SC4 Devotion Forum Archives

City Showcase (All games welcome) => Mayors' Diaries => Inactive Best Sellers => Topic started by: nas-t on February 25, 2012, 10:08:21 AM

Title: Federal Republic of Belleny - A long way to go (map)
Post by: nas-t on February 25, 2012, 10:08:21 AM


Teaser


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F5601%2Fsaintgeorge1.jpg&hash=c9a8a94ce786260d7fb35cda2f1fd4ad9c436691) (http://imageshack.us/photo/my-images/703/saintgeorge1.jpg/)

(Saint George Island)






Welcome to my first MD and to the wonderful Federal Republic of Belleny!



Before we got started here are...


5 things to know about Belleny - Part 1:

1 -The Location :

Belleny is located in the Atlantic Ocean, that surrounds two main islands and serveral smaller one.


2 - Official language :

Belleny's official language is English.


3 - Capital :

Blashow is the capital (and largest) city in Belleny, excavations prove a history that goes back over 2,000 years.


4 - Currency :

The Bellean Dollar (BLD) is the official currency of Belleny.


5 - Government:

Belleny is a federal parliamentary constitutional republic. Prime Minister is George Geal.



Title: Re: Federal Republic of Belleny
Post by: DanniBee on February 25, 2012, 12:12:27 PM
Oh wow! Great flora work, it looks so realistic :) I am looking forward to what you have to offer here, I'll stay tuned :D
Title: Re: Federal Republic of Belleny
Post by: rooker1 on February 26, 2012, 06:07:52 AM
Awesome start and some great facts.
That farm looks great, I'd love to see more.

Robin :thumbsup:
Title: Re: Federal Republic of Belleny
Post by: Kergelen on February 26, 2012, 02:42:11 PM
Nice start!
I like the MMP Aubrac walls with some small Aubrac rocks
Title: Update 1: Saint George Island
Post by: nas-t on February 26, 2012, 04:30:15 PM



Replies


thanks to rooker, dannibee & kergelen. hope you gonna like the first update ;)






Update 1: Saint George Island


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F9977%2Fsaintgeorge2text.jpg&hash=a06aaf5b1f23c4ae2ebaf2fd9b23e2f9659f5406)

(Georgetown Lighthouse - western tip of Saint George Island / heading west)






Saint George Island is a small island, located south-east of the Bellean main islands. It's surrounded by serveral uninhabited islands.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F7489%2Fsaintgeorge3.jpg&hash=16c6d547d0dae325217aa590edadde8dba4c20b5)

(Oldmen's Island)






Georgetown is the islands only town, it was founded by fishermen in 1753. Even in the 1980th the island remains allmost unaffected by tourism and kept its raw and natural charm.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F6213%2Fsaintgeorgemosaic1a.jpg&hash=b1add475bd6452c4a4146569835f82ebd2951163)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F3691%2Fsaintgeorgemosaic1b.jpg&hash=8f874d2c889a59b62edbd1fd66edd874c0b04751)

(Georgetown / Georgetown harbor / Oldmen's Island)




(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F6961%2Fsaintgeorge4.jpg&hash=4abe7f12525491c1c28dba358011152cb1d4e7d5)

(Georgetown heading south)




(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F2019%2Fsaintgeorgemosaic3a.jpg&hash=da4a998996264c55ba55c82823e7e8a3b1eaf071)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F6526%2Fsaintgeorgemosaic3b.jpg&hash=1fbeb9a8ad5dd3ac8b9cb15cc2fd99145c6e1d9b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F8211%2Fsaintgeorgemosaic3c.jpg&hash=3eb8a58f58ac81c09658fe9a0ed3969333ae53e8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F5122%2Fsaintgeorgemosaic3d.jpg&hash=70eed8dfcf26f5c410a47e003bff2ea40ce4987b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F7048%2Fsaintgeorgemosaic3e.jpg&hash=53fe4792a36d70f24fad2d53a9ad60a4e4bfc236)

(Georgetown with an old anti-aircraft gun situated on the cliff next to the harbor)






Overview



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg864.imageshack.us%2Fimg864%2F1226%2Fsaintgeorgemosaic2thumb.jpg&hash=4d0b241618cff332fde970ea172b90a665302de9) (http://imageshack.us/f/848/saintgeorgemosaic2.jpg/)

(click to enlarge)



Damn! How do i get the picture to enlarge directly in fullsize?! Anyway, hope you like Update 1. ;)
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: eugenelavery on February 26, 2012, 05:34:41 PM
This is fantastic!
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: moeom on February 27, 2012, 08:07:07 AM
Wow. Very nice.
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: rooker1 on February 28, 2012, 04:48:51 AM
Great looking island!

QuoteDamn! How do i get the picture to enlarge directly in fullsize?!
It looks to me like you grabbed the thumb nail. ;)

Robin :thumbsup:
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: RickD on February 28, 2012, 05:48:00 AM
Beautiful pictures. The island looks very realistic. With the bay, the cliffs and even the different water depth.
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: Dantes on March 01, 2012, 11:40:33 AM
Epic overview and fantastic mmp work  :thumbsup:
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: Connor on March 01, 2012, 11:53:31 AM
Brilliant start to your MD - very beautiful and very realistic too. A lot of great detail too &apls
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: WannGLondon on March 01, 2012, 12:23:14 PM
Gorgeous work so far!
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: bat on March 05, 2012, 07:10:27 AM
That's a great island! Looking forward to more... ;)
Nice start of your MD.
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: mgarcia on March 05, 2012, 08:42:12 AM
Wow - your work is absolutely gorgeous!  The detail is stunning.

Sorry for the bad habit but where did you get the block apartments - Simcity Polska or Toutsimcities>
Found it - its a hidden gem by Nbay over at the STEX.   ()stsfd() I thought is was over at another site. 
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: rambuckel on March 05, 2012, 09:20:55 AM
Wow, beautiful pictures ... I like pictures focussing on landscape =)

Theresa
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: Kergelen on March 06, 2012, 06:12:24 AM
Very beautiful island! The rock and water mod you use fits very good :thumbsup:
I like the calm atmosphere of the landscape.
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: nas-t on March 25, 2012, 07:19:22 AM

Replies




eugenelavery: thanks :)


moeom: thank you ;)


rooker: thank you! i tried serveral times to NOT grab the thumbnail - looks like i keep failing  :'(


RickD: thanks, it took my like weeks ;)


Dantes: thanks a lot


Connor: thank you


WannGLondon: thank you - i really like your md too!


bat: thank you! hope you like my upcoming updates too ;)


mgarcia: thanks a lot. i didn't know its at the stex too - i found it on SimCityKurier. but i glad you found it ;)


rambuckel: thank you - and thanks for your stunning batting work on those farming stuff ;)


Kergelen: thanks dude! yeah they do - to be hornest i don't like the water mod that much but i can't find it so i have to stuck on it  ;D




FINALLY...


