Here is my new project. Another iconic building, I would say most Danes know, if not then from the TV.
I call it the CUBE, after the former firmed had house there:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR3sCU_N2_zps5d727ed0.jpg&hash=5bf3fccfdbff763c1b19053a2ae1e2cd83ca9d88)
Yes I know, I'm teasing you.
The Cube. ;D
I like what you did for the pattern. :thumbsup:
Thanks Arthur. Glad you like it.
That wall is just a simple box. All the details are in the texture.
Baked a texture from the full geometric.
Here is an update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR4eD_zps47f97e53.jpg&hash=28b57fbe717559d8155d530ba84fad2ee5858b02)
EDIT:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR4wD_zpsab5676bc.jpg&hash=02c178953c54f4c63e26be8a0c434d0da71911a4)
A view from the street side
An interesting start !
Thank you, Earth quake. Glad you like it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR6sD_zps54dc7d60.jpg&hash=8568edb6247b6f391b4029a4b4a4d62429b26708)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR6wD_zps13cc7115.jpg&hash=75ecacc2f5f77addc5dfc2dd83562b626531ec7a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR6nD_zpsb5892ab8.jpg&hash=16241c46a04440a4822e5876d71e56d9a69ebdad)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR6eD_zps3c75db8e.jpg&hash=e42ac4136032afefcb28f0a1851d71b7572a1bfb)
Neat building! ;D
Thank you whatevermind.
Got all the textures and uv-mapping on the walls:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR7eD_zpsf152eb09.jpg&hash=de0c32f4e2a7d0336bb47802026146dfc135909a)
Just a quick update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR9eD_zpsbd37449a.jpg&hash=506289f0daed0c3c25186ecb807d73bc24b88972)
Just a few more textures. Think there is one or two texture that need to be update as well.
Not much comments around here. :satisfied:
Looking good as usual Arne. Just the front pavement, but I know you're working on it. ;)
It's looking nice Arne. Do you have a the full image, it's blurred on this one due to scale down.
;)
Not due to rescaled, but due to lowered rendering quality => faster render.
Will post one tomorrow.
:thumbsup: Looks great. Will be a definite download for many when its completed! Thank you
Good job Arne. Typical modern Euro office block; you got it right.
Cheers
Willy
Is this the office block at the end of Ørstedparken (isn't it owned by SBS now?).
Woah! I like those textures, particularly the windows on the smaller wing and the pavements (and the roof and walls...) ;D
I am curious about those lollipop trees though...
TY you all.
krbe: Yes it is the building at Ørstedparken / Jarmers Plads.
Think its still own by Realdania. Think SBS just moved in, in the other end toward Farimagsgade. Realdania is still in the other end.
EDIT: At least in 2009 in was own by Realdania through its subsidiary Realea (http://www.realdania.dk/Presse/Nyheder/2009/JarnersPlads_050309.aspx).
The green lollipop trees is just a placeholder until I can get my hands on some nice trees.
EDIT:
Just an update on the nightlights:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR10nDN_zps1cc7a727.jpg&hash=dfe8712ddaa01bc4aaa88bdc43f55a3902e6dfc8)
Working my way around the building:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR11eDN_zps5ff7c125.jpg&hash=5edc3f0a49f51a4a53da6e5fb796fc3964a2994a)
Great work Arne &apls A lovely European office block!
Thank you Noah.
A little something new I am working on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FSimGroupR2s_zps0bda0649.jpg&hash=6a84268443f3a6c56a1a7ce2a1d634caa7aa35f2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FSimGroupR2n_zpsafa9df2e.jpg&hash=79c7a578cd5377a3a81a69d92eb4bb22e2140902)
Great night lighting on the cube and loving the shape of the new project :thumbsup:
Derry
Thank you, Derry.
The angle on the wings is just set to 45 degrees. Plan is to fit it later on and do a few different version.
Reworked the stairs on the back:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FSimGroupR3n_zpscbf81980.jpg&hash=6a4dd87fd159b38f32e94b65cd6c7d585fa80618)
Reworked the height of the windows holes and added windows to it as well.
Seems like a nice start!
Curious to know how you'll handle the roof.
Ty Arthur.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FSimGroupV5_zps57df49f3.jpg&hash=2cb94b633c9ddd253b31993ce70c4420ef292268)
Well have to redo the roof, but I found a way to do them faster than I use to.
As this is a symmetric roof, I make the model for one side of the roof, then add a symmetry modifier to the top of the stack.
The easiest way is to have the pivot point set in the symmetry line first.
Always a pleasure to see your BATs come together. Enjoy the month here and show people how it's done.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi901.photobucket.com%2Falbums%2Fac213%2FBSCLEX%2FCCOSITM-VDKBats_zps0a69b4c1.jpg&hash=8394bd35c997f215004c1929077a056cb78d703b)
-OSITM Committee
Congrats Arne ;)
Thank you Matt and Antoine.
Will start out with a tutorial on a way to make windows. I use to make windows using splines and a extrude. This can take some time.
This window that is shown here can be done in less than 2 minutes.
In this tutorial I use this:
[
S ] : a standard shortcut.
[ Inset ] : bottom in one of rollouts. (#8 in these two pictures (http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-F8326C68-F2F9-47F7-AC1D-BA41D7825C7C.htm,topicNumber=d30e48479))
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdocs.autodesk.com%2F3DSMAX%2F16%2FENU%2F3ds-Max-Help%2Fimages%2FGUID-9F27623A-B759-4A6C-A297-198248B0D47E-low.png&hash=28208db6583cec0c2b2020d0cd3b911adfb6d884)
- Modify panel
Create panel
Object categories
This is a small tutorials on how I have started to do windows by use of poly:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FTutStartWall_zpsa1ff9fc2.jpg&hash=db08d98d9ae1f95cbcf56a07d0074590dc4205a3)
Here we have a wall with two holes for windows.
Panel: Click on the view so you look directly onto the wall.
In the create panel under Geometry -> Standard Primitives, the plane can be found.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FPlane1_zpsf04d33b5.jpg&hash=0eaa9a45609b077a49e50f7331547e9a5b654ca0)
Turn on the snap [
S ] if its not on. Drag and draw plane.
(by snapping on the first corner of the windows hole, drag to the other corner)
Most windows are not in the same level as the face of the wall. Often set a bit into the hole.
Now would be good time to move it in. Here I move it in, let say 0,10 meters. and then half of the thickness of the finish window.
Here I will use (0,10+0,10/2) = 0,15 meters in total.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FPlanePar1_zps53dd09ae.jpg&hash=429a97b938936e7d088c74403f7ccf541fa8358f)
The setting after I drawn the plane. For the ease for this tut, let say we want to make the frame and the mullions 0,20 m.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FPlanePar2_zps5c0bdfbf.jpg&hash=556f6576f5ef6f1538e93807f877a704edfd4a4b)
The first thing I do then is make the plane I drawn before the 0,20 meters smaller on both width and height.
(For some reason the two dimension is switched)
Editable poly:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FRightClickPoly_zps4ed275a9.jpg&hash=6bac155aff09c8844594a65e50b096ca4fd52f7e)
Now its time to turn this into a editable poly. One way to do this is to right click and pick it for the quads menu as shown above.
Inset:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FInset_zps3e08e809.jpg&hash=8f5fd7172ea86ce6ba21b48a5efdd93fe0013d5a)
Under selection you click on polys (a red square icon) [
4 ] , then click on [
Ctrl ] + [
A ] to select all the polys.
Now click on
[ Inset ]. Set the inset by polygon and set the value to half width of the mullions 0,1 m
(and not the 0,15m as in the above images, will replace this images later on)When you now press okay you should get something like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FPolyInset_zps8c7429fe.jpg&hash=415b36680d02008a7dbaab70e893e1e6623c8d24)
Here I will post the easy way, but were changing the result later on is a harder.
(Might in a later post another way around making this more dynamic later on if want to know about it.)Detach:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FDetach_zps9a38f21a.jpg&hash=9de8d412bdcbd634d8c0cbe3a0641ae1e469ec3d)
Keeping the selection active with what will be the glas panels selected, click on detach under Edit Geometry.
Now you get a small dialog box up, say Detach as Object001. Here you can rename it to Glaspanels01 instead and click OK.
Moving corner verties:Now we need to move the corners back into place so the windows frame is the same size as the mullions and it fills the windows hole.
For a simple window like this you can just pick the verties and move them out 0,1 meters.
Using Axis Constraints:If the geometry is a bit more complex, I would for this step, I use the Axis Constraints and its toolbar.
To get that toolbar to show, right click at the edge of one of the toolbar.
Now click on the Axis Constraints and you get this.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdocs.autodesk.com%2F3DSMAX%2F16%2FENU%2F3ds-Max-Help%2Fimages%2FGUID-AA4E6058-9F25-43E6-9CDC-847BF5D496EE-low.png&hash=6bf36d7ca9ede78558d46fce1833e92b7ce41001)
First you will need to click on the icon with the magnet to turn on axis constraints [
Alt ] + [
D ].
What this means is that you can move an object or subobjects like verties in just one or two directions.
To get really good use of this, you will need make sure you have the Snap turned on [
S ].
Lets mark the three vertices at the top:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FAxisConstrains_zps5eed2dd9.jpg&hash=bbb469b217fe592acef6cdf1eb6d1a283802678d)
Now maybe you want to luck the selection.
This can be done by clicking on the small luck icons just left of the coordinates (also here you can see if its turn on or not) or you can press space.
So now we want to move the vertices up.
Now you can constrain the movement in one axis by clicking on the axis (which that then turns yellow)
or two axis by click on the yellow square between two axis (see the images above) that turns up,
when moving the mouse over it. After click on the y-axis (green one),
take hold to one of the verties on move up and snap to one of the corners.
Shell modifier:Close the selection. Time to switch to the Modify panel.
At the top, just under the object name, you find the modifier list.
Click on it and drop down menu appears and start writing Shell.
When the shell is marked click the return key.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FShell_zpsdaaba0ba.jpg&hash=58c2626c23d44c2bce2f90e5a6cf198b8ddc5a0b)
Here I mostly use the parameters at the top (Inner and Outer amount).
I use the straight corners, for more complex geometry.
This can be polygons where the surfaces isn't in the same plane, like windows around a corner.
Now its time for doing the same to the glass panel (that we detached earlier).
Pick it and and add a shell modifier. This time the amounths should be 0,025 m / 0 m.
This will result in the glass panel being set 0,025 meters into the windows frame:
End result:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FOSITM%2520Bat%2520tut%2FGlasspanel_zps17000e63.jpg&hash=10ab7bec123fe54b6484f12a0b00ee8bf26b0ffe)
Here is the finished window
Congratulations on OSITM. I'm eager to see the surprises you have in store for us. :)
Congrats on the OSITM! I look forward to seeing some more of your stuff! :D
I dug out an old project that stranded due to problems getting the materials to work the way I wanted it to:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FBHv1s_zpsb9ff3ff2.jpg&hash=4ba312f9a5bd581f8fdffcc5de7ad8d459375ef8)
Started by rework the bat by adding 0.5 meters to each level to the height.
Very nice and useful tutorial, Arne!
That new little BAT looks really great! I'll be using it. :)
Congrats Arne for getting into the OSITM!
Your work is always incredible to follow. Great tutorial and this last model here looks great.
Robin :thumbsup:
Great to see you in OSITM Arne and congratulations &dance
Great stuff so far &apls
Congrats from me too. Always good work here.
Cheers
Willy
Thank you all.
Added windows on the road side of the building:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FBHv2n_zps17f632c1.jpg&hash=06bb9b071894f19fcff6ad060a58a1e4f22f290e)
It looks great! I like the design of this building. :D
The structure has an interesting and unique look to it. I like it, in part because of the window treatment. The windows aren't all lined up like little soldiers, yet there's a feeling on consistency in the placement. I guess I'll have to hang a sign on my region that says, "Buildings by vester."
interesting designs :thumbsup:
Looks amazing....great work and congrats on the OSITM!
Wonderful work and congrats on being on OSITM. :D
Interesting shape.
I'll be keeping my eye on this for sure. ;)
Thank you all.
Add splash of color:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FBHv3s_zpsbf34c940.jpg&hash=9912f1e99dbbd4746f824c690ad7203829964989)
The glass materials still need some work.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FBHv3w_zpsd5c55c29.jpg&hash=745560e915c13f794fdc8e6f16db36eb7cf0b9d8)
It's getting nicer and nicer! Colours are good. :thumbsup:
Thanks Frank.
An update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F5Ai4.jpg&hash=6bab562d297a67237abc4cb2b93460a23e4e3fcc)
Looking really great, Arne! Love the wooden roof there.
This project is coming along really well, but I'm not surprised considering the things you've produced in the past. The deck is a great idea - it's a nice eye-catching touch.
Thank you both. Glad you like it. The wooden deck is not my idea. Its like that in RL.
Here is something else:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FCPHV_v21s_zps2b1d8897.jpg&hash=456d6f2a71bbaecd16210729556dc8e28d040ef9)
Copenhagen Vesterbro Fire Station.
(on streetview on google map (http://goo.gl/maps/hhuiS))
Little late to the party but congrats on being OSITM! &apls
The wooden terrace on the modern building is a nice change from ordinary roof textures. The fire station looks promising as well. Keep it up! :thumbsup:
Nice fire station, Arne!
Though the roof texture seems a bit too dark compared to the real building. :P
Thank Arthur. Still working on the setting on the roof texture.
Here is another project that have collected dust:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVFKKV2e_zps5198a5bc.jpg&hash=e48594aa20128cfbb88285708bb50413aab4ab0e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVFKKV2n_zps36428976.jpg&hash=ae918fb80b396380718851424ea0826b8ad45482)
Church of Our Lady, Kalundborg.
Wow, really exciting projects Arne &apls &apls
Nice church! The roof modeling is incredible.
I see you've managed to make that bird thing on the top.
Dust it off, dust it off!! ;D :thumbsup:
I like the church very much. The fire station and the modern building are great, too :)
Wonderful work, and it's good to see some dust coming off some older projects too. The variety in your designs is a fine demonstration of the diverse architecture around your neck of the woods up there.
-Matt
You're certainly making the most of your month in the spotlight. I really like the fire station's architectural charm, but the roof doesn't compliment the structure. It's too overpowering at this point, but I know you'll get those settings set right. ;) The church is lovely, and I'm wondering if it's the one with the little girl looking out the window. Whether or not, it's quite a work of art - both the building and your interpretation of it.
wow, I like the brick texture &apls
Several interesting buildings there, and an impressive variety of styles. That church in particular is stunning!
Thank you all for your comments.
Quote from: Jmouse on September 14, 2013, 10:42:57 AM
...and I'm wondering if it's the one with the little girl looking out the window.
It was a Church of Our Lady, but one closer to home, the Copenhagen Catherdral, Church of Our Lady.
Working on the nightlights:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVFKK_V3nN2_zps294d91aa.jpg&hash=30fe6b9f6ca933fe2b22f6379cb3d6c63cce33d6)
Think I will do two version. One like the above and one with lights on the walls.
Quote from: art128 on September 14, 2013, 06:55:10 AM
I see you've managed to make that bird thing on the top.
Here is a picture of that birg thing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVejrhaneVorFrueKirkeKalundborg_zps56f07a63.jpg&hash=0143a7ad1243ba7444efd8785798b0899878854e)
Its a weathervane, or maybe it should be a weather rooster (directly translation)
Here is a version with some more lights on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVFKK_V3nN3_zps670deb10.jpg&hash=72d8bc5af55aac3c9532898e673773eace543d2c)
Beautiful church, and great nightlights.
Fantastic work on the church's lights.
I like the second one better, but I'll wait and see both of them in game before making a final decision.
Thank you all.
Keeps dusting of. Here is another one I found in a corner:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F7Ff1.jpg&hash=9bb0b1753e297f2aae279d562f53711c6a5b078b)
Has been lowering the platforms with 1 meter, the roofs over the platforms with 2 meters and lowered the roofs over the stairs as well.
All that meant that a lot of walls had to be adapt as well as the windows and the wooden framing. It took its time. :P
Hope someone could help me figure out how to export it. Want it to connect the rail lines with the road above.
Thinking the road was done with bridges in NAM.
The wall closest to us in the picture was exported to be a separate overhanging prop, do the platform as two separate props.
Very nice station! :satisfied:
The station looks vrey nice! :thumbsup:
Keep up this great wrok!
Great station, looks promising! :D
Thank you all. Glad you like it.
