SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => NAM Creations => Topic started by: vinlabsc3k on June 06, 2009, 10:18:20 PM

Title: GLR Request Thread
Post by: vinlabsc3k on June 06, 2009, 10:18:20 PM
In this thread you can make your request for the GLR!!

And i begin with myself:
Can anyone make a GLR>Subway transition.
Title: Re: GLR Request Thread
Post by: woodb3kmaster on June 06, 2009, 11:44:36 PM
I know of two that already exist: The NDEX GLR to Subway transition (on the STEX) and another by one of the Japanese BATters (check the Japanese section of the forums here and you'll come across it eventually). Hope that helps!
Title: Re: GLR Request Thread
Post by: Chrisim on June 07, 2009, 03:35:52 AM
Good to hear that there is interest for more GLR stuff  :)
I can tell that work on GLR/tram is ongoing, including another transition that will use the "normal" GLR track texture. However, it will still take quite some time ...
Title: Re: GLR Request Thread
Post by: Dexist on June 07, 2009, 04:23:07 AM
how about GLR- normal rail connection?
Title: Re: GLR Request Thread
Post by: Andreas on June 07, 2009, 05:05:51 AM
Quote from: Dexist on June 07, 2009, 04:23:07 AM
how about GLR- normal rail connection?

Since rail and el-rail are two different networks, you will have to use a transit enabled lot for that. There are a few of them out there already, most likely you'll find at least one at the STEX. I don't know if it's still the case, but back then, Tropod equipped the el-rail network with rail paths as well, so the connector lots works more or less. Personally, I think it's somewhat pointless, since SC4 wasn't really designed for this purpose (even though such systems exist in RL as well, like the S-Bahn network in Karlsruhe, Germany).
Title: Re: GLR Request Thread
Post by: FrankU on June 07, 2009, 05:32:26 AM
I don't know if this kind of transition, GLR to normal rail, exist in real life. I'd say it is dangerous, because rail uses very different speeds and is used for larger distancens. So I personally think that this transition would be useless. GLR to EL-rail and GLR to subway are very useful, but indeed they already exist.
I mean, someone would be able to make a highway to GLR transition. But isn't that pointless? Or a GLR to ferry transition (in fact I did hear somedays about a ferry that takes trams and brings them to the other side of the river, forgot where it was).
Title: Re: GLR Request Thread
Post by: Chrisim on June 07, 2009, 03:38:24 PM
Rail to GLR transitions do exist in real life. I have often waited for my tram at the GLR station on the photo below, but two months ago it was different. Suddenly a train came:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5e87d321f19a32a1f88754150c0b3c32.jpg&hash=f6c78fbba1a655394533fae26a7bf36559667015)
It was quite a surprise for me. Now I know that this part of the tram line is an old rail line converted to tram - shared by the museum train once every few weeks ...
It's the Hessencourrier (http://www.hessencourrier.de/) close to Kassel, Germany.
Title: Re: GLR Request Thread
Post by: FrankU on June 08, 2009, 03:18:46 AM
So this is a very special situation. You can also see that there are a narrow and a normal rail track on the same place.
But I for myself would not ask the NAM people to take a lot of time for this kind of funny, but rare situations. It would be more rewarding to construct new and useful systems of transport.
Title: Re: GLR Request Thread
Post by: Diggis on June 08, 2009, 03:50:21 AM
Quote from: FrankU on June 08, 2009, 03:18:46 AM
So this is a very special situation. You can also see that there are a narrow and a normal rail track on the same place.
But I for myself would not ask the NAM people to take a lot of time for this kind of funny, but rare situations. It would be more rewarding to construct new and useful systems of transport.

