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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => Topic started by: Barroco Hispano on May 31, 2019, 04:53:52 PM

Title: [Question] How would I create moonlight in 3ds Max 2012?
Post by: Barroco Hispano on May 31, 2019, 04:53:52 PM
I have no idea how to illuminate the ships because in the first and second world war the lights were not turned on at night...

(https://nsa40.casimages.com/img/2019/06/01/190601015213171128.jpg)
Title: Re: [Question] How would I create moonlight in 3ds Max 2012?
Post by: matias93 on June 03, 2019, 10:06:34 AM
What about rendering them with and without lights? I'm sure many players will want to have one of the ships on their cities as a floating museum, not to recreate a battle necesarily.
Title: Re: [Question] How would I create moonlight in 3ds Max 2012?
Post by: mattb325 on June 03, 2019, 04:06:08 PM
Two options immediately spring to mind for creating a 'moon' in your scene.

1) As you already need to change the ground color instance for the day render:

(https://i.imgur.com/m2eWskU.jpg)


That is the quick and dirty method, OR

2) Create a Free light in the photometric light setting

(https://i.imgur.com/BjC8yWH.jpg)


This gives a more subtle moon effect and is the one I would probably use as you can see the shadows and subtle moon glow effect on the bat. I would also experiment with the near and far attenuation settings to get the details to show, but I'm this will start you off.
Title: Re: [Question] How would I create moonlight in 3ds Max 2012?
Post by: Barroco Hispano on June 04, 2019, 02:11:52 PM
@mattb325  :thumbsup:

(https://nsa40.casimages.com/img/2019/06/04/19060411052710860.jpg)

(https://nsa40.casimages.com/img/2019/06/04/190604110548240253.png)

I will try to do something like this:

(https://farm9.static.flickr.com/8034/29435728210_01e80fb588_b.jpg)

It is not historically correct but I think it will work.