Here is a work preview of the nightlights as far as I have got with them:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F4Tz3.jpg&hash=480fb5c8e6428171cd891ea8b3d329e6c1c2198e)
That looks great, but I've got a question: Will it be a GLR or Rail Station? I guess it is a S-Tog station in RL, but which SC4 network do you plan for it? :)
Quote from: Flatron on September 19, 2013, 08:34:31 AM
That looks great, but I've got a question: Will it be a GLR or Rail Station? I guess it is a S-Tog station in RL, but which SC4 network do you plan for it? :)
Both seems like a good option to me. ;)
Also, considering how easy it is to mod nowadays, it wouldn't be too hard for the user to change it to its liking himself.
Nice start on the night lights, Arne! The intensity on the platform is just about right! :thumbsup:
Which ever transit it'll serve the station is very nice. Making two different nightlights for the church is an excellent idea! &apls
One of the troubles I keep running into is landmarks being shiny beacons in the night as they're being lit as modern day monuments. Not all that convincing when the city is supposed to be situated in medieval times so I'm eagerly looking forward to your church! :thumbsup:
The RL station serves both S-train (Suburban trains) and regional trains. As it is now, all regional trains coming in from west to the main train station ends their service at Østerport Station.
Was thinking it could be modded for both EL/glr and normal rail, so one platform for EL/glr and one platform for normal rail.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F9Qw2.jpg&hash=f395f1a95880ddfb2367343e72f150ad911c0a97)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F2Rc4.jpg&hash=d0f8832cfb2a169429107e110e2aca465d81445b)
Now I just need to figure out how to export it. Anyone got some ideas ?
You ask me my opinion on one bat and have all these others in the background
Think I gonna go have to refill my mug!!
But re the station one thing i thought about is the brightness. if the train/tram mod has no nightlights then the platform would need to be a bit brighter - if that makes sense ;)
going back to look at all those other beauties :thumbsup: :thumbsup:
Derry
PS - what I seen do far
.... -I'll just stay quiet and enjoy
Thank you Derry.
Been battling the gamma settings. Not sure if I got it right but I am doing an export to check:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F0Gy8.jpg&hash=4e993d2d368c3189cb5dac5f75f2fa45911d98b0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F5Hn1.jpg&hash=2a9135cb1f06628b8a9dd4745ba54305b07c4722)
I love that station!
Robin &apls
Another awesome model, Arne!
EDIT - just saw that in skype, Happy Birthday! &dance &dance
Thank you both.
Here is a little something in the same category:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F6Fe8.jpg&hash=4d56cb472ac66de39a10c18d8cdf2a986425a237)
Střížkov Stanice Metra - Prague Metro.
Nice stations. :thumbsup:
How're the oldies doing?!
Quote from: vortext on September 27, 2013, 10:43:58 AM
How're the oldies doing?!
Who are you talking about ?
Some progress:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F3Cd5.jpg&hash=3615b241399e3abb305f86b9cf357321f6c2b157)
(Click to see the picture full size)
I'm liking what I'm seeing!
Glad to hear.
Added a little color to it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F2Yv0.jpg&hash=18275bc183043fd6360f2464f4098ed38fee1889)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F9Kx7.jpg&hash=076660ea3c7ae119aa0af6960ff5dd40c0786847)
Both models are outstanding - I like the second one best by a very thin margin, but it's probably too futuristic for my region. Still, it won't hurt to admire the idea and workmanship.
Wow! After seeing the last two photos, I might have to find a place for it after all.
Thank you Joan.
The first is actually a rework of an old model, my first bat release. That time it was as a EL-station.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fcsxlex%2Fimages%2Fbeximg%2FVDK_lindevang_el-station_s.jpg&hash=761f0daad0c37c6626391578f0fa099bcbe8b1bb) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fcsxlex%2Fimages%2Fbeximg%2FVDK_lindevang_el-station_sn.jpg&hash=6ea73864152897b254f1e1e0cf4d723e00a85582)
VDK Lindevang Elevated Rail Station BSC (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=336)
Think I got most of the interior done now:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F7Tw8.jpg&hash=c290db8d03c38372524b874abaf42c0d23e2c22b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F9Fs8.jpg&hash=7e09e743f7dcb999e56895ee3487610c04302855)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F1Ts9.jpg&hash=d3483ccd848e4b70764a74ab61d75210c1441ec4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F3Wi9.jpg&hash=a09252b8b5e3156c64d01ca612e52912aed71f93)
Click on the images to see them full size.
Now I need to work on the stairs and other stuffs in the area under the ramps. Also need to add a few details to the main arches, foundation and connections between the two.
the more I see it, the more I want it!
I'd better start thinking about a nice place for this awesome structure in my city...
Thank you Arthur.
Here is quick update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FStrizkovSstanicemetra9n_zps27869e3d.jpg&hash=6f8c558fd8282c5383c4a6a3249267a6036bbbdf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FStrizkovSstanicemetra9e_zps09dbcc36.jpg&hash=0aa8473b380508a46f89dbb70801c962219232ef)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FStrizkovSstanicemetra9s_zps805b6c35.jpg&hash=fd14cb11175a73bef2838395ad88addc6403b391)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FStrizkovSstanicemetra9w_zps39ed244a.jpg&hash=3f5ccca04c8f8c66f901941e42613c51e95a94f4)
Been working on the stairs and the railing along the top and along the stairs.
For the placement of the posts in the railings, I have been using the function called Spacing Tool. Its a tool I just started to use on this bat.
Very powerfull. You can clone an object along a path.
For the stairs, the slope next to it and the railing, I model half of the model.
Set the pivot to be in the centre axis. Then used a symmetry, to mirror the first half over.
Beside that been working on the connection between the two arches (hardly seen) and foundation on the arches.
None of the textures so far, is the final ones. They are use more to easier to see the different parts apart.
This is an awesome building, really great work! ;D
Thank you.
A teaser, first lights:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2F1stLights_zps7b5e3059.jpg&hash=0ddfa1e17f8b7b2c01be42064a78c5820c1af427)
Still working on the lights:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2F3rdLights_zps132aed2b.jpg&hash=e24aceacde0ad397137b939693d9ed20807e0120)
Think I need to have a look at the gamma setting, maybe have a second set for the nightlights.
Looks so much darker in the saved rendering than when its in 3ds max. :P
That looks awesome!!
Looks cool but why all the pics are so pixelised and blurred. It reduces the quality of your stuff
I have to agree with Girafe, and your work is amazing. :D
Thank you all.
Quote from: Girafe on October 04, 2013, 04:50:54 AM
Looks cool but why all the pics are so pixelised and blurred. It reduces the quality of your stuff
Because I rather use my time modelling than wait for renders to be done.
If I go with the settings from SF's bat4max, I could wait an hour or so for each preview. :P
The final render will of course be done with the higher settings.
Simple yet functional lighting. Good job Arne!
Great station, and the night lights are cool :thumbsup:
Thank you both.
Thinking of try my luck with this station in something called Revit. A building information modeling software.
Just been on a course and going to download a trial version of it.
Its sort of a 3d program for engineers and architects. Its also from Autodesk just like 3ds Max.
I know I should try another buildings, but I just like to the challenge to do this one.
Last rendering took 35 minutes and that is just for one preview and with settings up a little.
Okay have to get back to the lights. They are acting up. ()testing()
I would be very interested to know how things go with Revit.
On another note, good job on the lighting. This might be a little late in the process, but this station strikes me as working well for color coded lines with the way you've used color accents in the building and lighting - for example we see the Red Line version, maybe there could also be a Blue Line, Green Line, etc. I know it's that much more work on your end, but variety would be pretty cool.
Quote from: whatevermind on October 04, 2013, 02:34:32 PM
I would be very interested to know how things go with Revit.
May ask are you in that business as well ?
Quote from: whatevermind on October 04, 2013, 02:34:32 PM
On another note, good job on the lighting.
Thank you. Still working on it.
Quote from: whatevermind on October 04, 2013, 02:34:32 PM
This might be a little late in the process, but this station strikes me as working well for color coded lines with the way you've used color accents in the building and lighting - for example we see the Red Line version, maybe there could also be a Blue Line, Green Line, etc. I know it's that much more work on your end, but variety would be pretty cool.
Sound like a good idea.
EDIT: For some reason I got to think of Brenda Xne and her Modern Metro Station Subway Bus Parking (http://community.simtropolis.com/files/file/2650-modern-metro-station-subway-bus-parking/) (try to say that fast).
Not that realistic, but I loved them anyway.
At the moment I am adding "footing" to the columns. They sort didn't reached the ground. We can't have that.
Quote from: vester on October 04, 2013, 03:28:11 PM
May ask are you in that business as well ?
I am. I don't really use BIM at all, but any new way to tie modeling programs together is a good thing, especially if it can result in more BATs! ;D
Dug up another bat from the dust.
I gave up on this the first time around due to the size of it. MY Computer just couldn't handle it.
But now with more RAM and Windows 7, 64 bit, I have start working on it again:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD2R003E_zps92530e1e.jpg&hash=a26cf1128ff81c091a00490a61590224a1432833)
While the station is certainly challenging, and the lighting is coming along very nicely, you know my favorite is going to be the cathedral. Funny thing, when you first showed me photos of structures in Copenhagen, it looked like a retailer must have had a huge sale on green roofing tiles. :D Then you explained the reason for the green roofs, and it was the start of my becoming completely fascinated by Danish architecture and architectural detail.
Great news! I've been waiting for years to have this cathedral.
Yes Joan, here in Denmark we have a tradition for copper roofs. In Copenhagen the copper ends up even more green, due to sea close by. It add some salt to the air, which that give a more lively color on the copper.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FRD2R004W_zps31d9c780.jpg&hash=2c6660548da9186838e5c16b96efe96ba9f8edae)
Slowly working my way around the model adding more and more details to it. There are a few places where I have use textures instead of modelling. One place all the details is in shadow or see from the side, so the different can't be seen anyway.
EDIT:
A close up of the Christian IV's chapel:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FChrIVSR4_zps3ec04604.jpg&hash=f16bfd1c39cf9e402ac53c3410f95825cd65d5c5)
The modelling looks great! I'm just sad you're using that ungodly mentalray to render it... to me it just ruins such a great piece ()sad()
This is looking really good! Perhaps you should take DebussyMan's advice. :)
Fantastic work Arne.
The wall at the right of the Christian IV's chapel, in the shadows is made of textures, right?
Very nice details on this side :)
Keep going on this side &apls &apls
Very impressive project &apls Amazing detail!
Thank you all. Your comments are appreciated.
Quote from: DebussyMan on October 12, 2013, 06:56:36 PM
The modelling looks great! I'm just sad you're using that ungodly mentalray to render it... to me it just ruins such a great piece ()sad()
I am using 3ds Max 2014 and with Simfox version of bat4max I think you are more or less lucked to mental ray. Haven't figur out how to turn it to scandline for the export. Might try out using ChrisAdams bat4max.
Quote from: art128 on October 13, 2013, 01:50:33 AM
The wall at the right of the Christian IV's chapel, in the shadows is made of textures, right?
Spot on! :thumbsup:
Been working on the apse behind the choir, on some fixed fire ladders and an entrance at the top of them.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD2R005E_zps1de58a17.jpg&hash=289d63e632f9663534f4d5de4dbb26431a451251)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD2R005N_zps2c505c17.jpg&hash=36ca79b3d2228f5f202a872c373a655e3e6676b7)
A very interesting mix of architectural styles! Beautiful church and your model will be very welcome.
Doing some good progress:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F5Az8.jpg&hash=bc8defcad01d1f8923fe40617ec57f296f4b2c93)
West side
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F4Ny6.jpg&hash=68a107529d06a6ca83c779dc3f0d0bf1846443ac)
South side
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F5Am5.jpg&hash=6da28e2c8f0c39dbbf1cb4233524c34a5acbd4ba)
East side
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F1Iy7.jpg&hash=013bbb7dca262b5ead26fe4579488f6351b0e506)
North side
[Click on the images to enlarge]
Frank: It was building over along period of time. In the four big chapels Kings and Queens are buried. Most of the Danish Kings are buried in the cathedral.
Most of the main structure of the church was finish, when a fire in bough out 1282.
At this time only the southern tower was finished. The northern tower is assumed being finished around 1400.
For a long time the towers stood with plain flat roofs. Around 1500 they got pitched roofs.
The towers got their around the same time as Christian IVs chapel was build. That is the one in Dutch Renaissance style with all the statues.
The chapel was build in 1614-42 and the towers got the spires in 1635-36.
The small spire, the Margrethe Spire over the crossing was build around 1420.
The first royal chapel the Chapel of the Magi (Christian I's Chapel) was build in 1459. (The one right of the towers in the first pictures).
A lot of changes has been going on, on the church. Two big renovations was done where the church changed appears. The last one, the west portal changed (the walls between the two towers) and the western entrance was changed. The old was moved to Copenhagen.
The last chapel was added in 1917-24 (to left of the towers in 1st pictures).
Have a lot of good pictures, but they are in a book. A good book with floor plains, elevations and sections drawings in scale. :D
A strange scale that is, 1:300, but in scale non the less.
Been working the southern transept wall:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F5Bx0.jpg&hash=1dedb5e5aaa0ed9d0bbc0c9c0830718bc5a600fa)
Looking great my friend! Good progress.
Cheers
Willy
What a fantastic model !! You are doing a good job, keep it up :thumbsup:
It's exciting to watch the progress. :thumbsup:
Quote from: vester on September 27, 2013, 09:30:06 PM
Quote from: vortext on September 27, 2013, 10:43:58 AM
How're the oldies doing?!
Who are you talking about ?
The other church. :)
I seem to recall seeing this model, or one similar, quite some time ago not long after you started on it. If this is the one I think it is, we discussed the detail work (last photo). You said the tiny statuary would not be visible in game, but you would know it's there. It is an attitude like that toward modeling which defines your work, and makes it a cut above so many others IMO.
Thank you Joan. Means a lot. :D
After a few CTDs, I manages to make this preview:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F1Ij7.jpg&hash=91cca42a6eab600c0b73fc924e8394298978c620)
At the moment I am working on the porch in the north east corner. (Closed by in the picture)
Still dancing around the big spires. Haven't got the shaped figured out....
Had a view to the cathedral for 12 years....
A lot of small stuff, like dormers, crosses, top of the spires ect.
The old church is still in the queue at the moment.
I like the attention you pay on all the details ;)
wow, it looks amazing &apls
Love the brick textures.
This might be one of the best and most complicated models you have ever done. It's fast becoming my favourite, that's for sure.
Robin &apls
Thank you all.
All the mayor things done:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2F7Uz4.jpg&hash=fef1465cf8707e84fa7662f2b7e2e7f0c05f5264)
Why does this remind me of Lego? Maybe because of your Danish-ness :P
Great job Arne. I'm curious as to how it'll look in game. Only note I have is that the copper plates on the spires look a little long. Maybe it's just me, or the angle we're seeing it from.
Cheers
Willy
This is shaping up to be one your finest works of art, Arne. I love the way you do the copper roofs, but it's all the different shapes, heights and even colors working together that make this structure unique. I'm sure you must have shown us a photo of the RL church, but I don't recall where it is.
Great work! I can't wait to see this beauty in game. :thumbsup:
Thank you for your comments.
Been working on adding details to the roofs, cleaning up polys, chamfer corners all around the place:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD2R009S_zps73ba9338.jpg&hash=83380fdfed454596842339a4215cd8452d9c8000)
A little video on the history of the cathedral:
http://www.youtube.com/v/SsONMhbKxQI
Very interesting video of the church's history. Learning about the different additions, and the reason for them, makes it all the more intriguing.
Here is a little something I am playing around with:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKHfbV03s_zps38321e76.jpg&hash=e1fbd983b53313a00f50248bfbe53f6b79c7a3ce)
The church is an amazing set of historical puzzle pieces and hence a great work of art. Your model looks to me like one of the best churches we have in the game. I hope I will be able to use it in my cities soon! &apls
And the new project looks promising too. Will the glass be transparent?
Thank you Frank.
The roof on the last structure is transparent, but its going to be a bit more transparent. Sometimes the settings you use for normal windows in walls, is not going well on roof structures as this one.
Been adding foundations and started working on the nightlights.
Still not sure, but think I am not going to add lights to the chapels as well:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD2R009SN_zps3f6486db.jpg&hash=6fed67d99275cfa33e8961c48fa73b8ca4a9bf79)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD2R009WN_zps60a33d26.jpg&hash=405cf86402427f03a3b3e07c50dbbfe2397833bb)
These previews are just working renderings with settings set low.