The london underground and the National rail both use the same track size and when there are repair works being done on the mainline tracks it is quite common for the trains to use the overground portion of the underground to bypass the works.
Title: Re: GLR Request Thread
Post by: joelyboy911 on June 08, 2009, 04:03:02 AM
I placed a request somewhere else asking if a GLR and Heavy-Rail on the same tile could be made. I'm not certain if i was turned away or not. I am aware that this requires ploppables as you cannot have multiple network draggables, but I still think it would have its particular uses. Perhaps one day I should learn to do this myself....
Title: Re: GLR Request Thread
Post by: io_bg on June 08, 2009, 04:09:25 AM
Quote from: FrankU on June 08, 2009, 03:18:46 AMYou can also see that there are a narrow and a normal rail track on the same place.
I think you're wrong, these are something like "outer" (for trains) and "inner" tracks (for trams):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F8938%2F5e87d321f19a32a1f887541.jpg&hash=111c9b6912b389d09cfe28b8b3a0005e98d2b465)
Title: Re: GLR Request Thread
Post by: FrankU on June 08, 2009, 05:56:42 AM
Yes, that could also be the case...
Title: Re: GLR Request Thread
Post by: vinlabsc3k on June 08, 2009, 09:54:58 AM
@ woodb3kmaster

I know that exist alredy some BAT, but they have the rail texture and as say Chrisim I want it with the GLR texture.

@ all

Please don't make discussion that exits the thread.
Title: Re: GLR Request Thread
Post by: z on June 09, 2009, 03:44:18 AM
Diagonals!

Specifically, diagonal network crossing for GLR-in-Avenue.  Most important would be diagonal roads, followed by the various diagonal-capable networks.  (I have long wanted diagonal embankment rail over straight GLR.  Even ground diagonal rail over straight GLR.  And how about diagonal rail orthogonal to diagonal GLR?  And monorails and el trains.)  And then there are the diagonal Maxis elevated highways...

Don't worry, I won't be requesting FAR intersections with the GLR-in-Avenue (or even GLR)... yet.

And then there's the underground rail intersections with GLR and GLR-in-Avenue, both diagonal and orthogonal.

Well, you asked...  ::)
Title: Re: GLR Request Thread
Post by: KrigarN on June 09, 2009, 05:45:44 AM
Is it possible to add flora (trees) to the side of GLR concrete networks every 2:nd or 3:rd tile ? The sterile look of concrete-only cities are bugging me off. Could you possibly fix this ? Oh, and by the way. Are sidewalks along GLR tracks possible in the same way as sidewalks along street/road/ave ?
Title: Re: GLR Request Thread
Post by: FrankU on June 09, 2009, 06:45:52 AM
A simple El-rail over GLR in Avenue would make me happy already.
Some weeks ago I fooled around with a certain square for more than an hour to find a more or less realistic solution to the problem how to get and Avenue with GLR into a square with an EL-rail station...
Title: Re: GLR Request Thread
Post by: strucka on June 10, 2009, 03:04:25 PM
I have a request. A diagonal transition T-RAM and T-A
(venue)
AM to GLR so it would come out from the combined network on to the single network in diagonal. How about a Electric rail over avenue and a transition GLRin avenue (maybe even road) to subway or/and elevated rail?
Title: Re: GLR Request Thread
Post by: The_Hutt on June 10, 2009, 04:22:35 PM
Have the ability, when installing the NAM, to set all standard puzzle pieces to a certain texture type. For example, we have the pedestrian mall pieces with the different textures. It would be cool to have those textures expanded into GLR-only use, i.e. have all the normal curves and such be sandstone-based instead of the concrete. Probably a good idea to keep the non-textured grass (rural) draggable version in there, though. This would really help people with sidewalk mods.
Title: Re: GLR Request Thread
Post by: woodb3kmaster on June 11, 2009, 12:23:39 AM
I mentioned this once before in a different thread, but after so long, I think it bears repeating:

With no disrespect intended to ebina, I prefer the original GLR textures to the current standard ones; I think they're more realistic for the kind of light-rail I see here in Los Angeles. If possible, I'd like to see the original texture set expanded to catch up with the current GLR capabilities and added to the NAM installer as an option.
Title: Re: GLR Request Thread
Post by: Andreas on June 11, 2009, 02:11:02 AM
Making new texture sets (or expanding the original set) is certainly possible, but someone has to make them in the first place. ;)
Title: Re: GLR Request Thread
Post by: joelyboy911 on June 11, 2009, 02:19:31 AM
For rail networks other than heavy rail, is it possible for stations to be made to be built next to the line, with no need for transit enabling?
Title: Re: GLR Request Thread
Post by: z on June 11, 2009, 02:31:11 AM
All rail networks behave the same in this manner.  So if you are asking, "Is it possible to build a GLR station that lies next to the line instead of on top of it, similar to the basic Maxis train station," the answer is "Yes."
Title: Re: GLR Request Thread
Post by: joelyboy911 on June 11, 2009, 02:37:55 AM
That was what I was asking, yes. It seems to me that there is a definite preference to the on top of style for stations, I wonder, is there any reason for this?

It doesn't concern me, I am just curious.
Title: Re: GLR Request Thread
Post by: z on June 11, 2009, 03:03:16 AM
Quote from: joelyboy911 on June 11, 2009, 02:37:55 AM
It seems to me that there is a definite preference to the on top of style for stations, I wonder, is there any reason for this?

It takes up less space.
Title: Re: GLR Request Thread
Post by: redraider147 on June 11, 2009, 08:52:25 PM
would it be possible to dual path rail with GLR and GLR with rail? then we could have the stations be transfers. On Long Island, NY's Long Island Railroad, and in northern nyc's metro north railroad the same trains that are capable of running on the el and subway lines run on the same lines as standard rail. while the trains in nyc are modified heavy rail rather than light rail, they are the same as what the game views el-rail and subway to be. thus it makes sense for rail and glr to share a track. sometimes on the lirr's port jefferson line, a diesel locomotive runs from the far end, through huntington (where electrified service begins), all the way to the other end at penn station.
Title: Re: GLR Request Thread
Post by: Luke09 on June 11, 2009, 09:21:19 PM
My request is a station that is a transition of subway and GLR.I will try to explain:
Its a station that you drag glr over it to make the GLR station,and the Subway under it to the subway station,so you get both in one station.Its like Mas71 roudabound bus/sbuway station,but not on roundabouds
Title: Re: GLR Request Thread
Post by: z on June 11, 2009, 10:08:46 PM
Quote from: redraider147 on June 11, 2009, 08:52:25 PM
would it be possible to dual path rail with GLR and GLR with rail? then we could have the stations be transfers.

Yes, this is technically possible.

Quote from: Luke09 on June 11, 2009, 09:21:19 PM
My request is a station that is a transition of subway and GLR.I will try to explain:
Its a station that you drag glr over it to make the GLR station,and the Subway under it to the subway station,so you get both in one station.Its like Mas71 roudabound bus/sbuway station,but not on roundabouds

I know of at least one station like this on the STEX; there may very well be others.   Also, RTMT has a number of GLR-in-Avenue stations that are also subway stations.
Title: Re: GLR Request Thread
Post by: joelyboy911 on June 11, 2009, 10:18:10 PM
Quote from: z on June 11, 2009, 03:03:16 AM
It takes up less space.

Good call.
Title: Re: GLR Request Thread
Post by: choco on June 12, 2009, 04:50:25 AM
isn't El-Rail/GLR already rail pathed?
Title: Re: GLR Request Thread
Post by: joelyboy911 on June 12, 2009, 04:51:55 AM
Is it? Then we need some leading in puzzle pieces.
Title: Re: GLR Request Thread
Post by: choco on June 12, 2009, 06:31:17 AM
well, for UDI anyway....

