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CityMania

Started by Nique, February 03, 2009, 11:33:52 AM

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ehbk2006

Looks great. :thumbsup:

I hope you won't get in any trouble with this, because you're basically copying Maxis his GUI design. I don't how they have copyrighted everything.
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Nique

well.. i have proof, i 've made them all my self.. and the font is not theirs :P

Welcome to the world:
http://img145.imageshack.us/img145/2788/video20090207113842cy0.swf
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Jonathan

Wow that was quick, but I'm guessing that things like the simulator will take quite a bit more time.

And seeing as it's not for profit, I think it's legal?

Jonathan

JoeST

being a big company, if they can screw you, they will try... so make it as different from the original as possible...

Joe
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superhands

gotta say i'm lovin it so far and i have been lurking $%Grinno$%

WC_EEND

the only thing I wonder when seeing all of this is: how will/would it preform on low(er) end systems, because not everyone has a core2quad and 2 Geforce 9600's (no offence meant)
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Nique

Don't be afraid, you can run this :P

GPU draws only stuff that's visible now
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dmscopio

interesting...how would you deal with the buildings? you know right now they are all simple mesh shapes with FSH images pasted on it to create illusions of complex 3D buildings. But it only works with fix camera angle views(ie, zoom 1 to 5) in game. Have you consider these issues?
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Nique

#68
Well, That's a possibility .. but i'm just not there yet. I'm not happy about the terrain yet.

A SC4 clone .. with the same type camera view isn't that bad.. the main goal was to make a customizable SC4 game. (working out new types of transport, more depth in the economy, more growable zone type's.

I need to learn more about the terrain before i can continue so @ the moment I'm taking tutorials.
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Jonathan

You could lock the camera to the same zooms and rotations as SC4, but then any buildings made for it are in 3D, eventually they will all be 3D and you can unlock the camera?

Jonathan

Nique

#70
That's what's in my mind.. but first.. i try to create the game like SC4.. no free movements yet .. Later..

I want to make it in 3d .. but letting it look like Simcity 4. And that's possible.. for sure. what about (randomly) swinging tree's with wind .. what about moving water.. moving shadows from the sun.., roads that can be configured.. IN GAME as mentioned in much CitiesXL topics. What about.. a climate.. etc etc >> blah blah So much is possible.. we don't even need a 3d camera. A
free camera 'can' destroy the game)..

I think that a free-camera (what will not be made it if a normal pc can't handle it) isn't necessary if all these realistic effects come in to place. Maybe 6 zooms, maybe more.. and of course WITH full -free- rotation.. smoother zoom - in / out..

Let me reconsider that GUI i made.. I will use it for now.. for the look&feel, but we can make a whole new GUI with all the wishes..

Better support for sub-menu's,
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JoeST

making a simcity clone is a bad idea, you will have to restrict yourself to the current zooms/positions if you wish to use the current plugins, and then you will have to code the rendering engine for showing them, and then you will be pretty much locked into what you were trying to escape. you might aswell just make it completly different

joe
Copperminds and Cuddleswarms

Nique

#72
Simcity = Inspiration..

A 3D engine, but look from top like Simcity.. (look my last post)

This is unique as other games get out of control once you have a free camera.

Zooms in a 3d engine isn't that hard.. just a matter of variables.

Simcity 4 stuff (plugins) are absolutely not compatible with this game but if the creators of some nice (custom content) buildings in SC4 still have the originals these buildings can be ported to This game.
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Jonathan

I think if S3D models used inside dats as plugins for this game, then EA will probably come tell you off, so good idea to make them incompatible.

Although if 3ds models could be used in this game and there are the same rotations as in SC4 you could export the buildings and texture them(with the persons pemission) and use them it this game.

Jonathan

JoeST

tbh, it is likely that (like i said before) if you make it even look similar, they will come chasing you for money, they like their money...

thanks for clearing that up tho :)

Joe
Copperminds and Cuddleswarms

dariovillar

I would like to make daily progress of World Cities, but like I said in another message, we are 2 people with the project, we are renovating the room again and we move forward with the graphics.

It will not be open source, but if free, the game always free and only charge when the game is multiplayer online, but will be an amount of $ 1 or $ 2 per month, which is affordable for all world.

I must also give the reason in terms of language, will be in English and try to give the community what they want in the game, but we must always bear in mind that only 2 people are programming the game.

Take several months working on the project and hope does not disappoint anyone when we can launch a first operational version.

Greetings to all.

Jonathan

Are you one of the people working on the game that Nique has in his siganture?

tbh, if the game isn't open source then there isn't that much point, as probably the main point of these "homemade" SimCitys are so the community will have access to modify anything at any time.

Jonathan

j-dub

About the interface and the legal, considering sites you all don't know about have done their own versions of Sim Town, and we all know, modders of this game took the title exact same title Sim Mars and completely redid the programming to SC4 where the interface, and programming was different, I don't see why there would be problems here, besides the point EA handed the last PC SimCity to Tilted Mill, and only published it. Nique, so long as you don't charge, EA can't touch you by the Fair Use- http://search.yahoo.com/search?ei=UTF-8&fr=fptb-sunm-s&p=copyright+fair+use+law&rs=1&fr2=rs-top
This goes for anyone, provided you do NOT request money for these games, you can avoid legal trouble. The other thing, even though there are international laws, since I assume this will be a world wide project, how would they know who to hunt down. Seriously, I would not worry.

Nique

#78
If someone sees anything in this.. please contact me..

i will quit this project if nobody can help.

Can't do it alone.

I can write C# methods to make a 'simulation'..

but i simply can't write a whole 3d engine on my own as the calculations are to complicated. When people show up with Z, M, A, X, Y blah blah -> that kind of short names in their lessons.. and examples. no one will be able to understand it. I'm searching the net for solutions.. looking at someone else's problems and many times i see that people have fixed their problem but NOT explaining how... and because of that, i have to make a similar topic / question with the exact same content... and wait.

I'm sorry.. this is my frustration..

I'm targetting this for example:
http://www.riemers.net/Forum/index.php?var=1196&var2=0

Hit CTRL+F on that page and search for:
"Posted by Quasar on 11/07/2008 at 00:44:33"




Something else.. this is a list i made (for future)

Roads:

  • Pedestrian paths
  • Extended Sidewalks / Parking etc
  • Alley -> Commercial, pedestrian
  • Street double
  • Street one-way
  • Main streets (road)
  • Main streets one way
  • Avenue's (wide sidewalks)
  • Avenue's (small sidewalks)
  • Provincial Roads
  • Provincial Roads 3 lane
  • Provincial Roads 4 lane
  • Highway 4 lanes
  • Highway 6 lanes
  • Highway 8 lanes


Mass-Transit:
  • Bus
  • Tram
  • Subway - underground / above
  • Ferries
  • Train, 1 track, 2 tracks, 3 tracks, 4 tracks
  • Maglev
  • Zone able Airport, after zoning click on the zoned ground and configure what you want.

Zones:

  • Parks
  • Airport
  • Farms
  • Industrial $ (small businesses, factories)
  • Industrial $$ (factories)
  • Industrial $$$ (Large (international) factories)
  • Industrial % (High tech, Pharmacy)
  • Commercial O$ (Low wealth offices)
  • Commercial O$$ (Medium wealth Offices)
  • Commercial O$$$ (High rise Offices, such as banks)
  • Commercial H$ (Low wealth, (think about small supermarkets in villages)
  • Commercial H$$ (Medium Wealth, (Think about Mc Donalds, Bars, Cafe's)
  • Commercial H$$$ (High Wealth, (Big restaurants etc)
  • Commercial E$ (Low Wealth, (Think about a Open Theater, small open air pools)
  • Commercial E$$ (Medium Wealth, (think about medium swimming pools, theaters, small Dancings, cinema)
  • Commercial E$$$ (High Wealth, (Think about Casino's, Discotheque's)
  • Residential $ (stands for it self)
  • Residential $$ (also)
  • Residential $$$ (also)
  • Landfill

Now.. we're not finished yet! What about a combination of Commercial/Residential zoning. Before Developing the zone, you can click on the zone area and configure zonal configurations. Do you want housing on top of shops? Well this makes (town centers) very very realistic. When you are finished with configuring the 'area' you click on the the red flag in that particular window.. and the flag will turn into a green one.. This is the signal to start building. You can also name the current Area fore that you can change configurations in the future. There will be a tree view window available to check up on your 'district / area' This will create a realistic game play for sure :P

This way you can just leave the time bar while developing a new area!

It's a matter of calculations, the right height parameters for the commercial building, designing the right houses etc to build a home on top of a small / medium commercial shop. It should be possible.[/list]
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dedgren

I know I threw some cold water in my first post, Nique- but, my gosh!  You are one programming maniac.  Those are incredible things you've done, and on your own, too.  It's easy to get disheartened that folks aren't rushing to jump in, here, but my guess is that the awe factor keeps a lot of folks just looking.

Great work!  Your skills are certainly as great as your ambition.


David
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