Nice! Are you gonna add some spotlights on the towers?
Cheers
Willy
Will do two version, one with this simple light
and one with spots on the church as well.
Will take inspiration in these pictures:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2Fd2_zps36711c09.jpg&hash=fe3ee02084af5d88f87ef53106175a975a72caa2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.skjoldungelandet.dk%2Fwp-content%2Fuploads%2FRoskilde-Domkirke-nat-3.jpg&hash=0bd135f946b035439f409e319ef05d1ef4bf160f)
A shot from the fjord side:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fstatic.panoramio.com%2Fphotos%2F1920x1280%2F91450293.jpg&hash=5d6ab879736b5e3cb19094a1eca16c4c32a912ca)
Use to live up behind the trees, behind the light blue chimney
Looks fantastic, Arne!
Quote from: vester on October 24, 2013, 02:38:10 PM
Will do two version, one with this simple light and one with spots on the church as well.
Great! I was hoping you'd do that for this church too. :thumbsup:
This is really looking good, and it's going to look gorgeous when it's finished. You really have a knack for creating stunning night-light effects.
Started working on the spot lights.
Using what is call photometric lights. When I figured out how to work them, its so much easier than the normal lights.
Got some strange shadow problems.
With just the brick structure visible, no problem. The shadow was there.
With the whole model visible, the shadow vanish.
Had to change from mental ray shadow to raytrace shadow.
Been adjusting the color of the copper roof textures. Thought the texture was a bit to dark, compared to the copper roof I see around here. We have a lot of copper roofs in Copenhagen.
First the good news:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVDK-COLKB_006_30102013_073057_zpsaebef512.jpg&hash=26ac43da9892d5295939abcb8fdcdc5b9fa13ebf)
Had to reexport it, as the lods was rotated :P
Then the bad news:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Ftcdao.jpg&hash=4624416d6f80664d98816cd5dddf7d4458da4a61)
Has runned into some problems with the nightlights as you can see.
Have tried out a lot of different gamma settings. Nothing really does it.
This is how the textures looks:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2F0000_zpsac336b84.png&hash=23d1f1e7d0294214b426bc6cd76314610d8c7d29)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2F0000_zps5e8c7263.png&hash=7c99b8338df4ddf55192151decf3704cddd9147d)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2F0000_zps1ca96fa8.png&hash=fefbd368bf3756f11f24829742ec0df502f55492)
about the churche isnt it too bright? maybe is related to the lods issue you mention no?
No the lod and the bright textures is not related problems. That is more a problem with how the textures is made up.
Might just give up on the sf bat4max script and go back to chrisadams.
First of: Like Xannepan says, I rather get some work out, than spending my time on rendering.
Mental ray rendering that is use in sf's version takes a lot more time than scandline render.
I agree with gn_leugim.
The church is a fantastic project, but the image shows a very bright church. Too bright, I fear.
Of course it could be the image, but when it is the church I fear a re-render should be good. Even if it takes some more time.
Good luck!
Yeah, the church seems to be a little too bright. &mmm
Other than that I can't wait to get my hands on it! :thumbsup:
What I was trying to say, was that I hadn't finish working on the textures.
At the moment I am trying to solve the nightlight problem.
So far it looks promissing, but the textures has gone darker,
with the current set of settings, so maybe I don't need to touch the textures.
Time must show. Exporting the GLR station first.
Arne, do you want me to do a test render of the tram station with my version of 3dsmax+Bat4max ?
Thank you Arthur for your offer.
Got the station exported:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVDK-AAGLRS2_zps73032ef6.jpg&hash=9d38ab825216be573ea26974de71d0992f8591f4)
Need to change the transparency of the glass roof.
Great, it seems that you solved your problems. People may want to know how, and me too. :thumbsup:
Anyway, great station.
Well the gamma fix for 3ds max 2014 (http://community.simtropolis.com/files/file/28998-bat4maxv5-3ds-max-2014-gamma-fix/) did a lot of it.
Changing Sampling Mode to Classic / Raytraced did some.
Started a new bat project. This time an elevated rail station:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v4n_zps746a9a31.jpg&hash=d0959b205688c937d4e30bbb952ec748c35f49f6)
Its inspired by Nørrebro Station in Copenhagen:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Fe1%2FN%25C3%25B8rrebro_Station%252C_Copenhagen.jpg&hash=27a642a63501fe07b751c5fa463d2f58c423e886)
The area around the station is one of the most busy place in the city.
Some of it is gone at the moment, due to construction site for a metro station next to the station.
At the moment the roof is solid, but I am thinking of doing a more modern version of the roof, maybe try to get this structure to be visible in the game:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2Fsam_3574_zps87bab7c7.jpg&hash=400173cff1a5a0e2c52e48ee6022f2271568ec9a)
Doing some progress on the station:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v8n_zps260f6b21.jpg&hash=bf5f2eec4f1cd2579d4b6270b46cb710ae137603)
Front side
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v8s_zpsf4d64bcd.jpg&hash=2f0af1f4d7264aef3e02efc4fa864dd276e7df2f)
Back side
EDIT: Updated the pictures with more a more transparent glass material for the curved roof.
:thumbsup: I like the diamond patterned 'skylights' on the roof. We can see the trains enter the station. :)
The intricate roof design is nice indeed. Also great to have another station for elevated rail! :thumbsup:
Thank you both.
Was thinking for doing two versions; one for EL-rail and one for viaduct rail.
The size looks pretty good compared to the trains:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v9e_zps6e8e25f9.jpg&hash=d73a8e29d904c2a295f76a239b24eee965848be2)
Both versions are really welcome, good job Arne :thumbsup:
Yes, very good! Decent platform length, I like. (Nice train, too :P)
Cheers
Willy
Fantastic work, as usual, and I'm glad you chose the second roof. Now, let the texturing begin.
Looks fantastic Arne. Is that the Akabee I spot?
Well spotted Arthur:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v9n_zpsf8976ad1.jpg&hash=d6cd6b5447ce036a0d6d5de0dc3553841cb70117)
That green color is really hard to get right. Still not there.
EDIT:
Another try on the green plaster texture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v10n_zps1f641e19.jpg&hash=f4143a474eedd5505c545c25c0cd71cd1d23b21e)
Need to add some more dark area. That way people can replace or remove the sign.
About the S sign, that is going to be rendered out as separate prop.
ahaha, the name could have been "NORObro"
Still less saturation on the yellow I'd say.
Cheers
Willy
Great looking station Arne &apls
Thank you all.
Still working on the green plaster textures:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v11s_zpsd62ccc65.jpg&hash=5edb9122b879db55081dd937e481b1c227672329)
At least it still have the same tone color (hue) as the real station.
I'm a bit behind on posting – still trying to get some semblance of a temporary computer system set up. I like the last photo, although I do agree that the color looks a little bit off. A shade too bright maybe? Now for a little question: In the two photos you posted yesterday, the station is too close to the road IMO. There's no room for parking, dropping off passengers or milling around on foot. I know most folks in Copenhagen ride bikes, but based on RL photos you've showed me, there wouldn't even be enough room for all the bikes that would likely be parked. Just a thought which has left me wondering. And you already know why I'm eager to see the finished BAT. ;)
I love the modeling on that station, excellent job on the diamond skylight roof as well. That green though... &mmm
The platform walls also look more marble than concrete, which is just making the green clash even more. I think the platform walls need more of a dark concrete, and the green texture looks better with less noise.
Quote from: Jmouse on November 11, 2013, 03:47:56 PM
...the station is too close to the road IMO. There's no room for parking, dropping off passengers or milling around on foot. I know most folks in Copenhagen ride bikes, but based on RL photos you've showed me, there wouldn't even be enough room for all the bikes that would likely be parked. Just a thought which has left me wondering. And you already know why I'm eager to see the finished BAT. ;)
One thing, its an urban station in the dense residential area, where people will be arriving by bus, bike or on foot.
There is no need for people to walk between the road and the station. There is room in colognad for pedestrians.
Most people living in Copenhagen don't need and don't have a car.
There is plenty for room for bikes at the back of the station:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FKrakSkraa1_zps241f5228.jpg&hash=278f4d7079be77f3fb2567b8250fcb437f758fed)
All the curved roofs at the back (to the right) is bike sheds.
At the moment all the bike sheds are remove. That area and most of road to the left of the station is now one big construction site (http://goo.gl/maps/KHilj).
When that area is open in 5 years, there will only be one combine bus and bike lane and one bikelane the other way passing next to the station.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FDispNBMetro_zps3cf5ab61.jpg&hash=cd1fd46aab6f5b86e9c044e038811dbf37807f19)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v12n_zps55ff9087.jpg&hash=0e343e7ff090288bbbe3fe550ba158e8c9c0d7b2)
whatevermind: I hadn't worked on the concrete material.
Time to work on the nightlights:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v14n_zpsc00ad114.jpg&hash=48a67a4d6dc17e68bd03da445409864cc36b7eed)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v14s_zpsfeff93e7.jpg&hash=c317a4a9e7778c9672caaa820cbf8be3fa73717f)
Lovely modeling and the textures are great!..
Except that yellow-green. Not your fault, I find it also hideous on the real building. It just.... IMO it's not a color for a train station. Don't know what they thought when they built it. Do you think you can do an extra non-yellow version? Something more generic like grey stone/marble.
A beautiful realistic model! &apls
The green is terribly hard to resemble, so I think you did a great job when art128 says the green of the model is as ugly as the green of the original.
Maybe indeed for the greenhaters a greyish variation would be nice to have...
I'd not do marble. That is too fancy for this station in my opinion.
my only criticism goes for the "stone" texture; it is overscaled IMO and it makes the model look like it is a miniature made out of stone/marble instead of a real station, viewed from afar. it applies to both grey and yellow parts of the model, but in particular to grey. I said stone, but I guess that is concrete, right? (the fact I though and name it as stone when I first look at it, says to me it is not good, you know what I mean?)
to improve it I would either decrease (in a large amount) the scale of the texture used or, make a new one from scratch. Also, in the process I would add some weathering and ageing effects to it such moss, dirt, cracks, etc. If you would do that, not only to the referred textures, but all of them, then this station would be like 6/5 stars :thumbsup:
Stone texture ? I can only think of two, one on the viaduct support and and the floors.
There is concrete, asphalt, plaster, paint and glass.
Some posters and store fronts as well.
Got some work done on the night lights:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v14s_N_zps02fdf8a6.jpg&hash=6788df3724894172f2daf7f7c84fb2b6c3d9d3af)
A blue version:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FVDKTrains%2FNBS_v14nB_zpse2750229.jpg&hash=53bc701d1071c4ec90579d68245db9d2355e99cb)
Is this better ?
I think its better... :thumbsup: I hope some of the detail shows up in game... like the red frame work...
I liked the yellow better, but like I suggested earlier you should desaturate the texture. (And add the graffiti.)
Cheers
Willy
I like the blue version !! &apls
Thank yoy Kelis.
Willy is this better:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v15n_zpsa7d5fc1c.jpg&hash=a1cb638ca0d2bc485b7ef0fdba5b639f2542ac20)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v15s_zps004b676b.jpg&hash=fd3e6aa93dba5bb5289fc2298d55e5c313a04c06)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v15e_zps6f45a79e.jpg&hash=1954a21ff574a6c1e5b6bcb69f5fe8a70c608af4)
ooh I like that! I really like the storefronts on the train station it gives it a more 'integrated' feel. I also like that the other side doesn't have the store fronts essentially giving you the option of which side you want to see.
Your using Max 2014 for all this right?
Yes Arne, that's much better :thumbsup:
Now on to the details ;D I think those benches on the platforms are slightly overscaled.
Cheers
Willy
Looks much better than the previous version, Arne! The blue one is also nice, but as Suggested Willy, de-saturate a bit the color.
Also as pointed out Willy again, the bench are a bit overscaled.
you might take a look at this (incomplete) tutorial (http://community.simtropolis.com/topic/51698-photoshopgimp-textures-and-your-bat/?view=findpost&p=1290159)I was making in texturing
and I was speaking of the viaduct supports and all alike texures. Also, that desaturation of the yellow wall is a major improvement :thumbsup:
Well I do most of my textures compositing directly in max, adding dirt, gradient ect.
That texture is suppose to be concrete.
Well the matter of scale is hard on textures. If I go down on scale its get repetitions.
droric: You know that I am using 2014.
Being working on the night lights:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v16nN_zpsc590360d.jpg&hash=5b56c9483bb4677cf8b1f60de00a475a02d261b3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v16sN_zps5976e95e.jpg&hash=3e37d88c8e890807dc11bb53fd809271a1e99ec7)
Love the green projections for the over pass. Lovely work over all, Arne!
Great progress Arne! This is a very promising station indeed!
QuoteWell the matter of scale is hard on textures. If I go down on scale its get repetitions.
one way to deal with this would be to add random thing in the middle of the texture or to use different scales in the different components of the texture, although I don't know if it's doable in Max, never used it :)
Been working on the lod. Taken a lot of time but got it now:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FVDKTrains%2FNBS_v17eP_zpsffb63591.jpg&hash=dce1267dc098d048bd8f8126494a43e238a5aca7)
Is the size of the benches better ?
Time to chamfer the corners.
Hard to tell. A Z5/Z4 preview would help a lot. But judging from the train size, it still seems a little big. Or are the trains under scaled?
There you go:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FNBS_v17n_zps56b8a816.jpg&hash=aa8e80591fedeca581835073993a1706f02dedde)
Close up:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FNBS_v17nCU_zpsd61b274a.jpg&hash=6a3b0241976cdf100f926e6853de105c35a78341)
A little tribute.
On T-shirt you sometimes see Nørrebronx instead of Nørrebro.
The pictures in your previous post is what SC2013 should have looked like, but that's for a different topic.
I think the benches look good; they might be slightly oversized, but as long as they are more subdued, I think it's acceptable.
The station is really coming together nicely; I especially like the desaturated yellowish-green; the RL color was...well, you know. I really like the clear roof. There aren't that many stations that we have that do this, and it's always fun to watch as they enter. Too bad Heavy-Rail trains don't stop at stations. Will this be released as an El-Rail station, too?
a small change but a great improvement I would say
Thank you both.
Quote from: APSMS on November 15, 2013, 04:35:58 PM
I really like the clear roof. There aren't that many stations that we have that do this, and it's always fun to watch as they enter. Too bad Heavy-Rail trains don't stop at stations.
My was bat was an EL-station. You can find a link in my showcase (check my signature).
Quote from: APSMS on November 15, 2013, 04:35:58 PM
Will this be released as an El-Rail station, too?
That was the plan.
EDIT:
Did a export of the station:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVDK-NBS_001_17112013_012402_zpsb84562ea.jpg&hash=899a6bfe9ef7e3f458fe4b623cd6ad50bbab1dc7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVDK-NBS_002_17112013_012415_zpsd9138a9b.jpg&hash=4ae25db8e058620cc94482a8778e21efcd78fccc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FVDK-NBS_003_17112013_012518_zps929205d8.jpg&hash=66e30d67aa00a5c1b76229f6c2a933ab4249df22)
...you can read it, Norobronx Carpets :P
... and you can just see a poster of one building I am thinking of doing ;)
Have to reexport it, as some of the zooms is missing in export :(
Love the model and the name of the store. :D
Robin &apls
Quote from: vester on November 16, 2013, 03:51:58 PM
Have to reexport it, as some of the zooms is missing in export :(
Ah. I know that feel. I once had to re-export a big model because one of the far zoom wasn't perfectly rendered, probably a FSH problem. ()sad()
Anyway, looks fantastic ingame, Arne!
Those last three photos are about as near perfect as you can get. I like the green texture now that it's a bit more subdued. The night lights look great, too. I'm eager to see the station in an actual game setting.
Quote from: vester on November 15, 2013, 11:59:00 AM
A little tribute.
On T-shirt you sometimes see Nørrebronx instead of Nørrebro.
I see something else on the T-shirt :D Love it!!
The station is looking fantastic Arne &apls You really ought to get that RRW installed though :p
Nørrebro station is beautiful. A lot better than the original!
Been working on get some bats exported. It takes foreveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeer ! /wrrd%&
Yesterday I started playing around doing a version of the Roskilde Cathedral anno 1650:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD3R002_zpseaa912ea.jpg&hash=2df03716a3b49453bbd120ba59952e54241ff84d)
Started by changing the apse roof.
