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SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => NAM Creations => Topic started by: mikeseith on April 23, 2007, 05:53:06 PM

Title: Wider one-way roads (5 lanes wide)
Post by: mikeseith on April 23, 2007, 05:53:06 PM
Hello everyone.  Here is my 1st post on this site...
Jplumbley invited me to start a new thread over here to work on a project started some time ago and dropped do to real life.  The idea here is simple in concept.  Drag 2 one-way roads in the same direction side by side and the game turns them into a 5 lane one-way similar to the RHW. 

My original post in Simtropolis (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=88167&enterthread=y)
Here are 2 experimental textures I made for the idea. 



All Downloads...Updated Sept.07, 2007

NOTE:  These are only texture files and not any sort of completed mod.  They are only a small part of what will be a finished product in the future.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: thundercrack83 on April 23, 2007, 05:56:55 PM
These look great! They would work out well in central downtown areas. It reminds me of the streets in Manhattan. Can't wait to see this project develop!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: sarungman on April 23, 2007, 06:01:36 PM
wow.... this is what i'm looking for!!! will be fit in urban/downtown area..... :thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on April 23, 2007, 06:02:59 PM
Awesome... Glad you could make it over here!  Glad to see you aboard...

Those textures are awesome.  I am glad someone was able to make some.  The textures I was using were not as good as some of the ones out there.

I have the RULs created for the OWR-5 Orthogonals...  But I have still yet to figure out the split, but that should come easy once I get the Texture IIDs.  Personally, I am not the strongest modder in the world when it comes to transit modding, so I dont know how the Diagonals will work yet.  But we can definately try, and Tarkus will definately give me some answers when I get there :P

Now, there is one issue I ran into.  For these overrides to work in the split, we will have to go off on a Diagonal or a 90 degree turn.  We cannot go straight.  What I need when it comes to textures for now will be orthogonal intersections.  I am not ready for diagonals yet.  I would also need the textures to be split up into 128x128 pixel textures.  That makes it somewhat easier as I can mirror the textures and only need half of them for orthogonals.  :P

Thats my two cents for now.  I will have more time in about a week to work on this project with you.  Too much stuff happening at once in my world :P


Here is a quote from my experiment thread here at SC4D in the NHP Forums:

Quote from: jplumbley on April 23, 2007, 06:01:36 PM
OK to start I will explain the basis for this topic.

I am going to use this thread for ideas, concepts and general experimentation.  It will be a place to showcase new ideas I have come up with or some brainstorming ideas that float around NHP and get tested.

Anyways, I will start off my experimentation of what I did about a week ago and posted in ST.  This is for my one way road mod that might start to take off soon.  If anyone has seen RHW (Rural Highway Mod) by qurlix, you will recognize that I am attempting to essentially adapt his work to another network.  In this case one way roads.  So.... What I am trying to do is make a 2-tile wide one way road that has 5 lanes and parking in the outside two lanes.  The texture I used was created by Beskhu3epnm.

Well heres a couple pics of what I have done.

Picture 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F3850%2Fowr5pathtestayv0.jpg&hash=4f3e976015098ec8088ae4ebd51cd00eceb0a398)

Picture 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F8838%2Fowr5pathtestbzc2.jpg&hash=6ef4ea21b1934ddc5f470418f505f59338aa83c5)

In picture 1, I drew the path of the one ways to both go in the same direction, downwards using the technique I figured out with arranging the textures properly the other day, was also able to draw them for the opposite direction.  When I did this though I was not sure if this method would have an effect on the paths.  I proved that it doesnt seem to with picture 2.  In picture 2 I drew the roads with the same method, just one side with the arrows facing one way and the other side facing in the opposite direction.  This did not have any effect on the textures because they came out the same, a good thing.  But!!  It made the paths for each side of the road go in opposite directions.  Meaning that when the OWR is originally drawn and a texture override is created, then the paths will follow the direction that the OWR was drawn.

Title: Re: Wider one-way roads (5 lanes wide)
Post by: Tarkus on April 23, 2007, 09:17:16 PM
Hi mikeseith, glad to see you made it over here as well! 

Well, jplumbley, as far as the splitter piece goes, there's a couple of different ways it could work out.  Doing the standard 0x10000002 RUL override, you're right that we'd have to do the splitter on a diagonal or a 90 degree turn.  However, if we were to use one of the OWR RULs (I don't know the IIDs of the top of my head), we may be able to implement it on a straight, though we'd still have to split so that the OWRs aren't side-by-side and invoking the OWR-5 override. 

As far as the diagonals go, I'm thinking that we may want to use the "double diagonal" setup for the override--I don't think anyone is really using that, and if they are, they'd probably want an OWR-5 anyway. ;)   I'll show you a diagram a little later.

-Alex
Title: Re: Wider one-way roads (5 lanes wide)
Post by: wouanagaine on April 23, 2007, 11:45:13 PM
Nice this project is relive

here is what I've tested when JP sent me the files

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2Fdich%2Fprob0008.jpg&hash=bfce403c0189b846c6b00c6cbdd7fcfe67cb25d2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2Fdich%2Fprob0004.jpg&hash=2617ed76d288800ac50ac0ff5847b854e4064d48)

Title: Re: Wider one-way roads (5 lanes wide)
Post by: sarungman on April 24, 2007, 02:50:15 AM
??? &mmm the arrow sign looks very annoying (for me), can it be removed using "no arrow sign mod"? this mod will be very awesome!!! very realistic!! :thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Filasimo on April 24, 2007, 03:10:32 AM
omg...strangly i was talking about this the other day and now it appears i cannot wait til this is released this will go well with my airport area....need another tester?  ::) i also do agree with the arrows. is there some chance to reduce the number of times the owr arrows appear?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: wouanagaine on April 24, 2007, 03:13:39 AM
Quote from: sarungman on April 24, 2007, 02:50:15 AM
??? &mmm the arrow sign looks very annoying (for me), can it be removed using "no arrow sign mod"? this mod will be very awesome!!! very realistic!! :thumbsup:
Yes I think so, it was just a preliminary test to see if the various RUL works
Title: Re: Wider one-way roads (5 lanes wide)
Post by: memo on April 24, 2007, 04:43:23 AM
Actually, I don't really like the layout of two onewayroads which change to a OWR-5. In this way, it wouldn't be possible any longer to drag two oneway roads next to each other in opposite directions. Of course, you could simply build an avenue but the former is the much cheaper alternative and doesn't look as wealthy as the avenue. Besides, you sometimes need to seperate two avenues through two onewayroads in order that the sidewalks don't appear in rural areas. Some people even asked me to use this override to create such a boulevard, but unfortunately, this project never got finished because of a lack of texture artists.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F6889%2Fcmsdev05hi8.jpg&hash=3fd564871d705fc6de414c5cde9276dd8eca62ac)

I'd prefer an override similar to draggable GLR, but for avenues. In this way, the OWR-5 would have more capacity than two oneway roads which explains the fifth lane. ;)

Quote from: Filasimo on April 24, 2007, 03:10:32 AM
i also do agree with the arrows. is there some chance to reduce the number of times the owr arrows appear?
There is. I once created a mod which removed the arrows on all straight and diagonal oneway road tiles and oneway road roundabouts. The arrows at most intersetions remained. The best thing was, that the arrows became visible while hovering the query tool over a oneway road. Moreover, the arrows aren't removed completely, so that one can still see in which direction the oneway roads run. The mod in use:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F3299%2Fbild25rg2.jpg&hash=a3e6fdbdec1bd139dd520b847508a7df773a2f7b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F2481%2Fbild23iw7.jpg&hash=aa3cc1057b39680af91038cc5c05a8b89458a131)
(All these pictures aren't taken by me.)
Is it worth to be released?