Teaser


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F2561%2Fvale1q.jpg&hash=f239453ec18198bf2f1670e3de96d39dd188a0f6) (http://imageshack.us/photo/my-images/560/vale1q.jpg/)


(Vale Surf Cup / Vale)
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: WannGLondon on March 25, 2012, 08:19:51 AM
That is the most amazing beach shot I have ever seen, wow! Looks so real!
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: Swordmaster on March 25, 2012, 09:18:06 AM
Heh, I missed this last month, and I shouldn't have. Great looking island and that beach's waterline is indeed quite realistic.

Keep it up!

Cheers,
Willy
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: nbvc on March 25, 2012, 09:22:37 AM
Great work and very creative use of the seawalls. &apls
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: rooker1 on March 26, 2012, 04:10:11 AM
I have to agree with nbvc, great use of the seawall.
And great pic too.

Robin
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: chester on March 26, 2012, 05:13:03 AM
beautiful
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: Ol.S / Benoit on April 02, 2012, 04:51:36 AM
Oh man... your island is gorgeous, one of the best I have seen so far here... The overview is  &hlp ...

I really think you should rework that village which is not the best, and this could be a real masterpiece (If its not already one...)
Just forget the SAM and Maxis roads here, using Yann's technique for the roads in Corsica, and maybe reworked some LOTs...

Anyway, this is amazing ! :)
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: noahclem on April 02, 2012, 05:30:27 AM
Great start on your MD  &apls  Great islands and I love all the paths and the beach  :thumbsup:
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: nas-t on April 23, 2012, 10:59:53 AM

It's been a long time since my last post, but it doesn't mean that i wasn't playing. i continued with the island of vale which takes longer than i thought. but here's a little teaser! ;)


replies with the next full update

Teaser II


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F4021%2Fvalecoast.jpg&hash=146b98456fc96caca2f388eadc7690f7a21922d4)


(Cliffton/ Vale)

Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: Kergelen on April 23, 2012, 11:36:35 AM
Very beautiful teaser! &apls
Looking forward to more.
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: DaveN on April 23, 2012, 02:41:32 PM
Great job.
Well do you cope with the various mods MMP.
Views as the living.  &apls
Title: Re: Federal Republic of Belleny - Update 1: Saint George Island
Post by: nas-t on May 14, 2012, 11:19:15 AM



Replies


thanks to: daveN, kergelen, noahclem, chester, robin, willy & wanngeelondon, i really appreciate your nice comments!


to nbvc: thanks for making those nice seawalls - easy to use in so many ways  ;)


to Ol.S / Benoit: first of all, thank you for your critique. i have to admit the city is not the best and it could be more realistic. i'm still learning how to rework lots and i promise i'll be better in future. ;) I really like Yann's technique, its truly stunning and i was thinking about doing it the same way. but after a long time i decide to play the classic way. i wanted to build a region that interacts the way maxis once wanted it to. unfortunately that force some cosmetical issues :(






Update 2: Vale (Pt. I)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5503%2Fvalepostcard.jpg&hash=a9fa28545a69672c5eb6db787b8bbafde5d2691f)






This time we explore the western part of Vale. Vale is a rocky small island located north of Saint George Island. Scientists believe that Vale was once part of the Bellean main island before it detaches during the last ice age.


Let's start in Cliffton with its ~20m high cliff coast called "Stairways" by locals.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F3013%2Fcliffton12.jpg&hash=3f5980004a9478d22d20ffae815359309dc6bd63)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F2935%2Fcliffton11jpg.jpg&hash=8f6661005b3658f7ee0a5c08346ba1acb323f971)

(Cliffton)




(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F598%2Fstairsn.jpg&hash=c7c143e4bbec8562f1ce743e431c9e7e16e03aaf)

(The Stairways)






The Vale Surf Cup annually takes place in early may turning the islands harbor into a world famous surf spot.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F3374%2Fvalecity11.jpg&hash=3ca3d588eb48f5098c92b1383c679a903292f239)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F1268%2Fvalecity12.jpg&hash=d3734d05170e3a73d912b87073c25369e962c5d5)

(Town of Vale)

If you follow the path on the right you will get to Cliffton.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F558%2Fvalecity2.jpg&hash=e30a282cbd98a73f87382e2d06a50954e4cab1ec)

(Town of Vale with lighthouse)







Good news for surfers who ain't got deep pockets - Vale got a campground! ;)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F1213%2Fcampingspot.jpg&hash=6188721592d210a3bd4576d4466d8a44f69d5ee2)







Last but not least: Midtown. A nice place to enjoy the nature - especially during sunset.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F8681%2Fmidtown1.jpg&hash=799aa79f64c837b99d13a96ff11cf8263b33063e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F4769%2Fmidtown2.jpg&hash=28598debeb5efb89bd6560cd9b014c3a58fc28bc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F4696%2Fmidtown3.jpg&hash=a1c8377d66eeb408e7c1ebcfcc514e5f47d055fe)

(Midtown)




I hope you like the update! next time: Vale (Pt. II)
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: WannGLondon on May 14, 2012, 11:51:41 AM
Gorgeous pictures. Reminds me a lot of Ireland.  :)
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: nbvc on May 14, 2012, 12:05:48 PM
Great town and fantastic landscaping. &apls
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: art128 on May 14, 2012, 12:16:38 PM
Breath taking. Such beautiful pictures. This town is clean, simple and yet, very detailed. Good job.
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: mgarcia on May 14, 2012, 01:21:34 PM
Your work is absolutely gorgeous...very detailed, very beautiful....I had my jaws down the entire while i was looking at it.   &apls  :thumbsup:
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: Yan077 on May 14, 2012, 02:23:35 PM
First time I see your MD;... and this is absolutely brilliant  &apls &apls &apls

The cape with those wild coasts reminds me a lot Ireland or maybe nordic europeean countries... lonely feeling ...

Please, keep up the good work   :thumbsup:
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: namspopof on May 14, 2012, 02:25:36 PM
Lots of details ! I like this.  &apls
Very good.
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: wallasey on May 14, 2012, 03:41:03 PM
Fantastic scenery!

Any other rock mod would have spoilt the look of your island...you made the right choice.
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: AhmadAzunai on May 14, 2012, 07:57:37 PM
a small town but with great detail  &apls
nice work dude, keep up  :thumbsup:



just click it if you wanna visit my place :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs11.postimage.org%2Fiymfqp4s3%2Fbannerr.jpg&hash=46662175eedb973680e5cee873e2b0732809c547) (http://sc4devotion.com/forums/index.php?topic=14716.0)
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: RickD on May 15, 2012, 01:20:14 AM
Great work with the cliffs.  :thumbsup:
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: Girafe on May 15, 2012, 04:02:28 AM
Sweet place here  :)
Title: Re: Federal Republic of Belleny - Update 2: Vale (Pt. I)
Post by: nas-t on June 02, 2012, 09:12:35 AM

Teaser III


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F8483%2Fvalepostcard2.jpg&hash=6414c00b4fe2d7a5cfaf3b306eb7b9c02bb55957)
(Vale)

Next update gonna be huuuuge! ;)
Title: Re: Federal Republic of Belleny - Teaser III
Post by: rooker1 on June 04, 2012, 07:49:52 PM
Great looking teaser.
In your last update, I really like it a lot.  The harbor is very realistic.  I love the way the land is under waterand how the sand has built up over the years on the right hand side of the pier and yet the left side is protected and still very deep.  Great work and fore sight.  The only thing I think stands out is the black tar road leading out to those last few house at the end of the penensula.  I would have like to have seen the grey road with the dirt sides from the SAM collection.
Other than that, a very enjoyable visit.

