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Textures for Sideways at bus stops

Started by ivo_su, January 31, 2011, 11:38:30 AM

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ivo_su

Hi I need a lot of textures for bus stops like the picture below. As far as I know them squidi created but not uploaded them anywhere and has long been out of line. So if someone can take to make something like this would be really great. I know that many people want to see something in this game please help. If I had to textures I took longer but alas, it seems an impossible task for me.




- Ivaylo

io_bg

Seems like a good idea, this would make bus stops more realistic.
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ivo_su

Well, with similar textures, I attempted to  make bus stops for all wide roads, including those from NWM. Really very sad that the author does not uploaded them anywhere. But if someone capable of doing something  like that promise will rejoice with you all the best bus stops ever.

- Ivaylo

TheTeaCat

There are these ones available on the stex by Glenni.click here

Hope they may be of some use to you

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ivo_su

Oh no, these are an abomination (sorry do not want to hit). The colors are horrible and not overflow with asphalt and there is no sign of BUS roadbed itself. For this I said I would do the best bus stops. But I need a very good texture and not those made with the left  hand.
I apologize if I used too harsh words.

- Ivaylo

ivo_su

#5
Please someone of the moderators to close this topic because it is now meaningless.
I got to make myself like textures and soon hope to offer them and the rest of the community.

- Ivaylo

deadwoods

#6
Quote from: TheTeaCat on January 31, 2011, 12:07:59 PM
There are these ones available on the stex by Glenni.click here

Hope they may be of some use to you

regards
TTC


Actually those textures are mine. They're part of the Roadtop Bus Stops set. Nice to see Glenni getting some mileage out of them.

Ivaylo, I take a bit of offence at your comments. They were never intended to blend in with the roads. Here in Australia, we have stops like this with the concrete slab extening out into the road (which is normally asphalt). We are happy for constructive comments here at SC4D, but phrases like "abomination" and "those made with the left hand" are not constructive (and BTW I'm left handed and in parts of the world who have moved out of the dark ages, being left-handed is not considered demonic or sinister).
David, aka deadwoods

ivo_su

#7
Deadwoods very sorry if I touched it or I was rude. I am very uncomfortable by this because I respect you all. As I told you recently started to make their own textures and I know how hard and how many programs are used. It's interesting for me to hear that in Australia stops are in this way. I said it was ugly because I have not been sufficiently familiar. However, in Bulgaria and Europe pavements are merging with the asphalt. As for the rest - with io_bg work hard and when all is ready, it will provide it.





And let administrators decide if leaving the topic. But I no longer need it. I will try to please you all with new textures.

- Ivaylo

vester

Looks good, but change the font to one without serifs.

deadwoods

A bit of advice, you should make it an overlay texture so the wealth-dependent paths can show through from below.
David, aka deadwoods

j-dub

#10
@ivo_su: About dropping the serif, you want to change BUS into BUS.

So maybe use an Arial font face to drop the serif.

ivo_su

Actually these are my first textures. I assure you that I want to make them overlay but still not know how. I tried several times but become like shadows. In the training is not described in detail how to deal with this problem. As for the font (hahahaha) will do some more with Arial. Simply this is my favorite, but after all do not approve will create more choice. My overall philosophy is to do similar textures for MAVE-4 MAVE-6 OWR-4 and OWR-5

- Ivaylo

ivo_su

Here are some more pictures. There is serious progress in the OWR remains to be done textures for MAVE then getting to do more with AREL font. There, expect little help  from io_bg. We both have some very An interesting  ideas  that will try to make you happy.





- Ivaylo

Lowkee33

Quote

I think you should remove the sidewalk and grass texture from the outside of the texture.  The road would be an overlay texture, and you would set the base texture as the Maxis Sidewalk.  This way the sidewalk will match any sidewalk mod that one would have.

ivo_su

I appreciate your proposal but I explained above that I can create overlay textures. I would accept any assistance in this regard. And to me I wish I could do but alas overlay textures.

cogeo

Quote from: deadwoods on February 15, 2011, 05:00:23 PM
A bit of advice, you should make it an overlay texture so the wealth-dependent paths can show through from below.

I'm afraid not! These are lots, not networks, and lots have their own wealth level (if you set it to None, it defaults to medium-wealth), ie they are not affected by the adjacent lots and their wealth level. What do you mean by "wealth-dependent paths"?

Quote from: ivo_su on February 15, 2011, 05:17:15 PM
As for the font (hahahaha) will do some more with Arial. Simply this is my favorite, but after all do not approve will create more choice.

I would suggest this link. Especially check the Pavement font (for realism) and Transport Medium or Heavy (for readability by SC4 players). But it's all your choice.

joelyboy911

Quote from: cogeo on February 18, 2011, 11:44:56 AM
I'm afraid not! These are lots, not networks, and lots have their own wealth level (if you set it to None, it defaults to medium-wealth), ie they are not affected by the adjacent lots and their wealth level. What do you mean by "wealth-dependent paths"?

I'd hazard a guess that he meant so that any given user can have their choice of sidewalk texture appear at the bus stop.  :-\
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Lowkee33

I could be wrong, but my understanding is that the only difference between an overlay and a base texture is that an overlay has an alpha channel (which I can't explain well).  Once you add an alpha, the pixels you delete will become transparent (not your background color), so then it is a matter of erasing the sidewalk pixels.

Run an image with an alpha channel through Batch PNG to FSH, and I believe it will automatically be an overlay in LE.

ivo_su

Here are some more pictures. I think I'll have a problem MAVE-6 and OWR-3 because there is  ample  pocket. Graces the information  will try to use it and hopefully I can do overlay textures. Pleasant surprises me  your interest in my work. I did not expect so many people to be excited by this.





-Ivaylo (Ivo)

ivo_su

I have good news.
I learned to do Overlay textures which means that before I release them will do so all are Overlay. I think I found the solution for OWR - 3 and MAVE-6. The bad news is that it will gather many tiles: 2 and 4 respectively. Most of the textures are ready. Now finish small details and the networks I have left only MAVE - 6. Here is a picture to see how it will look Overlay textures in the game.




- Ivaylo (Ivo)