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3RR-ST - Page 61

Started by dedgren, October 25, 2008, 01:52:12 PM

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dedgren

This is the SC4D archive of Page 61 of Three Rivers Region at Simtropolis.  Comments are locked for now.

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[row] [data colspan=2]#1800  10/30/2007 08:28 AM[/data] [/row]
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dedgren
[/data][data]...and I thought sure someone would grab that 1,800th post...

The 3RR Road Atlas pages are starting to go up.



You'll be able to see all 64 of the township maps shortly here [linkie].  I plan to post a few each day for a while until they're all done.


David
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[row] [data colspan=2]#1801  10/30/2007 11:20 AM[/data] [/row]
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penguin007
[/data][data]Nice atlas cant wait for more

Will
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[row] [data colspan=2]#1802  11/12/2007 08:47 PM[/data] [/row]
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dedgren
[/data][data]We check out the 3RR Marines...



Eyes Right! [linkie].  Be great to see you stop by.


David
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[row] [data colspan=2]#1803  11/17/2007 06:37 PM[/data] [/row]
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bbfan02
[/data][data]Great map! It is very detailed.

-bbfan02-
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[row] [data colspan=2]#1804  12/04/2007 07:08 AM[/data] [/row]
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dedgren
[/data][data]Every so often, I stop just to make sure I can still do this...



That's Jeronij's new plop water transitioning down the falls into game water.

There's always much more at 3RR [linkie].  Be great to see you stop by.


David
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[row] [data colspan=2]#1805  12/04/2007 12:07 PM[/data] [/row]
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bbfan02
[/data][data]Wow, great job on it!

-bbfan02- 
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[row] [data colspan=2]#1806 12/05/2007 03:21 PM[/data] [/row]
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bakercity
[/data][data]Cool. I follow 3RR over at SC4Devotion and I do hopethatthis will turn out great like it did over at devotion. Keep working hard on 3RR David. JKB[/data][/row]

[row] [data colspan=2]#1807  12/05/2007 04:05 PM[/data] [/row]
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suplado!
[/data][data]wow -- awesome work! that looks very realistic!! [/data][/row]

[row] [data colspan=2]#1808  12/15/2007 06:43 PM[/data] [/row]
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patfirefightr
[/data][data]yuppers david you still got it and i had to come home here at ST and leave a comment as well... after all this is 3rr birth place!!![/data][/row]

[row] [data colspan=2]#1809  12/26/2007 11:03 PM[/data] [/row]
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dedgren
[/data][data]Haven't posted in a bit.



Been busy.  We're doing crop circles tonight



As usual, there's always much more at 3RR [linkie].  Be great to see you stop by.


David
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[row] [data colspan=2]#1810  12/26/2007 11:41 PM[/data] [/row]
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Silur
[/data][data]Hi, David ...
This is a nice idea ...
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[row] [data colspan=2]#1811  12/27/2007 12:37 AM[/data] [/row]
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jacqulina
[/data][data]wonderfull work my friend as allways hope you had a great christmas [/data][/row]

[row] [data colspan=2]#1812  12/27/2007 01:00 AM[/data] [/row]
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Silur
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wonderfull work my friend as allways hope you had a great christmas
I hope too ... [/data][/row]

[row] [data colspan=2]#1813  12/27/2007 02:44 AM[/data] [/row]
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Mulefisk
[/data][data]Nice job on that rail curve. How are the curved roads going? [/data][/row]

[row] [data colspan=2]#1814  12/27/2007 10:14 AM[/data] [/row]
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dedgren
[/data][data]@Mulefisk- Our good friend Andreas Roth has taken revised wide curve textures I created during the last week and has them just about ready for prime time.

U.S./Canada



Euro



These are reduced to fit here.  There's better quality pics and more...

...there's always more- some days I feel like the King of More...

...over at 3RR [linkie].  See 'ya there.


David
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[row] [data colspan=2]#1815  12/27/2007 02:04 PM[/data] [/row]
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dfnva
[/data][data]The road curves look nice. Does that feature come with the current NAM or is it a separate download? For some reason I thought it came with the NAM, but I haven't been able to do it.

Dan
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[row] [data colspan=2]#1816  12/27/2007 02:17 PM[/data] [/row]
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bbfan02
[/data][data]That really looks curvy! They look great.

-bbfan02-
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[row] [data colspan=2]#1817  12/27/2007 04:24 PM[/data] [/row]
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suplado!
[/data][data]wow -- looks cool blends well with the original roads... [/data][/row]

[row] [data colspan=2]#1818  01/02/2008 02:59 PM[/data] [/row]
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dedgren
[/data][data]Those wide curve roads are starting to show up in-game.

#1


#2


#3


Dan (dfnva), the new NAM release yesterday hopefully answered your question.  I note that we are just beginning to look into some of the interesting "non-grid" transit network possibilities.

Happy New Year, ST, from over at 3RR [linkie].  See 'ya there.


David
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[row] [data colspan=2]#1819  01/02/2008 03:09 PM[/data] [/row]
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Silur
[/data][data]Hi, David ...
HiFi Quality as usual ....
Great work ...
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[row] [data colspan=2]#1820  01/03/2008 04:39 PM[/data] [/row]
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mightygoose
[/data][data]i wonder who is going to get the 0000 view... [/data][/row]

[row] [data colspan=2]#1821  01/03/2008 05:24 PM[/data] [/row]
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crazyyaya
[/data][data]I really like how you handled the curves and the bridge along the river. Nice job, it's great to see this journal is still active, even though I haven't visted here too often.[/data][/row]

[row] [data colspan=2]#1822  01/03/2008 05:36 PM[/data] [/row]
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ky72x
[/data][data]Now I don't think I've visited here before, but better late than never!  :P

Nice use of the curved roads, and I like the variety in the trees. Keep up the excellent work!

- Kyle
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[row] [data colspan=2]#1823  01/05/2008 11:15 AM[/data] [/row]
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dedgren
[/data][data]A year and a half ago back on page 15 [linkie] I complained, among others, about a few things I thought were missing from the NAM.

This was a pic I posted of one of them...



and the NAM Gods reply...



Well, cross that one off the list.  As I said over at 3RR [linkie], this is to die for.


David
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[row] [data colspan=2]#1824  01/05/2008 11:52 AM[/data] [/row]
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bbfan02
[/data][data]Great interchange! That looks very realistic!

-bbfan02-
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[row] [data colspan=2]#1825  01/05/2008 06:35 PM[/data] [/row]
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dfnva
[/data][data]Thanks for the info... I plan on downloading it this weekend to play around.

Dan
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[row] [data colspan=2]#1826  01/05/2008 09:00 PM[/data] [/row]
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ky72x
[/data][data]The interchange looks nice, but with an exit sign and perhaps some retaining walls, it'd be beyond beautiful.  :P

- Kyle
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[row] [data colspan=2]#1827  01/05/2008 10:49 PM[/data] [/row]
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dedgren
[/data][data]And now for something just a little bit different...



Crop circles (which are far from done, except for initial textures) are just the latest thing to hit 3RR [linkie].  Lots more to come, too.

Later.


David
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[row] [data colspan=2]#1828  01/05/2008 10:55 PM[/data] [/row]
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connorc24
[/data][data]Wow! Crop circles! Cool! Way to show off the new NAM too! I like it! [/data][/row]

[row] [data colspan=2]#1829  01/07/2008 09:12 AM[/data] [/row]
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patfirefightr
[/data][data]david im still amazed by it no matter how many of times i see it and btw here its 653 views to goooo [/data][/row]

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D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren