SC4 Devotion Forum Archives

Other City-Building Games => Other games => [Archived] CityMania - Open Source Sim City => Topic started by: croxis on February 23, 2010, 11:58:13 AM

Title: Prototype V.I
Post by: croxis on February 23, 2010, 11:58:13 AM
Checkout prototype VI (http://sc4devotion.com/forums/index.php?topic=10464.0)
Title: Re: Prototype V
Post by: Commadner jao on February 23, 2010, 10:35:40 PM
hellos

when i tried to run the prototype both in browser and downloaded
it says can't connect of sever.
how would one rectify this problem ()what()

regards
Title: Re: Prototype V
Post by: Korot on February 24, 2010, 03:21:29 AM
Commadner jao: That just means that his server was off-line.
Croxis, why don't you run your server 24/7? That way, unless it crashes, more people (from other timezones) can beta-test.

Regards,
Korot
Title: Re: Prototype V
Post by: townscape on February 24, 2010, 03:46:55 AM
easy bug: the notifiyng pop-up window that shows "cannot connect" does not appear overold windows( the main menu) but under.
Title: Re: Prototype V
Post by: croxis on February 24, 2010, 07:37:15 AM
My server is up 24/7. Late last night it crashed due to a small bug I overlooked. It is now fixed and server back up.


GUI big fix committed in code
Title: Re: Prototype V
Post by: ShadeSlayer on February 24, 2010, 03:50:17 PM
Should I be hitting 770fps when on the front page?
Title: Re: Prototype V
Post by: croxis on February 24, 2010, 04:16:39 PM
Yup. Because there is very little geometry being drawn the raw fps will be very fast for performance testing reasons. Normally the frame rate will be capped at your monitors refresh rate (no point in drawing faster than the hardware).
Title: Re: Prototype V
Post by: Victor01 on February 25, 2010, 10:32:39 AM
So:

- yes, camera is now only horrible  :D
- Some buttons in GUI aren't visible (for example the "OK")
- How can I esc from a city?

Anyway... congratulation!
Title: Re: Prototype V
Post by: croxis on February 25, 2010, 01:19:24 PM
Happy to report camera class is now awesome, you will see it next prototype. Also placed both other issues into my todo list.
Title: Re: Prototype V
Post by: Victor01 on February 25, 2010, 02:14:40 PM
Oh, and I forgot to say that the camera moves to N,E and O but not to S when hovering the mouse above the edge of the window.
Title: Re: Prototype V
Post by: Djohaal on February 27, 2010, 09:08:34 AM
Looking good. The sky model is awesome, but try making the camera spin/zoom with its target at the surface of what the mouse is pointing at. Black and white 1/2 and tycoon city new york used such approach, it is was quite good for handling the camera.
Title: Re: Prototype V.I
Post by: Victor01 on March 02, 2010, 05:29:31 AM
In the city view I still notice a little camera bug (moving after zooming).

Then, when typing city name, WASD as camera control should be disabled...

Anyway, the new camera looks very cool!
Title: Re: Prototype V.I
Post by: croxis on March 02, 2010, 04:42:17 PM
Notes added on my todolist. Not exactly sure the camera behavior you are speaking of victor, but I hope it will fix itself when i update the terrain system.

Note: I'm working with the upstream developers on a particular bug with some backend systems, so there might not be much visible progress for until we get it resolved.