SC4PATHS
1.1
8
8
0
-- Eltrain_3_1
6
0
3
1
2
2.0,-8.0,0.0
2.0,8.0,0.0
-- Eltrain_1_3
6
0
1
3
2
-2.0,8.0,0.0
-2.0,-8.0,0.0
-- Pathing for Rail-based UDI_3_1
3
0
3
1
2
2.0,-8.0,0.0
2.0,8.0,0.0
-- Pathing for Rail-based UDI_1_3
3
0
1
3
2
-2.0,8.0,0.0
-2.0,-8.0,0.0

Title: Re: GLR Request Thread
Post by: kuehmary on June 12, 2009, 11:52:29 AM
I wish that there was a 45 degree turn in the sandstone texture piece.
Title: Re: GLR Request Thread
Post by: io_bg on June 13, 2009, 12:43:59 PM
And what about a 90 degree smooth curve with size 2x2 tiles? I think it would look more realistic than the one which is 1x1 tiles.
Title: Re: GLR Request Thread
Post by: cogeo on June 13, 2009, 01:34:46 PM
Quote from: choco on June 12, 2009, 04:50:25 AM
isn't El-Rail/GLR already rail pathed?

Quote from: joelyboy911 on June 12, 2009, 04:51:55 AM
Is it? Then we need some leading in puzzle pieces.

Indeed GLR contains paths for "heavy" rail too (they're copies of the El/GLR paths, only the transit type is rail). This is only needed for implementing the UDI mission (for El/GLR).

If you want to exploit this, you can make some 1x2 or 1x3 "transition" lots, and the rail automata will run on the GLR track. So you can have the effect many players have asked for, ie heavy rail running on the GLR-in-Avenue trackage. But:
- In the traffic query the paths will be in yellow, not orange, as traffic will have to be converted to GLR (el) first.
- It doesn't look realistic at all, heavy rail can't run on light rail track.

If you want to make some transit network modding work, you will have to use puzzle pieces.  Your new network "type" will have to accomodate both GLR and rail. And while there is some research (currently in progress) on draggable dual networks, making puzzle pieces is so far the only guaranteed way to making dual networks.

What I have considered doing is rail/GLR dual network, looking exactly like normal rail. What is this good for? In many real cities, light rail may use the mainline track for trips up to the suburbs, exurbs or satellite towns - you will also have to make some few station lots too (small, big, etc).

I really have considerd making these, but never made them, as I decided to cease custom content development. Compared to the rest of other puzzle pieces sets, the work needed is in some aspects easier and in some others harder:
- First of all, you won't need to make new textures. You can reference the same textures the rail network uses, and this would also be compatible to all these "rail mods" released recently.
- But take into account that the number of puzzle pieces might be a bit large, as you will have more combinations for junctions and branches, eg dual rail/GLR junction to dual rail/GLR, to rail only, to GLR only, etc. But the number of these can be greatly reduced if you make some few "terminator" puzzle pieces for rail (and possibly GLR too), and make only the (full) dual rail/GLR version for junctions (the "terminators" won't have those "wheelstop" props, of course).

If you are considering making these, take into account that it's some considerable amount of work, and the result won't be that "spectacular" (though really functional and useful). And don't expect many cheers either. Some players will appreciate it, but not the majority, I'm aftraid.

--
Title: Re: GLR Request Thread
Post by: stewart_garden on June 16, 2009, 04:39:26 AM
Dear GLR team,

I try not to make requests because I don't/can't make things for the community myself and realise that those who do put in enormous amounts of effort voluntarily. 

HOWEVER, I would humbly like to make one request of the GLR team and that is to include another texture set for the GLR using heavy rail textures.  There are a number of situations in real life where light rail makes use of track that has in the past been heavy rail.  Manchester Metrolink in England is an example of this.  I have linked to a couple of photos below, one showing metrolink on tram tracks like the current GLR, and another showing Metrolink using track that was previously heavy rail.