Robin &apls
Title: Re: Federal Republic of Belleny - Teaser III
Post by: DaveN on June 07, 2012, 05:19:57 PM
It's very nice pics... I'm waiting for more, because you have great potential.
Title: Re: Federal Republic of Belleny - Teaser III
Post by: nas-t on June 16, 2012, 03:45:24 PM



Replies


thanks to: art128, nbvc, wanngeelondon, mgarcia, Yan077, namspopof, wallasey, AhmadAzunai, Raphael, Girafe & DaveN - wow, so many nice comments - you guys are incredible!  &apls


to robin: thanks for your nice words, critique and suggestions. its the only way to get better ;) but im not pretty sure which penensula do you mean?






Update 3: Vale (Pt. II)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5503%2Fvalepostcard.jpg&hash=a9fa28545a69672c5eb6db787b8bbafde5d2691f)






First I wanna welcome you to Fisherman's Nest. As you can see it's a small, sleepy village. Founded by fisherman's in the early 18th century, the village was destroyed several times by storm surge and rebuild.



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6558%2Ffishermans2.jpg&hash=b24cc43b02a94275bb091169ed666b1eaa5b2b5f)

(Fisherman's Nest at midnight)




(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F3626%2Ffishermans11.jpg&hash=10df6b6741e0795f4bcf9bbad6075ac114edb109)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F1917%2Ffishermans12.jpg&hash=d176e90fc4fc47237ba199bae62a5a2347141478)


(Early fall in Vale)





Fort Fisherman, a secret radar base once, today a famous technology & war museum that informs visitors about the terror of war.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg808.imageshack.us%2Fimg808%2F5171%2Ffort11.jpg&hash=f70a13700e2e578c1c4640aa0e9d674d4c393423)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F9194%2Ffort12.jpg&hash=8419f799a1693c05c58291d0162632da7ef5eff6)

(Fort Fisherman)



Here a detailed overview of the eastern part of the Island of Vale:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9753%2Fwest11.jpg&hash=ef4851eee376423c0ae57826c55c1db6e10656f6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F6128%2Fwest12.jpg&hash=f26b5125191079853285ff4c08ef3571a39a336a)






Last but not least: The Overview!


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F4413%2Foverview1h.jpg&hash=f68b185f1600c8a64b4f5b8f0ff270c025e29ede) (http://img38.imageshack.us/img38/6931/overview1q.jpg)

(click to enlarge)



I hope you liked update 3!
Title: Re: Federal Republic of Belleny - Update 3: Vale (Pt. II)
Post by: RickD on June 18, 2012, 02:26:35 AM
The island is beautiful and very realistic.  &apls
Title: Re: Federal Republic of Belleny - Update 3: Vale (Pt. II)
Post by: Tokugawa on June 18, 2012, 03:55:34 AM
that is indeed a sleepy village, and the coast is magnificent !!!  :satisfied:
Title: Re: Federal Republic of Belleny - Update 3: Vale (Pt. II)
Post by: rooker1 on June 18, 2012, 05:19:06 AM
Great update again.
This is the pic I was refering to...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F3013%2Fcliffton12.jpg&hash=3f5980004a9478d22d20ffae815359309dc6bd63)

Robin
Title: Re: Federal Republic of Belleny - Update 3: Vale (Pt. II)
Post by: nas-t on June 24, 2012, 09:06:11 AM



Replies


Thanks to Raphael & okugawa!


to robin: thanks again. Maybe you're right and the grey road fits better, i think i give it a try and might change it for a future "Makeover Update"  ;)






Update 3.5: The Port of Clover (Working on: Clover Hoverport)




Usually I presented you teasers to got you informed about stuff i'm working on, but I decide to try something new: Working-on Updates.

It's more a big teaser than an update showing you unfinished parts of future updates, but enough talking.....  :D



Overview:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F4492%2Fhoveroverview.jpg&hash=061eacbba4f28ee19b7ee24f9c865ea5f54a6eb0)




Some Details:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F6337%2Fhover1.jpg&hash=f4aa3cd6e96768b77090be1f7eb12cd90d404ef9)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F923%2Fhover2q.jpg&hash=ca8fc3e234d2ce8ee69ba1656793e28676c363b0)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg859.imageshack.us%2Fimg859%2F954%2Fhover3.jpg&hash=c759db852a4c3655dbbce5dc47d33838a75a2c8b)





I hope you liked my first Working-on Update, more coming soon.  ;) Have a great week!
Title: Re: Update 3.5: The Port of Clover (Working on: Clover Hoverport)
Post by: carlfatal on June 24, 2012, 07:16:37 PM
Really nice Md here! I love islands, especially the overview in the last update is brilliant! Also the villages are wonderful. Keep it on!  :thumbsup:
Greetz, Carl
Title: Re: Update 3.5: The Port of Clover (Working on: Clover Hoverport)
Post by: RickD on June 25, 2012, 01:33:00 AM
That ferry port is amazing. I always wondered, why there are no realistic ferry ports available. I am currently working on one in Lot Editor, but this one is already much better than what I came up with.
Title: Re: Update 3.5: The Port of Clover (Working on: Clover Hoverport)
Post by: eldaldo on June 27, 2012, 10:53:25 AM
Oh Wow that is beautiful.  you should release that when you're done!  Like Rick said, I have always wanted a realistic ferry.
Title: Re: Update 3.5: The Port of Clover (Working on: Clover Hoverport)
Post by: Ol.S / Benoit on June 27, 2012, 11:10:13 AM
Still a big fan of your islands ! Can't wait to see the next one :)
Title: Re: Update 3.5: The Port of Clover (Working on: Clover Hoverport)
Post by: noahclem on June 27, 2012, 12:27:51 PM
Awesome work with the last updates  &apls  Keep it up  :thumbsup:
Title: Re: Update 3.5: The Port of Clover (Working on: Clover Hoverport)
Post by: Gilikov1994 on June 27, 2012, 03:07:47 PM
a-ma-zing! , great rural islands! love it!!

