, j'en profite pour voir ton topic! C'est toujours aussi beau! Hallucinant! Très réaliste! Tu dois passer des heures à faire ça! Bravo....!
Title: Re: AntigOne's Project
Post by: juliok102013 on April 14, 2014, 06:31:02 PM
Very good your MD, congratulations, your images are perfect  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on September 18, 2014, 06:55:10 AM
Hi ,

:)

That's again this time of the year when I use to come back ... I should be not completely free before mid-October but I've started to blow the dust from my SC4 projects . To begin ( after 8 months of abstinence I feel rather rusty  ?$%kar&%h) , something I had in mind for such a long time : to re-MOD my MMPs so that flora is  able to conquer the hardest SC4 slopes and cliffs ,  like in real life .

From Champclause - 2011 ( with Heblem's mossy rock Mod ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg538%2F8393%2FacNq6G.jpg&hash=23824b3548276ca6efcd7f6b0b84f223b9d391ad)


...and the same view today ( with Gobias' HD Sudden Valley rock Mod ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg661%2F9418%2FGvp2lr.jpg&hash=62d78cd1b3f97c1df1155c9d95604b349d2b22c8)


I think I already gave the proper kSC4FloraParametersProperty values to get this result , somewhere buried in that MD , but I would certainly not invite you to browse the 121 pages to find it  $%Grinno$% ... so this is precisely what you have to change with Ilive Reader :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg746%2F9933%2FvJ1nNI.jpg&hash=477bd064f1ffb9cad2373ba8969166329d401bde)

For each and all flora examplars of the desired  MMP , of course . Quite simple for those having a basic MMP Modding experience . That technique has minor issues with shadows ( non-shaded items or misplaced shadows ) plus groups of trees like most of Girafe's trees  look like floating on air , that's why I applied this property to single item floras only . 

It may sounds like a rural comeback but honestly I don't have yet decided on which theme I'll work on , during that new SC4 « season » . :-\

Thanks for the many previous comments anyway . Hope to see you soon with more than a postcard . ;)

Cédric.
Title: Re: AntigOne's Project
Post by: Gugu3 on September 18, 2014, 07:33:31 AM
Very nice! &apls
Title: Re: AntigOne's Project
Post by: Kergelen on September 18, 2014, 08:33:47 AM
Welcome back Cédric!! :)

The achiever of dreams and the explorer to unimaginable limits is here again  %BUd%
Title: Re: AntigOne's Project
Post by: Themistokles on September 18, 2014, 08:47:27 AM
Wow! That's exactly the kind of details that makes a scene come alive!

It pays off to know one's exemplars obviously... %confuso
Title: Re: AntigOne's Project
Post by: vortext on September 18, 2014, 09:22:31 AM
Welcome back and off to a great season!  :D :thumbsup:
Title: Re: AntigOne's Project
Post by: FrankU on September 19, 2014, 12:25:57 AM
Hi, welcome back indeed!

And what a difference Gobias's terrain mod makes!
Title: Re: AntigOne's Project
Post by: Girafe on September 19, 2014, 05:54:30 AM
:)
Title: Re: AntigOne's Project
Post by: art128 on September 19, 2014, 06:22:26 AM
Great to see you back, Cédric. :)

Wonderful work on the update, it certainly is better with a few flora on those rocks. :)
Title: Re: AntigOne's Project
Post by: Aaron Graham on September 19, 2014, 02:18:11 PM
Great work!!!! :D
Title: Re: AntigOne's Project
Post by: dedgren on September 22, 2014, 10:26:39 AM
Cédric, you own the copy of SC4 that we all would if we could.  Bravo!
Title: Re: AntigOne's Project
Post by: carlfatal on September 22, 2014, 11:55:03 AM
Welcome back!  :)

Yes, I remind this cavern hidden deep in a rocky hole. It was anywhere in France, and You did show the plants on the surface of the rocks there for the first time.  $%Grinno$% &apls

With Gobias´ rock mod and the "floraled" rocks the whole scenery changes again. Wonderful, nothing more I can say...  :)
Title: Re: AntigOne's Project
Post by: Badsim on October 06, 2014, 04:35:55 AM
Hi ,

Quote from: dedgren on September 22, 2014, 10:26:39 AM
Cédric, you own the copy of SC4 that we all would if we could.  Bravo!


It says it all indeed , David , and I feel half ashamed half proud about this   ... $%#Ninj2 . So nice to see you , even with such sad news about Darmok ...  hope you and your family are doing well , may you be fully back one day , we miss you and time  seems to run always faster . You were  in my thoughts while planting all these Fireweeds  ( having had already a comment from you about them ,  years ago ... ) so I dedicate these pictures to you , sir .

                                               
(All pictures are clickable to 1200x960 resolution .)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg911%2F2180%2F1e7RkH.jpg&hash=6420e1efbdf378c3fec5843ab41e49d25c041c4a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg910%2F4193%2Fz4bicR.jpg&hash=fa5a940788bbc833ed394b2a04c667e2c95bec4a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg633%2F4285%2FIObFRY.jpg&hash=38b14c346032ffd699c36748346b2e3ddcf10b80)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg673%2F4820%2FeY10xK.jpg&hash=d063e4663524f321e986065c0cae02b37daca99a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg673%2F8245%2FXwBHI4.jpg&hash=3363aae67bcbf33f7b5fd7b75d627b731196888f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg674%2F3633%2F5EKxWK.jpg&hash=3a39c316da62bfe02e6ee860233028d2c4603dd5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg631%2F2424%2FC55C5M.jpg&hash=95459c74efb1dac7220a410cb3356bd73be8bee1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg661%2F1601%2FzDJzi6.jpg&hash=5784117da1b441c681b4064b322fa4ef508e165f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg538%2F1253%2FUpO8mz.jpg&hash=f00c439bcd42ae2cb0e63ae4dd1a5a6187f39793)

Similar train skin from our friend Vester . Waterfall and rapids from Poseidon MOD , from another friend of us : Xannepan . Many things resized and re-MODed once more .   More pictures about this scenic train .  (https://www.google.fr/search?q=train+jaune&biw=1280&bih=860&tbm=isch&tbo=u&source=univ&sa=X&ei=uGsyVLHzLcnfOKu3geAI&sqi=2&ved=0CCcQsAQ)
To be continued ...Thank you all for your visit .


Cédric.
Title: Re: AntigOne's Project
Post by: noahclem on October 06, 2014, 05:02:00 AM
Stunning pictures  &apls  Nothing inspires me and pushes me to try harder than seeing what you're able to create with this game  ;)

I do hope you'll try using RRW soon however....
Title: Re: AntigOne's Project
Post by: metarvo on October 06, 2014, 05:08:54 AM
:o

This is just beautiful, Cédric.  :thumbsup:  The waterfall and the river are very nice.
Title: Re: AntigOne's Project
Post by: art128 on October 06, 2014, 05:17:25 AM
Wonderful work on the Train Jaune, Cédric. The scenery around the viaduct is per usual excellent.

Maybe we could ask Arne to work on a train jaune models... hmmm :)
Title: Re: AntigOne's Project
Post by: vester on October 06, 2014, 06:50:22 AM
Cédric, you just keeps pushing the game to another level.


Beautiful pictures.
Title: Re: AntigOne's Project
Post by: Girafe on October 06, 2014, 01:52:54 PM
you again  ()lurker()


Fabulous pics :thumbsup:
Title: Re: AntigOne's Project
Post by: romualdillo on October 08, 2014, 02:14:14 AM
Incredible pictures!!! Is difficult to think about new versions of the game looking at pictures like these, showing all your talent creating realistic rural (and urban) scenes. There is no way to surpass them!!! Fantastic!!1  &apls
Title: Re: AntigOne's Project
Post by: Orange_o_ on October 15, 2014, 01:14:37 AM
It's a really pleasure to see your SC4's play. I would like to have time to spend hours to "bat", but this time is end.
Title: Re: AntigOne's Project
Post by: juliok102013 on October 15, 2014, 09:55:34 AM
This is amazing, how do you do these things? My God, this is wonderful ... especially the waterfall xD

&apls &apls &apls
Title: Re: AntigOne's Project
Post by: benedict on October 21, 2014, 08:30:46 AM
Your recreation of real life places is sublime.
Title: Re: AntigOne's Project
Post by: Badsim on October 17, 2015, 05:20:27 AM
Hi ,

Dear AntigOne's viewers ( still something like 1000 views per week , which isn't nothing , I think , considering the general SC4 activity decline ... ) , I received yesterday this notification from ImageShack staff :

ImageShack Content delivery policy changes

Dear ImageShack users, since 2004 ImageShack's team has been working
hard to create easiest to use, best performing Image Hosting and
delivery solution for all users. To continue to improve our services
for our premium users, ImageShack will implement policy changes that
are listed in detail below.

Starting November 1st, 2015 ImageShack will be implementing a new
policy that will affect image delivery for some of our users, here are
those changes:

Premium ImageShack accounts will not be affected in any way. You will
continue to be able to use your ImageShack account, and all images
will be served to your pages.

Any free accounts (non-premium) will no longer deliver images to any
sites, blogs or forums. This change will be implemented by November
1st,2015. If you have a free account, have images that are linked to
any sites, blogs or forums and want to continue to have images
delivered to those pages, please convert to premium account
here:https://imageshack.us/upgrade, for only $3.99/mo, you will
continue to have unlimited storage and unlimited delivery of your
images.

You can read about those changes in more details here:
https://medium.com/@ImageShack/imageshack-content-delivery-policy-changes-3984af30964e

ImageShack Team.


Then found at the FaQ :

Q. I have a free account, I do not plan to upgrade at all, what are my options?
A. You have until November 1st, 2015 re-host your images any other service provider, and until January 31st, before your access to ImageShack.com site is discontinued.


Is it a bad joke or a good nightmare ?

Even not considering the cost and the fact that we are more and more forced to live with multiple subscriptions , which in a way can be considered like modern form of slavery even if  , on another hand and  after all , nothing's is free and any work and/or service deserve a cost , that's the rule , but in that precise case , I find the retroactive process unacceptable and  similar to blackmail and so , I do not intend to subscribe in anyway to such practices ... which means that from now until two weeks , this 10 years runing MD is going to lose all its pictures ... and , as I do not intend either to sort out 4135 pictures and then re-upload something like 3500 of them elsewhere and then re-link them to these pages , if you wanna save something , the countdown has begun .

Then , I have confidence in SC4D staff to take the right decision , but I think that AntigOne once castrated should be shut down in the Classical Archives .


« End of the world like you knew it » , that's life . And yes I'm particularly angry thinking about the probably millions of pictures disappearing on thousands of forums all over the world . Incredible , so finally not surprising ...

Cédric.
Title: Re: AntigOne's Project
Post by: Girafe on October 17, 2015, 05:33:16 AM
"tout fout le camp"  &ops

I share your disappointment and frustration  &cry2, however no way to see Antigone without pictures. I am ready to pay your upgrate to premium account  ::)
Title: Re: AntigOne's Project
Post by: art128 on October 17, 2015, 05:38:19 AM
This is really ridiculous. Of course, saving the picture on another website is always a solution, but as you said, 3500 pictures is a lot of work.  It's very sad that it has come to this kind of racket, because it clearly is.

While I do think having MDs with no picture in the HoF is a bit pointless (nothing to see uh), it was awarded to you because of your work, technical achievements and dedication to the game, and no matter how much plague imageshack or whatever hosting service is going to do will change these facts. Keeping your MD in the HoF is essential, imo.

I agree with Antoine, even though it's wrong to play in their game, at this point to save 3500 pictures a premium account might be the solution...
Title: Re: AntigOne's Project
Post by: noahclem on October 17, 2015, 08:24:30 AM
Heh, I guess it's slightly better than what Majhost did, just shutting down without warning, which has devastated both Siilijoki and NORO, but still is clearly extortion. If you don't take up Antoine on his subscription offer I would volunteer to rehost a small number of pages if we could get a group together to share the work. I'd offer to do more but I know how long your updates tend to be :D Leaving HoF is nonsensical ;)  Sorry you're having to deal with this :(
Title: Re: AntigOne's Project
Post by: EDGE4194 on October 17, 2015, 08:25:21 AM
I completely understand your frustration Cedric and agree with Arthur that keeping your spot in the HoF is essential. The images of your incredible work deserve to be saved, but only you can make that decision.  Whatever happens, hopefully you know how much your work is valued by us.
Title: Re: AntigOne's Project
Post by: FrankU on October 17, 2015, 10:35:19 AM
Well.... mmm. This emphasizes my opinion on using the cloud for everything, which is imposed on us as a solution for all our data storage problems. But once you are hooked they can ask anything. Now it concerns only a hobby, but what would you do if it concerned information and files that you need for making a living? You would end up paying what they demand....

It is really a pity for this beautiful MD, but it's up to you what you do with it.

I have an account at Photobucket. Let's see when they come with a similar "offer".
Title: Re: AntigOne's Project
Post by: Badsim on October 19, 2015, 07:21:43 AM
Two days later , new message from ImageShack :

Dear ImageShack users, on September 29th '15, ImageShack has
suffered a very large service outage.  We wanted to take time
to explain what happened, and how it affected your accounts
as well as Image delivery.

During a routine maintenance, a small mistake crept up into
one of our management tools that caused all our of servers
to wipe out their operating systems as well as most of the image
storage systems.  You may want to ask, how can something
small cause such a large issue?  Don't we have backups.
And Yes, indeed, we do have at least 3 copies as backups
of all your images.

ImageShack has been around since 2004, during that time
we have grown to store billions of images, and used hundreds of
servers to deliver those images to the internet.  We always
relied on automated systems that allowed us to keep our
team relatively small, so that we could pass to cost savings
to you, our users.  Unfortunately, with system automation
comes a risk of a mistake such as described above.

The good news, we were able to restore most of the images,
and continue to deliver them to you pages.  The bad news
is that we lost about 4% of all images, across all accounts
(paid and free).  This means that if you have a page with
100 images embedded, there perhaps would be between
3 to 5 images missing.  We sincerely apologize for this
loss.

We have decided to take some serious steps regarding
ImageShack as a service.  We want to absolutely
guarantee that your images will be delivered to your pages.
We do not resize images, we do not impose bandwidth
limits like other image hosting sites do. We do not put
claim to your images, and we do limit ads next to your
images, so that anyone who sees your images have the
best experience possible.  For us to be able to promise
that - our business requires a transition to pay model only.

So, what are the steps we are taking?  We will be
focusing on users that ImageShack matters to the
most - Those users are the users who have paid
accounts.  If you are a user with free account, and do
not plan to upgrade, you have until January 31st, 2016
to download your images.  After that date, only
paid accounts are going to continue to exist at ImageShack.

We are doing this so that we can put time an effort
towards our "premium" users who depend on ImageShack
for their businesses and other important functions.  We want
to give 300% more quality and performance to those users,
they have certainly paid and earned the right to have it.

If you have had a paid account before, or have a free account
today, please consider upgrading to paid.  Our plans start
at $3.99/mo.  However, until January 31st 2016, we will be offering
a huge discount of $18.99/year only, as our thanks
to all users who are patient enough to stay with us through
this transition!

Sincerely,

ImageShack Team.


Both the style and conditions have changed a lot ...  « We sincerely apologize... » , « Please consider ... » and so on  , exit the 1st of  November ultimatum , and a 50 % discount offer for an upgrade until the 31th of January 2016 ... now that's what I call understandable and acceptable commercial practices : I'll upgrade my account to Premium . The bad news is that  I have now to list and restore the missing pictures on various of my threads since the September 29th service outage ( I didn't notice it ).

Arthur , Antoine , Noah , EDGE4194 ( sorry to don't know your first name ) and Frank , thanks for your offers and support . Greatly appreciated . I spent my sunday to search for a good image host - free or paid , if they are legion , once you read closely their terms of use , which is extremely boring , you can find annoying things like storage and bandwidth limitations , obligation to connect regularly to your account and others unclear clauses ... 

With digital affairs , nothing can be set in stone , like Noah experienced with Majhost and like I did by the past with late-lamented Fileden.com ... so the future of this MD is assured , well , a little longer would I say ...  ::)

On a side note , speaking about future , I wasn't only worried about AntigOne's posterity : if I haven't been active this year , it doesn't mean the story is over ...  $%#Ninj2

Cédric.

Title: Re: AntigOne's Project
Post by: art128 on October 19, 2015, 07:29:59 AM
Quote from: Badsim on October 19, 2015, 07:21:43 AM
it doesn't mean the story is over ...  $%#Ninj2

Now that's something I like to hear. ;)
Title: Re: AntigOne's Project
Post by: TheTeaCat on October 19, 2015, 08:13:42 AM
Quote from: art128 on October 19, 2015, 07:29:59 AM
Quote from: Badsim on October 19, 2015, 07:21:43 AM
it doesn't mean the story is over ...  $%#Ninj2

Now that's something I like to hear. ;)

You are not the only one!!
Title: Re: AntigOne's Project
Post by: Girafe on October 19, 2015, 12:51:07 PM
I think all love this reply from Cedric. Letting us guess about future updates  ;D

Hope to see you soon and glad that finally Antigone will not be too much crippled

Did you check dropbox?
Title: Re: AntigOne's Project
Post by: Dantes on October 20, 2015, 07:21:49 AM
I think this company ImageShack is one of Mr. Burns from the Simpsons. It's really not fair to blackmail someone. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F53a0fbabc1ed8e60a3163afc2890c8cf.gif&hash=24a64d1285bd4d8899225a7a86569a432fd70bf8) I use ld-host.de (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7b36ea8d269180c0db447818bdae1655.gif&hash=7bddb75ce2b411b02eb7a8cbae770bba8bc21976)
Title: Re: AntigOne's Project
Post by: Framly on October 23, 2015, 04:34:30 PM
Hi Cédric,

i've the same "problem" i also converted my account! 38€ per Anno - but Rondnoir deserved it :D

Glad to see that you're still here ;)
Title: Re: AntigOne's Project
Post by: SuperMessi on November 06, 2015, 06:13:33 PM
I mean, this is just stupid. The distance between you and other players is just, lol. We all try our best to do great stuff, and we do great stuff, but then you post, and our stuff just becomes old. I just wish you would publish more files and stuff. We, the mere mortals, would like. Such an ownage of a game, puff.

Language please

-Noah, admin
Title: Re: AntigOne's Project
Post by: Badsim on November 14, 2016, 07:02:11 AM
Hi Devotion ! ;D

After a 2 years long pause , I'm back ( for some undefined time ... :P ) with a new massive project : Port-Royal .

What's done :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F1063%2FZJFaOd.jpg&hash=8389701a09895891349091bcf2331aa35d3930ca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3668%2Fs7Ni72.jpg&hash=209f82e9d55193263e740524befe416e64e29e3c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3079%2FkTTSaV.jpg&hash=79af4bffbbb2f41bffbe5d4fe321efdfbdb33943)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8468%2FYRftEJ.jpg&hash=9702475fbe499dd5bfa59c72f37d02cdc1bc954a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F5333%2FBvBXBe.jpg&hash=bdcc0d29304131e2b0bca9ad85f52f82beabe263)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F844%2FiPzK4F.jpg&hash=f5e09834bee790b51b8615fb4874ce1537b10f1d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F532%2FKNgWoB.jpg&hash=9e23bd672974473f8258288f31b8cae8ee1b7ba7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3713%2F3b0dRs.jpg&hash=ff4bbf60fbf09279c8660b180acd82f3f24dfaef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F5282%2FBN8mMB.jpg&hash=f98e6a181979321359335643331965526d039c12)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F5921%2FCauVTq.jpg&hash=17dd192a16a9efd404de078a3965271efd0eb4eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F1646%2FfqPOeQ.jpg&hash=e37bdd5271d2c9a1abf9b1ab906b7a92d94b02ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F9205%2FoeNR1C.jpg&hash=9afc769ed2a50215da817808ba7d2baab2a1dbab)

... what's done and what is still under planning :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1175%2FoqRBaf.jpg&hash=d44a1a0e37b3293910372dd1c0dc644bc14996ed)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F3363%2F8PDzkv.jpg&hash=1cfd3f3e10b86e15bcec8ad9d7451db0627886a3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F8274%2FovBIQ7.jpg&hash=d076cbcc781f550215fbf5b0b0383a159e78b904)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3599%2FRt6s6l.jpg&hash=ac488f8b8869ef8687a0ac3acf7aca1bfcaa0428)

New textures created :


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F6218%2Fi19A7E.jpg&hash=a935f20390cfaded9529c9ec7310fb401b5fc90a)

Again , that's a total war  ?$%kar&%h to force all and each piece of custom content to suit my vision , pulling out all my weapons ; resizing , re-modding , Lot editing , texturing , extracting props from automatas ...  :-[ fortunately I was less rusty than expected , for sure once you practiced as intensively than I did by the past , it just becomes like to drive a bicycle : once you know ... And about this comeback ,  I've to confess once more that I don't know a better software than SC4 to satisfy my needs of creativity ! $%Grinno$%

On a side note , our friend Delecto as VIP Team member created more 2 years ago 35 new HD models of Sims , I've resized them and Modded them to a MMP , if our other friend Antoine is OK to make the packaging , readme and installer , it should be available on the LEX as soon as possible ... Happy birthday and long life to you , SC4 & Devotion .  ()flower()

Cédric .
Title: Re: AntigOne's Project
Post by: art128 on November 14, 2016, 07:13:11 AM
I can't believe the last message on this thread was from one year ago... What a way to comeback! (even if just a little)
That is some serious work you've done on this city.. Just a few things that I think would look better: The sidewalk are a bit too straight in the angles. Using some smoothness might be good? Also I am not sure if the hole being a texture is the best, as it would be good looking only from one angle. Just my two cents, of course the pictures are already breathtaking and I'm looking forward to see more of it.
Title: Re: AntigOne's Project
Post by: Gugu3 on November 14, 2016, 07:19:59 AM
Great to see you back in action!These some impressive pictures! &apls &apls
Title: Re: AntigOne's Project
Post by: TheTeaCat on November 14, 2016, 08:11:10 AM
What a return!!

As usual Cedric you amaze me with what you achieve with this game.
Looking forward to seeing what else you have in store

Derry
Title: Re: AntigOne's Project
Post by: Ernestmaxis on November 14, 2016, 08:52:38 AM
You are one Bad Sim! :laugh: I love it !
Title: Re: AntigOne's Project
Post by: _Michael on November 14, 2016, 09:02:48 AM
Wow wow wow. Lovely european setting and some fantastic textures!
Title: Re: AntigOne's Project
Post by: Yan077 on November 14, 2016, 10:19:53 AM
I can't believe it.
What a divine surprise and epic come back, Cedric !!!  :o
Port Royal seems to be a new fantastic playground to satisfy your needs of creativity. 
I can imagine how hard it is to make that incredible bridge and this castle on the rocks...
and you made it with such virtuosity, it's already a classic...

&apls &apls &apls

Yann  :thumbsup:
Title: Re: AntigOne's Project
Post by: dyoungyn on November 14, 2016, 11:17:20 AM
I agree and different way of doing things in SC4.  Wow, SC4 just gets better and better each day. 
Title: Re: AntigOne's Project
Post by: MushyMushy on November 14, 2016, 01:12:30 PM
Wow, I didn't think we'd get any more amazing new images on this CJ - glad i was wrong! These are great!  &apls
Title: Re: AntigOne's Project
Post by: Girafe on November 14, 2016, 01:16:14 PM
What a sweet come back  &apls &apls

Your pictures are always amazing and I am curious about this new project  ::) I am glad you are still enjoying playing this game  ::)

Of course, I will happy to pack the people as MMP and upload them if Sam is OK with that, the old dropbox is still active if you need :P
Title: Re: AntigOne's Project
Post by: CT14 on November 14, 2016, 01:51:42 PM
Quote from: art128 on November 14, 2016, 07:13:11 AM
Also I am not sure if the hole being a texture is the best, as it would be good looking only from one angle.

It's 3D sidewalk chalk art or street paintings, meant to look correct from one angle. I had wondered if it would translate well to BAT but here we are!

Amazing work, all of it!
Title: Re: AntigOne's Project
Post by: mgb204 on November 14, 2016, 02:13:12 PM
I'm so happy to see an update from Antigone, one of my all time favourite MDs. I had feared it was all over, glad to see the inevitable pull of SC4 has you in it's gravitational field once more.

Everything as usual is simply superb. With this level of detail and meticulous attention given to perfect every nook, you are surely one of the masters of this game.
Title: Re: AntigOne's Project
Post by: feyss on November 14, 2016, 03:02:01 PM
Glad to see you back with your awesome creations!
Title: Re: AntigOne's Project
Post by: APSMS on November 14, 2016, 05:10:38 PM
Wow! What a way to come back. Hopefully you can stay little bit longer this time.

Amazing stuff &apls
Title: Re: AntigOne's Project
Post by: belfastsocrates on November 15, 2016, 04:05:25 AM
This is simply fantastic news! One of my favourite CJ authors of all time and an inspiration to me and my own SC4 work.

It's great to see you back!
Title: Re: AntigOne's Project
Post by: Themistokles on November 15, 2016, 07:50:18 AM
That's one stunning come back! &apls
Title: Re: AntigOne's Project
Post by: Simmer2 on November 15, 2016, 08:42:21 AM
Welcome back Cedric!

Beautiful images  &apls

Nick
Title: Re: AntigOne's Project
Post by: compdude787 on November 15, 2016, 08:00:50 PM
Wow, that really looks awesome!! Welcome back!!
Title: Re: AntigOne's Project
Post by: EDGE4194 on November 17, 2016, 04:47:11 AM
Cedric I am so excited  &dance to see you back! Beautiful work as usual. Looking forward to what comes next.
Title: Re: AntigOne's Project
Post by: rooker1 on November 20, 2016, 03:46:34 PM
Like a photograph. Jam packed scenes with lots a detail. I have always enjoyed looking over your works......and I still do!
Always a pleasure.

Robin  &apls
Title: Re: AntigOne's Project
Post by: noahclem on November 20, 2016, 05:37:32 PM
Such an awesome surprise to see you back again! There's two MDs I consider on higher level than any other this is my favorite of the two. It's a beautiful project indeed and I'll borrow a few ideas from it assuming that's ok  $%Grinno$%  I'm working on the old core of my new region right now and it's interesting how many bats are shared in common here. The world of HD is often a lonely or underpopulated one :D If you haven't already noticed reddonquixote's new prop pack you might want to check it out. It's more modern, Melbourne-based style but you might find some good, HD stuff in there that you could out to use--includes streetside props as well. Very much looking forward to any future updates on the project here and, again, it's so nice to have you back!

Cheers,
Noah

PS, I was wondering if you're familiar with MJB's work which includes a number of neat HD urban and floral props like fountains and statues and the like.
Title: Re: AntigOne's Project
Post by: tomvsotis on November 25, 2016, 06:01:36 AM
Quote from: Badsim on November 14, 2016, 07:02:11 AM
Hi Devotion ! ;D

After a 2 years long pause , I'm back ( for some undefined time ... :P ) with a new massive project : Port-Royal .


Damn, these are AMAZING.
Title: Re: AntigOne's Project
Post by: Badsim on November 26, 2016, 04:21:07 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1886%2FUwc3W6.jpg&hash=d07bc353c0349874ffaa7cbbd6645f6512510fe7)


Thanks for the warm « welcome back » everybody ,  comforting and  motivating . During these last two years I never ceased to browse the 10 pages of « The most recent posts » several times per day ( no need to log in for that ) ... so I didn't miss anything , nor of what you did , nor of what you said . A few years back it needed a single day to fill more than these 10 pages while sometimes during last spring and summer it needed more than a week to fill them ... sad , but we're still an alive community and I know that the main key of SC4 longevity is in the NAM Team achievements , not in « gardeners »'hands like mine , so I want to thank them all for their unparalleled devotion ... AntigOne's project is , maybe or not , one your favorite MD , but If I played this game in 2003 , I'm obviously not playing it anymore since 2004 .  All that I'm doing since with SC4 is  experimental , can't be the standard because , as I'm distorting almost everything , it can't be shared  . Since my very first MMP I never ceased to promote them and if they now rule largely in the community for landscaping and rural environment , when it comes to use them in an urban environment , that's another affair ... because they don't find the necessary free spaces between transit network tiles , buildings and props everywhere on Lots everywhere ... That era has ended for me ! I always wanted to break free and that's done  for good with  Port-Royal : I  spent hours days and weeks to turn buildings to props then to resize OccupantSizes of these hundreds of props ( to 1,1,1 ) , just an example with NBVC's Marina set :

Before ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3426%2FDi3qNT.jpg&hash=a4d0f21e45e9a16977f15ee53543681746577312)


... and after :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F5411%2FhRdtqn.jpg&hash=51b763c21698fee6768893c3cd024945cbcac1bf)


... are you doubtful ?  ;D You shouldn't  $%Grinno$% :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F7268%2FRzkbnX.jpg&hash=85f9df91c6fb582a501c2a0a51d401389d68d925)

Before to have a closer look at Port-Royal , one or two little things :



Quote from: CT14 on November 14, 2016, 01:51:42 PM
Quote from: art128 on November 14, 2016, 07:13:11 AM
Also I am not sure if the hole being a texture is the best, as it would be good looking only from one angle.

It's 3D sidewalk chalk art or street paintings, meant to look correct from one angle. I had wondered if it would translate well to BAT but here we are!

Amazing work, all of it!

Seems that you nailed it ! :thumbsup: ... 3D street art indeed Arthur , and if you look at it enough closely , you'll recognise the artist still lying and finishing his work . Well , it was a first attempt , now let us see what can be done with that masterpiece :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F1066%2Fxxa104.jpg&hash=d2d6e4018ab2fc68bdff6170cb660e807b793515)

Texture created with Photoshop ; lasso , eraser , place , merge visible layers ... nothing complicated , then integrated  with SC4Tool , and now under LotEditor :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F2092%2FRDDVbi.jpg&hash=e458a258b5b257808f13c12594cb9bb136402bc4)

And finally ingame :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F2343%2F0C1qrf.jpg&hash=864762232d190d48cb327de75db18150cd74169c)

Not so bad I think ... of course with a 128x128 pixels texture , a lot of details are lost , but considering the distance we are supposed to look at it ... we aren't eagles . $%Grinno$%

Now a little example  about how I rework everything with that other masterpiece from Vnaoned : Ar-men lighthouse . Picture of the original one  :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F3306%2FwoZJwF.jpg&hash=7b4578488eb16264cd7b1c7e14928c14a972e10f)

Its construction near the famously dangerous  Ile de Sein took 14 years and we can easily understand why .

A closer look to its ingame aspect ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F8232%2F9KBU45.jpg&hash=94c4578bd358f7f6334677c72db0139f381f2db6)

Beautiful but rather bare , isn't ? I opened LotEditor ( Yes I'm using PIMx for a lot of tasks  but nothing's better than that familiar old friend for Lot editing ... ::) ) . Here we go :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F630%2FnDbj2c.jpg&hash=4c3c0891140d33d9a459f2b18ec4dc79e65ba7ab)

1 -  I added waves effect with that native effect : goldengate_wash , four props , one for each direction .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F8482%2F4I9qMp.jpg&hash=40e4306f4285d877084475546972a31afeb2c825)

2 - I added seagulls effect created by Xannepan , 3 times :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F6997%2F1zQM0W.jpg&hash=c128de7680331003cb8dd7d0b8e3bc5c6a970f0e)

3- I added dolphins effect created by Xannepan too , twice :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F5117%2FNsLno5.jpg&hash=22f51f12c273acaf67d04a9f804fa4ef0720525c)

At this moment you could wonder why I don't simply use Xannepan's Lots ? ...  well because each time that a boat automata runs into an underwater Lot , it vanishes ... so the less they are , the better it is for your automata ...

4 - Speaking about boats automata , that's now time to generate them with that native effect : boats_recreational_large :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F5937%2F329Bcs.jpg&hash=6f4a7bcb5eab17a5d35f0036a6f78714a4c9ad0a)

5- Finally  I added light beams with that other native effect : ARW1x1x1_lightbeam , one for each opposite direction then doubled to be more efficient with Simfox's darknite Mod ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F2442%2FtQsPlW.jpg&hash=c1bfdf44bfc9d55dd2443061ce1e88690b24686d)

That's something else now :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F4423%2FVxX6aO.jpg&hash=add42e21942d457d910b39fb11bd050fcc4e2ada)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F6808%2FbaOqys.jpg&hash=90a182214d661c7fc66092252ac45fa183248356)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F4482%2FzmLxlq.jpg&hash=674cb7c691fdefd4a5177dba20e79c50235e563c)

And while we are strolling on the dyke ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F2066%2FukMYHy.jpg&hash=a3cc4b4f4452c68cc21d352a5d104c6d001ab7ba)

As you can see , Noah ,  I've started to use Red's HD props ( Never enough HD props !  &mmm ) ...

Back in  Port-Royal :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F3825%2FYRJhcB.jpg&hash=74423ccc4977104f6b7d3011a053db4912a8e6ce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F8572%2FfSK5sV.jpg&hash=72ed13e56b351cf152fd9deed3a45da98fa5aabc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6408%2FROvzMw.jpg&hash=4ef0e4b852566c95613ff4da0c5f854b7a9704e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7168%2F84l5Rv.jpg&hash=fef02866680aa64056f90a36efad43373f33a66b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F4720%2FBnK6Vf.jpg&hash=2b650e1c27521364b9adc996339650dcdd975f3c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F4937%2FIA8Zmx.jpg&hash=b753a9faaadfc5a2783c3cbedb53b54948ab87b0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F3039%2FJnBwHH.jpg&hash=6a9f238e8ab5461fb1e24183002d2bfd9d92e294)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F4479%2FcNcKN0.jpg&hash=2b9ac288288d7435c712b7adcd864427cf8382de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6532%2F6wTvOv.jpg&hash=ecaf0d4066928384613b7b57dd1b152e1e48dfa4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F852%2Fz2Ztf9.jpg&hash=2e853412a7d7db6b3e20c5a347723ec3e216e54d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F1116%2FblfX3E.jpg&hash=8f47e68cc884b0aca4af4dfed126a608d4773c7e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F2917%2Fty8wUP.jpg&hash=a2deb6729d6f4c51b8d135cab4733d2bb34649ca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F4003%2FFI39TA.jpg&hash=7143aadf8b940ca6f66a9c3aa84317bf5b4e8780)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3492%2FyinN79.jpg&hash=a1d7b60b7c13dace2fe3d99f0b0fea70f09eebb5)

Just one winter view , that's when I'm using MMPs to be sure to do not forget any nook as said mgb ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9184%2FigeeYn.jpg&hash=9c6261f24c4ee3692724155ff555781a34190289)

Planned  next :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F6691%2FAJkyHx.jpg&hash=63241c615505f5672b418e86e9177e90b99ea06b)

No picture of new textures created this time , better have a look at another work of mine ; props extraction from automata :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F7918%2Fdb9Zaq.jpg&hash=52cc9ecfd31055d794ff3374aa3f320d2fe8f949)

More to come , even if  I dislike that boring task , even if they don't display shadow properly , even If I haven't found the proper Modding to build a MMP with them ... as they aren't classical props , a rotation property must be added and they display their shadow ( so their bug) even with the  property Is Ground Model set to false ...

Last notes :

I'm fortunate to have a few Vnaoned's BATs in my hand and even if the guy looks retired for years , I hope to do justice to them with that project ... with Antoine , we study the possibility to upload them as a prop pack for Loters , originally they're W2W but Vincent used to BAT everything with it's own scale ( based on a 16m large street ) to recreate his own real city ( Nantes) so for a public release they need to be resized to 0.8 and so they aren't W2W anymore ...

Thanks to Girafe for giving me a chance to test his Canary Date Palms ...  Antoine , don't they look better here than in your own thread ? They found their way ... Hey wait a minute , seems that you just updated them ... well , there're hundreds of palm species , but I'm surrounded by Canary date palms where I live and indeed they're a bit darker than yours , I re-Moded the MMP so check your mail box tomorrow . :thumbsup:

Cédric.

Title: Re: AntigOne's Project
Post by: _Michael on November 26, 2016, 04:30:53 AM
My god.
That is some fantastic work. I do hope you'll consider releasing some of these things - especially the road and bus park lots. They look truly fantastic.
Question - that cinema is a really nice BAT. Do you have a link?
Thanks
Title: Re: AntigOne's Project
Post by: tomvsotis on November 26, 2016, 01:02:39 PM
Quote from: Badsim on November 26, 2016, 04:21:07 AM

... I  spent hours days and weeks to turn buildings to props then to resize OccupantSizes of these hundreds of props ( to 1,1,1 ) ...


Ah, so THAT's how you do it!
Title: Re: AntigOne's Project
Post by: Girafe on November 26, 2016, 01:44:41 PM
What an awsome update and a massive project &apls &apls &apls

It looks so real and lifely  ;)

And this road texture with cobblestones is amazing (I would love to see it modded and used as a SAM variant  ::))

I quite like how the palms integrate into the scene, however I will follow your advice and tweak them 5 degrees darker and
bluer.

https://dl.dropboxusercontent.com/u/19293845/Canary%20date%20palms%20v2.rar

Did you rescale my cars? I notice a big quality difference between the carpack vol. 1 & 2 and the carpack vol. 3, I am thinking to re export the old cars with the Arch & Design metallic paint which makes the model much more realistic (it's huge work but might be worth).

These flags look obsolete  $%#Ninj2, I worked a little bit on something tonight, let me know if you would like some models, and which countries (as I have an animated flag, it will render different positions, which is actually really nice)  :P

Will fix this black shadow at the bottom of the pole

(https://dl.dropboxusercontent.com/u/19293845/Images/flag.jpg) (https://dl.dropboxusercontent.com/u/19293845/Images/Flag2.jpg)

Keep inspiring the community  :thumbsup: :thumbsup:
Title: Re: AntigOne's Project
Post by: vester on November 26, 2016, 01:47:54 PM
Great to see you back C.

.... and what a show you are putting on  :thumbsup:

This theatre (http://imageshack.com/a/img923/4937/IA8Zmx.jpg) where is it to be found ?
Title: Re: AntigOne's Project
Post by: Badsim on November 27, 2016, 06:10:37 AM
Arne and michae95l , you're requesting both about the same BAT : Gaumont Cinema of Nantes ... Gaumont is a french cinema company ( since 1895 so the first and oldest film company in the world ) . This a part of what I was speaking about on my previous post : the few Vnaoned's BATs I've got in my hands and which , I think , should be uploaded on the LEX at least as a prop pack because even if Girafe started to Mod some of Vincent's BAT , nor him nor me are ready to Mod and LotEdit them all :

Village set ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1492%2FgB8KA4.jpg&hash=bbb1df0caed48e00b3f9296141e5af479bbe22f8)


Nantes set ,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F4688%2FE8tz8F.jpg&hash=0b087eb4b963ab404699152668f28c061ac9eacd)


This is a tiny part of all Vincet has BATed ... this guy is the most incredibly creator of the whole SC4 community especially as in the same time he never shows his work himself  , that's the most incredible waste that you can image , and if you haven't enough imagination , ladies and gentleman , just a picture from him recreating from scratch his own city Nantes :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7361%2FeQZ3L4.jpg&hash=351382beb3d062b3dcddace602d9b882f244a304)

Full size , I can't resign myself to reduce the size of that picture  from 2011 . :'(

Antoine , I've re-adresses the new Models to the previous ones so I haven't had to change anything , just launch the game ... et voilà !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6779%2FP2uedZ.jpg&hash=552687c2274d0fd7b2169223cb7402aa326329cc)


So we can compare with your other trees ( Parasol pines , chesnut ) and Xannepan's plane trees ( from Quai de Seine set so always offset X , Y, and sometimes Z ... so that's a true pain in the ass to place them ! )

They're perfect !  &apls &apls &apls



Of course an HD ( and with random shapes suggesting the wind isn't blowing the same way everywhere at the same time ) flags set from you would be welcome and perfect ... the problem for me is that they currently are lined up in diagonal on 3 different and ample Lots ... means of lot of MMP works lost , but , I'm ready to ... I took example to my own seaside resort displaying permanently the 28 countries  flags of U.E so ... you know what you have to do ... Plus , I'm a convinced U.E. construction partisan and we are slowly but surely becoming in minority  , and more generally the entire world becomes withdrawn -  for sure not there ! No please , not there ! %confuso

About the cars ... if I remember well ( I don't note anything on paper and I should !  :thumbsdown: ) all 3 set have been resized before their release on the STEX , but most probably  I resized more the 2 first ones than the third ... anyway that would be a good point to re-export them if you can and if you want , I'll take part with the Moding task ... and I'm pretty sure some people would kill their ... dog or cat to get them ! :D

Antoine, ah la la   ::) ... je me demande si l'on a toujours pleinement conscience de ce que l'on est en train de faire !  $%Grinno$% Donnes-moi RDV sur le chat VIP.

Cédric
Title: Re: AntigOne's Project
Post by: belfastsocrates on November 27, 2016, 06:56:29 AM
Such magnificence! An expert class in lot editing and MMP work


My goodness that Nantes image is superb. Is any of that available? The quay walls are superb
Title: Re: AntigOne's Project
Post by: mgb204 on November 27, 2016, 07:15:43 AM
We are spoiled with another wonderful update so soon. I'm particularly glad you took the time to explain how some of this is put together. As usual your work provides many sources of inspiration to improve my game.

Quote from: Badsim on November 26, 2016, 04:21:07 AM
More to come , even if  I dislike that boring task , even if they don't display shadow properly , even If I haven't found the proper Modding to build a MMP with them ... as they aren't classical props , a rotation property must be added and they display their shadow ( so their bug) even with the  property Is Ground Model set to false ...

I'm quite certain you can't MMP True 3D models like this. I spent a long time trying, I just don't think RKT0 models can be made to work as flora :(. Whilst the shadows don't usually work, it is possible to remove  them altogether. Not ideal, but perhaps better than keeping glitchy shadows. It requires a small modification to the S3D model to remove the shadow textures. If you need some help doing this, please feel free to get in touch :).
Title: Re: AntigOne's Project
Post by: _Michael on November 27, 2016, 08:06:32 AM
I really would like to see those props released - I'd love to get them in game. And that Nantes recreation is truly superb - I love the sidewalk texture and the quays. And so much life to your cities! Those custom street lots especially. They could work really well in so many different cities.
Title: Re: AntigOne's Project
Post by: matias93 on November 27, 2016, 09:18:29 AM
Someone said HD flag props? (http://sc4devotion.com/forums/index.php?topic=16925.msg513582#msg513582)



Title: Re: AntigOne's Project
Post by: art128 on November 28, 2016, 03:40:22 AM
I did not know of this kind of street art.. Interesting. Well although there certainly is some quality loss from the reduction to 128px it still looks quite nice.
Absolutely great work on that city. The occupant size truly is our worse enemy. :D
Title: Re: AntigOne's Project
Post by: noahclem on November 28, 2016, 08:12:41 PM
Holy crap, if one looks away for a little bit he'll miss a whole bunch of greatness over here  :o  First, those vnaoned unreleased bats look stunning! I'm extremely eager to get my hands on them and expect them to make a huge and positive change to my city center and the historic district in the center. I've long been a huge fan of his; he's probably my first go-to prop guy, though Antoine (who would be first if we included flora props) and namspopof are pretty high up the list as well. I love his buildings but most fit toward the village end of things and don't fit too well in urban centers of larger towns. Those, combined with RDQ's prop pack and my ambition to re-render many of xannepan's bats in HD, could work wonders for me. These are truly stunning bats that will make a huge impact on my city building. Prop pack release sounds great to me and I can lot them in as needed.

Love the pavement art and that could be something worth uploading if you're inclined. Why did you put it on a 128px texture though, rather than 256px? While it looks great now the additional detail in zoom6 could be well worth it.

Good that you mentioned occupant size as well. Those seawalls have given me tons of trouble with MMPs that would really benefit their area. Should do the same for my walls....

Your city is just about breath-taking--really turning out excellently  &apls  Love the night views, the street scapes full of people and traffic, and the shorelines. What walls are those you're using in the third picture of the last update? Looks great.

Always a pleasure to see something new here--especially if it's two new things :D
Title: Re: AntigOne's Project
Post by: Tyberius06 on November 28, 2016, 10:49:35 PM
Wow! It's amazing! :) Both your works and the Nantes picture. That seawall... I can't find the words.
I also would like those building props. :)  :thumbsup: &apls &apls
Title: Re: AntigOne's Project
Post by: compdude787 on November 28, 2016, 11:51:52 PM
Those look like awesome new buildings!! :thumbsup:
Title: Re: AntigOne's Project
Post by: Gugu3 on November 29, 2016, 01:11:18 AM
gorgeous looking buildings!
Title: Re: AntigOne's Project
Post by: kbieniu7 on December 03, 2016, 02:38:39 AM
Oh, Mon Dieu  :o

That's great to see you back there, with your stunning work!  &apls All the previous commenters said everything, what could I add? I feel like I'm back to France, the entire atmosphere of narrow streets, full of pedestrians, cars, stands, sculptures, spherical blocks preventing cars to park on sidewalks and the flags. I remember it was quite popular in French towns, especially these with lot of tourists, there were flags at least of other EU countries. However, some of them were hanged up-side down... :D
Title: Re: AntigOne's Project
Post by: Kergelen on December 04, 2016, 11:19:40 AM
A pleasant surprise to see you back with your unique and innovative creations :)  &apls
Title: Re: AntigOne's Project
Post by: Themistokles on December 05, 2016, 12:37:59 PM
Will go to China to fetch my jaw. I think it fell all the way through.

&idea Then I'll go to Nantes.
Title: Re: AntigOne's Project
Post by: manga rivotra on December 06, 2016, 02:03:46 PM
Being an admirer among thousands of others, I would just like to say Thanks you for all you have accomplished with this MD.  :thumbsup:
For me, it is not only the most beautiful, but also the most instructive I have read. And each of your experiences has probably directly (or through the VIP team) help to improve this game.
So it's great news to see a new and already fabulous project here!  :popcorn:
Title: Re: AntigOne's Project
Post by: Badsim on January 07, 2017, 07:24:37 AM
Hi Devotees ,

Not yet ready for a full detailed update , but not too late to wish you all an ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5306%2F64JvwJ.jpg&hash=351a1719d34e87358f89ef29037c4a2455fe6e31)


As always , no photoshoping in my pictures ( all clickable to 1280 x 1024 ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F397%2FQYk1R3.jpg&hash=50787d316b0f0afb456a50189cdc38e211b24b0a)

Happy New Years banner from Porkissimo , big X-mas tree from Xannepan , small ones on C&A's frontage from SFBT , Christmas gifts from Simgoober , all others X-mas lights from Vnaoned  - all this stuff resized and reModed , drastically for some of them...

« Normal » view ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F2919%2Fst0m7U.jpg&hash=2e6ad818b59d1e25d84b4f18cc7c792bfd2ca0d8)

Well , December was a busy month for me and has flown like a meteor  %confuso , but that said , I've able to expand Port-Royal considerably ...  :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F3953%2F9uMpYJ.jpg&hash=86bef39dcbf2560db0a827d2303073cd09fe9c8d)

At first I intended to create a medium size city with most of all a medieval look , but , on one hand there isn't enough medieval BATs , and on the other one , having had  a closer look at Xannepan's releases I found a lot of a precious props , so I couldn't resist and Port-Royal is becoming a kind of Paris at the seashore ...  ::)

I could show from now a lot of finished things I'm proud of ,  but I prefer to wait another week ( more or less ) of LotEditing and MMPing on some areas currently at only texturing step , like that one around Opera Garnier :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1227%2F4eijwd.jpg&hash=fde9056b4fb0f89815e1be43db16176acea0e15c)

Patience !  ;D


Thank you all for your comments , while I don't take a minute to comment your own creations . Sometimes I feel ashamed ... but it doesn't last because I've got no time even for that . $%Grinno$%

Cheers !

Cédric.
Title: Re: AntigOne's Project
Post by: kbieniu7 on January 07, 2017, 10:50:35 AM
What a beautiful scene! The palace gardens and squares are like real  &apls A truly giant-metropolitan look, like you've said. Even though the lack of apropriate medieval buildings, you could have tried mix "parisian" style with some mediterrean tenements, something like... Montpellier, maybe? ;)
Title: Re: AntigOne's Project
Post by: _Michael on January 07, 2017, 11:28:54 AM
So lovely, and as always so many little details. Are all of the cars MMP, or props on the road lots?
Title: Re: AntigOne's Project
Post by: Tyberius06 on January 07, 2017, 01:35:10 PM
Oh dear! Lovely pictures, lovely buildings, lovely scenes...! I'm happy to see these beauties.
On the last picture (top) there is a "curved" building with columns. What is that building, and where can I find that one?

Thanks in advance, and would like to see more from you! :)

- Tyberius
Title: Re: AntigOne's Project
Post by: art128 on January 08, 2017, 02:02:01 AM
That's pretty good! Paris by the shore actually sounds cool.
Title: Re: AntigOne's Project
Post by: Badsim on January 09, 2017, 11:15:39 AM
Some replies , for once ...

Quote from: kbieniu7 on January 07, 2017, 10:50:35 AM
.... Even though the lack of apropriate medieval buildings, you could have tried mix "parisian" style with some mediterrean tenements, something like... Montpellier, maybe? ;)

Not a bad idea ... who knows , I'm gonna have a closer look for my future residential blocks ! Thanks for your regular comments ... :)

Quote from: Tyberius06 on January 07, 2017, 01:35:10 PM
...On the last picture (top) there is a "curved" building with columns. What is that building, and where can I find that one?

Thanks in advance, and would like to see more from you! :)

- Tyberius

Search on the LEX ,  JENX Bourse de Commerces from Xannepan ... and thanks for your  comments . :)

Quote from: art128 on January 08, 2017, 02:02:01 AM
That's pretty good! Paris by the shore actually sounds cool.

Thanks Arthur , as you're a Parisian , I'm glad you like the idea . And ... well ... I understand your feeling about a kind of burn out with any SC4 activities  , having to experiment it regularly . That said , I do hope you'll change your mind about one of my favorite MD here  ...  :)

Quote from: michae95l on January 07, 2017, 11:28:54 AM
So lovely, and as always so many little details. Are all of the cars MMP, or props on the road lots?

