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NAM: Development

Started by memo, April 29, 2007, 06:33:33 AM

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metarvo

Happy birthday, Maarten, and happy Easter to all.  :)

Nice Easter card, Willy.  Are those street S-Curves?
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

shanghai kid

Happy Easter everyone  ;D

Happy birthday, Maarten :) Best wishes from Norway &dance :party:
Shanghai kid from Norway
"The lurking devil"
(Bam Bam Bigelow & Eddie Guerrero R.I.P).

Swordmaster

Gelukkige verjaardag Maarten!

---

I'd better let the cat out of the bag and show some new street functionality. Indeed Metarvo, an s-curve:




But there's more. I've tentatively called these curve intersections.












Cheers
Willy

Ramona Brie

If only you could sneak these into 31.1 — these are awesome!

gn_leugim

MandelSoft: Happy birthday  &apls &apls (sorry only now I noticed it)

SwordMaster: please, and please say it:

"these are dragable"   %BUd% %BUd% %BUd%

Glazert

I really like the way the sidewalks follow the curve in the picture of the S-Curve.

Swordmaster

Quote from: gn_leugim on March 31, 2013, 01:06:36 PM
MandelSoft: Happy birthday  &apls &apls (sorry only now I noticed it)

SwordMaster: please, and please say it:

"these are dragable"   %BUd% %BUd% %BUd%

They are ;)


Cheers
Willy

Grneyes

The curves are dragable? Or the intersections?

Swordmaster

Everything is draggable.

(The large and small 90° curves were already included with NAM 31 as draggable features. This is an expansion of it.)





Cheers
Willy


Indiana Joe

Kicking the new SimCity's butt all day!  That looks awesome!

metarvo

So, this means no more hard choices between intersections or wide curves.  Good work!  :thumbsup:
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

spot

Great work on those curves.

Would they work with the old SAM ?

I'm curious, because with the current, it is not possible to create driveways like with the old one.
If you don't know what I mean, it's the way u can use a SAM starter piece and delete half of it to get this:


Please make it possible again. :)

Here are some neat examples of its usage:

metarvo

#1272
It is still possible, but the method is different.  Spot, try dragging a 2-tile stretch of Street with one end one tile in from where you want the driveway (it would be directly over the zoning arrow in your first picture).  Place the blank tile of the SAM starter over one of the resulting Street ends to delete it.  You may have to replace some zones, though.

Alternately, you can use the method of creating a single, open-ended Street tile found in Steps 1.05-1.07 of this tutorial.  You can use it as-is for two driveways across from each other, or you can drag and bulldoze a Street from one end to turn it into a single driveway.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

spot

Thanks metarvo, but the problem with these methods is that you can't cross right over the remaining street. :(

MandelSoft

Well, well, well, what do we have here?



Best,
Maarten
Lurk mode: ACTIVE

metarvo



Spot, you should still be able to do so following this four-step quick tutorial I threw together.  Once you create a street stub, you should be able to drag a road or street through it with no problem.




:shocked2:

A multi-lane roundabout?  On top of that, it looks like it works with AVE-4 and ARD-3.  Nice.  :thumbsup:
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Meastro444

Turboroundabout! It only lacks cycle lanes! :D
Friend of the Certified Drama Queen :)

threestooges

Quote from: MandelSoft on April 01, 2013, 06:09:08 AM
Well, well, well, what do we have here?



An accident waiting to happen? (Sorry, I live in Southern CA. People drive poorly enough around here without having to attempt to negotiates a roundabout with other drivers)

Looks fun though, and would be a very nice feature in the game.
-Matt

teddyrised

Quote from: threestooges on April 01, 2013, 10:51:33 AM
Quote from: MandelSoft on April 01, 2013, 06:09:08 AM
Well, well, well, what do we have here?
An accident waiting to happen? (Sorry, I live in Southern CA. People drive poorly enough around here without having to attempt to negotiates a roundabout with other drivers)

Looks fun though, and would be a very nice feature in the game.
-Matt

No way ;D a roundabout that allows symmetrical interfacing between single and dual-tiled networks &apls

You just made my Easter Holiday.

TEG24601

Looks good, now if we also had the option to not have the cut-outs, so it was circular (which is how they have done similar roundabouts in Washington) that would be great.

TEG

Quote from: MandelSoft on April 01, 2013, 06:09:08 AM
Well, well, well, what do we have here?



Best,
Maarten