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SAM - Street Addon Mod

Started by jplumbley, June 25, 2007, 11:05:11 AM

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Diggis

Quote from: ShultzCity on April 29, 2010, 04:36:29 PM
Thanks Alex, worked a treat. I'm just finding the corresponding texture from the Herringbone set and using the same ID (in this case though it wasn't the same?). Wes, I'm just naming them with the IID and without a normal name. Seems to be working for me so far :)

OK, I'm confused as to why you are renaming the textures really.  They have the IID in the filename in the creation set, you just need to replace the X with the corresponding number.  Obviously the herringbone set was one of the ones that we got the IID wrong on a couple of pieces (it's likely to be attached to a post here as a fix) so thats not the safest way to do it.

ShultzCity

Figured that out about 5 minutes after I posted that Diggis - silly oversight by me.
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

Diggis

Is this the sandstone one you were talking about Andreas?


noahclem

Thanks Alex, don't know how I missed that.

That sandstone looks awesome, hope something comes of it!!

Andreas

Quote from: Diggis on April 30, 2010, 05:58:18 AM
Is this the sandstone one you were talking about Andreas?

No, I wasn't talking about sandstone, but sand. ;) I meant the textures in this set: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1354 They would make very nice streets in low density areas at the outskirts of a city, such as trailer parks, allotments, weekend cabins and such.
Andreas

z

Quote from: noahclem on April 30, 2010, 07:21:00 AM
That sandstone looks awesome, hope something comes of it!!

Quote from: Andreas on April 30, 2010, 01:57:01 PM
No, I wasn't talking about sandstone, but sand. ;)

Why not do both?  I think that the sandstone would be a great addition.

Diggis

Quote from: Andreas on April 30, 2010, 01:57:01 PM
No, I wasn't talking about sandstone, but sand. ;) I meant the textures in this set: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1354 They would make very nice streets in low density areas at the outskirts of a city, such as trailer parks, allotments, weekend cabins and such.

Rats I was afraid you'd say that:

Quote from: z on April 30, 2010, 02:24:49 PM
Why not do both?  I think that the sandstone would be a great addition.

And thats why :(


ShultzCity

I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

Aaron Graham

The street l :thumbsup:ooks great.
-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

Diggis

Looks great.  Only one thing... the stop lines at the intersections.  Unfortunately the game has a habit of mirroring pieces, especially pieces like the T intersection.  That means that occasionally they will appear on the wrong side of the street.

General rule when doing these is to make sure they are mirrorable.  It's a pain as I know many users would like stop lines, but it's not feasible.  &mmm

ShultzCity

They are actually a mod I have, not on the street textures. It adds stop lines and stop signs on streets. I have been meaning to get rid of it for a while now  ;)
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

metasmurf

ShultzCity: Looks great, please make curves too  :thumbsup:

ShultzCity

I'll be making the full set - do you mean wide radius curves? I'd have to ask someone for the kerb lines etc...
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

tag_one

Quote from: Diggis on May 01, 2010, 02:06:33 AM
Looks great.  Only one thing... the stop lines at the intersections.  Unfortunately the game has a habit of mirroring pieces, especially pieces like the T intersection.  That means that occasionally they will appear on the wrong side of the street.

General rule when doing these is to make sure they are mirrorable.  It's a pain as I know many users would like stop lines, but it's not feasible.  &mmm

No they don't  $%Grinno$% Not on those intersections at least...

I used super secret special techniques when I made that mod. The stop line isn't a texture, but a prop like the signs  :)

metasmurf

Quote from: ShultzCity on May 01, 2010, 05:21:14 AM
I'll be making the full set - do you mean wide radius curves? I'd have to ask someone for the kerb lines etc...

Yeah 90 2x2, 90 4x4 and 45 curve. I think there's a tutorial on making curve textures somewhere in the three rivers region thread, otherwise pm dedgren

superhands

there's also a much quicker way at creating curve textures, involving Gmax/max, Loft, the export preview, the Print Screen button, and photo-shop  :thumbsup:

strucka

Shultz, this is amazing, this is one set I'll be using a lot =)  &apls &apls &apls

Just one question, can it be done, that every sam street would have trees and props on the side, as the mod, that makes, maxis streets have trees and mods? Because that would be superb. =)

ShultzCity

Thanks :)

Not something I can do - but I know it is possible. There is a mod somewhere on the STEX that adds seasonal trees to trolca's dirt streets. You would just have to find someone will ing to add trees and realted props to the street (is this done by T21's?)
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

tag_one

It can be done quite easily with T21 props. I made my intersection mod (the one with the street signs) that way. There are some great tutorials and if you like puzzles I can recommend playing with it. It's not very hard, but it takes some time to figure everything out.  ;)