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T-RAM

Started by Chrisim, November 23, 2008, 01:58:28 PM

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pierreh

Thank you for the quick replies. I think that I can live with them. I vote of course for the street crossing tram-in-avenue. I had obviously not noticed that street crossing tram-in-road exists already. Meanwhile I will also use the road cross piece for streets - the Municipal Council of the city just voted a ruling to that effect (under protest of the Office for Roads and Transportation...).

As to the termination of a line in an avenue, I will use a tram-avenue station and tant pis for the stubby effect (more protest from the ORT...). I was not aware of the UDI issue. Turning circles require space - also in RL, as in my city (Geneva) where a current tram extension is being built with simple stub end-of-lines because no place could be easily found to install reversing loops.

Schleicher68

 "$Deal"$ A new Automata-Plugin and Puzzle Picses in test!

It is apply to the movie:

·   Ton an!         sound
·   Film ab!         camera
·   Klappe (klick)      and action

movie:http://www.myvideo.de/watch/6222586/Geschwindigkeit_von_Tram_Auto_angepasst

mike3775

I can't wait to get my hands on that road to avenue piece.  I already am making plans for that piece

A200

The TRAM was released like 3 months ago!  $%Grinno$%

kodlovag

Hi everybody,
I found a graphical glitch in my game when I trying to use the tram on slope puzzle piece. It displays a red-green-blue-black texture on the tile over the slope. I have no screenshot, but I can post one tomorrow if you want it.
Otherwise the TRAM is perfect, and I waiting for the tram on road x rail intersection puzzle piece.
Visit my MD, welcome to Archipelago

Swamper77

You need to install the high elevated rail plugin to avoid this issue at this time. Hopefully, a fix will be made for the next release of the NAM.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!

Fresh Prince of SC4D

Is there a tram-on-road or tram-in-road x HSR/Monorail piece?
Returning from Call of Duty . Must rebuilt what I destroyed....


kodlovag

Quote from: Swamper77 on April 09, 2009, 12:14:58 PM
You need to install the high elevated rail plugin to avoid this issue at this time. Hopefully, a fix will be made for the next release of the NAM.

-Swamper

Thank you, I will try
Visit my MD, welcome to Archipelago

Chrisim

Quote from: mike3775 on April 06, 2009, 07:03:24 PM
I can't wait to get my hands on that road to avenue piece.  I already am making plans for that piece
Quote from: A200 on April 07, 2009, 02:59:28 PM
The TRAM was released like 3 months ago!  $%Grinno$%
A200, you did not watch Schleicher68's movie until the end  $%Grinno$%
It's him who develops all the textures ...

SimFox

there seems to be an issue with T-Ram and fire service - Fire brigade can't access the burning building from the T-Ram in road:



it the T-ram in road to be replace with regular road the problem disappears.

Chrisim

With such a blocking fence, the fire brigade must stay outside and cannot fight the fire ...  ;)

No, seriously, this problem is known for tram-avenue, tram-in-road and tram-on-road.
Unfortunately we have no clue how to solve this issue.
The only work-arounds are to approach the fire from another road or to use a no-fire mod.

Andreas

...or placing a fire station in the vicinity, since all buildings within the radius of a fire station won't catch fire.
Andreas

newsimaddict

I don't know if this has been brought up before, discussed and hand-balled around, but has there been any thoughts/development into diagonal intersections? I've looked around on the forum and have only found one thread in the nam creations "GLR & Tram-Avenues - Help and Development"

http://sc4devotion.com/forums/index.php?topic=4622.0

Does anybody know where I might be able to source more info about this...or is this a project that is sitting in the back for a while (can see that there would be a LOT of work involved with this!)

Thanks...and keep up the awesome work! (i love the new stations!)

pierreh

In the realm of more additional elements in T-RAM, there are a few pieces which I would enjoy having to enable the tracks layout in the pictures. I do not know either how useful they would be to other players, or how much work would be required to set them up, so let us say that  they are in the 'nice to have' category. In the pictures, each red line represents a double tram track. The 'mirror' elements are assumed.

1. Avenue roundabouts with diagonals



- Orthogonal avenue to diagonal avenue.

- Straight tracks on orthogonal avenue with branch to diagonal avenue.
(A corresponding 'straight tracks on diagonal avenue with branch to orthogonal avenue' could also exist). I did not draw the connexion between the tracks on the north-west diagonal avenue and those on the north side of the orthogonal avenue, because of the 135 degrees curve that I think is not realistic and not necessary – but if it is simpler to provide the complete triangle of tracks it would be ok too.

- Crossing of straight tracks on orthogonal avenue with tracks laid on orthogonal avenue on one side, on diagonal avenue on the other side. Here too I have represented only 3 of the 4 possible connexions between the tracks at the crossing, but not the 4th connexion, turning 135 degrees between the diagonal avenue and the orthogonal avenue; the above remarks apply.


2. Exit from diagonal avenue



This is an exit from a diagonal avenue to orthogonal tracks. I assume that the orthogonal tracks are 'plain GLR' (on right-of-way); in theory at least they could also be either tram-in-road or tram-on-road, but I am not aware at all of the complexity in these cases.

Chrisim

There have been thoughts, a few tests, but no real developments yet on diagonal tram-avenue junctions, intersections or exits. Main reason is that there was more demand for other pieces and our time is limited ... ;)

Avenue roundabouts with diagonals: the same, there was no demand yet. When I created the other tram-avenue roundabouts, I thought about it and decided to wait for the feedback on the created roundabouts. There was not much feedback, and I do not see many tram roundabouts (with or without stations) on pictures or in city journals. Therefore, I figured that there is not much interest ...  ()what()

Jonathan

I know I would like some diagonal Tram Avenue Roundabout connections, I was thinking about it and didn't know how it would work as the Diagonal Tram-in Avenue is wider than normal Avenue by one tile. Also it would require lots of specialist puzzle pieces.

But normal GLR coming out a roundabout would be great.

Jonathan

FrankU

Quote from: Chrisim on May 06, 2009, 01:56:16 PM
Avenue roundabouts with diagonals: the same, there was no demand yet. When I created the other tram-avenue roundabouts, I thought about it and decided to wait for the feedback on the created roundabouts. There was not much feedback, and I do not see many tram roundabouts (with or without stations) on pictures or in city journals. Therefore, I figured that there is not much interest ...  ()what()

Chrisim,
I can't really say that there is no interest. But as I know your time is limited I am usually not too eager to ask for more. Especially because I am a slow worker and development of features is quite faster that my abilities to add them to my cities.
At the moment I have just started with a new all-urban region where I will use your TRAM and GLR extensively. Probably some avenue roundabouts with stations will show up there.
But if you are willing to develop the diagonals, I am definitely willing to use them! Especially now that there are diagonal stations on the LEX and the SimForum.

newsimaddict

Understandable Chrisim. What you t-ram artists do is unbelievable. I guess it's just a case of wanting what one can't have!

At the mo, I'm doing a recreation of Melbourne, Australia so my tram network is quite intensive (massive understatement)...and for some reason, there a hell of a lot of diag here in town! I make a section using what's available and then when new updates come out (like the t-ram), I ripped up all  the split avenue/tram tracks necessary and lay the new puzzle pieces down! It's been very amusing for months because I haven't actually played that much, I've just been rebuilding certain suburbs  :)

I haven't used the roundabouts as much as I would like though (as I'm only working on 2 regions now - Melbourne and GRVII)...my fav is definately the tram/roundabout/highway version!

Cheers!

pierreh

Thanks Chrisim for your informations.

I have only recently started to implement trams, and until now I have been implementing a tram network in a previously built city that relied exclusively on train and buses. This means quite a bit of adaptation of avenues and roads. I do not have time to do city journals, but here are pictures of four variants of avenue roundabouts with tram tracks, all taken from that city:



So, for sure, I am interested in any further developments in T-RAM.

Returning to the matter of diagonal avenues: the other day when making some suggestions I had not yet noticed that diagonal avenues with tram tracks are wider than normal diagonal avenues. I found out, the hard way, when a bit later I put tram tracks on a short diagonal section of avenue and had to do some bulldozing of adjacent buildings.

Then clearly there is no way for tracks to go into a diagonal avenue at a roundabout, because the diagonal avenue with tracks would not fit into the roundabout. I thought then of a workaround like this:



but this leaves open the problem of the transition between the diagonal avenue with tracks and the normal diagonal avenue: the axes of both variants of the avenue are not the same, so that the narrower normal avenue would continue either 'left' or 'right' of the avenue with tracks. I see no good solution to this and perhaps the whole idea of tracks exiting from diagonal avenues has to be abandoned.