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City Showcase (All games welcome) => Mayors' Diaries => Inactive Classics => Topic started by: Nardo69 on March 24, 2007, 12:01:44 PM

Title: Urland - a (mostly) rural Coastline
Post by: Nardo69 on March 24, 2007, 12:01:44 PM
[April 28th: Update 29: Hauereichen]


Hello to All!

Some of you will know me, some of you may have already noticed me being a member here ...

and I am rather sure that those of you who know me do know my CJ over "at the other site". Since some good friends of mine don't go often to ST I thought it may be a good thing to simulatneous post here and there.

I try to post on weekly base but since last August RLS didn't let me follow this schedule ...

So here I am with the first update posted on SC4devotion. I will repost he previous two update here too, for the remaining (almost two years) you will have to go there: Urland (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=64332&enterthread=y)

For those of you who prefer German: I will shortly start to post in German on simforum (http://www.simforum.de), too.
edit:
The German Version of this MD can be found here (http://www.simforum.de/showthread.php?p=2673462#post2673462) on www.Simforum.de
/edit

But now let's start with the update - a small tile almost entirely made out of water with a small almost triangular patch of coast:

Strandersheim

As I said before – a small tile with a lot of water and a small triangular spot of land – just perfect for a small fishing village. The arcitecture may not be very German but a mix of British (Gascooker) and Dutch (Haarlemmergold) but I like it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F9166%2Fstr01eg5.jpg&hash=de7b38de2102ef3c65886df44abcb8d6f92c1bad)

So this is the village - Strandersheim - a church, two pubs, a cemetary, some farms and a small fishing harbour.
Actually while building this time I had "Everyday feels like Sunday" from The Smiths in my ear ... all the time ...
It is said that in earlier times the inhabitants lighted fires on the beach (="Strand") to lead ships into shallow waters,  get on board, kill the sailors and steal the prey but maybe it is just a myth  - no beach here at all and the waters here aren't dangerous enough to run a lighthouse here .. .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F984%2Fstr02ly1.jpg&hash=b791511d85b7d49c685b913d711af2453d77234d)

Some closeups of the "downtown" with the small church and the too pubs. The "Fischerstube" (next to the church) is a place where the locals meet for a beer after their work is done. Its Heringssalat (herring salad) with fried potatoes is a delicious insider tip, though.
The other pub is the rather famous "Lachender Hering" - with a star in the Guide Michelin the main attraction of Strandersheim. The owner owns the only non-Rowhome in the "centervillage". Of course you won't see locals as guests there ...
(I must confess this special ingame R$$ is the main reason why I sometimes thought of instaling the NoMaxis - Mod ...)
Later on I blasted that BSC farm in the lower righ pic. That red thingy was just too ... red, somehow ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F7268%2Fstr03iy7.jpg&hash=f122646fc9ac0f4d3623ffe1df6d7edb0e06658d)

The fishing harbour - right now eyecandy but I really think about learning to mod them into I-S or I-M. The original Lots from NOT have a transparent base which I didn't like here so I changed it to a concrete texture - fits more to the fishing harbours at the Marmara Sea I saw here ..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F2501%2Fstr04ze2.jpg&hash=d1f58815519f7f33bc6e388b89c52b2295680880)

The community in Strandsheim isn't very rich so the cemetary has no own chapel. Rather pratical effect: most of the time noone has to fake tears as 4 out of 5 funeral take place on rainy sundays and people get completely soaked on the way from the church to the cemetary ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F5572%2Fstr05ze8.jpg&hash=393e760d01e426940dece07a3477b77dc3e50b99)

I saw a similar cemetary years ago somewhere in Croatia. And I love how it came out!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F6567%2Fstr06hh9.jpg&hash=090238fdedee061ee12697f8dbf4de6debebe7cd)

The farms on the hill. I like how all these green and brown colors fit together. Unfortunately I couldn't get the kink out of the Sardinia Row ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F9435%2Fstr07uu3.jpg&hash=6d703a33d7b8c9b99d2c3818dc2cc838cf0136ee)

In general I turn off the day-and-night change in order to have a better overview over the project I do in the respective moment. Howver I am glad that I turned it on again here ...
I know that some people don't like to here this but ...
... IMHO here the Maxis farm just blends in better than the BSC farm before.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F5017%2Fstr08on5.jpg&hash=c5d9bcb3b4c42d46cb9f60aadf3db2ad513a2db3)

A rather busy night for such a small village  ...

That was it for today.

I hope you like my small Intermezzo. Next time I hope to be able to continue with Rodewitz.

Untill then

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Heinz on March 24, 2007, 12:47:53 PM
wow just when i was really contemplating a rural coastline type of MD, you go and shove your way in  :P no problem. i definitely will have a different take to it. i could learn from you, definitely. also, there are a few other rural coastline MDs here. you should have a look if you havent yet. so... let me be the first to usher in your beautifully started MD. welcome, Bernhard. would love to see how you develop this further. region shots would be nice. see you around.
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on March 24, 2007, 12:58:28 PM
Hi Bernhard and welcome to Urland here on SC4Devotion, and I am so glad you will start to make updates here as well.  ()stsfd() For the last months I sometimes took a peek in the CJ section over at ST, but did not see any updates from you and that was the only reason for me to be there. &sly

I love this fishing village you have made and the stories connected to it, maybe not very German like you already have said, but a great mix of buildings. The cemetary on the coast is a nice touch and I agree with you, it turned out nice.

By the way the BSC is busy improving their farms, so I think there are good times coming for Urland and the sloping farm fields. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on March 24, 2007, 01:20:40 PM
Welcome over here. I've seen your work with the rail tutorial at "the other site" and that is quite well done. This seems like it is already up to that standard. Good luck with it, and I should check out the rest of it sometime.
Title: Re: Urland - a (mostly) rural Coastline
Post by: dedgren on March 24, 2007, 01:23:30 PM
Bernhard, it is fabulous to see you over here with Urland.  It's always been a personal favorite over at ST, even though my trips there have pretty much always been limited to lurking.

The first post looks great.  I'll stop back by when I can take the time today (family stuff going on right now) to give things a look that will do Urland justice.

Good luck!


David
Title: Re: Urland - a (mostly) rural Coastline
Post by: jeronij on March 24, 2007, 03:22:20 PM
Hello Nardo, nice to see you here amigo,

I have to say that your pictures have something...really pleasant to view  :thumbsup:

I am sure you will enjoy your stay here  ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: kimcar on March 24, 2007, 04:25:04 PM
I mate . I really like what i saw. Very original how you post your pics too. Keep going
Title: Re: Urland - a (mostly) rural Coastline
Post by: pickled_pig on March 24, 2007, 04:45:54 PM
Very picturesque rural town, the backstory of whom is quite entertaining.  I especially like the bit about funerals happening on rainy days and the residents not having to fake tears.

I believe I've seen this CJ over on the, er, other site, but I've never looked into it.

As I'm learning German at school, it would be nice if you posted the link to the German version - I might just do read that one to see what I can comprehend.

-aaron
Title: Re: Urland - a (mostly) rural Coastline
Post by: jmyers2043 on March 24, 2007, 06:42:06 PM
Hallo Nardo. Ich genoß, die Abbildungen zu betrachten

Hello Nardo. I enjoyed looking at your pictures. I like the cemetery. It is nestled among the very tall trees and that gives it an eerie spooky feeling.
Title: Re: Urland - a (mostly) rural Coastline
Post by: emilin on March 25, 2007, 02:35:25 AM
I always used to read your stuff over at ST and I am really a big fan of yours. Good to see you over here too. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on March 25, 2007, 02:37:21 AM
wonderful pictures and great start! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Colyn on March 25, 2007, 04:58:49 AM
Interesting style and I do love the smaller village type development.
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on March 25, 2007, 04:59:49 AM
Bernhard - these are some wonderfull pitcures. I don't think I ever stumbled on Urland on ST, but be sure that I will follow it here  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: wouanagaine on March 25, 2007, 08:54:38 AM
Hi Bernhard

Nice to see you here, still with your amazing Urland !
Title: Re: Urland - a (mostly) rural Coastline
Post by: Darmok on March 25, 2007, 09:41:30 AM
Hey Bernhard,
Good one, I like that cemetary on the seaside, what better place for a fisherman to rest at the end of his life... nice touch!
The dirt trail leading to it is also well thought!
Also like that small church, very appropriate, and the ambiance is perfect!

Take care
John
Title: Re: Urland - a (mostly) rural Coastline
Post by: pvarcoe on March 25, 2007, 03:57:51 PM
Hi Bernhardt.

It's great to see you and "Urland" here!
Nice to see you're back to rural styled updates for the moment.
I'm always inspired by your rural work.

Take care
Phil
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on March 26, 2007, 03:10:34 AM
WOW!!!

What's a warm welcome if not this?   &blush  :thumbsup:
After the rather low response rate on "the other site" I felt I a bit ... forgotten but it seems to be that right now almost everyone went already HERE!
Ya know, I am just a SOD (Stubborn Oldfashioned Donkey) that needs its time for all kind of new things ....

@ zniehadajet: Thanks for the compliment! About the region shot: Your wish is my command - just have a look at the end of this post!
You should know that I am working on this region for quite exactly 2 years now, because I am a rather slow builder and as a  married working man my time is limited.  ;)

@ kwakelaar: Hello Gjermund! I really missed you - one of the reasons why I came to this place, too!  ;) About the new slope-conforming famrs: I really do look forward them!

@ threestooges Thanks for the compliment. About the Railroad tutorial: there are right now two chapters, and I hopefully will be able to post them here, too! :)

@ dedgren
Thanks for the warm welcome!
QuoteBernhard, it is fabulous to see you over here with Urland.  It's always been a personal favorite over at ST, even though my trips there have pretty much always been limited to lurking.
I think this is not the only thing we have in common ...  ;) I hope you will enjoy the region shots, too. There are not that fantastic as I am not a big terraformer - still using the same flamesrock - map since 2 years ....  ::)

@ jeronij
It has been some time ago that Whiteshark (Crystal City), Llewellan (Digby) and you (Sculpting Columbia River) where the greatest CJers for me who as radically as irreversible changed my style of playing SC4.  ()stsfd()
I am really glad you like them! And if my stay continues like it has began ... ;)
BTW: I really like the post editor!  :thumbsup: &apls

@ kimcar Thanks for the compliment! I will continue but as I said before I am not the fastest ...  :)

@ pickled_pig Thanks for the compliment! For not seeing me on "the other site", no problem with that... There seems to be an inflation of CJs these days, most of them disappear as fast as they began, so an old CJ like mine can disappear within the masses there ... and then, finally I am here!
The complete link to the German version is here: linkie (http://www.simforum.de/showthread.php?t=139828) - I will change the initial post, too!  ::)
The German version is not a 1:1 translation as there are obviously some differences between these languages (even though they are rather close). If you don't understand something feel free to PM me!  ;)

@ jmyers2043 Thanks for the compliment - especially since I do love your farms & small industrials / commercials!  ()stsfd()
The cemetary in Croatia I mentioned hasn't had such high trees but as a child of the Black Forrest in Germany I do love trees - yet It took me one year to install the Colmbus mod and another year to post my first screenshots with it ... - see I am just a SOD ...  ;)

@ emilin Thanks for the compliment! As I said before now I know where my posters went to ...  ;D

@ bat Danke für die Blumen! Thanks for the compliment!  :)

@ Colyn Wow! Another SC4 celebrity! Thanks for the compliment!  :-[

@ sebes Thanks for the compliment! As for "the other site": no problem - see my comment for pickled_pig  ;)

@ wouanagaine: Merci pour le compliment mon ami!  :)
Thanks for the compliment my friend!

@ Darmok Hello John! I thought that you would like the cemetary!   :D
I tried the versions with the transparent texture but they somehow didn't show up ...
About the ambiance: If I don't have the feeling it is okay the particular place means some work for my friend Dozer 07 ...  :P

@ pvarcoe Hello Phil! Yes, after the long time on Gleiwemünde's urban part I really enjoyed the rural setups. I have a second big town, even bigger than Gleiwemünde, but unfortunately the file seems to be corrupted ... I am going to reload it from the backup CDs now for the second time ...
As you see I posted first time woth the columbus mod. Regarding it I have to learn a lot from someone like you -  I really enjoyed Terraforming Teton!

And now - as promised - the region view of Urland.

Be aware that all of the older cities are without and the newer cities with the columbus mod!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F6156%2Furland2hx5.th.jpg&hash=32079087cc8e4d05aacdb1389d5d6a55960417ec) (http://img86.imageshack.us/my.php?image=urland2hx5.jpg)

The region view

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F7264%2Furland2tut0.th.jpg&hash=1068e701d1d9050ee419125f8a8bdd11d3326ae7) (http://img138.imageshack.us/my.php?image=urland2tut0.jpg)

The traffic view.
I have to find that other traffic view mod somewhere in my plugin folders.

That's it for today!

Have Fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: NikNik on March 26, 2007, 04:46:00 AM
Hey Bernhard,

Great to see your famous CJ here as a MD too.

Great looking village you've made. Maybe consider using a different busstop (I do hate the ingame one it is as big as a shop).

Nik-Nik
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on March 26, 2007, 06:50:19 AM
It is funny looking at your region view and I see the names of the towns and cities and can actually recall some of your updates. Have you also been making updates for two years from Urland?
I see you have quite a few cities to fill up still and I look forward to the next one with anticipation. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on March 26, 2007, 10:37:33 AM
fantastic region and great development! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Heinz on March 26, 2007, 10:37:38 PM
hello! i was first going to say that i cant find Urland. LOL. silly me. glad you seem to be enjoying the sc4d welcoming party. i definitely will be following how you introduce the rest of the region. see you
Title: Re: Urland - a (mostly) rural Coastline
Post by: Badsim on March 27, 2007, 07:23:06 AM
Hi Nardo ,

Well , effectively some of us seem to know you , I have to confess that I don't ....

Great , really great first set of pics ... Welcome to SC4Devotion , another MD I will follow with a huge interest . :thumbsup:

Title: Re: Urland - a (mostly) rural Coastline
Post by: pickled_pig on March 27, 2007, 12:28:31 PM
Hello Bernhard

I understand the situation with the infamous "other site" - but I think the problem is that
(a) what is stylistically acceptable and/or viable is changing (in essence, the technical and roadgeek CJ's heyday is over) and
(b) a new generation of "CJ Royalty" and "CJ Nobility" is being formed, resultingly kicking out the former generation.  There are very few CJs anymore by CJers who were around in '05 and '06.
That's just my theory, though.

Your region maps are like archeological digs, where you can see the history of the region as to how it was built in SC4 - different terrain mods, different region map mods...

-aaron

Please, avoid unnecesary adjectives. -jeronij-
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on March 27, 2007, 09:55:42 PM
Hello, Nardo69! I missed the first update and just got caught ip and Urland looks great! I love how you've developed it so far, and I can't wait to see what you do next. I'll be looking forward to the next update!
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on March 28, 2007, 09:26:11 AM
Hello Nardo69, Bernhard if that's okay with you.

Nice to see you posting your CJ here as I very rarely go to the other site any more (to the forums that is).
Your pictures were very pleasant to look at.  They had a realistic feel, very cozy and as John said, looks like a very nice place to retire possible. 
The cemetary on the hill side looks very well situated with the tall trees lining the lot. 
Great work and I can't wait till your next update.

Take care

Robin    :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: meinhosen on March 28, 2007, 09:33:45 AM
Nardo,

Great to see you bringing Urland to SC4D.  It's looking just as good as ever... actually, it's looking even better.  I can't wait to see how the region will look when you apply the Columbus mod to all the cities in the region  :thumbsup:

You commented in your initial post that you'll be putting updates of Urland on at least 3 different forums (it might be four)... good luck keeping everything straight

MH..
Title: Re: Urland - a (mostly) rural Coastline
Post by: oldrogue on March 28, 2007, 11:20:31 AM
Nardo, I am so pleased to make your aquaintence here..... I must confess I never read the CJ's at any other site...or posted for that matter.... ;D....  My current project is filled with hard to build upon coastline and alpine vales ... so your example is a real inspiration to me... I will follow this with great interest.

Duane
Title: Re: Urland - a (mostly) rural Coastline
Post by: Flipside on March 28, 2007, 01:04:33 PM
Love that region view ... looks like there's a lot of depth to this MD.  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pinchman on March 28, 2007, 05:39:00 PM
Bonjour my friend !
I'm glad to see that now Urland is part of this site too. Nice first update...like our friend John said, nice ambiance! I like small village, well done Bernard!  :thumbsup:

Wait a minute!!! Is that the same map used in the past ()what() I don't beleive I've seen this map before, did you showed it before? Can't remember. Anyway, I just want to say WOW! WHAT AN INCREDIBLE MAP!!! :o Did you terraform it or you downloaded it? If so, what's the name of it and where did you find it? If not, awsome terraforming job my friend!

Again, nice start and welcome to Urland on SC4D!  ;)
Rgds,
Eric
Title: Re: Urland - a (mostly) rural Coastline
Post by: Shadow Assassin on April 03, 2007, 02:55:38 AM
Oooh, Bernhard, nice to see you come over here, too. I never noticed that you had your MD here until today. Of course, I've seen your last update, and it looks wonderful. Here's to more happy days of updating!


-SA
Title: Re: Urland - a (mostly) rural Coastline
Post by: Heinz on April 10, 2007, 02:45:02 AM
nothing since apr3? hope everythings fine. definitely want more of urland. see you around
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pikatchoum on April 14, 2007, 03:13:38 PM
Glad to see Urland here :) .
His "champêtre" atmosphere is still relaxing.  :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: mark on April 25, 2007, 12:19:24 PM
Hi Nardo,

love the little fishing port  :thumbsup:

Mark
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 10, 2007, 12:16:45 PM
Sorry - had been a while since my initial post... there had been a lot of things to do IRL and only little progress in Urland. In addition to this I began as a Betatester in the SFBT ...

Anyway I promised to repost the first two updates of Rodewith so that I can go on there (hopefully not too far away in the guture ...)

But of course before I begin: Answers, answers, answers!

@ NikNik: Thanks for the compliment! :)
I like to use the ingame busstop because I am not a modding expert and most custom busstops tend to give work to a complete village like Strandersheim. But on the other hand you are perfectly right ...   &mmm

@ kwakelaar: Yes, next month is the second anniversary of the initial post on "the other site"... Funny as time goes by (where I mean "goes" in a meaning of "run like hell") ...  &Thk/(
And yes, there are quite some free spaces and not finished ones and some coming close to be finished ... so Urland is by far not finished!  ;)

@ bat: Thanks for the compliment!

@ Heinz: So I am glad you found it!  ;) I guess you will enjoy this (rather big) update even though it is a repost!

@ Badsim: As you got to know my by know ... Actually I have to confess that I am not abvle to post as frequent as I wanted to ....  :-[

@ pickled_pig: Thanks for the cpmpliment. As for the archeological digsite - you are more than right. There os one large map where I am working on for the whole time of Urland - there are some parts on it made even without a slope mod. Maybe a good choice for my second anniversary upadte ...  &Thk/( .. let's see ...

@ thundercrack83: Thanks for the compliemnt! The real "First upadte" is this as I am going to finish this medium map with you. For any older update though you have to look on "the other site" ...  ;)

@ Robin (rooker1): Well, the community splitting up is one (out of other) reasons why I came here, too! Yes, that small cemetary is one of those things I just tried out and loved from the beginning. Most of the time I keep my firend Dozer 07 rather busy - I am my worst critic ...  ;D

@ meinhosen: Well, it is some work but I just have to accept that the community split up. And making the pics is a work shared for all updates ... I was really late with the columbus mod and still have the problem that I want to lay out every tile with a lot butI am learning ...;)

@ oldrogue So I am glad I could give some inspiration. Yes, those hard-to-build areas are special - they may drive you crazy when your plans don't work out at all and make you completely happy when everything comes out great (even sometimes diferent from what you intended) - but so is life ...  :D

@ Flipside: Almost two years old (a bit younger tzhan AVR) but by far not dead! This I can assure you!  ;)

@ Pinchman: Bonjour mon ami! I missed you over at the other site ...  :)
Thanks for the compliment, and you may not believe it but it is the same map I am using now for two years ...
Its name is the NWCRDN map from Flamesrock - here's the linkie: http://www.simtropolis.com/stex/index.cfm?id=11005 (http://www.simtropolis.com/stex/index.cfm?id=11005)

@ Shadow Assassin: Now you made me feel a little sad as I haven't had the time for your new CJ/MD ... &ops
You may have seen the pics of this update but I do hope to do real update this month!  ;)

@ Heinz: well  RL has a strong grip on me ...  &mmm

@ Pikatchoum: Bonjour mon ami! Thanks for the compliment!  :)

@ mark: Thanks for the compliment! Hopy oulike my small town, too  ;)

I told it at the beginning - this is a reposting as I want to go on here. These pics are from the two updates on the other site I made before Strandersheim. Since I will continue here ...   &ops

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F7100%2Frod160xt7.jpg&hash=e36ebbad2b7a9a4476c404c08c1061b1ab78bd4e)
An overview. The medium map is almost full yet this does not mean it is finished ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F6540%2Frod161sc2.jpg&hash=0f0d60de25b40218956adedc11ab02f9bb3858dd)
An Overview over the Altstadt - with ToDo list as the following ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F693%2Frod162ld3.jpg&hash=0d151e8f584ccd4bc2f2e000d3a3c84dba61ecf4)
The Neustadt. With the LE I have been rather lazy - used in mostly to mode other lots fit better in my cities ...  %wrd

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F8017%2Frod163wz0.jpg&hash=b48d3ddb0c4e74d8f27d31deeede72dc7fa3f320)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F7268%2Frod164ff7.jpg&hash=ab242d9e5b1f2c848555b0df1d08b3140d1a4b27)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F4579%2Frod165gp7.jpg&hash=166864298ec1b2196178b279761b508ae9b19418)

RickDangerous on the other site (RickD on Simforum.de) won't have forgotten these pics ...

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The end of the ToDo - list but not the End of Rodwitz - as I said before I have become a SFBT betatester and this will be the first big tryout for the ...  $%#Ninj2
well, have a look at the SFBT Thread and a bit patience ...  ;D

I already have begun but not yet finished the first project in Rodewitz: The "Bahnhofsplatz"

The situation before the beginning:

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Not too bad but also not convincing ...  :thumbsdown:

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Horror Vacui ...  :shocked2:


Some first tries ...
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... and the preliminary result. I do love this chuirch from harlemmergold but I don't like its base texture ...

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Way better with the exchanged texture. I just have a "tree problem" here: I do love these trees from Jeroni, they have the perfect shape and crown but are way too big ... I guess I ahve to look for an alternative ... and I am open for all kind of suggestions!  ;D

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The momentary situation - not too bad but quite some work left ...


That's it for today - next time a really new update!

Until then:

Have Fun!

Bernhard  :thumbsup:

edit: The German version can be found Here (http://www.simforum.de/showthread.php?t=139828) as always on simforum.de!
/edit:
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on May 10, 2007, 01:44:42 PM
HUGE UPDATE! I love how you're pointing out what you want to change in your city and I can't wait to see you make the changes. From what you've described, it sounds like it's going to be fantastic! Keep up the good work, my friend!
Title: Re: Urland - a (mostly) rural Coastline
Post by: meinhosen on May 10, 2007, 01:58:35 PM
Amazing work!  I'm a big fan of the urban renewal you undertook by placing that church/plaza.  I'll admit too that I like the brick texture you used on and around the church... I"m going to have to hunt that one down in the LE.  You've got a pretty hefty to-do list... I wish you luck.  I also understand you have a new job... best of wishes with that as well.

Awesome work my friend.
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on May 10, 2007, 02:45:00 PM
A big new update, yayh &hlp
Like Meinhosen, I also like these kind of urban renewal work, and the church is a good one. We have a lot of these here in Holland as well.
For the trees, I am quite conservative and will stick with CP or CSX. Colyn has made a some beautiful trees, but they are quite big. Otherwise in CP's latest prop pack you wil find some well made trees and quite a good varity of species.

The area in front of the church is looking nice with all the different types of rowhouses growing there.

Looking forward to see some of your projects from Simzone.
Title: Re: Urland - a (mostly) rural Coastline
Post by: mattb325 on May 10, 2007, 04:59:41 PM
Hello Bernhardt - I've very much enjoyed looking at these pictures. A lot going on - but I particularly like the way you bunch 4 similar images together every so often. It reminds me of the old 60's films when they tried to represent telephone conversations and the like so they would cut two or more frames together simultaneaously. :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Shadow Assassin on May 10, 2007, 06:24:35 PM
Heh, nice work on that church plaza. How about the Cycledogg oak trees? They might fit better.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Zaphod on May 10, 2007, 10:03:05 PM
I think porkissimo's trees would work good too

anyways, it looks great. All those farms with all those props, you must have a fast computer
Title: Re: Urland - a (mostly) rural Coastline
Post by: emilin on May 11, 2007, 12:42:57 AM
Fantastic update!  :thumbsup:

One question: why would you want to place the trees individually? Wouldn't it be easier to edit the lots? Or am I missing something here?
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on May 11, 2007, 09:41:32 AM
great work and beautiful pictures! Fantastic update, Nardo69! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on May 12, 2007, 06:30:42 AM
I like the upgrading that is going on in your cities Bernhard, they really do good!  The Dutch Village Churchs looks very good at that spot. It's the first time that I see a 60's office block and transport area is changed into a medieval church  :thumbsup:  I love the new posibilities in Simcity!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Vario80 on May 17, 2007, 04:14:21 PM
Hi Bernhard, i just stumbled over your CJ and i must say it really has a rural feel, with all those farmfields.
Also i agree with the previous comments, a wider variation in the buildings would do even better. Nevertheless already really great work!  &apls :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: pvarcoe on May 18, 2007, 09:35:48 AM
I love the feel of your most recent shots Bernhardt!
Great atmosphere.

That is becoming one lengthy to-do list ;)

Take care
Phil
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 22, 2007, 03:58:24 AM
Hello my friends!

This time I did not let you wait too long for the update.  $%Grinno$%

But today ....

* black clouds covering the blue sky *
* suddenly eerie organ music start

I AM MEAN!!!!  ()flamdev()

MUAHARHARHAR!!!!

Na .. not really ... I am just going to make you want ...  :P

Now that I got your attention I make you wait a bit longer as there are some replies to do first:

thundercrack83: Thanks for the compliment - this one is almost as huge ... even though I did only one Point of th elist ...

meinhosen: Hello Chris! I hope you found the texture after I PM'ed you the ID. Zes, my new Job ıs great - traffic simulations  :thumbsup: And as a railwayfan I am sure you will enjoy this update - even though it is rather ... German Railway - alike  ;)

kwakelaar: Yeah - harlemmergold did a great job by BATting this universal type of church! I changed the plaza around a bit - hope you like it.
My "special project" is not forgotten but something else came between that I had to work on as Betatester as you can see here ... ;)

mattb325: Actually I started it to show a bridge from different angels. Then  I liked it - not every detail has to shown full-screen and the sum of the pics make my update rather heavy for 56K so ... ;)

Shadow Assassin: Thanks for the compliment. As you can see I chose Porkie's trees - how do you like them? :)

Zaphod: Thanks for the advice - as you can see it turned out great IMHO!  :thumbsup:
About my PC ... humm ...  ??? now, not so fast, I guess my patience and obsession is bigger ...  :-[

emilin Thanks for the compliment! :)
Actually I was looking for some trees as props for the LE - I like those big ones from Jeroni but they were just too big...

bat Danke für die Blumen!  ;)
Engl.: Thanks for the compliment!

sebes Actually IMHO it is 19th (the master o medieval churches is my friend Kwakelaar) but as I mentioned - this church is just so unıversal - you can find it almost anywhere in middle Europe ...
About the possibilitesin Sc4: Well, we Sim-mayors are not bound to do the same mistakes as in RL, are we? ;)

Vario80 Thanks for the compliment. About the Variety, well, I let grow so I have to take it as it comes or need the help of my friedn Dozer 07 ... :)

pvarcoe Hello Phil! Well, one point less now ... ;)

And now, let's begin with the update:

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The new Bahnhfsplatz. I redid the plazas and used Porkie's Seasonal Trees. I guess it ıs okay like this ...

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Some views from different Angels. I tore down those  SimGoober restaurants later - they ddin't fit there

And now,
lets come to the main focus of this Update:

THE SFBT OBERLEITUNGS MOD

BATs by Kenworth
Icons and mod by Andreas Roth
Texture by ArckenbergJoe

and a lot of advices and betatestingfrom me

Did you see this:
http://sc4devotion.com/forums/index.php?topic=1112.0 (http://sc4devotion.com/forums/index.php?topic=1112.0)

I told you I am mean today ... these Lots are still under Betatesting hence not available yet.
They will be done when they will be done

and in the meantime I will enjoy my privilege of being SFBT Betatester  ;D Muaharhar

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The first version of the RR station Rodewitz. I changed later the small catenaries next to the station buildingsto ...

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those single middlle poles. These are secondary tracks, and single poles are less expensive IRL. In addtition to this I wanted to try those middle poles ....

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The western head of the RR station. Did you counted the different catenary types?  ()stsfd()

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From a different angle. At Simforum we call this "Kieselsteinschubsen" - pushing pebbles  ;D

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Some shots of Andreas mod - no lots changed here!!!   $%Grinno$%

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The eastern had of the station. I did not electrify the railway lines on the upper corner by purpose - Urland is not part of switzerland and there should be some last areas for Diesel locomotives ...

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The electrified RR line on its way through the industrial area. No lots changed here, too.!
Note that the industrial tracks and the roundhouse are not electrified by purpose.

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Some shots from the other side of the river Rodwitz.

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I do love this closeup!

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Again no lot changed ...

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My Nr.1 Position on my wishing list: Exchanged that silly red American type against a halfway modern steam engine of the 20th century - like the German class 41 (2-4-2), 44, 50 or 52 (2-10-0). The last one is the most built steam engine at all and was found on all standard gauge railways in Europe except Great Britain ....

And the answers to you most urgent questions:
NO, they are not (yet) available
NO, there is no release date. They will be done when they will be done!

Did I mention I am mean today? ()flamdev()

MUAHARHARHAR!!!!

At all:

Have Fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: ejc on May 22, 2007, 07:40:16 AM
whow

now THAT is some freaking rubbish!!

me as a fellow-railroad-addict.. this is just the greatest addition I think to SC4 possible!!
those multi-track-posts are looking great..

this is gonna be a huge hit.. credits 2 kenny!!!! &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Rayden on May 22, 2007, 07:50:13 AM
Very well putted together Bernard. The church plaza looks beautifull and the train setup,  &apls
Keep it going, you're doing an excelent job. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on May 22, 2007, 10:00:54 AM
Wow! Those rail catenaries look fantastic! Another fine job by everyone at SFBT and to you, too, Nardo69! the "Bahnhofsplatz" looks outstanding, too. Keep up the good work, my friend!
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on May 22, 2007, 02:27:06 PM
You are evil-evil-evil, showing the kids the candy that they cannot get for now, and you even seem to enjoy it...

It makes me  ?=mad)=

It looks great!
Oh by-the-way: great update too  ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Shadow Assassin on May 22, 2007, 10:56:16 PM
Hmm, how come some are electrified and others aren't? (not in RL terms, I know why) In other words, how is that possible in SC4?
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 22, 2007, 11:09:37 PM
... some quick replies:

ejc: I gave them to Kenny!  ;) The BATs are done as far as I can see but there is a bit work left with the Lots and the modding. Shouldn't take toooo long I guess but I am only Betatester so ...

Rayden Thanks for the compliment!  :)

thundercrack83: Thanks for the compliment!  :) I'll that the others, too!

sebes: Actually, yes I did enjoy it because most of the time I'm one of those who can't expect the release date  :D

Shadow Assassin The mod most probably will come in two files: One file will contain all the props&lots and will be essential. The second file will mod the behavior of the railway network pieces.
If it is inside the Plugin folder you get the single catenaries to the left and right side of the RR track by building new tracks or clicking on the existing RR tracks.
If you (temporarily) remove it from the Plugin folder you can build railways as before but the catenary props will stay. This is essential for the multi track-poles (they need "clean" tracks to look right); in addition to this you can do electrified and non electrified RR tracks.
This is basically the secret.  "$Deal"$

I am planning to make a tutorial about how to use this around the release date anyway.

Have Fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Snaper on May 23, 2007, 05:27:54 AM
It's fantastic

I love your work with the LE ... It's so realist  :thumbsup:

Bravo !  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on May 23, 2007, 06:19:54 AM
You have there a wonderful new Bahnhofsplatz and also great areas near the railway! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: emilin on May 24, 2007, 01:22:17 AM
I want those so bad I could build another region just for the opportunity to use them. ;D
Title: Re: Urland - a (mostly) rural Coastline
Post by: Vario80 on May 24, 2007, 03:31:49 AM
Hallo Bernhard, again a very great update. I like these Oberleitungen (trolley wires) a lot, they give a really european feel to the railroad tracks. Also the Porkies seasonal trees do harmonize very well with that church plaza i think.  :) &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: JJ on May 24, 2007, 04:35:18 AM
That's a great update, love the use of the wires.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yoder7652 on May 24, 2007, 04:59:50 AM
I love your rails...most impressive, this mod will really change the way I do railroads.
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on May 25, 2007, 05:26:38 AM
The rail layout is very impressive and so is the church, I love the seasonal trees.  Great work as always my friend.

Robin   :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: pvarcoe on May 25, 2007, 08:23:46 AM
Hi Bernhard!

WOW! What a great rail update. You are the master at rail.
I learn tons from your rail work.

I notice you use pegs rail mod to achieve the gravel base under the rail.
When I use it, I seem to have problems with the texture showing up at certain zoom levels on either straight track or diagonal track.
You don't seem to have this trouble? Am I correct?

Phil

Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on May 27, 2007, 12:10:26 PM
This mod seems to be just your kind of thing, and I must say I like too.
The church and the plaza looks very nice now as does the whole staion area with the new mod installed.
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on June 14, 2007, 03:07:16 AM
Damn, I couldn't find a half circle anywhere ;D

Looks great, i like they way all the content fits the theme and your rail layout, well  :thumbsup:

Only one criticism, I didn't see a pub anywhere  ()what(), there must be one somewhere. Hey, it's the only
thing I'm qualified to comment on  :satisfied:.

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on June 14, 2007, 06:23:55 AM
Looking forward to more of your great work! ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 15, 2007, 09:18:11 AM
Hello to All!

Again it took me some to update but this time it took less than a month - seems to be there is at least hope for me ...

Again I took Rodewitz on hold - this time for betatesting T Wrecks new "Diagonal Rural Filler Lots" - see here for further information!

And again - before we start:

Snaper: Thanks for the compliment! If you love realism you are going to love the next update, too!  ;)

bat(2x): Thanks for the compliments. The update took its time (bad RLS) but here we are ...  :-[

emilin: Sorry, still under developement. There are some problems still usolved ...But in this update there are some more lots under betatest that you might desire badly ...  ;D

Vario80: Thanks for the compliment! Actually it took me quite some try and error untill I felt okay with the plaza ..  ::)

JJ: Thanks for the compliment! :)

Yoder7652: Thanks for the compliment! Kenworth really did a great job on the catenaries, and he is developing quite some more great railway stuff!  :)
BTW: I hope you had a pleasant trip from Osturland to Urland ... Shouldn't have taken that long ...
  :D
rooker1:
Thanks for the compliment, Robin! I guess you will love the next one, too!  ;)

pvarcoe:
Thanks for the compliment, Phil!  :) Actually I put the mod in and out rather frequently as I don't like the "naked" street it makes – and PEGs rural street/road mod is a bit too extreme .. I am about to study those textures when I find the time. I couldn't see ant graphic problems with it though ...   &Thk/(

kwakelaar: Thanks for the compliment my friend! About the railways, well, I had been a trailway fan since I began walking and as a civil engineer I learned quite some of the backkground so ...  ;)

tooheys: So you did fıind me, too! well, as I explained to kwakelaar right above I do love railways and I know quite a bit of them ...  ;)
about the pub: First page, first update, right across the street ... Hey, don't forget, I am German ... :P


Update 17-1: Braubach


or: Diagonally Rural
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An Overview of the (medium-sized map). In this update we will stay on the left side of the map at the village "Königsbach" (King's village) and the small sedlement "Sudetenhof".

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The Sudetenhof was founded after WW II as a seddlement for the Germans that had to leave their homeland Sudetenland (Today: Cech Republik). These workforces were heavily needed on the surrounding farms.

This seddlement always has never been a "good adress". And as the bus serves the seddlement only 5 times a day (7:15, 13:30, 15:30, 17:30 and 19:30, only on workdays, no service on the weekend) you really need a car or a motorbıke or you're lıterally stuck there for good ...


The small wood above is the made from T Wreck's diagonal filler lots, the wood in the lower left corner is Jeroni's seasonal wood.

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Some closeups at the Sudetenhof. T Wreck's fillerlots not only are a great choice for fillıng the necessary gap between streets and farmlands, they also form a great forrest edge.

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Diagonally rural in all its glory!

Just ... enjoy!

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At the entrance of Königsbach

One advantage of the ingame farm fields is that their number is limited in a way that it is not an endless work to expand them with fences - classic fences from Suico as well as T Wreck's new diagonal filler lots.

BTW: Did you ever saw a diagonal farm field edge before in SC4?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg472.imageshack.us%2Fimg472%2F1034%2Fbrau1706me7.jpg&hash=35a2216275515f28ec6be517185ba8c9a5f83864)
I always loved the details of R$ ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F6304%2Fbrau1707gj6.jpg&hash=c49f9dd1b26047fc1dafde15fb5d0a1787967503)
A close up at Königsbach. Have a look at the dirttrack: the fence on ist left side and the woods are T Wreck's filler lots, the wood on the right side is Jeroni's seasonal woods. I said it before – T Wrecks new lots do make an excellent forrest edge of a wood!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F5896%2Fbrau1708ys7.jpg&hash=42927e9034bfa5aeee983279a7b8b861646b9aaa)
The "Tramper-Ecke" (Translation: Hitch hiker's corner)

Due to the "excellent Bus service quite some (not only) young people use the dirt track as an abreviation to the road to get a lift "to the big world"

But only if the weather is dry as even a slight raın immediately turns the dirt track into a kneedeep mud!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F1332%2Fbrau1709xn7.jpg&hash=60071f2d3978c24baaa5cba797c992c0be13568e)
Some shots around Königsbach. Nothing much to say except ... a lot of nice R$ and farmland plus some industry that turned really quickly into HT ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F8383%2Fbrau1710ns6.jpg&hash=2abb66cd669c89096f835a1afd4afcbf1557ac23)
Another pic of the "Tramper – Eck" as it is my favourite spot on this part of the map.

Like in the update before – this is kind of a betatest – reports.

T Wreck's fillerlots are still in Betatesting hence not available yet.

The next update(s) will (hopefully) take place in the next future, and they will contain some nice railroads ...

Untill then:


Have fun

Bernhard  :thumbsup:



Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on June 15, 2007, 10:21:51 AM
Fantastic farm area, Bernhard! Great work! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Snaper on June 15, 2007, 11:42:31 AM
Hi Nardo,

It's just fantastic  :o The global view is amazing ... I love (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.toutsimcity.com%2Fforums%2Fsmilies%2Faime.gif&hash=c3d98337b4edb0328eeb51f9a6918ad04bd22f2c)

Bref, Cheer l'ami, it's wonderful  &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: pvarcoe on June 15, 2007, 01:12:47 PM
Beauty!!

Those diagonal farms lots look great.
I can't wait to get my hands on those.

Very nice set of shots Berhard.

Phil
Title: Re: Urland - a (mostly) rural Coastline
Post by: jmyers2043 on June 15, 2007, 01:46:05 PM
Suico's package has a number of lots. I presume TWrecks diagonal fencing has about the same? 

Regarding your update: I often look at the various MD's and say to myself "That's nice" then move on. However I keep coming back time and again to your MD's. You sure pack an eyeful into every single picture.  I find myself looking up and down, from side to side, catching every detail.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Andreas on June 15, 2007, 02:38:45 PM
Quote from: jmyers2043 on June 15, 2007, 01:46:05 PM
Suico's package has a number of lots. I presume TWrecks diagonal fencing has about the same?

20 lots, to be precise - and six more are contained in the three SFBT Park Sets. :) I guess they will be released soon, I just need to create a few screenshots (@Bernhard: I figure you could take some snapshots for me?) and a readme file.

Well, as I already said in SimForum, those are some gorgeous shots, really beautiful landscape!
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on June 15, 2007, 02:55:33 PM
Fantastic - the diagonal farms make the picutres very realistic Bernhard. I agree: Tramper Eck is  &dance !
Title: Re: Urland - a (mostly) rural Coastline
Post by: kimcar on June 15, 2007, 04:31:56 PM
Too much time that i didn`t post here. But is`t not because i don`t like it , just missing time. I really like your farming zone . Very well done  :thumbsup:. Great details. &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on June 15, 2007, 10:47:11 PM
This is always a great place to find the next new thing out there. How do you find these things? First the rail mod, and now diagonal farm fences. I think though, that it is fitting to have them showcased here, by someone who has really mastered the art of a rural scene. Another update well done.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Andreas on June 16, 2007, 05:21:50 AM
Quote from: threestooges on June 15, 2007, 10:47:11 PM
How do you find these things? First the rail mod, and now diagonal farm fences.

We (the SFBT) don't find them, we make them. ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Shadow Assassin on June 16, 2007, 07:26:26 AM
Maybe you have to find out how to do these things before making them? :D

That's why you guys are so good at making stuff because you know how to. ;)

Anyways, Bernhard, you've done a great job. These farm fences blend in extremely well with your farms. And those filler lots are indeed wonderful.
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on June 16, 2007, 12:14:55 PM
Beautiful farmlands, my friend! I love it! Everything looks very realistic. Keep up the good work!
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on June 17, 2007, 02:54:09 AM
Nice work Bernhard, great use of T Wrecks filler lots, hopefully they will be available to all one day, they look great.

I like the way your farms are located on rolling hills. You've seen my rural areas, they are all on flat ground.
Just can't get them to grow properly on a slope, but I'm still practicing.

By the way, the cows in the field, are they part of the lot or ploppable?

Cheers

Dave




Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on June 18, 2007, 07:16:40 AM
Great update, and I like how you left the roads a little hilly.  Your farms look great, I think I'll get back to some farming cities in the near future.

&apls

Robin   :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on June 18, 2007, 02:17:03 PM
Nice updates from Sudetenhof and Koningsbach. I really like the diagonal farm fields, that is a great improvement, like JimM I too spend quite some time looking at details in your updates and this one was no different.
I look forward to try out some of the new stuff from SFBT
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 21, 2007, 10:09:34 AM
Hello to All!

Since
- I had a rather creative phase with testing these filler lots
- my picture albums are full due to this
- my RLs is rather mild at the moment

I could make another update within one week ... boy, do I pamper you ...   :D  :sunny:

But of course first the replies:

bat: Thanks for the compliment!  :)

Snaper: Thanks for the compliment - I guess you'll love this one, too! :)

pvarcoe: Hi Phil! As far as I know the day is coming ... until then here are some more pics! ;)

jmyers2043: Thanks for the compliment. Andreas already answered you the question, yet I added to more lots that I found necessary.   ;)

Andreas (2x): ... and I am one of the lucky ones who can lay their hands on them rather early! Thanks for the compliment!  ;)

Sebes: Thanks for the compliment! How if we met at the White Swan for a beer (my favourtite of this update ...) ;)

kimcar: Thanks for the compliment! :)

threestooges: well, as a betatester I can lay my hand on those babies rather early ... :D
Thanks for the compliment!

Shadow Assassin: Thanks for the compliment!

thundercrack83 I'll do my very best! :)

tooheys: Hi Dave! Thanks for the compliments! The cows are part of the lot. About two years ago I wrote a three-part tutorial for farming on slopes. You find it on page 7-9 in my CJ "on the other site". If there is demand I may repost and update it though/as  the techniques in the tutorial are still valid IMHO.
BTW: How about a beer in the "White Swan" (see piv 17.19)

rooker1: Hi Robin! Thanks for the compliment.
And from what I Saw fro you until I really would like to see a ruralk setup from you! ;)

kwakelaar: Helo Gjermund! The lots are to be released raher soon. And the detais, well, I always was a bit upset that in highrise areas so much details are hidden by the highrises itself. And that's what I like in a rural setup ... ;)

And now let's go in medias res - here is

Update 17.2: St Georg
or: Diagonally rural 2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F9373%2Fbrau1711xs4.jpg&hash=51ec668db73087eb21f0c047889b37454506e8ac)

An Overview over St. Georg where we will be in this update.
St Georg is situated along a secondary (not electrifed) railwayline. It is not important enough for its own railway station. Yet there is a short freight siding for the local farms and industry ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F3694%2Fbrau1712ex9.jpg&hash=894bb538669fe501f72d5a01a1762df7b16aa43a)

Right in the middle of St.Georg you'll find the St. Georg's Church. The church was build in the 12th century yet its basement are from the 8th century when the wide valley of the river Rhen was way to swampy and humid for any seddlement or agriculture hence all seddlements were build in the side valleys.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F4605%2Fbrau1713kl9.jpg&hash=b4f35b4d35672dabcc23966fe95456f4e860d417)

A little bit down the street to Braubach. The small creek Klausbach (from Klause: hermitage) passes through St. Georgs mostly open.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F1436%2Fbrau1714fz1.jpg&hash=39ed361230b44a27f57318b2ebe0f922db2b79be)

Strategically located at the crossroads where the street to Kempenich leaves the ARAL gasstation (another SFBT production) is kind of the CBD of St. georg. After 8 pm it sels more beer than gas though ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F6608%2Fbrau1715lz3.jpg&hash=aa12b151dbca1ddcb74ef2038a31ed6beb22771a)

Another closeup. I just love that corner ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F4599%2Fbrau1716mk7.jpg&hash=4e71c3346ad1c52762082005288d1431e1047f28)

The industrial center of St. Georg. There is a lot of discussion about the small freight siding with the DB (German Railways) now for years as the DB says 30 cars per week is not enough for running that siding economicly ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F7135%2Fbrau1717nl8.jpg&hash=ce3ac15db40a711a425a6fb1c3895e9ad878fc19)

Due to a massive break though in botanics (some people say due to Genetic Engineering but that is not yet proven at all!) it became possible to grow bananas in the rather mild climate of the Rhen Valley...
It is said, too, that the first banana brandy is under developement, too!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F1476%2Fbrau1718ka6.jpg&hash=e5f5861dd8f7864e41813961fa4d00ab4ffc303b)

Another closeup.
The Klausbach is forced into a artificial bed. Due to this falls dry between June and August resulting into a massive bad small an myriads of moskitos that love the remaining small pitches of water. A renaturalisation is planned for years now but is doomed due to a permanent lack of money ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F3750%2Fbrau1719ud5.jpg&hash=73cf375e144f62e9fecce5d488a26c6aa45e9455)
And as the last pic for today:
The white swan - the only beer pub im Stç Georg.

Don't worry - I am not finished by now ... I have quite some pics left for the next update(s).

Until then:

Have fun!

Bernhard  :thumbsup:


Title: Re: Urland - a (mostly) rural Coastline
Post by: Snaper on June 21, 2007, 03:04:24 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F9373%2Fbrau1711xs4.jpg&hash=51ec668db73087eb21f0c047889b37454506e8ac)

An image like this one, I would dream some to have one in my area of them  ::)

One never wearies such images of them  &apls

Again Cheer  ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on June 22, 2007, 03:51:58 AM
I agree with Snaper, that is one great area view. If I may ask one question, most, if not all, of the residential buildings in the area fit the theme. Do you manage your pluggins folder to include only the lots that you want or are they ploppable? I just can't imagine trying to manage my pluggin folder to that extent.

And finally, Bernhard, if the beer is cold I'll meet you at the White Swan anytime.

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on June 22, 2007, 05:19:46 AM
Great update! I like the filler lots!! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on June 22, 2007, 03:12:09 PM
Quote from: Nardo69 on June 21, 2007, 10:09:34 AM
Sebes: Thanks for the compliment! How if we met at the White Swan for a beer (my favourtite of this update ...) ;)

Anytime Bernhard...just make sure we're in the same White Swan Biergarten as I notice you've got two, very close to each other  ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on June 26, 2007, 12:32:13 AM
Bernhard wow you are truely the master of rural areas omg just wow  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Darmok on June 26, 2007, 07:09:11 PM
Hi Bernhard,
I missed a lot! Sorry about that.
Looking at those last updates, I just can't wait to see those filler lots on the LEX!
Favorite pics is 17.12 I really like that St-Georg church! And pic 17.16 I just noticed that there is no "train stoppers" (I don't know the correct word) at the end of that sidetrack, the train engineer must be very careful not to brake too late and ending on the road WINK
Banana brandy! (**shudders**)... Sorry I think I'll pass on that... I rather have a raki!  ;)
Hey, a sidenote here, I finally fixed the lag problem! I found a very old video card driver (2005) on the ASUS web site, and tried it... it works wonderfully, no more lag! My playing is almost real time! The fun fun is back in the game.
Well, that's about it for now, take care.
Warmest regards
-John
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on June 29, 2007, 01:57:48 PM
Not picture perfect in St Georg with all the mosquitos then :D , but your update do look the part. Great use of the canals along side the church, and the banana plantation is quite unique for these parts of the world, that must have been a massive breakthrough indeed. ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: emilin on June 30, 2007, 12:18:05 AM
I really need to get better at farmlands, and you set the benchmark over here. Everything flows so naturally... the towns and fields, roads and rails. I don't know how you do it, but it really works. Everywhere. &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: dedgren on July 01, 2007, 09:00:02 AM
Congratulations!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8746%2Fsir0707urlandqk4.png&hash=e204f6c578b7584526e2352b2539449a76e00974)

Urland...the well-kept countryside allows a natural flow...


The Staff
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on July 01, 2007, 09:18:49 AM
Hey, congratulations, Nardo69! Glad to see you in July's "Special Interest" category! I'll be looking forward to seeing what you have in store for us this month.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on July 01, 2007, 11:28:09 AM
Quote from: thundercrack83 on July 01, 2007, 09:18:49 AM
Hey, congratulations, Nardo69! Glad to see you in July's "Special Interest" category! I'll be looking forward to seeing what you have in store for us this month.

Nardo I couldnt agree more with Dustin on this... Keep up the hard work - pat
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on July 01, 2007, 02:18:42 PM
 &apls Congrats Bernhard - I am glad that Dedgren placed Urland in the picture for July !  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: emilin on July 01, 2007, 06:34:35 PM
Urland is not "special interest of the month" it's "special interest of the last few years"! ;D

Very well deserved! &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Strechnitz on July 02, 2007, 12:25:39 AM
Congratulations are in order! &apls

I have been following your MD for a while (I know I comment too little) and I really like it. So I am happy but not surprised to see you selected as"of special interest this month"

Good job ;D

Strechnitz
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on July 02, 2007, 12:34:48 AM
Congratulations Bernhard, Urland is a beautiful MD and this is well deserved.  &apls

I think you should also get some recognition for the guidance you provide for us newbies (and especially for putting up with me :P)

Cheers

Dave

Title: Re: Urland - a (mostly) rural Coastline
Post by: kimcar on July 02, 2007, 07:31:37 AM
 &apls &apls  Congrats mate. Well deserve. Keep up your good work :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Snaper on July 02, 2007, 08:38:45 AM
Congrats l'ami, I'm very happy that you receive this promotion  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Badsim on July 02, 2007, 11:27:43 AM
Firstly , my apologies for have not followed this MD with more assiduity ... lack of time , at least this "Special interest of the Month" has the merit to really attract attention ...

The overview is splendid . A dream for any MD author ... recalling  jeronij's mastery . :thumbsup:

Looking then at each pictures , a lot of work and skill everywhere ... all is as beautiful than realistic . The cows roaming in the field is that kind of details I love particularly . ;)

Wonderful work . &apls &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on July 04, 2007, 09:41:10 AM
Awesome MD and congrats on the move to Special Interest of the Month, you really deserve it.

&apls

Robin   :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on July 07, 2007, 04:12:38 PM
More than two years ago I started my CJ on ST. And evertime a Trixie winner posted there I felt something like "well, having such a 'Trixie Winner' under my Avatar would be nice but will never happen. *sigh*"  Since last November last year I am a Trixie winner ...

When The "Of Special Interest" - thingie began I thought "would be nice to be there but with my rather seldom updates ... *sigh*" ....



I planned to do a full scale update yet RL is beating me permanently.  &ops

In addition to this I made the "mistake" to fire up SC4 with the result that I had a rather creative and successfull day on the neighbour map of Braubach.

So decided to do a miniupdate straight out of the doing ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F4768%2Fpetersberg1cp2.jpg&hash=db60290ae11d3bdda8be008f81aaeef7854926ca)
This is the very first time that such a seddlement grew exactly as I wanted!!!  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F8939%2Fpetersberg2dl6.jpg&hash=64ebab9b25e95cf7612f3631ef3d630beb185613)
I do like not only the BAT but also the lots: they are so typical for countless houses build in Germany after the War ...
And I know quite some streets that look(ed) exactky like these ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F9439%2Fpetersberg3ir1.jpg&hash=f49c1023f6bc96b1c8d174b588b31b1daee2e9e3)
I do like it dirty - when it comes to industry in SC4. And IMHO some of the most beautiful ingame - buildings are I-D ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F4808%2Fpetersberg4na6.jpg&hash=406d60f9553c3afdd57de1193d61b800eaead085)
"Further on upon the (rail)road" ... I just loved how this turned out (after a lot of plop&doze ...  ::) )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F3476%2Fpetersberg5nh1.jpg&hash=07ee1e07b72fa4f0683b41481be61efb014bfcb1)
For the friends of the Plattenbau - the type of precast concrete slab buildings that have been build so much in East Germany / East Europe ...(and not only there ... )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F2613%2Fpetersberg6ow1.jpg&hash=4a1378d860d6d31e6e7bad6f95f97c66d49af369)
The makes of SC4's railway module definately don't know anything from the minimum distance between two trains ...

Sinced it is already 02:00 am here and my DSL line is making problems all the time I will do the answers in the next days!

Promise!

Untill then

Have Fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on July 07, 2007, 04:17:37 PM
Bernhard, you really are the master of rail :thumbsup:

The junction in the 3rd and 4th pic is beautiful, great detail &apls

Looking forward to more.

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: jimmymac on July 07, 2007, 04:21:40 PM
Very nice I must say, I know what you mean about the trains, I had an odd moment the other day where a GLR train passed through a normal train as it crossed the rails, looked very very odd. I just closed my eyes and waited for the bang.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on July 08, 2007, 11:59:58 AM
Hello to All!

As promised the answer plus another miniupdate! I hope you like railways ... if not, well ....

@snaper(1/2): Merci beaucoup pour ton compliment!

@toheys(1/3): Actually, I do the it oldfashioned way:
a) zone
b) wait untill something grows
c) see if I like it - if I like make it historical, if not -> goto b)
not the fastest way to build ...
If you want to get low-density R$ it gets a bit easier:
- no water, no civic services, firefighters not before you need them
- no eyecandy, wait with these park lots undtill you got your desiered neigbourhoud ...
And the beer is of course cold and delicious!

@bat: Thanks for the compliment!

@sebes(1/2): d'Oh! yeah - you're right - should've known that they never come alone ...
Let's take the one opposite to the church ... less moskitos ...

@patfirefgthr(1/2): Wow, now that's a compliment ...

@Darmok: Hello John!
Well, the wheelstoppers (that's at least the name of the ingame prop in the LE ... the German word for them is "Prellbock")
... ahem ...
... seems to be Ol' Naggin' Nardo was Nagged ...
well, I did a workaround:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F5980%2Fguterbahnhofje3.jpg&hash=bf915fd70c8ae3cd14cb30d3e1ee9841bdab8a11)
Glad you fixed your lag problem.
About the brandy: AFAIK it isonly allowed to make brandy from German products ...

@Kwakelaar: Hello Gjermund!
One of those Slogans meant to make the NAIS angry was "GERMANS: EAT GERMAN BANANAS!" ... and when those banana farms grew so often (I blasted quite some of them ...) I had to make a story of them ... And perfectness ... well, if something would be perfect it would be boring ...

@emilin(1/2): Thanks for the comliment! The picture is in my heart, I just need the right tools to get it on the screen I guess ...

@dedgren: WOAAAH! As I written in my previous post this was one of the really nice surprises in  my life! Thank you very much to everyone who brought my humble CJ there despite my rather irregular ans seldom updates ...

@thundercrack83: Thank you my friend! And I hope you like this whole bunch of Railway pics ...

@patfirefghtr(2/2): Thanks for the compliment! And I'll do my very best to keep my standard!

@sebes(2/2): Thanks for the compliment my friend!

@emilin(2/2): Thanks for the compliment! And you could be very well right: most CJs/MDs die after some weeks or months, seldom reach their first anniversary and my CJ/MD began more than two years ago ..

@Strechnitz: So did I with your wonderful MD!
Thanks for the compliment and welcome to my humble small Cj ...

@tooheys(2/3): Thanks for the compliment!
You know there had been a time when I was a comlete n00b ... give and take - I took quite som inspiration and help from other CJers and I am glad if I can help (or nag ) others ..

@kimcar: Thanks for the complment!

@Snaper(2/2): Merci pour ton compliment mon ami!

@Badsim: Thanks for the compliment and apologies for not posting in yours ... About the details: IMHO the details are the difference between a very good and an excelent city / map / region. And being nagged heavily by Nardo69 all the time I have to spend a lot of time designing (and enjoying) them ...

@rooker1: Hello Robin! Thanks for the compliment my friend!

@Nardo69: Shaddap!

@tooheys(3/3): Thanks for the compliment. Some more railways later in this post!

@jimmymac: yes, these are some of the things I pray for never having to whitness IRL ...

And here we are. Not much rural but a whole lotta railways todays ... thanks to Kenny's Batting art (the one who made the catenaries and made a nice German train that swamper is turning into autmata at the moment) I could do a nice engine station and holding tracks for the first time in SC4 ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F3694%2Fpetersberg7xk3.jpg&hash=cb4c69926d8f49d2a089a955696301b11c6299bc)
the train station and some "railway woods". The Kanal is the first Kanal I did witihn the last three years. I did the previous one with oppie's lots - there had been no alternative at that time ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F586%2Fpetersberg8zo3.jpg&hash=05df6a7f1f3f5b6aa6c21297555adf7fca8590d7)
From a different angle. I couldn't get rid of the kink at the bridges as the railway lines had a smooth grade before ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg475.imageshack.us%2Fimg475%2F4903%2Fpetersberg9vl6.jpg&hash=7a47d57b51c534b08d305929400fb9ec4cd979a4)
The holding tracks. The lots are zoned yet haven't grown by now unlike the cars that have been ornamented by now ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F9439%2Fpetersberg10mu9.jpg&hash=e35aa4e2231c03f67671fcb97a5619b59a85a409)
A small overview. These prefab slap buildings can be seen all over (but not only) in Eastern Europe ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F6799%2Fpetersberg11zx9.jpg&hash=f171883dd816dcf52c976a169e75a2de61bf4946)
The tracks at the norther head of the stations.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F8480%2Fpetersberg12hk6.jpg&hash=a2ad8820409126a5c2c5ecfc67531bd41d0ebd39)
.. from a different angle with their surrounding. Again some railway forrest ...

@At All:

Have fun

(and don't forget to make backups!)


Bernhard
Title: Re: Urland - a (mostly) rural Coastline
Post by: FromTheAshes on July 08, 2007, 12:06:55 PM
I love it, Bernhard! Very european feeling  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on July 09, 2007, 02:39:18 AM
Great two new updates! Like the railway!

Congrats on your award! &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on July 09, 2007, 03:32:20 AM
The new train skin looks great. It is nice to see how the expert is making these kind of areas with all the tracks, will use this as a future reference  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on July 09, 2007, 04:21:34 AM
Bernhard, Maxis rail wasn't designed to look that good, you really are a magician &apls

Honestly, that update shows rail pic's the best I've seen.

I'm lost for words so  :thumbsup: &apls  ;) ()stsfd() :) &dance
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on July 09, 2007, 06:14:48 AM
Congrats on the award and awesome update.  The rail lines look very realistic and from what I know, I must agree it does look very european.  Great work as always my friend.

&apls

Robin   :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kimcar on July 09, 2007, 08:06:11 AM
 &apls Really like what you did with the railway . super  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on July 09, 2007, 11:10:32 AM

OMG wow that Rail Yard is just awsome i love it and the train too it fits right well in there...
Bernhard you defintly have a high standered here keep it up - pat
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on July 10, 2007, 01:03:10 PM
OMG - revival of my youth in this Urland update :  Uni-Coloured Plattenbauten in different colours (Lacken und Farben aus der DDR!) along a railyard with parked red Reichsbahn doubledeckers...  %BUd%   This is a very exiting update my friend!
I only miss the parkings filled with fluor-green, mint-blue and orange Trabbis!
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on July 10, 2007, 10:33:32 PM
WOW! Outstanding railway pictures, my friend! It looks so intricate! Excellent work!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Strechnitz on July 11, 2007, 05:43:51 AM
And thank you for the compliment :)

That is a nice update on railroads. I almost envy you for the realistic use of rail possibilities. They never seem to work for me. I usualy plant a station and let the tracks run of the map as soon as possible :)

Good job on them.

Strechnitz.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yoder7652 on July 12, 2007, 08:10:53 PM
well it has been too long since I've stopped by...my apologies!  ;D Your countryside pictures on the prior pages were so detailed and realistic. As always, the use of rails in this MD is most impressive, you have given me inspiration to re-do some of my prior railway work :)  Keep up the great work Bernhard...its a pleasure to see what you come up with it. &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: threeswept on July 16, 2007, 02:57:41 PM
This is a great region! I love the rural aspect which isn't always found in CJ/MD's. Yours rivals another favourite of mine that ended in early 2006...Arques. And, I have to echo what others have stated from past weeks, your rail system is pretty spectacular!
Title: Re: Urland - a (mostly) rural Coastline
Post by: BigSlark on July 16, 2007, 04:44:25 PM
Nardo69,

I had (somehow) missed this MD before today. Your railways are amazing! I can't wait to see what you develop next. I find European MD's very interesting as the population density is very different between the US and your home. I wouldn't imagine having so many residential units mixed in with small farms.

Cheers,
Kevin
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on July 21, 2007, 02:12:17 PM
I couldn't do a "regular update again (have to do some lotting and modding for Kenny as well as my permanent heavy RLS) but here is another Mini-Update. The theme of the last Mini-Updates was railway, now let's go to the competitor ....  ;)

But before we begin - as usual - some replies:

@FromTheAshes: Thanks for the compliment! :)

@bat: Thanks for the compliment! :)

@kwakelaar: Hello Gjermund! Expert, well, I just railways, and have a tad of some knowledge  ...  &blush
Now I am looking forward about what do you think about my "Autobahn" (highways) ...

@tooheys: Hello Dave! Woah ... what a superlative ... &blush thanks for the compliment! :)

@rooker1: Hello Robin! Thanks for the compliment! Well, I guess I cannot hide where I come from ... ;)

@kimcar: Thanks for the compliment! :)

@patfirefghtr: Thanks for the compliment! :)
I 'll do my very best to keep my standard but that may result in you waiting for the next update ...  :-[

@sebes: Some of those "Plattenbau"s kann be found in West Germany, too, but I agree with the Trabbis. ;)
Would be nice to have them anyway - these "Rennpappe" (race papers) were so common all over Eastern Europe ...

@thundercrack83: Thanks for the compliment my friend! :)

@Strechnitz: Thanks for the compliment. As for railway layouts - even though or because I know some of railways I can understand that it is difficult to make a nice and realistic railway layout if you don't understand exactly what you are doing. I may continue my railway tutorial in that way if I find the time ...

@Yoder7652: Thanks for the compliment! :)
Actually I was doing a more urban centre in the (large) map of this and the last Mini-Updates region but I am not really happy with it ... especially after I saw your CJ ..  &ops

@threeswept: Thanks for the compliment! :)
Actually I think I can say that I am not the first but one of the first MDers/CJers at all who put the rural aspect in the foreground ... and Urland is still one of the oldest "rural" MDs/CJs alive as I started it more than two years ago ... I never regretted it anyway :D

@BigSlark:

Thanks for the compliment!
With the residential units mixed with small farms, well that depends on the area where you go. Mostly the "farmers" used to live in villages - whereas village can range from 10 to almost 20.000 souls ...

Now let's go in medias res.

The theme of todays Mini-Update is:

All Along the Autobahn

Yep, this time the not railway but its competitor. Some of them are really old - planned under the last democratic chancellor Brüning and build under Adolf Hitler ...

Not much comments today - enjoy...!  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F5163%2Fpetersberg13zy7.jpg&hash=c27f7653b38868d30ac9feb3a835bec89be978ac)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F7200%2Fpetersberg14fh1.jpg&hash=2a6af0a17762f5e43edd6169c8f9d6cd3a1e2882)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F1619%2Fpetersberg15wc9.jpg&hash=2b13ab65508297d7ef668c110547688e28dbe508)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F7454%2Fpetersberg16cb1.jpg&hash=56e455c2758c42b98ab17d9ff742bc916c8029e5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F8607%2Fpetersberg17kh8.jpg&hash=861637207db81b2747f1e2a96d715b356bb2580b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F7784%2Fpetersberg18un6.jpg&hash=868ee556a967cb93f4f4f2fb10e38a48acfa4f14)

The last has no relation to the today's theme - I just do like it ...  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F7254%2Fpetersberg19tg2.jpg&hash=f3b25cb3e081a3c2e943f2b1c6685f2b01ebf6f1)

As always:

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yoder7652 on July 21, 2007, 03:14:40 PM
very nice countryside  :thumbsup: &apls not a very busy highway, huh  ;D
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on July 21, 2007, 07:42:16 PM

LoL Nardo that was a real great update and i tend to agree that Autobahn aint really to busy LoL
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on July 21, 2007, 11:24:15 PM
Pat, that's because all the sims are using the superb train network  :)

Nice update Bernhard, still plenty of green there and I like the use of the hwy walls. :thumbsup:

The blue hightech building, where did you find that, looks good.

Cheers

Dave





Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on July 22, 2007, 10:42:21 AM
The Autobahn looks good, my friend! And maybe it is busy, but the cars are moving so fast we can't see them! It's an Autobahn, after all! Excellent update! I'll be looking forward to seeing more of them.
Title: Re: Urland - a (mostly) rural Coastline
Post by: BigSlark on July 22, 2007, 11:32:46 PM
I like the mini-update. I find it funny all we can see on the great autobahn is a pair of city buses...

