I've been working on a brand new tool for 4 months now, it is not yet finished nor ready to be publicly tested
And as my avatar suggests, I will be naughty this weekend
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2Fpimxtease.jpg&hash=94b6d8e65605aa9d1d393f70417fc36ea2ba8729)
See you on next update
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F9619%2Fmixzk8.jpg&hash=b1aa96414a8fc45fb9fa4e306f38f147c82f1cdf)
so (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fw-sig.jpg&hash=ba1334eac8fddfa9c48f719c21e87b5c6fec6918)
Yes! We are not worthy oh great Wouanagaine!
&apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
Fred
Now, what have I been drinking today ???
That picture makes me more groggy than a bottle of french cognac ?=mad)=
Reminds me of a ship navigating in heavy fog.
Knowing wouanagaine, I expect the fog to clear up soon! ::)
There are a few interesting things seen though; a list of dat files, a list of properties, a list of stages (up to 12), Parthenon in several languages, building families... and a devil ()flamdev()
This will be interesting!
We are not worthy indeed.
&apls &apls &apls looks like a brilliant new tool :D
Well RippleJet, you have not found everything in the pic
So here is the unblurred one, maybe someone will be able to find the hided parts $%#Ninj2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F7787%2Fmixyl5.jpg&hash=fbc1d9873d9a39596acaebab2ae44a26f11f1d42)
Still ready ?
i know im asking alot ::) could u also add a custom query maker too? hehe i cant wait to use this
hang on, so its a CAM compatible, Lot edititing, readering, sc4tool tool.... at first i was worried about windows being that clutterd but then i realised its a composte image.... this could be useful indeed.
Quote from: mightygoose on June 01, 2007, 08:32:58 AM
hang on, so its a CAM compatible, Lot edititing, readering, sc4tool tool....
I knew it would CAM to this... ;D
How many tools are you incorporating into this one? :o
That list on the right looks interesting... with Missing Dependencies at the bottom. ::)
Quote from: Filasimo on June 01, 2007, 08:30:13 AM
i know im asking alot ::) could u also add a custom query maker too? hehe i cant wait to use this
I'm pretty sure custom queries are not included, as Daeley's tutorial is perfect in that sence.
Nice work Stef, you really teased them $%Grinno$%, you evil man $%Grinno$%
Btw, did I told you I love your new avatar? :P
...and on the seventh day...
Wouanagaine just kept on truckin'!
It's like being in a club with Einstein.
David
QuoteIt's like being in a club with Einstein.
More like standing in the shadow of giants
But... can you paint an "X" with this or not %confuso ¿?
;D
This is going to bring custom content making to new pleasure levels ¡¡¡ :D :D :D
mr master sir highness einstein person named wouanagaine, hehehe
im curious to know if u also have the features of LEProp in this program too? :P
Quote from: Filasimo on June 01, 2007, 11:20:30 AM
mr master sir highness einstein person named wouanagaine, hehehe
im curious to know if u also have the features of LEProp in this program too? :P
You haven't seen the half of what this will be able to do so just be patient and Wou will reveal a bit more soon.
Is it easier to make propgroups in this program, compared to ilivereader? I noticed a prop group option on one of the menues in your screenshot, hence the question :)
:-X
As Barbyw said , wait and see
this is what you'll get when running the tool and select an item in the 'Standard Models' ie a BAT
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F00_Model%2520view.jpg&hash=f16ed54f5c9cccdf55e8b2bde56d7ce5d95426bf) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/00_Model%20view.jpg)
and this is what you get by selecting an animation ie ATC/AVP ( which are animated )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F01_Animation%2520view.jpg&hash=b91513201298ca027663b67963dbd730537fb2f2) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/01_Animation%20view.jpg)
(clic on it to get the full sized pic )
Me liking beeing naughty ()flamdev()
&dance &dance &dance &dance &dance &dance &dance
Yes I can see ... you are very naughty
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tripwired.co.za%2FJCS_Bucket%2FBSC%2520Web%2Ftw_Sharks_X.jpg&hash=9d28d62a1ddf494352b43dfb8e4ca074f18e1807)
That's just filthy--filthy brilliant. :D :thumbsup: &dance
-Alex
Well ... what can I say ... they are so good we need to bring them onto the new page ...
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The preview looks already very promising. :D :thumbsup: Can't wait to see the final result.
I cant feel my legs... oh these piercings &apls ¡¡¡
Man, those are some huge developments!
Those girls are pretty hot, too...
ok thx to Colyn, his pic will bring even more people here :)
last pic for today ( from my time )
Displaying a building examplar
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F02_Building%2520examplar.jpg&hash=6825bc20d99c0d30a0f1cdf4ef9c1ff18b68a957) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/02_Building%20examplar.jpg)
You'll have to wait tomorrow to see what can be done next
Naughty night &hlp
Man, wou, being able to see things visually and technically at the same time like that will be a godsend. It's a pain having to switch back in forth.
Quote from: Masochist on June 01, 2007, 02:44:59 PM
Those girls are pretty hot, too...
I concur, though to be completely honest, I prefer brunettes. :D
-Alex
wounanagaine: i dont know which i like best ur teaser shots or the shots colyn made keep it up! :thumbsup:
does this mean we can make animated props??
Does this mean we can make Colyn's twins animated?.... I mean ahhh... Awesome work Wou!
Quote from: jplumbley on June 01, 2007, 07:34:50 PM
Does this mean we can make Colyn's twins animated?
If someone BATs them. :D :D
-Alex
So today's pics
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F03_LTEXTs.jpg&hash=40534068aeafb15476e31e0a4b92ae900a0d0724) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/03_LTEXTs.jpg)
Managing LTEXTs and offseted LTEXTs, thanks to Ripplejet for his awesome tut on that subject
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F15_Internationalisation.jpg&hash=655c66a6e4cb377440d0ae42df17da058aa56f12) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/15_Internationalisation.jpg)
Speaking of LTEXTs and internationalization
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F04_Landmarks.jpg&hash=994383dd885725fed1420ad4aebf6dd3bb6ba306) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/04_Landmarks.jpg)
Landmark examplar, and something more if you look closely
So still ready ?
I am starting to think that the manual will be a 10MB pdf ..... :P :D :D
This tool will really be a truly revolution :thumbsup:
gah... something more ey.... i didnt spot it but im sure it will present its self to me eventually....
I think Wou's referring to Landmarks with jobs...
Wake up boy!!! :D :D :D :D
Quote from: callagrafx on June 02, 2007, 09:39:54 AM
I think Wou's referring to Landmarks with jobs...
Wake up boy!!! :D :D :D :D
now that is what I'm talking about! :P
Wow it's looking better and better with everyday! :P
LM with job and something else :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F05_Named%2520Families.jpg&hash=f029e458ce14f676ff8d881586d9fb1785e4b939) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/05_Named%20Families.jpg)
Family naming is fun
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F16_Prop%2520examplar.jpg&hash=a8dbd5abcdaa08ff4c4729557cad73bc57d58aee) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/16_Prop%20examplar.jpg)
Prop examplar
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F17_Flora%2520examplar.jpg&hash=7f747c116a3436befd491285d8d04fd6bac04cb2) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/17_Flora%20examplar.jpg)
Flora anyone ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F18_Foundation%2520examplar.jpg&hash=1af97c09e4463d9ce440dc375724b8e1446b3dd2) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/18_Foundation%20examplar.jpg)
and for the completeness, some foundation
So what's next ?
lot editing and animated props???
Oooooooooooooooooooooh man my aching brain cant handle this visual overload.... ()testing()
its sooo much to handle i cant even begin to wonder what or who but i do know why. well at least hope
why is to make our lives all that much easier then complicated. A multi tool that will make everything we have obsolete file???
To me, it appears to be an ULTRA version of the sorry-arse Maxis PluginManager, with so much more in terms of capability. One of the downsides of the current PM is that it cannot see deeper than the parent "plugins" folder. With this tool, it seems that you can easily tweak ALL plugins that you have, and perhaps even some default game values; and more...
Looks ULTRA revolutionary! I can't wait!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F06_Lot%2520examplar.jpg&hash=c232c1b46c344fe7ed81abab2ee292ebda796784) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/06_Lot%20examplar.jpg)
Lot examplar
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F07_Dependencies.jpg&hash=84589599a6e3d6f1ae58fb535eb50280fb19b99e) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/07_Dependencies.jpg)
Deep Dependencies scanning
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F08_Dependencies.jpg&hash=a829c18612727e2dee093faa1d684b9f15d53fda) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/08_Dependencies.jpg)
Deep Dependencies scanning
DT seems you are correct, but much more to come
Wouanagaine....you never cease to amaze me. I think a complete modding newbie like me will be even able to get the hang of it. :D ;D
;D ;D ;D &apls &apls &apls ;D ;D ;D
This gets better and better and I am sure DT will LOVE this - as will everyone else.
Humph, yoder7652, don't take all my little jobs away from me.
I heard something about making animated props? Thats dope /&HiPP/%
Thats revolutionary all right.
Can you imagine the SOMY ports with moving ships and cranes. I can see quite a stir developed as a result of this. ()meeting()
I am less than nothing in wouanagaine's shadow. ;D
---Gaston
Quote from: BarbyW on June 03, 2007, 09:30:40 AM
Humph, yoder7652, don't take all my little jobs away from me.
Ahhhh don't worry Barby, I will always have some work for you :D
so here the last pics
Full features list later today
Different LE views, with transit, land/water constraints etc...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F10_Transit%2520editor.jpg&hash=50b8b157377b6a4d641a5287de21a211cc61fa35) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/10_Transit%20editor.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F11_Transit_editor.jpg&hash=9eeaf85ca2d681f8c38b7df7ec31f44265582958) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/11_Transit_editor.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F12_LandWater%2520constraints.jpg&hash=4f4b6e056c5bd4beae13a0ff160110205ea66256) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/12_LandWater%20constraints.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F13_LotEditor.jpg&hash=ced4e41293202aa33dcee5fd4153da2803b4ef59) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/13_LotEditor.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F14_LotEdior.jpg&hash=0f3a5f5249146268f0bb2ca42087ff9589310874) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/14_LotEdior.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F19_Transparency.jpg&hash=97b113429110b1e639dc992f31d5e558acd2c131) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/19_Transparency.jpg)
Transparent Lot ( ie without base textures ) and Transparent BAT ( ie Cogeo station )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F20_LE%2520with%2520missing%2520plugins.jpg&hash=bd1ab78a99ec2524414cb8a209a4195113b0da78) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/20_LE%20with%20missing%20plugins.jpg)
You can view Lot even if you're missing some dependencies
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F7%2F28%2F145206%2FPIM_Extended%2F09_Multiple%2520Lot%2520Editors.jpg&hash=58b80ec5e9c0e9d93ffaaa86084d3015de23b2c6) (http://www.fileden.com/files/2006/7/28/145206/PIM_Extended/09_Multiple%20Lot%20Editors.jpg)
Multiple lot editor windows
()flower() &apls
&bis& ()flower() ()testing()
awesome.
Incredible !!!!
Quote from: wouanagaine on June 03, 2007, 11:31:24 PM
You can view Lot even if you're missing some dependencies
Where are the brown boxes? ;D
Well, I can only repeat what the others said, this is a magnificent tool indeed, and I guess it'll render quite a lot of other tools useless. ;) I noticed that you used "T" for "train" transit enabling (at least I guess so) - would it be feasibile to make it customizable for other language as well? simrolle used "A, B, C,..." as generic letters, so it works for all languages.
Wonderful Job Wouanagaine!!! &apls
Thx everyone
so here is the already coded features list ( hopefully testers will add the one I may have missed )
PIM like related
- Langage available : English, German, Spanish, French ( you can translate to your own if you want )
-Folder selection, contrary to Maxis PIM which only load what is on your My docs\SimCity4\Plugins folder and to Maxis LE which load everything recursivly
- Display of S3D, ATC/AVP with the 5 zoom level and 4 rotation
- Handling of Resource Key Type 0, 1, 2, 3, 4, 5 in examplar
- Drag & drop model ( S3D, AVP ) onto catergory to create examplar, like PIM, but with more categories( aka Landmark with jobs - CS/CO/I , and growable Anchor/Mech/Out industries ), and without any incorrect or missing property. Just drag& drop on the intended category and voila. nothing to change
- The maxis PIM need a xml file from BAT model to compute some of the properties like the occupant size, this file is not needed any more ( and it will only take the name of the model if present ).
- The created examplar will hold better suited values than in PIM ( ie garbage value for example )
- Managment of international LTEXTs so you won't have any excuse to have the 'Insert item description here' text anymore
- Building/Prop families are easily managed, you can even named them in a 2 mouse clicks operation
- Open all examplar using same building/prop families
- Multiple examplars editing at the same time, so you can easily copy/paste from one to other ( for experienced user only )
- Dependencies scanner for lot examplar with more in depth than SC4Tools scanner ( sounds, ui, ltext added )
- Turn a plopable building to a reward, you still need to write the LUA code for it, but every files needed are added.
- CAM enable, ie lot up to stage 15
LE like related ( everything is preview only at the moment )
- Transit enabling
- Base /Overlay textures
- Prop,flora,building
- Building family cycling
- multiple view ( 2D only, 3D only, 2D&3D )
- multiple lot editor to enable copy/paste
- transparent lot ( ie without base texture )
TODO list
- Regarding the number of threads like "I'm missing plugin pack ID XXXXXX" I will add a feature to search for lot using that ID and a search to find that ID ( you can add your cleanitol folder to search for ), not top priority
- Fully lot editor features, including Prop/Building/Flora preview list, texture preview, grid snapping, selection alignment
I'll try to preserve the Maxis LE shortcut to ease the learning curve
- Lot creation from a building examplar, ie right click on a building examplar and select 'Create lot', it will take care of setting all need properties correctly regarding of the kind of building
- Generation of the icon for plopable lot
- Create a growable from a plopable and vice versa
Things that won't be done ( no need to ask for them, as they can be done with others tools and requiere a deep SC4 knowledge )
-Animated prop ( aka generation of the ATC/AVP )
-UI editor
-Edition of examplar other than Lot/Prop/Building/Foundation/Flora
I want to thx the whole BSC team for testing, especially RippleJet who provide me with extensive maths formula for making every properties game compliant.
So with this tool which I hope every custom content creator will use when finished, there won't be unbalanced items anymore. Custom content creation require a lot of knowledge to avoid messing the user gameplay experience, this tool will alleviate the knowledge needed to create 'good quality' custom content
No more stage 2 skyscrappers or a 1x1 lot with 10000 CS$ jobs or the eternal Residential landmark or massive garbage problem.
I hate that ( beeing a newbie error or made on purpose ) hence why I create this tool.
Expected planned date : like the NAM, ie when it will be done, hopefully in July
I will keep you inform of the coding process in this thread
i cant wait to use it wouanagaine awesome job!! &apls :thumbsup:
hmm fantastic. although 1x1 lots with 10000cs$ jobs could be quite useful. as a plop lol not a grow..
Quote from: mightygoose on June 04, 2007, 09:20:37 AM
hmm fantastic. although 1x1 lots with 10000cs$ jobs could be quite useful. as a plop lol not a grow..
Only if your city needed sweat-shops :D :D
::) ::) ::) ::) ::)
:-\ , yes undecided since the begining of this thread... the exact feeling we can have in front of something tremendous coming .
Wouanagaine , right now , I can't assess how deep is my admiration .
Oh dear god :o Awesome tool, only bad thing is that I will spend hours of time playing with this instead of SimCity :'( :'( $%Grinno$%
Quote from: wouanagaine on June 04, 2007, 05:55:37 AM
- Langage available : English, German, Spanish, French ( you can translate to your own if you want )
Swedish is available too!
At least I made the translation and posted it in the PIM-X thread at BSC.
I guess you never downloaded it from there, Wouanagaine :P
Quote from: RippleJet on June 04, 2007, 02:29:22 PM
Swedish is available too!
At least I made the translation and posted it in the PIM-X thread at BSC.
I guess you never downloaded it from there, Wouanagaine :P
silently hidding behind a tree, claiming I don't know you :)
En français, je suis ravie &hlp, :D ton logiciel est fantastique je suis aux :wings:
Very great and big work &apls
So now that i understand to the most of like simple minded folks lol,
only one burning question whats the name LoL is it PIM X proptery instant manager? ;)
will sit in the corner now and patiently await the new toy - pat
Pat, the working name of this program is Wou's SuperTool ;D
I thought it was Wou's MegaTool? You do the man an injustice :D :D :D :D
Maybe Wou's God Tool? :P
In the beginning was Maxis and Wouanagaine said "Maxis tools are not good enough" so he brought forth his mighty tool for the masses to create better lots for SC4.
;D ;D ;D
:)
Some progress today
First lot R$1_2x2 ( straight from the tool to SC4 ), a bit plain but that is what you'll get by creating a new lot from a building examplar, at least the lot is playable and correct, just have to decorate it a bit - or send it to Barbyw :D -
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F541%2Ffirstlotad8.jpg&hash=1cc57ce9ad6e0128d0c154c8880d1e89ee42a9a9)
dayum it even adds a base texture.... this makes my life easier. what capactiy is the auto job allocation designed to handle....
Quote from: mightygoose on June 06, 2007, 03:56:56 AM
dayum it even adds a base texture.... this makes my life easier. what capactiy is the auto job allocation designed to handle....
Everything is computed and based on the size of the model as well as the purpose/wealth
For growable the lot stage is also computed based on the lot size and some properties on the building examplar
And remember it is straight forward and even a 2 yo can do it,
-drag the SC4 Model onto the category and name it
-right click on the created building examplar, choose "create lot using this building"
-enter the lot size, the tool show you the stage it will fit
-exit and run SC4 and voila
I don't think I can make it easier
The SC4 codemaster is a genius &apls &apls &apls
Bravo Wouanagaine!!!
Can I request an extra option, self-thinking-made lots. The tool asks you what type of lot, and you give some hints and it pick some examplars and give you the lots ready to choose from. I'm only dreaming, but I'm sure your genius would get this job done in no time. :P
i hope it will be just as easy to change the stats.... because claculations are never perfect.
Quotebecause claculations are never perfect
Don't know about claculations but the calculations in this are as near to perfect as you will ever need.
oh boy this looks great. maybe even I can do stuff now :D
Thank you Wouanagaine &apls
:satisfied:
TTC
Quote from: TheTeaCat on June 06, 2007, 09:53:52 AM
oh boy this looks great. maybe even I can do stuff now :D
Thank you Wouanagaine &apls
:satisfied:
TTC
I was just thinking the exact same thing while reading this. lol I might even figure out how to be creative. ()stsfd() Wouanagaine, can you adopt me and then teach me everything you know. :D
---Gaston
Probably not. Wouanagain is both ancient and ageless and was born knowing everything and anything. Learning it would be beyond us meer mortals. We will just have to be content to bask in his prescence. :P
Wait... The Wou's MegaTool makes lots? This means I could actually make custom lots. &dance &dance
Gee, it's tough being technophobic, I have no clue what you people are talking about, are you sure you don't type this in some foreign language? Oh well, you all sound so excited, I'm happy for you all - don't mind me sitting here in the dark not knowing what the heck is happening and don't try to explain, I'll never figure it out anyway!
&mmm
:D :D :D
Vicki, in essence it's a replacement for the Maxis Plugin Manager, the LOT Editor, LEProp and iLive's Reader...sort of like a Swiss Army knife, without the little tool for removing horses hooves.
Quote from: callagrafx on June 07, 2007, 12:05:47 PM
...sort of like a Swiss Army knife, without the little tool for removing horses hooves.
Pffft. What's the point if it doesn't have that tool? :o
This is extremely impressive. Can't wait to try it.
Gives me something to look forward to after vacation, rather than simply dreading returning to work.
Quote from: Fred_Ginger on June 07, 2007, 11:34:13 AM
Gee, it's tough being technophobic, I have no clue what you people are talking about, are you sure you don't type this in some foreign language? Oh well, you all sound so excited, I'm happy for you all - don't mind me sitting here in the dark not knowing what the heck is happening and don't try to explain, I'll never figure it out anyway!
&mmm
Don`t be upset , i did have no clue either ;D Hope this is gonna be easy for old timer like us.. $%Grinno$% No offense .<
Anyway Wouanagaine always have good tools to use. Great job my friend .
I just realized that this tool creates lots. I am amazed. Completely and totally amazed.
Cheers,
Kevin
Vicki - I am so with you..... I have no clue what this tool can do (and what the lotters, especially our Lex Goddess will do with it goes totally beyond my imagination %confuso) but something tells me that even us blonds will notice the enhancements - somehow
()testing()
Quote from: sebes on June 07, 2007, 01:52:23 PM
and what the lotters, especially our Lex Goddess will do with it goes totally beyond my imagination
I'm with you on that, this actually boost me to finish it asap
Very nice, To automatically compute Stats is hellishly useful. but i must still ask;
Will it be just as easy to change the stats?
I know you say the calculations are as near perfect as can be, but what about if the model is an odd shape, making it seems bigger (to SC4) than it is? In some cases there will be need for you to manually change certain Stats. Its not such a big problem, because we can always just fire up the Ol' reader to do it, but it would be nice to have an 'All-In-One' tool :P
Technically mjig.... You will still have iLive's Reader.
But why would you want to edit a building given stats by a near perfect program designed by our awesome member wouanagaine? It wont be all that necissary.
so are you saying jplumbey that we won't be able to manually edit stats with this tool. in certain city environments individuals may wish to edit the stats provided by the X tool. maybe to personal taste.... say you want a particular building to grow less often, or more often. twice now this question of ease of manual edits has been asked and twice, no real answer has been supplied.
Quotetwice now this question of ease of manual edits has been asked and twice, no real answer has been supplied.
The creator of this tool will tell you more about its functionality....
in his own time. No-one has to provide you with answers until when (or if) they are good and ready.
What is the meaning of "Teaser" ? ()what()
When you see a teaser for a film, do get the whole plot spelled out ?
EDIT: Corrected spelling.
sorry i am not trying to force more information out of wouanagaine, i apologies if i sounded rude.
Don't make me wrong, the tool is made to ease the process of creating examplar that don't screw the game, beeing building,prop,flora,foundation or lot, obviously it is more targetted to basic user than experienced modder, but the experienced modder will get the benefit of having only one tool instead of running 4 or 5 tool to get the data ready to be uploaded
Regarding odd shaped building, the calculation take care of this with a bit of help of the user because as I'm sure you know the data for a model in sc4 is roughly a box even on a triangular building. You just have to specify that 50% of the bounding box is used
Of course you may think that I'm a little dictatorial on this issue, yes you're right, I don't want stage2 skyscrappers. Most of the stage2 skyscrappers I downloaded were made by unexperienced modder, that is what that tool will prevent. Experienced modders that want stage2 skyscrapper for specific purpose can still do them with reader.
And about editing properties, how can you think you'll change the name of the building, its description ( for plop ), building style if there is no way to edit properties ?
That said, the tool will prevent you to do some modding I consider inappropriate.
and btw:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F3848%2Fstation02gh1.jpg&hash=4c4becef5363a07e3f2b5a7c1693787687c34250) (http://img241.imageshack.us/img241/3848/station02gh1.jpg)
a police station straight from the tool, icon generated by tool also, same 4 steps as the growable one
@Lee, thanks for trying to explain it to me, but I never understood those tools either (well, except for the hoof removal tool!) :D
@Kimcar and Sebes, I don't feel so alone anymore, thanks guys! There was a time when I understood technical things but since I retired and technical things give me a headache I've given up trying to understand them. I guess if I really wanted to I could figure it all out, but with our great BATers and Lotters out there it would be like preaching to the choir! ;)
ok thankyou for your response. the example i was thinking of is something like the CN tower being very tall with very few occupied floors. if i was to give mod it as a ploppable with cs$$ jobs for example i would prefer a realistic number like "With a core staff of approximately 450 exceptional employees the CN Tower recruits approximately 150. additional employees for the summer season" instead of the many thousands that even checking the 50% LOD fill box would bring.so to do this i would need to use the reader?
QuoteOf course you may think that I'm a little dictatorial on this issue, yes you're right, I don't want stage2 skyscrappers. Most of the stage2 skyscrappers I downloaded were made by unexperienced modder, that is what that tool will prevent. Experienced modders that want stage2 skyscrapper for specific purpose can still do them with reader.
And about editing properties, how can you think you'll change the name of the building, its description ( for plop ), building style if there is no way to edit properties ?
That said, the tool will prevent you to do some modding I consider inappropriate.
Read that again, MG. If
you want to have buildings that are unrealistic from a game POV - that is not from an RL POV - then fine, you can but please do not let them loose on a community that deserves buildings that fit into the Maxis standard. This has happened far too often in the past and has caused imbalance for many people who cannot modify the stats.
The object of this program is to make lots from BATs that address some of the inherent problems of the Maxis PIM - ie excess garbage etc - and provide balanced game assests.
Quoteso to do this i would need to use the reader?
No the 50% I use as example. You can see it as how much of the building bounding box is relevant to the game ( beeing job or residential ). So in case of the CN Tower, you may come with 1% of the bounding box is actually relevant to the game. This way all further properties will be computed based on that. Contrary to Maxis PIM which solely uses the bounding box in conjoncton with crappy factors to produce crappier values.
Another reason to not use Reader in this case, is that the tool not only computes the number of jobs/res but also most of others properties ( worth, power consumed, garbage pollution etc... ) which are all interrelated. Using the reader you'll have to change all of theses values or it will produce an unbalanced building.
Hmmm, this tool sounds like it should come in a yellow and black box that is titled "SimCity 4 for Dummies". LOL I love it It is gonna be prefect for me. LOL
---Gaston
Hmmm SC4 for Dummies i Like the title ;)
Wou thank you for your hard work on this no matter what happens
with the tool and i cant thank you enough for making it either as
await patiently for it unlike ummm SC Societies
so the percentile of the bounding box is fully flexible in that case this thing makes slice bread look as special as sand in the desert...
ur talent to make us lotters modders and BATters oh my! lifes so much easier i thank you for that -W- its like that commercial that promotes this all in one tool and then u also see them throwing away the multiple tools that was needed before in favor of the new one....hehe
Quote from: mightygoose on June 08, 2007, 01:48:07 PM
so the percentile of the bounding box is fully flexible in that case this thing makes slice bread look as special as sand in the desert...
Could you exlpain this sentence is simplier words, so the non native english speakers can understand what you do exactly mean %confuso ?¿
I understand every single word, but i cant get the meaning of the whole sentence ::)
So, the percentage of the Bounding Box is fully flexible? In that case, it makes Sliced Bread look as special as sand in the desert. (As in, the new tool is amazing)
It needed some better punctuation ;)
mjig_dudy: I take your word for the translation. I can read it both way. That it is some very amazing or it's nothing special.
mightygoose: Where in the world are you from ? Please show us your lands colour.
never heard that phrase before...kind of like it, if I knew exactly how it is intended to be used
well "as special as sand in the desert...." means really nothing amazing, like just plain grey.
and i put a take on best thing since sliced bread "meaning really good" implying it made something really good looking boring compared to this,
.
Quote from: mightygoose on June 09, 2007, 01:49:16 PM
well "as special as sand in the desert...." means really nothing amazing, like just plain grey.
and i put a take on best thing since sliced bread "meaning really good" implying it made something really good looking boring compared to this,
.
Interesting :D I'll use it!
thanks for the explanation mg :thumbsup: It was really hard to understand for me ;D
That tool sounds very interesting! I think it will be an awesome tool, wouanagaine! Can't wait for the end version! :thumbsup:
This tool sounds scary good to me. It would be interesting to see my highway signs grow. :P I look forward to being able to use this excellent tool!
Very interesting tool.... can't wait :D
If you hear a thud in the middle of the night, its because I fell off the edge of my seat in anticipation for the release of this tool.
Wonderful job.
:thumbsup: &apls :thumbsup: &apls :thumbsup: &apls :thumbsup: &apls :thumbsup: &apls :thumbsup: &apls
Thx for support
But you'll have to wait, even if most of the important features are there ( aside from lot editing ), attention to details will take a long time
Quote from: wouanagaine on June 12, 2007, 12:38:53 AM
Thx for support
But you'll have to wait, even if most of the important features are there ( aside from lot editing ), attention to details will take a long time
Well, some of us won't. :thumbsup:
Been testing this on a limited basis and it is light years better than the Maxis tool, and dare I say it, more intuitive than iLive's reader. When the LOT editing capabilities are fully realised with everything that's been promised it's going to change the face of Modding for a lot of people like me who think Hex is a spell to make you think you're a rubber chicken.
Quote from: wouanagaine on June 12, 2007, 12:38:53 AM
Thx for support
But you'll have to wait, even if most of the important features are there ( aside from lot editing ), attention to details will take a long time
Quote from: callagrafx on June 12, 2007, 02:04:50 AM
Well, some of us won't. :thumbsup:
Been testing this on a limited basis and it is light years better than the Maxis tool, and dare I say it, more intuitive than iLive's reader. When the LOT editing capabilities are fully realised with everything that's been promised it's going to change the face of Modding for a lot of people like me who think Hex is a spell to make you think you're a rubber chicken.
WOW AND SOME MORE WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
OK now im really excited to see this tool come about after hearing these last few tidbits!
Wouanagaine you truelly are a special gift to the SC4 Community as whole! Thank you again
For all the hard work you are putting into this - pat
I agree with Pat. I want to do some serious lotting and have been pouring over the tutorials and training myself and the learning curve is pretty steep. This tool should make things easier in that regard. I am excited!! :thumbsup: &apls ;D
Quote from: jeronij on June 09, 2007, 04:53:50 AM
Could you exlpain this sentence is simplier words, so the non native english speakers can understand what you do exactly mean %confuso ?¿
I understand every single word, but i cant get the meaning of the whole sentence ::)
Hey, don't worry, I AM a native English speaker and I didnt really get it all.
i really do apologies over the confusion... :thumbsup:
One should never mix metaphors....Martinis yes, metaphors no :D :D :D
Quote from: mightygoose on June 14, 2007, 03:41:30 PM
i really do apologies over the confusion... :thumbsup:
Nothing important, just remember a lot of us are not native english speakers and it's a hard time for us to catch expressions
awwww poor goose its ok Bud LoL I agree though with Lee best to mixxing drinkies only :thumbsup:
Will one be able to see if a lot/bat or something are missing a dependecy or something else with this program? Cause it starts to get very hard keeping track of everything in the plugin folder now :P
I would say so, looking at these teaser pictures (http://sc4devotion.com/forums/index.php?topic=1407.msg40669#msg40669).
Förresten, välkommen till SC4Devotion! :thumbsup:
Looks very interesting!!
Anyone knows when this will be released?
Och tack för välkomnandet :)
i got a silly question regarding the features and i may have missed it but ill ask anyways :P is there a feature where u can have a multi tab feature where u can toggle bw different lots say for example if ur working on a runway pack u can multi tab bw lots while modding them? that would be great for developers making multi lot packs....
Filasimo: might be ;D
browneyedboy82: when it is ready
wouanagaine..... YOU ROCK MY WORLD!!!! &apls &apls &apls &apls &apls &apls
MAGNIFICENT!!! :party: :party: :party: :party:
barby: ur such a tease for saying that $%Grinno$%hehehehe i cant wait for this to come out! :thumbsup:
Filasimo, I think that if you look closer to some of the preview pics, you can get your answer :)
-W- hehe i know i overlooked them bc i was so excited with the features.....man could i use that tool right now for my airport runway modding.....
This is probably the single biggest advance in modding SC4 since it was possible to actually modd in SC4
Fantastic &hlp
When I saw this, I instantly started thinking of all the things I can make. What was originally holding me back was the fact I had to learn how to use so many programs to make one thing. This is just... wow. SC4 for Dummies is an understatement. I have the sudden urge to make as many buildings as possible before this releases so I can have fun playing with this for days straight :D
Simcity 4 X-rated version :P
I just went through this thread and I must say:
WOW (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fn025.gif&hash=45475e51d71b7114ace4a8e7d2c1dfa4a79e4a9a)
But there is something I would like to ask:
Will there be a possibility to set a prop on absolute positions? For example I always hated to place fences with the mouse in the LE as I never get them alined.
What I want to do for example is setting a 4m long fence on the positions 0.0;0.0; 4.0;0.0; 8.0;0.0 and 12.0;0.0 on a 1x1 Lot.
If you can provide this functionality I'll call you God! (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fa075.gif&hash=1c784a373b921a33d634323652bcd53e9ba07779)
Take care and make backups!
Bernhard :thumbsup:
Quote from: Nardo69 on July 02, 2007, 01:45:19 AM
I just went through this thread and I must say:
WOW (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fn025.gif&hash=45475e51d71b7114ace4a8e7d2c1dfa4a79e4a9a)
But there is something I would like to ask:
Will there be a possibility to set a prop on absolute positions? For example I always hated to place fences with the mouse in the LE as I never get them alined.
What I want to do for example is setting a 4m long fence on the positions 0.0;0.0; 4.0;0.0; 8.0;0.0 and 12.0;0.0 on a 1x1 Lot.
If you can provide this functionality I'll call you God! (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fa075.gif&hash=1c784a373b921a33d634323652bcd53e9ba07779)
Take care and make backups!
Bernhard :thumbsup:
Does grid snapping will do the trick ?
Hey Wouanagaine i was wondering since its been awhile... Are you gonna show us any more teasers?? ??
I'm starting a new job in a new compagny, so call that RL syndrom and you get why there are not so much new pic
The PIM part ( ie genereting building/prop exemplars ) is almost done, and I'm slowly working on the LE part.
Wou: You just keep doing what you do, and when it is ready we will through another big banner parade, shout you a mansion, and love you forever. Untill then, make sure you look after number 1!
Sweeeet congrats on the new job :thumbsup: :thumbsup: &apls &apls and dont worry im patiently awaiting the release and what diggis said is sooooo true btw look out for # 1... take care and best wishes with the new job
By all means, take care of R/L first. If you don't then there will be no SC life.
How's the new job? Hope all is well and x-tool development can get underway again soon.
Cheers,
Kevin
Can't wait to see the finished product. :)
Damn, this is the best thing since sliced bread! :P
Will there be a tab system, like the LE (I quite liked that)? I hope it'll be much easier to find what you're looking for in the LE-X, because right now, the big problem with the existing LE is that you can't easily find prop families and the like, so I certainly hope this process will be made a lot less painful.
Keep it going, and don't lose your stuff! :P
Have fun with your new job.
Quote from: wouanagaine on July 02, 2007, 03:21:21 AM
Does grid snapping will do the trick ?
Il me faut de la temps pour répondre mais je ne l'ai pas oublié!!
WOUANAGAINE c'est un autre mot pour DIEU!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fa075.gif&hash=1c784a373b921a33d634323652bcd53e9ba07779) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fa075.gif&hash=1c784a373b921a33d634323652bcd53e9ba07779) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fa075.gif&hash=1c784a373b921a33d634323652bcd53e9ba07779) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fa075.gif&hash=1c784a373b921a33d634323652bcd53e9ba07779) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fa075.gif&hash=1c784a373b921a33d634323652bcd53e9ba07779)
For the non-French speakers: Just look at my last post ... ;)
Take care and make backups!
Bernhard :thumbsup:
Wow I've just seen this, it's amazing Wouanagaine.
Btw Is there going to be some sort of path creator?
Quote from: Warrior on July 26, 2007, 10:45:06 PM
Btw Is there going to be some sort of path creator?
There is one already.
Daeley's SC4 Path Creator (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=546)
I know there already is one (it's a massive help to me) I was just wondering if it would be intergrated.
I'm pretty sure those two will stay separated ;)
It could be added as an optional plugin to the X-Tool... It's really up to Wou, though.
has this tool be release yet? if so how can I find it. Thanks
Nope its not ready yet... Its still being tested lol
Is all of the features inside the X tool? Like the new lot editor.
Quote from: patfirefghtr on August 18, 2007, 05:01:32 PM
Nope its not ready yet... Its still being tested lol
Yes and No. It's still under development.
Some modules are working, but some is still not put into code.
Quote from: fantnet on August 20, 2007, 09:56:21 AM
Is all of the features inside the X tool? Like the new lot editor.
Who knows ? It might be.
Hello Stéphane , I would like to have some news from YOU , not X-Tool ... as we say in France "The sky can wait " but you miss us ! ...I hope all is OK with your new job at least . /wrrd%&
I've just discovered this thread (thank you, Nardo) ...
Na bumm heast, na seavas ... (I can't translate it from Viennese German - even not in standard German :D )
Oh mein Gott, oh my god, mon dieu ...
&hlp &hlp &hlp ...
