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April 19, 2021, 01:54:21 AM

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Author Topic: Kwanyoni Bridge ... keeping it basic  (Read 15984 times)

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Offline jeronij

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Re: Kwanyoni Bridge ... keeping it basic
« Reply #40 on: May 06, 2007, 03:36:28 AM »
The standard game transit textures need to be corrected before using them in the BAT/GMAX  "$Deal"$

The textures attached to the tutorial post are corrected, and will look better ( but not perfect) in the game.
Colyn, ,
If you want to use non corrected textures, you should correct them yourself.
My system: 
1st:  Convert the texture to grey scale.
2nd: Brightness -25
Save and use.

I plan to correct all the missing textures and attach them to the tutorial as soon as possible   Done ¡¡¡ ()stsfd()
« Last Edit: May 06, 2007, 05:34:17 AM by jeronij »
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Offline Pat

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Re: Kwanyoni Bridge ... keeping it basic
« Reply #41 on: May 06, 2007, 04:47:00 PM »
Jeronij and or Colyn,
i was wondering if its a height issue or what.  %confuso But i did use the
Kwanyoni Bridge which i do love.  But at this height it put in the maxis pylon
and well it kinda is sad to see it.  so heres a pic of what I'm talking about.
If that is the case is there gonna be an addition or should i find a way to lower the
bridge height or just hide the pylon? Any help is helpful - pat


« Last Edit: May 07, 2007, 03:01:55 PM by patfirefghtr »

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Offline jeronij

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Re: Kwanyoni Bridge ... keeping it basic
« Reply #42 on: May 07, 2007, 02:43:19 AM »
pat, second option  ;)
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Offline Colyn

Re: Kwanyoni Bridge ... keeping it basic
« Reply #43 on: May 07, 2007, 03:16:18 PM »
Pat ... I specifically designed the bridge to be only able to go 45m or so ... even that is haigh already for a timber post bridge. Kwanyoyninu looks at it's best if the stone footing just sticks out above the water.

I am working on the road and rail versions and will do some samples of how to use them.
Work, the annoying period between bike trips.
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Offline Colyn

Re: Kwanyoni Bridge ... keeping it basic
« Reply #44 on: May 07, 2007, 03:25:31 PM »
Here is a shot ...



The endpieces should not protrude much and the low stonewalls that are hanging free in your shot is also not good.
Work, the annoying period between bike trips.
Come see CSX Play

Offline jeronij

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Re: Kwanyoni Bridge ... keeping it basic
« Reply #45 on: May 07, 2007, 04:12:31 PM »
Placing a bridge in SC4 can be an art by itself sometimes  ::) , and really time consuming  $%Grinno$%

I remember I have spent hours literally placing and detailing a bridge ( SCR ) But once is done, is done forever  ;D
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Offline Pat

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Re: Kwanyoni Bridge ... keeping it basic
« Reply #46 on: May 07, 2007, 05:37:08 PM »

Jeronij and Colyn thank you guys for the quick help.  I was going try to rework the bridge height and adjust the start/end piece as i noticed it when i zoomed in and after when colyn you had pointed it out lol.  Well i was adding the rain to flood the area and the my game crashed to desktop. Oh well but at least now i got more of an idea to place the bridge. I will post the redone shot once i can get it lol- pat

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Offline Gaston

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Re: Kwanyoni Bridge ... keeping it basic
« Reply #47 on: May 07, 2007, 10:09:29 PM »
This bridge is great, Colyn.   I can seen Sir Alec Guinnes standing on the side of this bridge.   Like in Bridge on the River Kwai [ linkie ]     It has a striking resemblence to that one.  (whistleing the theme song Click on music on the link above)   One of my all time favorite movies.  LOL    We DEFFINATELY need a rail version.   Perhaps you could put in the overhead supports like in the Kwai River bridge.   That would be very kool indeed.    ;D


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