Tram track:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F3%2F3a%2FMetrolink_tram.jpg&hash=2d98d6506a2cb09ddadf2347fc597b1f2bcb8335)

Heavy rail track:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F8%2F88%2FSale_Metrolink_station.jpg%2F800px-Sale_Metrolink_station.jpg&hash=06952d85b26fd7e3f50856956ecfd33e5fcd1a5a)

Further, there are many situations where heavy rail and mass transit sit next to each other one very similar looking track (following photograph shows the Tube at Royal oak station with single Tube line in the foreground and the heavy rail in the background - visually there is little difference apart from the conductor rails for the Tube:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F2%2F2f%2FRoyal_Oak_stn_look_east.JPG%2F800px-Royal_Oak_stn_look_east.JPG&hash=d2798127c98d903f03081eda643e575622bef942)

If this is possible it would be hugely appreciated, but I do realise that your time is limited and you may have more pressing priorities.

Many thanks for what you do.

Stewart


Title: Re: GLR Request Thread
Post by: carkid1998 on June 24, 2009, 06:00:48 AM

How about more GLR on pedmall pieces?
Title: Re: GLR Request Thread
Post by: MandelSoft on June 24, 2009, 06:02:47 AM
Quote from: carkid1998 on June 24, 2009, 06:00:48 AM
How about more GLR on pedmall pieces?
These pieces are already existing. Check the GLR puzzle piece TAB ring.
Title: Re: GLR Request Thread
Post by: carkid1998 on June 24, 2009, 06:04:57 AM

I mean like curves, diagonals and switches.
Title: Re: GLR Request Thread
Post by: kbieniu7 on June 24, 2009, 08:38:55 AM
I personally dreaming about diagonal T-RAM  ;) Is there any progress over it?
Title: Re: GLR Request Thread
Post by: vinlabsc3k on July 07, 2009, 09:58:43 PM
It's second advice!! Don't exit the thread.

Please make only requests for GLR puzzle pieces, thanks.
Title: 2x2 90 Degree GLR puzzle piece
Post by: OwlGreene on June 19, 2010, 05:49:43 PM
A while ago someone posted in this thread about the desire to see a 90 Degree 2x2 GLR turn.  Can it be made and linked to this thread???
Title: Re: GLR Request Thread
Post by: banditp61 on December 13, 2010, 06:33:32 PM
Is there away to have GLR stations with pedestrian over passes like in the photo from I-225 in southeast Denver:

http://maps.google.com/maps?hl=en&ie=UTF8&ll=39.643421,-104.877514&spn=0,0.001206&t=k&z=20&layer=c&cbll=39.643421,-104.877514&panoid=MZB3twwrsiYN49uVVLe1vQ&cbp=12,235.51,,0,8.4 (http://maps.google.com/maps?hl=en&ie=UTF8&ll=39.643421,-104.877514&spn=0,0.001206&t=k&z=20&layer=c&cbll=39.643421,-104.877514&panoid=MZB3twwrsiYN49uVVLe1vQ&cbp=12,235.51,,0,8.4)

Or if we can have stations like this under Louisiana and I-25:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.aslacolorado.org%2Fwp-content%2Fthemes%2Faslaco%2Fimages%2Fawards_lightbox%2Fover500%2Flouisiana%2FStationPlaza1.jpg&hash=917a0618fc3daf73ccf41085a959deb91af6e061)

And maybe curved slopes like this, again in Denver... (this ramp is incomplete, its part of the new Denver Fastrack)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.inside-lane.com%2Fwp-content%2Fuploads%2F2010%2F04%2FRotator-West-Corridor-Indiana-Bridge.jpg&hash=ce3762a0b2eced905145035ec63ad8ab72ca2456)

Title: Re: GLR Request Thread
Post by: Exla357 on April 29, 2011, 07:45:57 PM
So you mean like FlexFly for EL Rail?
Title: Re: GLR Request Thread
Post by: banditp61 on April 30, 2011, 09:56:52 PM
Pretty much yes.
Title: Re: GLR Request Thread
Post by: ps2owner on June 18, 2011, 07:31:18 AM
Can the NAM team make a tram-in-avenue crossing with street that goes all the way though?
the current ones don't allow street traffic to get to the other side.
Title: Re: GLR Request Thread
Post by: Chrisim on June 18, 2011, 04:00:05 PM
We will not create such a piece, because streets do usually not cross tram-avenue in real life.
You may upgrade street to road: use the piece of road crossing the tram-avenue, and then you can drag road or street ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5ebbce69520d00c97d911fb4d05926bf.jpg&hash=14a312820880d77ffadd07c750768d054bb52ca8)
Title: Re: GLR Request Thread
Post by: Kitsune on June 18, 2011, 04:07:49 PM
maybe not in europe... but its a common thing here in Toronto, Link (http://maps.google.ca/maps?f=q&source=s_q&hl=en&geocode=&q=Toronto,+Ontario+M5V+3A7&aq=0&sll=43.635081,-79.243011&sspn=0.761341,1.783905&ie=UTF8&hq=&hnear=Toronto,+Ontario+M5V+3A7&ll=43.661299,-79.401404&spn=0.000743,0.001742&t=k&z=20), and I've seen it in Calgary too (where its true GLR in AVE)

Title: Re: GLR Request Thread
Post by: Chrisim on June 19, 2011, 08:08:36 AM
We may argue whether it is a really a street (or a road) crossing the tram-avenue in your example. It is not about Canada vs. Europe, it is just about the definition of street versus road.

The tram in the middle of the avenue has its own track bed, with the purpose of permitting fast tram traffic. So, trams have a certain priority. If streets were allowed to cross the track bed, trams would loose their priority. Therefore, only roads (that have higher priority than streets) are permitted to cross.
Title: Re: GLR Request Thread
Post by: banditp61 on June 19, 2011, 08:53:49 AM
I wouldn't know how to discribe this intersection, but is it even possible to make a piece like this?:

http://maps.google.com/?ie=UTF8&ll=39.747508,-104.987326&spn=0.001664,0.002411&t=h&z=19 (http://maps.google.com/?ie=UTF8&ll=39.747508,-104.987326&spn=0.001664,0.002411&t=h&z=19)
Title: Re: GLR Request Thread
Post by: vinlabsc3k on June 19, 2011, 09:26:51 AM
Quote from: banditp61 on June 19, 2011, 08:53:49 AM
I wouldn't know how to discribe this intersection, but is it even possible to make a piece like this?:

http://maps.google.com/?ie=UTF8&ll=39.747508,-104.987326&spn=0.001664,0.002411&t=h&z=19 (http://maps.google.com/?ie=UTF8&ll=39.747508,-104.987326&spn=0.001664,0.002411&t=h&z=19)



@Kitsune: In Europe the streets are often one lane oneway road :( so they don't cross the tram tracks, but if there's an intersection it wil be signalized with traffic lights. %confuso

@banditp61: You can use the 90° turn of tram-in-avenue intersection to make that. :thumbsup: It's a too particular intersection. :-[
Title: Re: GLR Request Thread
Post by: banditp61 on June 19, 2011, 10:39:05 AM
I see.  :-[. Wells is it possible to make ELR FLexFly with slopes and stuff like that? Kinda what I posted last time, but nobody ever got back to me.
Title: Re: GLR Request Thread
Post by: vinlabsc3k on June 19, 2011, 03:12:14 PM

@bandit: I've started this thread to make a big request to NAM TEAM when there are less puzzle pieces, :'( but now more pieces are avalaible. :-\
Now for the FlexFly I give you the same answer for your other request: It's a big time-consumer job, so it's possible, but not in progress.
Title: Re: GLR Request Thread
Post by: Tarkus on June 19, 2011, 05:10:15 PM
Quote from: banditp61 on June 19, 2011, 10:39:05 AM
I see.  :-[. Wells is it possible to make ELR FLexFly with slopes and stuff like that? Kinda what I posted last time, but nobody ever got back to me.

We've actually had several folks open threads to request that--see here (http://sc4devotion.com/forums/index.php?topic=12729.0), for example.  Folks want it.  But as Vincenzo pointed out above, it'd be a monster of an undertaking, and I wouldn't expect anything soon.

-Alex
Title: Re: GLR Request Thread
Post by: ps2owner on June 19, 2011, 05:19:52 PM
Quote from: Chrisim on June 19, 2011, 08:08:36 AM
We may argue whether it is a really a street (or a road) crossing the tram-avenue in your example. It is not about Canada vs. Europe, it is just about the definition of street versus road.

The tram in the middle of the avenue has its own track bed, with the purpose of permitting fast tram traffic. So, trams have a certain priority. If streets were allowed to cross the track bed, trams would loose their priority. Therefore, only roads (that have higher priority than streets) are permitted to cross.

Oh well, guess I'll just have to do that.
BTW the GLR is awesome. Some Tram-In-(Avenue, Road, or street) Elevated puzzle Pieces world be very nice. Make crossing over other networks at different highs much easier.

EDIT: Oh, also, what is FlexFly?
Title: Re: GLR Request Thread
Post by: banditp61 on June 20, 2011, 08:18:00 AM
Like GLR in a road or AVE, with the newer NWM OWR 4 and 5's could you have so one tile is a one way road tile then the other tile is light rail with one way road in it? Some thing along the lines of this (again In Denver.... I am kinda a freak about my favorite city. lol).

http://maps.google.com/?ie=UTF8&ll=39.744783,-104.992623&spn=0.000832,0.001206&t=h&z=20

Or a single tile network with a onway road with a single track to the left or right of the one way road like this? (big surprise, it's in DENVER!!!!.....)

http://maps.google.com/?ie=UTF8&ll=39.747673,-104.990618&spn=0,0.002411&t=k&z=19&layer=c&cbll=39.747673,-104.990618&panoid=BXskNuI79CFB2ixDDvQksg&cbp=12,39.32,,0,0.3
Title: Re: GLR Request Thread
Post by: noahclem on June 20, 2011, 11:02:28 AM
@ banditp61 - That's a lot of valuable stuff you're requesting. I also enjoy your references to Denver--I used to visit there a lot in the late '80s/early 90's to see relatives, though that was long before the light rail system, the new airport, or the new beltway (or about 1,000,000 people for that matter). One of the bigger problems with replicating Denver's GLR system is going to be the diagonals--Denver's original city-center planners cleverly angled the streets to facilitate snow melting but unfortunately diagonals drastically complicate things in SC4.

As far as your requests involving stations--under overpasses, involving pedestrian overpasses, etc--that's actually not really a NAM request but a station BAT request. There's been some multi-level stations by the SFBT as well as some Japanese stuff, but I don't think it's exactly what you're asking for here. Still, that's something that would be resolved by BATs not transit modding.

The one-way road and NWM stuff would of course be nice but unless a talented transit modder takes up interest in GLR stuff soon I wouldn't expect it in the near future.

Title: Re: GLR Request Thread
Post by: banditp61 on June 20, 2011, 06:15:53 PM
Thank you. If I knew how to BAT I would make things myself, but I don't know how and my computer won't let me run the SC4 BAT program. So I just like to throw ideas out there and hope somebody will hear them and try it out. lol.
Title: Re: GLR Request Thread
Post by: ps2owner on June 25, 2011, 04:00:46 PM
K, so i got a request for a new GLR in street piece.
S= street, T=tram in street, and G=Regular GLR.

STSO
STTG
STSO

Basically, a straight street with a triangle to tram on one side.
Also, like I said earlier, Elevated GLR Puzzle Pieces including tram-on-road and avenue.
I.E. Tram-on-avenue adn Tram-on-road puzzle pieces at L2, to those of you who know what I'm talking about. ;)

@banditp61
That's a pretty cool idea, one way road combined with a one way GLR.