Both in fact . Maybe do you wonder how to recognise those MMPed and those LotEdited ? Those having shadows are MMPed , those having no shadows are props extracted from automata and are LotEdited because there's no other way to add them properly ... here are all props I've extracted so far :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F2292%2FEs77LP.jpg&hash=057c98f19b1b29777e799a1a6d22395d783807fa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F2601%2FTRhArj.jpg&hash=460387bdae7a616726e80a0e2dc2a4ef5de30b60)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F6293%2FJUthv4.jpg&hash=bd9bb990be9859725a953b99374fc5bc6d7a5eeb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8844%2FmeLE3Q.jpg&hash=82cb1a6d63606c1feb115086b743e6addcc3d224)

As automata are true 3D models with a single FSH ( named Skin ) these extracted props are not « classical » ones and can't display a proper shadow  - so their property Is Ground Model  must be set to False . That's a minor inconvenience regarding benefits : first of all ,they give you diversity when - like me - you're unable to BAT , secondly  ,  they can look even better than HD props , and , finally , you can get it at any angle you want . Then , I've been able to build a functional MMP with these kind of models , using RTK 0 and adding a property named kSC4BuildingModelRotationProperty but , so far , I can't avoid this to happen :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5459%2F6XaHlh.jpg&hash=73f85af3875dbdecdecd122c6f6296d18265bb64)

Considering there's a lot more experimented MODers than me ( mgb204 for example ...) , I trust them if they say they don't think that's possible to get rid of the problem ( at least by simply MODing ) , so I gave up with that kind of MMP and that's  a pity for sure .  :thumbsdown:

About regular cars MMPs , I'm using those already well known by the community ( VIP Car Pack vol1 / 2 / 3 and Vnaoned vehicles from VIP Rural Pack ) and created a new one with 35 of Jim's not that bad cars models :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F883%2FnRyAxh.jpg&hash=e12040e8cf324f719223d98873763900daaae93d)

At the end of this post , I've attached a Zip file so you can get it immediately ( you need to be logged in to see it ) , the models from Jim being  of course a dependancy , you can get it there : Jim Car Prop pack 1.2 (https://onedrive.live.com/?id=BE2AF8C7DEA976BB!178&cid=BE2AF8C7DEA976BB)

While I'm here , why not another teaser ? ( Clickable to full size )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5654%2F05Kln9.jpg&hash=c6d9619a12a3d9351421d98e5022ea8aecd01301)

Stay tuned . ;D

Cédric.


Title: Re: AntigOne's Project
Post by: Sciurus on January 09, 2017, 01:05:07 PM
Well it's been a long time I haven't been there and... what a surprise ! It's, as always, amazing my friend. &apls I'm happy to see all this work and that SC4 can still live though there are new games.. great news.
Title: Re: AntigOne's Project
Post by: Gugu3 on January 10, 2017, 01:08:32 AM
 :o :o :o
Title: Re: AntigOne's Project
Post by: Akallan on January 10, 2017, 07:57:21 AM
Wow... Beautiful work and great details! :o
Title: Re: AntigOne's Project
Post by: mgb204 on January 10, 2017, 08:22:10 AM
Quote from: Badsim on January 09, 2017, 11:15:39 AM
Then , I've been able to build a functional MMP with these kind of models , using RTK 0 and adding a property named kSC4BuildingModelRotationProperty but , so far , I can't avoid this to happen :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5459%2F6XaHlh.jpg&hash=73f85af3875dbdecdecd122c6f6296d18265bb64)

Considering there's a lot more experimented MODers than me ( mgb204 for example ...) , I trust them if they say they don't think that's possible to get rid of the problem ( at least by simply MODing ) , so I gave up with that kind of MMP and that's  a pity for sure .  :thumbsdown:

Actually I think you may have cracked the problem. Thus far I've never been able to use a 3D model in an MMP at all.

Removal of the shadow is easy, either add the same property Is Ground Model = False, if that doesn't work, you can manually remove the Shadow from the model by editing the S3D settings. You need to remove entirely the group for the shadow from each applicable menu. I'll have to play with this, because I've been stumped by MMPs for 3D models until now, but it offers some potentially interesting applicions. If you need a hand, I'm only a PM away :D.

:Update:
Well Cedric, I think you've certainly unlocked the key to using RKT0 models for MMPs. I've been messing around with the automata, but thus far the models I tried either show the annoying shadow or nothing at all. The key is removing the shadow part from the 3D model I'm sure, but I had no sucess there. However, I went back to something I was trying to do a while ago, a sidewalk compatible MMP. Using my RKT0 Sidewalk compatible extender props, I now have a test MMP which will make 16x16m sidewalk pieces. Like Xannepannes Quays, the sidewalks will match the installed one. I've only mocked up the test with a single-tile prop, but this could be applied to smaller/differently shaped pieces which would work better. But even so, until your finding, I don't think anyone's managed to get this far previously. Sample MMP attached to play with.

Now, how to remove the shadow from the automata models? Based on the fact that my sidewalk prop and thus RKT0 props in general are not themselves producing it, theoretically this should be solvable. Although, my initial assumption that it would be easy does not seem to be true. Perhaps it depends on how the models themselves are made? I'll have to do more checking, I removed the shadow when using automata as props with sucess this way. Hopefully the same can work for use as flora (MMPs) too.
Title: Re: AntigOne's Project
Post by: art128 on January 11, 2017, 12:26:00 AM
Hey thanks for Jim's car as MMP. This will integrate better in my region than Girafe's european cars.
It's so busy in your streets it's very real. Just be careful and do lots of backups. :)
Title: Re: AntigOne's Project
Post by: kbieniu7 on January 11, 2017, 11:37:33 AM
I'm not much keen in modding and extracting all this stuf... but looks impressive  :thumbsup:
Title: Re: AntigOne's Project
Post by: Girafe on January 12, 2017, 03:03:34 AM
 &apls &apls &apls

Amazing LOTing job as always  :thumbsup:
Title: Re: AntigOne's Project
Post by: compdude787 on January 13, 2017, 11:21:19 AM
I love that last picture! It has so much life in it!! Great work.
Title: Re: AntigOne's Project
Post by: Badsim on January 19, 2017, 08:25:10 AM
Well well well ... what a wonderful world !  ::)

mgb204 , your test MMP is quite surprising and promising  :thumbsup: and , so , I just wonder how many secrets that 14 y.o. game are waiting to be discovered in its MODing winding ( so intricate that we could also wonder if even its creators have thought about it all ... $%Grinno$% ) and after your post I spent some serious time to experimentations , so far with no luck : whatever I tried with MMP properties ( there're several concerning shadows .... ) or with iLive reader on S3D files nothing works . In fact , after these last interventions ( on S3D files ) , I can see ingame changes that affect shadows but the bug around remains exactly the same , it looks just like  there're 2  distinct issues . At the same time I've noticed two things : firstly , Z axis of automata models aren't set to 0 , secondly the bug is the same than for a classical model having a partial underground field ... so I tried to give a positive value to these Z axis with SC4Model Tweaker ,  with no more luck . Then  I built a new MMP with 10 aleatory RTK 0 items and have had the surprise to see that item n°9 isn't affected by the bug :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1837%2FNtfcev.jpg&hash=14a8da039de10e8270629e807ab24dbc27757d8f)

... so , yes , I think there's a solution by MODing one by one each S3D file ... BUT  : at the same time I accidentally discovered  an ingame trick that does the job without any MODing ! ;D

I'm using my RTK 0 MMP at Zoom 5 :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F4668%2FHg2DMn.jpg&hash=84e99686b29f0f0ee69db3c216fad0da34714498)

... with our lovely bug as you can see. Now , I go to Zoom 2 and make a rotation ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F276%2FlmOajk.jpg&hash=6015ba5172b9a5732eb910083e419e13a27c9abf)

The bug has disappeared . Then you can come back to your initial angle of view before to come back to Zoom 5:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F8474%2FeESXn8.jpg&hash=453ed14d57df2e71340675a1b97c5016745cb718)

That trick is gonna work until you make another rotation , you'll have simply to repeat the process ... A wonderful world I told you .  $%Grinno$%

mgb204 , If you want to make further MODing searches , send me by PM your private email adress so I can send you my RTK 0 MMP with the necessary files ( more than 200 Ko so I can't attach it there )  . For my concern , considering that using a trick is  really a minor inconvenience , I rather prefer to devote my free time to other tasks like to now build a dozen of MMPs with the several  hundreds of props I've finally  extracted from automata :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F2408%2FaTWOvK.jpg&hash=d8dcb6788e26ffcfd30188601959f40048e7988c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F9429%2FfJixFj.jpg&hash=6197e8b480d857b50debc91470ea074cd7588fee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9374%2FUdrvbz.jpg&hash=81d370894269359a18cb773a7d13cfbddbd84fbb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F3586%2Fidzbqg.jpg&hash=4ff4d963c051e5da2d8c8c3186cc421665f61a27)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F5547%2FgIoSIC.jpg&hash=4e93f1b797b0051f54c0bd12ef42bbce66f44c01)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F5314%2FyiQsoF.jpg&hash=8681b43a4469d2d63c59a66cc7b7146751b88dcb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F8510%2FjME3V8.jpg&hash=f38c6821cfd6cf96da9d38e82b1fcdce8528fd46)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F4429%2FJkbISx.jpg&hash=7b1a855fcaf233350b24701cd0aaaa814691ca35)

+ 12 new bus props added to the 62 already shown above  = 642 props :-[ . Side note ; while extracting all these props I had also to face the well known automata scale issue , so have had to resize almost them all to 1.15 , sometimes a little more ... currently I'm MODing all this stuff for  Port-Royal's project ,  where there's no « real » roads nor traffic , so , while I took care to keep unchanged original  S3D files , It could be interesting to see how the game reacts to resized automata ... most of all when I think it takes a few seconds for each model with SC4 Model Tweaker ... so stupid , isn't it ? $%Grinno$%

Now the question that could itch  you is : could I share all that work ( which already needed tens of hours of MODing)  for the community benefit ? I would need to share several hundreds of new S3D files ( My automata and extracted props folder is now around 77 Mo ... ) coming from various authors , but , for copyrights questions , I should remove all FSH files and link them all as dependencies ( all are available on the STEX) , and let people searching in their Plugin folder  what they already have , what they need to download ... or I could run after authorizations from people having disappeared for years ... seriously : that's absolutely a deal-breaker ! Now, if someone is ready to take that part of the job , he/she will be more than welcome ! ;)

Have to go back to MMPs MODing ... Just in case a few audacious ( or reckless idiot as I am ?  :D ) would like to give it a try , the props extraction from automata tutorial  - from cogeo - is  THERE  (http://sc4devotion.com/forums/index.php?topic=9659.0) , and the 3 MMP MODing changes are :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F4885%2FTbHatW.jpg&hash=8d2fa9c82ed71900ed10d1aa81d085a507ef45ab)

1- Use Resource Key Type 0 : TGI addresses for a single Model  to be displayed at all Zoom/rotations .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F4641%2F89IMFT.jpg&hash=6d62ca56d4343d24b5388c00aead2929f743b4d5)

2- Add kSC4BuildingModelRotationProperty , if you don't add that property , items keep they orientation  whatever ingame view rotations ...

3 - Set Is Ground Model to false

Happy MODing !  :D , and finally don't expect a serious update of Port-Royal before February ...  :'(

Thanks for your comment and Scirius , so nice to have a visit from you . Do you plan to come back ?  ::)


Cédric.


*****************************************


Edit :

OK , I get it ... As preamble ,  I want to specify that I feel far to master the automata MODing , and I have to thank mgb204 for his advices and most of all for his interest for what I'm doing here , a true support to go further despite the fact that my first priority is rather to update my MD ...

So I proceeded by analogy , conclusion and test ... the first attempt was the good one and , retrospectively , when you have searched many times and for hours before , you can only have a good laugh like I did ...


Our problem :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6673%2F8SNOcg.jpg&hash=e053d4f7ee1943a911104f09871acd9b94d03547)

I compared the MODing of that fire van and item 9 , a comercial van , and found immediately the differences ; when you open a S3D file with Ilive Reader the Anim tab being selected by default ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F931%2F37wvlb.jpg&hash=211e01e4a481d0a9a653b6962e461219862d913d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1905%2Fl9dzKs.jpg&hash=09f20248e7b0ac61ddb531376cb2d27815be120b)

I would be unable to explain what these groups are and do ( but I find strange such MODing differences between two automata ...) but following item 9 MODing , I deleted Groups 1/2/3 of the fire van ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1126%2FylyxEz.jpg&hash=6064f808f533c8ee9b73c2fddd0d7fe0814ef7f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F7455%2FJFNWev.jpg&hash=1906dff58db2aa3b0f23b3ea668aadcb8de3c320)

Et voilà :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F361%2FzR6aDs.jpg&hash=07a115e09a3ff3a430f66e8f22fbcde437e705ad)

Reminder : it doesn't affect my automata because I took care to create new S3D files ... the price of the victory now : more or less 640 S3D files to check and to treat if necessary , before to create as MMPs than needed to get them all MMP-able . Next to nothing  : rendez-vous in 2018 !  ::)

Cédric.
Title: Re: AntigOne's Project
Post by: Badsim on January 27, 2017, 12:37:45 PM
Double post , with an edit on the first one .... it seems that I started a monologue . ;D

Well , so I have to reply to myself :

Quote from: Badsim on January 19, 2017, 08:25:10 AM

OK , I get it ...


Wrong , I did get nothing !  :thumbsdown:


Quote from: Badsim on January 19, 2017, 08:25:10 AM

I would be unable to explain what these groups are and do ...


At least did I learn a few things about these groups : forget the process to delete them , it doesn't solve anything and deteriorate the skin of the model because , in fact , they link different parts of the FSH skin to different parts of the model .   In some cases , one of these groups is named Shadow , but in  other cases they have no name at all so I didn't waste my time any longer with them ... Notably because after having tested more MMPed items , I had the surprise to get those kind of bugs :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F817%2FZmH2Vm.jpg&hash=2b95cb7435be191f2d619995e2702d92ce66e1a4)

I think now that these bugs are related to FSH ( and their Alpha layer more precisely ) and I do not intend to extract and correct them all , not to speak that I do not understand why all these automata are so differently MODed ... MODing , sizes , positions ; the world of automata is a jungle and , to get rid of their bugs ,  I will live with the ingame trick which works like a charm .

So I have built my 7 first RTK O MMPs :

Cars 1 Ortho MMP with 40 models
Cars 2 Ortho MMP with 36 models
Busses Ortho MMP with 21 models
Vans Ortho MMP with 32 models
Trucks Ortho MMP with 38 models
Motorcycles Ortho MMP with 6 models
Services vehicles Ortho MMP with 26 models

After testing them , I had to coordinate their sizes and for some of them I had to correct their Z axis . Before to build the next sets of MMPs ( diagonal , 22,5 and 67.5 degrees ) , I'm able  to show you  the firsts pictures of traffic I made with MMPs of props extracted from automata exclusively :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8476%2FUcuVlc.jpg&hash=77ca33e5f785f6fe2bc9fcfd9305d78bfd4de665)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F5906%2FdXTOCz.jpg&hash=5abc234ad1bb0f468a380b64a4041595c3faf271)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F8730%2FibMH6R.jpg&hash=ba3873bfe32ddbf86a57beb5fbe4490cb61c4b7b)


In France , we're celebrating the 40th anniversary of Centre Georges Pompidou and as that's a popular place I enjoy particularly , I decided to honour the event with SC4 . Before to integrate it to Port-Royal I'm currently working to reproduce the square ( Called La Piazza in french in tribute to the 3 Italian architects ) and I spent a little hour to create textures reproducing that picture from 2004 :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3606%2FrBwraZ.jpg&hash=52d0eff4b81e9713b6845258d4805284fac447b8)

Canvas made with Photoshop CS2 :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1927%2FNCaRon.jpg&hash=69d52dd169f1537b78a98833eeee1a636c159aa0)


Textures extracted :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3846%2FqTRMpA.jpg&hash=dac192e407bb9ac635df62c61be4a9b22745b58e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1213%2FbimXek.jpg&hash=ad9cb846fdf60973249f72fa070e62c642b823dd)


And ingame result ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7376%2FVGtF0y.jpg&hash=2cc728718fb80af8ff670c793c4f6a4e8fd70069)


... alas the game perspective doesn't allow to see it properly full-face ( but it  doesn't really matter  $%Grinno$% .)

Cédric.

Title: Re: AntigOne's Project
Post by: Sciurus on January 27, 2017, 02:03:32 PM
Excellent work as always. &apls &apls &apls
About the 40th anniversary of Centre Georges Pompidou, did you watch Infrarouge last Tuesday (Jan 24th) on France 2 ? It was about it and its construction. I have to say that I learned so much things about it... very interesting btw.
Title: Re: AntigOne's Project
Post by: manga rivotra on January 28, 2017, 05:44:30 PM
Excellent tip that these MMPs from automatas although a little difficult to implement. :)
Many of the ones you chose are very interesting and have no equivalent in PROP, especially utility vehicles and the Maxis motorcycles are surprisingly beautiful
Placing vehicles with unprecedented angles turn out very interesting too.
On the other hand the work on the textures is always so fine and aesthetic!  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Badsim on February 03, 2017, 07:51:22 AM
Sciurus and manga rivotra , thank you for your comments .

Quote from: Sciurus on January 27, 2017, 02:03:32 PM

About the 40th anniversary of Centre Georges Pompidou, did you watch Infrarouge last Tuesday (Jan 24th) on France 2 ? It was about it and its construction. I have to say that I learned so much things about it... very interesting btw.

Of course I did ... additionally SC4  inoculated me a viral interest  for architecture and architects  I hadn't before . Like many , I'm presuming .

Quote from: manga rivotra on January 28, 2017, 05:44:30 PM

Excellent tip that these MMPs from automatas although a little difficult to implement. :)


Not that much difficult , as always the most difficult is to start ... and  truly less a difficult than a repetitive and boring task which requests to stay perfectly concentrated ( MODing doesn't tolerate the least error , and there's always an error somewhere ! $%Grinno$% ) , that's why after having finished the 45° MMPs set , and before to start the 22.5 and 67.75 ° ones , I needed to relax with something a lot more fun : textures creation ... for the concrete ones , I've been inspired by MushyMushy's fabulous work about her Willmott Widget Assembly Anchor re-LOT challenge .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F488%2FBf2sy2.jpg&hash=10c1937fa4e34f54f934f764c73b1e986858a070)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1830%2FJQxFWk.jpg&hash=f0afad8254439b006a9622dc8cf4d2e7ac591088)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8504%2Fi3mSOq.jpg&hash=df5939f5e6cf7358a519aabb4d649a8059310b5f)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8624%2FDSLUHY.jpg&hash=b4a3dee001a8cc18c9cf9ef064395cb662b0b780)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F4461%2F7chz5T.jpg&hash=609ae52ede4ba962666ced5da4c4a09cf8750da1)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F9706%2FbZ4iX7.jpg&hash=7c508ec26ca34e47a9b0fa38904982ac3ab4786d)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9849%2FZ4XsEf.jpg&hash=ece5d0a6f722f29b7a3411c6f265596722077d5e)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F7678%2FJzLIli.jpg&hash=055fc23128fa642e1e6e3a495baeabc2c588a0d0)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F263%2Fw3LDzn.jpg&hash=15af4661c7f9020d564327816f693f530cffbe02)


I've requested a  range to share all these textures . So far , and for a personal use , I didn't care that point and have used the range of my TWT team mate Youcef , inactive for ages ... bad manners I'm going to pay by having to reindex them all . :bomb:


Still a dozen of MMPs to MOD but I see the end of the tunnel that all these preparatory works have been .

C.
Title: Re: AntigOne's Project
Post by: mgb204 on February 03, 2017, 10:42:58 AM
Wow, that's some fantastic pieces of street art there. It'll be great to have these as textures we can all make use of. Speaking of which, I like the concrete and paving textures you've shown here too. In fact, I'll go further and say that's one of the nicest concrete textures I've seen.

I didn't get much chance to look further into the MMP / RKT0 model dilemma. But I agree that if there is a work-around, that's going to be much less work than trying to disassemble the shadow from each S3D model. The groups of objects (where used), don't always relate specifically to their name and groups can become inter-woven together. Because there are many ways you could make such a model, each one may require a different approach to remove the shadow part. But it is something that can be done, which explains the one that did work out just fine. If you are an expert with modelling applications (I know I'm not), it's probably easier to do.

You asked about releasing the MMPs. Provided you don't include the Automata themselves, this shouldn't be a problem. It's OK to release S3D model files that you've modified, for example using Model Tweaker to re-size/offset etc. The caveat is you must link back to the original files for the textures or FSH files. There is a way to ID a copied model such that it will do this, without having to adjust anything, it just requires incrementing the first digit of the Instance ID of the S3D files. For example, if the instance ID of the original was 0x00030000, make your 1st copy 0x10030000. You can do this all the way to F (1-9, then A, B, C, D, E, F which represent 11-16 in Hex), so you can have up to 15 new variants of the same model with this system. If you need more, I think you can also use the 2nd and possibly 3rd digits too, but it's a theory I never tested.
Title: Re: AntigOne's Project
Post by: manga rivotra on February 03, 2017, 11:02:26 AM
QuoteStill a dozen of MMPs to MOD but I see the end of the tunnel that all these preparatory works have been
A single series of MMPs usually takes me 2 hours to codify with the reader without counting any errors ....... then 20 or more i can't imagine how huge is this job !  ::)
I don't remember having seen such beautiful textures for ages !  :o
I am totally fan of the tiles ones both discreet enough to adapt to any type of modern lots, and distinctive enough to attract the attention and highlight Prop and Bat. A perfect complement to the old-style paving of Vortext in fact.
A huge thank you to share these wonders!  :thumbsup:
Title: Re: AntigOne's Project
Post by: MushyMushy on February 03, 2017, 01:13:23 PM
I've always been amazed by your old Paris work, so it's exciting to see all this new progress. Those are some nice textures (street art is pretty neat stuff), and the MMP automata thing is honestly pretty cool. It would allow people who have (real) road traffic in their cities to make fake sections with cars that look the same as the automata.

Great work and glad something I did served as an inspiration for something!  :thumbsup:
Title: Re: AntigOne's Project
Post by: art128 on February 04, 2017, 01:25:26 AM
I see you've taken a liking to street art like that. It looks actually quite good in SC4 trimetric orthographic perspective.
Title: Re: AntigOne's Project
Post by: Sciurus on February 06, 2017, 01:33:30 AM
QuoteOf course I did ... additionally SC4  inoculated me a viral interest  for architecture and architects  I hadn't before . Like many , I'm presuming .
I can say YES because it inspired in making it my own job... ;D


Otherwise, these textures are very nice, I love them. I think it could perfectly fit with my BATs $%Grinno$%  Hope to see them in your city, it would be a great great honnor.


;)
Enregistrer
[/size][/color]Enregistrer
Title: Re: AntigOne's Project
Post by: Badsim on February 07, 2017, 04:50:35 AM
Glad to see that you like my textures and thanks for your comments  :thumbsup: . I'm still waiting for my personal range but I can specify how I'm gonna share them : 3 separate .dat files ; N°1 Concrete Sets , N°2 Street Art ( those shown on my previous post + the two ones shown before ) and N° 3 , all other textures I made since the Triumphal Way  ... so people can pick what they're interested in ... or not .  ;D

Today , I'm coming with something new and , I guess , while I'm already overwhelmed by tasks to do , I shouldn't have done that ...  ::)

I expressed my enthusiasm at mgb204 MODing thread about the announced RRW Reskin automation and couldn't resist any longer to create my own RRW texture :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1959%2FLE3EWW.jpg&hash=1bd4e6896bef6e3bb7d07bcf7dae6b7d2ff20123)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F7585%2FHtw8Or.jpg&hash=6841579cd55015e79a5630c0b770d305333cbd35)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F2245%2F9oKwDN.jpg&hash=43d667d538a05fe844a6ca94bd91933a75e465f0)

I can forget it : mgb204 having notified me that only the sleepers and ballast are concerned or that's more than 4000 textures to create ... so I reworked my texture with the current rail and respecting the new gauge , it finally should look like that :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F129%2FK1oydC.jpg&hash=b714061cb432d9a7c8efce0683074858d8db4445)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F2381%2Ftiz1qF.jpg&hash=6530fe133d987d471d7025ee80688d055a994068)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1153%2FiRthSM.jpg&hash=d9c3d33549fbdf47d6c0979557a601bcabf35c06)


I hope so . That's a question of taste , maybe , but I think it's a good compromise between brand new  railways and a bit too old-fashioned ones . But I'm still doubtful about what can be changed or not (even if since , I re-read more seriously the whole RRW thread , that's a very technical thread and english being not  my native language ...  ;) ) : is it only color scheme of ballast and sleepers or their respective patterns too ? I respected it for the ballast but sleepers one is modified ... Well , take it for what is it : interest , curiosity , testing and nothing more .  ;D

Unfortunately  -  for me  -  it  has driven me to start a new batch of MODing works like extracting props from train automata ( Jestarr , Girafe & Orange ) . For catenaries and various railways signage ,  have had to rework Citymax Rail prop pack (https://www.toutsimcities.com/downloads/view/1969) ( Occupant Sizes , sizes themselves and they had no shadow ... ) and I'm going to build a MMP with them all , it should be touchy to use , that said , as most of these models are offset ...

Cars are from Girafe's car pack vol. 4 , part of his   BSC - VIP girafe urbanpack vol.1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192)  . I've built the two related MMPs with the 40 ortho and 40 diagonal models and he's free to take them  for an official upload to the LEX  , but you can get them from now as I've attached the file to this post . ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1299%2FdrVIR0.jpg&hash=32582619a62af079b3bde9bf9773faaab3cc89ff)

They're simply the  best HD car props ever released ... it reminds me , MushyMushy , are all those simillar jewels , cars and euro trucks , seen at your Simtropolis' BAT Thread , forever lost since your hard drive failure ?  ()what()

@mgb204  , I changed S3D IDs randomly , most of the time editing the first , the 5th ( which can be only 0 or 8 for the BAT ) and last digit for MODing convenience ( 0= Ortho , 1 = 22.5° , 2 = 45° and 3=67.5° ) , so I can remove FSHs to let them as a dependency ... excepted  for civic vehicles and some busses which are replacement automata so have had to change IDs of their FSHs too ... in that case , there's nothing anymore to link as dependency . ()what()

@ all : To be frank , it has been a lot of work and it would be again a lot of work to sort out , organize and package all these now nearing 700 files ... and for those not knowing  me very well since many years , April is approaching  - more or less 7 weeks - and then  I'll disappear again untill the end of September . For that 7 weeks period I just do hope to share my textures and present here a large update of Port-Royal , because finally all these works ( and I've shown the emerged part of the iceberg only ) need to serve to do things like this (clickable to 1280x1024 ) :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F8334%2FSCozWk.jpg&hash=bedbf5610f3693763517fa4563a1032bb1864224)


Like this and everywhere .  :satisfied:

C.
Title: Re: AntigOne's Project
Post by: Alan_Waters on February 07, 2017, 07:22:44 AM
Delicious!  &apls
You did not think to make railway sleepers made of concrete?
Title: Re: AntigOne's Project
Post by: Tyberius06 on February 07, 2017, 08:27:49 AM
Wow, it's nice, really nice. I like your railway skin, i would like to use eventually.  &apls &apls &apls
Nice MMP aswell!

- Tyberius
Title: Re: AntigOne's Project
Post by: _Michael on February 07, 2017, 10:07:39 AM
Very nice! Lovely city scene as well.
May I also ask what catenary and level crossing are you using?
Title: Re: AntigOne's Project
Post by: Krasner on February 08, 2017, 04:44:45 AM
Your rail textures are gorgeous anyway  ;D Regarding the small details that no one care about, I think that you got wrong with placing the small white panels with 1, 2 or 3 black bars on it along the rails, those things are found along the roads normally, it is supposed to prevent the motorists of an imminent crossing (or maybe, how many tracks are crossing the road, I can't remember) Making Citymax's stuff into MMPs is however an interesting idea !
Title: Re: AntigOne's Project
Post by: Nanami on February 08, 2017, 07:52:27 AM
Geez that rail texture with the concrete sleeper is my favorite in that one! well just IMO, the original RRW texture more like using wooden or older concrete sleeper with black steel as the rail while yours do looks like have newer sleeper. http://puu.sh/tTVfW.jpg

again, you did a really great work with the texture!
Title: Re: AntigOne's Project
Post by: Gugu3 on February 09, 2017, 01:56:01 AM
Wow!Great textures! &apls &apls
Title: Re: AntigOne's Project
Post by: Sciurus on February 10, 2017, 08:22:28 AM
Quote from: Krasner on February 08, 2017, 04:44:45 AM
Your rail textures are gorgeous anyway  ;D Regarding the small details that no one care about, I think that you got wrong with placing the small white panels with 1, 2 or 3 black bars on it along the rails, those things are found along the roads normally, it is supposed to prevent the motorists of an imminent crossing (or maybe, how many tracks are crossing the road, I can't remember) Making Citymax's stuff into MMPs is however an interesting idea !


It's the distance before the railway crossing : 3 lines is 150m before, 2 lines 100m before and 1 line 50m before :P


I agree with all, great railway textures. Can I have them ? :D
I downloaded the MMPs too... Maybe I'll make a prop family of these cars, could be very useful in growing lots.
Wait for more new updates ;)
Enregistrer
[/size][/color]Enregistrer
Title: Re: AntigOne's Project
Post by: Badsim on February 15, 2017, 07:03:41 AM
Quote from: Alan_Waters on February 07, 2017, 07:22:44 AM

You did not think to make railway sleepers made of concrete?

Dear ... they're supposed to be made of concrete !  ;D Thanks for your interest . :thumbsup:


**************

Quote from: Tyberius06 on February 07, 2017, 08:27:49 AM
.... I like your railway skin, i would like to use eventually


Thanks . :thumbsup:  I'm impatient to see the RRW Reskin Automation released , then I could share it ... eventually ! ;D

**************

Quote from: _Michael on February 07, 2017, 10:07:39 AM

May I also ask what catenary and level crossing are you using?

Thanks Michael ( and congratulations for the Simtroplis challenge !  &apls ) About catenaries , I gave that information ( and a link ) on my previous post ...  $%Grinno$% ...about the level crossing that's a texture I made ( one of those today presented individually below these replies ) .

**************

Quote from: Krasner on February 08, 2017, 04:44:45 AM
... Regarding the small details that no one care about, I think that you got wrong with placing the small white panels with 1, 2 or 3 black bars on it along the rails, those things are found along the roads normally, it is supposed to prevent the motorists of an imminent crossing (or maybe, how many tracks are crossing the road, I can't remember) ...

Yeah ... I do not know anything about railways signage ...  $%Grinno$%  but I'm currently learning !  ;) Thanks for your comment  :thumbsup: ( and your latest release  &apls ) .

**************

Quote from: Gugu3 on February 09, 2017, 01:56:01 AM
Wow!Great textures! &apls &apls

Thanks ! ... and I'm glad that you like my textures .  :thumbsup:

**************

@Sciurus , Thank you for the information , railways signage is a mysterious world for me ... Prop family is , curiously , something I never MODed so far ... I'm too maniac to do not control where and when even a single prop is placed , I'm afraid of .  :D Is it serious , doctor ?  ::)

.

****************************************************

.

Texturing is decidedly addicting :


01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F9755%2FkIxM8F.jpg&hash=236ba4eecbc7db18fe4a724fe9e91fadfa75f09e)
02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1054%2F8GsQHI.jpg&hash=8fe906a25e0faef0c8915ba359cb00358ae7e9d4)

Latest batch and a little anectode about the pond texture : I spent some time to browse the web for proper water textures and finally found the real picture that Pegasus has used for one of  his two ponds ...

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1070%2FbhlbyO.jpg&hash=9bf942c35c8d410e049888a2b5b61d04d51f5515)

Place to the show ( click for a 1280x1024 resolution ) :

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F7969%2FpmyqGA.jpg&hash=574e9ee0a62904f8550d63d94a5e20c6a7d8ab47)
05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1209%2FI6LJOr.jpg&hash=3c666aba0af64b1b6056a7405de74a316dd79efd)
06
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5483%2Fj27XJi.jpg&hash=144c06361a3f4e5426ee0f1ff47bf1389a24f133)
07
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F4260%2F8PuKCJ.jpg&hash=669700c403cdba77eed40f784a301b9cb145e305)
08
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F9763%2F4Psolk.jpg&hash=dedc1aa75b9a3d30693dcaf884877f60737726fd)
09
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F301%2FQn0Kgh.jpg&hash=780f29022c86b6e14e197c5b17532d567ec09bc6)
10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9194%2FtynBPT.jpg&hash=ecc02cfb24aa35b2b370dc936683d48400b03c11)
11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7137%2Fqq1dTm.jpg&hash=b0379b1e4e19719961c5de2f36e919390003a9f8)
12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F4486%2FJY5QUa.jpg&hash=389bc75b02c8210d6a8608586f2213e873a123a1)
13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F7066%2FGPiBbb.jpg&hash=87abcf48e6177ca259cc7336b071d2002bedc9c9)
14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F8186%2Fie4KVM.jpg&hash=7ac51dee1fedbdae95a1da0baf50c60a1db90cd5)
15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F2299%2Fbz8gNb.jpg&hash=8d2ebc025667e17a2835e24c2823ae6a241bc8ad)
16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1190%2FHqmQuE.jpg&hash=d6c0cbf68650bcb7543c76deb32695c9e6d6a18a)


That's also the result of my work for several years now of resizing and reMODing all custom content falling in my hands , including re-MODing all kSC4FloraParmetersPropety determining , among other things , the ploppable density ( reminder of the « Killer » values:180.000000,100.000000,200.000000,3.000000,128.000000,363.000000,15051.000000,0.600000,0.000000,0.000000,0.100000,1.000000,0.300000,5.000000 ) of all examplars of all MMPs that aren't mines ( even VIP and Girafe's ones have been corrected ) and , as it seems , that I'm the only one to apply ... plus, I added a ghost piece to them all for more flexibility , so do not expect to see that kind of pictures with massive MMPs uses anywhere else . That's a picture of the same scene with just the LOTs :

17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6312%2F4PofAF.jpg&hash=934a7340dc1d597ff0bd1bd74695d300ddd615fb)


I don't give up with Port-Royal , so take it as it comes ;  a rural digression and its related poscards ...  ;)

I've received my personal textures range and started to re-index them , but , as always , that's a little more complicated than I thought ... the 4 firsts digits are your assigment then there's values to avoid for the 5th digit related to LOT wealth, 6th and 7th digit related to abandonment status ... the complete ( and incomplete ) informations are available HERE (http://sc4devotion.com/forums/index.php?topic=4843) , I wasn't aware of these points untill there , so that's always good to warn any newbie about them . And , finally , it's gonna take some time for a serious trial for a logical order with LotEditor ; in fact , while most of them are made to work together , I didn't make any complete set at a time but as my needs came ... all this little speach to say that you shouldn't expect to see them uploaded tomorrow . It should rather occur during March , patience is a virtue . ;D

C.
Title: Re: AntigOne's Project
Post by: matias93 on February 15, 2017, 07:39:00 AM
For all the gods, that's unbelievable!!!  &hlp
You basically plowed and planted all those fields by hand??!!
Title: Re: AntigOne's Project
Post by: _Michael on February 15, 2017, 09:11:58 AM
I saw the comment on the catenaries after I posted. Opps! And amazing rural scenes!
Title: Re: AntigOne's Project
Post by: Girafe on February 15, 2017, 09:51:17 AM
I love these path textures. They are awesome  &apls &apls like the rest.  ;)



Title: Re: AntigOne's Project
Post by: Simmer2 on February 15, 2017, 10:05:04 AM
Fantastic  &apls
Title: Re: AntigOne's Project
Post by: vortext on February 15, 2017, 11:39:18 AM
Wonderful rural delight.  &apls &apls
Title: Re: AntigOne's Project
Post by: Krasner on February 15, 2017, 01:53:28 PM
The Avant-Garde of MDs :D You're still at your best in rural creations in my opinion  :thumbsup:
Title: Re: AntigOne's Project
Post by: Sciurus on February 16, 2017, 01:32:03 AM
Quote@Sciurus , Thank you for the information , railways signage is a mysterious world for me ... Prop family is , curiously , something I never MODed so far ... I'm too maniac to do not control where and when even a single prop is placed , I'm afraid of .Is it serious , doctor ? 

I'm just an architect but I don't think that's a problem $%Grinno$%
Anyway, I just love the paths textures too, like Girafe. I already see it in my region... :bnn:  Great work as always, keep it up !
Like teachers said at the end of each trimester or semester : "Bon travail. Continuez ainsi" ! &apls
Title: Re: AntigOne's Project
Post by: Badsim on February 18, 2017, 08:59:21 AM
Hey , would you guess what's becoming true ... ?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F493%2FxKJFhc.jpg&hash=075116eb513fbb10d78e0ff3cf198104ef5c4b58)


... an old dream of mine , for those following this MD since several years ... just a teaser , the thing is scaled 1 ( means 10x8 tiles = 80 textures ) but I did just forget that Sims are scaled 1.3 so I'm gonna enlarge it to 12x10 = 120 textures , that incredible  jewel definitely deserves  it ...  $%#Ninj2

C.
Title: Re: AntigOne's Project
Post by: manga rivotra on February 18, 2017, 09:44:41 AM
I am looking forward to seeing what you have planned for fumaroles?  :D
Anyway, the textures are once again totally amazing !  :o
Title: Re: AntigOne's Project
Post by: juliok102013 on February 19, 2017, 10:45:43 AM
Maybe that project of the Grand Prismatic Spring?

Your MD is fantastic, your last update was sensational. Congratulations!
Title: Re: AntigOne's Project
Post by: Badsim on February 21, 2017, 05:13:52 AM
Grand Prismatic Spring , Yellowstone National Park , Wyoming , indeed Júlio  ...  :thumbsup:

The real picture I used as canvas to extract 120 textures ( 12x10 tiles ) :

01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3482%2FgLMj3R.jpg&hash=b318d83457fa430be6614c190e7217248141f4cb)

Ingame :

02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F254%2FqYZnbI.jpg&hash=d0e7373ffbebcd3e5b3e85d62f0cf17bcba5d7a6)

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F6809%2FJmT3s5.jpg&hash=347a38c51635665fc1b47553bc033213b70e73fe)



The borders of the LOT ( a single 12x10 LOT ) are less complicated to integrate than I feared , the latest Simmer's terrain brushes help me a lot , notably white sand to represent white concretions as well than my duplicated and re-sized version of Girafe's cattails as dry grass ... for the time being there's no  intention to enlarge my texturing work to the whole Midway Geyser Basin site including Opal pool , Turquoise pool and Excelsior geyser . At least as long as I don't find a  proper  aerial view of it all .

Quote from: manga rivotra on February 18, 2017, 09:44:41 AM
I am looking forward to seeing what you have planned for fumaroles?  :D


Fumaroles ( not exactely , fumaroles are gas and smoke  ::) ) are made with 5 x Effect_nuclear_smoke ...  ;D , the best MAXIS steam effect available for that occasion , excepted that it has green particles ( highly fantasist even for nuclear power plants .  $%Grinno$% ) I removed them all for the 2 above pictures but here's a GIF ( made online with GIFMaker.me ) showing ingame swirling fumaroles animation ( huge 4,4 MB file so you may have to wait ... a little .  :P ):

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3116%2FkSBH51.gif&hash=5d6380f5c29faf5cfe22f2de6bd1d0f660ca34fe)



Enjoy !


I spent some time too about the two requested textures for the  RRW Reskin Automation to come , and following scrupulously the patterns and alphas that Robin has shown in his MODing thread , I'm pretty sure to get this :

05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5236%2F0OhRMY.jpg&hash=18546bc801b2b55eddb4172347d0d08b6b82107e)


If I'm right I'll stick with that version . ;)

C.
Title: Re: AntigOne's Project
Post by: vortext on February 21, 2017, 07:59:14 AM
Ooh that's awesome!  &apls 

Though I've to say the colors do seem a little on the bright side - or rather I should say maybe a lessened saturation would jive better with the game color palette. As for the gif maybe an idea to use ScreenToGif (http://www.screentogif.com) which, as the name implies, allows you to simply capture sc4 game window.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Nanami on February 21, 2017, 09:25:00 AM
Is that a hotspring or a crater? I ever see similar one near here which is a crater filled with water with sulfur.

Anyway that picture is awesome! creating 120 texture sounds like a hard work, which is a great work! :thumbsup:

About the railway looks good! although I feel the sleeper spacing a little bit to tight? I manage to calculate the number of sleeper in that texture which is 33 per tile which is 32 gap total. consider one tile in sc4 is 16m and assume the sleeper width is 250mm (25cm), I find the sleeper spacing about 25cm between sleeper which much smaller than real life which mostly 60cm in normal sleeper and 30cm between the rail joint (about every 20 sleepers). My suggestion is maybe put about 16 sleeper total in one tile texture which leave 50 cm between sleeper (with same assumption of sleeper width).
However that paragraph above just me being too detailed about sleeper  $%Grinno$%and consider this just SC4, I think its much more than fine to leave it like that. as i said in my previous comment, its really awesome work! keep up the great work! :thumbsup:  &apls
Title: Re: AntigOne's Project
Post by: Simmer2 on February 21, 2017, 09:26:14 AM
It looks out of this world! &apls

Erik does have a point regarding saturation. You could also give the tableau texture edges a slight shadow effect in order to give it a bit of depth.

Nick
Title: Re: AntigOne's Project
Post by: Themistokles on February 21, 2017, 12:51:57 PM
I love that railway texture! Nothing bad about the standard RRW one (may I call it vanilla? $%Grinno$%), but this one feels so much more European. And what are those catenary poles? I don't think I have seen them anywhere else. %confuso They look very French indeed. ;D

(And that spring... Seriously? :o )
Title: Re: AntigOne's Project
Post by: Gugu3 on February 22, 2017, 01:11:08 AM
Incredible rail texture!love it...

Great effect on the fumaroles... &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Sciurus on February 22, 2017, 05:09:08 AM
OMG OMG OMG OMG OMG I'M STUCK ON MY CHAIR RIGHT NOW AND FOR A LONG TIME ! :o :o :o  I just love your work, it's amazing. I love the rail texture... Hope to see more progress about it soon &apls

Title: Re: AntigOne's Project
Post by: manga rivotra on February 22, 2017, 07:37:26 AM
O.K, so you found a way to do fumaroles !   :o This is Amazing !
We can really see the depth of the pool, which is very very hard to achieve with textures.
This looks very lively, even boiling!  ::) You overtake once again with mastery the limits of the game !  &apls &apls &apls
About railways textures, they are also very successful and constitute a very good alternative for those who prefer the sleepers in concrete.
Thanks again  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on February 23, 2017, 04:13:29 AM
Well , let me say at first that I need to calm down a little , I'm too excited by what , since 3 or 4 days , revolutionizes completely my SC4 activities ... I'm overwhelmed by new possibilities , and spend too much time , night and day , with all this stuff , and I start to have real and serious headaches during these long  sessions in front of a computer   $%Grinno$% ... the culprit ? Its name is GoFSH and its partner in crime is named  RRW Reskin Automation  . Will I ever thank enough Robin ( mgb204 ) for having invited me to test it , and the other members involved in that incredible tool and its scripts ( rivit , eggman , simmer2  as well ) ? I don't think so , but I can try ... and to start : a batch of K-points . :thumbsup:

There's really a lot of things to say about possibilities but , for the time being ,  I'll try to stay concrete with what I've done . ( not to speak that I've got still a lot of things to learn and to master ...)


1  -  About what GoFSH can do : It took me more than 2 hours to split and index the 120 textures from the first Grand Prismatic's canvas version with Photoshop and SC4Tool , but , after Erik's and Nick's comment , I decided to re-do them all , but , that time , I used  GoFSH freshly installed for all these tasks and the entire process took ... 3 minutes !  :o

New version :

01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7325%2FMSag0x.jpg&hash=6fc0d0ae00ec07072e3f099813e981a88370985a)

02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F3907%2FeJwHJW.jpg&hash=1b0548659190f75068653f52becbee9cbfb35d21)

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1012%2FxhJBw1.jpg&hash=a9b6dcb2de9447c235caf794c8553e2c67fc6f6e)



Changes( made on the canvas )  have been made with Photoshop ; reds saturation  decreased and I added a light Plastic Wrap effect to give it some relief . The pool itself has been excluded from the process with Photoshop's Magnetic Lasso . Let me know if you prefer that second version and what I should yet improve , considering that now the complete set is requesting a few minutes to be re-generated and then automatically re-adressed to the LOT , that's almost as simple than to say « Hello! »  $%Grinno$% ... and thanks , Erik , for the ScreenToGIF advice , but it requests Windows Vista or later while I'm running a 11 years old computer with XP , not the best to let enter the every-day-brand-new-world but pure happiness for my SC4 activities ...  ;D (for the rest of my activities , a single tablet is enough . ;) )

2  -  RRW Reskin Automation scripts for GoFSH : It took something like 15/20 minutes of a fascinating show ( it should take more time but I've got a problem with the script about crossings ) , as you can see it creating live the thousands of textures , and the feeling when you drag ingame a few minutes later your own railways textures is almost indescribable : :bnn:

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5214%2FdqAS21.jpg&hash=88d466de72ec5ed5827bc37dcaf9c9af0621a3d8)

05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8740%2Fz6VgJp.jpg&hash=ed524750865567f2b1a1b927b8bfdaa2532cf683)

That said , my first feeling about these textures is that they're slightly lighter than what I have in mind , most of all when de-zooming ,  so I'm gonna darken it a little ...  and maybe desaturate a little  the red color , but  I would  like to have  some feedback first .

@Nanami , whatever you think about sleepers spacing , it can't be changed without changing more than 4000 textures ... Willy ( Swordmaster ) , who is in RL a rail specialist decided ( and worked about it surely like a slave ) to implement a new gauge more accurate for SC4 railways , he worked like a slave ( already said ) where we could debate endlessly ... of course sleepers spacing , of course rails spacing ...  :-\ personally I'm more annoyed by trains automata which , if you look at them closely , seem now to drive on the ballast on their left side .  That's another detail ... but , overall , that's with no doubt a tremendous improvement .

Thank you all for your enthusiastic comments and Likes . :thumbsup:

C.
Title: Re: AntigOne's Project
Post by: Nanami on February 23, 2017, 04:32:43 AM
Quote from: Badsim on February 23, 2017, 04:13:29 AM
@Nanami , whatever you think about sleepers spacing , it can't be changed without changing more than 4000 textures ... Willy ( Swordmaster ) , who is in RL a rail specialist decided ( and worked about it surely like a slave ) to implement a new gauge more accurate for SC4 railways , he worked like a slave ( already said ) where we could debate endlessly ... of course sleepers spacing , of course rails spacing ...  :-\ personally I'm more annoyed by trains automata which , if you look at them closely , seem now to drive on the ballast on their left side .  That's another detail ... but , overall , that's with no doubt a tremendous improvement .
Geez, 4000 texture is a lot of texture  :o . I just feel sorry for him to do that man thats a lot of work that we users can tanks for. anyway as I say in my last post, just ignore my word for being too detailed about it. Yeah well thats a lot of improvement, I cant agree more on it.  ;)

Great work so far and good luck to finish the RRW Reskin project!  :thumbsup:
Title: Re: AntigOne's Project
Post by: mgb204 on February 23, 2017, 07:21:36 AM
Were your original sample textures made for the Lot Editor?

RRW is a puzzle based network and so the scripts colour-adjust everything to handle the colour-offset. If you run your textures used for Ballast/Sleepers through GoFSH's Adjust Color (Darker) before you generate them, that would compensate for the difference. Of course if the originals were used for RRW in the first place, ignore this, the adjustment needed will be much more subtle. Looking good though :).
Title: Re: AntigOne's Project
Post by: Simmer2 on February 23, 2017, 07:37:01 AM
Looking much better, bravo &apls

Nick
Title: Re: AntigOne's Project
Post by: Sciurus on February 25, 2017, 09:41:48 AM
That's still great ! &apls
Title: Re: AntigOne's Project
Post by: kbieniu7 on February 25, 2017, 09:58:24 AM
That's one of the most colorful lot editing, I've ever seen. Radioactive fog adds more humour to it :D very intruguing, eager to see it completely finished with MMP ;)
Title: Re: AntigOne's Project
Post by: Pixelrage on March 01, 2017, 06:36:39 PM
Whatever happened to that "hybrid terrain" mod? Been dying for something like that  :-[
Title: Re: AntigOne's Project
Post by: Missvanleider on March 02, 2017, 04:18:33 AM
Well, this will have been said many times in this thread before but wow, bravo!

I discovered this thread just this last week (don't ask me where I have been all this time) and am amazed by the pictures but also how you let us see what happens 'behind the curtain' so to speak and find it quite fascinating.

I think that I can certainly learn a few (hundred) things here, do any experienced thread watchers have any recommendations of particularly helpful sections, I am especially interested in learning more about lotting, and this thread seems a happy medium between explaining how to do these things whilst also showing what can be achieved.

Specifically, reading back a few pages there was mention of some unfinished village looking buildings by vnaoned. Were these made available somehow, even if in the forms of props etc? buildings of that size / design would be very welcome to use even if I had to lot them myself.


Title: Re: AntigOne's Project
Post by: tigerbuilder on March 02, 2017, 01:52:45 PM
Since you are an obviously very skilled modder, I thought I would point you to the S3D files of your preferred automata. The tables that make up the model can be easily edit/paste in a spreadsheet. There you can adjust the trucks (bogies?) by bringing the X values closer to center. Perhaps eggman or someone similar knows the exact X values for RRW. I have only guessed to what looks good. I would like to know that number.
Title: Re: AntigOne's Project
Post by: mgb204 on March 02, 2017, 02:21:36 PM
Easily worked out... RRW rails are spaced 10px apart and are each roughly 3px wide. (I say roughly, some transparency is involved). If one texture (128x128px) = 16x16m, that makes that distance between them 1.25m.

The problem could be though, that scaled like this, the models don't look right. Adjusting the bogies separately can be done, but could be a tricky proposition, it really depends on the model.
Title: Re: AntigOne's Project
Post by: eggman121 on March 02, 2017, 02:28:26 PM
Hello tigerbuilder

Vester does alot of automata modding and he would have the ability too make custom bogie set for the RRW. I do agree that the current automata has the mismatch of the bogies fitting the RRW. If you have a set that you would like converted I'm sure we can sort something out  ;)

-eggman121

Title: Re: AntigOne's Project
Post by: Badsim on March 06, 2017, 05:09:10 AM
Hi ,

Thank you all for your comments , I've got not enough time to spend here for individual replies but I think that any who having posted a question or an advice will find his/her reply ...  ;)

@Sciurus , thank you for your files , but bad timing , unfortunately   ::) ... your BATs would deserve to be all HD , &apls  for sure I'm gonna use them all for a next rural project . :) I would have a suggestion though ( for Krasner as well ) for your next releases : a version with black roofs so they could match with Vnaoned's village set ... @Missvanleider , while we're speaking about Vnaoned's BATs , his work is stamped VIP Team , the decision to upload them as a BAT prop pack is in Girafe's hands . Already requested by me , I sent him the MODed pack 3 months ago and I can only insist to him to do it ...

I've opened 4 various main projects since last October ; Port-Royal , a texturing studio ( with a promised upload ) , MMPs MODing with 700 props extracted from automata ( half finished ) and some works about RRW ... and ,  like if it wasn't enough , I've opened these last days a fifth project : a Terrain MOD . None of them is finished and I've got from now only 3 weeks before to stop any SC4 activity until the end of September , that's hard for me but c'est la vie , at least this is mine . So this probably is  the last update of this MD for the 6 next months : I'm gonna spend the remaining time to re-index my textures and upload them .  :-[

So , Pixelrage has reawakened another dragon ...  ;D what has happened to my « hybrid Terrain MOD » ? Well , nothing . :P  At that time I was just able to copy/paste FSH files  from a MOD ( MAXIS terrain Mod revisited by Pegasus )  to another ( Pyrenean Terrain Mod from Orange ) but since , I've developed my texturing abilities and discovered a fabulous tool : GoFSH . I've got still many things to improve ( corrections with some overscaled textures , tiling problems with some zoom levels and a general look too green for my taste  :-\ ) but here the first results , clickable full sizes :

01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3092%2FaqD0Zl.jpg&hash=769ab0b6aac558768c50a275ec26c88924eb84bc)

02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3810%2FAAS8RY.jpg&hash=07565040a3facf09698810715632501e3ccc430d)

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1819%2Fa5FdXk.jpg&hash=b4af316c4b3f3aad6578cb18c579d55c887258cd)

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3937%2F7wMxYL.jpg&hash=5e3fcb743e8b556ec52e11daaf1466c6b9b9f109)

05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7869%2FnG3YWc.jpg&hash=9e5a124ee6d7c854f490b54925f2813184297d7b)

06
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9158%2FiSLIpy.jpg&hash=56e3f12b8539212624f91745a53c38e431e8d3c5)

07
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F3902%2Fjscw6X.jpg&hash=dcfb1eaa9a3763e7707b69a079cf9314907295cc)

08
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3197%2FBGJl7Y.jpg&hash=cb72f1945bd85a65ac61b9bb7cada027862fbc89)

09
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F8457%2FXEwNCs.jpg&hash=e71331270219498f5c8697a356b950917376c11b)

10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3449%2FX1cwog.jpg&hash=ac4a0674f4aed656785e83c5a583656e8a1b66db)

It will be a Terrain MOD dedicated to mountainous environment ( nothing revolutionary for flat lands ) . I've used the PTM MODing from Orange as basis but almost all textures are going to be replaced with 1024x1024 FSHs ... this is still at prototype stage and I'm waiting for your suggestions here . Most probably my first work when I'll come back . ;)

After a dozen of texturing tests , this is my final RRW Reskin version :

11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1066%2FdjRqu0.jpg&hash=7f230cfaadac12fe9b2a110c8fd5c7be74df3185)

12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F613%2FvRR9S0.jpg&hash=b9774b1a07b07ca91f3a4aeb94d65439667e429a)

13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F7643%2FcIujNX.jpg&hash=33efb424802db3b0b0a5c5661ebba751d08cae8c)

14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3743%2FXd7AZx.jpg&hash=25e32024c8766bce1a25e54429268ad8785d1701)


If you like it , better than to upload and download heavy files , download directely  these two pictures , convert them to .bmp ( I wonder  why Imageshack don't let me upload it as .bmp ?   ()what() $%Grinno$% ) that's all what you'll need once the RRW Reskin automation will be publicly released :

15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F7525%2FBTE8R0.jpg&hash=b53ed9c87c8a0ef9368493c1e3b34278284ba52a)

Ballast.

16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F4531%2FGIPikN.jpg&hash=7002c614a32941fbb9d4f493462fd5d26df48fcc)

Sleepers.

Waiting for eggman's fabulous catenaries release ( I know he's overwhelmed by various MODing tasks and that it's not his priority so I'm not sure they will one day see the light ...  :'( ) , I've created 2 MMPs ( available at the end of this post ) with Citymax's ones . Better than nothing ( Plundere's ones and corresponding MOD are outdated ) ... as Citymax has had the good idea to release an offset version of them all , with the grid ON to see free adjacent tiles and a lot of patience  ;D , it's perfectly possible to make a decent railways electrification even  along curves and puzzle pieces . Both set have ortho , 22.5 , 45 and 67.5 angled catenaries , each model repeated 4 times and a ghost piece at the end for more flexibility . Reminder for those uploding these two MMPs ; you need to download Citymax rail props pack THERE  (http://www.toutsimcities.com/downloads/view/1969)  ( Click on « Télécharger » button )

Last point , for tigerbuiler and all others worried by trains automata driving out of the rails ; this is what I did using SC4ModelTweaker , resize all S3D files of your favorite trains automata with a 0.95 factor , then ( it can't be done at the same time ) correct the X value with -0.2 value as following :

17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F7422%2Ft5XKgC.jpg&hash=c32f5dfebd97eb9a32f3a3072f5d006f153aa402)

18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F2156%2FcKEHFB.jpg&hash=1d600110897a41ab5e37868faec0ef82e58c1290)

19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F581%2FZ9ns9o.jpg&hash=09b21980a4aca86e64c12a169129a7d5f1fb6bf6)

20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7361%2FogV75I.jpg&hash=62b75003c8383d937d00c246a5293f396fafa363)

21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7222%2F2pkJkB.jpg&hash=400d3efc7063aa0c18cc1289ca76b7bca776bcd1)


Not absolutely perfect but a good compromise , even if you have a fixation for that kind of details ( otherwise we should reduce more S3D files and I would not recommend it , that's already "at a push" for visual scale consistency ) .

Finally  , for Antoine : I'm very fond of your latest Corail train you sent me for testing ...  &apls , so familiar as I took them so many often . ;) The end car has a problem though , it does't take curves properly as you can see on that last picture :

22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F9127%2FcieJlq.jpg&hash=d31485b5c4a7a0af84348aef8b0351b29344bba9)

Found it strange as I thought that only freight trains has a particular end carriage ...  &Thk/(


Greetings. ;)

C.
Title: Re: AntigOne's Project
Post by: vester on March 06, 2017, 06:18:16 AM
Stunning work (as always)  :thumbsup:


I think that problem you see in the last picture is due to the length of car is a bit longer than the game like.

Will check my pm's when I get home and reedit this post. Think I have a PM from Rivit about it.

Rivit wrote:  As far as I have been able to determine 24m is the longest without getting into problems.
Title: Re: AntigOne's Project
Post by: Simmer2 on March 06, 2017, 09:54:52 AM
Oh boy! &apls
Title: Re: AntigOne's Project
Post by: kbieniu7 on March 06, 2017, 10:17:30 AM
Wow! The terrain textures looks great. If it was issued, maybe I'd even thought about changing my old terrain mod ?$%#Ninj2
Title: Re: AntigOne's Project
Post by: Krasner on March 06, 2017, 10:23:58 AM
Oh my god  :o Great, great work on the rocky terrain, on the RRW re-skin as well  &apls &apls &apls

To congrat Girafe as well, his corail train showed here is a great achievement  :thumbsup: Exactly the same, I realize, that the ones which drive along the sadly crippled, slowly disappearing Intercités lines. On the Lyon-Nantes line, through the Massif Central mountains for example  ::)

To respond about the black slates roofing suggestion, I can totally consider to make alternative versions for some models - the smaller ones, which have a neutral-enough architecture to seem like it's from Bretagne just by switching the roof texture. I have small houses in the making which could come along that quite easily, it will be something to discuss in the future. I already made a breton-like version of my railroad crossing keeper house, which is visible in my BAT thread. It is supposed to be part of the railroad pack I prepare with Sciurus, but I think I can send them to you sooner if you want to work with it  :)
Title: Re: AntigOne's Project
Post by: _Michael on March 06, 2017, 02:00:29 PM
Boy that is one nice terrain mod. And those MMPs look great! I'll get downloading...
Title: Re: AntigOne's Project
Post by: eggman121 on March 07, 2017, 02:23:48 AM
QuoteWaiting for eggman's fabulous catenaries release ( I know he's overwhelmed by various MODing tasks and that it's not his priority so I'm not sure they will one day see the light ...

When they arrive they will be on a top secret project the NAM team is working on  $%#Ninj2

It is more the wires I am concerned about but I have found a very neat solution.

Armed with FreeCAD and Cogeo's SC4 Model Tweaker I have been able too make wires with a set base by scaling and rotating a specific wire once copied too a new instance.

The wires are simple enought to be True 3D models instead of isometric BATs which can prove quite hard to batch export since everything has to be correct calculation wise.

If they do eventuate on the RRW it will be FlexTrack only! That is because the Puzzle pieces are too abstract to put wires on. That is what led me into FlexTrack in the first place!

Aside from that, I do want wires. Timewise however, it is hard to fit the time in. I will see what I can do!

-eggman121
Title: Re: AntigOne's Project
Post by: Nanami on March 09, 2017, 07:40:28 AM
thats really cool addition toward the RRW reskin project... also that mmp will be really usefull even with me who not yet using RRW (waiting for the eggman's awesome catenary first ;) ).

Not forget the terrain mod is awesome as well!  :thumbsup:
Title: Re: AntigOne's Project
Post by: art128 on March 11, 2017, 01:19:57 AM
These new tracks look awesome!
Title: Re: AntigOne's Project
Post by: Mikey Knox on May 12, 2017, 11:20:32 AM
What Terrain Textures are you using, they look very nice  :thumbsup:

Title: Re: AntigOne's Project
Post by: noahclem on May 12, 2017, 11:41:18 AM
That's some real impressive work with the terrain mod  &apls  I've enjoyed dabbling in that but it's quite difficult work, especially to do an entire set. Tiling and scaling are big headaches and just getting things to show up where you hope for is tricky. Those "moisture" values are so odd. The one I tried from the ground up (besides the .ini and terrain properties files) achieved some things I hoped for but never got close to something worth releasing. I do still use a fairly highly modified version of gobias' terrain mods though, and have had ambitions lately of improving on it. In any case, best of luck with what you're doing there and what you've accomplished so far is really something.

Your RRW textures really turned out excellent--think I'll be giving them a try ;) And I can't believe you got MMP catenaries to behave so well! Always a pleasure to see what you've been up to here  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on October 04, 2017, 09:04:37 AM
Hi , :)

Hard to believe  - at least for me  - but this MD gained 71 000 views during the last 6 months of inactivity , 2630 per week , 375  per day ... so , guests , whoever who you are , whatever you think , I have to thank you because this is truly the kind of parameter that keeps unspoiled  my motivation  , after 13 years spent to play SC4 exclusively - oh my god , once written , that sounds so frightening ...   ()lurker() ;D

Anyway , I'm back on MDing side too . I still don't know where inspiration will lead me , for once I would like to finish something but  ... well ... there's always something new to attract me elsewhere .  $%Grinno$%

For the time being  , here's just a postcard , playing with the Terrain Mod I'm working on and other stuff personally re-Moded :

(Clickable to 1280x1024 , when it works ... $%Grinno$% )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6572%2FP58xuN.jpg&hash=4a3415a9536e95d62594b8ec8ce8e022938661ab)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F7812%2F62ZNKh.jpg&hash=1ebd4a0eb4ff95381abc594bf45d07bb0446de0b)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F959%2FSyGrUr.jpg&hash=7631132100cbedeeb555d0ff368e314cb2d0f0c6)


@Mikey Knox , the Terrain Mod I was using till now is the Appalachian Terrain Mod from  Lowkee33 , and  , to reply  to your recent PM ; 1  -  speaking about freight train automata , mine is a mix from Jim (http://community.simtropolis.com/files/file/29736-jim-freighttrain-automata-pack-10/) and jestarr ones , but on the picture you sent me ,  I've used props I've extracted  from both ... 2  -  more generally , I have nothing to share personally on the LEX , I'm not a BATer , just a MODer , and , as I re-Mod and resize at the same time almost everything , it would be an insane work to separate hundreds of FSH and 3DS files to create proper dependancies , as the good behaviour regarding original creators would request . Sorry . :)

For those interested , the dedicated VIP Terrain Mod thread is to follow there :  http://sc4devotion.com/forums/index.php?topic=17728.0 (http://sc4devotion.com/forums/index.php?topic=17728.0), with a link on my latest post , page 3 ,  to download a testable version . That's also where  I'm waiting for feedbacks , suggestions and even pictures about your tests and what you like/dislike :-\  so , don't be shy . ;D


Cédric.
Title: Re: AntigOne's Project
Post by: art128 on October 04, 2017, 10:45:51 AM
Nice pictures, great to see this bridge having some uses. Also nice to see you play the game from time to time. :)
Title: Re: AntigOne's Project
Post by: Girafe on October 04, 2017, 11:52:52 AM
Awesome pics :)

I am glad you are still finding motivation after all these years  ;)
Title: Re: AntigOne's Project
Post by: Gugu3 on October 05, 2017, 02:46:26 AM
It looks stunning!
Title: Re: AntigOne's Project
Post by: Orange_o_ on October 05, 2017, 04:57:33 AM

Cedric, my old friend, the years boost your talent.
The rock is very realistic and you know so well to highlight it.
Title: Re: AntigOne's Project
Post by: FrankU on October 09, 2017, 07:24:28 AM
Hi Badsim,
Yeah, 13 years sounds like a lot. But why not, when you have fun?
And for me there is also still fun in the game, although I am not too busy these days with SC4.
Your images are stunning and there is this itch that tells me to fire up the game again... Who knows.
Title: Re: AntigOne's Project
Post by: kelis on October 10, 2017, 04:24:22 AM
Lovely update my friend !! It's a pleasure for us to spend our time watching one of these updates. I've learned a lot from you and I'm still learning a lot from you and your updates so I hope you keep playing this fantastic game for at least another 13 years more  $%Grinno$%
Title: Re: AntigOne's Project
Post by: Akallan on October 11, 2017, 01:26:55 PM
This small scene is beautiful and richly detailed! It is always nice to follow your CJ. :thumbsup:
Title: Re: AntigOne's Project
Post by: Yan077 on October 18, 2017, 10:54:48 PM
Somptuous work of art Cédric, the terrain mod is Incredible !!
Title: Re: AntigOne's Project
Post by: Themistokles on October 22, 2017, 06:59:45 AM
Wonderful scene. The mmps blend very well with your terrain textures.
Title: Re: AntigOne's Project
Post by: Badsim on October 26, 2017, 01:34:09 PM
Hi ,

No real project yet , but 10 postcards illustrating the VIP Terrain Mod and its possibilities , from the sea to the snow , passing through meadows :

( Clickable full sizes )

01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F2491%2FeAVL57.jpg&hash=7f01daf93b778c54d50bf2e754f8f85c7cb8863b)

02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F5618%2FSg9vr4.jpg&hash=c54c40946fd12a1f6d0bcffccc50a98ec57ebba1)

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9067%2FN9B9AR.jpg&hash=8f97600bced3987df52bda3d20740582c25da781)

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F2289%2FfRk2Hv.jpg&hash=ea898a35bb858630fbcfdfb3394e2bfd0f83ed8c)

05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5672%2FD5zIJa.jpg&hash=81d64083402cb546267d6f874df5ae591d9406fd)

06
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F6800%2Fx89FwX.jpg&hash=6e48836b5525b96e6da1981733285a0ac69bf572)

07
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F4673%2FDhuW6I.jpg&hash=bfb2c2d41cecce2336fdc0bcbbd428796d586dea)

08
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F9552%2F3gfZyW.jpg&hash=f50eb0d76c181dab3e21dd412c2d1312a5c02ae5)

09
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5708%2FzOjG5U.jpg&hash=24d6a751ef87c56465489260b2dfa8db7d20f66f)

10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F109%2FH4OGVY.jpg&hash=f165da791661a5a81e20c67cdcf553f19daf2f6b)


... the Mod is to be considered as finished and should be uploaded during November , the nice month of SC4Devotion's birthday ; I'm really curious and eager to see what you'll do with it . ;D

No real project for this MD so , but , having also tested various Tree Controllers from blunder and vortext , I'm currently planning to release a VIP Tree Controller to match this richly flowery Terrain Mod ... all previous ones  use a mix of HD ( Girafe) and non HD ( CP ,VIP and others ) trees ,  furthermore they plant flowers where that's now pointless and these small items are well known to look not terrific on the farest zoom levels , enough good reasons to create a new full HD one . No deadline that said , as I'm at the very first step : feasibility study and inventory of new trees from Girafe since the previous Tree Controllers releases .

Thank you all for your previous comments . :thumbsup:


Cédric.
Title: Re: AntigOne's Project
Post by: siemanthepieman on October 26, 2017, 02:06:30 PM
Looks absolutely fantastic. I can only try to imagine how much work went into this.
Title: Re: AntigOne's Project
Post by: _Michael on October 27, 2017, 03:09:41 AM
Not only is the terrain superb, but your building work is wonderful. Can't wait to get my hands on this finished mod!
Title: Re: AntigOne's Project
Post by: belfastsocrates on October 27, 2017, 05:11:29 AM
Quote from: _Michael on October 27, 2017, 03:09:41 AM
Not only is the terrain superb, but your building work is wonderful. Can't wait to get my hands on this finished mod!

I'd echo those same words. The terrain work looks superb, it's really beautiful
Title: Re: AntigOne's Project
Post by: Simmer2 on October 27, 2017, 08:02:38 AM
Your work is inspirational, literally art in motion. &apls &apls

Nick
Title: Re: AntigOne's Project
Post by: Girafe on October 28, 2017, 02:01:07 AM
Fantastic pictures &apls &apls
Title: Re: AntigOne's Project
Post by: art128 on October 28, 2017, 02:05:51 AM
Gorgeous pictures. Just a shame the tunnel rail texture isn't the same as your rail texture.
Title: Re: AntigOne's Project
Post by: Akallan on October 28, 2017, 04:21:52 AM
Since I use your Terrain Mod, I need less to use MMP to beautify the terrain ... The TM is so well done in detail that you have simplified the MMP work, it is much more realistic! I thank you for the work you do! &apls
Title: Re: AntigOne's Project
Post by: kbieniu7 on October 28, 2017, 12:43:17 PM
Awesome work Cédric! Both the effect of your terrain mod, as well as shots with additional stuff - they are so beautiful... and so Frenchy that I would like to go there back  $%Grinno$%
Title: Re: AntigOne's Project
Post by: mattb325 on October 30, 2017, 12:44:19 AM
Really beautiful, stunning pictures  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on November 12, 2017, 01:41:51 PM
Hi ,

Thanks for your comments  :thumbsup: , no questions so they don't need an individual reply and that's a good point while I'm posting this « update » in a hurry ... $%Grinno$%

No time to explain in details all my latest works , so I hope that the 6 first pictures will speak for me ...

( Clickable 1280x1024 )

01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1593%2FRxGycm.jpg&hash=b82e0b369d7c1c68ed0d182cabda3eec0300d1d9)

02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F4416%2F9Po0em.jpg&hash=5e45e569bc035e007b146736b4eb815bc04a7ca6)

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3171%2FuwZcsh.jpg&hash=808ca752b3a12428ec8cab988bf037e3858c39ec)

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F9892%2Fc7DO5O.jpg&hash=b21073d849291568404f22e4706485134cdd05f1)

05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7300%2F28UEZ1.jpg&hash=991af0c9fb1546eeb66a072b3eb0367cd7b00687)

06
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9771%2FXVfHWe.jpg&hash=e109118a13975458c17d99fd49106fc11943ae16)

07
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F928%2FbO4B7u.jpg&hash=8266e2f0c040ef3e495126e8fe469243d2551ec2)

08
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F553%2FhKBtYj.jpg&hash=6b64a0902970d48ca5c00221efa25895521f715a)

09
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1398%2FjWdxdE.jpg&hash=88695d18e163a4a9934db6f1b9900888cc54fc51)

10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9418%2FVQneNi.jpg&hash=fb1e892cbaece3e02aa34e362458b639fb00adea)

11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F4725%2FPxcLN2.jpg&hash=31db162f657258da6076cb9681ba2fe3910bd19e)

12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9409%2F66gbFW.jpg&hash=74bde77b88f454e1da220c35c85ac6341391fb95)

13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F2184%2Fd8sXXW.jpg&hash=5693934ab5468231ab9138755095551ed98d77d6)

14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6082%2FxLhKDo.jpg&hash=936f55ca0f99fe292b2a01c60170d53c8cfa8cea)

15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5384%2FuOwIxp.jpg&hash=0de8d2334266b0125db73afc6275effe3b923d76)


Back to my endless to-do list ...  "$Deal"$


P.S. for Antoine , hope you recognized your river kit resized as stream kit .... :P

Cédric.
Title: Re: AntigOne's Project
Post by: Ernestmaxis on November 12, 2017, 01:48:53 PM
woow amazing stuff really makes me feel excited to see some real snow! Piece of art!
Title: Re: AntigOne's Project
Post by: Gugu3 on November 13, 2017, 01:21:56 AM
Great stuff! &apls
Title: Re: AntigOne's Project
Post by: Girafe on November 13, 2017, 02:46:42 AM
Awesome work  &apls &apls

I love snowy scenes. I don't recognize my river kit, did I do one?  &Thk/(  ;D

Still not energy to fully come back but I did open 3dsmax again   &idea

Title: Re: AntigOne's Project
Post by: noahclem on November 13, 2017, 03:31:35 AM
Incredible  &apls  Great work with all the cloning and re-sizing (how do you give new IIDs to the new, re-resized flora?) and perfect snowy scenes! I think my favorite is the frozen pond though--I've tried to figure out how to do that well at never been successful, usually just making it snowy. Really nice to see you back  :)
Title: Re: AntigOne's Project
Post by: metarvo on November 13, 2017, 05:11:18 AM
Outstanding winter scenery!  &apls  I especially like the snowy SAM-4.  Welcome back, Cédric.
Title: Re: AntigOne's Project
Post by: kelis on November 13, 2017, 07:01:04 AM
Yep, those winters scenes looks pretty and they fits perfectly in these cold days here in Europe  :thumbsup:

Great job Cedric, can't wait to see more  :thumbsup:
Title: Re: AntigOne's Project
Post by: Simmer2 on November 13, 2017, 07:15:22 AM
Fantastic work! &apls

Nick
Title: Re: AntigOne's Project
Post by: art128 on November 13, 2017, 10:51:25 AM
Great snowy scenes! The frozen pond is absolutely perfect.
Title: Re: AntigOne's Project
Post by: Gugu3 on November 15, 2017, 01:23:32 AM
Great images!
Title: Re: AntigOne's Project
Post by: Akallan on November 15, 2017, 03:00:55 AM
The snow as I like it, it seems to have landed gently on the ground and it ended up formed a smooth layer on which nobody has yet put a foot! But the most beautiful thing in all this is the snowy road, it's nice to see a picture as beautiful! :popcorn:
Title: Re: AntigOne's Project
Post by: Badsim on November 16, 2017, 06:42:14 AM
Hi ,

Thanks all , I'm glad to see your interest and enthusiasm for the snow theme   :thumbsup: -   there're still so many things to develop for this theme !

Quote from: noahclem on November 13, 2017, 03:31:35 AM
...how do you give new IIDs to the new, re-resized flora?

I'm changing the third group of digits to avoid as much as possible the risk of conflict with  already existing IIDs , for example Girafe always uses 0x00030000 so I give 0x00310000 for the first clone , 0x0041000 for the second and so on , when necessary ... it has also the benefit to accelerate substantially , using copy/paste , the Moding/Re-Moding of related MMPs ...


                                               
**********************************


Speaking about MMPs ... the VIP Terrain Mod being stagnant , I've had to Mod a new batch of non seasonal MMPs for all these snowy trees  (  those  available in the VIP Snow Theme Pack , plus new ones like Pines , Larches and Lilacs from Girafe  with their clones included . 15 new MMPs precisely .



Various works since the last update , at first it was necessary to implement a snowy rock texture to the VIP Terrain Mod ,  fitting with snowy landscapes . That option will be available in the final version ( in fact the Mod is now complete , I just need to take the time to write the Readme  ...  ::) )


I tested some  textures found on the Net but finally ( satisfied with none of them ) I've just transformed the original one :

( Ingame pictures clickable full sizes )

01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F5518%2FtrHlIE.jpg&hash=cf01cb5ebc2447427d966d841f30142d7ef0dcd0)

Ingame :

02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7445%2FWFH2UE.jpg&hash=ddbbd90701c91ecac92d71cba61ed11203afb00a)

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F5499%2FTVxa9v.jpg&hash=b8a7e6cfb2b36affe193bcab5765be13a517b3f3)

Let me know what you think of it . Sometimes I find it good , some others I've the feeling that snowy/non snowy parts should be inverted ...  :-\

I've also started to create textures for dirty/melting snow for the streets and sidewalks of a planned ski resort :

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F4148%2FgUN3OQ.jpg&hash=3cb969543b080e4f9fc2a3a919b182cf53da9001)

First test , the asphalt seems dry , the texture of parking places  is perfect , the snow on sidewalks seems too dirty ... a second version so :

05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5725%2F5T2sdj.jpg&hash=93ae46ad0bf1abcec78c148bb86d9c550d988f64)

Some defects yet to correct but it already looks a lot more convincing .

06
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1166%2FPf3Kso.jpg&hash=b90f916ea5df78e2271aac880c0caefd80f1390e)


The benefit with that kind of textures ( considering the amount of textures to create for intersections/diags and  curves )
is that you don't need to be clean and precise , oppositely , the more they're muddled , the better it is ! I shouldn't have to spend too much time on them ...  :satisfied:


*******************************


Quote from: Girafe on November 13, 2017, 02:46:42 AM

I don't recognize my river kit, did I do one?  &Thk/(  ;D


Well , not exactely a kit but two textures , a blue and a grey ... you gave up with this project because you didn't like them but I do not throw anything away from you ... once resized and MMPed ... it's like for Lilacs , you disliked them . I know you have lost your archives so I will send you back the models ( resized ) with the 3 corresponding MMPs ( seasonal/evergreen/snowy ) , so you can re-consider your opinion about uploading them , trust me , they deserve it :

07
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F9850%2FWKg5MM.jpg&hash=2dfd33245639126e4ca23540b4cacdb09e6ec709)

... you're too self-demanding ... $%Grinno$%

Cédric.
Title: Re: AntigOne's Project
Post by: Akallan on November 16, 2017, 08:23:37 AM
Image 02 :  :o
Title: Re: AntigOne's Project
Post by: Simmer2 on November 16, 2017, 11:10:20 AM
Always a pleasure to see a master at work &apls &apls

Respect

Nick
Title: Re: AntigOne's Project
Post by: Silur on November 16, 2017, 01:40:57 PM
Great job  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: metarvo on November 16, 2017, 03:49:50 PM
From snow to slush.  Just watch out when it refreezes overnight, though.  $%Grinno$%

Nice choice of hotels here.  Good work!  :thumbsup:
Title: Re: AntigOne's Project
Post by: noahclem on November 17, 2017, 01:28:27 AM
Beautiful work with the snow again  &apls  The rock texture turned out really nice but I understand what you mean about it sometimes seaming perfect and sometimes seeming like something is not quite right and definitely understand the difficulty of finding suitable textures on the internet--not a whole lot that's suitable for SC4 terrain textures out there, especially that's free to use and redistribute. Road and sidewalks looking about perfect. Thanks for the tip, I'll give it a try later today :)
Title: Re: AntigOne's Project
Post by: kelis on November 18, 2017, 02:20:11 AM
Beautiful scenes my friend !! Those textures are perfect in that environment  &apls &apls
Title: Re: AntigOne's Project
Post by: feyss on November 18, 2017, 06:22:04 AM
Looks like Val d'Isère  ;)

Winter landscapes are one of the hardest things to try to realise in this game imo, so it's quite impressive  :thumbsup:
Title: Re: AntigOne's Project
Post by: art128 on November 18, 2017, 06:57:46 AM
I like the second try at the road.

Spectacular work both in game while making landscapes and while texturing!
Title: Re: AntigOne's Project
Post by: Badsim on November 24, 2017, 07:31:13 AM
Quote from: feyss on November 18, 2017, 06:22:04 AM

Looks like Val d'Isère  ;)



Val d'Isère is indeed  inspirational , alas , I've had the bad surprise to find no BAT from Val d'Isère , nor on the LEX , nor on the STEX  :thumbsdown:  $%Grinno$%  ... thus let's take our moon boots for a walk , wherever it is ! :)

Previously :

01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F5499%2FTVxa9v.jpg&hash=b8a7e6cfb2b36affe193bcab5765be13a517b3f3)

A week later :

02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6843%2FCKSU9Z.jpg&hash=78cf68f24c368eae9f6962d0d49cb4bc2e681415)

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8517%2FeV1P8A.jpg&hash=6b25574e4980d4cd2f240309c3b6d68755ac77e3)

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F8026%2FHnGuqA.jpg&hash=5c1eb64a2ce37cd63402855986417d64aaff7069)

05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8170%2FIa8eJE.jpg&hash=8dc25e208bbd5d00e48dc072577d5f9d5af54cd2)

06
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F8751%2FUjgkkR.jpg&hash=539d7a49976c738c379f2a71e5bee499f36877b4)

07
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6831%2FB2pT3v.jpg&hash=1974200164b9d40c5de1d45d6438f72606ee3d17)

08
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3290%2FKxkvBs.jpg&hash=b18e6fb4ba29968697cec2811bc7881d5e9cee6d)

09
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1593%2FRrBRQY.jpg&hash=2c7e2d5c5fe33b600ab9bb82836a8812de63bc54)

10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F359%2FNxygnT.jpg&hash=6bdef77bd0c09a811eaa8657c9791b0c225cf078)

11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F2047%2FOarx8J.jpg&hash=5839a965643f211dff76c3407c8e3eeabb6b5556)

12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1023%2FQxLArq.jpg&hash=3f956890a6a5c22e9b729a12ccb36fa28266bbab)

13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F6826%2FjucGfr.jpg&hash=96f9a903df5edcf86dda9d059daa2670001fcc89)

14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F829%2FrWYoJB.jpg&hash=f6a49200a794c5f16e95f2c25713cc6cb624f821)

15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F3651%2FpbvX28.jpg&hash=e77fce0eaf1cfec82d90b8c08f4f749485eaf120)

16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F6071%2Fdt9PSm.jpg&hash=a291a4c5f466ba7a17804275ef98f769ac15f178)

17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F6271%2FeGQdfd.jpg&hash=6b2377aa0f47446954c567e419dae52660294fde)

18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F2700%2FOqfJRj.jpg&hash=9a761564df33be1c97d087f9935628b2b3f192c9)

19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F8454%2FU6dbXh.jpg&hash=67978704705c5c8879ad143d78390c113376de71)

Is there something to add ? On Moding side , too many works have been done for trying to explain it all , I wouldn't know even where to start ... not to speak about how many times I feel completely lost or too far gone ...  I would say that I have to fight every step of the way against  what is unavailable or available but not rightly scaled or properly Moded ...  At least for the Texturing side , here 2 pictures :

20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F88%2FnMYASr.jpg&hash=19aa365216ef5c3e8f6e898c98a95f0f775eeaae)

21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F9964%2F5Agjau.jpg&hash=c73b693dbc4a9a6fa7394e4607bd6a89964a1dde)

White Friday finally !  $%#Ninj2

:P

Cédric .
Title: Re: AntigOne's Project
Post by: thundercrack83 on November 24, 2017, 09:32:04 AM
This is beyond words, my friend!

Every time I think you have raised the bar, you raise it even higher! It's always a great pleasure to marvel at your creations!!!

Dustin
Title: Re: AntigOne's Project
Post by: APSMS on November 24, 2017, 01:15:58 PM
Absolutely amazing, both with the ski resort and the textures/terrain mod.

Can't wait to see that released!
Title: Re: AntigOne's Project
Post by: mattb325 on November 24, 2017, 02:37:15 PM
Just beautiful. Your terrain mod is stunning and I really like the twisted French Offices in that setting (PS I'm still trying to find where I put that snow texture from the deodar)

Edit - I found it.

I have added some melting snow to the roof tops of the 3DSMax apartments. The sun always shines in SC4, so it is only apt to have the snow melting  :P. The Gmax apartments are a no-go I'm afraid.

I'll attach the files to this &  subsequent posts.

They have a night version - but Dark Nite only (as it appears that is what you use). It's models only, no lots/modding....feel free to do with these as you please
Title: Re: AntigOne's Project
Post by: mattb325 on November 25, 2017, 12:10:10 AM
Beurlay Apartments (Ortho & Diag)


Title: Re: AntigOne's Project
Post by: kelis on November 25, 2017, 01:42:02 AM
Great job both of you guys, can't wait to see the scenes with the new models from Matt  &apls
Title: Re: AntigOne's Project
Post by: Badsim on November 25, 2017, 06:36:03 AM
Quote from: kelis on November 25, 2017, 01:42:02 AM
Great job both of you guys, can't wait to see the scenes with the new models from Matt  &apls

It wasn't a long wait  ;D : it took me no more than one minute to re-adress the 3 related prop examplars ...  :P

01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3960%2FwkOHEQ.jpg&hash=edcaff3d9a9abaab21775d0a06c8fe41c7543d7b)


... and voilà !

Matt , a well deserved K-point for the extra work and such kindness ...  -  you're currently a very busy BATer while summer arrives outside for you  , I feel so grateful !  &apls &apls &apls

**********************************


Perfect timing to speak about something I experimented on the past week , FSH replacement for Emporio Apartments :

FSHs quickly extracted with rivit's GoFSH ,  then I worked with Photoshop CS2 with Null 45's script (STEX) to read , work and save .FSHs files ( quickly made for testing purpose , I can do better than that  ...  ::) )

02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5719%2F6oJByG.jpg&hash=801249b8f373adda9584ae5e0b2d08920d777db3)


FSH replacement with IliveReader ,

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F647%2F4z9xPo.jpg&hash=a885ba2bb284c681f9e23632900d4c9b03336c56)


And ingame result :

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1786%2FojSqe8.jpg&hash=677d44b65bb16a09ddc61ec223e50382fe3d04dc)


Not that bad for a first test , but I gave up , considering the amount of work for a single FSH ( means a single view at a single zoom level ) to be multiplied by 20 FSHs for a single BAT ... then to be multiplied by the already 8 BATs used here ... but now that  the task is done for 3 BATs , I'll give that process another chance for the other models . Emporio's roofs  is a complex model with chimneys , inclined planes and related shadows ... the  other BATs should be easier to modify . For the time being , the prospect of a new playground is rather exciting ... let's see if it lasts !  $%#Ninj2
   
Thanks for the comments and likes . :thumbsup:

Cédric.

Edit  : Dustin , thank you very much for your comment ; the fact that you're able to find some time to devote to SC4 and us again is great , very great news .  :)
Title: Re: AntigOne's Project
Post by: dyoungyn on November 25, 2017, 06:42:11 AM
Looks great &apls  Reminds me of where I grew up in Utah at the ski resorts which are numerous.
Title: Re: AntigOne's Project
Post by: noahclem on November 26, 2017, 03:54:00 PM
Absolutely beautiful  &apls Love the creation of the snowy textures chopped up by skis and boots--adds a great detail! Road and sidewalk textures are truly top-notch and I always like the way you do nice crosswalks a bit more realistically offset but never really copy that--should make a point to borrow that one a little more  :evilgrin: The namspopof bat fits perfectly in there as well and really helps support some of the zoom6 details. Shame there's so few snowy-roofed bats around. The only one I can think of that I don't think I've seen, and also isn't St Basil's Cathedral, is "my retreat". Not as much a ski condo or mansion as a little cottage so might not fit but a possibility to consider if you work on an area a little further away from it all ;)

EDIT: Ah! Didn't see you posted again before me :D Huge thanks to Matt for the snowy roofs there  &apls  FSH editing actually turned out very nice as well. But do you really need to put the snow on all 5 zoom levels or could you just scale down the biggest one? Perhaps that shows my ignorance of batting but just sounds like something that might be doable, even if only the snowy part and paste just that over the original ones. I'm going to go ahead and say this is the all-time best ski resort made in SC4--and that ought to be worth some karma too  :squirrel:
Title: Re: AntigOne's Project
Post by: art128 on November 26, 2017, 11:37:35 PM
Can you tell us a bit more about the process of FSH modifying? I had the idea of doing it but never really went to look at that too much. Now that i know it's actually possible, this opens up quite a few possibilities. :)
Title: Re: AntigOne's Project
Post by: mgb204 on November 27, 2017, 12:55:11 AM
Quote from: art128 on November 26, 2017, 11:37:35 PM
Can you tell us a bit more about the process of FSH modifying? I had the idea of doing it but never really went to look at that too much. Now that i know it's actually possible, this opens up quite a few possibilities. :)

It's simple in theory, the problem is that it can be hideously complex to actually do. So each SC4 model is rendered with 20 or more FSH textures, one for each zoom and rotation. In essence you extract the FSH files and convert them back to BMP/PNG textures so you can edit them in an image editing application. But, since the renders are all at funny angles, there is your first problem in re texturing them. The largest zooms typically (depending on the size of the model), have more than one texture for each rotation, so those need to be combined/separated during the editing process. Where it gets tricky though is the smaller zooms, zoom 1 textures are 16x32 pixels in size, zoom 2 is 32x64, working with such tiny textures is hideously intricate work. In short, as soon as you've tried it, you'll probably come to the conclusion most who've been there have, it's just easier to make a new model from scratch. That way you can customise the textures/renders however you like.

One useful tip if you are set on trying this out, use GoFSH, which makes the process of extracting, converting and re-importing the textures painless. But even if you are a master with textures, which you'll need to be, the results of editing textures is rarely worth the effort of doing it. Especially if you are competent at making BATs yourself.
Title: Re: AntigOne's Project
Post by: Badsim on November 27, 2017, 01:55:43 PM
Hi Robin , thanks for having replied so promptly to Arthur ,  you're right but I've to specify  some points ...

Quote from: mgb204 on November 27, 2017, 12:55:11 AM

It's simple in theory, the problem is that it can be hideously complex to actually do. So each SC4 model is rendered with 20 or more FSH textures, one for each zoom and rotation. In essence you extract the FSH files and convert them back to BMP/PNG textures so you can edit them in an image editing application...


With  Null 45 FSH Format Plugin for Photoshop  (https://community.simtropolis.com/files/file/26174-fsh-format-plugin-for-adobe%C2%AE-photoshop%C2%AE/) , no conversion needed , you can read , build and slice canvas , edit and save .FSHs files directly , ... I use Photoshop CS2 and that works like a charm .  ()stsfd()

Quote from: mgb204 on November 27, 2017, 12:55:11 AM

.... Where it gets tricky though is the smaller zooms, zoom 1 textures are 16x32 pixels in size, zoom 2 is 32x64, working with such tiny textures is hideously intricate work...


In fact , FSHs are the same for zooms 5 & 4 , then FSHs for zooms 3 , 2 , 1 & 0 are simple sizes reduction and repositioning of FSH 5/4 , so , once the work is done for FSH 5/4 it takes a few minutes only to generate the others ... far to be an hideously intricate work . :)

Quote from: mgb204 on November 27, 2017, 12:55:11 AM

... In short, as soon as you've tried it, you'll probably come to the conclusion most who've been there have, it's just easier to make a new model from scratch. That way you can customise the textures/renders however you like.

One useful tip if you are set on trying this out, use GoFSH, which makes the process of extracting, converting and re-importing the textures painless. But even if you are a master with textures, which you'll need to be, the results of editing textures is rarely worth the effort of doing it. Especially if you are competent at making BATs yourself.


Right for Arthur ( still depends of what he has in mind though ... )  , but  I'm not a BATer ( but I'm rather determined  :P ) and if I'm not  able to tell how much time it would take to re-BAT and re-render one of these BAT from Matt , Antoine or Namspopof I'm using here , I can show what I've done today , taking me a few hours :

Girafe's Chalet Edelweiss re-textured ,

Zoom5

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F2900%2FlQusAG.jpg&hash=5ae093a44dcc9e4a7c3cc109c1497135a08b67ee)

Zoom4

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F8364%2FRJE1f4.jpg&hash=18f0bc7201d13c6be9ac21d8e6db102f8dd0c049)

Zoom3

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5562%2FrO5K1n.jpg&hash=3c8cdd326e87caaea13e175f59f33ce620d4945f)

Zoom2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F7131%2Fh7xdKz.jpg&hash=64a2db13554fa073f801217328b8648f6bd17751)

Zoom1

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F3628%2FlU2Git.jpg&hash=db56b267341f1cd39e9a3ffec54d7fb8177fa63d)

Zoom0

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F5632%2FQRpElC.jpg&hash=1b9966a2fe035b7555a5f374be42aae03ee52cc5)

And on the same picture , re-texturing of Girafe's Chalet Edelweiss and Ski Lift , Mattb325's Emporio Apartments and Englewood Condos :

Zoom5

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F6365%2FENN1rx.jpg&hash=210030492405552aa3e9ee0ed95613e6b0b71658)

Zoom4

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F426%2FI9cjEC.jpg&hash=484ce29a3e9e666dc017f8b39adde94a0ebed2bf)

Zoom3

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1120%2FzHxxhi.jpg&hash=cf8b6d7508c8fb0d89b76ff17e97abb95e4947d3)

... sorry for the other zoom levels but I've planned  things for an extension of that ski resort and I don't want to show it right now . $%Grinno$%

For the time being , the task is done for that angle of view only , but , considering these results for a single day of work , be sure that this re-texturing work will be done for all angles of all past and future BATs I'm using there ... I even intend to replace the last BATs that Matt kindly provided me by their original versions re-textured by me ( sorry Matt ... the scene request standardization  :) ) .

Thanks Noah , I've got some ideas to develop this , just a clue : at the same time than my texturing works , have started to resize and   move the Z axis of some old , very old props from Tag-one ( 2006 ) ...

Arthur , if you want further informations , PM me , I spend too much time with translation for a complete tutorial . :-[

Thanks all , :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: Akallan on November 27, 2017, 04:52:29 PM
I love snow, and in SC4 it's hard to create a scene with snow. But when I look at your images and your work, everything seems easier! Very nice pictures! :popcorn:
Title: Re: AntigOne's Project
Post by: dyoungyn on November 27, 2017, 05:25:41 PM
WOW, just plain WOW!!!!!!!!!!!!!!!!!!!!!!!!  Is it safe to assume all your wonderful imaginative buildings/condos/hotels be made available and includes in your snow/ski pac?  I especially love the single level duplex'. 
Title: Re: AntigOne's Project
Post by: Simmer2 on November 27, 2017, 11:22:06 PM
I can almost hear..."JINGLE BELLS, JINGLE BELLS, JINGLE ALL THE WAY"

Faaantastic! &apls

Nick
Title: Re: AntigOne's Project
Post by: Krasner on November 28, 2017, 05:46:53 AM
Great  :bnn: Mattb's re-worked roofs are just perfect along with your work  :thumbsup:
Title: Re: AntigOne's Project
Post by: kelis on November 28, 2017, 09:47:50 AM
Now the snowy scenes are complete !! Those apartments looks very good  &apls
Title: Re: AntigOne's Project
Post by: mgb204 on November 29, 2017, 01:26:21 PM
First off, congrats on getting snow on those roofs, it's those details that really make a huge difference to the scene.

Quote from: Badsim on November 27, 2017, 01:55:43 PM
With  Null 45 FSH Format Plugin for Photoshop  (https://community.simtropolis.com/files/file/26174-fsh-format-plugin-for-adobe%C2%AE-photoshop%C2%AE/) , no conversion needed , you can read , build and slice canvas , edit and save .FSHs files directly , ... I use Photoshop CS2 and that works like a charm .  ()stsfd()

I'm aware of it and have it installed, only I am stuck in my ways of using BMPs. GoFSH will take them and re-package them into a DAT for me with the IDs, so neither method is hugely more labour intensive.

QuoteIn fact , FSHs are the same for zooms 5 & 4 , then FSHs for zooms 3 , 2 , 1 & 0 are simple sizes reduction and repositioning of FSH 5/4 , so , once the work is done for FSH 5/4 it takes a few minutes only to generate the others ... far to be an hideously intricate work . :)

That's not quite right, (sorry nitpicking here), zoom 6 & 5 use the same texture. Because Zoom 6 was added at the last minute to the game, what we see is an upscaled z5 texture (or the reverse for HD renders, i.e. z5 is downscaled from z6). Then it's zooms 1-4 for the remainder, I guess you've been seeing too many IDs recently  $%Grinno$%.

Anyhow, the main point here is that each of the 5 unique textures/zooms, are not exactly scaled from the next size up. I.e. zoom 4 is not, as you might expect, exactly half the size of zoom 5 and so on. Sure the texture in terms of the pixel HxW may be, but the image within that is not. Each zoom brings about a slight variation in terms of the relative dimensions of the image. I know this from my work in this area, but you might want to take a look at this article (http://users.tpg.com.au/rivit/rvt-simcity-articles2.htm) by Rivit. That gets into a lot of the technicalities of BAT renders.

In essence this won't be a big problem if you are an expert with textures, not to mention adding detail to a roof like this, is a whole different ball game to what I was doing. Trying to replace parts of existing models entirely. It can be done, but very few people have the skills to get good results in a reasonable time frame, that's really all I was trying to say here.

Of course if you are able to work with all the funny angles and still get good results, bring it on. Sadly though, you probably can't release the modified textures, at least without the permission of the author. Since you only need all the textures with snow in an override DAT, to switch between summer and winter, it would be great if such a thing could be made available for others. Since we have some great snow-themed content from VIP already. It'd also be possible to procedurally replace all the grass on networks for snow, similar to the RRW ReSkin, but using my TGN repository. The results wouldn't be as good as with your dedicated textures, but it's a click and run job that would have greater support for all textures.
Title: Re: AntigOne's Project
Post by: Badsim on December 01, 2017, 07:56:59 AM
So what , if I had the bad idea to become ... radical ?  ()what() Most probably I would « snowy-fy » all props used there ...  %BUd%

01

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3663%2FKbwirr.jpg&hash=9f05e0716d944b059a3b45d87cdad20449c70ace)


02

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F3926%2FSGSxJF.jpg&hash=766ed06bf493a6b6e86ef63046426f4a1a487cbf)


Work done for Buzzit's French medium voltage set and a few vehicles  from Girafe and Vnaoned . Coupled with the re-texturing  - once more  %bur2$ for a full snow version - of Matt's Emporio Apartments , some Moding of Xannepan's Weather Mod ( December's weather all year long ) and some more « snowy-fied » props ( Porkissimo's Trash Container , Peg's Mountain Sign and  Streetlights from BSCBATProps RT SNM Vol.2 ) , I get this so far :

03

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F549%2FV1T2WJ.jpg&hash=0dc458a0f654485e35ab7279e6565d0f17a5cd93)


04

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8825%2F7QkFY3.jpg&hash=1c94481a409ce2466317b59d9360f76ae80edf6d)


05

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F9079%2FVrMMXM.gif&hash=f630d508bf432dcc1f241028795c99289bb36e37)




Now , I need to be clear : all these works are experimental for my MD , a personal challenge with no public release planned , sorry , too much work for an alone man as I am ... Unfortunately , the VIP Team like all other teams , except the NAM one , is moribund ... my thought is that the Snow theme should have been a complete world apart like SimMars and this project should have been done 10 years ago while the community was flourishing ...  Golden ages don't use to come back , that's the way it is .  &sly

Thanks , Robin , for your clarification  ( and interesting information about Zoom6 having been added at the last minute , never heard of this before ... )

Cédric.
Title: Re: AntigOne's Project
Post by: Krasner on December 01, 2017, 10:52:02 AM
Flourishing times won't come back yeah  /wrrd%& We have to be down-to-earth, but on planet earth some stunning stuff is still happening to this game. Like your images, even without possible release, I tell you :satisfied:

By the way, you may have seen on Simtrop' I started to BAT some new chalet-ish worker's house...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm07.casimages.com%2Fimg%2F2017%2F11%2F30%2F%2F17113011023321771115395467.jpg&hash=28417486b8d1b2906396f12a0239a85e47eef517) (http://www.casimages.com/img.php?i=17113011023321771115395467.jpg)

Would you like to get a snowy version of this ? I can try at least, to make it presentable ;)
Title: Re: AntigOne's Project
Post by: Girafe on December 01, 2017, 11:45:56 PM
Awesome work Cedric.  &apls &apls

You know how much I love snow scenes, it was my inspiration to start BATing.

I am fighting with 3dsmax for a potential come back. Unfortunately, I am not able to install it properly and make it work with SC4BAT. After many hours of trials, I am completely demotivated and I gave up   &ops &ops
Title: Re: AntigOne's Project
Post by: Badsim on December 11, 2017, 04:26:49 AM
Quote from: mgb204 on November 27, 2017, 12:55:11 AM

...   But even if you are a master with textures, which you'll need to be, ...


So true , Robin , and I've to admit that I wasn't ready for these very fine FSHs editing tasks ... I had to improve my Photoshop abilities , that's why results are so long to come , and , most probably , I will spend the next months to give to that ski resort the full snow appearance I've in mind , because I know it's feasible and never done before . I won't say that I became a Photoshop God , but I've progressed enough to get decent results : so Emporio Apartments has been re-textured once more , before I started to re-texture Almeda Townhomes and various props concomitantly :

01
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3825%2FwOJBot.jpg&hash=6b64193c278173e1d7f351c9b0a03894ea43b067)

02
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8408%2FQV9NHa.jpg&hash=8b6893e8a6c98faacbc959394725460b4f41fa76)

03
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F7396%2FJiAlal.jpg&hash=68ab059677308743562ea04f2fc4a726acf858bf)

Yeah , still a lot to do ... I've also started to « snowyfy» Girafe's flags , kind of details hard to spot .  ::)



****************************************



At the same time ...

Quote from: Badsim on November 27, 2017, 01:55:43 PM

Thanks Noah , I've got some ideas to develop this , just a clue : I have started to resize and   move the Z axis of some old , very old props from Tag-one ( 2006 ) ...


Here a picture of these props ,

04
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6427%2FGEeynA.jpg&hash=214dbdd1e6ec5690acb5b54dcc0bdd7f446abe15)

And 2 prehistoric pictures about my laborious effort to make a ski resort with them in 2007 :

05
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F141%2F2VZFYT.jpg&hash=90ac1945344f09d38e600cce8fc23275d239d7cb)

06
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F1387%2Fl2NVHF.jpg&hash=eb573a79b81c89b7b0331da2f84231243d1df189)


The complete ( and now laughable  $%Grinno$% ) scene is still visible   Page 38  (http://sc4devotion.com/forums/index.php?topic=217.740)

Now , let's see , with « Yeti Bar » as example , what's feasible ten years after :

07
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F8022%2FqYj9Uw.jpg&hash=0c8a4e6ba83b539f73090491ee067e28cc254fa2)


... in its planned background :

08
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F9697%2F6zXwCP.jpg&hash=dd825a2b55312c3c360e6e24519eeed0805aed16)



When I think that 3 weeks ago , I only knew the technique through some readings and  didn't know that I would take possession of it with , have to say , such fervor ... I told it many times by the past : to be unable to BAT is my bigger frustration and , in a way , I know now the feeling of a BATer seeing ingame  his/her work for the first time . I said « in a way » because , of course , I'm still just an usurper here ...  &Thk/(

Now that it is revealed that I can modify a BAT almost as much as I want ( as long as I respect the S3D files for my concern , but I know that Robin went further ... ) , the most complicated is to stay focused and patient enough , while tens of other ideas come in mind ...  &hlp




******************************************




REPLIES :



Quote from: Krasner on December 01, 2017, 10:52:02 AM

... By the way, you may have seen on Simtrop' I started to BAT some new chalet-ish worker's house...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm07.casimages.com%2Fimg%2F2017%2F11%2F30%2F%2F17113011023321771115395467.jpg&hash=28417486b8d1b2906396f12a0239a85e47eef517) (http://www.casimages.com/img.php?i=17113011023321771115395467.jpg)

Would you like to get a snowy version of this ? I can try at least, to make it presentable ;)


Of course it would be great to be an inspiration for some BATers like you are , to do so ...  :thumbsup: tell me if you want ( for consistency purpose ) me to send you the snow texture I'm using ... although I don't know if it's applicable to the BATing process ?  ()what()

.



Quote from: Girafe on December 01, 2017, 11:45:56 PM


You know how much I love snow scenes, it was my inspiration to start BATing.

I am fighting with 3dsmax for a potential come back. Unfortunately, I am not able to install it properly and make it work with SC4BAT. After many hours of trials, I am completely demotivated and I gave up   &ops &ops

Yes I know and I regret to have not shown more interest for your work at that period , so many things unfinished and now lost for good ... even pictures of them on your BATing thread have vanished !  :'(

Hope you'll be persevering , Antoine , against your re-installation problems : it would be terrible news for the community to know that we can't expect anything anymore from you . ()sad()



Cédric.
Title: Re: AntigOne's Project
Post by: Krasner on December 16, 2017, 01:56:15 AM
Still great work here  :thumbsup:Considering your proposition, I can use your snow texture as long as it is an image with a format like .jpg or .png, or whatever. I already made a try with some snow images I found on the internet, but I could try yours as well  :satisfied: That may add coherence.
Title: Re: AntigOne's Project
Post by: art128 on December 16, 2017, 05:21:19 AM
I was wondering when you'd be using tag_one's creation. Nice work editing the FSH! Looks pretty well done and not out of place and doesn't seem modified at all.
Title: Re: AntigOne's Project
Post by: metarvo on December 16, 2017, 06:46:16 AM
Capital idea with the snow props.  You rule the winter, Cédric!  :thumbsup:  It's only natural that the roofs of buildings and such should be snowcapped.
Title: Re: AntigOne's Project
Post by: Girafe on December 16, 2017, 09:37:52 AM
I love these poles and wires covered by snow. Small details that makes your scenes always awesome and lively  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on December 21, 2017, 04:42:25 AM

Hi ,

... and thanks ! :)

I've progressed about snowy props and BATs but no new pictures to present you today , I wouldn't like to finally bother you with always the same scene till everything gets snow covered  ...  $%Grinno$% ... For what will be my last  update in 2017, I decided to show you another work which has taken me up during these last weeks , not that it was an hard MODing but it was rather arduous to do not lost my way in this jungle that automata are . If you ever wondered how would look SC4 traffic with properly sized automata , these pictures are for you :

01
(https://imageshack.com/a/img922/1174/xhK2bj.jpg)

02
(https://imageshack.com/a/img923/246/UfdTcu.jpg)

03
(https://imageshack.com/a/img922/1021/0UrDaL.jpg)

04
(https://imageshack.com/a/img923/4202/NNaLpA.jpg)

05
(https://imageshack.com/a/img923/7599/fxNlYr.jpg)

06
(https://imageshack.com/a/img923/6170/7g3EDR.jpg)

07
(https://imageshack.com/a/img924/4590/AwRDht.jpg)


I made a serious sorting ( have had to say goodbye to mikeseith's outdated ones , for example  &mmm ) before to rescale them all ... there's an inconvenience though :  HD cars props from Girafe , Vnaoned and a few other creators look now under-scaled , what is rather funny because when I received them from Antoine and Vincent years ago  , I resized them down before to MOD the VIP Team Cars MMPs vol. 1/2/3/4 ... so yes , I'm going to resize these props again and , at the end , I'll get everything , regarding vehicles , maybe not perfectly scaled but at least scaled with coherence . I also made a first colors selection , suppressing the most aggressive ones : I can't speak for other countries but in France , there's a large majority of black/white/silver and grey cars , then a few red ones and a small minority for other colors , so I've added to my to-do list the editing of some of their skins FSHs , at least there's a single one FSH for all zooms/angles , this should be relatively quickly done ...

May you have  a merry Christmas and for each of you , my best wishes for 2018 . :thumbsup:

C.
Title: Re: AntigOne's Project
Post by: metarvo on December 21, 2017, 06:26:22 AM
Car scaling can be kind of tricky.  Of course, it goes without saying that the Maxis cars (how did we ever make it with those) are tiny, but I still believe Girafe's cars are the gold standard out there.  Good call on the color selection, it works here too; if I just eyeball the cars going down a busy road, the vast majority will be black, white, red, or burgundy (simply a dark shade of red).  The same result is apparent on Google Maps, too; mostly black, white, and red.  Silver and grey show up a lot too, along with dark bronze/champagne.  The exceptions, for me anyway, are small cars and sports cars, which might get oranges and bright blues and the like.

Nice update, Merry Christmas, and Happy New Year!  :thumbsup:
Title: Re: AntigOne's Project
Post by: art128 on December 21, 2017, 08:11:50 AM
In my opinion, Jim's automata are the absolute best at the moment. Nice job resizing them! It actually looks pretty amazing with bigger cars now.

Curious to know how they look on parking lots. I assume we will have to create new textures to fit them.
Title: Re: AntigOne's Project
Post by: fantozzi on December 21, 2017, 08:45:14 AM
I'm deeply impressed how much realism this adds - everthing seems so much more right - even sims now look 'normal sized'.

Merry christmas to you too.
Title: Re: AntigOne's Project
Post by: matias93 on December 21, 2017, 12:31:29 PM
My only sensation now is: how is that I didn't note how underscaled automata were on all those years playing SC4?
Title: Re: AntigOne's Project
Post by: mattb325 on December 21, 2017, 08:46:31 PM
Seeing the automata correctly scaled on the Z axis certainly lends weight to the claims that the Sims (and only some of the other game elements) were scaled at the last minute just prior to the release of the game to promote the Sims Franchise.
Title: Re: AntigOne's Project
Post by: reddonquixote on December 23, 2017, 03:12:30 PM
These look amazing, adds a lot more realism to the streetscape - I too never really noticed how tiny the maxis cars are.

That bumper to bumper city traffic is making me wince though  :D
Title: Re: AntigOne's Project
Post by: Girafe on December 24, 2017, 12:38:21 AM
Fabulous work Cedric  :thumbsup: :thumbsup:

Looks much more realistic and I am pretty sure people would love getting their hands on them.

Have a Merry Christmas my friend  ;)
Title: Re: AntigOne's Project
Post by: Themistokles on December 26, 2017, 03:32:29 PM
Interesting aspect and incredible work in turning that idea into reality. My worry is how they will fit in the streets, the way the roads look crammed.
Title: Re: AntigOne's Project
Post by: Akallan on December 27, 2017, 12:10:47 PM
Wow, it's really more beautiful and realistic! You should release a mod like this, using the same vehicles! &apls &apls And happy Christmas! :)
Title: Re: AntigOne's Project
Post by: Badsim on February 25, 2018, 01:45:24 PM
Thanks !  :thumbsup:

Two months later ( or something like 350 hours of work ... ) I'm finally ready to present you my Automata Revolution Chapter 1 : Beautiful as a truck ! ...  euro trucks replacement and additional models for Jim's trucks automata .

1  -  Classical ones ; most of them are french ( but from international transportation companies ... ) , a few others are from Quebec or other european countries .

01 E.Leclerc Fuel
(https://imageshack.com/a/img922/7339/ymOWTC.jpg)

02 Total
(https://imageshack.com/a/img923/6863/Fsq6gd.jpg)

03 Dyneff
(https://imageshack.com/a/img922/3319/dFNA3s.jpg)

04 Asia Center
(https://imageshack.com/a/img923/3041/6aY0BW.jpg)

05 Brandsource
(https://imageshack.com/a/img923/2416/IpDS0s.jpg)

06 CrocBox
(https://imageshack.com/a/img922/3627/Q0uFF1.jpg)

07 Déménageurs Bretons
(https://imageshack.com/a/img923/6667/XLhWvt.jpg)

08 WWF
(https://imageshack.com/a/img923/6889/0IC0ZL.jpg)

09 Monster Energy Drink
(https://imageshack.com/a/img923/8285/zB069m.jpg)

10 Despi Caterer
(https://imageshack.com/a/img922/2798/0FHZk7.jpg)

11 Red Bull Energy Drink
(https://imageshack.com/a/img923/8895/dDvRW1.jpg)

12 Pomona Passion Froid
(https://imageshack.com/a/img922/4019/AD0kjl.jpg)

13 Norbert Dentressangle
(https://imageshack.com/a/img922/9057/6DSYYV.jpg)

14 Picard
(https://imageshack.com/a/img922/4836/JZR3Zz.jpg)

15 Grand Frais
(https://imageshack.com/a/img923/9907/qOv25H.jpg)

16 Toupargel
(https://imageshack.com/a/img922/649/FkmVBE.jpg)

17 Miko
(https://imageshack.com/a/img922/8569/Tq198y.jpg)

18 Miko Relais d'Or
(https://imageshack.com/a/img923/7905/NAvsfX.jpg)

19 Pasquier
(https://imageshack.com/a/img922/9149/D8RNbQ.jpg)

20 Transpolaire
(https://imageshack.com/a/img923/5752/kRGG1H.jpg)

21 Ben & Jerry's
(https://imageshack.com/a/img923/8880/bt7Qqn.jpg)

22 Geodis/Calberson
(https://imageshack.com/a/img922/3214/Vkzhn7.jpg)

23 Metro
(https://imageshack.com/a/img922/295/NdWS5v.jpg)

24 Milles
(https://imageshack.com/a/img922/3164/MXnBrR.jpg)

25 Hertz
(https://imageshack.com/a/img923/4753/4DaMD8.jpg)

26 Intermarché Rental
(https://imageshack.com/a/img922/9352/i3xl2u.jpg)

27 MultiRecycle
(https://imageshack.com/a/img923/6041/h8AUAg.jpg)

28 Chronopost International
(https://imageshack.com/a/img922/7815/7wo9mV.jpg)

29 Transiberica
(https://imageshack.com/a/img923/1482/U8WW38.jpg)

30 TNT
(https://imageshack.com/a/img922/1922/CJATaw.jpg)

31 Burn Energy Drink
(https://imageshack.com/a/img922/8546/NBdOfW.jpg)

32 EuroTransPharma
(https://imageshack.com/a/img922/2255/6rRP4Z.jpg)

33 Robert
(https://imageshack.com/a/img922/1679/WnC1Zn.jpg)

34 Interflora
(https://imageshack.com/a/img922/7146/6Xd8X9.jpg)

35 ADM
(https://imageshack.com/a/img922/937/fR750E.jpg)

36 Carrefour Rental
(https://imageshack.com/a/img922/4517/cyFxxo.jpg)

37 Sernam
(https://imageshack.com/a/img923/3460/GMflBj.jpg)

38 STEF
(https://imageshack.com/a/img923/7218/RO3tLJ.jpg)

39 Decathon
(https://imageshack.com/a/img922/7070/4mOA9w.jpg)

40 Le Relais
(https://imageshack.com/a/img923/466/fsuwHz.jpg)

41 Lactalis ( with a personal pun in french , related to recent events ... )
(https://imageshack.com/a/img923/3687/rHcjkT.jpg)

42 Jammet
(https://imageshack.com/a/img923/9495/uCrn9V.jpg)

43 Gefco
(https://imageshack.com/a/img922/2361/6B5B5X.jpg)

44 FlexaTrans
(https://imageshack.com/a/img923/3228/RFgjrp.jpg)

45 FedEx
(https://imageshack.com/a/img923/6941/k4tXxD.jpg)

46 Demeco
(https://imageshack.com/a/img923/8503/Er9daJ.jpg)

47 Jacob Primeurs
(https://imageshack.com/a/img923/7338/vyJmRH.jpg)

48 Gondrand
(https://imageshack.com/a/img922/1186/Mzg43k.jpg)

49 Mazet
(https://imageshack.com/a/img922/3787/zIomzn.jpg)

50 Europcar Rental
(https://imageshack.com/a/img922/2492/1ypNY2.jpg)

51 Demenager Seul
(https://imageshack.com/a/img922/3872/Gn8RtE.jpg)

52 Rondeau Caterer
(https://imageshack.com/a/img922/5641/dvubyF.jpg)

53 VIP Caterer
(https://imageshack.com/a/img922/825/ydgcH4.jpg)

54 Légaré Rental
(https://imageshack.com/a/img923/4721/jX9PIW.jpg)

55 Street Courses
(https://imageshack.com/a/img923/4241/zbhSVH.jpg)

56 La Poste , regular version
(https://imageshack.com/a/img922/7308/iFy0iN.jpg)

57 Petit Forestier Rental
(https://imageshack.com/a/img923/7006/DMiIGX.jpg)

58 Fraikin Rental
(https://imageshack.com/a/img922/3220/RiEYYg.jpg)

59 Sud Primeurs
(https://imageshack.com/a/img923/6154/fyBGOp.jpg)

60 NTT 1
(https://imageshack.com/a/img922/6097/Z1Twnx.jpg)

61 NTT 2
(https://imageshack.com/a/img922/3007/kUasDO.jpg)

62 Simelio
(https://imageshack.com/a/img922/1321/yOtkHP.jpg)

63 Liefer Service
(https://imageshack.com/a/img922/2474/RMgKth.jpg)

64 Amazon Prime
(https://imageshack.com/a/img922/5540/lOKs1g.jpg)

65 Promocash
(https://imageshack.com/a/img922/9979/ChsNc7.jpg)

66 Carrefour
(https://imageshack.com/a/img923/6784/BiGrB3.jpg)

67 Olano
(https://imageshack.com/a/img922/2296/bISVkt.jpg)

68 Dachser
(https://imageshack.com/a/img923/2812/qvS22e.jpg)

69 Delanchy
(https://imageshack.com/a/img922/7417/7Ncgkw.jpg)

70 E.Leclerc combustibles
(https://imageshack.com/a/img923/4450/3CItfo.jpg)

71 Cool Liner
(https://imageshack.com/a/img923/8660/HC8Ler.jpg)

72 Alloin
(https://imageshack.com/a/img923/7885/yfVXXw.jpg)

73 Kuehne + Nagel
(https://imageshack.com/a/img923/6615/jdiSaQ.jpg)

74 Sylvain & Co.
(https://imageshack.com/a/img923/7568/pFCeKj.jpg)

75 Poissonerie Côtes Catalanes
(https://imageshack.com/a/img922/2605/Zwzfvj.jpg)

76 Ageneau
(https://imageshack.com/a/img923/3500/rLxxbw.jpg)

77 Fruehauf
(https://imageshack.com/a/img922/5258/V1f7WM.jpg)

78 Delifresh
(https://imageshack.com/a/img923/7637/aT2Uca.jpg)

79 Primafrio
(https://imageshack.com/a/img923/9126/rApjxP.jpg)

80 Orly Gel
(https://imageshack.com/a/img922/4194/BmtB3I.jpg)

81 Frais de la Ferme
(https://imageshack.com/a/img923/9766/QBZf5m.jpg)

82 La Poste , Star Wars livery
(https://imageshack.com/a/img923/4166/CpHdpd.jpg)

83 Ilios
(https://imageshack.com/a/img922/581/rbC0Fi.jpg)

84 Doyon
(https://imageshack.com/a/img923/1299/dB9O35.jpg)

85 Bisson Experts
(https://imageshack.com/a/img923/6207/XgrBnv.jpg)

86 C-Roy
(https://imageshack.com/a/img922/9818/rItQFW.jpg)

87 Univers Maçonnerie
(https://imageshack.com/a/img922/5430/enckrQ.jpg)

88 France Express
(https://imageshack.com/a/img923/147/sMZbBk.jpg)

89 Geodis
(https://imageshack.com/a/img923/6057/k33yeQ.jpg)

90 Intermarché
(https://imageshack.com/a/img923/3815/Hwhze4.jpg)

91 Danielou
(https://imageshack.com/a/img922/5074/dNLIoo.jpg)

92 STAFF
(https://imageshack.com/a/img923/6734/GTkr7o.jpg)

93 Simply Market
(https://imageshack.com/a/img922/7237/ORgeKH.jpg)

94 Lidl
(https://imageshack.com/a/img923/9786/bRYdRo.jpg)

95 Coca Cola
(https://imageshack.com/a/img923/9094/MsI6k0.jpg)

96 L.Kim
(https://imageshack.com/a/img923/4049/aa8nS8.jpg)

97 Pelforth
(https://imageshack.com/a/img922/7482/Es0mOC.jpg)

98 Heineken
(https://imageshack.com/a/img922/3528/CUAjhb.jpg)

99 Hillebrand
(https://imageshack.com/a/img922/3967/CS6Hor.jpg)

100 Darty
(https://imageshack.com/a/img923/6471/hpzc6Y.jpg)

101 Jost Group
(https://imageshack.com/a/img923/9434/4RS6RM.jpg)

102 DHL
(https://imageshack.com/a/img922/1654/QFBHhR.jpg)

103 Waberer's
(https://imageshack.com/a/img923/8435/CqNFIt.jpg)

104 Duval
(https://imageshack.com/a/img923/5143/ZsAAgW.jpg)

105 ASVA
(https://imageshack.com/a/img922/9331/s8sktP.jpg)

106 Jacquemmoz
(https://imageshack.com/a/img923/5772/t4iFDt.jpg)

107 Rent And Drop
(https://imageshack.com/a/img922/7889/mZz3fK.jpg)

108 Thiriet
(https://imageshack.com/a/img923/3818/Vixwbm.jpg)

109 Trazit
(https://imageshack.com/a/img922/4377/3pxnkU.jpg)

110 LKW Walter
(https://imageshack.com/a/img922/4578/bUaKQi.jpg)

111 Chereau
(https://imageshack.com/a/img922/2397/NIYA75.jpg)

112 Sofrilog
(https://imageshack.com/a/img922/8250/dUmnOI.jpg)

113 Enterprise Rental
(https://imageshack.com/a/img922/7246/P1Sdml.jpg)

114 ExpoZ
(https://imageshack.com/a/img922/4121/4A3jjU.jpg)

115 Food Truck
(https://imageshack.com/a/img923/6300/reLTfg.jpg)

116 Fruth Group
(https://imageshack.com/a/img923/3178/TkaRu5.jpg)

117 Milka
(https://imageshack.com/a/img922/4382/YoC1wm.jpg)

118 Butagaz
(https://imageshack.com/a/img923/89/SozZGA.jpg)


119 Cledor Primeurs
(https://imageshack.com/a/img923/4281/Muk18b.jpg)

120 Goessens
(https://imageshack.com/a/img923/5654/14dqY3.jpg)

121 Mory Ducros
(https://imageshack.com/a/img922/1153/j3SXzX.jpg)



****************************************************


2 - Special editions :


121 NAM Truck ...
(https://imageshack.com/a/img923/3300/IRpsYD.jpg)

123 Ikea , that one is fictive ( from an advertising )
(https://imageshack.com/a/img923/8761/4gsQWE.jpg)

124
(https://imageshack.com/a/img923/7862/V4ZGiK.jpg)

125 Pinder circus trucks , using one of Gobanboshi Japanese Art Trucks model...
(https://imageshack.com/a/img923/1241/WVJRkn.jpg)

126
(https://imageshack.com/a/img923/5233/3l2y6V.jpg)

127 Truck 1
(https://imageshack.com/a/img923/1104/3vUMGy.jpg)

128 Truck 2
(https://imageshack.com/a/img923/1197/xJVi6z.jpg)

129 Samsung Safety Truck
(https://imageshack.com/a/img922/2264/IwU09D.jpg)

130 ... with video screens adapted when this truck drives on an SC4 avenue ...
(https://imageshack.com/a/img923/8914/UBZYy7.jpg)

131 Astre Palet System , just in case you would think « Too many trucks ! »
(https://imageshack.com/a/img923/4240/U5cKc0.jpg)

132
(https://imageshack.com/a/img922/2365/5iuTCh.jpg)

133
(https://imageshack.com/a/img923/5411/eMEPOo.jpg)

134
(https://imageshack.com/a/img923/4535/Ku8FC5.jpg)

135
(https://imageshack.com/a/img923/3135/goQ6s6.jpg)

136 And , finally , ProBoy Nick's  Truck , a tribute to Nikita Golubev , artist ... and poet !
(https://imageshack.com/a/img922/7275/Ry04O2.jpg)

137
(https://imageshack.com/a/img923/8018/mRYAMX.jpg)

138
(https://imageshack.com/a/img922/6906/WhYptO.jpg)

139
(https://imageshack.com/a/img922/6632/YLBDum.jpg)

140
(https://imageshack.com/a/img923/7127/lBmUNX.jpg)

141
(https://imageshack.com/a/img923/2870/PQFPIo.jpg)

142
(https://imageshack.com/a/img922/2251/dvIMfy.jpg)

143
(https://imageshack.com/a/img923/6121/mGnPQd.jpg)

144
(https://imageshack.com/a/img923/434/zQ7H3m.jpg)

145
(https://imageshack.com/a/img923/3220/G1GdK1.jpg)


Considering the amount of pictures , just 5 pics to see them in game :

146
(https://imageshack.com/a/img923/8662/QAoOKB.jpg)

147
(https://imageshack.com/a/img923/1504/TFVTbi.jpg)

148
(https://imageshack.com/a/img922/8332/G6up8z.jpg)

149
(https://imageshack.com/a/img923/5981/pXw364.jpg)

150
(https://imageshack.com/a/img922/139/RgtK1P.jpg)




For testing purposes , all are currently Moded to be generated by commercial zoning , but of course ,  a lot of them will be at the end Moded as industrial trucks . I can spend 10 minutes - and more , just looking at my SC4 urban traffic , waiting for a particular vehicle to appear . The next chapter will be devoted to vans and revamped vehicles , again , tens of things to show ... the third chapter will be devoted to motorcycles ( Have had so good surprises with them ...) and the massive Moding coming along with these visual works to finally get  the perfect european traffic I dreamed of since always . Then , will come the discussion to define if the community is willing to switch to that new standard ; it has its inconveniences like the fact that only HD car props can be adjusted to the new sizes ( There's a resized car from Girafe car pack vol.4 parked in front of Emerald Plaza , so you can judge ... ) and , indeed , no current parking texture matches them . So you can also forget SAM-1 Parking Textures ... I can extract hundreds of perfect props from these automata ( ortho , 22°5 , 45° , 67,5° or any other angle) and I'm able to create corresponding parking textures but it's gonna take ages ( ... plus , I'll be , for RL reasons , inactive from March to October , like every year .) Well , despite all these inconveniences I personally won't come back to Maxis standard . No way  $%Grinno$% , and , to tell you the truth , I wouldn't understand that you don't want to pay the same attention to the realism of automata than to the quality of BATs , HD trees , props , terrain/highways/railways textures and so on ... but no need to speed that discussion up from now .

See you next week for chapter 2.

C.
Title: Re: AntigOne's Project
Post by: mattb325 on February 25, 2018, 02:46:19 PM
Brilliant!
I am so excited to see the possibility of automata that is Z-scaled in line with the rest of the game (between 133% and 160%)
Title: Re: AntigOne's Project
Post by: feyss on February 25, 2018, 04:04:54 PM
That's a looooooooooooooooooooooooooooooooooooooot of trucks  :D

Awesome and impressive job so far!
Title: Re: AntigOne's Project
Post by: fantozzi on February 26, 2018, 12:48:29 AM
How much I did learn about geography and culture from SC4 modders! Didn't know until yet there is a star wars livery of french post - they have even r2-d2 like post boxes? And the cow on the lactalis truck - can't help, but with the slogan she looks half salmonella to me or at least little sick. Great artwork.

This is a truely amazing work. So much details and artistry quotes and variety in a single post. Amazing, amazing. Ah, and did I mention already this is amanzing?   
Title: Re: AntigOne's Project
Post by: Girafe on February 26, 2018, 02:38:31 AM
Awesome job you have done there Cedric.
Indeed automatas have been quite left behind compared to the development of NAM, HD BATs, seasonal flora...
And what a surprise to see you with a tons of French liveries for different trucks, you will never stop to amaze me  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Seaman on February 26, 2018, 04:31:03 AM
wonderful!

I really like the truck with the NAM livery! That's a nice gag nod.

oh, and the truck with the cool artist painting on it is awesome. Thanks for both: the truck and the info and pictures about Nikita Golubev.

Quote from: Badsim on February 25, 2018, 01:45:24 PM
Well , despite all these inconveniences I personally won't come back to Maxis standard . No way  $%Grinno$% , and , to tell you the truth , I wouldn't understand that you don't want to pay the same attention to the realism of automata than to the quality of BATs , HD trees , props , terrain/highways/railways textures and so on ... but no need to speed that discussion up from now .
tbh, the old scale didn't stand out to my eye (yet). But on the other hand, in my early days of SC4, I didn't care for slope mods neither (and I will definitely not go back to that time, ever!), so I will not trust my own judgement here. If you walk down the way to realism in SC4, it seems to be a one-way street.

Title: Re: AntigOne's Project
Post by: belfastsocrates on February 26, 2018, 04:46:52 AM
This is incredibly exciting!! I'm also loving the obvious love lavished on Euro-style trucks and cars for the HD automata!

Fantastic work
Title: Re: AntigOne's Project
Post by: Badsim on March 04, 2018, 09:23:23 AM
REPLIES :



Quote from: mattb325 on February 25, 2018, 02:46:19 PM

I am so excited to see the possibility of automata that is Z-scaled in line with the rest of the game (between 133% and 160%)

Thanks Matt , I'm currently around 140% so , I guess , I could try an higher value ( when one of the highest sims , as  pedestrian , crosses over that intersection through a truck , I can see his head still overhanging the cabin  $%Grinno$% ... but most probably I would encounter problems of compatibility and coherence with some other stuff , so I think that's a good compromise . ;)

Quote from: feyss on February 25, 2018, 04:04:54 PM
That's a looooooooooooooooooooooooooooooooooooooot of trucks  :D

Awesome and impressive job so far!

Thanks , and glad you like them all ...I could create tens of more trucks that we still wouldn't be close to reality ... in fact I stopped to create new skins  when it became rare to see twice the same truck in the same picture . I hate repetitions ... ;D

Quote from: fantozzi on February 26, 2018, 12:48:29 AM

How much I did learn about geography and culture from SC4 modders! Didn't know until yet there is a star wars livery of french post - they have even r2-d2 like post boxes? And the cow on the lactalis truck - can't help, but with the slogan she looks half salmonella to me or at least little sick ...
 

Thank you , :thumbsup:  I did learn so much too ( and still learn almost daily something ) with SC4 community ... about the postal truck , Star Wars editions , I found these liveries :

01
(https://imageshack.com/a/img923/2233/AF59ME.jpg)

02
(https://imageshack.com/a/img922/4961/BUdfx1.jpg)

03
(https://imageshack.com/a/img924/4084/VMc7ev.jpg)

04
(https://imageshack.com/a/img922/2633/RNFk5X.jpg)

05
(https://imageshack.com/a/img922/5403/JWy3QH.jpg)



To release them all is on my to-do list . And , indeed , Lactalis' livery evokes salmonella : « Faire les malins » meaning « be a smartass » , « les » being replaced by « lait » ( having the same pronunciation ) which means « milk » ... well , haven't the feeling to be perfectly clear , but I hope that you'll get the idea !  ::)

Quote from: Girafe on February 26, 2018, 02:38:31 AM

Indeed automatas have been quite left behind compared to the development of NAM, HD BATs, seasonal flora...
And what a surprise to see you with a tons of French liveries for different trucks, you will never stop to amaze me  ...


Thank you  Antoine , glad to be still able to surprise you  ;D , and thanks for the K-point ( ... but we should stop to regularly credit each other with K-points before it looks like some cronyism for the community ...  $%Grinno$% )

Quote from: Seaman on February 26, 2018, 04:31:03 AM

...

tbh, the old scale didn't stand out to my eye (yet). But on the other hand, in my early days of SC4, I didn't care for slope mods neither (and I will definitely not go back to that time, ever!), so I will not trust my own judgement here. If you walk down the way to realism in SC4, it seems to be a one-way street.


Thank you .  :thumbsup: That's a one-way indeed . But as long as we have challenges like that one , this game will stay alive . ;) ( Accordingly to that sentence , I should die first . :D )

Quote from: belfastsocrates on February 26, 2018, 04:46:52 AM
This is incredibly exciting!! I'm also loving the obvious love lavished on Euro-style trucks and cars for the HD automata!


Thanks for your enthusiasm !  :thumbsup:



*********************************************

Chapter two is late but in the pipeline , I need still to edit tens of pictures and that's a veryyyyyy boring task ! And so it would be great to turn that page before , just one more post needed ... in the meanwhile , I've started to extract pops from these automata with , as usual , new ideas coming in mind to test promptly :

06 LKW Walter truck , back doors open
(https://imageshack.com/a/img922/6152/JuuXw7.jpg)

07 LKW Walter truck , partially cleaned
(https://imageshack.com/a/img923/5458/iukwYq.jpg)

08 Express LOT editing ...
(https://imageshack.com/a/img922/4674/JvffWS.jpg)


I'm always incredulous in front of the quality of these props extracted from automata ( a true 3D model having a single FSH ) , so much possibilities , even if you're not a BATer as long as you respect the UV map of the model ( S3D file ) ... and so little time . :(

C.

Title: Re: AntigOne's Project
Post by: feyss on March 04, 2018, 11:14:12 AM
I also hate repetitions, but who doesn't? :D

Great idea with the open back doors. The last picture is very good, even if it's just a picture "for showing work in progress".
Title: Re: AntigOne's Project
Post by: kbieniu7 on March 04, 2018, 12:23:45 PM
Wow  :o How did you find enough time to do all of it? :D
Title: Re: AntigOne's Project
Post by: mattb325 on March 04, 2018, 01:25:41 PM
Amazing - I love the extra trucks.  :thumbsup:

And you are quite right about the potential for over-scaling automata...they have to fit in under 7.5m network pieces &hlp
Title: Re: AntigOne's Project
Post by: manga rivotra on March 04, 2018, 02:09:56 PM
It's a colossal work!  :o
All theses "skins" are superbly reproduced and this last image is a real gift for all who make their own "lots": finally trucks with the back doors open and with unconventional angles.
Thank you so much !!!  :thumbsup:
Title: Re: AntigOne's Project
Post by: Simmer2 on March 04, 2018, 02:27:41 PM
You are going to need a truck to carry all those tr...wait!

Gigantic undertaking  &apls

Nick
Title: Re: AntigOne's Project
Post by: Golhbul on March 04, 2018, 02:33:46 PM
French trucks ... They are sublime ..

Good game
Title: Re: AntigOne's Project
Post by: Badsim on September 17, 2018, 10:43:51 AM
Hi SC4Devotion ,  ;D

(https://imageshack.com/a/img922/2318/zA74Io.jpg)

No doubt that I'll have to wait as well a very long time to see this happen in game but ...

(https://imageshack.com/a/img921/2439/x5USWq.jpg)

... from now it can happen , so it will inevitably happen ! :satisfied:

[joke mod]

Hey , so you're still there ? ... Great !  :D ... After a long and hard real  job season, mainly due to a long and intense heatwave in the south of France ( and we have to get used with as  that's the future standard of our summers ... until the end of the human kind ; f**k yeah Roger Waters , this species is indeed gonna amuse itself to death ...  &sly ) , I'm back   , amusing myself with SC4 again , as you can see .  $%Grinno$%

[/joke mod]

See you soon with 72 new trucks and tens of other virtual but imperceptibly polluting , nonetheless , automata . Maybe not so good news for the planet finally ...  &mmm

Cedric.
Title: Re: AntigOne's Project
Post by: mattb325 on September 17, 2018, 01:39:45 PM
Good to see you back after the summer hiatus. I'm looking forward to seeing these new models being released  :thumbsup:
Title: Re: AntigOne's Project
Post by: AsimPika3172 on September 17, 2018, 09:08:57 PM
Best trucks ever!  :thumbsup: &apls &apls &apls &apls :bnn:
Title: Re: AntigOne's Project
Post by: huzman on September 18, 2018, 07:42:45 AM
This must be the biggest -and best post- I've seen in a long time. I'm bowled over.
Could someone tell me where to download them? Thanks.
Title: Re: AntigOne's Project
Post by: manga rivotra on September 19, 2018, 02:03:31 PM
The best season is definitely that of the return of Antigone.  ;)
Nice to see that you are still preparing some wonders.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Girafe on October 05, 2018, 02:23:00 AM
Good to see you back dear friend  :)

These new automata liveries are amazing  &apls &apls

Note: coming back with some projects, just lacking of motivation
Title: Re: AntigOne's Project
Post by: Badsim on October 06, 2018, 12:35:14 PM
Hi , ;)

01 Hells angels ...  ()lurker()
(https://imageshack.com/a/img922/6940/SZ683z.jpg)

« Bank robbery » ... this is with that crime property that SC4's creators restrained motorcycles ! ( Speak about a good reputation for bikers ...  $%Grinno$% ) That's over : I've freed them for good as you can see on the picture above : 7 motorcycles in the same picture ... then , as they became abundant , I've discovered that the 5 original examplars ( a « classical » one with 4 different colors + one Chopper ) have two versions , one with a driver only and one with the driver and a passenger ... but that's not all ; for each of these two versions , drivers and pasengers have at least 4 various liveries ( clothes ) so finally we have 5x2x4 = 40 variations ! Plus , I've already added 4 new colors for Maxis' motorcycles ( black , silver , green , yellow ) . I've also reworked the Mayor's Bike « Ghost Rider » by  Simfanatik  ; originally MODed as a mayor's vehicle , now a regular vehicle with 8 new colors , then  I did the same for Simfantik's Police Bike with 3 « civil » liveries ...

Yeah , to see all these motorcycles in game is a true happyness ! Also noticeable on that picture  , the new scale , definitively adopted : 130% , so the BATers' scale ( previously I was around 125% ) . Everything looks coherent now , but we'll have to say « Bye » to all existing parking textures ...  :bye:

Currently working on a Mercedes sprinters ( original model by airman 15 ) set , that's an occasion to show how I'm working to create these new automata :

02
(https://imageshack.com/a/img922/6779/OXU7Nw.jpg)

Mercedes hearse ... because life is short even for our virtual Sims ...  :P

This the black version original FSH by airman 15 :

03
(https://imageshack.com/a/img923/1967/0nZsAM.jpg)

And after something like 4 hours of work with GoFsh and Photoshop CS2 ( 8 successive testing versions have been necessary , mainly due to the complexity of the UV Mapping ) , I finally created this FSH :

04
(https://imageshack.com/a/img923/4227/RLoAy8.jpg)

05
(https://imageshack.com/a/img923/4185/EtJ5C4.jpg)

Ingame result :

06
(https://imageshack.com/a/img921/6668/aIroWa.jpg)

For the time being , I've already created 41 new Mercedes Sprinter's liveries and 38 new liveries for the E250 vans by Simfanatik , not to speak that I've improved the 26 liveries  made by pclark06 , with more details , realistic glasses and desaturated colors ... here just an example :

07
(https://imageshack.com/a/img923/6282/D0Mc9w.jpg)

Well , I've to confess that I'm now  totally addicted to that kind of work about automata and I don't think that I'll play the game during  the coming months . That's an extensive and  long running  project for our automata , to release a complete set revamped , resized , reModed ... I'll need most probably the 3 next months , if I'm able to devote 8 hours/day , 5 days/week ... a true job ! So , be patient ...  ;)

But it is time to add ... 100  new trucks to the 130 already shown ;

08 Europcar V.2
(https://imageshack.com/a/img923/719/l41llF.jpg)

09 Europcar V.3
(https://imageshack.com/a/img921/350/5DV4oL.jpg)

10 Europcar V.4
(https://imageshack.com/a/img923/8006/MTo2xR.jpg)

11 Europcar V.5
(https://imageshack.com/a/img923/2808/FD3hWu.jpg)

12 Logydine FNAC
(https://imageshack.com/a/img924/5572/h4SbBS.jpg)

13 Mateyron
(https://imageshack.com/a/img924/2631/d5MHPA.jpg)

14 PA Supermarché
(https://imageshack.com/a/img924/2376/fmMyQH.jpg)

15 Roquefort
(https://imageshack.com/a/img923/8560/QoyAAV.jpg)

16 NaturDis
(https://imageshack.com/a/img921/5613/SKstPO.jpg)

17 « Siren of the lambs » Banksy NYC 2013 , more information Here (https://www.care2.com/causes/does-banksys-siren-of-the-lambs-help-confront-animal-cruelty.html)

(https://imageshack.com/a/img922/9146/GHN2ac.jpg)

18
(https://imageshack.com/a/img924/8307/xweQXh.jpg)

19 Transbest -  cattle truck ( pigs)
(https://imageshack.com/a/img923/2011/WyAofZ.jpg)

20 LDPI
(https://imageshack.com/a/img923/7223/f13GqV.jpg)

21 Van De Poel
(https://imageshack.com/a/img924/7479/IdxFDn.jpg)

22 Casa
(https://imageshack.com/a/img923/3014/gZJ5is.jpg)

23 Envie ( household appliances recycling )
(https://imageshack.com/a/img924/4333/ywlruM.jpg)

24 No brand for that one , simply love its humor ...
(https://imageshack.com/a/img921/3982/L6B3i9.jpg)

25
(https://imageshack.com/a/img921/1011/Q6NPBU.jpg)

26 Picq&Charbonnier
(https://imageshack.com/a/img924/4733/WlIPoh.jpg)

27 TransGourmet
(https://imageshack.com/a/img922/5496/Loke60.jpg)

28 Amazon Fresh
(https://imageshack.com/a/img921/7442/t4KVTa.jpg)

29 Green City
(https://imageshack.com/a/img922/4895/OAIVoq.jpg)

30 Sotufab
(https://imageshack.com/a/img923/695/sPO0Wt.jpg)

31 Verallia
(https://imageshack.com/a/img922/8498/Hup4SX.jpg)

32 Coué
(https://imageshack.com/a/img923/7549/nEIz7j.jpg)

33 GiFi location (rental)
(https://imageshack.com/a/img924/787/LwAOIn.jpg)

34 France Cars
(https://imageshack.com/a/img924/1705/BRN9z8.jpg)

35 Veolia Propreté
(https://imageshack.com/a/img923/6696/a20BWS.jpg)

36 Ziegler
(https://imageshack.com/a/img921/8105/mffwFU.jpg)

37 Generic ...
(https://imageshack.com/a/img924/9022/l893rm.jpg)

38 Picto Studio
(https://imageshack.com/a/img922/6789/y78E8D.jpg)

39 Ziegler  - Cartonnages de Touraine
(https://imageshack.com/a/img922/2717/sbxjje.jpg)

40 Piejac Maingret
(https://imageshack.com/a/img922/1546/ccMwMq.jpg)

41 La Poste V.3
(https://imageshack.com/a/img922/8630/V6fT63.jpg)

42 Sodexo
(https://imageshack.com/a/img924/3514/AJbgPz.jpg)

43 Staff  - Casino
(https://imageshack.com/a/img923/5042/tySImh.jpg)

44 La Poste V.4
(https://imageshack.com/a/img924/4581/PWBYMb.jpg)

45 Delaye fuel
(https://imageshack.com/a/img923/9494/2oEAiN.jpg)

46 Antargaz fuel
(https://imageshack.com/a/img923/1913/VI3XpH.jpg)

47 Jean Rouillon ... adding realistic glasses from that one ...
(https://imageshack.com/a/img921/6571/eA6hKf.jpg)

48 Estivin
(https://imageshack.com/a/img923/9524/docBgJ.jpg)

49 Subway
(https://imageshack.com/a/img924/354/xfSstp.jpg)

50 PA Charlet
(https://imageshack.com/a/img923/6273/gwDdSJ.jpg)

51 Haribo
(https://imageshack.com/a/img924/3964/7BHQZ7.jpg)

52 STG
(https://imageshack.com/a/img922/8765/02Xo7B.jpg)

53 Le Calvez
(https://imageshack.com/a/img923/9553/vLw3hd.jpg)

54 Pedretti
(https://imageshack.com/a/img924/9915/lu1f0J.jpg)

55 U.L.S.
(https://imageshack.com/a/img921/4378/jr3cXT.jpg)

56 Doumen
(https://imageshack.com/a/img923/5548/DYxsHP.jpg)

57 Girard Agediss
(https://imageshack.com/a/img921/9986/53hVVN.jpg)

58 Taxi-meubles
(https://imageshack.com/a/img924/5899/jPfmrx.jpg)

59 Gayet
(https://imageshack.com/a/img921/1103/aDxL3I.jpg)

60 Generic with graffitis
(https://imageshack.com/a/img923/8919/MxlAtD.jpg)

61 Biocoop  - La Vrac Mobile
(https://imageshack.com/a/img921/3433/QdZ3No.jpg)

62 Petit Forestier  - hybrid truck
(https://imageshack.com/a/img921/2137/1x46aF.jpg)

63 Bert
(https://imageshack.com/a/img921/7413/xj9IJB.jpg)

64 ID Logistics
(https://imageshack.com/a/img923/290/8PbLs1.jpg)

65 Malherbe
(https://imageshack.com/a/img923/3568/qxkfvp.jpg)

66 Heppner
(https://imageshack.com/a/img922/5726/ReKogu.jpg)

67 SNCF Districhrono
(https://imageshack.com/a/img923/6259/dV1L0F.jpg)

68 Yoplait
(https://imageshack.com/a/img922/392/JNquXF.jpg)

69 Music Delivery
(https://imageshack.com/a/img924/5238/xWC7xt.jpg)

70 Eon
(https://imageshack.com/a/img921/9688/jtuxp9.jpg)

71 Generic grey & blue
(https://imageshack.com/a/img923/8744/cIWGXy.jpg)

72 ProBoy Nick truck 2
(https://imageshack.com/a/img924/7054/W6SSwT.jpg)

73
(https://imageshack.com/a/img924/1458/pjMVkQ.jpg)

74
(https://imageshack.com/a/img923/1182/hudeae.jpg)

75
(https://imageshack.com/a/img921/1531/Vpq8Bx.jpg)

76 Rautureau
(https://imageshack.com/a/img922/8878/o1WFOB.jpg)

77 Generic with graffitis 2
(https://imageshack.com/a/img921/2325/EsuqW3.jpg)

78 STAT
(https://imageshack.com/a/img922/5044/ynEv7T.jpg)

79 AD rental
(https://imageshack.com/a/img921/382/sivyuw.jpg)

80 Generic with graffitis 3
(https://imageshack.com/a/img924/7800/xLMOHp.jpg)

81 Army 1
(https://imageshack.com/a/img923/5577/I0k3Qb.jpg)

82 Army 2
(https://imageshack.com/a/img924/1766/tPnGU7.jpg)

83 Fire Truck Unit 1 « Ville de Paris »
(https://imageshack.com/a/img923/2706/e3sioK.jpg)

84 Fire Truck Unit 2 « Ville de Paris »
(https://imageshack.com/a/img923/1002/tAQLSS.jpg)

85 Fire Truck Unit 3 « Ville de Paris »
(https://imageshack.com/a/img922/7373/oBH4fV.jpg)

86 Fire Truck  Unit 4 « Ville de Paris »
(https://imageshack.com/a/img923/8452/CfX1lx.jpg)

87 Enedis
(https://imageshack.com/a/img921/4742/6oBLNq.jpg)

88 Garbage truck « Ville de Paris »
(https://imageshack.com/a/img922/3743/fOhEeN.jpg)

89 Street sweeper « Ville de Paris »
(https://imageshack.com/a/img921/8549/Jb89i3.jpg)

90 Services truck  -  nacelle
(https://imageshack.com/a/img921/7100/v87hwb.jpg)

91 Industrial truck V.1
(https://imageshack.com/a/img924/6495/SHFVRB.jpg)

92 Industrial truck V.2
(https://imageshack.com/a/img921/41/yNNErJ.jpg)

93 Towing Truck empty
(https://imageshack.com/a/img921/8456/VWEEpl.jpg)

94 Towing Truck loaded
(https://imageshack.com/a/img922/3971/9NOD6w.jpg)

95 Construction Truck generic empty
(https://imageshack.com/a/img923/7366/KtahCC.jpg)

96 Construction Truck generic loaded
(https://imageshack.com/a/img922/6504/RUbjM2.jpg)

97 Veolia Environment empty
(https://imageshack.com/a/img924/9525/te28Kk.jpg)

98 Veolia Environment loaded v.1
(https://imageshack.com/a/img923/4366/PGZyS8.jpg)

99 Veolia Environment loaded v.2
(https://imageshack.com/a/img921/7289/u7bMkH.jpg)

100 Veolia Environment loaded v.3
(https://imageshack.com/a/img924/5938/Vd8hu0.jpg)

101 Veolia Environment loaded v.4
(https://imageshack.com/a/img921/8486/ixSBqN.jpg)

102 Veolia Environment loaded v.5
(https://imageshack.com/a/img921/1975/LNuKzZ.jpg)

103 Veolia Environmant loaded v.6
(https://imageshack.com/a/img922/3884/zwyovn.jpg)

104 Veolia Environmant loaded v.7
(https://imageshack.com/a/img922/4166/47iXck.jpg)

105 Veolia Environment loaded v.8
(https://imageshack.com/a/img923/9035/MGjZ5R.jpg)

106 Colas Construction  cement mixer truck
(https://imageshack.com/a/img924/8689/d4ZQzE.jpg)

107 Colas Construction dump truck empty
(https://imageshack.com/a/img921/5761/HfpUlX.jpg)

108 Colas Construction dump truck loaded
(https://imageshack.com/a/img924/2179/rKG3QF.jpg)

109 Colas Construction flatbed truck empty
(https://imageshack.com/a/img921/5525/kLLH8c.jpg)

110 Colas Construction flatbed truck with excavator
(https://imageshack.com/a/img924/2671/HYjoqQ.jpg)

111 Colas Construction flatbed truck with bulldozer
(https://imageshack.com/a/img923/3373/aaOd2I.jpg)

112 Car carrier truck cabin v.1
(https://imageshack.com/a/img922/6082/BNBxdQ.jpg)

113 Car carrier truck cabin v.2
(https://imageshack.com/a/img922/2961/kRuoIg.jpg)

114 Car carrier truck trailer empty
(https://imageshack.com/a/img921/1492/C0O6J7.jpg)

115 Car carrier truck trailer loaded
(https://imageshack.com/a/img922/3294/moERJR.jpg)

116 Brinks ...
(https://imageshack.com/a/img923/4507/hkrfyh.jpg)

117 ... I spent so much time on that one ...
(https://imageshack.com/a/img922/2631/fBlpNX.jpg)

... ten ingame pics ( clickable to 1280x1024) :

118
(https://imageshack.com/a/img921/8708/4Yp6Rl.jpg)

119
(https://imageshack.com/a/img921/1636/XjwD0l.jpg)

120
(https://imageshack.com/a/img923/9728/1zmBLr.jpg)

121
(https://imageshack.com/a/img924/4851/GoM6Ef.jpg)

122
(https://imageshack.com/a/img922/7389/A9iG1X.jpg)

123
(https://imageshack.com/a/img923/3854/Tj7Klq.jpg)

124
(https://imageshack.com/a/img924/8785/jui0VR.jpg)

125
(https://imageshack.com/a/img922/1771/fRl14w.jpg)

126
(https://imageshack.com/a/img921/9646/F7AlNL.jpg)

127
(https://imageshack.com/a/img924/5601/fpQl2r.jpg)

Good news : Girafe's HD car props tolerate rather well that new scale , as you can see with the one parked at  the front of The Westin ...

Antoine  ;D ... je t'enverrai prochainement un lien pour tester ce jeu complet d'automates ; la motivation , ça tient à si peu de chose , j'espère que tu auras un déclic ...  ce vieux jeu n'a pas fini , ni de nous émerveiller , ni de nous surprendre . Toi non plus !  :P

Thanks for comments and Likes . :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: Kitsune on October 06, 2018, 01:26:26 PM
That must of taken quite the time to put that together ! (And also its post like that I'm glad my visual memory allows me to just scroll.. and scroll.... and scroll....  ! :) )
Title: Re: AntigOne's Project
Post by: Terring7 on October 06, 2018, 01:41:37 PM
So many high quality vehicles...

(https://i.kym-cdn.com/photos/images/original/000/536/336/38f.gif)

(https://i.kym-cdn.com/photos/images/original/000/762/784/458.gif)
Title: Re: AntigOne's Project
Post by: Akallan on October 07, 2018, 03:21:02 AM
Ho my god! :o It's beautiful! :popcorn:
Title: Re: AntigOne's Project
Post by: Seaman on October 07, 2018, 11:03:12 AM
They are so beautiful! Nicely done!  &apls

Quote from: Badsim on October 06, 2018, 12:35:14 PM
Yeah , to see all these motorcycles in game is a true happyness ! Also noticeable on that picture  , the new scale , definitively adopted : 130% , so the BATers' scale ( previously I was around 125% ) . Everything looks coherent now , but we'll have to say « Bye » to all existing parking textures ...  :bye:

oh boy, I wonder wether kingofsimcity is going all over his SHK parking again... It's serious! :D
Title: Re: AntigOne's Project
Post by: fantozzi on October 07, 2018, 11:20:21 AM
Trucks .... trucks... trucks ...

(https://gifimage.net/wp-content/uploads/2017/09/argh-gif.gif)

...a ... and fire engines and... a hearse, a panda bear sticking his head out of an animal truck, car carriers and oh ... gosh ...look at those crossroads ...bad guys on motorcycles ... it's a .... a ... REAL TRAFFIC MOD!
Title: Re: AntigOne's Project
Post by: belfastsocrates on October 07, 2018, 11:40:38 AM
This is absolutely incredible and it'll transform in-game automata and the general look of our cities.

Can I ask a question..will these be available as props also? I'm particularly excited by the likes of street sweepers and civic utility vehicles as I'd like to create various depots across the city and these are a missing gap in terms of vehicles props.
Title: Re: AntigOne's Project
Post by: mattb325 on October 07, 2018, 04:46:19 PM
Incredible :bnn:. There's too many to pick a favourite: thankfully I love each and every one of them. It's so nice to see properly scaled automata for the game. And it is so nice that they play well with Girafes cars, too  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on October 08, 2018, 04:04:33 AM
Hi ,

Glad to see such enthusiasm  :thumbsup: ... fantozzi , thanks for that hilarious comment and yes this isn't a revamped and resized automata project only but also an huge reMODing work ( There's no reason to do not see trucks , a police car , a fire unit , an ambulance , a news van and so on , or a $$$ car , anywhere at any time in the city ) ... Real Traffic MOD is a good name . Have also reworked the Automata Tuning Examplar to get more traffic , more persistent automata ... and more pedestrians . These point aren't obvious to spot with pictures . Like it is currently , traffic jams appears quickly on streets notably , but that's just visually ( the game engine has its own  criterions ... )

I have started to rework Jim's cars automata ; realistic glasses and european numberplates ... because... well , « nothing is too beautiful for SC4 » is an enough good reason !

01
(https://imageshack.com/a/img923/7050/FtnVF7.jpg)

02
(https://imageshack.com/a/img923/3411/Gyxcbb.jpg)

That last picture should reply to belfastsocrates ( yes ,  such props are planned ...  :P ) and should please Matt ( having seen your last project  ;D ... )

03
(https://imageshack.com/a/img922/4599/j4WjFk.jpg)

Jim's car revamped being here parked between to Girafe's car (Vol.4) props resized ... not so bad , isn't it ? ()stsfd()

That said , there's still a colossal amount of work and if someone who knows how to extract props from automata , then to use SC4ModelTweaker for rotations and IliveReader to create props examplars , is willing to help me , he will be more than welcome ! ;D  I'll give him  finished models , a range to follow for examplars and other instructions .