- Giel
Title: Re: Update 3.5: The Port of Clover (Working on: Clover Hoverport)
Post by: supremec on June 29, 2012, 06:19:02 AM
Nice pictures  &apls  &apls
I love your small island  :thumbsup:
Title: Re: Update 3.6: The Port of Clover (Working on: Inner Southern Docks)
Post by: nas-t on July 01, 2012, 03:52:20 PM



Replies


Thanks to Carl, noahclem, supremec & Giel!

[edit:] And of cause thanks to Ol.S / Benoit too. How could i forgot to answer you? I'm so sorry!


to Raphael : thank you! yes i was surprised too. I'd love to see the ferry port your working on. I'm sure we got to see a result soon.  ;)

to eldaldo: thanks! to be hornest the hover port is just an eye candy it's because there is no hovercraft existing in the game...  &mmm maybe I release it anyway.






Update 3.6: The Port of Clover (Working on: Inner Southern Docks)




This time I want to show you some more port stuff I've been working on.



Some Details:



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F2859%2Fshiprepair.jpg&hash=31b27c8b52f834be07f27e1a12a12eacba76f39d)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F2063%2Fcloverportparking1.jpg&hash=d5abfa3795e8591b63638797994b3098e2980efa)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7562%2Fcloverportparking2.jpg&hash=d71182d320e992315d28ed523dd15e1855c5509d)





Overview:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F6576%2Fsoutherndocksoverview1.th.jpg&hash=9340a569a1393b3201ca1e57c8d6a373a6e0ca71) (http://imageshack.us/photo/my-images/521/southerndocksoverview1.jpg/)
Click to enlarge



I hope you liked the Update, more coming soon.  ;) Have a great week!
Title: Re: Update 3.6: The Port of Clover (Working on: Inner Southern Docks)
Post by: FrankU on July 02, 2012, 05:34:33 AM
Hi, very nice images!  &apls

Two comments:
- Maybe a bit too much garbage bins on the otherwise very nice detailed parking lots.
- Also I think you should do something about the Gascooker sheds. They overlap and sometimes I see a streetlight in between the sheds.
Title: Re: Update 3.6: The Port of Clover (Working on: Inner Southern Docks)
Post by: nas-t on July 18, 2012, 01:45:29 PM

Teaser IV


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F4284%2Fcloverbeach.jpg&hash=b24cfbf49f391dd05e126ec54338d6f353dc2eb0)
(Clover)

Title: Re: Belleny - Teaser IV
Post by: art128 on July 18, 2012, 01:51:44 PM
Oh wow! That last picture is amazing! The row of houses fits perfectly the mood of the picture. Excellent work!
Title: Re: Belleny - Teaser IV
Post by: vortext on July 18, 2012, 01:56:05 PM
Very nice road textures behind spa's buildings, did you make it yourself? Not too sure about the stone path crossing the road though.

In addition, if you're familiar with the reader you might want to edit the dock walls to get rid of the shadows (set 'is ground model' to false).
Title: Re: Belleny - Teaser IV
Post by: RickD on July 19, 2012, 02:24:58 AM
The stone path on the road is really a bit strange. I suppose it is to slow cars down to make safer to cross the road?

Otherwise, awesome work.  &apls
Title: Re: Belleny - Teaser IV
Post by: Ol.S / Benoit on July 19, 2012, 04:20:22 AM
Amazing LE work ! So much efforts for that small area, docks are always hard to make. :)
Also, I still try to find a nice texture to fit maxis roads, like you did, is this one your own creation or can I find it somewhere ?

Keep it up !  ;)
Title: Re: Federal Republic of Belleny - Teaser IV
Post by: nas-t on July 21, 2012, 06:57:35 AM
Hey guys, i just want to reply quickly....

FrankU: you're right. the lots were a bit "over-trashbined" so i changed it, hope its better now. same with Gascooker sheds.  ;)

Arthur: thank you. i hope your computer is okay again and you could save your data, it would be a shame if everything's lost!

Raphael: On one hand the stone path was suppose to slow down cars, on the other hand it was suppose to be a part of a former path connecting the city and the beach that was saved form being replaced by a street. does it make sense?  ()what()

vortext: thank you. yes it did it myself - thanks for the hint with the reader, I'll give it a try.

Ol.S / Benoit: thanks for appreciating my work! the texture's my own creation. i create the pieces i needed by now only. if there is popular demand i could finish the set - even if i got no idea how to make a real road texture  &mmm



Edit: I decide to not leave you without a new picture and a question:

is there a 22,5° wall existing to cover the space between the street on the left and buildings?


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F9106%2Funbenannt1sn.jpg&hash=b534c5e495b71d143be3cede053151f2eddce635)
Title: Re: Federal Republic of Belleny - Teaser IV
Post by: art128 on July 21, 2012, 07:10:48 AM
Quote from: nas-t on July 21, 2012, 06:57:35 AM
Arthur: thank you. i hope your computer is okay again and you could save your data, it would be a shame if everything's lost!

It is, it is! I'm writing from it at the moment! I first thought it was a Hard Drive failure, as each time I enter my session, the computer freeze and don't allow me to do anything. It was just my inexperience in this domain that was up. But I realized it was just a very bad virus. I just entered in safe mod, this way the virus wasn't effective, and did a two days system restore, that way no more virus. That was easier than I thought. :)

Can't wait to see what you have for us next. ;)

Edit - Nice looking teaser! I see you think about each little details, that's incredible! Your work reminds me of Dan's city which was lotted just like yours.  :)

And no, sorry i don't know any 22.5° walls..  &mmm
Title: Re: Federal Republic of Belleny - Teaser IV.2
Post by: vortext on July 21, 2012, 09:46:22 AM
Great job with the new textures, though they could use a bit more wear and tear.  ;)

Quote from: nas-t on July 21, 2012, 06:57:35 AM
Edit: I decide to not leave you without a new picture and a question:

is there a 22,5° wall existing to cover the space between the street on the left and buildings?

Yes there are, though most are not that tall, you may want to check out CP vol 1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) and Namspopof 1 (http://www.toutsimcities.com/downloads.php?view=1780) & 2 (http://www.toutsimcities.com/downloads.php?view=1882).
Title: Re: Federal Republic of Belleny - Teaser IV.2
Post by: Terring7 on July 30, 2012, 09:23:43 AM
Very nice road texture :)
Did you made them?
Title: Re: Federal Republic of Belleny - Teaser IV.2
Post by: noahclem on July 31, 2012, 12:33:17 PM
Great job with the last teasers  &apls  I especially like the way you create your shorelines. Just a suggestion, but they might look even better if you reduced the water's transparency. The road textures look nice too  :thumbsup:
Title: Re: Federal Republic of Belleny - Sad announcement
Post by: nas-t on August 05, 2012, 07:34:51 AM
Sad announcement

Hey guys!
To put it in a nutshell, i have a big problem with diagonal edges. With vortexts help (thanks again) I could change the cliff textures back to what it was before. Unfortunately even deleting folder after folder didn't help and i couldn't find out what exactly cause the diagonal edges. That's the current state of play.

As you all know big parts of my MD take place on islands and / or next to coastlines, because of this I decide to not continue with my MD as far as i could not get rid of these ugly edges, simply because i can't deliver the result i want too.

I'm grateful for all your support & help. If you got any hint that could solve the d/e problem feel free to contact me.


Replies

Arthur: I'm trying my best  ;)

Vortext: You're right they could use a bit more dirt.

Terring7: Thank you. Yes i did.

Noah: Thank you. I did change the water mod anyways, still not satisfied but getting closer.
Title: Re: Federal Republic of Belleny - Sad announcement
Post by: Swesim on August 06, 2012, 05:57:27 AM
That´s really sad to hear as Your work was looking really good with lots of time spent with the LE I suppose.
As for the diagonal edges between water and land I discovered that reverting back to the "vanilla" terrainmod helped.
The problem for me proved to be the terrainmod (I used Cycledogg´s modd at the time), not the watermod (Pegasus).
It worked for me, but not necessarily for others...
I hope You can find a way to overcome the problem as I love coastal and Island MDs.
Title: Re: Federal Republic of Belleny - Sad announcement
Post by: vortext on August 06, 2012, 09:50:20 AM
You couldn't get rid of the edges even with additional terraforming? That's too bad  ()sad()

Title: Re: Federal Republic of Belleny - Teaser V / Back in Clover
Post by: nas-t on October 03, 2012, 06:46:07 AM
Replies

Swesim: Thanks for the hint, I gave it a try but it didn't work for me.  &mmm

vortext: Additional terraforming just worked in some of cases. Indeed it's bad  ()sad()




Teaser V / Back in Clover

Hey guys! My d/e problem isn't solved yet but i couldn't stop playing SC4.  :D
Here's a little mosaic of what i did. It's not finished yet but I hope you guys like it ;)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F4834%2Fclover11.jpg&hash=60b673e89b275c96a1d00212b9af09e1cc972c0e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg31%2F6595%2Fclover12.jpg&hash=57792dc8b9f1f5a9fc1203807ecd2ff20d6f7f5e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg821%2F2493%2Fclover13.jpg&hash=b8b82d7d55af6b5d569fc5737eae92650e1d9c6d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg827%2F3016%2Fclover14.jpg&hash=99fdf0b6e9788ae07b91cc0a6ec11488b511280b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg18%2F9371%2Fclover15.jpg&hash=31ce9603a493925052ce56cbe50e6b1298ead79c)
Title: Re: Federal Republic of Belleny - Teaser V / Back in Clover
Post by: art128 on October 03, 2012, 06:56:18 AM
Really nice mosaic!

From the beach to the flats uphill it's all looking good.

I like the stairs leading to the upper flat. I think adding a stair from the lower one would look good too. ( Also quite a lot of people around the flats. )
Title: Re: Federal Republic of Belleny - Teaser V / Back in Clover
Post by: vortext on October 03, 2012, 06:57:39 AM
Glad to see you haven't given up alltogether! :thumbsup: 

Lovely mosaic, the lot detailing is superb! The walkway is also very nice and so realistic, did you make it yourself? If so, great job! If not, mind telling where I could find it?  ;D
Title: Re: Federal Republic of Belleny - Teaser V / Back in Clover
Post by: Ol.S / Benoit on October 04, 2012, 02:04:47 AM
This is a great teaser !
And like Arthur, I love the stairs :)
Title: Re: Federal Republic of Belleny - Teaser V / Back in Clover
Post by: Schulmanator on October 09, 2012, 03:41:09 AM
Nice work on seamlessly adding in great details!  :thumbsup:
Title: Re: Federal Republic of Belleny - Teaser V / Back in Clover
Post by: Swordmaster on October 09, 2012, 05:30:39 AM
Oh yes, that's great. I really like how the parking lot is only 1/3 filled up. And I, too, am wondering whether the staircase is available somewhere.

Cheers
Willy
Title: Re: Federal Republic of Belleny - Teaser V / Back in Clover
Post by: noahclem on October 09, 2012, 09:50:00 AM
Great mosaic  &apls

Problem with diagonal beaches and extra cliffs have to do with a property in your terrain mod. Unfortunately I can't remember which one. Did you get a new terrain mod? Or make a change to your old one? This is something that should be possible to solve.

EDIT--it's the property that controls when cliffs show up. My Reader is acting screwy so I can't tell the actual name right now.
Title: Re: Federal Republic of Belleny - Teaser V / Back in Clover
Post by: nbvc on October 09, 2012, 10:46:49 AM
Great mosaic. &apls
Title: Re: Federal Republic of Belleny - Teaser V / Back in Clover
Post by: Kergelen on October 09, 2012, 02:36:26 PM
Yes, beautiful mosaic.  &apls
The parking lots are interesting and the stairs fits perfectly on the slope

If your problem is the diagonal edges on the beaches have a look here (http://sc4devotion.com/forums/index.php?topic=14673.0).
Title: Re: Federal Republic of Belleny - Teaser VI
Post by: nas-t on October 19, 2012, 04:53:50 PM
Teaser VI

Hey Guys, thanks for all your comments you're amazing!  &apls I gonna answer to all of you next time.

Here is just a little teaser of what is coming soon, I hope you like it anyway.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg12%2F1202%2Fbridgepreview.jpg&hash=499b711f1f5a336287b7b5bd7e4bbf5b2bbc7785)

Maybe you can guess what it is? :P

Adrian
Title: Re: Federal Republic of Belleny - Teaser VI
Post by: nbvc on October 19, 2012, 07:21:30 PM
Nice town.  &apls
The BAT could be part of a bridge or a ferry terminal.
Title: Re: Federal Republic of Belleny - Teaser VI
Post by: Schulmanator on October 20, 2012, 07:37:28 AM
You have me intrigued. I am curious now.
Title: Re: Federal Republic of Belleny - Teaser VI
Post by: Swesim on October 23, 2012, 02:02:30 AM
Looks like a ferrylanding in the making...
Title: Re: Federal Republic of Belleny - Teaser VI
Post by: nas-t on October 27, 2012, 04:52:44 PM
Replies

Arthur: Thank you! I was thinking of one leading to the lower one too but it doesn't look as good as I thought. I haven't give up yet. You're right, too many people around there.

Vortext: Thanks! I did it myself - one of my first "BAT's" ;)

Swordmaster: Thank you. No, they're not available - yet ;)

Noahclem: Thanks a lot. Vortext gave me that hint too, it got better but far away from perfect but thanks anyway. The link Kergelen posted looks very promising.

