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SimCity 4 Devotion Custom Content Showcase => BSC Creations => BSC Place => Team Custom Content Projects => Diggis' Detail Design => Topic started by: Diggis on June 23, 2008, 01:07:43 PM

Title: Diggis Contemplates BAT
Post by: Diggis on June 23, 2008, 01:07:43 PM
OK, I've been putting this off for a while now, but have been told I really have to start a thread of my work here... :'(

So with Lee looking at rerendering SGs canals for a 2nd time I decided I would like a stream set to match with it.  After much pleading and begging Lee reluctantly let me have the textures he's using so I've been playing over the weekend.

Early prototype:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FNewCity-Jan13001213995916.jpg&hash=cc485ff13d0e8f5aa4ff76a85b44c8038142012b)

The Lee decided to change his texture and I added some random sets:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FStream.jpg&hash=db945dd36256c17c1af8e5a24e78210926feba97)

And today I got really busy:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FPond.jpg&hash=489b28e30d2671d6048801aa7953ca6c84c72ec1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FIsland.jpg&hash=1376fc4129916956acfdc7411fd81e05a4f2f8dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FPondReflection.jpg&hash=354d4ce507d1d48e7d7f383cb70e99cf2d412dbf)

I've done the basic ground work, although am going to add some grasses and reeds to the banks once chris and I sort out selves out.  Next up is single tile streams and some transitions.
Title: Re: Diggis Contemplate BAT
Post by: Meastro444 on June 23, 2008, 01:11:49 PM
sooo, youre in the BSC now? gratz ;).

it looks good, thought the water might have a bit more 'texture' in it, something more like Peg's streams ;)
Title: Re: Diggis Contemplate BAT
Post by: callagrafx on June 23, 2008, 01:35:26 PM
Quote from: Diggis on June 23, 2008, 01:07:43 PM
After much pleading and begging Lee reluctantly let me have the textures he's using so I've been playing over the weekend.

If I recall it was "gimme your textures"  :D :D :D
Title: Re: Diggis Contemplate BAT
Post by: vab423 on June 23, 2008, 01:54:00 PM
"How do you get to Carnegie Hall?"

"Practice, practice, practice."


The water's a little flat, but you're off to a good start.   Can't wait to see your progress.

Title: Re: Diggis Contemplate BAT
Post by: JoeST on June 23, 2008, 02:08:05 PM
hey Diggis, coool

sweeet

etc etc..

looking very sexyfull in here

Joe
Title: Re: Diggis Contemplate BAT
Post by: paroch on June 23, 2008, 02:56:04 PM
Hey Shaun, you're a man of many talents.

They look good there, I'm liking them already.

If you need any testing or lotting assistance, just shout.

Paul
Title: Re: Diggis Contemplate BAT
Post by: XiahouDun on June 23, 2008, 03:13:28 PM
Looks very good ;D I would definately use them :thumbsup:
Title: Re: Diggis Contemplate BAT
Post by: callagrafx on June 23, 2008, 03:19:59 PM
Quote from: vab423 on June 23, 2008, 01:54:00 PM
The water's a little flat, but you're off to a good start.   Can't wait to see your progress.

Calm day, I guess  :D :D :D
Title: Re: Diggis Contemplate BAT
Post by: vab423 on June 23, 2008, 06:01:39 PM
Quote from: callagrafx on June 23, 2008, 03:19:59 PM
Calm day, I guess  :D :D :D

Good, we need more of them.  ;)
Title: Re: Diggis Contemplate BAT
Post by: threestooges on June 23, 2008, 06:57:24 PM
It looks like you're off to a good start Shaun. Also, I hadn't heard that you were in the BSC. Congratulations on that. I'll agree with the others about the 'smoothness' of the water, but it's looking prettygood so far. If I may, I would recommend diagonal pieces if possible. If you will be teaming up with Chris and his RRP flora, the banks will surely be grand. Lastly, do you plan on a PW/TPW piece of the same texture? Excellent work, and I'll be keeping an eye out for your next venture.
-Matt
Title: Re: Diggis Contemplate BAT
Post by: Heblem on June 23, 2008, 06:59:54 PM
Shaun how about to make that sand texture a bit darker and probably it could fit with the water texture, just an idea...

Excellent work btw
Title: Re: Diggis Contemplate BAT
Post by: Godzillaman on June 23, 2008, 07:15:49 PM
The water looks too dark, like a black hole in the city...:P...keep playing with it a bit.
Title: Re: Diggis Contemplate BAT
Post by: Diggis on June 24, 2008, 12:16:09 AM
Thanks for you messages of Support.  Yes, I've been in the BSC for a while, helping a little here and there behind the scenes, particularly with the DAMN, and a little testing.  But this is my first project on my own. (albiet with tons of help, but thats the we're all about here right?  ;) )  I'm also working closely with the NUTs team on some stuff too, which you may have seen here and there.  More coming I promise, and I'll show some of the less sensitive ;) stuff here.

I'm not going to reply to each and everyone this time, as they are almost all the same question.  :D  The water should match Lee's canals, although we haven't tested that yet.  ;D  I plan to add a little more texture to it, plus there is a sparkle effect in the game I'll add on which will help.

Matt:  I'll initially do a set without diagonals, but will add some wide corners to it.  But I'll be looking into diagonals at some point hopefully.  Not sure about the TPW, but may be able to sort something with Chris there.  And yeah need to work on the banks a little

Heblem:  It's supposed to be gravel banks, and I think having some flora there will help.  I'm also planning a few with sandy beaches for variety.
Title: Re: Diggis Contemplate BAT
Post by: CasperVg on June 24, 2008, 12:49:35 AM
It looks really good indeed  ;D
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 06, 2008, 03:40:14 PM
OK, with much thanks to the efforts of Chris Adams I have a working set done...

Wide shot...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FNewCity-Mar2001215383296.jpg&hash=ae3861b34199a8a042c2aa4203bea06dbf7414d6)

Close up of the banks...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FNewCity-Jan28001215383192.jpg&hash=baa559e3d1651d6fcf2ed27ba44d09bc7385262e)

And of the pond...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FNewCity-Mar4001215383306.jpg&hash=63adf070996bef5292bd57f197640083ff1b8993)

There are some LOD issues still to be worked out, but on the whole getting there.  I will be doing some wider corners, 2x2 and also some 3x1 and 3x2 edge pieces to break the edge up.  But I'm happy with how these have worked out.
Title: Re: Diggis Contemplates BAT
Post by: JoeST on July 07, 2008, 12:07:19 AM
that looks FANTASTIC!!!!!!!!!

Joe
Title: Re: Diggis Contemplates BAT
Post by: Chrisadams3997 on July 07, 2008, 12:22:40 AM
Great job Shaun,

I really like the improved bank lines, and not just the flora, but also the rocks.  The opacity of the water also seems just perfect.  If I were to make a suggestion, it would be for an addition, perhaps some 2x2 inner and outer curves for ponds for a smoother bank line.

Chris
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 07, 2008, 02:09:50 AM
Quote from: Chrisadams3997 on July 07, 2008, 12:22:40 AM
Great job Shaun,

I really like the improved bank lines, and not just the flora, but also the rocks.  The opacity of the water also seems just perfect.  If I were to make a suggestion, it would be for an addition, perhaps some 2x2 inner and outer curves for ponds for a smoother bank line.

Chris

Quote from: Diggis on July 06, 2008, 03:40:14 PM
There are some LOD issues still to be worked out, but on the whole getting there.  I will be doing some wider corners, 2x2 and also some 3x1 and 3x2 edge pieces to break the edge up.  But I'm happy with how these have worked out.

:D :D :D
Title: Re: Diggis Contemplates BAT
Post by: Unassigned on July 07, 2008, 02:27:50 AM
Gief!
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 07, 2008, 03:16:46 AM
Quote from: Unassigned on July 07, 2008, 02:27:50 AM
Gief!

()what()
Title: Re: Diggis Contemplates BAT
Post by: Unassigned on July 07, 2008, 03:25:51 AM
Sorry about that. That is WoW-addict-speak for "Ohhh, shiny! I'd like to have that" (or kind of a polite form of "Give!"), in this context it was supposed to mean "That looks good, I can hardly wait". No rudeness intended.
Title: Re: Diggis Contemplates BAT
Post by: toxicpiano on July 07, 2008, 03:29:16 AM
Any chance of water colour the same as Mas's canals?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 07, 2008, 03:42:38 AM
Quote from: toxicpiano on July 07, 2008, 03:29:16 AM
Any chance of water colour the same as Mas's canals?

These are set to work with Lees Canals, but once I have everything working properly I'll have a chat with Mas and see what we can come up with.  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: Meastro444 on July 07, 2008, 05:07:54 AM
me likey! :P
Title: Re: Diggis Contemplates BAT
Post by: Chrisadams3997 on July 07, 2008, 11:24:27 AM
Eh, it was a wee bit early(or late I should say) in the morning :D, I just saw all the pretty pictures and apparently skipped right over the words. :P  Glad to see you read my mind however.

Chris
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 09, 2008, 02:33:33 PM
OK, I have done some work and had a chat with a godess and have some pics for you all...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FFullwithtrees.jpg&hash=68bae10d3fb193ce26bb1691428512b7e30d4293)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FIslandwithtrees.jpg&hash=4ff5551145be043cd1cbe48cdff77ef98254cd72)

I'm working on a couple of pieces to break the banks up a little more, but I hope the corners are soft enough for Chris... if he reads this.  :D
Title: Re: Diggis Contemplates BAT
Post by: Chrisadams3997 on July 09, 2008, 02:51:06 PM
Now maybe just a few more pieces to break up the banks a little more... awwh, just kiddin' ;).  But all that aside, that looks incredible.  I like the c.p. trees, I'm guessing they are placed as props?  Also, I've got a copy of the sparkles of purification effect that I removed the power requirements on laying around somewhere if you wanted to use it.  Might be awefully useful out in the middle of nowhere so we don't need random wind power plants, etc., breaking up all that natural beauty ;).
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 09, 2008, 02:53:12 PM
Quote from: Chrisadams3997 on July 09, 2008, 02:51:06 PM
Now maybe just a few more pieces to break up the banks a little more... awwh, just kiddin' ;).  But all that aside, that looks incredible.  I like the c.p. trees, I'm guessing they are placed as props?  Also, I've got a copy of the sparkles of purification effect that I removed the power requirements on laying around somewhere if you wanted to use it.  Might be awefully useful out in the middle of nowhere so we don't need random wind power plants, etc., breaking up all that natural beauty ;).

Yes Please... and yeah, Barby did the trees for me.  I'm working on some 3x2 banks that will allow some more breaks in the banks.  1 more lot with 3 or so random banks.
Title: Re: Diggis Contemplates BAT
Post by: jacqulina on July 12, 2008, 12:29:33 AM
excellent work &apls &apls
Title: Re: Diggis Contemplates BAT
Post by: tag_one on July 12, 2008, 01:48:33 AM
I'm drooling on my keyboard. These look really great!  :thumbsup:
I think I should start deleting my pegponds to make space for these beauties  :D
Title: Re: Diggis Contemplates BAT
Post by: threestooges on July 12, 2008, 06:55:51 PM
I saw these things in action over in Chris' thread in action with his dam adn had to come over here and give you my compliments. These are some of the best lot-based banks I have seen, and I'll be happy to put these to work in my game when they're ready. Great work.
-Matt
Title: Re: Diggis Contemplates BAT
Post by: Pat on July 12, 2008, 07:39:57 PM
oooh my dear god there shaun that is ummm soo mouth watering fantastic!!!  So I take it this is more or less just like a canal version and nothing to do with TPW or PW?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 13, 2008, 03:02:43 AM
Thank you all for your kind comments.  I just about died when I saw what Chris had done with them.  And thats just the simple starter set.

Pat, these are like Pegs ponds, and are set to match in with the CAL/SG canal set.
Title: Re: Diggis Contemplates BAT
Post by: paroch on July 13, 2008, 03:31:52 AM
I'm enjoying watching these develop Shaun.  I know you've put some time into these and am looking forward to seeing the finished article up on the LEX.

Paul
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 13, 2008, 03:14:40 PM
Well, I've had a bit of spare time this weekend and have the basic models finished.  I've got some modding to do which I should be able to finish up tomorrow but for now a small teaser:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBridgeDay.jpg&hash=445012824fa1900a38af4be1aca657d8d7086076)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBridgenight-1.jpg&hash=a4093e05ed2dd607a0171bd54b03cce1325c4882)
Title: Re: Diggis Contemplates BAT
Post by: threestooges on July 13, 2008, 03:57:48 PM
Nice reflections. In fact, nice job on the whole bridge thing. Out of curiousity, are the trees part of the lot, or can you plop additional ones along side too? If that's the teaser, I'm looking forward to what's to come.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 13, 2008, 11:36:12 PM
The trees are part of the Lots, from CP mega pack Vol 1.  Should be the only dependency at this stage.
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on July 14, 2008, 09:18:06 AM
These are starting to look really good, Shaun. Love the reflections, and looking forward to seeing the whole set in actual game play.