A little progress on the north side:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD3R003W2_zps9e822234.jpg&hash=0caf0dff918a1c0eed737bfc32771b943fd36b50)
Quote from: vester on November 24, 2013, 07:26:09 AM
Been working on get some bats exported. It takes foreveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeer ! /wrrd%&
I would suggest setting Mental Ray's final gather preset to low. I have considered making this the default for BAT4MAX6. High final gather settings don't really net much in this situation. I rendered my Morgan-Lake station using the low preset in final gather so it would cut down on the render times significantly.
or dont use mental ray at all ;D ;D
Quote from: gn_leugim on November 25, 2013, 04:00:35 AM
or dont use mental ray at all ;D ;D
I do have VRay working for both night and day now... Or were you referring to scanline?
No, I was refering to the render engine :p but that's me, I don't like mental ray in SC4 ::) ;D
Nice progress on the church &apls
Thank you Noah.
gn_leugim + droric: So no none of you have any comments on the model itself ?
Scanline is another render just like Mental Ray.
Maybe it time to open up a new thread on bat4max here on sc4d.
The couple things that come to mind when taking a look at your model are the different colors of textures in the roof. Same with the brick it seems to be different colors/styles in different sections of the model (they don't seem to belong). Other than that it looks fantastic! Did you have orthographic projections to make this or did you do it by hand off of images? I struggle with interpolating data when I only have a couple pictures of something.
Remember that this building is about 800 years old, so if some of it have different materials that is due to the progress to use of materials.
The church was started sometime before 1200 and last chapel was added 1919-24.
Brick is very depended on the quality of the clay that they are made of.
Have been thinking of toning that difference on the dark brick used on the north east porch.
The last picture is seen from the north-north-west. The tower is facing due west.
[Click on images to enlarge them]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2F2759963_zps78d95cca.jpg&hash=5c3d657d3405bad8d35350d757657b74616e5ccc)
If look at this images you see two different materials, copper and zinc.
When you look at the copper it goes from brown to green. Stay green for long time, for then turning slow dark like on the towers in the above picture.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FRoskildeDomkirke%2F990059993_da5885c147_b_zps4dcde772.jpg&hash=a34c50bcd451ce6aec5cc66ed5e44fde6aad78be)
On this project I got my hands on a thick book on the cathedral with some good drawings in.
Here on the last version of the cathedral, the details is a lot sketchy.
I started of my doing the basic volumes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FRoskildeDomkirke%2FRD_MR6-0.jpg&hash=12dbeb673befc410f39b7921355c0f948445eed5)
When I started this project (http://sc4devotion.com/forums/index.php?topic=4260.0) I was living in Roskilde so I took some images, but the back of the cathedral was covered by scaffolding:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FRoskildeDomkirke%2FP3220078rs_zps857d74a3.jpg&hash=a12056b0cdf0de8f17a5045d986781d734e31dce)
If you look at this image, you see that the copper on the towers has been replaced and is dark brown.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FRoskildeDomkirke%2FRD_zps7792f23b.jpg&hash=fdb8c32cd6b604b2892c00675543d4683b120b05)
On the chapel on the left, the copper is started to turn green.
If I don't have a lot of picture of something, I use normal practice as a reference point.
Sometimes it can be good to look at buildings from/in the same firm / period / style.
Ok, of the "I dont like the Max" to the "let's help this bat to get even better".
in parts:
-Model: It looks very well done and detailed, sometimes to a point where is no point in doing so, unless you plan the render in HD, which I urge you not too, because the file would be huge. But overall, it looks great and I wouldn't change nothing! :thumbsup:
-Textures: about these I have something to say. understand the reason why some have different hues and textures, ok. Nevertheless, in most cases, I see that the textures tend to tile in repetitive pattern. For instance, in the main body of the church, you can see a consistent "line" of darker bricks on the texture, at least at three different heights (by the ground level, in the middle of the bell tower and at the level of the bells). this is the most notorious pattern of the brick textures, but others are visible. Also, the texture you applied is rather raw (one factor that contributes for the tileness) and look a bit naked, void of life. You say that the church is 800 years old, yet, not a single crack, moss, liquen or piece of little dirt can be found in the walls. Ofcourse, I am not telling to make it look like it is in ruins, no, but one or other detail, here and there, would do wonders ;) Finnaly, I see no gradients in the textures. they are essential IMO to make any model look 200% better. I can extend these tips to the roof textures as well.
I hope you find these tips useful :) :thumbsup:
By looking, I do see the repetitive pattern of texture. That said, I don't think the church looks like it is 800 years old. There are thousands of younger buildings here in Denmark that look A LOT worse than Roskilde Cathedral. The upkeep and material quality is likely to be better than buildings built by the lowest bidder 100 years ago. Also, the darker colours will probably conceal a great deal of the "worn" look; lighter bricks are far more suspectible to looking damaged.
Thank you for your comments.
Here is an update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD3R003e_zps4faf237d.jpg&hash=cbd40e0883c0d82f72f48aab98de660213446b5b)
Will take a look at the textures again later.
Quote from: vester on November 26, 2013, 05:02:53 PM
Thank you for your comments.
Here is an update:
Will take a look at the textures again later.
Arne,
I think you did a great job making the brick look much more realistic at least to my eyes. I can still see the slight variations in the color where you wanted to show the difference between the old and the new... Although this screenshot is flipped 180 from the other one so it's a bit hard to see the changes you made 1:1. I like what I see here though maybe a bit of tweaking on the rightmost roof section if possible to get the corroded copper textures to line up a bit better. Or use the viewport canvas and maybe the healing brush to try to hide the lines a bit. I haven't really textured anything yet as I have mostly used all procedural textures using the arch+design and maps. I keep picking glass and metal structures so there isn't too much of a variation in the surface.
Ahh might as well just notate a few things I see... here's a screenshot.
Quote from: droric on November 26, 2013, 05:46:34 PM
I think you did a great job making the brick look much more realistic at least to my eyes.
Hadn't touch the textures, so it can't be that big a difference.
Quote from: droric on November 26, 2013, 05:46:34 PM
I like what I see here though maybe a bit of tweaking on the rightmost roof section if possible to get the corroded copper textures to line up a bit better.
Its hard to fix it. Have rotated the textures a little (12.5°) and moved the textures a little on the roof surfaces next to it.
At the moment, it just a planar UVW Map, seen top down:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FConeUVWMap_zps72e4bb29.jpg&hash=4b4c00d59972fc54c701d83490bd7f045552aa1e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2Fcoppersroof_RD133-7-4V2TopFrV_zpsc43b5dcf.jpg&hash=1fe735727c6cfa8a77c5bc6d35e0e19bd7aea32a)
Use different versions of this texture on the other roofs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2Fcoppersroof_RD133-7-4v2_zpsd05f47c5.jpg&hash=3b32646a49810d34328da96e25e2f9a2ac8ead2b)
You are welcome to try out doing a texture for the cone shaped roof over the apse.
The cone continue through the other roof.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD3R004WE_zps3fc89b1c.jpg&hash=6699c7003418916028baeb61b321b8d04fe62cdf)
Have worked on toning down the differences in the brick textures.
The shadow on the backside of the chapel has a naturally causes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRD3R004Chr4Backside_zpsbb266ac7.jpg&hash=d1306c529371c5b3d3679846e748e2ee2c4e2ab2)
It the shadow from one of the spires/towers.
gn_leugim: Haven't got around to add gradient to the textures. Will end up adding a gradient in the end.
Tried to export it as HD, but that ended up on a filesize of 13 mb.
Next thing to do:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2F1240260cr2_zps64ba1505.jpg&hash=58c9892bd456e62c70d9f36ffed0e40a3f8aec5f)
This portal, that use to be at Roskilde Cathedral, but now is placed on Holmens Kirke / Church of Holmen.
Holmen (The Islet) was the Danish Royal Naval Base and Dockyards. Most of it now used of civil purpose, only a small part of it, is still used by the Navy.
there is also one thing I ddnt say. I don't know if it is really the case, as it is only against a grey background, and would ne more visible against a ingame shot or even in game, but there is a slight chance that your textures may be oversaturated. but without a reference is somehow hard to tell. ;)
Been working on the Kingsgate, which I posted a picture of in my previous post:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRDKingsgate1_zps8af1fb9c.jpg&hash=cfecd26e83121612749ce867f3b7ac1813b13829)
Looking at it I need to add a few more side to the columns.
Just been reading up on a renovation of the Kingsgate in the mid 1700s.
That is just a little more than hundred years after it was raised.
It was standing there until 1874 where it was replaced by a new one.
Today you can see it on a church close by the Danish parliament.
This is going to be a beautiful addition to the cathedral. I love all the detail work, but it looks a lot older than the church itself.
lovley detailed and modelled. &apls but, you knwo you will lose some of the details when rendering dont you? ::)
Thank you both.
gn_leugim: Yes I know. I just can't help myself. Its a way to push my skills on.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRDKingsgate4_zps0510ef51.jpg&hash=886dc1a60e63522787f9ef1ed1e5a6ff2135c369)
Not a lot progress.
Quote from: vester on November 29, 2013, 01:57:32 PM
Its a way to push my skills on.
Thats the way to go. usualy I did that in non productive ways XD
That's some fantastic detail work :thumbsup:
I don't care if we see these details in game or not. Knowing that they're there is fascinating!
Absolutely love it Arne; toning down the brick texture differences a little bit is a good idea I think.
Cheers
Willy
Thank you all.
The brick in the last pictures was just me playing around with modelling bricks to make a normal map of later.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRDKingsgateC5-5_zps54a01974.jpg&hash=f03fc98a29f56bd3e5afd39938de087fa697a4a8)
This is done with a grey ambient/reflective Occlusion material applied plus one material on the plate with the text.
The ambient/reflective Occlusion helps to bring out all the small details.
... and a little photoshopping:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRDKingsgateC5-5Colored_zps6abbf2b1.jpg&hash=4cf5ecc1c29d98982e2830f86cd94be8aa2c1588)
Trying to get it look like the light is coming from a setting autumn sun.
The level of detail is amazing, keep it up :)
That's a serious effort, no monkey businesses! &apls
The details on the portal are amazing. But, knowing your partiality toward the infinitesimal, I would have expected nothing less. Too bad I have to stick with the ugly stuff, but somebody has to do it. :D
Keep pushing those skills, amazing details! &apls
TY all. Glad you like my work.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Fef72p.jpg&hash=ec9cfa510777edaf1cd395cae48cdf03846265ee)
Done with the area around the top plate.
very well detailed &apls :thumbsup:
TY.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Fq115g.jpg&hash=83395f4808a8aa2ba2fa0ab6107f5271cd9a2e06)
Got the crown in place. Working on the rest of the top piece.
Just started to get the general lines drawn up.
That looks simply excellent. Is this being rendered in HD?
Looks great. :O
Thank you.
HD ? Well its going on the cathedral and that is a bit to big for HD.
I might export the gate itself alone in HD.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Fp5ddu.jpg&hash=06a5e0258cc077d192ab757dcf93d75e270a4f8f)
Still a little to add between the two triangles.
The level of detail is just amazing!!! This will be great :)
please, when I need some artistic stuff for my house, do the sketches, will you? :p
Have been thinking of doing something like that in my hall way. Have a 5 meters long wall that I had been thinking of doing something on, but it hasn't come to anything so far.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.pomf.se%2Fnc4eb.jpg&hash=174b0afb1909e1610740efd42639870504c79630)
The writing over the door is the motto the Danish monarch, Christian IV (http://en.wikipedia.org/wiki/Christian_IV_of_Denmark), king of Denmark and Norway.
REGNA FIRMAT PIETAS is Latin which means Piety strengthens the realms.
Have to go and take some pictures of the gateway and the door.
Then I need to figure out how to include an ambient occlusion in the diffuse. Its something about doing unwrapping and baking textures :P
Anyone got a good link ?
That's amazing modeling &apls &apls
Vester, with the amount of detail in that gate you could make a simply awesome landmark or park with just it and a bit of greenery around it. You have a real eye for detail. :)
Quote from: vester on December 06, 2013, 10:43:01 AM
Then I need to figure out how to include an ambient occlusion in the diffuse. Its something about doing unwrapping and baking textures :P
Anyone got a good link ?
I saw this link from Mike Pinkton. You will need a UV layout template created already (unwrap rendered to texture).
http://www.youtube.com/watch?v=frPuPNA0daY
Are you rendering this out for another game?
Thank you, Mark. No I am not rendering it out.
Just making a canvas to paint in dirt ect.
Quote from: vester on December 07, 2013, 11:22:07 AM
No I am not rendering it out.
Just making a canvas to paint in dirt ect.
It might be easier to use the Viewport Canvas in 3ds max or use Mudbox if you have access to that. Viewport canvas will allow you to paint directly in 3ds max right on the diffuse maps. You can use a composite material to combine the dirt with the regular texture.
But how do I add the "shadows" from the AO rendering ?
Quote from: vester on December 07, 2013, 11:29:10 AM
But how do I add the "shadows" from the AO rendering ?
Can't you just enable AO on the material being used? Use the composite material to combine the dirt with the material that has the textures and AO.
Quote from: Jmouse on November 28, 2013, 07:04:51 PM
This is going to be a beautiful addition to the cathedral. I love all the detail work, but it looks a lot older than the church itself.
Joan, you refer to the gate? No, I am quite certain this is some kind of Neo-classicism or eclectic style from the 19th century. They all look quite alike and even specialists do confuse these 19th century neo-styles, but it must be something like that. The church itself looks mainly Gothic, making it about 14th or 15th century, I guess.
Am I right Arne?
Your church is nearing perfection with every step you take.
Sorry Frank, but no.
To say when the church is from is a bit hard. As written earlier, construction was started around 1200. A big approx to add to this.
The main church (nave, aisle, chancel and transepts) with the southern tower was done by before a big fire in 1832. The northern tower was finished in 1400.
The main church is in Romanesque and turn over to Gothic.
Christians IVs chapel and the gate is in the style called Dutch Renaissance.
Its was the style in use in Denmark from 1550 to 1730 and again around 1890.
Construction on the chapel was started in 1619 and finished in 1641.
The gate was constructed 1634-35.
The hole western portal (the wall above the door and between the two towers) was altered around the time the chapel was builded.
The church was renovated around 1850, were it got its original appearance where it was possible.
Here the western portal got back its original Gothic appearance.
Maybe its time to read up on the different architectural styles (http://en.wikipedia.org/wiki/Architectural_style).
For Denmark its a bit like this:
Romanesque (1050-1200)
Gothic (1150-1550)
Renaissance (1500 - 1660)
Baroque 1640-1730
Régence (1720-1740)
Rococo (1730 - 1760)
Neoclassical (1760 -1860)
Modernism
- Industrialism
- Functionalism
Postmodernism
There are more style than the above, but these are the main styles in Denmark. Again it varies from source to source.
Hmmm, yeah. Maybe I joust should have shut up....
Thanks Arne,
I did indeed read some of your previous posts about the complex growth of the church. That is quite common, by the way. Many churches in Europe have been built, changed, extended, broken or burned down, rebuilt, re-extended, additionally extended etc etc. That is one of the main things that makes them interesting.
Anyway, when I read Joans remark on the gate looking older than the churcht I thought: that is not true.... And I admit that I did not take enough time to really look what has been going on and I just did a guess about the ages.
Maybe I should say sorry? :-[
Frank
Quote from: droric on December 07, 2013, 12:51:50 PM
Can't you just enable AO on the material being used? Use the composite material to combine the dirt with the material that has the textures and AO.
Sometimes the way looks difficult, can in the long run be the fastest.
At least its for got me further in my batting.
Remembered a tool/script I have installed: Textools (http://www.renderhjs.net/textools/).
It rendered out AO-maps, Lighttracer-maps and more.
This tool hasn't been devolved and further. Some of the features is actually in cooperation into maxs UVW editors.
The AO map:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FTexTools_AO_maprs_zps60f6978e.png&hash=df1cad3a01c6a7102916dd2f11ec117dc98ce48e)
I also use polyunwrapper (http://www.polytools3d.com/tools.html) for unwrapping.
While we are at script/plug-ins have you checked out scriptspot.com (http://www.scriptspot.com/3ds-max) ?
Interesting... How well does the UVW unwrap work versus using a pelt map or such? Do you still need to make cuts in the UV template for it to lay flat?
I have checked out Scriptspot.com I have used greeble and a couple other sweep scripts from there. I mostly just use the native tools in 3ds max for everything I have done so far. I made a Chicago style prop set for RTMT pics are over on my private thread in the NAM board.
Another handy one is the copy-paste script from scriptspot. http://www.scriptspot.com/3ds-max/scripts/copy-and-paste-objects
Pelt map is just one of the techniques of unwrapping.
Problem with pelts is that the size of the texture density can varies a lot, sometimes even get total screwed mapping.
Sorry I meant to say how well does polyunwrapper work vs a pelt map and cutting.
Arne,
Have you had a chance to try DX Ripper out for Google Maps? It lets you rip entire buildings out of google maps including the textures. It could be handy for starting a building since it gives you a fairly accurate basic layout. Although you do need an older copy of 3ds max to import the .3dr since there is a special plugin.
http://www.youtube.com/watch?v=FbKbEWs_IxA
Problem with the google earth models is the qualities is a bit, so so.
Downloaded a sketch model just to see if it was a way to go, but no.
Detail level was not the best and the scale was of.
A little something I am playing around with.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FTBP3b_zps6dfd8d75.jpg&hash=4203d59642f8c377fab16ebd92c34ceea562caed)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FTBP3a_zpsc2eb6e63.jpg&hash=5e62c882a36653bbc82afec920fd89ffc8204ddc)
The problem is the level. The water is above the street. (To the right in the 1st pictures).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-iU-UbMT-I1Y%2FTw8xVdvcDsI%2FAAAAAAAAC3g%2Fdn3UeHnFmAM%2Fs1600%2FF-Kobenhavn.%252BTycho%252BBrahe%252BPlanetarium.jpg&hash=268f82eb6c36d51aca091c748faba9f6e6fda149)
OK, I'll bite. What is it?
Its The Tycho Brahe Planetarium.
In side the cone is a half dome 3d film (IMAX) can be shown as well as the night sky with up to 10.000 stars.
Thinking in game it could work as a school or library.
Have export the glr station and lotted it.
Sended it on for modding.
Merry Chrstmas, everybody.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmultimedia.pol.dk%2Farchive%2F00396%2FByens_Juletr__396305a.jpg&hash=f24942ce9a76b6150dbfe4a041945df93587b802)
The christmas three at the Copenhagen Townhall Square.
Photo by Nicolai Fuglsig (Newspaper: Politiken)
Whats going on in that picture. What is the firefighter doing at the top of the ladder and why are there sparks? This is like no holiday tree i've ever seen before.
Can't you see its Santa Claus on the ladder, where is turn on the light on the trees.
Think its some kind of fireworks.
The tree some days later:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FDKPhotos%2FCph%2FFoto-HASSE-FERROLD-JULETRAEligET-PAring-KOslashBENHAVNS-RAringDHUSPLADS_zps644ca6cc.jpg&hash=d300a39e709ad57274cff6efb4a25ec2680ca761)
Photo: Hasse Frerrold found on www.biennews.com.
Have worked some on the trees on the Cube:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FKubenR9sD_zps5c336ea6.jpg&hash=1ba64f2f05a37563ea8bf2bdad3a2d0caa0e8ec3)
Started out with a tree I got from Antoine/Girafe. Pretty good. Maybe a little refinement.
Arne,
I like to use Forest Pack Lite for my flora as there are many customization's and the free plants are very high quality. It's a pretty flexible program especially for being a 'lite' version with only a few restrictions. You can easily vary the color using the Material/Get color from Gradient feature. The size and positions can be randomized using the transform section.
Another script I ran across yesterday which might need some investigation is the Building Generator script. You can find it over at www.tysonibele.com/Main/BuildingGenerator/buildingGen.htm.
The Cube building is looking cool. I like the wall geometry/texturing.
Will take a look at the Forest Pack Lite.
Quote from: droric on December 26, 2013, 08:25:02 AM
The Cube building is looking cool. I like the wall geometry/texturing.
What I did was to model the facade with full geometry. Then rendered out an AO map, which I use an overlay layer on the diffuse color and as a AO shadow map.
Then I used that material on a plain wall (a box with a hole in):
Quote
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FTilesD4xAOrs_zps7262498b.jpg&hash=7b166a658ecafa03aea04f22fcb789dea5337d6b) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FAO_TilesAOrs_zps6d1a0674.jpg&hash=51900353c4d8fc4aaa1ef4e23aa21d52477761e5) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FTilesBumprs_zps93c56aa6.jpg&hash=a8c7c2906fd5919a0986f592881572f1a670a8f0)
This is not a bat as such, but more of a NAM thing.
Installed RRW that comes with the latest NAM and used it with the railviaducts.
Here the switchs still had the original textures. This is due to the tight corner of the railviaducts, so new puzzle pieces:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRailviaducts%2FSwitchOrthoMax2_zps18cdb013.jpg&hash=ac955eb7b845a35ec0f54c8639ce748604e08aec)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRailviaducts%2FSwitch2OrthoMax2_zps9518d162.jpg&hash=f21bc7bdfc0d46f5267a9717583164a41a968330)
Almost done with a curve piece as well.
Great work, Arne!
This is going to look terrific.
Great work!!! :thumbsup:
What's the status on the Cube, Bank and Station, Arne? :)
Wonderful work with the latest network piece. I had no idea you worked on network pieces as well. :)
On those project I ran out of drive.
Not forgotten, more just been put on hold for the finale push.
While doing the trains I took a lot of pictures, a lot of these were taken on the railviaducts.
With RRW installed, there were a few pieces that still had the old Maxis textures.
Talked with Willy, told him about the problem. He told be that there was needed some updated piece, so.....
These are not rendered pieces (BATs) but real 3d models. These means just like the other puzzle pieces that will change appearance with what textures mod you have installed (3-4 difference comes with NAM).
That's neat. I had no idea about all of this. :)
Hope to see some more work here in the future, even if a little! :)
Yey, it's exciting you've made the final piece of RRW replacement. :thumbsup:
I was suspecting I installed it wrong when I found that piece unchanged.
Here is a Y-switch:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2FBATs%2FRailviaducts%2FYSwitch_zpscfecfb88.jpg&hash=676169510fa0c8e5d128f9d10c703b29578871e4)
Still need to clean up the model and split it up into 16x16 meters pieces.
Then its up to the NAM team to modded it.
Started batting a little again.
Here is an old bat that I started adding some nightlights to:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLvuXUgc.jpg&hash=e24366e497f2a781466e5502213a114d4c727da8)
It's dark, but I know I'm going to like it :thumbsup:
BTW, it sort of reminded me of this project (http://sc4devotion.com/forums/index.php?topic=16045.msg467677#msg467677) that I stumbled upon a while ago... any chance of releaseing this someday?
Oh, and basically everything from your VDK Power Inc thread (http://sc4devotion.com/forums/index.php?topic=13804.0)... I've been drooling over those plants for ages now. If you have the models and just need some lotting work, I'd be happy to help you in that regard ;D
Looks great Arne--very promising building!
Looks promising!!! :thumbsup:
The building is a fire station, in fact inspired by my local one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWsJ7R0G.jpg&hash=ea95f30962f4514c10bb85d2073a03ea4f56cdbd)
Looks good!!! :thumbsup: But (imho) I think you should revise the roof and the stone? texture. (Perhaps I'm talking too soon)
Great looking model so far. :thumbsup: The roof looks kind of dark, but maybe that's still in-progress?
It is exported as it seen in that picture.
Here is a little something new I am working on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdXG9IrP.jpg&hash=cca623e97736998bcacddd19e545852f0003e81b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgBstQXo.jpg&hash=1e114610545d9a611e41cacb66920a4eb2708ea4)
The textures are not the final ones.
Its going to be a smaller police station, w2w on a 2x2 lot.
I like the design so far :thumbsup:
Nice! W2W civic lots seem to be in short supply, so this will be a great addition. I'll be happy to whip up a lot if needed (Hopefully you got the last one via PM).
Looking forward to these new civics, Arne :thumbsup: Nice to see you and Simcoug collaborate as well :)
Working slow at the moment, but steady...
Still adding details to it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMVRnGW1.jpg&hash=dd525ada00c634e1735c24d582173e551f8f6adc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2aO29LZ.jpg&hash=78ed0f679ea78c29603108ea07d8927ba40843cf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9yvMTLM.jpg&hash=ddfe19306b6038b45ad61ad89561ba2c3b6daffd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhFwYBar.jpg&hash=201378ee910851ed5efc9578071982b1996df9ee)
Think of adding some windows to the second floor to the main building.
... and 3 pictures of the real life building on Fælledvej, Copenhagen N (https://goo.gl/maps/5Jr4w):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQmwuARN.jpg&hash=7f5faed7bf1adb37cece51afe8448f7e3038a104)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXb8yHbR.jpg&hash=37a6aa7b97c583700c616940c1322da10ce8d069)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkVhfvf1.jpg&hash=afdccdb3fda173b5235ed0f4afea8c068f1684a1)
Its a lot cleaner today.
Nice texturing so far :thumbsup:
I agree :thumbsup:
I'm loving that. Very nice indeed! I'm looking forward to using this.
Looks great, I like the gate! :thumbsup:
he, incidental rhyme is mighty fine.
I'll see myself out. ..
That is a nice new fire station, Arne. :) Great work on the modeling and texturing so far.
A few windows on the second floor is a good idea indeed.
Thank you all.
Added three windows to the left side and a sky windows to the side building:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCaoUUtX.jpg&hash=38156652d76ee3d46626592a9f2b573acad2d0f3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAdAUh3j.jpg&hash=14b8f7f66ee1ef9bad145240536169e26976903f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpG02oQa.jpg&hash=10e7673bb4f0520c06b373b848855edb67a2a718)
Have rendered out the roof to be one textures, so I can add dirt ect to each side.
the skywindow is a great idea, I like it.
This is looking really good! That skylight is indeed a nice touch.
Great progress so far!! :bnn:
Wonderful work!!!! :D
Thank you all. Glad you like what you see.
The skylines is in fact on the real building, not as big though.
Been working on some resizing, not much. Adding a little width and depth to the main buildings, making the arch gates and the side building a bit slimmer.
Started to add some textures to the roof of the side building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj9sx0hy.jpg&hash=ab0b877f1e1708a6bff9681751ee395a02e7e7ce)
Still a few textures to add.
Going to add some barge boards to the sides of the roof. Then its off to do gutters and downspouts.
Last off will be some colored lights to the front. Blue or green, not sure yet.
A update on the progress:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFFtll5G.jpg&hash=427724d86ef2c3586bfa0d5e6f4805b3b4ca17a9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FT8IIw6M.jpg&hash=500399143e843249bbba3b5a8fa6a75d62614711)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLUA8yTd.jpg&hash=b5ee4a561bfb1c123b1133379431b7244b79a4b3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJgfTfuJ.jpg&hash=1012b9cb8d42134461618d3f1e42e37bde4c92b1)
Have added a blue lamp to the front side. Have made the width of the main door smaller.
Added the last base textures, going to work a bit more on a few of them.
The textures look great!!! &apls But I think the sky window needs more work. The size of the curved glass makes it look a bit unrealistic and out of place. Perhaps splitting every piece of glass in 3 or four parts will do it... (IMHO)
The main door looks fantastic! :popcorn:
As akways with your creations, the textures are among the best out there, fantastic work on them Arne.
I agree a bit with romualdillo about the sky window. Also the grey slopped roof isn't so well, you might want to make it the same texture as the rest of the roof.
Otherwise, excellent! I hope you'll make the blue light shine in the night. :)
Even if it's not Japanese styled, I'll probably use it....... :)
Thank you both for your comments and your suggestions.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6Bg9bND.jpg&hash=fb729e68fce9e3de3132c02f74ace5ba3c049bb3)
Better ?
Brighten up the textures for the gutters as well. Thought it was a bit to dark.
Perfect. :thumbsup:
Agree!! :thumbsup:
Oh lovely! Very nice indeed.
Looking forward to using this.
Looking great, Arne &apls
Added a few last details, before I start working on the nightlight and work on textures:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBwZNJHa.jpg&hash=9bb52ccc27c66773f174c3d4dd297a0b5fd563a5)
Added some covering along the roof of side buidlings and around the chimneys.
Looks great :thumbsup:
Great!!! Perhaps you may think about covering the small roof's hip lines like in the main roof.
Quote from: art128 on June 11, 2015, 08:21:14 AM
I hope you'll make the blue light shine in the night. :)
Something like this ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKEyECPb.jpg&hash=56bff56e673b52177f3a56e7707cdad45fbe1af5)
Still just that light :)
Nice model !! But I can't stop thinking on your trains, make more and more and more $%Grinno$%
Nightlights:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6wV64g3.jpg&hash=89f499a673c893e5de189966004db5dca74bc9e0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2ForgARHI.jpg&hash=b0dc8c199407b53fbba3bbda63bf49953d5621b1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1s2vcwA.jpg&hash=3efc7effdb10d4fabf87928bda86345b1c64146e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4hU1p2r.jpg&hash=4fa3ca9250819b8e33c2708b296912d761ee61ce)
Loving the night lights, Arne. The blue light outside is really catchy, I like it.
I love them too! They look fantastic! &apls
Me too. They look great :bnn:
Been playing around with the scene template in Max:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fmd5jBRf.jpg&hash=11252c9cc8197f9919a6b124f6921869446dff10)
Looks good even in perspective view :)
A beauty. :)
Great work :) I really like the details :thumbsup:
The perspective view looks really great! Nice work :thumbsup:
It looks awesome!!! &apls
This looks very nice building. It would be very usefull in my cities. Functional police stations (and firestations) are always in need.
However, you had some old, but very interesting buildings. Such as Metropolitan police station and old power station. Even if you are not going to LOT those, would you consider to upload BATs only? BATs alone would be very usefull resources.
Here is a little something I am working on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0WFo0mb.jpg&hash=7ae6c1c533eb8b71479ff65af4bb01c0ba19a4aa)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWa3JoZU.jpg&hash=9447d101af596c8b16d0fd192a80cedbd7a296fd)
So far just two textures, cobbles and glass.
My thought is to add a white plaster to the front and some yellow bricks to the back.
Not sure about the two gables. Plaster or bricks ?
Good job Arne :thumbsup:
Looks excellent. In regard to the gables, I think a rendered finish. Maybe try both and see which looks best?
Love this - nice work so far :thumbsup:
Very cute little building. I like it a lot :thumbsup:
The two different options:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fy25sh0f.jpg&hash=a906458fc01650fdc2b63b48543de9bc711b411d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNXcvfRK.jpg&hash=1cf640adf626904f09cece7cc3bb96cbb7a2f9d7)
Used some new technique that I learn about in this video: Clint DiClementi: Composite Maps in 3DS Max (https://www.youtube.com/watch?v=mhom5CTFlRs).
Having different textures on the same object. Using material IDs and map channels making it possible to have different uv-mapping for different textures on the same object.
I prefer the brick version personally.
Ditto on the bricks. Going to be a fine corner model! :thumbsup:
The building looks very nice!! :thumbsup:
I think I prefer the second version. In my opinion, plastered blind walls would look strange if the other back walls are made of brick.
I echo the above comments, brick version looks better than the plaster one. :) Maybe add an old faded add on the side wall(s)?
You will have to keep in mind that the front is going to be plaster:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxWIOuuS.jpg&hash=2068f60f22ea9fc78fc8ed598fb08dee4d4d4272)
Yeah that looks good, the brick gable looks good alongside the rendered front.
Looks great!!
A lot work, learning a lot, but only few things to see:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7MV6zeG.jpg&hash=7aed7240a6d22df300195cec11e51856456d913e)
Been working on the dormers and doing uv mapping (unwrapping).
Had some mishap with the roof, weld a few to many verties together without noticing it :P
Luckly I use the version button (with a plus) next to the save (in the save as).
Also adding some more details on the support for the sign hanging of the wall.
Been working on another w2w, inspired by the "fire houses (ildebrandshuse (https://www.google.dk/search?safe=off&tbm=isch&sa=1&q=ildebrandshuse&oq=ildebrandshuse&gs_l=img.3...0.0.0.42709.0.0.0.0.0.0.0.0..0.0....0...1c..64.img..0.0.0.sxF6wQC3hQU))":
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F94WlKTO.jpg&hash=6ff755035fd2592d32f6a1c556d4b2e7aff0c7df)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJtXolrl.jpg&hash=bdddc4a0ccf4067de5e8713af194c391e6e58dee)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIWGJ6L6.jpg&hash=4a4c760399b53e0b07bd242c1f009ae670453b1f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1R6ZdWg.jpg&hash=7792db34f0bcaf08e2cead2af6365eeeb4b98b0e)
The first great fire in 1728 in Copenhagen, which took out approx 1/3 of the city.