Cédric.
Title: Re: AntigOne's Project
Post by: mattb325 on October 11, 2018, 04:44:54 PM
These new automata are amazing and beautifully textured. And yes, your car circle (I call mine a car "coven" as the only way you could get cars in or out is if the whole thing moves at once  ;)) is waaaaaaay better than the one I whipped up for the lot.  :thumbsup:

Title: Re: AntigOne's Project
Post by: Kitsune on October 11, 2018, 04:54:36 PM
Sounds like a lot of repetitive work ? If so, there is a nifty tool called Macro Express 3; it allows you to record global macros. I use it to do repetitive tasks when modding bridges... it saves a ton of time. It does cost 44 usd however.
Title: Re: AntigOne's Project
Post by: Badsim on November 24, 2018, 08:36:25 AM
Hi ,

Quote from: Kitsune on October 11, 2018, 04:54:36 PM
Sounds like a lot of repetitive work ? If so, there is a nifty tool called Macro Express 3; it allows you to record global macros. I use it to do repetitive tasks when modding bridges... it saves a ton of time. It does cost 44 usd however.

Thank you for pointing me to that program ( the cost isn't an issue ) , I'll have a look at it when the time to extract massively props will come . :thumbsup:

During the 6 past weeks , I've devoted all my free time to that project  : while posting nothing , I've seen that many interesting things have been shown here , and that's good to know that , if there's less and less active custom content creators , those are particularly motivated and productive : Matt , Nick , G.Sachs , Stephen , Alex ... precious BATs , LOTs , Props , MODs .  :thumbsup: When the community was stronger , in November , SC4Devotion birthday used to be celebrated . Well , we aren't all gone with the wind yet  :P , so : Happy Birthday SC4Devotion !


****************************************************************


1  -  Trucks . I've improved trucks patterns with realistic windshields and more details ( fuel tank , side lights )

01
(https://imageshack.com/a/img922/4164/FE8lNz.jpg)

Of course , the 230 trucks already shown have been updated  :bomb: ... and , if creation of more skins isn't my priority , I've added these 6 ones nonetheless ;

02 - Lahaye
(https://imageshack.com/a/img924/4253/seZFpD.jpg)

03 - FL Express
(https://imageshack.com/a/img922/7599/4Fqfgi.jpg)

04 - Transelegance
(https://imageshack.com/a/img922/4435/IHMgKU.jpg)

05 - Gagne
(https://imageshack.com/a/img923/933/qfMPAT.jpg)

06 - Sudre
(https://imageshack.com/a/img921/8102/1VAIPS.jpg)

07 - Fabry
(https://imageshack.com/a/img924/3003/zhP0qM.jpg)


****************************************************


2  -  Vans : ... not a large choice of models ; Renault Traffic and Renault Master by mikeseith ( with antique 128x128 pixels FSHs ) , Mercedes Sprinter by airman15 and Ford E250 by Simfanatik ... Let's see what we can do with that :

08 - mikeseith's Renault Traffic
(https://imageshack.com/a/img921/9286/0xD3bU.jpg)

09 - mikeseith's Renault Master
(https://imageshack.com/a/img922/9480/QdJ18R.jpg)

10 - VIP Renault Traffics & Masters
(https://imageshack.com/a/img921/1709/FFvrwA.jpg)

11
(https://imageshack.com/a/img923/9310/1Ob7wQ.jpg)

12
(https://imageshack.com/a/img924/3379/JDWkZP.jpg)

13 - airman15's Mercedes Sprinter , 3 original generic liveries
(https://imageshack.com/a/img923/5779/7dqQfg.jpg)

14 - VIP Additional set with 49 new liveries
(https://imageshack.com/a/img922/6088/R9vW92.jpg)

15
(https://imageshack.com/a/img921/8232/zmgWbB.jpg)

16
(https://imageshack.com/a/img922/2749/zGIvuZ.jpg)

17 - Ford E250
(https://imageshack.com/a/img924/2315/dMPPDF.jpg)

18 - Simfanatik generic liveries &  additional liveries by pclark06 and Ceafus 88 , revamped :
(https://imageshack.com/a/img922/2480/v6T6NR.jpg)

19
(https://imageshack.com/a/img921/1682/HvfB3B.jpg)

20 - VIP Additional set with 36 new liveries
(https://imageshack.com/a/img921/3608/bj8iyp.jpg)

21
(https://imageshack.com/a/img923/7757/YkYuML.jpg)

22
(https://imageshack.com/a/img923/9499/L7Pjny.jpg)

That vans update is less detailed than the trucks ones , too many pictures would be necessary and it would take too many times to prepare ...

***************************************************

3  -  Cars : well , have decided to revamp them all with my standard ; realistic windshields & glasses , european number plates and , in many case ,  have selected/changed colors .

23 - Jim's Car Automata Pack 1.1 , set A (10 colors)
(https://imageshack.com/a/img924/7941/RQ27Ao.jpg)

24 - Set B (13 colors)
(https://imageshack.com/a/img921/4292/xfe92T.jpg)

25 - Set C (9 colors)
(https://imageshack.com/a/img921/8963/i10U58.jpg)

26 - Set D  (16 colors)
(https://imageshack.com/a/img923/6960/rasBJF.jpg)

27  - Set E (14 colors)
(https://imageshack.com/a/img924/806/m6zM2P.jpg)

28 - Set H  (14 colors)
(https://imageshack.com/a/img923/1122/GC9xmk.jpg)

29 - airman15's Ford Fusion set , 5 colors
(https://imageshack.com/a/img921/4777/vs93Au.jpg)

30 - airman15's 1957 Chevrolet Bel Air set , 7 colors
(https://imageshack.com/a/img923/9123/xjBepB.jpg)

31 - airman15's Buick GNX , single color : black
(https://imageshack.com/a/img923/1671/R46Lrw.jpg)

32 - airman15's Nissan Skyline GT-R set , 5 colors
(https://imageshack.com/a/img924/3579/7iDJUE.jpg)

33 - airman15's Chevrolet Impala set , 4 colors
(https://imageshack.com/a/img922/996/xriVv9.jpg)

34 - airman15's Chevrolet Impala selected as Parisian Taxis , 3 colors ( MAXIS ones replacement )
(https://imageshack.com/a/img924/1727/Nve4Xv.jpg)

35 - airman15's Ford Explorer set , 6 colors
(https://imageshack.com/a/img922/1702/9xqufT.jpg)

36 - airman15's Chevrolet Suburban set , 6 colors
(https://imageshack.com/a/img924/9108/wCvaF7.jpg)

37 - airman15's Mayor's Suburban , 1 color  ( MAXIS mayor's vehicle replacement)
(https://imageshack.com/a/img922/7497/usI5vv.jpg)

38 - airman15's Fiat 500c set , 6 colors
(https://imageshack.com/a/img924/2885/SUcZWS.jpg)

39 - airman15's Volvo V90 set , 7 colors
(https://imageshack.com/a/img924/8025/nmDY60.jpg)

Planned : airman15's Ford Escape , Infiniti Q50 , Cadillac Escalade , Jeep Cherokee Trailhawk ,Subaru Legacy , Chevrolet S10's , Initial D AE86 Trueno , Chevrolet C7 corvette , Aston Martin Vanquish , American Muscle Cars , Pagani Huayras , Ferrri 458 Italia . airman15 is still active and releases regularly new automata , no doubt that I'll have to contact him at Simtropolis .

40 - Simfanatik's FBI Suburban (additional Police vehicle )
(https://imageshack.com/a/img922/6043/HYWYiv.jpg)

Planned : Simfantik's F250 Crew Cab , Ford Transit .

41 - Ceafus 88's Hummer set , 4 colors from white to black ( none of original flashy ones )
(https://imageshack.com/a/img924/5643/NdHHZc.jpg)

42 - Ceafus 88's Fire Chief Pick , Parisian livery  ( additional Fire vehicle )
(https://imageshack.com/a/img922/3167/blNwDH.jpg)

43 - Elric888's VW Beetle set , 9 colors
(https://imageshack.com/a/img923/1387/29zgvi.jpg)

Planned : Elric888's VW Kombi .

44 - apeek's News Van ( Maxis replacement) . Itélé is a french news channel belonging to Canal+ group .
(https://imageshack.com/a/img924/5455/lENqJq.jpg)

45 - apeek's Emergency4 Ambulance , unit 1 ( Maxis replacement & additional )
(https://imageshack.com/a/img923/6945/Q2QfIW.jpg)

46 - Unit 2
(https://imageshack.com/a/img922/7214/6HmxhG.jpg)

47 - Unit 3
(https://imageshack.com/a/img923/9205/OrMDrp.jpg)

48 - Unit 4
(https://imageshack.com/a/img924/804/0XKox4.jpg)

49 - Gwail's NYPD ESS police truck , converted in a french animals pound vehicle ( additional police vehicle)
(https://imageshack.com/a/img924/4391/3Hjsjq.jpg)

50 - JIYIN's Honda Civic set ,  7 colors
(https://imageshack.com/a/img922/1685/u4ggvv.jpg)

51 - jwong's Laguna Sport Tourer , a single livery
(https://imageshack.com/a/img924/5810/dQYszH.jpg)

52 - jwong's Nissan Skyline R34 GT-R , single livery
(https://imageshack.com/a/img924/8128/vk4YoC.jpg)

53 - Vintage Cars , don't remember nor able to find again the author ... maybe from Simcity China ? 3 models :
(https://imageshack.com/a/img921/5023/7Jy0ve.jpg)

54 - 2nd model
(https://imageshack.com/a/img921/6796/ZqE4tM.jpg)

55 - 3rd model
(https://imageshack.com/a/img922/4325/Jm3VAw.jpg)

56 - mikeseith's Volvo S40 set , 6 colors
(https://imageshack.com/a/img923/4711/zE0Sgk.jpg)


Planned , many vehicles coming from mikeseith's european replacement set ...



**********************************************

4 Busses ...

57 - Zaraza's Bus Agora S Paris ( RATP ) , available at Toutsimcities.com , ( MAXIS bus replacement )
(https://imageshack.com/a/img924/2226/6DNX4t.jpg)


58 ... revamped and then designed for 3 different lines (more to come .)
(https://imageshack.com/a/img922/8029/NRFFCW.jpg)


59 - roe99's Transjakarta Bus , redesigned as Ouibus , affiliate of french railways company SNCF .
(https://imageshack.com/a/img921/9601/LdXW4W.jpg)

And a few ingame pics ( clickable to 1200x1024) to see all these automata in action :

60
(https://imageshack.com/a/img922/2421/2xCDtu.jpg)

61
(https://imageshack.com/a/img921/565/TPE8PC.jpg)

62
(https://imageshack.com/a/img922/5962/qsmXvP.jpg)

63
(https://imageshack.com/a/img924/4017/9Hzsdu.jpg)

64
(https://imageshack.com/a/img923/1618/Io7Auh.jpg)


... despite all vehicles aren't yet revamped , it starts to look seriously like a decent automata world ( and decent urban traffic due to the MODing done alongside , I'll develop that point later ... for the time being my testing phase isn't finished .)

Thanks . :thumbsup:

Cédric.
Title: Re: AntigOne's Project
Post by: Barroco Hispano on November 24, 2018, 11:33:40 AM
Good Job!

I'm going to try to create some automatas   ::)
Title: Re: AntigOne's Project
Post by: fantozzi on November 24, 2018, 11:50:50 AM
You're ingenious. You even fixed the volvo logo.  &apls &apls

If I could do this online I would do a bow as a mark of respect

(https://vignette.wikia.nocookie.net/deathbattle/images/7/7c/Bruce_Lee_Bow.gif/revision/latest?cb=20180617042735)
Title: Re: AntigOne's Project
Post by: mattb325 on November 24, 2018, 01:48:27 PM
This is just such a wonderful project!  :thumbsup: It really is a dream to see sims/buildings/flora/props and now finally automata all matching in scale  :bnn:
Title: Re: AntigOne's Project
Post by: rivit on November 24, 2018, 07:46:03 PM
Cedric,
   
   By way of clarification, are you rescaling the automata in Y (height) only or in all three dimensions by 130%?
Title: Re: AntigOne's Project
Post by: Badsim on November 25, 2018, 11:07:53 AM
Hi Ron ,

At first , let me tell you that it is great to see I've got your attention here . :)

Y = depth , so I think you mean Z ...

All 3 dimensions around 130% *... Otherwise , how wheels would stay round ? :P

I take that occasion to give some precisions ;

* around 130% , because for each model I take the time to extract a first orthogonal prop to verify its sizes with LotEditor ( considering personally since a long time that , independently to what the game engine « consider » , a city tile isn't visually 16m large but 8 ... ) and then , I verify real dimensions on the Web , so : a Ford Fusion « classical »  is 4,01 m long while a Fiat500C is 3,54m , I took that example because they come from the same creator , airman15 , and his Fiat 500C is almost half less longer than his Ford Fusion  ... and since that example , I've noticed that each creator has used its own scale , there's no real scale consensus through the community because there's no real concertation , no more today than by the past (  ... if we except the BSC Team which tried to organize things  not so « just for fun » , who would have been/would be/will be  able to organize that ? ) . Facing that extensive project , I'm a poor lonsesome MODer ... but obstinate . Consequently and whatever the time it will take , all cars automata will be resized individually and , most of the time , re-positioned at 0 on the Z axis : airman15's automata are quasi systematically 0.4 above  and with their new sizes , it becomes visible at some points ,  notably where automata have a tendency to pile up ( where they're generated , on turning lanes etc. ) . That's just a detail but ... as you  know I'm addicted to details .

To finish that post , after a far-to-be-exhaustive list of precisions about what I'm doing , I'm aware that I need to bring that project to Simtropolis and ... well ... for obscure reasons I fear that moment : Devo is the only place where I feel relatively at ease . I need more humain warmth than generally needed and observed :  it's gonna be complicated so . Very complicated . ;)

Quote from: alejogc13 on November 24, 2018, 11:33:40 AM

I'm going to try to create some automatas   ::)


Wow , can't wait to see that , it shouldn't be too ... boring ! :D  $%Grinno$%  :thumbsup:

C.
Title: Re: AntigOne's Project
Post by: mattb325 on November 25, 2018, 02:20:35 PM
Quote from: Badsim on November 25, 2018, 11:07:53 AM
...... I'm aware that I need to bring that project to Simtropolis and ... well ... for obscure reasons I fear that moment : Devo is the only place where I feel relatively at ease . I need more humain warmth than generally needed and observed :  it's gonna be complicated so . Very complicated . ;)


Hi Cedric,

For your benefit, I don't think that will be needed  :sunny:.

I gave up on that place sometime ago, and, while the download numbers and activity 'seem' to be higher on Simtrop (that's just my observation, I have no data one way or the other)  it isn't that much less over here; certainly not enough to justify the angst of dealing with some of the behaviors over there.

When the time comes, you could make a simple post on Simtrop to announce that the project is ready and point users to this thread....

To me, what you are doing, and on the cusp of releasing, will be one of the best things to re-invigorate this old game  :)
Title: Re: AntigOne's Project
Post by: fantozzi on November 25, 2018, 10:40:46 PM
Mr. Cedric, you shouldn't worry. When you release this it will be like the brand new Celine Dion video. People will talk about everywhere, even in China. They will use the mod in clips in their YouTube channels and write in their city builders blogs - there will be links everywhere.

When I type "Girafe maples" into my search engine - I don't get one link - apart from a link "Behavioural inventory of the giraffe" that doesn't count here, I get many sites they mention girafe trees and give a link.

After some years there will be so many sites linking your work - it will be hard not to find it. It isn't that important where you release it. It will be hunted by players like Celine Dion is hunted by paparazzi.

But be aware how you name your mod. Once I made a set of parks and called it "Big Paeng Theory". Now, if you do a google search, it will always correct the title and do a search for "Big Bang Theory" instead. For the intelligent search engines my mod is only a spelling error.  &Thk/(
Title: Re: AntigOne's Project
Post by: fantozzi on November 25, 2018, 10:54:22 PM
Sorry, me again, not with another dumb comment but this time with a question -

I play with german reskins of the civics - police, fire trucks, ambulance - they will look silly in combination with your mod, I guess? So local reskins have to be adapted to your work?
Title: Re: AntigOne's Project
Post by: Badsim on January 01, 2019, 06:53:57 AM
(https://imageshack.com/a/img922/7372/fqEbxv.jpg)

(https://imageshack.com/a/img921/2312/P23eKh.jpg)


... I'm still at it ( at it and at a few other trivial matters ,  as you can see ) , so do not worry ...

- Of course I know you don't .  :P

Happy new year everyone !  :party:

C.
Title: Re: AntigOne's Project
Post by: manga rivotra on January 15, 2019, 09:42:07 AM
Your T21 make this avenue super sexy!  :)
Another very exciting project !  :thumbsup:
Title: Re: AntigOne's Project
Post by: Badsim on January 23, 2019, 04:53:16 AM
Quote from: mattb325 on November 25, 2018, 02:20:35 PM
Quote from: Badsim on November 25, 2018, 11:07:53 AM
...... I'm aware that I need to bring that project to Simtropolis and ... well ... for obscure reasons I fear that moment : Devo is the only place where I feel relatively at ease . I need more humain warmth than generally needed and observed :  it's gonna be complicated so . Very complicated . ;)


Hi Cedric,

For your benefit, I don't think that will be needed  :sunny:.

I gave up on that place sometime ago, and, while the download numbers and activity 'seem' to be higher on Simtrop (that's just my observation, I have no data one way or the other)  it isn't that much less over here; certainly not enough to justify the angst of dealing with some of the behaviors over there.

When the time comes, you could make a simple post on Simtrop to announce that the project is ready and point users to this thread....

To me, what you are doing, and on the cusp of releasing, will be one of the best things to re-invigorate this old game  :)

Matt ; this isn't a question of visibility , but , and you're particularly aware about the issue considering this thread at Simtropolis :  STEX Rules Clarification and Possible Revisons Discussion  (https://community.simtropolis.com/forums/topic/757789-stex-rules-clarification-and-possible-revisions-discussion/) . I've changed models  sizes , examplars  moding and FSHs , there's absolutely nothing to left as a dependancy ( ... and even if it was the case , it would be so far 89 dependancies .)

So , airman15 being currently the only active automata creator , how would you proceed ?

Quote from: manga rivotra on January 15, 2019, 09:42:07 AM
Your T21 make this avenue super sexy!  :)
Another very exciting project !  :thumbsup:

Thanks for your comment , sir . Indeed that's a very basic T21 Modding ( 2 LOTs replacing the ones from 958517907's Tree-lined Avenue Mod ) but , once the automata project finished , to « play » with T21s  will be most probably my next project ...  ;)

01
(https://i.postimg.cc/pLv7nRk6/Industrial-trucks001.jpg)

02
(https://i.postimg.cc/4N62GjZb/Industrial-trucks002.jpg)

I spent more time to duplicate and reduce C.P.'s flora and to find how to remove these damned Maxis Streetlamps at the intersections ...  $%Grinno$%

.


******************************************************


.


Cars set is finished , tens of models have been updated to that new standard , each one coming with several liveries , that means hundred of FSHs reworked ... for now I feel too lazy to show them individually like I did for trucks . Just 2 examples because they show that I've advanced to the next level : modify a model by removing triangles and points in the corresponding Index and Verticles tabs :

Airman15's NYC Ford Transit Taxi

03
(https://i.postimg.cc/Jhv5ZQMz/Industrial-trucks003.jpg)

04
(https://i.postimg.cc/bNpHxrck/Industrial-trucks004.jpg)

05
(https://i.postimg.cc/Y21zLgVt/Industrial-trucks005.jpg)

So airman's NYC Ford Transit Taxi has became a « civil »  Ford Transit ...

06
(https://i.postimg.cc/ZnhPDK9k/Industrial-trucks006.jpg)

Then  I made several liveries :

07
(https://i.postimg.cc/90tP35TD/Industrial-trucks007.jpg)

08
(https://i.postimg.cc/LXPBTZ8B/Industrial-trucks008.jpg)

09
(https://i.postimg.cc/wB7k1rKr/Industrial-trucks009.jpg)

10
(https://i.postimg.cc/SxK6PPKK/Industrial-trucks010.jpg)

11
(https://i.postimg.cc/wT250zgP/Industrial-trucks011.jpg)

12
(https://i.postimg.cc/8C2LjPmF/Industrial-trucks012.jpg)

13
(https://i.postimg.cc/52kBWmHS/Industrial-trucks013.jpg)

14
(https://i.postimg.cc/85LMWQZZ/Industrial-trucks014.jpg)

15
(https://i.postimg.cc/Gp8kLsGw/Industrial-trucks015.jpg)

The same process for HK Minibus , now a parisian airport shuttle ...

16
(https://i.postimg.cc/sfcZRJqG/Industrial-trucks016.jpg)


I've started to revamp the last group of automata ; industrial trucks . All original models are from JIM's Truck Automata Pack 1.2 and JIM's Semi-trailer Automata Pack 1.0 , the first ones are « regular » trucks ( a single model ) , the second ones have separated  models for tractors and trailers , specific tractor(s) being able to be assigned to specific trailer(s) by moding their « Final group Id » & « OccupantGroups » properties ...

17
(https://i.postimg.cc/NF4XJ8qT/Industrial-trucks017.jpg)

18
(https://i.postimg.cc/XYhCz7h2/Industrial-trucks018.jpg)

19
(https://i.postimg.cc/1RcD3Snt/Industrial-trucks019.jpg)


20
(https://i.postimg.cc/ncFBsWB1/Industrial-trucks020.jpg)

21
(https://i.postimg.cc/fL7Sy7bF/Industrial-trucks021.jpg)

22
(https://i.postimg.cc/sDTS5JJC/Industrial-trucks022.jpg)

23
(https://i.postimg.cc/0yrSnJtM/Industrial-trucks023.jpg)

24
(https://i.postimg.cc/SKMMFbbm/Industrial-trucks024.jpg)

25
(https://i.postimg.cc/rsQdC8xN/Industrial-trucks025.jpg)

26
(https://i.postimg.cc/W3cJsYsg/Industrial-trucks026.jpg)

27
(https://i.postimg.cc/SNxYQMbT/Industrial-trucks027.jpg)

28
(https://i.postimg.cc/TYNLK3RR/Industrial-trucks028.jpg)

29
(https://i.postimg.cc/pLgmBch4/Industrial-trucks029.jpg)

30
(https://i.postimg.cc/nhssBfzq/Industrial-trucks030.jpg)

31
(https://i.postimg.cc/MHKHGhNM/Industrial-trucks031.jpg)

32
(https://i.postimg.cc/Gt23RvTv/Industrial-trucks032.jpg)

33
(https://i.postimg.cc/XqHJBs62/Industrial-trucks033.jpg)

34
(https://i.postimg.cc/mDShBbXW/Industrial-trucks034.jpg)

35
(https://i.postimg.cc/3wXxF8H0/Industrial-trucks035.jpg)

36
(https://i.postimg.cc/ZRm0G9LL/Industrial-trucks036.jpg)

37
(https://i.postimg.cc/NGpLnj21/Industrial-trucks037.jpg)

38
(https://i.postimg.cc/wTM3YYDn/Industrial-trucks038.jpg)

39
(https://i.postimg.cc/7YRhxtVh/Industrial-trucks039.jpg)

40
(https://i.postimg.cc/ZnMb5062/Industrial-trucks040.jpg)

41
(https://i.postimg.cc/JzBnt36q/Industrial-trucks041.jpg)

42
(https://i.postimg.cc/xdDdmkBS/Industrial-trucks042.jpg)

43
(https://i.postimg.cc/V64s2KvY/Industrial-trucks043.jpg)

44
(https://i.postimg.cc/Qtjx62X4/Industrial-trucks044.jpg)

45
(https://i.postimg.cc/xTXjFy22/Industrial-trucks045.jpg)

46
(https://i.postimg.cc/FKpQK74p/Industrial-trucks046.jpg)

47
(https://i.postimg.cc/Bv40s2dt/Industrial-trucks047.jpg)

48
(https://i.postimg.cc/265NLrjD/Industrial-trucks048.jpg)

49
(https://i.postimg.cc/ht9BH2ZH/Industrial-trucks049.jpg)

A lot more to come , I'll need most propably the 2 next months ( a lot of work on the Moding side too ... )

To finish that post , surely something unexpected ; the best automata ever made ( as far I've tested them ... ) are Simfanatik's Ford F250(s) :

50 
(https://i.postimg.cc/wMZzdZpd/Industrial-trucks050.jpg)

51
(https://i.postimg.cc/XYMWHRLf/Industrial-trucks051.jpg)



Zoom level ... ? ? ? Well I don't know : I've entered Ctrl X « SizeOf  20»  ! That's the magic a true 3d model ... We would be able see a butterfly crushed on the windsceen . Humm ... have to test this eccentricity ecstatically pointless !  ;D

Thanks. :thumbsup:


C.
Title: Re: AntigOne's Project
Post by: dedgren on January 23, 2019, 08:46:32 AM
Oh my, just the same old unbelievable incredible fantastic hyperrealistic stuff...

Never change, my friend.  Never change.

David
Title: Re: AntigOne's Project
Post by: art128 on January 24, 2019, 11:42:50 AM
That Ford Truck is indeed quite well detailed. Regarding the trucks i believe it would be nice to change the tiny containers to some french/europeans brands instead of keeping JR Freight. I believe Franprix has some small containers like that.
Title: Re: AntigOne's Project
Post by: mattb325 on January 25, 2019, 01:35:42 PM
Awesome work  :satisfied:

Quote from: Badsim on January 23, 2019, 04:53:16 AM

Matt ; this isn't a question of visibility , but , and you're particularly aware about the issue considering this thread at Simtropolis :  STEX Rules Clarification and Possible Revisons Discussion  (https://community.simtropolis.com/forums/topic/757789-stex-rules-clarification-and-possible-revisions-discussion/) . I've changed models  sizes , examplars  moding and FSHs , there's absolutely nothing to left as a dependancy ( ... and even if it was the case , it would be so far 89 dependancies .)

So , airman15 being currently the only active automata creator , how would you proceed ?


I wasn't aware that these were initially the models of others. It doesn't alter the fact that I think these are still amazing pieces.
But one thing I do know, is that there is always a way - even if it isn't immediately apparent or obvious - to do the right thing by everyone concerned and still get the outcome you want.  :satisfied:
Title: Re: AntigOne's Project
Post by: deora on February 04, 2019, 04:18:08 AM
Oh wow, all those remodelled automatas look amazing. Looking at the chaotic mess my ingame automata pool is in right now i can´t wait for those gorgeous vehicles to be released.
Title: Re: AntigOne's Project
Post by: evarburg on February 07, 2019, 06:17:50 AM
oh.... OH ! OOOOOOH Just became aware of this. Hyperventilating. WHEN does it come to our greedy little paws ?? Wherever it is, I'll warpspeed there.

(reading about your angst re Simtropolis I quite understand it, although I upload all my stuff on the STEX.https://community.simtropolis.com/profile/698707-tariely/content/?type=downloads_file (https://community.simtropolis.com/profile/698707-tariely/content/?type=downloads_file)  I originally come from Simpeg, alas now defunct, where a warm, welcoming attitude and polite conversation were the absolute rule. Not one flame in the six or seven years I was there ! After coming to Simtropolis, I found my take on it was partially wrong (and partially right). Funny thing is, I'm afraid to upload on the LEX because I fear (1) my stuff is too jejune and (2) uploading is too complicated, what with supported dependencies. I'm not exactly tech savvy, and always afraid I'm going to botch things up and have to beg for help and bother people (I hate to beg & bother...and look like a simpleton). I suppose I'll come to try it at some point. Took me only twelve years to dare and tackle SC4 various tools.... ::)
Title: Re: AntigOne's Project
Post by: Une_ame on February 12, 2019, 11:26:34 AM
Hello Cedric, after my come back playing SC4 and here, in SC4D, I was happy to see that you keep on developing new stuffs.

So, you deserve a big "Bravo !"  &apls for your efforts changing the avenue look. And then a second one  &apls for your windscreen (and more) improvements. The addition of this little upgrades does make a BIG difference when looking at the pics !

Do I need to say what I think of your several RATP buses ?  ::)

I should had that I couldn't help but smile when I see that you change also jwong's Laguna windscreen: those cars has a special windshield that actually reflects UV lights and - as a result - can't have that black shinny look you create  $%Grinno$% but a bluish one that masks any clear reflection on it. I think Jwong was aware of this feature  :P.

Anyway, keep on yout great work !!!
Title: Re: AntigOne's Project
Post by: Badsim on October 16, 2019, 07:16:04 AM
Hi ,  :)

Happy to be back !  :P

(https://imagizer.imageshack.com/img921/204/GsHML2.jpg)

That single postcard  ( normally clickable to 1600x900 ) shows exhaustively my current various works ;

1 - New textures for my Terrain Mod , having never been satisfied enough with it for an upload ... flowered and grassy textures looked good on the 2 closest zoom levels but then , they get a pointillist appearance  on farest ones ; I'm now working on a Terrain Mod with less flowered textures and grassy ones closer to Maxis'ones , which , all things considered , weren't so bad ... all others textures ( erosion and rocky ones ) will stay unchanged .

2 - Some resizing works ; CP trees sized down to be used as bocage bushes and shrubs - with new TGIs and corresponding MMPs .

3 - Some FSHs works ; for example , Girafe's haybales have now a green version ...

4 - After hundreds of cars , busses , services vehicles , delivery and industrial trucks automata , I'm currently resizing around 133% and revamping Jestarr's and JIM's freight train cars , with a mainly european  ( and more typically , french ) look .

Firsts ( so , more to come ... ) 188 new train freight cars ;

(https://imagizer.imageshack.com/img922/7590/YgSfdv.jpg)

(https://imagizer.imageshack.com/img922/1667/raBbOG.jpg)

(https://imagizer.imageshack.com/img922/2298/ccPP0q.jpg)

(https://imagizer.imageshack.com/img921/5051/43qb0W.jpg)

(https://imagizer.imageshack.com/img921/4589/nRy83n.jpg)

(https://imagizer.imageshack.com/img923/5219/aqCuUg.jpg)

(https://imagizer.imageshack.com/img924/3659/mF3Oe5.jpg)

(https://imagizer.imageshack.com/img922/3628/toBIZQ.jpg)

(https://imagizer.imageshack.com/img924/3411/l6MMb4.jpg)

(https://imagizer.imageshack.com/img923/4958/VoKyXU.jpg)

(https://imagizer.imageshack.com/img923/5937/rZAPOO.jpg)

(https://imagizer.imageshack.com/img922/5756/dFL201.jpg)

(https://imagizer.imageshack.com/img924/8730/A8wMSC.jpg)

(https://imagizer.imageshack.com/img924/4418/0Itg5i.jpg)

(https://imagizer.imageshack.com/img923/9503/0fpzM0.jpg)

(https://imagizer.imageshack.com/img924/3986/TXTO6p.jpg)

(https://imagizer.imageshack.com/img923/179/7KHs0p.jpg)

(https://imagizer.imageshack.com/img921/9752/fhUybG.jpg)

(https://imagizer.imageshack.com/img924/6382/0trAEi.jpg)

(https://imagizer.imageshack.com/img922/8154/R6RxJd.jpg)

(https://imagizer.imageshack.com/img921/8819/fyrE06.jpg)

(https://imagizer.imageshack.com/img924/7180/IqX6nX.jpg)

(https://imagizer.imageshack.com/img923/48/Jp0yHz.jpg)

(https://imagizer.imageshack.com/img924/6222/PoapOx.jpg)

(https://imagizer.imageshack.com/img924/3425/XHFF4Q.jpg)

(https://imagizer.imageshack.com/img921/2207/i2QmCb.jpg)

(https://imagizer.imageshack.com/img922/7555/NBqcjm.jpg)

(https://imagizer.imageshack.com/img924/2438/qF5KUj.jpg)

(https://imagizer.imageshack.com/img923/4900/UpX1fz.jpg)

(https://imagizer.imageshack.com/img923/5088/G7bw4o.jpg)

(https://imagizer.imageshack.com/img924/9931/eeNRqp.jpg)

(https://imagizer.imageshack.com/img921/2783/Akr6HC.jpg)

(https://imagizer.imageshack.com/img922/5449/Ia04NS.jpg)

(https://imagizer.imageshack.com/img924/7749/ITX7Yy.jpg)

(https://imagizer.imageshack.com/img921/6203/MyBulr.jpg)

(https://imagizer.imageshack.com/img922/520/VBscAK.jpg)

(https://imagizer.imageshack.com/img923/6901/jHs9pc.jpg)

(https://imagizer.imageshack.com/img922/9619/QnJmVn.jpg)

(https://imagizer.imageshack.com/img923/4189/qLmKsL.jpg)

(https://imagizer.imageshack.com/img924/5646/DYcbmd.jpg)

(https://imagizer.imageshack.com/img923/8496/Lo7XuV.jpg)

(https://imagizer.imageshack.com/img922/5619/b3whP6.jpg)

(https://imagizer.imageshack.com/img921/9058/N2R6gJ.jpg)

(https://imagizer.imageshack.com/img923/4231/F3Lo2Z.jpg)

(https://imagizer.imageshack.com/img924/8688/Z1qKox.jpg)

(https://imagizer.imageshack.com/img921/5076/uPTSxs.jpg)

(https://imagizer.imageshack.com/img922/9871/zFN7bu.jpg)

(https://imagizer.imageshack.com/img921/189/je2iDO.jpg)

(https://imagizer.imageshack.com/img923/3117/tp1TR3.jpg)

(https://imagizer.imageshack.com/img923/9981/Ospl99.jpg)

(https://imagizer.imageshack.com/img922/1834/mE0LJs.jpg)

(https://imagizer.imageshack.com/img923/9609/gij1cx.jpg)

(https://imagizer.imageshack.com/img923/7082/lDKNzO.jpg)

(https://imagizer.imageshack.com/img924/7928/OdvpwC.jpg)

(https://imagizer.imageshack.com/img921/8311/vmzIOW.jpg)

(https://imagizer.imageshack.com/img921/8906/lAH2UG.jpg)

(https://imagizer.imageshack.com/img923/2205/HRAwYZ.jpg)

(https://imagizer.imageshack.com/img922/286/KWIMr6.jpg)

(https://imagizer.imageshack.com/img923/664/UneJ2L.jpg)

(https://imagizer.imageshack.com/img922/2796/m3Qi7g.jpg)

(https://imagizer.imageshack.com/img922/6462/p176Xz.jpg)

(https://imagizer.imageshack.com/img921/6669/og9Qjk.jpg)

(https://imagizer.imageshack.com/img924/2153/rr8Poi.jpg)

(https://imagizer.imageshack.com/img922/1927/we68bt.jpg)

(https://imagizer.imageshack.com/img921/4523/cJA8IE.jpg)

(https://imagizer.imageshack.com/img923/553/tSV9p6.jpg)

(https://imagizer.imageshack.com/img923/5927/gCq6cd.jpg)

(https://imagizer.imageshack.com/img921/5121/wTqsug.jpg)

(https://imagizer.imageshack.com/img923/6015/3D2BRN.jpg)

(https://imagizer.imageshack.com/img924/8037/VCjEOS.jpg)

(https://imagizer.imageshack.com/img924/7784/f5APcS.jpg)

(https://imagizer.imageshack.com/img923/9606/7O55aB.jpg)

(https://imagizer.imageshack.com/img924/6338/mYe2Dh.jpg)

(https://imagizer.imageshack.com/img923/5175/MFIWqs.jpg)

(https://imagizer.imageshack.com/img923/5159/9Wz0R7.jpg)

(https://imagizer.imageshack.com/img922/8514/iGRRjO.jpg)

(https://imagizer.imageshack.com/img922/8195/KEMXrH.jpg)

(https://imagizer.imageshack.com/img924/5879/b6tzQk.jpg)

(https://imagizer.imageshack.com/img924/2451/EeZ4zv.jpg)

(https://imagizer.imageshack.com/img921/2449/H5gE5p.jpg)

(https://imagizer.imageshack.com/img921/3264/H4ITzJ.jpg)

(https://imagizer.imageshack.com/img921/1193/w3nKgF.jpg)

(https://imagizer.imageshack.com/img923/9458/tb7jsz.jpg)

(https://imagizer.imageshack.com/img924/6213/HiybtD.jpg)

(https://imagizer.imageshack.com/img924/7595/jAoYXf.jpg)

(https://imagizer.imageshack.com/img921/7739/ABddHM.jpg)

(https://imagizer.imageshack.com/img924/3539/99wUZf.jpg)

(https://imagizer.imageshack.com/img923/7661/2MZlkg.jpg)

(https://imagizer.imageshack.com/img924/3805/C4dC0S.jpg)

(https://imagizer.imageshack.com/img923/9354/i33m9e.jpg)

(https://imagizer.imageshack.com/img923/1761/dq4hxI.jpg)

(https://imagizer.imageshack.com/img924/1619/DnCJpM.jpg)

(https://imagizer.imageshack.com/img922/6453/CpPwXx.jpg)

(https://imagizer.imageshack.com/img922/38/Jd4KBT.jpg)

(https://imagizer.imageshack.com/img923/5594/N3z7p9.jpg)

(https://imagizer.imageshack.com/img921/2947/fWiqIe.jpg)

(https://imagizer.imageshack.com/img923/7184/gTr5uL.jpg)

(https://imagizer.imageshack.com/img923/9536/2AXoIt.jpg)

(https://imagizer.imageshack.com/img922/9493/WDfRp7.jpg)

(https://imagizer.imageshack.com/img923/8186/IcF7Ul.jpg)

(https://imagizer.imageshack.com/img921/3779/wBL7IL.jpg)

(https://imagizer.imageshack.com/img923/7635/zh64of.jpg)

(https://imagizer.imageshack.com/img922/5471/wIElpZ.jpg)

(https://imagizer.imageshack.com/img921/9352/zqTqHl.jpg)

(https://imagizer.imageshack.com/img922/74/JyPkSN.jpg)

(https://imagizer.imageshack.com/img923/972/krFFyu.jpg)

(https://imagizer.imageshack.com/img923/3453/HX1Tsl.jpg)

(https://imagizer.imageshack.com/img921/9176/Y7p9mk.jpg)

(https://imagizer.imageshack.com/img924/4453/ZdgQZ4.jpg)

(https://imagizer.imageshack.com/img923/8042/VPqCOu.jpg)

(https://imagizer.imageshack.com/img922/2027/TGzJT9.jpg)

(https://imagizer.imageshack.com/img924/311/wGjZDU.jpg)

(https://imagizer.imageshack.com/img922/6577/jhaqdU.jpg)

(https://imagizer.imageshack.com/img924/7520/W7GJTm.jpg)

(https://imagizer.imageshack.com/img924/7862/ivLJER.jpg)

(https://imagizer.imageshack.com/img921/1562/SP4jSm.jpg)

(https://imagizer.imageshack.com/img923/3015/2aQewa.jpg)

(https://imagizer.imageshack.com/img923/6738/qOx4fd.jpg)

(https://imagizer.imageshack.com/img923/4579/mx5Czq.jpg)

(https://imagizer.imageshack.com/img921/1753/B6aB9D.jpg)

(https://imagizer.imageshack.com/img923/406/JjydCZ.jpg)

(https://imagizer.imageshack.com/img923/7949/KUQWXt.jpg)

(https://imagizer.imageshack.com/img924/7896/7qxbBk.jpg)

(https://imagizer.imageshack.com/img922/3723/DPYbxV.jpg)

(https://imagizer.imageshack.com/img924/9983/Id8ev0.jpg)

(https://imagizer.imageshack.com/img921/7100/C1hYzH.jpg)

(https://imagizer.imageshack.com/img924/5223/IVafJn.jpg)

(https://imagizer.imageshack.com/img922/2190/W9veye.jpg)

(https://imagizer.imageshack.com/img922/9750/UbPntD.jpg)

(https://imagizer.imageshack.com/img922/2872/ua8Koa.jpg)

(https://imagizer.imageshack.com/img924/3548/XJigN5.jpg)

(https://imagizer.imageshack.com/img924/7868/iYlVLR.jpg)

(https://imagizer.imageshack.com/img921/8193/iwibpD.jpg)

(https://imagizer.imageshack.com/img922/3151/BZmUK1.jpg)

(https://imagizer.imageshack.com/img922/2173/NebjO7.jpg)

(https://imagizer.imageshack.com/img924/3889/Sqo6Yu.jpg)

(https://imagizer.imageshack.com/img924/2073/hFeViz.jpg)

(https://imagizer.imageshack.com/img924/866/PJMpMo.jpg)

(https://imagizer.imageshack.com/img923/1729/7b9Npc.jpg)

(https://imagizer.imageshack.com/img922/6559/DFQEht.jpg)

(https://imagizer.imageshack.com/img922/9307/7q74wB.jpg)

(https://imagizer.imageshack.com/img923/3325/FWL7sL.jpg)

(https://imagizer.imageshack.com/img924/7714/9UoIAk.jpg)

(https://imagizer.imageshack.com/img923/6329/Cw46nv.jpg)

(https://imagizer.imageshack.com/img921/4726/RYs6ol.jpg)

(https://imagizer.imageshack.com/img922/5449/snh8GP.jpg)

(https://imagizer.imageshack.com/img921/3117/v5UlTI.jpg)

(https://imagizer.imageshack.com/img922/91/nmGqdB.jpg)

(https://imagizer.imageshack.com/img923/1739/GtvqMy.jpg)

(https://imagizer.imageshack.com/img924/9200/SJ4oFQ.jpg)

(https://imagizer.imageshack.com/img921/8044/UOsasx.jpg)

(https://imagizer.imageshack.com/img921/9974/u6YTcN.jpg)

(https://imagizer.imageshack.com/img922/1127/acRckG.jpg)

(https://imagizer.imageshack.com/img924/726/5CLySP.jpg)

(https://imagizer.imageshack.com/img923/5209/eb32iC.jpg)

(https://imagizer.imageshack.com/img921/7674/6TF8Ry.jpg)

(https://imagizer.imageshack.com/img921/7827/pWuGOG.jpg)

(https://imagizer.imageshack.com/img921/1240/QSbcSv.jpg)

(https://imagizer.imageshack.com/img924/7848/hC99Hn.jpg)

(https://imagizer.imageshack.com/img921/1355/U1PXk8.jpg)

(https://imagizer.imageshack.com/img922/5779/vK18AM.jpg)

(https://imagizer.imageshack.com/img923/12/YbVpnb.jpg)

(https://imagizer.imageshack.com/img922/8392/3kjlAZ.jpg)

(https://imagizer.imageshack.com/img924/1094/iiY8lA.jpg)

(https://imagizer.imageshack.com/img924/8739/reB3rh.jpg)

(https://imagizer.imageshack.com/img923/5900/7y6B3d.jpg)

(https://imagizer.imageshack.com/img922/4796/1p0HfM.jpg)

(https://imagizer.imageshack.com/img923/410/kqCCu3.jpg)

(https://imagizer.imageshack.com/img921/7646/373Zzb.jpg)

(https://imagizer.imageshack.com/img922/6850/3aElOj.jpg)

(https://imagizer.imageshack.com/img922/7491/WMuh2Z.jpg)

(https://imagizer.imageshack.com/img921/8869/dM6qoS.jpg)

(https://imagizer.imageshack.com/img924/5005/iLBQyx.jpg)

(https://imagizer.imageshack.com/img924/4475/6CwpfH.jpg)

(https://imagizer.imageshack.com/img922/4124/jy4l17.jpg)

(https://imagizer.imageshack.com/img922/2783/8mX2h6.jpg)

(https://imagizer.imageshack.com/img923/6078/A8BunO.jpg)

(https://imagizer.imageshack.com/img923/8475/k6bnaM.jpg)

(https://imagizer.imageshack.com/img921/257/01EEEY.jpg)

(https://imagizer.imageshack.com/img923/2661/aWViDh.jpg)

(https://imagizer.imageshack.com/img921/6051/bDzvi6.jpg)

(https://imagizer.imageshack.com/img921/9006/oDLWQ3.jpg)

(https://imagizer.imageshack.com/img924/8954/boP8EH.jpg)

(https://imagizer.imageshack.com/img924/4804/S8nSft.jpg)

(https://imagizer.imageshack.com/img923/3315/7I87aY.jpg)


These last 3 ones were originally Modded as caboose by JIM ;

(https://imagizer.imageshack.com/img922/4791/iM1rOX.jpg)

(https://imagizer.imageshack.com/img921/9462/BmPETD.jpg)

(https://imagizer.imageshack.com/img921/4950/evI5wH.jpg)


But , due to their new length , these end cars were skidding  on turns , I finally have been able to fix that issue  by Modding an invisible model as caboose ... unfortunately , there's no caboose nor end car Modding to fix the same issue for passenger train cars . :thumbsdown:
 
Quote from: dedgren on January 23, 2019, 08:46:32 AM


Never change, my friend.  Never change.

David

Things change , my friend . Things change.   :'(

... I registered two months ago to David's diary at caringbridge.org ( https://www.caringbridge.org/visit/davidedgren/journal ) and , if it's not done yet ,  would invite any of you to do the same . Regarding the gravity of his injuries and the slowness of his recovery , I doubt that we'll see him coming back to SC4 community ( hoping to be wrong thought ) .

Take care .

Cédric.
Title: Re: AntigOne's Project
Post by: mattb325 on October 16, 2019, 02:46:18 PM
Welcome back for your winter sojourn  :D

It's always great to see your new works. They are stunning  :thumbsup:
Title: Re: AntigOne's Project
Post by: Kitsune on October 16, 2019, 07:36:37 PM
... now thats a return ! Great work.
Title: Re: AntigOne's Project
Post by: Akallan on October 19, 2019, 02:23:26 PM
Wow, I love your work on small objects such as haystacks, big but small details are also very important in SC4. So, I've been wondering for a moment, are you going to make a mod available about the work you've done on resized automata? Because they are very beautiful and more realistic, better than the automats offered in the basic game by Maxis. I would find it great to have vehicles and trains in my city with nicer textures! In any case, it's a great job! :popcorn:
Title: Re: AntigOne's Project
Post by: Krasner on October 19, 2019, 04:25:37 PM
Welcome back... And that's wonderful as usual. You made some massive and impressive work on creating these railway cars  &apls &apls &apls Do you plan to only make them as mixed freight, or organized by categories so it could be possible to have one train of, let's say only wooden vans ? I think that the game allows this, I remember that the maxis freight trains could appear with only wagons of the same category, but maybe I'm wrong  ()what()

Also, the re-sized CP trees used as hedges look so good - I love the bocage and that's the best attempt at creating bocage hedges I've seen so far  $%Grinno$%
Title: Re: AntigOne's Project
Post by: Girafe on October 20, 2019, 10:38:17 AM
Glad to see you around old owl  :P

The train reskins looks great, same goes for the recoloring of my hay bales

Sweet rural scene as usual  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: eggman121 on October 20, 2019, 11:55:54 AM
These are some really cool Wagons :thumbsup:

Thanks for sharing the pictures. I can't wait to have a test of them once the time comes ;D

Keep up the good work.

-eggman121
Title: Re: AntigOne's Project
Post by: fantozzi on October 22, 2019, 12:01:58 PM
Brilliant, those graffiti, those texture details, really brilliant. This will add much realism. Thank you.
Title: Re: AntigOne's Project
Post by: PaPa-J on October 26, 2019, 10:20:03 AM
The rail cars are suburb, as fantozzi said the graffiti textures are brilliant.
Title: Re: AntigOne's Project
Post by: Badsim on October 31, 2019, 07:08:31 AM
Glad you like them . ;D

(https://imagizer.imageshack.com/img924/3311/ldBbKq.jpg)

Despite the lack of shadows , how could we get bored with the quality of props extracted from automata ? $%Grinno$%

(https://imagizer.imageshack.com/img923/4214/YeqeS3.jpg)

Having found that excellent picture on the Web , I decided to rework the top of the hoopers ...

(https://imagizer.imageshack.com/img923/503/gYGeKB.jpg)

... and , as their new sizes allow to see more details , I've also added an emptying sluice gate system .

New hoopers ;

(https://imagizer.imageshack.com/img923/5917/G1yQvk.jpg)

(https://imagizer.imageshack.com/img921/3158/gg6dOT.jpg)

(https://imagizer.imageshack.com/img922/2346/ZOeiDX.jpg)

(https://imagizer.imageshack.com/img923/6341/m9BWb9.jpg)

(https://imagizer.imageshack.com/img922/6333/bfFgzw.jpg)

(https://imagizer.imageshack.com/img923/9000/CXeXQj.jpg)

All previously shown ones have been upgraded to that standard ...

Others new cars ;

(https://imagizer.imageshack.com/img921/4182/P00ccY.jpg)

(https://imagizer.imageshack.com/img922/2644/jeDI0u.jpg)

(https://imagizer.imageshack.com/img923/3333/f3f6yz.jpg)

(https://imagizer.imageshack.com/img922/530/ALGMav.jpg)

(https://imagizer.imageshack.com/img922/7060/NIoa0A.jpg)

(https://imagizer.imageshack.com/img923/1263/AqEhhN.jpg)

(https://imagizer.imageshack.com/img922/9898/s4maot.jpg)

(https://imagizer.imageshack.com/img923/2380/Ak4utL.jpg)

Low cars ( from Rivit's 1950 German Train ) ;

(https://imagizer.imageshack.com/img922/8646/IkJQXH.jpg)

(https://imagizer.imageshack.com/img922/913/bfVDUH.jpg)

(https://imagizer.imageshack.com/img923/2507/9QVHrS.jpg)

(https://imagizer.imageshack.com/img922/3112/CKRaOb.jpg)

(https://imagizer.imageshack.com/img923/3629/HAIfn8.jpg)

(https://imagizer.imageshack.com/img924/1760/67orvD.jpg)

(https://imagizer.imageshack.com/img924/7338/atO174.jpg)

(https://imagizer.imageshack.com/img923/7332/wWWOO3.jpg)

And some MAXIS revamped ;

(https://imagizer.imageshack.com/img924/6627/hjSskx.jpg)

(https://imagizer.imageshack.com/img924/1358/bgmXew.jpg)

(https://imagizer.imageshack.com/img924/8933/sDriLF.jpg)

(https://imagizer.imageshack.com/img922/520/cGyqNK.jpg)

(https://imagizer.imageshack.com/img922/9480/HMW8fC.jpg)

(https://imagizer.imageshack.com/img922/9614/dpCInK.jpg)


So we have now a strong collection of brand new 212 freight train cars ... I could make tens of variations of these ones  , more or less dirty , rusty , with graffitis ... but the amount of put aside tasks of MODing forces me to stop there ; ideally I should now define my own range (for example BAD##### ) and re-address all my revamped automata ; more than 800 automata so far , with 3 files for each one ( S3D , FSH , Exemplar ) , so something like 2500 files to re-address ... let's say that's not for tomorrow .  :bomb:

Others random pictures ,

(https://imagizer.imageshack.com/img922/1981/X418r0.jpg)

(https://imagizer.imageshack.com/img923/2419/noZi0u.jpg)

(https://imagizer.imageshack.com/img923/8546/1iNCzs.jpg)

(https://imagizer.imageshack.com/img921/102/HxoZtp.jpg)

(https://imagizer.imageshack.com/img922/6936/pTRuj0.jpg)

(https://imagizer.imageshack.com/img923/4447/cFTpsK.jpg)

... and a few things not shown yet ; taking an idea from Girafe , I experimented the replacement of the TrackChekker by a french regional passenger train X-Ter that I've upgraded ( original Model from Orange_o_ )

(https://imagizer.imageshack.com/img922/3443/swsyyG.jpg)

(https://imagizer.imageshack.com/img924/175/NobE33.jpg)

(https://imagizer.imageshack.com/img921/5811/7OvgZ0.jpg)

... interesting , if we except the erratic behaviour of the orginal TrackChekker  $%Grinno$% and , so far , I've found which MODing could master it .  %wrd

On that one you can spot a car with a trailer automata ,

(https://imagizer.imageshack.com/img921/6067/hZV0lw.jpg)

As far as I know , Sap23 has been so far the only one trying to upgrade the new inhabitant vehicle (defined as Moving Vans ) , I've replaced his car by several JIM's ones and then reworked the trailer , with now 3 versions ;

(https://imagizer.imageshack.com/img922/5980/Be9lzZ.jpg)

(https://imagizer.imageshack.com/img921/5224/2AamNp.jpg)

(https://imagizer.imageshack.com/img922/7638/aJ5vcc.jpg)

These vehicles appear when a new residence is built , I've added a second examplar where they're MODed as classical vehicle , so they can now also appear anywhere , at any time ...