Sorry for OT.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: wouanagaine on April 24, 2007, 05:04:59 AM
QuoteIs it worth to be released?
Are you kidding ?
Of course it is
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on April 24, 2007, 05:06:42 AM
@memo  Your new avenue looks very good.  That override can also be done with 2 roads next to each other.  Tarkus was working on the idea of making the Suicide Lane textures into a 2 road override in this fasion.  He was able to make the left hand turn lane functional as well.  But again this was only in the experimental stage.  If we were to have the side by side roads turned into an avenue that would allow for your wide sidewalk avenues and the OWR-5 to co-exist.

RHW technology is transferable to any textured network which is awesome.  We just need textures to make it work.  But each and every one of these new networks will have to become part of the NAM at some point because they are part of the same file and you will not be able to pick and choose which ones you want and which ones you dont.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Filasimo on April 24, 2007, 06:12:44 AM
yes u should memo i do remember there was a no owr mod that took it completely off but i wanted some arrows left but urs is just perfect....this will make it easier bc what i do now is the avenue then add rail to demolish the opposite side so it just shows that one direction...awesome work and i cant wait to use this. what makes it convenient compared to the ANT is that no road zots will appear if u use the owr concept to make 5-owr lanes cheers!  :thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Gaston on April 24, 2007, 08:32:59 AM
QuoteIs it worth to be released?
Let's see.   Should this be released?    I would have to say:
Hell YES !!!
Sorry I yelled but this is perfect.    Like haveing your cake and eating it too.    You get one way roads with just enough arrows to know that they are one way.     Perfection.


---Gaston
Title: Re: Wider one-way roads (5 lanes wide)
Post by: thundercrack83 on April 24, 2007, 09:05:06 AM
I must agree with the consensus on the one-way arrow mod, memo. That is outstanding! I hope you will release it because it will make dealing with one-way roads a little easier.

As for the OWR-5, it looks like that's coming along rather well, too! Thanks to all of you who are involved in this project, and I hope to see more of the development! Good luck!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: rooker1 on April 24, 2007, 10:19:39 AM
The OWR-5 looks fantastic.  There is so many new things going on with SC4 that my mind is beginning to spin out of control.

And memo you must release the no one way aroow modd!!  Please........ ;)


Robin   :thumbsup: &apls
Title: Re: Wider one-way roads (5 lanes wide)
Post by: sebes on April 24, 2007, 10:37:07 AM
Yes memo - please release.... :thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Tarkus on April 24, 2007, 10:57:37 AM
memo, that's a really interesting point as far as the implementation goes.  I hadn't thought of doing a puzzle drag with Avenues for the OWR-5 but that makes sense. 

To take a slight OT detour (which I'll explain why below),I had been collaborating with jplumbley on a related project, the "Turning Lane Avenues" (TLA), which looked vaguely like Avenues, but had functional center turn lanes, and were implemented using RHW technology with the Road network.  There were two versions I had been working on, a TLA-5 (4 + center turn lane) and a TLA-7 (6 + center turn lane), which were implemented by a Road-Road and a Road-Road-Road override, but capacity is one thing I had worried about. 

(I've since fixed the Alpha transparency issues on these, and am smoothing out the paths)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg159.imageshack.us%2Fimg159%2F9899%2Ftla5onslope2mb8.jpg&hash=174169fa7bf0282f87dfeb3ef8f35b2adbe65337)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F9708%2Ftla7repathedxf5.jpg&hash=f9c7776044f29fd3802730e709a2708a1bfbb4ab)

I had considered doing some sort of puzzle drag with the Avenues instead for the TLA-5, but then the TLA-7 implementation would have been slightly problematic.  Had I done something like Avenue/Road side-by-side, one side of the network would have less capacity/speed, and I don't know how feasible it would be to set up a Avenue/Split Avenue (3-tile) puzzle drag, which would need to be done if we wanted to implement any sort of even wider OWR (as crazy as that sounds) as well.

The main reason I bring this up is because I have considered the idea of doing some sort of optional traffic exemplar modification for capacity/speed, to eliminate some of the differentiation between the Road, OWR and Avenue networks in terms of capacity/speed, which would optimize things for a OWR-OWR override-based OWR-5.  It's a little bit of an extreme idea, admittedly, but one I thought was worth sharing.

Of course, that is an interesting point about people using the side-by-side OWRs in opposite directions.  Personally, I don't use that myself, as I don't particularly care for how it looks, but the question may be whether people who are using that would be willing to give that up to have an OWR-5.  Of course, that also kind of goes against the NAM's "add, not replace" idea, but the Avenue network still serves that purpose, so it wouldn't entirely be the case, and with the right textures and Type21 setup, it is possible to make Avenues look a little less luxuriant. ;)

And I'd also agree that you should release that one-way arrow mod, memo.  The existing one is a little tricky to use sometimes, so yours would be a huge improvement. ;)

-Alex
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Filasimo on April 24, 2007, 11:25:10 AM
you know it just hit me :something hits me: ow!  $%Grinno$% when u use the mod u have memo when u make a OWR intersection which arrow will appear first the last OWR direction u place to make the intersection or the OWR you placed first?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on April 24, 2007, 02:13:55 PM
here are the textures I posted before broken down into 128x128 chunks.  They are in .bmp and .fsh formats with the alpha channel.  Not sure what you meant about diagonals...you didn't want me to make diagonal textures did you?


download the .zip to get the .fsh and .bmp files...
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Tarkus on April 24, 2007, 04:31:58 PM
Mike, thanks for posting those on here.  As I said before, they look fantastic!  Thanks again for reviving this project! :thumbsup:

-Alex
Title: Re: Wider one-way roads (5 lanes wide)
Post by: iamgoingtoeatyou on April 25, 2007, 05:34:34 AM
woah! this is exactly what simcity 4 was missing, It's hard to make a nice looking [grand] city with the game's default oneway streets and avenues, these new projects look amazing and will fit in perfectly! looking forward to more  &apls
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on April 25, 2007, 12:05:23 PM
Here is a sneak peek at some intersections.  Street and one-way intersections and a look at some of the textures lined up.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: thundercrack83 on April 25, 2007, 12:10:14 PM
Looking good, mikeseith! I am curious, though: What would one of these wider one-ways would look like intersecting another wider one-way?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on April 25, 2007, 12:16:00 PM
thundercrack83,
Haven't gotten that far yet.  I'm curious how a 5 lane one way X 5 lane one way intersection will look too. 