Kergelen: Thank you. These stairs were made to fit exactly that slope, that's one reason why I think it would make no sense to release them. The link looks promising - maybe my english is too bad, but i'm not sure i get it right  &mmm

Swesim: You will see soon ;)

Ol.S / Benoit, Schulmanator, nbvc : Thank you!  :)






Teaser VII

Teaser time again. Next time it will be an update - I promise! :D


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg805.imageshack.us%2Fimg805%2F7804%2Fteaser1k.jpg&hash=17bd7326d5cbdff58a405c5cfb02c87d72fa673f)
Title: Re: Federal Republic of Belleny - Teaser VII
Post by: rooker1 on November 01, 2012, 03:38:39 AM
November is SC4Devotion's 6th anniversary and what better way to celebrate than a super special month in the OSITM section!!

nas-t has an exceptional MD with super pics with a tonne of custom content which always amazes me.  I'm sure we all can look forward to an awesome month following this MD!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi901.photobucket.com%2Falbums%2Fac213%2FBSCLEX%2Fnas-t11-12.jpg&hash=e1d31f1dbcf0175d91b7b30a1d16b93ace76e2f1)

Congrats from The SC4D Staff!!
Title: Re: Federal Republic of Belleny - Teaser VII
Post by: noahclem on November 01, 2012, 05:41:58 AM
Awesome teaser  &apls  The ferry area is perfectly done and I've never seen a picture like that before. Congratulations on your OSITM and have a great month  &dance
Title: Re: Federal Republic of Belleny - Teaser VII
Post by: art128 on November 01, 2012, 05:43:28 AM
A well deserved award for the amount of quality custom content involved in this MD! Congratulation Nas-T, I am sure this will be a nice month!  &apls
Title: Re: Federal Republic of Belleny - Teaser VII
Post by: wallasey on November 01, 2012, 06:24:04 AM
Well done with your OSITM!

I hope your issues are resolved soon!

Your shorelines make me jealous...I couldn't make them look as great as that!
Title: Re: Federal Republic of Belleny - Teaser VII
Post by: Swordmaster on November 01, 2012, 06:28:31 AM
Congrats on being Special this month! Great time to be, as you know.

Cheers
Willy
Title: Re: Federal Republic of Belleny - Teaser VII
Post by: vortext on November 01, 2012, 10:14:45 AM
Congratulations on being OSITM!!  &apls &apls

Love your attention to detail and all the custom content you've made, can't wait to see what else is in store!  :thumbsup:
Title: Re: Federal Republic of Belleny - Teaser VII
Post by: Gugu3 on November 01, 2012, 10:25:51 AM
very nice nas-t...new to your CJ but I can say it's a wonderful job you've done...really liked the full islands pictures :thumbsup:
looking forwardo for the next update &apls
cheers
Gugu3
Title: Re: Federal Republic of Belleny - Teaser VI
Post by: nas-t on November 02, 2012, 01:44:54 PM
Replies

Thanks to Gugu3, vortext, Swordmaster, wallasey, Arthur, Noah & Robin!


Guys I know I promised you a full update, and you will get it! I had some problems exporting necessary BATs for the last 3 days. But everything's working fine again so please be a little patient with me. Here's a little teaser again, it's allmost the same area but.... just have a look.  ;)





Teaser VIII



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6044%2Fteaser2w.jpg&hash=eefbe3a0360bb5a2ed5a0669361791f76431db46)
Title: Re: Federal Republic of Belleny - Teaser VIII
Post by: RickD on November 05, 2012, 03:43:29 AM
Thumbs up for realistic ferry ports.  :thumbsup: :thumbsup: :thumbsup:
I can't wait to see the whole ting.
Title: Re: Federal Republic of Belleny - Teaser VIII
Post by: art128 on November 05, 2012, 06:00:07 AM
Some interesting cars around here. Also those light poles are great.

Is it really a ferry terminal? Because it looked like the Shuttle area in Dover.. hmm  :)
Title: Re: Federal Republic of Belleny - Teaser VIII
Post by: Framly on November 05, 2012, 01:54:33 PM
What a fantastic MD! I really enjoyed the last pages!

Congratulations on your OSITM :)
Title: Re: Federal Republic of Belleny - Teaser VIII
Post by: sunv123 on November 05, 2012, 02:19:03 PM
Oooh, nice use of those vip cars in that pic  :)

Congrats on the OSITM!  &dance
Title: Re: Federal Republic of Belleny - Teaser VIII
Post by: rambuckel on November 05, 2012, 02:41:07 PM
Congratulations on the OSITM. Really well deserved. And I really feel with you concerning the BAT-Problems. This Program has its life of its own... ;)

Title: Re: Federal Republic of Belleny - Teaser VIII
Post by: wallasey on November 05, 2012, 03:12:02 PM
Great teaser....made all the better with the whispers of sea mist!
Title: Re: Federal Republic of Belleny - Teaser VI
Post by: nas-t on November 06, 2012, 04:00:54 AM
Replies


Wallasey: Thanks you.

Rambuckel: Thanks - Congratulations to your OSITM!  &apls Indeed, gmax's driving me insane  :angrymore:

Sunv123: Thank you. Indeed I love those vip cars.

Framly: Thanks!

Art128: Thank you Arthur. Those cars are vip cars, those floodlights are from rfy. Maaaaan, now you got me - it's not a recreation but inspired by Dover Ferry Port.  ;)

RickD: Thanks, here you got to see the whole thing.  ;)


Thanks to the OSITM committee choosing me for the site's anniversary month. I'm very proud and I hope you gonna like this months updates!





Now, it's time for a new *drumroll* teaser - kidding - update!  $%Grinno$%

Update IV: Clover Ferry Port




Let's start with with the entrance (make sense doesn't it? :D):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F9249%2Fcloseup1r.jpg&hash=9716a022b30dd482c7473b692766d2874b18e3de)

The red building in the upper left corner is the ports fire department. Beneath it you can see a blue building,
it's the entrance building with duty free shops, a restaurant and border control for pedestrians.
In the middle you can see the ports administration building and car border control.





Next I want to show you a little close up of two landing stages.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F2109%2Fcloseup21.jpg&hash=4970f7f87fe022f3c42cf9c18d5b063f7ad69ac1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F2888%2Fcloseup22.jpg&hash=d5dfe97a74be1b46caccfabab6c818749362e669)







That was a little close up, now it's... 
mosaic time




1.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F4909%2Fmosaic11.jpg&hash=467eea5672d732c25004c87e279ce66e731e398a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F3091%2Fmosaic12.jpg&hash=96b55eb9db3780e39c8afbed6041237e47472576)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F2630%2Fmosaic13.jpg&hash=89f247d5e56c1ee9940ac7b25f5013cc9bbd67c3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F20%2Fmosaic14.jpg&hash=8a5d75b8a39f4152f4a43a987d38d3bece61aff1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg802.imageshack.us%2Fimg802%2F8145%2Fmosaic15.jpg&hash=23d9ac90937276ab91d86fafcb8cda10acf5208f)







2.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F6190%2Fmosaic21.jpg&hash=9fc82734392f305bf7a10ebd080f44a953b695ab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5887%2Fmosaic22.jpg&hash=7ab93451185333cabf05c57cd652b0be7c7ce45b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F9121%2Fmosaic23.jpg&hash=ae2b325dfb48bc3720751ee69a83c290dbb16c8e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F390%2Fmosaic24.jpg&hash=636c530d47e5eae464b39258461da9b6ea6eb33d)






3.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F2822%2Fmosaic31.jpg&hash=66b18baaec6ddf79c7fb61a26a86bddc61094ce8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F866%2Fmosaic32.jpg&hash=b0417d8b235a0bcc2b72a99598fee6701eff689e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F9397%2Fmosaic33.jpg&hash=e547c05c60e231dddd45f49030a9a978798aa959)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F6735%2Fmosaic34.jpg&hash=2cb4e1d2964c31ebdbd7a43f551c415132e003da)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F2879%2Fmosaic35.jpg&hash=12102f45bcda26dd5c7f8355518bacb0b02024c2)







Overview



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F1299%2Foverview11.jpg&hash=2f2626da7b2fcfea96d6df7bb4ab40f3f806920d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F8073%2Foverview12.jpg&hash=b6291e524316335e0ed496dfb015606353047046)


This was Update 4, I hope you guys liked it. See you soon!


Adrian
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port
Post by: sunv123 on November 06, 2012, 05:14:53 AM
Very nice ferry terminal! I really like the elevated roadway there :thumbsup:

Looking forward for the next update ;)

Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port
Post by: noahclem on November 06, 2012, 05:17:31 AM
Excellent ferry terminal design! Did you plan it yourself or is it based off of one in real life? Great pictures  :thumbsup:
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port (Nov 6 2012)
Post by: Gugu3 on November 06, 2012, 05:53:52 AM
Very nice work!!!!!keep it up!!!! &apls
cheers
Gugu3
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port (Nov 6 2012)
Post by: RickD on November 06, 2012, 08:40:08 AM
Wow! This. Is. Awesome.  &apls &apls &apls
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port (Nov 6 2012)
Post by: Swordmaster on November 06, 2012, 09:38:25 AM
Wow, very nice. Ferries rock.

Cheers
Willy
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port (Nov 6 2012)
Post by: Framly on November 06, 2012, 01:55:31 PM
The ferry terminal looks fantastic! Very unique textures &apls

Great work ;)
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port (Nov 6 2012)
Post by: feyss on November 06, 2012, 02:58:13 PM
Beautiful work.  :thumbsup: It look very realistic. I like it.  :)
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port (Nov 6 2012)
Post by: nas-t on November 06, 2012, 03:08:09 PM
100 REPLIES



Wow - we just reached 100 replies. Isn't it a reason to celebrate? I think it is, so I decide to share something with you.

You can download my Clover Port textures right here (http://speedy.sh/FEy7X/Nas-T-Textures-1-Clover-Port.rar) - hope you enjoy.  ;)
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port (Nov 6 2012)
Post by: sunv123 on November 06, 2012, 03:16:36 PM
100 replies :party:! That's a lot!

Keep up the great work! :)
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port + Texture download
Post by: art128 on November 06, 2012, 03:20:59 PM
Congrats on the 100Th replies! Now to 100 more and 100 more and ad infinitum.   ::)  &apls &apls

Thanks for the textures! This will be useful ro many LOTers out there! ;)
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port + Texture download
Post by: nbvc on November 06, 2012, 09:11:54 PM
Fantastic ferry terminal with nice textures. &apls
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port + Texture download
Post by: rambuckel on November 12, 2012, 08:59:30 AM
That ferry port is awesome!!!! I've never seen something like this in advance ...  &apls &apls &apls &apls &apls
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port + Texture download
Post by: Ol.S / Benoit on November 13, 2012, 08:47:00 AM
Great work on this ferry port ! The texture is amazing :)
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port + Texture download
Post by: threestooges on November 13, 2012, 10:00:01 AM
Very nice work on the ferry terminal. It reminds me of the ones in Seattle. How long did it take you to put all this together?
-Matt
Title: Re: Federal Republic of Belleny - Update IV: Clover Ferry Port + Texture download
Post by: nas-t on November 15, 2012, 05:25:41 AM
REPLIES

Quote from: noahclem on November 06, 2012, 05:17:31 AM
Excellent ferry terminal design! Did you plan it yourself or is it based off of one in real life?
Thank you! It's slightly based on the Port of Dover.


Quote from: Framly on November 06, 2012, 01:55:31 PM
The ferry terminal looks fantastic! Very unique textures
Thanks a lot! Yeah, i just made it, but you can use it if you like.  ;)


Quote from: art128 on November 06, 2012, 03:20:59 PM
Thanks for the textures! This will be useful ro many LOTers out there! ;)
Thank you. I hope LOTers like it. If's there any piece missing feel free to ask.  ;)


Quote from: rambuckel on November 12, 2012, 08:59:30 AM
I've never seen something like this in advance ...  &apls &apls &apls &apls &apls
Thanks you. That was my plan! :D


Quote from: threestooges on November 13, 2012, 10:00:01 AM
Very nice work on the ferry terminal. It reminds me of the ones in Seattle. How long did it take you to put all this together?
Thanks a lot! I do not know the ones in Seattle, but if you say so ;) Planning, BATing, LOTing and everything else took me a full week of work.



sunv123, Gugu3, RickD, Swordmaster, feyss, nbvc & Ol.S / Benoit, thanks a lot for your nice comments, i appreciate it!  :thumbsup:





Teaser VIII



My next update is not ready yet, but I will not leave you without a new picture....


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F3884%2Fxxxpt.jpg&hash=cdb17528463aec183fa65ae606c79b6bfc78b46e)



Next time: The missing link.

Adrian
Title: Re: Federal Republic of Belleny - Teaser VIII + Texture download
Post by: ivo_su on November 17, 2012, 03:11:02 AM
Wow you made ​​very hard work on the textures and patterns of those parks, but in contrast, they deserve all the time that you are committed to them.
Title: Re: Federal Republic of Belleny - Teaser VIII + Texture download
Post by: Schulmanator on November 17, 2012, 07:03:58 AM
Consider me intrigued :D
Title: Re: Federal Republic of Belleny - Update V: The missing Link + Texture download
Post by: nas-t on November 17, 2012, 04:56:10 PM
REPLIES

Thank you ivo_su and Schulmanator for your nice comments!  :thumbsup:




Update V: The missing Link



Hey guys,


This time I want to show you the area between Clover Ferry Port and "Clover Marina Hotel" (the tall grey building shown in Teaser V (http://sc4devotion.com/forums/index.php?topic=14418.msg435253#msg435253)).



Starting at Clover Port:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F8982%2F66623093.jpg&hash=eeb67d431e8b87088393d0f6a898b0f2d028fc03)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F8606%2F86121326.jpg&hash=e65b6dcbb781ff3a658c2bcb94b043785defd289)

As I mention before, the blue building is the entrance building, the red one is the ports fire department, the grey one on the left is the Port Motel, a small low wealth motel perfect for travelers who have to stay over night.