(https://imagizer.imageshack.com/img922/5513/gs16hh.jpg)

On that other one , you can spot a motor home automata ... as I've been successful to transform 3 airport shuttle models from mikeseith ;

(https://imagizer.imageshack.com/img921/1661/FO7dew.jpg)

(https://imagizer.imageshack.com/img923/9608/2ckUYh.jpg)

(https://imagizer.imageshack.com/img921/4548/j6cUS6.jpg)

*******************************************************

Matt , Kitsune , Akallan , Krasner , Antoine , Stephen , fantozzi , Papa-J , thanks for your constant support ,  :thumbsup:

@ Krasner  ; there's no OccupantGroup property for train cars ( nor passenger , nor freight cars ) , original MAXIS freight train having about twenty cars only , what you remember is surely simply due to repetitions  ;) ... that said , the solution is to create separate .dat files ( Tankers.dat , Hoopers.dat , Boxcars.dat , Flatbedcars.dat , Containers.dat ... ) so you can move these files in/out your Plugins depending your needs . That's how I'll proceed . ()stsfd()

... In the meanwhile , reading that the scale issue is still debated (see alejogc13's BATs thread ) , and considering some other inconveniences like parking textures and all  vehicles props made so far not matching any more  , I still doubt that the community is ready to switch to that new standard ... at least can it be released concomitantly to alejogc13's cars props pack / MMPs only . I wonder if it would not provocate a true schism in the communiy  ()what()  ... on another side , I can't bear either the idea to have spent several hundreds of hours for nothing or just for me .  :(

I'll devote the next days to upload a clean version of my Automata folder ( for road and rail the set is complete and weights 146 Mo) to my Dropbox , then I'll send a link to the following people ; Girafe , Akallan , Krasner , eggman121 , mattb325 , mgb204, art128 and alejogc13, the future of that project will then depends of their opinions .  ;D

Cédric.

Title: Re: AntigOne's Project
Post by: Barroco Hispano on October 31, 2019, 08:14:08 AM
I love your automatas!  :thumbsup:

They make me feel that I am not alone in the matter of scale.  &apls

1. Cars: I plan to make almost all cars from 1930 to 2021 but I will prioritize those from 1980 to 2021 (I currently have over 850 cars finished). Each car will have 5 colors and 4 angles per color (I will export thousands of them so nobody should worry if they don't fit with the other cars).

2. Sims: I plan to use the 133% scale in the sims (again, I will export hundreds of them so nobody should worry if they don't fit with the other sims).

3. I'm going to make new parking textures, new explosion textures, new waves textures and a water mod but all this will be the last thing I do.

By the way, I want to take a look at your terrain mod to see how it looks with my water mod.  :D

Title: Re: AntigOne's Project
Post by: Unconstantean on October 31, 2019, 11:34:10 AM
this, this is OUTSTANDING  &apls
Title: Re: AntigOne's Project
Post by: Tyberius06 on October 31, 2019, 03:29:06 PM
It's so beautiful! It's an amazing project of yours!
Before I finsihed reading your post, I was thinking, will you ever release these automatas (and if NOT, can I ask a copy of it for personal use), but you more or less answered this question.. Maybe I missunderstand something, but is your automata mod replacing the original maxis automata (and expanding that)? Anyhow I would go for it! I'm using mostly Girafe cars, and plan to use Pclark06 cars too, and when Alejogc13 will release his props, I definitely will use those ones too. And these are mostly using the same measurements.

Thanks for this project!

- Tyberius
Title: Re: AntigOne's Project
Post by: AsimPika3172 on October 31, 2019, 04:50:11 PM
Best automatas ever!!!  :thumbsup: &apls &apls &apls &apls
Keep moving forward and take care!  :thumbsup: :bnn:
Title: Re: AntigOne's Project
Post by: Krasner on November 02, 2019, 09:54:25 AM
Thanks for clarifying how the game displays train cars, I had no idea and indeed was wrong, I could have guessed actually $%Grinno$% Your solution to my question seems just fine :thumbsup:

Congrats on the new additions so far &apls &apls &apls I remember maxis vehicles including a few ones but I can't remember of any custom-made campervan automata.
Title: Re: AntigOne's Project
Post by: Une_ame on November 02, 2019, 10:34:01 AM
 Those trains !!!

(https://s2.qwant.com/thumbr/0x380/4/6/d085f086d4de6cd6c1b0a93a1b3440bbe88cb1f12bbc54274f5c6efa9d2c1e/funny-cat-pictures-038-023.jpg?u=https%3A%2F%2F4.bp.blogspot.com%2F-xUOZKSZNKeI%2FUSSY0CjqXcI%2FAAAAAAAAftI%2Fuaf4WG_MubI%2Fs1600%2Ffunny-cat-pictures-038-023.jpg&q=0&b=1&p=0&a=1)
Title: Re: AntigOne's Project
Post by: PaPa-J on November 02, 2019, 12:28:27 PM
You have done a wonderful job on these!  Can't wait for the release.
Title: Re: AntigOne's Project
Post by: Terring7 on November 03, 2019, 01:36:26 PM
I'll definitely use your automata, no matter the scale ;D
Title: Re: AntigOne's Project
Post by: Akallan on November 04, 2019, 08:47:43 AM
Yes, it's like me with the SNT ... At first I created it with the mission to have a few tens (or even hundreds) of textures and then use them in my MD Phoenix Project. Then, seeing that these textures could be useful, I decided to continue to create (today I almost made 5'000), and I released on the exchange the SNT which can be used only in the Lot Editor ... But I not going to hide face, it's not very useful. Today I plan to create a version of the SNT that will replace the draggable networks of SimCity 4, but it is only a hyphotetic idea.

But the same as for you, I end up with textures that currently are useless, and I do not want to abandon the project but at the same time the work is still so big to publish a mod I'm sure of nothing.

In any case, I encourage you to continue your work, because it is grandiose and probably very useful! :thumbsup:
Title: Re: AntigOne's Project
Post by: evarburg on November 04, 2019, 08:43:27 PM
Splendid converted automata ! Can we hope to see them at a LEX near us at some point ?

BTW I did extract mikeseith shuttle automata to make them into diagonal ones (4 angles) for my Modular Airport on the STEX https://community.simtropolis.com/files/file/33193-tl-scf-heretic-modular-regional-airport/ (https://community.simtropolis.com/files/file/33193-tl-scf-heretic-modular-regional-airport/) (they go with the upload as I haven't uploaded them separately), but I didn't touch their look --that's way beyond my abilities. If you did, could I please be kept in the loop when/if you upload them ? I would be happy to change mine for yours !
Title: Re: AntigOne's Project
Post by: Badsim on November 06, 2019, 05:39:29 AM
Many thanks. :thumbsup:

The complete Automata set is in my Dropbox and I'm ready to send the link to people I've named previously ... but currently I can't use the message system ( problem reported to the SC4Devotion staff ) . ::)

Two days ago , I've found a file from Swamper77 on the LEX , adding a logging railcar to freight trains so I've upgraded them ( empty and loaded versions ) to the new standard . The original FSH having a single log being repeated , trying to upgrade it with a custom skin was really disappointing , so , finally , I've transformed the log to a concrete pipe with which the repetition effect is a lot more discreet ... :P

(https://imagizer.imageshack.com/img923/9293/fNDA0y.jpg)

(https://imagizer.imageshack.com/img923/2349/9hdbFQ.jpg)

I'v never used the GLR network so far , notably due to its non attractive automata ...but , at the same time I'm dreaming since many years to see in SC4 my favorite one in RL , the one from Montpellier ( mediterranean french city ) ; all blue with white swifts ;

(https://imagizer.imageshack.com/img922/9206/WiShTo.jpg)

Well , that's done !  ;D

(https://imagizer.imageshack.com/img924/4355/Zm7Ob3.jpg)

(https://imagizer.imageshack.com/img923/9073/z6MDJ2.jpg)

(https://imagizer.imageshack.com/img921/3043/7ME0vq.jpg)

(https://imagizer.imageshack.com/img923/6472/NxBlMV.jpg)

@Akallan , yes I know you did a tremendous amount of work with your textures , they're really appealing and I intended  to give  them a place in this MD , but automata is my priority since 2 years and I have to confess that the idea to have to browse 5000 textures under LotEditor sounds  rather off-putting ... a Mod would be great indeed , but it requests a strong dose of pure madness to get involved in that kind of project .  $%Grinno$%

@Antoine , let me know if you've received ( or not ) the links via your private email .  ;)

@evarburg ; Well , in fact that's your PM during last summer that leaded me to mikeseith's airport shuttles automata ( so , thank you!  ;D )... sorry for having not replied to your request , it was the most unproper period of the year to PM me  $%Grinno$% ; I have no time to devote to SC4 during summer . But at the same time I saw that you posted your request to Simtropolis and were perfectely advised by rsc204/mgb204 ... about your current request , you don't have to worry , firstly because I'll change the models TGIs , secondly because all those wanting to get that new standard will have to remove all their previous custom automata ... and thirdly because your extracted props have normally thier own S3D files with their TGIs .  ;)


Cédric.
Title: Re: AntigOne's Project
Post by: emanuelfranco0390 on November 06, 2019, 03:21:01 PM
Everything is beautiful. You woke up my interest in the game again since I saw your projects here. I remember that I was making a totall automata re-skin pack for Hong Kong and Monterrey, Mexico. But my  :angrymore: HDD died, and yes, I never make a backup  ??? &ops :D. But the only thing that maters, is that  I learned a lot about modding, and right now, i'm in the middle of my re-skin.

Congrats for such a beautiful work. Regards
Title: Re: AntigOne's Project
Post by: fantozzi on November 10, 2019, 09:28:12 AM
(https://pngriver.com/wp-content/uploads/2018/04/Download-Kitten-Download-PNG.png)

                       So great!
Title: Re: AntigOne's Project
Post by: Badsim on November 11, 2019, 04:06:11 AM
Little things ...  ::)

The previous version of Montpellier's tram was a simple resizing and re-skin of one of Girafe's automata ( RATP Tram T3 ) he made 11 years ago , available at ToutSimcities.com ... I found the Examplar file of the tram car ( TRAINS_Elev_car_1098 ) in the simcity_1.dat and saw that it has an OccupantGroups ;

(https://imagizer.imageshack.com/img922/144/mf9nEA.jpg)

... which means that you can have as many various cars than you want ...

(https://imagizer.imageshack.com/img922/337/sMwFja.jpg)

(https://imagizer.imageshack.com/img921/7277/vm3q8A.jpg)

(https://imagizer.imageshack.com/img921/290/mUEj7M.jpg)


... with as many various lenghts than you want ...

(https://imagizer.imageshack.com/img923/3779/xC1sXg.jpg)

(https://imagizer.imageshack.com/img921/6373/mdu5Xr.jpg)

(https://imagizer.imageshack.com/img924/7999/7c7tnu.jpg)


... I should now create several small variations of these 2 types of cars ( not to say that's also possible to add a « s » to « engine »  ;D  ... )


Thanks for the comments ( emanuelfranco & fantozzi ) and Likes , that's particularly gratifying to read that you woke up again someone's interest for the game . ;)

Quote from: emanuelfranco0390 on November 06, 2019, 03:21:01 PM

... But my  :angrymore: HDD died, and yes, I never make a backup  ...



Reminds me that there're several days now that I didn't make one ...  $%Grinno$%

Cédric.


Edit : just finished to rework roofs ...

(https://imagizer.imageshack.com/img921/3065/PgVU0W.jpg)

(https://imagizer.imageshack.com/img922/6554/R7wLjw.jpg)

(https://imagizer.imageshack.com/img924/7787/i8QksD.jpg)
Title: Re: AntigOne's Project
Post by: belfastsocrates on November 11, 2019, 03:59:04 PM
Absolutely love that tram reskin, looks superb!
Title: Re: AntigOne's Project
Post by: PaPa-J on November 13, 2019, 10:47:41 AM
The tram looks beautiful!
Title: Re: AntigOne's Project
Post by: kbieniu7 on November 13, 2019, 11:32:27 AM
Montpellier, j'adore! <3  J'ai y été, je voyagais avec ce tramways là-bas!  ;D

Great work! I see that you generally switched to making automatas recently, but I try to imagine how would Place de la Comédie look like if you're back to playing in Lot Editor  $%Grinno$%
Title: Re: AntigOne's Project
Post by: Une_ame on November 15, 2019, 07:08:31 AM
Different cars in a single tram ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcdn.attackofthecute.com%2FApril-03-2012-23-31-40-tumblrm09pidnh0A1qa9omho1500.jpg&hash=8a48d3ba987a9b373be3ecf7ed635b4a6cec1bb2)
How come noone ever find out this possibility ?

Bravo for this amazing Montpelliérains tram  &apls
Can't wait for the other skins you gonna create !

...

Ho, I just throw this here......  :satisfied:

(https://upload.wikimedia.org/wikipedia/commons/b/b9/T3_portedechoisy2.JPG)
Title: Re: AntigOne's Project
Post by: Badsim on November 17, 2019, 05:53:50 AM
Quote from: Une_ame on November 15, 2019, 07:08:31 AM

Different cars in a single tram ?

How come no one ever find out this possibility ?


Most certainly vester , who is to be considered ( with Rivit) , as the train & tram specialist , knows that .

Quote from: Une_ame on November 15, 2019, 07:08:31 AM


Ho, I just throw this here......  :satisfied:

(https://upload.wikimedia.org/wikipedia/commons/b/b9/T3_portedechoisy2.JPG)

And it was a rather good idea ...  ;D

The one made by Girafe 11 years ago ( it seems that the model is from vester ) and available at Toutsimcities.com is , according to the Readme , an Alstom Citadis 402 , while your picture shows a Citadis 302 ( at least for the engine , because various engine and cars versions are commonly mixed ) ... personally I'm completely lost among all these Citadis versions  $%Grinno$% , but it doesn't seem to matter that much and so , I'm pleased to present you my upgraded version of a RATP Citadis Tram ;

(https://imagizer.imageshack.com/img922/2052/74iXqx.jpg)

(https://imagizer.imageshack.com/img922/3239/mzWWw4.jpg)

(https://imagizer.imageshack.com/img924/1782/2ICpIY.jpg)

(https://imagizer.imageshack.com/img922/5904/NitKTF.jpg)

(https://imagizer.imageshack.com/img921/9590/X8v7HQ.jpg)

(https://imagizer.imageshack.com/img922/3949/6MoEWS.jpg)


Hope you like it ! :satisfied:

My PM system here at Devotion is , for an unknown reason , out of service ; I can receive messages but can't send any ... I've been able to send my complete upgraded automata set for testing to Girafe , Akallan and Alejogc13 via their private email , so if the following people are interested in testing them as well , I'm waiting for them to send me a message with their private email ; Une_ame , Krasner , Art128 , mattb325 and eggman121 ...

Thanks for the comments and Likes , @ Kamil ; thanks for the few words in french  :thumbsup:  ( I knew you can speak french since I was following your thread at TSC ... :P ) , yes , it would be a good challenge to reproduce Place de la Comédie ... but my interest for the game ( since more than 15 years ! ?=mad)= ) is evoluating and for the time being I'm not motivated at all to launch  LotEditor  %wrd  ( ... but , who knows ! $%Grinno$% ).

Cédric .
Title: Re: AntigOne's Project
Post by: mattb325 on November 17, 2019, 01:08:32 PM
Fantastic, I've sent you a PM!
This will be revolutionary to our old game. Quite possibly one of the best things in anticipation of release (and especially so, since every model has been re-done so meticulously and with such attention to detail).  &apls
Title: Re: AntigOne's Project
Post by: Gugu3 on November 19, 2019, 01:07:19 AM
 &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Krasner on November 19, 2019, 01:52:09 PM
Nice :satisfied: I like how you managed to also make these look bigger, I've always felt like many tram automatas were undersized, I mean even more than cars and such. AND I'd be really interested in testing your whole set, thanks for suggesting - soon you will find my PM  ;)
Title: Re: AntigOne's Project
Post by: 911Diva on November 19, 2019, 02:21:08 PM
This is a great file!!  I always feel the Trams need to be in the road!  This totally changes my mind!! :bnn: :bnn:
Title: Re: AntigOne's Project
Post by: Une_ame on November 22, 2019, 01:04:15 PM
Thanks Badsim, I've sent you a PM too !  &apls
Title: Re: AntigOne's Project
Post by: Badsim on April 04, 2020, 11:03:43 AM
Hi ,

Third week of confinement at home here ... the occasion to get my train automata dirty , as much as I wash my hands.

Gabs, Gabss, Gas, Gahkss, Gahkkss, Hbis, Hbills, Hbillns, Habils, Habis, Habbiss, Habbillss, Rils, Rins, Rilns, Rilnns, Shimms, Shhmms ... french freight boxcars classification has a true poetry on its own ... like steel, dust, dirt, rust and graffitis have their own.

That's how it works , more or less easily depending the perspective to correct:

(https://imagizer.imageshack.com/img924/3056/sl9G5t.jpg)

(https://imagizer.imageshack.com/img924/1471/ePN4a5.jpg)

(https://imagizer.imageshack.com/img924/5803/7YBmmW.jpg)

(https://imagizer.imageshack.com/img922/3628/UnQsZN.jpg)

(https://imagizer.imageshack.com/img924/3783/KTNMyw.jpg)

And so on :

(https://imagizer.imageshack.com/img921/6244/Hn8NfW.jpg)

(https://imagizer.imageshack.com/img924/931/CCw2FK.jpg)

(https://imagizer.imageshack.com/img922/6691/BHPN3F.jpg)

(https://imagizer.imageshack.com/img923/2672/Cgokuj.jpg)

(https://imagizer.imageshack.com/img921/5531/30xDLd.jpg)

(https://imagizer.imageshack.com/img923/9154/y66oKi.jpg)

(https://imagizer.imageshack.com/img921/8599/g9bRdR.jpg)

(https://imagizer.imageshack.com/img924/2204/RI225d.jpg)

(https://imagizer.imageshack.com/img921/9830/hPe0Ot.jpg)

(https://imagizer.imageshack.com/img922/3756/R2QMm1.jpg)

(https://imagizer.imageshack.com/img924/4594/YXTv4j.jpg)

(https://imagizer.imageshack.com/img921/7810/Pk6a3v.jpg)

(https://imagizer.imageshack.com/img921/7214/NxFH8f.jpg)

(https://imagizer.imageshack.com/img921/3599/yhfQZ0.jpg)

(https://imagizer.imageshack.com/img922/405/S1kbes.jpg)

(https://imagizer.imageshack.com/img924/5852/82fDtz.jpg)

(https://imagizer.imageshack.com/img923/5149/ZGFB8G.jpg)

(https://imagizer.imageshack.com/img924/118/K10Knj.jpg)

(https://imagizer.imageshack.com/img924/8121/Hz9VVf.jpg)

(https://imagizer.imageshack.com/img924/5613/XGwTqm.jpg)

(https://imagizer.imageshack.com/img924/1896/FY6myE.jpg)

(https://imagizer.imageshack.com/img921/4349/waRl5q.jpg)

(https://imagizer.imageshack.com/img924/7507/IX3EHE.jpg)

(https://imagizer.imageshack.com/img923/1545/e9FS9Q.jpg)

(https://imagizer.imageshack.com/img921/3650/RYhiaD.jpg)

(https://imagizer.imageshack.com/img924/3175/Ay48hG.jpg)

(https://imagizer.imageshack.com/img921/2077/a62510.jpg)

(https://imagizer.imageshack.com/img924/408/aQDTbU.jpg)

(https://imagizer.imageshack.com/img924/9079/5pFUpf.jpg)

(https://imagizer.imageshack.com/img923/5011/13M2Vj.jpg)

(https://imagizer.imageshack.com/img921/1881/UeLYFO.jpg)

(https://imagizer.imageshack.com/img921/2423/TVSkkV.jpg)

(https://imagizer.imageshack.com/img921/3295/ugpgD5.jpg)

(https://imagizer.imageshack.com/img922/5310/8A1Fmy.jpg)

(https://imagizer.imageshack.com/img921/9205/DQbuv4.jpg)

(https://imagizer.imageshack.com/img921/2809/ZrKzID.jpg)

(https://imagizer.imageshack.com/img924/8069/bB5TcP.jpg)

(https://imagizer.imageshack.com/img923/684/omI5Md.jpg)

(https://imagizer.imageshack.com/img922/33/T8VgDg.jpg)

(https://imagizer.imageshack.com/img921/6136/S76Nv6.jpg)

(https://imagizer.imageshack.com/img921/1589/8Xs9id.jpg)

(https://imagizer.imageshack.com/img921/9613/rzCY93.jpg)

(https://imagizer.imageshack.com/img922/3064/HPjM2g.jpg)

(https://imagizer.imageshack.com/img923/3135/L6jipL.jpg)

(https://imagizer.imageshack.com/img921/2061/nU3qJG.jpg)

(https://imagizer.imageshack.com/img924/306/F694ay.jpg)

(https://imagizer.imageshack.com/img923/25/P3ZMnd.jpg)

(https://imagizer.imageshack.com/img922/127/q4ltfw.jpg)

(https://imagizer.imageshack.com/img923/2847/blJ4vy.jpg)

(https://imagizer.imageshack.com/img922/9892/apMjHU.jpg)

(https://imagizer.imageshack.com/img923/339/G4n2Ee.jpg)

(https://imagizer.imageshack.com/img924/3390/iIikdb.jpg)

(https://imagizer.imageshack.com/img921/8485/cEriVI.jpg)

(https://imagizer.imageshack.com/img922/1726/DTbWMj.jpg)

(https://imagizer.imageshack.com/img921/5458/MaU0se.jpg)

(https://imagizer.imageshack.com/img922/1453/V7c3o5.jpg)

(https://imagizer.imageshack.com/img923/7770/OFZ3Cl.jpg)

(https://imagizer.imageshack.com/img923/4499/is2X4Y.jpg)

(https://imagizer.imageshack.com/img922/7392/ncTkMX.jpg)

This catalogue isn't exhaustive , for each category I've got strong material to create tens of other skins. As you have certainly noticed, I've been able to change the look of the hoopers for a more modern appearance, this is their new FSH pattern:

(https://imagizer.imageshack.com/img923/2931/8SbGuT.jpg)

The same for tank cars, playing with both FSHs and UVMapping for slight but visible changes notably at their top :

(https://imagizer.imageshack.com/img924/4020/vW5wAX.jpg)

(https://imagizer.imageshack.com/img921/9837/QNzZza.jpg)

I've just started  to revamp tank cars, and, again, tens of skins are planned.

Ingame pics:

(https://imagizer.imageshack.com/img922/2642/Tga6PZ.jpg)

(https://imagizer.imageshack.com/img921/4898/nCFvSi.jpg)

(https://imagizer.imageshack.com/img922/5186/QIp6zo.jpg)

(https://imagizer.imageshack.com/img921/1466/7uJpJR.jpg)

(https://imagizer.imageshack.com/img921/5469/2dOJa6.jpg)

(https://imagizer.imageshack.com/img922/5428/kDP9u9.jpg)

(https://imagizer.imageshack.com/img924/3791/AndpX5.jpg)

(https://imagizer.imageshack.com/img922/2644/GDXVeE.jpg)

(https://imagizer.imageshack.com/img922/4151/k5CBjQ.jpg)

(https://imagizer.imageshack.com/img924/552/tkwocq.jpg)

At the end of November, I went back at school, starting a 6 months training program for a job change ... since my last post, I've had so to suspend my SC4 activities. Now I'm confined at home , waiting for a possible but unsure resumption of my training program on the 4th of May ... Finally, it was a good point ; at the end of December, Muttley72 relesead his INTERFRIGO Freight Box-Car on the STEX, poor FHS but priceless model with its curved roof ( all my covered boxcars are some variations of this single model ) and I've found recently this priceless site from an european  rail stuff french fan : LeWagonEuropéen (http://wagons-europe.net/index?/category/5-87_france)

Take care.

C.



Title: Re: AntigOne's Project
Post by: eggman121 on April 04, 2020, 11:27:25 AM
Thanks Cedric for the fantastic update.  :thumbsup:

Hope you are well. Very sad about what is happening near you RL wise &ops

Anyway, I am so glad you are still making these models. They are a pure delight to see.

I think many Rail users will like to give these a roll once the time comes.

Please take care!

-eggman121

Title: Re: AntigOne's Project
Post by: Girafe on April 05, 2020, 01:23:11 AM
Hello my guinea fowl  :P
Lovely texturing you have done with these freight cars  :thumbsup:
A pity that you are more profuctive than me as I have some models for freight cars which are more detailed but I hadn't time and motivation to start working on them  &mmm
As usual, so inspiring countryside landscape  ::) ::) I love these street textures  ;)
&apls &apls &apls
Title: Re: AntigOne's Project
Post by: vester on April 05, 2020, 12:44:02 PM
C: That is a impressive package you got going there.


Quote from: Une_ame on November 15, 2019, 07:08:31 AM
Ho, I just throw this here......  :satisfied:

(https://upload.wikimedia.org/wikipedia/commons/b/b9/T3_portedechoisy2.JPG)

I have done that some time ago (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2345) (TFP2)
Title: Re: AntigOne's Project
Post by: Une_ame on April 06, 2020, 03:12:38 AM
Yess, and now they're my standard trams. As you have already noticed, Badsim's tram uses longer railcars which fit better Paris's RATP ones.

To Cedric -->  &apls

Even if I hope a rapide end and an effective solution against this virus (with a though for the medicine teams), this C19 seems to be a bessing for SC4 right now !
Title: Re: AntigOne's Project
Post by: noahclem on April 08, 2020, 06:40:45 PM
That's some just stunning work on the automata  &apls &apls  I've seen some sharp looking freight trains in the past but never so nice as this  :o
Title: Re: AntigOne's Project
Post by: art128 on April 09, 2020, 03:44:12 AM
Indeed quite an outstanding work on these automatas. Must have taken you a very long time.
Title: Re: AntigOne's Project
Post by: Bipin on April 13, 2020, 06:20:30 PM
Impressive work, as always! &apls
Title: Re: AntigOne's Project
Post by: Badsim on April 15, 2020, 08:25:11 AM
Hi,

Thanks for the comments and Likes :thumbsup: ... @Arthur , I'm creating, on average, 3 FSHs per hour and  today I'm posting a picture about the 450th boxcar , so ... I let you count !  ;D

Very first themed train; Transfesa Intermodal ( Spain ):

(https://imagizer.imageshack.com/img922/6048/vZXqe5.jpg)

(https://imagizer.imageshack.com/img921/194/1yEOid.jpg)

(https://imagizer.imageshack.com/img923/1466/CWMG3h.jpg)

(https://imagizer.imageshack.com/img921/7576/W8e3NG.jpg)

(https://imagizer.imageshack.com/img922/646/EWfQSM.jpg)

(https://imagizer.imageshack.com/img923/5654/mXzJD1.jpg)

Thanks to Stephen, I've again access to the RRW Re-skin Kit program, having lost one year ago (when my previous computer fried), the version that mgb204 sent me in 2017. So I'm glad to present you this first themed train with the first snowy RRW version ever created :

(https://imagizer.imageshack.com/img921/235/F7dnLs.jpg)

(https://imagizer.imageshack.com/img921/2889/XPxKoF.jpg)

(https://imagizer.imageshack.com/img922/8623/VSZx0t.jpg)

(https://imagizer.imageshack.com/img923/9418/R1ffU5.jpg)

(https://imagizer.imageshack.com/img921/6240/QCUShu.jpg)

(https://imagizer.imageshack.com/img924/8320/GYd6Py.jpg)

(https://imagizer.imageshack.com/img922/7371/juMtRd.jpg)

(https://imagizer.imageshack.com/img924/206/rO1gx7.jpg)

Extra view, using Ctrl+X « SizeOf 5 »

(https://imagizer.imageshack.com/img924/9440/u4JPzr.jpg)


Other cars done, 59 tank cars :

(https://imagizer.imageshack.com/img924/2430/c9zxpn.jpg)


(https://imagizer.imageshack.com/img921/2895/FQQDHL.jpg)


(https://imagizer.imageshack.com/img923/5745/7tt25y.jpg)


(https://imagizer.imageshack.com/img922/628/nVUJM9.jpg)


(https://imagizer.imageshack.com/img923/7720/Q11v6N.jpg)


(https://imagizer.imageshack.com/img921/4828/PUXdtL.jpg)


(https://imagizer.imageshack.com/img921/4992/jWxa9s.jpg)


(https://imagizer.imageshack.com/img924/1742/oJzi2t.jpg)


(https://imagizer.imageshack.com/img922/2671/wFmdgG.jpg)


(https://imagizer.imageshack.com/img923/838/3DKwOc.jpg)


And 12 more covered boxcars ( Habils ):


(https://imagizer.imageshack.com/img922/5180/7Zhsh7.jpg)


(https://imagizer.imageshack.com/img923/5093/2fdZj4.jpg)

More to come ...


Antoine, thanks for the freight engines you sent me , they look delightfully dirty !  :D I will adapt their sizes to my set ASAP. :thumbsup:

Noah, nice to see you. :)  Hope you'll find some time to be active again. My PM system being out of service ( I can receive messages but can't send any since the site re-opening and nobody seems to be able to find what's wrong with me ... ) I reply there to your message ; of course I would be glad to test your pretty cool GLR textures, on the other hand I'm still on the creation process about these freight cars and can't give you any date for testing them ... as you may know, I'm now confined untill the 11th of May, I'll use this opportunity to progress as much as I'm able to.  $%#Ninj2

Take care.

Cédric.

Title: Re: AntigOne's Project
Post by: fantozzi on April 20, 2020, 12:03:43 AM
So detailed, so subtly nuanced textured and so huuuuuge!

(https://www.ancarereyns.com/wp-content/uploads/2013/02/cat-with-paw-up.jpg)
Title: Re: AntigOne's Project
Post by: Silur on April 20, 2020, 10:52:26 PM
Grandiose work!
Objects with dirty natural surfaces are a pleasure. Winter paintings can be watched without stopping !!!  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Badsim on April 22, 2020, 12:14:19 PM
Hi,

Thank you fantozzi ...  ;)

@Silur ... well, I'm glad that you shown your enthusisasm with a few words, having to let you know that I'm particularly fond of your Santana Island. You take David and 3RR as model ( which is the higher model of the community we can take ), and, if both you and me aren't so talented, your MD has a striking style and an unique flavor. We can feel your efforts to find or create custom content suitable to your vision ;

Quote from: Silur on April 20, 2020, 10:52:26 PM

Objects with dirty natural surfaces are a pleasure.


Yes, that brand new and healthy look everywhere in SC4 is the enemy !  %BUd%

Quote from: Silur on April 20, 2020, 10:52:26 PM

Winter paintings can be watched without stopping !!!


At first, for this new presentation, I intented to switch back to my « regular » green scenery, finally I stick with a snowy landscape,  these pictures being, so, dedicated to you.  ;)

.



(https://imagizer.imageshack.com/img921/808/2gCIeP.png)



Second themed train; Megacombi Intermodal set (from Transfesa company, Spain) with 36 cars:

(https://imagizer.imageshack.com/img923/773/eHOb44.jpg)

(https://imagizer.imageshack.com/img921/2646/7krUB5.jpg)

(https://imagizer.imageshack.com/img923/9213/hrekwK.jpg)

(https://imagizer.imageshack.com/img921/5064/MPRKRh.jpg)

(https://imagizer.imageshack.com/img923/1590/XBseBx.jpg)

(https://imagizer.imageshack.com/img921/905/q09W4O.jpg)

Ingame pics:

(https://imagizer.imageshack.com/img921/1652/EWnWSl.jpg)

(https://imagizer.imageshack.com/img922/5884/qOWVjc.jpg)

(https://imagizer.imageshack.com/img922/1625/o8mRCY.jpg)

(https://imagizer.imageshack.com/img924/8070/soFtAr.jpg)

(https://imagizer.imageshack.com/img923/4755/2YayIt.jpg)

(https://imagizer.imageshack.com/img922/2955/dNDtqC.jpg)

(https://imagizer.imageshack.com/img921/2425/lvYkRJ.jpg)

(https://imagizer.imageshack.com/img924/5905/j4x9LH.jpg)

(https://imagizer.imageshack.com/img923/8051/lC1k8b.jpg)

(https://imagizer.imageshack.com/img923/5729/Up52XF.jpg)

Ctrl+X « SizeOf 5 »

(https://imagizer.imageshack.com/img922/1805/jmJ2s4.jpg)


Third themed train; generic tank cars set with 42 cars:

(https://imagizer.imageshack.com/img922/1569/JwLWZM.jpg)

(https://imagizer.imageshack.com/img922/3726/kcvegI.jpg)

(https://imagizer.imageshack.com/img922/3613/2hvuIe.jpg)

(https://imagizer.imageshack.com/img924/8853/yVAFBA.jpg)

(https://imagizer.imageshack.com/img922/2010/x2hIRA.jpg)

(https://imagizer.imageshack.com/img922/5086/Fhef5I.jpg)

(https://imagizer.imageshack.com/img923/9216/orF2OQ.jpg)

Ingame pics:

(https://imagizer.imageshack.com/img923/3466/JzTAFb.jpg)

(https://imagizer.imageshack.com/img924/9586/oDZwKs.jpg)

(https://imagizer.imageshack.com/img922/7776/TZw9Fk.jpg)

(https://imagizer.imageshack.com/img922/8782/pvlWbJ.jpg)

(https://imagizer.imageshack.com/img922/4258/eN3xyv.jpg)

(https://imagizer.imageshack.com/img922/8462/n6HLSO.jpg)

(https://imagizer.imageshack.com/img921/4433/XGvpi4.jpg)

(https://imagizer.imageshack.com/img924/5448/CQgh6D.jpg)

Ctrl+X « SizeOf 5 »

(https://imagizer.imageshack.com/img923/7034/2X3ogn.jpg)

18 more covered short boxcars ( Hbillns ):

(https://imagizer.imageshack.com/img922/5981/pLxbVR.jpg)

(https://imagizer.imageshack.com/img921/7216/hajUoN.jpg)

(https://imagizer.imageshack.com/img923/6286/sSqKvP.jpg)


Have also reworked the boogie FSH ...

(https://imagizer.imageshack.com/img924/228/wwusq6.jpg)

... and created a single axletree FSH for all the shorter boxcars ...

(https://imagizer.imageshack.com/img923/2716/NtoM9v.jpg)

... even if I wonder who has really already paid attention to that kind of details ? ? ?  $%Grinno$%

Little things, little things ... more to come yet.



Take care.

C.
Title: Re: AntigOne's Project
Post by: Silur on April 28, 2020, 12:35:38 AM
Hi Badsim.
Thanks for the nice words and lovely pictures.  :thumbsup:

Many years ago (2007 or 2008) I sent something like this to David in his journal. This was due to the theme of the single-lane railway. What was written on the poster is no longer recognizable. The original was destroyed by ImageShack (or whatever) it along with all the other my drawings.

(https://jn8qmw.dm.files.1drv.com/y4mp6p6UNl1tl4T8lK6dNrhl6k2R-3cwJQEhGMeRLFDWfEaaijdxzqAH_VvASW-L_82kmUv6juLZTNmyajNq8eDBNNeRO-SuWAtsfX2ZwfwZ3p-YlNyPgn7PE8AuhSrnGmfKqFZnwaeyxFw2mLvYW65Nfv8tHykW7isu3nVS9YGu4gLf1QxHZlbTfCUfl-I5-RBwyOCAUGhSAqyBwdSrFvm4A?width=800&height=595&cropmode=none)

I very often enjoy Your CJ. I just leaf through his pages and study.

Please accept the bottom picture from me. These same animals, after 12 years, meet a train with new cars.

(https://u4emgw.dm.files.1drv.com/y4mZ0wp9EbKNOutpQzA0a7VYybjC3It3B6b-Qk7LU3zbmbk7ibYMc03eMKXGMzfjkJmVKnZa3DEMBmesva8vWq3I1HsohSJBN2MyRKYLMuv7NlPODhqFgT-CaDs58aFWPv5gt2PjkJr6eHOkvaDgCo0m2_EJXT5XY4vDXsJu1DxRrJLX2Ee0yiv3qgbtWxNyH4evsdB9nuPI1csXrEsAhMDNQ?width=800&height=450&cropmode=none)

Your work amazes me with its scale. This is a very painstaking and tiring work. I wish you success.  &apls &apls &apls

All my efforts to turn Maxis's Steam Automata into a steam engine with a tender failed. I can't even do anything with steam locomotives in Model Tweaker. They do not even appear as Props. That's my misfortune.

I wish you health and success in such a grandiose project.  :thumbsup: :thumbsup: :thumbsup:
Title: Re: AntigOne's Project
Post by: Angel A. Manzo C. on May 10, 2020, 11:59:08 PM
Just Wow.. im kinda new in participate in forums lol.. Is there anyway i can get some of your automata for personal use of course, i love what you did with all the automata, im trying to make the police car works but the texture dos not work.. i made a police van work tho, i make a kinda decent durango k9 unit.. anyway great work i hope seeing all you do in the lex, keep inspiring me whit all of this..  &apls &apls &apls &apls

P.S 1: i dont have idea if there are a forum where i can put this and any help or tip it would be awesome
Title: Re: AntigOne's Project
Post by: Badsim on May 13, 2020, 02:05:51 AM
Hi ,


Fourth themed train; B Cargo (Belgian company) set with 48 cars, a mix of Rils (long cars) and Shimmns (short cars) types :

(https://imagizer.imageshack.com/img922/4600/QvkFQi.jpg)

(https://imagizer.imageshack.com/img922/7427/7fnApo.jpg)

(https://imagizer.imageshack.com/img924/9450/RE84FR.jpg)

(https://imagizer.imageshack.com/img922/4818/sayZTk.jpg)

(https://imagizer.imageshack.com/img922/2687/VL100J.jpg)

(https://imagizer.imageshack.com/img923/3069/bn8ZvE.jpg)

(https://imagizer.imageshack.com/img923/9295/sONs4w.jpg)

(https://imagizer.imageshack.com/img922/9231/M7nmQg.jpg)


Ingame pics:

(https://imagizer.imageshack.com/img924/6313/RQn7Gp.jpg)

(https://imagizer.imageshack.com/img922/3088/aAhxM8.jpg)

(https://imagizer.imageshack.com/img924/870/BEut4q.jpg)

(https://imagizer.imageshack.com/img922/5295/YSQj8V.jpg)

(https://imagizer.imageshack.com/img924/5518/b93XNb.jpg)

(https://imagizer.imageshack.com/img922/5479/fMOD1d.jpg)

(https://imagizer.imageshack.com/img923/8657/suPRCW.jpg)

(https://imagizer.imageshack.com/img922/7273/8jBNRp.jpg)

(https://imagizer.imageshack.com/img924/2461/TjaPTR.jpg)

(https://imagizer.imageshack.com/img923/5714/TmfysL.jpg)


Ctrl+X « SizeOf 5 »

(https://imagizer.imageshack.com/img924/2306/iDDu2n.jpg)



Fifth themed train; Transcéréales (French company) grain hoopers set with 48 cars,  (not obvious to spot on my pictures, there's 2 types - and so two lenghts - of cars:

(https://imagizer.imageshack.com/img923/5897/jqYW1f.jpg)

(https://imagizer.imageshack.com/img922/5096/zRxO3q.jpg)

(https://imagizer.imageshack.com/img924/6579/v7xBOT.jpg)

(https://imagizer.imageshack.com/img922/1594/IbOGJv.jpg)

(https://imagizer.imageshack.com/img924/2607/iNNam8.jpg)

(https://imagizer.imageshack.com/img924/4457/YMwCCn.jpg)

(https://imagizer.imageshack.com/img923/3124/bgq5nz.jpg)

(https://imagizer.imageshack.com/img923/9725/8PHkqk.jpg)

Ingame pics:

(https://imagizer.imageshack.com/img923/5441/qpynMs.jpg)

(https://imagizer.imageshack.com/img922/7221/TRTblr.jpg)

(https://imagizer.imageshack.com/img924/8560/rYyIJy.jpg)

(https://imagizer.imageshack.com/img922/1996/EOE0MD.jpg)

(https://imagizer.imageshack.com/img924/7159/TxzX7T.jpg)

(https://imagizer.imageshack.com/img922/5839/2jwy1T.jpg)

(https://imagizer.imageshack.com/img922/6402/G3Ef7O.jpg)

Ctrl+X « SizeOf 5 »

(https://imagizer.imageshack.com/img924/7976/fJgOna.jpg)

120 other new boxcars (Rils and Shimmns types) :

(https://imagizer.imageshack.com/img922/9861/fT7lCu.jpg)

(https://imagizer.imageshack.com/img924/4331/QpA8U6.jpg)

(https://imagizer.imageshack.com/img923/6982/tf3Wxf.jpg)

(https://imagizer.imageshack.com/img924/7523/wUXPZx.jpg)

(https://imagizer.imageshack.com/img922/9350/FBEKeK.jpg)

(https://imagizer.imageshack.com/img924/9707/4zp2pG.jpg)

(https://imagizer.imageshack.com/img922/6987/7ldjqf.jpg)

(https://imagizer.imageshack.com/img924/1958/tFYJbW.jpg)

(https://imagizer.imageshack.com/img924/8623/o9LNEB.jpg)

(https://imagizer.imageshack.com/img922/7496/44L8sl.jpg)

(https://imagizer.imageshack.com/img922/1747/Lx7DBB.jpg)

(https://imagizer.imageshack.com/img924/4681/CaLqRc.jpg)

(https://imagizer.imageshack.com/img923/7350/TnDi5m.jpg)

(https://imagizer.imageshack.com/img923/1310/qiG8QV.jpg)

(https://imagizer.imageshack.com/img923/2449/RP1E6m.jpg)

I did plan next to enrich the container ( classical and chemical tank ones ) carrier cars set from JIM , having collected a lot of material for that, but my professional  training program has restarted, so,  the rythm will slow down for the coming weeks ...  /wrrd%&


@Silur : Thanks for the tribute.  :)  If I understand you well, you failed to turn Maxis'steam engine to props so I tested that ... indeed , you can rotate the duplicated 3D files with SC4ModelTweaker and then  props appear fine with IliveReader, but nothing under LotEditor . For sure that kind of automata has a specifity and, so far, I don't know which ... I'll try to have a closer look at it. ;)

@all: I take that occasion to remind you that you can get latest news  from David ( from his family) Here (https://www.caringbridge.org/visit/davidedgren/journal)

@Angel A : Thanks for your comment ... and welcome ! :)  Durango K9 is a beautiful automata really ! Regarding your issue with the car : did you have created that automata, or is it a re-skin of an existing model ?  As far as I can see, it seems that the FSH pattern do not correspond to the 3D file UV mapping.  I can't tell you anything more from that single picture ... if you want, you can send me the car files ( automata and props), so I could see what's done and  what's feasible . ;)

Cédric.












Title: Re: AntigOne's Project
Post by: belfastsocrates on May 13, 2020, 07:40:54 AM
Cédric, are you using a T21 mod for the roadside flora/fauna or has that all been added with MMP?
Title: Re: AntigOne's Project
Post by: Angel A. Manzo C. on May 13, 2020, 07:24:01 PM
@badsim i manage to solve the problem, one prop pack i have in the plugins folder (BSC Megaprops- kevdan25 vol 01) contained a model replacement for the police car, i just open the reader and eliminate that model from the .dat and that worked for me.. the durango K9 unit and the 2019 Charger police car are a re-skin of the Police Car/Van Conversion Mod by airman15.. is just for practice and fun because i have no idea yet how to model, and configure in reader a model of my own..i want to do more liveries from arround the world.. must be fun.. if you want i can send you the .dat of the durango if you liked it  ;)
Title: Re: AntigOne's Project
Post by: Badsim on July 02, 2020, 06:56:39 AM
Hi ,

Have had a few hours , here and there, since my previous post to progress ...


Sixth themed train; Containers Carriers set (Based on JIM's Freight Train)  with 81cars, a mix of 40ft, 20ft, 10ft shipping containers and a few chemical tank containers :

(https://imagizer.imageshack.com/img924/7081/jiVjfY.jpg)

(https://imagizer.imageshack.com/img922/7751/vMP8RB.jpg)

(https://imagizer.imageshack.com/img924/3043/sCIc0Q.jpg)

(https://imagizer.imageshack.com/img923/811/Dq7boP.jpg)

(https://imagizer.imageshack.com/img924/3113/kh8RhX.jpg)

(https://imagizer.imageshack.com/img922/7093/dMZusV.jpg)

(https://imagizer.imageshack.com/img924/2269/GSGb7Z.jpg)

(https://imagizer.imageshack.com/img923/3637/WXXMl6.jpg)

(https://imagizer.imageshack.com/img924/3387/mjIbEH.jpg)

(https://imagizer.imageshack.com/img924/4499/3tu7Lf.jpg)

(https://imagizer.imageshack.com/img922/464/eVqGcQ.jpg)

(https://imagizer.imageshack.com/img922/2676/sRJ07i.jpg)

(https://imagizer.imageshack.com/img923/5412/wQsV3z.jpg)

(https://imagizer.imageshack.com/img924/3236/ywGZnn.jpg)

Ingame pics:

(https://imagizer.imageshack.com/img923/6743/NmCVl3.jpg)

(https://imagizer.imageshack.com/img922/6200/unTmgt.jpg)

(https://imagizer.imageshack.com/img923/9158/J0QXaG.jpg)

(https://imagizer.imageshack.com/img924/1686/we4tH4.jpg)

(https://imagizer.imageshack.com/img923/6205/kvnNIx.jpg)

(https://imagizer.imageshack.com/img922/8648/ZiutwZ.jpg)

(https://imagizer.imageshack.com/img922/9692/gWAQyg.jpg)

(https://imagizer.imageshack.com/img923/9136/QeMET5.jpg)

(https://imagizer.imageshack.com/img922/9886/41uMjM.jpg)

(https://imagizer.imageshack.com/img923/5985/OfnVx8.jpg)

(https://imagizer.imageshack.com/img924/2328/37iFYj.jpg)


Ctrl+X « SizeOf 5 »

(https://imagizer.imageshack.com/img924/32/ZLRWjY.jpg)


Works to get a true 3D container model;

One year ago, while I was already working to revamp JIM's freight train, I had  the idea to isolate the true 3D container model by deleteing the others groups ( Freight car and shadow);

(https://imagizer.imageshack.com/img922/505/FqKx0V.jpg)

(https://imagizer.imageshack.com/img922/5827/wzMBbd.jpg)

(https://imagizer.imageshack.com/img924/1857/9DpEJ0.jpg)



I saved it as a new model then move it back to the ground with SC4ModelTweaker ;

(https://imagizer.imageshack.com/img923/8358/crreoT.jpg)



So, as any true 3D model, you can get it at any desired angle and  I had  fun  trying to reproduce the Zeebrugge ECS Ecstatic Container Spectacle (2015) with these new props;

(https://imagizer.imageshack.com/img921/1586/VwtTLY.jpg)

(https://imagizer.imageshack.com/img924/3848/dTCket.jpg)

(https://imagizer.imageshack.com/img924/5228/blVIF7.jpg)

(https://imagizer.imageshack.com/img924/2223/BtPbnp.jpg)


The same way, hundred of containers props can be now created with these new skins ...

(https://imagizer.imageshack.com/img923/7803/aTODiJ.jpg)

(https://imagizer.imageshack.com/img923/85/nNre01.jpg)

(https://imagizer.imageshack.com/img922/8683/b8aTwI.jpg)


Etc. Not to forget as much coresponding JIM's Industrial Semi-trailers;

(https://imagizer.imageshack.com/img924/6371/3klv0g.jpg)

... everything to LotEdit a terrific intermodal terminal ...  ::)

I'm working about this global automata project since December 2017 ... I feel the urge to play with the game again and started a new project, more imaginative, acrobatic and complexe than ever ;

(https://imagizer.imageshack.com/img923/6867/PRW3lz.jpg)

(https://imagizer.imageshack.com/img924/2219/3NTNOh.jpg)

(https://imagizer.imageshack.com/img922/2796/CyNxQE.jpg)

I took that occasion to reskin the hang glider automata ( unfortunately it has a single Examplar with no Occupant Group, so that's not possible to get several skins working simultaneously)

(https://imagizer.imageshack.com/img922/8582/Ki5rS0.jpg)


(https://imagizer.imageshack.com/img923/632/U38kIH.jpg)


(https://imagizer.imageshack.com/img922/695/y8Vkxn.jpg)


(never saw it ingame at that last angle ... )

Hang gliders, as far as I remember,  are only generated by  the marina  from the Reward menu ... and I don't think that any creator has integrated that feature to a custom LOT so you have to use MAXIS's one and play with a coastal city tile. That's why I created a LOT (1x1) ploppable anywhere on land, with no base texture and no visible props , no cost to plop/bulldoze, no road access/power necessary, this LOT is attached at the end of this post ( you need to be logged in to see the link) .You'll find it in your Park&Recreation menu, with that icon;

(https://imagizer.imageshack.com/img922/1549/JFzuwr.jpg)

Quote from: belfastsocrates on May 13, 2020, 07:40:54 AM
Cédric, are you using a T21 mod for the roadside flora/fauna or has that all been added with MMP?

... I would need a second life to Mod T21s  $%Grinno$% ... MMPs. ;)



Have fun and take care. ;)

Cédric.

Title: Re: AntigOne's Project
Post by: vester on July 03, 2020, 11:49:16 AM
Not quite sure what to say, but you keep upping the game !
Title: Re: AntigOne's Project
Post by: Barroco Hispano on July 04, 2020, 05:46:47 AM
Absolutely beautiful!  &apls

I will try to turn my cars into automata when I have free time.  ;D
Title: Re: AntigOne's Project
Post by: Girafe on July 05, 2020, 03:11:38 AM
Amazing work Cédric  &apls &apls &apls
Love these European liveries for freight trains and what about an excitement to read  :P :P

QuoteI started a new project, more imaginative, acrobatic and complex than ever

Title: Re: AntigOne's Project
Post by: Badsim on July 17, 2020, 08:21:10 AM
Hi ,


(https://imagizer.imageshack.com/img922/9134/1VnR3F.jpg)

Work in progress ... with all kind of works behind the scene; use of beautiful Akallan's SNT textures, creation of a new cobblestone one, BATs from Wallibuck, Haarlemmergold , Aarsgevogelte, Roulback, Xannepan and Vnaoned; some of them have been resized to be coherent, all have been turned into props with Occupant Sizes set to 1,1,1 to allow the use of MMPs on LOTs as bare than possible, creation of a dozen of new MMPs, extraction of hang gliders props from the automata with new skins ... non exhaustive list.



