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Canal Addon Mod (CAN-AM)

Started by daeley, April 23, 2009, 11:35:42 AM

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bob56

wow!!! The canals will now be functional! When I get this, I will be able to build entire cities with canal transit! Great idea!!
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choco

Quote from: Pat on April 23, 2009, 05:56:01 PM
BTW I wonder if that is a Barby magic animation???

lucky "guess"?

tacall


Bobbi

What a wonderful idea! &apls &apls &apls

Simgoober's canals will be very useful!

And what about Mas71's JRP?

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allan_kuan1992

Shocking =O

Now I think I can finally use those canals (they were too eyecandy for much use =O)

On another note, would callagrafx's updated canals be included in the selection?
And I also think that boats shouldn't turn on a dime xD (looking at animation)

- Allan Kuan


daeley

#25
a few quick answers:

Quote from: Pat on April 23, 2009, 05:56:01 PM
BTW I wonder if that is a Barby magic animation???

yes :)

Quote from: several people
will the [...] canal set be included?

There's currently a version for callagrafx's updated SG canals in the pipeline, but I can't make any promises about other sets.

Quote from: allan_kuan1992 on April 24, 2009, 06:00:16 AM
And I also think that boats shouldn't turn on a dime xD (looking at animation)

It's true that the boat's turning circle is quite small, but that's a bit of a trade-off. To allow for a bigger (admittedly, more realistic) turning cycle, the intersection/turn pieces would have to be much bigger.
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mtg

every time one of these mods comes out I think, they did it again! they made something brilliant  &apls
really great stuff!! can't wait!!

Toichus Maximus

phenomenal! say... can we do draw or swing bridges with this system?

builderbuiltoff


darraghf

What network is this mod using?
Darraghf on SC4D, Rainyday on ST, Darraghflah on Simpeg


MandelSoft

Hmm... I'm keeping an eye on this project. It looks very promising and useful.
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Rayden



Pat

So daeley do I win any thing lol....  I knew it had to be Barby's handy work as I've seen it before on the "Wind Mill" and the "Seaports".....

Quote from: Rayden on April 24, 2009, 10:13:47 AM
UWB ;D

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miggoycor

#38
Darn! Someone thought of it already!  &mmm

Anyway I wasn't doing any progress with my version though... :(
So I'll use this instead!  :)



My version is mainly achieved by using GLR and overhanging water lots.



All it needs is a boat or water-tram vehicle model (and maybe stations...).

I like the Can-AM better now! &apls &apls
φ    =    1+√(5)
                ---------
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   ≈ 1.6180339887

Rayden

Quote from: miggoycor on April 29, 2009, 06:18:46 AM
Darn! Someone thought of it already!  &mmm

Anyway I wasn't doing any progress with my version though... :(
So I'll use this instead!  :)
That's because you're using the OWB network, instead of the UWB $%Grinno$% :D