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Tropical Storm squalls over City

Started by HurricaneMod10, February 14, 2021, 08:40:24 AM

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Barroco Hispano

#20
When I "force" the alpha blending that generates graphical errors and that is why I want to know if that has a solution or at least an explanation.



Obviously the problem doesn't happen if I don't force alpha blending.



The reason I do it is to make the FSH alpha channel work but it causes problems when close to other LODs.

Before



After



I have looked for information on the internet but the truth is that it is not very clear to me ((I have no experience on these issues)

https://www.khronos.org/opengl/wiki/Transparency_Sorting

https://www.khronos.org/opengl/wiki/Depth_Test

https://www.khronos.org/opengl/wiki/Blending

https://docs.unity3d.com/Manual/SL-Blend.html

https://www.opengl.org/archives/resources/faq/technical/transparency.htm

Barroco Hispano

HurricaneMod10

More squalling along with tropical rainstorms are done.


HurricaneMod10

#22
Quote from: alejogc13 on February 19, 2021, 04:22:06 PM
When I "force" the alpha blending that generates graphical errors and that is why I want to know if that has a solution or at least an explanation.



Obviously the problem doesn't happen if I don't force alpha blending.



The reason I do it is to make the FSH alpha channel work but it causes problems when close to other LODs.

Before



After



I have looked for information on the internet but the truth is that it is not very clear to me ((I have no experience on these issues)

https://www.khronos.org/opengl/wiki/Transparency_Sorting

https://www.khronos.org/opengl/wiki/Depth_Test

https://www.khronos.org/opengl/wiki/Blending

https://docs.unity3d.com/Manual/SL-Blend.html

https://www.opengl.org/archives/resources/faq/technical/transparency.htm



Take a look at the model with these alpha blending.

Barroco Hispano

With your method the lod problem seems to be solved but the semi-transparency does not work 100% although it is a little better than the maxis one.





Barroco Hispano

HurricaneMod10

Quote from: alejogc13 on February 19, 2021, 05:39:50 PM
With your method the lod problem seems to be solved but the semi-transparency does not work 100% although it is a little better than the maxis one.



So do you have a SC4 Plugin Manager with them? Just only for the Windows Version 7/8/10. Your model will be release it on them. Hope this helps.

Barroco Hispano

I do not understand what you mean  ()sad()

Btw, I love the storm!  &apls
Barroco Hispano

HurricaneMod10

Quote from: alejogc13 on February 20, 2021, 10:55:12 AM
I do not understand what you mean  ()sad()

Btw, I love the storm!  &apls

Thanks but I do have SC4 Plugin Manager that it will be help you to get the plugin with your models.


HurricaneMod10

New rainfall texture.



New white powder explosion along with rain squalls.


Barroco Hispano

Nice textures!  &apls

I have experience creating BATs/Plugins. My only "problem" is that I want to improve the alpha blending that sc4 uses but it seems that it is not possible so far.

Barroco Hispano

HurricaneMod10

Quote from: alejogc13 on February 21, 2021, 08:08:56 AM
Nice textures!  &apls

I have experience creating BATs/Plugins. My only "problem" is that I want to improve the alpha blending that sc4 uses but it seems that it is not possible so far.

Good luck with your projects. GoFSH will help you to improve the alpha blending with BMP files only.

HurricaneMod10

Flash flooding texture along with sea level rise including effect dir.


HurricaneMod10

#31
Heavy rainfall is quite alright.


Squalls are not good enough to be blowing winds with effect dir is properly and is too dark on these modified.

HurricaneMod10

#32
I don't like too dark cloud on this effect dir but the wind speed exceeds to 45mph.

HurricaneMod10

It could be like a severe thunderstorm in association with tropical rainstorms needs to be improved.  &apls

Barroco Hispano

Quote from: HurricaneMod10 on February 21, 2021, 02:33:45 PM
It could be like a severe thunderstorm in association with tropical rainstorms needs to be improved.  &apls

&hlp :bnn:

Love it!
Barroco Hispano

HurricaneMod10

Quote from: alejogc13 on February 21, 2021, 03:09:38 PM
Quote from: HurricaneMod10 on February 21, 2021, 02:33:45 PM
It could be like a severe thunderstorm in association with tropical rainstorms needs to be improved.  &apls

&hlp :bnn:

Love it!

Thank you but share it with everyone. :thumbsup:

HurricaneMod10

A tropical rainstorm is a cyclonic weather effect system that the storm is expected to move from west to eastwards across the region of your city.



A new tropical rainstorm weather effects system will be an issue for a severe or supercell thunderstorms, extratropical storms or cyclones, and windstorms with your very own storms like everyday.

Barroco Hispano

 &apls &apls &apls &apls

Is it very difficult to create a ripple effect in the water? I can do the texture.
Barroco Hispano

HurricaneMod10

Quote from: alejogc13 on February 23, 2021, 04:48:30 AM
&apls &apls &apls &apls

Is it very difficult to create a ripple effect in the water? I can do the texture.

Yes It can be very difficult to create a ripple effect in the water. That's great.

HurricaneMod10

This storm should lasts continue to have an effect for just 2 minutes and 38 seconds.

During the timing is the animation of Effect Dir that make up the action, this translates as the timing of the action.