Everyone else,
Thanks for the encouragement.  It is greatly appreciated.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: sebes on April 25, 2007, 12:19:06 PM
This looks soooo good...  &apls
Title: Re: Wider one-way roads (5 lanes wide)
Post by: iamgoingtoeatyou on April 25, 2007, 04:42:56 PM
this looks beautiful mike! it reminds me of the avenues like 5th avenue and broadway in manhattan, this looks exactly like them! looking forward to more!  &apls &apls &apls

edit: is it possible for this to be compatible with the zebra crossing mod?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: HabLeUrG on April 25, 2007, 04:51:39 PM
thats excellent
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Filasimo on April 26, 2007, 03:48:33 PM
awesome work mike im interested how the avenue intersections would look like and not only that the traffic lights...... :brings chills to my spine:  ???

btw im curious to ask will you be able to transition the OWR-5 to ground highway? as well for avenue and such?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mightygoose on April 26, 2007, 06:49:25 PM
memo's avenue is perfect i really really want it.... and as for the owr5 surely peel on peel off juctions wold be more appropriate than traditional tees
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on April 27, 2007, 08:13:08 PM
filasimo,
I think connecting to 1ways my be the only option.  I may be wrong but seeing how the 5lane 1way road takes 2 tiles...

here are 128x128 .bmps of street, road and 1way intersections.  I can't seem to convert the smaller .bmp files to .fsh. 
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on April 27, 2007, 08:20:06 PM
Hey Mikesieth...

I have downloaded all the textures you have provided me so far.  Next week I will have time to play with this a little more and bug Alex.  But, I havent had the time between RL to get back into this project.

Your textures look awesome!! Thanks!  Keep up the good work.


EDIT:  Before I goto sleep I do have a small in-game pic of what this will look like.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F754%2Fowr51xc6.th.jpg&hash=ce384b5a6194397244df1dfe4ea553cd9b3e883e) (http://img237.imageshack.us/my.php?image=owr51xc6.jpg)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: sebes on April 28, 2007, 01:04:51 AM
Cool !!!


&apls
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Filasimo on April 28, 2007, 06:09:26 AM
mike,
im sure a puzzle piece could be made to transition the lanes somehow from 5 to 4 to 3 to 2 or something like that just to broaden the idea..
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Shadow Assassin on April 28, 2007, 07:20:29 AM
Quoteim sure a puzzle piece could be made to transition the lanes somehow from 5 to 4 to 3 to 2 or something like that just to broaden the idea..

A good idea, but unfortunately, the RUL overrides required would breed like rabbits. Due to the way the game deals with network drawing, it's either all or nothing - you can't really have bits in between. Somehow, the lanes would have to be altered, but how?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on April 28, 2007, 10:38:02 AM
Filasimo,
I think the best we can ask for in the realm of highway transitions is what I slapped together with jp's in-game picture.  Seeing how the highways and the 5-lanes can both transition into 1-ways you should be able to do something like the pic. I made.  Although hopefully the final product will look better...

Maybe in the future something else can get cooked up, but lets see if this can get off the ground.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Filasimo on April 28, 2007, 10:43:59 AM
yeah im sure it would be awesome if it was possible anyways i would love to see this get off the ground bc it would look lovely in my airport specially the one wounaganine sp? made with the parrellel parking on the side....but i love what you're doing mike and i cant wait for the finished product...i just got into modding a lil over a week ago and hopefully i can get into transit modding as well and help you guys out.

[edit] btw i glanced at the previous posts and would it be possible to use those merge textures u were experimenting in that pic that you showed me? you could actually make the outer oneway roads that doesnt merge to the interstate into frontage roads or other purposes..
Title: Re: Wider one-way roads (5 lanes wide)
Post by: thundercrack83 on April 28, 2007, 04:09:08 PM
More fantastic progress here, I'm so happy! I'd like to thank all of you who are working so hard on this! Keep up the good work!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Tarkus on May 07, 2007, 05:11:12 PM
Well, an idea just came to me the other day when I was modding the Traffic Simulator Exemplar for my aforementioned experiment.  Since the experimental traffic mod I worked up involved equalizing the Road, OWR and Avenues, it would actually provide means for the OWR-5 and memo's Boulevard to co-exist.  The OWR-5 could actually be moved to a OWR-Road override, leaving the OWR-OWR override for the Boulevard. 

You'd have to make sure the that the Overriden Road in the OWR-5 was going the same way as the Override OWR, and I don't know how feasible that would be.  Just an idea--not sure if it's any good, but I thought it was worth throwing out there.

Of course, at that point, the original capacity and speed differential between the Boulevard and the Avenue would be negated, and there would simply be eyecandy, unless you were to take the Avenue and add a park effect to it.  I don't know if the whole capacity/speed equalization mod I worked up will really fly either, so to speak.

-Alex
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on June 20, 2007, 08:48:40 AM
Alrighty guys... I know it has been a while since we've had any progress on this project.  Alex and I have been working behind the scenes every so often together and more importantly I have been learning more about the RULs and editting them.  Bare with me as Im learning as I go along in the project.

As we have said before, OWR-5 is going to be merged together with a few other projects that are similar in their applications.  OWR-5 will be merged with RHW (Rural Highway Mod), TLA (Median Turning Lanes for Avenues) and any other RUL override textured networks in the future.  This new merged mod will become the NWM (Network Widening Mod).  You might see it come up in the next few weeks in its own thread.  Maybe, we can convince Jeroni to give us a NAM subforum for it :P

So, to continue with a small progress report.

Alex and I took 4 hours out of our lives last night and pounded through creating some RULs for the intersections.  It only took us 4 hours to get the first one... But this one can be applied across the NWM in different situations with a few minor changes each time.  We started with the OWR-5 and OWR-2 +-intersection.  Since, if we can get the +-intersections to work most of that code can be used for the T-intersections.  And the OWR-2 intersections can be applied to Road and Street intersections with minor changes.  Anyways, this is what we have pumped out.