Later...
Joan
Title: Re: Diggis Contemplates BAT
Post by: tag_one on July 15, 2008, 01:29:20 AM
I love the reflection and the night lights of the bridge! It looks really cool  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: Zaphod on July 15, 2008, 07:04:59 PM
In the long term, have you considered things like boats or swimmers? Or can we add those ourselves in LE if the LOD's are okay?


Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 16, 2008, 12:17:45 AM
Thanks for all the kind words.  I've all but finished the basic pond set up. 

There are 11 lots:

1x1 water
2x2 water
1x1 straight bank
3x2 straight bank
1x1 inner corner
2x2 inner corner
1x1 outer corner
2x2 outer corner
1x1 bridge left
1x1 bridge right
1x1 bridge centre

Next up I plan to do the single tile streams for this.  I've made a start on them, but nothing serious yet as I figured finishing the ponds would be a better idea.  I've got a couple more pieces (4 I think) to render up and then talk to the goddess this week to fix a couple of issues with the query and I'm done.  I already had a great respect for those people (*cough* barby *cough*) who lot and mod the lots, but after trying to Mod these myself it's gone up 100 fold.

Joan: Well, you wanted to see them in game, what did you think? ;)

T1: Glad you like it.  My first attempt at niteliting.  I guess having a father for an electrician paid off.  :D

Zaphod: Yes, I had considered that.  You could add them in the LE, but they would have to be raised 1m.  Not a big issue as long as you keep them by the centre.  I know a guy who has some people in inner tubes I might try and steal.  At the rate I'm going a good portion of this work will actually be chris's.  :D

Speaking of which, does anyone know of a good fishing boat model?  I'm not really after a prop, but the actual gmax or max model to render with the water.
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on July 16, 2008, 10:58:43 AM
I like! :thumbsup: Looking forward to working with them some more.

JmS
Title: Re: Diggis Contemplates BAT
Post by: Alfred.Jones on July 16, 2008, 08:06:21 PM
Looking forward to them

They are looking great
Title: Re: Diggis Contemplates BAT
Post by: kimcar on July 18, 2008, 06:03:19 PM
Hey mate i`m happy that you got talent for batting. And you are a great batter. &apls &apls &apls Very nice set and i just can`t wait to use it ;Keep it up
Title: Re: Diggis Contemplates BAT
Post by: WillG_75 on July 22, 2008, 07:07:30 AM
Hey Diggis, these pond and river pieces look great :) I have 2 questions though: Do you plan on releasing a set without trees? These would look great going through a city center or urban renewal area. And have you ever thought about making a piece for diagonal bridges? Lol I always run into that problem when using river and pond sets. Anyway the set really looks good, can't wait until it's released :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 22, 2008, 07:49:52 AM
Thank you all for your comments.  The first set have been uploaded for beta testing and I hope to have them available soon.

Will, I agree they would look good there.  You could remove the trees pretty easily if you wanted.  I hadn't thought of doing a set without the trees but if I get the chance I will do one up.  It's not really that much more effort I don't think.

I also will do diagonal bridges, I have the same problem you to.  :D  Once I have the stream set done I will start on some extras sets, one of which will include a variety of bridges.
Title: Re: Diggis Contemplates BAT
Post by: MAS71 on August 06, 2008, 01:58:01 AM
Hi Diggis san!  :)

At first, I'd think that want to make any LOTs of JRP which connected with your ponds(water). :)
so I got your Pond from PV-Lex and tried to plop test with my JRP's in a game. ;)
I was surprised that they are not have a big difference with both !!  :o
I am very glad of this chance result !! :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F5104%2Fdig01oj3.jpg&hash=b39b2fcb9d343744a3649865ddb80b895b150b15)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F9084%2Fdig02la0.jpg&hash=fe875b9f639b9cb431d42d2e07d65173823337ef)

Do you understand which LOT is yours quickly ??  Do you feel big sense of incongruity with them ?? ;D


and I have a suggestion about a 2x2 Water Lot. "$Deal"$
Now, Lot size is 2x2 you already made it.
Would you change a Lot-Size to 1x1 ??  ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F7643%2Fimage1yn2.gif&hash=f2189d6db4522dd488916f13510eca45404f9c0f)

I believe that various possibility spreads by doing so it.  ;)
(It would use for just like any Ploppablewater as well)


Thank you for reading Diggis san. :)
I'm looking forward to upload on a LEX !!

-Mas'71
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 06, 2008, 02:05:42 AM
That is great news indead Mas San.  I used the texture from Lee for mine, but am very glad they match.  I do intend to do a 3x3 overhanging piece, alond with some 3x1 pieces on a 1x1 lot too.  These may make it into the pack before release as I've decided to do the streams and release at the same time.
Title: Re: Diggis Contemplates BAT
Post by: MAS71 on August 06, 2008, 03:08:50 AM
QuoteI do intend to do a 3x3 overhanging piece
Oh! I see. It's good Diggis san.  :thumbsup:
My suggestion was a little of extra meddlesome.  :P

I want to look and use early your these beatiful ponds with streams and some extra sets !!  :)
Thank you again Diggis san and good luck for your beatiful ponds set !!

Title: Re: Diggis Contemplates BAT
Post by: FrankU on August 06, 2008, 06:49:33 AM
Diggis,

I just found this thread today.
This is a great accomplishment upto now.

But of course, my wishes are different again.
I would like to have these canals with green borders. Just like the canals we have here in the Netherlands; usually the grass grows into the water, with some reeds, cattails and grasses. Would that be possible?

It might be handy to make the lots with not too much flora on it, but with the possibility to add these with Chris' ploppable stuff. So: lots on which you can plop. Not like PEG's that do not allow to plop things on.

Please? ()flower()

And, P.S. by the way, what are Lee's canals? Is he retexturing Cal's already almost perfect retexturing of Simgoober's beautiful canals? Do you mean that I have to plop all the canals for the second time???? Please don't! :'(
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 06, 2008, 07:05:52 AM
Frank, Lee is Cal.  :D

These are like Pegs ponds in behaviour.  However I will do some overhanging ones which will allow some stuff to be plopped on them, Hopefully.

I plan to do a set with grass and a set with sandy banks, as thats easy now I have the base set done.  It's just a case of changing the base textures.
Title: Re: Diggis Contemplates BAT
Post by: bat on August 06, 2008, 08:31:08 AM
Great work there on this stuff, Diggis! Looks wonderful! :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: callagrafx on August 06, 2008, 12:13:11 PM
Quote from: Diggis on August 06, 2008, 07:05:52 AM
Frank, Lee is Cal.  :D

And Cal is Lee.  and a cast of thousands  :D :D
Title: Re: Diggis Contemplates BAT
Post by: Pat on August 09, 2008, 09:14:00 AM
*in Dark Heart's voice from Ghostrider* We are Leeegion hehehe  ;D sorry I couldnt resist that one Lee...  OK Shaun you asked if I would take a crack here and so far what I noticed is on the streams I think for the curve there should be a placement arrow, cause dang it can be a pain to get these wonderful curves....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7519%2F91331858cp5.jpg&hash=f9c83e27d46062c762b9d0d0c70efc3f6ccbf6b9)

I have also noticed a wee bit of problem at this zoom level though, when looking at the pond area you can
see the grid even though the grid is off...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F3782%2F51wc3.jpg&hash=d75ebd53edd56807fbab57a163e7d7e2a8dc2151)

you can see it clearly ingame... I dont know if its a matter of limitation on my video card or what but I thought either way I should let you know....

but anyways here are a few more pics....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F5011%2F95070588yc8.jpg&hash=29ffff0f01be84b1fce911b513c2de459a2de279)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1500%2F23551049xu0.jpg&hash=c3b8c4ae2f1529f6f897ab37ab3a671e318331f9)

so that is what Ive been upto and even though I am not done yet with getting the shore line area done I thought at least show how its looking so far....  Shaun check your PM for a link to the rest of the pics....
Title: Re: Diggis Contemplates BAT
Post by: bat on August 10, 2008, 05:50:16 AM
Fantastic pictures there of this stuff, Pat! :thumbsup:

And looking forward to more progress here, Diggis! ;)
Title: Re: Diggis Contemplates BAT
Post by: Simpson on August 13, 2008, 02:22:11 AM
Superb bats Diggis it's looking very good  &apls &apls
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 13, 2008, 03:16:07 AM
Just a small update, sorry no pics.  I've finished up the stream sets, just need to get em tested.  I've also added a couple of overhanging pieces to the pond set so they need retesting.  I'll hopefully have these up early next week, if I get of my behind and sort them out.
Title: Re: Diggis Contemplates BAT
Post by: tag_one on August 14, 2008, 07:49:41 AM
I'll try to look at your wonderful creations as soon as possible  :)
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 14, 2008, 08:09:28 AM
Coming soon...

 (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FDiggisLEXimagePondsShingleBaseSet.jpg&hash=76969fe1ebb2c034cf6ba0df9c53430b321ececa) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1742)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FDiggisLEXimageStreamsShingleBaseSet.jpg&hash=3dffbf75a30690bcdb8165a3c4939c4f15d58b57) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1743)
Title: Re: Diggis Contemplates BAT
Post by: CabraBuitre on August 16, 2008, 02:57:13 PM
Looks good, can't wait to try them out!  How do they look next to Cal's canals?  I know the water is the same, but does the bank flow well too?  And how about next to PEG's river/pond set?

Also, (and I don't know how difficult this may be, so it might be out of the question) but any thought once this set is done of doing a similar set with SG's original texture?

Keep up the great work!!
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 16, 2008, 04:50:51 PM
Hey, Next up I'll do some transitions to Cal's canals, haven't done that yet.   They also work really well with Mas's works too, which was a happy coincedence.  I'm not sure how much would be involved in matching SG's original work, but given the number of models and lots, it's no small task.  I'll see how I go.  I want to create a set with a grass bank texture, then some pieces for the banks and water for interest as well.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 19, 2008, 10:15:09 AM
OK, I've been working on Waterfalls...  I saw you perk up Pat...  :P $%Grinno$%

I've been working on the top and the bottom piece, and have a few pics to pique your interest:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FNewCity-Oct31031219165528.jpg&hash=4cd1ab0aea3c7ad65d08d19f5936301aa37d824a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FNewCity-Nov30031219165624.jpg&hash=7a7a46e0c25299e2df44a5f5334d72f9b6b06abb)
Title: Re: Diggis Contemplates BAT
Post by: Pat on August 19, 2008, 10:30:35 AM
LoL Shaun its almost as you was talking to me lol.... Looking real good there, just a small thought is to have the falls a litte bit wider and irregular if that is possible... Other then that I cant wait to see them in game!! Ohh btw did you make a dock pieces at all?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 19, 2008, 10:35:05 AM
Quote from: Pat on August 19, 2008, 10:30:35 AM
LoL Shaun its almost as you was talking to me lol.... Looking real good there, just a small thought is to have the falls a litte bit wider and irregular if that is possible... Other then that I cant wait to see them in game!! Ohh btw did you make a dock pieces at all?

Thanks Pat.  These are for the stream, and there isn't too much I can do to make them more irregular, although I have some plans for the edges a little.  I will do some for the ponds which will have a bit more flexability.  There is also some effects on the lot to give motion to it.

I haven't done dock pieces yet, but have a plan to do a bits and pieces set including small docks and beaches.
Title: Re: Diggis Contemplates BAT
Post by: Pat on August 19, 2008, 10:37:31 AM
sweet OK I can't to get ahold of the streams waterfalls and then the ponds  ;)
Title: Re: Diggis Contemplates BAT
Post by: callagrafx on August 19, 2008, 11:51:50 AM
Those are probably more suited to a less steep drop...to make them more realistic, the water should be predominantly white IMO, at the mo, they look more like rapids than falls. 

Also, waterfalls don't have edges to them at all, and end up in a pool, so a 2 tile wide x 2 tile deep LOT for the base with a pool might be worth thinking about.

http://images.google.co.uk/images?ndsp=21&um=1&hl=en&q=waterfall&start=0&sa=N
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 26, 2008, 11:31:18 PM
OK, in light of Lee's comments I've been working on a slightly different approach.  It was something I was trying to figure out earlier and gave up on, but have tried again...
My initial test:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FWaterfall.jpg&hash=8aaf140559c82ffaf84b36b21b5f3b8b4b04c342)

My latest rock face:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FNewCity-Sep7031219786522.jpg&hash=076f4971e64ff9ec4410677af7900a4fbbfd3ed0)

I'm going to add a few details in there, plus some texturing and there is a issue with the water colour which I need to fix.

Oh, and this is only a test for the top, I'll do a custom base or two for it too, along with a variation for the top too.

Comments, suggestions welcome.
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on August 26, 2008, 11:48:56 PM
I see quite a bit of improvement over your last photos, Shaun. Don't know how the water-modeling process works, so I can't be of any help in that area. But if you're interested in random observations, you need to take care that the water doesn't appear to run uphill before going over the falls. I'm really impressed with the progress you've made, though, and I know you'll get the details worked out.

