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SAM - Street Addon Mod

Started by jplumbley, June 25, 2007, 11:05:11 AM

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LE0

#1120
I have a question, how many SAM textures are possible at once? And why is there no SAM Set 6? %confuso

btw IMO, this would be a good sam texture, maybe without the white lines:
http://www.simtropolis.com/stex/index.cfm?id=11613

::)
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jplumbley

Quote from: LE0 on March 12, 2009, 05:23:12 PM
I have a question, how many SAM textures are possible at once? And why is there no SAM Set 6? %confuso

btw IMO, this would be a good sam texture, maybe without the white lines:
http://www.simtropolis.com/stex/index.cfm?id=11613

::)

How many SAM texture sets are possible?  A number equal to the maximum number of "False Intersections"... That is actually not that large of a number when some of them need to be reserved for RHW, NWM, GLR, RAM, etc...  We have reserved enough texture ranges for 16 sets of SAM based on the IID scheme.  It is possible to do more but that is a little bit too much to allow for the developement of other proects.  So, the limit is 16 sets, and the goal is to have 13 used by version 4 release.

There *was* a texture set slated for Set 6 actually... it was another Dirt texture, but since we already have 2 in the SAM, and well it never got completed.  I even forget what it was.
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Street Addon Mod - SAM

Andreas

SAM 6 was (is) the SFBT Sand Paths - which are slightly narrower than the Maxis streets, so it might be necessary to modify the path files. I'd still like to see this set incorporated in the game, though, as it would make a nice texture for accessing allotments, dachas, cottages, summer houses and the like.
Andreas

LE0

What do the SFBT Sand Paths look like? I looked in SFBT place.
Leoland coming Spring 2009

Andreas

#1124
Quote from: LE0 on March 13, 2009, 12:03:05 PM
What do the SFBT Sand Paths look like? I looked in SFBT place.

Like this:



On the left side on the parking lots you can see the transition between Maxis streets and sand paths.
Andreas

z

Oooh!  Those look nice!  :thumbsup:

Swamper77

Just my personal opinion, but I think those paths would work better as a pedestrian only system.

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Pat

Andreas is there a download for that park set??

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Pat

HI ipp4ever thank you soo much for the link!!

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Diggis

Quote from: Swamper77 on March 13, 2009, 04:26:51 PM
Just my personal opinion, but I think those paths would work better as a pedestrian only system.

-Swamper

It would be very easy to add that to the BSC park base options.

Andreas

Well, I'd like to have it as functional street network, so I can use it to access growable residential lots. Lots and pedmalls can't do that, unfortunately...
Andreas

JoeST

would it be that hard to do both?
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Diggis

Not at all... Well, it would take a bit to do the SAM texture, but it is in the plans I believe.

zilfondel

#1134
What?!  No bicycle tracks???

And here I thought you guys were making Euro-styled streets... ah well.  One could only hope...

Pic of asphalt ave w/bike cycle tracks:

http://www.flickr.com/photos/16nine/3115902731/
http://www.flickr.com/photos/16nine/3080191120/
http://www.flickr.com/photos/16nine/2967772354/

Tram tracks in brick street:
http://www.flickr.com/photos/poetas/3346558823/



Road detail - cobblestone sidewalk w/separated cycle track:
http://www.flickr.com/photos/16nine/3344995250/

European ped/bike crossings:






carkid1998


Is there a mod that changes all the maxis streets to the aspalt texture in the SAM??
Sendona... Coming soon!

Diggis

No, only the SAM version.  You are welcome to extract the textures and create a mod that will achieve this though.  ;)

TheTeaCat

Quote from: Diggis on March 26, 2009, 10:32:42 AM
No, only the SAM version.  You are welcome to extract the textures and create a mod that will achieve this though;)

Is it a difficult thing to do?  ::)
and how would one go about doing it?
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Diggis

Well, to save you extracting the files I can upload the PNG and Alpha files to the LEX.  What you need to do is, using the reader, find the IID for each texture in the default maxis streets and the NAM diagonal streets and then using the SC4Tool create the FSH file for each of the new textures using the correct IID.  Not too difficult, but very time consuming.  If you are bored I can walk you through it a little better.

dedgren

QuoteIs there a mod that changes all the maxis streets to the aspalt texture in the SAM??

You could also save the Set 7 (asphalt) textures in a "load last" file using the corresponding Game/NAM street texture IID.  I've been doing a lot of this lately when I want to replace the game textures, and it works just fine.  It's still a fair piece of work, though.


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