The textures need some editing for the wealth levels, but the main road is done, thanks to Mikeseith!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6248%2Fag33jul13031182331448ah8.png&hash=cd85a2e59c5e8dc8012ecc5307467c971f0d3dc5)

http://img401.imageshack.us/img401/6248/ag33jul13031182331448ah8.pnghttp://img401.imageshack.us/img401/6248/ag33jul13031182331448ah8.png (http://img401.imageshack.us/img401/6248/ag33jul13031182331448ah8.png)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Filasimo on June 20, 2007, 08:56:29 AM
its looking good guys keep it up this is one huge small step forward!  :thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on June 20, 2007, 06:28:51 PM
Sweet :thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: thundercrack83 on June 20, 2007, 06:45:56 PM
Outstanding work, guys! Keep it up!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: BigSlark on June 20, 2007, 09:13:15 PM
I'm very happy to see this! Keep up the great work!  :thumbsup: :thumbsup: :thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: figui on June 29, 2007, 01:02:45 PM
i really really like this. GREAT work!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: rickmastfan67 on June 30, 2007, 02:23:44 AM
Looking good so far guys!! :thumbsup:  Keep up the good work.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Gaston on June 30, 2007, 05:07:15 AM
There is some outstanding work being done here.   Thanks so much for this fantastic effort.    We (the community of players) will never be able to express to you how much we appreciate the work ya'll are doing.


---Gaston
Title: Re: Wider one-way roads (5 lanes wide)
Post by: kingsimcity on July 22, 2007, 02:36:19 AM
CAN'T WAIT ;)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: stewart_garden on July 26, 2007, 05:15:55 AM
The screenshots look amazing!  This will add a lot to the game - I'm very grateful for all of the work you have done so far.  Keep going, and I am patiently looking forward to further updates.

Stewart
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on July 26, 2007, 05:42:16 AM
This project is not dead, just going through a learning period.  I am working on another project which will help me and give me more practice with the RULs (I am becoming pretty adept with them).  This project has not been forgotten and it is going to become part of the Network Widening Mod that Tarkus and I are working on.  NWM is a combination of TLA-3,5,7, RHW-2,4,6,8, Avenue-6,8 and OWR-5.  It will be some time for all of these projects to be organized and built together but it will come.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: thundercrack83 on July 26, 2007, 10:09:04 AM
Quote from: jplumbley on July 26, 2007, 05:42:16 AM
This project is not dead, just going through a learning period.  I am working on another project which will help me and give me more practice with the RULs (I am becoming pretty adept with them).  This project has not been forgotten and it is going to become part of the Network Widening Mod that Tarkus and I are working on.  NWM is a combination of TLA-3,5,7, RHW-2,4,6,8, Avenue-6,8 and OWR-5.  It will be some time for all of these projects to be organized and built together but it will come.

Great news, jplumbley! I'll be looking forward to seeing how things progress with this once you start working on it again!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Pat on July 26, 2007, 05:50:52 PM

WoW i just stumbled upon this and wow i cant belive it... This would be great to see, hopefully the learning curve aint to steep and can get conquered soon so we can have these - pat
Title: Re: Wider one-way roads (5 lanes wide)
Post by: stewart_garden on July 27, 2007, 05:28:16 PM
Quote from: jplumbley on July 26, 2007, 05:42:16 AM
This project is not dead, just going through a learning period.  I am working on another project which will help me and give me more practice with the RULs (I am becoming pretty adept with them).  This project has not been forgotten and it is going to become part of the Network Widening Mod that Tarkus and I are working on.  NWM is a combination of TLA-3,5,7, RHW-2,4,6,8, Avenue-6,8 and OWR-5.  It will be some time for all of these projects to be organized and built together but it will come.

Wow!  This sounds like an amazing future addition.  I look forward to it.

Stewart
Title: Re: Wider one-way roads (5 lanes wide)
Post by: BlaZ on August 13, 2007, 01:32:58 AM
This would be great for busy city centers !! :thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: doorknob60 on August 22, 2007, 07:28:19 AM
I can't wait till this is done!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: numbchuckwoods on August 22, 2007, 09:15:46 AM
Yeah this is great. Between this and the RHWMIS you will beable to make some awsome transportation systems.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 02, 2007, 09:49:32 AM
Here are some more textures.  These are for the 5lane 1way X 5lane 1way intersection.  I had a little trouble with this one.  Hope you like it.

1 question about the avenue intersection.  Will you be able to use the 2lane one way intersection textures for that or should I try to make that one too?  I don't have an avenue texture that I have found to use if you need me to do that.  Maybe someone could send me a texture so I can see how the avenue is aligned, if it is different from the 2lane 1ways.  Thanks.

Also, I hope this is just going to deal with straight 5 lane one way roads because I am hopeless with curves.  If we want these things to curve, then I think someone else may have to help out also.

Mike
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on September 02, 2007, 10:13:21 AM
Great Stuff Mike!!

Alright, first off.  Dont worry about the curves, to be honest I dont know how this will work on Diagonals either.

You have already sent me the files required for OWR-2/OWR-5 Intersections.  I will be able to get an Ortho BETA ready eventually with the files you sent me (I think).... I also need a Rail intersection.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 02, 2007, 11:04:39 AM
Ack...Rail.  Why didn't I think of that?  I'll get on it now.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 02, 2007, 11:46:05 AM
Here is the 5lane 1way X rail section.  Again, I hope you like it.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Meastro444 on September 02, 2007, 12:29:33 PM
the rails them selves should be visble all the way throught the texture, same color all the way, because they wear and thear all the time and wont rust. IMHO

regards

Meastro444
Title: Re: Wider one-way roads (5 lanes wide)
Post by: thundercrack83 on September 02, 2007, 03:57:36 PM
Excellent progress, there, mikeseith! The intersections look great! Keep up the good work!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 02, 2007, 05:57:43 PM
JPlumbley,
I know this isn't the thread for this sort of thing but I'll ask here anyways.  I like using the RHW but am frustrated with how any interchanges look.  Seeing how I have been on a texturing binge today I whipped up something that could make me and some other people happy.  I made a entrance/exit ramp from a RHW to a 1way road.  Please consider putting this in the RHW, it would make using the RHW much better for me.
(I understand how much work goes into these things so if the answer is no, well, that's ok too)


Meastro444,
You may be right about that.  It could be a small fix.  I'll have an alternate version posted in a few days, then everyone can choose.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: figui on September 02, 2007, 08:39:17 PM
that entrance/exit ramp is great.
maybe the acceleration/deceleration lane should be a bit longer..?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 03, 2007, 07:17:00 PM
figui,
That whole lot is 4 tiles long (I was trying to make it 3 with no luck).  I think any longer would have been too long, but that's just my opinion.  Maybe a longer lane would be good.  I'm open to suggestions, but lets wait and see if this thing is needed or wanted by the RHW powers that be.

Thanks for the input,
Mike
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Tarkus on September 04, 2007, 02:32:36 AM
Mike, those are some rather nice textures you have worked up there.  Excellent job! :thumbsup:

As far as your RHW ramp, it does appear that you've got something quite useful, though I do have a couple small suggestions for it.

-I'd agree with figui that the accel/decel lane could be a little longer.  However, there's a way you can do it without lengthening the dimensions of the piece, by extending the third "exit only lane" all the way to the start of the ramp.  I would be able to set up an puzzle drag stub at the end so that it could be connected to the RHW-6S, which would allow the user to make the transition as long (or short) as they wanted. 

-I'd also suggest possibly replacing the One-Way Road transition with a continuation of the RHW texture.  This way it could be incorporated with the two-lane version of the Modular Interchange System (MIS)--there's about a 99.99% likelihood that the piece would be released concurrently with the 2-lane MIS (in NWM Beta 1). Plus, the pathfinding engine tends to dislike OWR-based highway ramps, due to the low network speed (it views it as a surface street, not a highway).

Otherwise, it looks fantastic, and it would make a fine addition to the RHW.   ;)

-Alex (Tarkus)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 04, 2007, 01:48:42 PM
Alrighty.  Here are the new RHW textures.  Hope you all like them.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 04, 2007, 01:57:00 PM
Oh!  I forgot.  Are you interested in this?  Don't know if you are working on an 8 lane version or not.

EDIT (Just realized that this would have to be edited some...the ramp is a little off)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: rickmastfan67 on September 04, 2007, 02:06:29 PM
mikeseith, I just want you to know, I'll be working on new solo RHW-6/6C & RHW-8/8C textures.  They will be a tad different from my RHW-4 textures, so just using the RHW-4 textures and adding lanes to them will not really work to match them up when I have the newer textures finished.  But at this time, I'm working on RHW-2 textures and the one I'm working on right now will please a ton of people. ;)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Ryan B. on September 05, 2007, 08:37:43 AM
Quote from: mikeseith on September 04, 2007, 01:57:00 PM
Oh!  I forgot.  Are you interested in this?  Don't know if you are working on an 8 lane version or not.

EDIT (Just realized that this would have to be edited some...the ramp is a little off)
That looks good to me, Mike.  Since one lane is 'exit-only', and one lane has the option of exiting, I changed up the lane markings a little bit.  (Hope you don't mind!)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F4347%2Frhw2laneexitfr1.png&hash=bb999e9bd623a340d317da561047cfc4256721bd)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 05, 2007, 01:42:27 PM
I don't mind at all burgsabre87.  From what rickmastfan67 said, I'm not sure if that is going to be usable for the RHW anyway. 

Only 1 problem.  From what I know, the texture (if used at all) would be used as an exit AND an entrance ramp (same texture for both).  So the turn arrows might not be a good idea.

Mike
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Gaston on September 06, 2007, 01:33:03 PM
Mikeseith,
   You said:
QuoteOnly 1 problem.  From what I know, the texture (if used at all) would be used as an exit AND an entrance ramp (same texture for both).  So the turn arrows might not be a good idea.
Are the "cats eyes" included in the textures?    If so, you are gonna have to redo the on ramps, or the red "do not enter" side of the reflectors will be facing the wrong way.   Or am I not following you?


---Gaston
Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 06, 2007, 04:02:56 PM
Quote from: Gaston on September 06, 2007, 01:33:03 PM
Mikeseith,
   You said:   Are the "cats eyes" included in the textures?    If so, you are gonna have to redo the on ramps, or the red "do not enter" side of the reflectors will be facing the wrong way.   Or am I not following you?


---Gaston

Hmmm...You have a point there &ops.(looks around nervously for Tarkus or jplumbley)  Maybe we should wait for a higher authority on this one.  To tell the truth, I don't really know much about the modding of the game.  I just help out where I can with what I'm good at (texturing and some 3d modeling). 

Title: Re: Wider one-way roads (5 lanes wide)
Post by: sc4luv2 on September 06, 2007, 04:56:47 PM
Here are a few textures I made, This is the first time I attempted to do texturing so I may be not as good as you all.

OWR-5 at OWR-5


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1955%2F5lane1wayx5lane1way1pt5.png&hash=ab2da1e8e08ff3805fcb7ecfd4d46204e48a1521)


OWR-5 at Street

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F9835%2Fowr5atst2xq3.png&hash=eea7e82415ac964d007f14b8c36f7a5af25d5493)

OWR-5 at OWR-2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F1175%2Funtitledyh8.png&hash=35b0796f46c67fb01f345e6e1c80d799affbab84)

Thanks,
sc4luv2

Title: Re: Wider one-way roads (5 lanes wide)
Post by: mightygoose on September 06, 2007, 05:01:22 PM
there are some great ideas there if someone with better prowess can recreate these designs i think they could be winners.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: sc4luv2 on September 06, 2007, 05:35:24 PM
Now let's get a lil' grassy.

OWR-5 at OWR-5

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7082%2F5lane1wayx5lane1way2vh3.png&hash=46bd72eee75897972bfd7269e8bc01c4d028dbce)

OWR-5 at Street

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F7882%2Fowr5atst3qq0.png&hash=842bb93ebdb1cfec341152441ff02d1f90fe8212)

Thanks,
sc4luv2
Title: Re: Wider one-way roads (5 lanes wide)
Post by: flame1396 on September 06, 2007, 05:40:51 PM
Are these concepts? Or final product.

These will flop if the latter is the case.

Not trying to be a jerk, just telling it how it is.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: sc4luv2 on September 06, 2007, 05:45:12 PM
Quote from: flame1396 on September 06, 2007, 05:40:51 PM
Are these concepts? Or final product.

These will flop if the latter is the case.

Not trying to be a jerk, just telling it how it is.

Oh, I was just trying to texture and I wanted a little realsm to the game.

sc4luv2
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on September 06, 2007, 07:46:31 PM
@SC4luv2   I commend your effort and ideas.  I really like the concept ideas but I dont know if I would be able to make them functional.  I am not sure if I can get them to draw properly.  It might work, might.  I would definately like to attempt it.  If I can get it to work, we will have learned something very valuable about RUL overrides and the OWR networks.

I will definately give it a try.  I am a little busy between RL and the SAM testing to get on this right away but I will see what I can come up with.  I have an idea (I get ideas alot) but it may not work properly.

@Tarkus, or someone else (with experience) willing to make the attached test texture into FSH files and copy the following RULs to see if they work.  I dont have time at the moment to test them... it is actually way past bedtime and I have to wake up for work in the morning. 

For those who think these are final textures... they are only experimental to find out if it is even possible to make an intersection like this work for OWRs.

RULs:

OWR-5/OWR-5 IntersectionTexture IIDs as follows:
A = 0x5e99a100
B = 0x5e99b100
C = 0x5e99c100
D = 0x5e99d100
E = 0x5e99e100
F = 0x5e99f100
G = 0x5e999100
H = 0x5e998100
R = 0x5e94b100
L = 0x5e94c100

Tarkus, it would be best to have 2 textures (right and left) for the OWR-5 as it gets confusing with the RULs when and seems to like causing problems when you have all the mirrors.

;Straight Left Side beside Intersection Part A
0x5e94c100,1,0,0x09002700,0,0=0x5e94c100,1,0,0x5e99a100,0,0
0x5e94c100,1,0,0x09002700,1,0=0x5e94c100,1,0,0x5e99a100,0,0
0x5e94c100,1,0,0x09002700,2,0=0x5e94c100,1,0,0x5e99a100,0,0
0x5e94c100,1,0,0x09002700,3,0=0x5e94c100,1,0,0x5e99a100,0,0
;Intersection Part A beside Intersection Part C
0x5e99a100,3,0,0x09002700,0,0=0x5e99a100,3,0,0x5e99c100,3,0
0x5e99a100,3,0,0x09002700,1,0=0x5e99a100,3,0,0x5e99c100,3,0
0x5e99a100,3,0,0x09002700,2,0=0x5e99a100,3,0,0x5e99c100,3,0
0x5e99a100,3,0,0x09002700,3,0=0x5e99a100,3,0,0x5e99c100,3,0
;Intersection Part A beside Intersection Part B
0x5e99a100,0,0,0x09002700,0,0=0x5e99a100,0,0,0x5e99b100,0,0
0x5e99a100,0,0,0x09002700,1,0=0x5e99a100,0,0,0x5e99b100,0,0
0x5e99a100,0,0,0x09002700,2,0=0x5e99a100,0,0,0x5e99b100,0,0
0x5e99a100,0,0,0x09002700,3,0=0x5e99a100,0,0,0x5e99b100,0,0
;Intersection Part C beside Intersection Part D
0x5e99c100,0,0,0x09002700,0,0=0x5e99c100,0,0,0x5e99d100,0,0
0x5e99c100,0,0,0x09002700,1,0=0x5e99c100,0,0,0x5e99d100,0,0
0x5e99c100,0,0,0x09002700,2,0=0x5e99c100,0,0,0x5e99d100,0,0
0x5e99c100,0,0,0x09002700,3,0=0x5e99c100,0,0,0x5e99d100,0,0
;Intersection Part B beside Intersection Part D
0x5e99b100,3,0,0x09002700,0,0=0x5e99b100,3,0,0x5e99d100,3,0
0x5e99b100,3,0,0x09002700,1,0=0x5e99b100,3,0,0x5e99d100,3,0
0x5e99b100,3,0,0x09002700,2,0=0x5e99b100,3,0,0x5e99d100,3,0
0x5e99b100,3,0,0x09002700,3,0=0x5e99b100,3,0,0x5e99d100,3,0
;
0x09004b00,1,0,0x5e99a100,3,0=0x5e94b100,1,0,0x5e99a100,3,0
0x09004b00,1,0,0x5e99b100,3,0=0x5e94c100,1,0,0x5e99b100,3,0
;
0x5e99c100,3,0,0x09004b00,1,0=0x5e99c100,3,0,0x5e94b100,1,0
;
0x5e99d100,3,0,0x09004b00,1,0=0x5e99d100,3,0,0x5e99e100,1,0
0x5e99e100,1,0,0x09004b00,1,0=0x5e99e100,1,0,0x5e999100,1,0
0x5e999100,1,0,0x09004b00,1,0=0x5e999100,1,0,0x5e94c100,1,0
;
0x5e99d100,0,0,0x09004b00,1,0=0x5e99d100,0,0,0x5e99f100,1,0
0x5e99f100,1,0,0x09004b00,1,0=0x5e99f100,1,0,0x5e998100,1,0
0x5e998100,1,0,0x09004b00,1,0=0x5e998100,1,0,0x5e94b100,1,0
;
0x5e99b100,0,0,0x09004b00,1,0=0x5e99b100,0,0,0x5e94c100,1,0

Title: Re: Wider one-way roads (5 lanes wide)
Post by: mikeseith on September 07, 2007, 11:41:34 AM
Made a 5lane one way X GLR intersection today.  The file is in the start of the thread to make them easy to find.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: thundercrack83 on September 07, 2007, 01:08:18 PM
Commendable effort, sc4luv2! I hope your ideas can be implemented!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Madeira aka Constantina on September 08, 2007, 04:51:09 AM
I don't know how you manage to acheive it. All I can say is 'great'.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: GMT on September 23, 2007, 07:43:20 AM
I'm stunned. really.
I knew about 3 lane oneway roads, but this here really gives way more opportunities to create giant transportation networks  :thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Boernie on September 23, 2007, 11:17:47 AM
Great ideas, great work!!

&apls
Title: Re: Wider one-way roads (5 lanes wide)
Post by: ssc4k on September 25, 2007, 04:01:22 PM
why not make 3 lane one ways (we know 3 lanes can fit on a road) adn then make 7 lane one ways

i like larger roads :P
Title: Re: Wider one-way roads (5 lanes wide)
Post by: RON-E on September 25, 2007, 06:08:27 PM
this would fit perfectly in a downtown area! man, you guys are really coming out with some great mods!!!!
Title: Re: Wider one-way roads (5 lanes wide)
Post by: skyjuice on September 26, 2007, 05:01:15 AM
Great work here. Looking frwd to use at least a four lane onw way. When are they finished?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: ssc4k on September 26, 2007, 03:53:29 PM
skyjuice: i beileve it has been put on hold for the tla project. :P
Title: Re: Wider one-way roads (5 lanes wide)
Post by: skyjuice on September 27, 2007, 11:41:17 PM
Quote from: ssc4k on September 26, 2007, 03:53:29 PM
skyjuice: i beileve it has been put on hold for the tla project. :P
TLA? i should sheck that out then i guess. Thanks.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: ssc4k on October 03, 2007, 05:01:40 PM
its better than this in my opinion. 5,6,7 lane avenues and sims can actually turn in the middle of them! but this project would be a great tl10 (ave without ctl mad bye making 2 next to each other)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: el_cozu on November 14, 2007, 12:25:22 PM
I've downloaded this textures... can somebody help me where to install them... cuz i love this mod
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on November 14, 2007, 12:32:23 PM
@el_cozu   The texture you downloaded are not a BETA version.  In fact there has only been limited progression on this project as other projects of similar types have been worked on with priority.  You will need to wait for us to get a chance to putting this one together, the textures uploaded are the ones used for the Coding aspect whigh hasnt had the greatest progress.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Kellydale2003 on November 15, 2007, 01:17:48 PM
Just a comment, I think this is a very good idea. It is very unrealistic for urban eyesores to have 2 lanes. Mean while Winnipeg Canada (small city) has an eightlane highway, this is a good project
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Kellydale2003 on November 19, 2007, 01:24:34 PM
Yes it me again. I am working on a similiar project. I have never uploaded to STEX, PLEX, nor LEX. I have about 30 something NAM wanna-be mods. Diagonal bridges, Dual networking, and overkilled tri networking. My highway is just a plop and drag. A few bugs. On the left middle land its kind of big. I have a mod that makes Automata travel in inner lanes. So empty lanes is not a problem.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F7836%2F10lanehighwayjt4.jpg&hash=ecf91bbc6ecc5bcedc89d097473cbb8c6314c7bb)

A few texture problems also.

I don't like making threads because We (CEP {Cant-Escape Productions}) end up getting critisized. We don't lie. My friend CAntEscape is kind of rude. His thread got locked. Oh well.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: simzebu on November 19, 2007, 02:49:36 PM
*sceptical*
Diagonal bridges? Lot, puzzle piece, or drag? I have to say I'm quite skeptical of people coming in touting highway ideas these days (in light of a certain former poster), especially when other ideas are presented that are improbable or impossible.
No offense intended to you, personally, of course. But you'll just need to show more evidence before people believe you. I'm sure if you started your own thread, and inappropriate things were said, a moderator would take care of it.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on November 19, 2007, 03:50:44 PM
@Kellydale2003

Please if you are going to post a picture like this, explain the technical properties of how you have made this work.  From what I see, this is a 3-Tile network, which is impossible to drag because the widths of the networks are Hardcoded.  How could you make this plop and drag?  If you have done this with proper NAM modding techniques it surprises me that you got this far without someone on the NAM team being involved, specifically Tarkus or I.

I am going under the assumption that these are ploppable Transit Enabled Lots (like Aznoverdrive and J-Dub on the STEX). in which you have used a draggable Road in the middle to connect them.  If this is the case, I must highly discourage this practice.

Diagonal bridges... well I know they are only possible with TE Lots so this must be how you did it.  These are "alright" if the Transit Switch Cost is modded properly and there has to be one version for whichever NAM Plugin you are using.  But, the biggest limitation is that you cannot have variations in sizes unless you make a totally ne model for the lot.

Please, give more explaination about what you are showing, we are interested in the technique you are using to implement the project more than the visuals.  If your implementation is solid then the project is solid.  Just look at the RHW Project for example, at first the textures hardly meant anything, now they are getting an upgrade because the fundamentals are starting to come together.  Implementation of modding is the key to success.

....   I cant say anything about your partner there.  He was very rude and had provided no proof of his work.  If he had his thread would not have been locked.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Shadow Assassin on November 19, 2007, 08:29:33 PM
QuoteDiagonal bridges... well I know they are only possible with TE Lots so this must be how you did it.

Actually, they are possible to be coded into the game. Like (almost) everything else transit-related, bridges use a system of RULs. However, it would be difficult to do, knowing how complex diagonal RULs can be.

The problem is, nobody knows how to do it, though someone (most likely morifari) was looking into the implementation of diagonal bridges.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Pat on November 19, 2007, 08:45:40 PM
Quote from: Kellydale2003 on November 19, 2007, 01:24:34 PM

I don't like making threads because We (CEP {Cant-Escape Productions}) end up getting critisized. We don't lie. My friend CAntEscape is kind of rude. His thread got locked. Oh well.

You can make a thread, thats not the problem at all... What happened with Cantescape is different and as you said yourself he is rude... What he didn't do is post pics as everyone was asking for... Plus he did alot of double talking about different items... Which set off alot of "Red Flag's" for alot of members...

We here or I should say I here at Devotions Love to see the action and not empty promisses...  I said I as i cant speak for the whole community but if I'm right though alot of other folks will say they agree with show me the money lol...

Kellydale at least I ask is just follow what Jplumbley has asked and explain how you over came the problems and what nots... So more or less go technical on us lol....
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Filasimo on November 20, 2007, 08:33:25 AM
you know kellydale,
i cant help but notice your signature matches that of someone elses....hmm wonder could that be...
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Kellydale2003 on November 20, 2007, 10:22:02 AM
Yeah, i'm not even going to try prove anyone wrong because it will spark some Red Flags (such as the last thread we had). So I am not going to correct anyone or anything. I only tell the truth, honestly, I am just going to move on here.

, Kelly

PS; I like the world bunny domination thing, its funny.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: BigSlark on November 20, 2007, 10:32:31 AM
So, in other words, you Photoshopped the photo in your last post and aren't sure how to explain this would be possible to make in the first place?

You should have realized that the Transit Modders of both the NAM Team and the general community share their ideas and techniques, therefore they all have a decent idea of what is currently possible and what isn't. If you had spent some time researching what they have done and are in the process of doing you would not have had to endure this embarrassing situation.

If you honestly do you have any Transit Modding ability, opening a dialog with anyone on the NAM Team to share what you have done and understand would be an excellent way to start.

Either way, you have caused the pollution of the development thread of an interesting and on-going project. And that in itself is something to be ashamed of.

Since you're wishing to "move on"  and "tell the truth," an apology, evidence of actual work, or disappearance from SC4D are all viable and relatively easy paths to take. The choice yours.

-Kevin
Title: Re: Wider one-way roads (5 lanes wide)
Post by: vester on November 20, 2007, 10:51:56 AM
One more red light on.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: wouanagaine on November 20, 2007, 11:27:32 AM
I don't understand your point, either you're willing to share something and then just share it and explain us how you successfully changed something hard coded in the exe, either you just can keep quiet or even move to another place
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Pat on November 20, 2007, 07:20:00 PM

OK who's up for a bit of distraction???

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F5866%2Ffiretrucknno0.jpg&hash=98d354fc286c127e84d19f182d582b8fa94ae68f)

Now one thing i think is cool is the fact a fire truck is causing some flamage and the other thin i think is we should really go back on topic here about OWR 5 Lane... So whats happening with it and whats the project status  :)  really am curious - pat

btw is there a fire chick in that pic lol
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Traff on November 20, 2007, 07:35:07 PM
Not sure Pat. Its a small image.
She kinda looks photoshopped-in or like a cardboard cutout.
But then again that guy is staring at her ___.

So this 5 lane OWR would look great in downtowns. Even better It will help funnel our rush hour commuters home when merging with RHW and other busy traffic interchanges.

:thumbsup:
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Ryan B. on November 20, 2007, 10:38:49 PM
What would also be cool is (and I'm not sure if our texturers / RULers / etc. are already working on this):

Lane splits (for a park in the middle or something), splits to various other networks (roads, avenues, one-way roads, maybe even MIS ramps).
Title: Re: Wider one-way roads (5 lanes wide)
Post by: iamgoingtoeatyou on November 21, 2007, 05:26:54 PM
i'm almost certain that picture is photoshopped, badly aswell... you can see how some of the cars are missing pieces and a lane in the right side has two of those little lines in the middle...i wouldn't count on that highway any time soon &mmm
Title: Re: Wider one-way roads (5 lanes wide)
Post by: el_cozu on November 23, 2007, 09:00:16 AM
I have downloaded these updated files.... but how do i install them... can somebody help me please!? &ops ()what()
Title: Re: Wider one-way roads (5 lanes wide)
Post by: rickmastfan67 on November 23, 2007, 02:20:15 PM
Quote from: el_cozu on November 23, 2007, 09:00:16 AM
I have downloaded these updated files.... but how do i install them... can somebody help me please!? &ops ()what()

The wider 5 lane OWR's can't be installed yet.  There are no files publicly released to download and use in SC4.  Only thing that as been shown are some basic textures and pictures from the people that are working on them to get them to work in SC4.  When this is officially released, you'll probably see this thread finally moved into the NAM area and sticked.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: el_cozu on November 27, 2007, 10:46:29 AM
thank you all for your replies... i'll be waiting this mod for the next nam alright??

good job everyone...  &apls keep up

how about making some mexican style transportation?! XD

Title: Re: Wider one-way roads (5 lanes wide)
Post by: jplumbley on November 28, 2007, 07:29:20 AM
J-Dub, that has absolutely nothing to do with this project.... Why are you posting something about HOV Lanes in a 5-Lane One Way Road Thread?  I just dont see the relevance.  Please dont waste space in project developement threads if you have nothing to add.

@el_cozu  This wont be in the next NAM Release.  It will be atleast one more release before this will be at a point o be released.  There arent enough textures for this yet and it is still essentially experimental, althought we have prooven that the functionality will work.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Starmanw402007 on December 11, 2007, 07:30:06 AM
Howdie mayors, just got done reading up on this project. I love that idea of wider one-ways roads. More ideas of solving our traffix problems for everyone's cities :D. Keep Up The Great Work with this project. Looking forward to more updates.

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: simonut on December 25, 2007, 03:10:43 PM
Wait, how come cantescape's email address is the same as Kellydale's username?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: DrPepper on January 16, 2008, 01:04:49 PM
sooo, what the progress on this Mod?
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Filasimo on January 16, 2008, 01:08:51 PM
DrPepper: As a kindly reminder Projects will be updated pending on its high priority list. At the moment We are mainly focusing on the RHW and TLA Project. When the time arises we will update this thread when we have updates. I do hope you come back and check back but RL comes first this second and when projects have not been updated, that means we are focusing on other projects. Thank you and come back again.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jonoboo on April 04, 2008, 06:02:01 AM
Quote from: Kellydale2003 on November 19, 2007, 01:24:34 PM
Yes it me again. I am working on a similiar project. I have never uploaded to STEX, PLEX, nor LEX. I have about 30 something NAM wanna-be mods. Diagonal bridges, Dual networking, and overkilled tri networking. My highway is just a plop and drag. A few bugs. On the left middle land its kind of big. I have a mod that makes Automata travel in inner lanes. So empty lanes is not a problem.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F7836%2F10lanehighwayjt4.jpg&hash=ecf91bbc6ecc5bcedc89d097473cbb8c6314c7bb)

A few texture problems also.

I don't like making threads because We (CEP {Cant-Escape Productions}) end up getting critisized. We don't lie. My friend CAntEscape is kind of rude. His thread got locked. Oh well.

Heres a photoshop of what I think that picture use to look like.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F7371%2F88981387lg2.jpg&hash=bdb2bb90d74b89a92e32be8502c01ebe50a0ce61)

Also while I was making that, I noticed there are 5 lanes on the left and 6 on the right. That seems strange.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Pat on April 06, 2008, 01:25:24 PM
LoL Jonoboo we all knew that the pic was a fake back in Novemeber...  As you probley noticed that the cars are even traveling in the wrong direction...
Title: Re: Wider one-way roads (5 lanes wide)
Post by: RebaLynnTS on April 06, 2008, 03:03:36 PM
Me thinks someone just likes attention.
Title: Re: Wider one-way roads (5 lanes wide)
Post by: Jonathan on April 06, 2008, 03:05:30 PM
Finallyyy the first post in here since SC4D has come back. :)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: jonoboo on April 07, 2008, 09:21:02 AM
Quote from: Pat on April 06, 2008, 01:25:24 PM
LoL Jonoboo we all knew that the pic was a fake back in Novemeber...  As you probley noticed that the cars are even traveling in the wrong direction...

I couldn't resist doing it though :P
Title: Re: Wider one-way roads (5 lanes wide)
Post by: surdanis on April 14, 2008, 11:08:28 PM
been away from sc4 for a while, and i noticed this thread. wow, this is amazing as i was just thinking not too long ago about how miserable the game is without this. i was thinking how there are multi-lane one-ways in New York City like the famous 5th Avenue, and how you couldn't really make those in the game. would like to see this more than the TLA.  ;)
Title: Re: Wider one-way roads (5 lanes wide)
Post by: videosean on April 16, 2008, 11:29:07 PM
Quote from: mikeseith on September 02, 2007, 09:49:32 AM
These are for the 5lane 1way X 5lane 1way intersection.  I had a little trouble with this one.  Hope you like it.
I think it's too waffle iron looking... my attempt at something with hopefully logical variety in the oil slick/tire marking pattern of the intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F1606%2Fvs5x501ri5.jpg&hash=4564e97cae8525126233266b2a02acf82543007a)
I can't decide if the center light grey squares should go much darker or not.  Trying to think about how inner lanes' "clean" squares might be darker due to cars turning and crossing over the otherwise light grey squares towards the corners... make sense?  I have the psd file for it if it's useful just PM me.  If not, that's cool... I at least gave my 2 cents :)

The avenue intersections are one dark color to my eye in the game.  Not sure if NAM modded those or not but make a 6 or 8 way avenue intersection and you'll see what I mean.  I think I would almost prefer a very dark intersection with very little signs of lighter/clean pavement/asphalt.

Reference:
S 15th Ave & W Jefferson St, Pheonix, AZ on Google Maps (http://maps.google.com/maps?f=q&hl=en&geocode=&q=phoenix+west+jefferson+street+and+15th&jsv=107&sll=33.446733,-112.130241&sspn=0.005291,0.009806&ie=UTF8&ll=33.447056,-112.091427&spn=0.000661,0.001226&t=k&z=20)
I'm not sure I did all that well when it comes to a realistic look lol

Sean, I edited your link to be more legible.
Cheers, Tage
Title: Re: Wider one-way roads (5 lanes wide)
Post by: redraider147 on April 17, 2008, 12:13:37 AM
you're right about the waffle look...one thing that might help is adding texture markings for the turns...the way the used parts of the road look is great, but if you added a curve it might help...like a left turn from a one way to the other one way...the curves would be in opposite corners...not all 4...just a suggestion tho...
Title: Re: Wider one-way roads (5 lanes wide)
Post by: JoeST on May 05, 2008, 04:32:39 AM
I duno, but maybe this topic should be merged with the stickied one or locked with a link to the stickied one:

NWM Thread (http://sc4devotion.com/forums/index.php?topic=1200)

as they are all now part of the same thing...

Joe

That it is.  Follow Joe's link for further info on the Wider One-Way Roads, as part of the NWM (Network Widening Mod) Project.  -Alex