SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent Mod Projects => Topic started by: Constantina on May 29, 2007, 03:05:03 AM

Title: The M25 Modd
Post by: Constantina on May 29, 2007, 03:05:03 AM
Hello again,

Perhaps it is time for me to resume my BATing projects while I try to track down the hacker. First up, a revision of the M25 gantry. See attached picture.
Title: Re: The M25 Modd
Post by: callagrafx on May 29, 2007, 03:27:47 AM
She Who Will Not Be Named, if I were you I would move on and just be yourself...the gantry is looking good, but don't forget the speed cameras and the calibrated road markings.  If you make it as a transit enabled LOT it could generate revenue for the city, much like a toll booth.
Title: Re: The M25 Modd
Post by: mightygoose on May 29, 2007, 09:00:45 AM
nice work, but why continue this charade, just get on with these great projects :)
Title: Re: The M25 Modd
Post by: freedo50 on May 30, 2007, 09:58:41 AM
She Who Will Not Be Named, there is a well known topic on this board and it is the Site Rules (http://"http://sc4devotion.com/forums/index.php?topic=7.0"). They state that you will not discuss goings-on on any other sites, here. That is the hard-and-fast rule and you continue to flout it. You are walking a dangerous line She Who Will Not Be Named. We are quite happy to have you here, as long as you abide by our rules. We are not happy to have you here if you don't.

Fred
Title: Re: The M25 Modd
Post by: tommiej on June 03, 2007, 07:10:23 AM
She Who Will Not Be Named!! that intersection looks very good!! i really like the more European look of it!!
looking forward for the streetlight and the traffic signs!
very good that you continued this project!
Title: Re: The M25 Modd
Post by: toxicpiano on June 07, 2007, 06:42:44 AM
Really nice work going on here. I don't remember slip roads having hard shoulders though ()what()
Title: Re: The M25 Modd
Post by: callagrafx on June 07, 2007, 07:54:05 AM
They don't as a rule, but the hard shoulder tapers out from the sliproad once past the junction.
Title: Re: The M25 Modd
Post by: jayo on June 07, 2007, 11:05:23 AM
Finally.Yes  ;D ;D ;D.Love it She Who Will Not Be Named ;)
Title: Re: The M25 Modd
Post by: stewart_garden on June 07, 2007, 01:54:00 PM
Hi She Who Will Not Be Named,

I like the look of what you are doing here.  Keep going!

I do have a couple of things to add to the discussion (and please stop me if I begin to sound like a sad engineer!).

The first is that it would be normal to have a wider hard strip on the inside of the curved link roads.  The reason for this is sighting distances for drivers (so they can see around the bend and the safety fence/bridge parapet doesn't obscure their view).

The second is that I have always though the length of the on and off-slips in the 'game' highway are far too short (I certainly wouldn't like to join a Maxis motorway with only that short distance to merge!).  If your project extended to a modification of this I would be eternally grateful, but I realise that you are putting in a tremendous amount of effort already.

Finally, in case you are interested, the Standards used for the design of motorways in the UK are located here (link (http://www.standardsforhighways.co.uk/dmrb/index.htm)), free of charge.  The most relevant if you are interested in lane widths etc would be TD27/05, which is located in Volume 6, Section 1.

I hope these are useful to you.  I love what you have done so far!

Stewart
Title: Re: The M25 Modd
Post by: Xiziz on June 09, 2007, 03:07:08 AM
Love that T-interchange there, its absolutley wonderful. The hard shoulders on the sliproads really make it look a lot more european, and the textures ofc. most of the interchanges around here in sweden seem to have them, even the old ones(ofc, we dont really have that many new ones eather...)

Keep it up, this is one of the most exiting projects for a long time!
Title: Re: The M25 Modd
Post by: Swamper77 on June 09, 2007, 12:40:50 PM
Quote from: She Who Will Not Be Named on June 04, 2007, 02:53:23 AM
callagrafx, The modd completely replaces the ground highway visually, and so far it doesn't require modification of a single SC4PATH file.

However, I might need a network texture IID range, and the similar for SC4PATH files (for service stations).

Also, I need assistance with getting UDI vehicles to drive anywhere on the tiles, instead of snapping onto the paths all the time.

Thanks.

The vehicles will snap to the paths in UDI on the ground highway because it is a model based network. The vehicles in UDI exhibit this behavior on elevated highways, on NAM Puzzle Pieces, and in transit-enabled lots. This behavior is likely being controlled by the EXE, so there isn't much we can do about it.

On texture-based networks, the user is allowed to unsnap from the paths. The following networks allow this behavior: street, road/oneway road, avenue, and ANT/RHW/Dirt Road. The snapping to paths is only allowed by the road traffic and no other types of transit.

-Jan
Title: Re: The M25 Modd
Post by: callagrafx on June 11, 2007, 10:14:07 AM
You need to add more segments in the curves....they are too staggered.  And the curved section needs to be 2 lanes otherwise it's a major bottleneck.
Title: Re: The M25 Modd
Post by: vester on June 11, 2007, 11:10:07 AM
You need to make the transition more smooth and as Lee said, some more add some more segments to the curves.
Title: Re: The M25 Modd
Post by: Meastro444 on June 12, 2007, 09:14:53 AM
i really like it!!!

same as lee and vester said!!

well i hope it will be for RHD as well ;)
Title: Re: The M25 Modd
Post by: dedgren on June 12, 2007, 10:01:40 AM
I'm majorly impressed.  She Who Will Not Be Named, you appear to be filling the huge hole that is the lack of interchange BATter/MODers currently in the community.


David
Title: Re: The M25 Modd
Post by: metasmurf on June 12, 2007, 10:05:20 AM
A vast improvement of the original highway textures.
Title: Re: The M25 Modd
Post by: DFire870 on June 12, 2007, 10:08:42 AM
Quote from: callagrafx on June 11, 2007, 10:14:07 AM
You need to add more segments in the curves....they are too staggered.  And the curved section needs to be 2 lanes otherwise it's a major bottleneck.

Realistically, there should only be one lane for the flyovers. Because they are highway flyovers, the speed is going to be too high and the grade too steep for two lanes (that's why the shoulder is so large, so cars will have enough room without being in danger of running into other cars). Every flyover I've seen, there has only been one lane. And in urban areas, these flyovers would become congested, but there's nothing you can do because of what I stated earlier.

I would love to see this for RHD too, what a great project.
Title: Re: The M25 Modd
Post by: callagrafx on June 12, 2007, 10:23:21 AM
Actually in reality they should be underpasses with the main carriageway being the elevated section, as it's more cost effective to build an elevated short stretch of straight road than 2 curved overpasses.
Title: Re: The M25 Modd
Post by: Andreas on June 12, 2007, 10:41:18 AM
Quote from: DFire870 on June 12, 2007, 10:08:42 AM
Every flyover I've seen, there has only been one lane.

Well, that's not entirely true, at least not for Germany. The Autobahndreieck Viernheim near Mannheim has flyover ramps with two lanes, so they don't get congested during rush hour. Here's a Google Maps link, zoom in to see more details: http://maps.google.com/?ie=UTF8&ll=49.555396,8.556118&spn=0.024388,0.05785&t=k&z=14&om=1 The Krifteler Dreieck near Frankfurt looks the same: http://maps.google.com/?ie=UTF8&t=k&om=1&ll=50.082481,8.488526&spn=0.006141,0.014462&z=16
Title: Re: The M25 Modd
Post by: DFire870 on June 12, 2007, 10:56:42 AM
Er, I guess I wasn't being specific enough. I meant every short flyover. That one you showed works with two lanes because it's longer and has a gentler curve.
Title: Re: The M25 Modd
Post by: stewart_garden on June 12, 2007, 04:44:17 PM
To be honest, the variations on interchanges are manifold.  The layout depends on many aspects, including whether it was all built at once (in which case continuity of traffic wouldn't be an issue and cost-effectiveness/buildability can rule so the link roads could go over or under (issues such as gradient and land-take come into play when determining this).  However, for additions to existing networks continuity of traffic needs to be maintained and in these cases it is generally (and this is a very broad generalisation) easier to build the new link roads over the existing highway. 

Cal is correct that it is more expensive to build curved bridges, however this can be overcome and the plan area of bridge usually is the factor for outline cost rather than simply length.

It is also correct that the links can be one or more lanes (there are many examples of both in the UK) and the traffic capacity to cost equation obviously determines this.  Finally, it would be usual to have hard strips on both sides of the link road - especially important on the inside of the curve so drivers can see around the corner!

I think this is a great thread and love what you are doing here She Who Will Not Be Named - as David said you are filling a huge hole.  I would say go with what you want to build, but it might be worth a little research on Google Maps/Earth or similar to see the different variations on interchanges in RL.

Hope this is of some help to you.

Stewart

Title: Re: The M25 Modd
Post by: mikeseith on June 12, 2007, 04:57:54 PM
Ah.  Plenty of 2 lane flyovers around here where I live.  But if I'm not mistaken, this is a redo of the original T junction so as not to use custom paths.

A good looking job so far.
Title: Re: The M25 Modd
Post by: flame1396 on June 12, 2007, 06:43:46 PM
hmm... i loive the new highway look... the walls on the default were laughable
Title: Re: The M25 Modd
Post by: toxicpiano on June 14, 2007, 05:13:03 AM
Absolutely fantastic work!
Title: Re: The M25 Modd
Post by: jayo on June 14, 2007, 11:13:13 AM
Well,i got the unfinished version from simcities.com ,now i just have to wait for this one  &mmm
Title: Re: The M25 Modd
Post by: Sól on June 14, 2007, 04:15:22 PM
Great Job She Who Will Not Be Named!
Title: Re: The M25 Modd
Post by: Molibdo on June 17, 2007, 04:40:29 PM
She Who Will Not Be Named, that's brilliant!!!  &apls
Title: Re: The M25 Modd
Post by: HabLeUrG on June 26, 2007, 01:15:34 AM
that interchange looks really nice!!  &apls &apls and even more that one will be funtional, cant wait to see some more about your creations

take care