Any news on this?
&dance &dance &dance &dance &dance &dance &dance &dance &dance &dance &dance &dance &dance &dance &dance
i'm not going to ask "is it done yet?"
but how far , on a percentage basis, has this been completed to?
X-Tool=God
you guys know better than to ask tsk tsk :P itll be ready when its ready ;) they all have their extravagant...well not so extravagant lives to tend to ::)
no, no i didn't ask IF it was done, i asked HOW MUCH of it was done.
maybe i should have been a little clearer.
Since wouanagaine has to deal with RL at the moment, I doubt that he was able to do anything lately. And believe me, if there's an exciting news, it surely will be posted here immediately. It's not that we hold back with this kind of information, laughing at those who can't sit still in anticipation. ;)
Quote from: dragonshardz on September 20, 2007, 06:56:46 PM
but how far , on a percentage basis, has this been completed to?
Quite far, if we base it in a percentage , but not enough for a release yet ;D . Wouanagaine is quite busy with RL at the moment, so we can just be patient ::) ;)
no. i'm perfectly patient on this, it's just that i've heard people mention it but i haven't really looked at it. Still, when wou gets it done, he gets it done.
The usual modder credo: "It'll be released when it's released :thumbsup:"
Im ammazed at just how great this tool is.... its like Uberer than even SC4, i will just use this tool for fun lol
your skills to the game are much appreciated Mr Wouanagaine
Joe
@#$% RL and it's situations! Wouanagaine, the best of wishes on untangling your current RLS! :thumbsup:
I have noticed recently that a few (alot actually it seems) of lotters, batters and modders are already using this tool. There have been several recent releases that have prominently noted in their readmes that the X-tool was used to create them. Are these beta testers that are using the x-tool to create stuff that is being released? Just a curious thought. Hmmmmmmmmmmmmm. &Thk/(
;D
---Gaston
Quote from: Gaston on October 14, 2007, 07:14:41 PM
Are these beta testers that are using the x-tool to create stuff that is being released? Just a curious thought. Hmmmmmmmmmmmmm. &Thk/(
Yes, they are all beta testers... and the beta is running at version 42 at the moment... ::)
Was this responsible for the animated windmill prop?
No, another unreleased tool by Wouanagaine was responsible for that... ::)
Quote from: dragonshardz on October 14, 2007, 04:17:03 PM
@#$% RL and it's situations! Wouanagaine, the best of wishes on untangling your current RLS! :thumbsup:
Maybe you've seen that recently my name is again in the 'Users online' list ::)
I can't possibly add more admiration or applause that was has already been given in this thread, including that from many that in their own right have proved themselves to be giants to this game. If the current group does not lose interest or get waylaid by RL, collectively you will bring SC4 to the SC5 level many have wished for. I'm not sure I would even want a SC5 as it would most likely render all the great work you (again collectively) have done useless.
I fully expect that one day your efforts will bring us: true surface water; functional rain; multi functional buildings (eg residential/commercial); complete functional ploppables, a new class of workers for civic buildings and items and much more.
Please, all of you, keep up the great work.
Quote from: buckbeach on October 15, 2007, 04:20:24 AM
I fully expect that one day your efforts will bring us: true surface water; functional rain; multi functional buildings (eg residential/commercial); complete functional ploppables, a new class of workers for civic buildings and items and much more.
I wish that was the case. But the only people capable of making True surface water, rain, functional ploppables and new job classes are people working for EA/MAXIS. I highly doubt they will come to be. Multi-function buildings are not possible with the way the developers and simulators are designed, so even EA/MAXIS would have to build a new game from scratch to do this. These are true limitations in which we as a community cannot get around no matter how far we mod this game.
Back on topic! Wou, well, you know... Your just... Amazing! Keep it up, I will definately be playing with the X-Tool eventually. From the messing around that I have had my hands on, its simply awesome, but there is one more major feature I am waiting for but it hasnt been announced so I wont say it publically. Just hurry up already, Im getting impatient... LOL, just kidding... but seriously I want it NOW.
Quote from: jplumbley on October 15, 2007, 06:25:59 AM
Back on topic! Wou, well, you know... Your just... Amazing! Keep it up, I will definately be playing with the X-Tool eventually. From the messing around that I have had my hands on, its simply awesome, but there is one more major feature I am waiting for but it hasnt been announced so I wont say it publically. Just hurry up already, Im getting impatient... LOL, just kidding... but seriously I want it NOW.
Unfortunatly that major feature won't be in the first public release
I did not know about this tool until I saw the poll today...
after reading this thread Im starting to get the same itch as many of you are having. I've been wanting to ask for some specific lots/bats that I couldn't create myself with my limited knowledge...but now Im going wait for the final release of this X-tool and I'm hopefull that now I can perhaps create them myself in the near future!
Can't wait to give my sims the X-factor! :D
&dance &dance huzzah! Wou's back! three cheers for Wouanangaine! &dance &dance
Hip-hip!
Huzzah!
Hip-hip!
Huzzah!
Hip-hip!
Huzzah!
:thumbsup: :thumbsup: :thumbsup:
I soo echo Drangon on that statement..... &apls &apls &apls &apls Welcome back home Wou, so does this mean AK will also return too???
Nice looking tool you made there, can't wait for it to be released, seeing that the other tools no longer work properly on my computer due to certain windows updates. I'm forced to mod on a old pentium 3 that has no windows updates just to get basic mod work done, and boy let me tell ya it's slow, lol.
This is the perfect tool. Now, where is that drool smiley??? Welp, this'll do.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fn025.gif&hash=45475e51d71b7114ace4a8e7d2c1dfa4a79e4a9a) &apls
I can tell you that life is a joy.
I was making some props and also doing some small industrial mechanical buildings. This is a snap! Drag the model and make a prop. No muss, no fuss. I don't have to click on the pull down menu to make the ground true; don't have to open a pull down to make lights true etc.
And making growables is a snap as well. Don't have to do a bunch of research to try to come up with occupant or consumption numbers. And it gets better because I don't have to open the lot editor and use an existing lot to start my new one. A couple of mouse clicks and bingo! A bare bones lot that is a properly named file with the correct stage growth. And plop lots with jobs? Well, I may even start making those.
When will this be ready? Don't know. New versions, features, and bugs are removed every week. We're in beta version 44 now. The main program is functioning nicely though. Now I don't want to oversell this because that may lead to some disappointment. But I can tell you one thing. If beta version 44 is all that I'll ever have? It is sooo much better than the Maxis PIM as it is. I'll never go back.
Thank you, thank you, and thank you ... Stephane
Jim you can never over sell something... WE all have seen the wonders of your work that has come out and of that Barby has done with the X tool... Soo Sell on my friend sell on!!!
It will be ready when finished :)
Never been so closed to a public version than today .
However there are still some features that missing, and of course fixing bugs. But as Jim said, there is much more fixing nowadays than new features
And writting a manual, hopefully Barby have 30hours per day ()stsfd()
No need to whisper $%Grinno$% I'll help where I can with the manual. :thumbsup:
Ok guys you have caught my attention here,
I wait with anticipation for the X Tool
Again great work as always :thumbsup:
To me the X-Tool is just a testament to the collective abilities of the BSC-NHP, and more specifically, the efforts, talents, resources and input of Wouanagaine, Barbyw, RippleJet and the numerous people behind the scenes engaging in the project and with the tool itself, providing feedback, suggestions and on-going testing.
I am not surprised by what is achieved here, with such amazing talent that Wou possesses and the impeccable work ethic, professionalism and innovation of the BSC and individual members.
I have been using the tool for over a month now, and I can honestly say it works like a dream! It makes modding so much easier - no, it makes modding a breaze! - and it is not only user-friendly and incredibly powerful, but also easy to understand and master.
A HUGE kudos and applause to all involved in this project, but especially to Wou, Barby and RippleJet.
I don't think anyone will be disappointed with this tool! Great job to all involved in the project! &apls &apls
We are currently entering beta version 45...
At the moment the creation of props, growable RCI, ploppable RCI, landmarks and civic buildings (health and education) are getting close to a point where they can be considered finished.
Transportation and utilities are still in the process of being formulated... :-\
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yuppers im drooling.... Man Tage if that all is left to do is get done wow Sweet
also i noticed you said only about health and education is there anything about fire and police???
Quote from: patfirefghtr on October 30, 2007, 11:04:37 AM
also i noticed you said only about health and education is there anything about fire and police???
There is something ()stsfd()
Police and fire is there, and with tonight's beta version 46 we also have power stations! :thumbsup:
nice. what about water? i've noticed that any custom water plants require connection to at least one default water plant before they will provide water outside of the raius shown on the water coverage data view. will that be fixed?
Water might very well be next on the agenda! :thumbsup:
However, I have no experience of custom water plants not functioning without an in-game plant... :-\
Maybe you've come across a badly modded water plant? ::)
Awesome.... Wou and Tage you lot rock :thumbsup: and thank you both for quick responses!!!
from Pegasus? I think not!! <we need an indignant smiley...>
Quotei've noticed that any custom water plants require connection
I was going to inquire as to what water plants you were having problems with. Then I remembered that this topic is about the X-Tool. So perhaps you should post your question in a 'help' forum. This one seems appropriate... (http://sc4devotion.com/forums/index.php?board=45.0)
I'll keep an eye out for it.
sorry, was wondering if the X-tool, if able to make water lots, would not have that particular problem. It's just annoying, not an actual problem really.