I'm not a BATer, but if you're mastering Photoshop ( or any other picture edition program ) and know how to duplicate, re-adress and resize  S3D files, then replace FSHs  and adjust UVMapping, so, you don't need to BAT.  ;D

Two postcards to present you my new experimenting playground; flora.

(https://imagizer.imageshack.com/img923/2382/xbLWv7.jpg)

Zoom 6 , picture scale1/1.

First creations, Bougainvillea ( 2 models, small & large) and Ornemental Plum trees which are a duplication with new TGIs , resizing (they aren't big trees) and reskin of Girafe's Lindens. About their definition we can say they are « regular » HD, then  I decided to test FSHs made with real pictures; Hydrangea ( pink, blue and white), Hollyhock ( purple, white, yellow and pink - more to come...) and Sun Flowers .

(https://imagizer.imageshack.com/img923/360/PSr1Zq.jpg)


The result is Ultra HD items as you can see on that crtlX « SizeOf 5 » view ;

(https://imagizer.imageshack.com/img924/9568/3HKO5q.jpg)

That zoom level is becoming my favorite, not to speak that it has became necessary for using MMPs with the suitable precision . About MMPs, I'm under Win7 Pro and I've got the bug of mouse single click acting like a double one (extremely boring), I made a search at Simtropolis and it seems that I'm not the only one having that issue, but didn't find any other solution than to hold the mouse right button while clicking with the left one. Still extremely boring ...  :thumbsdown:

Just for fun, let's zoom to « SizeOf 10 »

(https://imagizer.imageshack.com/img922/5343/0PmaGA.jpg)

« SizeOf 20 »

(https://imagizer.imageshack.com/img923/1787/2fyqsp.jpg)

« SizeOf 40 »

(https://imagizer.imageshack.com/img922/4084/pmWag0.jpg)

« SizeOf 80 »

(https://imagizer.imageshack.com/img923/8591/OSsofK.jpg)


Planned next; Peony, Wisteria, Rose bushes ...

(https://imagizer.imageshack.com/img922/681/kUJseP.jpg)

...and many more.

(https://imagizer.imageshack.com/img922/8751/aTmRyz.jpg)

Thanks for the comments & Likes. :thumbsup:



C.

Title: Re: AntigOne's Project
Post by: figui on July 18, 2020, 08:42:16 PM
wow
:o
Title: Re: AntigOne's Project
Post by: AsimPika3172 on July 19, 2020, 12:53:11 AM
KIIIITTTTYYYY!!!!!  ;D Meeeooowwww.....  :thumbsup: &apls
Title: Re: AntigOne's Project
Post by: Badsim on July 19, 2020, 06:45:37 AM
 :thumbsup:

Welcome to Maxis  -  yep, that's her name . ;D

(https://imagizer.imageshack.com/img924/9611/bTN3ID.jpg)


Closest ingame zoom, would you be able to find him ?

(https://imagizer.imageshack.com/img924/3610/TYQYrO.jpg)


It should be easier with « SizeOf 10 » view:

(https://imagizer.imageshack.com/img924/9645/MPt9ZH.jpg)

:P

So superflous, I know. I've got 4 unecessary cats at home, unecessary excepted that they are my mental medicine ...  ;)

I wanted  an acceptable Lavender,

(https://imagizer.imageshack.com/img922/5152/tuHNKV.jpg)


... but  once you've got a Lavender, you want a Lavender field; $%Grinno$%

(https://imagizer.imageshack.com/img922/6391/0sOWJv.jpg)

(https://imagizer.imageshack.com/img922/6149/YSu4eO.jpg)

(https://imagizer.imageshack.com/img922/1421/2dLRVu.jpg)

(https://imagizer.imageshack.com/img923/8748/qzQm2W.jpg)

Lavender prop is available with two different sizes and the field is made with a single 1x1 LOT indefinetely repeated ; I found a new technic by letting holes on the LOT that I can complete - or not - with the corresponding Lavender MMP so there's no visible repetition and it looks more natural ...



Once again, I feel like having opened a Pandora box, and I don't know where it's gonna lead me ...   $%Grinno$%

&Thk/(  Yes, I know; I need urgently accceptable Sunflower fields.  ;D

C.
Title: Re: AntigOne's Project
Post by: belfastsocrates on July 20, 2020, 10:03:52 AM
That ground flora is absolutely gorgeous!! Love it
Title: Re: AntigOne's Project
Post by: noahclem on July 21, 2020, 06:22:26 PM
Welcome to Maxis indeed! This definitely resulted in my most positive feelings toward that word in some years :D Could use more such medicine myself, for sure.

I'm much enjoying the rest of your development, as well as having the occasional giggle about how the extent to which you avoid 3D modeling reflects my own, albeit at a less prolific and impressive manner :D Every time I give a bit of a go at trying to get that skill together (last time was a curved rail platform, most recent .fsh editing is a multi-network tunnel entrance I hope to extend to fractional angle) I'm forced to give up on the modeling ;) I have one bright note to report though, my limitation on new and improved machine of not being able to type into the cheat box has been circumvented by copy-paste meaning, most importantly, i'm able to go beyond Z6 again :)
Title: Re: AntigOne's Project
Post by: Badsim on July 25, 2020, 07:57:23 AM
Hi ,


Sunflower or Tournesol in french for « tourne avec le soleil » (« turns with the sun ») , is one of my favorite plant. Giant ones from my garden;

(https://imagizer.imageshack.com/img923/3616/RaqgHi.jpg)

Giant ones, really ? French record; 4m20 (13.8 ft) and worldwide one; 9m17 (30.1 ft) !  &dd

Good to know; that's not the flower who turns (staying oriented southeast all day long ) but only the young plant during its growth ... As far as I know, only C.P. and H88 rendered them for SC4 many years ago ( I LotEdited my first sunflower fields with C.P.'s one ... 12 years ago ... can't believe it !  ::) ) and the interest of a new version (mine are new FSHs for H88's model) isn't  a question of definition only; each angle of view - face/back/profile 1/profile 2 - has a specific FSH;

(https://imagizer.imageshack.com/img924/1839/zZdVDy.jpg)

3 different clusters created and I think that I'm gonna add two others to get definitely rid of noticeable repetitions.

(https://imagizer.imageshack.com/img924/2203/NtshZT.jpg)

The profile view is just a preview, the 3 clusters using so far the same profiles FSHs ... It will be completed ASAP:

(https://imagizer.imageshack.com/img924/4093/5oMfd2.jpg)

(https://imagizer.imageshack.com/img923/9100/8vnX5S.jpg)

Evergreen version only is planned, that's too much work and ideas are coming faster than I can realize them. $%Grinno$%

First U.H.D grass and wild flora (daisies and cornflowers added to Girafe's poppies resized down) along the road ...

(https://imagizer.imageshack.com/img923/3562/vfrrHj.jpg)

(https://imagizer.imageshack.com/img923/3851/ts9FDb.jpg)

Those 3 are the emblematic trio of french rural flora:

(https://imagizer.imageshack.com/img922/2590/b54Ops.jpg)

(https://imagizer.imageshack.com/img923/9214/8oMk7W.jpg)

A single grass model (so far), with the same FSH simply reversed for all angles of view and already promising result, I'm just wondering if it doesn't look too green?

(https://imagizer.imageshack.com/img923/6249/2MXrFu.jpg)

(https://imagizer.imageshack.com/img924/6420/SYplDG.jpg)

... at least am I satisfied with how it blends with my Terrain Mod ...


belfastsocrates; thank you.  :)

Noah;

Well, at least you're more persevering than I am; each time I launched gmax, I was unable to spend more than 5 minutes on it ... a true aversion ... most probably due to the painful revelation of my total incompetence; that's humiliating. ;D
I guess BATers are odd people in RL :D ... but they're the members of the community I admire the most. Moders like me being  just laborious pen pushers. $%Grinno$%

More to come ... ;D



C.

Title: Re: AntigOne's Project
Post by: manga rivotra on July 25, 2020, 11:45:37 AM
Your work is truly incredible: the lavender and sunflowers as well as the grass model are amazingly realistic!  :o
It's fabulous to see such a level of perfection with such an old game, and I can't wait to see more of your mountain village.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Girafe on July 27, 2020, 09:44:41 AM
These plants looks great  :thumbsup: I am really surprised by the result swapping away the modeling phase. Even the redundancy is barely noticeable  &apls &apls

Lavender result is nice, much nicer than anything I attempted regarding this species  ::)

:)
Title: Re: AntigOne's Project
Post by: Badsim on July 29, 2020, 06:13:04 AM
Hi ,


Previously;

(https://imagizer.imageshack.com/img923/9214/8oMk7W.jpg)

But it was a year ago, corn has replaced sunflowers and the wild flora has evoluated;

(https://imagizer.imageshack.com/img924/8821/Cc41CM.jpg)

Cornflower (Cyanus segetum)  has been improved, yarrow (Achillea  filipendula) and fireweed (Epilobium angustifolia) have appeared:

(https://imagizer.imageshack.com/img923/4337/Qrz05W.jpg)

(https://imagizer.imageshack.com/img923/6272/J7pG51.jpg)

(https://imagizer.imageshack.com/img923/828/2XYm7J.jpg)

Previously, I was unable to MMP more flora, while I was thinking that my kSC4FloraParametersProperty was a killer... due to the scale, it was outdated; the new one is a killer, I can plop almost indefinitely, at least more would have no sense. I have dropped the 11th rep. from 0.10000 to 0.010000:


(https://imagizer.imageshack.com/img923/6356/tvovmK.jpg)

... I don't know if that value is in meter ::) but it doesn't matter. ;) Another point which irritated me many often, the minimum space to respect before to be able to start a new sequence whithout finishing the active one ... that's now solved too by dropping  the Flora: Cluster max radius value from 1.3 to 0.1 (I don't know either if that value is in meter but it doesn't matter more  ::) ) ;

(https://imagizer.imageshack.com/img924/775/VCZEHN.jpg)

... let's say that the cursor of the mouse has now to stay perfectly immobile if you want to browse a complete sequence. :-[  These changes are, of course, valid and relevant for that kind of small flora only and it needs such a MMPing precision that you're forced to go beyond zoom 6. The other dark side is that ctrlX SizeOf 5 zoom level is extremely addictive and that's hard to come back to regular zoom levels and make do with them.  ()sad()

Next wild small flora, already in the pipes:

(https://imagizer.imageshack.com/img924/9375/oUas7K.jpg)


Burdock (Arctium lappa), thistle (Silybum marianum) and hogweed (Heracleum mantegazzianum).The most difficult (and time consuming) is to extract correctly these plants from their background.

*******************************************************

Thanks Antoine, that said, I think this method is reasonably practicable to small flora only...that's more complicated that I've shown, it is almost impossible to replace a FSH without correcting the UVMapping for XY position, then SC4ModelTweaker to correct the Z axis. The benefit of small flora is that you don't need to replace the 20 FSHs, those for zoom 6&5 ( they're the same) then, those for zoom 4, is largely sufficient.

manga rivotra; thanks for your enthusiast comment. :thumbsup: Well, I'm doing all these wild flora for the village suroundings, so ... it could take some time ... a teasing close up for you:

(https://imagizer.imageshack.com/img922/1341/b9dyIX.jpg)

You should be able to see it full sizes (1600x900) by left clicking on it. ;)

C.
Title: Re: AntigOne's Project
Post by: Badsim on July 31, 2020, 05:55:22 AM
Hi,


Is there something, by this world, more delicate, lithesome and fragile than butterflies ?  ::)

(https://imagizer.imageshack.com/img924/8342/Vg3OrF.jpg)

A « Paon-du-jour »  (European Peacock Butterfly/Aglais io) , gathering nectar from dandelion (Taraxacum) flowers ...

(https://imagizer.imageshack.com/img923/2061/QH1L4C.jpg)

Zoom 6, for the corn field ...

(https://imagizer.imageshack.com/img922/8561/hc2qIa.jpg)

(https://imagizer.imageshack.com/img924/979/CdGsus.jpg)

Zoom SizeOf 5 for hogweeds (an invasive, toxic and dangerous plant from Caucasia) and thistles ...

(https://imagizer.imageshack.com/img922/5859/mlZQl9.jpg)

Alejocgc13's Mercedes_Benz truck and Girafe's car from vol.4, both  resized up 1.2, Girafe's Berries resized down 0.7 ( and maybe not the first time I resized it down, I can't remember...)

Zoom SizeOf 10 for the very first dandelions...

(https://imagizer.imageshack.com/img922/1802/RKLZ7D.jpg)

Zoom SizeOf 20 for the European Peacock Butterfly...

(https://imagizer.imageshack.com/img922/6605/6Pmuj4.jpg)

Next step, zoom SizeOf 30 for SC4 ants ? ? ? ? ? ? ? ? ? ?

(https://imagizer.imageshack.com/img923/3252/r3xof3.png)

C.
Title: Re: AntigOne's Project
Post by: manga rivotra on August 01, 2020, 11:43:16 AM
When I see all these plants in "UltraHD mode" (same for re-skins trains), I tell myself that I don't need a 3D game: everything is there and this new way of creating flora could well extend the life of this game further.  &apls &apls &apls
Thank you for that !  :thumbsup:
Title: Re: AntigOne's Project
Post by: mattb325 on August 01, 2020, 05:34:59 PM
Gorgeous! I'm amazed at how much you can achieve without actually having to use a 3d modelling program  :thumbsup:
Title: Re: AntigOne's Project
Post by: Girafe on August 02, 2020, 12:19:53 PM
Butterfly and not guinea fowl  &ops &ops &ops what a betrayal  ()sad()

It's time to release all these beautiful recreations stacking in your hard drive  :)

pintade  :P
Title: Re: AntigOne's Project
Post by: Badsim on August 07, 2020, 03:05:47 AM
Hi ,


That's also an occasion for some upgrading...

(https://imagizer.imageshack.com/img924/2601/jvV6o4.jpg)

Vnaoned's ferns from VIP Rural Pack Vol1 - STEX, 2011:

(https://imagizer.imageshack.com/img923/5826/ET6Ige.jpg)

Vnaoned's ferns 2020:

(https://imagizer.imageshack.com/img922/2609/KlR0eT.jpg)

... especially dedicated to Antoine: bon appétit ! ;D I resized them down (0.7), which has the benefit to make them U.H.D. and simply reworked hue/saturation/brightness of original FSHs:

(https://imagizer.imageshack.com/img922/7250/wBHQMC.jpg)

Air6's marsh iris (Iris pseudacorus) from VIP Rural Pack Vol1  -  STEX, 2011:

(https://imagizer.imageshack.com/img923/3212/nfD4I4.jpg)

Mine (new FSHs), 2020;

(https://imagizer.imageshack.com/img923/7303/FKBreP.jpg)

(https://imagizer.imageshack.com/img924/1127/7pKMet.jpg)

(https://imagizer.imageshack.com/img924/6342/A07NHo.jpg)

SizeOf 10:

(https://imagizer.imageshack.com/img924/5845/MdrWTw.jpg)

Orange_o_'s Salix pendula... I'm surprised, but it seems that he didn't upload it. ()what() Xannepan released a good one too. Same changes than for Vnaoned's ferns; resizing down (0.9), and hue/saturation/brightness changes.


(https://imagizer.imageshack.com/img923/1996/kGzPia.jpg)

(https://imagizer.imageshack.com/img922/7877/Gfh0h8.jpg)

(https://imagizer.imageshack.com/img922/9322/WWeFRy.jpg)

SizeOf 10 for caucasian hogweeds, invasive, dangerous, but so impressive... ::)

(https://imagizer.imageshack.com/img924/8116/mmeyym.jpg)

(https://imagizer.imageshack.com/img922/2655/frlNS6.jpg)


I have also resized down (0.8) ducks and swans (and all Lilith's pond props from  BSC BAT Props Lilith Vol2 on the LEX). Years ago I've modded 3 MMPs related to her pond props pack, one with the 12 props and two others with ducks and swans isolated. File attached at the end of this post. Of course BAT Props Lilith Vol2 is a dependency. All my MMPs ( I modded tens of personal MMPs to avoid LotEditing...) have a ghost model at the end of their sequences, so if you're not satisfied with the position/orientation you can correct it without bulldozing everything. You'll find them in your MMP menu with the following icons:

Ducks

(https://imagizer.imageshack.com/img922/8938/BvDpgo.png)

Swans

(https://imagizer.imageshack.com/img924/5038/BVBgbM.png)

All pond props

(https://imagizer.imageshack.com/img922/3396/jxM5AZ.png)



Vnaoned
's herons, Air6's water lilies and pondweeds (Potamogeton) have been resized down 0.8. In fact, BATers do not respect scale for small items; they work for visible details on the closest classical zoom 5, which is perfectly understandable and justified (why to spend hours to BAT something hardly distinguishable in game?).  But, when like me, you want to zoom further, these scale differences become unbearable. Yeah, that game is a 17 years old machinery not conceived for that level of realism, with underscaled automata and overscaled props and flora (and others defects for buildings' perspective), but the flexibility and adaptability of this old machinery are astounding; its limits are our creativity.



Quote from: Girafe on August 05, 2020, 12:25:18 PM

Color palette in game would be the reference and still, I would be cautious as you will mainly focus on the colors / tone / saturation of the terrain mod which are sometimes not correct. I would advice to always check in game all your export, you could be surprised...


Antoine, reading your post at alejogc13 BAT thread, I decided to test that new flora with 2 other Terrain Mods, Appalachian from Lowkee33;

(https://imagizer.imageshack.com/img923/4497/lQtW7n.jpg)

... it has been for a long time my favorite...

Sudden Valley from Gobias:

(https://imagizer.imageshack.com/img922/7946/KjSUyX.jpg)

...it's better, but its grass texture is too dark green for my taste, and it reveals irrelevant details on extra zoom levels:

(https://imagizer.imageshack.com/img924/5756/LNb4eg.jpg)

In short, I'm afraid that the color palette I've chosen for this new flora will blend perfectly with my own Terrain Mod only:

(https://imagizer.imageshack.com/img923/1074/gLW1ZH.jpg)

(https://imagizer.imageshack.com/img923/9199/UaGgxt.jpg)

Quote from: Girafe on August 02, 2020, 12:19:53 PM

It's time to release all these beautiful recreations stacking in your hard drive  :)

pintade  :P

Instead of dreaming, have you tried Ctrl X «You don't deserve it » ? ? ? ? 

:D :D :D

C.
Title: Re: AntigOne's Project
Post by: Tyberius06 on August 07, 2020, 12:50:36 PM
Hi,

Ferns... One of my favourite plants. I'm living in the UK countryside, we have a bunch of woods/forests here. Today I was driving in one of them (narrow UK single lanes - bi-directional of course... I hate them, but the nature is beautiful) accross to reach an address, and along side of the road there were a bunch of Ferns. I was thinking, it would be cool in SC4 if we had those... Now I'm coming here and realized that we DO have those, I just wasn't aware of them!

Thanks for the reminder. By the way, I don't know what you are doing exactly and if you plan to release any of these or share them as forum attachments, but pretty cool stuff.
Thanks for these teasers! Keep up the good work!

- Tyberius
Title: Re: AntigOne's Project
Post by: thundercrack83 on August 07, 2020, 01:13:22 PM
This level of detail is just blowing my mind! Really extraordinary stuff here, my friend. But, everything here is always extraordinary!

Can't wait to see more!
Title: Re: AntigOne's Project
Post by: manga rivotra on August 08, 2020, 11:04:46 AM
It's impressive how the unity of color between PROP and ground textures plays on the final rendering of the composition. Your version of "marsh iris" is exceptional and I think it could be used with any ground textures, especially since it will often be near plopable water.  &apls &apls &apls
And Thanks for the MMPs with Lilith's PROPs, a welcome addition.  :thumbsup:
Title: Re: AntigOne's Project
Post by: mattb325 on August 09, 2020, 12:06:33 AM
Just beautiful  ;D I really love the pond: the edges are just seamless in the landscape. The willow is really beautiful. I hope it will be released soon  :thumbsup:
Title: Re: AntigOne's Project
Post by: art128 on August 09, 2020, 05:24:29 AM
I have to agree the grass texture on Gobias' SV doesn't fit with your new creations.  The marsh iris look much better now. I did prefer the color of the previous Salix pendula, but that's just my taste. Spectacular work!
Title: Re: AntigOne's Project
Post by: Badsim on August 12, 2020, 07:45:19 AM
Hi ,

(https://imagizer.imageshack.com/img924/9866/IJhHuW.jpg)

manga rivotra, I hope you'll don't mind that I've cut a part of one of your mosaic to focus on Orange_o_'s Populus and post it here, that's while looking at your fabulous work that I decided, whatever alejogc13 will release, to rework them. Quite a simple hue /saturation/luminosity and size changes.

Orange_o_'s Populus from Gissey, 2012:

(https://imagizer.imageshack.com/img924/1143/sSxr2H.jpg)
   
From Gissey, 2020:

(https://imagizer.imageshack.com/img924/4286/hR7SML.jpg)

(https://imagizer.imageshack.com/img923/5540/QkERLW.jpg)

On one hand, the picture is less striking, that's also due to their resizing, but on the other hand, they're more realistic and I would have mostly to reduce their spacing along the canal, which is about twice larger than what I had in mind, like on that real picture;

(https://imagizer.imageshack.com/img922/1502/46Ym8t.jpg)

Vnaoned's brooms, VIP Rural Pack vol1, 2011:

(https://imagizer.imageshack.com/img922/973/FPkmKd.jpg)

Vnaoned's brooms, 2020:

(https://imagizer.imageshack.com/img924/9193/MCE6jA.jpg)

Clik left —- » display picture for full size  - 1600x900;
(https://imagizer.imageshack.com/img923/4664/IzobpY.jpg)

(https://imagizer.imageshack.com/img924/7108/y1fNIF.jpg)

(https://imagizer.imageshack.com/img923/8676/o3Wk8J.jpg)

Work in progress; moor and heathers...

(https://imagizer.imageshack.com/img923/4620/yBUFaK.jpg)

That's a good start, but I'm not satisfied with the result which looks too much like a piling up of spheric heathers instead of real carpets...

(https://imagizer.imageshack.com/img923/4702/9fuFW7.jpg)

...so, I'm going back to work.

*********************************************************************

Thanks for your comments. To release a complete VIP Rural Pack Vol1 upgrading would be an immense (and complicated) task, not only the visual aspect needing to be upgraded, but also the Moding; timed props, evergreen version for flora MMPs, kSC4FloraParametersProperty of all examplars of all MMPs and a better .dat files organisation (Girafe's uploads will be my reference). At least, being a VIP Team member, no need to run after authorizations. ;D

So, I'll try to upgrade things one by one, progressively. The first item to be released will be Orange_o_'s Populus, via a direct link to my DropBox posted here, so watch this place regularly. For today, I've decided to share my Terrain Mod like it is, I planned to test some changes but considering that my To Do list has no end...

Link to download it:

VIP Terrain Mod  (https://www.dropbox.com/sh/3vv8wi4jpqvjftj/AAAld2VbdWi-MctBYCiCaxi-a?dl=0)


Of course, you have to remove any other Terrain Mod of your Plugins folder, HD textures mean game set on Hardware rendering. Beach, rocks and water are in the VIP Terrain Mod Optional subfolder where you can replace them with your favorite ones ...

Hope that you'll give it a go and enjoy it. ;)

C.

Title: Re: AntigOne's Project
Post by: BartonThinks on August 13, 2020, 12:43:01 AM
Your updates look fantastic! I'll be paying close attention to this space.  :)

In addition to the Populus update, I love the look of your cornfields. Is there any chance they'll be released in the near future?

On a final note, really interesting to see what you've accomplished working purely with 2D textures. I might need to give this technique a try for myself. I'm always hunting for smaller flora, and it never occurred to me that I might be able to create some on my own without learning how to make the BAT tool work. Really cool stuff.
Title: Re: AntigOne's Project
Post by: Badsim on August 15, 2020, 08:33:53 AM
Hi,

Back to the pond... I always have had to fight with my dispersion tendency. $%Grinno$%

Years ago (2011) I've explained how I resized down Jeroni's Transparent Plopable Water Dirty and then, modified related MMPs kSC4FloraParametersProperty(ies) to be able to drag narrow streams as easily than with a paintbrush...

(https://imagizer.imageshack.com/img923/3604/x0Vyft.jpg)

(https://imagizer.imageshack.com/img923/7338/LSVZ5g.jpg)

... I noticed that the transparency was also reduced, but staying at classical zoom5, the loss of details was negligible. Today, with the use of extra zoom levels, that's another affair so I reworked their transparency;

(https://imagizer.imageshack.com/img922/6945/UKh7V6.jpg)

Seems nothing with Photoshop, but a small change here makes a big difference ingame, so I have had to make a lot of tests before to be satisfied. The previous pond to stream transition;

(https://imagizer.imageshack.com/img924/8425/ZVqGps.jpg)

And the new one;

(https://imagizer.imageshack.com/img924/8353/rfNUBn.jpg)

Not easy to spot so let's switch to zoom SizeOf 5, previous one;

(https://imagizer.imageshack.com/img922/6600/Ie7d2V.jpg)

New one;

(https://imagizer.imageshack.com/img924/6875/v5JuRe.jpg)


Now, if you ever wonder what this couple is looking at so attentively, let's switch to SizeOf 10;

(https://imagizer.imageshack.com/img922/8195/LGdBeq.jpg)

The woman:
- Of which species are these fish? 

Her husband:
- Don't know... if only NBVC wasn't retired from the community for years, we could have asked him...

;D

They're not the only ones;

(https://imagizer.imageshack.com/img922/6638/ETZQEI.jpg)

(https://imagizer.imageshack.com/img922/6047/N1lbW2.jpg)


They're NBVC's plopable sea fish so, once resized down 0.4, they  make good freshwater fish. Of course, they go well with the suggested transprency, but in reality, the MMP plops them with an elevation (even if I've corrected down their Z axis) so they're out of the water...  $%#Ninj2

I'm still working to upgrade VIP Rural Pack vol1, Air6's cattails and reeds version 2020;

(https://imagizer.imageshack.com/img924/2733/2ihwkl.jpg)

(https://imagizer.imageshack.com/img922/9910/f3U4yY.jpg)

SizeOf 10, (where you never dare to go  :P );

(https://imagizer.imageshack.com/img922/4307/BXSMA8.jpg)

Zoom5;

(https://imagizer.imageshack.com/img923/7990/Wcpdh4.jpg)



***************************************************************

Quote from: BartonThinks on August 13, 2020, 12:43:01 AM

In addition to the Populus update, I love the look of your cornfields. Is there any chance they'll be released in the near future?


In fact, that corn cluster is a re-FSHing of Air6 one, who made seasonal ones for the VIP Team and which were never released... I've shown here years ago their maturity version, going along with Orange_o_'s harvester...

(https://imagizer.imageshack.com/img923/3618/eTpzba.jpg)

I've to check if my summer version is compatible, or if I need to create a new maturity version. Timed props, MMPs and LOTs are made, so ... why not. ::)

C.

Title: Re: AntigOne's Project
Post by: Girafe on August 15, 2020, 01:17:26 PM
fabulous details there Cedric  &apls &apls

I am afraid that this pickiness is turning to obsession :P

I quite like the color of the corns, few repetitions but I am think it's tweakable  :)
Where is the soil base texture from? you?

Funny thing as I was looking at finishing the rapeseed and working on some tractors and trailers (plow, plant, roll belt...) to complete a LOT

(https://nsa40.casimages.com/img/2020/08/15/200815101331709447.jpg) (https://www.casimages.com/i/200815101331709447.jpg.html)

()lurker() ()lurker() ()lurker()
Title: Re: AntigOne's Project
Post by: manga rivotra on August 15, 2020, 03:30:19 PM
It seems that a new Rural pack is finally in works, with a level of realism that no one could have imagined a few months ago!   :o
Your new colors for the poplars are certainly the most accurate and adapted to the different ground textures  and they make it possible to make the bird nests more visible (for my MD, I in fact desaturated the FSH of the poplars, then desaturate the whole of the photo).
I love everything I see, but I have a real crush on your new broom: details are such that we believe to see an HD picture!  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: Kitsune on August 15, 2020, 04:10:55 PM
great work! Glad to get some inspiration for the 600 large tile's + farm region I'm planning :). BTW.. love the Ocicat Maxis ... although be warned they are quite the breed to work with ... (I mean .. the breed foundation is Siamese and Abyssinian afterall)
Title: Re: AntigOne's Project
Post by: BartonThinks on August 15, 2020, 05:33:20 PM
Quote from: Badsim on August 15, 2020, 08:33:53 AM
In fact, that corn cluster is a re-FSHing of Air6 one, who made seasonal ones for the VIP Team and which were never released... I've shown here years ago their maturity version, going along with Orange_o_'s harvester...

(https://imagizer.imageshack.com/img923/3618/eTpzba.jpg)

I've to check if my summer version is compatible, or if I need to create a new maturity version. Timed props, MMPs and LOTs are made, so ... why not. ::)

C.
Oh, that's really bittersweet news for me -- I've been searching for a high-quality seasonal corn set for ages. The SPAM corn props are scaled way out of scale, and while I've modded the RFR maize to be seasonal, it just appears and disappears. It's such a shame that the VIP set of corn props was never released.

That said, I'm glad to see you working on all of this stuff.
Title: Re: AntigOne's Project
Post by: Badsim on August 22, 2020, 05:22:20 AM
New species brought to SC4:

Giant reed, Arundo donax:

(https://imagizer.imageshack.com/img923/1185/CIiZqn.jpg)

Very common where I'm living (named Cannes de Provence in french), invasive along rural roads and railways, dry soil like wildernesses, sand beaches ... used as wind breaker hedges and, once cut, fence material.

(https://imagizer.imageshack.com/img923/8058/UtP1J7.jpg)

(https://imagizer.imageshack.com/img924/3361/6uSoTd.jpg)

(https://imagizer.imageshack.com/img923/3595/NYu5aT.jpg)

(https://imagizer.imageshack.com/img924/6074/7i6Vho.jpg)

I spent about 12 hours on this damn little thing...  $%Grinno$%

Giant bamboo: Phyllostachys pubescens
Black bamboo: Phyllostachys nigra
Yellow bambou: Phyllostachys aureosulcata spectabilis

(https://imagizer.imageshack.com/img922/5476/ZtYUVY.jpg)

(https://imagizer.imageshack.com/img924/645/PggFfl.jpg)

(https://imagizer.imageshack.com/img924/6548/zhbwsb.jpg)

Those 3 bamboo species are the same 2 models duplicated 3 times each, then resized differently and modded with new FSHs. The scene above was made in a few seconds, here another picture to focus on my MMPs capability about density:

(https://imagizer.imageshack.com/img924/1588/6Vt414.jpg)

I've finally re-done the corn mature version: 

(https://imagizer.imageshack.com/img922/3978/fnun7H.jpg)

... at first ,I found them too dark, but looking at some real pictures...

(https://imagizer.imageshack.com/img922/8959/NDKwkk.jpg)

... it seems that's rather the ground which is too dark. Antoine, that's not a texture, but an old  timed prop from Vincent for harvested plants...

(https://imagizer.imageshack.com/img924/3060/DwOhMu.jpg)

Have tried to rework it but that kind of plane prop has several inconveniences; shadows of other props are more or less hidden and the result is perfect with an absolutely flat terrain only... So, finally I opted for a base texture, even if the 128x128 pixel format limits the definition.

(https://imagizer.imageshack.com/img924/7106/ElCIKa.jpg)

(https://imagizer.imageshack.com/img922/5294/85VpwA.jpg)

Thanks for the comments and Likes. :thumbsup:

Kitsune, Hope we'll see some pictures from that monster project. :o

Quote from: Girafe on August 15, 2020, 01:17:26 PM

Funny thing as I was looking at finishing the rapeseed and working on some tractors and trailers (plow, plant, roll belt...) to complete a LOT

(https://nsa40.casimages.com/img/2020/08/15/200815101331709447.jpg) (https://www.casimages.com/i/200815101331709447.jpg.html)

()lurker() ()lurker() ()lurker()

:popcorn:

C.
Title: Re: AntigOne's Project
Post by: art128 on August 22, 2020, 07:23:58 AM
I think it looks fine with a base texture. :)
Title: Re: AntigOne's Project
Post by: Girafe on August 22, 2020, 04:03:57 PM
Great work Cédric as usual  &apls &apls

I did not remember Vincent did this kind of props but definitively textures are more manageable and they are perfect in this situation  :P

Where are the catenary poles from?
Title: Re: AntigOne's Project
Post by: BartonThinks on August 22, 2020, 04:13:12 PM
The corn looks spectacular! (Well, so does everything, but I'm very excited about the corn.)

If I can make a tiny suggestion -- the brown/orange trunks on the one set of bamboo strike me as a little too bright and saturated. They stand out a little unnaturally against the rest of the greenery.
Title: Re: AntigOne's Project
Post by: belfastsocrates on August 25, 2020, 04:25:09 PM
Superb work. Very exciting indeed!
Title: Re: AntigOne's Project
Post by: Badsim on August 28, 2020, 07:22:14 AM
Her green plastic watering can
For a fake Chinese rubber plant
In the fake plastic Earth ...

(https://imagizer.imageshack.com/img924/8738/n9nfNF.jpg)

(https://imagizer.imageshack.com/img922/1521/Pn5Dxv.jpg)

(https://imagizer.imageshack.com/img923/9014/dNdGUW.jpg)

(https://imagizer.imageshack.com/img924/576/W1YYe4.jpg)

(https://imagizer.imageshack.com/img924/769/DiyznZ.jpg)

(https://imagizer.imageshack.com/img922/6933/mYgYss.jpg)

(https://imagizer.imageshack.com/img923/5262/7MkR1A.jpg)

(https://imagizer.imageshack.com/img923/319/19XgW6.jpg)

(https://imagizer.imageshack.com/img924/8659/w7S3j2.jpg)

(https://imagizer.imageshack.com/img924/9316/iQcJfe.jpg)

(https://imagizer.imageshack.com/img923/1885/VcOAmL.jpg)

(https://imagizer.imageshack.com/img924/6341/XaomyL.jpg)


... one train skin and four Agave americana examples, it has been a not so bad week in my fake virtual earth. ::)

Quote from: BartonThinks on August 22, 2020, 04:13:12 PM

If I can make a tiny suggestion -- the brown/orange trunks on the one set of bamboo strike me as a little too bright and saturated. They stand out a little unnaturally against the rest of the greenery.


Your comment reminds me my favorite Radiohead song; Fake Plastic Trees.
Well, it wears me out, like for Thom, but I do agree with you, so, I'll rework them... ;D

And if I could be who you wanted
All the time
All the time.

:P

C.
Title: Re: AntigOne's Project
Post by: Girafe on August 28, 2020, 07:34:53 AM
 ;)

I was too lazy to do this OuiGo livery  :P :P moreover I tried it few weeks ago and what a bad experience, you can really experience the low cost of SNCF whose regular service is already quite poor. Did not know they could do worst  ;D ;D

There is a third livery, livrée Carmillon but I don't like it much

Anyway this OuiGo livery is top  :thumbsup:

The plants are nice too  &apls &apls

Regarding the poles, I did not know Citymax did greyish version  $%#Ninj2

Keep up to good work  &apls &apls
Title: Re: AntigOne's Project
Post by: manga rivotra on August 29, 2020, 05:35:52 PM
Your "Cannes de Provence" are exceptional: each feather looks different from its neighbor and bend with the breeze: it is a striking realism!  :o
And your TGV Ouigo proves that, finally, it is possible to integrate brightly colored objects in Sim City with a great and accurate result.  &apls &apls &apls
I don't know if this is possible by duplicating the Girafe model, but I think it would be very interesting to make a PROP version as well in order to allow loters to have both versions of the TGV at the station at the same time . &Thk/(
Title: Re: AntigOne's Project
Post by: Une_ame on August 30, 2020, 10:58:33 AM
Quote from: manga rivotra on August 29, 2020, 05:35:52 PM
Your "Cannes de Provence" are exceptional: each feather looks different from its neighbor and bend with the breeze: it is a striking realism!  :o
And your TGV Ouigo proves that, finally, it is possible to integrate brightly colored objects in Sim City with a great and accurate result.  &apls &apls &apls
I don't know if this is possible by duplicating the Girafe model, but I think it would be very interesting to make a PROP version as well in order to allow loters to have both versions of the TGV at the station at the same time . &Thk/(

BRAVO to both of you for the train and the flora. I would like to add my com to Manga Rivotra's : LOTing the train sets on specific locations (lone rail, stations, ...) and having them rolling free on rails in the same time add to realism.

Thanks again for your work.
Title: Re: AntigOne's Project
Post by: Badsim on August 31, 2020, 02:22:59 AM
Hi,

Just a teaser pic, passing by there,  about the switch to UHD flora.

August 28, UHD Giant reeds  and Agaves;

(https://imagizer.imageshack.com/img923/319/19XgW6.jpg)

August 30;

(https://imagizer.imageshack.com/img922/73/ymDVcJ.jpg)

Now  accompanied with UHD lettuces, UHD wheat ( If someone knows a better irrigation system prop than Maxis one... ) and my very first 4 UHD trees ; Almond tree, Acacia, Populus nigra and young Fraxinus (Ash tree)

I'm currently working to create more UHD trees, bushes, grass to add to that rural scene, but also collecting a lot of material for palm trees, pines and  all kind of exotic species for botanical gardens...

See next time for results, closer views, replies...  ;)

C.
Title: Re: AntigOne's Project
Post by: Badsim on September 02, 2020, 08:24:31 AM
Another couple of days later;

(https://imagizer.imageshack.com/img924/4585/sgAR0q.jpg)


(https://imagizer.imageshack.com/img924/5720/i3ztDF.jpg)


Seems like you don't know what to say, but you shouldn't doubt... this is Simcity4 and strictly Simcity4.

;D


C.
Title: Re: AntigOne's Project
Post by: manga rivotra on September 02, 2020, 01:16:24 PM
QuoteSeems like you don't know what to say, but you shouldn't doubt... this is Simcity4 and strictly Simcity4
We could also say Sim City 4 UHD Flora pack: the Add-On that Maxis should have done but probably never managed to accomplish with such brilliance!  ::)
I think you have (and have always had) a big part of the future of this game in your hands and for our luck what you are doing is as superb as it was unexpected for a such old game.
So yes, words are lacking, but it's because of the excitement and the admiration for your work wich is immense.  :thumbsup:
Title: Re: AntigOne's Project
Post by: Dublin on September 02, 2020, 02:53:12 PM
Incredible, Awesome, Amazing. Love the German Shepard
Title: Re: AntigOne's Project
Post by: Krasner on September 05, 2020, 03:48:11 AM
catching up what i missed here and this is all awesome :satisfied: &apls
Title: Re: AntigOne's Project
Post by: Badsim on September 17, 2020, 07:45:28 AM
Thanks !  ;)

Tens of UHD items later...

(https://imagizer.imageshack.com/img924/1222/3Ldmvz.jpg)

(https://imagizer.imageshack.com/img922/9206/yVRwX8.jpg)

Thanks, Antoine for the irrigation system prop (... reworked to have a start, intermediate sections and a end...  :P )

(https://imagizer.imageshack.com/img922/4472/aFI5Ps.jpg)

(https://imagizer.imageshack.com/img924/3727/7zUGsL.jpg)

(https://imagizer.imageshack.com/img922/4598/SMQ36Z.jpg)

(https://imagizer.imageshack.com/img924/6017/RTxokW.jpg)

(https://imagizer.imageshack.com/img923/3936/C0BNzC.jpg)

(https://imagizer.imageshack.com/img924/367/b3I8nl.jpg)

(https://imagizer.imageshack.com/img923/6067/CX0Hcw.jpg)

Zoom SizeOf5 on UHD wheat,

(https://imagizer.imageshack.com/img922/7917/SN50pc.jpg)

(https://imagizer.imageshack.com/img924/6752/OS81wN.jpg)

... can't avoid visual defects due to overlapping LODs...

(https://imagizer.imageshack.com/img923/8415/uxboX0.jpg)

(https://imagizer.imageshack.com/img922/4775/f9zV5e.jpg)

UHD heather and Piceas (Spruces) ,

(https://imagizer.imageshack.com/img923/5686/YHAqaC.jpg)

(https://imagizer.imageshack.com/img922/8512/cgPXTM.jpg)


And that last one about my secret garden...

(https://imagizer.imageshack.com/img923/1573/z12PZl.jpg)

While creating these UHD items, I was thinking about that last 17 years spent with SC4 as quasi-exclusive hobby, and the constant feeling to be at preparatory works, wondering at each step 'Why has it been so long to get there ?' while everything has been possible since the beginning...

That time, the finish line has been crossed.

(https://imagizer.imageshack.com/img922/3729/3JD5Gg.jpg)

(https://imagizer.imageshack.com/img923/9826/nGSWpw.jpg)


Currently, I've got tens of png files like those above, waiting to be converted to FSH and MODed (MMP included). At the beginning I collected transparent png files from the Net, but since, I've improved my Photoshop technic enough to use from now my own production.

The bad news is that, how spectacular are these postcards, this isn't the future of SC4    -  even though some of you had an interest in this level of realism - but the future of SC4 on my computer only. Sad.


C.
Title: Re: AntigOne's Project
Post by: Barroco Hispano on September 17, 2020, 12:41:55 PM
Absolutely beautiful!

Right now I'm working on trees like that so I'll export some for you to test.  :thumbsup:

(https://cdn.discordapp.com/attachments/393834822696697866/756323812097917068/dryplant1.png)

(https://cdn.discordapp.com/attachments/393834822696697866/756323809275019344/dryplant1a.png)

By the way, do you know if it is possible to make the grass receive shadows?

Title: Re: AntigOne's Project
Post by: mattb325 on September 23, 2020, 12:31:59 AM
Lovely stuff!

To make grass (or any model) receive shadows it needs to be less than 0.299m high.

Then set the 'Is ground model' (0x8A5E5DB8 in the prop exemplar) to false.
One caveat: the closer it is to 0.299m tall, the worse the shadows will appear - often being rendered as cross-hatched lines across the model
Title: Re: AntigOne's Project
Post by: Lilith on September 23, 2020, 08:22:17 AM
Wow. ...very nice work, Cèdric. ..

&apls &apls
Title: Re: AntigOne's Project
Post by: Badsim on September 24, 2020, 08:34:49 AM
Hi,

Time to present you my current project; « Arizona dream », semi-arid HD Terrain Mod and UHD related flora ...

(https://imagizer.imageshack.com/img924/9940/Srx5LW.jpg)

Zoom 6;

(https://imagizer.imageshack.com/img924/9597/N2Ta0f.jpg)

(https://imagizer.imageshack.com/img922/8375/8RScDS.jpg)

CtrlX « SizeOf 4 »;

(https://imagizer.imageshack.com/img923/1543/hReCcJ.jpg)

... not so obvious to distinguish what is ground texture, what is MMPed flora, so, the same area without vegetation;

(https://imagizer.imageshack.com/img922/6250/5x3YXD.jpg)

Then the same vegetation with another ground texture planned for the Terrain Mod;

(https://imagizer.imageshack.com/img923/3375/ScO4sj.jpg)

(https://imagizer.imageshack.com/img924/766/42UlpU.jpg)

Done so far; 33 Carnegiea gigantea (Saguaro) models,

(https://imagizer.imageshack.com/img924/9449/ec9OiQ.jpg)

(https://imagizer.imageshack.com/img924/5870/89pAAK.jpg)

(https://imagizer.imageshack.com/img924/1479/bx6QYl.jpg)

(https://imagizer.imageshack.com/img922/2576/DRhG8v.jpg)

(https://imagizer.imageshack.com/img924/18/2wqP0k.jpg)

(https://imagizer.imageshack.com/img923/9031/2hqfKv.jpg)

5 Fourqueria splendens (Ocotillo) models,

(https://imagizer.imageshack.com/img923/4214/SGKsOe.jpg)

5 Cylindropuntia bigeloviii (Teddybear Cholla) models,

(https://imagizer.imageshack.com/img923/4544/s9MVHc.jpg)

5 Opuntia engelmannii (Engelman's prickly pear) models,

(https://imagizer.imageshack.com/img922/8531/x2bFwT.jpg)

1 Encelia farinosa (Brittlebush) model , a semi-arid grass cluster and a first dead bush model,

(https://imagizer.imageshack.com/img923/1780/B0w3l0.jpg)

These collections will be enriched and completed with Yucca elata, Yucca baccata and Ferocactus wizlizeni ( Fishhook barrel cactus) and ... other surprises. ;)

(https://imagizer.imageshack.com/img923/4923/rYtzDO.jpg)

(https://imagizer.imageshack.com/img924/9894/UDboR3.jpg)

(https://imagizer.imageshack.com/img922/8659/lbxUmL.jpg)


*********************************************************


Thanks Matt for your reply to alejogc13, I knew this information since I've discussed that subject with David (Orange_o_) when working on The Triumphal Way (Place de la Concorde being a plane prop receiving shadows from others props on it ...) David said « no more than 30 cm » , you're definitely more precise though,  with « less than 0,299 m high... » :D  :thumbsup:

Quote from: mattb325 on September 23, 2020, 12:31:59 AM

Then set the 'Is ground model' (0x8A5E5DB8 in the prop exemplar) to false.


In that case (an item designed for a MMP) , the Isgroundmodel=false is going to be an issue, whatever this property is moded true/false or removed, MMPs always display shadows. ::)

@alejogc13 , stunning grass model, &apls &apls &apls  but considering the scale ( and the fact I'm currently the only one having any reason to use extra zoom levels... ::) ) I woudn't spend too much time on this kind of things if I were you (I mean; with hundreds of models waiting for being exported ... $%Grinno$% ) not to speak that  FSHs from even HD rendered BATs can't beat FSH replacement technic; here some of my grasses;

(https://imagizer.imageshack.com/img923/7661/yeiZuB.jpg)

Ingame, extra zoom level « SizeOf 5 »;

(https://imagizer.imageshack.com/img922/8980/sdBPBd.jpg)

(https://imagizer.imageshack.com/img922/5840/Ngr2ng.jpg)

Zoom6;

(https://imagizer.imageshack.com/img924/4113/6UhO2R.jpg)

... and, of course, I will be honored to test your trees. The Pinus Halepensis set lately shown on your BATing thread is terrific. &dd


Lilith... wow, so great to get a sign of life from you. :)  Like you said on your BSC thread, you're always in my heart too , especially  each time I have to plop  swans and/or ducks. Was it 10 years ago really? ... well your pond props have still no competitors. The  SC4 golden age has vanished since, but a comeback would be great, we haven't yet seen it all. :)


C.
Title: Re: AntigOne's Project
Post by: Girafe on September 24, 2020, 10:41:13 AM
this new Arizona dream terrain mod looks fantastic and the plants are lovely  &apls &apls &apls
Title: Re: AntigOne's Project
Post by: BartonThinks on September 24, 2020, 10:43:12 AM
Remarkable stuff. That desert flora looks spectacular.
Title: Re: AntigOne's Project
Post by: belfastsocrates on September 25, 2020, 03:54:17 AM
This is spectacular! The heather is looking very nice indeed.

Can I be a little cheeky and ask whether you'd consider recreating gorse? It's a very common feature of the rural landscape in Ireland the UK and the yellow colour is just gorgeous.
Title: Re: AntigOne's Project
Post by: noahclem on September 25, 2020, 04:11:11 AM
Fantastic work going on around here since last time I popped in  &apls &apls &apls  Just loving the UHD creations and really happy for you as it sounds like you're at a point where you're set to realize a lot of long-held ambitions! The arid terrain mod and related flora push or exceed the limit of detailed, realistic recreations that have been realized in the game. My favorite pics have been the ones involving trains ;)

Quote@alejogc13 , stunning grass model, &apls &apls &apls  but considering the scale ( and the fact I'm currently the only one having any reason to use extra zoom levels... ::) ) I woudn't spend too much time on this kind of things if I were you

Not the only one using them  $%Grinno$% Of course I don't have the reason to use them that you do but terrain mods, automata, and model-tweaked-smaller models all benefit from the closer zoom and conventional HD models generally fit in alright. Though, admittedly, I'm not particularly active at the moment.

Looking forward to seeing what else you're working on  :thumbsup:

+1
Title: Re: AntigOne's Project
Post by: Tarkus on September 25, 2020, 04:49:45 AM
Cacti?  :o  You've made this tankadillo very, very happy.  ;D  I've been dying to build a region inspired by the Phoenix metro area for quite a long time now (giant cacti and giant freeways--two of my favorite things), but having tried to make a "cactus controller" myself quite some time ago, there's really not a lot of desert flora out there--just a little bit that c.p. did.  I will be an extremely enthusiastic user of these new creations of yours once they become available. :thumbsup:

-Alex
Title: Re: AntigOne's Project
Post by: gn_leugim on September 25, 2020, 11:18:17 AM
but but... how did you do that? :O they look like you pasted the photos in game.  :o
Title: Re: AntigOne's Project
Post by: Barroco Hispano on February 16, 2021, 04:57:59 AM
We haven't heard from you for a long time  &mmm
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: Badsim on February 18, 2021, 07:39:42 AM
Quote from: alejogc13 on February 16, 2021, 04:57:59 AM
We haven't heard from you for a long time  &mmm

Arf ! ... Having picked the project up again from scratch, I'm working,  like a fanatic for 5 months now, at something big. Bigger than you and me. :P
Nothing is really finished, I'll need several other months, if ever there's an end, but, yeah, I'm enough advanced for a solid update so: welcome to ...

(https://imagizer.imageshack.com/img922/6808/itIscd.jpg)

... ArizOna, State Of Mind; an adventure in Ultra High Definition.

Most of the following pictures are 1600x900, viewable full size by clicking right / display picture.


ArizOna Terrain Mod;
(https://imagizer.imageshack.com/img922/8877/CNDjTL.jpg)

ArizOna Terrain Mod + SonOra Tree Controller, zoom5;
(https://imagizer.imageshack.com/img924/2529/Q0MdeK.jpg)

Zoom6;
(https://imagizer.imageshack.com/img922/733/NrA3zx.jpg)

Zoom CtrlX SizeOf 5;
(https://imagizer.imageshack.com/img922/3179/KObcDv.jpg)

Zoom CtrlX SizeOf 8;
(https://imagizer.imageshack.com/img922/1143/iMh9cF.jpg)


Both are extremely simple; the Terrain Mod consists of a single ground texture associated to a rock texture. The Tree Controller is composed of a single brush uniformly applied almost everywhere (kSC4FloraPreferencesProperty) and having 21 stages to display as much various desert grasses, bushes and shrubs. The 3 Palo Verde(s) being the 3 last stages, it tooks some  time to see them appear and, due to the  fact that I applied the same kSC4FloraParametersProperty than my MMPs, new sequences start almost endlessly so all stages coexist densely and the result only depends of the patience while using the brush at the same place... not for « in a hurry » people so. I will add some textures to the Terrain Mod but I'm considering the Tree Controller as finished.