One of the result was that in 1729 a small book was published In it was drawings for 3 type of houses, all called Ildebrandshuse - Fire houses.
Still a lot of stuff to add to the roof.
These two last buildings are really wonderful Arne.
Loving these historical buildings - great work Arne! :thumbsup:
Great work Arne!!! I love the wall ads... :thumbsup:
Nice corner building. The brick texture/wall ads are great :thumbsup:
Thank you all.
Good to hear you like it.
The Arena Fjernsyn add (Arena Televisions) is taken from a wall here in Copenhagen.
The bricks on back wall and the TONI KOLA add is a modifed version of that.
Here is the poster that I started of with:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgc.allpostersimages.com%2Fimages%2FP-473-488-90%2F20%2F2063%2F1U12D00Z%2Fposters%2Frobys-robert-wolff-toni-kola.jpg&hash=7bb21848a54d602ee949a413f9f3833ca2f8492e)
Change the model a bit:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUE1101y.jpg&hash=a9eadc9c9b3c300a4f57987509f0f1a2a0829128)
Added a few more details to the basement and the 1st floor, like an extra entrance on the side, stairs, doors and move the basement stairs 2 window rows.
Have now started on the dormers on the roof:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1RpP0qX.jpg&hash=7dbc82aad9939752faec14505c9c89d292d4e8a1)
Still a work in progress. Not sure what is going on with the roof texture, bad UV map, mad setting for the rendering..... ()what()
Model looks much better now with all the doors. :)
Another fine corner building! Dormers are a really nice detail. :thumbsup:
Thank you both.
A quick update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FELhTCif.jpg&hash=4fa2370a1de79915eb90eead39b681f93b175955)
The modeling of dormers are done. Time for texturing them.
Love your historic W2W`s.
The Details are all at their Place and the Textures are wisely chosen. &apls
Certainly feels less empty with the windows in place. :)
Thank you.
Been working a dormer on top roof level:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHTrPo4V.jpg&hash=a345859a9f2e12e8ebbee042632470b87ad29f32)
Still just the one.
A few other changes around, nothing mayor.
Here is a another bat in the same style:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYBR9CER.jpg&hash=de247b2c298587cf3a2da15cf949a8ee4fb805b8)
Its even got some timber work at the back:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FU1EKKGJ.jpg&hash=a28d45d5dbe94735f07d6501dc2843aca514460c)
When walking around Copenhagen, you do see a few timer timber work, most is hiden from the generally public, you have to go sneak into the back yards around the city:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPjakBqA.jpg&hash=42f3713ba7fd01966ae7efd24262e206d8e61022)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX3Q2oe9.jpg&hash=c18f6859a4b6d5843b9cccea0d551a10c0b02150)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FT23bXhU.jpg&hash=387bf2cac41be01d7e2ffc16614e2ecf8b866920)
Great work Arne!!! I like the stairs and doors leading to the basement, and I love the red colour (I know it's a risky option in game, but without it it wouldn't be a Nordic set ;D). I think it was common in all the big cities to hide everything that looked medieval and "poor".
Very beautiful set, it had been a long time since we had seen some timbered building. &apls &apls &apls
Quote from: romualdillo on August 09, 2015, 11:18:08 AM
I think it was common in all the big cities to hide everything that looked medieval and "poor".
Well around Roskilde and in the countryside west of the city, the timbered houses got whitewash all over. Think the thing about painting the timber another color in some area is something quite new.
A house from the country side, now found in the open air museum at Brede north of Copenhagen:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fvedsegaard.dk%2Ffrilands%2Ffripic%2F62_image002.jpg&hash=4744791d60cf4b47f53607d8c34afa18bfda666c)
From an old fishing village (now part of Roskilde):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kulturarv.dk%2F1001fortaellinger%2Fuploads%2Fimages%2Feditions%2F785-sankt-joergensbjerg-kirke-lars-bjark-1%2F690x_.jpg&hash=b99582ec5c9e7474e1d4e5813fd36d8b8f7d2df3)
I was batisted in Sankt Jørgensbjerg church that can be seen at the end of street. (Sankt Jørgen = Saint Georg).
Well, I don't know much about Denmark's vernacular architecture. Perhaps they painted the timber frames because it was easier to maintain them or because they wanted to hide them as much as possible trying to imitate the cities' architecture according to their possibilities. I think showing the wood structure depends on the cultural moment, perhaps 100 or 200 years ago it was seen as something poor and old-fashioned, so in Copenhagen or Roskilde all the main facades were plastered and the others were left a they were, or built with cheaper materials. It just was about being modern and more "classic". Now we see the timbered facades as something interesting and we try to give them more importance. Perhaps I'm wrong, and in the Danish case it was different, but in Spain it was that way, people hid all the older structures and the roof tiles during the XVIII and XIX century, because they were uncool for their point of view. (For instance, that's why all the houses I've done have a ledge hiding the roof)
(Beautiful pictures, by the way)
Lovely buildings you're doing :)
Lovely little BATs, the architectural style is adorable. I see what you mean about the roof texture, have you considered modeling the roof tiles? It would look so much better.
Wouldn't mind seeing more timberframe houses! The house in the last picture (this one (http://i.imgur.com/T23bXhU.jpg)) has an interesting structure to it . . ::) And it looks to be a corner building as well! ;D
At any rate, great work so far. The 'stand alone' version is great. :thumbsup:
The rounded dormers turned out great :thumbsup: The variety of entryways (especially in the corner building) gives the building a lot of character.
Red: Haven't thought of modeling the roof. Maybe at one point will model one roof, do some displacement, normal and ambient occlusion maps.
Thank c.p.
Vortex: That house is in fact inside a back yard / narrow alley (https://www.google.dk/maps/@55.6788359,12.5826957,261a,20y,41.72t/data=!3m1!1e3):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAmHSTJQ.jpg&hash=68fc0e7fbed6961b38c314d6e2e6b27cc374234d)
The blue circle marks the spot, where the pictures was taken from.
... and a street view from the alley (https://www.google.dk/maps/@55.6807713,12.5827031,3a,75y,342.67h,92.99t/data=!3m6!1e1!3m4!1soKfmoc3OCzn9KUGMrtl2RQ!2e0!7i13312!8i6656).
Here is a bit timber frames, one in the same style:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgBzhFMk.jpg&hash=0fac1d6c25c456e56d8b75172860b99d35e8f6fe)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6lld5UN.jpg&hash=d0635679e5df562398206eded33a304aae62ca1c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQKLxmZ6.jpg&hash=0ac45c0e60e0c1ca5919aa440623c4c5a5a887e0)
Well at a later point move the different members a bit, add some more diagonals and some more on the gables at the back.
BTW: As with the last two, very few objects. This one has just 3 objects.
The house, the gate door and the floor in the gateway.
PS: Found this illustration showing the tradition for colors in the country side, as they were 100 years or more ago:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7PBE0Xh.jpg&hash=7ed1454a1972cd6700b570cf551987f77014d5cc)
As you can see, on Sjælland, Lolland and Falster the major part of the houses had the timber covered with white lime-wash.
Source: Center for Bygningsbevaring i Raadvad
BTW: This is dodenkop(f) (https://upload.wikimedia.org/wikipedia/commons/1/1b/Pentu_pour_la_ch%C3%A8vre_5043740199_l.jpg).
Reworked the timber work at the gables, to match the level in the house :s
Added some timber to the back of the main house:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXbJ6XJW.jpg&hash=d863d4bfc95b625806c3d382dbb0410ee8913914)
... and change the timber work at the gables to match it and the level in the house toward the street:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDykhktI.jpg&hash=b8b407f5b6f247645a9e5c2f312086b9c5a8ec16)
Still looking into Copenhagen timber works.
Got 3 different books from the library:
- one on general timber work houses,
- one on ildebrandshuse (types of houses after the great fire of 1728)
- one on Copenhagen timber work houses.
Making it a serious study, eh?! This is going to be be good, especially considering the great start you already made with the latest house. &apls :popcorn:
Indeed!! You really document your projects!!! Great work!!! &apls
About the timber frames: If I haven't misunderstood the map, the areas near Copenhagen usually paint the frames. Perhaps my theory is right, and they painted them to hide them or they painted them because of traditional and ancestral reasons due to... whatever... Well who knows, I'm only speculating. Maybe you find an answer in the books. I really like this kind of questions, how did traditions start?
Quote from: vortext on August 14, 2015, 03:46:24 PM
Making it a serious study, eh?!
Just like my trains. Getting what ever I get out of it.
The fire in 1728, was followed by another fire in 1795 (and burn down of the kings palace the year after) and the first big bombardment in history in 1807.
The two fires and the bombardment each took out around 1/3 of the city. So there are not a lot of buildings in Copenhagen from before 1728.
From the books I read, its not clear, but traditional plays a big role as I understand it.
A close up of something that will be missed out in the end:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYrlshRn.jpg&hash=337894e0a7730c7533640308917af435e291113d)
Curved frame work at the corner of the gateway.
These wall-to-walls are really exciting! Amazing work &apls &apls
Vester looking good there so far!!!
It seems, I never posted in your thread, shame on me... I mean I use all your fine VDK-trams and stuff but I never realized, that you are crafting all these wonderful danish houses too. And the last one, this old framework house is just a beauty. &apls
Nice timberwork there, Arne.
Thank you all.
The number of objects has gone up some, but still it just 22 objects.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCP3Ffol.jpg&hash=5d29867d63a07ab425c01f2bb8dd7a0f9a2abddf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIhhpna3.jpg&hash=00f19850d63e850fbe887c42d87aa44e13ff8b0b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FevWOiEH.jpg&hash=53d25e8c0df2fc95b61ab47227962b84243c37c1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEV5reIx.jpg&hash=0886e78d616e12ab7b358d232cf1f04971e2ce1f)
Here is two of the inspirations for the last bat:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeGBNa2i.jpg&hash=377840604bd25b62413ef5f62630ee3686d27034)
(taken from Google Maps (https://www.google.dk/maps/@55.6799291,12.5910107,3a,58y,203.17h,88.78t/data=!3m6!1e1!3m4!1sXxa5BaTT1EM3Q14fngRYZg!2e0!7i13312!8i6656))
Nice progress. Even though it won't be visisble, it'll be nice to know the gateway is there, just around the corner. :D
Quote from: vortext on August 17, 2015, 12:37:24 PM
Even though it won't be visisble, it'll be nice to know the gateway is there, just around the corner. :D
Uh ?
I was trying to say that the top corners of the gateway had round corners:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3wV4R6q.jpg&hash=2996f7306671327f79d5e7cb62bc4d663214d133)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKD5z8DE.jpg&hash=477b0af2833aad7503818e3586a29d5442bede43)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fu3Ly1kS.jpg&hash=cf1f84cbd0b714d60e5da282c59534e56c465718)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOu1WeJg.jpg&hash=94828f5d1cde87e2673264b541faa31e7ff54538)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fff4Q1Wq.jpg&hash=b1148620f6e65b7301129c853c9f8c9d43b3f2ec)
Quote from: vester on August 18, 2015, 08:42:34 AM
Quote from: vortext on August 17, 2015, 12:37:24 PM
Even though it won't be visisble, it'll be nice to know the gateway is there, just around the corner. :D
Uh ?
I was trying to say that the top corners of the gateway had round corners:
I completely misunderstood :facepalm:
Nice texturing! :thumbsup:
Your BAT looks more real than the one in the real-life picture :D
Love the colors used. Although I'm really no fan of that kind of building, I have to say it looks real good. :)
Really lovely style here! These could be a great compliment to prepo's often-used Helsinki W2Ws :thumbsup: I'm certainly enjoying more Scandinavian style around here!
Different to Arthur I love timberframed houses! Can´t get enough of them. :D
And different to Noah I would say, that this kind of architecture is very common in whole northern Europe. I can imagin a house like that in northern Poland or Germany as well.
And these rounded corners are a nice detail! :thumbsup:
Nice textures!!! (Perhaps they should be a bit dirtier) :thumbsup:
For some reason the 1 level part of the house, didn't like sit right with me so:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhGzzF9d.jpg&hash=b7d761c8b071674be19e16cc23f31bcf6548d629)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FciqRsGT.jpg&hash=0108b7485a393b595dd3311b7c18c7c7b7dd984a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIRB8oiT.jpg&hash=0abbbe8d510b9d377d4fe1bb592db3d625c8a7cb)
Went through an open gateway, where I got some inspiration for the new roof structure on the lower part of the house.
still no textures on the dormers.
romualdillo: Still working on the textures. The yellow texture is a composite material, where the dirt will be add using sets of textures (diffuse and alphas).
These buildings are really great. I still think you should model the roof tiles though :P
Quote from: romualdillo on August 19, 2015, 12:13:41 PM
Nice textures!!! (Perhaps they should be a bit dirtier) :thumbsup:
Dirty enough:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBwsYGRJ.jpg&hash=e719da691b4843900ae2c4610d08504749d9c3cb)
Keept front a bit cleaner:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fw2pfGkf.jpg&hash=4c087d092ab71641bfef2d23f3f6f9f86c14c8b9)
That looks superb so far!
Splendid!
Looks good but roof texture is really weird ::)
Quote from: Girafe on August 20, 2015, 01:30:09 PM
Looks good but roof texture is really weird ::)
Care to elaborate on how it's weird?
I like the dirt in the backyard, and it is a good decision to let the front cleaner. :thumbsup:
I liked it, looks cool :)
Viewing this on a small telephone screen makes it hard to judge the textures, however, the dormers at the back are a great addition! :thumbsup:
The new textures look good!!! The lower part looks too sharp for my taste, perhaps giving more transparency to the layer? :thumbsup:
A request: Is there someone that can HELP ME convert some igs files to 3ds or max ? ;)
Not sure what program the igs file format is from.
According to google:
QuoteIGS is a 2D/3D vector graphics format based on the Initial Graphics Exchange Specification (IGES). An IGS file is composed of 80-character ASCII records, a record length derived from the original punched card era. It can be used by many CAD programs as a standard ASCII text-based format for saving and exporting vector data, and can store wireframe models, surface or solid object representations, circuit diagrams, and other objects. The IGS format has become the default standard file format for transferring 3D model files between the different CAD software packages.
Source (http://www.openthefile.net/extension/igs)
If I understand correctly, you can open them in autoCAD?
Are these really old files? It appears my old DOS version of AutoCAD will import those files, but not my "newer" (i.e. 16 years old) version. Give me a PM and I'll try to convert it to .dxf and/or .3ds.
EDIT: Have you tried importing via 3dsmax? I just checked and in my version, under Files->Import, there is an options to import .igs files. (But I'm using an old version.)
Found a way to convert these files. Some problems with units conversion.
Did try to import it into 3ds max, but got an error message.
Thank you for your offer of help.
Been a little quite, well ... that is just how life goes.
Here is little something new:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3oM7DwU.jpg&hash=53949a3bb505fb6e1361e16bac5a2c814a8888cf)
A Danish dutch mill, Fuglevad Mill that stands on the Danish Open Air Museum / Frilandsmuseet.
(As always click on the pictures to get a bigger version)
Nice! &apls
Nicely modeled. The shape of the roof reminds me of Orthodox Churches.
I need to talk to you on Skype, whenever you have some time, can you log in?
Sweet little thing :) :)
Working slow along the model:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fyxtq7ME.jpg&hash=16ffa56e1b5948ad5bcbb14b72619c58e0a5e8ab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4vYFzyg.jpg&hash=b33f60caa1a34028fbf266f692d517406d4439b4)
Added doors and windows and supports for the platform. Still need 4 support beams over the gateways.
:popcorn:
A beauty!! &apls
Hmmmm, nice indeed!
We have this kind of mills in the Netherlands too. I could use it for a fifth set of Dutch Windmills.
FrankU: Ohh, so you do have Dutch mills in the Netherlands! How strange ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgP4sfMG.jpg&hash=991bd361f11037437cbc5085b63274cc48f5e7ce)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FE4sNMCN.jpg&hash=b6bc1d9756032bc1cc7ffa11fc8f6abd281eb374)
Still need to model the tail / back of the wings:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFbepaV1.jpg&hash=75adc9734cbdd63f00375308cc740d0d8f1bad19)
Arthur: Will get in contact, when I can.
Looks great once again, the modeling is top. :)
Great!!! Like the picture on a box of Danish butter cookies!!! ;)
So cute! :D
Looks amazing so far :thumbsup:
Here is a little something new:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiotEWOj.jpg&hash=66c906dae23e969f85247ea38f6d4811ee3dc52e)
Looks quite fancy! Is that going to be a train station? Such a thing would be quite appropriate coming from you. After all, our sims need a place to board Vester's trains.
Interesting... It could be something totally post-mo, or something from the 1910's (some sort of Secession influenced building). Now I want to know more!! :popcorn:
That is nice guess romualdillo. The building is from 1909. Its an industrial building in Chicago:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4RxOxkb.jpg&hash=7b3b0dbff1d23e3ae79fcd1df9421fa47afdbb77)
nice! Early Chicago industrial building is right up my alley ;D
Nicely done &apls &apls
I have a city or two that could use more of these early century buildings!
Nice modeling, Arne. :)
Excellent! Love to see more of this style. Would suit my merchant districts perfectly.
Thank you all.
It is The W. M. Hoyt Company Building, 465 W. Cermak Road, Chicago (https://www.google.dk/maps/@41.8523282,-87.6398074,556a,20y,180h/data=!3m1!1e3):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAbMs5dm.jpg&hash=68128656fba98fe256264798bab042510e661938)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZqA5vIw.jpg&hash=85fbe0e472c77f70ea8ae9b398c2eb692b9caadd)
At the moment I am still working on the first column(s) next the entrace:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyPn20UA.jpg&hash=c8d83838f13d81da0fc729c94d469e5c461906a5)
So far the model is symmentri over the entrace.
When I am doing with the one column I will copy it out the other 4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgsqTQb4.jpg&hash=25edc182ed71a23ba3ced2357a22f6ce16ce17dd)
This facade (toward W. Cermak Rd) is set under an angle:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJa4SGzR.jpg&hash=bd258a7fac038dd5d82b7305a97534e15171a9ef)
(As always click on the images to enlarge them.)
Still consider how to adapt it to the game.
Great building! Are you going to model it as a 45º corner?
The model is looking good so far. :thumbsup: Great choice of a building to bat.
A lot of reusing elements:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fzvg4XXA.jpg&hash=76f077863764975853142413fdc7d16503d6050f)
5 objects in all.
Corrected a few mistakes, that was done the fist time around.
Been trying to find some old pictures of the building from its first, say, 30-50 years. BUT no luck so far.
If anyone could give it a try, please do.
c.p. + romualdillo: Thank you both.
romualdillo: Still an open option how to do the angle of that facade.
Thank you Matt. Have found them myself.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnNN5UYY.jpg&hash=bedb3f95da29a29a09ca26e7339a5c8f7fc65636)
romualdillo: Is this what you thought of ? ( or is it just a 90° corner ? )
Great choice of building and you're doing a great job with it so far, keep it up ;D
Noticed that I had add an extra depth to the pilasters on the corner I corrected that:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHCuGR0g.jpg&hash=99b52a4661b8e6a2f044e5e98a2a022d79f8536e)
romualdillo: ... or is this what you mean with 45° corner:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6oBKGDT.jpg&hash=5317a5d519e91c2c89bea43f26bc56dd7f820d4c)
(again the facade on the left is still just more or less a copy of the other facade)
Happy New Year everybody!
Great example of early century Chicago architectural prowess. &apls
Your rendition is awesome!!!
TY, Simmer.
Had some computer problems, coursing Max to stop work. Reinstall to no avail.
A complete uninstalment and a new instalment did the trick, but it toooooook for ever ! ! ! ! !
Started to work on the facade with the loading ducks. The facade to the left in the previous post:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPQ95OPM.jpg&hash=96e7198259353feb5503f5ca7cf04fd11b630e97)
This is builded up of 8 unique element. The rest is going to be instances of the others.
Most elements are going from centre to centre of the columns.
Been working a bit more on the facade with the loading docks:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZnjq2Oy.jpg&hash=d8154a50e0d787d5938975fea4324aa64d09d5cd)
A lot of the windows are bricked up. Thinking I will do the building I more like on the picture Matt posted,
than it is at present (https://www.flickr.com/photos/34958417@N04/albums/72157645174963211).
That side building on the back, considering to leave it out (look at the pictures in link above, taken by Droric on my behave :) ).
Impressive!!
Thank you, romualdillo. Was this what you though of as an 45 degrees corner ?
Now with some windows:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F894lyDi.jpg&hash=30b4b8955c8000a0a73c46de9e952acb62e944e7)
A close up:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEU3xdZf.jpg&hash=52e732ab0d5277bbb17cc58f2f18f21b59e584e4)
A lot of details has gone into the windows, more than normal than I use to.
EDIT: I see I have undone some of the changes to top level. As can be seen there are a few sections with to the new details.
Look at the shadows between the windows on the top floor.
Going for the dark shadow you seen under the three towers.
Looks nice &apls &apls
It looks really good!! Yes, that was what I meant. There are not many industrial buildings with a 45º shape, great work!! &apls
A quick update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2JNyeZc.jpg&hash=e99bf6914e21889fc19496be8a109796647ac18f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FysnO6Bu.jpg&hash=8bf5712734bad01bdcf52ee0c672eea6f806e85d)
Have done all the windows on the two sides.
- What is missing now on the two sides are:
- Fire Escape
- The entrance on the main facade.
- Figuring out how the loading docks should look like. Got no idea so far. The terrain is a meter or two lower than the entrance.
Any one could show me some pictures of older loading docks and the doors from the Chicago area ?
Have been working on the two other sides.
First a pic of the front side:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMk42c80.jpg&hash=3d21d80d68010e6004eb4cad9ba83f82504c7e09)
...of the corner and loading dock side:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2phdiqw.jpg&hash=80f378971e8969b7e81704fbec193d06e22e0503)
...and the back side and the side toward the canal:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFluro6H.jpg&hash=301e8015daf3baf4ba1d913ca7fb885aed780a0f)
Still a lot of holes for windows on the back side.
Looks really cool, Arne. :)
Yes this is shaping up really nice. Love the angles! &apls
How large is it going to be btw, hard to tell the size without a reference point in the previews.
Great-looking building! Having more 45 degree corners would be great. Though having the angled side overhang to align with an FA3 road would also be handy.
Thank you for your comments.
Quote from: vortext on January 07, 2016, 03:08:34 PM
How large is it going to be btw, hard to tell the size without a reference point in the previews.
So far its 91x50 meters (min 6x4 tiles).
Quote from: noahclem on January 08, 2016, 02:19:19 AM
Great-looking building! Having more 45 degree corners would be great. Though having the angled side overhang to align with an FA3 road would also be handy.
Can you can give an angle to work with ?
Stumble over a site with Chicago filming locations (http://www.itsfilmedthere.com/2010/01/hello.html):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzVeUGmM.jpg&hash=d9774d8475ed499155090d4dc849fee2ca332e44)
What is that over on the other side the river ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6UCPmwE.jpg&hash=9742f0475e103a3b99d70924bb7b074a34272dce)
... and on the side, where the loading docks are.
Both taken from an episode of Chicago PD.
I also found the film where I first saw this building: Wanted
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfGJMtN5.jpg&hash=ac75c833619c8e38a12f41db31f5be04bb64ef41)
(behind the that 'castle looking building, which is Computer Generated).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fr2EX4eu.jpg&hash=f3ccfb39685f4aef9e74d034090cdae2bc532ff0)
What do you think about the roof of the loading docks ?
Probably also going to extend the decks under the doors .
Might also do a version later on with some more modern loading docks, like the ones you see on the building now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FS9tXoMS.jpg&hash=f8da646fad1dde981ebfe38accf41fcfd56df71f)
Started to work on the back side as well.
Found a report from the city called: Cermak Road Bridge District (https://archive.org/stream/CityOfChicagoLandmarkDesignationReports/CermakRoadBridgeDistrict#page/n0/mode/2up)
In it, you can read:
"Direct access to rail lines came into the warehouse on the
first floor where both shipping and loading took place."
From that I am thinking of doing two big openings at the back for trains. What do you think ?
Big doors for rail lines would be super sweet :thumbsup:
Quote from: Simcoug on January 08, 2016, 06:20:21 AM
Big doors for rail lines would be super sweet :thumbsup:
I second that!! This new project is developing fantastically!! &apls
The building is looking great so far. :thumbsup: The roofs of the loading docks look fine, but I wonder if they would look better (more roof-like) if they were extended out a little further from the building. :-\
Thank you all.
Quote from: Simcoug on January 08, 2016, 06:20:21 AM
Big doors for rail lines would be super sweet :thumbsup:
Quote from: romualdillo on January 08, 2016, 08:38:46 AM
I second that!! This new project is developing fantastically!! &apls
At the moment I am trying to figure out how to get the details on the building, to work, put together in another way.
Talking about that.... saw a bit of the detailed used on a school tower (now torn down :( )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnoldyHu.jpg&hash=9c70f97fe9cfe77415924e6ff84646089008e10d)
My first response was, haven't I seen that somewhere before ?!?
Thinking of replicate the semi arc, then 3-4 sandstone like stripes on some columns, maybe even, some the details that you seen on the columns.
Now its just how to go from on arch to next.....
The roofs was sort of rough sketch done in a quicky (yeah its missing an L $%Grinno$%).... no more than an idea, than anything else
An quick update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHO4xfUx.jpg&hash=cad59c7731afc82aad618cfa97da93dfc9e1c46d)
Think I will change the top of the columns.
Quote from: vester on January 09, 2016, 02:34:03 PM
An quick update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHO4xfUx.jpg&hash=cad59c7731afc82aad618cfa97da93dfc9e1c46d)
Think I will change the top of the columns.
Hi Arne.
Regarding your request.
By the looks of those doors, you would want rails going into the building, correct?
Are you batting the base outside the building as well? If not, then a set of straight DTR's should do, just by the edge of the door going inwards.
Let me know what you need.
Nick
Hello Arne.
I think this is what you are looking for.
DW to DTR
Crude but I did it in 1 hour so just slice it and use it. I even color matched it to RRW specs.
DW to DTR
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2z7kgp5.jpg&hash=5ee11f983136ef39a274aa31df19a932a4a6c0b5)
Nick
Could you make one that ends up 1/2 tile to the side ?
Quote from: vester on January 12, 2016, 11:03:44 PM
Could you make one that ends up 1/2 tile to the side ?
Arnie, open that pic on a 256x512 layer on a white background.
Then with the Gimp pencil draw where you would want it to end, perhaps use the one you sent me as an example as well if you wish.
Nick
This is going great!! :thumbsup:
Quote from: vester on January 09, 2016, 02:34:03 PM
An quick update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHO4xfUx.jpg&hash=cad59c7731afc82aad618cfa97da93dfc9e1c46d)
Think I will change the top of the columns.
Yes, I think they look too big for that place.
TY, R.
Will have an extra look to see if I somehow can get the train doors to fit the rythme of the windows above...
or find some where between the two widths.
Nick I will get back to you about some textures.
This buiding looks very nice :)
romualdillo: Is the top of the columns better ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPFWLw6Z.jpg&hash=0e425feffe0f5dec8823e610b6f27504732420b6)
Had a look at the width of the train doors, it looks spot on. Maybe adding a little extra height to the ground floor and the train doors as well.
Nick:
One of these:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwMejhqb.png&hash=3d064b61c9e43f5c7fee842db97179066da2130c) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwjQ2vtp.png&hash=63f2f3f9ab43d6e6a276c5ffc06d47aee21bd392) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfKg5bgN.png&hash=09e330533817fea209f96733e474fd9d589ce3b6)
Transition on sidetrack like this, doesn't have to be as long as the ones on the main tracks.
Leaning toward the last two.
2 tiles transition with half tile offset should be feasible without compromising turning radius too much.
I will make a few mock ups based on both DTR and STR to DW and pass them on to you.
Then you can pick what works for your model.
Nick
Quote from: vester on January 15, 2016, 10:24:04 AM
romualdillo: Is the top of the columns better ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPFWLw6Z.jpg&hash=0e425feffe0f5dec8823e610b6f27504732420b6)
Had a look at the width of the train doors, it looks spot on. Maybe adding a little extra height to the ground floor and the train doors as well.
Nick:
One of these:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwMejhqb.png&hash=3d064b61c9e43f5c7fee842db97179066da2130c) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwjQ2vtp.png&hash=63f2f3f9ab43d6e6a276c5ffc06d47aee21bd392) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfKg5bgN.png&hash=09e330533817fea209f96733e474fd9d589ce3b6)
Transition on sidetrack like this, doesn't have to be as long as the ones on the main tracks.
Leaning toward the last two.
Best fit would be this. 640x192.
DTR to DW left offset.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2Ffovvl.jpg&hash=02dc9ced5d15971ce783fb1fb272969c59a7c572)
The others are nearly impossible to make with just 2 tiles for offset due to the complexity of the splits.
See if you can incorporate that one in your model.
I may have to build the others pixel by pixel which takes time and they will definitively look bad due to the rather tortuous angles on such short distance.*Edit* It turns out I could make the second choice and 1 tile shorter to boot, plus I followed Willy's advice and made 2 more with concrete at the end. :thumbsup:
Nick
Great building Arne! Looking forward to the texturing.
Quote from: Simmer2 on January 15, 2016, 01:10:18 PM
Best fit would be this. 640x192.
DTR to DW left offset.
*snip*
The others are nearly impossible to make with just 2 tiles for offset due to the complexity of the splits.
See if you can incorporate that one in your model.
I may have to build the others pixel by pixel which takes time and they will definitively look bad due to the rather tortuous angles on such short distance.
Nick
I'd suggest not letting the ballast go straight up to the building. Have 2/3 of the last tile end in a concrete slab with only the rails going on that. This is what usually happens when tracks enter buildings. Like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0T6ZnCa.jpg&hash=7a67ca2cc184c7e3187fd68f3bf651572b6cd2b0)
Cheers
Willy
*Cough*.......Just saw that^^^^, Willy.
Dang, now where did I put that concrete slab?
STR to DW 3 choices.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2F2nukl1h.jpg&hash=4a4ced7202377384fe6c916423d9f95245f7ab86) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F9a9vtz.jpg&hash=0eed7671edff70160fafc5af4051b3128de2f6eb) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F29qkygw.jpg&hash=795234476abafddebe07704f48519ee06075be4b)
I will find concrete texture and re-do it.
Back in a few....
*Edit* added pics.
Looks great. Maybe some dirt (darken area) to follow the tracks like on the gravels ?
The transition between gravel and concrete should be soften up some.
Have a look at some of the transition between road/street and dirt road.
Might need to extent the concrete slabs to the edge of the lot.
Quote from: vester on January 16, 2016, 09:25:20 AM
Maybe I could get a copy of the Gimp files, so I can play around with them ?
Arne.
Those are png's with transparencies using the 128 pixel format. Just right click each one and save. Then open them in Gimp, modify them, slice them and save them in whatever format you wish.
I used Photoshop to make them.
If you absolutely want them in Gimp .xcf format let me know.
Nick
Photoshop is what I mainly use, so that would just be great.
Quote from: vester on January 16, 2016, 09:38:58 AM
Photoshop is what I mainly use, so that would just be great.
I'm not on my workstation, these are in png format with transparencies. https://www.dropbox.com/s/w5r1tc6yk20rwgx/PNGS.zip?dl=0
Just open them in Photoshop and do whatever changes you like then save them in PSD format. I made them with the 128 pixel rule, so have fun. ;)
Nick.
Thanks Nick.
I will have to do with that then. Thank you.
At the moment I am try to look into animation of a post mill and on how its constructed.
Been playing around with new textures on a bat of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoOjdbPA.jpg&hash=32081bd55c02b6e4ce4b101cc4bfe8a966c99def)
Still a few textures that needs updating, like replacing the last copper texture with a zinc texture etc.
Been battling some export problems, but got it finale figure out.
Only took be two weeks. :P
An update version:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fp5suGkB.jpg&hash=87af73b648c6e9ee69273dfeb6107371ac46fbd3)
Think I will adjust the roof texture, looks a bit off.
Well I guess it's finally time you finish some of your old BATs.... :D
I love this church and i'm looking forward to play with ! :thumbsup:
Good job! The brick texture didn't look bad either &Thk/(, but I think I prefer the previous roof texture... :thumbsup:
Quote from: vester on July 23, 2016, 05:55:08 AM
An update version:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fp5suGkB.jpg&hash=87af73b648c6e9ee69273dfeb6107371ac46fbd3)
Think I will adjust the roof texture, looks a bit off.
That is a very nice looking cathedral.
Well its actually not a cathedral. Its just a church, but a big one.
When it was building it was build next to one of the Kings Castles.