Later...
JMS
Title: Re: Diggis Contemplates BAT
Post by: Pat on August 27, 2008, 08:00:59 AM
oooh wow!!! its all I can say shaun, this is the most realistic falls Ive seen and Im so glad you are not gonna give up on this one...
Title: Re: Diggis Contemplates BAT
Post by: FrankU on August 28, 2008, 01:21:45 AM
Well, this is a very interesting approach that I haven't seen before on any SC4 location.
The waterfall is quite realistic. Very good!
It reminds me of some waterfalls in RL that I visited where you can walk behind the falling water... Always a romantic-mysterious place with lots of moss, water and darkness.
Title: Re: Diggis Contemplates BAT
Post by: art128 on August 28, 2008, 01:28:55 AM
very interesting  :P i like it as well  &apls
nice work diggis ;)
Title: Re: Diggis Contemplates BAT
Post by: paroch on August 29, 2008, 11:24:08 AM
Great stuff Shaun - these will be VERY popular when you get em done and dusted.  The element of transparency (or at least perceived transparency) in that last picture is a very nice touch.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 29, 2008, 03:34:16 PM
Taken a break from waterfalls for the day, have begun work on a variety pack for the water.  This will be part of a small series to add life to your waterways.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FFisherman2.jpg&hash=4511af46fd1cbcc425fb3a29cb5aad890098d2fb)
Title: Re: Diggis Contemplates BAT
Post by: nerdly_dood on August 29, 2008, 03:50:32 PM
That dude has a HUGE bobber there :D But othersiee it's a great start on this variety pack!
Title: Re: Diggis Contemplates BAT
Post by: callagrafx on August 29, 2008, 04:02:36 PM
Quote from: nerdly_dood on August 29, 2008, 03:50:32 PM
That dude has a HUGE bobber there :D But othersiee it's a great start on this variety pack!

Carp fisherman  :D :D :D
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on August 29, 2008, 04:22:58 PM
Very clever, Shaun! Mmmm, didn't I already tell you that today? ;) Anyway, the props in the boat are a really nice touch. Anxious to see what other ideas you come up with for this series.

Later...
Joan
Title: Re: Diggis Contemplates BAT
Post by: Pat on August 29, 2008, 05:49:10 PM
Shaun looking real good there if I do say so!!! So what else is planned if you dont mind me asking?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 29, 2008, 11:44:46 PM
Thanks everyone.  I'll try get some more pics today if I get to it.

Quote from: nerdly_dood on August 29, 2008, 03:50:32 PM
That dude has a HUGE bobber there :D But othersiee it's a great start on this variety pack!

Yeah, it's the smallest size that will show up in game.  Any smaller and it dissapears.
Title: Re: Diggis Contemplates BAT
Post by: art128 on August 30, 2008, 08:41:27 AM
<WOW> Amazing detail diggis  &apls
Title: Re: Diggis Contemplates BAT
Post by: CasperVg on August 30, 2008, 09:13:05 AM
Very nice, I've used your pond/river kit today, and I'm really impressed, great work on it, and I'm looking forward to the Variety Pack.  :thumbsup:

Maybe you could do some canoes in various colors, perhaps with a prop family for random colors.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on September 26, 2008, 02:48:34 PM
and on the 4083rd day diggis created diagonals:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiagonal.jpg&hash=633c12e129f2c2ddf4d1909b226743b08ed09466)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiagonal2.jpg&hash=f896c329606f2fcfdbe3ea06c1f4c4ac67567f8f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiagonalTrans.jpg&hash=efab43eed14c6db6c56f019f45dda9e18ecfd290)
Title: Re: Diggis Contemplates BAT
Post by: BarbyW on September 26, 2008, 03:22:49 PM
All hail the great god Diggis :thumbsup: ;D
Title: Re: Diggis Contemplates BAT
Post by: Pat on September 26, 2008, 04:34:14 PM
so would that mean he is your other half Barby lol.... No really great Job there Shaun!!!!
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on September 26, 2008, 04:38:52 PM
Woo hoo! This is great news, and I have just the place for these wonderful diagonals - or at least I will 'round about the 4098th day!

Later!
Joan
Title: Re: Diggis Contemplates BAT
Post by: threestooges on September 26, 2008, 05:21:42 PM
Great work Shaun. A nice way to celebrate the 4083rd day. The transitions to the curves are very smooth and realistic. The cattails seem a bit big, but everything looks good.
-Matt
Title: Re: Diggis Contemplates BAT
Post by: art128 on September 27, 2008, 01:14:58 AM
fantastic work Shaun  :thumbsup: :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: CasperVg on September 27, 2008, 01:28:01 AM
and on the 4084rd day CasperVg loved them...
Title: Re: Diggis Contemplates BAT
Post by: JoeST on September 27, 2008, 01:31:21 AM
/me repeats what casper said :)

Joe
Title: Re: Diggis Contemplates BAT
Post by: kimcar on September 27, 2008, 06:20:17 AM
Quote from: JoeST on September 27, 2008, 01:31:21 AM
/me repeats what casper said :)

Joe
And Kimcar too ;D
Title: Re: Diggis Contemplates BAT
Post by: Simpson on September 28, 2008, 03:57:47 AM
Wow absolutly fine work my friend, I love the diagonals  &apls
Title: Re: Diggis Contemplates BAT
Post by: tag_one on September 29, 2008, 11:34:59 PM
Wonderful work Diggis &apls I really like them a lot and I'm sure these will be a great addition to your set  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: FrankU on October 13, 2008, 04:15:15 AM
Oh, fantastic work Diggis!
Title: Re: Diggis Contemplates BAT
Post by: Diggis on October 13, 2008, 04:32:07 AM
These are up being tested now, with some small changes to the main packs too.  I have seperated the files out into a prop pack so that I can easily do treeless versions and people can choose.
Title: Re: Diggis Contemplates BAT
Post by: FrankU on October 13, 2008, 05:55:49 AM
Ah, great, treeless!
And do you also include an all-green version?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on October 13, 2008, 06:52:53 AM
All green?  You mean evergreen possibly?  ()what()  The previous set was evergreen, although dominated by Pine species.  I had considered doing a set with more oak-esq species, but then I would have 3 sets of the same thing really.  If there is enough demand I may do that though.
Title: Re: Diggis Contemplates BAT
Post by: FrankU on October 13, 2008, 07:21:23 AM
No, sorry, that was stupid of me.
I meant: with green borders, there where your lots are white now. The white represents something like rocks, I guess.
What I am hoping for is something that helps me to represent the Dutch canals: hardly any difference in heigth, only grass, reed etc as borders. If your lots would not have the white, but some green colour, I'd add the reeds and cattails myself and live happily ever after!
Title: Re: Diggis Contemplates BAT
Post by: Diggis on October 13, 2008, 07:45:55 AM
Ahh, yes THAT I do plan to do.  Grassy banks, just takes some work to get it to looks right with the game settings.  The white is rocks, which you can make out when you zoom in on them.  I've tried a few things with limited success, but thats the next plan.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on October 13, 2008, 01:32:12 PM
OK, they are released along with an update of the original set.  The Ponds will be updated soon:

Diggis Streams Shingle Base Set BSC (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1743)
Diggis Streams Shingle Diagonal Base Set BSC (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1819)
BSC Prop Pack - Diggis Streams 1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1818)
Title: Re: Diggis Contemplates BAT
Post by: papab2000 on October 13, 2008, 01:47:14 PM
Very nice job Diggis  :thumbsup: Just downloaded them.  :)
Title: Re: Diggis Contemplates BAT
Post by: Pat on October 13, 2008, 08:59:47 PM
Shaun fantastic stuff here wow!!!  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: FrankU on October 15, 2008, 07:58:13 AM
Quote from: Diggis on October 13, 2008, 07:45:55 AM
Ahh, yes THAT I do plan to do.  Grassy banks, just takes some work to get it to looks right with the game settings.  The white is rocks, which you can make out when you zoom in on them.  I've tried a few things with limited success, but thats the next plan.

Diggis!

A big kiss, or whatever you like to receive from a guy who lives half a planet away!

What I hope to see some day is something that resembles the next picture.
Maybe not so clean, but with some reeds and cattails etc. I'd say: existing shrubberies.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FIMG_3053_s.jpg&hash=b7e1e93b5b76c3c0325efaf4ee00ff6ca2729725)
Title: Re: Diggis Contemplates BAT
Post by: Diggis on October 15, 2008, 08:40:21 AM
Graag gedaan.  And I'm not as far away as you think...  ;)  Actually, I'm visiting your lovely country again in a couple of week.

And yes, they are what I want to create too, the problem is getting them to tie in nicely with the terrain mod.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on March 21, 2009, 08:21:12 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisLEXimagePegReplacementMod.jpg&hash=7de5586c783a508de5d4a96756606817e268f8f5)

OK, one of the problems I had with creating my ponds was that it was tedious work replopping them all to replace the Pegasus ones that I had used so I made a quick mod that will replace his ponds with mine.  This can be found here: Diggis' Streams (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2016) Peg Replacement Mod (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2016)

This is purely a cosmetic change and removal of the Mod will restore the Original models to the lots. 
Title: Re: Diggis Contemplates BAT
Post by: TheTeaCat on March 21, 2009, 08:27:24 AM
What a clever idea  &apls &apls
Got my copy :D :D
Title: Re: Diggis Contemplates BAT
Post by: Pat on March 21, 2009, 11:38:36 AM
Shaun this wont cause no horrible wonderful side effects of me falling in true love with your work will it?  ;D ;D Great job here!!!
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on March 21, 2009, 12:13:20 PM
What a great idea! Thanks Shaun,

Later...
Joan
Title: Re: Diggis Contemplates BAT
Post by: Diggis on March 22, 2009, 05:08:25 AM
I'm happy to do further versions for any other sets that are required.  It's not a huge amount of effort.  I did Pegs first because that was what I needed to replace.  Also anyone wanting to know how to do it feel free to ask, it's a simple process that can be applied to most sets like canals etc.
Title: Re: Diggis Contemplates BAT
Post by: SimNation on March 22, 2009, 03:42:15 PM
Would you be willing to turn the Goober brick canals into a Cal Canal version?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on March 22, 2009, 03:53:45 PM
Tell you what, I will write a small guide and you can give it a go ;) I'll post a link here when I have written it.

here you go: http://sc4devotion.com/forums/index.php?topic=7367.new#new
Title: Re: Diggis Contemplates BAT
Post by: Orange_o_ on March 23, 2009, 02:06:48 AM
they 're beautifull  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: FrankU on March 23, 2009, 05:30:21 AM
So, Diggis, nice work!
Will this stir up PEG in his feelings towards the BSC?

And also: do you still consider to make a green version? I'd like that very much. Thanks.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on March 23, 2009, 05:44:47 AM
Quote from: FrankU on March 23, 2009, 05:30:21 AM
So, Diggis, nice work!
Will this stir up PEG in his feelings towards the BSC?

And also: do you still consider to make a green version? I'd like that very much. Thanks.

I honestly don't care if it does.  He is more than welcome to do a version that replaces mine.  I did this because I had used his streams and wanted to change them to mine.  As you can see from SimNations post above he has a similar problem with Cal and SG's canals.  Bet neither of them would have a problem with it.

And Yes, I do still want to do the grassy version, I was struggling with it, but I will get back to it.
Title: Re: Diggis Contemplates BAT
Post by: SimNation on March 23, 2009, 09:59:38 AM
Well I just plan to change the water (if thats possibe). I like the brick of Goobers orignal canal with the paths and all next to them. Hoping with Diggis method I can change the water of the orignal Goober brick canals to match the dark reflective look of the Cals. I just like how Cals water looks more then the originals.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on March 23, 2009, 10:04:28 AM
Hmm, no unfortunatly it's all or nothing on those.  The water and walls are rendered as a single piece.
Title: Re: Diggis Contemplates BAT
Post by: djp on March 23, 2009, 12:27:12 PM
Hi, I've just downloaded your update to change all my streams to match yours and I think you have missed a couple of pieces

The centre and right hand side of a bridge don't show at all, I changed the bottom pieces to your bits to check if they were ok

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F3492%2Fharbourview25may1041237.jpg&hash=0816a8007758f301319063531e7cf7226d14735b)

and the water fall is the old water colour
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F1043%2Fharbourview25may1041237p.jpg&hash=054ded4caa46bfebe2924726ca83f644fe572d7e)

Is this something I've done or can you fix it ;)

Ta

Dave
Title: Re: Diggis Contemplates BAT
Post by: BarbyW on March 23, 2009, 12:57:44 PM
I can't check the bridge at the moment but do have this showing that the waterfall seems fine in my city.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2FLowtownHillsWaterfall.jpg&hash=f82b7e3667d871ad5ee3168c14cabd86ae09948d)
Title: Re: Diggis Contemplates BAT
Post by: djp on March 23, 2009, 01:10:30 PM
Thanks Barbie,

The only thing I can think on the water fall is I un-installed pegs latest version for the previous one with the (MTP?) edges instead of the plain ones that came with the later version - maybe the water fall is different on that version and didn't get updated.

Dave
Title: Re: Diggis Contemplates BAT
Post by: Diggis on March 23, 2009, 02:04:23 PM
Ahh, yes, that waterfall is a seperate model.  It's a different one from Barbies.  I don't have a model to replace that, although I am working on a similar concept.  At the moment I don't have any waterfall models, although it's very high on my list.  The aim was to replace the majority of the pieces so that replopping whole river systems wasn't necessary, so I'm not too worried about the ones I don't have a model for like the waterfalls.  I will try and finish off a model as soon as I can get it right.

As for the bridges, weird.  I'll look into that.  Thanks.

Edit:  OK I think it's a rendering issue with the Normals of the LODs.  Not sure how I got them flipped, but I'll take a look this week and get it updated.
Title: Re: Diggis Contemplates BAT
Post by: SimNation on March 24, 2009, 06:16:26 AM
Diggis,
QuoteHmm, no unfortunatly it's all or nothing on those.  The water and walls are rendered as a single piece.


Well that sucks...I am just gonna leave the original canals alone then cuz I love the brick paths and such for it.I know I could just remodel the whole thing but unforunately I do not have 3d studio :P. So I shall just leave the canals be. Hope to see some more interesting conversions though come out from your tinkering though.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on March 31, 2009, 02:57:48 PM
Right, I think I have solved the problem with the bridge pieces. Just rerendering and I will get them into testing.
Title: Re: Diggis Contemplates BAT
Post by: djp on April 02, 2009, 11:01:31 AM
Shaun, Thanks for the update

The bridge pieces are working fine

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F1305%2Fharbourview1feb12312386.jpg&hash=206c54939745e23b40c12b6fe77376c2c10d7686)

I have a slight problem with your overhanging / extender pieces

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F1305%2Fharbourview1feb12312386.jpg&hash=8a1d116d1e70ab5c7ddafe92fbd777446dc07df4)

This is how Pegs looks for me - It's more the way I use them to hide things ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F60%2F2harbourview18sep.jpg&hash=7af6f3017a2a9562adb80e096dd46648fd4b403e)

and finally - just a small text error. The "right" price has "centre" in the description

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F1305%2Fharbourview1feb12312386.jpg&hash=c8854d29c69a1ace1665aaf42d4718b16432009b)

Pegs water fall that the texture wasn't changing for me - I am using his earlier version with the MTP textured edges, don't know if this makes any difference as Barby's looked fine in her pic

Dave
Title: Re: Diggis Contemplates BAT
Post by: Diggis on April 02, 2009, 11:06:47 AM
Ahh, now I understand your message from last night.  The overhanging ones seem strange, I'll check that piece for you.  Mine do have larger banks that Pegs, but it looks like there is an issue with the joints on that piece.

Also, I had spotted the error in the description of my bridge piece.  I thought it was one of Pegs that you were meaning.  I have changed that in the set that I have updated so that should be fixed soon.

The waterfall is a single BAT that I don't have an equivilant of... yet.  I forgot Peg has these as they were for the streams, and I had mostly used the Ponds.  The one barby showed is a texture based waterfall that uses the main models.
Title: Re: Diggis Contemplates BAT
Post by: Andreas on April 02, 2009, 11:17:35 AM
Methinks we need some proper Avenue FLUPs. ;)
Title: Re: Diggis Contemplates BAT
Post by: djp on April 02, 2009, 11:39:35 AM
Quote from: Andreas on April 02, 2009, 11:17:35 AM
Methinks we need some proper Avenue FLUPs. ;)

I think that is a much needed addition to the collection :thumbsup:

Although the way I use things there would need to be lots of different pieces ;) 
Title: Re: Diggis Contemplates BAT
Post by: Diggis on April 03, 2009, 02:33:24 AM
I've been playing a little.  Chris was going to send me his tubing people, but went AWOL before he got the chance.  So I made my own:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FTubers3.jpg&hash=e29e8e2ab552eb186b9b60be682ae213902a21f4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FTubers2.jpg&hash=15cc12b5c3a4eb717317a2b559f962602c43cc9b)

I've nearly got a small package together of some water based props etc to keep you all happy, just need to make it pretty.

And i got bored at lunch time so I made a kayak:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FKayak1.jpg&hash=09bf920147e406d3db371041bab659903ca11f87)
Title: Re: Diggis Contemplates BAT
Post by: BarbyW on April 03, 2009, 06:38:38 AM
Gimme, gimme, gimme $%Grinno$%
Title: Re: Diggis Contemplates BAT
Post by: Orange_o_ on April 03, 2009, 06:49:12 AM
They are very good-looking  ;D
Title: Re: Diggis Contemplates BAT
Post by: vester on April 03, 2009, 08:57:43 AM
Love it. Makes me one to go kayaking.


The lower arm should be straight (the close one). Here is a picture of me in a kayak. (http://i40.photobucket.com/albums/e242/vester_DK/P5170037.jpg) As you can see the blades is set with different angles, around 35° difference.
Title: Re: Diggis Contemplates BAT
Post by: JBSimio on April 03, 2009, 12:08:59 PM
Quote from: vester on April 03, 2009, 08:57:43 AM
The lower arm should be straight (the close one).

Perhaps this guy is just really bad at kayaking?    $%Grinno$%

Looks really good, oh great and mighty Diggis!  Now we just need a koi fish nibbling the toes of the guy in the first picture... :D

JB
Title: Re: Diggis Contemplates BAT
Post by: kimcar on April 03, 2009, 03:03:13 PM
 &apls &aplsExcellent work Diggis  :o Very good looking props .You still surprise me  ;D
Title: Re: Diggis Contemplates BAT
Post by: Pat on April 04, 2009, 04:48:55 PM
oooooo shaun me want!!!!!!!!!
Title: Re: Diggis Contemplates BAT
Post by: CabraBuitre on April 05, 2009, 08:01:47 PM
I missed this when you initially posted... it looks great!

I'm not sure how you are planning to package it... but if you're going to do ploppable like the previous rural renewal package, can you also make these as props so we can add them to water sets besides just ploppable water?

Title: Re: Diggis Contemplates BAT
Post by: Diggis on April 08, 2009, 01:28:07 AM
Currently they are rendered as part of a water tile, along with the guys in the row boat shown a page or 4 back.   I could do them as seperate props easily enough for you although getting them to interact with the water may take some experimentation.
Title: Re: Diggis Contemplates BAT
Post by: Rayden on April 08, 2009, 03:22:37 AM
Quote from: JBSimio on April 03, 2009, 12:08:59 PM
Now we just need a koi fish nibbling the toes of the guy in the first picture... :D

JB

An electric eel would be nicer  $%Grinno$%
Title: Re: Diggis Contemplates BAT
Post by: Pat on April 08, 2009, 07:03:52 PM
shaun are you going to do any fishing piers at all?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on April 09, 2009, 06:12:32 AM
Eventually, yes.  This set will be for the water only.  Next I will do some stuff for the banks like piers and a boat ramp.  Maybe a picnic spot too.  We'll see.
Title: Re: Diggis Contemplates BAT
Post by: Pat on April 09, 2009, 10:00:51 AM
Shaun you are soo awesome!!!!

just for that you earned this,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F7272%2Ffreakingsweat.jpg&hash=5e2ca2accb0264a781290636e534d32b229c8888)
Title: Re: Diggis Contemplates BAT
Post by: Sciurus on April 10, 2009, 02:54:18 AM
Those figures look very nice realized :thumbsup:

Guillaume :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: Diggis on April 20, 2009, 05:51:36 AM
Quote from: FrankU on October 15, 2008, 07:58:13 AM
Diggis!

A big kiss, or whatever you like to receive from a guy who lives half a planet away!

What I hope to see some day is something that resembles the next picture.
Maybe not so clean, but with some reeds and cattails etc. I'd say: existing shrubberies.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FIMG_3053_s.jpg&hash=b7e1e93b5b76c3c0325efaf4ee00ff6ca2729725)

Ask and you shall recieve... (sometimes, not always, cos I am only one man ;) )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBanks1.jpg&hash=3a735fabdc6658dc59f2bfc9781e06b757b11d57)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBanks2.jpg&hash=7fd0ee30084b38e02e95db255374b730dd263981)

I'm not happy with the tone of the green, needs to be less lime, and this is only one piece, not a set from a family yet, due to testing to see if I am happy with the result (which I am, as far as the form and look of the banks go)  and I am now starting work on the other pieces like corners.
Title: Re: Diggis Contemplates BAT
Post by: Pat on April 20, 2009, 12:51:33 PM
OMG WOW!!!! Shaun where do I send the bill for a new keyboard??? I drooled all over the one I had lol......
Title: Re: Diggis Contemplates BAT
Post by: tag_one on April 21, 2009, 09:28:28 AM
ZOMG!  &apls Looks wonderful Shaun!
Title: Re: Diggis Contemplates BAT
Post by: Orange_o_ on April 23, 2009, 12:50:41 AM
Effectively this channel is the beautiful which exists. Banks are surprising of realism. Stop quite your other projects to concentrate you on that one :)
Title: Re: Diggis Contemplates BAT
Post by: FrankU on April 23, 2009, 01:18:48 AM
Diggis,

Thank you thank you thank you so!  ()flower()
So simple but efective.
Will it be possible to plop weeds, cattails and other flora onto the edges? Or will there be prop families that we can put into the lots?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on April 24, 2009, 01:12:16 AM
Quote from: FrankU on April 23, 2009, 01:18:48 AM
Diggis,

Thank you thank you thank you so!  ()flower()
So simple but efective.
Will it be possible to plop weeds, cattails and other flora onto the edges? Or will there be prop families that we can put into the lots?

Hmmm, good question.  I did plan on doing that, but keep forgetting.  I'm sure I can work something out to allow that. I had planned to adding some myself along the water edge so will probably still do that, this was to make sure I could get the banks looking right.
Title: Re: Diggis Contemplates BAT
Post by: sebes on April 24, 2009, 02:39:08 AM
Diggis/Ned/Shaun/Hun/Schoolmate/WhateverYouLikeMeToCallYou .... OMG.... this makes me crazy! This looks so cool. Cannot wait to have this in my hands.

&dance &dance &dance

Title: Re: Diggis Contemplates BAT
Post by: Diggis on May 20, 2009, 01:07:51 PM
So I have kept playing trying to get the ponds working:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2Fgrassbank3-1.jpg&hash=b334cdf0585847d5c0c6342ab2c79500db51cf5f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBridge.jpg&hash=ddad580b56b97bcf8c1af2ecd29a8e59bdc1f33e)

Wanted to do a different bridge to last time.  I'm packaging these up for testing, just have to do a transition piece between these and the shingle set.
Title: Re: Diggis Contemplates BAT
Post by: io_bg on May 20, 2009, 01:11:51 PM
Looks great, Diggis! :thumbsup:
But what about different bridge pieces? I don't like these ones really much &mmm
Title: Re: Diggis Contemplates BAT
Post by: BarbarossaS on May 20, 2009, 02:09:45 PM
This is looking extremely good!  &apls
I like the bridge pieces, only the color bothers me a lot, maybe try and go with a less 'flashy' color.

-Stijn-
Title: Re: Diggis Contemplates BAT
Post by: Diggis on May 20, 2009, 02:17:40 PM
IO, there are stone bridges in the shingle pack.  Using the transition piece I'm rendering now :D you can use those.  Next set will have a different bridge again so that will give you 3 bridges.

The blue is quite a common colour for steelwork to be painted here.  I could do some coloured options for people to choose I suppose.  It's not too hard. &mmm
Title: Re: Diggis Contemplates BAT
Post by: io_bg on May 20, 2009, 02:23:08 PM
Okay, I'm looking forward to using these!
Title: Re: Diggis Contemplates BAT
Post by: Diggis on May 20, 2009, 03:02:43 PM
Like so:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FSchistBridge.jpg&hash=d507eb0b7070861c42411de69b55a7e5af4aa746)
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on May 20, 2009, 03:09:42 PM
Nice work, Shaun - I like that one.


Later...
Joan
Title: Re: Diggis Contemplates BAT
Post by: Pat on May 20, 2009, 05:19:07 PM
Shaun I truly enjoy the last bridge the most there!!!
Title: Re: Diggis Contemplates BAT
Post by: Diggis on May 21, 2009, 05:25:18 AM
Pat, that last bridge is part of the set that I have already released.  The blue steel one is the one from this set.  I'm in 2 minds about the colour of the steel, as thats a common colour to see it painted here. 
Title: Re: Diggis Contemplates BAT
Post by: Chrisadams3997 on May 21, 2009, 06:40:23 AM
Hey shawn, it's been a while, sorry ;)

These have really come along since I've been gone-really impressed how well you've gotten the grass edges on the new set to blend in so well.  I've got a minor suggestion.  on the bridge pieces, if you render just the above ground portion separately as another prop(like what I suggested to Mas here (http://sc4devotion.com/forums/index.php?topic=7758.msg243885#msg243885)), you could turn the shadows on for it so it casts shadows on the road.  It would give it more depth, especially the new metal one with it's more complex geometry.

As for the color, maybe just bring the saturation and luminosity down just a smidge and it'd look great, it's just a little too bright.

Chris
Title: Re: Diggis Contemplates BAT
Post by: Diggis on May 21, 2009, 07:15:58 AM
Quote from: Chrisadams3997 on May 21, 2009, 06:40:23 AM
Hey shawn, it's been a while, sorry ;)

These have really come along since I've been gone-really impressed how well you've gotten the grass edges on the new set to blend in so well.  I've got a minor suggestion.  on the bridge pieces, if you render just the above ground portion separately as another prop(like what I suggested to Mas here (http://sc4devotion.com/forums/index.php?topic=7758.msg243885#msg243885)), you could turn the shadows on for it so it casts shadows on the road.  It would give it more depth, especially the new metal one with it's more complex geometry.