To complete that striking and iconic landscape, I've MODed a general staff of 15 MMPs to spread an army of  525 UHD cacti;

5 Ocotillos;
(https://imagizer.imageshack.com/img924/826/xVowUk.jpg)

20 Organ Pipes;
(https://imagizer.imageshack.com/img922/8904/Xl8Tkg.jpg)

25 Prickly pears ;
(https://imagizer.imageshack.com/img923/963/Mknbsq.jpg)

60 Barrel cacti;
(https://imagizer.imageshack.com/img923/8617/EzYD8U.jpg)

85 Jumping chollas;
(https://imagizer.imageshack.com/img922/1530/pLQogH.jpg)

The story of Saguaro #118:

(https://imagizer.imageshack.com/img923/9302/3xDdbG.jpg)

(https://imagizer.imageshack.com/img922/5909/eOaNF2.jpg)

(https://imagizer.imageshack.com/img922/8449/P3Db03.jpg)

(https://imagizer.imageshack.com/img924/4146/ScdCxv.jpg)

Saguaro #118 and its 329 brothers in arms:

(https://imagizer.imageshack.com/img922/7939/JW5oV1.jpg)

(https://imagizer.imageshack.com/img924/9611/bWQkL1.jpg)

(https://imagizer.imageshack.com/img924/9546/0V55lf.jpg)

These saguaros have 1024X1024 uncompressed FSHs, such format provides nothing more at classical zoom 6 like shown above, it's even rather counterproductive with too much contast.

Benefits start at CtrlX SizeOf 5;
(https://imagizer.imageshack.com/img924/3708/lrYuiR.jpg)

Then, details are magical at CtrlX SizeOf 12;
(https://imagizer.imageshack.com/img924/2118/eUTdk8.jpg)

I'm adding new saguaros almost daily, I can't resist; they have something I can't define,  a kind of personality... and the fact that they are real and stand (or stood)  somewhere in the Sonoran desert add an emotional dimension to SC4. I will probably reach 500 saguaros during the coming months.

Other stuff, other MMPs;  30 desert bushes and shrubs (Palo verde, IronWood, Mosquite...)
(https://imagizer.imageshack.com/img924/218/zP3svC.jpg)

8 various desert grasses and flowers (Buffelgrass, Brittlebush, Creosote bush, Lupins, Californian poppies ...)
(https://imagizer.imageshack.com/img924/2252/trj31K.jpg)

(https://imagizer.imageshack.com/img923/5858/tidnGJ.jpg)

(https://imagizer.imageshack.com/img923/7421/YSdkXe.jpg)

(https://imagizer.imageshack.com/img923/2292/2YTbC5.jpg)

Works about sonoran fauna; rattlesnakes, Gila monsters, tortoises ...

(https://imagizer.imageshack.com/img922/5821/rjUgEl.jpg)

(https://imagizer.imageshack.com/img922/9683/2rWcyl.jpg)

(https://imagizer.imageshack.com/img924/7357/RJp7eI.jpg)

(https://imagizer.imageshack.com/img924/8343/eLbT6M.jpg)

(https://imagizer.imageshack.com/img923/6859/7OSsYS.jpg)

(https://imagizer.imageshack.com/img923/9007/aQalxF.jpg)

(https://imagizer.imageshack.com/img922/1238/E0x2U7.jpg)


Find them all on that view CrtrlX SizeOf 12;

(https://imagizer.imageshack.com/img922/5862/zo7EBZ.jpg)

A set of UHD rocks, assorted to my rock texture ...
(https://imagizer.imageshack.com/img923/2655/LsZZt4.jpg)

... and some petroglyphs from Signal Hill (Tucson);

(https://imagizer.imageshack.com/img923/759/sj4y95.jpg)

(https://imagizer.imageshack.com/img922/3196/oUiRun.jpg)


No good Arizona « state of mind »  without a thought for the natives, the pre-Columbian Hohokams,

(https://imagizer.imageshack.com/img922/959/4gQGWA.jpg)

And their descendants, the Tohono O'odham nation;

(https://imagizer.imageshack.com/img924/6076/8kRKQ6.jpg)

(https://imagizer.imageshack.com/img924/8940/QBY89M.jpg)




*********************************************************


(https://imagizer.imageshack.com/img924/7860/u3lvR4.jpg)


A few words about Saguaros  (Suh-waa-row) - Carnegiea gigantea ; second biggest cactus of the world (just behind Pachycereus Pringlei, its mexican cousin named Cardon), it is native to the Sonoran desert, can grow over 12 meters (40ft), weight over 4 tons and live over 200 years.

Old Grandaddy;
(https://imagizer.imageshack.com/img923/6793/yjaR2M.jpg)

Old Granddaddy was about 300 years old when it started to die in the 1990s. Old Granddaddy is the oldest known cactus ever in the world. Not only was Old Granddaddy old, it was a giant at over 40 feet tall and had 52 arms just before it died.

Now immortalized in SC4;
(https://imagizer.imageshack.com/img923/2290/ASMKcl.jpg)

Gand One;
(https://imagizer.imageshack.com/img924/6051/4Pow3W.jpg)


Grand One, damaged by a bushfire in 2005, survived for two more years before to fall and die in 2007. This old saguaro cactus was estimated to be between 180 – 300 years old and was named the world's largest known saguaro. The Grand One was measured in at 46 ft (14 m) in height.


(https://imagizer.imageshack.com/img924/3135/IqKtCO.jpg)


Oro Valley Saguaro;
(https://imagizer.imageshack.com/img922/3596/BGMlfZ.jpg)


In 2002, the town of Oro Valley (just north of Tucson, Arizona) decided to save a more than 200 year old saguaro cactus from being destroyed through a road expansion. It died in 2003; although the transplant was successful, the ancient saguaro stuck by lightning a year after it was moved. 

Saguaros grow very slowly, it may take between 20 and 50 years to reach a height of 1 m, they start to flower around 35 years and produce their first arms around 50 years. A Saguaro is considered as an adult at 125 years. The Destruction of a Saguaro is illegal in Arizona.



****************************************************************


(https://imagizer.imageshack.com/img923/9461/ldl6IY.jpg)


A few words about Saguaro National Park; the 92,000-acre (37,000 ha  -  370 km2 ) park consists of two separate areas - the Tucson Mountain District about 10 miles (16 km) west of Tucson and the Rincon Mountain District about 10 miles (16 km) east of the city. Created in 1933 as National Monument it became National Park in 1994 to protect the Sonaran desert native flora and fauna. Saguaros estimed population: 1,8 million. That seems to be a lot, before to have a look at these  photographies, seemingly all taken from roughly the same perspective:

(https://imagizer.imageshack.com/img922/4137/Fm8zfy.jpg)

(https://imagizer.imageshack.com/img923/5674/tODQaH.jpg)

(https://imagizer.imageshack.com/img923/6319/LDDm7g.jpg)

(https://imagizer.imageshack.com/img923/9087/UYryEZ.jpg)


After have discovered these meaningful pictures, I searched for information about what's happening there. I found and read many serious and scientific publications on the subject-matter, the reasons for the Saguaros population decline are multiple and complex; despite the harsh appearance of these giants...

A 2 years old sagauro;
(https://imagizer.imageshack.com/img923/4228/8zXVdE.jpg)


...they are fragile plants, very sensitive to their environment and weather conditions. Multiple reasons are evocated but I think that weather conditions are the main one. Regular catastrophic freezes since 1937 decimated them, whatever their generation ( babies, juveniles, adults, seniors) but even light freezes or too long summer drought periods can wipe out the younger generations, seedlings of the year particularly. The years preceding 1959 and following 1993, include some of the driest decades in centuries in southern Arizona .Whatever the picture from the park you look at, you can notice that only 5 to 10 various generations, in the best case, are represented. I read somewhere that currently there's no younger Saguaro in Saguaro National Park than 15 years old. In fact, the picture from 1935 indicates that these conditions have been favourable for such development during approximately150/200 years, which maybe happens once a millenary, maybe less often, who knows ?  ::)

Classical vandalism observed in Saguaro National Park;

(https://imagizer.imageshack.com/img922/5117/LcCbkZ.jpg)

(https://imagizer.imageshack.com/img924/5130/eAf7r7.jpg)

(https://imagizer.imageshack.com/img923/4763/YqjatB.jpg)

(https://imagizer.imageshack.com/img923/5861/UokRDj.jpg)


... sad. But to put things into perspective, a picture of official vandalism, a much more destructive;

(https://imagizer.imageshack.com/img924/600/qgU1dK.jpg)

Construction of the border wall, here crossing Organ Pipes Monument.

Furthermore, each year dozen of  Saguaros are being illegally dug up and sold across the world. They can range anywhere from $20 to $200 for a 1m high saguaro.

Now the big question is the climate change. I read somewhere else that the 2020 Arizona's summer has been so hot and dry near Phoenix  that many Saguaros collapsed or lost their arms ... « An underwhelming monsoon season and high temperatures are among the reasons why the young cacti are dying. Just over 42% of Arizona is under an extreme drought », according to the S Drought Impact Reporter,September 2020. Whatever the questions, what is sure is that none of us and none of the children being born today will have a chance to see the Saguaros forest like it was in 1935. :(

Very first ingame pics of Saguaro National Park;

(https://imagizer.imageshack.com/img923/83/1IHj4j.jpg)

(https://imagizer.imageshack.com/img924/2867/nfKQHa.jpg)

(https://imagizer.imageshack.com/img923/5060/6I8ijx.jpg)

Other works in the pipes, Sonoran super bloom like in 2017;
(https://imagizer.imageshack.com/img923/3589/YQnAyl.jpg)

Snowfall on Saguaro National Park,

(https://imagizer.imageshack.com/img924/5762/G6AbpZ.jpg)

(https://imagizer.imageshack.com/img922/6489/SdARXK.jpg)

(... only the beginning. :P)

Old Tucson Movie Studio ;

(https://imagizer.imageshack.com/img922/7019/WYsdqW.jpg)

I started to rework FSHs from WolfeZ wild west BATs  ( River Junction pack 1 & 2. I , in a way, miraculosly downloaded them 48 hours before their removal from the STEX...  :-[ )

Wolf's general store original version:
(https://imagizer.imageshack.com/img924/558/vIex3B.jpg)

Mine (also resized down like all other WolfeZ's BATs) ;
(https://imagizer.imageshack.com/img922/1021/euiHlc.jpg)

Ingame with already revamped Wells Fargo;
(https://imagizer.imageshack.com/img922/6036/8ClKML.jpg)

Next on the list, the saloon ...

You can also notice a mix of Riptide's carriages rezided down and props extracted from justforfun's horse-drawn automata, resized up and with reworked FSHs for a less victorian but more wild west look.

Old Tucson Movie Studio is also a theme park , that's a nice SC4 challenge. ;D


******************************************************


Quote from: noahclem on September 25, 2020, 04:11:11 AM

... it sounds like you're at a point where you're set to realize a lot of long-held ambitions!


You're right Noah, as you can see  ;D ... I've opened a window, now the risk is that all others are definately closed for me; that's a one-way road. (Thanks for the +1.)

Quote from: Tarkus on September 25, 2020, 04:49:45 AM

... giant cacti and giant freeways--two of my favorite things.

-Alex

Thanks Alex, I'm glad that we have a common interest for cacti  ;D... that's not the case with highways. %wrd


Alejo, if ever you would release a proper set of HD hikers, it would be a blessing for me ... ;D

C.
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: BartonThinks on February 18, 2021, 09:36:46 AM
Good lord...

Beautiful, beautiful stuff.
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: juliok102013 on February 18, 2021, 10:04:05 AM
It's getting hard to tell which are the in-game pics and which are the RL photos, very good work with your UHD creation &apls &apls
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: Barroco Hispano on February 18, 2021, 05:36:08 PM
I exported a mountaineer some time ago. I have to go through my files to see how many hikers I have.

Your work is absolutely beautiful!  &apls &apls &apls &apls &apls &apls &apls

(https://cdn.discordapp.com/attachments/393834822696697866/812134773044281385/alpinisttta.png)

I am starting to export my dinosaurs and sims.  :D

(https://cdn.discordapp.com/attachments/393834822696697866/811601914579255376/Dreadnoughtus4.png)

By the way, I have posted some BATS in simtropolis.  :thumbsup:
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: Girafe on February 19, 2021, 04:00:28 AM
You too, have an addiction with flora  :P :P
Amazing work with all these lovely props and textures  &apls &apls &apls
I am glad you are still around with crazy project  :thumbsup:
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: TheTeaCat on February 19, 2021, 11:15:24 AM
You never cease to amaze and delight  &apls &apls
Absolutely incredible stuff you achieve for this game even after all these years.

Derry
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: manga rivotra on February 20, 2021, 10:18:44 AM
I see you've been busy the past few months!   :)
Before reading this entry, I must admit that my knowledge of cacti was limited to what can be found in pots at the florist  ::). I never imagined that these Saguaros are so old and so unique.
Seen from what you are already showing, it is clear that you will pay them a superb tribute  &apls &apls &apls.
Antigone is definitely full of surprises, but the incomparable quality of what we find here remains systematic.  :satisfied:
I can't wait to see more!  :popcorn:
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: Badsim on May 08, 2021, 05:28:05 AM
(https://imagizer.imageshack.com/img922/6808/itIscd.jpg)


This is the next batch of Sonoran beauties I'm working on since 2 months:

(https://imagizer.imageshack.com/img923/8561/RGnGuW.jpg)

(https://imagizer.imageshack.com/img923/552/ufJSvB.jpg)
(https://imagizer.imageshack.com/img924/296/LAr4Xz.jpg)
(https://imagizer.imageshack.com/img923/4988/FKnQSR.jpg)
(https://imagizer.imageshack.com/img922/6078/PVpm8x.jpg)
(https://imagizer.imageshack.com/img923/8486/kJ8NKP.jpg)

(https://imagizer.imageshack.com/img922/3852/fpnlTe.jpg)

(https://imagizer.imageshack.com/img923/9577/rS2OLh.jpg)
(https://imagizer.imageshack.com/img922/5076/015sNN.jpg)
(https://imagizer.imageshack.com/img922/5514/xS0H2T.jpg)
(https://imagizer.imageshack.com/img923/805/dZQfoR.jpg)
(https://imagizer.imageshack.com/img922/475/nq1vYv.jpg)
(https://imagizer.imageshack.com/img922/4364/JYp8Sn.jpg)
(https://imagizer.imageshack.com/img922/3387/iPBUGA.jpg)
(https://imagizer.imageshack.com/img924/4821/kgNzOy.jpg)

(https://imagizer.imageshack.com/img922/9595/Qs4UlY.jpg)

(https://imagizer.imageshack.com/img922/8861/OAdFwf.jpg)
(https://imagizer.imageshack.com/img924/3283/ydUQkh.jpg)
(https://imagizer.imageshack.com/img923/2651/zQBSCl.jpg)
(https://imagizer.imageshack.com/img923/7831/xhdCJ4.jpg)
(https://imagizer.imageshack.com/img924/4618/BVlCwO.jpg)
(https://imagizer.imageshack.com/img922/700/hEwGhy.jpg)
(https://imagizer.imageshack.com/img922/2946/43V8Zs.jpg)

(https://imagizer.imageshack.com/img924/1806/TwwQRz.jpg)

(https://imagizer.imageshack.com/img924/1203/3FDL5J.jpg)
(https://imagizer.imageshack.com/img922/7905/xuh149.jpg)
(https://imagizer.imageshack.com/img922/9173/Ay2Q2h.jpg)
(https://imagizer.imageshack.com/img923/1467/l0mdSG.jpg)
(https://imagizer.imageshack.com/img924/2121/nOOdCZ.jpg)
(https://imagizer.imageshack.com/img922/9493/CAHepK.jpg)
(https://imagizer.imageshack.com/img923/106/kdLn0Q.jpg)
(https://imagizer.imageshack.com/img923/119/JvIRyy.jpg)
(https://imagizer.imageshack.com/img923/6081/yYhfxr.jpg)
(https://imagizer.imageshack.com/img924/5589/t6JLrJ.jpg)
(https://imagizer.imageshack.com/img924/2726/fl4lMD.jpg)
(https://imagizer.imageshack.com/img922/1982/wwmFrb.jpg)
(https://imagizer.imageshack.com/img922/56/8A4tt6.jpg)
(https://imagizer.imageshack.com/img923/876/ASUREV.jpg)
(https://imagizer.imageshack.com/img923/237/CCjELq.jpg)
(https://imagizer.imageshack.com/img922/6564/IX3vGt.jpg)
(https://imagizer.imageshack.com/img922/6020/oo7o5x.jpg)
(https://imagizer.imageshack.com/img924/3104/0YT36n.jpg)
(https://imagizer.imageshack.com/img922/599/U9c5Ux.jpg)
(https://imagizer.imageshack.com/img924/7237/Jtte8t.jpg)
(https://imagizer.imageshack.com/img924/5413/T1DJD0.jpg)
(https://imagizer.imageshack.com/img922/520/I8sRtk.jpg)
(https://imagizer.imageshack.com/img923/5002/g8YBZo.jpg)
(https://imagizer.imageshack.com/img922/4917/2N5EJN.jpg)
(https://imagizer.imageshack.com/img922/9919/uLJPeO.jpg)
(https://imagizer.imageshack.com/img924/2831/ZNblMn.jpg)
(https://imagizer.imageshack.com/img924/4059/eOwO7c.jpg)
(https://imagizer.imageshack.com/img922/4259/H4mTIh.jpg)
(https://imagizer.imageshack.com/img924/5099/LoR0Tt.jpg)
(https://imagizer.imageshack.com/img922/4260/6YJkdp.jpg)
(https://imagizer.imageshack.com/img923/757/VF0Y8p.jpg)
(https://imagizer.imageshack.com/img923/1991/moq7MF.jpg)
(https://imagizer.imageshack.com/img923/3078/UvFNaF.jpg)
(https://imagizer.imageshack.com/img922/7855/C2gI9p.jpg)
(https://imagizer.imageshack.com/img924/1316/dXTiPl.jpg)
(https://imagizer.imageshack.com/img922/8673/gMslh3.jpg)
(https://imagizer.imageshack.com/img923/1797/XvxJk9.jpg)
(https://imagizer.imageshack.com/img922/1497/j0Ur9B.jpg)
(https://imagizer.imageshack.com/img923/9998/A6i7jD.jpg)
(https://imagizer.imageshack.com/img923/1779/wJZ7PJ.jpg)
(https://imagizer.imageshack.com/img922/2825/wbeHOm.jpg)
(https://imagizer.imageshack.com/img922/6703/Ephgsd.jpg)
(https://imagizer.imageshack.com/img924/8311/YOddrd.jpg)
(https://imagizer.imageshack.com/img924/9146/Q9ZfXr.jpg)
(https://imagizer.imageshack.com/img924/1849/AHTaaF.jpg)
(https://imagizer.imageshack.com/img924/2936/aPCc6w.jpg)
(https://imagizer.imageshack.com/img924/2183/HsAYp6.jpg)
(https://imagizer.imageshack.com/img924/2231/GOTD31.jpg)
(https://imagizer.imageshack.com/img922/3498/HKPS6d.jpg)

For the time being, this is a catalogue of PNG cut out files, made one by one and by hand ( with Photoshop manual lasso ) ; I'm  gonna start to scale them , make their tones & exposures uniform before to convert them to FSHs. 1200 saguaros are nor necessary nor reasonable, let's see if I'm able to limit them...  $%Grinno$%

Besides, I've started to collect Cylindropuntia fulgida pictures ...

(https://imagizer.imageshack.com/img924/7388/KHjAOm.jpg)

(https://imagizer.imageshack.com/img923/1103/BVvhAB.jpg)
(https://imagizer.imageshack.com/img922/4977/iEcMKP.jpg)
(https://imagizer.imageshack.com/img923/6812/XZ0Io4.jpg)




Thanks for the comments and likes, Barton Thinks, I'm following your work at Simtro. , everything is interesting but I'm particularly impressed by your LotEditing habilities (Homes and farms), one of the best LotEdtiting the comminity has ever seen ! And I'm afraid of being categorical. ;)

Cédric.












Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: AsimPika3172 on May 08, 2021, 06:55:10 AM
AWWWWWWEEEEESSSSSOOOOMMMMEEEEE!!!!!!!  :thumbsup: :thumbsup: :thumbsup: &apls &apls
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: fantozzi on May 08, 2021, 07:30:41 AM
Sorry to bother but I'm terrible outdated as so many exciting things happened around SC4 and there is so much to read and discover.

- the gras from the previous page, was it released somewhere?
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: Une_ame on May 14, 2021, 10:08:13 AM
 :o

....

That's it, you kill me !
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: Badsim on June 28, 2021, 11:27:31 AM
Hi,  ;)

3:10 to Yuma (2007), train arrival to Contention City, Arizona, for the ending scene:

(https://imagizer.imageshack.com/img924/1631/dl9kXY.jpg)

From SC4, 2021:

(https://imagizer.imageshack.com/img922/3114/CBqY0O.jpg)

All ingame pics can be opened in a new tab to be seen full size.

...MAXIS' cartoonish steam engine  (although it was reproducing an historic Gov. Stanford type steam engine...);

(https://imagizer.imageshack.com/img923/4500/Fjhgsn.jpg)

... with a new FSH;

(https://imagizer.imageshack.com/img924/9421/3qyayf.jpg)

...some UVmapping corrections and a resize up;

(https://imagizer.imageshack.com/img922/2329/4X55Zs.jpg)

A Gov. Stanford type steam engine that can be still seen at Old Tucson Movie Studio:

(https://imagizer.imageshack.com/img922/4206/nl7EyO.jpg)

MAXIS' cartoonish caboose;

(https://imagizer.imageshack.com/img924/5562/oAiagh.jpg)

Same process; after new FSH applied, UVmapping corrections and new sizes;

(https://imagizer.imageshack.com/img924/1436/gk91wD.jpg)

(https://imagizer.imageshack.com/img922/9079/sMNxRd.jpg)

MAXIS' cartoonish boxcar;

(https://imagizer.imageshack.com/img924/1109/QLeRTQ.jpg)

... after with a new FSH, UVmapping corrections and new sizes;

(https://imagizer.imageshack.com/img924/3130/DJcWrJ.jpg)

(https://imagizer.imageshack.com/img923/4492/rPxmCf.jpg)

MAXIS' cartoonish hopper;

(https://imagizer.imageshack.com/img922/2581/ojVioL.jpg)

... after a new FSH applied, UVmapping corrections and new sizes, it became a tender car;

(https://imagizer.imageshack.com/img923/3594/tYeRWz.jpg)

(https://imagizer.imageshack.com/img922/3221/d7IYfJ.jpg)

The 2 historic passenger cars are a light FSHs improvement of Vester's beautiful models coming from his VDK_Trains_Vol13 Vintage Passenger Cars, on the LEX ;

(https://imagizer.imageshack.com/img922/687/h5cfvO.jpg)

(https://imagizer.imageshack.com/img922/7830/Tb9gg3.jpg)

(https://imagizer.imageshack.com/img923/9827/eEm8o8.jpg)

(https://imagizer.imageshack.com/img924/2279/6J3fdv.jpg)

I took that occasion to give to  Arne a karma point , his work about trains is truly tremendous and I feel ashamed for having underestimated it during all these years ... ::)

CtrlX SizeOf 5;

(https://imagizer.imageshack.com/img922/7400/PM9hPY.jpg)

(https://imagizer.imageshack.com/img923/9000/SmqLV5.jpg)

(https://imagizer.imageshack.com/img922/2307/pnIMKz.jpg)


That train is static, made of props extracted from their automata; I could have made it as functional freight train but I wouldn't control its composition.

Overview about my fictive Contention City version,

(https://imagizer.imageshack.com/img922/720/QQgZQz.jpg)

What remains of the real Contention City...

(https://imagizer.imageshack.com/img924/6730/Nh9kFf.jpg)

Closer views;

(https://imagizer.imageshack.com/img923/9723/TtmJck.jpg)

(https://imagizer.imageshack.com/img924/3769/g5MhJM.jpg)

(https://imagizer.imageshack.com/img923/5674/QSoomo.jpg)

(https://imagizer.imageshack.com/img922/1054/W5yPr7.jpg)

(https://imagizer.imageshack.com/img923/7286/rzhpaK.jpg)

(https://imagizer.imageshack.com/img923/9785/sbHlx8.jpg)

(https://imagizer.imageshack.com/img922/8548/TJkfl9.jpg)

Sizes, FSHs, textures, MODings; like always almost nothing has been left untouched to get that result.

A few examples of my re-FSHing works;

onlyplace4's old barn;

(https://imagizer.imageshack.com/img922/5967/eXXMGd.jpg)

(https://imagizer.imageshack.com/img924/7254/LXy5R8.jpg)

Various props from Jim Myers' BSC Mega Props  -  JMyersAgriculture01 & 02;

(https://imagizer.imageshack.com/img924/4227/SqPxfk.jpg)

(https://imagizer.imageshack.com/img922/7167/pEPVKO.jpg)

... sometines just to remove an annoying ground texture ...  $%Grinno$%

(https://imagizer.imageshack.com/img923/3771/LPUW0m.jpg)

I've planned to improve all WolfZe's wild west BATs, ( River Junction packs 1 & 2). I have already shown the General Store and Wells Fargo, these days I'm working to improve the Saloon (Work in progress);

(https://imagizer.imageshack.com/img923/3500/7SJC8w.jpg)

I've even dared to retouch Alejo's Abandoned House (desaturation and resize up)  ;D

(https://imagizer.imageshack.com/img922/4162/jf7ymP.jpg)

... and some interesting WMP's props like that one;

(https://imagizer.imageshack.com/img924/453/Ukqe5F.jpg)

I've also improved MAXIS and Alex (Xannepan) horses, cows and pigs automata FSHs, horses have now 6 more realistic liveries;

(https://imagizer.imageshack.com/img924/3641/yuHVhN.jpg)

Cows have now 5 liveries;

(https://imagizer.imageshack.com/img924/4674/LvsnYm.jpg)

And pigs have 3 ones;

(https://imagizer.imageshack.com/img924/7333/UCjPn5.jpg)

Besides, my cacti collection is still growing...

(https://imagizer.imageshack.com/img924/3281/cbXM6q.jpg)
(https://imagizer.imageshack.com/img924/4477/MZbIft.jpg)
(https://imagizer.imageshack.com/img924/4791/lxwPn3.jpg)
(https://imagizer.imageshack.com/img923/6455/fczLld.jpg)
(https://imagizer.imageshack.com/img922/5072/jeOn5F.jpg)
(https://imagizer.imageshack.com/img922/7461/B8DY4D.jpg)
(https://imagizer.imageshack.com/img924/8391/pBWEba.jpg)
(https://imagizer.imageshack.com/img922/2341/BJ1NL2.jpg)
(https://imagizer.imageshack.com/img922/4589/fYN6sZ.jpg)

(https://imagizer.imageshack.com/img922/7503/8Bqcxt.jpg)
(https://imagizer.imageshack.com/img924/8270/UMMzlL.jpg)
(https://imagizer.imageshack.com/img924/6771/wKR09O.jpg)
(https://imagizer.imageshack.com/img922/2158/7lAkSF.jpg)
(https://imagizer.imageshack.com/img923/4623/3r2ss7.jpg)


... but I doubt that I'll have the patience to implement them all.  :-[

Thanks for visiting.  :thumbsup:

C.
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: mattb325 on June 28, 2021, 01:54:01 PM
Truly amazing work! Your scenes are a joy to behold.  ()stsfd()
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: manga rivotra on June 29, 2021, 01:49:06 PM
I see you have taken the FSH upgrades to a whole new level!  :o
I particularly admire the care given to the roof of onlyplace4's barn (when you know the age of this building, that's quite an achievement!) And the "improvement" or rather the metamorphosis of the WolfZe building into the Wild West Saloon: everything is there and it's absolutely perfect like the General Store shown in February.
The new textures of the cattle are also very successful: the colors are vibrant and look real.
Splendid update, as always!  &apls &apls &apls
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: TheTeaCat on July 02, 2021, 02:19:54 PM
Once again you raise the bar for what can be achieved. Bravo  &apls &apls
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: Girafe on July 03, 2021, 09:34:21 AM
Re texturing and addition of details process through .fsh is awesome  &apls &apls &apls
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: BartonThinks on July 03, 2021, 03:32:01 PM
As always, blown away by what you've done here. I love what you've done with the train textures, not to mention some of the tweaks you've managed to make with these BATs.
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: Une_ame on July 31, 2021, 03:14:15 PM
You know you're crazy ?
$%Grinno$%
Right ?
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: Badsim on August 10, 2021, 07:35:40 AM
From my home office;

My first task since the previous update was to replace the railroad overlay (I found the ballast "irrelevant") with a rail prop from Zimmer2's SM2 Mega Prop PackVol2, after changing its too dark FSHs:

(https://imagizer.imageshack.com/img922/5841/z0lKug.jpg)

(https://imagizer.imageshack.com/img924/9623/Edb5yI.jpg)

Then,  I duplicated it to create a special piece suitable for a wooden crossing floor for carriages ...

(https://imagizer.imageshack.com/img922/208/Mpua0z.jpg)

If most of the time  I'm reworking FSHs for visual considerations, sometimes, that the only way to add details close to a BAT having non custom LODs, like with this mexican church (Wallibuk):

(https://imagizer.imageshack.com/img924/1598/l2Ijqp.jpg)

No way to plop a tree at that place, nor a bench or anything else at the base of walls that wouldn't have been cut off. On the other hand, this bench and these "flower decorations" may look a little offbeat (anachronistic), I know, but who's going to hang me (high and short) for this crime of lese-majesty? :D

I took this opportunity to develop a new technique consisting in exporting FSHs from existing props and merge them after some scale checks and corrections. Speaking about scales, Wolfze's BATs have been scaled down 0.8 while CT14's ones have been scaled up 1.2 ... finally, I have had a good surprise with the Historic Ferry Landing (WorkingManProduction) , perfectly scaled ...

(https://imagizer.imageshack.com/img922/930/95mOwC.jpg)
(https://imagizer.imageshack.com/img923/9233/58pjKD.jpg)

Other works are more classical;

From CT14's Prop Pack Vol2:

(https://imagizer.imageshack.com/img922/561/suMl20.jpg)

(https://imagizer.imageshack.com/img923/2483/xk0rEX.jpg)

(https://imagizer.imageshack.com/img924/5620/CLfZKW.jpg)

(https://imagizer.imageshack.com/img922/2746/K2Prqj.jpg)

(https://imagizer.imageshack.com/img924/2351/HwcmEa.jpg)

(https://imagizer.imageshack.com/img922/4295/tHrHTd.jpg)

From Wolze's River Junction Pack 1&2;

(https://imagizer.imageshack.com/img922/1236/vSxD1j.jpg)

(https://imagizer.imageshack.com/img923/8464/EvZzys.jpg)

(https://imagizer.imageshack.com/img923/4883/IdwO33.jpg)

(https://imagizer.imageshack.com/img923/2251/qcbyGu.jpg)

(https://imagizer.imageshack.com/img924/8530/XvYojt.jpg)

About that last one, I only kept  the loading ramps  from the corral, wanting to be able to build corrals of all sizes, using wooden fences from the WMP team, after have reworked their FSHs ( they were too bright and with a repetitive texture);

(https://imagizer.imageshack.com/img922/8404/BajhSS.jpg)

Not obvious to spot there but it makes a big ingame difference...

I reworked many props too, just 2 examples with that long logs pile from AC Saturn Props Pack (Aras):

(https://imagizer.imageshack.com/img923/8819/OTuAsK.jpg)
(https://imagizer.imageshack.com/img923/448/uHmAKM.jpg)

I've had then to coordinate these old log pile props from Orange_o_'s Mega Prop Vol2;

(https://imagizer.imageshack.com/img924/4562/kTS61n.jpg)

From mother nature's garden (the only artist here) :

From here all pictures are viewable full size by clicking right/display in a new tab, all the subject matter of my work being U.H.D. stuff.

Various species of Agaves (A.americana, A. tequilana, A.attenuata, A.parryi, A.deserti) Opuntias (O.chlorotica, O.engelmannii, O.macrocentra, O.basilaris, O.gosseliniana ) and undefined trees and bushes that may visually suit a semi-arid landscape.

Zoom 6;

(https://imagizer.imageshack.com/img924/9670/ILXrUK.jpg)

(https://imagizer.imageshack.com/img924/7174/eRWMeQ.jpg)

(https://imagizer.imageshack.com/img924/8025/9JWyQy.jpg)


SizeOf 5:

(https://imagizer.imageshack.com/img922/9064/ZpPD9j.jpg)

(https://imagizer.imageshack.com/img924/5738/QmV5Sx.jpg)

(https://imagizer.imageshack.com/img924/8772/6Y0az8.jpg)

(https://imagizer.imageshack.com/img923/8665/ImzTBJ.jpg)

(https://imagizer.imageshack.com/img922/6236/QsjopY.jpg)

SizeOf 8 ( so that you could count the figs on the prickly pear cactus ...  ;D  )

(https://imagizer.imageshack.com/img924/683/HwaGyN.jpg)

(https://imagizer.imageshack.com/img922/3720/LTqOja.jpg)

Special work;

To get some young pine trees  matching  these tall ones, instead of spending hours and hours looking for pictures, cutting them out and turning them into FSHs, I successfully tested an easier way; I duplicated Girafe's larches, resized them to 0.7 and adapted their tones to those of their elders ... on the left, one cluster of the original Girafe's Larches, on the right, my young Scots pines;

Zoom6

(https://imagizer.imageshack.com/img923/5731/YC4Hdm.jpg)

SizeOf 5

(https://imagizer.imageshack.com/img922/9443/s52hFP.jpg)

Did the same with Girafe's Norway Maples, they become U.H.D. bushes ....

Zoom6

(https://imagizer.imageshack.com/img923/5452/XXCyqC.jpg)

SizeOf 5

(https://imagizer.imageshack.com/img923/3570/q0wFE1.jpg)

Onlyplace4's giant logs props revisited, resized and duplicated:

Zoom6
(https://imagizer.imageshack.com/img923/9939/it8AXJ.jpg)

SizeOf 5

(https://imagizer.imageshack.com/img923/2329/AC5bLe.jpg)

Of course, all of this new flora is displayed in game with multiple MMPs. I also downloaded the Historic Harbor set, tons of valuable HD props (big thanks to krashspeed, vortext and all the other team members, a really fabulous work and, for once, I did not had to resize hundreds of Occupant Size properties!  :thumbsup: ) On the other hand, frustrated with the limited number of props available through MMPs, I edited a new batch of MMPs displaying all the freight, construction, junk , workers and wagons props to spread them all over in Contention City.

From Contention City (still WIP, so that's the second set and certainly not the last one);

Zoom5;

(https://imagizer.imageshack.com/img923/9143/7Shg6X.jpg)

(https://imagizer.imageshack.com/img924/4996/PA61Sm.jpg)

(https://imagizer.imageshack.com/img923/4060/0kg38H.jpg)

(https://imagizer.imageshack.com/img924/5586/UMrk3Q.jpg)

(https://imagizer.imageshack.com/img924/4586/KmWzsZ.jpg)

(https://imagizer.imageshack.com/img922/4972/Aydynv.jpg)

(https://imagizer.imageshack.com/img924/8254/JbeQ1r.jpg)

(https://imagizer.imageshack.com/img923/3145/fEtNfF.jpg)

(https://imagizer.imageshack.com/img923/6449/hyEG1u.jpg)

(https://imagizer.imageshack.com/img922/9244/uOD5Mc.jpg)

Zoom 6;

(https://imagizer.imageshack.com/img923/7158/4SFzaA.jpg)

(https://imagizer.imageshack.com/img923/6004/IjZsrw.jpg)

(https://imagizer.imageshack.com/img922/4240/h5N38D.jpg)

(https://imagizer.imageshack.com/img922/6507/bj1RaW.jpg)

(https://imagizer.imageshack.com/img922/5776/pm6fRx.jpg)

(https://imagizer.imageshack.com/img922/584/iPQEAQ.jpg)

(https://imagizer.imageshack.com/img924/9543/vRFLMy.jpg)

(https://imagizer.imageshack.com/img924/3563/3BbI4o.jpg)

(https://imagizer.imageshack.com/img922/7559/qLeKW7.jpg)

(https://imagizer.imageshack.com/img924/2280/TvYWSU.jpg)

(https://imagizer.imageshack.com/img924/8247/7aRqtY.jpg)

(https://imagizer.imageshack.com/img923/4573/4aD5Dq.jpg)

(https://imagizer.imageshack.com/img923/6743/4u3GIT.jpg)

(https://imagizer.imageshack.com/img923/7936/O2vJzM.jpg)

(https://imagizer.imageshack.com/img923/5933/uldoJA.jpg)

SizeOf 4:

(https://imagizer.imageshack.com/img923/5639/s9iHio.jpg)

(https://imagizer.imageshack.com/img923/7948/fLzyjH.jpg)

(https://imagizer.imageshack.com/img924/2344/8PkSqP.jpg)

(https://imagizer.imageshack.com/img922/2975/PIILiU.jpg)

(https://imagizer.imageshack.com/img923/8228/F3guo2.jpg)

(https://imagizer.imageshack.com/img922/9193/tEFwJc.jpg)

(https://imagizer.imageshack.com/img923/5433/jR0kKn.jpg)

(https://imagizer.imageshack.com/img924/1499/lBT5CH.jpg)

Latest innovation; semi-arid regions like the Sonoran Desert are prone to flash floods. Of course, no way to recreate them in SC4, but we have seasonal MMP MODing, so I re-MODed Jeroni's  Transparent Plopable Water MMP  so that  river spawns from September the first to the end of December only.

(https://imagizer.imageshack.com/img922/7010/GhycQV.jpg)

(https://imagizer.imageshack.com/img922/3821/T8VCDE.jpg)

(https://imagizer.imageshack.com/img924/2320/cZKoiM.jpg)

Such amount of props nearly at the same place is possible with my personal kSC4FloraParametersProperty only(180.000000,100.000000,200.000000,3.000000,128.000000,363.000000,15051.000000,0.600000,0.000000,0.000000,0.100000,1.000000,0.300000,5.000000 applied to each and all examplars of all MMPs, I already explained this several time before...)

Leaving the real story of Contention City, which has vanished since a long time, I decided to give it a strong development as its position along a railroad might have suggested ... Contention City will become an important regional economic center  with the timber industry and the transport of livestock. It's not an easy task considering the few BATs available but if SC4 had been easy, who would be still here ? ;D

(https://imagizer.imageshack.com/img923/2390/5alCDp.jpg)

At therme, the whole landscape around Contention City will be enriched like that (I still have hundreds of cacti waiting to be implemented...), for the moment, I'm focusing most of my attention on the development of the city itself.

Quote from: Une_ame on July 31, 2021, 03:14:15 PM
You know you're crazy ?
$%Grinno$%
Right ?

Dear Emmanuel ... :-\... I don't see how I could contest it. $%Grinno$%

Matt, Antoine, Derry (great to see you're still visiting Devotion, I suddenly desire a cuppa) , Barton and MangaR. ( Are you coocking something about Gransimtenango ? ()what() ), thanks for the nice comments. :thumbsup:

C.
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: BartonThinks on August 10, 2021, 12:32:25 PM
 &apls
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: AsimPika3172 on August 10, 2021, 07:16:24 PM
Awesome!!!!  :thumbsup: :thumbsup: :thumbsup: &apls :bnn:
Title: Re: AntigOne's Projects: ArizOna, State Of Mind.
Post by: manga rivotra on September 09, 2021, 12:12:22 PM
After having created your own reskins of u.h.d trucks and trains, your own u.h.d plants, here you are recreating entire villages with this quality and this almost obsessive attention to detail ....  :o
But not only: your scenes are more and more realistic!  :thumbsup:
The farwest atmosphere is transcribed there in the most beautiful way.  &apls &apls &apls
Among all these masterpieces, the example of the freight station under construction, which is quite simply one of the most realistic scenes I have seen, is a particularly telling example (each person and each bush is ideally square !) &apls &apls.
If I list what I adore in this update, my message will be endless, but I must point out, the incredible precision of the placement of the sand or gravel MMPs, which are in total symbiosis with the ground terrain and plants (in town and on the river): sublime.  &apls &apls &apls
Please reassure me by telling me that you are inspired by countless period photographs, because if you achieve such a result through your simple imagination, you have in addition to everything else a gift and an eye that I envy a lot!
This update still surpasses the previous one, which is one more feat!
Unbelievable  :thumbsup:
Title: Re: AntigOne's Projects: Elsewhere.
Post by: Badsim on February 20, 2022, 01:11:06 PM
(https://imagizer.imageshack.com/img923/4885/CfCUvr.jpg)

You know how I'm working now, so ....

(https://imagizer.imageshack.com/img922/5425/iwwyK3.jpg)

(https://imagizer.imageshack.com/img924/9659/6Tc6vu.jpg)

(https://imagizer.imageshack.com/img923/3752/yQBFfn.jpg)

(https://imagizer.imageshack.com/img924/4043/TNWsmO.jpg)

(https://imagizer.imageshack.com/img923/6839/SH0Qib.jpg)

(https://imagizer.imageshack.com/img924/174/tsD2PS.jpg)

(https://imagizer.imageshack.com/img922/8562/ax72Rs.jpg)

(https://imagizer.imageshack.com/img923/9967/HlhlUZ.jpg)

(https://imagizer.imageshack.com/img923/4113/dH2N4H.jpg)

(https://imagizer.imageshack.com/img924/9005/awRiEt.jpg)

(https://imagizer.imageshack.com/img924/3810/HP3QyP.jpg)

(https://imagizer.imageshack.com/img922/3228/jtTLia.jpg)

As per usual; from there, open the ingame pics in a new tab to get them full size (1600x900)

(https://imagizer.imageshack.com/img923/2228/wzcjWF.jpg)

After MMP madness ;

Zoom 5 and 6

(https://imagizer.imageshack.com/img923/1972/9dCSHP.jpg)

(https://imagizer.imageshack.com/img923/4298/iwUS6B.jpg)

(https://imagizer.imageshack.com/img922/6947/Ymjv4o.jpg)

(https://imagizer.imageshack.com/img922/7848/LaFYfX.jpg)

(https://imagizer.imageshack.com/img922/5259/33PIm5.jpg)

(https://imagizer.imageshack.com/img923/1574/lVOvjR.jpg)

(https://imagizer.imageshack.com/img922/7736/xiprKo.jpg)

(https://imagizer.imageshack.com/img924/3738/JSiuCZ.jpg)

(https://imagizer.imageshack.com/img924/7466/iqqn6n.jpg)

(https://imagizer.imageshack.com/img923/9950/ui0g9q.jpg)

(https://imagizer.imageshack.com/img924/9448/u4OXXk.jpg)

(https://imagizer.imageshack.com/img924/9110/FTYeOE.jpg)

(https://imagizer.imageshack.com/img922/683/ecasIY.jpg)

(https://imagizer.imageshack.com/img923/2851/poUshU.jpg)

(https://imagizer.imageshack.com/img924/1796/QJKSCZ.jpg)

Zoom CrtlX SizeOf 4

(https://imagizer.imageshack.com/img924/1893/Grk6fz.jpg)

(https://imagizer.imageshack.com/img923/3908/vB4osR.jpg)

(https://imagizer.imageshack.com/img922/4302/53kqlv.jpg)

(https://imagizer.imageshack.com/img922/7730/o9Ws8K.jpg)

(https://imagizer.imageshack.com/img924/5417/zLtqgR.jpg)

(https://imagizer.imageshack.com/img924/8921/OEMl0d.jpg)

(https://imagizer.imageshack.com/img922/3236/BLGWp8.jpg)

(https://imagizer.imageshack.com/img923/8626/j7hKhw.jpg)

(https://imagizer.imageshack.com/img922/6669/GUngV0.jpg)

(https://imagizer.imageshack.com/img924/6929/CeF2OU.jpg)

(https://imagizer.imageshack.com/img924/339/qZVvqZ.jpg)

(https://imagizer.imageshack.com/img923/2397/3Cwtz8.jpg)

(https://imagizer.imageshack.com/img924/4752/tNjjp5.jpg)

(https://imagizer.imageshack.com/img923/2864/8nUnh2.jpg)

(https://imagizer.imageshack.com/img923/8518/V4AJAN.jpg)

(https://imagizer.imageshack.com/img923/2622/ltbyQx.jpg)

(https://imagizer.imageshack.com/img924/9096/QTM63y.jpg)

(https://imagizer.imageshack.com/img923/4807/LwuzJT.jpg)

(https://imagizer.imageshack.com/img923/5070/pRuPjl.jpg)

(https://imagizer.imageshack.com/img924/1026/XrEX6y.jpg)

(https://imagizer.imageshack.com/img923/2306/Dmv2xc.jpg)

(https://imagizer.imageshack.com/img923/4225/w4bVpT.jpg)

(https://imagizer.imageshack.com/img924/5051/uORZgX.jpg)

(https://imagizer.imageshack.com/img923/2213/fkToRZ.jpg)

(https://imagizer.imageshack.com/img923/4383/kTcgZk.jpg)

(https://imagizer.imageshack.com/img923/3050/OkYggw.jpg)

(https://imagizer.imageshack.com/img922/7054/c263QK.jpg)

(https://imagizer.imageshack.com/img924/5237/uK92OY.jpg)

(https://imagizer.imageshack.com/img922/8775/PTQTda.jpg)

(https://imagizer.imageshack.com/img924/739/vpn0Ao.jpg)

(https://imagizer.imageshack.com/img922/83/z2Oz1n.jpg)

(https://imagizer.imageshack.com/img923/2162/4ULK7G.jpg)

(https://imagizer.imageshack.com/img923/6061/VcDTgZ.jpg)

(https://imagizer.imageshack.com/img923/5083/fOcWGZ.jpg)

(https://imagizer.imageshack.com/img923/8657/CZlicD.jpg)

(https://imagizer.imageshack.com/img922/3575/qsgafZ.jpg)

(https://imagizer.imageshack.com/img922/4863/4iLypG.jpg)

Opened window on the next chapter;

(https://imagizer.imageshack.com/img924/6859/d9hCft.jpg)




Elsewhere ...

... it's above all 6 months of work, nearly 600 trees (something like 250 pines and 350 various deciduous trees and shrubs) and hundreds of props to reach between 95 and 99% of personal content. But, more than impressed with my work, I'd like you to be impressed with what this old game is able to handle. Before you ask, no, I can't share my work... for several reasons; first of all it's an incomplete work, I only replace the 400 FSHs set (which correspond to zooms 5, 6, and all higher levels using the code SizeOf) of course, it would be possible to replace all the others, but that's quite a tricky  process as smaller FSHs aren't a simple reduction of the biggest one, it would now take me just a few more years of work  ... that means at zoom 1,2,3,4 my trees go back to what they were originally; a Flunight's Large WashingtoniaFilifera cloned hundreds of times:

(https://imagizer.imageshack.com/img922/1247/xDV28K.jpg)

...but most of all the images I used to create these FSHs come from various sites offering them for download with the mention "for personal use", that's how the world works. These images, for the most part, are "isolated on a white background" which I cut out before adapting them to my own color scheme, there are also a few pngs with transparent backgrounds, but they never fit directly and always require a lot of correction work. Then comes the work of framing the FSHs, their implementation, the MMP MODing, the ingame checking and, most often,  the scale correction with SC4ModelTweaker...

That being said, even at your disposal, I don't think many players would have the patience to juggle dozens of MMPs, some of them having up to 70 different trees...  ::)

On a side note, I accidentally discovered a trick to automatically scroll through endless menus (Ladmaks, Parks&Plazzas, MMPs in particular); start by scrolling your menus as usual by holding the right mouse click, with the other hand enter Ctrl+X, once the dialog box is open, you can release the mouse click, the menu continues to scroll automatically . Press Enter to close the dialog box and watch for the icon of the desired item; when you see it, just click anywhere on the menu to stop the automatic scrolling. That trick also works for the God Mod flora brush. Little things, little things ...  ;)

Thanks for the comments and Likes.

Quote from: manga rivotra on September 09, 2021, 12:12:22 PMPlease reassure me by telling me that you are inspired by countless period photographs, because if you achieve such a result through your simple imagination, you have in addition to everything else a gift and an eye that I envy a lot!


It's a mix of both, I think. Somewhere a privilege of age (soon to be 60 years old ... gosh ! ()lurker() ) having always been a big fan of western movies, I have a mental and global vision of the subject, not necessarily faithful to what reality was. And a little observational gift too, probably my only gift and not particularly useful in RL. (Having spent so much time with SC4 and now since 19 years , you can guess how  I don't particularly like our current world. Thank you for your kind comment. ;)

C.
Title: Re: AntigOne's Projects: Elsewhere.
Post by: Ulisse Wolf on February 20, 2022, 01:50:04 PM
it's AMAZING.

You managed to create the atmospheres of western movies. Good job. Keep it up
Title: Re: AntigOne's Projects: Elsewhere.
Post by: Barroco Hispano on February 20, 2022, 02:40:29 PM
As Spinoza said, nobody knows what a body can do.  &apls  :satisfied:

I can confirm the magnitude and complexity of what you do, I try myself but I don't reach your level, what's more, I haven't built a city for about 3 years.  :'(

I have three questions:

1. I see that the grass can receive shadows, can you tell me what is the height of the lod?

2. Are all your trees and grass individual models or are they a mix of individual and grouped models?

3. How many FPS is your game running?  :D

Title: Re: AntigOne's Projects: Elsewhere.
Post by: art128 on February 20, 2022, 09:54:04 PM
It's insane the amount of details you've managed to put in every pictures.  &apls

What I find really satisfying in your work is, judging from a few pictures ( at least, what I can tell, please correct me if I'm wrong), that your scenes work in different angles easily. You're not blocked to one specific angle or else the other props won't look correct.  :thumbsup:
Title: Re: AntigOne's Projects: Elsewhere.
Post by: mgb204 on February 21, 2022, 04:13:38 AM
It's a good job your updates aren't too frequent, because it's going to take a long time to go through all the little details you've given us to ogle at.

As always I'm simply in awe at what you've managed to produce using SC4 and tip my hat to you for your perseverance. It's still amazing to see the results of your modding, without even creating models directly! I'm not surprised you stuck to z5/6 only, having done a few such model edits, the z1 and z2 stuff especially is just so lacking in pixels, it's hard to know where to even start and I'm clearly not half as talented with such endeavours as you.

Great to see you back here and looking forward to whatever you do next, as always.
Title: Re: AntigOne's Projects: Elsewhere.
Post by: AsimPika3172 on February 21, 2022, 03:53:08 PM
Almost woods house ever! Sound likes back to cowboy time! Yeeehaaa! 🤠 :bnn:  :thumbsup:
Title: Re: AntigOne's Projects: Elsewhere.
Post by: manga rivotra on February 26, 2022, 10:36:57 AM
As always you surpass yourself and offer us a new masterpiece.  :o
Everything has been said: it's technically perfect and also absolutely sumptuous!  &apls  &apls  &apls
Some scenes seem to be reproductions of master paintings where a sometimes bucolic, sometimes wild nature is in the spotlight. Your UltraHD vegetation has a lot to do with it, and the addition of these "simple" tall grasses (with the shadows displayed on them) makes the scenes even more successful!
The scenes in the heart of the village are prodigiously realistic: each character, pile of wood or barrel is placed in perfect harmony with its immediate environment. The harvest scenes in the fields with draft horses or those related to forestry activities are extraordinary.
I believe you have just done with this update the most beautiful tribute that is to the props of the Historic Harbor set and to some of JMeyers.  ;) , and certainly a new tribute to SC4  ::)

It's captivating especially since the images don't seem to me to be edited at all.
So, don't apologize for not sharing content, because in addition to your tips and techniques, you are actually sharing your Art, which inspires us and will no doubt continue to inspire us for years to come.
A huge thank you!  :thumbsup: