I have no idea how to illuminate the ships because in the first and second world war the lights were not turned on at night...
(https://nsa40.casimages.com/img/2019/06/01/190601015213171128.jpg)
What about rendering them with and without lights? I'm sure many players will want to have one of the ships on their cities as a floating museum, not to recreate a battle necesarily.
Two options immediately spring to mind for creating a 'moon' in your scene.
1) As you already need to change the ground color instance for the day render:
(https://i.imgur.com/m2eWskU.jpg)
- Once inside the material editor, locate the 'after dark' setting
- Change the color to something similar. You can see the effect on the procedural metal material in the render
That is the quick and dirty method, OR
2) Create a Free light in the photometric light setting
(https://i.imgur.com/BjC8yWH.jpg)
- Give it a high number like I have
- Make sure the shadow settings are on.
This gives a more subtle moon effect and is the one I would probably use as you can see the shadows and subtle moon glow effect on the bat. I would also experiment with the near and far attenuation settings to get the details to show, but I'm this will start you off.
@mattb325 :thumbsup:
(https://nsa40.casimages.com/img/2019/06/04/19060411052710860.jpg)
(https://nsa40.casimages.com/img/2019/06/04/190604110548240253.png)
I will try to do something like this:
(https://farm9.static.flickr.com/8034/29435728210_01e80fb588_b.jpg)
It is not historically correct but I think it will work.