As for the color, maybe just bring the saturation and luminosity down just a smidge and it'd look great, it's just a little too bright.

Chris

Hey Chris, good to hear from you.  I was thinking something similar with the bridge.  Won't have time to rerender before I go on holiday, so will put it into testing as is (if I get the time to do that before I go away  &mmm ).

Tis a good idea with the bridge, I'll give it a go.  Because the bridge is one piece above and below ground, and because it's on the outside of the LOD I don't think I need to make everything else invisible to the camera, should work OK.   Again, not sure I'll have time tonight to fix it. (stupid work)
Title: Re: Diggis Contemplates BAT
Post by: FrankU on May 21, 2009, 03:47:10 PM
Diggis,

Very nice work! You really make me happy with it.
Now I just need to start a new rural region to make use of it....  $%Grinno$%
BTW: does it have diagonals? And maybe even FACs (Fractional Angled Canals)?
BTW 2: is it possible to plop cattails and lillypads?
I like the new bridge. It is fun.
Title: Re: Diggis Contemplates BAT
Post by: Pat on May 21, 2009, 05:18:13 PM
aaah my bad there Shaun Oii soo much work i've been doing setting up my new toy I lost track of every thing lol.... The blue bridge aint looking to bad either  ;) hey btw have you had the chance to work on a looong ago request lol
Title: Re: Diggis Contemplates BAT
Post by: Diggis on May 22, 2009, 02:04:03 AM
Frank, thought you might like these.  There are no diagonals for the ponds, I tried earlier and didn't manage to get it working.  Just was more hassle that it was worth, given there are 1x1 and 2x2 corners to them.  I may do diagonal bridges as they are useful, but not fractional angle sorry.  :P

And yes, I have set these up so that you can plop anything you want on the banks and you can't accidently plop it in the water.  I'll get some images up when I get back from Holiday next weekend.

Pat, no worries.  And no  &ops Sorry, bug me next week.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on May 30, 2009, 06:13:10 AM
OK, I have updated the original Pond lots and models.  They should fit together slightly better than before now.  This isn't a required update but is recommended.  If you have the lots already you don't need to download the lots again, all I have done is remove the models into a prop pack:

Diggis Ponds Shingle Base Set BSC (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1742)
BSC Prop Pack - Diggis Ponds 1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2050)
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 05, 2009, 03:51:28 AM
For your enjoyment this weekend:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisPondsAddonSet1BSC.jpg&hash=2a80669ccc2a6d7cf63f77d4b82889ac3d3c1361) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2087)
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 06, 2009, 10:50:57 AM
And coming soon to a LEX near you:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F193%2Fshuanspond.jpg&hash=9986be368e0600e4c6511f6a6b82ff5f7e11f1d0)

Courtesy of Shoreman the above image shows the versatility of the grass bank streams and ploppable flora and fauna.  These are now in testing and should be ready for release shortly. 

And I have just managed to get the colour on the water to match Lee's remix of SG's canals so I am preparing a rerender of all the lots available as an optional download to overwrite the current set if you want to merge them together.  I'll post some pics when I can.
Title: Re: Diggis Contemplates BAT
Post by: TheTeaCat on June 06, 2009, 11:55:42 AM
Shaun

They look fantastic. I can't wait to get my hands on them :D
And matching Lee's remix to boot :thumbsup:

Very very nice indeed.

Definitely worth a cuppa or two :thumbsup:

regards
Derry
Title: Re: Diggis Contemplates BAT
Post by: jacqulina on June 06, 2009, 12:46:56 PM
fantastic thankyou &apls &apls
Title: Re: Diggis Contemplates BAT
Post by: SimNation on June 06, 2009, 03:00:35 PM
Looks fantastic I must say...I was not gonna add another water themed bat to my folder (its 5.5gbs big) but I just have to have these grassy lots lol.
Title: Re: Diggis Contemplates BAT
Post by: wes.janson on June 06, 2009, 04:43:27 PM
Mere words would not suffice.

Would drooling be okay?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 07, 2009, 12:28:00 AM
You think that looks good?  Wait till I get Adams testing post up... epic!
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 07, 2009, 05:23:15 AM
Wow!
This looks great and promising...
So your lots will have the same water texture as CAL's canals? That would be fantastic.  &apls
Now my only wish is to have PEG's CSK-lots (especially the port, docks and bridges) with the same texture, but I guess that will stay a desire forever.... PEG's props and lots are really great for inland ports within industrial areas, so they would perfectly add to Cal's canals.
Title: Re: Diggis Contemplates BAT
Post by: jmyers2043 on June 07, 2009, 06:40:22 AM
I hope that Diggis does not mind me posting in his thread. I did a little scrutineering of the ponds and I am very impressed. I think they are Way Cool    :satisfied: 

My minds eye sees many hours of enjoyment in the future.

And as hinted, Adam, in the BSC private threads has done some great stuff and I am looking forward to see how other SimCity enthusiasts will use this material in City Journals and picture competitions.


Very quick test:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi148.photobucket.com%2Falbums%2Fs26%2Fjmyers2043%2Fdiggisponds.jpg&hash=249c3f5b8a31392c712c804084b0d78e2b59cc88)






Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 07, 2009, 06:46:26 AM
I was going to pull the best bits out of Adams post, but figured it was best to show all his images here.  The last 3 particularly blow me away, and it's gratifying to see what other people can do with my work.

Quote from: Adam on June 06, 2009, 04:07:27 PM
Shaun, I spent three very nice hours playing with your streams and ponds. Here is my report:

1. I don't have such problems as Jim, all lots appear in game. Maybe Jim has any of previous versions of these lots, or there is a conflict between your water and something else in Jim's Plugins?

2. Generally I haven't any negative comments - the readme, queries and everything else work very good.

3. I was afraid about plopping flora and stones on 2x2 corner files. I have some problems with it last time when I played with streams. But It was a question of an experience. Now I haven't any problems with it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FDig22plop1s.jpg&hash=c35c6a7b4d5a58fd22d032ead978b7201890f484)

4. Slope conformity: I think it is important for people making streams on an uneven terrain. Your stream pieces can be plopped on moderate slopes (I used God Mode softening tool before to make a nice slight slope, but it could be more steep, the only limitation is the realism factor).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FDigSlopeConf1s.jpg&hash=b9d247e8bf0b8de373375f083b846255a7ea790e)

But I had some problems with plopping stream pieces on slope: When I plopped the first piece, I wasn't able to plop the next one

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FDigSlopeConf2s.jpg&hash=426e90dfcb30004011985359680d9853b0304b76)

But I found the solution: I had to close the park menu and open it again. Then I was able to plop the next stream piece

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FDigSlopeConf3s.jpg&hash=e788ce2b0d1f923b3a6b8967eb02d8ffe043d57a)

It is simple, but a bit uncomfortable for people having a lot of stuff in their park menu. I don't know why does it happen and if it could be improved.

5. It is possible to place ploppable flora, stones etc. very close to the bank. The grass works great with Brian's grassy textures, but it will look good with not so green ones too (sorry no pictures, but I saw it). It was very good idea and the grass color is adjusted very well - not too aggressive and quite universal. Also 3x2 pond piece with a bit of sand gives a very nice look  :afro:
As David noticed, some plants can be plopped on water too (not everywhere, especially on 1x1 side pieces). I planted:
- Gizmo's Water Flora (I checked three kinds of it)
- Chris' Lily Pads
- Chris' Green Rye Grass
I wasn't able to plop any trees in your pond, but maybe it isn't a problem  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FDigPlantsOnWaters.jpg&hash=2fd9388a0af00a3f32e820427fcac512fa631fe2)

6. Today I played not only with your newest lots, but with all sets. And I found the only thing which could be improved: It would be very good to have diagonal pond banks!
It is visible when you are looking at the pond from the bigger distance:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FDigSquares.jpg&hash=bceb511debfb23066d736aa812e814169361059c)

But it is something to consider for you in future. It is difficult to create a circle or oval (of course I'm thinking about an appproximation), but it is possible to make great closeups:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FDigShape1s.jpg&hash=93d5e5a4cbdec80a387fc0b08a888e5d50da071e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FDigShape2s.jpg&hash=61e9ee3d48399bb4ef08b5795a5340e99aee7583)

I can also say that it is possible to create a beautiful Diggis river!  :afro:
At the end: All bridges look great! I like this blue one  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FDigBridges.jpg&hash=e6ab5e0856d2d4ca4f6b50131075b55064b01bd9)

This is the best stream/pond set I had in my Plugins ever  :afro:

Adam


Title: Re: Diggis Contemplates BAT
Post by: JBSimio on June 07, 2009, 07:46:08 AM
I really like the looks of this set a lot Shaun!   :thumbsup:  I haven't had the chance to play with it yet (been catering a wedding all weekend) but I definitely look forward to the chance when I get a little time again.  This should be a very versitile alternative.

JB
Title: Re: Diggis Contemplates BAT
Post by: Ennedi on June 07, 2009, 07:46:37 AM
It's easy to make good pictures with a good stuff  :D

I can only add that the little problem described by me in point 4 (unable to place stream lots one by one) appeared only on slopes (and as you see there is a simple solution). There wasn't any problem with plopping stream pieces on the flat terrain.

That's a great set!  :thumbsup:

Adam
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 07, 2009, 07:54:06 AM
Quote from: FrankU on June 07, 2009, 05:23:15 AM
Wow!
This looks great and promising...
So your lots will have the same water texture as CAL's canals? That would be fantastic.  &apls
Now my only wish is to have PEG's CSK-lots (especially the port, docks and bridges) with the same texture, but I guess that will stay a desire forever.... PEG's props and lots are really great for inland ports within industrial areas, so they would perfectly add to Cal's canals.

Yes, basically.  We used a slightly different water technique, I used a stream bottom with transparent water, Lee used a solid colour and mine also has a rougher texture that I felt was necessary on a natural waterway.  I have done a water piece to allow the water to blend and am doing transitions for the ende pieces.  I should have these up for testing tonight, along with some pics.

Adam,  I'm not sure what is causing the problem with the pieces on the slope, it's something I've noticed on normal lots before, but not sure why.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 07, 2009, 02:27:37 PM
OK, for your stream making pleasure:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisLEXimagePondsGrassBaseSet.jpg&hash=041acb47a2e1fa9eca0a6d46e203903165a8e353) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2091)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBSCPropPack-DiggisPonds2.jpg&hash=849823ce7255a5c6fb3f32bb02572a57634e40ec) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2090)

This is the second of a series of ploppable pond lots to match in with the SG/CAL Canals water texture. This set consists of 16 lots:

1x1 Grass Bank
3x2 Grass Bank
3x1 Grass Bank Overhanging
1x1 Grass Inner Corner
2x2 Grass Inner Corner
1x1 Grass Outer Corner
2x2 Grass Outer Corner
1x1 Grass to Shingle Bank Left Transition
1x1 Grass to Shingle Bank Right Transition
1x1 Water
2x2 Water
3x3 Water Overhanging
3x1 Water Overhanging
1x1 Left Bridge Section
1x1 Right Bridge Section
1x1 Centre Bridge Section

The bank sections all consist of prop families to help keep a nice random look to your waterways. Additional models and lots will be added to the set in the near future.  The 4 water lots are the same as in the Shingle set, so if you have both you will only have 1 of each lot still.

Each bank lot has been modded to allow ploppable flora and rocks, such as Chris Addams's RRP set, to be plopped on the banks.  In most cases they shouldn't be able to be plopped in the water way.

(Note:  There is an issue with the water colour not matching the SG/CAL canals.  I am looking into this and may release an additional prop pack that will replace the models with ones that do)
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on June 07, 2009, 03:05:59 PM
This is a fantastic piece of work, Shaun. I've been too busy with GRV to do much more than grab a passing glance. I did want to take a moment to compliment you on this newest set, though. Looking forward to trying it out for myself soon.

Later...
Joan
Title: Re: Diggis Contemplates BAT
Post by: RebaLynnTS on June 07, 2009, 03:24:33 PM
Looking good.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 07, 2009, 03:30:59 PM
Thanks Joan, look forward to seeing what you do.