As we move on, we pass an artwork (the two intertwining rings symbolize Bellenys good commercial relations to europe), another low wealth hotel and some commercial buildings.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F5032%2F24791857.jpg&hash=a1d9ededeeb15e95a30a23263bd7d64fa63130a8)




Following the road to the south we're heading Clovers Seaside Shopping Mall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F1456%2F62686989.jpg&hash=022e047884efd79f4a63bf94ed7c6b28ed3b32c1)





(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F3189%2F52785575.jpg&hash=dedb56058dd309e63677c44b8e6215b6f2ebe1db)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F6940%2F72212713.jpg&hash=17edcb1fb22eaa6744d78948838dbd7e6203a4eb)




Finally before we reach Clover Marina Hotel, we pass the ruin of Clovers former townhall. It was destroyed by the big storm surge in 1921.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F7230%2F15522077.jpg&hash=c4337b3fdce7c26c8bc24bb9959a45f36b1f3a77)



Last but not least: Overview (http://img600.imageshack.us/img600/575/overviewrg.jpg)!  ;)



Adrian
Title: Re: Federal Republic of Belleny - Update V: The missing Link + Texture download
Post by: sunv123 on November 17, 2012, 05:04:57 PM
Great job, but I think there's something wrong with the seawalls in the fourth pic. Also, the port area looks a little empty. &mmm

Still great job though, like the diagonal buildings. :)

Title: Re: Federal Republic of Belleny - Update V: The missing Link + Texture download
Post by: vortext on November 18, 2012, 03:25:23 PM
That's one awesome ferry port!  &apls

I wonder though, is it functional? And if so, are you planning to release it? There aren't that many ferries so it would be a welcome addition.  ;)

Quote from: sunv123 on November 17, 2012, 05:04:57 PM
I think there's something wrong with the seawalls in the fourth pic.

Yes indeed there is. The walls still cast shadows while they're part underground, resulting in strange shadows all around. To turn the shadows off, open the prop exampler file with the Reader and set Is Ground Model propery to false (0x00).  :thumbsup:
Title: Re: Federal Republic of Belleny - Update V: The missing Link + Texture download
Post by: Swordmaster on November 18, 2012, 04:05:46 PM
Heh, you have one of the most pleasant styles of presentation that I know here. Simple but unique.

And then I'm not even talking about the actual images! Very nice, especially the overview. One thing strikes me, though: the water transparency is a little high, which I think is the reason you get that blocky view off the beach in picture 4.


Cheers
Willy
Title: Re: Federal Republic of Belleny - Update V: The missing Link + Texture download
Post by: ivo_su on November 18, 2012, 04:57:07 PM
I was wondering if you made ​​those textures for yourself or the way you get them from somewhere? Although a small inaccuracies are decent good but I prefer the double solid line anyway
Title: Re: Federal Republic of Belleny - Update V: The missing Link + Texture download
Post by: nas-t on November 19, 2012, 07:48:40 AM
REPLIES



Just a quick stop to answer your questions.


Quote from: sunv123 on November 17, 2012, 05:04:57 PM
Also, the port area looks a little empty. &mmm

This particular area is empty because it's currently closed, as you can see in Update IV.  ;)


Quote from: vortext on November 18, 2012, 03:25:23 PM
That's one awesome ferry port!  &apls

I wonder though, is it functional? And if so, are you planning to release it? There aren't that many ferries so it would be a welcome addition.  ;)
Thanks! Yes and no. The boarding bridges themselves are functional as car-ferry-ports, but they don't work right because they have no connection to roads, i think this could be fixed with other lots.. ? &mmm


Quote from: vortext on November 18, 2012, 03:25:23 PM
Quote from: sunv123 on November 17, 2012, 05:04:57 PM
I think there's something wrong with the seawalls in the fourth pic.

Yes indeed there is. The walls still cast shadows while they're part underground, resulting in strange shadows all around. To turn the shadows off, open the prop exampler file with the Reader and set Is Ground Model propery to false (0x00).  :thumbsup:
Already fixed!  ;D


Quote from: Swordmaster on November 18, 2012, 04:05:46 PM
Heh, you have one of the most pleasant styles of presentation that I know here. Simple but unique.
Thank you!


Quote from: Swordmaster on November 18, 2012, 04:05:46 PM
One thing strikes me, though: the water transparency is a little high [...]
Your right in case of Clover. Actually it's the only transparency you can slightly see my underwaterwork in update 1, 2 & 3.


Quote from: ivo_su on November 18, 2012, 04:57:07 PM
I was wondering if you made those textures for yourself or the way you get them from somewhere?
I did! It's based on a concrete texture i found on a website but i reworked it and added those lines.
Title: Re: Federal Republic of Belleny - Update V: The missing Link + Texture download
Post by: noahclem on November 19, 2012, 12:38:53 PM
Awesome continued work on the port area  &apls  The overview is just great  :thumbsup:
Title: Re: Federal Republic of Belleny - A long way to go.
Post by: nas-t on November 24, 2012, 04:41:23 PM
Hey guys.

No teaser this time, but I want to show you my map and where my MD is gonna take us in future.
My region is about 73,7 km (45.3mi) X 32,7 km (19.8mi) big. Some of you will recognize it's shape I guess, don't you? ;)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F6854%2Fbelleny.jpg&hash=b1e7f427384fbc5755c79410b446ac7412965a06)


1. Saint George Island
2. Vale
3. Clover



This map will be updated with every location we visit from now.

Hope you like it.
Title: Re: Federal Republic of Belleny - A long way to go (map)
Post by: krbe on November 26, 2012, 01:05:44 AM
Not the worst region in the world to guess, no :P

You've done a really gorgeous job here, especially with the quaint streets and steps all around! But that ferry port... Is it available? That one is fantastic.
Title: Re: Federal Republic of Belleny - A long way to go (map)
Post by: noahclem on November 26, 2012, 02:22:00 AM
I think I recognize this place  ;D  Looks like your ferry terminal can be placed in its real life location  :thumbsup:
Title: Re: Federal Republic of Belleny - A long way to go (map)
Post by: Shark7 on November 26, 2012, 08:56:54 AM
I'm not 100% sure, but I think I recognize it.  Edited in case you want to reveal yourself.  ;)

Looks like you have an interesting map to play at any rate.  :)
Title: Re: Federal Republic of Belleny - A long way to go (map)
Post by: art128 on November 26, 2012, 09:02:54 AM
Awesome work on your last update, nas-t! Sorry that I missed it. You did an awesome job with the diagonal area.

Interesting region overview. I think I guessed where it is, after all the shape is very distinctive. I think this is going to be a fun time building up this region. :)
Title: Re: Federal Republic of Belleny - A long way to go (map)
Post by: sunv123 on November 28, 2012, 03:56:27 PM
That's a pretty nice map you're working on, rivers and flat land. Won't be challenging, but will he more options when building. :)

Happy playing. ;D