Quote from: dragonshardz on October 30, 2007, 05:36:59 PM
from Pegasus? I think not!! <we need an indignant smiley...>
Uh... yeah... right! %wrd Everyone makes mistakes, especially if operating in a vacuum.
Now! Back on topic! ;D
That topic being waiting ever so patiently for Wouanagaine to say "It's done."
Oh, the happy, happy day when the X-tool is out and I can hide the PIM and LE in the depths of my PC!
Want to be (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.touslessmileys.com%2Fs50%2F1107%2F7845.gif&hash=6c32849b71233c62fce7b6e55b62278b8b6548d5) while distracting from (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.touslessmileys.com%2Fs50%2F1107%2F7866.gif&hash=a256ef709fe6fcf60dd42412fca77344312fa7e0)
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I know what's going to be on my christmas-list this year....
a wouanagaine!
monsieur wouanagaine, we are not worthy...I just can't wait to play with this fine tool, please take your time on working on this incredible piece of software..but don't let me wait to long, or I'll explode :D
Wouanagiane, you are evil. But the programs you create are more than worth it!
OMG OMG OMG!!!!!
Mr Stephen that is such a wonderful view.... I do to know whats on my Christmas wish list..........
... ??? ... &Thk/( ... ... :o .... fantástico &apls ¡¡¡¡
thats truly amazing.... a new lot editor is that?!? please make it a much better and flexible than maxis one! many many thanks!
I am really looking forward to this wonderful program. A quick question for those that have tested it so far... How steep is the learning curve on this?
I think at first I'd like to start with just making some downloaded buildings CAMpatible, but if it's not too daunting, perhaps start making my own lots.
Excellent work on this Wou.
I am pretty sure you would find it rather straight-forward, xxdita, especially if you have ever used Maxis PIM before.
Besides, a certain mademoiselle is making an excellent tutorial for the beginners! ::)
I wonder who that is... ??? :P
Now
WOW thats looking OOOOOOOOOOOOOOOOOOOOOOOOOOOO so awesome.... can you calculate pi with it?? lol
Joe
This looks like such a powerfull tool that I actualy turn scared thinking about using it when it's ready. :o
Great job Wou. &apls
Now with Serkanner uploading those prop cataloge's does that mean it might get released in the near future or
am I making wrong asumptions that one has to do with the other?
[it wasn't a question, just thinking/asuming out loud] :D
Oh this is amazing &apls &apls
I can only hope that this works on Vista. It would be a shame to get all %BUd% about this and have it not work.
Quote from: LoneRanger on November 07, 2007, 10:22:22 AM
Now with Serkanner uploading those prop cataloge's does that mean it might get released in the near future or
am I making wrong asumptions that one has to do with the other?
[it wasn't a question, just thinking/asuming out loud] :D
They have nothing to do with each other! $%Grinno$%
Quote from: dragonshardz on November 07, 2007, 02:43:56 PM
I can only hope that this works on Vista. It would be a shame to get all %BUd% about this and have it not work.
Wouanagaine is developing this tool on a machine running Vista...
And he is trying to convince the rest of us to switch into using Vista as well... $%Grinno$% $%Grinno$% $%Grinno$%
Quote from: RippleJet on November 07, 2007, 03:44:42 PM
And he is trying to convince the rest of us to switch into using Vista as well...
Run that by me again on my deathbed, maybe then I'll be desperate enough to try it. :P
Quote from: RippleJet on November 07, 2007, 03:44:42 PM
And he is trying to convince the rest of us to switch into using Vista as well...
I've actually been toying with ditching XP . . . for good old Windows ME. :D As much as people complained about it, I actually had very few problems with it when I was running it--far fewer than Windows XP SP2.
At any rate, wouanagaine, this is truly, truly fantasic work, as always. Your tools have really improved the entire community's SC4 experience. :thumbsup: But I'm not switching to Vista. $%Grinno$%
-Alex (Tarkus)
Quote from: RippleJet on November 07, 2007, 12:54:09 AM
I am pretty sure you would find it rather straight-forward, xxdita, especially if you have ever used Maxis PIM before.
Besides, a certain mademoiselle is making an excellent tutorial for the beginners! ::)
Hmm would that happen to be the BSC/LEX Goddess ?!
Quote from: Tarkus on November 07, 2007, 03:55:50 PM
I've actually been toying with ditching XP . . . for good old Windows ME. :D As much as people complained about it, I actually had very few problems with it when I was running it--far fewer than Windows XP SP2.
At any rate, wouanagaine, this is truly, truly fantasic work, as always. Your tools have really improved the entire community's SC4 experience. :thumbsup: But I'm not switching to Vista. $%Grinno$%
-Alex (Tarkus)
Don't do it Alex! Go back to Windows 2000 instead! I still miss 2000, I went to XP for better wireless support in 2004 and wish I still had my 2000 disc now that its up to SP4. Heck, if you're REALLY adventurous give the new Ubuntu Linux distro Gutsy Gibbon a try. It has smoothly installed and recognized all the hardware on 5 different computers in the house, ranging from a Intel Quad Core system to a tired Gateway Pentium III laptop.
Apparently SC4 runs well using W.I.N.E., the problem is the other fun programs that are used to create custom content. I haven't had the time to configure W.I.N.E. for SC4 yet, but its on my to-do list after comprehensive exams on the 30th.
Cheers,
Kevin
Quote from: RippleJet on November 07, 2007, 12:54:09 AM
Besides, a certain mademoiselle is making an excellent tutorial for the beginners! ::)
So, there is hope for me as well ??? ..... &hlp
Haven't heard much about the status of this new tool lately, although I have seen that it is getting used (by testers I'm guessing). What's happening with it? When can we expect to see it?
Hello Lonedog
There is no schedule that I know of. And there hasn't been much new for us either. Wouanagaine is the lead programmer. He is having RL at the moment. Traveling I think. I am using beta 54. There is a beta 55 but it's not been uploaded for us to use yet.
As far as a plug in manager? There are two bugs that I know of that will be fixed in version 55. As far as a lot editor? I've only seen pictures just like you.
What a better day than my birthday to revive some old thread ?
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Don't ask when it will be public, as with NAM and others, it will be when it will be
Wow... looks exciting. Wish I could use it. :D
I wish I could too $%Grinno$%
ooo looks promising :D :D
Happy Birthday Wou by the way
:satisfied:
TTC
Quote from: wouanagaine on May 20, 2008, 01:21:33 PM
Don't ask when it will be public, as with NAM and others, it will be when it will be
As this is beta version 0.60 and the public version will be 1.00 there should be no more than 39 beta versions remaining... ::)
Counting down... ...while
Wouanagaine is getting older... :P $%Grinno$%
Quote from: RippleJet on May 20, 2008, 02:02:31 PM
As this is beta version 0.60 and the public version will be 1.00 there should be no more than 39 beta versions remaining... ::)
Unless, of course, you start appending letters to the version numbers. ::) Then there is the possibility of up to 1014 beta versions. ()flamdev()
-Alex (Tarkus)
Wasn't there something like beta 0.58¾ lately? ;) Looks excellent indeed, and happy (belated) birthday! :thumbsup:
ooooo Im sooo drooling here Wou!!! What a amazing job you are doing here and also a happy birthday from me!!!!
Snap to grid lotting? Icon ceation? Prop and Texture viewers?
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Quote from: Tarkus on May 20, 2008, 02:12:07 PM
Unless, of course, you start appending letters to the version numbers. ::) Then there is the possibility of up to 1014 beta versions. ()flamdev()
-Alex (Tarkus)
Not to mention extra . numbers.
As in 0.58.99 A
:P
Someone called for a monkeys uncle???
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lol
then release candidates....
*goes insane with impatience*
LOL
Joe
Looks great, it will take awhile to get used to the new (more flasy) colours tho.
---
QuoteUnless, of course, you start appending letters to the version numbers. Roll Eyes Then there is the possibility of up to 1014 beta versions.
---
Not to mention extra numbers.
If you even need more, you could use the Greek alfabet too $%Grinno$%
Quote from: caspervg on May 21, 2008, 10:13:16 PM
If you even need more, you could use the Greek alfabet too $%Grinno$%
or you could even just change the font.... LOL (eg windings)
Joe
I usually goes up to version number + a,b,c so it leaves 160 version until 1.0
Hopefully it should be sooner
If your testers would stop breaking it... :P
Quote from: Diggis on May 22, 2008, 12:57:38 AM
If your testers would stop breaking it... :P
Wha? I have no idea what you're talking about.
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This is great...
Somehow I got the feeling that if Wou and all these other smart people really would sit together they could build themselves a SC5 from scratch.
I would definitely buy it.
&apls &apls &apls &apls &apls
Quote from: Diggis on May 22, 2008, 12:57:38 AM
If your testers would stop breaking it... :P
That is what testers are for $%Grinno$%
I used to work in a testing department whose motto was "You make it, we break it".
Quote from: xxdita on May 22, 2008, 03:00:18 AM
Wha? I have no idea what you're talking about.
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Nate did you kill your version by a chance lol baaaaaaaaad monkeys no banana's!!!
Yup it is a tester's job to break the software. They actually have to TRY to break Wou's stuff though.