Cheers,
Kevin
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on July 23, 2007, 07:38:40 AM
A wonderful highway! Great areas next to that highway! Fantastic pictures! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on July 23, 2007, 12:12:33 PM
Sorry for the bump:

@tooheys:
Dave, the blue I-HT is the Metakontext - here is the Linkie (http://www.simtropolis.com/stex/index.cfm?id=11068) on the STEX.

It's from 2004 - Had some trouble finding it ...

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on July 23, 2007, 12:29:54 PM
Thanks for that link, Bernhard. I forgot that I wanted to ask you about that HT building, too! And thanks to you, too, Dave, for asking a question my feeble mind forgot!
Title: Re: Urland - a (mostly) rural Coastline
Post by: threeswept on July 23, 2007, 03:38:53 PM
You're right...not very many put the rural aspect in the foreground. I think it takes some good urban/rural planning to figure out what to do to make it a) look good, b) function correctly and c) look good...did I mention it needs to look good? You've done a great job.

The autobahn...don't you just hate how things disappear when you've paused to take pictures? I do. I'll just pretend that the cars are speeding along at a very fast 195km and I just can't see them, either.
Title: Re: Urland - a (mostly) rural Coastline
Post by: urban on July 29, 2007, 02:27:55 AM
Hey Nardo

I really like your work with the railways. it is the best railway system I have ever seen and people have propably told you that before but it's very realistic, since sometimes you see railways, wich are closer to a rollercoasters than to an actual railway....
Title: Re: Urland - a (mostly) rural Coastline
Post by: dedgren on July 31, 2007, 07:36:02 AM
Bernhard- The glimpses that you've given us during the month into your very special take on SC4 railroading have more than justified Urland's place among July's "Of Special Interest" MDs.  Each pic is, in its own way, a mini-tutorial on how to do rail (and, not to slight, many other things) in a way that achieves both the greatest possible realism and a beauty of form all its own.

Here's to the permanent defeat of the RL demons!  Thank you for sharing Urland with us.


David
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on July 31, 2007, 12:32:04 PM
It has been a great run for Urland here during its time in the Special Interest thread! I can't wait to follow along with you in the days and weeks to come!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on July 31, 2007, 01:55:39 PM
Hello to All

Late but hopefully not too late ... I tried to do a regular update after the mini updates yet RL's grip was too tight ...

A word to the empty highways:  &scl()

In theory there are two reasons why you should build a highway:

A: Traffic density This type of highways are designed for speed of 80 km/h or less. Their main purpose is to transport as much traffic as possible, for this it is accepted if the average speed drops down to 50 km/h as long as traffic is running as the drop of speed increases the overall capacity. The on/off ramps of these highways are usually close to each other as these highways are to be found within dense urban environments

B: Travelling Quality This type of highways connects big centers. Its speed limit is higher than type A depending on national speed limits. Its main purpose is to decrease travelling time and increase travelling security. The ramps of these highways ar rather far away from each other.

Of course in RL A and B mixes up in every possible relation.

In Petersberg the Highways are type B, the little local traffic does not require highways. Since SC4 does not support / Calculate REAL transit traffic and I am not using traffic generators the highways seems to be empty ...

Now for the replies:

Yoder7652: Thanks for the compliment! :) As for the highways see above!

patfirefghtr: Thanks for the compliment. :) Again look above for the highway!

tooheys: And this is definitely the second reason for the empty highways!  :D For the link see my previous post!  ;)

thundercrack83(1/3): Thanks for the compliment!  :) As for the waiting time, well, you now. RLS ...  :'(

BigSlark: Thanks for the compliment! And as usual see above ... ;)

bat: Thanks for the compliment! :)

Nardo69: shaddap!

thundercrack83(2/3): You're welcome! ;)

threeswept: Thanks for compliment. :)
Actually in my case soem basic knowledge as civil engineer for infrastructure did help a lot, another thing is severe homesickness. I live in Istanbul but almost my whole life I lived in the northern Black Forrest in SW Germany. Even my wife said Urland resembles strongly resembles that area ...  &Thk/(

urban: Wow! what a compliment ...  &blush
Actually in my first year of Sc4 I build rollercosters and circles and RR crossing and a whnole lot of  other ugly things, too. Then I read Digby - a real classic CJ IMHO. Since then I use the rather strict BRF TunnelAndSlope mod, which helps a lot of making good looking railways (after you mastered possible slopes that is ...  :-[ )

dedgren: Dave, I really do appreciate this month being in the "Of Special Interest" - Section and regard it as a big honour which I am very proud of!  :)
My way of CJ/MDing has alwas been inspire and "get inspired" so I am really glad that I could give back a little bit to the community.
I just regret that I could have been able to do some more updates ... &ops

thundercrack83(3/3): Here we are!

And let me use the last reply to thundercrack83 as a direct transition to today's 

Update 17.3: Around Braubach Bhf

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F4681%2Fbrau1720kz8.jpg&hash=deb1f8cf651dda6b44bf772a71602999fa650ce3)
Braubach is rather young town. It basically was founded with the railway. A secondary non electrified railway line is branching of the main electrified railway line to Rhenbrücken. Due to topography Braubach couldn't become big as it is limited by the river, the railway line and the hills.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg239.imageshack.us%2Fimg239%2F130%2Fbrau1721hp7.jpg&hash=9ed152bc2d27eb2d38da21b3d935e5014ac9a151)
I like this area. All kind of industrial types next to each other and close to the railway. I always liked dirty industry in SC4, maybe since it belongs together with railways ...?!?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg158.imageshack.us%2Fimg158%2F2213%2Fbrau1722zl8.jpg&hash=afcd7e30ea6bd814bc1af8de806ee0e2a49d0149)
Not much to say. Enjoy!  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F6576%2Fbrau1723tb5.jpg&hash=af452b6e44e30b25c57edab1bcd4ea08cda8cefe)
A freight train from the secondary railway line approaches Braubach.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F2408%2Fbrau1724zw5.jpg&hash=47435c6c0c39dfa0d2d27c8b7e837c1e208e9baf)
An overview over the industrial area. Small but not too bad I might say ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F6606%2Fbrau1725js6.jpg&hash=7d547f46c502b9d148daa2e94687b5bc7f648458)
Some more closeups from different angles. I am really glad that Marszar's great BAT grew here as I generally prefer not to plop!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F7112%2Fbrau1726fe4.jpg&hash=61d35977f3e876b4d52583866a92094a8ba9b0ac)
The transition to St. Georg. A lot of small houses have built there merging Braubach and St. Georg together.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F5928%2Fbrau1727iv5.jpg&hash=b94a7748d2906098e144330ad9c039a234f2ecfe)
Another housing in Braubach. This area isn't finished yet, I quit at least 5 times without saving ... 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F7720%2Fbrau1728xl4.jpg&hash=c8b77f16d955412e059574200818e6c505996223)
And with that overview I glue all bits of today's update together.

Hopefully you enjoyed the last update in the "Of Special Interest" - Section (hopefully it is not too late ... !)

BTW: I regard the railway stations I have done until now as my "Pre-Kenny-Period.". Kenworth BATted some nice RR station that are on my harddisk for modding and lotting at the moment and showed me that most of my railway stations before have been TOO SHORT!!!!
A perfect example that you are never good enough for stop learning ...  ::)

@ALL: Have Fun! (and don't forget to make backups!)

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Andreas on July 31, 2007, 03:25:28 PM
That futuristic building in the lower right corner of the first pic doesn't really fit in, but the rowhouses in Braubach...! *drooooooooool* Great work, as usual. :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on July 31, 2007, 05:07:00 PM

Bernhard a very good update and a awsome finish to such a great month  :thumbsup: :thumbsup:
That building in the first pic that Andreas pointed to looks more like its supposed to a artsie type...
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on August 01, 2007, 02:27:42 AM
A fitting finish in OSITM with shots of your superb rail networks and rural areas :thumbsup:.

It is always a pleasure to drop by Urland and hope to be doing so for quite a while to come.

Cheers

Dave

PS, thanks for the link.
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on August 01, 2007, 04:13:12 AM
A wonderful update, Bernhard! The Braubach Bhf looks beautiful, also nice picture of these towns! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on August 03, 2007, 03:45:08 PM
Hello to All!

Seems to be I was OSITM one month too early  ... Now I have more than enough news and stuff and pics and a lot of news for you than in he last two weeks of July ....  :D

@Andreas: Thanks for the compliment! :)
I guess I'll try the method you proposed over at Simforum.de (http://www.simforum.de/forumdisplay.php?f=18) (where any one interested may find the German version of Urland (http://www.simforum.de/showthread.php?t=139828))

@patfirefghtr: Thanks for the compliment! That mentioned building is already doomed ....  $%#Ninj2

tooheys: Hi Dave! Faster than usual ... and again back to rural railways ... :D

@bat Thanks for the compliment!

Today - due to actual development in the SFBT experimental laboratories - this time by royal:

Mini Update: Railways like in the good old times

When railway signals where mechanical semaphores ... you may find the last exemplars of those in Germany, Austria and Poland but most probably not for much longer ... but now they are becoming available in SC4!

In addition to this royal made also new German RR crossings signs that replaces the ingame American style ones

Note: These are shots from the Betatesting - the oldest 24 hours old. Please don't ask for release date - they will be done when they will be done ... as usual ... ;)

These trials I made on the map if Silberstein, a nice peaceful hilly rural map that I might show in regular updates after Braubach:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F8156%2Fsignal01dl6.jpg&hash=de306fedc2992024d05052e0645944cdde75651f)
The first trials of the new German mechanic signals .. I dreamed of doing something like this since 2004 ...  &hlp

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F5349%2Fsignal02cn9.jpg&hash=23f8e129f31198ad66f686c3b9ee37bb8e9f76d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F3199%2Fsignal03ej3.jpg&hash=8fe46e5c090f08144972b1a155c0abf491390d64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F8463%2Fsignal04uo9.jpg&hash=4aa0385bc6c6671e225206e146571147655ceaa0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F7447%2Fsignal05zq1.jpg&hash=eb3774047fb405eb6685a6cea3c83f42bb8cf051)

Second try - I made these pics not yet 1 1/2 hours ago - this time in Braubach! The area around Moitzfeld is designed to be the content of the next regular update ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F7725%2Fsignal06ph9.jpg&hash=24436e1f8378b7f211cb90b6731a49947ea69cc6)
Isn't this a nice group?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F6623%2Fsignal07ob2.jpg&hash=61825e073a9cbee53f7ccf7a9b0a31a087fecbac)
Do you remember the small freight station? Just have a look on the new German Type RR level crossings ...  %BUd%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F4411%2Fsignal08fa9.jpg&hash=678cee401fc2b580d38825ca374429bd695c7f09)
The other head of the RR station Braubach-Moitzfeld. Again - the level crossing, the semaphores ... *sigh*

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F1209%2Fsignal09cr2.jpg&hash=db2fc122b0ee9284cdc535b89c1bde701c0c159c)
This overview over Bhf. Braubach-Moitzfeld shows perfectly the weakness of my old RR design: the station is waaay too short ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F3223%2Fsignal10yi7.jpg&hash=070fa721247cebe680a4d35d65338cefa8b849f1)
Approach Signal with approach signs and suicide cows - diagonally!

In the neighbour map "Buckelstein the railway line coming from Slberstein ends at the Railway line coming from Braubach resulting in a small secondary railway knot:
(please note that there are a lot of construction sites on this map ...)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F5186%2Fsignal11el6.jpg&hash=70e1310d89f0311c97b6c783ecd1b032d86a67d7)
The railway depot and the freight station with the switch box

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F1091%2Fsignal12ke4.jpg&hash=b5650000ad19f72b49d9748b8a3d5d8f5f1ea138)
A bit further up to the station.
Note that royal has chosen a different level crossing sign for the grey streets - the older version which can still be found mostly on smaller streets in Germany!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7122%2Fsignal13ii4.jpg&hash=c87615789a48b6d4e3e20a941b0e6116b7439125)
Different angle

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F8430%2Fsignal14bw0.jpg&hash=cd8fd3113772a62b378e09253c014d76e898af7d)
The other head of the RR station

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F1669%2Fsignal15on4.jpg&hash=50c8efce0f47fe2831a17773ce1c8b6f4c34caae)
The entry signal and another RR crossing with a grey street.

Please note that all shown railways are not main lines but secondary railway lines!

Have fun! (and don't forget to make backups!)

Bernhard  :thumbsup:




Title: Re: Urland - a (mostly) rural Coastline
Post by: threeswept on August 03, 2007, 04:10:28 PM
What a great update. I like the suicide cows and the rural aspect of it all. Super!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Shadow Assassin on August 03, 2007, 06:00:18 PM
Very nice,  Nardo.

It's good having a resident railway geek here. :P
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on August 03, 2007, 06:48:32 PM

Bernhard wow i love those rail singals... So when are they gonna be released oooh thats right when its ready  ;) sorry had to be a smartty pants on that...  GReat job as usal my friend  :thumbsup: :thumbsup: - pat
Title: Re: Urland - a (mostly) rural Coastline
Post by: pvarcoe on August 03, 2007, 08:45:58 PM
Hi Bernhard.
That is a lovely update.
Great rail as always.
And more diagonal farm fences, to die for.

Take care
Phil
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on August 04, 2007, 01:54:55 AM
Wonderful pictures of that railway, Bernhard! Great looking areas around it! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on August 04, 2007, 01:05:02 PM
Poor cows! I guess the stress of life was more than they could bear...

Anyway, everything looks great here, my friend! I missed an update, but I'm caught up now and I must say (if I haven't before) that I love your railroads! And your farms are excellent, too! Keep up the fantastic work!
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on August 04, 2007, 01:23:59 PM
Nardo you're a true railroad god ! I am enjoying your update, railroad, signposts, level-crossing, signs, semaphores...  But also very much the stations and pedestrian cross bridges on the pics. Super!   &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Vario80 on August 04, 2007, 01:48:30 PM
Hi Bernhard another nice update from you.  &apls The railway line is definately eye catching, and the villages do make a cozy sleepy impression. Great work :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on August 06, 2007, 02:42:55 AM
Dustin, what do you mean poor cows, I just think fresh beef (and already tenderised)   ()stsfd().  BBQ and a cold beer (drool)

Bernhard, brilliant as always, the RR is always so detailed with signals, overheads, signage etc  :thumbsup: The trackside development always fits the theme. Nice work  :)

QuotePlease note that all shown railways are not main lines but secondary railway lines!
I must remember to use this next time I need to place a RR crossing  :P

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on August 08, 2007, 05:51:30 AM
Wow....super update.  All the rail lines look fantastic.  I don't think I've seen so much before.  Your city must be covered with rail.  I really like how you have it all laid out, it looks very realistic in opinion. 

Robin   :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on August 08, 2007, 10:37:00 AM
Quote from: tooheys on August 06, 2007, 02:42:55 AM
Dustin, what do you mean poor cows, I just think fresh beef (and already tenderised)   ()stsfd().  BBQ and a cold beer (drool)

Good point! I'll bring the grill!
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on August 17, 2007, 01:32:22 AM
A few updates since my last visit here, and most of them in the railway theme, hi hi :D

I liked your Autobahn update, especially the combination with the powerlines, something you might find here in Holland as well.

Also see in your last update you have the Fukitol growing in your cities, took some more genetic engineering than for the bananas to grow I would guess.
I still am amazed by how some people notice every little detail in SC4, for example your railway sings, crossings and semaphores(?). I did not notice these details being American before you pointed it out. I still have a lot to learn.

I enjoyed your last update, seems making more space for your railways also give your towns a bit more space to breath, I also see your point now about the stations being too short.

Nice work Bernhard. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: royal on August 18, 2007, 09:09:51 AM
Nardo, you are really a railway freak. But I like how you have styled your railroads and the surroundin of them.
Especially the industrie and the houses next to each other :D

But the best is the detail of the tracks, all the signals, the railroad crossing etc.
The signals look much better in the diagonal version, in my opinion :)

When you need more signals Nardo, please contact me  :P ;)

I'm waiting for the next update .... ;)

royal
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on August 25, 2007, 01:43:00 PM
Hello to ALL!

Not a real update today, just the region shots. The cities of the last couple of updates can be found in the lower left corner ...!

But before of course there are quite some replies to do!  :)

@threeswept:: Thanks for the compliment!  :)

@Shadow Assassin:: Thanks for the compliment!  :)
And well, I guess I was supposed to go in this niche I guess ...  :D

@patfirefghtr:: Thanks for the compliment!  :)
And I have a good and a bad news for you ...
The bad: They may take a while as I want them as networkpieces but therefore have to learn how to make a T21 ...
The good: I think my friend royal has some of these goodies on his harddisk / in his mind ...  ;)

@pvarcoe: Thanks for the compliment, Dave!
As for the diagonal fences, you can find them here (http://kurier.simcityplaza.de/details.php?file=562). It has five dependencies, though.

@bat:: Thanks for the compliment!  :)

@thundercrack83(2x): Thanks for the compliment.
And about the cows, yeah, always eating this grass without moving or sport, horrible life ...  :D

@sebes:: Thanks for the compliment!  :)

@Vario80:: Thanks for the compliment!  :)

@tooheys:: May I join the BBQ? I may ask the train drivers to explore the best speed for first class T-Bones ...  :D
And for the RR crossings on secondary railway lines - I write a tutorial about them at "the other site"... some time ago maybe I should bring 'em here...

@rooker1:: Thanks for the compliment!  :)
You may need believe me resp. your eyes but there are some maps in Urland with no railways ...

@rooker1:: Thanks for the compliment!  :)

@kwakelaar:: So I hope you had a great holiday my friend!  ;)
Yes, I had been quite productive ... sometimes new (or newly discovered things) can increase my output speed by the factor 10 and more ...  ;D
And the Genetic engineering ... Do you remember Mr. Schlaubauer? Seems to be he has quite some not-so-clean connections ...  $%#Ninj2

@royal: Thanks for the compliment of the semaphore's creator!  :thumbsup:
There are some promised that a REALLY dangerous to make ... I might ask you for more - as I do miss the Bundesbahn-Signs ....  ;)

Okay, here they are finally:

Region view:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F620%2Furland2zu4.th.jpg&hash=ca368755168144ad524736f11b35348af4b44f29) (http://img251.imageshack.us/my.php?image=urland2zu4.jpg)

Traffic View
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F4871%2Furland2tkm5.th.jpg&hash=0b7f1ed0acb3e46dca72cd39a7088642143e896c) (http://img504.imageshack.us/my.php?image=urland2tkm5.jpg)

@All: Have fun! (and don't forget to make backups!)

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on August 25, 2007, 07:37:26 PM
The maps look outstanding, my friend! I'll be looking forward to seeing more of those places on the map! Keep up the excellent work!
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on August 26, 2007, 07:13:22 AM
That region overview is looking very fantastic, Nardo69! Great work on that city! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on August 27, 2007, 12:01:54 AM

Bernhard those region shots are masivly awsome wow!!!!  LoL either way Bernhard i know when it comes out it will be great however happens with you and Royal and getting it worked out...
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on August 27, 2007, 02:56:08 AM
Nice looking region shots Bernhard, and still looks like there is plenty of room for further development.

Hopefully, we will be seeing Urland around for quite a while yet.

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on August 27, 2007, 07:14:33 AM
The regional maps are awesome.  Man, you have alot done. that's incredible work my friend.  How long have you been working on this region?  Years???  &Thk/(

&apls

Robin   :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Shadow Assassin on August 28, 2007, 04:32:13 AM
Rooker: I think he's been working on it since 2003. I could be wrong, though. :P

Beaut region maps, too.
Title: Re: Urland - a (mostly) rural Coastline
Post by: threeswept on August 28, 2007, 08:36:10 PM
Yes, WOW...get a load of those region maps! Vast and detailed. :o
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on August 31, 2007, 10:00:16 AM
Wow, what can I say that can even really describe those overviews. Time, patience, skill, absolutely very well done. How long have you been working on that map?
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on August 31, 2007, 02:33:40 PM
Some quick replies ...

I didn't expect my region shot making such a big impression ....  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fliebe%2Fn045.gif&hash=22b5f428de49e36ff38c8902a0c7a9fd3655efd7)

BTW Jeroni, david or any other admin: On "the other side" there was a nice smiley for "positive blushing ... Even though here are a lot of great smileys I do miss that special one ...  ;)


@thundercrack83: Thanks for the compliment! There is still some place left on the map and unless RL isn't getting worse chances are that I go on ...  ;)

bat Thanks for the compliment my friend!  :)

patfirefghtr Thanks for the compliment! And you know if some people (don't forget Kenworth!) with the same passion come together sometimes the earth moves ...  ;D

tooheys Thanks for the compliment, Dave. I promised before: Unless RL isn't get much worser I won't stop here - it is too much fun for me ... I am just a little bit slow ...  :-[

rooker1 Thanks for the compliment, Robin!  :)
I started the region in February/March 2005 and began CJing in June 2005 ... so it seems we have the 30th month anniversary right at the moment ...  :)
BTW my oldest and best friend (wen met at the age of 2 ...) has the same name as you. And actually zou two are the only male "Robin"s I know ...

Shadow Assassin Thanks for the compliment!  :)
As I stated before Urland started in 2005.
Actually all my Pre-Rushhour stuff was destroyed by a malworking memory chip. When I see my first RH - Regions from late 2003 I am not sure if the destruction of the Vanilla Regions was a pity or shere mercy ....  :-[

threeswept Thanks for the compliment! :)

threestooges Thanks for the compliment. It seems you didn't left anything out ...  :)   ;D
I posted it before - Aufust/September is the 30-month-anniversary of Urland ....

@All: A teaser of the upcoming update. You may have seen it already in the Show Us Your Farmland (http://sc4devotion.com/forums/index.php?topic=97.220) - Thread and/or in SC4 Picture Competition (http://sc4devotion.com/forums/index.php?topic=804.4860):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F9373%2Fmuehleca4.jpg&hash=3f55c19b4809363e6a623e04c05a054f2e25186d)

As especially MightyGoose stated there are some empty lots ... I am working on the finalization of this area ...  &mmm

@All: Have fun!

Bernhard  :thumbsup:

Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on August 31, 2007, 03:15:34 PM
Outstanding teaser, my friend! The farms and row homes look spectacular! I can't wait to see the next update!
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on September 01, 2007, 12:47:46 AM
That's a wonderful looking teaser. :thumbsup: Looking forward to that update!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on September 02, 2007, 10:56:24 AM
Bernhard oooh i havent forgotten and great pic  :thumbsup: :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on September 02, 2007, 11:22:22 AM
Great maps Bernhard and looking forward to your new update.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nisha on September 03, 2007, 08:36:40 AM
Hi Nardo,

I am truly in awe of all the realistic and beautiful details you put into every corner of your region. I spent last evening looking at your rural tutorials and it has changed the way I approach farms completely.
I shall definitely be visiting this MD frequently and look forward to future updates.
:thumbsup: :thumbsup:

~Nisha
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on October 16, 2007, 03:21:39 PM
A long, long time ago...
I can still remember
How that music used to make me smile.


Replace "music" with "update" and you could've think Don McLean thought about an Urland - update when he wrote the first three lines of his great song "American Pie ..."

Hello To All!

No, I did not stopped playing Sc4, just the permanent RLS got a bit stronger the last weeks ...  I fired up Sc4 not more then three or four times at all ... &mmm

Before we start:

thundercrack83: Took some time but here I am ...  ;)
bat: Here we are! ;)

patfirefghtr: I never thought that ..  :D

kwakelaar: Here we are! :)

Nisha: oooh ... now you made me blush ...  &blush
Thanks for the compliment. Unfortunately I couldn't deliver updates as regularly as I wanted to ...

Tonight I have it with lyrics ...

I don't know where I'm going
But I sure know where I've been
Hanging on the promises in songs of yesterday
And I've made up my mind,
I ain't wasting no more time,
But here I go again, here I go again

Tho' I keep searching for an answer
I never seem to find what I'm looking for
Oh Lord, I pray you give me strength to carry on
'Cos I know what it means
To walk along the lonely street of dreams

Here I go again on my own,
Going down the only road I've ever known
Like a hobo I was born to walk alone
And I've made up my mind
I ain't wasting no more time


(Whitesnake - Sleepless Nights)

Update 17.4: Moitzfeld

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F3141%2Fbraubach1729dk8.jpg&hash=c13b881f63d52c47f8047d73a9befb39dca9037c)
One of the two remaining villages in the Braubach map. You've seen parts of it before in the railway mini-update as well as in the picture competition - one picture made it even to the Hall of fame!  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F570%2Fbraubach1730dt3.jpg&hash=9fb55fe269ae2e9c34fbfdcc2bead172f92dde01)
I am rather satisfied with the railwayline here ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F7168%2Fbraubach1731ww3.jpg&hash=b07fd080cb6713d9186cabbcc258e7cfe31afcac)
The Klausbach is rather channeled between St. Georg and Moitzfeld. There is a small Seddlement between St. Georg and Moitzfeld where a small pond is fed by the Klausbach as a water reservoir for the fire fighters.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F3553%2Fbraubach1732vz0.jpg&hash=7a66819e0a2ea9dd25a34aee1daeb8b27cb8181a)
The Old Mill is the oldest building in Braubach. Originally standing a bit outside of the village it survived the great fire in 1874 that destroyed the whole village. The reason of the fire never was never cleared up, most probably it was either a spark from an steam engine of the fresh opened railway line or inceniarism ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F3214%2Fbraubach1733sw3.jpg&hash=9e775d2673a42b21c683223edcc7deac58a6778d)
Don't dare to think this is just an ordinary soccer match in an ordinary village! The derby St Georg - Moitzdorf is not a sunday afternoon walk but catch as catch can - especially since St. Georg lost his own soccer place 25 years ago. Don't expect to see a lot of goals - most matches ended 0-0 as both clubs have a decent lack of goalscorers - but to see a lot of red cards - the record is set at 10 red cards (5 each ...) which is league record, too ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F3650%2Fbraubach1734yc0.jpg&hash=07d82cff527238fb548a3f5932f54a87ae8bc15d)
The biggest house in Moitzfeld is the mayors villa built in 1975. Rumours say it has been the mayor himself who set the fire to get a decent place for his house ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F871%2Fbraubach1735kp6.jpg&hash=4e8d7bbe979f04ff81f56ee079cefe544686dd9e)
Moitzfeld has two churches: The bigger catholic neo-romanic Apostelkirche - build 1875-1881 after the fire not on the basement of the old church but nbext to the old cemetary. The old church was situated at the place of the mayor's villa.
The protestantic St- Michaels - church was built in 1955 by refugees from East Prussia who had to leave their houses after WW II.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F8302%2Fbraubach1736dw9.jpg&hash=f6226c90967144e4ed07ce5a5ebdcf309c8cd96e)
A big garbage facility has been erected at the border of Moitzfeld despite of 10 years of protests against it. At least most garbage comes in here by train (that was part of the compromise that finally made the facility possible ...)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F6189%2Fbraubach1737np2.jpg&hash=dd513dc800a3bc0c7107fc01c387e15621f4a7fd)
Nice and green. Can you spot the entry signal?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1664%2Fbraubach1738dm4.jpg&hash=9b4f9e8174e028577d4f45718ae51b5407b76153)
Don't ask for a link for this siding. I made it just for Darmok's Anduin Valley revisited, never uploaded it anywhere and used it the first time by myself. If Darmok is fine with it I might release it at the SFBT, though

Another view to this spot made it into the SC4Devotion Picture Competition Hall of fame ...  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F541%2Fbraubach1739zv3.jpg&hash=cf12fd8df682ae29abf90f0173616aca32b8997a)

With a lot of garbage I close this update for today. I do have another update of this map before we move on.

Untill that

@All: Have Fun!
and don't forget to make backups!

Bernhard  :thumbsup:


Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on October 17, 2007, 06:08:39 AM
Great update, and great pics my friend.  And of course my favourite part is the garbage dump.  Altough I don't think it should be sooo clearly seen by the people driving by on that road.  I think you should put up a fence of some kind.  Just an idea.   ;)  Otherwise I love it all.

&apls &apls

Robin   :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on October 17, 2007, 07:37:45 AM
Another great and new update! Wonderful work! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: urban on October 19, 2007, 02:55:57 AM
Great work on that city! And teh region map you posted is amazing too :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Badsim on October 20, 2007, 06:07:36 AM
Hi Bernhard ,

I'm not an expert of rural scenes , but yours look convincing . Maybe too much of "one building per field " ... but I think that helps to fight against the grid which would be particularly annoying for a small rural town / village . The only thing I find truly out of place are these two Maxis' high tech(s) near Peg's solar plant .... maybe because I see them for what they're ... while they're something else for you ?

I love the way you use trees and play with gentle slopes .That's important details you're mastering perfectly ...
The closer views and the several-in-one (don't find the right word ) are particularly pleasant (a lot of small details to look at ! ) . :thumbsup:  &apls &apls


Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on October 20, 2007, 12:30:45 PM
Very nice update with a lot of great looking shots from Moitzfeld.
I think this is a cosy looking village. The combinations you have made with the growables and plops, like the Mayors Villa, the Catholic Church and the Soccer field surrounded by mostly residentials, are proof of your eye for detail. The trees help to make this have quite a natural feel, although most of the landscape is covered either by farm land or buildings.
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on October 21, 2007, 01:25:56 AM
Hi Bernhard, another great update. I guess I'm a bit slow sometimes, but I've only just started to notice the subtle changes in elevation that you build into your areas. Another small detail that makes your MD look so realistic.  :thumbsup:

Beautiful details as always.

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on December 30, 2007, 01:54:28 PM
Hello to All!

It has been a long time - again - since the last update. I am sorry but real life keeps me occupied (will be worse next year as I am going to become father in fabruary ...  ;) )

I thought it would be a good thing to finish Braubach with the last update in 2007 ...

But as always before we start:

rooker1: Thanks for the compliment! About the street: It is not a public street but serves only the small freight station, the farm and the dump (even though I don't want to live there ...  $%Grinno$% )

bat: Thanks for the compliment!  :)

urban: Thanks for the compliment!  :)

Badsim: Well, after seeing your last update I will definitely NOT sign this:
QuoteI'm not an expert of rural scenes
About the slopes, you know I found my style with not making everything plain and flat when the BSC Farming EP originally came out and they said farm fields have to be flat. As a child from the hilly northern Black Forrest and the Palatinate however I love hills and hilly fields and never accepted this - stubborn oldfashioned donkey of me ...  :D

Kwakelaar: Thanks for the compliment, my old friend! I hope you like this small village, too  ;)

tooheys: Thanks for the compliments! Those little slopes come naturally as I don't like it too flat - just see my reply to BadSim!

And now for the update. Sorry that there are not so much pictures this time ...

Kempenich

An overview:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F9178%2Fbrau1740nk5.jpg&hash=6bf3f1709b172d9dfd3211157c6951e4599890f5)
Kempenich is nestled in the hills behind the Klausbach Valley. Its railway connection should have become a major line through the hilly countryside but the costs the tunnels and bridges necessary for that railway  killed the project. Only the short connection to Kempenich has been realized. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F9748%2Fbrau1741ql8.jpg&hash=deb70e4379c879f7860793c733796a26e5945298)
An overview over the small terminus. The railway station's building was hit in March 1945 by an Allied Air bomb and was the only building destroyed during WW II. It was replaced by a "temporary" barack untill 1995 when the station was overhauled and received its today platform.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F255%2Fbrau1742bd4.jpg&hash=9c1d00a474bd5eb426051112065ed598cc342ee6)
The small catholic church has been built in 1805 and marks the center of the old (=catholic) village. The village expanded later with the arrival of the railway.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F773%2Fbrau1743cb3.jpg&hash=904e9899eb39cd79a625a2ce0be40dab3d6f394c)
The buildings were mostly row houses built of the local red limet stone lined up along the old village road.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F4125%2Fbrau1744hq7.jpg&hash=4079078c8387c3aaa1a61c90e5b33ba9bae0645e)
The railway station was built at the border of the village. with the connection of the railway to the neighbours Peterstal and Rhenbrücken the village expanded to the other side of the railway.
The center of the new village became the post office and ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F9109%2Fbrau1745kc8.jpg&hash=b8b099fc0811abbd8eb7f284fefdb44d021cf765)
... the protestantic Christuskirche (christ church) as almost all new inhabitants were protestants. Interesting thing is that the old catholic farmers and the new protestantic factory workers and factory workers never mixed - only three mixed weddings in over 110 years ...!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F6471%2Fbrau1746aw6.jpg&hash=10ba09f3d602315400ee8efdb78fc193fc935774)
Maybe they didn't mix as some of the new inhabtitants became wealthy rather fast ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F598%2Fbrau1747ib8.jpg&hash=45ba7d2fdc7d00391724cd5d9b9d384b197731eb)
The graveyard was once located outside the village. It is used by both confessions and is said as the only place in Kempenich where people come together independent of religion ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F7323%2Fbrau1748bh3.jpg&hash=337081dcffcc17840a0854f1497edd2c3dffc6d7)
With this overview of the new village I close the map of Braubach for now

and wish you all a

HAPPY NEW YEAR 2008!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fmusik%2Fn015.gif&hash=dd13bb8b9bf6b4c0af49522e7abe61c1de3da70c)

Have fun

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Ennedi on December 30, 2007, 02:07:55 PM
Bernhard,

You know I like your pictures very much - not only railways, but also rural and little town scenes  :thumbsup:
Similar to Badsim, I think your farms on gentle slopes are perfect.
But first of all I love the quiet, a bit sleepy but nice and peaceful atmosphere of these pictures  :)
I was many times in Germany, never stayed longer in one place, but I think there are a lot of places there which are similar to your region.

Happy new year for you and your family!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on December 30, 2007, 03:19:21 PM
I am glad that you're updating this beautifull MD again Bernhard.

Guten Rutsch!
Title: Re: Urland - a (mostly) rural Coastline
Post by: jmyers2043 on December 30, 2007, 04:01:15 PM
I like every update. You have a knack for finding interesting things to look at as well as making short one and two sentence captions that bring those pictures to life.
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on December 30, 2007, 05:36:53 PM
Welcome back, my friend! And with such a tremendous update! I love the railroads and the farms on the hillside--fantastic work! Keep it up!
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on December 31, 2007, 02:23:48 AM
Nice to see another update from you!
And great last update there of the year 2007! :thumbsup:
Braubach is looking very nice.
Happy new year 2008 to you, too.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on January 03, 2008, 01:57:40 PM
Hello to All!

I hope you are not too shocked - a full update and a Mini-Update within a week ... but there's a reason for this: My last three pictures in the picture competition all went to the Hall of Fame (Thanks to all who voted for me here on this place, too  :thumbsup: ) and Yoman said he would like to see the surrounding of the overpass in the last pic:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F4475%2Fwallmersdorfiu9.jpg&hash=0f1f6a9d52868f1dfab55419e9c930d3917c2997)

So I fired up SC4 for the first time in this year and made some screenshots (including a test version of Kenworth's catenaries for the smooth railway curves ...  ;) )

But before we start:

@Ennedi: Welcome my friend!
I wish I could tell the same from your country but the only places I saw in Poland are  Warsaw Fredric Chopin airport and Torun/Thorn (made some business trips to there). I always wanted to visit Wroclaw / Breslau with my father as he was born there before the war but I missed the right time and now he's too old.
There are a lot of places in Poland I hope to visit some day, and you know, I am glad that we live in a time where we can communicate peacefully without the old unholy resentiments!

Sebes: Thanks my friend! And here is even the first (mini-) update in 2008 ...  :)

jmyers: Thanks for the compliment! These short two sentences are all I can do as I am not a gret storyteller ...  ;)

thundercrack83: Thanks for the compliment! And here are some more railways ...  ;)

bat: Thanks for the compliment my friend! I hope you like how I began 2008 ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F6319%2Fwdorf1ld4.jpg&hash=84527fdcf3bb66c9a0864223ee09d93caaab22de)
An overview over the corner of the map of Wallmersdorf with the small village Fierhlingen. The railway line that branches off the main line in the upper halt of the pic leads to Kempenich, where we had been in the last update. 
Please be aware that this is map is still under construction!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F8185%2Fwdorf2kk4.jpg&hash=6d72143202a81cc2477362810f6e2f26501796f6)
Kenny's RegionalExpress in the smooth curve and his new testversion of the catenaries for smooth curves. I just realized I di plopped them a bit wrongly ...
Unfortunately I couldn't handle the graphic glitch at the overpass ...  ()sad()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F373%2Fwdorf3yd3.jpg&hash=f30c18da37969093166011b23d5402019bd63d4b)
The center of the village is the St. Peter - Church. Fiehrlingen has always been a fishermen village and so the chruch is dedicated to ST. Peter, who had been a fishermen, too, before he followed Jesus Christ.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F8486%2Fwdorf4be1.jpg&hash=b693b8445140d2d40755d972d2b88e0988de7595)
This one is dedicated to the creator of the catenaries and the RegioExpress: A freight train and a RegionalExpress meet at the railway station.

That's it for today

Have fun and don't forget to make backups!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on January 03, 2008, 02:47:02 PM
Yes, Bernhard I do like this village as well and great to see that you are still developing your railways, they are looking better every time you update.
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on January 04, 2008, 05:22:58 AM
That's a really nice area of the pictures there!
And wonderful overview! Great begin to 2008!
Looking forward to more...
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on January 04, 2008, 06:03:03 AM
Thanks - and yes, I do like this mini update.

I agree with Kwakelaar ... your railway-building-talent is developping to extreme proportions! The catenaries cause a boost in realism  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on January 04, 2008, 07:20:32 AM
It's always nice to visit Urland.  Great little update.  I really like how you always find a way to fit in pics of rail and trains.  ;)

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on January 05, 2008, 03:01:16 PM
Hello to All!

No, I am not sick, no, this is not a quick reply, and yes, you do look right. This is the third (Mini) update within some days ...

royal from the SFBT just finished his first version of (West-) German electric light signals as they can be dound almost everywhere in West Germany on the railway lines of the former Deutsche Bundesbahn!

Before we start:

kwakelaar: Thanks for the compliment my friend. You somehow have been prophetic  ;)

bat: I am sure faster than you expected ...  ;)

sebes: Thanks for the compliment. About the catenaries: Yes and no. In Germany (and I am sure in the Netherlands, too) way more than 80% of the railway traffic running on electrified lines and the non-electrified ones are sometimes not even secondary anymore, but that changes, e.g. here in Turkey there are only a handful, most of the rr lines are still without catenaries ...

rooker1: Thanks for the compliment!

And my first trials look like this:
If you think you know these pcis somehow you are not completely wrong. I showed them before while I was shocasing the catenaries, now I am showing you the new railway signal ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F6028%2Fpetersb20ut8.jpg&hash=c2b73d9b6c152dceba32773369c09a61410996ec)
Approach Signal with approach signs - this time with the modern electric signals. The smal sign between the tracks is the approach sign for the ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F7008%2Fpetersb21wk6.jpg&hash=95d73c24c86d3781a5bdbdf4a710435842d63a38)
... small switch signal between the tracks next to the Entry Signal. In Germany RR use the right track, but in case the right track is blocked these switch signals allow the usage of the left tracks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F8816%2Fpetersb22bh3.jpg&hash=0f7fe8b9a5a2307f6f8bbf234f4297187d861bca)
Same situation from the other side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F6576%2Fpetersb23zw2.jpg&hash=c4bf6038807d5cc8da01c1c9c3c1ab09d9252b3e)
A railway station with exit signals. The Bundesbahn combined stop signals and switch signals. As a result these signal showed two red lights. The most modern signs have one single red line again.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F9914%2Fpetersb24bq6.jpg&hash=2ffd7049fc77996b0964f2fb4ba1f70e2be51413)
Another RR station. 

Hope you liked these pics from the Beta testing!

Have Fun

Bernhard  :thumbsup:



Title: Re: Urland - a (mostly) rural Coastline
Post by: freedo50 on January 05, 2008, 03:52:47 PM
Hey Nardo, I don't post much here, but I have been watching  $%#Ninj2. I find that glitch with Buddybud's underpasses annoying too, but I have found that if you go into underground view mode and then switch back, the glitch goes away until you modify the surrounding transport networks (i.e. within about 6 tiles of the underpass). Hope that helps some ;)

Fred
Title: Re: Urland - a (mostly) rural Coastline
Post by: Krio on January 05, 2008, 03:58:37 PM
I admire your railway skills, espically the second last picture looks awesome.
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on January 06, 2008, 01:57:18 AM
Bernhard, you sure you haven't been drinking too much coffee, so many updates, so quickly  :D

But it is all good, and those rail pic's, well exceptional as always.

I see you got yourself another entry into the HOF. And if I remember rightly, you thought your time was over   ::).

You really do know how to frame a great pic, but more importantly, there is always something to learn when you visit Urland :thumbsup:

Cheers

Dave




Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on January 06, 2008, 02:43:11 AM
Great pictures of the electric light signals!
And wonderful work there on the railways!! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: paroch on January 18, 2008, 10:55:15 PM
Hi Bernhard,

With so many MDs I find I can only "follow" so many.  And I've been meaning to check Urland out for some time now.  I've browsed all 10 pages and I can't admit to reading everything but I've certainly enjoyed looking at your pics.  Your work here is of the HIGHEST quality (but you've been told that already!).

Your railways are simply stunning.  I think I will nned to study again in more detail and I am sure I can learna few tricks from you.

The rolling farmlands are also a really nice touch.

I also like the attention you give to the churches in your towns and villages.  Whereas modern towns seem to be built around the shops, older towns were generally built around a church of some description.  I do like to see well placed churches in SC4 - I think they add "glue" to any town.

I also like the way you do the 4-way split pictures, showing different angles or different lighting of the same area - that works REALLY well and I don't recall seeing it before.  Have you copyrighted it ;)

I'll add Urland to my list of places to check more regularly in future.

All the best,

Paul
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on January 19, 2008, 01:07:31 AM
You should be really pleased with your last update, the railways are indeed even better than from the previous update. I especially like this one, good combination of train stations and industrial buildings along the tracks.
Title: Re: Urland - a (mostly) rural Coastline
Post by: bobinator on January 20, 2008, 08:38:09 PM
I just went through this whole thing, your railroad network is amazing. I really like that last station pic too, good job.
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on January 21, 2008, 04:02:18 AM
Bernhard, you have some of the best rail pics mixed into your beautiful rural areas.  Great job, I always like to come check out this MD. 
What are you talking about mini update, nothing wrong with a handful of pics my friend.  The update was perfect.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: azuil on January 22, 2008, 03:50:57 AM
Hi, my compliments!

Can you please tell me what mods/addons you use for your railroad to make it look like you did?
I mean, special trains, signs, stations etc.

Hope it hasn't been asked yet!
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on January 22, 2008, 07:27:31 AM
Your railroads are always a pleasure to take in, my friend! Every update, you're always doing something special! Keep up the good work!

Dustin
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on February 11, 2008, 03:35:09 PM
RL - Update ...

Sorry - no pictures from Urland today, as I hardly played Sc4 recenetly ...

BUT:

14 1/2 hours agao my wife gave birth to our first child, our son Mehmet Dennis!!!! Mother and child are in a good state, and if you want too see my little boy:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F4899%2Fmdennis03jz4.th.jpg&hash=3f2d4d2297abe4225d0f6f9a1e8dda4a503beb3c) (http://img509.imageshack.us/my.php?image=mdennis03jz4.jpg)

with greetings from a proud father!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Andreas on February 11, 2008, 03:38:13 PM
This is great news, Bernhard - congratulations!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on February 11, 2008, 04:29:01 PM
Congratulations my friend  :). Great to hear everyone is doing fine.

Best wishes to you and your family

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on February 11, 2008, 04:52:11 PM
Congratulations on the new addition to the family. It's good to hear everyone is well and, from the looks of things, resting comfortably. Congratulations.
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on February 11, 2008, 07:18:04 PM
Congratulations on the birth of your son, my friend! I'm glad to hear that mother and son are doing well. Give our regards!

Dustin
Title: Re: Urland - a (mostly) rural Coastline
Post by: ejc on February 12, 2008, 04:48:31 AM
congratz :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: nedalezz on February 12, 2008, 07:39:25 AM
Congratulations mate! That is wonderful news.
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on February 12, 2008, 08:51:40 AM
Yes, congrats on that! :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on February 12, 2008, 10:56:04 AM
Bernard Congrats on the new baby boy awwwwwwwww he's sooo cute.....  Dont forget to backup  :thumbsup: err I mean take lots of pics....
Title: Re: Urland - a (mostly) rural Coastline
Post by: Vario80 on February 14, 2008, 05:16:01 AM
First of all congratulations Bernhard! &apls He is really a cute baby.  :)

And some words to your recent update. The railway tracks do looks indeed more realistic than before. And i also like the small towns along the railway lines, really good work.  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on February 14, 2008, 05:29:04 AM
Quote from: Nardo69 on February 11, 2008, 03:35:09 PM
14 1/2 hours agao my wife gave birth to our first child, our son Mehmet Dennis!!!! Mother and child are in a good state, and if you want too see my little boy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F4899%2Fmdennis03jz4.th.jpg&hash=3f2d4d2297abe4225d0f6f9a1e8dda4a503beb3c) (http://img509.imageshack.us/my.php?image=mdennis03jz4.jpg)

Super news my friend.  Really good to hear all is well.  Congratulations to your new familr member, Mehmet Dennis and to you and your wife.  Your life has now change, changed for the better of course. 
I wouldn't dream of anything different than what I have at home waiting for me.  Two boys and my beautiful wife.  ;)
What I like best is when they fall asleep on your chest.  ()stsfd() Call me a big sap, what ever, I don't care.  Until you actually experience it, you can't possible have the same opinion.
I hope we still get a chance to hear from you, as it was difficult for me for a while to fit everything into the new busy shedule.
Good luck with everything, although, I'm you won't need it.
Robin  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on February 14, 2008, 06:32:34 AM
Congratulations with the birth of your son, very good news. Best wishes to you and your family.
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on February 15, 2008, 12:33:40 PM
Ich gratuliere euch Bernhard - Mehmet ist ein schönen hübschen Bursche ... ihr könnt stolz sein auf ihm!

Congratulations to you Bernhard - Mehmet is a beautiful handsome little boy ... you can be proud of him!
Title: Re: Urland - a (mostly) rural Coastline
Post by: paroch on February 17, 2008, 05:28:16 AM
Bernhard - Many Congratulations.  And I was wondering why there was no update ;)

Robin is right that time will treat you differently now - there is so little time in each day!

Enjoy these early days with your son and your wife - they truly are special times, that go so quickly.  My kids are now teenagers and that is a whole different experience!

All the best,

Paul

Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on February 17, 2008, 05:32:16 PM
Hello to All!

Last update was RL update, now I am doing a SC4 update again... let's see how my pre-valentine present lets me continue here ...  ;)

But before we start:

freedo50: Thanks for the hint, that worked!  :) Even such an old player like me has to learn new it seems ...  :D

krio: Thanks for the compliment! :)

tooheys: Well, it has been a bit coffee, but not too much. At least you can say as an average two updates per month ... ;) :D

bat: Thanks for the compliment my friend! More railways here, but mechanical signals and no catenaries ...

paroch: Welcome to my small MD here ... :)
About the rolling fields, well I may say that I might have been the first who did them by intention, and I guess they were a reason why I got the Trixie award in 2006. And the villages, well, I am a child from a village living in a metropolis, their picture is in my heart and I guess that's why I love to do them ... 
I did the four splits initially to decrease the number of pics and therefor the bandwidth but then I began to like them. One of them is in this update, too! ;)

kwakelaar: Thanks for the compliment my friend! Yes, (heavy / manufactural) industry and railways belong together IMHO, and with royal's railway signs it's just more fun than ever to do a nice railway!

bobinator: Thanks for the compliment! :)

rooker1: Thanks for the compliment, Robin! :)
Well, for me an Update is an update in presenting my region map by map, they are numbered. A Mini - update is outside that scheme showing something special where I was working at the moment - like these railway signs. That doesn't necessarily mean a reduced number of pics ... ;)

azuil: Thanks for the compliments! :)
Well, the signals aren't available at the moment, this is more or less betasting and showcasing of SFBT projects under developement (I am SFBT Betatester ...)
My railway stations are mostly the modded version from the SimCityKurier, Linkiehere is the link (http://kurier.simcityplaza.de/files.php?cat=17).

thundercrack83: Thanks for the compliments, if you look closely you'll see something special in this update, too ... ;)

Nardo69: Nice little boy!  :thumbsup:  :)

Andreas: Thank you very much! :)

tooheys,
threestooges,
thundercrack83,
ejc,
nedalezz,
bat,
Pat,
Vario80,
kwakelaar,
sebes,
paroch:
  Thank you very much! The small angel is doing really fine!

rooker1 Robin, you are perfectly right. Every things changes but it is better that way. I don't know if I can handle my old "rythm" but at least I have an update here for you!

Update 18.1: Silberstein

Silberstein is a small jerkwater village somewhere between nowhere and Never-heard-off. The most extra-ordinary and exciting thing here is the small railway line that has survived all railway modernisations shutdowns in the past 100 years. Only some railway crossings received automatic signs ...  ?$%kar&%h

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F4140%2Fsilber181uz4.jpg&hash=948621a80f2b42ab0f09ec122fa3b7ea739e7e4a)
A small village in the middle of nowhere, just some agriculture and a little bit of industry surrounded by lots of wood ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F3038%2Fsilber182ci4.jpg&hash=9e12736cdb2fb72aabb6265b290841f80067a36b)
The railway station is the center of the village. The local passenger trains meeting each other here, because of this the railway station received new platforms.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F4751%2Fsilber183ph1.jpg&hash=9b0f68cb4324eadb5a190d3302472360e027bc59)
A project in the LE that I am doing at the moment are lots for embbankments with and without telegraph wires. How do you like them? In the lower right corner you find the situation before I plopped them ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F3874%2Fsilber184sb6.jpg&hash=2d4ebc3bc2f3e23aa86182a174f98a7067e59423)
The passenger traffic is rather small, short motorwagons have always been sufficient here ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F6628%2Fsilber185go9.jpg&hash=d547b5f90be13b0b18728677b709f0cb62d22888)
The steam era was finished here rather early in the beginning of the sixties. Pictures with steam trains in this area like this picture form 1958 are rather seldam.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F1887%2Fsilber186kl3.jpg&hash=eb8e1d6ebce7064fa1f479f0e74b707423c964b3)
50 years later and nothing has changed ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F58%2Fsilber187pm3.jpg&hash=02f188f02c4eb291793d859d07874cd7d1de38cc)
With this freight train leaving Silberstein I will finish this update. Next update we will to the other direction along the railway line.

Until then

Have fun! (and don't forget to make backups!)

Bernhard  :thumbsup:

Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on February 18, 2008, 07:56:08 AM
Great work there on Silberstein! The railways are looking there very good! And wonderful pictures of the trains and freight trains! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on February 19, 2008, 08:57:27 AM
QuoteThe most extra-ordinary and exciting thing here is the small railway line

Surprise, surprise!  :D

I like those embankment lots. Hope you'll release them.  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Vario80 on February 19, 2008, 02:32:40 PM
Silberstein looks really nice and cozy, great job on it.  :thumbsup:
I also like the embankment lots, the railway tracks look much more realistic with these.
Would be nice, if you would release them.
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on February 19, 2008, 07:11:59 PM
Looking good, my friend!

I love the hills that you've built on, it gives everything a very realistic feel.

Keep up the good work!

Dustin
Title: Re: Urland - a (mostly) rural Coastline
Post by: Darmok on February 20, 2008, 04:56:07 AM
Hey Bernhard!
Again, congrats for the coming of your son.
Wishing the best for him in life.

Updatewise... I see that you still do (very well) those rolling farms, you know that you influenced me a lot woth that style, I now find it difficult to play on a flat terrain!
I really like that black and white picture of the "old" freight train. Great presentation!

Take care
-John
Title: Re: Urland - a (mostly) rural Coastline
Post by: warconstruct on February 20, 2008, 06:42:46 AM
Very beautiful sight of countryside, it is splendid and returned is very realistic!  &apls
its resembles much has at home lol  ;D

very beautiful images of the train has container !

good works and impatient to see the continuation  ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on February 20, 2008, 02:31:53 PM
Hello my friends!

Some of you may have heard of the prop pox. One of those who are suffering of the prop pox is me - for details please check this thread (http://sc4devotion.com/forums/index.php?topic=1201.0).

My infected city is Rhenbrücken. It should have been the capital of Urland and the biggest town in my region. A lot of experiences I made in Gleiwemünde before went into this map - large industrial areas, an airport (Maxis lot, what else? Remember that I don't like airports?  ;) ) a decent railway net and my first GLR, in fact lots of GLR, I really enjoyed GLR here.

Until the prop pox haunted this map. I went back to a prop pox - free copy three times, I blasted all PEG seasonal trees and replaced them by the SFBT Filler lots as I had the suspicion of them being the reason for them, but the pox always stroke back.

I am not sure if I am ever able to finish this map. Some days ago I found some of the screen shots I did building up Rhenbrücken at the third and last trial, and I thought I should share them with you.

They make my heart bleed, and I am not sure if I am, going to begin such a large town again until the reason and / or a treatment of/for the prop pox is found. I will not comment them and present them to you in chronological order, just enjoy.

But before we start:

bat: Thanks for the compliment my friend!
Hope you are not mad about me that I beat your great night shot in the competition ...

RickD Actually I do plan to release them but there is plenty of work left ... ;)

thundercrack83: Thanks for the compliment my friend! :)

Darmok: Thanks a lot my friend!
Yes I remember these days - also the the friendly "battle" (way to aggressive word) between my rolling hills and the flat fields of dhoppeii's of La Plaisance County - those were the days my friend ...
Glad you like the B/W picture. It looks way better this way as you don't see the colours of the american. In addition to this I am a sucker for good b/w railway pictures and it just fit here ...

oops! I almost forgot:

warconstruct: Welcome my friend! Glad you like my CJ.
Je te pris de m'excuser que j'ai oublié de te repondre mais il etait tres tard ...  :-[

Now for the (rather large) Mini - Update:

Pictures From The Doomed Metropolis

Picture 01:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F216%2Frhen01tb5.jpg&hash=a7edc03708645432e90c688cf975871ee1483571)

Picture 02:
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Picture 03:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F5816%2Frhen03kr9.jpg&hash=543d30aa11e9de18b9e63cd835a00e41b50d5209)

Picture 04:
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Picture 05:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F4172%2Frhen05vt9.jpg&hash=9f1266fd5892b8a1ec935cc9673c9a0f838300d8)

Picture 06:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg79.imageshack.us%2Fimg79%2F9779%2Frhen06dx1.jpg&hash=5b834aaad43e1a8bb0f863df3ac9c7f9210e39a2)

Picture 07:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F6615%2Frhen07dk6.jpg&hash=8523d1a29f06bc2deb2c862522e28932f2def844)

Picture 08:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F7748%2Frhen08ns3.jpg&hash=17949fe2fa6825b3cdc38efa212f126729c42fbe)

Picture 09:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F6960%2Frhen09fg2.jpg&hash=515c55b49a8fbe4152599e7e04e878d65b035710)

Picture 10:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F5217%2Frhen10gp6.jpg&hash=bb7530fedc670ce10e8c263d85bc253ad3039812)

Picture 11:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F4796%2Frhen11ku5.jpg&hash=d557287b1596e8082cf4504e253823c3bcbeeb07)

Picture 12:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F1762%2Frhen12kp2.jpg&hash=bc48795ca8e05157bf69bcec1c092bd3bdb4c962)

Picture 13:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F2779%2Frhen13vz6.jpg&hash=dd7ac5cbb0d408faa546dc97a41b0f9edab0836c)

Picture 14:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F9110%2Frhen14bv9.jpg&hash=7e846d01f73e4f032ba70d38552451481979390f)

Picture 15:
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Picture 16:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F9193%2Frhen16ap6.jpg&hash=b880de2c6444fcbf3775b0b375f0e8040fc08408)

Picture 17:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F6790%2Frhen17me6.jpg&hash=5231141ef3c725aa1a345bb24a3d5a009187c9d9)

Picture 18:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F9026%2Frhen18tq1.jpg&hash=9d3cd38160a9953527f91c103abeb6edf62d527f)

Picture 19:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F1869%2Frhen19wg7.jpg&hash=fc902329e4a41248f77015b7cb80604d6187b294)

Picture 20:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg157.imageshack.us%2Fimg157%2F8449%2Frhen20sv7.jpg&hash=5d0c5def2699f67195ebec6f551d131a04589867)

May none of you make my experience with the prop pox (not even the fellow with antipathy against railway who always votes against me ... ;) )

Have fun (and don't forget to make backups!)

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on February 21, 2008, 02:34:35 AM

Quote(not even the fellow with antipathy against railway who always votes against me ...  )
Hehe, I think I've run into him and a couple of his cult members as well  %confuso

Bernhard, that's too nice an area to have got the pox. Love the railyard with the turntable and sheds. The cathedral also caught my eye, although I still have some doubts about that library, just not one of my favourite lots I guess.

Two questions if I may:

- you use the same train mod here that I use. I seem to have a problem that when the train hits diagonal track, the last carriage usually stays horizontal. Have you experienced this  ()what()

-where did you find that mid ave GLR station.

The previous rural update, well what can I say. When it comes to rolling hills and farmland your are at the top of the class  :thumbsup:
Great work with the grass embankments and wires. I've justed started playing with the LE, might have to copy these  $%#Ninj2

And finally, you're still on the coffee aren't you. Two updates in a few days  :D

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on February 21, 2008, 08:44:30 AM
I'm not mad about you. It's OK that you beat my picture. Yours was better...

And that's a very great update of the doomed metropolis! Wonderful work!
Looking forward to more...
Title: Re: Urland - a (mostly) rural Coastline
Post by: Vario80 on February 21, 2008, 10:49:11 AM
Thanks a lot for this splendid update Bernhard.
It's a beautiful metropolis, really nice and very green ;)
The cathedral on Picture02 looks great, can you find it here on the Lex?
Keep up the good work!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on February 21, 2008, 11:18:10 AM
Some quick replies:

tooheys: Thanks for the compliment my friend! :)

I send you the link per pm before, here they are for other that may be interested:

SFBT Histroic Tram Station (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1428)  - on the LEX

You may also look here on the SimCityKurier (http://kurier.simcityplaza.de/files.php?cat=38), there is another GLR in Avenue Station plus a lot of other nice stuff. It's a German Site but I think you can navigate there.

About the telegraph wires lots, if you give me a little time you don't need to fiddle around with the LE as I have planned to release them over the SFBT, yet there is still plenty of work left to do ... ;)

bat Thanks for the compliment! :)
Let's see, if I find some more presentable pics from Rhenbrücken I may show then, too ... ;) but chances are low that there will be new screenshots ...  ()sad()

Vario80 Thanks for the compliment! :)
The Cathedral is the Grundtvig Church (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=419Grundtvig%20Church) from old master Simgoober. Given that this church is one of the rare nice modern churches it is shown way too little anywhere ...
Title: Re: Urland - a (mostly) rural Coastline
Post by: Ennedi on February 21, 2008, 11:47:11 AM
Hello Bernhard,

First of all - many congratulations! Best wishes for your son and your wife, and for you of course!  :thumbsup:

It's obvious you are more busy now, so it's even more nice that you found some time for us...  ;)
As always I like your pictures very much, both Silberstein and Metropolis ones! everything is very well finished, I'm constantly amazed of your work with blending various textures  &apls
It's a pleasure to visit you here!

Best regards
Adam
Title: Re: Urland - a (mostly) rural Coastline
Post by: warconstruct on February 21, 2008, 12:03:38 PM
it is quite simply splendid  &apls &apls
I like much your térraforming, the provision of the access ramp has the motorway and with lays!

Je ne savais pas que vous compreniez le Français , en tous cas je vous tire mon chapeau c'est très réussis !
L'ensemble est bien coordonné et le style est très beau !

Cheer and impatient to see your good continuation  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: paroch on February 21, 2008, 12:28:22 PM
Hi Bernhard,

Two great updates there.  Love Silberstein.  Nice use of custom embankments.  And I love the RP 6House Rows backing on to the railway.

Anf the city is great too.  Shame it got infected by the pox.  The way the tunnels and the tree lined streets are done are superb.
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on February 21, 2008, 02:41:47 PM
Wonderful update, my friend! I love how you've used the GLR, especially. Keep up the good work!

Dustin
Title: Re: Urland - a (mostly) rural Coastline
Post by: ma360 on February 21, 2008, 03:04:47 PM
nice
Title: Re: Urland - a (mostly) rural Coastline
Post by: Darmok on February 21, 2008, 04:27:27 PM
Wow, you know what caught my eyes in that last one....
Grades... there's grades everywhere, roads, streets, avenues, even rail!!!!
Hehehe...
One of the thing I always liked in Urland, is the subtle density... it look densely populated but not crowded if you get my drift, it's a good balance between greenery, buildings and transit system.
Your cj is always a good place to get ideas!

:thumbsup:

-John
Title: Re: Urland - a (mostly) rural Coastline
Post by: squidi on February 22, 2008, 12:59:50 AM
you have a great region nardo .i like the slopes in your city. you have done them very well.
in picture 12 and 13 from the last update i think the cobb buildings are a bit out of place becouse they are looking too wealthy for the low and mid wealth buildings from the surrounding.

paul
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on February 22, 2008, 04:09:41 AM
What I super update.  As John and Paul have just said, you have a special ability to realisticall build on slopes.  I like it alot but unfortunately, I have no patience for this.  I don't think I can ever get it right, especially on the scale you have.  Graet work my friend, I will be back.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on February 22, 2008, 08:44:02 PM
Bernhard wonderful updates and Im glad the little one is doing real good.... Im sorry about the captial and the prop pox has struck it, I do make regular updates and thanks for the reminders.... (scatterds and makes update now)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pinchman on February 29, 2008, 08:44:34 AM
Bonjour Bernhard!
Hope that you and your family is doing well.  :thumbsup:

Been a while since my last post here. Sorry for being a so bad replier like this...but like I said in my last PM, RL has been way too crazy this last year.

I just went through your wonderful MD and...man! WOW!...splendid job! You didn't loose your skills. Whatever if it's a small village in the middle of nowhere or a Metropolis, you continue to amaze me with your work. I espacially like your rolling farms just like in the 18.4 pic from the Silverstein's update. Farmers would need powerful engine in their tractors for sure!  :D

I'm glad to be back and hopefully will come more often.
See you soon!

Eric
Title: Re: Urland - a (mostly) rural Coastline
Post by: metasmurf on February 29, 2008, 10:39:18 AM
Nice update. I really enjoyed the rural railway shots. Realism at its best.  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on March 01, 2008, 12:12:20 PM
Congratulations, Nardo69!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F7012%2Furlandpg9.png&hash=0267f3da34a10b2dcb9a23bd4a2a23e13df0dab3)

The Staff
Title: Re: Urland - a (mostly) rural Coastline
Post by: paroch on March 01, 2008, 12:25:21 PM
Hey Bernhard,

Many CONGRATULATIONS on your secnf visit to OSITM.  Well deserved - enjoy your time here.

Paul
Title: Re: Urland - a (mostly) rural Coastline
Post by: Ennedi on March 01, 2008, 12:35:40 PM
Congratulations Bernhard!  :thumbsup:

Adam
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on March 01, 2008, 12:42:06 PM
Good to see Urland and your railways back in the picture!   Congratulations Bernhard with this well deserved special attention
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on March 01, 2008, 09:02:15 PM
WOW Bernhard congrats on the second trip to OSITM!!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on March 02, 2008, 12:35:37 AM
QuoteHmm

I have a vague memory of an Aussie who always talked about master (some lazy older SC4 plaer) and apprentice (himself). Rumours say that that apprentice hits the OSITM twice as much as with his MD now being a classic that other lazy player whose MD is still in the Bestsellers section ... 

Now who said that  ::)

Well "the master" seems to have also made it to OSITM again. Well done Bernhard, it is well deserved.
Now if you would just stop being so lazy, you might just make it to the Classics  :D

Congrats my friend

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on March 02, 2008, 03:09:14 AM
Congrats on your second award, Nardo! &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pinchman on March 03, 2008, 01:38:53 PM
Félicitation my friend! Well deserved!
Now tell me...does your little angel let you sleep during nights?...know what it is! ;)

See ya!
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on March 05, 2008, 05:53:51 AM
Super news my friend.  Congrats on the move to SIOTM.  You definately deserve it my friend.
Now let's get some of those fantastic train pics you always have.
Robin  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on March 05, 2008, 10:41:34 AM
Hello to All!

Boy, what are you doing with oldtimer Nardo's poor ol' heart? You don't think nothing special, just check the New Replies to see if your last railway pic is shout out of the competition by some young dudes, oh, someone posted in my MD, and then

Of Special Interest This Month!

Your really got me this time again!!!

I just have the problem that in the last weeks I worked more in LE and Reader than played SC4, and in addition to this there is a small dwarf who also consumes quite some of my time  so I went through my old pics to find you some nice pictures together. And - surprise, surprise - the theme of this collection will be - railways! (BTW, did I ever tell you by chance that I do love railways?)


But before we start the same procedure as every year:

Ennedi: Thanks for the compliment my friend! :)
Actually Rhenbrücken unfortunately is never finished and most probably will never be ...  ()sad()
About blending textures: like IRL I like everything tone in tone. There are exceptions but with my friend dozer 07 I'll keep them being exceptions and not becoming a rule.:! ;)

warconstruct: Merci beaucoup mon ami! :)
About terraforming in General I do only rework the map that I once imported as a greyscale bitmap. I love building on slopes so I alway put a lot of attention and afford into them!

paroch: Thanks for the compliment my friend! :)
Yeah, I guess we have at least one favourite BAT in common I guess  :thumbsup: And about the infected city: I still regard it as "Under Construction" ... ;)

thundercrack83: Thanks for the compliment my friend! :)
Actually despite of a handful of CTD I really enjoyed playing with GLR in Rhenbrücken. I guess you can see the joy I head while building them - (and you may know another reason by now why you will most probably never see a custom airport from me ...  $%#Ninj2 )

ma360: Thanks for the compliment! :)

Darmok Thanks for the compliment, John! :)
Yeah, I never liked it flat I guess, right from the start I was using them and I might say I am not the worst SC4 player when it comes to slopes I presume ...  :D Well, I don't like it too dense, and for making nice pictures I have to built in a way I like so ... ;)
And about getting ideas, I couldn't have done these pictures with the terraforming techniques I learned in AVR ;)

squidi Thanks for the compliment my friend! :)
About the Cobb, I must confess I don't know at the moment if they are R$$ or R$$$ but they are a bit too much. Without the pox I guess some of them would have become the lunch of my friend Dozer 07 ...  &mmm

Pinchman Merci beaucoup mon ami! C'etait une très belle surprise de te revoir ici! :)
I hope I didn't make too much mistakes! Your comment about tractors made me think of adding something there BTW, well let's see! ;)
I didn't forget to answer your PM, I just haven't found it yet

metasmurf Thanks for the compliment! :)

thundercrack83:  (2nd reply)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fmidi%2Fkonfus%2Fg020.gif&hash=25bc5183cfd072fbec3c376672959f2a345d4003)
I really didn't expect this ...

paroch: (2nd reply)
Thanks for the compliment my friend! :)

Enned: (2nd reply)
Thanks for the compliment my friend! :)

sebes: Thanks for the compliment my friend! :)

pat: Thanks for the compliment my friend! :)

tooheys Thanks for the compliments my friend! :)
Well, comparing your speed and mine there will be a MD Olympic class untill I reach the Classics ...  :D
What was my first comment in your MD? "The holidays are over ..." :D

bat Thanks for the compliment my friend! :)

Pinchman (2nd reply) Merci beaucoup encore une fois! Untill know we can sleep some hours until he needs More milk or the pampers are full - a nice little "Hosenscheißer!"

rooker1 Thanks for both the compliment and the idea, Robin!
I mean, me and railway, I guess noone would think I could them, wouldn't you?  :D

Pkay, here we are with the

OSITM Special No. 1

As I told you I spent more time in Reader and LE the last weeks than in SC4, and a bit later I will show on what I am working. But now I have some nice railway pictures for you - Enjoy!!!