For those who wanted them to blend with Lee's canals, it's been a while coming, but here you go:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FLeescanals1.jpg&hash=a357c209547096affb6bee7e959db37f3c22904f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FLeescanals2.jpg&hash=5310a148ddc16b4335fd1f926c542b50f1080d31)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FLeescanals3.jpg&hash=c996d7b0e99ad6b76365ccec7189f68c614c8937)
Title: Re: Diggis Contemplates BAT
Post by: jacqulina on June 08, 2009, 03:13:14 AM
thanks i needed lees colour &apls &apls
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 08, 2009, 03:15:36 AM
That's a nice transition, Diggis. Looking Good!
Title: Re: Diggis Contemplates BAT
Post by: Bobbi on June 08, 2009, 03:18:39 AM
Good work, Diggis &apls
Title: Re: Diggis Contemplates BAT
Post by: SimNation on June 08, 2009, 05:30:59 PM
Freaking Fan Tastic and the transition looks great as well. Do I smell the hint of a Urban Diggis Pond Transitioning into a Canal coming on?
Title: Re: Diggis Contemplates BAT
Post by: Pat on June 08, 2009, 07:56:49 PM
shaun I am breathless here wow!!!!
Title: Re: Diggis Contemplates BAT
Post by: TmiguelT on June 08, 2009, 08:09:43 PM
what a Fantastic job you are doing here &apls.
I just download your latest job and i'm truly impressed. I still have some of the old pieces on my city and i would like to show but do you mind if i show you a picture of my work using your magnificent creations?  ()stsfd()
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 09, 2009, 12:27:00 AM
Migeul, Please do.  I always like to see what people do with my stuff, especially as it's usually way better than what I can do with it.

Onto more serious matters... this set was originally intended to Match waters with the SG/CAL canal sets.  Unfortunatly, due to RL and some misscommunication I used a texture that Lee had hoped to rerender his canals with.  However he has been unable to do this.  So my question to you is, do I drop the darker water texture, and just use the matching one that I have got working now? Or do I do both?
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 09, 2009, 06:36:42 AM
Diggis,
No one would ever stop you from doing both, but is it useful?
A lot of people use Cal's canals, so a transition to the existing canals is useful. If you intend to rerender alls Cal's stuff (and if you do, don't forget Simgoober's stuff that Cal forgot) it could be useful if the texture is better than we have already. Otherwise it is just a loss of time.
Otherwise I'd ask you to think of transitions with other water textures like Jeronij's urban canals and PEG's streams, ponds and canals..... Like maybe just your bridge elements with the watertextures and edges of PEG and Jeronij. The bridge would fill the transition.
Or do I miss your point?
Title: Re: Diggis Contemplates BAT
Post by: TmiguelT on June 09, 2009, 07:01:09 AM
ok here it is  ;). I called this one "THE LAKE".... not much of a creative name though  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi673.photobucket.com%2Falbums%2Fvv91%2FTmiguelT_2009%2FTheLake.jpg&hash=0777ef92b69a2fe35a193bc3185fe69fa25e1ee5)
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 09, 2009, 07:01:09 AM
No, I think you understood the question, although it was more of a question of does anybody really wants me to keep the original textures.

Additionally to do what you are asking would require getting my hands on the models from the various developers.  Now I'm pretty sure Jeronij would be more than happy to help, probably citynut too, but Peg.... not likely :)
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 09, 2009, 07:16:11 AM
Ok then.
Well, there might be a solution.
PEG's canals and pond sets contain overhanging lots for under bridge placement. These lots can be used to link your props, like the bridges, to PEG's lots.
What I think about is a lot with the three bridge elements (left, center, right) with only the bridge prop on the edge. No base texture, but just empty. Maybe at the edge you need to add something small as coverage. Then we could plop your bridge lot and then use PEG's overhanging lot to cover up the distance.
I did something like this when I lotted an inland port that had to match with PEG's canals.

I hope I am clear. You would probably only need to lot (or BAT) a lot with just the bridge stuff. Also Jeronij's canals could be connected this way.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 09, 2009, 07:33:35 AM
Frank, got it, that could work, not sure, would depend on the way the LOD's interact really.  I'll take a look at it for you.

Miguel, that looks great, I really like it.  I love the trees around the edge.  I'm going to relot these the same as the models for the grass so people can plop what every they want on the edge.   That way you wouldn't have to have the pine trees around the edge.
Title: Re: Diggis Contemplates BAT
Post by: Ennedi on June 09, 2009, 07:44:25 AM
TmiguelT: Great lake!  &apls. Very nice shoreline, i love these diagonal peninsulas and small islands! Also the road network looks very good  :thumbsup:

FrankU: Good idea, I wonder if it will work!

Quote from: Diggis on June 09, 2009, 07:33:35 AM
(...) I'm going to relot these the same as the models for the grass so people can plop what every they want on the edge.   That way you wouldn't have to have the pine trees around the edge.

Yes, do it! Of course we don't need trees everywhere, I'm going to make a mountain lake above an upper flora border (I want to use pond lots with stone bank), lots without trees will be a must to do it  ;)

Adam
Title: Re: Diggis Contemplates BAT
Post by: Bobbi on June 09, 2009, 07:46:48 AM
@Diggis
Your ponds grass is very great! :thumbsup:

And I hope the streams grass will come. ::)

---Bobbi
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 09, 2009, 08:44:34 AM
Adam, I'll try get them done shortly for you, maybe over the weekend.  I never really was happy being forced to use the trees and now I have a few more tricks up my sleeve I've a good method for adapting what I already did to the same style as the grass ponds.

Bobbi, yup, grass streams are next I guess.
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 10, 2009, 02:24:53 AM
Diggis,

Yesterday evening I played around with your kit.
I tried to plop weeds and cattails exactly on the edge of water and land, where they belong. But that was not possible. Did I do something wrong or is this on purpose? Especially things like cattails grow in the water on the edges where it is not too deep.

Also I plopped your bridge and PEG's overhanging lots of his new PPond kit. It is no good effect the way it looks now. The PPond overlaps your water, which looks nice, but it also does something with the bridge (I should have made pictures.... forgot). But especially the edges won't interact right, but mabe that is solvable.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 10, 2009, 02:49:36 AM
Frank, what set were you trying to get the cat tails etc to work on?  The shingle or the grass?  It should work on the grass sweet, but not on the shingle, I need to update the lots and models for them to do this (again :()

As for Pegs stuff, feel free to post a pic, but not too sure I'll be able to help.
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 10, 2009, 02:51:47 AM
Sorry, should have told you: the grass.
I never even downloaded the shingle set.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 10, 2009, 02:53:54 AM
OK, that is weird because in testing no one had any issues plopping stuff on the banks.  This isn't an exact science but basically in the single tile pieces you should be able to plop pieces on the land half of the tile.

Can you post a pic of what you can achieve?
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 11, 2009, 02:03:56 PM
Diggis,

Here I show you what I've got.
Don't criticize the quality of my terrain painting. It's just rough to show what I mean.

Here I plopped three center pieces of your bridge and covered these with PEG's new PPond-kit canal. In a rough way it looks ok, but when you take a closer look it's not so nice. PEG's water level is too high, so the bridge appears to be drowning. Also the embankment crosses the bridge, which is, off course, a stupid look.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FPonds%2520and%2520streams%2FPPpondstest-3Jan001244752989.png&hash=266bc5f031f5b22522a83ee9a1643966e4b1ea96)

Especially when you turn the picture 90 degrees. You can see PEG's water on the wrong side.
I guess it would take some batting of a new bridge if you want to get these right. So a good transition from your canals to PEG's is not there yet.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FPonds%2520and%2520streams%2FPPpondstest-3Jan001244753006.png&hash=7b6503c1ad3ed1a876a9a23556756f47ade3107e)

And now the plopping of flora. On the land part it is OK. I just wanted to plop the cattails and some other water flora into the water. Mostly around the shore. But that is not possible.
Is it a lot of work to alter this? I hoped that it would be only some setting in LE. If it is that, then please tell me which setting it is, then I'll edit the lots myself.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FPonds%2520and%2520streams%2FPPpondstest-3Jan001244753160.png&hash=54f31537dcc36c8b147b95cffd5be4b04731949e)

And to finish this post: a request. Diagonals. What you see here is not something I'd dare to show in a CJ.  &mmm
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FPonds%2520and%2520streams%2FPPpondstest-3Jan001244753180.png&hash=6ef2bc7506d4eaf05526ed8912a51874765942f0)
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 11, 2009, 03:07:33 PM
I have done the waterways that way intentionally so that the user can't plop on water.  This is because in most cases you wouldn't want to.   What you would need to do is alter the bounding box size of the prop to something very small in the Reader and then reset the prop on the lot and replop the lots to remove that abilitly.

As mentioned earlier, I will take a look at diagonals at some point, but don't hold your breath.  I tried them once before and had all sorts of trouble.  The streams are easy to diagonal, but the ponds are definetly not so easy.

As for Pegs stuff, I'm not overly worried about getting a seamless transition to his stuff, but if you can get his model off him I will render a copy of it with my bridge edge for you, but as you said, the water level is vastly different so I doubt it would look good anyways.  I would suggest you wait a few days untill I have time to finish off updating my stuff to Match Lee's and use his canals instead.
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 15, 2009, 01:57:17 AM
Diigis,

Thanks....
Pity about the plopping ability. This sounds like a job I cannot do myself. Have never Batted and will never do. I am sure I'm smart enough to learn, but my time is limited. :'(
And the combining of PEG's and yours: I'll let it go. I already guessed from the beginning that it would be too much work. Also I like Lee's canals a lot, but PEG has a very useful CSK for industrial areas. I think I'll try to think of an other way of combining these canals. Maybe by just pretending they fit together and never show the seams to someone else. $%Grinno$%
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 15, 2009, 03:10:56 AM
I have Lee's canal models so at some point I might look at rendering some additional models for it, especially in light of the new CAN-AM.  I still have one more bank style I want to do for the ponds, plus a million ideas for variations.  I think I need to get the SSP tool working to do DAMN lots for these soon.  :D
Title: Re: Diggis Contemplates BAT
Post by: Ennedi on June 15, 2009, 03:13:44 AM
FrankU,

There are some stages of fall (I don't know if I call them correctly) in PEG's canal set. Look at this photo (this is an old one - from 2005  ;D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2Fimg0010.jpg&hash=bf550ed9a95e36fb05191cd547293da1389878da)

Maybe you can make use of them?
You can see also another transition on this photo - between PEG's canals and ponds.

Adam
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 15, 2009, 03:26:49 AM
If you have some ideas about inland ports, quays etc, I would be very happy!
Title: Re: Diggis Contemplates BAT
Post by: Ennedi on June 15, 2009, 03:46:41 AM
Quote from: FrankU on June 15, 2009, 03:26:49 AM
If you have some ideas about inland ports, quays etc, I would be very happy!

I must think, but don't guarantee the result  ;D
In my opinion Shaun made a fantastic work with his ponds transitions to Cal's canals. It is difficult to expect anything more, various mods containing water tiles were made by various people who had various concepts and working techniques. It is practically impossible to harmonize all this stuff without some tricks (such as covering the seam by a bridge, foam etc.)
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 15, 2009, 03:50:42 AM
Quote from: Ennedi on June 15, 2009, 03:46:41 AM
I must think, but don't guarantee the result  ;D
In my opinion Shaun made a fantastic work with his ponds transitions to Cal's canals. It is difficult to expect anything more, various mods containing water tiles were made by various people who had various concepts and working techniques. It is practically impossible to harmonize all this stuff without some tricks (such as covering the seam by a bridge, foam etc.)

Actually, it's pretty simple to get them to look the same, all it requires is people sharing their work a little.   ;)  Unfortunatly this isn't always the case and I was lucky Lee was kind enough to help me out when I started.  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 15, 2009, 04:18:32 AM
Quote from: Ennedi on June 15, 2009, 03:46:41 AM
I must think, but don't guarantee the result  ;D
In my opinion Shaun made a fantastic work with his ponds transitions to Cal's canals. It is difficult to expect anything more, various mods containing water tiles were made by various people who had various concepts and working techniques. It is practically impossible to harmonize all this stuff without some tricks (such as covering the seam by a bridge, foam etc.)

Oh yes, I hope I didn't give the impression that I was not impressed by Shaun's work! It's great! It's just that, well, like anyone, I always like to have more and different things than what someone else is thinking of....
The more there is, the more questions are raised.

Indeed, transitions from any canal to any other canal would be very good, but are a lot of work. Therefore I sometimes just put things next to each other without really connecting them. Many canal types here in the Netherlands are connected by underground canals or pipes. I could simulate that without problem. On the other hand it would be sooo nice to have a PEG scow floating form his CSK seaport over Jeronij's canals and then get stuck under Oppies Amsterdam Canal Bridge... $%Grinno$%

Quote from: Diggis on June 15, 2009, 03:50:42 AM
Actually, it's pretty simple to get them to look the same, all it requires is people sharing their work a little.   ;)  Unfortunatly this isn't always the case and I was lucky Lee was kind enough to help me out when I started.  :thumbsup:

Yes, pity it isn't that way...
On the other hand: I thought of what would happen if the edges and the water were rendered as separate props and combined into one lot. Would it then not be possible to LE and edit your own desired waterprop into the lot? Probably not... Because it would have been done already.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 15, 2009, 04:40:46 AM
Nah, thats not really practicle because they are rendered below the ground level it's all an optical illusion which would be very very difficult to replicate int he manner you are talking.  Added to which you would lose the lovely reflections on Lee's water too.
Title: Re: Diggis Contemplates BAT
Post by: FrankU on June 15, 2009, 04:45:29 AM
Yes, I thought so already.

Well, we can live perfectly with the existing situation.

And Ennedi: yes I know about other ways of connecting. Thanks anyway.
Title: Re: Diggis Contemplates BAT
Post by: jacqulina on June 15, 2009, 05:02:27 AM
awesome work &apls &apls
Title: Re: Diggis Contemplates BAT
Post by: TmiguelT on June 21, 2009, 08:24:53 PM
Diggis i got one question When do you make those DIAGONAL pieces? I'm dying to see some diagonal canal pieces my friend.
Also i got another request  :). I don't remember how that piece is call but it is the one that goes under the road bridges ( not the water tiles but the pond ones) I would love to see that as well. if you can see a picture of the LAKE on the last page. You will see what i'm talking about.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 22, 2009, 01:11:16 AM
Miguel,  thats 2 questions  :P

Diagonal pieces... hmmm... I've tried to do these before with the streams and had some serious problems.  They aren't the easiest thing in the world to do.  I haven't started work on them again yet, so you'll just have to be patient.  I want to get the grass stream set done and then I'll look at diagonals.

The underbridge pieces you want are already out.  They are 3x1 or 3x3 pieces on a 1x1 lot so they over hang to one side.  If you look for an icon which has an El-Rail in it they are the ones you want.  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: Diggis on June 28, 2009, 12:05:44 PM
OK, I've updated the sets to the correct water colour.  I've also updated the lot Icons and the lots to use the same method as the Grass ones, meaning that you will be able to plop what you want on the banks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBSCPropPack-DiggisStreams1.jpg&hash=155ff7a6ca9f16a64866038973dd84783f0749ab) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1818)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisStreamsShingleBaseSetBSC.jpg&hash=17cb6f658a8da6755eb3dc4498c674b0a74a1960) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1743)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisStreamsShingleBaseSetDiagonal.jpg&hash=d6887b0531994dcd42e701514e56cc38326b5b43) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1819)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBSCPropPack-DiggisPonds1.jpg&hash=9c8baf5b6454eede33c6da2255cdb84774b88169) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2050)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisPondsShingleBaseSetBSC.jpg&hash=75fc8dad09547af23d4e165a0dac3671e303aaea) (http://sc4devotion.com/csxlex/lex_edit.php?lotEDIT=1742)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBSCPropPack-DiggisPonds2-1.jpg&hash=df26ab97a99c50404c9a62c2fca361dec0461871) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2090)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisPondsGrassBaseSetBSC.jpg&hash=8bf9486a041f2b9efdcb71317e9cc476f5600668) (http://sc4devotion.com/csxlex/lex_edit.php?lotEDIT=2091)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisPondsAddonSet1BSC-1.jpg&hash=83605c84993f0de5b43056ac8df43401398b5ddb) (http://sc4devotion.com/csxlex/lex_edit.php?lotEDIT=2097)

This should automatically update the Lots you already have, but if you want the ability to plop Mayor Mode ploppables onto the banks you will need to replop the lots.
Title: Re: Diggis Contemplates BAT
Post by: Pat on June 28, 2009, 12:12:26 PM
Shaun thank you for your hard work on this!!! It means a lot to me and many others that you are taking great details to your pond set!!!  Now I just cant wait to get home to update everything now lol.....
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 17, 2009, 06:07:58 AM
On to other matters... Barby asked me to render some dock pieces for the grass banks so she could create rural docks for the CAN-AM.  I've only finished a few straight pieces and an end piece so far, but this is the result:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2Fpndcanal1.jpg&hash=07105fa9950492cb6baeaa2fa66b20a4dc54bb7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2Fpndcanal2.jpg&hash=7efd23ab89a6c28820260e46c41e799b809b37f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2Fpndcanal3.jpg&hash=65be6a9944d3ea92f47569a40e6fdc8c7b3a96ce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2Fpndcanal4.jpg&hash=3a4e08cb4dbeca394e4b107499cbc4b78f818d39)

I've just pulled together a short pier (any one got recommendations for people to take a long walk? :2funny:)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FPier.jpg&hash=7bf57b52d539e5bf4e552382f6188038ac3571ac)
Title: Re: Diggis Contemplates BAT
Post by: sithlrd98 on July 17, 2009, 06:12:09 AM
Quote from: Diggis on July 17, 2009, 06:07:58 AM
I've just pulled together a short pier (any one got recommendations for people to take a long walk? :2funny:)

:D
As someone who just really got into using the pond set (besides testing), I really like the direction you've taken on this. Looking real good!

Jayson
Title: Re: Diggis Contemplates BAT
Post by: RebaLynnTS on July 17, 2009, 11:57:25 AM
I like it a lot. I was thinking of making small water-side docks like that for my ARS as well.
Title: Re: Diggis Contemplates BAT
Post by: Pat on July 17, 2009, 01:38:08 PM
Shaun wonderful stuff wow!!!
Title: Re: Diggis Contemplates BAT
Post by: SimNation on July 17, 2009, 01:54:26 PM
Great to see CAN AM will be for these as well...now all we need is Mas71 to want to Can AM his Japanese River set  ;D
Title: Re: Diggis Contemplates BAT
Post by: TmiguelT on July 17, 2009, 02:31:34 PM
 &apls it looks splendid and a perfect use of the CAN-AM
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on July 17, 2009, 06:23:59 PM
Terrific work, Shaun! These piers be a pleasure to see in game - I definitely like them better than the ones I used before!

Later...
Joan
Title: Re: Diggis Contemplates BAT
Post by: jmyers2043 on July 17, 2009, 06:59:14 PM
The good stuff just keeps getting better. Take me home! The wooden decking texture is to die for.

The stream or river water appears to me more choppy than the pond water. Or is it just me?



Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 17, 2009, 11:09:48 PM
Thanks everybody.  I'm not doing a comprehesive set for every piece at the moment but I've nearly got the pieces done I want done.

Quote from: jmyers2043 on July 17, 2009, 06:59:14 PM
The stream or river water appears to me more choppy than the pond water. Or is it just me?


It's just you.  :P
Title: Re: Diggis Contemplates BAT
Post by: tag_one on July 18, 2009, 07:21:21 AM
Wonderful work as always Shaun!  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: superhands on July 19, 2009, 03:45:13 AM
great work Shaun :)

one question. how do you render with opacity without getting the black seem showing through? (the black background shows through and gives an awful appearance with something i'm working on atm)

i hope this makes sense. :P

-dave
Title: Re: Diggis Contemplates BAT
Post by: joelyboy911 on July 19, 2009, 03:57:33 AM
One possible way is to use an alpha map which is filled in 50% pixels black 50% white, or whatever ratio you like, rather than grey, then in BAT you manipulate the texture so that the alternate black and white pixels are very, very small on the object (you may need to make the alpha a very large image if it is a large BAT and a large texture. Otherwise there is a tutorial somewhere on how to make objects semi-transparent, but I think you have to render the see-through bit seperately.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 19, 2009, 04:53:40 AM
Quote from: superhands on July 19, 2009, 03:45:13 AM
great work Shaun :)

one question. how do you render with opacity without getting the black seem showing through? (the black background shows through and gives an awful appearance with something i'm working on atm)

i hope this makes sense. :P

-dave

Ahhh, yes, trade secret, I could tell you, but then I would have to kill you :P

Assuming what you are rendering is a single colour, make the render environment the same colour.
Title: Re: Diggis Contemplates BAT
Post by: superhands on July 21, 2009, 07:16:06 AM
so simple  :P  great tip
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 22, 2009, 02:41:25 PM
I've DAMNed my lots finally:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBSCDAMNDiggisStreamsandPonds.jpg&hash=a104cb76f7b4de15606d14fd1d7df43eb6650e94) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2134)

This will remove my lots from your parks menu and add them to the DAMN without the drawbacks of MMLs.
Title: Re: Diggis Contemplates BAT
Post by: RebaLynnTS on July 22, 2009, 08:26:07 PM
Now if I can just figure out how to do that with the ARS.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 22, 2009, 11:06:36 PM
I put the explaination in the DAMN thread and the SSPTool thread some time ago.  There is a property you delete from the building exemplar, Lot resource key I think (might pay to check that) which will remove the icon from the menu but still leave the lot fully functional.  DAMN bypasses this so it works sweet.
Title: Re: Diggis Contemplates BAT
Post by: RebaLynnTS on July 23, 2009, 01:16:36 PM
I gave them a look, and will work on it once I get a few more things fixed and updated. I like the idea a lot.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 24, 2009, 12:05:46 AM
And I have been doing a little more work this week:

First up is a little side project for Barby:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDocks4.jpg&hash=11b013424991fec05b5e3475143f8aed28bf2975)

Some small docks shown earlier.  I should have these up for testing over the weekend and out some time next week.

Next is grass streams:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FStreamsGrass1.jpg&hash=25ba9c21889df7fe4c0aaad162047955ea8e170f)

These are just single models at present and only straight, T cross and corner.  I have a bit more work to do on these, but thought I would show where I was at.
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on July 24, 2009, 01:18:44 AM
Actually, the streams fit in with what I'm used to seeing around here, although they're quite a bit more attractive. :) There's a lot of rice grown in this area so I'm assuming the straight ditches which honeycomb some of the fields are for irrigation. These newest creations really look good - I enjoyed using the grass banks for the ponds.

Later...
Joan
Title: Re: Diggis Contemplates BAT
Post by: jacqulina on July 24, 2009, 01:48:14 AM
awesome work &apls &apls
Title: Re: Diggis Contemplates BAT
Post by: tag_one on July 24, 2009, 01:57:02 AM
Ohh Shaun I love those streams! I'll give you a free beer in Loudeac ;D
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 24, 2009, 02:23:06 AM
Thanks guys, it's take some work to get these working, I couldn't use my normal trick to get the steep banks.  But now I have them it won't take much to do the various versions.  Got to come up with some bridges now though.  &mmm
Title: Re: Diggis Contemplates BAT
Post by: SimGoober on July 24, 2009, 04:22:33 AM
If I may suggest.. A three or four tile long version of this stream, that wanders just a hair.  Starts and ends in the same spot (centered), but in it's course is a bit random?  Make a few variations in a prop family, to give it a more natural flow... not straight like it's man made?  Maybe even one with a large rock or two in the middle of the stream...

I know, I know... ideas are easy....  ;)
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 24, 2009, 04:28:37 AM
Quote from: SimGoober on July 24, 2009, 04:22:33 AM
If I may suggest.. A three or four tile long version of this stream, that wanders just a hair.  Starts and ends in the same spot (centered), but in it's course is a bit random?  Make a few variations in a prop family, to give it a more natural flow... not straight like it's man made?  Maybe even one with a large rock or two in the middle of the stream...

I know, I know... ideas are easy....  ;)

Great minds think alike*, You haven't actually downloaded my shingle streams have you.   ::)   

That is exactly what i have done  :D, although with the transparent edges I can wander it a little more with this set.  And I have also done that with the ponds too.

*and fools seldom differ
Title: Re: Diggis Contemplates BAT
Post by: M4346 on July 24, 2009, 04:29:34 AM
Quote from: Diggis on July 24, 2009, 04:28:37 AM
You haven't actually downloaded my shingle streams have you.   ::)

::)  $%Grinno$%
Title: Re: Diggis Contemplates BAT
Post by: Ennedi on July 24, 2009, 05:01:46 AM
Shaun, yor current achievements are enough good, I like your streams a lot! But if you are going to work more with curves and diagonals, I have a little suggestion for you:

The main problem ar curves and angles. One of the best designed "non-grid" stuff in the whole SC4 history are Asphaltenwege (http://kurier.simcityplaza.de/details.php?file=465) made by TWrecks and released at Simcity Kurier. I know, these are narrow paths, but curves and angles are choosen perfectly. There are not too much pieces in that set, and there are a lot of possibilities to combine them and create a really random look. Of course there is a question of scale - your streams are wider and you should use 2x2 tiles. But if you would download this set and play with it a bit, maybe it would give you some ideas?

Adam
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 24, 2009, 05:26:25 AM
Adam,

With the diagonals, 2x2 corners and 3x1 pieces in the shingle streams you should be able to get a pretty good approximation of that.  What I have shown in the last image was the basic pieces needed to start the set.  Can you download the shingle streams and diagonal streams and see how you go?
Title: Re: Diggis Contemplates BAT
Post by: Ennedi on July 24, 2009, 06:58:16 AM
OK, I'll download it and play tonight :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: shanghai kid on July 27, 2009, 07:05:44 AM
@Diggis

I get a error message when trying to install "BSC DAMN Diggis Streams Shingle Diagonal Base Set.exe".

When i run the .exe, a error message comes up(instead of installasjon ok) saying:

BSC DAMN Diggis Pond Addon 1 has not been totally installed because of the following reason:

Cannot create the following file:

\DAMN\Root\Inland Waterways\Stream\Diggis Streams Shingle Diagonal\Diggis Streams Shingle Diagonal Base Set.$$A

I have installed "Diggis Stream Shingle Diagonal Base Lots" several times to fix this but still errror message, the other exe's in the zip file worked fine it's only the diagonal.exe file that's not working.
Title: Re: Diggis Contemplates BAT
Post by: io_bg on July 27, 2009, 07:26:30 AM
^ I didn't have any problems with installing this, but I can't find the ponds! I searched for everything in the DAMN menu - "diggis", "pods"... but nothing shows! ()what()
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 27, 2009, 09:31:58 AM
Hmmm, weird.  On both counts.  SK, are you using XP or Vista?  And do you have admin rights?  Additionally, do the rest show up in the menu?

IO, can you go into the DAMN support folder and run the indexer batch file in there and see if that helps.  Again, do you have full user permissions on your machine?  I think the indexer may not run on install if you don't.
Title: Re: Diggis Contemplates BAT
Post by: io_bg on July 27, 2009, 10:15:41 AM
thanks for the fast reply, I tried that but the problem remains. and I also have full permissions on my PC.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 27, 2009, 12:27:07 PM
Hmmm, very weird.  Do you see any other DAMN menues?  I assume you have the original DAMN installed?  Do you see the folders where my lots should show up?

Can you post the Index.txt file that should be in your DAMN support folder along with any screen shots that might be useful?
Title: Re: Diggis Contemplates BAT
Post by: io_bg on July 27, 2009, 12:39:43 PM
Actually, I don't see any other DAMN menus. And yes, I have the original DAMN. All files are on their proper place. I've attached the index file to this post.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 27, 2009, 02:46:10 PM
K, I think we had this problem in the DAMN thread.  I would suggest looking there, and I'll see if I can find the answer too.  It's installed in the right place, and it's indexed correctly just not showing up.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 27, 2009, 02:51:14 PM
Try this page:

http://sc4devotion.com/forums/index.php?topic=2917.msg185301#msg185301

There is some info there about it, might work.
Title: Re: Diggis Contemplates BAT
Post by: io_bg on July 27, 2009, 03:36:52 PM
It works now! Thank you!!! :sunny:
Title: Re: Diggis Contemplates BAT
Post by: Pat on July 27, 2009, 07:29:42 PM
Shaun wow loving the new angles here for the stream and the additions as well!!!
Title: Re: Diggis Contemplates BAT
Post by: shanghai kid on July 28, 2009, 04:21:04 AM
Quote from: Diggis on July 27, 2009, 09:31:58 AM
Hmmm, weird.  On both counts.  SK, are you using XP or Vista?  And do you have admin rights?  Additionally, do the rest show up in the menu?

I'm using XP and have admin rights.

Yes, the rest shows up in DAMN menu.
It's only "BSC DAMN Diggis Streams Shingle Diagonal Base Set" that is not showing up in the DAMN menu which i belive has to do with the error message i get when i run the "BSC DAMN Diggis Streams Shingle Diagonal Base Set.exe" file from the zip-file "BSC DAMN Diggis Ponds and streams" as the other exe's in the zip, runs and installs correctly without any error messages.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 28, 2009, 04:46:45 AM
Thats really strange, as IO managed to get them all to install, as did I.  Can I first suggest clearing your Cache and redownloading the file and trying that one again.  If that doesn't work I'll attach the DAT file here and if you put that in the right place and then run one of the other installers again it will index it for you.
Title: Re: Diggis Contemplates BAT
Post by: shanghai kid on July 28, 2009, 01:20:58 PM
I've cleared the cache and re-downloaded the file, but the diagonal base set still gives me the error message while the other .exe files installs without error,  so i'd appreciate it if you could attach the DAT file here and direct me to where i should put it in the DAMN folder before i run one of the other installers again.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on July 28, 2009, 01:32:58 PM
That is very weird.  I don't have my working files with me at the moment so I can't check the file again, but attached is the original DAT.  Unload it into the DAMN folder in your programme plugins folder.
Title: Re: Diggis Contemplates BAT
Post by: shanghai kid on August 02, 2009, 02:01:00 AM
Thanks for the .DAT file @Diggis, it works like a charm ;D.

After your post and reading some on DAMN, i've made my own working DAMN menu files now using SSPTool, but until the update of the tool the icons is still in the sc4 game menu's though(park, civil & etc.).
Title: Re: Diggis Contemplates BAT
Post by: mayormalsy on August 02, 2009, 02:52:57 AM
In the SSP when creating a DAMN menu if you click the hidden tick box next to infotext1 box it will remove the lots from the SC4 menu.

Hope this helps

malc
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 02, 2009, 07:33:34 AM
Malc, using that setting adds a property to the files that will make them only able to be plopped once and then you have to select the lot from the menu again.  I have found another way of doing it, which hopefully Stefan will add to the SSP tool when he returns to it.
Title: Re: Diggis Contemplates BAT
Post by: mayormalsy on August 03, 2009, 05:36:01 AM
That is a limitation with using the method i suggested, i only sort of partly DAMN sets leaving the bits like your pond straights in the normal menu then put the corners etc in the DAMN menu, just keeps game menus bit clearer!
Especially found it useful for BSC parks, pathways left in normal menu and all 2x2-3x3 parks in Damn.

Was the 1st time i have been able to post that might have been of use to someone! (got excited!)

Love the ponds and streams and looking forward to any additions that may be forthcoming in the future!

Best wishes

malc
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 03, 2009, 06:03:08 AM
It's Ok Malc, you weren't to know I had worked with Daeley on the development of the early sets.  :P

As I said in my post, that isn't a drawback of the method I have employed to remove them from the menus.  Check the SSP and DAMN threads for more information on this if you are interested. 
Title: Re: Diggis Contemplates BAT
Post by: SC4BOY on August 04, 2009, 04:29:05 PM
Finally got around to playing around with your randomized edges pond set.. pretty nice work :)   With all the DAMN work you're doing I suppose you don't plan to have a MML for these lots?
Title: Re: Diggis Contemplates BAT
Post by: FrankU on August 05, 2009, 07:21:27 AM
Diggis,

i have been on vacation, sio i missed a part of the fun.
On the other hand; the results are great anyway, so apparently everything on SC4D flows smoothly without me (20 x $%Grinno$% ).

You made some very good lots!
A small question though: could you make one very small dock for kayaks and fishermen?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 06, 2009, 12:52:24 AM
SC4Boy, Nope, no plans.  While MML's have their uses, I found making them very time consuming and much prefer the DAMN menus.  Feel free to make them if you wish though.  ;)

Frank:

Like this?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F9605%2Fsmalldocks.jpg&hash=8dc3aea1cd1f99d100860a7905b751f42bb2189b)
Title: Re: Diggis Contemplates BAT
Post by: jacqulina on August 06, 2009, 01:04:21 AM
wopw just what i need awesome work &apls &apls
Title: Re: Diggis Contemplates BAT
Post by: Bobbi on August 06, 2009, 01:06:09 AM
WOW! The ferry looks great &apls

Bobbi
Title: Re: Diggis Contemplates BAT
Post by: FrankU on August 06, 2009, 01:33:19 AM
Diggis: Yup!
Can't wait to implement those in my city.

Thanks a lot.
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 06, 2009, 03:40:58 PM
I want to do a boat ramp and then I will package and upload these.  Shouldn't be too far away.
Title: Re: Diggis Contemplates BAT
Post by: shanghai kid on August 07, 2009, 04:01:43 AM
Looking great @Diggis &apls
Title: Re: Diggis Contemplates BAT
Post by: mayormalsy on August 08, 2009, 06:07:43 AM
Great looking pier and a boat ramp to come, quality add-on! looking forward to release.........

but, could i suggest/request possibly a fisherman (angler) sat on the end of the pier, or even on a piece of bank of his own!? :thumbsup:

On another note thanks for directing me over to the DAMN & SSP threads, interesting reading even if a little to technical for me!


Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 12, 2009, 06:47:58 AM
I've put the docks up for testing, but am away next week, so they will be available when I get back.  In the mean time, I've started work on a little project that was planned a year ago at the BSC meet in Coventry.  We found this little gem of a boat house at Warwick Castle:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FIMG_3937.jpg&hash=1b33d22204e75006b71c204692f161f9b8e74b84)

And Barby asked me to BAT it for her.  I couldn't start it untill I had worked out how to do grass banks and well... done them now, so after some pestering in France this year I have made a start:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBarbysBoatHouse.jpg&hash=74304be94653c797f88a055f2702a2313a23542c)

I need to make it a little wider as it's a bit thin at the moment but going well otherwise.  It'll be a 2x2, as represented by the green box, which will be ground level, so it will sit sunken into the banks.
Title: Re: Diggis Contemplates BAT
Post by: jacqulina on August 12, 2009, 07:09:07 AM
wow awesome &apls &apls
Title: Re: Diggis Contemplates BAT
Post by: FrankU on August 12, 2009, 07:35:42 AM
Beautiful!

Ahem, by the way, did you notice the lillypads and cattails....? Could you do something with that information? Does it ring a bell?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 12, 2009, 08:24:50 AM
Yeah, saw them.  Next addon will add some extras to the banks.  It'll be a couple of months off but it's coming.
Title: Re: Diggis Contemplates BAT
Post by: FrankU on August 13, 2009, 01:33:42 AM
Diggis,

I had this thought......
Chrisadams made some quite useful cattails and grasses that could be added to a lot. Of course I can do that myself in LE. But then every lot would look the same.

But now we have this nice feature of prop families. Would it be possible to make (or find somewhere?) a propfamily where we can find cattails and grasses by Chris together with some invisible props. I have guessed that there is something like an invisible prop, so that by placing a lot we sometimes get no prop (the invisible one actually) and on another plop we see a visible prop. If this guess is correct it would be quite simple to make a propfamily with invisible props and cattails and another one with lillypads and invisible props. Add this to your edge lots and everything is OK.
Or would this not do the trick?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on August 13, 2009, 06:25:17 AM
You would have to create prop families for Chris's stuff, not a hard job really.  The only downside is they wouldn't look like they are IN the water.  Because of how the LODs work the water looks 1.5m below ground but is actually .5m above.  ;)  Hence why I like to render this stuff into the model and add it to the prop family.
Title: Re: Diggis Contemplates BAT
Post by: FrankU on August 18, 2009, 01:58:17 AM
Oh, yes. I already feared you would say that.. :(
Rendering is much more work and it is also less versatile. For a realistic variation you would need to make several models and put these in a prop family.

And another thought: I am very happy with your 3x2 tile. Would it be possible to add a 3x2 tile where the edge of the water changes from the first to the second tile? Thus resulting in a lot with a diagonal edge?
Title: Re: Diggis Contemplates BAT
Post by: Diggis on September 20, 2009, 08:56:08 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisPondsAddonSet2BSC.jpg&hash=c1f07bf6937e465bbf90aad32d5fda259a067267) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2211)
Title: Re: Diggis Contemplates BAT
Post by: FrankU on September 21, 2009, 03:37:04 AM
Yup, found it!
I'll install it right ahead!

I also found your CAN-AM stuff... Will it be a part of the next NAM?

Great work.  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: Diggis on September 21, 2009, 04:51:57 AM
No, there was some discussion over that and I decided to leave it as a separate mod so that people can customise what canals it uses easily.  Additionally, it contains dependencies... something the NAM doesn't, although they really are just because it looks silly without banks, you don't NEED them. :D
Title: Re: Diggis Contemplates BAT
Post by: Diggis on March 02, 2013, 06:45:00 AM
Wow... 3 1/2 years...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FDiggisStreamsGrassBaseSetBSC_zpsddc48b5e.jpg&hash=6db71c1bc7dc9fdeb590b3621083750472b673fe) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2947)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBSCPropPack-DiggisStreams2_zpsbec3490b.jpg&hash=220c67e782655859c5344b2aa1f6a10c74ba9aaa) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2946)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FBSCDAMNDiggisGrassStreams_zpsf3f9e710.jpg&hash=0e09e97bb847006ca9f4cec4c4b9318d5d3d6711) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2948)

And before Frank anyone asks, I'd like to do diagonals, but I may never get to it. These took long enough.  ::)
Title: Re: Diggis Contemplates BAT
Post by: M4346 on March 02, 2013, 09:40:55 AM
 ???

&apls &hlp

Yay! Moar streams!  ;D ()stsfd()
Title: Re: Diggis Contemplates BAT
Post by: FrankU on March 02, 2013, 11:55:20 AM
Quote from: Diggis on March 02, 2013, 06:45:00 AM
And before Frank anyone asks, I'd like to do diagonals, but I may never get to it. These took long enough.  ::)

Too late.... I already did! But won't do it again. Thanks for everything Diggis!  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on March 02, 2013, 03:53:57 PM
Wow! It's great to see you BATting again. I had started to fear it would never happen, but I'm thrilled that it finally did. The streams look terrific, and I'll be DLing them as soon as they hit the LEX.

Got 'em!
Title: Re: Diggis Contemplates BAT
Post by: vester on March 02, 2013, 03:58:27 PM
Looks great. Good to see you back bat'ling the bats.
Title: Re: Diggis Contemplates BAT
Post by: noahclem on March 02, 2013, 05:05:28 PM
These look great! Awesome work  :thumbsup:
Title: Re: Diggis Contemplates BAT
Post by: Diggis on May 11, 2013, 11:44:49 AM
Who is best to talk to about sourcing some tree props?  I need boxed canopy trees, preferable with a winter and summer component.
Title: Re: Diggis Contemplates BAT
Post by: Jmouse on May 11, 2013, 01:22:30 PM
Try asking Girafe, or post a request here (http://sc4devotion.com/forums/index.php?board=115.0). I need to post a request for cypress trees one of these days.