Here is the brick version romualdillo mention:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOd75ejf.jpg&hash=c3d08c17b61d3e0bea4a35f31f26461837bae1b0)
Just a test lot to see how it looks.
romualdillo: Been looking at pictures of stone churches. Still to see any with copper roof. Might have to work a little more on them Make them a bit dirty ect.
Shark7. There is no need to include the pictures in the quote. Pretty sure that everybody would know what you were talking about anyway.
I think it looks pretty good! :thumbsup:
Perhaps the Bamberger Dom (https://de.wikipedia.org/wiki/Bamberger_Dom) could be used as an example... It's much bigger, but it's the same idea, style and materials.
Having some problems to get night light to work.
Checked the Light in the SC4Desc. It is set to true. ()what()
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5Bg6Pmb.jpg&hash=0f6ababed9ba625729c5226c3d1de9b14cf23097)
Any help, suggests or ideas would be appreciated!
There is night textures in the file.
And on another matter. Bagsværd station:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyIdTFfm.jpg&hash=93d702159bf5b0af4ed4bfc02e59d4364b6603a1)
Quote from: vester on July 25, 2016, 02:17:22 PM
Shark7. There is no need to include the pictures in the quote. Pretty sure that everybody would know what you were talking about anyway.
TBH, I don't even know why I quoted to start with, that is not something I would normally have done with no specific text to be replying to. I can see where having the picture load twice is just a waste of bandwidth. Honestly I just had on of those 'act without thinking' moments, will do better in the future.
Quote from: vester on July 25, 2016, 05:56:18 PM
Having some problems to get night light to work.
Could you explain a little bit more? Sometimes it can take a time before the building lights up in the game. And occasionally it simply refuses to light up even if I am sure that everything is allright. Re-plop or re-start of the city might help.
Of course it can be something more serious.
I have couple times made a mistake that I accidently re-render a night scene in to a model that already contains a night scene. For example if I am tried after a long stint of rendering and accidentally put both Maxis night and Dark night into same model. Then when I look it with ILives Reader, the file contains three FSH. (all zooms) One for the day and two for night. It can coexist, but if I remember correctly the game gets confused and the BAT does not show night view in the game.
Had the game running for some times, switching between the day/night.
Will try to replop it. If that doesn't work I might try to do an reexport.
The daytime only takes about 2 hours :P
Here is a little some I am working:
(https://s32.postimg.org/oib1e5dsl/Lygten_V4_1.jpg)
(https://s31.postimg.org/uk9zjxbpn/Lygten_V4_2.jpg)
Been using symmentry, a LOT and copy instances, a LOT. Thing only 15 pro cent is model, rest is done with copies and symmetry :)
The arches (the big window and over the doors and windows) and the edge around the round window, those takes a lot of time to set up for texture.
So what can this be ? Any guess?
Is there any easy manufacture?
If you ask if it manufacture/indstutrial building, then...
no it is not.
Some slow progress:
(https://s32.postimg.org/535rkr085/Lygten_V5_C1.jpg)
I wrote for their supervision. In Russia, these old buildings are usually located garment manufactory, or a small printing press. Another may be the police station or clinic. Perhaps it the station building... %confuso
Quote from: Alan_Waters on July 30, 2016, 11:19:26 AM
Perhaps it the station building... %confuso
;)
The wood work on the roof is excellent. How much of it will be visible on the game views?
Its a train station, the same line as the previous ones.
If the wood work is going to show:
(https://s31.postimg.org/5828cmqij/Lygten_V5_SC1.jpg)
(https://s32.postimg.org/bbghtyjud/Lygten_V5_SC2.jpg)
Using Max 2016, at the bat4max is not working that well.
Did Autodesk stop offering the 2014 version? That one worked ok with BAT4Max most of the time.
Quote from: MushyMushy on July 30, 2016, 02:50:51 PM
Did Autodesk stop offering the 2014 version?
Yep they did.
I do have 2014, but like to use 2016 as well.
Splendid, the wood work is not covered by the roof! I love it when details like that in BATs can be seen in the game. This look like a very promising station, Arne. Looking forward to use it. :)
As for MAX, unfortunately as no one has been really working on updating the version since Simfox left it will be less and less compatible with newer 3dsmax versions, specially since every year Autodesk like to change a few things in the software.
Been working on the overall layout for the platforms:
(https://s19.postimg.org/46lrcbvxf/Lygten_V6_W.jpg)
(https://s19.postimg.org/ibrke54yr/Lygten_V6_N.jpg)
Well my first plan is to do a cul-de-sac. Might do a standard version with track pedicular to this version later.
Hope to find a way to do this in two models:
- One for the station building itself.
- Two models for the platforms (the cul-de-sac+alternative).
Great progress! Looking forward to see how you make the straight version.
Thank you Art. Am looking forward to see what I came up with for the straight version too.
Been working on the roof, adding barge boards and fascia and finishing of making the finale roof surfaces:
(https://s10.postimg.org/3v68agqrd/Lygten_V7_E.jpg)
Its not the finale material for the roof. Started out try the roof material from the smaller stations.
Still need to add valley gutters and plates along the ridges of the roof.
Also the columns at the front have got a work over. Gone from a szie of 15x15 to 20x20 cm.
Might work a little so the diagonal braces get more visible.
Excellent! I see another station to play with...soon ;D
Nick
So the cover of the ridge of roof is in place:
(https://s19.postimg.org/4qngt61yb/Lygten_V8_E.jpg)
Also made a few changes to the wood work at the front entrance (columns, beams and diagonal braces), so the diagonal braces are more visible.
Been try to do the valley gutter as well, but I am starting over on them.
... and after another try on the valley gutter:
(https://s19.postimg.org/djdm8c1ur/Lygten_V9_E2.jpg)
Also add a bit of roof flashing around the centre part.
Think the ridge covering and the flashing makes the shape of the roof shand out.
Still need to a few chimneys some gutters to the main building.
I can see myself using this station in one of my Japanese cities.... :)
Plan to do an alternative version as well:
(https://s19.postimg.org/4bvy58odf/Lygten_V11_E2.jpg)
Add the width to the building, so its just under 32 meters wide.
The large arched window above the entrance seems to be a staple among train stations from that age; the station in my hometown (https://c1.staticflickr.com/3/2912/14336556205_bfef64ac3a_b.jpg) has a very similar one. :)
A bigger station I see.
A quick update:
(https://s19.postimg.org/5ui5iqg6b/Lygten_V12_W.jpg)
(https://s19.postimg.org/b76zwv42r/Lygten_V12_N.jpg)
Might move back the platform roof by 0.5 meters away from the tracks, so the structure underneath becomes more visible.
Nice going!
Please see my thread for the tracks solution.
Nick
WOw!!! wonderful work you have here.
Thank you for your comments.
Simmer2: Your textures in use:
(https://s19.postimg.org/sajf38ggz/Lygten_V14_W.jpg)
A long the right side of the tracks, I plan to place bike racks.
(https://s19.postimg.org/9gxm68i8z/Lygten_V14_N.jpg)
That's looking good. I like!
Thank you.
A quick update:
(https://s19.postimg.org/udr397ear/Lygten_V15_N.jpg)
(https://s19.postimg.org/wxmq3b1ur/Lygten_V15_W.jpg)
(https://s19.postimg.org/5902vseub/Lygten_V15_S.jpg)
The model looks wonderful! I love the textures! &apls
Well that's a rather lovely station! I like the idea of adding bike racks as well :D
Thought I had add a bump map to the plaster material, but turned out I had connected it to the brick texture,
but here a picture of the updated material:
(https://s19.postimg.org/6734c84yr/Lygten_V15_C1_BW.jpg)
Considering doing a version of this with yellow plaster instead of the red bricks.
A stone version of the Church of Out Lady in Kalundborg:
(https://s19.postimg.org/9g032gxer/COLKalundborg_St1.jpg)
Been working on exporting the brick version of it.
Arthur: Why I started using Max2016, was because the Unwrap wasn¨t working in 2014.
Nice work on the station. I actually like the red bricks, but of course the yellow plaster would be fine if you go with that. The church is nice, too. Cool roof spires!
&apls
Thank you.
Quote from: metarvo on August 27, 2016, 08:50:39 AM
I actually like the red bricks, but of course the yellow plaster would be fine if you go with that.
Variations! Not change the textures, just making more than just one version.
Teaser:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPGkYJbs.jpg&hash=0224ad0b9f9b0a4622992dd5c0df3b79eaa136a0)
I see what that is! ... (a monster to code! :D)
a little more of it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJaT6xsN.jpg&hash=b79bbee9aae663914ad6322e7a0001480bd3e1ba)
Still a lot to model on it.
Oh great :bnn: A new railway viaduct ! Indeed a monster to code. I wish you determination :thumbsup:
The Forth Bridge? I already want to see how it will look in-game :D
that is awesome to get another bridge. My only request is to T21 the RRW texture instead of baking it into the model.
You are crazy. :D
Looks awesome Arne &apls &apls
It certainly looks like the Forth Rail bridge!. A truly spectacular bridge - I'm sure the model will be as good. :D
Thank you all. Glad you like it.
Still a lot of modelling to be done:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh9Ie9cr.jpg&hash=538f9f18f3840125d57f47b4d6d7d6a6bb911f1a)
Been working on trusses.
These fancy-looking railway bridges are definitely in great need! :bnn:
Hi Arne ,
Truss bridge engineering , again ? ::) Really ? ()what() Such great and unexpected news :bnn: ... I thought it was lost for good . And Forth Rail Bridge , a monster indeed ( I would have named it the 3 Diplodocus Bridge ;D ) ! Will be an event to drag it in game for the first time . :popcorn:
&apls &apls &apls
C.
Finish the last elements on the sides of the main spans:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZRuEmhM.jpg&hash=3c623c7067831972bbfaeb887c9438f6b22cbed5)
A progress report:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdnWG35u.jpg&hash=0f41622ea633c7d5318e183f0fbf7a161457d1d9)
I don't know how much more work it would be to add, but if you could work check rail details into that bridge, that would be candy on the cake icing!
Otherwise, it looks great, and the train included really helps to visualize the massive scale of this bridge.
What rail details are you referring to ?
Was planning to make the rails as separate textures, but maybe special for this bridge.
One for general and one transition.
As a bridge engineer I can say only one thing, you came up trumps!
Quote from: vester on March 20, 2017, 06:19:12 AM
What rail details are you referring to ?
Was planning to make the rails as separate textures, but maybe special for this bridge.
One for general and one transition.
https://en.wikipedia.org/wiki/Guard_rails_(railroad) (https://en.wikipedia.org/wiki/Guard_rails_(railroad))
The rails running on the inside of the tracks, like on one of Eggman's other RRW bridges.
Would this one do:
(https://c1.staticflickr.com/4/3679/33269808702_fc43e6f46b_o.jpg)
Although I like lighter textures, that is what I'm referring to. Not sure how much work it would be, or if you were already planning to add these. Either way I don't mind. Just wondered if they were on the table or not.
I can see already that serious people in the game come to the real paintings. More rusty iron and old stone! Then it will look like real life, not as Skylines and other cartoons.
A new angle:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fcz1nEv1.jpg&hash=d4a50fc6d2ae4e3846686f55b4614ff78f3d149e)
The grey objects is just the outline of elements to be finished.
More elements to be added to the main spans.
Still need to start work on the suspended span (with the curved top members)
Its going to be great to finally have a long distance rail bridge.
WOW
That's just awesome! It looks so real!
That is some amazing work you've done there Arne.
Derry
It's a shame the game can't display this in full glory.
I realize suddenly that your viaduct is surprisingly similar to the Quebec bridge, I guess that it is one of your references or I get completely wrong ? Still amazing, anyway :popcorn:
Quote from: Krasner on March 24, 2017, 09:30:37 AM
I realize suddenly that your viaduct is surprisingly similar to the Quebec bridge, I guess that it is one of your references or I get completely wrong ? Still amazing, anyway :popcorn:
If I remember my Canadian History correctly... the Quebec Bridge was partially based off the Forth Bridge, after the initial version collapsed while under construction due to design deficiencies.
Thank you all for your comments.
Krasner: It do look a lot like it, but I didn't know about the Quebec Bridge before after starting on this project.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLNOKIV4.jpg&hash=980a04aad0a195c5ca7264ea7e000f47539a9616)
Thinking of doing two version of the bridge. One with 3 towers as the Forth Bridge and one with just two towers.
Maybe doing the last one in another color, like the green in the render above.
EDIT: Updated the picture. Had forgotten to turn on some symmetry modifiers.
Use them a lot, save me a quite some work. :P
I personally would use a green version rather than a red, so i can say it is much welcomed. :)
I suggest having both colors - and have the option of both to fit how however many sections can be fit in a large tile. Although bridge coding is not for the faint of heart.
Great to see that you plan an alternate version ! I have the same opinion tha @kitsune towards that. The color you applied is well chosen to me, this kind of very light blue/green paint seem to be common on bridges ;) Green or blue steel viaducts are more commonly seen than red ones I think, or maybe I'm just meeting a confirmation bias :-\ It depends of the region I guess, I remember that viaducts above the seaports and high traffic waterways are usually red to be easily seen from a far by the shipmasters. It's funny anyway to learn that you didn't knew about Quebec bridge, considering how close of it yours is ;D
@kitsune Thank you ! I read that somewhere as well.
If you do a picture search for cantilever bridge or eiffel bridge
you will get more red bridges than green/blue.
Saw the Forth Bridge in a video about the new Queensferry bridge, a road bridge that is been build over the same estuary.
An impressive bridge in any colour you like. &apls
But indeed: less saturated colors are more common I think. The greenish/blueish greys tend to put the bridges in the background, because the colors fit to the blueish greys of the sky.
But also in brilliant red it might look very good in game. See the Golden Gate bridge in RL.
Alternate colour options are never a bad thing to have. But to model the Forth Rail Bridge and not include a red one, that would be very wrong somehow indeed. Being as the actual bridge is red and all.
A red color version is going to be done, PERIOD. As Robin said: The forth Bridge is red.
Been working under elements under the bridge:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgWfHEoL.jpg&hash=a58a18634dd53082a7d031a52e8cf61489e7d005)
and a picture from above:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJkVOXIE.jpg&hash=29e1a876c45f38987aaca2c5a0f83a4f51734de0)
that is looking fantastic !
TY Kitsune.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQnOGFvG.jpg&hash=03131f531480a2d3ccff3ef3e5181575eb6aa08f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh2Dyhrq.jpg&hash=5149d54708f9eba9cf28f0796e428ffa88af85b4)
Been working on getting the polycount down,
reworking the fence in the railing, the railing
and the box girder in the approach bridges.
Got it down from 3.2 millions triangles to 2.5 millions.
Now that looks realistic and AWESOME :bnn:
We're spoiled those days with all those amazing railway stuff $%Grinno$%
I can't wait to try it :D
Indeed simply awesome! &apls
Very nice!
Beautiful Vester! In any color you like. ::)
Stunning project &apls Couldn't imagine a bridge that would be nicer to get into the game and I've thought so for years. Your work certainly seems to be doing it justice :thumbsup:
Thank you all for your comments.
Still a long way to go.
Finished off the element on the side under the main span:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMRrjYJT.jpg&hash=84a7a4b387d08d29046db19eb22f1edf67f5be53)
EDIT: I couldn't have done this work, or least not this quick, without a special plug-in to max.
Its called FrameIt from IllusionCatalyst (http://www.illusioncatalyst.com/3dsmax_files/scripts/ic_frame_it.php). I use it to rotate the viewing angle to follow the normal (perpendicular to) to a face.
Nice detail work on this bridge :thumbsup:
Beautiful work! &apls
Fantastic work on taming this monster. I have to admit, albeit being an impressive and colossal milestone of engineering, I have never been that fond of the Forth bridge myself (probably because one of my professors never would stop talking about it ::) ). Yet you are up to a stunning recreation of it and I can barely imagine how hard it is to model these frames in their whole 3Dyness. &apls
Here is what I have been working on:
(https://i.imgur.com/le7sMVS.jpg)
Have taken a bridge of Moonlinghts and adapted it for use in ERRW.
Bringing the numbers of verties down from around 11.000 to 1200 and the numbers of triangles from 4450 to 800.
Those numbers are for to end pieces and a middle piece. (not for the regular ERRW pieces).
Hope you can't see the big difference. There are some. Did add a few extra details.
Literally today I was driving under such a bridge and thought that it would be nice to have such a bridge in ERRW ...
Dreams come true. ::)
It's delightful! &apls &apls &apls
Really good! &apls