Let's start where the last regular update finished: in Sillberstein:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F5645%2Fsilberstein001aw3.jpg&hash=1fe89fd665be7916bbf14dce56330cf0a92f953b) (http://imageshack.us)
The entrance signal of Silberstein with my embankment lots - one of the three projects I am working on at the moment!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F5839%2Fsilberstein002op7.jpg&hash=3466f85b62f8eaafb264e947733f95b11c21b108) (http://imageshack.us)
Behind the hill (and the place of the next regular update ;) ) is Quirnstein, a very old village with a small flag stop. The Signals are only used when needed for freight trains in the small freight station, otherwise they show "Approach".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F4023%2Fsilberstein003fn1.jpg&hash=921ef2b7a402edace3287507cf71979dec4b9cea) (http://imageshack.us)
You know this area from a different angle .. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7673%2Fsommern001fc5.jpg&hash=e45442bd3f9af0e02aaaac420741c9c3ebc444f5) (http://imageshack.us)
Sommern is a medium map not far away from Silberstein. Here you can see a small flag stop, again the signal is on approach unless additional traffic makes it necessary to secure the small freight station.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F2150%2Foreberg001ll1.jpg&hash=653c7c7914af69c345a6af2182f7cde003f9bdcc) (http://imageshack.us)
Oreberg will be a small town with a rather large railway station at the coast. Not much is finished here though ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F5463%2Foreberg002gd1.jpg&hash=5848bb59e58d6bf2da75aacdd98ce790cff7c3d6) (http://imageshack.us)
Same location different view ...

Rather new pics from Aynuren. One pic of Aynuren was recently in the competition, it failed with 10-9 in the first round against Dave's picture. I may put it into the competition once again ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F8245%2Faynuren001tm9.jpg&hash=a4960ac404dfd06a170a42f2c9e66d55891061c7) (http://imageshack.us)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F9484%2Faynuren002ix8.jpg&hash=92b22f465c2dbbd7e8375f8cfd741a12fa719d91) (http://imageshack.us)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F8558%2Faynuren003hz6.jpg&hash=fba5e306f6552a42098bb97c2de895853bce09cb) (http://imageshack.us)



I hope you like them - there are some more waiting ... ;)




Have fun (And don't forget to make backups!)


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on March 05, 2008, 11:03:22 AM
I did like the update, very much my friend.  The fifth and sixth pics are my favourite.  They seem to be the most realistic in my opinion.  The bridge over the rail and the perfect slope up to the road way.  Just like I've seen before.  It takes some patience to do this type of terraforming just right.  And you do a great job at it.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yoman on March 05, 2008, 11:57:33 AM
Wow, I'm surprised I havn't stopped by as much as I should. I really enjoyed this update here and its great to see that you spend time in LE now. That first picture in the update is my favorite. I can remember going to a friend's house once in Virginia and behind his backyard fence was a steep hill about 15 m high then there was the metro line and another embankment about the same height on the other side covered with trees. I enjoyed sitting there and watching them go by for awhile, and that picture reminds me of it alot. Great job on the lots also.

Owen
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on March 05, 2008, 12:24:30 PM
As usual, your railroads look magnificent, my friend!

A great way to start your time in OSITM. I can't wait to see what you've been doing with the LE, too!

Dustin
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on March 05, 2008, 04:57:45 PM
Bernhard its my pleasure in coming here and watching you work with the Railways!!! I loved this update and I cant wait to see what you have been doing with LE and Reader work hint hint hint  ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on March 06, 2008, 05:36:51 AM
Like that town there, Nardo!
Great work on that farms and also on the trains!! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on March 07, 2008, 01:55:47 AM
I have to agree with Robin, 5 & 6 are great pics and I especially like the yellow border around No.5  :D The bridge and approaches are beautifully put together  :thumbsup:

And you know what I think of your rail layouts. These show the same great detail which have made you one of the best railman in the game  &apls

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on March 07, 2008, 04:17:30 AM
How do you do this? Almost every picture gave me an Aha-Erlebnis..  (memories brought up from RL events).

The first picture reminds me to driving S-bahn from Prenzlauerberg to my friend in Zehlendorf, the track between Steglitz and Mexicoplatz (satelite picture) (http://www.bsisb.de/anh_vb/p_b_lio/ob_blio.jpg). Contrary to Yoman who looked at the trains I was sitting in the train looking at the houses behind the bushes ;)

The second and third picture remind me to the Murtal Bahn (video) (http://uk.youtube.com/watch?v=Wza4Zndpanw) between Murau and Tamsweg in Austria... Small agricultural settlements with a small station and sometimes a side track for industries, traintunnels and modern housing close to the station.. but especially the steam engine.

The fifth and sixth picture (Oreberg trainbridge) remind me to my youth. We lived opposite the trainstation in Meppel and in the early 70's a bridge was opened over pass over the tracks that looked very identical to the tracks in your picture, even with the Signal posts and tower (picture) (http://hpbimg.vandorssen.org/seinhuis%20meppel.jpg)! There was no bigger fun as taking the stairs up to the highest point of the bridge (next to the track) and then ride down on the autoped (scooter?) by it self (a special event in the flat Netherlands!)

The pictures of Aynuren remind me to villages in Italy, where trains approach a medieval town but make a curve just arround it. The last picture actually shows the medieval farmers Villa where we stayed a couple of days!

:satisfied: Now I thank you for the that I spent in your MD - reliving those days mentioned above Bernhard!  :satisfied:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on March 07, 2008, 04:14:41 PM
Hello to All!

Here is the OSITM Special 2 - with pics only from two maps but I think you'll like them ... ;)

And as always before we start:

rooker1: Thanks for the compliment, Robin! :)
Actually with such details I have a picture in my head that I want to do in SC4, mostly "Detail Screenshots" - Some of them with a RL example, sometimes fantasy and sometimes a conglomerate of both. Then I am gping to do this picture by try and error and a lot of experience. After several tearing all down and/or exit without save I sometimes get the wanted result ... ;)

Yoman: Thanks for the compliment! :)
As I explained in Robin's reply I have some pictures in my head of what I want to do - real, past times, fantas, mixed. In addition to this I love rolling terrain and the earthwork built for them ;)

thundercrack83: Thanks for the compliment! :)
for the LE works I have to ask you for a little more patience though ...  :-[

Pat: Thanks for the complient! :)
About the LE see above ... :-[

bat: Thanks for the complient! :)

tooheys: Oh boy, now you make me flush ....  &blush
And yes, I had a nice coffee this evening ...  :D

sebes Thanks for the complient, my friend! :)
You know I love railways, all about it, trains, stations, tracks, people, especially "old time railways" - for West Germany this means before 1990 for me as empty stations and closed tracks make me sad. I saw a lot of railways, I love to look at pictures of that time, and I love to create some of this era's great atmosphere. It is more or less at least 30 years in watching railways what you see in my pics - yet I needed Llewellan's great CJ Digby to open my eyes back in the old days   %confuso

And with no further ado:

OSITM Special Nr. 2

The first map we visit is Bad Riedelshofen -  a small town in the hills, where a not electrified secondary railway line branches off from the main railway lines through the mountains here. One pic made it even to the HoF - can you find it? ;)
It is also the first time after years that I used PEG-Channels and the first time that I build a map with the raintool ...  ::) yes, I confess I can be a stubborn oldfashioned donkey sometimes ...  :D

Pic 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F3328%2Friedel001fx2.jpg&hash=cdfa378a8ebe51b46bd73878f396a9f2f6922010) (http://imageshack.us)
Bad-Riedelshofen Eselshof is a small seddlement with some industrials. I made the layout before I got the electric signals so there are no signals here (by now ... ;) )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F5749%2Friedel002at2.jpg&hash=fd72d691eae8e96e1c59e58fb9699ce548afa4e9) (http://imageshack.us)
The bridge and the kanal. I am not using the raintool very often though, I am a bit lazy I guess ...  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F9428%2Friedel003vw6.jpg&hash=1dff945662f0cef8231feb4025aeedbf9d1dca13) (http://imageshack.us)
Bad Riedelshofen Bhf still has mechanical signals (there aren't may railway stations left with mechanical signals and even less with mechanical signals AND cateneries ... ()sad() )
But I like this layout ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F2191%2Friedel004ts5.jpg&hash=25d4c087c41bccaa6a865af7e2e5ab564bb98e2b) (http://imageshack.us)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F5963%2Friedel005wn5.jpg&hash=268e03bf77fbb5776e0956d9967b79031b19dd4c) (http://imageshack.us)

Today's second map is Wallmersdorf. A medium map with a big neighbor it features everything from highrise to small villages. Several pictures from here were in the competition, one of them made it to the HoF ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F38%2Fwallmersdorf001zr6.jpg&hash=a961d6d3af713f9c63edc50fc43915b61a41a988) (http://imageshack.us)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F2086%2Fwallmersdorf002ee6.jpg&hash=180e02706c0f9c617254e94cab1f188d47d40375) (http://imageshack.us)
Not the worst village but I am still not satisfied with it, even though I went to the HoF with a pic from here ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F9439%2Fwallmersdorf003vc4.jpg&hash=0a17fa89d099efcba5ac390a15946022fc870a28) (http://imageshack.us)
I did a lot of playing around with the electric signals here in Wallmersdorf.
I am thinking of making a tutorial one day about these signals but be assured you'll need to know the LE to really use them!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F5205%2Fwallmersdorf004lk9.jpg&hash=347a44ad9392cde8654f30deb7fc7ce3fd615486) (http://imageshack.us)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F4955%2Fwallmersdorf005jw9.jpg&hash=c38bb437d8f28171c8221e839ee67f3a98c4739f) (http://imageshack.us)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F3680%2Fwallmersdorf006ug4.jpg&hash=5c0b5efba1b4d3209d491577e12b1f2ef51f9a52) (http://imageshack.us)
This one was rather tricky and required to switch several times between LE and SC4 ... But it was worth it!

Oh btwI still have some nice coffee left  ;)   :D

Have fun!

Bernhard  :thumbsup:

(PS: Some more pretty yellow borders, Dave ... )
Title: Re: Urland - a (mostly) rural Coastline
Post by: Ennedi on March 07, 2008, 04:50:35 PM
Great pictures Bernhard, your catenaries and signals add a lot of life to your railways!  :thumbsup:
A little tutorial would be very nice... ;)

Adam
Title: Re: Urland - a (mostly) rural Coastline
Post by: mightygoose on March 07, 2008, 05:33:11 PM
it never ceases to amaze me
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on March 08, 2008, 01:14:12 AM
Great special No. 2 there!
Like your railway pictures! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on March 08, 2008, 03:46:20 PM
Hello to All!

It is still OSITM season for me and today's theme is airports ...

...

()what()

...

oooops

:-[

...

Now that was a joke - of course I'll go on with railroads and leave the above mentioned theme to those who want to ;)

But before we start as always:

Ennedi: Thanks for the compliment my friend! :)
The tutorial will come, but there is a lot to do before I can publish it here ... ;)

mightygoose: Thanks for the compliment! I hope I am able to continue ... ;)

bat Thanks for the compliment my friend! :)

And now, Ladies and Gentlemen, let me present you the

OSITM Special 3
Before and After 1

We will visit a small railway station in Goldhagen, not far away from my big town Gleiwemünde (shown at "Simtropolis in 2005/06)  and its industrial Neighbour Schlothlingen (not shown yet). The railway line had been electrified with frogface's catenaries and has been redone with the SFBT catenaries plus electric signal. As you read in the title I'll do a comparison old and revisited.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F3727%2Fositm301wb1.jpg&hash=b99a2cd49a8b968237086a3bb52d6228f64e0e70) (http://imageshack.us)
I was rather satisfied with the layout then ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F9453%2Fositm302bt2.jpg&hash=16ae2a1302a44f7ed1aecb36432d90c7a6b4ebf8) (http://imageshack.us)
The mix of Residential, Commercial and Industrial together worked out rather satisfying. The R$$ tower got replaced by a Maxis R$$$ - unfortunately, but this is the only minor drawback by redoing it!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F1262%2Fositm303lh2.jpg&hash=4770ea96afdf99cf61df2f96c0a6b9e4cca82352) (http://imageshack.us)
Seen the old status? Okay, now let's revisit it!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F1039%2Fositm304tc2.jpg&hash=56b836454f2c32d1dbf166309f4aa73f7894d91f) (http://imageshack.us)
Frogface'S catenaries were good at their time, yet I never liked the design of the twotrack - catenaries, but I do love Kenworth'S oeuvre ... especially with royal's signals they do give that special RR atmosphere I was seeking for so long!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F7402%2Fositm305ww5.jpg&hash=de91a7a38c05695507b1b1d21cb172041a6b874e) (http://imageshack.us)
Yes, that Y is ugly but honestly I didn't find a better solution (not even me ...  :'( )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F6471%2Fositm306jz2.jpg&hash=b5c967b6260c0ee2524661f75af3ffeee393f3e3) (http://imageshack.us)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F7228%2Fositm307ee7.jpg&hash=494c99e21bfe94b05e598b85ddaf38eab0667147) (http://imageshack.us)
The big Maxis tower that replaced the R$$ (wasn't it a Simgoober?) not too bad but I wished I made the other one historic...
Anyway I like that perspective! 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F1152%2Fositm308kc1.jpg&hash=4b91c2302c9b088e6486dfbada7e8438d73a5484) (http://imageshack.us)
Kenworth's region Runner leaves the station.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F3473%2Fositm309px2.jpg&hash=13fcde65c9635dc404d2db7f987eb72c15f61191) (http://imageshack.us)
With this closeup I close this special...

That's it for today!

Have fun!

Bernhard  :thumbsup:

Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on March 09, 2008, 03:07:22 AM
That's another great special of this railway! Wonderful work on that area!

Looking forward to more...
Title: Re: Urland - a (mostly) rural Coastline
Post by: paroch on March 09, 2008, 06:14:24 AM
Some great updates there Bernhard.  You have been busy.

I know it's been said before - but your trains, railways and stations make you the SC4 RailMeister!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on March 17, 2008, 04:58:31 PM
Hello to All!

The fourth OSITM shows the railways of Petersberg, a rather large map. You see some pictures of it in the competition ;)
The pictures show different stages of developement and resp. before betatesting the electric signals

But before we start:

bat: Thanks for the compliment1 And here we are ... ;)

paroch: Thank you my friend! :)
And SC4 Railwaymeister, well, now THAT would be a nice CML ...

No let's go i medias res:

OSITM Special No. 4

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F3408%2Fpetersberg001vn0.jpg&hash=8b9feee9ae6fd3eb69c022133d3acffde7cd2b26) (http://imageshack.us)
Pic 1: A Conatiner Terminal. Industrie is rather important in Petersberg. No Signals because they still under construction ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F9276%2Fpetersberg002dk7.jpg&hash=503ac9ba371fdb1ab10eb8115ebe83b0d91fa2ac) (http://imageshack.us)
Pic 2: I had a lot of fun with the electric pols, railway and highway here!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5379%2Fpetersberg003ru4.jpg&hash=61f17c2592fddf9d542430d75260d58764254e5f) (http://imageshack.us)
Pic 3: How 'bout a match? Do get two teams?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F101%2Fpetersberg004nx7.jpg&hash=0aa2865cf54ab0c29ca5d336d7c4dcfdd28dcbdd) (http://imageshack.us)
Pic 4: Between highway and railway ... :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F9483%2Fpetersberg005tk6.jpg&hash=6b28a5ce7b4d9054d6df2231eb4f8e068703a054) (http://imageshack.us)
Pic 5

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Pic 6: You expected to see them, didn't you? ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F3845%2Fpetersberg007tg3.jpg&hash=1aad3e5bfc60eb61126198295a78ff198404cdfd) (http://imageshack.us)
Pic 7: I like it dirty and rural ... ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F8979%2Fpetersberg008pd2.jpg&hash=335dfd9342d6cd5e1dc67988a323b1676dbba6cc) (http://imageshack.us)
Pic 8: Like Pic 1, but different angle!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F9202%2Fpetersberg009ra6.jpg&hash=1929d0db577aac17bc210eefc84a171d163860c0) (http://imageshack.us)
Pic 9:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F9262%2Fpetersberg010pg4.jpg&hash=ecb7aa20c076cab1f55db8c9fabf60bd7434fc02) (http://imageshack.us)
Pic 10

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7251%2Fpetersberg011wl6.jpg&hash=9099fd4371361a0c2c16dde49ec175ed2ddc5420) (http://imageshack.us)
Pic 11: A freight train is running through the station. I just love this one!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F706%2Fpetersberg012ir7.jpg&hash=c6552a3468352f4467aaf897571e704473c22ba4) (http://imageshack.us)
Pic 12: Looks like selling smarts is a better business than selling burgers ... ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F6337%2Frennberg001lw3.jpg&hash=860e4598feec0a0a446b3819d4bb1e4f15441893) (http://imageshack.us)
Pic 13: As a bonus a small RR station from Rennberg, another small rural map, that is supposed to play a role in a "How to make RR stations" - tutorial - but shhhh, this is still a secret ;)

That's it for today

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on March 18, 2008, 02:46:36 AM
Wonderful fourth update there in this month, Nardo!

And great work on the signals and railways!! Fantastic pictures!

Looking forward to OSITM Special No. 5...
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on March 18, 2008, 08:45:33 AM
That was as uper update my friend.  I had to go over it two times to get everything.  So many small details you add to your rail lines to make them so life like.  I see you follow your rules very well, too.  I have to give them a try in an up coming update.  But I have been very busy, RL and a secret project.
I look forwrd to what you will have for us next.
&apls
Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Simpson on March 18, 2008, 02:19:57 PM
It's very good but I don't like the canal &mmm
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on March 19, 2008, 09:25:17 AM
Awesome update. My favorite pics are 3 and 6.  &apls
I'm so jealous that you already have those signals. But I'm wondering how you place them. Are they transit enabled and you plop them on the tracks? Doesn't this screw up pathfinding? Or do you place them next to the railway and have thousands of lots with different base textures to match the surrounding?  ()what()
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on March 19, 2008, 12:41:09 PM
Looks like a missed some action around here, I do apologize for that, my friend. But I've gotten through everything and I must say that you're certainly making the most of your time here in OSITM! I can't wait to see what you have planned for your next update!

Dustin
Title: Re: Urland - a (mostly) rural Coastline
Post by: jmyers2043 on March 20, 2008, 06:22:53 AM
I like the looks of your railway freight stations.   :thumbsup:  They've given me some ideas and I feel like batting something now.  ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: paroch on March 30, 2008, 03:25:29 AM
Hi Bernhard,

Nice update there.  The sidings with the red carriages is my favourite.  And also pic 3, that footie pitch just looks so right there.

Enjoy your last days in OSITM.  Well, this time round anyway ;)

Paul
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on March 31, 2008, 12:44:13 AM
Well that was a great month Bernhard, you can probably cut back on the coffee now  :D

I recognise some of my favourite layouts here, especially pic 6 in the last update  :thumbsup:

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pikatchoum on April 19, 2008, 06:52:43 AM
Hi my friend !!

First, just let me apologize become i didn't come here earlier .. i'm trully sorry and i don't have any good reason to explain that big mistake ...

But as i can see your city is still great and looking to your pics just makes me wanting to launch SC4 and play and develope my railway system. I think that's a true masterpiece in your city : your rail lay out. It's trully impressive even if, as i saw your though on raywail planning, i can easily understand why your planing is so perfect.

Keep it, and i promise i'll keep a look here.  :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on April 29, 2008, 06:01:27 PM
Hello to All!

It took some but here I am with the second half of the regular update that was waiting due to my second OSITM period here.

A big THANK YOU VERY MUCH to the stuff for this great honour!!!

But again before we start:

@bat: Thanks for the compliment, my friend! Couldn't do the Special 5 in time, but if there is enough interest in case I didn't bore you too much ... ;)

@Rooker1: Thanks for the compliment, Robin, and congratulation for becoming moderator - you really do deserve it!  &apls
Yes, making railway lines with all that beta stuff from the SFBT plus my embankment project is really fun. Hope I can show you some progress on them in May ;)

@Simpson: Thanks for the compliment! Well PEG's kanal is more for industrial areas, but on that map I liked it most - I did try the BSC kanals there, too!  :)

@RickD: Thanks for the compliment, my friend! :)
Actual that was how I was staring to use them but this is only a second best solution. Maybe there will be T21-puzzlepieces but at the moment I am working on a set of embankment lots that should be working for at least 70% of all possible sitation. Problem however is there will be more than 120 lots of those ...

@thundercrack83 Thanks for the compliment my friend! :)
And hey no need to apalogize - these OSITM frequency was rather spectacular for me - as you can see in the waiting time for this update ...  ::)

@jmyers2043: Now I am really curious what will come - especially since I love your farms!

@paroch: Thanks for the compliment! And I guess it is only a question of when and not whether we will see West End as OSITMN ... espeically with these wonderful Kanals  ;)

@tooheys: Hi Dave! As you can see I bought some coffee lately ...  :D
Yeah, Petersberg was / is a good source for the competition ... ;)

@Pikatchoum: You are here and that's important. :)
I must confess I was really glad when I saw you were back again. And the railway, well, I love them, saw a lot of them and it makes me happy to do them. I guess this can be seen in the pictures ...

Okay, let's go in medias res: This is

Update 18.2: Wolfenstein

Wolfenstein has nothing to do with the Egoshooter but is in fact one of the oldest settlements in Urland with roman sedlements (a Villa Rustica) from the 2nd century AD. It was mentioned first time in 873 AD when it was given together with the land and a nameless castle to the Ritter Wulf von Stein (that's where the name comes from).

For your Orientation here are two overviews:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffdc63d5e15b872e13389c6522f3807c2.jpg&hash=288d4c06badc2f70eff9b82b12eaa626ac9c7778)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5aabde03aa7b9b9e28425381287034f2.jpg&hash=c47ec7662250196bef743a6ca3caab2873311178)

The castle was regarded as a fairytale until the two wind power plants have been built where the basement of an old burgus and the remains of wooden palisades made between the 9th and 11th century AD were found during the excavations.

The "Von Stein" - Dynastie didn't last very long, the last male died in 1009 AD and the village went under a lot of reigns. The land was divided around 1350 and for more than 500 years there was a border between Wolfenstein and Silberstein. 1889 Urland became part of Prussia, and that was time the border disappeared for good.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7b19a5dea08eabe7832cbca2bb6bf953.jpg&hash=a2f663934c456f00069c4998ab3c1516ca6d506a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F26e5ac18aa6534355981935ee6321e73.jpg&hash=9d980932c2320ac870bf146893207c504fc63d99)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3d18cea4e75d508054e509a3d23ec4d7.jpg&hash=37b05801523daca7f85b061c5e4866e67b69b073)

However during the planning an d construction of the railway line the border still existed which had the consequence that each of the small village got their own railway station even though they were situated so close to each other. Technically both railway stations belong together, the exit signals of Silberstein are the entry signals of Wolfenstein, and there are no Exit signals in Wolfenstein toward Silberstein. The Signals in Wolfenstein are only served when the freight station is used, otherwise they always show approach to cut back personal expenses.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff727c49a1286b821cb10c0c146ec8afa.jpg&hash=fde180a25890cd8bda365490c4618e3876c6da77)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fdc4588c3b695755b991db362b0215777.jpg&hash=d969a9fe9b509022eec1351821a8680a47b2ff66)

Overview and closeup of Wolfenstein. Parts of the Walls of the church St. Hubertus are roman wall as the preceding building was built directly in the old Villa Rustica.

Interesting thing is that the railway is still the shortest connection between the two villages, due to more than 500 years of separated by a border no one ever thought of connecting the villages directly with a street ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9bd89ea93e986d2b7a8189fbe3895115.jpg&hash=b8b263537b4f1f4b1f88dff94f8353fd27148db8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fbde9d61a85b3f63ea1552467a373ebe0.jpg&hash=4ca789b9e950bba14c2119317c65a147afb664db)

Not far away from Wolfenstein you can find this small nameless settlement which belongs to Wolfenstein. The remains old castle are next to the wind wheels, after the archaeological excavation the area was secured under earth, if you don't know where to look for you won't find anything at all.

That's it for today, have fun and don't forget to make backups!

Bernhard  :thumbsup:

PS: If you are interested in how I do my railway stations have a click in my sig ... ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: nedalezz on April 30, 2008, 02:40:45 AM
Great update! The rail king of Simcity! I must admit Im an avid lurker here, but I have my own MD so I know what its like. Regardless, this MD deserves every comment left here, and it is no embelishment when I see it is one of the best on this site.
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on April 30, 2008, 05:53:08 AM
Update 18.2 is another wonderful update, Nardo69! And that area with the station is looking really beautiful! :thumbsup:
Looking forward to the next... ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on May 03, 2008, 08:21:07 PM
Bernhard wow wonderful UPDATE!!! my jaw is hitting the floor to much today and I think Im going to need a brace before the weekend is over lol....  You have done a such a wonderful job on the farms and the Wolfstein station!!!  Will see you next update for sure!!  Also from the past update that i missed I loved the rail bridge crossing there with the trains passing each other...
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 04, 2008, 04:59:08 AM
Hmmm ... not much response ... maybe it was not enough railway in my last update ... OK, no problem, I'm going to change this with the following

Mini Update: A Little Bit of Railway Signals

But as always before we start:

@nedalezz: Woah - Rail King of Simcity - what a compliment &blush ...
So I hope you'll like the following, too ....
I must confess though that I only lurked a bit into yours ... so much great CJs, so little time ...  :-[ but be warned that I may come soon!!  :D  ;)

@bat: Thank You Very Much my friened! :)
And this time you don't have to wait too long ... ;)

@Pat I have bad news for you: you may have to pick your up jaws from the ground again this weekend ...  :D
The pictures from this mini update come from the same map as your favourite picture with the trains on the bridge. The map is far from being finished but bears some nice places as you can see today! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F424a16303f0b16fa93819cf1cd26554d.jpg&hash=e8dcb17893648c6a8b1e435e42abfec505af86b7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe2dad7916f51eb17534f42ae496f898a.jpg&hash=d2e3c1ce41d280b0f900caea6bb3a5b95ef234a7)

A station on a electrified two track main line that serve a small suburb of a big town with some commerce, industry and some houses (almost) in the green.
The above picture shows the first try of signalizing, the latter the final try with a special TE Lot for both catenaries and signals.
I would like to focus you attention to the different kind of signals:
- at the freight station the outside track has only a shunting signals as now train is allowed to enter that track from outside
- both platfrom track have exit signals
- the main track has only exit signals on the right side as trains in Germany (and in the German version of SC4 ;) ) usually use the right track

More of this is coming soon in my "Thoughts" - thread ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9bad06135e1bca91f721c0d04def9481.jpg&hash=db707288a1d129a812924836503a8ccf94c3ce2b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F8a0a9e3c57f56288252d241adaf70102.jpg&hash=3565b815980d8c544f10b7c982849ed412ee354a)

"Further on upon the (rail)road" - dedicated to one of the best guitar gods ever - Eric Clapton - you find that automatic block signal.
The first pic your joy, the latter for analysing it ;)
The block signal shows green (= HP1 = approach) most of the time, it switches to red (=HP0 = stop) after a train passed and until the train reached the next signal then turns to green again. However, this is only allowed if the following block of the railway line is secure, i.e. no open level crossing!
If there are level crossings the block signal shows = stop red until an approaching train first closes the automatic(!) level crossing(s), then the signal turns green = approach.

The approach signal on the other side belongs to the entrance signal of the railway station shown above.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F70ac8800d39e6c43b3f015cb74185a23.jpg&hash=be7195904cf086712479dca6a3aa5bc9c57afca4)

A small station at a secondary railway line in an industrial area. The next station where the small railway line splits from the above shown main land isn't far away so that the exit signals are combined with the approach signals of the following entrance signals

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fff2f7f086ca8f000d219cd63028a099c.jpg&hash=734bbc784e1c01ab098d0a3162c53f54fa8bbcf5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd9566a63267fe49b98ecc1735544e358.jpg&hash=2b63d743102449298972badf9964f462e14f7b29)

The entrance signals of the above signal from different vews. The approach signal belongs to the next station wihich is locatred on the next map.

And a last picture - this time without railway ... ;) :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd183abb3d827f5a64dee8f47487a7570.jpg&hash=36d6ba066c07079600f3a5705832d7a457057abf)

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on May 04, 2008, 07:55:18 AM
Some more great pictures of the railways and rail there, Bernhard!  :thumbsup:
And the (mini-)update is wonderful! Also like the picture without the railway!! :thumbsup:

Looking forward to more...
Title: Re: Urland - a (mostly) rural Coastline
Post by: nedalezz on May 04, 2008, 10:41:06 AM
AMAZING update! My railroad skills are weak, therefore I dont utilize it much, but you have it down to an art. The last picture was great, even though it didnt include any railroad tracks; it reminds me so much of Africa! Picture 3 is my favorite in this update, but all the pics were great.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Pat on May 05, 2008, 09:54:48 PM
oooooh my wow!!! yuppers I do need that brace Bernhard!! Man you would shoot me if you seen some of my railyards or even my rails lol....  But I am getting some real good ideas here from you in designing a freight station and try and duplicate that one you have!!! WOW I cant wait till the next update that is for sure.....
Title: Re: Urland - a (mostly) rural Coastline
Post by: Q-Tips on May 05, 2008, 11:48:51 PM
You have a good touch on your hands for building those small communities. The way you put together those row house, blocks, rails and industires are all very inspiring. But i cant i say i much fan of those palmtrees-farms. And yes, by the way, your region shot is a real breath taking.
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on May 06, 2008, 05:34:31 AM
I have to agree with everyone.  You do know how to build small rural communities and railways very well, like no other.  Maybe you could lay out my rail lines for me and I'll work around them.  ;)  Now that would be an interesting play.  Just kidding.  I'm going to try to follow that guide you made on railways.  Good thing the linkie is in your sig.
Anyways, great pics and awesome layout.  I can never get enough of your city.
Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on May 06, 2008, 10:42:10 AM
Missed a few updates again, my friend, and I do apologize!

You're always doing some splendid things here, it's great that you share them with us! As usual, your railroads are second to none.

Keep up the good work!

Dustin
Title: Re: Urland - a (mostly) rural Coastline
Post by: Ennedi on May 06, 2008, 04:05:34 PM
As always I like your pictures very much, and all this railroad stuff looks just fantastic, little details are very important everywhere - along roads, on sidewalks and plazas, airports and seaports, and of course railroads  :thumbsup:

But... one question: will these signals be functional ie will they do everything you explain here?  :)
No problem if not, they are still fantastic and I hope you will release them one day (but I know it's a lot of work ;))
I'm just curious...
Title: Re: Urland - a (mostly) rural Coastline
Post by: Darmok on May 07, 2008, 04:55:26 AM
Hey Bernhard,
You never cease to amaze me with your railway setups!
So much details in such a cramped space, and yet it has a real feeling to it!
I really like Wolfenstein, especially pics 18.8 and 18.14 (village center)

That mini update on track signals was very good, and I didn't know that you liked Clapton! If so, two suggestions, I just finished reading his autobiography, very good book.... and also bought the 2 DVD special of Crossroads 2007 guitar festival... if you like guitar it's a must, lot's of good stuff in there!

Anyhow, great work, as always...  :thumbsup:

Take care my friend

-John

Title: Re: Urland - a (mostly) rural Coastline
Post by: Andreas on May 07, 2008, 03:59:56 PM
Quote from: Ennedi on May 06, 2008, 04:05:34 PM
But... one question: will these signals be functional ie will they do everything you explain here?  :)

The signals are pure eye-candy, unfortunately, since the game doesn't provide the needed functionality. But hey, it looks great, so what do we need more? :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: warszawa on May 11, 2008, 03:52:19 AM
Hey Nardo! Good to see you and your exhilarating CJ! Brilliant zoning, especially on the industrial and agricultral areas. :thumbsup:
You have done the most amazing usage of rail network, I can even smell the smoke from the trains, Oh, wait - that's from the smoke from the air outside... $%Grinno$%, but seriously, awesome work. &apls. Can't wait to see more.
Title: Re: Urland - a (mostly) rural Coastline
Post by: paroch on May 11, 2008, 11:59:05 AM
Hi Bernhard,

I see I've missed two update - many apologies.

As usual your updates are of the highest quality.  Some great rural shots and the village of Wolfenstein is just beautiful.  The church with its small graveyard as centrepiece of the village is a great choice.  And a very nice choice of houses within the village - Gascooker and Haarlemergold are some of my faves.

And the railways in the most recent update are done with your usual skill and detail.  Particularly like the steam train puffing along.
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on May 11, 2008, 12:25:27 PM
What a wonderful "mini" update.

It really shows all the care and attention you put in to create such wonderful scenes.
I think there is just one rock out of place in all those pics ::)  $%Grinno$%

I always enjoy visiting here as I have learned so much about railways (thanks to your tutorials :thumbsup:)
and hope to be able to put all that info to good use some day.

Looking forward to your next update :thumbsup:

regards
Derry
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on May 12, 2008, 11:34:42 AM
Bernard - I just LOVE the way how you combine the rail tracks and the sloped  fruitplantations!   &hlp &hlp &hlp
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 27, 2008, 04:20:50 PM
Hello to All!

I have some bad news for you:   ()sad()

On June 6th there' will be the 3rd birthday of Urland. There aren't so much still active CJs/MDs of this age or older around so I planned something big for celebrating the anniversary.
Then this hacker damaged Simtropolis and with Simtropolis all  updates before March 2007 when I began to post here and on Simforum.de (in German), too.

So instead of making a nice birthday party bash here I am busy cleaning up the old updates...  :bomb:

I will do that birthday party bash but chances are very low that I can do this on time ...    /wrrd%&

Anyway based on my last entry on the SC4D Picture Competition (the 9th one :) ) I made you a nice small Mini-Update for shortening up the waiting time. It is a before-after type of update as the map itself is from 2006 ...  ()stsfd()

The winning pic was this one :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F34%2Fherbringen1js0.jpg&hash=24e422bb04d8aba6c31a1b3b2db8175207f06f94)

But before we start:

@bat: Thanks for the compliment my friend!  :)

nedalezz: Thanks for the compliment my friend - and hey, if you never practice railroads you skills will stay weak ;) If you need some advice you know where you can find me ... ;)

Pat: Glad I could inspire you a bit, and I am sure there you get some more inspired here! ;)

Q-Tips: Thanks for the compliments! :) Well, those banana farms, when they first grew I loved them but now they grow like mushrooms after a warm rainy day ... but there are worse farms, at least they are slope-conforming!  :-[

rooker1: Thanks for the complimet, Robin! About the map, well, I am a bit busy now but ... ;)

Ennedi: As Andreas explained they are pure eye-candy, but the kind of eye-candy you get addicted to as you really miss them after you used them - they are like the dot on the "i" ;)

Darmok: Hi John! Glad to see you again in Urland! You know, it were always the small things that attracted me.
About Eric Clapton, I am a big fan for him since my Gymnasium (High School) times, and in the early nineties I was lucky enough to see him in concert ... something you never forget for the rest of your life! :)

paroch: Glad you like the updates!  :) Yes, the right church on the right place in a village really does the trick but even there are so much churches available by now I still miss so often the suiting village church ... guess someday I ahve to win the battle against the BAT ...  :-[

Andreas Hallo Andreas!  :)

warszawa: Thanks for the compliment my friend! Well, that railway smell, you know, I prefer the never-to-be-beaten mix of coal, water and grease, the right stuff that you can only smell from steam engines ... If not available a big 16 cylinder in fornt of a long freight train is a kind of replacement drug  :D

TheTeaCat: Helo Derry! Over at simforum we have a special name for people like us: Kieselsteinschubser - Pebble Stone pushers ...   ;D and hey, which pebble you said is out of place?  :D

sebes: You know what? There are some more railways today ...!  ;)

And now, let's go in Medias Res:

Mini Update: RR Station Herbringen - Before and After

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F289e0e7f278f14afb6ccba1558b7cb50.jpg&hash=0fa93c75d09f5128059962820579b467d996d80a)
Picture 1: The area of the winning picture from all four Angles. Here you can also see the avenue between Porkie's BATs. The road over the bridge stays road until it leaves the map!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5fc94ad8dbbda12abdd3e2886d1d22e1.jpg&hash=89ceab4d602e581ea29da8fc991d7f405c098dfb)
Picture 2: A not electrified secondary line splits from an electrified main line in Herbringen. The freight train heads toward the main line (upper tracks), the secondary line passes the old depot on the lower border.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd6d303e3cfd3f7e26c7051c2190162b7.jpg&hash=887874d1f8087e2e534aa35fe1710fa1e3af177d)
Picture 3: View to the opposite direction. The freight train tracks on the right and the passenger train tracks on the left are separated by a small green area.
Did you recognized the small shunting signals on this and the previous picture?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7e6dd776282a912c39b3ac85c4c307c1.jpg&hash=a6e8058cd9eb86530a0613d35675131d17bb62e9)
Picture 4: Before and After I: The other head of the railway station .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F112552204ef38fe00f7ee1bafd62f7d4.jpg&hash=16b13c9b03b72ea67dbe166c9f4af405bddba73a)
Picture 5: Before and After II: Overview.
Needed some work in the LE but I would like to say: the result was worth it.

That's it for today.

Hope you are not too disappointed but the birthbay bash will need some more time due to the hack on Simtropolis...

Have fun anyway!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: mightygoose on May 27, 2008, 04:22:40 PM
havent posted here in a while but your work is still of the highest calibre, i thoroughly enjoy looking at your pictures.
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on May 27, 2008, 05:18:52 PM
I'm sorry to hear about the loss at ST. I can't understand why people do things like that, and I can only hope that they are able to recover most of the information that has been lost. While I'll be looking forward to the 3rd anniversary, it is understandable that everything should be in place before that. The station update looks good. You have certainly made some good progress with signals and all. I'm still looking forward to that signal update in your tutorial (though I understand that may have to wait as well). Good work as always.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on May 28, 2008, 06:21:24 AM
Hello Bernhard,
You know how much I love your work with rail lines and rural communties, but this ugly blue Maxis stuff you are letting grow in your cities is just awful.  Just kidding my friend, but I do hate the Maxis high tech, I have it all blocked, except for custom content (which isn't blue  ;) ).
Graet work, fantastic update and I love this MD.
Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on May 28, 2008, 07:52:51 AM
Wonderful mini-update there, Nardo69!

And also looking forward to the 3rd anniversary of Urland - a (mostly) rural Coastline!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on May 28, 2008, 11:00:04 AM
Nice little mini update.

I do like the improvements you've made. :thumbsup:

Quote from: Nardo69 on May 27, 2008, 04:20:50 PM
TheTeaCat: Helo Derry! Over at simforum we have a special name for people like us: Kieselsteinschubser - Pebble Stone pushers ...   Grin and hey, which pebble you said is out of place?  Cheesy

I went back for a look and it was gone, some sim must have moved it ::)
(actually it was a speck of dirt on the monitor ::))
And I have never been called Kieselsteinschubser before $%Grinno$% - well I have now
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7329%2Fimagescuppasw1.jpg&hash=efdacee2041023f74d752089f45ebd46f271b3c6)
Almost forgot to give you this ::)

As for that other commotion don't worry I understand how much of an inconvenience it is but it is better to repair the damage first
and sort the rest out later. I will patiently await the 3rd Anniversary Edition.

regards

Derry

ps Bet you are glad you made back-ups  :D :D

Title: Re: Urland - a (mostly) rural Coastline
Post by: warszawa on May 29, 2008, 04:29:18 AM
Ha Ha my friend :D I sometimes go to the railway festivals in the countryside and I sure do love the smell and roar of the engines :).

You sure do love the railways dont you my friend? I love your work, the electrical overhanging things above the rail lines really stand out. Looking forwards to seeing more!

Alex :thumbsup:

PS :
HAPPY 3RD BIRTHDAY!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Q-Tips on May 30, 2008, 02:18:07 AM
The Railroad Tycoon. ;D
The rails are an example and inspiration to follow. If i'm not shure how to do it, i'll just have a look at your thread to get ideas. (Thats why i write now, i got an idea from your picture). Thanks.
And congratulate with winning picture from picture competition.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 30, 2008, 06:28:34 AM
... some quick news & replies

It seems to be that the stuff over at Simtropolis mastered a Great work: I just went through page 1 to 16 and in 95% everything is OK.
The remaining 5% are some pictures imageshack has lost (hopefully I can replace them, some of my old backups seems to be corrupt  :'( ) and some truncated replies. Sad, but at least most of it is working. I also began on a Table of Contents that will be also posted here, at least for the time before March 2007. These are all the updates (including my Rural Tutorials) that I made before I started Urland here.

You can beg that I am feeling way better now ... :)

@MightyGoose: Thanks for the compöliment my friend!  :)

threestooges They all will come but my time is limited, need to be divided between playing Sc4 (have to mess around with ChrisAdams new babies, you know, Adam(Ennedi) made me REALLY envious in his last update!) , my wife, my new job that I am going to begin on Monday and last but most importand my threemonth old son ... :)

rooker1, Robin, you are perfectly right about the blue Maxis I-Ht thingy. Things is I am a bit reluctant to use blockers even though especially the small Maxis HTs are really making me crazy when they appear in my nice dirty industrial areas ...  >:(
On the other hand especially the big Maxis I-S are rather lovely dirty ...

bat Thanks for the compliment my friend!  :)
And Pssst, never congratulate in advance, we still have a week ... ;)

TheTeaCat Hi Derry! Thanks for the compliment plus the wonderful tea my friend!  :)
Glad you like it but I guess I have to go there pushing some more pebbles - Robin was so right with the blue I-HT ...
And as you read before the stuff at ST did a great job during the last date!

warszawa Hi Alex! Thanks for the compliment my friend!  :)
You know, I love railways since I was a 5 year old boy so ... on the other hand you know now why I was so picky in your MD ... ;)  :D

Q-Tips Now this would be another nice one for a CML ... :)
You are always welcome to become inspired here - inspire and become inspired was always my motto for CJing/MDing ...
And if you need a hint for a special problem feel free to PM me ;)

That's it for today.
Todays BBB (Big Birthday Bash) status: 10% ... ;)

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on May 30, 2008, 09:08:11 AM
Bernhard,
Glad to hear things are fine (for the most part) at ST. It would be a great loss to have that stuff disappear. I'm glad they (like you) had backups available too. No hurry on the tutorial update either. There are certainly things more important. I hope your new job works well, and that it leaves you with plenty of family time. Good to hear there is some progress on the Urland bash, and congratulations on nearing the completion of your birthday month in OSITM. Take it easy (and keep making those backups).
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: paroch on May 31, 2008, 02:55:48 PM
Nice update there Bernhard.  You truly are the master of the Picture Comp.

And of course you know how to put a decent railway together as well  ;)  No rail bridges over GLR, here, that's for sure!

I'm looking forward to the birthday bash, I am sure it will be great, and worth the wait.  Good luck with pulling it all together.  I must confess if image shack lost all my pics, I have them on my PC, but re-linking everything would be an awful job!

All the best,

Paul
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on June 22, 2008, 12:21:13 PM
I had no idea Urland existed for 3 years already! The last updates are great again Nardo. I am looking forward to big birthday bash update....  :satisfied:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 23, 2008, 01:20:04 PM
It has become a bit later than I thought that'S why I am doing the replies later.

But did I ever told you there's a newspaper in Urland?  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg108.imageshack.us%2Fimg108%2F6062%2Feuro0011lr8.jpg&hash=70cf8be705f4bfc39767b44364be3ce250aac12a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F2917%2Feuro0012dc9.jpg&hash=e57711d8ace0ffda77b478efc01feeef2b1f4c01)

Have fun!

Bernhard  :thumbsup:


BBB Status: 35%
Title: Re: Urland - a (mostly) rural Coastline
Post by: paroch on June 23, 2008, 10:50:49 PM
Berhnard - That is pure genius!  I love it  :D

When Devo 08 started, Balnavia and West End were hoping for some participation, interaction and fun.  You have devlivered it all here.

Urland may have broken West End hearts with that late, late goal but I am happy for you.

And reading here about the powers of Urland Baklava I must discuss the embargo with the West End ministers to see if something can be done.  Maybe West Enders are missing a trick here.

All the best for the semis Bernhard, it will be tough against Capporth, but you've already proved what a great spirit is in the team.

Paul
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on June 24, 2008, 10:25:25 AM
Quote from: Nardo69 on May 30, 2008, 06:28:34 AM
(...)
bat (...)
And Pssst, never congratulate in advance, we still have a week ... ;)
(...)

I don't have congratulate you in advance, I only said I'm looking forward to it.

But now it's already after the 6th June and so congrats on more than 3 years of Urland! Looking forward to the birthday bash, if there would be one...


to the newspaper:
It's a really good one, Nardo69!
And I think that Capporth City will win the game against your Urland.
(hopefully with a high number of goals so that we don't can lose it at the end of the match)

Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 24, 2008, 11:26:56 AM
... some quick replies
and some late to be precies ...  %wrd

@threestooges: Thanks, my friend. Unfortunately my new job is rather time consuming at the moment ...but there is another lesson I learned: NEVER EVER make backups on DVDs - they go corrupt way too fast!  ;)

@paroch:(2x) Thanks for the compliment and I am really glad you liked the newspaper (my first one BTW). I wasn't sure about the Baklava story but I juast had to do it ...  ;)

@sebes: Actually it started about three months later than AVR while SCR was still running ... you know I really do miss that friendly competition with John - if it was a competition, i felt it was more a kind of inspiring each other ...

@bat: Glad you like the newspaper and honestly as a German in Turkish exile I fell eactly like you, but Pssst!

@All: Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: ejc on July 21, 2008, 02:56:59 AM
gimme some railroad-freak shots  :thumbsup:

E
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on April 16, 2009, 02:07:41 PM
Hello to All!

It has been almost a year that I posted here - a yeasr for me with a lot of problems and troubles, and almost perpetual hardware problems  in general but especially simcity. The solution of the latter has been Windows 7 Beta, under which Sc4 runs really nice.

But almost a year means that I got a bit rusty, taht I couldn't use the newer developement which had been so much and so nice - I just say STR and the new NAM.


On the other hand during taht long break I lost a bit the inspiration in Urland. Don't know but after such a long break its developement seems to be so much out of time for me. So I put Urland on hiatus - which doesn't eman you won't see anything of it as I do have plans to modify / rebuild at least parts of it.

The good news is that I started a new region. Hand-terraformed. Slowly-slowly. Recently I only begun three maps - one a bit ago and two recently. Please have a bit mercy - these are finger exercises to get back my old form.


Le roi est mort - vive le roi.


So let's begin:




Roeschwoog is a village on a small map. Some agriculture, some industry, no railway station, nothing special to remember. There are still some empty zones there - mostly commercial as the region is too young and too small for them to develope.

We'll come back here when the regions has developed a bit. Untill then some appetizer:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F79e2ac1563ce302258471463293fccc7.jpg&hash=963954cdcfb8171968da682cf9e624bf30561f5d)

The western entrance to Roeschwoog. The creek Roesch (which gave his name to the village) has been canalized a long time ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb264a91d2486e183021f3bb514b9536c.jpg&hash=afc7fad50923d9a5cb2b43e2be0e8da53adff95c)

The village center of Roeschwoog with the Christuskirche. Even though there had been generous donations from the local industry and big famers the church had been way too big for little Roeschwoog. Because of this the village has been broke for years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9761c50cfd72f28c6eca39d2c7a1542f.jpg&hash=444378233fceccac846407e43076d4de5167e282)

The local industry in Roeschwoog.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F8cf82bf9957026ff308ef4ab9892e599.jpg&hash=9dacdc719fb8b579a918250788580317d9db4b66)

Snapshot 1

http://www.ld-host.de/uploads/images/01e8cdd3eaa495234b558007bad7d7ba.jpg

Snapshot 2

The next pictures are Technical shots as my friend Darmok would say. It is the first draft of a smaller railway station along an electrified main line that has a branch of to serve the local industries and it is my first steps with the new STR.

The railway station itself doesn't exist anymore due to some layout problems with the neighbour connection - however I think it can be regarded as a rather universal blueprint:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F93c5463aa9b3a8cf8adee989093faee8.jpg&hash=6d9d99f50650f2f048bb673bc9b423b7b683aa1a)

An overview. East border is to the left side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9e8fbe5257ff4f363226f4691111974f.jpg&hash=36a0f987fcfd3b87950288248afd44d6ad789eeb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F15e238408fa3f0b928befe08f082ebc0.jpg&hash=05d73d13d3f4c08a7e21159d72594d2b41883bb9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7a9b331e132a53032448cfe5739ff140.jpg&hash=e006af6fb043f7fb919ef5ca22c5384f8897ec3c)

The western railway station head. The diverging branch serves only the local industry because of which it is only connected to the freiight terminal.

The combination of smooth and sharp STR isn't very nice to look at but a first try ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F60effd50a186273942bffce300abefbd.jpg&hash=96dc241cc000e27755539108f79ae95aebf79337)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F78f0a796abb2bf8f33b81e2263d21d34.jpg&hash=270ff72dc4c55c5af2893b61f3b31b952abf40af)

That's it for today. I don't have more to say as the region is fresh as a one-week-old baby ...
But I promise that the next update wont take that long!

Have fun!

Bernhard  :thumbsup:

PS: If you want to learn more about STR and railway station layout, there's more about that in the two updates in my "Thoughts" - Thread and I am going to develope this further so keep your eyes open!

Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on April 17, 2009, 03:34:31 AM
Woohoo!! Bernhard is back. And with some more rail pieces to play with.

I know there will be a lot of people watching this to see what you come up with using the new lots, because when it comes to rail, you are a master.

Welcome back

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: Sciurus on April 17, 2009, 03:38:07 AM
This city is very nice :thumbsup:

Guillaume :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on April 17, 2009, 03:39:36 AM
..... All the greatest MDs are back this month or what ?!?  $%Grinno$% $%Grinno$%

Well, these pictures are splendid Bernhard, your rails line are always incredibles my friend !

Looking forward to more.
Take care,

Arthur. :thumbsup:

EDIT => Welcome to page 16 !  &dance &dance
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on April 18, 2009, 05:58:14 AM
Welcome back Bernhard! I missed your railway updates ... now the fun is back again  &hlp
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on April 20, 2009, 09:45:37 AM
Welcome back! It's awesome to see a new update here! And the newest update is fantastic! Wonderful work there! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on April 23, 2009, 01:57:14 PM
Huhu!  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Ffroehlich%2Fe010.gif&hash=2b863993b10ca63024919e61c8167c13211d49cc)

This time I won't let my MD fall down to the MD archives (anyway THANK YOU VERY MUCH to Dustin and Robin for moving Urland in the active section!)

But before we start:

tooheys: Thanks for the warm welcome - back my friend! Well, I got a bit rusty and do have a new region here so let's wait and see where it'll lead me ... ;)

Sciurus: Thanks for the compliment, but it is still far from being completed! ;)

art128:  Well, There's a time to say Good Bye and a time to say I'm back it seems  ;) Everything is under construction here - hope you like it anyway :)

sebes: Thanks for the Welcome back - and about the railways, hehe - untill now no map without railway but still lots to add! ;)

bat: Thanks for the compliment, my friend!

Update 2: Ihnersteinberg

My new region is still small and at the beginng so you'll see here more technical shots (with Grid, yes). On the other hand this gives me the opportunity to show you how I work on my cities.

In the last update I showed you the firstr draft of this update's railway station. The railway line has moved due to region requirements but now some developement can be seen:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3b686f714dda8b751197de3b16221489.jpg&hash=d9c73f925c4f5651ae3e46f5bb1a7e8ebc3895dc) (http://www.ld-host.de/)
Picture 2.01

We are hier basically in a small town next to a river with a railway line and an intersection of two important roads - I'd say a Bundesstraße (national road) and a Landesstraße (state road). The railway line runs parallel to one of the roads separated only by some farm fields (I saw such a layout so often ...)

On the upper side ofthe picture you can see the only bridge on that medium and the river dike that protects the valley from the yearly high water - something you can see very often along the Rhine and other big rivers in Germany.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fcca503989d1a4500217e6360091eac19.jpg&hash=e65e9ff597e4d391179172dc470e566d83e7371e) (http://www.ld-host.de/)
Picture 2.02

Now the Simulator has run quite some time. I regard the area between the dike and the railway station as a newer seddlement (after WW II) and zoned it low-density. The area right to the ralwaystation shall become the "historic" center build during industrialisation in the 19th century.

Have a look at the STR: This is not a railway line but just connects an industrial park to the railway line - not more than 3-5 trains per week are expected here. Because of this it even crosses the main road with a level crossing.
The road that accesses the low density area however has no level crossing but an underpass resp. overpass - too much car traffic for a main line there!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F11a9b6fd3b3fefa809fa718e91fbdde6.jpg&hash=4273012a39f17ee146924e7f1b8bc1ec4aeb444a) (http://www.ld-host.de/)
Picture 2.03
The industrial park with the small railway track. It has a side track at the freight station (btw the ingame freight station is not so bad on such situations) AND the track also accesses the coal power plants.
AFAIK most thermic power plants do have rail connection in Germany, power plant coal is mainly delivered by train and nuclear power plants need railway connection to carry away the nuclear waste!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F87517ded437321e3f7341c6e3620f097.jpg&hash=008e3fb0d32d1f0c2d995d42043a261ba480f8d0) (http://www.ld-host.de/)
Picture 2.04

The industrail park from another angle. Even though I later connected the industrial park with a second road there is still no direct access from the residential area as I don't want rat-run trafic here in order to funnel the traffic for my commercials.

BTW I tried to Ctrl-zoom nice big lots but it didn't work out as I planned - my Region is just too small for that at the moment.  ()sad()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9314a26444a4c9212da3f624203eaf36.jpg&hash=7832525d856e16b85cf55ab1fcd44b818cbd3514) (http://www.ld-host.de/)
Picture 2.05

The only bridge on that map - Like in real life I want to limit their number. You can clearly see the highwater dams here, too.

BTW can someone of you recommend a nice water mod to me that goes together with ploppable water? Someday even an oldfashioned old donkey like me begins new things ...

TEASER:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3adbb36765cabd4966266bec8fb9649b.jpg&hash=0abde2bca558d43643b27599a44f431f58a15561) (http://www.ld-host.de/)
Any one for railway station layout on a single-track railway line?  ;)

And finally a "region view" - there isn't more in my actual region:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa793bb80ac682bcb92f4985bcfea9fe1.jpg&hash=2e771aca77c365d5f90c88a7b0eefcd7edab125c) (http://www.ld-host.de/)

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: mightygoose on April 23, 2009, 04:42:46 PM
 a classic nardo update, great work as always, i default to here for researching how to implement realistic railways :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on April 24, 2009, 02:28:31 AM
Super Bernhard... not only the railtracks. The river dikes caught my attention...it must been a hellufajob to get them like that. And you managed well, the look VERY realistic!

However, if this would truely be riverland, the railtracks would probably also be raised on foundations, to avoid the trackes from being pushed in the clay due the trainloads. And the underpass in 2.02 would probably be filled with seepage water. But I can image raising all railtracks would make you crazy so still give a big applaus for what I see shown here  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on April 24, 2009, 03:07:42 AM
Very realistic town there Barnhard.
I like your city building style.

Take Care,

Arthur. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: aNdi on April 25, 2009, 09:22:14 AM
Great Work!  :)
your railroad system is really cool!
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on April 25, 2009, 11:25:05 AM
Your railways have always been top notch. The addition of STR has just made it easier to show how good you are at it. Of all the things to look at in 2.01, I found myself continually drawn to the station and it surrounding tracks. You make it look flawless and effortless. As for a water mod, I'm not sure what all is out there these days. I use one of Peg's old ones (Hawaiian Holiday I think) that seems to work reasonably well, but there is a bit of camoflauge needed at some points. Nice work as always.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: dedgren on April 25, 2009, 01:03:02 PM
All right, Bernhard!  You're back!

I can't wait to see what you will be doing with STR and the other new rail stuff that's come available over the past few months.

It's great to have Urland up and running again.


David
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on April 27, 2009, 10:45:54 AM
Nice second update after your "returning"!
The region overview looks beautiful! Nice river there! Also nice rural area!! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on April 27, 2009, 12:58:27 PM
Great to see that you are back making updates.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on May 20, 2009, 09:50:18 AM
Can't believe I haven't been able to make time to stop in to have a look at your work here until now.  Particularly considering I've found Urland quite inspiring in the past! 

Those dirt roads along the power lines would be quite scary to drive, kind of the ultimate traffic calming right there!  As always, your work with the railways looks excellent!  I'm looking forward to seeing what else you're planning on here!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 28, 2009, 01:43:00 PM
Only a teaser to shorten up the wait till the next update(s):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc74aa5128fa1519876475b9bb7f15c87.jpg&hash=904ff17bc7a5bd4920d75617bbfcb7081e5f5397) (http://www.ld-host.de/)

You should know someone should tell slow players like me that RRP and ploppable are tuing slow players to almost nozt moving players ...  ::)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on May 28, 2009, 10:37:27 PM
Nice start with the RRP stuff!  No worries about the time, it just takes practice to get comfortable with the tools.  If it helps, think of them as brushes instead of as tools, just paint on the landscape! 

Looking forward to the next main update!
Title: Re: Urland - a (mostly) rural Coastline
Post by: thundercrack83 on June 01, 2009, 05:35:26 PM
Congratulations, Bernhard!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F2753%2Furland.png&hash=60b6612795bfb33797c5add4728af05b4dbf4ea2)


The Staff
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on June 02, 2009, 03:34:08 AM
Congratulation on this promotion Bernhard, and what a great teaser to start it ! I really love your use of Jernoni's plopable water, very nice. Also, the borders of the river are excellent, they're not too much decorate but not enough too !
Looking forward to more of your OSITM.

Take care,
-Arthur.  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on June 02, 2009, 06:06:10 AM
Congrats for this award!
And the teaser looks great, looking forward to more from these...
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on June 02, 2009, 08:19:26 AM
Congratulations on making it to OSITM!   &apls 
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on June 02, 2009, 08:32:14 AM
Great looking teaser and best of luck with your OSITM, hope to see some nice updates from you this month :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 02, 2009, 08:50:16 AM
Hello To All!

&hlp WOW!!! &hlp

It really feels great to be OSITM again - it just means that I haven't become too rusty during my long hiatus ...

As  I let you wait a bit I don't want to waste precious time in too much words but as allways before we start there's something left to do:

Replies and Answers

@mightygoose: Thanks for the compliment! As you'll see I spent a lot of time in the envirnment of the railway - hope you like it, too!  :)

@sebes: Thanks my friend! Those dikes do have something, don't they? I began working on them because I saw the recently so often along the Rhine and then I thought why not doing them in SC4, too? There's so much coasts but hardly a good river (I remember an excellent Dutch CJ over at ST a long way ago. Unfortunately I forgot its name  :'( )
About the ground: That depends on where you are. AFAIK there's alot of clay in the Netherlands which completely changes its behaviour to the bad when it becomes too wet - regarding that ground you are perfectly right.
However I refer myself more to the upper Rhine valley between Basel and Bingen. Here the ground is mainly sand and gravel in depth up to 5000m. As long as you don't make tunnels or built within the ground water this ground is rather easy to build upon.
As for the underpass, well, it's not impossible. But you need to install rainwater pumps because you are below ground water level to get the rainwater out of time and they are more expensive to built as you need to get the water out of the construction site as well as they need a much higher amount of concrete in order not to be pressed oput of the ground by the ground water.

@art128 (1):  Thanks for the compliment my friend! :)

@aNdi: Thanks for the compliment my friend! I hope you like my Ploppable Water and use of RRP, too! ;)

@threestooges:  Thanks for the compliment and the advice for the water mod. I was focussed on the ploppable water so bad that I couldn't research it by now.

@dedgren: Thanks for the compliment, Dave! I haven't do those drafts but I haven't forget them - see my notes about speed below ...  ::)  ;)

@bat(1): Thanks for the compliment! :) There's a new "region view" but as you can see it hasn't developed too much since then ...  &mmm

@kwakelaar(1): Hello Gjermund! :) Yes, it took some time and Windows 7 to get SC4 running again ... unfortunately my building speed has slowed down, too ...

@Battlecat(1): So I hope I can go on with inspiring you! ;)
About the dirt roads: I put them as maintenance roads for the power lines as well as a protection against overzoning the power lines itself as I use them as part of my lyout. I got that trick from frogface and saw this several times in Istanbul (within residential areas ...  &mmm )

@Nardo69:  ;)

@Battlecat(2): You know it is with a lot of things. Using them isn't too difficult, but if you want to have a not too bad result ... I got used to it but I still needs hours for a small spot by plopping ants ...  :D
And speakling of inspiration: You'll notice an influence of Adara here! ;)

@thundercrack83: HOWDEE!!!! &hlp &hlp &hlp &hlp &hlp

@art128(2): Glad you liked the teaser! Hope you'll like the update, too, as it shows a part of its surrounding! :)

@bat(2): Thanks!  And this time you haven't had to wait too long - at least in speaking of waiting for an Urland update! :D

@Battlecat(3): Thanks my friend! :)

@kwakelaar(1): Thanks my friend! Actually while you were posting I was working on the update! ;)

A word: As you already saw I finally started  working with the ploppable water (thanks to dedgren who infected me with the virus) and RRP (thanks to Chris Adams and all of those great MDs who showed me how to use it like e.g. Tales at Tea Time or Adara.
However both together had a major drawback: they changed my speed from asthmatic turtle to rheumatic slug as you can see on the region view ...  /wrrd%&

Oh well ..

OK, let's go in medias res:

Update 3: Grafenaubach, Part 1

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg60.imageshack.us%2Fimg60%2F7059%2Fpic301.jpg&hash=5581782cf182d8daec5a0da94b069cecab29b86c)
Let's start with the region view (hasn't grown too much) to make clear where we are.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F927%2Fpic302.jpg&hash=72975cffe079f75adefeb7b01b462be8d6869227)
An overview of the north-eastern part of Grafenaubach (na, not the whole map. There's more to see there, though).
Grafenaubach is a medium-sized village located in a small river valley in a German low mountain range (Mittelgebirge). It is separated into twa halfs by the river "Breitenbach" (= Wide Creek). During the erection of the local railway line some meander had been cut to make place for the railway line and station.

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The railway station consists of a main track with a siding and a freight station. The railway line is a small and not very important local railway line.

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Here you can see the regulated Breitenbach.
I am not too happy with PW here as the water level is way higher than I intended. Let's just say there's a bit flood here ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F3270%2Fpic305.jpg&hash=20e92710dc12f0f01c160575bf4bae3d22b324dd)
Behind the entry signal the village ends.

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One remaining meander. The area is protected because a lot of birds and small animals live there.

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On the other side there's a small meadow. Even though it has a lot of decent grass and herbs it can only used some weeks a year because it is a bizt swampy and turns rather fast into a big mud.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F8815%2Fpic308.jpg&hash=84a2448092b121011906b5c1b204ba835683b719)
A small roads leeds to another farm. I recently found out about Simfox's trees and I must say they look gorgeaus ...

That's it for today!

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on June 02, 2009, 09:53:05 AM
Nice update!  I like how the river there seems to have been forced into a straighter than normal channel by development over the years.  The tension between industrial areas and farmland is quite cool and very realistic. 

Looks to me like you're really getting the hang of the plopable water rivers to me.  The greenspace on the protected meander bend and that little meadow look fantastic!  Keep up the great work,
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on June 02, 2009, 10:23:35 AM
WOW  &apls WOW  &apls WOW  &apls

What an excellent update again Bernard. And what a great way to start this Of Special Interest This Month episode in Urland's development.

A very well deserved place for a MD like this!
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on June 02, 2009, 10:25:37 AM
That are beautiful pictures! Great start for the OSITM! ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: joelyboy911 on June 03, 2009, 02:40:49 AM
These pictures are lovely.
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on June 03, 2009, 02:58:43 AM
Bernhard, congratulations my friend, good to see you back in the spotlight :thumbsup:

And in typical Nardo69 style you have started off the month with a top quality update.

TPW and the new rail mod, really looking forward to see how you combine the two. No pressure, but I'm sure it will be spectacular.

Cheers

Dave

PS: It was great to see the pic of you and your son on the train. I can just imagine you pointing out the pantographs on the trains going the other way, while your son points at the moo cows out the other window.  ;) By the way, have you started planning his train set, I'm sure it would be the envy of kids and big kids around the world.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Neofita on June 03, 2009, 03:00:51 AM
Congratulation for OSITM
   
I see a lot of work in your MD.
I like rural area and your photos.
Great attention to details.

Sory for my english
Title: Re: Urland - a (mostly) rural Coastline
Post by: antimonycat on June 04, 2009, 08:48:01 AM
Congrats on the OSITM! I love your use of the ploppable water and foliage along the riverbanks.
Title: Re: Urland - a (mostly) rural Coastline
Post by: kbieniu7 on June 04, 2009, 08:58:34 AM
Congrats  &apls

I really like your region view, and this small river  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Earth quake on June 05, 2009, 12:00:40 PM
Nice update.

The river are just perfect and a really good integration with your city.
And congrulations for your OSITM.

Vivien
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 05, 2009, 06:01:16 PM
Hello To All!

Update No. 4: Power to the People ... 
(Grafenauberg Part 2)

.... because in Simcity nothing works without power.

There are a lot of power plants available but the cleanest and best one has disappeared since Sc2K: The Hydro Power Plant.

Pegasus once made a hydro plant, a high pressure power plant to be exact with a (rather) large gravity dam. Nice, but Simcity in alpine areas is an art for masters. I don't do alpine and I haven't seen a lot of people who can do alpine in Sc4. Even for low range mountain (which are typical for Germany) that wall is hat to use because valleys in low range mountain are usually not that high but wider.