Having a job to break software!? I like it. &hlp
Good luck with the rest Wou, this looks like an amazing tool so far!
update needed!
See my PM, Buggi ;D
Its not only him thats waiting :(
:D
Joe
Obviously, everyone wants to get their hands on the XTool, but as beta-testing draws to a close, we won't be adding any new testers anytime soon, as Wou is tied up with RL for a bit.
Of course there are bound to be a few exceptions, here and there, but unless your name is iLive, I wouldn't hold my breath. $%Grinno$%
I wasnt requesting the tool ;), but I kinda guessed at that happening :D
And thanks for the info on Wou's situation
Joe
And I thought I was too stupid to find the download link....
Still waiting and hoping.
Don't even think about asking until at least after the end of August as Wou is on holiday until then. $%Grinno$% It is close to finishing but not quite done yet.
Ok, I will not think of it....
(Trying not to think of it................................ no!............................. Don't ................... think................................................. Think of pink elephants!........................................................... Don't think of.................................................................................It is really hard to do!)
Hey Jack wilds here, so whats up? any progress? any closer to release or a better idea to when to look for it? ()what() its just that it all looks so promising :thumbsup:, wets the imagination... ya know?
well jack I know just like everyone else I cant wait for the X-tool for public release but as the old saying goes around here is that "it will be done when its done"... As Barby pointed out on the 4th of August that
QuoteIt is close to finishing but not quite done yet.
Jack_wilds here...
Quote from: Pat on August 29, 2008, 05:55:17 PM
well jack I know just like everyone else I cant wait for the X-tool for public release but as the old saying goes around here is that "it will be done when its done"... As Barby pointed out on the 4th of August that
knowing that 'it will be done when its done', I asked any way ???, not to be a pip or anything mind you... just wanted to know what was happening...and I did wait 'til after august
Quote from: BarbyW on August 04, 2008, 04:30:59 AM
Don't even think about asking until at least after the end of August as Wou is on holiday until then. $%Grinno$% It is close to finishing but not quite done yet.
err perhaps not...opps :P
Later, Jack
not having direct access to the XTool but whiching to have realistic stats for buildings I set to try to figure out the mechanics of it's working by looking into the Exemplars created with as well as into the available articles ( "X" Tool: Capacity Calculations and Floorage (http://sc4devotion.com/forums/index.php?topic=2308.0) & "X" Tool: How to Create a Growable Lot (http://sc4devotion.com/forums/index.php?topic=2306.0)).
My goal was to understand and emulate with some scripting formulas used to calculate Occupancy, Building value, Worth and Bulldoze cost, Pollution and consumption. Occupancy turned out to be the easiest Since it has been mentioned that is depends of the volume of the building, floorage requirement were published and some info on Filling degree had been given.
But I've also found some inconsistency or mistakes in Occupancy calculations, or in information given about it here "X" Tool: Capacity Calculations and Floorage (http://sc4devotion.com/forums/index.php?topic=2308.0). If calculated accordingly the occupancy will not be same as from XTool. These formulas (with filling degree of 0,5) also claim to emulate the occupancy given by PIM, wrong again. Either PIM doesn't use filling degree of 0,5 as claimed, or the floor hight is 3 not 6m... But this is a minor thins as I, one way or another, now have formula for very precise number
Pollution, value and consumption on the other hand seems to be the mystery shrouded in the deepest of fogs! First of all looking at the Maxis originals there doesn't seem to be any FORMULA as to the either of the pollution type or the wealth type. Some larger buildings seem to have less pollution the smaller one. and relation between each type also changes a lot. So I'm particularly curious as to what sort of calculations are employed by XTool... We all know that PIM is completely bananas about these numbers and should be trusted at all.
Quote from: SimFox on September 15, 2008, 04:13:37 PM
wrong again.
Yes, you are! :D
Quote from: SimFox on September 15, 2008, 04:13:37 PM
Either PIM doesn't use filling degree of 0,5 as claimed
Maxis PIM doesn't know anything of a filling degree, so if you don't multiply the volume with 0.5...
that's the same as having a filling degree of 1.0.
I just remembered that you've mentioned that Filling degree 0,5 will give same stats (occupancy) as PIM. So I just assume that PIM is set (by default and without explicit mention) to the Filling Degree on 0,5.
Well anyway I have sorted out occupancy problem with getting some sort of formula for Pollution and consumption. So far all my attempts had failed... :(
Where can i get this amaizing "X" Tool app?
Quote from: IamMcGee on November 24, 2008, 01:23:38 AM
Where can i get this amaizing "X" Tool app?
You can't yet. It's still in development. Some members are testing it, and if you wish to have something modded using it (IE a CAMelot) then PM either Barby or Tage to see if they can help.
It isn't yet publicly available but we have hopes that it won't be too much longer before it is.
are we nearly there yet? :D
IWBRWIIR
ANB :D :D
I am soo confussed
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:thumbsup: :thumbsup:
ahhhhhh now I get it!!! LoL now I feel like a blonde lol...
Quote from: Pat on November 28, 2008, 03:10:46 PM
ahhhhhh now I get it!!! LoL now I feel like a blonde lol...
Nah.. figuring out acronyms is just something I've always been good at, that and reading upside down.
Quote from: wes.janson on November 28, 2008, 03:26:06 PM
Nah.. figuring out acronyms is just something I've always been good at, that and reading upside down.
Someone needs to get out more :D :D :D :D
Quote from: callagrafx on November 28, 2008, 03:46:45 PM
Someone needs to get out more :D :D :D :D
I do get out! It just so happens that it's usually spent in the company of a 3 year old.
I wonder when a public release is in order :angrymore:
When it is ready ::)
Hello BarbyW, Jack wilds here...
I realize that it'll be done when its done and its all working right and good :satisfied:, however... ()what() do you have something of a status report? and also can you revisit what this new tool is and its expectations... %confuso just wanting something insight into some of this -perhaps not everything but enough, ya know? ::)
So if are willing to respond -thanks, but if you had enough of the impatient masses -I'll just wait and see... :)
Jack
Hello Jack wilds, BarbyW here.
This is not my program and I cannot comment on the status or anything else of the X_Tool. wouanagaine is the genius making the program and will make things known when he is ready.
I'm pretty busy RL, so the X_Tool is delayed. But don't worry, it'll be finished one day hopefully this year
unfortunately the year is just beginning lol &hlp $%Grinno$% &hlp
On the other hand: a lot of people seem to be working with the tool already!
And another thing: somehow it still isn't clear to me what the tool actually does. Is it some kind of improved Lot Editor? Or is it completely different?
Quote from: FrankU on January 21, 2009, 01:16:32 AM
And another thing: somehow it still isn't clear to me what the tool actually does. Is it some kind of improved Lot Editor? Or is it completely different?
Yes and yes.
So? Please? Could I try it somehow? Is it still in beta? That won't hurt me!
We are awaiting a new revision from wouanagaine before any more beta testers are recruited. He is very busy in RL so I have no idea when that will be. Sorry I can't be of more help.
Will the X-Tool, have texture import/export facilites, and have they been tested on Vista?
Jonathan
The current version of the X_Tool does not have import/export of textures. The tool is being written on a Vista machine.
XTool is a replacement for PIM and LE, so no import/export of textures even in the future
Ok it'll be just as good,
maybe after you could make a 'simple' import/export tool that works on Vista? ;)
Jonathan
Quote from: Warrior on January 24, 2009, 09:05:59 AM
Ok it'll be just as good,
maybe after you could make a 'simple' import/export tool that works on Vista? ;)
Not quite what you're after, but I have a feeling SFBT's "SC4Tool" can import textures, and iLive's Reader can export them (although you'll need a third program to convert them into a "normal" graphics file!)
And when Wouanagaine's life finally settles down to the extent that he can devote some free time to developing the X tool, just bear in mind one golden rule of programming:
The first half of a project takes the first 90% of the time.
The second half takes the other 90%.
Quote from: mittfh on February 05, 2009, 03:41:20 PMThe first half of a project takes the first 90% of the time.
The second half takes the other 90%.
And then you have to test it...
LoL and that would be what another 99.999 %
so... is it ever coming out?
Yes
when?
Some time.
hmm... this year?
Maybe this year. The only person who knows is on holiday with no Internet connection until the middle of next month.
Quote from: sithlrd98 on July 24, 2009, 01:22:13 PM
I don't think your worthy... :D...Just kiddn of course!
Jayson
;)
This looks like a really great tool. I cant wait to try it out at some point.
If, Wouanagaine, or anyone, you are lost for ideas as to a new tool (surely this would never happen), then a batch Plug-In manager would be a really great one to have.
Not sure what you mean by a batch PluginManager.
I think he means a version of PIM that you can choose more than one model to use (Make props, etc) at a time.
Yes, as in so you can create similar descriptor files for many models simulatneously. Rather than having to drag each model over to the prop thing on the tree individually, and assign the values seperately too. Also, the extra functions of the reader, such as altering the time of day and chance to appear could be included also. If I knew how I would do it myself, but I do not possess Wouanagaine's genius or persistence.
Edit for the misspelling.
Quote from: joelyboy911 on July 29, 2009, 01:56:43 AM
Wouanagaine's genius or persistence.
And that's why we lowly mortals must simply watch in awe as he creates.
I think that it may be way too difficult for anyone to create , essentially "the tool to rule all tools". Believe me , when you do get your hands on this , it will make Lotting/etc. so much easier! Reader is excellent in what it can do as is , SC4tool is indispensable for what it does, so instead of trying to fix what isn't broken , we get a replacement for 2 very somewhat incomplete tools! You'll see...trust me!
Quote from: dragonshardz on July 29, 2009, 09:02:34 PM
And that's why we lowly mortals must simply watch in awe as he creates.
Exactly!
Jayson
Wait, Jayson, you have a copy?
You must share it with the entity (or me, at least).
(Just kidding. It hasn't been released, so I'll wait. Pirating is NOT okay.)
Not even to someone in the same entity :D Sorry , its against (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stumbleuponyang.org%2Fdemotivational-posters%2Fdemotivational-poster-Rules.jpeg&hash=cfeea22f460cb41ccce5de180d5abe13ab3938c2) :)
Jayson
Well, I don't expect it to be released any time soon, especially as wounagaine said somewhere in the fist pages that he expected this tool to be released in july of the same year, and that was in 2007.
Regards,
Korot
There have been some issues in development, namely Wou's Real Life kicking in occasionally and his laptop being stolen which required reverse engineering the code to continue development. As much as we are keen to get this out it's not going out untill it's done.
His laptop got stolen? Well, there you have yet another reason to bake up your files on an external drive (be it a flashdrive, HDD, or cd/dvd, just not the internal HD).
Regards,
Korot
Let me put it in the words of the NAM Team: "It will be released when it's finished."
Now, perhaps we should have an admin or Gmod lock this thread until Wou shows up again. he is moderator here, so he should be able to unlock it when he comes back.
Quote from: Korot on August 03, 2009, 01:27:55 PM
His laptop got stolen? Well, there you have yet another reason to bake up your files on an external drive (be it a flashdrive, HDD, or cd/dvd, just not the internal HD).
Regards,
Korot
He did have a back up but I believe was working on it on holiday when it went missing so had lost a fair amount of work. Maybe you should stop being so high and mighty. Wou is developing, for free, in his own time, an amazing tool for us to use. As DS said above, 'it'll be ready when it's ready'
Well.
The enthusiasm of the past 16 pages of posts and pics has got me sold on wanting to try out this new tool as well, even though I only last night began my own teeny steps into the world of creating custom content.
I know what a hexadecimal is, but no idea about what it does or how to use it. I know the difference between a BAT and a LOT and a PROP and a MOD, but have no idea what a LOD is or a PIM or a T21. I *think* I am beginning to understand how the various components of custom creation work together, but not positive. I think, again not sure, I know the difference between a Type, a Family, a Group, and Exemplar and an Instance. Barby has assigned me my very own range of IID's for creating Props (thanks again!), still waiting for my range of IID's for creating textures, but as I won't be creating any of either for a while, I can wait. I am wondering if I need IID ranges for buildings I may BAT and LOTs I may create and if so, where I would get them. I don't need an answer here, I'm sure I'll figure it out as I wend my way through the myriad of tutorials both here and over at ST. I think I have all the software tools I need. I have LE, BAT, the Maxis Plug-In Manager. I have Photoshop and GIMP. I have AutoCAD. I have SC4Tool (downloaded and installed today, haven't opened it yet), Terraformer and Mapper. I have Region Census and Irfanview and Gmax. I have SCRACC and Landscape Designer. My plugins file is an embarrassing mess filled with tons of files, many of which I am certain I no longer need or want.
Any tool that simplifies the process of creating custom content has got to be a good thing and from what I've read, that is what this tool will do. Creating custom content should be simple and intuitive for all players of the game, not just those of us (and I include myself very marginally) with backgrounds in graphics and/or programming and/or without RL demands to fill our time. Beyond simplifying the creation of custom content, there is the issue of standardizing, to some degree, same. There have been many discussions on many forums over many years concerning the many philosophies regarding in-game scale versus RL scale, for example, and each creator of custom content either falls in with one group or another or makes up his/her own rules about scale. This leads to unfortunate results in our games, as custom creations don't always balance with Maxis creations or with other custom creations. If this new tool sets some default scale values and becomes widely used, then at least one major issue will be mitigated, if not resolved.
I, for one, am content to wait until this new tool has passed all the extremely rigorous tests its' developers are putting it through. I have heard there is a saying in the US militray that's there's never time to do things right, but always time to do things over. I hate that line of thought with a passion...take the time to get it right the first time. This tool has been at least two years in development and I think a lot of the folks impatiently tapping thier toes don't fully comprehend the power of the tool or the tremendous amounts of time and energy that dozens, maybe hundreds of people have given of thier own "free" time to create it. This isn't Maxis folks are being impatient with, with a full-time PAID staff. These are our fellow gamers who, in many cases, forego thier own game play time to instead devote themselves to making our game play better. They are HEROES in our community and should be appreciated as such.
So, test on. I know the tool, while maybe not perfect when released into public beta, will at least be as perfect as the development team can make it, given the constraints of RL and the fact that this, after all, a GAME.
Lora/LD
Quote from: ldvger on October 04, 2009, 11:02:16 PM
Barby has assigned me my very own range of IID's for creating Props (thanks again!), still waiting for my range of IID's for creating textures, but as I won't be creating any of either for a while, I can wait. I am wondering if I need IID ranges for buildings I may BAT and LOTs I may create and if so, where I would get them.
You don't need any personal range for creating bats, buildings, props or lots.
B.A.T., PIM, PIM-X and LE assign unique numbers automatically.
The Prop Family range Barby gave you is only in case you want to create
prop/building families (http://sc4devotion.com/forums/index.php?topic=211.0). ;)
*bursts into song from West Side Story*
"Could it be? Yes, it could.
Something's coming, something good,
If I can wait!
Something's coming, I don't know what it is,
But it is
Gonna be great! "
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2FSC4PIMUserguide.jpg&hash=84818ac21511d51aa88fee0e4a7f33fdf295102a)
Get it here (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2257).
Oh...my GAWD!!! :o :o :o :o :o :o :o :o :o
*dances* :D
Joe
that's very useful, thanks barby
*starts launching fireworks to celebrate*
(post written in crazy mood)
Fantastic work by all.
Thank you very much!
Another stupendous example of SC4 Devotion!!!! You are an amazing group of people! &apls
Thank you for your time, all the effort and especially for sharing! ()flower()
I'm looking forward to editing my first lot! ;D
Edit: I realize it's 'only' the user guide :thumbsup: ..after going through all 81 pages twice, $%Grinno$% I eagerly await the tool the guide is for!
That is only the User Guide. You will have to wait for SC4PIM - but not too long. $%Grinno$%
Thank you so much for your amazing user guide. ()flower() :party:
It will be a great tool!
Hopefully, this will encourage people to read the "readme" first, and then get their hands on the actual tool. ;)
Quote from: BarbyW on November 03, 2009, 04:17:51 AM
*bursts into song from West Side Story*
"Could it be? Yes, it could.
Something's coming, something good,
If I can wait!
Something's coming, I don't know what it is,
But it is
Gonna be great! "
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2FSC4PIMUserguide.jpg&hash=84818ac21511d51aa88fee0e4a7f33fdf295102a)
Get it here (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2257).
Truly revolutionary. No one will use the stock Maxis stuff ever again!
Yes please praise the devotion of all people involved in the guide and the tool
The coding part is my job, but all the other stuffs and there are many more than the code are done by many great people
:D :thumbsup: &apls :o "$Deal"$
You are too modest wou... :D truly wonderful :)
Oh.
Mah.
GAWD.
It's...imminent!
Im soooooo giddy, like a little boy on Christmas morning!!!
Quote from: dragonshardz on November 03, 2009, 12:28:52 PM
It's...imminent!
You used the . . . the . . . the
i-word. :o
-Alex
Quote from: Tarkus on November 04, 2009, 12:00:32 AM
You used the . . . the . . . the i-word. :o
-Alex
It is the excitement, Alex, after such a long wait. We can forgive him this time ;D
Fantastic!
I've read the Guide and learn something more about lots, etc. and I can say:
It will be a fantastic tool, especially the new LotEditor which don't change the Icon everytime the lot is changed and much more...
&hlp
Can't wait downloading this tool and get experience with it...
Stefan
OH Yeah!
()flower() &bis& :sunny: ()flower() 8) ()lurker()
Just played around with it and all I have to say is WOW. This has been so very much worth the wait! Thanks to everyone who put there time and effort into making this!
OMG Faaaaaaaaint its here!!! WOW!!! its soooooooo here (http://sc4devotion.com/csxlex/lex_filedesc.php?)
OMG it's been uploaded for about a day now, but stupid me thought that was the guide that was uploaded a few days ago! :-[
Well it's now released so I can talk at last $%#Ninj2 (If not, I may be face down in a river tomorrow :D )
Having been lucky enough to see the team at work, can I just say that anyone not involved would have no idea of the time and effort that wouanagaine has put into this project, the hours would be in the hundreds. &apls It's quite amazing to see the dedication from wouanagaine, and the great support he received from Ripplejet and BarbyW, and plenty of others a lot smarter than me. :thumbsup:
The impact on the game is going to be huge. Congratulations to you all.
Dave
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk301%2Fditareinvented%2FYoYo%2520and%2520CiCi%2Fthcute.gif&hash=001362d50e78364b90cae8d9833179061778c12b)
Congrats Wou for finishing it.