Edit: Colyn also made a gravity wall - Thanks Gjermund for reminding me. It uses PEG's gravity wall as a dependancy and as hydro power plant type it is also a high pressure power plant with a gravity wall. Because of this I haven't used at all and forgot it - Sorry Colyn ....

Brief: I haven't used that power plant since 2005 ...

Recently Pegasus made a second one - a low pressure - or medium pressure power plant.
Still no classic river hydro plant like Iffezheim but way more common than the gravity wall.

And I thnk if I want to see Iffezheim (German Linkie (http://de.wikipedia.org/wiki/Rheinkraftwerk_Iffezheim) - English Linkie) (http://en.wikipedia.org/wiki/Lock_Iffezheim) in SC4 I'll eventually have to win the battle with gmax ...


Well, even though I am still mad about Pegasus due his behaviour at the Prop Pox Crisis I had to have that Baby. And I must say - with some minor drawbacks - rather useful (but still far away from Iffezheim ...)

So I created a nice river on a nice map for a location of that medium size hydro plant and worked a river with ploppable water around:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-%3Cbr%2520%2F%253E%253Cbr%2520%2F%253Ehost.de%2Fuploads%2Fimages%2F9bb320cbb2eac837539955b5fd2962dd.jpg&hash=b6a179bdfa691f689dd00e488c864905fc76c42c) (http://www.ld-host.de/)
Pic 4.01

The power plant is located a bit outside of a small village (which is subject to another update). Upstream is a not too big pond.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F84bcdabbcc16a3517642d8a93caf5ab0.jpg&hash=33b05464b9cba154f0216641afc5d37eb7a6dbd3) (http://www.ld-host.de/)
Pic 4.02

The ponded river. I would have preferred to use a rather deep PW here but I had only JeroniJs standard 4m PW at hand - well, he couldn't know that a civil engineer wanted to create such a ponded river with differend water depths ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3e0a888ea72021e7943fa0be8122ddf3.jpg&hash=c1ff5511b389044d43c352e3b53e7ef3789308cf) (http://www.ld-host.de/)
Pic 4.03

The downstream side of the hydroplant. Here you can see the three drawbacks IMHO of that modell:

1. It is designed for rather steep flanges like in high moountains. If you place it on river shores with "normal" SC4 flanges there's a "whole" on the left and the right. You can see it clearly on the left side at the wall.

2. The power plant is overflown by the water. Normally the water passes below through the turbines, any water that passes like this is wasted energy! This happens only during flood when the flow rate of the river is higher than the maximum throughput of the power plant. With a stable flow rate and rain data analysis this shouldn't happen too often per year ...

3. Ploppable water behind the power plant doesn't show. Dunno why.

But I can live with these drawbacks - I cannot do better and until now Pegasus is the only one I know who ever did a hydro power plant ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9a8497455baf9b6658bc3286fa7511d6.jpg&hash=ff50f26cc9611a20e67831831683174ea4d78f37) (http://www.ld-host.de/)
Pic 4.04

The view downstreams reveals the height difference. Unless used in Maxis water (which does look ridiculous IMHO) you really should take care that the height difference is visible!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F059217033a6f51023196320e59b5d672.jpg&hash=91451a70bb4a9d2f064d745fd41c47c454b5da08) (http://www.ld-host.de/)
Pic 4.05

What's a Power Plant without substation and power lines? Right - ridiculous!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fbb7daaf0788e9ebc3fe2bc152eb89b8d.jpg&hash=3276224f46b86f4ef81ce34513aee40367085c3b) (http://www.ld-host.de/)

In this direction upstream the "Breitenbach" from the last update will flow into this river. BTW I haven't give it a name ... should do that ASAP. Suggestions Anyone?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fdf25cd2c509071163265b2dc25258d96.jpg&hash=7d4f1defeb6451b1c008537aa880aade92960b01) (http://www.ld-host.de/)

And whith another view of the pond I'll close OSITM update Nr. 2.

Answers and Replies later - it's 3.00 am at the moment, I needed more time for this update than I thought.

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on June 06, 2009, 01:21:17 AM
Hello Bernhard
Interesting update with the hydro electric dam, by the way I know Colyn also has made a dam which can be found on the LEX.
I see you enjoy the possibilities with all the new flora, fences etc from Chris Addams. You are certainly putting them to good use. Also the ploppable water from Jeronij is a big improvement in my opinion from Pegasus waterways. Trees from Simfox look good, but the colours are too greyish for my taste. I don't think they mix very well with C.P's flora, but again my personal opinion.
Both your railway station from the last update and the dam in this one is thoroughly done, I always enjoy how you detail your updates both in pictures and text. Your explanations from a technical point of view are very logical. Comes as a second nature I guess :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 06, 2009, 04:48:32 AM
Replies and Answers

Update 3 - Grafenaubach Part 1

@Battlecat: Thanks for the compliment!  :)
Yes, the regulated river really looks great especially from the distance. Without the railway line and the necessary river regulations the river wouldn't be logicl at all. Working out details is one thing and very important but the whole thing istelf must be logical, too ...

sebes: Thank you very much my friend!  :) I hope you'll like this railway - free update too, haven't done this for a looong time ....  :D

bat: Thanks for the compliment! I do hope I can go on like this! ;)

joelyboy911: Thanks for the complimet! :)

tooheys: Hi Dave! Well, no railway in this update - hope you're not too mad with me .. ::)
The small one did enjoy his first train ride. In two weeks he and his mom will hopefully come to Germany for a week - I hate it to be separated to them - let's see how he likes the German trains ..
For his wooden railway set - the one I always wanted but never got - at the moment he's to small but that'll change fast I think ...  :D

Neofita: Thanks for the compliment and congratulation for your well deserved OSITM!  &apls

antimonycat: Thanks for the compliment! :)

kbieniu7: Thanks for the compliment! :)
I must say I do look a bit after the region view - as I said before Detail and Overview should work together! ;)

Earth quake: Thanks for the compliment! :)
I had to say I invested lots of time in them but the result was worth it! ;)

Update No. 4: Power to the People (Grafenauberg Part 2)

Kwakelaar: Thanks for the compliment my friend!   :)
Well, with the technical nots, you know I studied civil engineering at the University of Karlsruhe, which was founded by Johann Gottfried Tulla (German Linkie (http://de.wikipedia.org/wiki/Johann_Gottfried_Tulla) - Englisch Linkie (http://en.wikipedia.org/wiki/Johann_Gottfried_Tulla)). It's one of the oldest and best places I know for studying civil engineering as you are really thorougly educated in all fields in civil engineering there.
Water, hydrolgy etc. weren't my favourite stuff at that time and I really faught in the exams but now so many years later I like it. Maybe if I had SC4 then instead of SC2K/SC3K ...  ::)
As for Colyn's Hydro Plant: You are right - but it is the same type as Pegasus first one because of this iI never used and completely forgot. Apologies to Colyn.
Maybe I'll fnd a suitable place in the future?

Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on June 06, 2009, 05:06:39 AM
Great work on the dam! It's looking really nice! Nice pictures! :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on June 06, 2009, 05:59:26 AM
Railway-free and YET am drooling over my keyboard. I never downloaded any hydro-dam because frankly I could not imagine they would ever look good in game. But you prove to me that the opposite is true: what a beautiful environment you created. &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on June 06, 2009, 05:57:29 PM
Hello Bernhard,
Many apologies, but this has been my first chance to really sit down and have a good look at everything.  Huge congratulations on making it into the OSITM.  A very well deserve move for sure.  Your ability to create these rural cityscapes is truly breath taking and this past update is of no exception.  Your work on the damn area is really good.  The two different levels of plop water must have been very difficult to terraform. 
I can tell already that this is going to be a super month and I'll be following your MD very closely.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on June 08, 2009, 08:06:43 PM
Your MD is great! Really you create fantastic rural scenes here!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on June 09, 2009, 08:53:00 AM
Beautiful work with that dam!  Nice job of integrating it into the local area as well, it looks great!
Title: Re: Urland - a (mostly) rural Coastline
Post by: danielcote on June 10, 2009, 02:09:24 PM
Nice job very realistic too!  &apls  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nexis4Jersey on June 11, 2009, 06:41:56 AM
cool update :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Ennedi on June 11, 2009, 08:50:05 AM
Helo Bernhard,

So much time passed from my last visit at Urland, but it is still one of my favourite Mayor's Diaries!  :thumbsup:
Your last experiments with TPW and new trees are really great, the dam is fantastic!
Beautiful rural landscapes, I hope you will show us even more new railroads here, I wonder what will you make with all this new railroad stuff  :)

Adam
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 12, 2009, 08:29:48 AM
Hello To All!

Last update I couldn't show you the village next to the dam as some details weren't as elaborated as I wanted - had to do so some Texture and LE works. Funny thing though you almost don't see them if you don't know where to look for ...  %wrd

As always before we start let's do the Answers & Replies:

bat: Thanks for the compliment! Hope you like the surroundings, too! ;)

sebes: So it was a good idea to separate the village and railway station from the rest - or maybe this update is finally going to kill your keyboard!  :D
NTW Hydro Power Plants aren't ugly IRL, I know some of them that are rather nice - especially the lakes of large dams - but I always missed these bread-and-butter hydro plants.

rooker1: There is absolutely nothing to apologize as you have one of the best reasons, maybe the best reason for a little abscence at all! ;)
About terraforming, well, it took me appr. two months only for this medium map and it isn't finished yet ...  $%Grinno$%

Tomas Neto: Thanks for the compliment! :)

Battlecat: Thanks for the compliment! :) I hope you still think so after seeing today's update!

danielcote: Thanks for the compliment! :)

Nexis4Jersey: Thanks for the compliment! :)

Ennedi Welcome back my friend! Well, I was on a too long hiatus, that's for sure ...  &mmm
The TPW and Simfox Trees are gerat toys but they drastically slowed me down (and I never was a fast player!).
About the railway - a little bit more here but my real playground is far from being finished - I may gibe some teasers in the last OSITM update if there's a wish to see them ...

BTW the river's name is now Leubnach (only suggestion made by simcitler here (http://www.simforum.de/showpost.php?p=3574664&postcount=220))
And now let' start

Update No. 5: Grafenaubach - Rodhof or Around the Hydro Dam

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F338765b99832727dcbaa62e91175cdfa.jpg&hash=64af17f979cd66e3bb11a144a83f582b1d278f98) (http://www.ld-host.de/)
Overview over Rodhof, the small village next to the dam. It has no own admisnistration as it is a part of Grafenaubach (see Updatre Nr. 4). It's by far most well known landmark is the hydro dam, only a few archeologist know that the small church St. Florian is built upon a Roman Villa Rustica. Its famous mosaic has been brought to the Landesmusaum so but some nice small roman sculptured stones can still be found in its walls.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0260604a63267e5bca9298de8ec3a0ef.jpg&hash=bdf386ff90d069c20bf6058dbb1ad5e3f0180d56) (http://www.ld-host.de/)
Well, sebes and Ennedi, of course there's railway here in this update!
Once Rodhof had a bigger railway stations with semaphores but right after the construction of the dam have been finished the tracks haven't been used much and so except for a siding that serves the local freight shed and factory everything had been removed.
BTW that's a bit my problem with BigHead's station - a nice modell but if you see such a railway station with only one track IRL it means that a "real" railway station has been castrated to a flagstop ...  &mmm

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffd162abb1d60b26ce35ee4ff0fd46868.jpg&hash=282042efd49cc457d499bc5d68f76027441cbb17) (http://www.ld-host.de/)

Behind the railway station you'll find the winery of the family Graf von Aubach. It's rather special as they don't sell wine - but vinegar. However not the cheap one from the supermarket but 5 star quality that is exported to the bext kitchens all over the world due to its fine arome. And - yes, it's way more expensive than most wines ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Faab4e7d33e02f390734a2640da186543.jpg&hash=393efedcb5b1d3187f6415b4c81b7634adcceec3) (http://www.ld-host.de/)

Something special about the Leubnach valley are the edible chestnut trees at the edges of the forrests.
This is a secret the villagers never tell a stranger: These edible chestnut trees are way bigger and tastier than elsewhere in the valley. Though Grandpa Eisenmüller (he's 93 years old by now) always tells the children that 40 years ago when the steam trains were still in service in the valley the chestnuts where much better due to the steam of the coal fired steam engines ...  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F6129c8eaffff16cfadfaafdb73b36a02.jpg&hash=0c104916ccf317ae69d055e72fa0b65eafb727d0) (http://www.ld-host.de/)

Thi spot really cost me times and nerves. I wanted to have a nice rural restaurant there - preferably a Gascooker one but all that grew there was something like these - yikes!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F80954bfae15e2b176ba10e4841d28d05.jpg&hash=4c2c557715ce617e8126f42e3ab3e052fbeaadc0) (http://www.ld-host.de/)
Then finally I gave in, installed the extra cheat plugin and found out that the Gascooker pubs couldn't grow there - wrong orientation...!  :-[
Anyway the Bos of the Pandora was opened - finally I got what I wanted!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fce1014dea963664bdc27a6581b4c4687.jpg&hash=1787e6482295914dc95cd0640db84ef0117ebade) (http://www.ld-host.de/)
The pub "Schwarzes Rössle" (Black Horse) is rather famous for its wild boar roast with chestnut purree and red cabbage - and now guess where the chestnuts come from ...  ;D

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As a typical street village most houses where built along its main road. Especially for the construction of the dam the road has been widened and modernized in the middle of the 1930es (yes, during Nazi Time. There will be more of this in upcoming updates).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fed9cdf6d1c39567ae0a129c2f8f6e737.jpg&hash=9b4221de55a6d391355037fbd06a022544dda457) (http://www.ld-host.de/)

I just love this closeup with Khiyana's bus stop

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F088b3735626d792c602a6581fed4c813.jpg&hash=73706a162ad36fc0f7f194666131de4e0435f7a4) (http://www.ld-host.de/)

And as a teaser for the next update an overview of Leubnach valley opening just upstream of the dam.

That's for today!

Enjoy


Bernhard  :thumbsup:

Title: Re: Urland - a (mostly) rural Coastline
Post by: meinhosen on June 12, 2009, 11:57:50 AM
That's some very nice work!  I'm a big fan of how you laid out Grafenaubach- it's a different look for a small town.  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on June 12, 2009, 12:01:21 PM
Nice!  I hear your frustration with that street corner, I've had no end of trouble trying to get the appropriate lots to develop in some areas.  Love what you've done with the STR in that area!
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on June 13, 2009, 03:48:16 AM
A nice looking village, and I can imagine your frustration with getting the right building to grow on the corner lot. ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: calibanX on June 15, 2009, 12:37:01 PM
Your riverbanks and foliage along the river Leubnach are fantastic. I'm definitely taking notes. Also, I have the same frustration in getting the building I want to grow on the spot I want it to. You lay your towns out very naturally as well. Makes for great eye candy.

OSITM is definitely deserved here. Nice work.

Geoff
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 17, 2009, 03:30:11 PM
Hello to All!

Today I'll show not a regular update, just a "construction site report" of my latest layout. Remember the power plant update? Well, I had  another idea how to use that Powerplant in another environment ... ;)

But before we start:

@meinhosen: Thanks my friend! :)

@battlecat: Most of the time I'll get something suitable but sometimes  /wrrd%& Yes, the railway just fits inside the valley, doesn't it? Unlike in th 19th railways had become part of the scenery ...

kwakelaar: Thanls my friend! :)

@CalibanX: Thanks for the compliment! :)
Well, I hope it shows the hours of work on my lame machine I spent there to get it at least somehow close to what I wanted ...  :D


Now today we don't have a regular update but something thatI call a "Construction site report". It's like a topping out ceremony: All the finishing works haven't began but you see clearly the shape of the building ...

Remember that hydro power plant? Well, it didn't get out of my mind so I used it again in another map in another surrounding:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F77567f658ede9d169c9a091e8ea117b5.jpg&hash=da853564d7678571e3f716a3e16b25fc9f93cec1) (http://www.ld-host.de/)

A barrage with a (double lock). The river upstream is kanalised for river traffic, downstream layout hasn't began.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F20f7fbecbc8b89242496654b88b78075.jpg&hash=6b16d6a5ba42f10fcef7b16c68e0124d8764bc2a) (http://www.ld-host.de/)

The power plant. Behind the powerplant is the channel for the locks.

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Upstream the powerplant. To the left are the locks, to the right the power plant.

Do you like that layout? I'll need some time for this to change from construction site to update state ...  ::)

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on June 17, 2009, 04:05:21 PM
Hey Bernhard

Sorry its been a while since I popped in to see what your up to and
what a veritable feast for my eyes &apls &apls

Truly stunning, as always.
Enjoy whats left of your OSITM - you deserve it :thumbsup:


regards
Derry

ps don't forget to make backups :thumbsup:
sorry couldn't resist ::)
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on June 17, 2009, 04:54:41 PM
That's pretty neat. Great combination. We don't have too many canals out here (except the California Aqueduct, but that's not exactly meant for freight traffic) so I can't really compare it to much from RL, but it does look good, functionally and aesthetically. Also, I like the rails from the last update, especially those around the stations (nice choice for a freight yard, heh heh).
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on June 18, 2009, 12:07:22 PM
Some fantastic views of your great city there! Nice work!!! :thumbsup: :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on June 18, 2009, 12:37:27 PM
Nice job with those canals there!  The hydro electric dam fits in there quite nicely. 
Title: Re: Urland - a (mostly) rural Coastline
Post by: Swesim on June 27, 2009, 11:50:48 PM
Nice work on the canals, it´s just a pity that one has to elevate the land on the sides of the hydrodam so much, in Your case it looks as if it is hanging in the air.
The locks to the left of the powerplant however is very realistic and reminds me of a cruise I went on from Trier to Bernkastel in Germany a few years ago.
Keep up Your good work however!
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on June 28, 2009, 12:37:54 AM
Hi Bernhard, really liked the June 13 update  :thumbsup: This highlighted your diverse skills. Rail of course, TPW, great use of flora, classic Nardo farms and the planning you put into the game (or time you waste waiting for the right lot to grow  :D ) The sunken canals look great as well, will be waiting to see how this area develops.

Always a pleasure to visit Urland

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: jmyers2043 on June 28, 2009, 05:39:31 AM
I enjoyed looking at the picture 5.05 and your caption gave me a good chuckle. I think that I would have clicked the SimGoober Feed and Seed and made that historical. I mean - every town needs a feed and seed store, Right?!
$%Grinno$%   :D   :D

Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on June 28, 2009, 07:49:34 AM
Sensational images of your channel and barrage! Phenomenal!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 30, 2009, 01:17:44 PM
Hello to All!

Sorry for the delay but last week my wife and my short came to visit me - some of you may know that we are living in different places due to my job problems. Anyway I had a great time with my family but almost no time for internet. Because of this the last OSITM has to be on the last day of the month ...  /wrrd%&

But as allways before we start:

TheTeaCat: Hi Derry! No problem with that as I read in your Tales what had happened. And a reminder for making backups is always useful! ;)  :D

threestooges: Thanks! :) You can see this combination of lock and power plant rather often in Germany so I really couldn't resist to do such a layout in SC4. However a lot of work still needs to be done there ...

bat: Thanks for the compliment my friend! :)

Battlecat: Thanks for the compliment my friend! :)
Yes, but I have to reduce the opacity of the water, see my answer to Swesim ...

Swesim: Thanks for the compliment my friend! :)
Actually the main problem here is not the elevation but the opacity of the water. I used Gizmo's waterplants here which reduced the opacity of the Maxis water to almost 0. I guess I have to mod them as I don't want to do without them but at the same time don't like their effect on the water.

tooheys Thanks Dave!  :)
Hehe, well, isn't Sc4 itself one of the best and most beautiful waste of time at all?  ;D

jmyers2043 Glad you liked my "ominous village center"!  :D It cost me quite some time and nerves but with a little bit of humour ... ;)
The Seed and Feed, well, yes, could have fitted, possibly a bit on the "outskirts"  but not on that special location.
You know in old times - still in a lot of places today - there was the tradition of the "Frühschoppen" (früh = early, Schoppen = glass, glass of wine or beer): On sundays after the service the churchgoers met in the closest pub for a beer or wine (depending on if there was/is local winery) which lasted untill lunch. And of course the priest was invited by the churchgoers so it was absolutely necessary that the pub was in a VERY close distance to the church ... ;)  ;D

Tomas Neto: Thanks for the compliment my friend!

Now let's go in medias res and open

Update 6: Two river junction

We are right now a bit further on the map and have a look at the rivers Leubnach and Breitenbach. If you look back at update 5 for orientation, we will go to the area below the power lines.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F22f83ac630d847501251e277fbcf2301.jpg&hash=8dfa8ca423b053b753625f4d6dd38aed3855fe03) (http://www.ld-host.de/)

The road on the upper left leads to Rodhof where we have been on Update 5. In the lower left corner you'll see the outskirts of Grafenaubach, to the right the main roads leads to the country (edge of the map, I might change that sometime).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa6d11b5448582d6d57a57dcc23e4ac8f.jpg&hash=03ed7a50e851f705f28cccc4ac21185ef6a57908) (http://www.ld-host.de/)

To the left is the river Leubnach. The Breitenbach opens to the Leubnach from the right. It took me quite some times to arrange these rocks in the river so that their location can be regarded logical according to the water flows ... 

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Both rivers flow from the right to the left. At the corner where the flows they partially egalize themselves which leeds to such a conglomerate of rocks and stones. Please note that I don't regard my maps of being part of areas with high erosion like alpine areas; as such there aren't too much stones in the river beds!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7161f66b11a5d3ddef0558989ce06e95.jpg&hash=4652bf24c6e465e359c0c570de45a618b36dc99c) (http://www.ld-host.de/)

A little bit below the river junction. Goldiva's props aren't only useful for tropical coasts; as you can see for at least some time of the year boats can use the Leubnach. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2e8bfa5ecf83af196e4a9350d02d14f4.jpg&hash=6ea08ddd722cdaa08f6bfdf0bba6ec7e7f2e526c) (http://www.ld-host.de/)

The Castle Leubenstein.
Originally it has been a roman castellum protecting the road through the Leubnach valley it became a small castle in the 8th and 9th century. As it has been a wooden construction almost nothing of that time has survived. Later in the 13th century the Leubnach became a border between two Grafschaften (shires) so a custom tower with some stables has been errected to collect customs from the merchants that still were using the old roman road.
The tower was destroyed by maroding troops during the Thirty Years' War in 1644 and stayed ruined untill 1934 when the local Gauleiter fell in love with the place and decided to build a "Kraft durch Freude" - Castle for the young Nazis here. The works continued untill late 1938 so little HJ boys stayed here during their school holidays. Right after the campaign against France in 1940 the castle was turned into a hospital for injured soldiers that were badly injured in their face. After the D-Day it was turned into a normal hospital.
In March 1945 American troups where approaching thus the evacuation of the injured soldiers began. Unfortunately a company of young Waffen SS wanted to play hero and blew up the old wooden bridges and began a fight against the American tanks. As a result of this more than 200 injured (mostly German but also some allied) soldiers died when the castle caught fire. In addition to this appr. 30% of Grafenaubach was destroyed by American Artillery as they wereb't able to proceed immediately over the Leubnach.
The battle was completely senseless as it didn't delay the American campaign at all. The price was more than 300 persons killed...

After the war a new concrete bridge was build next to the castle. The castle stayed ruined untill 1953 when it was reconstructed and turned into a youth hostel and internation meeting center for young people.

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The green area at the Leubnach and the castle.

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I like that closeup. Even though it doesn't show at all the time and effort that was necessary to make it look that naturally ...

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Back to the junction of the two main roads. The FAR in combination with the fields made made me some headache but I guess eventually it turned out halfway acceptable ...

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The four farms grew like this as I was developing the map step by step. And as you may see I am not aware of a Pedriana unless it is not too often...  $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F8c04023ae7c6483a65d28063f5ae0608.jpg&hash=f2042c8e9ce892fa09d870f3f330467967efe514) (http://www.ld-host.de/)

Lover's corner - Liebesecke is the name of the small green area just below the river junction. Easy to reach by car by the road (grass becomes wet and cold due to dew which isn't very romantic even for young persons's hot love ... $%Grinno$% ) but sight protected by lots of bushes and old trees it is the perfect place to watch either sunset or sunrise with the one you love!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9d16e8b2e918ee65af424bf394b1b289.jpg&hash=413b7122c857a66e900b32dd61f3a6064da95e78) (http://www.ld-host.de/)

It took a long time untill I found a solution for that power line (which I wanted to have there!) as I didn't wanted to place a (SAM-) street there and lots woulf have disturbed the wires. So i planted lots of RRP grass there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffdb8c155171d2d5290825d25e322c59e.jpg&hash=5bebbacf0a036f71626fdaca24c6d8642b9ede32) (http://www.ld-host.de/)

A closeup. Under power line you usually don't find trees but bushes and grass, a great for the small maple tree of Simfox.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F146093bb889f0c205dda0af83ce7724c.jpg&hash=9bc2c0e338ef2828d8f9ca35950b653dfe2ee6e2) (http://www.ld-host.de/)

In such village industry is usually situated at the edge of the village, and sometimes they have one or two additional flagstops.

Now with this 13th piucture my update is finished ...

- wait - did you say 13?
- yes, why? Are you superstitious?
- Who? Me? Never! But 13 is such an ... ugly number, you know ...
- so what?
- why don't you just add another screenie? 14 is so much nicer as a number as 13 ...
Okaaaaay ...



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F00f158eb50e7494b0f9f3a3beedb603c.jpg&hash=5dcfb3aeb9a9b97f1a55b7f96091eb1481c8bebc) (http://www.ld-host.de/)

As a last picture an update of the flagstop.

Hope you like what you saw in this special month even though I couldn't do as much as I intend.

Enjoy



Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on June 30, 2009, 02:46:29 PM
Superb update Bernhard &apls &apls

Fantastic pics full of details, a short history lesson,what more could one want.
I can understand just how much time an artist like yourself would have taken to create the scene in
pic6.07 a closeup no2. I'd hazard a guess a good couple of hours at least. Or a few cuppa's anyway :D :D

Till the next time
regards
Derry


ps Don't forget to make backups ::)
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on July 01, 2009, 02:40:07 AM
Now that is a splendid way to the end the month Bernhard, very nice work indeed.  :thumbsup:

Love the work around the river, and the great use of flora. Didn't know there were that many willow trees out there.

Congrats on a great month Bernhard.

Cheers

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on July 01, 2009, 10:14:31 AM
For anyone who has attempted to work with the RRP and other flora bits, it is clearly evident how much work went into your areas here, and those closeups are great. I like the way the old path seems to disappear into the bushes in the 7th pic. Also, I'm glad to see the updated ended with a rail pic. Where'd you happen to find that flagstop? Great update, and great time in OSITM.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on July 03, 2009, 11:13:00 AM
Nice update!  The trails look great, particularly that gravel track.  I like what you've done with the river as well! 
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on July 04, 2009, 02:06:27 AM
Love the history of the castle, not quite what you think looking at it.
Your Lovers Corner is a great image, a very well made piece of nature ;D.
Title: Re: Urland - a (mostly) rural Coastline
Post by: danielcote on July 04, 2009, 08:30:29 PM
I loved Grafenaubach, The town was just set up so perfectly! Also that single track station is that a custom lot?
Title: Re: Urland - a (mostly) rural Coastline
Post by: Earth quake on July 06, 2009, 11:21:58 AM
Splendid Update.
The rural aera is really perfect. &apls

The river is beautiful with the use of these tree.

Vivien.
Title: Re: Urland - a (mostly) rural Coastline
Post by: calibanX on July 08, 2009, 05:03:38 PM
Great job with that lock and dam. That's extremely well done my friend. I also took a particular liking to the Nazi castle. Very cool.

Take care.

Geoff
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on July 09, 2009, 05:54:52 AM
Very nice update, great job!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Sciurus on July 19, 2009, 04:50:54 AM
This is very very beautiful &apls &apls

Guillaume :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: dedgren on August 01, 2009, 12:25:46 PM
Bernhard, hi.  The SC4D "Friends of the MD Committee," which selects the "Of Special Interest" MDs each month made a boo-boo in June, when Urland was last OSITM.

Urland was given a ribbon- it should have been given this, as your MD is among the select few (rooker1's Mindscape, paroch's West End, and just this month emilin's Blackwater (with Islas Gemas)) that have been recognized as OSITM three times.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F2753%2Furland.png&hash=60b6612795bfb33797c5add4728af05b4dbf4ea2)

We've updated the selection post, and appreciate your understanding.  We'll all be watching for what happens next in this great MD.


The Staff
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on August 08, 2009, 03:50:44 PM
Hell to All!

It has been a while since the last udate which was also my last OSITM update in June. It's not that I haven't done anything in SC4 - it's just the opposite but I worked on some bigger and urban maps playing with all those new goodies in the last NAMs. Not much has reached a "finished" status (does something like that that exists at all?) so I'm going to show a potpourri of my last months work. Not a real update, I know, but more than a mini update or a construction site report...

Anyway before start Replies and Answers - as usual! :)

TheTeaCat Welcome back Derry! Still sorry about your father but so glad you're back!  :)
Gald you like it. And about 6.07, well, how many cuppa make a day? To do that little area I extracted the maxis fields, created diagonal and FAR compatible overlay textures, modified and combined some RRP lots before starting the final works ... but I'd say it was worth it!  :satisfied:

tooheys Hi Dave!
Well, OSITM is always special, even though this was a very special one - see (the other) David's Post! A little drawback was that alomost all presentable material was gone after the last update but hey, there are a lots of free spaces on the map ... ;)

threestooges Hi Matt!
As I explained to Derry especially that area was also a lot of work outside SC4 untill I got what I wanted to have. Glad you like!
The little flagstop is a kitbashing of mine. I plan to release it with others through the SFBT as soon as I get one or two special props for it that are on theri way to me ... but shhh - that's secret!  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fmidi%2Fkonfus%2Fk030.gif&hash=049718be160db5852465d6482ffeeecac20d3028)  ;)

Battlecat Thanks for the compliment my friend! :)

kwakelaar Hi Gjermund!
Well, the castle's location isn't the most logical one so I needed a backrground that fit. (Un)fortunately the not-so-long-ago Germany history has some more of these kind of stories ...  %wrd
Yes, lover's corner - Was lange währt, wird endlich gut (Good things come to those who wait.) Took me a while until I knew what I wanted to do there. Did I ever told you that I'm a not very fast SC4 player?  :D

danielcote Thanks for the compliment! As I explained to Matt before the little station is some kitbashing of me that should find its way eventually into the community (when it's done).  ;)

Earth quake Thanks for the compliment! :)

calibanX Thanks for the compliments! And the Nazi castle - it's not only RL but also and especially RL's history that can be used as a main inspiration! :)

Tomas Neto Thanks for the compliment! :)

Sciurus Thanks for the compliment! :)

dedgren Hi Dave!
Apologize accepted and boo-boo forgotten. ;)
You know, some years ago I looked through that month's OSITM MDs, sighed and thought, well, must be nice to be OSITM but most probably that's never going to happen ...   /wrrd%& Not much later become OSITM for the very first time :D
And untill being OSITM is still some special, precious and exciting even though - or because Urland is under the few that made it three times ...
Let's see If I can do it a fourth time. Bets are still open and besides, there are some great things in life you never get enough from! ;)

Okay, as I explained before no really update but way more than a construction report? So why not call this:

PROOF OF LIFE!

Let's start by updating the region map. As you can see there had been a little bit of action lately ... The big map between Leimersheim and Flughafen shall eventually become the capital of the area. But since my concept isn't completed I built around it ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F8758%2Fpic700.jpg&hash=c848fc7250bafbe3c8f7c8fbfb39bfe77d6f96df) (http://img36.imageshack.us/i/pic700.jpg/)

Let's start with Flughafen (airport). The regional airport is placed at the corner of three maps. I haven't made up my mind if I am going to use custom airport lots or not; untill then the ingame international airports works as a placeholder there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F452%2Fpic701.jpg&hash=f1e54cd65502faa5e0a0d375407bd55d2fe17732) (http://img233.imageshack.us/i/pic701.jpg/)

First time ever that I used the HSR and years since I used monorail. I do like it even though there is a lack of stations and puzzlepieces as you can see.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F648%2Fpic702.jpg&hash=93b5832a686eff3128d857399a2f3f1c3a77d3fc) (http://img515.imageshack.us/i/pic702.jpg/)

I needed some time to fill that crotch between the two highways and their connection. But now I like that small area! ;)



Not more presentable here - still months of detailing to do here.

So let's go further to the sole used big map at the moment - Bernhardsruhe - Neustadt. I began it as I couldn't satisfy the I-D / I-M demand on the neighbour maps on the left of it then I got lost there ny playing with all those goodies - especially GLR - from the last NAMs ...

Bernhardsruhe is a mix between my university town Karlsruhe and my prename, Neustadt in this case means "new part of town" stressing that its developement began in the 19th century during indsutrialisation and is by no means an "old" town.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F6896%2Fpic703.jpg&hash=816b1e9050594801fb22974147c6c5505ef11bb5) (http://img526.imageshack.us/i/pic703.jpg/)

Speaking of long time ElRail over Road is also seldom used by me. But I loved how this industrial area turned out. I showed another angle form here earlier in the "Show Us Your Railway" - thread.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F686%2Fpic704.jpg&hash=a686fc69d7a062ab090bd8907bcf4d2c2b3aa10c) (http://img36.imageshack.us/i/pic704.jpg/)

As I explained before the first purpose of Neustadt was to provide tons of I-D and I-M jos. It still does even though a quite lot of I-HT had been added recently. The overall industrial workforce of Neustadt is appr. 110K.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F3692%2Fpic705.jpg&hash=87ac98678bcb4f8b8e53b7f7d6ba2cfbeb91a03d) (http://img526.imageshack.us/i/pic705.jpg/)

Suburbia.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F4021%2Fpic706.jpg&hash=198123c9a6cf9abc6634c3d4782b16183afb8a4c) (http://img515.imageshack.us/i/pic706.jpg/)

That's a style of W2W I started years ago with Erdmoebels old 2*1 Berlin style W2W - must have been end of 2004 or beginning of 2005. And the more small W2Ws hit my plugin folder the better it looks IMHO. Sometimes when they cluster together I leave it (like the two corner buildings), mostly I redo the zoning.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F8919%2Fpic707.jpg&hash=784c1188fa7c10ff53cf4e94230518433dd67b66) (http://img193.imageshack.us/i/pic707.jpg/)

A kind of try to make an utopian worker seddlements like they were built in the Twenties. Did I ever mention that I am a big Bauhaus fan?
A centered park surrounded by huge Blocks connected to GLR-in-Ave and GLR-in-Road. The GLR usage in Neustadt is enormous ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F6199%2Fpic708.jpg&hash=c4a8ee36c1cd4ffd37a043e36bddc9dabddb9636) (http://img526.imageshack.us/i/pic708.jpg/)

And with all these great Paris and Polish W2Ws I just had to plop a Paris style quarter - of course with lots GLR ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F6690%2Fpic709.jpg&hash=46f445a6aba488f94804623f81c66a2d0904927a) (http://img411.imageshack.us/i/pic709.jpg/)

I love that view. (not so much my Co and Cs demand, they still are deep red ....  &Thk/( )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F3023%2Fpic710.jpg&hash=1ba2acf1554a7616e6c18f7b7ec8b488967613b1) (http://img515.imageshack.us/i/pic710.jpg/)

This Avenue is the border between grown highrises and plopped W2Ws. I like it.
SG 's Richardson's Department store has become kind of a menace - it literally grows anywhere!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F1250%2Fpic711.jpg&hash=7dc95cc23f3ccfdb7eacca6493236d14fb917747) (http://img526.imageshack.us/i/pic711.jpg/)

Another quarter, completely Grown. I never saw Mary Hotel growing like this before. There are 11 pieces seen on that picture and some more in the area around ...  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F2744%2Fpic712.jpg&hash=cb75ecbca036805ed26d387c2b596f7a61823a27) (http://img411.imageshack.us/i/pic712.jpg/)

I discovered lately that the ped malls under the elavated Railway together with Khiyana's parking lots, bripizza's elevated station  and marrast's old lots are the perfect combination for some really nice urban areas!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F6011%2Fpic713.jpg&hash=7c23735548771ee8e6d47105671a1b75c13bd293) (http://img515.imageshack.us/i/pic713.jpg/)

My inspirations to these layouts came from pictures of (both East and West) Berlin in the late seventies and early eighties with the last services of steam engines of the Deutsche Reichsbahn.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F8180%2Fpic714.jpg&hash=000357391264b847c416aaffd1d99935f898b59e) (http://img515.imageshack.us/i/pic714.jpg/)

I never was more satisfied with the layout of an elevated railway line of any kind. What do you think?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7276%2Fpic715.jpg&hash=2f82fb46c7a47f2f2ed968762b35887cb019eba4) (http://img411.imageshack.us/i/pic715.jpg/)

The Legal Theater. Member of my plugin folder but never used - don't ask me way. I placed it in some side streets by intention - be it inspired by Batman be it because I saw theaters like this 24 years in West Berlin ...


With the last picture we move on from Neustadt to Kreuzlingen. Remember the lock and the power plant? That's on this map, too, but I'll sjhow you some other imprrom Kreuzlingen.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F936%2Fpic716.jpg&hash=71f664085eec419d274d1dbe4022d731bce975bf) (http://img233.imageshack.us/i/pic716.jpg/)

suburbia. Unlike flat Neustadt Kreuzlingenhas some hills - I'll guess I'll stick to the hilly terrain in the future, just is way more interesting to play with IMHO.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F6678%2Fpic717.jpg&hash=dfd54a2d1eaf2b63f2cc738e55c1c8c5c5e909ce) (http://img87.imageshack.us/i/pic717.jpg/)

City Park. Don't know why I didn't play with the BSC parks earlier ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F6468%2Fpic718.jpg&hash=1e7801517079940429a0ce85d4fc6a2ed7b46fa2) (http://img526.imageshack.us/i/pic718.jpg/)

Not much to say here. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F5624%2Fpic719.jpg&hash=2c4a329d1043ce7101820f574486bdcf6bc1e236) (http://img526.imageshack.us/i/pic719.jpg/)

The ramp which is used by the road and the tramway to climb up to the upper level of the kanalized river. BTW: If you want to see the lock and the power plant just look behind you ... ;)  :D

Now let's move on to a small rural map - Hochrot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F5641%2Fpic720.jpg&hash=0d607fea4852407e97b63dd8ee15bc21e233c3ed) (http://img36.imageshack.us/i/pic720.jpg/)

Not much to see around here - some houses, some fields - and a water power plant - the old one from *cough*cough*.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F9282%2Fpic721.jpg&hash=482ec06455f26f3794fa657b884e5e75ba885c9d) (http://img411.imageshack.us/i/pic721.jpg/)

But at least some nice places for some nice rural corners ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F8051%2Fpic722.jpg&hash=d1c1fcd324cce36f4f2571229f9c4a0e4e8d3ea6) (http://img36.imageshack.us/i/pic722.jpg/)

With this last shot of Hochrot I'll close this "Proof Of Life" - Hope you liked it!

Have fun and take care!


Bernhard  :thumbsup:



Title: Re: Urland - a (mostly) rural Coastline
Post by: sithlrd98 on August 08, 2009, 03:58:31 PM
Ya, know...In all the time I've been here , I never actually noticed you had an MD? Man , I feel dense! This update looks great! And here I thought you spent all your time coming up with crazy bans! ;D Seriously , I like what you've done! Its been a while since I actually have played , but seeing the under rail stuff is making me itch to play instead of playing with mods!

Jayson

Just looked at some more...I feel really dense now! Awesome work Bernhard ...maybe I need to look a little closer at sigs!
Title: Re: Urland - a (mostly) rural Coastline
Post by: danielcote on August 08, 2009, 04:30:47 PM
nice I like how lush you're rural arias are. by the way where did you get those chicago styled w2w's on each side of that SG hotel in the second picture?
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on August 08, 2009, 05:36:42 PM
Ooooops

Sorry to intervene but I inserted the wrong link to picture 7.20. It is corrected by now - sorry for the inconvenience!


Bernhard  :thumbsup:

Edit: Install of Double-posting I am going to post my answers here.

@Jayson: Well, you don't get a CML for making only crazy bans I guess  :D
And yes, I'm in CJ/MDing for quite some time, Urland's begining was in June 2005 long before SC4D started. I guess it is one of the oldest still running MDs at all (with some hiatusses due to technical problems, though).
Glad you like it. But you do know for sure that I had to ban you for this (http://sc4devotion.com/forums/index.php?topic=6955.msg265466#msg265466), don't you?  ()stsfd()

@danielcote: Glad you like it! These w2w are definately SimGoober BATs, Butcher shop I guess, but I must confess I don't know in which of SG's megapacks you'll find them ... sorry ...
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on August 09, 2009, 10:48:36 AM
Fantastic update, awesome!!!  &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on August 09, 2009, 06:25:57 PM
Spectacular urban area!  It all looks fantastic through and through!  I'm a particular fan of those industrial shots though!  Looking forward to seeing more as always!
Title: Re: Urland - a (mostly) rural Coastline
Post by: io_bg on August 09, 2009, 10:04:07 PM
Wow that's a really big update! And really good as well! I hope you've got more pictures from this city to show. ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Steamrobin on August 10, 2009, 12:56:33 AM
Just wanted to congratulate you for your award (I m late I know...) and for your updates. Kind of jewels as always.
May I consider me like one of your apprentices ?
Title: Re: Urland - a (mostly) rural Coastline
Post by: Q-Tips on August 11, 2009, 09:56:30 AM
I have always been a fan of your MD. I think i still have a saved pic of an old region pic of yours. And your new region looks to become even better than your old one.
Of all your great pictures, theres one small detail i in particular love ; The curvy farm roads on pic 7.20 realy looks good. Its not always easy to make curvy roads look realistic, but i think this is an example on how to make it excellent.
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on August 15, 2009, 04:11:54 AM
Bernhard, whats going on. There is only one pic with (real) rail  ;) And I must say, although not all that network in 7.03 is shown, I've learnt a bit anyway. Very nice my friend.  :thumbsup:

Regardless, you also show your transport skills with your elevated and ground systems. And they wind there way thru some very impressive neighbourhoods. Great work mate.

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on August 21, 2009, 08:32:51 AM
hehe, I love your use of the Parisian BATs, I use them alot as well in my MD's (under construction) main city. I've visited your MD a few times beforehand and was always amazed by your realistic usage of transportation networks (rail in specific).

PS: I just want to ask you, where did you get those elevated (heavy) rail stations? I wanted to have stations like that for quite some time.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on August 23, 2009, 02:39:32 AM
Some Quick Replies:

@Tomas Neto: Thanks for the compliment! :)

@Battlecat: Thanks for the compliment! Yes, I must confess, (Dirty) industry is what I like, too!  :)

@io_bg: Thanks for the compliment! Actually all shown cities are under construction, so chances are that I'll show more of them! ;)

@Steamrobin: Well, regarding master and apprentices - ask Dave (tooheys) whose MD is well established in the classics while Urland still is in Best Sellers Section - for ages. He once also said master to me :D
Inspire and get inspired - that's why I am here! ;)

@Q-Tips Thanks for the compliment! Well, that is one of the spots I sometimes need hours sometimes minutes to get it like I want it to be . Glad you liked it! ;)

@tooheys Dave, you know I had been away some months and really, really needed to play with all those new toys of the NAM ...  ;) The industrial area of 7.03 is rather good penetrated with GLR, ElRail and STR (mainly for freight transport). That spot was one of those rare moments when the game chooses the "right" growables as it was the first time ever I saw the sugar factory growing!
Anyway recent developements went into rural hills (back to the roots so to say ;) but there's plenty of urban developement to do (and show) left ...

@WC_EEND
WC_EEND is banned for ... Na - wrong thread my fellow MetEENDo69 member ...  :D
Glad you like it. But be careful if you - like me - aren't doing eyecandy. Such a plopped quarter can ruin your Co/CS demand for quite some years ingame ...
The elevated station(s) are from bripizza. Just check the Japanese BAT thread (http://sc4devotion.com/forums/index.php?topic=3976.0) for the link to his site. You know, these Japanese links tend to change rather often ...
Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on August 23, 2009, 02:58:58 AM
Well, I mostly do eyecandy actually (because it's easier/faster) so my CO/CS demand is in deep red.
Thanks for the links, I found some other interesing stuff there as well.
Almost forgot, I've put our banning entity in my sig :D

EDIT: we've got a banning loop here :D
Title: Re: Urland - a (mostly) rural Coastline
Post by: metarvo on August 23, 2009, 05:11:44 AM
There is a really good variety of rails in this update.  This is proof that roads are not the only way that people make their commutes everyday.  I also like the industrial pics, particularly 7.04.  Keep up the good work, Bernhard!

:thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on August 31, 2009, 04:43:55 PM
*takes a deep breath*

...

...

...

...

okay. As I posted in the "Did You Already Know That ..." - Thread here is a new update. Not my best one as I have to warn you. But sometimes fools have to pay for their jokes ...  /wrrd%&

But as allways before we start:

@WC_EEND: Indeed, my friend, indeed! %ban% (Sorry, had to put my friend The Banning Smiley in here - he complains about being completely unemployed these days ...)

@metarvo: Well, I would like to say that I'd do my very best but sometimes  &mmm ... Anyways - at least some rail-based traffic infrastructure can be seen today! ;)

Update Nr. 8: A Fool, A Joke, Mediocrity And The A-word

Want a fairytale? Well, here's one for you:

Once upon a time there was a old, experienced and long time SimCity player. In years of citybuilding he gathered himself a reputation as rather good Simcity player. He collected Gigabytes of cusrtom content, even changed some of them to fit his specific needs. However he refused to use any custom content for airports because he hated airports. All kind of. He just plopped the ingame airports from time to time for demand cap reasons.

One day a young SimCity had the idea of making an airport competition (http://www.simforum.de/showthread.php?t=167551) over at the German Simforum (//http://http:%5Cwww.simforum.de). From time to time old people tend to be old fools, and so it happend that long time experienced asked as a joke in that airport competition if the ingame airports were allowed, too.

If he just kept his mouth shut! Because sometimes foolishness is punished immediately ...

To the shear terror of that experienced long time Simcity Player that Joke was the approval to take part in the airport competition ...


Well, for those who understand German you can read the (hi-)story here (http://www.simforum.de/showthread.php?t=167551) - the others might use a translation service or just enjoy the (other  %wrd ) pictures ...

Let's begin with an overview of my region. As you can see I changed the config.bmp and moved the cities more to the center:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F9229%2Fpic800.jpg&hash=635c13826f6cb3994bf170dc4aa8a6eee5dae2b1)
Region view.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F2696%2Fpic801.jpg&hash=6a958899410359246badb7fe6ae025d55fe364fb)
Traffic view.

I don't like regions that have an airport on every map. So I placed the region's airport at the corner of three maps in order to have a positive demand cap effekt at least on the two most dense maps - Neustadt and the blank map that shall become the captial of the region. The third map - Flughafen - is a middle map that shall become something like an I-HT center somewhere in the future.
I plopped the international ingame airport on the two developed maps and will do the same on the blank map as I regard them being one huge airport. If I ever puzzle myself an airport there I have at least a little bit of space there ...

I'm not satisfied with it - especially not with Neustadt - but deadline means deadline ...  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F89%2Fpic802.jpg&hash=aa3f47c78cd61d2310a6de34c0efc69bc5015f8a)
Overview over the airport area at Flughafen. The amount of empty spaces indicates it - map under construction.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F2915%2Fpic803.jpg&hash=4c8bfcc3205d129d4d0d90e2830beee451bf6595)
The airport area. Honestly I was mostly interested to connect the differen t traffic ways (like Rhein-Main-Flughafen at Frankfurt/Main). The airport is indirect connected to the Highway by two avenues.
I am not sure if I let the station like it is now or if I redo and relot it to a GHSR / Railway hub.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F3994%2Fpic804.jpg&hash=b26c5952a969b95fc72ce947335667823d339bdf)
From another angle. The Tram becomes subway in order to cross the GHSR and railway and connects the airport to a mixed commercial / industrial quarter.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F3728%2Fpic805.jpg&hash=37be2be9e38e7e23d88d70324897ccb2d6223984)
Parking lots are behind the airfield. They are connected to the terminal by tramway. The tramway ticket for up to four persons is included in the parking fee - which reduces its expensiveness from "WHAT THE F@&%" to "THEY ARE JUST MAD!"  ;)
I like to use Simgoobers Irrigation kanals for kanalized creeks and I did it here, too. The small kanalized creek runs through the whole map. It runs a bit parallel to the GHSR untill it crosses GHSRm railway line and the parking lot underground ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8619%2Fpic806.jpg&hash=9626f242c41ca77aa6c1da9da18189ae6cfa5405)
... and emerges behind the big parking lot again to daylight and to the neighbour map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F798%2Fpic807.jpg&hash=e47b3e1eb2055b785fa00eb49654b1c7dd53c2ec)
The other railway station head. The layout of the avenue made quite some headaches but I regard this as the least evil as I need to cross the GLR only once.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9075%2Fpic808.jpg&hash=f8d10c6ebf2f61242c100213de38568b9cf9ab88)
Again the transit hub. On all lines it handles 15-20.000 Sims per rushhour.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F3708%2Fpic809.jpg&hash=68a789ce1f2ae600ac9bdc6a19847d89189867bb)
The airport in Neustadt. Lots of empty zones - I plopped the airport on the edge of the map, developed the other areas and now with >600k inhabitants the map brings my old Pentium IV to its limits and beyond them ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F919%2Fpic810.jpg&hash=a88053477cf89b11c20597620209862682ae00e0)
The transit hub. Behind the parking lots ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F958%2Fpic811.jpg&hash=4c4687c0cee979df5fb3b9afa66d7d1374ec04d9)
you find the convetion centre (a bit inspired by the airport Stuttgart-Echterdingen and the convention center Stuttgart).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F2526%2Fpic812.jpg&hash=42436cfe73216af5c1ae99d0eea7124a074c4709) (http://img221.imageshack.us/i/pic812.jpg/)
At the terminal the parking lots can be used for the stadium, too.

OK, that's it. Rather mediocre.

Bye Bye reputation ...  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Ftraurig%2Fa040.gif&hash=836cc2a94fa1f59d0f5e3c4394cdec52ff299828)

- Thirteen pictures full of mediocre crap? Do you REALLYthink you could get away that easy?

- well ... I did something there along the highway, too ...

- then don't held speaches and show it!


- okaaaaay ....


Except for old military airports that are out of use for years it is not a really clever idea to put trees on an airfield ... So I played a bit with the green stripes next to the Highways. Like all highway (Autobahnen) in SW Germany they are generelly not fenced in.

The thing was to keep the sides of the highway clear for guarantee a sufficient visibilty range and not to overdo the bushes and trees behind that green stripe.

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That small wood just isn't visibale on picture 8.2. It is found at the intersection of the avenue with the highway. The kanalized creek is the same that we saw at the GHSR line and at airport parking lot.

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You can find such trails running parallel to highways and mayor roads rather often in Germany in order to let the farmers do their business on their fields since the highways / mayor roads are most of the time off limits to them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F1747%2Fpic817.jpg&hash=d571a1d8ac7969186efacd1837ef514181023d71)

That's the last one, it is the continuation of the green area at the highways which becomes the border of the agricultural and industrual area here.

That's it for today - hope I haven't made a complete fool out of myself ...


Bernhard ( :thumbsup: )
Title: Re: Urland - a (mostly) rural Coastline
Post by: sithlrd98 on August 31, 2009, 05:14:31 PM
All I can say is , I don't feel that you made a fool of yourself...you have "Broadened" your game play by attempting the unfamiliar!  &apls I truly applaud you on this as I have yet tried to even create an airport that is anything more than just Maxis...and even then , I think your accomplishment was better than mine! I don't think that any of what I saw was bad , not as glamorous as what the airport pros can do , but nonetheless it does get the job done!

Jayson
Title: Re: Urland - a (mostly) rural Coastline
Post by: meinhosen on August 31, 2009, 06:35:29 PM
I agree with Jayson - we've seen so many airports recently that the standard has been raised very high.  I'm scared to death to open my now swollen airports menu, but like you I have a city that is in need of an airport.   :)  I do love the confluence of different rail lines in and around the airport.  I guess that while your airports may not be up to par with the pros, your rails definitely put almost everyone else on SC4D to shame.   ;D 
Those final pictures around the highway... perfect.  Well worth the wait.

Oh, and just because the MetEEndo69 entity appeared here... %ban%   :P

Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on September 01, 2009, 03:10:52 AM
I like the overgrown farm track in the last couple of pictures and the highway surrounding. Looks very realistic to me.
Would look a lot better with the RHW, though.  :P
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on September 01, 2009, 12:26:16 PM
A Fool, A Joke, Mediocrity - where I don't see it. :D :D

What I see was some trying something out of their comfort zone and doing a pretty good job of it.
It is not easy by any means to try a different style or to concentrate on aspects of the game which you are not used to and I like what you have achieved. 
Plenty of different styles of rail (which you are famous for ;) ) and getting the infrastructure to blend so seamlessly is a feat in itself :thumbsup:

I would not call this a mediocre update  $%Grinno$% In fact I'd say it was fascinating to see just how well you did  using just the maxis  airport and making it fit so well.

And the overgrown track beside the highway nicely done my friend and so true to RL -  well lets just say you gave me some ideas ;)

Quotehope I haven't made a complete fool out of myself ...
Far from it - I think you did very well
worth one of these I think for trying something new.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi513.photobucket.com%2Falbums%2Ft331%2FTearider%2F0522501600.jpg&hash=ae9cdfbfe128a680f1927e5a1146922825bee175)

till the next time

regards
Derry


PS don't forget to make backups.
gee long time since I said that ::)


Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on September 01, 2009, 01:31:07 PM
the only "mediocre" thing I see here is the fact that one of your airports is a bit dilapitated  :)
other than that it's one great update

PS: I understand and totally agree %ban%
Title: Re: Urland - a (mostly) rural Coastline
Post by: metarvo on September 01, 2009, 01:51:59 PM
At times, something different is nice for a change.  So, it's a small airport, but it's still an airport.  Many places have small local or regional airports that are about the size of this one, and I have seen some that look quite similar, so I wouldn't worry about it too much.  In any case, there are still plenty of rails in this update, including a transition from Rail to GHSR.  The trails that run along the highway seem to serve a similar purpose to the frontage roads that I see in the States, even though ours are usually Roads or OWRs.  Nice update, Bernhard.

:thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on September 02, 2009, 01:59:48 PM
The airport doesn't look bad at all.  Good choice adding all those additional details around it!  I like what you did along the side of the highway.  Very nice indeed!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on September 02, 2009, 06:22:31 PM
Great update, fantastic use of trees on the side of the highway!! I like very much this way to use trees!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on September 06, 2009, 03:23:47 AM
Hehe, I could have so much fun with this Bernhard, but for once I'll be a gentleman  :o

Despite your absolute hate of airports, you have certainly done a great job linking them to the transportation network. What else would we expect, you remain the master my friend  :thumbsup:

And just to show you haven't gone totally insane, you finished off with some classic Nardo rural pic's. To tell you the truth, that is some of the best use of the standard hwy thru a rural area that I've seen. Very nice indeed.

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on September 09, 2009, 04:13:34 AM
Hello To All!  

A bit earler then before (yep, sometimes wonders happen to be :D ) a small update. No airport this time  $%Grinno$% (but also no railway ...)

But as allways before we start:

sithlrd98: Glad you didn't completely disliked it. I must confess I played with the thought of doing a custom airport but you know, I am still Nardo ...  ::)  :D

meinhosen: Actually, my airport menu is  the only menu where I don't need the mousewheel ...  ;D Glad you like the trails at the highway. I made them after having no clue how to improve Maxis airport so I moved on to the highway. At least some work and some satisfaction ...  ::)

RickD: Glad you like the trails. With the RHW, well, you know, stubborn old donkeys need their time for new tricks ...  :D

TheTeaCat: Thanks for the cuppa, I did enjoy it! :)
Well, the railways are the most interesting thing for me on big airports like e.g. Frankfurt / Main with the Metro and the ICE Terminal (the ladder would be a nice addition to Sc4 with all the new offices etc. above it). And the trails, the idea came me while I was riding to the airport to see my wife and my son! Glad you liked them (and I am curious what you made out of your ideas ;) )

WC_EEND Glad you like it! :)
The dilapation of the airports is something I don't like about Maxis airports: in fact it is not dilapated but reached appr. 75% of its capacity before the first upgrade. I would have understand it if it happened when its capacity would be >= 95% just before the upgrade but like this  %wrd
And for my fellow MetEENDo69 member: %ban%  ;D

metarvo: Well, actually the two airports (together with a future third one inthe blank big map) should form a medium airport like e.g. Köln Bonn and increase the demad cap in two bigger cities. Maybe one day if I go completely insane I'll change them to custom airport but at the moment I really don't feel like that. ;)
Glad you like the trails! :)
And for my fellow MetEENDo69 member: %ban%  ;D

Battlecat: Thanks for the compliment! :)

Tomas Neto: Thanks for the compliment! :)

tooheys Phewiee ... but actually I was prepard for the worst!  :D
About my insanity see my reply to metarvo. Glad you like the trails; seeing German Autobahn it is always difficult to integrate them but on the other hand I haven't had the guts to try the RHW - see my reply to RickD ...  ::)

BTW if you are interested in the airport competition (and into the airports of my concurrents):

You can see the airports here (http://www.simforum.de/showthread.php?t=167551) and vote (for the others) here (http://www.simforum.de/showthread.php?t=168305) (of course registration is required at SimForum.de (http://simforum.de)). There are some other interesting threads, too ;)

Now let's go into Medias Res and start:

Update Nr. 9: Rammelsbach I

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7739%2Fpic900.jpg&hash=bcf8724cdf2cbc3c217dcca258d024ef98b0d195)

Rammelsbach is both the name of a creek and the name of  a small village with some farming and wood (yet to do). The small map is still under construction. By now my focus laid on Ploppable Water and the river shore.

I chose PW instead of TPW because TPW made the whole creek look like highwater. I chose *cough*cough*'s PPond kit because of the extender pieces; with any kind of PW/TPW I had a gap under the NAM bridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F8082%2Fpic901.jpg&hash=726467a82078caf240407d6b6ed7b7560a1c0e7b)

The center of the village with the Church St. Ignatz.
The shores of the creek (that formed a kind of small canyon) have been secured by large rocks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1197%2Fpic902.jpg&hash=4ba5e89785e634ff8dcf2514177294dde2bbd1b4)

The Rammelsbach.
I used the Jagged edge mod but somehow I couldn't smooth out the edges ...  &sly

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F2069%2Fpic903.jpg&hash=a975dd00a18429e75e1d91b9ff83ad9318a55af7)

The only "Industry" in Rammelsbach is I-Ag. The form of the farm follows the area; in general I prefer rectangular ones (like so often IRL)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F6371%2Fpic904.jpg&hash=818f7b590e72f8f6ac3f6a4ba55d4f0e497f61b1)

From another angle it looks rather OK for me. The empty area will become a forest - later ...
What I really love is the small tree from Simfox's tree. IMHO it is the best bush modell by far available at the moment!  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F7237%2Fpic905.jpg&hash=db8e993745d3f714aeab1ef2fb446f205a551a6d)

The Rammelsbach flows into the Ihner, which I think ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F6576%2Fpic906.jpg&hash=80010da59716ddaf99c335eeaf7583574a2b72df)

... I made rather nice here - at least I like it! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F4097%2Fpic907.jpg&hash=dd5bb9974d0ef2e9f26f3133f09a46d2da497cb7)

The passenger ferry. I experienced a bit with the different rocks - white above the water surface, green at and below water surface due to algae etc. I am not completely happy though and may redo it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F6500%2Fpic908.jpg&hash=32c401861360b6c6c0fdb6fb6afe4c018f78558f)

A mayor road on a dam, to its left farms, to its right some woods and the river - I just like that setup! And with this picture I close this fast and small update (at least for me  ;D )

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: jmyers2043 on September 09, 2009, 04:48:02 AM
This is a very nice update. I like each and every picture. They are filled with details that kept me scrolling back and forth. I looked at each one time and again. I like the cobblestone base texture you used to create a seamless transition between the 'real' water and the small stream. That is very effective.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on September 09, 2009, 05:47:33 AM
Fantastic work on this rural area!!! Great job!!!  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: threeswept on September 09, 2009, 07:48:59 AM
Superb landscaping in Rammelsbach! What a great little village!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on September 09, 2009, 09:51:56 AM
Great job!  You're really getting good at the plopable water rivers!  That transition to the game water worked out quite nicely!
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on September 10, 2009, 02:56:10 AM
Rammelsbach :D ... painful memories.  :-[ Used to go to the dentist in the real Rammelsbach years ago.  $%Grinno$%

Great update again. You really got the hang on those streams and creeks.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on September 12, 2009, 03:21:42 PM
Hello To All!

I hope you are not too terrified but - your eyes don't lie, it is not my 4th OSITM, I am not ill but this is just my second update within a week. Seems to be that sometimes wonder really happen ::)

But as allways before we start:

jmyers2043: I am really glad like it! :) For the transition I inserted an extra closeup for you in this update! ;)

Tomas Neto: Thanks for the compliment! :)

threeswept: It is not yet finished - hope you like part II, too! ;)

Battlecat: Well, you know, new things and an old stubborn donkey, they need some time to come together but then they stay friends ...  :D

RickD: Uh-Oh - now I hit the spot I think  :-[ ... Hope he wasn't the type of dentist Steve Martin  played in "Little Shop Of Horrors (http://en.wikipedia.org/wiki/Little_Shop_of_Horrors_(film))"!  ;)

Okay, Ladies and Gentlemen, here is:

Update 10: Rammelsbach II

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For jmyers2043: I just modded the culvert so that it can be plopped on water - the base texture itself stayed transparent. The creek behind the street is a tad higher that the ingame water surface. Such small slopes aren't unrealistic.
Then I layed out some pebble stone textures and plants and ... eh voila! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F5092%2Fpic1001c.jpg&hash=d65d311c75cf6c4a649071a6c25cc004596b9c9a)

I wasn't finished with the map last time. Today we are going to plant a forrest on that hill - more precise: a middle-european style mixed forrest.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.imageshack.us%2Fimg2%2F3261%2Fpic1002.jpg&hash=8287d6c12b959bd92af2cce410c78bd181e3e4f7)

Between the road / the houses and the forrest there's a HV line that needs to be kept clear off high trees etc. Here I just finished the primer. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.imageshack.us%2Fimg2%2F8838%2Fpic1003.jpg&hash=a2f1924359f2fd430058936d95ecaac323982392)

I didn't want to have a forrest between road and HV line. Because of that I planted only some trees and bushes there. I began with this pine mono forrest but didn't like it so I continued with the mix treen. I didn't blast the pines to show the contrast.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1668%2Fpic1004.jpg&hash=7bcbaa4643d94611965e1b773431ff7e65105fce)

From another angle. IMHO the most important part of a good forrest are the borders of a wood with their most of time different flora. No good border = no good forres ...

Right now the leaves of most trees have the same greyish green (they will begin to change colour in some days I think). But in May and June all trees show a different green and this is what I was trying to achieve so I used almost all trees from my plugins ...

BTW from that angle the jagged edge of the creek doesn't look too ugly ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.imageshack.us%2Fimg2%2F4256%2Fpic1005.jpg&hash=aa096c91fd0302a799c61ca01dc3d74d43429e69)

Another angle. The free area under the HV lines is covered by the trees. Love that shot!  ()stsfd()

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The last bend before the border of the map. I couldn't do anything underneath the NAM bridge that's why it is so empty there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F2199%2Fpic1007.jpg&hash=37acede98f2965e816cfa52649e186c797e90676)

This is what we did today ...

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... and this is the overview of the map. Love those different greens - just like a mixed forrest in June ...  :)

That's it for today. Next time I'll finish this little map - and if you want to I'll do a small tutorial ... ;)

Until then:

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: metarvo on September 12, 2009, 03:47:49 PM
Wow, this update is just beautiful, Bernhard.  ;)  The forests are detailed quite well, and even the land under the power lines is quite nice with the smaller trees and flowers.  In addition, the plant growth is small enough that there seems to be no risk of fire or power outages.  I tend to leave open space under my power lines, but after reading this update, I may consider planting some flowers under my lines.  On another note, I realize that my fear from earlier came true, and this update has no rails visible anywhere.  $%Grinno$%

Keep up the good work!

&apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on September 12, 2009, 05:36:52 PM
Excellent detail for such a small area. I hardly notice any jaggedness in the creekbed, except for perhaps one spot up by Weatherwax's (best seen in 10.6) where the creek bends. Aside from that, nicely developed litte area. Everything blends so naturally (no surprise), but it feels a bit strange not to see any rails. Nicely done as usual Bernhard.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: threeswept on September 14, 2009, 12:41:29 PM
How amazingly detailed! I do love the overview of the area - a patchwork of green. Lovely!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on September 14, 2009, 01:02:11 PM
Nice to see another update so soon!  Nice job on this latest tile, it looks amazing!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on September 16, 2009, 01:10:40 PM
Very pretty this update, with a rank of impressive details!!! The dedication with that you present your cities is fantastic too!!!  &apls &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on October 26, 2009, 05:15:41 AM
Oh boy, already more than 45 days passed? Well, I had been rather busy on simforum the last week with my village competition but now it's about time then to get Urland out of the Inactive MDs and back to life! ;)

As always before we start:

metarvo: Actually I was inspired by a HV running through the woods of my parents neighbour village. The bushes and scrubs underneath the wires have a height of 3-5 meters and are yet not as high as the wires itself or the surrounding wood trees ...  :)
Hopefully you are not too disappointed - yet no rails to come in this tutorial nor in the upcoming update (but that will be the end of the railway free updates - promise! ;) )

threestooges: There are sone jagged edges and it took some time to cover them. Glad you like them.  :) As for the railways, well beneath this one there will be one more railwayfree update ...  &mmm

threeswept: Thanks for the compliment! But the overview isn't finished yet ... ;)

Battlecat: Well, one fast one and then some time to wait ... typical me, somehow ... Hope you like the tutorial! ;)

Tomas Neto: Thanks man! The problem about dedication is just it doesn't accelerate my working speed at all, just the opposite ...  $%Grinno$%

So, as I said before - no update  :'( but a small tutorial  ()stsfd():

Nardo's way of a temperate deciduous forest

My home is Germany, or more exactly South Germany with a lot of dense temperate deciduous forests. I like the different tree mods but they have one thing in common: compared to the woods I love they aren't by far dense enough.

I tried then with SimFox's great tree models but if I placed them in the desired density structures get lost in an indefinable greyish green. Soi I developed my very own way to create the variety of green in the desired density:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa7253fbc365f5aa782ef0a9ce927e895.jpg&hash=abe6cfd386b7110cacb2cd4cce06a19972aaadf6) (http://www.ld-host.de/)

That's the area I want to plant trees. The forrest roads are already laid out include a watchtower from kwakelaar's great city wall set as some nice eyecandy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fca2e0bb4593941f7d0ffaa10e9df01fe.jpg&hash=196ae2f85399c6b131a7c6cea2cb61c35e9dd102) (http://www.ld-host.de/)

The basic skeletton of my woods mainly consists of two of SimFox's trees - the first is the "Big Round Tree" which is also VERY suitable for any kind of solitaire trees on fields etc.!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F670cbd0fa6d3478711bb62565ab09ea6.jpg&hash=df959aeced4268e3655e3fefd2c4747b91d5e3c0) (http://www.ld-host.de/)

I plant them not too dense. Pls don't make my mistake and rotate the map frequently while planting or any kind of trees will look a bit ... uniform at the end!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd1574a80d6985b9110c9c21627cc7d50.jpg&hash=e2be4c55370d89892e03ad73bcee9aaf720da316) (http://www.ld-host.de/)

The second "Skeleton" tree model is SimFox's Large Plane Tree, one of the most versatile tree model available at the moment. Unlike the Big Round Tree clicking frequently on the same place change the tree modell giving a greater variety,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F38cd23a7085fb46a744382bc3782b0a5.jpg&hash=ed27b829e938a4bd0c40292dd00c3a2d9f60d228) (http://www.ld-host.de/)

The sekeleton is finished. Don't place these trees to dense or you might have problems to insert other tree models!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fca610a4654132cb9ebcd81427d897ac8.jpg&hash=8018f42e64da737389b703384e179b954f180a8f) (http://www.ld-host.de/)

Here I added quite some CP trees, namely larches and broad leef trees. Deciduous forrest have a large variety of green (which I do like) especially end of May and in Junde so don't be afraid to mix different modells!

Note however that the larch trees are mainly located at the border of the forest which will lead uis directly to the next step(s)!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2aecd1c29dd1758b1274287b453a44f5.jpg&hash=c250eec732e4dcfb598d6013783c11e05c59d880) (http://www.ld-host.de/)

Forrests in my homelands mainly consists of two areas: the inner forest and the borders. While the inner forest is mainly dominated by not too much different trees as the big trees consume most of the sunlight the borders have a incrdeible number of different trees - larches, cherry trees, walnut and chestnut trees just to name some. In addition to them you find also a lot of bushes and scrubs in the lower area forming something as a wall between free fields and the wood.

This wall has an important function as trees do get sunburn. The trunks of the trees inside the forest don't stand sun (except for winter sun) and exposing them to sunlight will lead to the death of the tree.

In Simcity the forest border is IMHO the most important area of the forest as it is the area which is mostly not covered by other trees! ;)

In this example I will plant a lot of Simfox's chestnut trees at the borders.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4d99deec2f1defbb0903ae35c0e4780c.jpg&hash=c34601691fffbe4e8f3fd9cc96b9c4d3c01d5942) (http://www.ld-host.de/)

Another really important tree model from SimFox is the Small Mapple Tree as it is the best model IMHOP for larger bushes and scrubs available - for fences as well as filers on the forrest border!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3f77563e34605032820a1708749b5b95.jpg&hash=f2086a3a5613a0dc28fbbdc6c99c9642203f6aa3) (http://www.ld-host.de/)

Not a European tree yet I like to plant some of the Eucalyptus trees in the forest due to its visibal big branches to finish the forest of.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5747813b85710439f707c62dc0fd680d.jpg&hash=92ac46bd7cc22d034cf043985749de12ec8418e5) (http://www.ld-host.de/)

And that's the result after it's done. Before I developed that method I prefered tree lots now I prefer Mayor Model Trees.

What do you think?

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on October 26, 2009, 05:21:59 AM
Hey Bernhard,
I think it looks fantastic and is very helpful for some of us that just throw down a tree or two and call it done.  In my case, I guess the pollution won't let that many trees grow.  ::) ;) Now I just wish you had of turned off the grid and added some grass type of vegetation by Chrisadams3997 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1886).

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on October 26, 2009, 11:55:18 AM
Hi Bernhard

A mini update with a built in tutorial - very nice indeed  &apls

The watchtower is a great idea and looks fantastic surrounded by all the trees. :thumbsup:
Excellent choice of BAT for it too.  ;)

I must admit that I have to agree with Robin regarding the grid

Till the next time

regards
Derry

Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on October 26, 2009, 12:54:08 PM
That's a neat way to produce a good looking deciduous forest!  Thanks for sharing your technique!
Title: Re: Urland - a (mostly) rural Coastline
Post by: joelyboy911 on October 26, 2009, 10:17:45 PM
Very nice, I've been using a method similar to that (but different in many ways, of course) for a little while now. I agree about Mayor Mode trees. They're the best.

Although, isn't that an evergreen forest? Since deciduous means the leaves fall off?

Anyway, SimFox, C.P and others have made some excellent tree models. Its great to see how other people use them.
Plus, I also like Goldiva's but I doubt they would fit in, in Germany!

Title: Re: Urland - a (mostly) rural Coastline
Post by: Andreas on October 27, 2009, 04:32:36 AM
Quote from: joelyboy911 on October 26, 2009, 10:17:45 PM
Although, isn't that an evergreen forest? Since deciduous means the leaves fall off?

Well, technically, you're right, but oaks and maples and chestnuts (and even larchs) are deciduous trees in RL. ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on October 27, 2009, 08:58:19 AM
Fantastic tutorial my friend!!! Great work!!!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Fabian93 on October 27, 2009, 11:36:06 AM
Hi,
I guess it's the first time I write here but definitively not my first visit ;).
Recently I had a look over most of your MD on this Forum - your rural areas are quite impressing I must say  &apls and some of them even remind me of where I live a little bit.
That tutorial is fantastic and pretty helpful, I will try that out soon, even though I'm a rather lazy person that prefers to plop the same trees over and over  :D

Keep up the good work,
Fabian  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on October 31, 2009, 03:08:25 PM
Hello To All!

This time I don't wait untill I fall into the Inactive MDs ...  $%Grinno$%

Actually I planned to do this update and last time's tutorial in one single update but RL didn't let me. So I continue more or less from Update 10 plus the tutorial ...

Anyway before start as usual Replies & Answers:

rooker1: Hi Robin - glad you like it. About the grid: I usually do two kind of screenshots:
And since last update was a tutorial, grid was turned on. ;)

TheTeaCat: Hi Derry! Yes, I felt like doing a tutporial especially since I couldn't get my thoughts updated ...  ::)
Yes, I still do love Kwakelaars Citywalls, especially because sometimes you can use them in another way ;)

Battlecat: Your welcome! :) I just wish I could do your alpine pine tree woods, too ... ;)  :D

joelyboy911: No, they are deciduous. The trees fall off, my home SW Germany is famous for its autumn colours. I do like Goldiva, too, but Palm trees ... well ... I had some banana farms in Urland (and got virtually beaten for that) but for palm trees in Germany Global Warming isn't effective enough at the moment ...

Andreas: Thanks for the answer, my friend! :)

Tomas Neto Thanks for the compliment! :)

Fabian93: Hello and Welcome To Urland! Glad you like my rural settings. Actually I did the same as you some time ago but you know the result wasn't convincing. And if the result isn't convincing I look for new ways! ;)

And now let's go in medias res and begin

Update Nr. 11: Rammelsbach III (and final)

Last time we did the forrest tutorial in Rammelsbach so now we start in the middle of the forrest!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F662776fc7bb8610e8fbf1229d202c34d.jpg&hash=e4b77c0d0057c155ec5637212403e0c6c8b4adf9) (http://www.ld-host.de/)

The watchtower on the hill. The RRP paintings are Green Rye and Big yellow flowers. I like them - they remind me of dandelion. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F707c6b11bb4267f7482497fdf138f509.jpg&hash=dc99dabbc0e6a2715813614402af112f663b4862) (http://www.ld-host.de/)

You can hardly see the access road through the trees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F440578d2ca769c733648a11352a5a1f2.jpg&hash=1b517567ec77d1a700e3cfb8c02883a8d1b29526) (http://www.ld-host.de/)

The access road crosses the whole little forest until it reaches its border - defined here by another dirt track.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F666c9dd48941392e315e576dc36e5553.jpg&hash=78ef9aad630f2b3db95a8ac2a74a019f6ab0ed0c) (http://www.ld-host.de/)

Another angle shows this nice view on the transitions from wood to fields. You can also spotr some of the older JeroniJ trees here - especially Ulmus and Aesculap add some nice green variation in the middle of the woods!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F487c9f44589a4f284d7aada5b8a7a863.jpg&hash=98223165ac8183511bd1712e5d140318a8b9a42a) (http://www.ld-host.de/)

Another finished corner of the map!  ()stsfd() This overview also shows how neat SimFox's "Big Round Tree" looks as a solitary tree!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd866dd0f5c63aa637cc2be0f4b3b7a5c.jpg&hash=4074aa38bdbb424205f79938437279e7e994b536) (http://www.ld-host.de/)

The other corner of this border of the map is finished, too. I especially like the small country lane that goes up the hill between the two fields:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4effbe8e81bb1e1dc8565b526cb92042.jpg&hash=f710acba704c1f733d0493f35d72a8fa92619cb8) (http://www.ld-host.de/)

with some trees and RRP painting it turned out really neat I think! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F28c643172bb5ea9e0b87e13c980ba82b.jpg&hash=cb88cf8d8be8e348a6a66a9037536a783d647e18) (http://www.ld-host.de/)

Another detail with a raised hide. I showed it before. I like it in its very own simplicity ...  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff0af5ae39618f7df63b4e49292b1bcf2.jpg&hash=da5f42e2d25fec08f8272beb1e8669b52e757daf) (http://www.ld-host.de/)

The shores of the Ihner reached now a state that can be regared as "finished" even though I am not completely happy with the shore on the right side of the pic.  &sly

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F101cd3f58d19be7449cb85e57edfe5d4.jpg&hash=80018b10c1320e694aa1cb2ad746d33d3b8ca2d5) (http://www.ld-host.de/)

And here we are: The finished overview!  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe40ce5320ff9a902a68bf8deb50ffd21.jpg&hash=1fc1997c769e46da3011b997228071c73e5f4218) (http://www.ld-host.de/)

From another angle. Building this map I developed the idea of the village competition (http://www.simforum.de/showthread.php?t=168510) I initiated and run at the simforum.de!

And as a last goody I'll show you a small lot that mostly disappears in its surrounding:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1ae82eb040a650fe2c4295bebab13c1e.jpg&hash=af6a82b13fc5e168a3c3dcabf153466a54261cb9) (http://www.ld-host.de/)

That's it for today!

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on October 31, 2009, 03:29:14 PM
Superb. That's about it really just superb. &apls &apls

I tested out your technique for making forests and woods and testify to how effective it really is.
Thanks for sharing those tips.

I think the first pic is my favourite of this update. It looks just fabulous &apls &apls



regards
Derry
Title: Re: Urland - a (mostly) rural Coastline
Post by: Swesim on November 01, 2009, 01:12:01 AM
Beautiful updates!
It was interesting to read the "tutorial" on how to plant that forest.
However it remains to be seen whether I will have the patience to do it myself...
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on November 02, 2009, 02:45:27 AM
Awesome update Bernhard!!!  &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on November 02, 2009, 09:02:25 AM
Fantastic update!  That old tower in the woods looks very cool!  I'm sure it would be subject of several good ghost stories in the area.  This area has come together very nicely!  Looking forward to more as always.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 06, 2009, 05:35:15 AM
Hello to All!

A little bit faster than usual and stuff that had been shown elsewhere ... but there is a good reason for this:

Today the First SC4Devotion Thematic Contest is starting!  &hlp

The village I am going to show you today was my entrant to the Dorfwettbewerb (http://www.simforum.de/showthread.php?t=168510) at the German Simforum (//http://http:%5C%5Cwww.simforum.de) that I initiated and moderated.

Since the Sc4devotion competition has almost the same rules as the Simforum competition I thought it would be a good idea to show you how an entrant can look like. (And in addition to this I'll get my MD closer to the MD clasics ...  ::) :D)

But as always before we start:

TheTeaCat: Hi Derry! Glad you like it! And your use of the tutorial did look great, too! ;)

Swesim: Thanks for the compliment! Actually, you would be surprised how fast you'll get with a little bit practice! :)

Tomas Neto: Thanks for the compliment! :)

Battlecat:  Hehe, now that you mention it ... but actually I know some of these watchtowes that have been built in th 19th century for family trips in the nature with or without a small guesthouse

Now, let's go in medias res:

Update Nr. 12: Leonhardt

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F7760%2Fdw01.jpg&hash=276b1b17e27c6130762433a1127c7b0f6455df6a)

The overview with the required building and places. Note that a shopping center wasn't required in the Simforum competition!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2039%2Fdw02.jpg&hash=81f8391eaf8c46ffd17850c04e50200a1fa215f8)

The budget. The village does make some money ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F5054%2Fdw03.jpg&hash=2bb0c33d91b294c17d93a76933a826a69820a6b0)

Again the overview, this time a tad closer at the village

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F4300%2Fdw04.jpg&hash=35b8968089f50a12f6c2fdc670b986a59f91d2c8)

The church with the cemetary and the village plaza.

The church had been erected upon the basement of the Thermae of a roman castellum. The walls can partially be seen upon 80 cm above ground!

On the plaza you'll see one of the most important places to be in Leonhardt: Thorsten's Trinkhalle (a kind of refreshment stand that sells beer, beverages, fast food etc.). It's the best place to discuss the latest loss of the local sport club at a beer and a Currywurst (http://en.wikipedia.org/wiki/Currywurst) ...

In addition to this the local pub "Wilder Mann" opens at 8.00pm and where else could you stay until you get your first beer in the pub?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F4199%2Fdw05.jpg&hash=ee856a9114057ac7f0a6d6808d6eb3a1081be1d9)

The sportfield of the TuS 04 Leonhardt. Some say they are the worst team in their league and the only reason they weren't relegated is that they are already loosing playing in the lowest league ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F7752%2Fdw06.jpg&hash=c7dfbafacdf27a59ee05fa4dcb938627b2e4be48)

The townhall, built in not-so-good time. The grey street was the main road until a new road around the old center was built in the fifties.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F3828%2Fdw07.jpg&hash=5d0d38ab5a1be2b6cb0d471555c969839cc26801)

The new village center. Around the new road a new "CBD" and some villa were built after the war.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F9337%2Fdw08.jpg&hash=4c01db0a1d14d9bff342bdbea107141096c74d19)

In the eighties a supermarket was erected, well, not on the green field but in the middle of the forest - almost ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F2408%2Fdw09.jpg&hash=adc20e33982ddfd26c849c79fffa2efb6aa722b6)

Behind the new main road you can find the houses of the "High Society" of Leonhardt

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F5122%2Fdw10.jpg&hash=60e2c55c0e2daedf9eaac0182617531f8c9d1eb9)

The first seddlement after war had been erected for Sudetendeutsche, Germans, that were forced to leave their homes in today's Czech Republic after WWII. Most moved on to villas or other places but the houses stayed ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F4382%2Fdw11.jpg&hash=15708a88b382310a1ece98f872e9041f9013277d)

This stair was necessary to guide the workers to the farms and the industry at the RR station. Today it is hardly used at all ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F4339%2Fdw12.jpg&hash=c7186bc65997ffde0e4ce551ff6befca9182e46b)

The local railway line was electrified in the sixties for freight trains. The local freight terminal has been closed and removed years ago, today only commuter trains are stopping once an hour and direction at the flag stop that had been a RR station ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F7439%2Fdw13.jpg&hash=5a3256085e9032da7ff40e9aaebbf842875bbc9d)

Most people of Leonhardt were always working at  small industrial area at the railway station. It was the main reason why there had been bombing raids in WWII, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F6997%2Fdw14.jpg&hash=ba5f089360120fa4fba46c81633fea159cc10bb5)

The old main road went down through this serpentine to the railway station and the factories. Today it "only" connects the old part of the village to the factories and the railway station.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F1872%2Fdw15.jpg&hash=6eee751f92872066136a7545e817426fb08e0cf5)

The old bridge of the river Qualch had been erected in the 17th century. It survived some bombing raids without any remarkable damage but was eventually blasted by SS troups on their retreat on April 19th 1945 ...
After the War it was rebuilt to keep the typical view of the landscape.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F5076%2Fdw16.jpg&hash=478af7b8712bc7f7d2a8704e6feba9430fad0640)

The creek Sittersbach (from the left side) flows in the river Qualch.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F1451%2Fdw17.jpg&hash=41bd2f54a0db23eeeb93bfe0d268bbee5d85214b)

And that closeup closed my entrant and this update.

Hope you liked. Maybe it encourages and/ or inspires you to take part in the Thematic Compatition ... ;)


Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on November 06, 2009, 05:48:16 AM
Hello Bernhard,

Wow...those are some fantastic pictures.So many small details here and there.  From the trees, the rocky shore, the river itself, the terrain is still beyond my own patience, but you make it look so easy, as always!  Great work!
It's always a pleasure to visit your MD and see a new update....actually it's even nice to go back and relook it over!  ;)

I look forward to this competition you speak of.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on November 06, 2009, 09:28:13 AM
Fantastic details in this tile!  You're really getting good at creating high quality shorelines on your plopable water rivers!  That really is a very nicely laid out town there!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Earth quake on November 06, 2009, 12:30:26 PM
Awesome update, the village is really nice. ;)
The church is really pretty and the river and the creek are really beautiful.
Excellent work.
Title: Re: Urland - a (mostly) rural Coastline
Post by: danielcote on November 06, 2009, 04:25:32 PM
Thats a great brittish styled town! You have a good story to go along with it too!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on November 07, 2009, 12:12:09 AM
Bernhard, my friend, and once again you managed amaze us with a splendid update!!!  &apls &apls &apls
Awesome!!!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kbieniu7 on November 07, 2009, 01:56:55 AM
I don't want to write too much, so:
Great! I love this river  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on November 07, 2009, 03:24:46 AM
Well, I must say Thorsten must be a very important person in the village, his trinkhalle got the most prominent position in town. :D
I like Leonhardt, especially the covered bridge and the small river running through it.
I was looking at your previous update with the forest, I have one small comment. I would think that there should be larger patches of the same trees, now it is looking a bit too much.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Fabian93 on November 07, 2009, 11:06:18 AM
Well it's not the first time, that I see pictures of that fantastic village, since I've been following that competition on the german Simforum &apls
I'm still amazed by the way you build your forests and rivers - they just look so real, especially with those trees by SimFox &apls :thumbsup:
I recently tried out your tutorial on building forests, and I just came here to thank you once again for that tutorial. It made my forests look way better :thumbsup:.

Keep up the fantastic work,
Fabian :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: metarvo on November 07, 2009, 11:54:31 AM
This is a very good village, Bernhard.  I really like MattB's housing there.  :thumbsup:  As far as the competition goes, I can't wait!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 12, 2009, 07:25:29 AM
Hello to All!

Again it's update time. This time I'll show some pictures I made for the Simforum Village Competition that I couldn't show due to the sheer amount.

But as allways before we start:

rooker1: Hi Robin! :) Glad you like the last update, so I guess you're going to like this one as it contains some more details I couldn't show before! ;)

Battlecat: Well, at least I would think I could say that I am not a complete rookie anymore ...   ::)

Earth quake: Thanks for the compliment my friend! :)

danielcote: Well, it should be a German one, but with all these Gascooker and Zero7 Bats ...  :D
And yes, though I am not a big storyteller I like to reflect what might have happened in my villages and towns!

Tomas Neto: Thanks for the compliment my friend! :)

kbieniu7: Glad you liked and visited me! ;)

kwakelaar Hello Gjermund, I already missed you but I guess RL and Andau (http://sc4devotion.com/forums/index.php?topic=8812.0) kept you busy!?!
About Thorsten, well, the alternative to Thortsen on a saturday adternoon would me mowing the lawn, tidying up the garage or something like that so Thorsten IS important!
And the forest, well, other than mixing the tree models I couldn't get the desired density without loosing the structure of the trees. ;)

Fabian93: Welcome to Urland my friend! Glad you could use my tutorial, hope to see the results soon in one of your great mosaic in Empire of Leviathan (http://sc4devotion.com/forums/index.php?topic=8706.0).
BTW Congrats on the well deserved OSITM!  &apls

metarvo: Thanks my friend. BTW: you're banned by TKoB! %ban%  :D

The Thematic competition (http://sc4devotion.com/forums/index.php?board=374.0) is up an running! And I am sure we'll see tons of marvellous pictures there!

But now let's go in medias res and start:

Update 12a: A little bit more of Leonhardt

I'm not commenting a lot today - most is said in the update before! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F57d93257aaf7d04c5d908278bace2a40.jpg&hash=e1fdd33de9be327a80e9670d1b948fda1d5c81c1) (http://www.ld-host.de/)

An overview from another angle

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F02f370b2aad8de010439cdd276ee7a19.jpg&hash=1964cfd5d23a738ef35f99108110295153e83edf) (http://www.ld-host.de/)

The railway station and the Sudetensiedlung. It was a lot of work for Dozer 07 but eventually it was worth it! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F6f370559e1407583c6cdd88e47a187b3.jpg&hash=0989006f6af6d9c669ba28ee0e9629745482279d) (http://www.ld-host.de/)

I like that mix of farm, forest, residential and commercial/industrial.  :satisfied:
And yes, that is a level crossing ...  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe28320180b4aabbbe53fcb04d2012e37.jpg&hash=9155f5d48d9adec1408d92acfa8f34c527bba7b4) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F62cef639a1be5c6aaa568b4426e903e4.jpg&hash=b659eb364f3027724d46798d38f6e688cccafed7) (http://www.ld-host.de/)

The Sudetensiedlung from another angle.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F84da3588f316475134a3153ea2bb612e.jpg&hash=c09af447b26c671bef63b721a58465f4b7343436) (http://www.ld-host.de/)

The serpentine and the Qualch going down to the valley.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0b85c6c8702e13f1e60f028565d83b2a.jpg&hash=76e52620ae251e940a3f32e506f01e2e812f2800) (http://www.ld-host.de/)

Still one of my All Time Favourite Churches!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5db0ef66942e5d8fc617b5ff4a17ed50.jpg&hash=72b2895ed3a225d6b3de474ed93258b1d1bcfa8d) (http://www.ld-host.de/)

The first time I found an adequate spot for this nice bridge!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F6b396e323075977f19c6208a8e3a2865.jpg&hash=1a9c4bf076856c04844d46d7347de67b0d2ab85e) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F63037ee17353adf2d22accea0f356a1c.jpg&hash=98fb5507f6222e9bd50a1f0f342fc2933f10d8b3) (http://www.ld-host.de/)

I didn't wanted to let the fields go untill the creek so I created a small forested valley.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe3aa71e675f8215dc2814ac4ef973806.jpg&hash=0cfb9a740c9571b6f691e6530bb4615f573548e0) (http://www.ld-host.de/)

View from the other side of the Qualch

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff6d35796ef15325f4bf0bd89f8baa487.jpg&hash=15efe8c443ef0a6b87235d46a30d68d229424947) (http://www.ld-host.de/)

I just love that one!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2ec0368f91b74892ea35ab3e7ee68b38.jpg&hash=63d8dbcbbf01d6ccd12dc50d0ef47f91c139e9fa) (http://www.ld-host.de/)

Not far from my parent's house a stable is situated almost the same as here!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F502ceb0074b66d5b5e461a7b4f652ac7.jpg&hash=4cc6dcce83a2746c00e4e75adaecf68b062eaaf0) (http://www.ld-host.de/)

A closeup with some small important yet most of the time overseen details ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc807f2ef197c765e57e8b8d55a858b34.jpg&hash=ef416a08037d7cd4a5e47f61db3c9523f250a201) (http://www.ld-host.de/)

And with this closeup we say Good Bye to Leonhardt. More villages are to come, and there is still the SC4D Thematic competiton ...

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on November 12, 2009, 07:31:02 AM
Wowww!!! Fantastic rural area, great work!!!  &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Bobbi on November 12, 2009, 07:35:59 AM
Good update!
Gut zu aktualisieren! ::)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yan077 on November 12, 2009, 07:44:16 AM
wow, very nice !!!
I love the first picture, all is very well planed, especially the winding road around the village and the residential area  :thumbsup:

Bravo  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: kbieniu7 on November 12, 2009, 07:48:23 AM
Very nice and cosy village  :) The fourth picture reminds me one place in my city :D
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on November 12, 2009, 08:28:26 AM
Nice update!  I like the mixture of trees you're working with.  The aspen grove is a great touch!
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on November 12, 2009, 12:21:28 PM
Nice update from Leonhardt, I like the farm on the hill from picture 12.13, I know quite a few farms from Norway looking like that.
Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on November 12, 2009, 01:27:20 PM
Well, I suppose some things never change which is good because I've never seen such beautiful rural landscapes before. Also, I like the fact that you keep your pictures "pure" (they don't look look like they just went trough 3 days of photoshopping (sorry if they did))
and also for old time's sake (and because some things never change and also because our good friend hasn't been used too much lately): %ban%
Title: Re: Urland - a (mostly) rural Coastline
Post by: danielcote on November 12, 2009, 02:08:18 PM
Very beautiful town! Very detailed.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 18, 2009, 03:53:13 PM
Hello to All!  

No, this time no update, just a teaser and a question. I am about to prepare two updates for you from a map under construction, only one corner is presentable, and I want to know which one you'd like to see first ...

But before as allways:

Tomas Neto: Thanks for the compliment! :)

Bobbi: Danke schön!  :) Unfortunately I don't know how to use chinese letter in order to answer you ...  &ops

Yan077: Merci pour le compliment. J'aime bien lire les compliment d'un grand créateur de MD ... ;)
Thanks for the compliment. :) Nice to read this from the creator of a great MD! ;)

kbieniu7: Thanks for the compliment! :) Yes, some scenes seem to be rather universal ...  ::)

Battlecat: I tried some other but this way I liked it the best (as you did ...) ;)

kwakelaar: Yes, that corner turned out nicely. :) Luckily the "right" farm grew ...

WC_EEND: No, they are not PS except for rescaling, sharpening due to rescaling and the descriptions. I try to keep my pictures pure and shoot the screenshots the same way as I would shoot photos IRL as I mainly want to show (and see) the art of SC4, not so much the art of PS ...
And well, speaking of our friend: %ban%

danielcote: Thanks for the compliment! :)

OK, now for the teaser and the question. On one of the first maps on my recent region a lot of areas ... well ... are in dire need of a severe redo despite the fact that the main traffic arteria is ok as it is now. However one corner turned out rather nice:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3e3f9a60ca440dc45cd6cadf4f9879be.jpg&hash=1910cba276533528b9a3574b72650ced17aca21c) (http://www.ld-host.de/)

So, where do you want me to start:

A

Hainingen, a small village, some industry, some farms and a nice railway station:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2351bf132b76a0bbedc76de9401f191b.jpg&hash=95b6db6f57c8481a82e4c2983ef645b3404493a5) (http://www.ld-host.de/)

or

B

suburbia. lots of homes in a rather standart street layout, quite some farms and wood and a little bit of railway:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe804e6b814cd05327005a27413f58a19.jpg&hash=cd7be2fa321880fbb8d3205a11a0ea6683b1548e) (http://www.ld-host.de/)

The choice is up to you!

Have fun!

Bernhard  :thumbsup:

Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on November 18, 2009, 07:16:46 PM
Cool idea to put this up for a vote!  While they do look nice, I can see why you'd want to tweak those two areas some.  I'm going to vote for Option A first due to the presence of the railway.  Knowing you, I'm sure you've got some ideas simmering to improve the train station around that industrial area a touch!

Looking forward to seeing what you've got in mind for both sites though!
Title: Re: Urland - a (mostly) rural Coastline
Post by: calibanX on November 18, 2009, 11:25:54 PM
I rather like area B the way it is. I'll vote for area A. I would love to see what you do with that industrial area. I'm curious to see how this develops.

Geoff
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on November 19, 2009, 01:02:26 AM
Well I think it would be difficult to improve B, so I'll go A as well. Although there isn't a lot to improve there either but looking forward to see what you come up with.

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: Swesim on November 21, 2009, 12:27:08 AM
I´ll go for B since I like A the way it is.
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on November 21, 2009, 01:01:15 AM
Tough call. They both have rail so that doesn't make things easier. I think I'll vote for B just to see what you've been doing with STR.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: Earth quake on November 22, 2009, 02:02:25 AM
I want to see suburbia, therefore I vote for B. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on December 05, 2009, 05:12:52 PM
Another Teaser ...

Just a little sign of life from me. The next update is going to be A: Hainingen. To shorten up the time a little bit from my works in progress:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fbed7afff702504def546bf5dbbdb4264.jpg&hash=be7816ce37a6117aa60f53b413835070e7926274) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F80a7bc20719b2de791b2af66d0062820.jpg&hash=7a02f089323afc3229568e2e40618d0f68a9e3b0) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fab75f991abb81a1f4748efd3a096fd05.jpg&hash=705a9626d11d289d52aa7f3bc714f9c8eff3a747) (http://www.ld-host.de/)

Another map, and Maxis Highway instead of railway.  ::) No RHW - don't expect too much progressive changes from an oldfashioned donkey ...

Some Texture(s) and lot(s) are going to be changed but I like how it turned out here.

Answer will be following - it is 3:11 am here ...

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on December 05, 2009, 05:44:02 PM
Nice!  Honestly, I think you've used the maxis highways very nicely there!  Looking forward to your next full update!
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on December 06, 2009, 02:13:15 AM
That is a very nice looking teaser, the tracks, fences and highway makes it look very realistic.
Anxiously awaiting your update. :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Sciurus on December 06, 2009, 02:40:08 AM
Very nice teaser :thumbsup:

Guillaume :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on December 06, 2009, 03:26:51 AM
Great teaser!!! Very nice!!!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on December 06, 2009, 04:21:28 AM
I'm sufficiently TEAsed :D

Great attention to the details there Bernhard,
looking forward to the update :thumbsup:

Derry

Title: Re: Urland - a (mostly) rural Coastline
Post by: ManuelR on December 07, 2009, 01:52:53 AM
Great job on that highway Nardo. :) I also like the whole greenery around the highway. The only thing that is missed IMO is a bit of traffic. I guess it would make the picture more living in a way.  ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: calibanX on December 07, 2009, 06:04:25 PM
Nice looking highway you have there. It runs through some great countryside landscaping. Excellent teaser.

Geoff
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yan077 on December 08, 2009, 12:32:16 AM
That's a great rural area you made here Nardo, it looks very realistic and a very good use of slopes &apls

I agree, more traffic on highways would be great  ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nexis4Jersey on December 08, 2009, 12:38:33 AM
I'm bit shocked you don't use the RHW mod yet.  Maybe you should use the Maxis highway sign remover and German Light Replacement pack to make it look more euro $%Grinno$% , anyway great update :thumbsup:

~Corey
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on December 27, 2009, 07:05:18 AM
Hello To All!  

Sorry that I couldn't do my update before Christmas but my short one just didn't let me do anything in SC4 ...  /wrrd%& and in the little remaining time my wife wanted to have something from her husband so ...  &mmm

Anyway here I am - not with another teaser but with a full blown updates which is only part 1 of 2.

BTW - in case you don't know, the Trixies are out at ST. And well, I am a little bit proud for winning the "Best Rural CJ" - Trixie for the second time  ...  &blush

But there are quite some answer left to do before I am going to start the update:

Battlecat(1): I hope you are not too disappointed but the tips and tricks section will be in part II ... ;)

calibanX: Well, Geoff, you know there are quite some industrial villages in Germany that are dominated by one or two big factories. And most of the times these villages have (or had) a railway connection ... ;)

tooheys: Dave, there had been some things to improve, even though it "sometimes" was only some flowers. However these small things each alone usually take more time than the whole setup itself ...  ::)

Swesim: I hope you'll like area B, too ...  ;)

threestooges: Well, Matt, the choice was STR RR line or station ... anyway some nice RR hints will come in part II of this update! ;)

Earth quake: Hope you don't mind some village&farming&railroad before ...  :)

Nardo69: shuddup!

Battlecat(2): Thanks! :) I just wished I had some FAR Highway pieces there to smooth out the S-curve!

kwakelaar: Hi Gjermund! Here's the update but it's another tile. The teaser's small map needs a/some special lot(s) I couldn't do by now.  /wrrd%& However you are going to like what I am planning to do there ...

Sciurus: Thanks for the compliment! :)

Tomas Neto: Thanks for the compliment! :)

TheTeaCat: Enough TEAsed? Somehow I doubt that, Derry ...  :D
As I said to Gjermund, that tile is in works - but I guess you'll like this (and the next) update, too! ;)

ManuelR Well, the traffic ... the highway runs through the maps connecting bigger towns so no Rush Hour Traffic. In addition to this the neighbour map is still empty and I don't like traffic generators too much ...
Glad you like the scenery around the Highway - it was my main work here! :)

calibanX: Glad you like it, Geoff! :)

Yan077: Thanks for the compliment. :) About the traffic, well, see ManuelR's reply. In addition to this I saw quite some rather empty highway in eastern France - mostly those that you had to pay for  $%#Ninj2

Nexis4Jersey: Well, Corey, you know, &mmm, I tried it .. but ... hmmm ...somehow RHW and me, we didn't become friends by now ....  ()sad()

So, let's go in medias res and do ...

Update Nr. 13: In and Around Hainingen, Part I  

... which is the first update after my second "Best Rural CJ" - Trixie ...!  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F8fc23a3267f3aa8924c593cc1a30ec23.jpg&hash=fcebadaa04d4f97e0b880c15d993ad5ab73c883e) (http://www.ld-host.de/)

Overview and surrounding of Hainingen. Haining is a part of the map / community of Petershain.
As you can see there's quite something left to do on the right and lower edge  of the map ...  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fdaf957e3bb792cb59ec58c6ab1c33307.jpg&hash=79e2fb3cc72204251ad6bbfe94846fffa66eed81) (http://www.ld-host.de/)

The village itself is dominated by the Scharff & Rizz Papiermanufaktur, a evry old and traditional paper manufacturer. The company was one of the reasons the railway line was built as the transport with horse cars to the nearby river harbours became too expensive and slow in the second half of the 19th century.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F15082e70aa6d540594cf7dab38a6e80d.jpg&hash=f3c37beeb6f11e9d88a15d178744729e0cd7cf2a) (http://www.ld-host.de/)

Next to the paper factory you can see the Jakob Daniel Eiswarengesellschaft, famous not only for their Bourbon Vanilla icecream but also for their Bourbon flavour icecream ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc989f512ea0284c1ef196294f46e88da.jpg&hash=8a39eeed6ea6d4a37b3640b06f815ec5c5c2eda5) (http://www.ld-host.de/)

The industry never expanded across the little street. In the early days it was the necessary railway connections in ladder days the birds that raise their children in the small wood across the street.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F01432628589c69839af74ca1baaae2cc.jpg&hash=7420a5afdc843a79eec759913af5eca03c1d6965) (http://www.ld-host.de/)

Even today agriculture is very important to Hainingen as seen here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7d3bcd592103e11779dbd3fa82ab34f2.jpg&hash=5e897a1878fbde47158689a8155b830b347b9223) (http://www.ld-host.de/)

Rather symbolical: the main road of Hainingen ends up in a dirt road for the farms and a small street for the factories ... and behind the forrest is literally nothing!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fab76e61728002f178141ca7e5edcdc83.jpg&hash=f1bf38cd49cdf82c74332ff904797654b927a8a3) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9241b90392c4ed20e56791faa9ccd6d5.jpg&hash=f0563becdd76811ec343f02881028bcd2b766d79) (http://www.ld-host.de/)

I like these irregular shaped areas as they do make nice little woods that are home and hideout for birds and insects that don't find a place in today's "clean" agriculture.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F8f7e2e2041f1b806e1fcf92a6c95cfe9.jpg&hash=30a96798ee15f982fee7e81fc0095469a76c9bcf) (http://www.ld-host.de/)

Nice difference: The dirt tracks before I painted them with the RRP flora ...
Yes I know, some texture work is necessary at the Maxis field. The entry pre signal leads us directly to the ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3806d70d3a21bbe68140044aae4dc593.jpg&hash=dc9c392afb764774102c21aa4bbbe70a9b67a079) (http://www.ld-host.de/)

... entry signal of Hainingen. It has a pre signal that shows if a train has to stop or may run through. Especially on secondary railway lines it isn't always necessary.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5f2d4269c2a9c950e384bf6b7289a055.jpg&hash=83f00fd5f138059416e9a9f6d62e2e412be13755) (http://www.ld-host.de/)

The same area like 13.8 but from another angle and with the RRP textures. I just like the shades of green here! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc261bcfa03861acccd28f298ee68631e.jpg&hash=96b1d79aa62b14f7aa4ef0c441744eff86a3aff1) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F233b8b8bd13fb784c1196ce903a54755.jpg&hash=6edcb6b096a23995375e1a13cfca8591aff977d9) (http://www.ld-host.de/)

The side strip of that road was one of my first tries to use the RRP. Even though I prefer the Green Rye Grass by now I still do like the layout!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F55d3aee4134a216fb03178aa72d1239d.jpg&hash=f65558628dd9d7d30fa8c2e8e59b3207a76a2f1b) (http://www.ld-host.de/)

The main road of Hainingen connects the village to the main road that runs next to the village.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb5f12420bbfa28c3558a7e3d81f6a5ec.jpg&hash=3b4e4aa426e5fff8bddcb025279d81d3ffaf5c4d) (http://www.ld-host.de/)

The railway leaves to Grafenauberg and the Hydro Power Plant (you haven't forgotten it, have you? ;) )

Next time I'll show you some tips and tricks

Untill then:


Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Fabian93 on December 27, 2009, 08:07:24 AM
Fantastic Update yet again &apls
I really love that little village, Hainingen :thumbsup:
And congratulations on your second "Best Rural CJ" - award :thumbsup:
I don't like to view the forums of Simtropolis (it takes forever to open a thread! &cry2) , but I guess you really deserved it, since this MD inspired me in so many ways (especially when it comes to rural areas) &apls &apls

QuoteNext time I'll show you some tips and tricks

I'm definitvely looking forward to that :)
Fabian

Title: Re: Urland - a (mostly) rural Coastline
Post by: sithlrd98 on December 27, 2009, 05:50:16 PM
Glad to see your still posting great pics of Urland , Bernhard. Been gone for a while so I need to catch up. Promise I'll check in more often!

Jayson
Title: Re: Urland - a (mostly) rural Coastline
Post by: calibanX on December 27, 2009, 08:05:40 PM
I'm looking forward to seeing those tips and tricks Bernhard. Congratulations on that second trixie!

Geoff
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on December 30, 2009, 01:16:26 AM
Wow, Bernhard, your updates are amazing! It seems that they're pictures of real places, not a city made in the SC4! Really is very good to see each of your updates!!! Awesome!!!  &apls &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: alj on December 30, 2009, 01:30:33 AM
I love those smooth railway curves. Your use of them makes your countryside very reailistic.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Engorn on December 30, 2009, 04:14:13 AM
Very nice pictures. I don't know why, but now I want to be on the open road or in a old steam train... ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on December 30, 2009, 07:31:58 AM
Great update!  That small town really does look quite amazing, full of nice little details!  Nice touch with the narrow corridor of heavy industry along the railway, very realistic indeed.  I could point to an identical industrial corridor less than 5 minutes from my house actually! 

Love how the countryside has turned out as well, you've put some interesting ideas in a few places!  Have a great new years eve, hope to see your next update soon!
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on December 30, 2009, 11:02:35 AM
First of all, Congrats on your trixie, Bernhard ! It's well deserved, me thinks.  :thumbsup:
There's somethings I really love in your MD an your updates, but it'll take too much time to describe them all, I'll tell you the main one, it's the railways. I know, you're a fan of railways - Me too - and I like to see in each update a railway passing though a town, village or small community. It's always so detailed.
The rural areas are very beautiful too, it's not so difficult to understand why you get always that trixie..  ;D (Just kidding  $%Grinno$% )
Hainingen is a nice squared small town, I like how you've developed it, around the station and not the church like we can see in almost all Europeans towns..  ::) ;) But I like that idea, nice job with it.

Looking forward to the next update with the tips and tricks..  :)

Take care,
-Arthur. :thumbsup:



And BTW, welcome to page 24 of this awesome awesomeness MD ! &hlp
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on January 03, 2010, 03:02:53 AM
Well Bernhard, that was quite the update. The use of RRP flora and textures is really changing the look of your rural areas here.
I loved the overview picture of Petershain/Hainingen, it looks like the perfect German village recreated in SC4.
I also see some dykes along the river (I think?), I look forward to see what will happen in that area.
And your comment made me curious for your next update.
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on January 04, 2010, 11:04:07 AM
Fantastic pictures there of your city there, Nardo69!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on January 06, 2010, 03:50:19 AM
Happy New Year To Everyone!

Yes, the new decade has began. Unfortunately I haven't made my update but how about another teaser after ...

Some Quick Replies!

Fabian93: Thank you very much! :) Hope you are not mad at me that I let you wait a bit more ...  &mmm

sithlrd98: I always appreciate old friend popping up again from RL, Jason!  ()stsfd()  :)

calibanX: Thank you very much! :) Again I apologize for making you wait a bi more ...

Tomas Neto: Thank you very much! :) I just wish I could do mosaics like you did in your MD ...

alj: They definately do even though they make some problems with the underlying texture and are hard to handle in hilly areas. Thanks for commenting! :)

Engorn: Thank you very much! :)

Battlecat: Some other criticized me for that squared village but hey, it's something different. ;) I like to do such indastrial spots next to railways; I'll explain in the upcoming update why.  ;)

art128: Thank you very much. You know, in my childhood I saw quite some rural railway lines when my father chased the last steam engines in West Germany - something like that shaped me for the rest of my life ...  ;D

kwakelaar: Oh yes, I do love the RRP. Together with the Mayor Mode trees it made me change from lotbased to a more natural, less squared way of building.  :satisfied:
You saw right there are quite some river dykes not only on this map. I just have the problöem that the terraforming was easy but everything else didnt satisfy me untill now .... &mmm

bat: Thanks you very much! :)

And to fill up again the dry text (and to TEAse you a bit more ...  ;)  :D) I have two teaser pictures for you:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F2950%2Fteaser001.jpg&hash=f474c6f1d280028916ef7daadcfbbfd82c715fb8) (http://img705.imageshack.us/i/teaser001.jpg/)

Well, I forgot that corner between the field and the STR. My friend odie at the simforum complained about this  &mmm ... anyway it looks way better now!  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F6948%2Fteaser002.jpg&hash=b437c2d0777d3754b8771451300da58dec633f5a) (http://img412.imageshack.us/i/teaser002.jpg/)

Another closeup of the pre entry signal.


Have fun!


Bernhard  :thumbsup:

Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on January 06, 2010, 04:03:49 AM
Happy New Year Bernhard,

I hope you, your wife and your Little One had a great time over the holidays and that your year is off to a fantastic start.
You know Bernhard....every time I come to your MD and check out your pictures, I can't help but think there is something wrong.  But there really isn't.  I just don't get how you can take such great pictures every time. ;) You are one of the Rural Kings in my book!

Robin  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on January 06, 2010, 04:31:57 AM
Happy Ban New year Bernhard, and we see yet another teaser of your awsomeness concerning building rural landscapes and realistic railway layouts.


And ofcourse for old time's sake: %ban%

cheers

your fellow MetEENDo69 entity member
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on January 06, 2010, 05:02:23 AM
Great two pictures of the STR there! :thumbsup: Looking forward to more... ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on January 06, 2010, 08:57:01 AM
It's funny you know, I've seen a few real world towns that have an almost perfectly square urban areas exactly like that.  They're pretty rare though. 

Nice job touching up that STR curve, and with the signals! 
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yan077 on January 06, 2010, 09:18:12 AM
these teasers are really great, and very good use of the STR !  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on January 06, 2010, 03:12:08 PM
These two teaser are awesome!!! Fantastic!!!  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on January 08, 2010, 09:41:16 AM
All the signals there looks like they're well thought, nice work my friend! It's always good to see some railways after a long school day !  ;D

-Take care,
-Arthur. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on January 23, 2010, 02:41:47 AM
Nice teaser, and the combination of paths, fields and forests are very well done.
Title: Construction site report
Post by: Nardo69 on January 25, 2010, 03:14:00 PM
Over at the German Simforum Picture Competition (http://www.simforum.de/showthread.php?t=151139&page=214) I had a discussion wether close ups or overviews are more demandinf. During the discussion I promised to show the surrounding map of this picture:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F6046%2F0bb72f87163d2993eb6701e.jpg&hash=91dff4dff3b074d7effc9504d3f24cdb8269c54f)

after it is out of the Competition. It lost in the 4th round (HoF there needs 5 rounds, the picture has been in the SC4Devotion Picture Competition, too but failed in the first round) so to keep my word I'll show you a

Construction Site Report

Sorry for not answering your posts now but it is late here - 01:00 am. I'll do this as soon as possible.

As I explained this is a construction site report and not a regular update. Because of this there are tons of empty spaces as well as lots of unfinished places on this medium map which is now used not more than 20% total. Untill you'll see a full blwon update a lot f problems of all kinds have to be solved here ...  &mmm

And I am slow. Why? Well, some love Zoomlevel 2 or 3, my favourite one is Zoomlevel 5. I just love all these small details in all the Bats and props and textures and ... the things I have to plan and layout and plop by myself. Maybe this is the reason why I still do Sc4 as my hobby...  :satisfied:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F09fea940763a60e23e97cc8cb441dc53.jpg&hash=532d2b065c378cf92f31aa1d2048df92f1cde99f) (http://www.ld-host.de/)

The left lower corner of the map. The spot of the competition picture is marked with a yellow rectangular.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F95c263ed1d9f15d59b4366d27ee7db06.jpg&hash=257c12a7ebb16112068e4a840d209740e7db4f96) (http://www.ld-host.de/)

Someday this is going to be a bigger village. The railway lines makes it way in a 180 degree curve around the village in order to gain height. Exceptz for the railway station and some level crossings the railway lines goes up all over the map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F537ebd517750dd1a799c740d5382446f.jpg&hash=0346e5ae44b08df06eaab01e9774a3fbbd6923e2) (http://www.ld-host.de/)

A view in the direction of the other lower corner of the map. I started building the map from there. These overviews are fresh, I made them during my last SC4 session!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F110209a0e0d2e14d0a5ecf202975a277.jpg&hash=1ce11615035e8088513efe2b586ee4536df08a8b) (http://www.ld-host.de/)

Some where further down in the lower right corner of the map you can find this small seddlement where two creeks come together.

And - because I love closeups:  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc9e61202ff1b907e1d653cb07ad79433.jpg&hash=bbf84fb0c435a91a587cc46137d4eb36b7c03e7b) (http://www.ld-host.de/)

Pinewood, high voltage line and edge of the wood. I am far away from being satisfied here - the pinewood doesn't stand Nardos Naggin' ...  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe611eef18831d280ece8f913e34027e0.jpg&hash=c59f7f54ca415995e28882648e699aa409cc8159) (http://www.ld-host.de/)

A closeup to the road at the left corner of CS2.04. Its not that easy to integrate FAR pieces adequatels in RRP and MM tree forrests but for now that's halway acceptable ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc1e4ad2c031a8a6faea3d981683a3a3c.jpg&hash=2c5b9746ae28de8abf1f15aedf658cdc94fe066c) (http://www.ld-host.de/)

I am neither a BATter nor a texture heroe but if the "delivered" textures don't fit then they are made to fit ...
There's some finetuning necessary here, too, but overall, well,  could've been worse ...

That's for now - Answers & replies tomorrow, the next regular update soon here.

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: jmyers2043 on January 25, 2010, 05:25:54 PM
Hello Bernhard

I like the last picture. The old shed nestled against the trees in the upper right corner caught my eye and makes the scene special.



Jim

Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on January 26, 2010, 06:49:52 AM
Some late Answers & Replies:

rooker1: Thanks my friend, and best wishes for you and your family for 2010, too. :)
And my pics, well, you know there's a major drawback of being Nardo69: Nardo69 is always looking and nagging at what you are doing ... ::) :D

WC_EEND: Thanks my friend! :)
And of course: WC_EEND is banned for being a fellow MetEENDo69 member: %ban%

bat: Thanks man! I put some unfnished works in betwen; hope you like them, too!

Battlecat: Yes, it's not a common layout but IMO it just fit there. About the signals, I'll tell you a secret: keep an eye on my sig ... ;) but sshhh ...!

Yan077: Thanks for the compliment! :)

Tomas Neto: Thanks for the compliment! :)

art128: Hehe, well, that IS a good way of relaxing! ;)

kwakelaar: Thanks for the compliment Gjermund. Hope you like my pictures in the making, too!

Nardo69: :p

jmyers2043 Thanks Jim. Scenes like these are popping out of me while doing the finetuning. Somewhere I saw such a scene and while painting RRP I thought try the shed. It came out a bit different than I thought because of the slope there but the result was fine anyway.


Title: Re: Urland - a (mostly) rural Coastline
Post by: Fabian93 on January 26, 2010, 07:12:06 AM
Fantastic Update  &apls &apls
I really like what I've seen so far from your new tile, even though it's not finished yet :thumbsup:.
The village looks really nice so far, I'm looking forward to see it finished ;)
Your little forests always turn out great and they're still very inspiring.

There's one thing I've got to criticize though... I personally think that the field in the last picture is way too steep... yet I love the last picture because of its detail &apls

Fabian ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on January 26, 2010, 08:23:16 AM
Some nice pictures of your region! It looks really great!
:thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on January 26, 2010, 09:16:54 AM
Quote from: Nardo69 on January 25, 2010, 03:14:00 PM
I had a discussion whether close ups or overviews are more demanding

Personally I think its the close ups :D :D
well slight imperfections can be hidden at a distance the trick is getting it right in close
and you are a master of that Bernhard :thumbsup:

Love the way the RR winds about the village and it is barely noticeable, the change in gradient along it.
A Testament to your skills &apls

Your rivers and creeks are improving all the time, another nice example showed here.


A little suggestion to make them even more convincing is the "paint" the RRP rye green and brown grass into the water too ( gently does it with the brush but the effects can be ..... try it and see ) which can gives the suggestion of small reeds etc


A lovely little update even though it wasn't really one  ::) :D

Till the next time

Derry
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on January 26, 2010, 10:15:45 AM
Well that's certainly a nice looking batch of detailed shots there!  I like your use of the RRP bits to blend the field edges and your waterway through this town also looks great. 
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on January 27, 2010, 12:08:52 PM
Bernhard... Wow!!! Amazing how you transport us to a rural place so real!!! Awesome update my friend!!!  &apls &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on January 27, 2010, 12:19:43 PM
Wow! That looks awesome, Bernhard! Can't believe I haven't been here before :)! Looking forward to more.

            -Jordan
Title: Construction Site Report
Post by: Nardo69 on February 24, 2010, 04:13:06 PM
Okay - the bad news: The regular Update is still not reade ...  :'(

The good news: Another construction site report (and the answer to the question why I'll never set the world record in MD updating  ... )

I confess, concerning LE etc. I am rather ... lazy. If not necessary I prefer to play the game with what I got. But sometimes you got some corners that just won't fit together...  ()sad()


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F8f6d7639e13e0211f415668f3e3d47a4.jpg&hash=8d7bfb273545f51810363ad2609a64fce92843ef) (http://www.ld-host.de/)

And after hours and hours in Reader and FiSHman and PaintShop and SC4Tool and LotEditor and LEProp and Reader, just when you finished that necessary dozen lots and plopped it where they should be ...

... then you see that you need a new terrain mod as the current one just ate up all your work ...
And not only this, the No-jagged-diagonal-edges isn't working as expected, too!  /wrrd%& Most probably one day I have to make me my own ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4794ae5cfb71088216479c7291f3b95f.jpg&hash=98a2222a529c7d6823fb070a7c67537c985337b8) (http://www.ld-host.de/)

Sometimes even the watertexturebug has it good side: at least you can see what I did today ...  %wrd

And: the grid is on becouse these are technical shots!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9a1f44363b329dd2c4defab3c2166e7e.jpg&hash=2a94f7160c22cb7a2fb97e69504ddea2bec10a08) (http://www.ld-host.de/)

Well, the (recent?!?= final results. I may do some more terraforming and finetuning here ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe63a8f6d9b7b30a3087bd8c02963de4d.jpg&hash=5fbea9de4ee427762042d26324617dec60e3e7f3) (http://www.ld-host.de/)

From another angle it looks better as the wood has mercy to hide the worst corners ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffaa6b18a402ec2f48b23eddd29d6632c.jpg&hash=2288eab357e24253c63f948edfdcd38a876d25aa) (http://www.ld-host.de/)

An overview. If you went up the river a bit at the ride side of the picture you'd see the water power plant I just burned recently  in the Simforum Picture Competition (http://www.simforum.de/showthread.php?t=151139&page=225).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc0e6377d5a5bd76b1c08553b7e217064.jpg&hash=56009d522d5013e5482fafff110bb41139afdc4e) (http://www.ld-host.de/)

Another patient: THIS IS NOT A CONIFEROUS WOOD! At least it doesn't look at all like the Blackforrest wich isn't bay far not that ill that you would see the sun-sensitive trunks!
Unfortunately real nice MayorMode Coniverous trees are rather rare ...

And for the sake of completeness the picture from the Simforum Picture Competition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2522acef99769eb76fb83da3e592eae3.jpg&hash=8eb50564e11c97e3c5f4f0c95c67034e7217e595) (http://www.ld-host.de/)

Initially I wanted to use this map for the village competition but with my concept I finally got 5000 inhabitants ... anyway ...

That's it for today - answers, replies etc. tomorrow, it's 2:15 am here


Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: ecoba on February 24, 2010, 04:29:26 PM
I really liked this update, Bernhard. No worries about the regular one being ready.

I think that the final result of the path looks really nice, even if you can't see it very well. I also am really liking that forest you have created, and there is a nice variety of trees. I also really like that shot of the houses by the lake, it is very beautiful.

Ethan
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on February 24, 2010, 05:33:16 PM
I'm always impressed with the beauty of your cities!!! This pics seem with real pictures of a city, and don't something done in a game!!! Awesome!!!
I'll be back for to see the regular updates!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on February 25, 2010, 08:43:23 AM
I've been noticing my copy of the no jagged diagonal edges mod is a bit twitchy as well.  I suppose that's just part of the game these days, but it can be problematic.  You've done a pretty nice job covering it up! 

You've got a couple of great scenes here, looking forward to your next update, whatever it might be.   :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: penguin007 on February 25, 2010, 09:46:12 AM
Awesome little details there the track looks great

Will
Title: Answers & Replies and a Bad News
Post by: Nardo69 on February 27, 2010, 03:39:26 PM
Some late Answers & Replies and a Bad News:

Ok, Bad News First:

The reason why I was able to restart Urland about one year ago was the release of Windows 7 beta / Windows 7 RC. On XP during an update the soundcard driver was updated, since then SC4 is CTD whenever your plop something or zoom / scroll too much. I tried to reinstall the original driver but with no success. Either I am not clever enough to replace the sound card driver properly or it is another problem.

In 2 days the lifetime of Windows 7 RC as a prerelease will be finishing and it will start to close automatically in intervalls that will become shorter and shorter untill it finally won't start up again. This means the end of my Sc4 activities because I simply don't have the money to buy Windows 7 not to speak of a new pc. Maybe I am going to get SC4 eventulally working on XP again but at the moment it does not look like this at all.

I'll have some more or less older not shown material from the last month that may become some updates, and I think I'll get that promised update going, but the future of Urland after the next two or three months is not certain at all...


Anyway, there are Answers and replies to do so:

Fabian93: Thanks for the compliment! :)
Yes, the non slope conforming lot did some bad things with the soft slope of the hill, but after blowing up a couple of other farms doing even worse damage I decided to keep this one... should've done some camouflage though ...

bat: Thanks for the compliment! :)

TheTeaCat: Thanks for the compliment, Derry, and there was another non update ...  ::)
I haven't forgotten our small little project just my private life ... Ironically though but on XP all SC4 tools are working but not SC4 ... ;)
Hopefully I can try your tipp with the Rye one day ...

Battlecat(1): Thanks for the compliment! :)
The field edges were the first but by far not the only reason why I love the RRP.
Terraforming that creek through the village was really a pain in the ***. And further upwards in the narrow gorge it'll be even worse ...

Tomas Neto: Thanks for the compliment! :)

canyonjumper: Thanks for the compliment! :)
I am just sorry that I don't know what will be in some months ... :(

Nardo69:  :P

ecoba: Thanks for the compliment! :)
I just wish I would've been more ... evident ...  ::)
I don't have much pictures from this map as it is rather young and unfinished - should've been my entrant in the first Thematic Competition but I missed the inhabitant number by 3K+ ...  :D

Tomas Neto: Thanks for the compliment! :)

Battlecat: Yes, it is always the small detail that need so much detail and so often you just don't see it later, isn't it?
I hope the next update will be "the real one"

penguin07 Thanks for the compliment! :)

Ok, while I was writing this the final backup is running.

Take care my friends!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on March 13, 2010, 02:55:52 PM
I can't believe there are no comments. Maybe it is because everyone is so shocked about your announcement to end Urland. This is truly a loss for the whole community. I really hope you will find a way to get SC4 up and running again and continue this amazing MD. It has been an inspiration for me and many others.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on March 15, 2010, 10:14:11 AM
It's terrible to hear you're having so much trouble with SC4 lately.  I really hope you can sort out a solution, I'd hate to see Urland come to an end.  Good luck! 
Title: Re: Urland - a (mostly) rural Coastline
Post by: calibanX on March 15, 2010, 12:08:08 PM
I hope you're able to sort out that problem. At the very least I hope you have your MD and your plugins copied to a disk so you can jump back in at some point. Good luck to you.

Geoff
Title: Re: Urland - a (mostly) rural Coastline
Post by: Engorn on March 15, 2010, 03:40:29 PM
I love the last of the pictures. I really love it. I don't know, it has something...
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on March 17, 2010, 04:07:36 PM
Some quick replies ...  

Sorry for not being very active at the moment but I do have some serious RL problems at the moment besides my Windows problem ...  &mmm

@RickD: Well, it is not the end of Urland just the beginning of an another hiatus due to technical reasons. There had been quite some in the last 5 years (yup, 5th anniversary of Urland will be end of June this year). Anyway anything is backed up on an external disk and waits to be waken up. In the meantime I found out I can still use Win7  ... at least a little bit. After a while I'm drawn to the Desktop with the message that the RC has run off. This means going back, saving everything and reboot. Rather anoying on my old machine, and it will be more annoying as the usable intervalls will become shorter untill Win7 won't stzart at all in June or July...

@Battlecat: The easiest solution would be getting running again under XP. Right now trying to run Sc4 does not result in CTD but VSoD with changing error codes ...

@calibanX: You can bet on this! ;)

@Engorn: Thanks for the compliment! 

In the meantime I have another picture for you. It is rather successfull in the 3rd (of 5) round in the picture comp (http://www.simforum.de/showthread.php?t=151139&page=231) at the Simforum. I tried to sneak it in the SC4D competition, too, but wasn't successful in catching the right moment:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5b37ee9d5c85c264321ead90a3ffd3ba.jpg&hash=7135af3f12e1bf53046158e4ac6be86341282c42)

I made some more pics, would be enough for a small updates plus some thoughts on pine woods. If you want to ....

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: penguin007 on March 18, 2010, 10:04:13 AM
Awesome  rural pic there love the radio mast

Will
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on March 18, 2010, 10:40:32 AM
Very cool scene there!  The radio mast is a great touch, but the winding road leading up to it is even cooler. 
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on March 20, 2010, 04:59:11 AM
I am sorry that you have such technical problems, but I am glad to hear there are backups of Urland. I certainly hope we will be able to enjoy your unique way of developing a MD still in the future.

The last image is a great one, with farms as you can only see them in Urland.

Take care
Gjermund
Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on March 20, 2010, 06:45:33 AM
I am very sorry to see that Urland is about to end because of Microsoft's policies. As for your problem with windows XP, you can always try to re-install windows XP (if you have an install disc which should have come with your computer).  I really hope you can continue Urland because I think it would be a great loss for the community to see it end. Mostly because your rural landscapes look so real.
Take care

your fellow MetEENDo69 entity member
Xander

PS: what's a VSOD? is it like a BSOD?
Title: Re: Urland - a (mostly) rural Coastline
Post by: metarvo on March 20, 2010, 07:12:05 AM
Say it isn't so!  &ops  I'm sorry about the SC4 problems, Bernhard.  Have you tried some of the troubleshooting parameters [linkie (http://sc4devotion.com/forums/index.php?topic=3683.0)]?  I read about one, -audio:off, that may correct sound card problems by turning the game's sound off.  It would mean playing with no sound, but that could be better than not playing at all.  I truly hope you get the XP problem fixed.

On a lighter note, that certainly is a good picture.  :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Andreas on March 20, 2010, 09:31:32 AM
Quote from: WC_EEND on March 20, 2010, 06:45:33 AM
PS: what's a VSOD? is it like a BSOD?

I think that was just a typo. ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yan077 on March 20, 2010, 10:40:12 AM
Very nice picture Nardo ! I'm so sorry about your problems with window,  &mmm I really hope you'll find a solution   ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: mightygoose on March 20, 2010, 11:01:03 AM
the plugins have come on abit since i was last here, very impressive
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on March 21, 2010, 12:38:46 PM
Fantastic image Nardo, great work!!!  :thumbsup:
I'm so sorry about your problems my friend!!!  And...

... welcome to the classics !!!  &apls &apls &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: tooheys on March 23, 2010, 02:11:58 AM
Bernhard my friend, it's an honour to move your MD into the Classics. A classic it has always been and now Urland is where it belongs. :thumbsup:

I really do hope you can get you PC issues sorted, it just wouldn't be same without Urland on the books.

Congratulations mate  &apls

Dave
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on March 26, 2010, 02:52:44 AM
Congratulations on making it into Classics. It is well deserved.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on April 02, 2010, 04:28:50 PM
Hello To All!

"Got to write a classic..."

... are the first words of a classic love song from the early eighties, performed by Adrian Gurvitz. Well, seems to be I don't have to write a classic anymore  :satisfied: (just got to continue but that's another problem ...  ::) )

I do have a key to the solution of my problems here but couldn't use it - my short one keeps his daddy busy and in addition to this I try to start and run my own business at the moment ... Anyway - the long awaited update is here (promised at christmas, delivered at easter, oh boy, I do beat myself in bad habits ... &mmm)

Update Nr. 14: Hainingen, Part II: Tips & Tricks

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F2323%2Fpic1401.jpg&hash=13fc2e64b8637f623ada40ef92150e27c7b3a7cd)

A very early shot. So obvious but also so often forgotten: think about what you want to have BEFORE you go into detailing. Not the usual type of a village but there are exceptions to almost all rules.
You can see the old village road running through the village passing the church and how the village grew towards the railway line which also attracted the main employer, the local industry. Small railway lines and factories (I-D or I-M but NOT I-HT!) often formed a kind of symbiosis: one kept the other alive and the death of one way too often caused the death of the other, too.

I-HT in general  is not suitable for such small village industrial areas at the railway lines, they usually have less to transport and most of the time rely to trucks. That's why you find so much of them on the green field not far away from a Autobahn (Highway).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F4238%2Fpic1402.jpg&hash=8dc151dcac6ea98515abeb24a301203f9fefc1e6)
Detailing is almost finished. I like to use the old Gascooker R$ Rowhouses as they are kind of universal.
Please compare the length of the RR station with the length of the village - they are almost the same. Saw this quite some time IRL...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F6563%2Fpic1403.jpg&hash=dbdaa895702c0f8d6207c4b9b58d0c0982845b22)
A small green area between industry and farms looks nice and is also a reference to the game mechanics - the fields just don't dilapate so fast. Keep in mind however that each plopped tree is a possible trigger for the change to I-HT so don't forget to mark your I-D resp. I-M historic BEFORE you into detailing.
Using one of Jestarr's plopable factories that work as a freight station isn't a bad idea at all even in rural areas - think about what I said before about the symbiosis! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F2274%2Fpic1404.jpg&hash=998fc4a3fb7839997ed3bb9d4a82bc9dacd54c22)
A closeup to the rails and the industry.
Small factories as they grow when you start a new region / unconnected map look really unrealistic IMHO. But to get the bigger stage 3's you need a little bit of region wide population so never forget to have at least one big(ger) town on your map!
Then start zoning some starter lots with the Ctrl-key (for Industrial Anchor) and around them some free (for Industrial Mech and Out) otherwise you might get a problem that industry doesn't grow even though you have quite some zoned but empty tiles!

Not also the small recycling station nestled in between?

Let's have a look at the level crossing: Before and after it there's a puzzle piece without base texture however the level crossingis a standard Maxis railway pieces WITH textures. Bad? Not at all - the grey road has sidewalks before and after the crossing and a crossing is also suitable for pedestrians ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F6572%2Fpic1405m.jpg&hash=54ff0c55bf607e52e2facaeaafc3fdaefa4385e8)
Let's go to the signals. This would be a logical setup as trains will enter and leave the staion only on these two tracks - the other sidings are only used for shunting maneuvers. However, with some exceptions in the SW of Germany it is not. Mechanical semaphores have to be placed right or above the track they are assigned to (it is a bit different with the new dayligh signals but since they are not available yet I don't discuss this here!). Collections of signals for all tracks outisde the tracks like they are / have been used in Great Britain are strictly forbidden in Germany since 1937!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F6361%2Fpic1406.jpg&hash=82ac6bf03291cc159ec0dfb68f2d76b2b3e732bf)
Two possible situations. The upper would be for singe track (with the straight track on the left side!) and the lower for double tracked lines. Remember to put them before the level crossing in order to protect it!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F2102%2Fpic1407.jpg&hash=c8f66c6349bf119f09cad197486d67fbcbb8d709)
Entry signals should be placed not too close to the station itself. A good compromise would be at the end of the long Str->DTR converter puzzle piece as you can see on the (missing) base textures. If you use to of these puzzle pieces at each station head don't forget that their straight track should lead to the same side!
If trains are running through the station frequently entry signals usually have pre exit signs like this one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F3441%2Fpic1408.jpg&hash=f045ec2d09920eecbd5f30d207ebdf0dee9adb5a)
One of those drawback in Sc4 are the sawtooths ion diagonals. Even though you made some nice diagonal transparent lots you still have the problem that the puzzle pieces don't have base textures while the standart network pieces do have. Any solution for one kind wouldn't work for the other. Except if you use the STR ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F9108%2Fpic1409.jpg&hash=3c79fc42cc37eef2b0eb1ab361d7a239dc6c244f)
Unlike other networks - includig DTR! - you can find straight and diagonal puzzle pieces for the STR! So instead of get angry at all these sawtooths just make your STR railway as usual, place your smooth curves etc and afterwards plop the straight / diagonal puzzle pieces over the standard STR network - and voila, no more distracting base structur. It works even on neighbour connections!  ()stsfd()
However the transitions is still a bit sharp ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F4678%2Fpic1410.jpg&hash=036d81890c116bf6f56048d29f6a39098256b225)
... bu for things like this we have the RRP!  ;D. Green Rye and Big Yellow Flowers are perfect for such edges!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F6656%2Fpic1411.jpg&hash=3b2a20fb12dc71173a6f2d9a930f5e8876973b2e)
And with some trees etc. everything looks way better, too.
Quite a lot of railways have a sometimes wide stripe on each side which is now full with (rather young) trees. During the time of the coal-eating steam locos these stripe have to be kept clear of trees etc. because the steam locos could emit sparks that led to fires. After the era of steam has finished no one took care about them so nature claimed its terrain back.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F180%2Fpic1412.jpg&hash=98b9b1a1937adacd3363ba59b2fc2628cdeb578e)
From a different angle.
On these stripe you should change the density of the trees, it just looks better.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F4485%2Fpic1412a.jpg&hash=95f9a7e49be9c3d8e04489cfc405fe16e147ecf8)
BTW the combination of Green Rye and Big Yellow Flowers does work on other field edges, too! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F8978%2Fpic1413.jpg&hash=3727702ca173e5a382776c4caf601a6ecf2bac45)
Don't worry about those curvy spaces at the smooth curves, they are the perfect area for small woods to give some live into your landscape!
Underneath these trees are mainly standard farm fields and transparent diagonal filler lots as seen in 14.09-14.11, the rest is done with MM things... :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F2882%2Fpic1413a.jpg&hash=ce4742520300604a4cd1ed77565c03a65e905b93)
.. which don't have to be flora necessarily!  ;)
I just love that close up!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F3343%2Fpic1414.jpg&hash=8a3fb8568e35e13bd18f93b99cf5d9bba35b2132)
Keep in mind that some lots do allow to plop MM trees on them. You might have noticed in 14.02. Here I used Simfox's bushes and pine trees to create some kind of hedges with them (regarding the pine trees maybe the only useful function as they are too small, but more about this in a future update).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F6004%2Fpic1415.jpg&hash=b822f4964be7a332d950d2f611df043ff08a7639)
The same situation from another angle.
See those poplars trees? Ok, the models are a tad old and there are better ones but what I want to show you is how they lined up. Such lines of poplars are eye catchers and markers in the landscape and as such form a characteristic part of it. Usually you find them along dirt roads or (old) roads.

OK, that's it for today. Replies and Answers later, it's already 2:25 am here. Hope you enjoyed my Tips&Tricks sections, again sorry for the delay.



Aunt Edith just reminded me that there is something left to do.
I always wanted to do a mosaic but didn't get there. Still didn't but here is a bigger picture of Hainingen, approximate 2000*2000 pixel, maybe you like it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F47%2Fhainingen.th.jpg&hash=5c1a2debc80e7a9edb06d4c5be21dd9de14ccd8f) (http://img62.imageshack.us/i/hainingen.jpg/)

It is less than 1 MB so it shouldn't load to long! ;)


Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on April 03, 2010, 12:40:14 AM
Thanks a lot for this great tutorial, although I get completely lost in the train signal systems you are referring to :D
I will need to come back and read again when I get into the period of trains and railways.
The village is a very nice creation and the detailing looks excellent.
Title: Re: Urland - a (mostly) rural Coastline
Post by: penguin007 on April 03, 2010, 03:19:58 PM
Very realistic railway and village from the master!!

Will
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on April 04, 2010, 07:51:31 AM
Welcome to the classics, Nardo69! And the updates before are also great! Nice city... :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on April 04, 2010, 12:25:03 PM
Some late Answers and Replies ...

@penguin007(1): Thanks for the compliment! :)

@Battlecat: Thanks for the compliment! :)
Actually one let to the other; if I had been able to turn the tower by 45 degree instead of 90 degree there wouldn't be such a steep wall which directly made me doing that winding grey street ...  :D

@kwakelaar(1): Well, I have a solution to my problems but my life is really kind of a mess at the moment ... Glad you like the last tower. I think I'll make another update out of it! ;)

@WC_EEND: Well, see it like this: Without Windows 7 beta and RC I wouldn't have been able to resume Urland last year, and Microsoft didn't want money for none of them so there is really no need to complain. ;)
And yes, it's of course a BSOD.
However Hope's not gone, I just need to sort out all the things of my life at the moment ...
PS: You're banned! ;)  %ban%

@metarvo:
Tried it. I don't know what it is though. Let's see what the future brings - and untill that I have some stuff backed up to show ... ;) especially around that last tower!
PS: You're banned! ;)  %ban%

@Andreas: Thanks! ;)

@Yan077: Thanks for the compliment! :)
And I thinkt there will be one.. ;)

@mightygoose: Well, think about what Sc4 Rushhour looked without, how Urland looked almost 4 years ago and how it looks loke at the moment. It's all this great stuff noone would've thought of some years ago that keeps the game alive!  :satisfied:

@Tomas Neto: Thanks for the compliment! :)
And: Thanks for the final push into the "Classics"  ()stsfd()

@tooheys: Digging out an old joke I'd say the master followed finally the apprentice ...  :D
BTW is it really that long ago that holiday's over (http://sc4devotion.com/forums/index.php?topic=1431.40)?

@RickD: Danke schön! :)

@Nardo69: Shuddup! :p

@kwakelaar(1): Well,I think I'll have to do a special chapter for the signals anyway ...
Glad yoz like it! :)

@penguin007(1): Thanks for the compliment! :)

@bat:: Thank You very much! I need some time, though ... as always ...  ::)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on April 07, 2010, 09:58:59 AM
Fantastic update there!  Some really cool thoughts on details and dealing with diagonals!  That town is turning out great!
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on April 08, 2010, 08:54:24 AM
A very great update there, Bernhard !

It's always great to see such an attention to details in the railways. Yours (railways) are, I have no doubt, the best I have seen there. Your tips are always very useful. Excellent work with the diagonal STR and its sawtooths. It's a good way of hiding these you found there.

Arthur. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Fabian93 on April 08, 2010, 09:18:04 AM
Fantastic Update, yet again &apls &apls
I really like those diagonal farm field along the railway :)

Your thoughts about diagonal networks made me think about the possibility of plopable diagonal road/street pieces or even straight road/street pieces.
Thus we could simply plop a transparent Lot next to a road without having the sidewalk come up - that would be great for rural roads &idea

Keep up the fantastic work and welcome to the Classics :thumbsup:
Fabian
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on April 08, 2010, 02:51:05 PM
OK.

You must be strong now. Really strong. Hope you have the heart pills and the nitro spray in reach.

Because this is an update, a regular one; no teaser, no construction site report. And all this within a week after the last one.

I hope I haven't shocked you too much. To have a little time to recover, here are the Answers And Replies first:

@Battlecat: Thanks for the compliment! Glad to give you some inspiration back!  :)

@art128: Thanks for the compliment! :) I discovered that method by accident (like so much great discoveries ...  ::) ) and it turned out really useful!

@Fabian93 : Thanks for the compliment! :)
Well, I had the same thoughts after discovering this. I should propose this in the NAM forums I guess.

OK, take a last deep breath of air, relax, here it is:

Update Nr. 15: All Along the Watchtower

is a classic rock song by Jimi Hendrix which was in the charts when Papa Nardo was in the making ...   ;D

OK, we don't have a watchtower here but a radio tower but I just couldn't resist the quote ...  ::)  :D

I think you know this very well, too: You discover this one special BAT on the LEX / SimCityKurier / STEX wherever. Beautifully modelled, no question, very nice, extra ordinary - there's no doubt about that but there's one big question / problem: Where by Jove should you ever find a suitable place for it?

Burg Eltz is one of those, another one is my SFBT comrade ArckenbergJoe's Frohnau Radiotower (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2060). Extraordinary RL building, superb modelled and on the right place a great eyecatcher - given you had that special right place!  &mmm

Consequentially the tower didn't made its way into my plugin folder. Until recently I had to deal with that ridge:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F2519%2Fpic1501.jpg&hash=50f013e731799777ce216727ff0fb65c60e3142c) (http://img138.imageshack.us/i/pic1501.jpg/)

I was playing around a bit with Pegasus' (http://www.simtropolis.com/stex/details.cfm?id=20892) and Girafe's (from ToutSimcity) (http://www.toutsimcities.com/downloads.php?view=1617) pine trees to get a reall looking pine tree forest. Then I wanted to stretch the pine trees to the end of the map, but just planting trees on the ridge would have been to ... boring. I wanted something special there. Knowing Burg Eltz from RL I wouldn't plop it there. I could have built a small castle with Kwakelaar's city walls but didn't wanted to here. (I have another castle in the doing where I stuck without something useful at all on another map) . In addition to this the ridge is crossing the map quite exactly on a 45 degree angle.

So what? Maybe a radio or TV tower? Hmmm. Close to  Grünwettersbach (near Kalrsruhe in Gemany) there is such a tower (http://maps.google.de/maps?f=q&source=s_q&hl=de&geocode=&ie=UTF8&hq=&hnear=Gr%C3%BCnwettersbach+Karlsruhe,+Baden-W%C3%BCrttemberg&t=h&layer=x&g=gr%C3%BCnwettersbach&sll=48.957722,8.466755&sspn=0.02931,0.06403&ll=48.948717,8.458014&spn=0.029255,0.09819&z=14) located in the green; the famous TV Tower of Stuttgart (AFAIK the first made of concrete worldwide) is to be found in a forested area.

But somehow I didn't wanted to have such a concrete monster there. So - what about the other possibilities? Which leads us to the BAT mentioned at the beginning of the update:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F9766%2Fpic1502.jpg&hash=3fa3321fbc621df103ade10ab962f4ded070600d) (http://"http://img215.imageshack.us/i/pic1502.jpg/")

Winning five rounds in the Simforum Picture Competition (http://www.simforum.de/showthread.php?t=151139&page=232) it became my fifth entry at the SFBW Hall Of fame (http://www.simforum.de/showthread.php?t=151235). However it failed in the 3rd round of the SC4D Picture Competion. (http://"http://sc4devotion.com/forums/index.php?topic=804.24360"). Oh well ...

You can see clearly that the less steep slope is used for farming untill its top whereas the steep slope is planted with pine trees - more exactly: with a mixture of c.p. and Girafe pine trees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F8250%2Fpic1503.jpg&hash=eca4dbdfd582c733985bb316b78efd7c4e9bffc6) (http://"http://img535.imageshack.us/i/pic1503.jpg/")

The same situation seen from the valley "behind" the ridge. This perspective shows perfect how steep and short the forrested slope really is. And if you ever planted steep slopes befre you know that this can be rather frustrating due to a leck of density.

Around the radio tower I used Pegasus' Pine Tree Cluster. Both methods have their advantages and disadvantages.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F5922%2Fpic1504.jpg&hash=1cf484effec1f207e576af9d0875e03d9c05fc96) (http://"http://img512.imageshack.us/i/pic1504.jpg/")

The radio tower with the retaining wall and the small street winding down the ridge.

If I had been able to turn the lot by 45 degree no retaining walls would have been necesary at all. So I used the corner with the steepo slopes for the road down the ridge.

You can see Pegasus Pine Tree Clusters in the background of the picture. They are very handy to plant a lot of pine trees rather fast on rather big areas. Their disadvantages are that they blend and mix rather bad with other trees and may look a bit uniform - mother nature just has some poers of ten more modells than any Sc4 BATter ... ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F8293%2Fpic1505.jpg&hash=b5ea2847af18e6784b149fff61467e559d09ac28) (http://"http://img260.imageshack.us/i/pic1505.jpg/")

Another view on the serpentines. In the foreground again Peg's pine tree cluster with a transition to c.p. / Girafe. Did I ever told you that I love larch trees - both IRL and ingame?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F2778%2Fpic1506.jpg&hash=3168291dec4f0df676ed7e88da1a7a1b2472d998) (http://"http://img404.imageshack.us/i/pic1506.jpg/")

This leads us to the pine trees of c.p. and Girafe. I once showd that only with c.p.s different pine trees you cannot achieve a forest with a suitable density (at least not for my taste). Girafe's pine trees are a bit like the Simfox trees: wondeful modells that can be placed rather dense but planted too dense everythings get lost in a mash of pixels.
However the combination of the two of them will lead to the most beautiful pine tree forest at the moment - just have a look at all these shades of green - but is rather time consuming hence not suitable for the very big areas where Peg's are clearly in advantage.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F3682%2Fpic1507.jpg&hash=3f138485b5731765e413a07855ac616d1bc53b99) (http://"http://img707.imageshack.us/i/pic1507.jpg/")

Just for its beauty: view with the radio tower into the valley "behind" the ridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F687%2Fpic1508.jpg&hash=dcebb72aac17b859b6ac5821454c43a6f9a4f590) (http://"http://img405.imageshack.us/i/pic1508.jpg/")

Ans as a last picture a dirt road almost disappeared in the flora in a c.p. / Girafe pine tree forest.

That's it for today, Hope that you survived untill here - it was the second regular update within a week at last ... ::)  :D


Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on April 09, 2010, 08:36:39 AM
Another very cool update.  Nice to have a closer look at that forest it's turned out fantastic!  Those larch trees really are gorgeous as are many of the other trees you're using!
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on April 09, 2010, 08:01:26 PM
The radio tower really works in that spot! Great work!

         -Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on April 10, 2010, 02:36:42 AM
Great update there, Bernhard ! That radio mast looks really great there !

That area is very well done and is very realistic like we can see in real life. It's sure if it was possible to turn the lot by 45 degrees, but unfortunately, SC4 is made up from a gird of 90° angles..  ::)

Arthur.  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on April 11, 2010, 01:50:49 AM
Nice work on the tower and the surroundings, you are almost turning me around for the use of both kinds of pine trees as well as Simfox's trees.
Title: Re: Urland - a (mostly) rural Coastline
Post by: penguin007 on April 11, 2010, 02:40:43 PM
Nice update as usaul I really like your forests at the moment

Will
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on April 12, 2010, 05:47:10 AM
The radio tower looks great on that hill. I wouldn't have tried this. I had thought it would look odd due to the large flat lot. But you disguised it very well with the trees. I had not thought much about density of the woods before but now I can see the difference and it looks much more realistic than what my treecontroller does.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nexis4Jersey on April 12, 2010, 07:14:06 AM
nice updates , i like tree covered hills and plains.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on April 24, 2010, 01:38:59 PM
Some people asked me why I still use the funtional farms with their sometimes really huge lots instead of making all farms as eyecandy with the ploppable farm fields and the RRP. The answer is easy: I prefer my maps being functional rather than pure eyecandy, but from time to time ...  ;)

As (mostly) always replies and answers before the update:

@Battlecat: Thanks for the compliment my friend! :)
The larch tree's different shade of green always add to the overall picture both ingame and IRL, isn't it?

@canyonjumper: Thanks for the compliment! :)

@art128: Definately. And the art of Sc4 is finding good looking realistic workarounds to let us forget the grid ... ;)

@kwakelaar: Well, this update is a bit older so no Girafe and Pegasus. However I mixed some trees, too today, so the tempting isn't completely over ... ;)  :D

@penguin007: Thanks! They had been worse before, the last months were really improving their quality  ;D - and even more the required time to plant them ...  &mmm

@RickD: Honestly: Before I started doing that ridge I didn't know at all where and how to put that tower ...  :D
Well, these forest are way more realistic - however way more time consuming, too - as any tree controller.

@Nexis4Jersey:  Thanks for the compliment! :)


Update Nr. 16: Real Eyecandy

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F2978%2Fpic1601.jpg&hash=021a85ff9f615dc66d7be928531dc7aebb4f5869) (http://"http://img72.imageshack.us/i/pic1601.jpg/")
Again a small overview at the beginning. The small canalized creek is the Sittersbach that flows into the qualch on the neighbour map. Sounds familiar for you? Should be - it was my entrant at the Simforum Dorfwettbewerb (village competition) and I presented it here (lower part of the page) (http://sc4devotion.com/forums/index.php?topic=793.400) to you.

Last time we had been on the right sight of the Sittersbach, this time we go to the other side, in an older area that I laid out before I used Girafe's and Pegasus' Pine trees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F7857%2Fpic1602.jpg&hash=fbe36db68d5b42ba8eaa25eee5b6a464f0b29349) (http://"http://img641.imageshack.us/i/pic1602.jpg/")
The "real" farm. Grew with green Maxis field that has been spiced up a little bit with the RRP. Unfortunately the lot did have a bad impact on my terraforming so I hid the worst part with some bushes and trees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F1138%2Fpic1603.jpg&hash=8bc0c96be5952b799da0fd49236fc18f01278f67) (http://"http://img706.imageshack.us/i/pic1603.jpg/")
A closup that needs some more finetuning at the kanals. These are SimGoobers new Irrigation channels. The new ones feature IMHO better colours and diagonal pieces which enriches and simnplifies a rural layouter's life quite a lot!  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F3546%2Fpic1604.jpg&hash=071247a37ba5cd17de943e720563c6f5c69d9dde) (http://"http://img694.imageshack.us/i/pic1604.jpg/")
Real farm field and Eyecandy field
Die Übersicht mit dem Übergang zu dem Eyecandy - Feld.
The forest is a mixed forest with deciduous trees and pine trees from c.p., Simfox and JeroniJ; I didn't know Girafe's pinetrees at that time
BTW with the right view you can solve the saw tooth porblem, too ...  :satisfied:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F8205%2Fpic1605.jpg&hash=91e3c7cd0b505e116ff77b393fbfb0fc03b85cc7) (http://"http://img402.imageshack.us/i/pic1605.jpg/")
Going a big backward we can enjoy the eyecandy field. Unfortunately the cows are missing in this zoom level ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F8178%2Fpic1606.jpg&hash=8e4a7859eb6f0d2eb3200767091088ebee01960a) (http://"http://img85.imageshack.us/i/pic1606.jpg/")
... which can bee seen in this Zoom level in all their golry.
The wind power plants are situated in a clearing on top of the hills; as you can see deers and hunters like that clearance, too ...  ::)
When visiting my home last time I saw that single wind power plants are rather rare; instead 2, mostly three of them were combined to groups with the ones on the outside rotated by 30-45 degree. I tried to do this, too, but with only orthogonal lots it's rather hard to do ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F9858%2Fpic1607.jpg&hash=ddb8bf5fbab3858f255e103cf45199032423677f) (http://"http://img62.imageshack.us/i/pic1607.jpg/")
I really love that small shed! You can so easily built it somewhere in your landscape - even at the ede of the map!...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F5557%2Fpic1608.jpg&hash=5565bba37639d8257a8db29dfb2986833c39ce4a) (http://"http://img227.imageshack.us/i/pic1608.jpg/")
I know some sheds for horses at the edge of the wood that look like this one!
(If I were Battlecat I would have blended in a nice neighbour map - unfortonately ol' Papa Nardo can't do this art....)


That's it for today. Nothing new but some (hopefully) nice pictures from my pool. I hope you liked it anyway.

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on April 24, 2010, 03:13:55 PM
Real eyecandy it is indeed.   &apls

And when it comes to edge blending, nobody can compete with Battlecat at the moment.

Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on April 25, 2010, 12:54:10 AM
These are great looking pictures Bernhard, and for your benefit I keep the tile next door in mind when looking at the shots from the border.
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on April 25, 2010, 12:06:20 PM
Bernhard, this was a great update! I really liked the detailing, and as far as seeing the edge, your excellent pics make up for it ;D

                Your friend,
                               Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on April 26, 2010, 01:47:38 AM
Wow, Bernard, great work with that new are there my friend ! The eye candy detailing is for sure awesome, as usual I love the mix of trees you used there. I really like the picture with the two wind powerplants and the cows in the background. I'm sure this picture will win more than a round in the picture competition ! Btw, talking about those two, I think they're a bit too close to each other, but maybe it's because I live in a big city so that I don't see that everyday !  :D

Take care,
-Arthur. :thumbsup:

PS - If you want to make a edge mosaic, you should first modify your background pictures by a black blank instead of the purple-blue gird. Then after you'll have to use Photoshop or the GIMP to make the mosaic !  ;D
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on April 26, 2010, 09:19:52 AM
Nice update!  Great batch of detailing throughout this update.  The shed at the edge of the map is a great touch!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 02, 2010, 02:28:17 PM
Some Quick Replies ...

@RickD: Thanks for the compliment! :) And you're right about that ...

@kwakelaar: Thanks for the compliment! :) Actually I haven't begun there ... which on the other hands means that everything is possible!  :D

canyonjumper Thanks for the compliment! :) You know, usually I focus a bit away from the edge but that small area was just too ... temptive ...  ::)

art128: Thanks for the compliment! :)
Actually I put them rather close to each other by intention.
Wind direction is changing even for the main direction within given ranges. However the windmalls I saw didn't seem to habe a turnable head. As a civil enginer I would presume that a turnable head would be too costy.
However wind power doesn't produce a steady flow of electricity which is wanted however. So my theory is that they put three windmills with an angle to each other in order to get an optimised steady flow of electricity even if the wind changes slightly its direction.

@Battlecat: Thanks for the compliment! :) You know it just fitted in there between the gravel path and the fence... if I just had your skills in edge blending ...  :'(

... and some words on my own behalf:

As I stated earlier I do have technical problems at the moment and cannot play Sc4 any more. I think I am going to be able to solve these problems in the  near future, however it'll take its time for me to show you new pictures.

Because of this I might put Urland on hiatus for an undefinate time untill I can show you new developements. The alternative would be to show you some older developements which don't have the same quality as the last updates.

So it's up to you: waiting untill I can go on for an uncertain period of time or some older picture that don't reach the standarts set by the last update? It's up to you ...


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on May 02, 2010, 02:36:30 PM
Hi Bernhard, the quality of your recent updated were so high that I believe updates with less quality will still be really good. I'd say keep 'em coming!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 04, 2010, 05:44:46 AM
@RickD: Okaaay ... but don't say I haven't warned you!  :D

OK, some of you may the first update in the series of older maps. It's my not really successful entry in the first SC4Devotion Thematic Competition. It is part of Urland and I intended to show it here, too, but never did. Anyway here it is.

Update 17: Kanneldingen

After a lot of terraforming for the "village" I had in my mind for this competition I played it a bit only to find out - nah, no village, small town with 3000+ plus inhabitants. So a second idea, a second approach was necessary - and here it is.

Funny enough it's the direct neighbour map of my Simforum village comp village Leonhardt; however I made the layout for Leonhardt for today whereas Kanneldingen takes place somewhere in the first half of the seventies, in the time, small Nardo went to Kindergarden, the time of the last steam trains before the era of the steam engines finished for good in Western Germany. Yes, Western Germany, as the wall and the Iron Curtain would fall approximately 15-17 years later ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3bacb6193a16e4abc46bed1d8e0f5406.jpg&hash=38b3dfa1948045380dbcb78c1a061dab76e20af8) (http://www.ld-host.de/)

Now for the duty: Overview of Leonhardt with all the required landmarks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F26efeb07e9ab6c4c952f45875ae7794e.jpg&hash=c0c1c51ff7c19d7d1c6d2ea4b3f52b92f5f691c5) (http://www.ld-host.de/)

Not only the budget but also four of the six landmarks can be seen here. You may call this economy ...   :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1c4cd604015a539ffcdd4a88d0a4f6b5.jpg&hash=ffa0fcde3bb4e25e6bad508e8a34446586a5e9b8) (http://www.ld-host.de/)

The village center with the town hall, Church St. Georg and its cemetary and the village plaza. The representive building to the left of the plaza is the Hotel "Kurfürstlicher Hof", a rather old one. It is run by the family Kannbacher since 1563 who took over an old post station. After a fire in 1759 it was rebuilt in its current barocque style.
One of the last communistic town mayors in Germany was Anton Kannbacher, younger brother of the landlord of the "Kurfürstlicher Hof". He was mayor from 1924 to January 1933. He got arrested soon after the Nazis took over the power and was deported to the KZ Dachau where he died in 1936. During his time the statue of Lenin was erected in 1930. Destroyed in 1937 the statue was reerected by his son Thomas Kannbacher who was town mayer from 1946 untill his death in 1962.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb0c5a588ded2273c276dbefd2ac52dde.jpg&hash=6fb425626eda72f2d2a5dd0bc949df7ea0201cc9) (http://www.ld-host.de/)
Leading from the main road from the church to the railway station (and Kanneldings bit of industry) you'll find the "Shopping Mile" of Kanneldingen:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fcee71680c2d35f3b951300c094b9ce0c.jpg&hash=8fdf6e9e65fa0e88dfa609512c016a524ca633df) (http://www.ld-host.de/)
The soccer field of the SC 1911 Kanneldingen is situated right between the railway line and the cemetary. Noone ever counted how many balls went into the graveyard or the Rennbach but most probably not too much as the SC never one any title in his history ...
Bad people say that the doctor (the house next to the cemetary) has a perfect view to his future patients (from the soccer field) and already gone patients (on the cemetary) from his window ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd0d1a041f3a801ca6715d0871c444e73.jpg&hash=0bd7396655c33b6b9665ab37d07d21ace84490a0) (http://www.ld-host.de/)
Nostalgia looks best in b/w ...
A steam train is passing the entry signal of Kanneldingen heading to Leonhardt. Steam train, semaphores, telegraph lines, signs of an era long gone ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4c177b0364c1ff647047a6370b7227cf.jpg&hash=a7849a4b78d31a378574472bcce461dbbec8c1f2) (http://www.ld-host.de/)
The Rennbach Valley. During the erection of the railway line in 1865 and later of the road in the thirties the Rennbach lost more and more of his natural bed and became rather channelized due to a lack of space.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F79f0f42911e1d974b4692ccbb2953d41.jpg&hash=428a726bff39f80c20af49b248302efdb0fe23c6) (http://www.ld-host.de/)

The level crossing of the L301 with the railway line is secured by a block post. The semaphores can be opened only after the level crossing is secured. Nothing works automatically here, the blockpost (the small house next to the level crossing) must be filled with a person who handles both level crossings and semaphores during the time of train traffic!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc82e5ff0353f2ae8578e3a91da215baa.jpg&hash=353dc0cfc085220e989b5aab2e45df5a815a48a6) (http://www.ld-host.de/)

Leaving Kanneldingen into the hills you don't see much special - just farms & forrests. Hey, what do you expect - it's the countryside!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F6f4cbf59d53807b5e0844900e7af220c.jpg&hash=b981c6e3288bf5413646241933de3d5848a39767) (http://www.ld-host.de/)

This is what you call an Aussiedlerhof. The farmer has given up its farm buildings in the village and moved to the fields. His employes are living in the small houses next to the farm.
No bus stop here, have a car or walk - it's the countryside!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4d8f466b12255bdaf36e4ce21360b04a.jpg&hash=8a878029810153b45c3eb9274b333d89de10dd83) (http://www.ld-host.de/)

That's it for today. Next update will be "new" old stuff ...  ::)  :D

Untill then

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: SeanSC4 on May 04, 2010, 06:02:06 AM
There is so much to enjoy in this update! I really like the rolling farmlands. Perfect! Excellent job with the roadway and rail along the river too.
Title: Re: Urland - a (mostly) rural Coastline
Post by: n_wilson on May 04, 2010, 06:13:49 AM
You are such a great landscape designer! Well done. So much to see.
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on May 04, 2010, 06:23:34 AM
I see your point Bernhard....that definately was below your recent standards.  ::) $%Grinno$%
But not below mine.  It's always a pleasure to view your work, new or old.  It just goes to prove that with a little (in some cases, like mine, ALOT) practice everyone can improve.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on May 04, 2010, 07:50:09 AM
I agree with what most of the the other people here say. but it sure still surpasses my rural landscaping skills (iI've always been more of a city kind of guy ;))

and ofcourse for old time's sake: %ban% (can't even remember how long it's been since I last used it xD)
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on May 04, 2010, 04:22:06 PM
Great update Bernhard! The detailing was still excellent, and the town layout looks good ;D

                    -Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 08, 2010, 03:20:01 PM
Update 18: Kanneldingen - Some additional Pics

Like Leonhardt there'S an update with some pics that didn't made it into the final selection or just didn't belong ro a competition entry but may be interesting in a "normal" update.

But before we start:

SeanSC4: Thanks for the compliment! :) Actually that part was the most tricky one ...

n_wilson: Thanks for the compliment! :)

rooker1: Robin, that's the reason why I was hesitating a bit to go on like this ...  :-[ Next update will be even more historic but nevertheless interesting as I am going to show this way how I developed my way of making forests! ;)

WC_EEND: WC_EEND is banned for being a city kind of guy!  %ban%
Actually that's ok - you know I am never as satisfied with my urban areas as I am with my rural ones  ::)  :D

canyonjumper: Thanks Jordan! Hope I can show you some details today! ;)

OK, not much historic backgrounds, this time some last pictures untill we are going on going back in time ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F7392%2Fpic1801.jpg&hash=a77501ccb16dc8df30dc5feb7d16e47511d2a496) (http://img683.imageshack.us/i/pic1801.jpg/)

A "naked" overview. Usually my small maps look like that before I go into detailing. On medium and large maps I have some initials cells and developement axis that I go along developing my town. A bit like Natural growth in fact...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F1520%2Fpic1802.jpg&hash=68b301d74e2ef5c891950559b334f66122641c4e) (http://img294.imageshack.us/i/pic1802.jpg/)

For an advance like this I need 1-3 session depending on daily form, available time and difficulty level of the terrain.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F5420%2Fpic1803.jpg&hash=2d9e5164c85bb3a3371d674e89161051ee9e6926) (http://img52.imageshack.us/i/pic1803.jpg/)

The Presignal of the Block Post. Hidden in the picture you may find some of my typical LE works: small lots adapted to certain locations. I just forgot the sawtooth ...  /wrrd%&

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F515%2Fpic1804.jpg&hash=a2035920edc106f295a0d4455f12bde3581c2a41) (http://img15.imageshack.us/i/pic1804.jpg/)

There has been a time when Pedrianas caused hysteria and made so much city builders look for the No-Pedriana - mod. But since I have enough other stage 3 farms I can see no problem with one or the other pedriana popping up from time to time - compared with the pedriana the forgotten sawtooth is much worse!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F2646%2Fpic1804a.jpg&hash=cbb2899eca95b8a065747e0394061c91344de94d) (http://img408.imageshack.us/i/pic1804a.jpg/)

I haven't showed it much: the farms on the other side of the Rennbachs.
The high voltage powerline wouldn't be necessary but I like to use them as landscape forming details

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F9485%2Fpic1805.jpg&hash=ad804876e62888f65179d9e87809bca24528524b) (http://img202.imageshack.us/i/pic1805.jpg/)

The edge of Kanneldingen and the railway line to Leonhardt.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F15%2Fpic1806.jpg&hash=5969cd453956264755ad68eba9655d03d6b8a6a7) (http://img269.imageshack.us/i/pic1806.jpg/)

I like that ensemble. And I said it before: the ingame water tower is perfect for use at railway stations!
If you look closely you can see that this is an early screenshot ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F3199%2Fpic1807.jpg&hash=6ec5b684759f667f9875e5cca91edf8a13491918) (http://img208.imageshack.us/i/pic1807.jpg/)

Again the railway station. On one side residentials ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F3461%2Fpic1807a.jpg&hash=b2f7c8fd2818b0f8d593749b35196946e93a2613) (http://img227.imageshack.us/i/pic1807a.jpg/)

... on the other side some industrials at the edge of the village. I saw layouts like this rather often IRL.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F2241%2Fpic1808.jpg&hash=74d4794b6c6b0221f07acaa1e64f207caaea461b) (http://img404.imageshack.us/i/pic1808.jpg/)

Because of its benefitial location: The doctor's house.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F4640%2Fpic1809.jpg&hash=087a0a73ab303dbed3ba918a9a76af34fbff6c26) (http://img202.imageshack.us/i/pic1809.jpg/)

And to close for today a closeup with some homes.

That's it for today, next time will be more "historical" ...

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on May 08, 2010, 04:20:14 PM
Great update, Papa Nardo! I really like the area by the river, especially 18-02. There's something in all the wide radius curves and retaining walls that makes it all look great. Are you using PEG's Tahoe water? Or something else?

                 Your friend,
                                Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on May 10, 2010, 08:36:24 AM
It's nice to see some of your older work!  It's all still very good quality, you do have a great eye for the detailing!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on May 17, 2010, 12:25:57 PM
Yeah... another fantastic update!!! Really great!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on May 17, 2010, 01:06:57 PM
Excellent update, Bernhard !

Fantastic work with the railway, it certainly the thing I like the most here. Your railway (and the details you put around it) is the most realistic I have seen ever. I wish I could make the same things..  :D  (I'll go to read again your thoughts about the game... )

Take care,
-Arthur. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on May 18, 2010, 01:42:27 PM
I warned you before, you wanted though, now don't complain. Today it is going to be historical as we go "back in time" back to the time when I started my developement away from the tree controlloer into MM trees. I showed some pictures from this map in several "Show us..." threads, one of those even made it into the SFBW HoF (http://www.simforum.de/showpost.php?p=3658866&postcount=29)!

As always answes & replies first:

canyonjumper: Thanks for the compliment my friend! :)
Yes, this must be Tahoe, it became my favorite non-transparent PW when I had to put it under several NAM bridges on another map where the -compatible!- old extenders came in really handy! ;)

Battlecat: Glad you like it my friend! Hope you like today's, too, it's even older ...  ::)

Tomas Neto: Thanks for the compliment my friend! :)

art128: Thanks for the compliment my friend! :)
Actually I must confess that there had been a time where I haven't used all my knowledge and experience about RR at all - it has been Digby that woke up my railway heart. Since then so much things I missed came, and even though I did a little bit of railway in SC4 my ToDo - list is still rather fulll ...


And now without further ados:

Update Nr. 19: Klemmbach - A Creek, A Gorge, Railways And A Bridge

I workd on this small map severall months with some breaks, my forresting technique found its origin here. Therefore this update is as historic as docmentary!  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F7687%2Fpci1901.jpg&hash=d4c2e7a57d45b336dbf1a13adda410d29cf4b866) (http://img707.imageshack.us/i/pci1901.jpg/)

The overview with the most important roads and the railway line. I had the catenary mod (alpha, not available) in my plagin as I came from another map yet I never intended to have catenaries on this map!

I always intended to have a small valley for creek here, however it shouldn't have been that deep. The reason for the gorge lies in the neighbour map (which will be shown in another update!)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F9932%2Fpic1902.jpg&hash=803c9d3621bb5e60231bdfd42d839dab21bda5a0) (http://img248.imageshack.us/i/pic1902.jpg/)

When I made this setup I just discovered the TPW ... :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F6438%2Fpic1903.jpg&hash=209171e1f5c80595236dcc7b74fba255c0509c7e) (http://img339.imageshack.us/i/pic1903.jpg/)

Further on upon the river you'll find another bridge (which means that the update title is not so correct), however this is a small road bridge and as such not as important as the railway bridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F2083%2Fpic1904.jpg&hash=ed464f50b927a117d903e4927db80e18a1da4750) (http://img338.imageshack.us/i/pic1904.jpg/)

The road leading from the bridge to the village with the same name as the creek. Well, the fields are a tad steep, but you can find fields like these in the hills ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F3871%2Fpic1905.jpg&hash=f35c5a5707a6f94636c96142661d322daa7e00d0) (http://img338.imageshack.us/i/pic1905.jpg/)

The railway station Klemmbach. The signals are put in approach as the railway station is only equipped with personal in rush hours or by special demand. Setups like this have been usual in the seventies and eighties ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F3063%2Fpic1905a.jpg&hash=d2beff63cbe3aac6c1154529e759688e4b92e86e) (http://img63.imageshack.us/i/pic1905a.jpg/)

Same railway station different angle. The village stretches a bit along the side of the valley, but don't ask me why it seems I never made any screenshot of it ...  ()sad()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1aaa3bb5e6401f1eb8623452f2daca5e.jpg&hash=885551962f714107e91f256a665309deab9b7ebe)

A train on the bridge. One of those rare pics that survived 5 rounds in the SFBW picture competiton.
BTW: Picture Nr. is 17.6 ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F2792%2Fpic1906a.jpg&hash=5d6619b7e82052957bc87a743e9fde927fdc23ab) (http://img88.imageshack.us/i/pic1906a.jpg/)

On the other side of the valley on the support of the bridge you'll find the entry signal of Klemmbach and the pre signal of the following station.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F3070%2Fpic1907.jpg&hash=7e9971506ac40282766d30e784c3092d32cd5a93) (http://img33.imageshack.us/i/pic1907.jpg/)

The gorge, the place where I started using MM trees instead of the tree controller for larger areas

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F1071%2Fpic1908.jpg&hash=15026338932506ce72a83f4489b3c9bc38619229) (http://img203.imageshack.us/i/pic1908.jpg/)

The view from fields above the Klemmbach gorges shows armfields, woods, roads and a bridge, you don't find much more here ...
If you follow the road that leaves the picture in the upper left corner ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F9076%2Fpic1909.jpg&hash=9b6fe87c8c1b667f321fb952845f794c1a11f5bb) (http://img249.imageshack.us/i/pic1909.jpg/)

... you'll reach quite fast the underpath at the entry signal of Klemmbach station we saw already in 19.5a.
The main road passes at Neurod without touching the small village that is connected to the big worlds only by some small streets and paths.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F1760%2Fpic1910.jpg&hash=beef48eb64779c624503c59e3b6d2b704327f76d) (http://img33.imageshack.us/i/pic1910.jpg/)

The other head of the railway station Neurod. Even in this small village you can find some industry ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F7013%2Fpic1911g.jpg&hash=caf3d922a1085209ba68ccb26385cd7499d0e1fb) (http://img18.imageshack.us/i/pic1911g.jpg/)

The "CBD" of Neurod with the village church and the village shop, The tower of the little church is from the 16th century, all other buildings are much younger and not really important at all ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F7961%2Fpic1912.jpg&hash=d3d7e513c85703dfc3642272b0916b551b4d9af7) (http://img291.imageshack.us/i/pic1912.jpg/)

Some closeups around Neurod.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F3884%2Fpic1913.jpg&hash=b3a2e022282cb4e5673dabf786709b07749a5e87) (http://img175.imageshack.us/i/pic1913.jpg/)

The (chronological) last wood is a tree controller wood enriched and enhanced by MM trees. You'll see more of it in the next update!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F6871%2Fpic1914.jpg&hash=5c905e645c0c16df0d08678f3123ba36e9b4dc01) (http://img143.imageshack.us/i/pic1914.jpg/)

And finally the latest overview of Klemmbach. As soon as I can fire up Sc4 again and can lay my finger on a certain treasure I am going to do a visit here ... ;)

Untill next time - less historical than this time but still documentary

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Girafe on May 18, 2010, 01:58:22 PM
A beautiful countryside Nardo  &apls &apls &apls

little german village is very good and you are a master concerning railway  ;D even if steam engine is a little bit old for me   :D

ps : I haven't seen the red 2cv ^^
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on May 18, 2010, 03:46:12 PM
Bernhard! Excellent update! I liked how you used the Jeroni's Ploppable Water, it looks great with the addition of the details you added! In 19.05, the stairs leading down to the cul-de-sac is Marrast's, correct? I like the way you've placed them. And you may want to consider using this cul-de-sac mod (http://www.simtropolis.com/stex/details.cfm?id=22951), it makes the cul-de-sacs a bit rounder.

                        Your friend, 
                                       Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on May 19, 2010, 01:50:35 AM
Nice village and (of course, I might say) outstanding work with the rail signals and station. I can remember this kind of stations from my childhood. I think there were several of those along the rail line from Kaiserslautern to Lauterecken and Kusel. But I guess by now most of them are modernized. I can see that your level crossing has already been upgraded to modern standards, too.

I was a bit irritated by the signal in the middle of the two tracks in pic 19.5. It looks like the train will hit it because it is so big.

You have really improved your skills with the trees. It looks not bad in the old pictures but it is nothing compared to the newer ones.

Title: Re: Urland - a (mostly) rural Coastline
Post by: threbos on June 14, 2010, 02:02:22 AM
AWESOME...your rural scenes are just freakin amazing....MIND BLOWING!

id like to know though...where did you get the nifty paths and fences...specifically in 16.7....i would really like those trails!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 16, 2010, 02:40:40 AM
Hello to All!

It has been a while ...  &mmm

While looking what I could use for a new update I found some pics of Klemmbach that I haven't shown yet, including one showing Klemmbach itself. I still don't know why it seems that I haven't any screenshots as I was working there quite some time, usually while working on a special shots I make lots of screenshots ...  &Thk/(

Anyway. No news regarding my technical problems so I am bound  to go on with conserves.

But as always before we start:

@Girafe: Thanks for the compliment! :)
The little CV will appear in Urland as soon as I can play Sc4 again - at the moment I cannot as my regular pc is broken and my old laptop is way too slow for Sc4...  ()sad()
You may not believe it but the last class 023 locos (the originals of that special loco) were in service untill 1975 or 1976, and as a child I did see them in regular service around Crailsheim, Kaiserslautern and Saarbrücken!

canyonjumper: Thanks for the compliment! :)
Yesm´, they are marast's stairs, a classic as most of his stuff. Battlecats stuff looks nice but it wasn't out when I made these pics.

@RickD: I haven't been around Landstuhl / Kusel for a while but between Kaiserslautern and Lauterecken these signals have gone as the railway line has been modernized some time ago. The station layout is somehow standard for doublw track railway lines.
For the  signal in between the standart Maxis DTR texture, well, it's a compromise. Usually these kind of station have (had) four tracks: Two Through - tracks (track 1+2), a siding track (track 3) and a second siding for shunting manoeuvers for the freight termianl (track 4). And since track4 usually was a mere shunting track main signals have been placed only for track 1-3. Unfortunately there is not an alternative DTR texture with bigger distance between the tracks that's why it looks like the trains will hit the signal.

The tree techniques does make a difference, doesn't it? Not so much time in between but so much difference ...

@threbos Thanks for the compliment! :)
The trails you are looking for are part of the RRP - just make a creator search on the LEX for "ChrisAdams3997" and you'll find them next to a lot of other real nice & useful stuff! ;)

And without further a-do's let's begin with

Mini Update: Some additional Pics of Klemmbach


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F5499%2Fpic1915.jpg&hash=c258c79d2223de07cb96512034f4b41b0b1208fc)

I might have shown this one before with the RRP-way under the bridge. Usually I use the trails but I confess that this looks nice, too - should make it more often ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F3841%2Fpic1916.jpg&hash=c0adf27781cb6f7b72c04f8ff88b01e6e3139b21)

... as you can see here, too.
I don't like the forest too much, though; TreeController forest, densified partially with MM trees. It has been this kind of forest that let me develope my MM tree technique!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F676%2Fpic1917.jpg&hash=9b04e4c8d43c3fa88f3e3ad903b23f3a2c0b87e8)

On the other side of the bridge some cows don't become irritated by the train rumpling over the bridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F9007%2Fpic1918.jpg&hash=d97c5eab1c8f3d5c8a8f77af64db23d1fd326ba4)

Here's the picture of Klemmbach I found recently. No closeup but you can see the structures better than on the general overviews.
A rather early screenshot by the way as you can see on the partially "empty" spaces.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F3594%2Fpic1919.jpg&hash=0157133b9f6d8237bf88898a604fcfdc5d65cbe4)

The S-curve between the bridge and Neurod from a different angle that shows very well the position of the pre-NAM-underpass of the road. I still like to use these short tunnels for embankments as their flexibility regarding height, width and puzzlepieces is still unbeatable.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg121.imageshack.us%2Fimg121%2F1441%2Fpic1920.jpg&hash=6b75da8778822bfdace357b6519803b43851eca0)

From pic 19.19 we moved a bit to the left upper side. This pic shows the indirect connecttion of Neurod the the main road. (It shows also that some final details are still missing ...)
And yes, something suitable hasn't grown on that empy zone ...  %wrd

That's it for today!

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on June 16, 2010, 05:26:21 AM
Nice update....the bridge looks perfectly placed but the use of Simfox's trees seems to be a little much.  Other than that great set of pics.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on June 17, 2010, 06:03:06 AM
Hi my friend!!! Beautiful bridge, and your rural areas are always of incredible beauty!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on June 28, 2010, 11:18:40 AM
Almost An Anniversairy - Update.

It has been some month that I thought about what I should do on the fifth anniversairy of Urland. I planned a very special city / map but my malworking computer got in the way of it. So I checked my screenshots in order to make a bigger update that usual and go back in memories, back to 2005 and tell about the time of the great classic CJs on Simtropolis like Andrew George's "Norwich", JeroniJ's "Sculpting Columbia River", Whiteshark's "Crystal Junction" but especially Llewellan's Digby to name only a few of them, but that was also the timewhen  Darmok's great "Anduin Valley Revisited" and dhoppeii's "La Plaisance County" started - just weeks before I nervously hacked the first posts of Urland in my PC.

Would someone be interested in my villages and farms? At that time I haven't even installed the brand new BSC farms, and even c.p.'s wonderful trees needed quite some time to find their way into my CJ ...

Well, the first post came faster than I though they would!  :D

Oh, and in that time I made my first contact with the NAM: downloaded it, started the game with anticipation for the first overpass and then: A window without text, and instead of the overpass: nothing. What a crap I thought and immediately deleted it ... Most probably I "forgot" to read the readme(not) and hence haven't installed some important files.  ::)
Today I can't imageine Sc4 without the NAM - but how many User made a similar first experience with the NAM?

In the end of 2005 I was first time nominated for the trixie, two times to be honest but didn't received any. Boy, I was so disappointed when the "Best Rural CJ" eventually went to my friend dhoppeii!

One year later, in one of all those breaks, I looked into the Trixie winner list - and there it was! My first "Best Rural CJ" trixie - I almost fell from my chair when I read my nick there! Meanwhile I've won the trixie a second time, Urland is one of the few MDs that have been three times OSITM but that first Trixie, it still means something special to me.  :)

And then in 2005, this friendly and creative rivalry between me and Dan (dhoppeii), not only it made Darmok start farming in AVR, too, but sometimes I think that that was the start for all these nice rurally focussed CJs / MDs that should follow us. We haven't been the first ones who showed lots of farms but still IMHO we were pioneers in focussing on the rural aspect in Simcity.

Memories ...

Actually I wanted to do this update on the fifth anniversairy. Somehow June 29th burned itself in my brain but in fact the first Post of Urland was made on June 6th 2005. So I missed the anniversairy ... again!

Anyway .. let's celebrate the 5 year and 22 day anniversairy then ...

By the way I almost didn't wanted to show that map, it was merely my malworking pc made me showing you that map. I showed some screenshots of the map before. It is actuelly the last map ever where I used Peg's stream and pond kit, mostly because I wanted to do a dam after the works around hydroplant I showed some time before.

And when I just thought now I could use it for the next regular update  Framly showed the first screenshots of the lake and dam of Rondnoir (http://sc4devotion.com/forums/index.php?topic=10766.0) at the simforum. I thought the lake was a bit too small but after seeing Framly's pics I though I cannot show them anymore at all ... and forgot the map.

And well, no pc to play sc4 on, no more actual screenshots, thus Hochroth became active again.

I still have some updates left but my stock becomes smaller and smaller ...

But before we start as always: 

@rooker1: The bridge was my main focus on the map when it was clear there would be such a gorge. ;)
And well, at that time Simfox has had kind of a monopole for mayor mode trees ... but your are right; if I was able to I would have revisited this map. Maybe later ...

@Tomas Neto: Thanks for the compliment my friend! :)

And now let me present:

Hochroth - Almost An Anniversary Update!

I made the first woods with the treecontroller but in Klemmbach I discovered the MayorMode trees, especially the Simfox trees. They are dominating Hochroth - Hooha46's / c.p.'s MM trees weren't available there ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F7382%2Fpic2000.jpg&hash=6d6e29601f5a5da9545fbd6af9eadff4ae07428f)

The Overview.
Hochroth is the direct neighbour map of Klemmbach and as I wrote in the Klemmback Update the reason for the Klemmbach gorge lies in the neighbour map - Hochroth: Somewhere I needed to create the height distance for the dam ...
I wouldn't do such a small lake on one single map anymore by now ..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F1388%2Fpic2001.jpg&hash=6a48f3b967a12bf5c86f34e2af5c45664fb38962)

The lake.
With a non-opaque ploppable water and a stone shore like Framly it would surely look better; PEG's stream and pond kit always looks like as its depth wouldn't be bigger than one foot ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F6418%2Fpic2002.jpg&hash=3f5ec7f3496cd14d53323557a32cca599dec52c4)

The Klemmbach dam and the begin of the gorge. It wasn't easy to plant these flanks halfway realistically ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F8499%2Fpic2003.jpg&hash=fc798c5a358393a2bfb79eca3c833753443f48ee)

Same area from the other side. The street to the left leeds to Klemmbach, the street to the top serves some farms and the street goind downs leeds to the (center) village...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F6526%2Fpic2004.jpg&hash=bfe38ab6a357568559f8364672dd0f3cd0b51fea)

... that lies behind that forrested hill directly at the lake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F9334%2Fpic2005.jpg&hash=cedeab8c691a02bd62efc3d53149be1823338663)

The center village with the church. There's only a handful of commercialy on this map and they are all situated at the main road that touches the center village ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F1342%2Fpic2006x.jpg&hash=5e40edb34b20bc3512ece67a87a2c8a330ed5e78)

... as you can see here. Main employer in Hochroth is still agrar, ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F8813%2Fpic2007.jpg&hash=f25ddb5382d9ee15b4f341f29320d534c4cf73b3)

... as you can see very well here. The popplar trees at the road leeds us  ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg541.imageshack.us%2Fimg541%2F1827%2Fpic2008.jpg&hash=6868cd9828ced1cd7e80f0f403f82150e62f448f)

... to some houses that have been erected along the main road.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F282%2Fpic2009.jpg&hash=668c54fd0012caa3d644af9bd5e38c1d7fd16d31)

This pictures shows again the differences between pure MayorMode forrest and Tree Controller forrest densified with some mayor mode trees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F7407%2Fpic2010.jpg&hash=5ea4b9761831c3004e633af38d3a6ac2aa6bcfd4)

The main road leaving the map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F5574%2Fpic2011j.jpg&hash=2df852213a6703fcbc10b5174c547b84501105cd)

A closeup. I might have shown it before.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg693.imageshack.us%2Fimg693%2F4305%2Fpic2012.jpg&hash=82d25b016ddfa9af0e441459512e61591506ca80)

Let's go back the main road to the village ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F4261%2Fpic2013.jpg&hash=e58e6a88cb1b7167ad6c92b0764ff729641804da)

... to the direction of the other border of the map. We pass this small water fall. Its height difference couldn't be used for the dam because Hochroth would have been disappeared behind a high dike.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4905%2Fpic2014.jpg&hash=5f116559a1f34344812faa462a6800267fdf12ea)

Behind the small ridge the Klemmbach makes its way through some swampy meadows to its spring in the forrest. (As I stated this was the last time I used the - now outdated - stream kit)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg806.imageshack.us%2Fimg806%2F3439%2Fpic2015.jpg&hash=31bfe71bb6c6fb8a7523b76a01e1fe7f02c8858a)

There are some houses next to the old and the new main street.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F5612%2Fpic2016.jpg&hash=b2b3879898138bb38899dae5df11bf6bcdc73c19)

The grey street between the farms leeds to the neighbour map. There are a lot of such side streets in the Black Forrest, Eifel, Westerwald and other mid range mountains in Germany ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F465%2Fpic2017.jpg&hash=cbf1c6bbd257ed29ee9c5132abf911211bda7716)

A Closeup of a farm at the edge of the forrest and the grey street winding up the hill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F5089%2Fpic2018.jpg&hash=d8601d58424ff2a3beff5dc1d97b2fe2f254c3a2)

And a last a screenshot of a farm close to the lake and the dam.

Today's update has been a bit larger than usual due to the missed anniversary, I hope you liked it and that my sentimanetal memories weren't too ... well ...

Have fun!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Highrise99 on June 28, 2010, 02:57:58 PM
Looks great.  All the flora, waterfalls, etc. makes the place look very realistic.
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on June 29, 2010, 01:09:24 AM
Happy 5th Anniversary!  :party:

I enjoyed reading your recapitulation on the early days. So many memories. I followed all those CJs back then and was eagerly waiting for each update. It is very nice to see that Urland is still around while so many of the old CJs and great people from the past have left. I really hope your computer problems don't mean the end of the Urland-age.

Oh, and nice pics, of course. The village is very beautiful and your good use of trees draw off attention from the uniformity of the ploppable lake.
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on June 29, 2010, 04:15:31 AM
Happy 5th anniversary my friend. &apls
Even your old pics are great pics. 
I also liked going down memory lane with you and heres to a lot more memories.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yan077 on June 30, 2010, 09:35:51 AM
I m so sorry, it's been a while I haven't posted here, but I follow closely your MD, I have always be a big fan of your terraforming skills and rural paintings, it looks always so real...  :thumbsup:

Splendid retro-update and happy 5th anniversary for this legendary MD  &apls

Yann  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on July 02, 2010, 06:15:55 AM
Happy 5th Anniversary my friend, and awesome update again!!!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on July 05, 2010, 08:50:20 AM
Congratulations on 5 years of Urland!  It's never easy to keep something up for 5 years, you've certainly done a great job!  I really like how that gorge turned out!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on July 08, 2010, 03:40:56 AM
Some replies and a little tiny picture ...

@Highrise99: Thanks for the compliment my friend!

@RickD: Lots of things have happened since then, haven't they. The game is and is not the same anymore somehow at the same time ...

@rooker1: I intended to doe this is a bot mor intense, well, you know ... glad you like it, Robin!

@Yan077: No need to excuse yourself. Espeically since it is really some times hard for me to open your MD... without getting demotivated by your art! ;)

@Tomas Neto: Thanks for the compliment my friend!

@Battlecat: Thanks for the compliment my friend!
Yes, it definately is not. And as you might now there have been quite some ups and downs in Urland during these years. Hopefully the down at the moment will end soon.
BTW: Except for 3rr - are there any other CJs / MDs of that age or older left? Darmok unfortunately lost AVR and is MIA since then ...

Anyway, I pormised you a pic in the header, here it is:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F444%2Fsensationr.jpg&hash=799b853eaa60d2b69c6efddda67bb2b5139df449) (http://img696.imageshack.us/i/sensationr.jpg/)

So, what do we see here? The grid is on, there are lots of empty spaces, still no RHW but Maxis highway, and much left to do.

And yet there is somthing very special about this screen shot which made me post it here. Can you guess what's so special about it?
Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on July 08, 2010, 07:32:01 AM
Banned for showing only one picture %ban% (sorry, couldn't resist :D)

Anyway, back ontopic, even though it's unfinished, it still has your typical style in it, ther railways look realistic like always. You might want to use the Euro road textures though (I guess you know which ones I mean)

Anyway, take care Bernhard

Xander, aka your fellow MetEENDo69 entity member
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on July 08, 2010, 10:51:30 AM
Love that classic Nardo station facility. Nice work. Looks like Derry really did inspire you to get the game going again. Does this mean the BSODs have stopped? I hope that's the case, since that would mean more screenshots are on the way.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on July 08, 2010, 04:26:46 PM
Hey Bernhard,
Sorry its been a while since I visited Urland. And I missed the Anniversary - my bad.

Yes I know that there are some "faults" with the pic (grid, empty spaces  :D ) but I am going to hazard a guess or two
about its specialness.

It's the first one you took in urland? Or the fact that there is almost no custom content in it?
Or is it the one you mentioned in my md? or is it the fact that the maxis fields look good in this situation?

Whatever it is, it has your style all over it   :thumbsup: And I can easily overlook it faults  :D :D

Sorry to herar that you are still plagued by BSoD and unfortunately I am not one who can help with that but I do hope you can get it sorted soon so we can see more of Urland.

Till the next time  ;)

Derry

Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on July 08, 2010, 06:00:20 PM
Can't be the first one from Urland. There's STR in the image. This MD was around long before that (and will hopefully be around for much longer to come). By the way, forgot to mention in the last post, the highway looks great through there; very smooth.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: travismking on July 10, 2010, 04:26:54 AM
hmm, is that a maxis incinerator next to farms or just dirty industry? either way, not often you see that :p
Title: Re: Urland - a (mostly) rural Coastline
Post by: ecoba on July 10, 2010, 06:46:42 AM
Looks great, Bernhard ! I'm sorry I haven't been around here recently to post on Urland, and I'm sorry to have missed the anniversary..  &mmm

As always your villages and farmlands are beautiful, and I love that we just get a greater insight to your beautiful region ! I'm going to guess that this is a village that you have recently started, and that you will be showing us more soon?  :D

Ethan :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on July 10, 2010, 05:42:43 PM
You might have guessed it:

I AM BACK!!!! ()stsfd()


It took some time but eventually I got Sc4 running under winXP on my antique box - and it's even running a bit better than under Win7 RC/beta!  :satisfied:

So what did I do:

And now it's running again!  &hlp

So the very special about the tiny little pic is that the map was one of the last maps I started under Win7 RC - the picture however was made under WinXP! :)

And because I needed to cheer up a bit after the soccer world cup semi finals I did the one or the other click on that map. Actual results are here, replies and answer will come a bit later!

And now, ladies and gentlemen, may I present you

Construction site report 4: Heimsheim

This village is a bit inspired by the village at the German Autobahn A8 near Stuttgart as well as by other villages that have been cut in two parts by a highway.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0230fecde7cbb9b1c50a3900c11f3389.jpg&hash=e31960c48321e79c7ca1972e7682edf6fb7dfeb4) (http://www.ld-host.de/)

It took me hours to get railways and highway the way I wanted and there's still some fine tuning for the railway but for now, it's rather OK I guess ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F70fd58cdef1fabfef9df3145df98d12b.jpg&hash=98248ab19a644a9491031b40c32943ea9198d519) (http://www.ld-host.de/)

The railway station is a small village station where a STR and a DTR meet each other. The STR is a connection line with some freight trains and not much passenger trauns, that's why all its traffic is done over track No. 1, the station itself has no function as a railway knot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fae7f4ad473d82e22dc7c884385d3fef3.jpg&hash=8e68a42fe6738f883567e53fd9593afd3f1fa57d) (http://www.ld-host.de/)

OK, some switches are missing, but with the actual possibility I couldn't get it better ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Faf1167c7ee3b3f33f7d47b693dc6584f.jpg&hash=d3927b3b7c4197707576a10f37a7b5af4ccd79f1) (http://www.ld-host.de/)

The other railway station head.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc8365da316a6ae97fa5959e12f94167f.jpg&hash=7d8df307449debc6d4e152e59fefeecdbe207a3c) (http://www.ld-host.de/)

The highway in the village. I do know some similar situations IRL ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb33ded46d1b47e77aaaece3e3fc68089.jpg&hash=84f67d6c1bd11b8f516979506934f779d747e0c1) (http://www.ld-host.de/)

The village center. Not much to say about it ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff4d1090abead04aadca81be0d3ed1938.jpg&hash=5bf583786050f56fbe4754c98e263cea08b0533f) (http://www.ld-host.de/)

Feasible. Got to get some rust off my mousefinger though.
On the lower edge of the picture you can see the world famous Urland bananas. Thanks to outstanding culture techniques (only very very bad persons assume genetic engineering!) they grow very well in Middle European climate of Urland!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F38ee1d43eea7c1e05b3bc7d86c15e3eb.jpg&hash=2e576ce421e78242625b08c8af84f568de1684b8) (http://www.ld-host.de/)

I just like that place!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2220bc92a31d6f0625bbe5407607d76a.jpg&hash=1e5def3df33453a5661994ca1d5458a972141f6d) (http://www.ld-host.de/)

Well, As I said before, I got a bit dust & rust on my mousefinger ....

That's it for today (or tonite ...)

Have fun!
Title: Re: Urland - a (mostly) rural Coastline
Post by: ecoba on July 10, 2010, 06:04:52 PM
Welcome back, Bernhard ! It's very nice to know that you are back, as Urland is just a fantastic MD!

This new village looks up to what we've all come to expect from you, simply great work ! Hoewever this one looks like it will be even better.  ;)

Ethan :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on July 10, 2010, 11:32:37 PM
Welcome back Bernhard! These are amazing pics!

        -Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on July 11, 2010, 12:33:59 AM
Nice work with that highway and railway line, Bernhard ! I can't wait to see this tile finished up !

-Arthur. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on July 11, 2010, 12:47:35 AM
Some quick replies ...

@WC_EEND: Showing just one pic was mean, wasn't it?
Well, I tried the asphalt textures for the Maxis Highway but didn't liked them too much ...
And oh, %ban% for banning an old man being happy to be back again!
(must have been ;) )

@threestooges(1): Kind of!  :D At least you have to say it was a good influence!
Yes, I did stop them and went "back to work" again". Boy, I really missed that!

@TheTeaCat: No problem with missing Urland's anniversary - missed it too ...  ::)
And the special thing about that "work shot" was - no more BSoDs $%Grinno$% as you can see in the last Construction site report. Boy - I guess you know how good it feels to be "back at work", don't you?  :D

@threestooges(2): Correct! It was one of the very first screen shots under Xp for more than 1 year ...
Glad you like the highway - it was quite a pain in the ... to get both highway and railway halfway the way I wanted them ...

@travismking: It's dirty industry. As long as you don't overdo I-D it fits with I-Ag rather nice. :)

ecoba(1): No problem my friend! As I said to Derry - missed it myself ...  :D

@Nardo69: shuddup! ;)

ecoba(2): Thanks for the compliment! As I said blowing the dust away isn't finished yet! ;)

@canyonjumper: Thanks for the compliment! :)

@art128 Glad you liked it! Well, some empty spaces want to be filled .. ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on July 11, 2010, 03:35:03 AM
Hey Bernhard - fantastic news that you managed to get the game going again. And yes it is good to be going again  :D :D

So all of my guesses were wrong  :D :D Not to worry I love what you've done with the tile so far.
I'll hazard a guess as to where the missing signals are - under the motorway? There is a way to do that and when I find the link
I'll post it here for you. may be just the thing you need ;D

Personally I don't think your mouse finger is that dusty, not from what I've seen here, loved this update mate,
Dunno which pic is my fav - I guess its all of them ::)  :D

Looking forward to seeing what you next do here  :thumbsup:

regards
Derry
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on July 11, 2010, 04:24:03 PM
Very nice village, my friend!!! Really very realistic!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on July 12, 2010, 08:34:50 AM
Fantastic, glad to hear you're back in business!  The latest updates look quite nice indeed!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on August 17, 2010, 02:38:07 PM
Hello Again!

It took some -again  ::) - but on the one hand I am planting only trees - lamost - and on the other hand RL is ... well ...

Anyway, this is some news for you! royal is redoing his signals in HD and his mechanical signals are almost through. Time for some betatesting by Papa Nardo (and a lot of teasing  ;D )

Basically the new HD signals are replacing the old ones just by installing them but there are some details that will require some fine tuning on existing lots - but the result is worth it!

And since I began already with fine tuning my lots AND because I got some screenies ready - how about a

Construction Site Report 5: Signals and a little bit of Klemmbach

I'll just begin with quoting with some pictures form the last report:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Faf1167c7ee3b3f33f7d47b693dc6584f.jpg&hash=d3927b3b7c4197707576a10f37a7b5af4ccd79f1)

The railway station head of Heimsheim with SD signals ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4919dfc93985f61a732c5d09876b72ff.jpg&hash=dec1842f5d62c197d635aeb42fd1fb88c3cf7a61) (http://www.ld-host.de/)

... and with HD signals. Is the new shunting signal not a sweat piece of candy?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2b56ca96069679e9fb94fc0b71ff5ecc.jpg&hash=e28e276ae75dfdafe92c0e090d62a466f0e55dc3) (http://www.ld-host.de/)

The back site. Just look at all these fine details!  ()stsfd()
Und die Rückseite.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fae7f4ad473d82e22dc7c884385d3fef3.jpg&hash=8e68a42fe6738f883567e53fd9593afd3f1fa57d)

The other head with the signals behind the highway bridge in SD ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd510b78c651e3f78212e23f6a13f4c9e.jpg&hash=dd6ad31af5a72f96c02c6403ddff0ea1c807cc9b) (http://www.ld-host.de/)

... and now in HD. Sweat!  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fcc1e54c672fe77b19b75e4ab675fc1c9.jpg&hash=4859e20869b79a9339c4edb70b5279b917ad4381) (http://www.ld-host.de/)

In Update 19 I promised to show you some picture of the village of Klemmbach as soon as I could play the game. Here we are.

The last big thing on the ToDo - List was that empty ridge and the green area between road and bridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0c1c8f945dc32ceb0cfaab3e5d51cc79.jpg&hash=6bb27605b092630464c3f52c76425fc9a82eff42) (http://www.ld-host.de/)

I wanted to have a dense zone between forest and open area and this is a case for simfox's trees!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F12ad426526c60e5bd20f80d09a8dde77.jpg&hash=21de43d6e9c345e12cbb6ea160d0d9b08922fc41) (http://www.ld-host.de/)

Forested!  ()stsfd() Mixed woods with a slight cp dominance ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F142a07aad2967622ecec111703ca9618.jpg&hash=a6f3195fe9d39758bab727989955efdb63f9d564) (http://www.ld-host.de/)

View over the ridge towards the station. I deliberatly designed the area between road and railway line as a green area

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F331edbf49a5accb1fce3a607b625b621.jpg&hash=fd6291a4aad753db6d131ee1424d8fc9fb2e8bb1) (http://www.ld-host.de/)

The village of Klemmbach. The field in the left lower corner with the retaining wall was most probably the reason why I didn't took any pictures. I am still not really happy with this situation. Well, maybe later ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F6ca0fe30100a3d672e1cd98a79432a32.jpg&hash=8e69b2a9731b117e1b9d6368fe880e4184f9683f) (http://www.ld-host.de/)

Back to the basics, back to railways!  :D A local train is leaving towards Emmelshausen. You don't know Emmelshausen? Well, you should - otherwise you might look in construction site report 2 (http://sc4devotion.com/forums/index.php?topic=793.msg305056#msg305056). ;)
There might be some more stuff from that map in the near future! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F41a2ff554b55c7c5a57b369f12d532c5.jpg&hash=3078702e1e8c093c17ee2b34937b1855c467b940) (http://www.ld-host.de/)

Another view and a freight train shows the entry signal with the pre exit signal. An important change is that the pre exit sign is now a separated prop and no more included in the pre signal prop. This means you need to fix all lots with pre signals - but it's worth the effort!

Again a quote from a previous update

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F2792%2Fpic1906a.jpg&hash=5d6619b7e82052957bc87a743e9fde927fdc23ab)
The entry signal of Klemmbacg and the pre entry signal of Neurod in SD ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd69ef25e8ecd655f826dd0543e0b9e46.jpg&hash=93757a03a934586b645d0fe32acc6d0e8afd8872) (http://www.ld-host.de/)

... and in HD. You can see clearly the pre entry sign as a separated prop. And you can see why it was invented as a standart pre signal in "expect approach" was hard to see IRL.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe3bab81e6e81fda8f80b51a22b74c107.jpg&hash=f217f60cdbd765a2d68217317c0f7c0cc7f8b2ec) (http://www.ld-host.de/)

The exit signal of Neurod with the entry pre signal of Klemmbach. The pre signal with semaphore showing "approach expected" is missing in SD set!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7d6216ab3d1c6876b48e4ec065c3f34d.jpg&hash=c5e09affe5353b6f083ec4db48cbe8e891e20da0) (http://www.ld-host.de/)

The other exit signal of Neurod. With these signals Zoom level 6 is really fun! And - if you want a teaser of what's to come, have a look at the "Show us your railways" - thread!

Sorry for no replies but it's late here - I'll do them ASAP!

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on August 17, 2010, 03:06:29 PM
Great pictures, Bernhard. HD is such an improvement for the signals. But isn't the Vorsignal (whats that in english?) a bit too large?
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on August 17, 2010, 03:18:46 PM
Fantastic!  Love how realistic you're making your railways. 
Title: Re: Urland - a (mostly) rural Coastline
Post by: mattb325 on August 17, 2010, 03:33:47 PM
I don't comment in here often enough, but I visit often and enjoy everything you do; from choosing quite difficult terrain to work with to (of course) the amazing railway stuff.

I have to say pic 19.5a is absolutely brilliant - the bridge and the tunnel work so well together &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Skimbo on August 18, 2010, 03:43:50 AM
I really like the correct positions of every signal. The foresting is as usual great, and the only thing to criticise is the road that leads to the city boarder on pic Cs5.04.....

anyway: great update &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: samerton on August 20, 2010, 11:39:19 AM
Great update! I like the HD signals!
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on August 20, 2010, 06:29:54 PM
Awesome pics Bernhard! Your railways look as realistic as ever ;D

              Your friend,
                             Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on August 22, 2010, 04:12:42 PM
Some quick replies ...

@TheTeaCat: No Problem about missing the anniversary - missed it, too, shame on me!  :-[
Well, the problem is that it doesn't matter how many puzzle pieces are created for the RAM there will always be some missing ... and it's the challenge for creators to get the maximum out of the existing possibilities.
I just wished it could've been more realistic ... here ...  &mmm

@Tomas Neto: Thanks for the compliment my friend! :)

Battlecat(1): Thanks for the compliment my friend! :)

@Nardo69:  $%#Ninj2

@RickD: Well, the presignal is Ok, the problem is the relation between the main signal and the pre signal. However I wouldn't know how to get it work better - the old problem of then non consistent scale of SC4 ...

@Battlecat(2): Thanks for the compliment my friend! :)

@mattb325: Thanks for the compliment my friend! :)
I hope you liked the way I used your creations here! As for the terrain, I found out for myself that I need some challenge or there's a danger that the result might get a tad ... boring ... and hey - why should I choose the easy terrain as a pioneer of hilly farming in Sc4? ;)
The tunnel at the bridge cost me quite some time untill I found a suitable solution to cross road & rail there. But the longer I look the more I like it, too!

@Skimbo: Well, it could be a tad less bumpy ...  &ops

@samerton: Thanks for the compliment my friend! :)

canyonjumper: Thanks for the compliment my friend! :)

... and a Mini Update: Trees or: A Reason For Being Slow

Well, if you ever asked yourself what Nardo's doing all the time between his puny updates ... well ... I am planting Mayor Mode trees as you may see on this Mini Update's pictures. One by one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F9603%2Ftr01.jpg&hash=a7d5aa033e0f0349533ea6039fdd13afbad2a611)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F1176%2Ftr02.jpg&hash=1c5202317585266d43027feb1420c3b4462593d4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F5401%2Ftr03o.jpg&hash=67d3350c065b60a2660aed00ede73357de5b3f87)

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on August 23, 2010, 08:21:40 AM
I plant my trees exactly the same way.  Honestly, the results are far nicer than the god mode controllers.  Your forest looks particularly fantastic!
Title: Re: Urland - a (mostly) rural Coastline
Post by: TiFlo on August 23, 2010, 10:41:37 AM
Same here as well. Looking through different MDs, it struck me how much better manually planted forest looked close up. Yours is a perfect example. It is quite time consuming though.
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on August 23, 2010, 12:32:47 PM
Well you need to be a special kind of person to become so poetic about railway signals, and there are lot of them in these last updates.
As always I have enjoyed looking at your work both with the railways and the hand planted forest.

Gjermund/Kwakelaar
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on August 23, 2010, 07:23:36 PM
Hello Bernhard,
Another splendid update my friend.
There was a point where I tried to zoom in.....doh.  I hope we can get a few shots a little closer of that area.  ;)

Robin  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on August 23, 2010, 09:44:35 PM
lol Robin ;D

Awesome Bernhard! All the hard work pays off in the end though, it always does ;D\

            Your friend,
                           Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nexis4Jersey on August 23, 2010, 11:57:26 PM
Very Nice Bernard , always detailed :thumbsup:

~Corey
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on August 24, 2010, 11:01:17 AM
Ah planting trees one by one. Time consuming but oh so worth it in the end ;)

What with all the dust and rust on your finger you still manage to do a superb job.
These forests show all the time and effort you put in to the very best.
I must admit I do plant trees one by one ( all your fault  :D) and have picked up many tips
that I regularly use in creating my rural scenes.

Please don't stop doing what you do best so I can learn more  :D :D

Btw - Any chance of some of those famous Urland bannana's so I can cook one of my favourite dishes :D :D

Till the next time
Take care and don't forget to make a backups :thumbsup:

Derry
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on September 06, 2010, 07:41:24 AM
Hello to All!

During the weekend I found the reason for all my hardware problems: My 7600GS died - more than VGA results in flickering screens and artefacts.  :'( So I have to find a "new" AGP nVidia - wish me luck, the prices of new ones are beyond good and evil here and a 2nd hand card is always a risk ...

Anyway since I couldn't play the game I prepared a Mini Update for you. Robin will like it as I zoomed in one of the last Construction site reports pictures ...  ::)  :D

But as always before we start:

@Battlecat: Yes, they really do. ()stsfd()
Before the mayor mode trees I always tended to use forest lots as the tree controller just ... didn't fit my taste.
Thanks for the compliment my friend! :)

@TiFlo Oh, yes, it is time consuming. Even more than TPW ... Thanks for the compliment! :)

@kwakelaar If you love something poetry will always follow somehow if you have some basic skills in reading and writing I think... besides what's poetry without love and dedication, what's love without poetry?  :)

@rooker1 I hope I can satisfy your wish at least a little bit. If not I'll have to do another ...  ::)

@canyonjumper: Well, untill now it keeps me from finishing one single medium map. This way you really learn to appreciate small maps ...  :D

@Nexis4Jersey: Thanks for the compliment! :)

@TheTeaCat:: Unfortunately I didn't pass one single banana farms recently but next time I do I'll make them send some tons of them to you!  ;D
And btw don't check in one of the next update as I do have the feeling it will really slow you down quite a bit ... Don't tell me later you haven't received a warning!  :D

Ok, that's it - let's go now in medias res:

Mini-Update: Even more trees

But before I start I quote the first of the three pictures of last times' construction site report. A failure on the Sc4D comp it became my 6th HoF entry at the Simforum picture comp. And as Robin (rooker1) wished this time I have some closeups for you!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F9603%2Ftr01.jpg&hash=a7d5aa033e0f0349533ea6039fdd13afbad2a611)

We'll have a look at that road climbing up the hill on the top left part and the farm with the grain silo at the bottom right part of the picture.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg830%2F9857%2Fm0101.jpg&hash=5b92954a37e8f131cbbb141821ac64771c4e90cc)

Sorry for the Water Texture Bug on the right edge ...  :-[
Not too bad I presume... I could not use the NAM curves - not even the small 90 degree one - without becoming severe slope problems here. And in connection with the retaining walls it turned out rather acceptable.
However ... there's a way to make such walls look better - more to come in a future update! ;)
Derry, you're warned!  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg825%2F526%2Fm0102.jpg&hash=0b6f928a6fd41ec7a501c1547aee5130d2e7fa64)

Another angle.
Actually this is not natural wood but forestry. Such pine woods don't grow naturally at these low heights in middle Europe - they are planted as they grow fast. However in such woods the tree assortments may change and may changed sharply as you can see in this picture.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg375%2F6582%2Fm0103.jpg&hash=5e9c80c98f98559001c5f656a385396de3198617)

A lot of people said they don't like that grain silo too much. Why? It is - well - a little bit more American than European but I like to see it - even a bit dilapated!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg251%2F1084%2Fm0104.jpg&hash=a7b294f8066cbff25c4c6eb364a9e1d9dbf2a9f4)

And a bit far from it we see this trail almost disappearing under vegetation.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg138%2F6576%2Fm0105.jpg&hash=6a244a3ad7c5858dc687a584146f6a33ef9861b6)

And if we take the entry picture and look the other direction we see this scenery - the outskirts of a small town with some industry within the mountains. But behind the edges of the picture tons of work waiting for me ...  ::)

OK, that's it for today. I'll have some more for next update - even though my graphics card died.

Have fun!

Bernhard  :thumbsup:


Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on September 06, 2010, 11:35:11 AM
Nice update again there Bernhard, and some great looking close-ups.
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on September 06, 2010, 09:24:46 PM
Interesting analysis of the picture Bernhard. I'm always amazed at the detail that hides in your pictures. From the overview they look fairly straight forward, but tucked away in them is so much to see. M01.04 is an example. Looking over the overview I'm not sure I would have even noticed that path, but after seeing it highlighted, it sticks right out now. I like the way you had the path grown over, and it give me a few ideas to try next time I'm working in the hills. Sorry to hear about your graphics card. I hope things get back up and running quickly for you. I always enjoy seeing what you come up with.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on September 07, 2010, 08:37:39 AM
I love the details you hide in your pictures.  Makes everything look amazing! 
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on September 07, 2010, 11:11:25 AM
 The Rural Master at work again.
I do think in certain spots going down that hill there are too many stone walls, a little less might be more realistic, but that's just my opinion.  Other than that....I love it all.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on September 07, 2010, 01:03:06 PM
Ah Bernhard does it again  :D :D

Wonderful detailing and the almost hidden track is masterfully done &apls &apls
Picked up a hint or two there :D. 
I agree with Robin in there being maybe too many walls along that road so am really looking forward to seeing what you do with them. Warning noted  :thumbsup:

Btw the only thing I think you could do to make your woods look even better is to have the odd dead tree.
Every wooded area I've been through usually have a number of deadfalls in them. Other that that I can find no fault with yours  $%Grinno$%

Till the next time

Don't forget your backups :thumbsup:

Derry

Title: Re: Urland - a (mostly) rural Coastline
Post by: nbvc on September 07, 2010, 01:14:10 PM
Nice update. &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on September 07, 2010, 02:40:04 PM
Great work Bernhard! The details are amazing, and great work on that path!

                  Your friend,
                                 Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Girafe on September 07, 2010, 03:08:26 PM
Where is Nardo 2CV  ???

Anyway pictures are amazing, finally I don't like my pines there are small white points not so beautiful   &mmm
Title: Re: Urland - a (mostly) rural Coastline
Post by: penguin007 on September 08, 2010, 06:53:13 AM
Awesome update as always and soo detailed!!

Will
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on September 11, 2010, 02:09:33 AM
Really great mini-update.
Looking forward to more... ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on September 15, 2010, 10:30:10 AM
Beautiful forests, perfect topography and rural zone realistic!!! Phenomenal work!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on September 17, 2010, 03:59:01 PM
Hello Everone!

Today no Mini Update and no Construction site report but a full blown up Update!  ()stsfd() Okay, the map is still halway empty but two corners (I showed the other in the previous Mini-Update) isn't too bad for me, either! And 14 Pictures are too much for a Mini Update!  :satisfied:

But as always befor we start:

@kwakelaar: Glad you like them, there are some more to come!  ()stsfd()

@threestooges: Actually one of the most time consuming parts of updating is too choose the picture, what to show and not to show. An overview is easy but detail crazy as I am I usually makes tons of pictures and have to sort them out. Most probably due to this I might have not shown some nice pics to you ...  :-[

@Battlecat: Thanks for the compliment my friend! :)

@rooker1: The old retaining wall dilemma - and I was one of the first to name it in my thoughts ...  /wrrd%&
Partially you are right - concerning their lenght it's too much, partially it's just the problem that all retaining walls in Sc4 are 16m long with various slope. IRL the slope is fix and the height variies ...
Haven't found a solution for all situations yet, don't know if there is one.

@TheTeaCat: Hi Derry! Regarding the stone walls see my answer tor Robin!  ;)
Dead trees ... hmm. In mono culture forestry they aren't welcome as they attract too much "parasites" that would do too much financial damage to the trees. But then again, yes, there are some. Let's see what I can do when I have a new graphics card ...
BTW: I warned you before - that's the first of the dangerous updates!  :D

@nbvc: Glad you liked it! :)

@canyonjumper: Thanks for the compliment, Jordan! :)

@Girafe:  :-[
You know, my car broke down (if I had one), my wife shouted at me, the child was ill, my mother-in-law was mad at me, there was so much sun I got sunburnt, there are heavy interferences due to sun storms, WWII broke out, WWII finished, the Vesuv broke out, Pompeji disappeared ...
... so I couldn't lot it in there  :'(

@penguin007: Thanks for the compliment, Will! :)

@bat: Thanks for the compliment! :)

@Tomas Neto: Thanks for the compliment! :)

And without any further A-dos:

Update Nr 21: TTT
or: Trees, Trails and dry stone reTaining walls


I warned you last time: Even retaining walls can be improved - with the RRP and Simfox Trees. I saw quite some old retaining walls that were erected as dry stone walls that were almost re-conquered by nature. And this I tried in Sc4!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe46c582c55b5c22dab7c72c6ba502176.jpg&hash=c7ce4f01a52a3c0b3206e0a136686c2220372f8c) (http://www.ld-host.de/)

Today we'll move around that small hamlet and the small street that connects it with the Big World.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffcb46b82b5f3b98d118c98b41f549326.jpg&hash=743e3769057ee4cf17be7a00f521b26cf35371f6) (http://www.ld-host.de/)

The streets starts here, in a wide valley / a small plain in front of a ridge. The village is eventually going to be the theme of a future update. And as you can see at the road the map isn't halfway finished yet ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa413b6a0c19017991fcdc8648a4fbd46.jpg&hash=94e19470245f30936acdb8adb1843a5780efa4b7) (http://www.ld-host.de/)

The transition field to forest. And JeronoJ's rural wall with and without RP painting. The texture is a tad bright but still one of the most beautiful rural retaining wall texture at all IMHO.
To the right of the street I started to "improve" the wall - Green Rye, Weed A und B together with  Simfox' Small Maple Tree. I like it! :)
A thing to improve is that small S-curve at the HV pole, I think I'll have to finde a better soltion there ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F237687807016b5af2ac601662809d97d.jpg&hash=1fbdaa204b21760a8d5ca85e625c3098c33d655b) (http://www.ld-host.de/)

Some way into the forrest there's a change from diagonal to orthogonal.
If you're going to  paint your walls  paint them before you plant trees otherwise you might not see what you are doing! The slope shouldn't be too step, too, because otherwise you don't get a consistent spreading of the textures!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe6f4e015c2d2814c27026cf1a2b7ae60.jpg&hash=6abeae3e59c5d985dae3988e4270a9586a750018) (http://www.ld-host.de/)

The street has disappeard between trees and the dry stone wall.
I planted weed in the trace of the HV line ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fbc0dcf50ed2a0edff4ec5d22a73ec5ec.jpg&hash=e1314dd76b080972276fd0358a4daf94157d8116) (http://www.ld-host.de/)

... that sometimes doesn't look too good with my terrain mod all the time!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2678dd4467e3c214df01b5d7fde28312.jpg&hash=38762ee09411b76d805c192a0ab5c5c22d3fbe74) (http://www.ld-host.de/)

The trace seen from above. Please note that to the left and right of the trace theres a forest edge!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3c3d6e138a218d8f0dbb47b0dd04aad5.jpg&hash=2a97a25a849041a974e5997242a2545582270b1b) (http://www.ld-host.de/)

This is one of the few places where I am just satisfied with the terrain texture without RRP!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F20b1e1a8a44f72810148a169ae2fd583.jpg&hash=1ec09b5e990a40587bdb732031a140b476f38654) (http://www.ld-host.de/)

Before we go to the hamlet another overview so that you don't loose yours! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F934b5dc10ea6343df1c4cc932312c58f.jpg&hash=7321c3c586a0d205ec01084dfd545e119aeafa39) (http://www.ld-host.de/)

The hamlets entrance and the edge of the retaining walls. Such transition tend not too look good but if you have a grown over dry stone wall you can elegantly hide it under some bushes!  :satisfied:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F50da5c6ccd2a804e18752d3509df668e.jpg&hash=a2252b1ee81f47712fe63394c83817e4dc0f2a10) (http://www.ld-host.de/)

The hamlets consists mainly of that street and some cul-de-sac branching off. If you live here and don't work on the farms you commute ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F056534333b848b187455938a9d094019.jpg&hash=7a422c43a63ae41b7088864d27f1d4475d621bf4) (http://www.ld-host.de/)

A meadows ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fcaf7dc8e4d2abd5ef17115161eb5e079.jpg&hash=725d6f7bdafa34ef1ece16f498dacd99ddee874f) (http://www.ld-host.de/)

... and a lot of bananas for Derry - hope you don't become bananas, though!  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1279e3c4cd8687517fe57fb2d8d545b4.jpg&hash=d904c15ba230713e04607f1f50f9d5c5ffc7ffc3) (http://www.ld-host.de/)

And with a last view back I close today's update!

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: travismking on September 17, 2010, 04:44:50 PM
your a master of the rural landscape, Bernard. Love it
Title: Re: Urland - a (mostly) rural Coastline
Post by: marsh on September 17, 2010, 06:48:43 PM
     Looks great! I love the etailing you did in the fields and the randomeness of the trees. It makes it look very natural and realistic.  ;D

,marsh :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on September 17, 2010, 11:41:14 PM
There were some real gems in this update, I especially liked 21.08 with the small path through the forest.
The combination of retaining walls and RRP is working well.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yan077 on September 18, 2010, 01:41:12 AM
Fantatic rural landscapes Bernhard, I love how you manage that challenging terrain !
That's juicy   ()stsfd()
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on September 18, 2010, 02:16:03 PM
Wow Bernhard! You've really improved the look of the retaining walls! And as always, the landscape is stunning!

                     Your friend, 
                                    Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on September 19, 2010, 05:53:06 PM
Fantastic update again!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on September 20, 2010, 01:40:25 AM
The retaining walls look good with some plants on them. Great idea.
Every time I think now you can't get any better with the RRP stuff you come again and push it even further. ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Terring7 on September 20, 2010, 01:48:17 AM
Lovely and peaceful &apls
By the way, from where do you found those roads?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe6f4e015c2d2814c27026cf1a2b7ae60.jpg&hash=6abeae3e59c5d985dae3988e4270a9586a750018)
Title: Re: Urland - a (mostly) rural Coastline
Post by: kodlovag on September 27, 2010, 04:50:24 AM
Beautiful rural development.
What tree controller do you use for planting the massive pine forests? Or are they mayor mode plopped?
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on September 27, 2010, 08:37:14 AM
Gorgeous details!  You've given me some great ideas for future stuff in Adara. 

@Terring7: Those gravel roads are part of the Rural Renewal Pack by Chrisadams3997.  They can be found here along with the modular fences here on the LEX.  (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1888)  They're just eyecandy.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Terring7 on September 29, 2010, 07:34:26 AM
Thanks BattleCat :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kalvar on October 01, 2010, 08:00:47 AM
Wonderful, the details of the valley and constructions, all is well distributed and harmonious way, I like a lot,
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on October 17, 2010, 05:24:48 PM
Hello to All!

Hope you haven't completely forgotten ol' Papa Nardo but yes, there's another update - now! Took some time, had some problems with my old box (should replace my pre-war box someday with something newer I guess ...), what I tried to finish couldn't be finished because it was/is mork that I thought, an urban project is about to be killed because I started it the wrong way so waht to do?

Well, there was that small map. Tried out, learned and developed a lot of new things on it but never decided to release the update because there were always these pesky little corners that did not made me feel good about ...

But as always before we start:

@travismking: Thanks for the compliment! :)

@marsh: Thanks for the compliment! :)

@kwakelaar: Thanks for the compliment my friend! :)
I missed these kind of walls for some times and, honestly, was quite surprised how nice they become only with a new idea and some long existing tools!  ()stsfd()

@Yan077: Thanks for the compliment my friend! :)
Well, on flat terrain I tend to be some how ..boring, seems to be I need the challenge!  :D

@canyonjumper: Thanks for the compliment! :)

@Tomas Neto: Thanks for the compliment! :)

@RickD: Thanks for the compliment my friend! :)
As I explained before just a longtime missed thing, an idea and some existing tools surprised me myself too. But then, how shall I top this?!? Oh well ...

@Terring7(2x): Thanks for the compliment my friend! :)
You'll find the answer to your question in Battlecat's answer. ;)

@kodlovag: Thanks for the compliment! :)
I don't use tree commanders (anymore) but plop them one by one as MM Trees. I wrote a small tutorial about that technique here (http://sc4devotion.com/forums/index.php?topic=793.msg283059#msg283059). ;)

@Battlecat: I do look forward to see them! :)
And Thank You for answering Terring7's question! ;)

@kalvar: Thanks for the compliment! :)

OK, and now Ladies and Gentlement:

Update 22: Schwarzritters Mühle (re)visited part 1

Schwarzritters Mühle (Black Knight's Mill) is a small 1200 soul village and as "important" as its neighbour Rammelsbach (http://sc4devotion.com/forums/index.php?topic=793.380). The name is derivated from the Mill that stood here at the creek Mühlbach between appr. 900 and 1800 AD which flows here in the Ihner. Unlike the Ihner that suprises its neighbours each year with a hundred year flood the water flow of the Mühlbach is rather stable and more suitable for a mill.

That mill was quite a long time the property of the family Ritter von Schwarz zu Emmelsberg which terrorized the region as robber-knights and blackmailed high tolls from the ships passing on the Ihner. In 1372 AD the last son of the family was caught here with his accomplices. After a short trial he was sentenced to death. On the small hill above the village he was decapitated and his accomplices hung.
On the Galgenberg (gallows hill) people had been executed untill 1824. The last delinquent was a beggar accused for stealing some meat and bred ...
If you know where to look at you still can find the stone where the poor souls lost their head as well as the foundation of the six corner gallows in the woods ...

The mill burned down to ground on June 16th 1800 and wasn't reerected - too much other mills in the county. It's foundations had been cleared in 1864 to make place for the foundation of the railway bridge.

After a little bit of history now the pictures! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7c7d4bcebe8dfadc7b2258ae6fdf69cb.jpg&hash=c51f5bc228b23829bfbbb35f4ade7234e6750097) (http://www.ld-host.de/)

The (rather recent) Overview.

To the left you find Ihnersteinberg, one of the first maps I began under Windows 7 beta after the long hiatus. To the lower edge we would leave to Rammelsbach (http://sc4devotion.com/forums/index.php?topic=793.380), at the upper edge to Emmelshausen (http://sc4devotion.com/forums/index.php?topic=793.msg305056#msg305056) and to the left you would a small town under construction.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff69711b88d1ca5e044cd6d92a5765f5c.jpg&hash=1537b37886d8dfe0a7a041455d625cb7bc43f4d0) (http://www.ld-host.de/)

An older screen shot. Above the diagonal grey street you'll see the Galgenberg (gallows hill).
I loved the railway trace with the two FARR curves but that setup gave me some problems to solve and I am still not yet 100% satisfied ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4ab64b19f9f42b2ac7f57f697d9279ca.jpg&hash=52e736bf73f834c94a5a8f870623bc253375d60f) (http://www.ld-host.de/)

The Mühlbach flows into the Ihner. One of my earliest halfway presentable tries with MM props and Maxis water. To the left ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb37eb3383a615a9f112285712a7cc044.jpg&hash=f2499709f6a97bd2970926c4b93f01c5d74f6b27) (http://www.ld-host.de/)

... we'll find that small water Taxis. I installed them on all maps at that river but noone uses them ...  ()what()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F83a585af9803f4924c89e30cb40c5f73.jpg&hash=36d47c3b64a9fbafa4c22c14acf1d521c2f68aa1) (http://www.ld-host.de/)

"CBD" with the railway bridge and the embankment with the culvert for the Mühlbach which was build like this due to high water protection.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F94c1638aa6ba2a99fdfc1f8a7baadd4e.jpg&hash=c4ffc45f7685351fd5ef34f6f437b4a94bcf130b) (http://www.ld-host.de/)

The bridge over the Mühlöbach from another angle. You'll see some pictures with trains ... later! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2a70e8c1f706e14b76afec8a9e667cce.jpg&hash=d9e1c2a6acb8ae42e6dbc88316a4f6c03085a104) (http://www.ld-host.de/)

I tried a lot in this corner. Eventually it became that SFBT church ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F780acd4f5c12aa6ba2cb56f3a59a279c.jpg&hash=9641cda0b78a007a5dd1c1c964c0a9297de6a907) (http://www.ld-host.de/)

The Kirchweg (church street) continues parallel to the railway line towards the Galgenberg.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4f4355aec80776817cb84a713a162e77.jpg&hash=d0112ff19c01695ef2cbe6c01c27333729e5d5dd) (http://www.ld-host.de/)

Because of bad geological conditions a short tunnel was bound to be build here otherwise the hole hill would have become instable.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F11bfe7f7b5e4a6a5fa1649a8ff3500a4.jpg&hash=5faa296ac7de98079a504be9aabd9f16f1b4a96b) (http://www.ld-host.de/)

The streets of the previous pictures ends at the B284 (national road 284) which passes the whole Ihner valley.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F69f602c22a4e2f081ec4378bfdcf2b7a.jpg&hash=9da02bbc83ecf03bc227f0afc7bbe76cb5806e83) (http://www.ld-host.de/)

When I saw that vineyard growing I decided to plant a big vineyard on that hill and downloaded the BSC fields as parks ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9803190ccba1508865e38871b646a736.jpg&hash=c35efede536d4e485ec92abca0097034ddf307bd) (http://www.ld-host.de/)

I like autumn in the vineyards! :)

And yes, today the vine plants are usually planted in rows down to the valley because of all the machines. But the props look better this way and the rows parallel to the contour lines is more ecologic due to reduced ground erosion. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4f314428cf799071a28c9eb12e5243d1.jpg&hash=975c4486cfff83666e278aaa8abdd7db20644233) (http://www.ld-host.de/)

Some retaining walls between vineyards and houses.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F52a739d0202070961818a9df819e2cc1.jpg&hash=fc37a2702a60839f59ea2aeb2029a1906f8a7771) (http://www.ld-host.de/)

At the end of the village you can see this dry drainage ditch between vineyard and railway lines. And yes, the trees at the railway line need some trimming...

... in one oft the next updates! ;)

Have fun!

(and don't forget to make backups!)

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on October 20, 2010, 01:57:21 AM
Great update again. I like the rail line running through the village and the vineyards.
At first I didn't like the watertaxi. The pier seems too fancy for a small village. But then I thought it looks like a prestige project where a mayor craving for recognition emptied the cities treasury to build himself a monument. You find this from time to time in villages like these. ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on October 20, 2010, 02:59:47 AM
Nice ! I very like how the train pass thought the village and the forest, it's for sure greatly done ! Great work with the vineyard and the river front !

Take care,
-Arthur. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on October 20, 2010, 05:05:57 AM
That are some nice pictures from this part of your region!
Wonderful work!
Looking forward to more... :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on October 26, 2010, 05:13:29 PM
Awesome update Bernhard! Loving the details ;D

              Your friend,
                             Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on October 27, 2010, 02:06:57 AM
Fantastic!!! Nardo, your cities are spectacular, with an enormous number of details, all very well done!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on October 31, 2010, 12:40:40 AM
Nice work Bernhard, and the autumn vineyards are a delight.
Title: Re: Urland - a (mostly) rural Coastline
Post by: kalvar on November 02, 2010, 07:43:46 AM
Very nice town, these details make it look real. I like a lot.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 03, 2010, 02:41:32 PM
Hello to All!

No, no update, just some answers and the region view. Haven't done it for a while, thought there might be a slight chance that someone finds it interesting or even partially useful ...  ::)

But before we "start" as always:

@RickD: Well the water taxi is kind of a mixture between all those ferry boar connection in the Rhine Valley between Bingen and Koblenz and the Bosporus. In the upper part behind the Bosporus bridges each of the small communities has its own ferry boat landing- even though there are only two ferry boats per day that go up all the Bosporus until Anadolu Kavagi resp Rumeli Kavagi at the beginning of the Bosporus at the Black Sea. :)

@art128: Thanks for the compliment my friend! :)

@bat: Thanks for the compliment my friend! :)

@canyonjumper: Thanks for the compliment my friend! :) Hope you like the overview, too! ;)

@Tomas Neto: Thanks for the compliment my friend! :)

@kwakelaar: I usually don't do seasonal any more because seasonal won't work with MM trees but that closeup shot was too nice not to make or show! Glad you like it! :)

@:kalvar: Thanks for the compliment my friend! :) 

Well, just after finishing the last update I made this screen shot:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F975cab903900c70343ac137831538f90.jpg&hash=4b042ffc001305d83e96173feeadaad206aa05c7) (http://www.ld-host.de/)

Before I clicked to make this update ( ::)) the counter was 33934. So it seems that some people like my humble little MD :) and even click it when I wrote the wrong update month (d'oh!) in the first post ...  ???

OK, as promised:

Region view:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Ffc798414f847b6b9456dd3ce6bda6791.jpg&hash=9fbce9403b0f61454338a4569004c3c7fa1e5fd8) (http://www.ld-host.de/show/fc798414f847b6b9456dd3ce6bda6791.jpg)

Traffic view:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fb90dbfeef96cf4b050045832b66e4d2f.jpg&hash=28cea793c56c2d302cdea060024c31e9b24e17fb) (http://www.ld-host.de/show/b90dbfeef96cf4b050045832b66e4d2f.jpg)

and yes, I changed the transportaion mod some time ago ...  ::)

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Fabian93 on November 03, 2010, 03:40:06 PM
Your region is looking absolutely fantastic &apls &apls
I never knew that you had such a big city in that region - always thought that you were mainly building little villages or maybe smaller cities but I did not expect such a huge city :thumbsup:

Keep it up :)
Fabian
Title: Re: Urland - a (mostly) rural Coastline
Post by: travismking on November 04, 2010, 05:27:55 PM
lol this is the first time ive seen a regional pic for this ... this is what you call (mostly) rural? :p

PS... looks nice :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 05, 2010, 11:48:37 AM
Hello to All!

Seems to be the region view wasn't something you'd expected from me...  $%Grinno$%

Well, let me say it like this: from time to time, after plopping approximately 50 billion trees, I need some variety ... playing with the nam, breeding some highrises or industry, etc. A chart of time consumed would be mostly rural though ...  :D
And as you can see in my older region view (http://sc4devotion.com/forums/index.php?topic=793.300) I started rural - without mostly! ;)
Interesting thing is that there are +760K Sims liviing in Bernhardsruhe - Neustadt, that large map in the middle making it the largest town I ever made since I bought the Rushhour EP ... but my old singlecore Pentium is really on his last legs when I load this map!

@Fabian93: Thanks! Kind of repeated history though , it was the same in 2005 when I presented "Gleiwemünde" on ST. Sometime I like to surprise my audience! ;) :D

@travismking:  Well, mostly rural ...  ::)  :D

Okay, after that kind of shock  :P, still some wishes or demand for mostly rural? In thios case, may I present you:

Update 23: Schwarzritters Mühle (re)visited part 2

Today I'll show you some closeups that couldn't amde it into last time's update! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9b8cd8a10f428ce9c7d880d5857046fc.jpg&hash=bde722797fb90807f619028fc866430f66c43fec) (http://www.ld-host.de/)

A small wet meadows in the flood plains of the river Ihner. The stones are plopped into the (Maxis) water as I haven't had the zero-Sealevel.dat at that time. Gonna have to try it out some day soon!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F008ba4c38e79f981fb4418c1ba3e3f53.jpg&hash=cc3b60ebf996ee473d1043bf0830430d8ef364b8) (http://www.ld-host.de/)

Road, railway and a dried out drainage ditch. Well, at least if you read the explanation you know ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9825603abab54af7fc03464bc57495aa.jpg&hash=bbd812cec9d5cffab769bb2039ca53069d760803) (http://www.ld-host.de/)

This small path rose from the need to do something with the empty area under the HV line. Not too bad I might say ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7ffe879436ba4921d8478a8d25a8b13a.jpg&hash=69c090ff973fb1de948401b631f7d1694082c30a) (http://www.ld-host.de/)

Two different tries to keep the HV Trace clear.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F28b8cf06de0fb5815d30770d653af3da.jpg&hash=3d85d2f90a7ebb036e799eb38d10f8c52c9ba14a) (http://www.ld-host.de/)

The St Florian church below the Gallows Hill.
I fess up - the green colour of the forrest inspired me when I write last update's history.
But the dark Simfox Green together with JeroniJ's trees - isn't it wonderful eery?  ()flamdev()
(Hmm - missed a chance for a halloween update ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa0f593708dc52b1f783dbd6c7e212747.jpg&hash=e85a510830c2635cdafda12e4f0ab638876187d3) (http://www.ld-host.de/)

A little hamlt on the Gallows Hill. To the left you see one of the HV traces from 23.04, to the top anbother layout of a dry drainage ditch / creek.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F39c98aa15d1680b3acdac030cf32d066.jpg&hash=b6ba4fd245d15e190e5c22b12313ec4edf64ea85) (http://www.ld-host.de/)

The other side of the Ihner. For quite some time I didn't know what to do here, especially as there is no(!) electricity here!  :shocked2: That farm however grew without ...  ()what()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F76b73e5457542e505993691030804cc3.jpg&hash=2ab8cedad8d12ebe3878261b2390a94757a0bccb) (http://www.ld-host.de/)

Closeup. After a long time I tried DT poplars.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F24bb381bde66b41991e4d9c568248c93.jpg&hash=d79a8ac351cc5c126e960288e78e74d6c3482fe8) (http://www.ld-host.de/)

Turned out not completely bad, didn't it?

That's it for today! See you soon!

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Yan077 on November 06, 2010, 04:21:04 AM
One of my favourite MD...
really, really good pictures, as always, Bernhard, you make a really good job on these hilly landscapes  &apls

Just a little suggestion for more realism, you should use this tunnel (http://www.simtropolis.com/stex/details.cfm?id=17146), looks better than the maxi's ;)

Keep up the good work
Yann  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on November 06, 2010, 04:19:48 PM
Another fantastic update!!!   :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on November 06, 2010, 07:53:20 PM
Did not expect to see that city a region view ;D The large city certainly surprised me! Awesome updates Bernhard, keep it up!

                Your friend,
                               Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on November 08, 2010, 04:28:24 AM
 This is our second week of the 4-in-1 run in OSITM. as you already know, during the month of November, in celebration of SC4D's Anniversary, we've picked 4 MDs in addition to the others (who will be there for the full month) to appear in OSITM: one every week. Bernhard is up second and with that, this makes it the 4th time Urland has been to OSITM. Congratulations Bernhard, and it'll be interesting to see what you have in store for this week.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi901.photobucket.com%2Falbums%2Fac213%2FBSCLEX%2FUrland.jpg&hash=746bb8a9ad5971919fb67b61c1e0d32d6b7eda0d)

Congratulations from myself and The SC4D Staff!!
&apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 08, 2010, 05:38:17 AM
Well, as Robin said, this week is my turn in the OSITM 4in1 celebrating the birthday of Sc4Devotion. It has been a long and nice time and I'll hope we will go on enjoying Sc4 as well as SC4D for a loooong time! :)

In this round there will be two novelties: The first that for the first time in the history of Urland there will be daily updates (if nothing unforeseeable is going to happen...). Because of this the answering section will be shorter than usual. Hope you are not angry with me because of that ...   &mmm
The second is ... well, you'll find out!  ;D

Yan077, Tomas Neto, canyonjumper: Thanks for your compliments! :)
rooker1: Thanks for your kind words and moving my little MD in the warm spotlight of OSITM!  :)

So, I will start my round of the OSITM 4in1 to (almost) finish off the map of Schwarzritters Mühle:

Update 24: Schwarzritters Mühle revisited part 3

Well, it is in the headline - before my big hardware problems Schwarzritters Mühle was about to be in the pipe but then I changed plans and went back in time. Putting the map back in the pipe I saw some spots that needed a bit of attention and change. Here they are!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffa51aeabf9225fa6f51df4a58a896219.jpg&hash=ab1df78d1b2abf6c06fe8b90078a3a8cbde8b791) (http://www.ld-host.de/)

Spot 1 was this shore of the Mühlbach. Don't know why I used these trees there, they just don't. In additionto this you can see some sawtooth where the JV line crosses the street.
And before the big hardware hiatus I always thought "well, gotta change that - later!" ...  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff5cba006ea2cddf09074a537d7afc715.jpg&hash=1817114d1bb04039360e324426fe7ad7a03c89ee) (http://www.ld-host.de/)

Now with my "standard flora" - doesn't it look much better? And by now I found out how to let the power lines go over some lots which made the sawtooth disappear!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb983e5df1022c259675e1c200bd0dbc0.jpg&hash=b818f43d039c1dac1caca39f433f0b5069f8afca) (http://www.ld-host.de/)

A view from the other side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F765f49457da8dbe043ca77756463051b.jpg&hash=1cfae527fc62239a6fdacede14af943c0413bde1) (http://www.ld-host.de/)

And finally the little bridge/embankment that connects the seddlements to the main road. What a luck that these boulders haven't smashed the culvert!  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F37cf2d0e7e1f2209bfc7a7dd87ab9da3.jpg&hash=e3b6a872d48983c81eb67448310e34f08ec99527) (http://www.ld-host.de/)

The little stripe between vineyard and map border was undeveloped so I planted there my tree (new technique, you can spot the difference if you compared with the Gallows Hill's forest) and a retaining wall with some added greeneries.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fdd2aa9b35d8e5b644a260acf1ad9465e.jpg&hash=983a7997b7616231bea90aff538aa67d256cb29c) (http://www.ld-host.de/)

A kaleidoscope of the transition between forest and vineyards, like in the Palatinate where I was born. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb9d18b509d84e06d14417e34aad85d21.jpg&hash=4378065d34a34fa21ca0d0a3c3828799dd82e237) (http://www.ld-host.de/)

After some hardware trouble (again ...  ::)) I had to redo the other side of the river. I didn't wanted to have some HV cables crossing the river and since I was too lazy to plop some invisible lots I gave the bananas farm its own power supply - seems to be a Bio Bananas Farm ...  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3638fb30be350dc45978c0cb0572b6b4.jpg&hash=df4023573ac36c792121753a630efc23fc38b331) (http://www.ld-host.de/)

Again a kaleidsocope view of the other side. The rocks are plopped in the water, I might have to redo the river again with the zero-sealevel.dat I think ...  /wrrd%&

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd6161d55d4da6c4b94c1d51fa76313e5.jpg&hash=dc6e954d7168b0500b44e611e4df1d6183f8153c) (http://www.ld-host.de/)

Another spot was this one. Texture mishmash. jagged diagonal edges, no catenaries, all cried for some enhancement ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3226b3cd3e3d340ec6c7ab2adffdee54.jpg&hash=ee1f9076bde89c982556f88f2f96e44dafc3f589) (http://www.ld-host.de/)

Since I couldn't get rid of the jagged edge I changed the retaining wall texture and added some catenaries. Kenworth one released a beta for the smootzh curve, it works good on flat terrain - but these curves are sloped as you might see ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa255c5f2b71eacf325ae9c85600b8bc1.jpg&hash=d607d15a8cf99a03a3cde6f43cdaa3aa3591fc05) (http://www.ld-host.de/)

I guess I have to redo the tunnel with Yab_077's tunnel models, too ... Oh well ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9c8495b94409347d6b330bf66823ff52.jpg&hash=b22bd5d66715ce532b68709fc7bf0133df7863b6) (http://www.ld-host.de/)

A 2 in 1: the redone shore and the added catenaries. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff33b29d3765b33af7e572fbc270393b9.jpg&hash=5974e134041b17cb43f9e7f82c6d781e6035f07b) (http://www.ld-host.de/)

The overview of the area with the changes. Small changes but big effect IMHO...

Well, that's it with Schwarzritter's Mühle. We are done - almost:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2ed4f9ab4aae22d397bd5cf88a8eb371.jpg&hash=55e7d3061eef966f953427577657e1c10e646882) (http://www.ld-host.de/)

Some trains anyone?  ;D

See you tomorrow!

Bernhard  :thumbsup:



Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on November 08, 2010, 07:17:18 AM
 A special congrats from me to you for getting into the OSITM once again for your fourth time. &apls And with an update like this it is no wonder why your MD is so popular.
My favourite pics are the fourth one and the last one.  The fourth because you made the land raise up ever so slightly when going over the culvert.  An awesome little detail that I am sure 90% of us would have missed.  And the last because that bridge and the stone work is breath taking.  it has the perfect hieght and width to show off the details that the model maker wanted to show everyone.
I look forward to spending the rest of the week with you.

Robin  :thumbsup:
Title: OSITM Special 1: Trains, trains, trains!
Post by: Nardo69 on November 09, 2010, 05:21:40 AM
Hello to All!

Day 2 of my OSITM week, and as I promised yesterday there will be trains today. Lots of trains. Only trains ...  ;D

One part of the pics is made with rivit's German 1950s train (http://www.simtropolis.com/stex/details.cfm?id=21180). I do like that trainset, it gives me the warm feeling of the German railways of my childhood in the seventies. Only things he should adjust: The 023 were built in the 1950s, the 041 was reboilered  in the 1950s, the 110 and the 140 where from 1956 to 1972 and the passenger cars were reconstructed from older material in the late 1950s / early 1960s. So the trainset represents more the trains of the 1960s and 1970s. In that time the E40/140 was green, it became red in the 1990s. But these are really minor buggers. ;)

The other trains set is the Region Runner (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=970) with Kenworth's wonderful doubledecker cars which represents the modern railways of today.

That's why I took basically the same pictures which the old and the new train giving you a feeling of the things that changed during the time. Have fun!

But before we start:

@rooker1: Thanks for your kind words!

OSITM Special 1: Trains, trains, trains!

Today there's lot of pictures and only a few words to say!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F740%2Fos0100.jpg&hash=34a5cd633189ceb1efdcc7913c40fbbc848f4deb)

Well, we all know these, don't we? Unlike the freight train diesel loco which I still like after all these years the passenger train is just ... well ... in dire need of being replaced!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F6890%2Fos0101.jpg&hash=53e697ed0da361b7348a620ce2ae61267967fdfb)

At the Galgenbergtunnel (Gallows hill tunnel).
Unfortunately I haven't found the time to use the tunnel Yan_077 gave me the link ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F8130%2Fos0102.jpg&hash=40522873a8704e4e52ae97ba87ee37f51cee4d3c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F8774%2Fos0103.jpg&hash=3e3637d4fcdd1eeb93f62dda3fb60efda84b15ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F5588%2Fos0104.jpg&hash=5f414b003d3c975c68ab37c56a6fbc9f0677b7c1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F7979%2Fos0105.jpg&hash=b4766b3b5c7f81a3a2f99dc07919296051454314)

The other side of the tunnel before the track was electrifed (and before I tidied up  the textures  ::))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F9045%2Fos0106.jpg&hash=6cba30ae38c4332c0d6cbc5111c03b352929b618)

You might know this one from the picture competition! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F3500%2Fos0107.jpg&hash=c2258e4fd88ec73a4ce3a3071a0a2099397fd524)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F8146%2Fos0108.jpg&hash=516051cbd4dad8c9ab6fbae32c527fe4526526a0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F7020%2Fos0109.jpg&hash=899df7529014f1f7c6e6d085c63982e3afd8e33f)

Methinks quite a few of you were witing for some pictures of trains on the Mühlbach bridge - here they are! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F7452%2Fos0110.jpg&hash=38cb9b8b77c1917c2c82771eb491d3fd67be8f09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F5774%2Fos0111.jpg&hash=80ef0a37f5617f2a57698d4c086821dd6d254681)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8399%2Fos0112.jpg&hash=931919c67bb3dfd80717afbf27ee1575a6b5841a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F4233%2Fos0112a.jpg&hash=3b1c062fe2edfaeb3d7d307e680852d4f9340a07)

Once I caught even two trains crossing the bridge at the same time! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F5589%2Fos0113.jpg&hash=6d7a1a2b590a5c93e7f8a33ede3f673d4433b877)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg574.imageshack.us%2Fimg574%2F3041%2Fos0114.jpg&hash=12f4fc6e163e58e3b31224dff07a66c90b46f780)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F8431%2Fos0115.jpg&hash=c8febd61577eaa81af8699278d357888aa6af3f6)

That's it for today, in the next update we will to another map. Hope you like your today'S daily dose of Papa Nardo's Oeuvre!

See you tomorrow!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on November 09, 2010, 05:59:34 AM
 Awesome train update.  I love to see these types of pictures from you.  I usually take this as a type of learning tool so that I might be able to make my train tracks just half as good as yours.  I may even try a train update this month and see how I get graded from the Great Papa Nardo.  ;)  I'm really glad you added in the pics of that bridge.....amd being able to catch two trains on there was a great feat.
A little apology for forgetting to actually move your MD to OSITM.....sorry my friend.

I look forward to updates every day from you, should be a great week!!
Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: kodlovag on November 09, 2010, 06:22:15 AM
I like these trains, I'm also using the Region Runner. And the city is beautiful.
Title: Re: Urland - a (mostly) rural Coastline
Post by: travismking on November 09, 2010, 04:37:42 PM
yep, i am using the regio runner as well, and yet another fantastic update :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: mikeski on November 09, 2010, 06:07:59 PM
Great region Nardo.  Me being a railfan I really like this update.  I have to compliment you on your railway building skills and attention to detail, very realistic.  And I really like that pic of the two trains on the bridge.  As for that Maxis train, I've often wondered how people get in and out of it as the cars don't appear to have doors.  Anyway, great update and hope to see more railway related updates from you soon :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Framly on November 10, 2010, 05:02:07 AM
awesome Bernhard...

..i love your rural work and the trains

Great pics my friend &apls
Title: OSITM Double feature
Post by: Nardo69 on November 10, 2010, 07:51:52 AM
Hello To All!

Ready for your daily dose of Papa Nardo's oeuvre?

But as always before we start:

@rooker1: See, whenever I am going to do industrials and ghettos I look in Mind Scape. ;) The thing I do appreciate about this game is that every one has its special talents and interests and no one is restrained to do so by the game. ;)

@kodlovag, travismking, mikeski,  Framly: Thanks for you kind words! :)

OK, as promised, today we change the map. One of my longterm construction sites in this Region is Leimersheim, one of the first maps I begun  but until now only one corner reached a presentable status. That's where we are going now!

OSITM Special 2: Egdes of Leimersheim

We are moving along the edge of the map, in the part that I can show you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg574.imageshack.us%2Fimg574%2F7332%2Fos0201.jpg&hash=43da6999350fa6679fa41b77c619b79f27099a41)

An overview. We are starting a little bit above the upper border of the picture and are moving along the ... nope, not railway, road!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F8987%2Fos0202.jpg&hash=bb4ac9c865dd21054a071cee3226011bbebbee4f)

Above the village that you can see on the top left of the previous picture you can see this intersection. Moving ahead we would reach its neighbour Klemmbach (http://sc4devotion.com/forums/index.php?topic=793.520) so we are turning left.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F1208%2Fos0203.jpg&hash=8e0e514268d64327d37a9f2d94d001f811651ba3)

Sometimes even a stubborn ol'donkey like me goes FARther ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F9921%2Fos0204.jpg&hash=ce8021a400025576b4500281a92792e4d60f5312)

Closeups of the triangular woods between the farm field and the raod.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg826.imageshack.us%2Fimg826%2F1340%2Fos0205.jpg&hash=b72760e99fbfd2bfe1b6e515c8101edbb6ed0264)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F1496%2Fos0206.jpg&hash=3c8ccb77c20818d089b2a4877492362e75a8262d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F5723%2Fos0207.jpg&hash=ca1b0ab1622c57f784f7a0d6071cf6af5c24a7fa)

A small road gives access to some farms

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.imageshack.us%2Fimg2%2F6778%2Fos0208.jpg&hash=c77b0fa3a4d07ddb97ab68becb3d29671c7d681c)

And after two curves we reach the bridge over the railway line to Klemmbach. The signal is the entry signal of Klemmbach - Neurod.

That's it for today. Hope you like ...

Hold it! Waddaya mean: "That's it for todays"?!?

Uhm, well, it's finished ... 

After just eight lousy pics! And no train? Come on, you're OSITM!

Well, yes, but ...

No "Yes, but ..." - more pictures!!!

Okaaaaay ....

I had some questions and reactions about a particular map of my region view the last days. So I decided to combine OSITM part 2 and 3 for today, pimp up part 4 and show it tomorrow and put an additional construction site report in between somewhere between tomorrow and November 14th. Hope you don't mind ... ;)

OSITM Special 3: Al along the railway line

We are continuing now at the last picture of the previous update and move back to Leimersheim - Hochdorf - all along the railway line. And what a coincidence - we are going to see some trains!  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F4108%2Fos0301.jpg&hash=f2c1d99f6dedcbf124379e68bf8730ee9cd47731)

A train passed the entry signal of Klemmbach - Neurod and will reach the station shortly.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F8742%2Fos0302.jpg&hash=20c02d25a0b99887b783928ebdf4e6b4c7cf1d53)

From another Angle. You can clearly see the hole stup with signal, curves and overpass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F2743%2Fos0303.jpg&hash=63796f0772f348254060441fd3cb6a451d87261b)

And a last closeup of the entry signal and the train.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F8641%2Fos0304.jpg&hash=7b38718e22119643065eed3c77a99b6e9df3a021)

After a curve the railway line passes a small settlement in a curve without a station or flag stop.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F16%2Fos0305.jpg&hash=b27dbedf5b397afda3cb8cf306dabc332bd0e029)

Another trains goes to Klemmbach. The approach signals of the entry signals of the next railway stations are located close to each other.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F9261%2Fos0306.jpg&hash=8163fbda354e63f6d75ed526dff285d80be36e34)

From another angle. Did you see the marker posts?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F221%2Fos0307.jpg&hash=286b3a139999592a8a6fd6e79083c48fc75fdb3b)

A closeup next to the railway line.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F7438%2Fos0308.jpg&hash=26977e30d788555692bbed85044bc8a3593183bd)

The Entry signal of Leimersheim - Hochdorf. We will go there in the next update!

Have fun!

See you tomorrow!

Bernhard  :thumbsup:

Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on November 10, 2010, 01:30:06 PM
Some exellents update there, bernhard !  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 11, 2010, 07:39:17 AM
Hello to All!

Not much responses .. hope I don't bore you too much with rural landsacpes & trains ...  &mmm So, what could I do? Maybe some urban pictures? Highrises even? Well, let's see what I can do for you as this week is special! ;)
But today we will finish off what we began yesterday.

But before:

@art128: Thanks for your compliment!

OSITM Special Part 4: Around the Church of Leimersheim - Hochdorf

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F1526%2Fos0401.jpg&hash=8beb56fa0f87ffc24d02e6e362a307b60d340628)

We stopped here yesterday at the entry signal of Leimersheim - Hochdorf. The signals are the upcoming HD version of the German Semaphores (so to say v2.0) and are in beta. Unlike its SD predecessors the advance signal signal post is now a separate prop and needs to be placed separately, too, ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F5779%2Fos0401a.jpg&hash=3af73e4f088e3c67ab98b1e016f196b199540af8)

... as you can see here (after a little work in the LE).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F7557%2Fos0402.jpg&hash=783a6e1bfeb4da8922b78a0d3a0b033d12e2af85)

Same place, seen from the other side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F1985%2Fos0403.jpg&hash=40b66c94ac92bb753ec60c37ea1e45e818934d2e)

Closeup of the exit signal and a level crossing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F4663%2Fos0404.jpg&hash=b7e9814df607d1de3294bddd61e5c7d7a0062a28)

The siding for the small freight terminal and the local industry. It has no signals as it is served from the big neighbour station Leimersheim.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F1339%2Fos0405.jpg&hash=19f5b5cff6cacddea4d3f9c4e07ba5b95217df60)

In the "CBD" of Hochdorf the Landesstraße (state road) crosses the railroad with a level crossing. Being not too empty it is discussed for years to close the level crossing and replace it with a underpass or overpass.
However noone wants a big hole (during the construction) or bridge in the middle of this village and the proposed bypass was finally dismissed due to ecological and financial reasons so the level crossing survived untill today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F4079%2Fos0406.jpg&hash=d8f868a31f63425b2ad7b3a172b2d716bcbee258)

The level corssing from the other side. You can spot the sign posts of the advance entry signal of Leimersheim.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F4512%2Fos0407.jpg&hash=577a785e0a4acc50710efefcf0f7f2b6740dade2)

Turing around shows the advance signal and the local veterinarian's house.

Okay, that was the first version of the update. But as I know you some more pictures wouldn't hurt, would they? No? Okay, let's have look around in the village of Leimersheim - Hochdorf! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg602.imageshack.us%2Fimg602%2F8687%2Fos0408.jpg&hash=19bf1130ddbb8cd48a485f183899d92a88a71f2a)

The cbd of Hochdorf is located around the St Martin church of Hochdorf. Looks rather harmless, doesn't it? But when you look closer ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F4279%2Fos0409.jpg&hash=a851854c8fde021568ceae638b7f4999d4fea3e9)

.. you'll see some ... well ... umm ... "commercials" that you wouldn't search so close to a church ...  ???
And the bank (greed) and the pub (crapilence) aren't the most harmful sins there ...  $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg574.imageshack.us%2Fimg574%2F8579%2Fos0410.jpg&hash=01411d008a5307e7fd052cf5712007a4a49cd712)

A closeup of the sunken rail and the houses ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F3034%2Fos0411.jpg&hash=c28a755be2cea8444f6f2cf70c521d28dd89d33a)

... as well as the veterinarian's house.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F7291%2Fos0412.jpg&hash=677d088be0b9e39c710a2ba5527b30c79d382755)

An overview. On this side of the Landesstraße you don't find industry etc, only houses and farms (and the vet).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F1260%2Fos0413.jpg&hash=da7dfef415edb8bf753c83df7f69a601b2acbffe)

Usually people are making jokes if a human doc is living so close to cemetery, but here some people think that the cemetery is located so close for those who died when they saw the vet's treatment bill ...  %wrd

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F8688%2Fos0414.jpg&hash=4e0d393141d6f71272882ed0ad13217255da76ea)

The Landstraße leaves to Klemmbach. We do know that intersection there ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F5826%2Fos0415.jpg&hash=f0505b8ad0f426e8c71548cb6fe32d28a438f5b5)

A closeup of a farm close to Hochdorf.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F8125%2Fos0416.jpg&hash=5da32f6fbb6831509deff7967c5d0db23c84cfac)

And finally an overview over the village to conclude it.

Next time it's going to be "completely different" so know cliffhanger today!

See you tomorrow! Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on November 11, 2010, 08:39:50 AM
Wow, Bernhard, you really are on an update spree. You are updating faster than I can comment.  ;) I love it so far.
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on November 11, 2010, 09:11:59 AM
 Sorry I missed the chance to reply to your last update.  Both updates are, of course, breath taking as usual.  Your ability to transform the game into thses beautiful rural scenes is mind blowing and I always enjoy spending time here looking over your pics my friend.

Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on November 11, 2010, 08:11:39 PM
I spent the day working at the railroad museum I got to out here, and I come home to this, and I love it. Using the drt-str switches makes for a pretty good siding, and good story about the level crossing (you knew I'd be looking in, heh heh). I like the variety of passenger rail automata you've accumulated. I recognize a few, but some, like the green cars in the past update, I don't think I've seen before.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: kodlovag on November 12, 2010, 04:28:40 AM
A whole update every day. And with so high quality.  :thumbsup:
But what happened? I can only see 1 image with trains.
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on November 12, 2010, 05:42:56 AM
Fantastic ! Funny CBD you got there Bernhard. &apls

-Arthur. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 12, 2010, 10:36:07 AM
Hello to All!

I am bit late today, sorry, but an especially clever exemplar of the tribe which is called Turks thought it would be a good idea to look after our apartment houses main electric line.  >:( As a result of this we had no electricity for hours ...  %confuso

Today's Friday, Day 5 of my OSITM 4in1 special week, and after lost of rural pictures we will discover the meaning of "(mostly) rural"! ;D

But before:

@RickD: Thanks for the compliment my friend! :)
Don't worry, after the weekend you don't need to hurry to comment any more ...  ::)

@rooker1: Thank you my friend! :) Hope you like my humble efforts to try to do something urban, too ...

@threestooges: Yes, I knew!  ;) ;D The green cars are part of rivit's "German 1950's trains (http://www.simtropolis.com/stex/details.cfm?id=21180)" (which are more 60s/70 style ;). But both the 023 and 042 ate IMHO the most beautiful European style steam engine / train automata. ;)

@kodlovag: Thanks for the compliment my friend! :)
Well, you know, after the first special with only trains (http://sc4devotion.com/forums/index.php?topic=793.msg352213#msg352213) I thought it's better not to let your eye candy sugar level exploe in your blood ;)  :D

@art128: Glad you liked them. They were all grown, so no one should say the game is without any sense of humour ...  :D

Now without further ados:

OSITM Special 5: Highrise! Or: The deeper meaning of "(mostly) rural"!

Sometimes even me need some changes after having plopped some 50 million trees on my rural maps.Then I like to do some (dirty  ;)) industry or breed out some highrises. In such highrise area my focus is on a working traffic infrastucture with a lot mass transits, more or less all the game + NAM offers me (except monorail, I prefer the (G)HSR ;) ).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F9209%2Fos0501.jpg&hash=4b2c311d1e7405a7bc4f853dc145d8ff9ede170d)

Overview. What started as a midrise worker quarter at the lower edge of the map soon developed into a highrise city, the most dense in my region to be exactly.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F4279%2Fos0502.jpg&hash=65cc19f9626cacebda3e5796fed95151caf7e54b)

The other part of Grünwinkel. There's some industry on the other side of the river, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg574.imageshack.us%2Fimg574%2F9969%2Fos0503.jpg&hash=79d6288539ca8593022150ee5e20aa28616e0402)

I showed this situatiion in "Show us your NAM jigsaw puzzles" - but without the buildings. Again - all grown!  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg574.imageshack.us%2Fimg574%2F5384%2Fos0504.jpg&hash=a7693b61bf19e2d827070549920f616cf0ae67b7)

I was inspired by the Istanbul metro station "Merter" which is situated at such a 45 degree angel to the city highway. The bripizza station don't fit perfectyl to the diagonal avenue but I haven't found a better alternative. That does not mean that I don't like this station it's just the pillar on the avenue.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F4851%2Fpedestrian02.gif&hash=0453121efa5668529b7504d2c34fab629da52d92)

And as you can see it works fine.  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F3218%2Fos0505.jpg&hash=0e1dc867175b0a4f927f55c9c3d0f2c78f7fbec1)

The overall setup. There are a lot of blind fields next to the Maxis diagonal avenue onramp that hinders me to do the developement I wanted to do on these empty spots ...  &mmm

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F9392%2Foso0506.jpg&hash=6dd42cfbc1604d8b374c862453362b88feb53824)

On the other side of the highway I stayed elevated with the tram and used even elRail over road (behind these prentiss towers, there are 11 of them on this map  ???) before I crossed the heavy rail and continued elevated untill the river bridge which is partially seen in 5.03.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F7011%2Fos0507.jpg&hash=edc7f379589d38c3340054a01b361beb0f4b2665)

This time I made even more parks than I usually do ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F8445%2Fos0508.jpg&hash=75ceffc40f5028d7d3c9afcc9dd3db3c7364e320)

But then again it's these situation I like in urban situation when I start puzzling with the NAM... Possible in an urban setup, not suitable at all for a small village ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F1725%2Fos0509.jpg&hash=ff487f01618ac06379685c3f86016e333a383efa)

And on this map I had a lot of joy developing a working network for pedestrians. While this setup here is pure eyecandy made out of JeroniJs white tarmac trails ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5008%2Fpedestrian01.gif&hash=e555f0834bee787c10908fd66e60a63f25251577)

... I used here marast's footpaths and the NAM pedestrian Plazas to create a real working additional pedestrian network. The standart parks and recreational lot could be easily added to get a nice park there. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F336%2Fpedestrian03.gif&hash=0fe822593d5408b2e12090270a5d1e30680ed5ff)

And I really was satisfied with the results as you can see! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F9890%2Fos0510.jpg&hash=541a565e089977717c151943b95d9951db10c4be)

I sat hours in the LE to create a nice plaza here. In the end I all deleted my LE works and used Khiyana's car park, two marast plazas, a stature plaza and the NAM pedestrian plazas .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F9937%2Fos0511.jpg&hash=6fea56a7d0c3db22c6018004d656b5db8e5516a3)

I like that shot. And now you know my HSR / Monorail automata skin, too ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F558%2Fos0512.jpg&hash=0fc6cbf6f994fe525b5bf016f2772ed74e598c5d)

A railway station between highrises. It isn't used too much as the neighbour map is still empty and most internal traffic is GLR traffic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F5497%2Fos0513.jpg&hash=365d55ccd1d3a00404ce8702038d2a2087ac8683)

A closeup.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.imageshack.us%2Fimg2%2F1120%2Fos0514.jpg&hash=53fea0a4e4747d4b84585760df62b492a0df5d9a)

For the lovers of industrial shots!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F8391%2Fos0515.jpg&hash=2271ae2149bf64b035783e37734b65e0ccd5b7ec)

And another one.

That's it for today. Please don't be too disappointed, urban developement isn't my main focus and this map is rater young and still kind of a construction site.

Tomorrow we will visit another construction site. Untill then

Have fun! See you tomorrow!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on November 12, 2010, 10:59:13 AM
That's a pretty good looking urban area!  Interesting to see a highly developed area from you!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Girafe on November 12, 2010, 11:09:45 AM
Nice urban area Nardo  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 13, 2010, 07:17:39 AM
Hello to All!

Day 6 of my OSITM 4in1 Special week. :) Today I'll show a construction site of my latest project. Rather ambitious, maybe the last reason to eventually master the BAT for me ... oh well ...

But before we start as always:

@battlecat: Well, sometimes a little change may bring you (back) some motivation and inspiration in/to your main area ... Glad you liked it!  ;)

@Girafe: Thanks for the compliment my friend!

OSITM Constuction Site Report: A de-fortified town

France is rather well known for his fortifications - not only due to its master engineer Vauban (http://en.wikipedia.org/wiki/Vauban) who was a master in designing fortifications as well as breaking through them (you may say that one was the reason for the other). He also laid the basics for modern soil mechanics. Quite a lot of them have survived the course of time, even the citadel of Verdun though or because it wasn't involved in the hell of 1916. His most well known would be Neuf-Brisach (http://en.wikipedia.org/wiki/Neuf-Brisach) a planned city within a fortification built by Vauban, regarded as a ideal town of iots time.
If you ever have the chance of going there for a day you really should visit the fortifications. Take some time and wear good comfortably shoes - you'll need both but it's worth it!

The ring of fortification Vauban built at the Frenmch borders kept France in relative piece for a long time. It was Napoleon Bonaparte with his tactic of ignoring the fortifications and battles in the free areas who should decrease the value of this defense ring combined with the vast developement of artillerie in the 19th century but eventually turning useless at the rise of modern warfare.

There are discussions which war was the first "modern war" - The American Civil War 1861-65 or the war between France and Germany 1870/71. Regarding modern infantry and the use of rifles it was the American Civil War. But both Confederated as well as Union troups used old fashioned straight shooting cannons that were completely outdated by the huge ballistic artillerie used in the war of 1870/71. As an example you can take Neuf Brisach: it was shot down by German ballistic artillery within days. The straight shooting artillery of the civil war wouldn't have been able to do this. But then again compared with the Old World there haven't been really strong fortifications in North America at that time.

Not so much well known are the German fortifications. Be it cause or consequence wh knows. But a lot of German towns ans small towns have been fortified - Köln, Koblenz, Mainz, Mannheim, Ulm, Würzburg, Ingolstadt, Landau, Germersheim, Bellheim, Philippsburg, Rastatt (where the German Revolution was beaten down in 1849), Breisach, just to name a few of them. Most of the fortifications have gone, quite some due to the restrictions of the treaty of Versailles, but you can still guess the walls and trenches on the city maps.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F6770%2Fos01.gif&hash=1df254159858748c05d91442787778bcbac4894b)

My inspirations for the town which beginnings I'll show today are a mixture of Mannheim (http://en.wikipedia.org/wiki/Mannheim), Germersheim (http://en.wikipedia.org/wiki/Germersheim) and Neuf-Brisach (http://en.wikipedia.org/wiki/Neuf-Brisach). The town is / was limited by a octagonal wall / trench. Inside it is separated in quadrats with a big central plaza (like Neuf Brisach and - much bigger - Mannheim.  The wall itself was strengthened by eight bastions which have partially disappeared but can be still guessed in the road layout.
The central plaza is located where the two main city axis / roads met in the middle  of the octagon. I showd the system in the animation above.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F896%2Foc02.jpg&hash=9f72192e322466fbedcb58c4b13a2c06402115ba)

Three bastions that have survived not all - partially (wet trenches) and completely. However: Since I did not modelled the glacis the bastion is too high - the walls are always below ground / wall level in order to be protected against direct cannon hits.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F1905%2Foc03.jpg&hash=641fb4dabdf2ae4bcb8daad90ecbdfbf71935dc9)

An almost disappeared bastion. Most fortificated exploded right after the fortification walls were given up in the second half of the 19th century. Here you can still see the wet trenches as a kanal surround a park (which is still to be built ...  ::))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F2981%2Foc03a.jpg&hash=e9445816c38917d6a68c2dcca44f2f3df9f2e047)

Two bastions. While the bastions in the middle of the sides of the octagon weren't so difficult the bastions at the corners of the octagon are a problem - actually they needed to be designed as FAR + FAC  /wrrd%&

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F9042%2Foc04.jpg&hash=8161fdd8b8e3cb10d43b5f5c9bdf42d423d81335)

Depending on the availability of sufficient water trenches are either dry or (at least temporarily) wet. Strassbourg has wet trenches as the Île runs through them. In Landau and Germersheim the local creek could be ponded to flood the trenches in case of defending the town.
I decided to have wet trenches all the time. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F9632%2Foc05.jpg&hash=15e647e0cf47f936a49127cdd67ba36136f24f45)

There is / should be / was a gate on the place where you can see the GLR station - something like the Weissenburger Tor in Germersheim (http://de.wikipedia.org/w/index.php?title=Datei:Germersheim_Weissenburger_Tor.jpg&filetimestamp=20070621185827). Like other buildings that were necessary for a fortification - magazins, armoury and caserns frtifictaion gates are completely non existent in SC4 based my knowledge ... :(
(I checked and downloaded Yoder's BATs but they are too representative, not militarily simple enough for my need)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg709.imageshack.us%2Fimg709%2F96%2Foc06.jpg&hash=715054f574946954f078aed4e925c886b6a483e4)

Sometimes you need to be very creative if you want to have  diagonals and trams ... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F5250%2Foc07.jpg&hash=d02175f4ab03f2b8f6d6bea0851809df2b35253f)

The overview from the last pic. You can see two bastion - one more or less complete one hidden in the street layout.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F4331%2Foc08.jpg&hash=5a90889af5efc0e3159e17ab47acf2b6031ba995)

I said it before - the kanals used as trenches weren't deep enough for my taste. So I tried out budsybud's highway walls in combination with different kanal sets. Unfortunately there are no real extenders in SG kanal set. So I tried both PEG's CSK2 and the new kanals of CallagrafX.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F1392%2Foc09.jpg&hash=0409e20fd3d5cc44da0a2123d800265cc6f58aab)

Lokks rather good bur ...
PEG'S will disappear - no diagonals ()sad().

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F5264%2Foc10.jpg&hash=5b7650c8a77e74e88b231ff9b9a550a6826b81db)

CallagrafX' set has neither extenders nor diagonals but I confess: I fell in love with that water texture.
But either someone does me a favour and creates the missing pieces or ... well, I did see the BAT behind the corner with that diabolical grin meaning "Eventually I will get even Papa Nardo" ...  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F5264%2Foc10.jpg&hash=0eeda9fb9504e515f593841f9ad1f90bd32a0738)

D'oh! - of course this is OC 11 ...  :-[
Well, unless I can solve the above probleme I'll have some fun in W2W. BTW: If its not diagonal it's not plopped! ;)  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F5458%2Foc12.jpg&hash=b9f7e8b66015b228d35e95e132d1c64e64870155)

Well, the traffic query said Tram traffic is high ...  ::) I changed it later to tram-on-road though.  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F5664%2Foc13.jpg&hash=b0e41999fc8f48fdc1a6eb45c58e3bb682f63e26)

Something I don't see very often are the great smooth curvers of the elevated heavy rail. Why?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F672%2Foc14.jpg&hash=6ba90799b2978a692d65c9c729250e7b9f2be99b)

Outside the old walls I am going to do a big RR station. Some of its facilities are already plopped. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F5818%2Foc15.jpg&hash=18237ea4daca5991541dddc48c03742998c9cf1f)

An overview of the already finished railway facilities.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F408%2Foc16.jpg&hash=b1c941613977caf181d9a44ced0bd29723632a35)

No, no bastion this time - just a diagonal highway :)

That's it for today. This one is my most ambitious project, I'm not sure if it will be necessary to blow ip that city to restart or not at the moment. And there's that problem with the BAT ...  ::)

Hopy you liked it. Tomorrow's the last day of my OSITM week. See you then!

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on November 13, 2010, 12:23:44 PM
Wow. Amazing. Bernhard, your urban scenes are very well done! I've been able to grab some new ideas for my own cities from these last two updates ;D

                       Your friend,
                                      Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on November 13, 2010, 02:15:42 PM
At first, I thought I was in the wrong MD. When the page loaded, it was in the middle of the update just prior to this one. I was greeted with an image of several high rises. It wasn't until I had looked at the title style of the image I knew I was in the right place. You do high density as well as you do rural it seems. I also like your choices for how you worked in the rails. The tram-in-road picture (CS 12) is a very interesting shot, and possibly a fair explanation of why they seemed to go by the wayside around here several decades ago. As efficient as they may be on their own, they still have to negotiate other traffic (which is partly what they're there to help you avoid). Good shot though. I'm also looking forward toward seeing more of the railyard of CS14. There was only one question I had though. In 5.12, with the station and the passing track, shouldn't the station be on the siding so that trains passing through wouldn't have to slow down for the turn (or was it just an issue of space where this was the better option)? Very nice work in these pas few updates Bernhard.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: travismking on November 13, 2010, 09:13:33 PM
 &apls &apls I think i enjoy your urban development more than the rural, even though your obviously known for rural and railways, your just amazing at everything I think :p
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on November 14, 2010, 04:06:17 AM
Fantastic urban area, my friend!!! Great work!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 14, 2010, 12:34:03 PM
Hello to All!

Today's the last day of my OSITM week. And in the final update we go back to the roots forests so that Matt won't have to worry if he's in the right MD or not ...! ;)

But as always:

@canyonjumper: Thanks for the compliment! :)

@threestooges: Hehe, I would guess you weren't the only one ...  $%Grinno$%  :D
Good point with 5.12. The platforms in the main tracks are ok but I could / should have used the smooth curved switches for the siding. Let's see if I can correct his without damaging the concrete valley too much...  &mmm

@travismking: Thanks for the compliment! :)

@Tomas Neto: Thanks for the compliment! :)

And now without further A-dos:

OSITM Special part 6: Back to the forests!

You might know Emmelshausen already as I showed pictures of it before, one of it made it even into the SFBW Hall of Fame!  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F9206%2Fos0601.jpg&hash=48dba9a6034f001a006de3fd3689d19397fc67a4)

Overview of the northeastern corner of the map. To the left the Mühlbach and the Landesstraße (state road) are leaving to Schwarzritters Mühlem to left a road connecrts to Hochrot.
The ridge isn't completed by now...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F7776%2Fos0602.jpg&hash=d8319b6f60d0dcd4154bbeffae84f46eeadcb15c)

... but so you can see how I lay dirt tracks in the woods. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F8085%2Fos0603.jpg&hash=d868b7f9779639c6b5877021bfe2a63a588e2f67)

The Mühlbach Valley. To the left you can see an early trials only with c.p. trees. You can see why I didn't continued this on the right! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9a5af74f3c4179e079956f23f0db243e.jpg&hash=9dcda94e972f884676b5599e059dbb31d0c6cd24) (http://www.ld-host.de/)

The village of Emmelshausen. In order to gain height the railway passes the village in a wide 180° degree curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3f6a306ced80bd3746100808f4e99dd3.jpg&hash=9d6efe5510d4c2fa07718d6e28713b3bce4a4328) (http://www.ld-host.de/)

The small lake was made after a fire which almost couldn't have been distinguished because of a lack of water. Thanks to this fire water pond this danger was banned. However the now increased ground water level destabilized the hill so that a massive reatining was necessary in order to save the factories between the railway line and the pond. Otherwise the hole area might have gone to the valles ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F3867%2Fos0605.jpg&hash=bd3e0faff9a2de12fedbde53ef4e976ce785613d)

The Mühlbach valley above Emmelshausen.  While the railway and the creek are sharing the small valley the road went up the hill and accesses the small hamlet Steinrod.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fdcb705b75a871c854f66289679d64c7d.jpg&hash=ffb66de126a90c6e86dec15f98480e94b0828a56)

This is the picture that won 5 rounds in the SFBW (SimForum Picture Competition) and eventually went into the Hall of Fame.
The props at the level crossing are missing due to some harddisk problems. (by now I could restore most of them)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F23%2Fos0607.jpg&hash=5b5e6ed56011317eb7bc3fdd67eb7f0e57ee2eb7)

The other side of the level crossing. The props have reappeared as you can see! ;)


So, everything has to come to its end. And to close this weeks I prepared some closeups for you:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F8748%2Fos0608.jpg&hash=e0cfc15b9d5c0a21981839f417badf3127a9734f)

The Mühlbach inside Emmelshausen.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F817%2Fos0609.jpg&hash=0eeea5313125da36ba628a473d98aba9f76e9735)

As you can see I used quite some stones due to the topography.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F9074%2Fos0610.jpg&hash=a3547b8bb78aaa6046ff7de0675de3781aae542c)

I placed church and cemetery at a high point at the edge of the village.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F3825%2Fos0611.jpg&hash=b7b6838d90c7870a36e0729578fa60956df749f0)

I just loved that view into the Mühlbach valley.



And finally, a small fireworks to celebrate the birthday of SC4Devotion:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F3497%2Ffireworksbo.gif&hash=94f51173425b97078fcd2db100da49621507cc7e)

That's it. That was my OSITM 4in1 Special week, the next update will be in the "normal rhythm" ...  ::)

I hope you had as much fun as I had. But now I need to play the game in order to have enough picture for the next update ...

Untill then:

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: mightygoose on November 14, 2010, 03:58:56 PM
a truly staggering array of updates... it is fantastic to see the variety in your work.
Title: Re: Urland - a (mostly) rural Coastline
Post by: threestooges on November 14, 2010, 08:13:36 PM
Now this is the Urland I'm used to: intricate, well-planned transit routes, defined little villages, good use of hills, the ever-present and always pleasing rail, enough varieties of flora to make a horticulturalist swoon, and so many details it's nearly impossible to see them all until they're pointed out to you. The fireworks were a nice touch too. Nice week for OSITM Bernhard. The next guy is going to have his hands full to live up to this one.
-Matt
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on November 15, 2010, 04:57:26 AM
 What a very enjoyable week in OSITM with you Bernhard. 
As Matt said above, I thought I might have clicked on the wrong link when the page was loading.  With all those highrises, I was truly surprised with this.  It's really nice to see that you know how to do it all and not just rural.  Great wrok as always.
Now what I really liked was the use og BuddyBud's wall and Cal's canals together, great idea.  I think I may need to use this idea.  I also thought that using BB's walls with the plop water was brilliantly done.
Great week Bernhard, thanks.
Robin  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on November 15, 2010, 11:46:34 AM
Hi Bernhard !

That old fortification city sounds like a challenge, and I can tell from what i've seen so far that you've done a nice job.

That last update was very nice too, I liked a lot the small castle up on the hill. I found the eighth picture very interesting, the way the river goes around this small cottage is greatly done.

Take care,

-Arthur. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on November 15, 2010, 11:54:40 AM
It certainly helps!  Especially the latest rural shots and your work with the canals!  It all looks fantastic!
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on November 17, 2010, 04:24:45 PM
Awesome river Bernhard! What a wonderful week in OSITM! So many things I learned, and am going to steal use in my cities ;D

              Your friend,
                             Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 17, 2010, 04:51:36 PM
Hello to All!

Well, I planned to have a longer break after that OSITM Special week - however ... When I saw Robin's (rooker1) nice night pictures (http://sc4devotion.com/forums/index.php?topic=601.1340) I realized that it must have been ages since I showed the last night shots and immediately decided to steal his idea that time is overdue for a night shot update.

I haven't had enough time last week, so with a short delay how about a regular update with them?

But as always:

@mightygoose: Glad that you liked them! :)

@threestooges: Hehe, I thought two heavy shocks would be enough so I finished where I started .. ;) Glad you liked it. And that guy who's to follow me this week hasn't had such a bad start.

rooker1: Well, in this case I guess you don't have no problems that I copied your night shot update idea. I just forget to remove the BAT Update ...  ::)  ;)  :D

@Posted by: art128: Glad you liked it. :)
Such small castles can be made with kwakelaars city walls but you should have a clear idea of what you want to do otherwise it's getting too easy too much Disney like. (and it helps that I saw some of them IRL...   ;))
The defortified town definately is a challenge. So much missing, so much left to do (incl. learning the BAT)...  :-[

@canyonjumper: Glad you liked it my friend! :)
Hope you are not too disappointed for posting just before the upcoming update ...

[COLOR="Red"][SIZE="4"]Update 25: Under A Maxis Moon ... [/SIZE][/COLOR]

I don't want to write anything concerning the pictures except where I made them. I had some associations while working on them you can find in the captures. Unlike I do usually I used my stone age PiantShopPro 5 to get the Maxis night a bit darker. It's my first try so don't refrain in constructive critics and hints how to make it better. ;)


The first townis Blaubach. I am going to have to rebuilt the major parts of it as I lost some plugins in a harddisk problem and since then the city CTD after loading - inckusive all backups of the last months ...  :'(
Maybe I'll show some more pics. (If you want to ...)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F6dbed363858e8be54173106b7fda102a.jpg&hash=67aaa109ad268f3cccef80e1758901717de72248) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F37ed5168b20554e3818530fc4b62c576.jpg&hash=8d9533769cf5cb728733caa975cc4d6daeaf476f) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fffecc3d8803056f57b715b1592f2aa7a.jpg&hash=9ae78eb88ff5c6ce4895d9d0e9682e56d9168000) (http://www.ld-host.de/)

Grünwinkel. Don't become confuse, you're still in the wright MD. As all highrise quarters and towns it has its own beauty during night.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9c93946f21a4406da6d26926a7cb04c3.jpg&hash=71198409370912b54aa3a9908d7ed0cbeeb5c3e1) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1603d42945e8c9871df58a0495dc866a.jpg&hash=d9bd6e9270a56f55ab2520226c70c64ce75778f7) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9c93238625e54ce60148509b18ba38cf.jpg&hash=f59c9c012f1b4690145e87a4b793602d59ce423f) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff56f8a2780b930e327cbb0d9cdd4d590.jpg&hash=555c49e6152ba5c3cdf78e7bc34ee9ff76d06041) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa7d305beb65faaa09cc479cfee8a8193.jpg&hash=92fd808c7585c32ef0abfeb9f840f34d2dcc7c0e) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc29e8d9f93774dea4f3a84fb50cbfd9b.jpg&hash=8356c198a712378765cb736cdff5175fc66bfbb8) (http://www.ld-host.de/)

Schwarzritters Mühle. Most picture became too dark, but I did manage to show you some:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2253b29c69b6b1dfb7738a8ba642975d.jpg&hash=2e62a1ce3d5bc44ad4a65b36cf9a82f40dbf44cb) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F23a50426a1c398a8fa7cfd63f39c90d9.jpg&hash=6081c132dbfbdbd02d9d0b8a66845065681e3641) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff5942a0bd92f9bd435f1a2550adf868f.jpg&hash=c6472e3295bb90a33d3dd52a62439224d4dadf5a) (http://www.ld-host.de/)

And finally, Leimersheim, some pics before the morning comes:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb353b0aad54ab77051bbc176797d4763.jpg&hash=194edcd878a0fd3d0f495b7337c1585380006cbc) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9a6e029d21456fca01160d8722bade2b.jpg&hash=81abb4c347b13fbc01fa6ab9c6dd60971bd31a0c) (http://www.ld-host.de/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F86a6b0c120591867cf6997f7be862579.jpg&hash=51174f8e85bb796b7bd292fe1a0d6dd0b582373b) (http://www.ld-host.de/)

That's it for tonight. Have some nice dreams!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: metarvo on November 17, 2010, 05:26:30 PM
Well, this certainly does put the "(mostly)" in the name of the MD.  Good work, Bernhard.  :thumbsup:  You do urban areas so well, maybe you should try doing them more often.  I especially like 25.04.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on November 17, 2010, 06:30:36 PM
Those are fantastic urban scenes!  The industrial areas and the scene with the ferry terminal look particularly nice!
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on November 17, 2010, 08:31:21 PM
Great update Bernhard ;D Seems like I was just replying :P

Loving the night shots! The lighting in 25.04 is awesome ;D

                     Your friend,
                                    Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on November 18, 2010, 06:10:25 AM
Very nice update, Nardo!!!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: io_bg on November 22, 2010, 01:21:20 AM
Nice work! Seems the ghetto in the fifth pic is quite well-lit $%Grinno$% The 6th pic is my favourite, I'd like to ask where did you get that small tower just next to the roundabout?
Title: Re: Urland - a (mostly) rural Coastline
Post by: art128 on November 22, 2010, 05:49:15 AM
Fantastic update there, Bernhard !

The night life of the city is very well created, and I liked it a lot. I really like Blaubach station's picture.

Take care my friend !

-Arthur. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on November 22, 2010, 05:55:32 AM
No, don't worry, not yet another fast update, don't worry ...!

Just some

Quick Answers & Replies:

@metarvo: Thanks for the compliment my friend! :)
Well, as you can see on my region map there's quite some urban development. Sometimes I feel blocked after only doing rural then I go medium to dense urban. However, I am never too happy with them ... ;)
BTW: You're banned! %ban% ;)  :D

@Battlecat: Thanks for the compliment my friend! :)

@canyonjumpe: Hehe, with my usual update "speed" no wonder ...  ::)  ;)
Glad you liked them. Well, picture 25.04 is one of those places that makes me wonder why I always forget to turn the lights out ...  ::)

@Tomas Neto: Thanks for the compliment my friend! :)

@io_bg: hanks for the compliment and opening a new page! :)
The little tower you were asking for was part of JMyers Commercial Offices Vol 01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=948) if I remember correctly. ;)

@art128: Thanks for the compliment! my friend! :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Jmouse on November 22, 2010, 04:02:07 PM
I guess I've lurked around here long enough. It's time to come out of the shadows and tell you what a terrific job you're doing on Urland. I do tend to lurk for a while, though, when I encounter a lengthy MD I want to follow. It's like arriving at the theatre in the middle of a movie - it takes a while to figure out what's going on.

That's a great crop of night scenes you posted in your last update. 25.04 is especially attractive with the lights shining on those buildings. Actually each one has its own unique points of interest which you've nailed down pretty well in your text labels.

All in all, an excellent and thoughtful update...
Joan


Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on November 23, 2010, 06:13:35 AM
That are really a lot of updates in fast succession, your project with the old fortifications are great to follow. And it is enjoyable to see something so different from your MD with these very dense urban areas. I had a very good time looking at your work. :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on December 01, 2010, 10:09:53 PM
'canyonjumpe'? lol :D

I always take lots of day shots, and only rarely will I remember to do a couple night shots.

              Your friend,
                             Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: calibanX on December 03, 2010, 09:59:33 PM
I'm enjoying the cities Bernhard. Quite a change indeed. Your transportation system is beautiful. I love the complexity. You have a great eye for rural and urban city building.

Geoff
Title: Re: Urland - a (mostly) rural Coastline
Post by: penguin007 on December 04, 2010, 10:27:49 AM
Some amazing urban and industrial areas in the last update. Having only really seen rural areas from you great to see these areas aswell

Will
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on December 15, 2010, 12:12:33 PM
This time I do have a good reason for not having prepared an update (as I already wrote in the New Baby Thread):

Yesterday my wife gave birth to my 2nd son Sinan Josef:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fc6080d3a6f0f08e6d0bbc2151f811d13.jpg&hash=9e3f719580dcdbeb264e6acaa7f9340fea297f18) (http://www.ld-host.de/show/c6080d3a6f0f08e6d0bbc2151f811d13.jpg)

Mother and child are doing fine and my older son did appreciate his little brother, too!  :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: wouanagaine on December 15, 2010, 12:15:52 PM
Congratulation to the familly  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Jmouse on December 15, 2010, 03:18:11 PM
He's beautiful, Bernhard! Congratulations to you and your wife.

Title: Re: Urland - a (mostly) rural Coastline
Post by: mightygoose on December 15, 2010, 04:22:13 PM
congratulations sir.
Title: Re: Urland - a (mostly) rural Coastline
Post by: travismking on December 15, 2010, 04:30:36 PM
congratulations :) My first was born 6 months ago ... its been a tough 6 months, but totally worth it
Title: Re: Urland - a (mostly) rural Coastline
Post by: TiFlo on December 15, 2010, 06:57:54 PM
Now, that's an unexpected update. And such a great one, congratulations to you and your wife Bernhard!  :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on December 16, 2010, 05:38:13 AM
Hi my friend, congratulations to you and your family!!!  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on December 23, 2010, 03:23:38 PM
Hello to All!

That OSITM week really burned my picture dumps and I don't have to explain that I wasn't able to play the game a lot during the last weeks ...  $%Grinno$%

however

I found some still not published nice screenshots plus 2 teasers from 2 map that I haven't shown (much) so I thought it might not be a full blown update but maybe some nice pictures as a kind of christmas present would be nice.

But as always before we start:

kwakelaar: Glad I could make you a joy my friend. So the work was worth it! ;)

canyonjumper: Ooops, so somehow the "r" was lost in all the action ...  :-[
Yes, me too, mostly I remember about night when I see some nice night shots elsewhere but so often I forget to tun off the lights while working out the detail!  ::)

calibanX: Thanks for the compliment Geoff. :)
Well, a (rather) radical change from time to time keeps boringness away and opens your eyes for new aspects. And I do love puzzles from time to time!  ;D

penguin007: Thanks for the compliment. There's more urban stuff, hope you like it! ;)

wouanagaine, Jmouse, mightygoose, TiFlo, Tomas Neto: Thank you very much my friends! :)

travismking: Hehe, remembering the first 2 1/2 years of my older son I can tell you the next 24 months won't be easy, too! But wonderful at the same time!

Update Nr. 26: Fragments

Some fragments from two maps, one in the doing, one restarted.

I somehow lost an important plugin for Blaubach; the last month's backups only do CTD. So I had to go nearly to start. Unfortunately unlike my ussual habit I was very busy building there and didn't do too much screenshots.  ()sad()

Lesson 1: Back up all and eveything!

Lesson 2: Make screenshots of all and everything ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F4743%2Fpic2601.jpg&hash=8f76c12a27682137a3362b4d169e2b694de43c29)

A flagstop. That map of the map is a rather narrow stripe between mountains and a river ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F7008%2Fpic2602.jpg&hash=0d37a675f64b9576a42eca22e4215879116b0be5)

Another flagstop. I had to do a lot of retaining walls there ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F1839%2Fpic2603.jpg&hash=4fe58a6076cd58a75b304cd2133611503a076b6c)

Even though I build the tramway rather late and only a small network it quickly became very important.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F2318%2Fpic2604w.jpg&hash=8c38b89a0d267f90843f5082ea372e381cdb120c)

Well ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F4722%2Fpic2605.jpg&hash=874efcf477bd0ed94164ad1bcea7a2991bf35745)

This one is dedicated to Ryan (choco). I got him on the nerves to mod some Maxis bridges to be compatible to the viaduct railways (otherwise I wouldn't have been able to realize this and other situations) but until now I haven't seen anyone taken advantage of them ...

Anyway: A big huge "THANK YOU VERY MUCH! LONG LIVE THE BRIDGE MASTER" to choco!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg805.imageshack.us%2Fimg805%2F8696%2Fpic2606.jpg&hash=4a79b97fd3b6ea2ec5bd9db378fa043e43e9e274)

Yes, I did some night shots. This one's just the other side of the previous!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F6584%2Fpic2607.jpg&hash=d8d070ffeb11eb4f1277e8da67eddf1cf469f9d1)

Industrials and nightlights are a really thankful combination!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg602.imageshack.us%2Fimg602%2F3775%2Fpic2608i.jpg&hash=29e6c5282aa705207ab98f010a71e1d4b010d434)

but so is Wall 2 Wall!  ()stsfd()

BTW we just changed the map from Blaubach to my defortified town.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F7180%2Fpic2609.jpg&hash=2db7fc640d12a4d87e8fbe9aa629318837a4ba83)

PEG's CSK2. The lamps in such an environment look nice, but in industrial or worn down areas ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F9130%2Fpic2610.jpg&hash=fb0269b4b609047360cf9beaa05326d0ad992869)

Nice contrast I would say! :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F9411%2Fpic2611.jpg&hash=c9f51ee8470bb4b4ff4098d10e9f694c226f7fdc)

Well, there are also some nice industrials here!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg574.imageshack.us%2Fimg574%2F8365%2Fpic2612.jpg&hash=5f61ac898465a88ff90b3b64d5878d155fd2a262)

I once had a very bad night in the emergence of an hospital. My wife had some very bad aches, my turkish was really bad, no one spoke English or German, and from hour to hour my wife's condition got worse. In the early morning my brother-in-law came and helped me. That day around noon she had an emergency operation.

These are the kind of memories that don't leave you...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F8711%2Fpic2613.jpg&hash=22ca959c6d348a3d8e37ae8aba93b784e8e7e490)

Well, somewhere between midnight and dawn there'S always somewhere are place where people can get a drink ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F1683%2Fpic2614.jpg&hash=d1cc91700d4275a5b77f547411473eb61a85da4b)

Teaser 1: This should have been my map for the village competition but it quickly became to big for it ... But by now it looks quite OK closing in for update condition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F7343%2Fpic2615.jpg&hash=802edd4e99ac822627dca44bf3007064fc4bc664)

Teaser 2: A small map, some hills, a creek, no railways but maybe a tutorial. If you want, of course. Anyone in?

That's it for today!

Merry Christmas!
Joyeux Noelles!
Fröhliche Weinachten!
Felis Navidad!
/size]

Bernhard
Title: Re: Urland - a (mostly) rural Coastline
Post by: mightygoose on December 23, 2010, 03:47:14 PM
superb update, looking forward to the tutorial, also how do you implement the viaduct bridges????
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on December 24, 2010, 01:43:01 AM
@mightygoose: Really? Ok, so you're goping to like what's to come today. BTW.: This is not the above mentioned tutorial! ;)

Mini Tutorial: Connecting Bridges to the railway viaducts

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F1157%2Fbt01i.jpg&hash=edfc57e6c4683ee5aedcc2a6da740e5303da1370)

The initial setup. You should know how to make embankments etc with the Holedigger lots for this tutorial!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F972%2Fbt02f.jpg&hash=8737a05f92f8f803bef0c29ddad52a11e6a7fe1e)

The first thing to build is the railway bridge. Build the bridge as short as possible! Two tiles to the left and right of the water should be enough!

You'll find the bridges for the viaduct pieces if you scroll down a bit through the railway bridges. You'll recognize them by the viaducts that are shown on the icon. At the moment there are three modded Maxis bridges availabale.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F1562%2Fbt03a.jpg&hash=b6abfd0a2907bdece3169c54f1ef2f18f96c19a7)

Take care that you don't get something like this - you cannot plop viaduct puzzles onto those!
If this happens try to draw the bridge from the other side or change (increase) the lenght of the bridge!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F1382%2Fbt04.jpg&hash=1a079f7360cf33e9bb50af56e5db056a37c95074)

That's how it should like in order to plop the viaducts on the railway!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F1176%2Fbt05.jpg&hash=33359765ed7961c7e4137fff95af6c552b6b6f7c)

Whenever you use puzzle pieces keep in mind that the sequence can be crucial!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6466%2Fbt06.jpg&hash=636a018fc70c54c1835f607a3f1e0aa00cb44b47)

First the multinetwork puzzles then go on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F5814%2Fbt07o.jpg&hash=6cf6b4d8a8f7410e592633d48fcf28f5e99d3ead)

After plopping the mulit network puzzles it doesn't matter here where you go on first. You can plop the normal viaduct puzzle pieces  right on top of the railway!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F6707%2Fbt08.jpg&hash=b2879a30bb89f5f48ca7e9c5b56ceb7fd5282dd8)

Tram-in_Ave and all other networks work the same way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F7296%2Fbt09.jpg&hash=e5cd4151eab86b66186f39e33aa5eb05526ec44f)

And that's how it looks after your done.

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on December 24, 2010, 02:19:26 AM
Yeah my friend, awesome update and fantastic mini tutorial!!!   &apls &apls
Merry Christmas to you, too!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: io_bg on December 24, 2010, 03:33:13 AM
Interesting idea of placing buddybud's walls next to the canal! I also like pic 26.8.
Merry Christmas to you as well!
Title: Re: Urland - a (mostly) rural Coastline
Post by: metasmurf on December 24, 2010, 03:47:25 AM
I never tried those bridges, however,  after reading this tutorial I might just give them a try. Thanks for sharing!

Oh, and Frohe Weihnachten vom Schweden ( I hope that came out somewhat right :P )
Title: Re: Urland - a (mostly) rural Coastline
Post by: Terring7 on December 24, 2010, 04:00:58 AM
Very cool creations and very interesting tutorial (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fthumbsup2.gif&hash=02406bd15bb2503a8d5f058a7cfafed3d6c5b2ed)

Merry Christmas :)
ÊáëÜ ×ñéóôïýãåííá
:)
Title: Re: Urland - a (mostly) rural Coastline
Post by: noahclem on December 24, 2010, 04:53:25 AM
Great update with nice night shots and great rail and tram networks  &apls    26.8 is my favorite! I really enjoy the rail viaduct bridges as well and hope the concept gets extended to more networks at some point (unfortunately probably not by Choco  :'( )   Merry Christmas!
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on December 31, 2010, 05:55:00 AM
Nice tutorial and the update no. 26 is also great!
Your city looks really beautiful!

And Happy New Year! ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on December 31, 2010, 08:02:58 AM
Thanks for the tutorial. I didn't even know those kind of bridges existed.  &ops
Title: Re: Urland - a (mostly) rural Coastline
Post by: dedgren on January 05, 2011, 12:04:29 AM
Bernhard, you now owe me for jaw repair surgery.  I think I broke it when it hit the floor on seeing your viaduct pics.

I don't know what you offered Ryan (choco) to persuade him to do the MODding, but I wish I had a whole bunch of it.  There's a couple of other bridges I'd like to see subjected to the same treatment.

Anyway, Happy New Year, my great friend.  Urland never ceases to amaze, and has developed a depth and scope over the years that makes it almost reference-like in quality.

Oh, and before I forget about the truly important stuff, congratulations to you, your wife and family on the birth of Sinan Josef.  Your boys have an awesome dad!


David


Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on January 05, 2011, 08:28:06 AM
Very cool tutorial there!  Great to know the viaduct pieces can be used in that manner! 
Title: Re: Urland - a (mostly) rural Coastline
Post by: scott1964 on January 05, 2011, 06:15:28 PM
Quote from: Nardo69 on December 15, 2010, 12:12:33 PM
This time I do have a good reason for not having prepared an update (as I already wrote in the New Baby Thread):

Yesterday my wife gave birth to my 2nd son Sinan Josef:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fc6080d3a6f0f08e6d0bbc2151f811d13.jpg&hash=9e3f719580dcdbeb264e6acaa7f9340fea297f18) (http://www.ld-host.de/show/c6080d3a6f0f08e6d0bbc2151f811d13.jpg)

Mother and child are doing fine and my older son did appreciate his little brother, too!  :)
Congrats  :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on January 13, 2011, 04:33:27 PM
Awesome Bernhard! I never thought of using Buddybud's walls like that. Very useful tutorial, I'll make use of it ;D

               Your friend,
                              Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: choco on February 02, 2011, 12:54:42 AM
so thats what u wanted them for..... :thumbsup:

looks great my friend  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: sithlrd98 on February 02, 2011, 04:18:21 PM
As I am slowly catching up on things around here, of course I had to stop by Urland to see whats been going on the past year. I see beautiful , tranquil scenery and of course, plenty of rail done in a way that blends very nicely among that beautiful scenery! (...and the city pics aren't too shabby either! :) )And then, I see that you just had an addition to your family..congrats Bernhard! Hoping to keep R/L at bey for a while so I can continue seeing this area come to life!


Jayson
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on February 02, 2011, 04:26:42 PM
Hello to All!

Again it took some for me to update and this time I do have some bad news. It seems I lost my joy playing the game but my RL is such a mess at the moment that even in these rare moments when I could fire up the game the inspiration, the joy was gone. I hope it comes back, it gave so much to me the last eight years. Anyway  I promised you a tutorial and after that I guess I'll find some stuff for a construction site report.

But before we start the same procedure as every time:

@Tomas Neto: Thank You Very Much my friend! :)

@ io_bg: Thank You Very Much my friend! :)

@metasmurf Thank You Very Much my friend! :)
That's why I made the turorial! ;)

@Terring7: T bat

@noahclem: Glad you liked it, :) According to Ryan (choco) the modding was not so difficult. With my very limited modding knowledge I'd say other elevated networks would be possible as soon as you can plop them on the standard Maxis networks. Railway is possible because ArckenbergJoe was changing something in the scripting for his railway viaducts.

@bat: Thank You Very Much my friend! :)

@RickD: Don't worry my friend, I'd say you weren't the only one who felt like this when seeing the tutorial. ;)

@dedgren: Oh boy  :shocked2: - do I need a lawyer now? That'll cost  :'(
Well, I just had the idea because there are so much bridges with viaducts over German rivers and because I laid out some GLR bridges at that time. Then I almost nuked ( ;D) choco's mail box with my PMs ...  ;) :D
Thanks for the wishes, I do hope RL will take me out of these stormy waters in order to be a great dad as well as getting the joy back ...

@Battlecat: Oh Nooooooooo!  :'( Another secret Nardo tricks went public!
Hehe, glad you find it useful! ;)

@scott1964: Thanks! After weeks of being in intensive care in the hopsital he finally came back home. :)

@canyonjumper: That's why I made it, my friend! :)

@choco: The initial reason - yes. :) Thank You Very Much again for modding them (and for being so patient when I almost nuked your PM box ;) )

@sithlrd98: Welcome back Jason! :)
Unfortunately RL is rather stormy at the moment, one reason my second who had been in the hopstial almost the whole january because of a bad flu and heart problems. Together with a lot of other bad things that happened (but don't belong here) I really feel a bit burn out concerning SC4 ...  /wrrd%&

Turorial: Going Down The Creek

Something that I never understood where all these hundreds and thousands of really huge waterfalls in SC4. Honestly, how many of them do you know IRL? Niagara falls of course, Victoria falls, Rhine falls at Schaffhausen ... and then I have to pass. And in SC4? Oh well ...

But how is a creek going down a valley? Well, mostly over small steps and rapids. Between them you can find larges sections with almost no slope at all. And how I set up a creek like this is the topic of today's tutorial!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F5965%2Fwt01.jpg&hash=40769e4b7dcbdffec85125b7c7e4ebd603db2425)

The rough terraforming. For my taste the combination of ElRail and BRF TunnelAndSlope works fine here. The slope-free sections are laid out with patches of grey streets.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F1102%2Fwt02.jpg&hash=947e519aa95483a0d2ac82fc6ba83b1e76929571)

In this ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9199%2Fwt03.jpg&hash=7421d69a8cc0bdb58506d3c04b10953a7f05a821)

... and this perspective you can clearly see the slope in the elRail sections.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F3591%2Fwt04.jpg&hash=d50f6d3a75b9fbb783d07d79816798a34042354e)

Since all better alternatives are under construction at the moment I chose Edmonton rapids for the slope sections. I do not remove the patches ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F1336%2Fwt05.jpg&hash=23ee6f5ad6ce072b3ba8d8060fa27de644517c1d)

... before all rapids are on their place!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F5633%2Fwt06.jpg&hash=6e15175b23597e6c9b66b7ce7bca0e7ab3e75597)

Now it's time for the PW. In this case I've chosen PEG's Tahoe PW.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F926%2Fwt07.jpg&hash=232939beb06ae20287aa464c0935c27fb5d0f4c9)

Streets along such creeks have been secured by retaining walls against sliding and washing out rather early. The rather moist air along such walls next to creeks is an ideal place for fern, moss etc. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F7366%2Fwt08.jpg&hash=9f1f834b1c238eee44e70526028f994061159a91)

To Rock Or Not To Rock,
This Is Now The Question ...

If you really want that much big rocks along your creeks you need the suitable topography with steep flanges in the middle of hills and montain. You will NOT see so much rocks somewhere in the Great Plains because there isn't enough energy to move them there!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg547.imageshack.us%2Fimg547%2F5987%2Fwt09.jpg&hash=5d3acb897f91cd0ceeabf4a6929d22fc4c634f96)

Some weed between and next to the rocks ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F3962%2Fwt10.jpg&hash=609ce8ac5d655dce3f908a0097ac8ecd80bd9a93)

makes a nice transition to the adjacent forrest.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F6201%2Fwt11.jpg&hash=95172ab34883e6e5aba594ab0df3f5d9d6ca997d)

Here you can see a bigger step in a partially straightened creek (retaining wall!). Steps like this ar some times necessary to destroy the kinetic energy of the water!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F8823%2Fwt12.jpg&hash=00824a5af1ed59568bd684e118ab7c060ee94380)

Again PEG's tahoe PW, different perspective though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F457%2Fwt13.jpg&hash=54fe4439fc53b619fe8633e87adeeeb6d3a0b0c8)

After some detailing we get this.

That's it for today, some day you'll hopefully see more of this map.

Have fun!

Bernhard
Title: Re: Urland - a (mostly) rural Coastline
Post by: jmyers2043 on February 02, 2011, 05:29:03 PM
Hey Bernhard

Still building on hilly terrain I see. I enjoyed reading about how you construct a creek.

Take care


- Jim


Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on February 03, 2011, 06:32:07 AM
 I always admire your rural scenes and now I know how you do it.  Great work on the tutorial, I loved it.

Robin  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on February 03, 2011, 08:17:29 AM
Fantastic, I love how that river turned out.  Good points all around about how rivers are structured in hilly terrain.  You've really put those rapids pieces to good use. 
Title: Re: Urland - a (mostly) rural Coastline
Post by: mave94 on February 03, 2011, 09:06:37 AM
Very good region
Nice river detailing.
I like your tutorials; we can learn of that :)

-Matthijs-
Title: Re: Urland - a (mostly) rural Coastline
Post by: Skimbo on February 03, 2011, 09:28:59 AM
Very nice way to know how your detailing works, thanks for showing that =)
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on February 03, 2011, 10:30:46 AM
Great tutorial there!
And the river looks really nice.
Looking forward to more...
Title: Re: Urland - a (mostly) rural Coastline
Post by: sithlrd98 on February 03, 2011, 01:56:18 PM
Another fine Tutorial! Sorry to hear about the complications your little one is having :( Not the best feeling in the world because it makes you feel totally helpless to make things better! I feel that way when either of my kids get just a minor cold. I hope things in your R/L get better :) I'm not in your exact same situation here..but R/L can sometimes take all the fun out of everything!

Jayson
Title: Re: Urland - a (mostly) rural Coastline
Post by: noahclem on February 03, 2011, 05:09:26 PM
Looks great!  &apls

I've wondered what all those waterfall pieces have been doing clogging up my parks menus for so long!! Actually there have been some pretty nice displays here though Robin's several months ago is the last one I remember coming across. I'm also quite fond of the el-rail/street tile plop for terraforming with BRF slope mod, though never for waterfalls (yet).

We'll see how the elevated network bridge stuff goes--I'm certainly not up to the task at this point though it seems some things are in the works.

I wish you and your family the best of health  :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on February 04, 2011, 06:36:15 AM
I have used your tutorial yesterday to improve some of my rivers and creeks. With quite good results.  ()stsfd()
Thanks for the tip with the El-Rail. I would never have thought of that.
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on February 04, 2011, 11:12:25 PM
Congratulations with your baby son, not so happy to hear you have lost your inspiration, but maybe understandable taking into account the circumstances and the amount of time you have spent on Urland. Still hoping this will not be the last we will see of this fantastic MD.
And thanks for the great tutorials.
Gjermund
Title: Re: Urland - a (mostly) rural Coastline
Post by: penguin007 on February 05, 2011, 07:03:17 AM
Great river there the rapids look lovely hope you get your inspiration back took me a while to for a while as well

Will
Title: Re: Urland - a (mostly) rural Coastline
Post by: nbvc on February 06, 2011, 06:54:27 AM
Nice river. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Swesim on February 08, 2011, 08:04:09 AM
Now, this is was really amazing as ususal...
I have been otherwise engaged for quite some time and my R/L offers rather limited time for playing nowadays.
Nonetheless I would love to know if those modded bridges were offered to the public somehow as I would love to use them in my cities...
//Fredrik
Title: Re: Urland - a (mostly) rural Coastline
Post by: Terring7 on February 14, 2011, 02:48:51 AM
Very interesting :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: sebes on February 14, 2011, 05:25:23 AM
Good to see that Urland is still active Bernhard! Good job. And, late but not less meant, congratulations with Sinan!   Also good job :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on February 14, 2011, 02:35:29 PM
Hello to All!

In the last update I wrote:

QuoteSince all better alternatives are under construction at the moment I chose Edmonton rapids for the slope sections.

One of those "better alternatives under construction" are the first two PW by knapp - first because he plans to do more of them!  ()stsfd(). And because I am not really completely innocent in getting knapp working on them I am one of his beta testers for his new PW. I already showed one screen shot in the "Show Us Your Rivers And Creeks" thread, and since I have some more of them as well as it really fits to the last update I thought let's make your mouth water a nice update.  ;D

BTW: Some Statistics Anyone? Today for the first time Urland hit the 40.000 hit mark on Sc4D!  :thumbsup: Celebrating this I made a small table:


Forum:            Posts   Hits     Starting Date
SC4Devotion    706     40041   24.03.2007
Simforum           553     36287   25.03.2007
Simtropolis old   1120     31969   06.06.2005
Simtropolis new    226     21798   12.06.2009
---------------------------------------------
Total:            2605    130095   


I would like to say Thank You to all who ever clicked Urland and maybe even posted a comment here. You made me keep going on - since almost six years!  :)

And now as always before we start:

@jmyers2043: Always. I've been raised up in the hills, flat is easily becoming boring to me ... ;D
Glad you liked it!

@rooker1: Thanks for the compliment my friend! :)

@Battlecat: You wouldn't believe it but hydraulics, hydromechanic etc were a big exam during my studies. At that time I hated it, now ... not any more ... Non Scholae Sed Vitae Ludo  :D

@MrMAvE94: That's why I made them - glad you could use them! :)

@Skimbo: You're welcome my friend! :)

@bat: Here we are! :)

@sithlrd98: Well, you yourself can suffer quite some but if it comes to the siblings ...  ()sad() In the next days we'll have to go to a children heart specialist and then we will hopefully know how to go on.
Glad you liked the tutorial! :)

@ noahclem: Well, I do know some smaller waterfalls - it's the big ones that are so rare. And you're right about Robin's wonderful small waterfall.
The bridges for the elevated railways work really fine. They are possible for the other elevated Networks in the NAM, too, as fas as I understood but they would require someone who rewrites the RULing as ArkenbergeJoe has done it for his railway viaducts.

@ RickD: You're welcome my friend. Sometimes the things you'd never thought of are making the difference ... ;)

@kwakelaar: Actually not the last. Seems to be it's true that the darkest hour of the night is right before sunrise even though it's still pretty dark here.
Glad you liked the updates! :)

@penguin007: Well, that's life I think.  ::) ;)

@nbvc: Thanks for the compliment my friend! :)

@Swesim: Thanks for the compliment my friend! :)
Yes, these bridges for the elevated highways are a part of the last NAM. Just drag a bridge as usual and then scroll down a bit.

@Terring7: Thanks for the compliment my friend! :)

@sebes: Thanks for the compliment my friend! :) Long time no see, glad you found your way back! :)

And now without any further ados let's do

Update 27: New Water Anyone?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F85b5232a39bd3bd1e08fbdf97a6ba1a2.jpg&hash=53a84d9d7138725726da1bfef623c97ee49afa70) (http://www.ld-host.de/)

Let's begin where we finished last time - I just planted some trees around the creek.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb2644b7fe902dce3ab32560d2faa8251.jpg&hash=405dda716a8419500c8b4cb46bc7a4322fa6854f) (http://www.ld-host.de/)

Doesn't look too bad - just a bit ... static, the water doesn't flow, isn't it? Well, with the help of my friend knapp from the SimForum let's change that a bit!  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F03fc148957b960651069cb29b7885a9e.jpg&hash=6548afc062c93abaf30c5d4a4ada81be95841abe) (http://www.ld-host.de/)

Isn't this better? The surface isn't as smooth as with PEG's lake tahoe - a creek always has some waves, such a smooth homogeneous surface is really limited to lakes on a day without any wind breething.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4245a6f1a21f6e448e07c815796c7c53.jpg&hash=70db43a54571c44ca6606bf4605df5f353667f2c) (http://www.ld-host.de/)

Some closer details. The combination of the creek texture for the slow flowing parts of the creek and the wildwater texture for the rapids really do the trick.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F59e33f4a65c4a3350ad10249f2692ff1.jpg&hash=7048a1d4f604bb28a7fe45f45aedd4b48f200b19) (http://www.ld-host.de/)

From another angle. The transition between smooth flowing and rapids are a bit tricky but knapp said he's working on transition pieces. Meanwhile I need to get used to these great PW pieces as they behave a bit different than the ones I used to use.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F554de0a8fbb9e786b85cb7319f41a359.jpg&hash=3b7cb1cff9dbde028d363c9b0b563439d15f601d) (http://www.ld-host.de/)

Nice, isn't it? I can almost hear the water gurgling there!  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc3e08c1d428ca5c006934412c0433047.jpg&hash=587ea35bb550bc0ed1d880cfb468f627af78b4fb) (http://www.ld-host.de/)

A last closeup before we go on to calmer waters. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F06968fb5874694a96f8606f948cce7fc.jpg&hash=7b36495e79ceed06010a4eb723c310231da77798) (http://www.ld-host.de/)

Not too long ago I began that small creek on the map of Heimsheim. With PEGs Tahoe PW.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb134c2d6b98796d2a60dcabd2d5949d0.jpg&hash=d613880e5892df975f1ce0278705e96ca3c65841) (http://www.ld-host.de/)

A small creek with some meadows in a valley surrounded by woods. So far so good ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe2ece49d921ee8a88e6f3ae769567b4a.jpg&hash=a8b92e096e920bb2225194438e07fd055f8d10d7) (http://www.ld-host.de/)

... but don't you think this looks better, too? 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fbed11c7d0fa2902d929228dbac0d03ab.jpg&hash=49600f9121eecee14219eea964ec5352f671fccb) (http://www.ld-host.de/)

A small creek with some small rapids, meadows, flowers everywhere - can you smell the spring?
This is also my first time using Girafe's new trees - the non seasonal ones as the map is already filled for 2/3 with the old "evergreen trees". Nice models, well done as usual but I need to get sued to them - IMHO they look more mediterrean rather than middle European. Well, I need to get warm with them I think... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1eed1ed864da23957233ec26f4016958.jpg&hash=a83c51a60170f30857dc430407aca7a69419b184) (http://www.ld-host.de/)

The shores are also a bit tricky but I discussed this issue already with knapp. That's what beta testing is for ...

That's it for today - hope you liked it.

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on February 15, 2011, 05:44:55 AM
I did like it yes, although I was slightly bemused by the lack of railway pictures :P

Either way, you've made a lovely creek (I'd never be able to produce anything nearly as good). Some pictures look very real, to such an extent even that I wasn't sure wether they were pictures from the game.

Take care,

Xander

Oh, and I almost forgot: %ban% (for old times sake :P)
Title: Re: Urland - a (mostly) rural Coastline
Post by: rooker1 on February 15, 2011, 06:13:57 AM
 Great looking rivers, and you are the perfect chioce to beta test these.  I like the wall with some green grwoing through, perfectly realistic.
Always a pleasure to something from you, Bernhard.
I hope you and your family are doing well.
Robin  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on February 15, 2011, 07:53:01 AM
Nice pictures of that river! Great work on it. :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on February 15, 2011, 08:31:00 AM
I love these new textures!  Great job on the beta test, you're already putting these to great use. 
Title: Re: Urland - a (mostly) rural Coastline
Post by: DerChrischi on February 15, 2011, 09:28:20 AM
There are, as always, wonderful pictures!  &apls &apls
but I found a bug. In the first picture of the river does not flow, but the road through the underpass. This should not be so determined yet or is it?
It is almost impossible, that one with you sees a problem and then see me of all him.
Forgive me, please!
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on March 06, 2011, 01:11:20 PM
I love it! Bernhard, you're the right choice to test these, as you are one of the best landscape designers out there ;D

              Your friend,
                             Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Terring7 on March 07, 2011, 08:26:46 AM
I think i wanna swim in this river :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Dantes on March 11, 2011, 11:16:43 AM
Hi Uncle Nardo nice that I have found your Urland. I just wanted to drop again how great it is and always great ideas are. Thank you!  :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: noahclem on March 11, 2011, 03:50:15 PM
Excellent work on this creek! That new water looks phenomenal  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Reikhardt on March 15, 2011, 02:01:10 AM
Very nice work, some beautiful landscape work!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on March 15, 2011, 03:38:29 AM
Hello to All!

First the bad news: No, I didn't go on with SC4, not even with the beta 2 of the new water.

Appr. 2 weeks ago my father died which made my RL worse than it was before and wasn't helpful to my disappeared inspiration, too, as you might think.

As a result of his death I got his laptop. Not the newest model it's father than my old box - even my 760k "mega"city is runner much better with 1440*900 than on my old box with 1024-768. And the bigger resolution in zoomlevel 5, that's pretty cool!  :satisfied:

Fooling around in Urland I found that little map that I once began for the Thematic Competition. But right after starting the map I had more than 2000 sims so I started another (rather unsuccessful) map fo the competition and with my usual "speed" I developed this one. It is named "Neuenbürg", like the small town in the Blackforest, as I got some inspirations from there as you will see.

For this update I tried another format: scaled pictures larger than thumbnails and if you click them you'll get the pleasure of the full resolution of my laptop. Tell me if you like it. )

But as usual first some Replies&Answers:

@WC_EEND: Thanks for the compliment my friend! :)
Well, today there's only older water but some railways - hope you like it! And before I forget it: you're banned! %ban%

@rooker1: Thanks for the compliment my friend. :)
Family business is ... really difficult at the moment ...  ()sad()

@bat: Thanks for the compliment my friend. :)

@Battlecat: They really do make a difference, don't they? ;)

@DerChrischi: Gald you liked it! :)
The road underpass was an experiment to combine the prototype of the FlUP entrance with ploppable water that didn't turned out as I wished. toia made another model but I haven't had the necessary inspiration to use them ...

@Terring7: I guess you would even though you couldn't  :D: the creek is shallow, it was knapp's intention to do a texture for shallow creeks. ;)

@Dantes: You are always welcome my friend! :)

@noahclem: It is that great - it just needs(needed) some fine tuning. ;)

@Reikhardt: Thanks for the compliment my friend! Seems to be you're completely moved to here by now! ;)

And now without further ados:

Update 28: Neuenbürg

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg815.imageshack.us%2Fimg815%2F129%2Fpic2801.jpg&hash=a1b74746e02ea607b0cef2cbae03ad70c0827e4f) (http://img16.imageshack.us/i/pic2801big.jpg/)

Let's start with a region view without region census. A little bit more of resolution does make a difference!  8-)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg863.imageshack.us%2Fimg863%2F3745%2Fpic2802.jpg&hash=ced79735c8b2e50bdbfc0db849193d5fca00cc22) (http://img703.imageshack.us/i/pic2802big.jpg/)

Todays's map from far far away ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F4584%2Fpic2803.jpg&hash=dcd894d28e4f0e950b926878baa299a39988f077) (http://img30.imageshack.us/i/pic2803big.jpg/)

....and a little bit closer. The map's name is Neuenbürg and is inspired a bit by the small town with the same name in the Black forest.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F9650%2Fpic2804.jpg&hash=03041b4a1c2e6bd52f708affec10a3de47b93a3d) (http://img163.imageshack.us/i/pic2804big.jpg/)

As a "main thema" I wanted to have a summer residence on a hill that is surrounded by a river valley. A great place for a castle that has been changed to a residence in the 18th century.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F6403%2Fpic2805.jpg&hash=7a8a1d8e7158ad82dcd53a3be1013bb30164303a) (http://img585.imageshack.us/i/pic2805big.jpg/)

On such a ridge space is limited which is the reason why the garden is a bit small here ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F6815%2Fpic2806.jpg&hash=bd189ad5d6d02c2c19369af7ca5e0b6943f41340) (http://img851.imageshack.us/i/pic2806big.jpg/)

I plopped the lot the other way round - IMHO the buildings fit better that way. I just should've relotted the lot accordingly ...  :-[

A nice touch are the small harlemmergold buildings that grew there. I consider them housing for the service stuff. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F5696%2Fpic2807.jpg&hash=ecda7d79068f453017047635a0c0f23706173d76) (http://img69.imageshack.us/i/pic2807big.jpg/)

This layout - flag stop, overpass just before a tunnel - is inspired by the set up at the RL flag stop Neuenbürg Süd. There an overpass passes a railway and a main street just before they enter a tunnel. The setup in SC4 is mirrored, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg806.imageshack.us%2Fimg806%2F596%2Fpic2808.jpg&hash=4eac483fab72929e86e7cea833d62e2309aff885) (http://img220.imageshack.us/i/pic2808big.jpg/)

Nice creek, isn't it? I know quite some rivers and creeks where you aren't able to see the shore in summertimer because it is covered by trees which foliage touches the water surface itself.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F5862%2Fpic2809.jpg&hash=1a84b5771a4cf43f926d9701762caea21512fee6) (http://img690.imageshack.us/i/pic2809big.jpg/)

Well, you need some power, don't you?  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F2056%2Fpic2810.jpg&hash=f5b92a3b678b53705347b2e67f01195ea3b7a4e4) (http://img684.imageshack.us/i/pic2810big.jpg/)

Like IRL the railway station is on the other side of the tunnel. Unlike RL we ware here on the southern entrance of the tunnel.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg852.imageshack.us%2Fimg852%2F3631%2Fpic2811.jpg&hash=676b07dbfb7957697c7f6999b4df1b90063298e8) (http://img855.imageshack.us/i/pic2811big.jpg/)

I located all industrial zoning on this map along the railway line in the valley.

And to finish off today's update some rural shots along the river Enz (as IRL ;)):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F2622%2Fpic2812.jpg&hash=51e773866a920eb2c1c19db216321099e6a00a6c) (http://img13.imageshack.us/i/pic2812big.jpg/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg864.imageshack.us%2Fimg864%2F2447%2Fpic2813.jpg&hash=800541ed43ef9e2c4694fb43bcfedcd06bfcd1b4) (http://img707.imageshack.us/i/pic2813big.jpg/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F7471%2Fpic2814.jpg&hash=1541791779dc6e3ffc88f7bb42bbf5a38a9a4483) (http://img204.imageshack.us/i/pic2814big.jpg/)


That's it for today. Hope you like what you saw.

Have fun!

Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: metarvo on March 15, 2011, 07:15:24 AM
Whoa...  :(  I'm sorry to hear about your loss, Bernhard, on top of all of the other bad news you've had to deal with lately.

Still, though, it's good to see you continuing to play SC4.  From the map, it looks like development might be headed in a more urban direction.  Even so, the rural flavor seems to have been kept over much of the map.  The terrain detailing is just great, including the river.  I guess the power plant is hydroelectric, right?

Keep up the good work, Nardo. :thumbsup: Oh, and just like the old times, you're %ban% for banning WC_EEND.  ( $%Grinno$% )
Title: Re: Urland - a (mostly) rural Coastline
Post by: nedalezz on March 15, 2011, 07:41:13 AM
My deepest and most profound apologies and condolences to your loss. Its the toughest type of pain to deal with, and all I can say is time will inevitably heal all wounds.

From my experience, I found that the little things that entertain us (for me, it was playing cards with some relatives every night, as well as getting lost in Football Manager and SimCity) tend to help with the healing process. So here's hoping we get to see some of your awesomeness continue :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: Battlecat on March 15, 2011, 08:19:08 AM
I'm very sorry to hear about your loss.  I hope your family is doing well. 

On a separate note, I quite like the details in today's post. 
Title: Re: Urland - a (mostly) rural Coastline
Post by: WC_EEND on March 15, 2011, 08:48:20 AM
I am very sorry to hear about your loss Bernhard, my condolences to you and your family.

I do really like your new update, the more urban setting worked out very well in my opinion.

PS: %ban% for old time's sake

PPS: thanks to metarvo's post we've got a banning loop :P

Xander
Title: Re: Urland - a (mostly) rural Coastline
Post by: lak47 on March 16, 2011, 12:08:18 AM
Very nice MD this :) So much to learn, and very pleasing on the eye with all the greenery  :)

Keep it up  &apls

ps: Sorry to hear about your loss, may you'll have the strength in these tough times.
Title: Re: Urland - a (mostly) rural Coastline
Post by: TheTeaCat on March 16, 2011, 03:19:12 PM
Bernhard

My deepest condolences to you and your family at this sad time. You are in my thoughts my friend.

Derry
Title: Re: Urland - a (mostly) rural Coastline
Post by: Reikhardt on March 16, 2011, 04:37:58 PM
Bernhard, so sorry to hear of your loss.

Falls a little to the wayside I guess at a time like this but a fantastic little update all the same.

Richard
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on March 18, 2011, 05:41:24 AM
Bernhard, I'm very sorry to hear about your loss, my condolences to you and your family too.

And very nice update my friend!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: ricardomiranda on March 22, 2011, 08:23:46 AM
I'm sorry for the loss of his father. Keep doing your journal, you have an amazing talent!
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nexis4Jersey on March 22, 2011, 06:10:00 PM
Sorry About your lose , keep up with the good work and stay strong :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on March 23, 2011, 01:41:50 PM
Great work Bernhard, and you have given the Carolath palace a perfect spot, the summer time river looks very good indeed. Well done :thumbsup:
Sorry to hear about your father. I can relate as my father died just before Christmas 2010. It is difficult if you are not close by your family when these things happen. I am at the moment still thinking I should be back home in Norway to take care of the ones that are left behind. Not sure if the situation is the same for you.
Gjermund
Title: Re: Urland - a (mostly) rural Coastline
Post by: Nardo69 on April 28, 2011, 07:05:47 AM
Hello at All!

It has been a while since I posted, partially due to really bad RLS, partially because I haven't played the game for a while. and I must confess I miss the pervious post editor ...  :(

Anyway before we start the new update there are some Answers&Replies left to do:

@metarvo: Thanks for your condolences my friend! :)
Like its RL inspiration Neuenbürg is a small town in a hilly environments so yes, both rural and urban aspects are there. And of cause the powerplant is hydroelectric. ;)
And for the sake of the good ol' times: You're banned  %ban% for posting here!  :D

@nedalezz: Thanks for your condolences my friend! :)
Yes, but for some things at least I need some quiet moments and these are rare these days ...

@Battlecat: Thanks for your condolences my friend! :)
And I'm glad you liked the update!

@lak47: Thanks for your condolences my friend! :)
And I'm glad you liked the update!

TheTeaCat: Thanks for your condolences, Derry! :)
Hope you're better now, too. Maybe we can meet again on MSN?

@Reikhardt: Thanks for your condolences my friend! :)
And I'm glad you liked the update!

@Tomas Neto: Thanks for your condolences my friend! :)
And I'm glad you liked the update!

@ricardomiranda: Thanks for your condolences my friend! :)
And I'm glad you liked the update!

@Nexis4Jersey: Thanks for your condolences my friend! :)

@kwakelaar: Thanks for your condolences Gjermund! :)
My situation, well, kind of. Now I am separated from my wife and children again due to immigration and visa problems ... it stays difficult...
Actually from the very first moment I saw the Carolath palace I had such a purpose in my mind - needed just to find a suitable spot for it.
I just should have relotted it - IMHO the entrance of it is on the back side ...  :D

So, without any further Ados:

Update 29: Hauereichen

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F9195%2Fpic02901.jpg&hash=892c0393687d97b7207a2d0d7dba025f11a6c08e) (http://img593.imageshack.us/i/pic02901h.jpg/)

Hauereichen is a small suburb of my small megalopis. It has some nice villas, some prefab blocks, not much commerce, a little bit of industry and farming and lots of woods. Actually the woods braught me back to game - I just had to try out the new HD seasonal trees by Girafe (even though I used the evergreen ones - I am still the same slow, stubborn oldfashioned donkey that needs its time for new tricks ...)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg830.imageshack.us%2Fimg830%2F606%2Fpic2902.jpg&hash=5e1be1f7678764ae6e8899b60d59fd5ff1629e25) (http://img218.imageshack.us/i/pic2902h.jpg/)

The "urban" part of the map. The Glr-in-Ave separates prefabs from the villa. You can also see the CBD and industrial area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F8341%2Fpic2903.jpg&hash=3b32d9127b123cfb5feb4118ed91d446a19d3175) (http://img833.imageshack.us/i/pic2903h.jpg/)

From an different Angle. It took some time to get the prefabs grown as I wished but it was worth it!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg130.imageshack.us%2Fimg130%2F8631%2Fpic2904.jpg&hash=1e83f82d4875ce5c4da18dd12bd9d00473e43ffe) (http://img42.imageshack.us/i/pic2904h.jpg/)

The "CBD". The main funtion of Hauereichen is Residential - a typical bedroom community at the edge of town.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F5033%2Fpic2905.gif&hash=c63e2c5544dcaed4bddca2569f981bd8bc2f5eb2) (http://img580.imageshack.us/i/pic2905h.jpg/)

That was kind of a hard NAM jigsaw. All Glr-in-Ave and TuLEP pieces are somehow glued together, remove one and the whole intersection will be gone. In addition to this the GLR station was the reason for some CTDs: it is modded for draggable GLR but here the short distance only allowed GLR puzzle pieces ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F7834%2Fpic2906.jpg&hash=d38de6f055df3549e473c09c8b6bac8156d63ad8) (http://img820.imageshack.us/i/pic2906h.jpg/)

Usually something like that would have been my "after" - picture. But the whole quarter here is rather new - somewhere in the middle of 20th century - so the old buildings didn't fit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg848.imageshack.us%2Fimg848%2F5083%2Fpic2907.jpg&hash=8c659da55771498c45ef3c4004f1d92560a0ab1d) (http://img20.imageshack.us/i/pic2907h.jpg/)

And this is usually the "before" - situation... But together with the industrial area on the other side of the avenue these buildings just do better.
(and yes, that corner building could have been replace, too, but I just like it).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F6213%2Fpic2908.jpg&hash=b20bdfc445119bcacf21ec8882fae922d7df16cd) (http://img695.imageshack.us/i/pic2908h.jpg/)

I just love how that school and the profab com together!  :wub:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F671%2Fpic2909.jpg&hash=8e081243d97ddb7f343aa6f4a1e965f1e89673f8) (http://img18.imageshack.us/i/pic2909h.jpg/)

OK, Journey meant the sun in their rock classic - but somehow the line just fir.  :golly:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F6329%2Fpic2910.jpg&hash=9a6e8aec748d13a8a6b4f32a9d7d35e8c7c79e8e) (http://img862.imageshack.us/i/pic2910h.jpg/)

Here you can see the woods that I created mostly with the new trees from Girafe - to the left all new trees (that are available evergreen and seasonal) and at the top and to the left combined with his old pine trees and cp.s pine trees.
Incredible but unlike Simfox's trees you can create a rather dense woods only with Girafe's maple without all props becoming one monotone mesh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F9372%2Fpic2911.jpg&hash=3eef2d7a043c9ef23bb579405e73ea5bfa037984) (http://img571.imageshack.us/i/pic2911h.jpg/)

All kind of forrests. The edges of the forests still are the domain for Simfox's trees as you can place them more exactly than Girafe's ones.

That's my belated easter present for you - hope you liked it.

Have fun!


Bernhard  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: bat on April 28, 2011, 07:48:18 AM
Great work on update 29 & 28!
Two really nice cities... ;)
Title: Re: Urland - a (mostly) rural Coastline
Post by: noahclem on April 28, 2011, 08:16:34 AM
Great work Nardo! I like the little town and the way you've done that GLR/TuLEPs intersection. It's funny how something that looks so simple like that can be such a hassle to implement  :D  Speaking of that area, nice stairs!

And of course the woods look nice, I've been enjoying playing with Girafe's new trees as well though I agree with you that precision placing of them is a pain.

Glad to see you back  :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Terring7 on April 28, 2011, 09:45:14 AM
Welcome back Bernhard :)
This town is really nice, a mix between naturalism and urbanism.I really like the tram stations, especially the diagonal one.
Keep it up &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: supremec on April 28, 2011, 10:38:40 AM
I love the part where there are wind turbines  &apls  &apls  &apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: peter007 on April 28, 2011, 12:22:24 PM
Great rural area.
The forest looks beautiful surrounded with farms

-Ernst
Title: Re: Urland - a (mostly) rural Coastline
Post by: canyonjumper on April 28, 2011, 08:27:32 PM
Great update Bernhard! I love the NAM jigsaw, I know how hard those are to pull off. The girafe forests are well done as well ;D

                  Your friend,
                                 Jordan :thumbsup:
Title: Re: Urland - a (mostly) rural Coastline
Post by: Reikhardt on April 29, 2011, 12:38:33 AM
Good work Uncle Nardo! Great small town shots!
Title: Re: Urland - a (mostly) rural Coastline
Post by: RickD on April 29, 2011, 06:42:55 AM
Welcome back. Always good to see a new Urland update.  :)
Title: Re: Urland - a (mostly) rural Coastline
Post by: kelis on April 30, 2011, 02:24:45 AM
Great shots in this update, Keep up
Title: Re: Urland - a (mostly) rural Coastline
Post by: kwakelaar on April 30, 2011, 03:18:32 AM
Nice to see a new update again,... turbines and trees. I too will need to try out the new trees that has been released by Giraf. They look quite nice here. I also very much like the image from your CBD, that is a nice shot.
Title: Re: Urland - a (mostly) rural Coastline
Post by: Tomas Neto on April 30, 2011, 05:34:33 AM
Fantastic see your return, Bernhard!!!
Wow, and another fantastic update!!! Awesome rural town!!!
Title: Re: Urland - a (mostly) rural Coastline
Post by: metarvo on April 30, 2011, 07:07:42 AM
Since the setting has become more urban, I guess the rails have become more urban as well.  That GLR setup is tight, but it looks like it's worth it.  It looks like the region is largely green in terms of power generation, with the hydro plant in the last update and the wind turbines in this one.  The idea of red-tipped turbines is an interesting one, seemingly serving a similar purpose to red-and-white pylons (like the Maxis defaults  ::) ); I suppose it does make the generators stand out somewhat for air traffic.  Those new trees are nice, too.  I've only recently started playing with SimFox's trees, and I'm quite pleased with them, but this update makes me want to try Girafe's out, too.

Oh, and to return the favor yet again: %ban% for making too good of an update.

&apls
Title: Re: Urland - a (mostly) rural Coastline
Post by: Sciurus on April 30, 2011, 08:31:44 AM
Excellent update there! &apls I posted on your topic you did on TSC, glad to see you there! :P

Guillaume :thumbsup: