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SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent BAT (Building Architect Tool) Projects => Topic started by: Bipin on November 20, 2011, 01:24:35 PM

Title: Bipin's BAT Boutique
Post by: Bipin on November 20, 2011, 01:24:35 PM
Welcome to Bipin's BAT Boutique, the ones stop shop for BATs and other works by Bipin. I'll start it off with a bang by showcasing my initial attempts at modern North American suburban houses. I feel as though this is one of the final areas not yet covered by many, if any BATters. So with that, I present to you:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm7.staticflickr.com%2F6038%2F6370661597_7e326bea42_z.jpg&hash=52842b7f3fd1c7a744daea1b85897531093b7a39)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm7.staticflickr.com%2F6211%2F6370661847_69b6958c14_z.jpg&hash=8df3beb39c985a08acef127c478cf7e657528eed)

As an extra, an added bonus, I'll also show you some retaining walls in their early stages of development. These walls are designed to fit with a specific RHW layout:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm7.staticflickr.com%2F6058%2F6371875379_5b24be5692_z.jpg&hash=eefd47ea1f0e77ad35c744844fa8797bf252d6f6)

This section will fit around FARRHW such as in this picture:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm7.staticflickr.com%2F6102%2F6259157552_175375c367_b.jpg&hash=94862e75d88a8989d066b10ffe7cfaba5511bad7)

Hope you enjoyed this little preview of what will come. One last thing, comments and critiques are always welcome!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: art128 on November 20, 2011, 01:34:19 PM
The suburban house looks nice so far. As well as the retaining walls.
Title: Re: Bipin's BAT Boutique
Post by: vester on November 20, 2011, 01:53:18 PM
Good to a new batter around.

Not sure what the second picture are showing.


Looking forward to follow the progress.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 31, 2011, 12:56:30 PM
Remember those retaining walls? Well, here's the result of weeks of hard work:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7147%2F6608272763_232644a47d_b.jpg&hash=bfa1b01ce36d8529eca3802c4bfc30e59d3622f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7014%2F6608271169_4ee9f82493_b.jpg&hash=ea99bdb6ae684506ee4a37d6e17c8135df63d721)

All thats left now is to finish the underbridge sections, which I could use help on regarding the style. I'm considering either box girder (http://media.treehugger.com/assets/images/2011/10/mona-miri-under-the-overpass-photo.jpg (http://media.treehugger.com/assets/images/2011/10/mona-miri-under-the-overpass-photo.jpg)) or exposed steel spans (http://us.123rf.com/400wm/400/400/searmstrong/searmstrong0902/searmstrong090200067/4383776-blue-bridge-overpass-on-highway-interstate-usa.jpg (http://us.123rf.com/400wm/400/400/searmstrong/searmstrong0902/searmstrong090200067/4383776-blue-bridge-overpass-on-highway-interstate-usa.jpg))

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: RickD on January 03, 2012, 01:45:14 AM
Great work.  &apls Though my first thought was that they are way too bright and clean. On the other hand, that way they do look like recently built and will suit a new freeway very well.
Anyway, it would be cool to have a second, more weathered looking version, though.  :P

Oh, and I would prefer the exposed steel span bridge. Mainly because the blue color would look great with the walls.  ()stsfd()

Looking forward to the release!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 03, 2012, 04:49:34 AM
Thanks, you'll be happy to know I chose the blue span, and the only reason I did "new" concrete walls is because they will look best with RHW, as it does not appear weathered. I will be revisiting an older sunken network project which was not displayed here soon as well.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 04, 2012, 06:10:25 PM
It's been nearly a year since I've posted here, but that doesn't mean I've stopped BATing. Rather, I've focused on posting my updates elsewhere. Without further adieu, I present to you:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshotuploader.com%2Fi%2F01%2F40_y1_kyg.jpg&hash=9a7b399d66434badab02dfc2537e245611b4ce54)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshotuploader.com%2Fi%2F01%2F5sxirx4qt.jpg&hash=7de7f544e98ea89bf4ef1ee55abd9e80766aea16)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshotuploader.com%2Fi%2F01%2Fih_98e0yc.jpg&hash=1c222778638d539995b97f7ec0bc97136b8a27c5)

This BAT is designed to fit around the MIS Flex-Fly curve, and will be accompanied by other complimentary BATs that "envelop" other RHW pieces. The beam and wires will mimic overhead supports for the FlexFly curve that fits inside this BAT. I am also considering adding sound barriers, much like these:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Findiatransportportal.com%2Fwp-content%2Fuploads%2F2012%2F07%2Fgate-tower-osaka.jpg&hash=3d934bb8898b7bdc646865e080e4294bdf0abe31)

I'm open to suggestions as always. I'd like to hear what your ideas are regarding how to implement the FlexFly curve into this BAT more cohesively.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on April 20, 2013, 02:38:13 PM
It's been a very long while since I had updated my BAT thread here, but I suppose it's better late than never, right? In this update I'll be focusing on some low density residential houses, which are amongst my favourite types of buildings.

Daylight render from the south perspective, in SD:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250762fd6c9080db83f4809fef9229b8394b4.png&hash=ddb5cf3cd5192acad13c984edb9743db9ce6b46e)

Same environment settings and perspective, except HD, zoom five:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507603de52c7faa5c4781bcc1a55ce05a3e1.png&hash=1f6357c52514831c3d37133f9c7754fcd68fa87f)

Same scene, but zoom six:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076d2fd61c3f8fd027416cf61a6bbdec089.png&hash=f76ee4e5c83ba731e056ea6aa9899416159f3718)

Once again, the same SD scene, except at night:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507614999ab70d800a6533fb31cff70c4799.png&hash=0507f3c906bddf3bd92cf82aa57bafec6cca72f5)

Now in HD, at zoom five:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250762cd8a45fb66f5f734d01075b809b30a4.png&hash=7c68c813cf410b5fdd243c66c1f66eeb5d4cf1a3)

Same HD scene, but zoom 6:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769aa928061548a3764fb3d25f4a144420.png&hash=1bbcf66cf135303cc32813c918c16697603fc4c7)

Now during daylight, in SD, and from the west perspective:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507689817bc7a4901aee96b198f30825e7c1.png&hash=488a0c16c60e2ca3aa54331baff4f2976b897ebf)

Also from the same perspective and zoom, but in HD:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250760e830fb360cdd6271a6d2ae2fc4af960.png&hash=e4742742ed016e6f94c9a703807c3e0523acd60c)

Same HD scene, but at zoom six:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761d13295471a5afc350bf99a7eaf9ef93.png&hash=beb6842abd7590d7cc24ef0be9171df7c27c09aa)

Now back to SD and at night:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507622dcfdd4eb2f0e44e9f7f6e0f8e15a71.png&hash=c141b6c4a5df45d06f6ed1739d3644e774b4bceb)

Same zoom and same perspective, but in HD:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507666615e58c1239c3f10e2d94fbea683fc.png&hash=a6b711923ebeeff8429b524e26f947a40508877b)

Finally, the same scene in HD, but at zoom six:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076757cf43c2588f8b4fe02bfdb24e1169f.png&hash=222f5f3801151a0a2403062e9c8aead8821a272b)

I hope you enjoyed this comprehensive group of pictures displaying my latest model. I've done a lot of the work, having modeled the whole thing, so now it's time for you to do some work! :P Let me know whether you'd prefer to see this exported as HD or SD, or at least, if I should focus on HD or simply SD details. Personally, I'd rather HD, but that's largely your decision, so let me hear what you've got to say!
Title: Re: Bipin's BAT Boutique
Post by: sunv123 on April 20, 2013, 03:43:08 PM
Very Nice work here, Bipin :thumbsup:

I love the textures you put on the house, definitely sububan ::) Though, i'd like to see some more weathered parts on the roof. ;)

Looking forward to see what the lot looks like. :D
Title: Re: Bipin's BAT Boutique
Post by: supremec on April 21, 2013, 01:35:58 PM
Excellent!! I love this fabulous house!  &apls  &apls
Title: Re: Bipin's BAT Boutique
Post by: Aaron Graham on April 23, 2013, 05:55:41 AM
Lovely house but the brick are so over size. :)
Title: Re: Bipin's BAT Boutique
Post by: Flatron on April 23, 2013, 06:10:46 AM
The models are awesome, but I honestly don't like that type of building. For me they look like a giant garage with a few extra rooms added... It would definitely look better with a smaller garage in the backyard and a nice frontporch...
Title: Re: Bipin's BAT Boutique
Post by: Bipin on April 23, 2013, 08:19:52 AM
Aaron, it's not so much brick as it is stone. There are quite a few new houses around here which use these large stone/brick hybrids. Also, for lighter colours I have to keep it this way otherwise the walls just look plain and flat However, when I do a brick version where there is more contrast between grout and brick I  can scale it down.  ;)

Flatron, this isn't my favourite building style either, but Sim City has lacked proper suburban houses for over a decade; someone needs to do them. Besides, there will be more living space, don't worry. I'll be adding a second floor to this.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on April 23, 2013, 08:36:36 AM
Ha, I had thought the same thing about the brick scale but then thought to myself "I'll just consider it stone, it also looks like that and the scale would be correct"  :D  Guess I was actually right.

Indeed, they're not the most beautiful type of buildings. I grew up in a town with tons of McMansions and 3+ car garages and would try to design a future house for myself maintaining the garage capacity (I need a boat you see, and a large garage is incredibly convenient and useful) but that had nice aesthetics from the front. It was really hard. These types of suburban houses would be very nice to have though, especially if whole HD neighborhoods of them could be built. Do you have plans to do more in this style? What about color variations? Are you planning a brick version like you mentioned?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on April 23, 2013, 05:11:14 PM
I am planning a brick version. By the way, here's more work on the current iteration:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766149a983c1a248a92252c74d72b59f0b.png&hash=bfb0bccee9fedd6a332256c1bc28e001a8127535)

The question is, what types of windows/gables should I place in this attic area? I'm wondering if I should go with either smoothly curved gables or typical triangular ones like in the rest of the house.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076fbe439f3d060bfc09057fd9cb1acbdf4.png&hash=6e1f9062d56a76c35d988bc058c51ff318e2d24a)

I'm also needing opinions on cedar shakes or vinyl siding for the exposed wall area, and if any windows should go there. Hope you all can help me out with this one!
Title: Re: Bipin's BAT Boutique
Post by: RickD on April 24, 2013, 02:19:50 AM
Yes, the huge garage does look strange to my european eye. But since I build mostly amerian style, this house will be very useful to me. Great work.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on April 24, 2013, 04:36:38 AM
Thanks for the Comment RickD! I've decided, based on feedback from a number of sites, that I'll use triangular gables for attic windows. Also, just a heads up, my next project after these houses will be a T21 mod making elevated RHW look like this minus the water:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766f1a64e145464e98ad37d16b8c7cce6c.png&hash=7e56c9c13bb92027b3975b9557151909a1c196d6)

I feel as though before I release all my interchange models (shown on Simtropolis) en masse, this will make all other overpasses and whatnot be of a more cohesive design that the aforementioned interchange models will better blend with. The only problem is, I'll need a partner in crime to get me started with or said in modding something this daunting; it'd essentially be an extension of Blue Lightning's ERHW mod.
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on April 24, 2013, 09:10:25 AM
I think you'll find some NAM folks willing to help with this. Depending on what exactly you want, that includes myself.

Love the house. Too bad I already have one, or I'd ask for a price ;D


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: Bipin on April 24, 2013, 06:57:37 PM
Thanks for the kind words! I'll be sure to contact Maarten regarding the T21 issue, although he already knows a bit about what I've got in store for him and anyone else who can T21 mod.  :D
Title: Re: Bipin's BAT Boutique
Post by: Bipin on April 27, 2013, 06:19:50 PM
Sorry for the double post, but I just couldn't wait any longer to post a few images. :P In regards to basement windows, which seem to be a hot topic within a number of my BAT threads around the interwebs, I'll be adding windows to the sides of the building at the first-floor level. This building will be slope compatible, so basement windows will be seen below-ground a fair bit. As for other details, here's what I've done today:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c6690d1a055c105def406fe6c6130622.png&hash=055eadf6eac53862ee010a3df76c8f164f7376fd)

The above image is SD, zoom five. The following is also zoom five, but HD:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507643320d9b20e3a4b1a2093eba1d04d4fb.png&hash=46b9a750b368ed3fe95606432e4e85b7dd6e0ed1)

Another HD show, now at zoom six:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076758d74d7d12ce653b60389eae31d45c7.png&hash=eef0d04cd707d8bb4d6fda519082dc4b07c2bbfc)

Here's the same scene from western perspective:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250760184b5bfaa832d7c5fe5dc7517d9b71b.png&hash=af056ee61807875ad5375fe28ed84564af7353ce)

Finally, I'll leave you with a night shot:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076f90b0e3534b47ae36aba57bc894ddfed.png&hash=d8c1f8602f4c2353b7ce62c7a1b321c98082f983)

Then again, why not throw in a little teaser?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250767d0301a81bdacdd2c3f1bb1d7e967e1d.png&hash=f4897303109296d2044f499381743350b9e1d7fc)

Enjoy! Remember, I'm still looking for opinions regarding HD vs SD for the house, especially now that I've altered several details quite significantly. Furthermore, since this seems like the place to be for modding related help; especially in regards tot he NAM, I could use some help with starting a T21 mod for ERHW-4 L2.
Title: Re: Bipin's BAT Boutique
Post by: APSMS on April 27, 2013, 08:21:45 PM
I always prefer zoom 6 buildings, whenever possible. Zoom 5 is fine, considering the quality of the BAT, but since I've got an HD terrain mod, and an HD tree controller, why not have HD houses as well?
Title: Re: Bipin's BAT Boutique
Post by: whatevermind on April 27, 2013, 10:14:45 PM
I love the detail in these houses! I have to say I preferred the older look with the lighter block walls and the curved woodworking though. I would also stick with the 1-story version, something about the 2-story just doesn't look right. But those are just my taste, these are still incredible models.  ;)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on April 28, 2013, 04:57:46 PM
Whatevermind, unfortunately I have to put some sort of attic window in there to fill a gap that would lead to a horizontal "valley" between two other gables. As always, your comments are appreciated, especially on matters concerning notions such as HD vs SD. Taking your advice and given the general consensus, I'm leaning towards HD as the primary render. A heads up for a number of you who've been inquiring about new details, the houses are based on a neo-crafstman style. Here's one example among many:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcdn.cstatic.net%2Fimages%2Fgridfs%2F4f31966785216d6fa7048f30%2Frhom%25201.jpg&hash=d71512d1bafa137be084968c3ceb98aaef1690fb)

It's more so a fusion between neo-craftsman, which is up and coming; modern, and a bit of the distinctly American, suburban brick house. In other news, below is another project I've been working on. If you're fairly perceptive, you may notice parallels between this project and another one from months ago that people have asked me to restart.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FBATs%2Fconcrete_l1rhw-4_test01.jpg&hash=154826de90fa73ecaa63fef7fa00c803437353e3)

Courtesy of Maarten's excellent modding skills, I've been able to put some of these props in a T21 style. :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076a7450cb394ebd417385d4622ef798d3c.png&hash=0f1d4457aab3ec3c9f35cbbaa9207adca00e5292)

Hopefully we'll be able to add some T21s to the overpass and column pieces, as well as diagonals.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076396f72b8fc9f037b4ed52de85f7671f1.png&hash=17ee20567c72ac33ece18dc9e95047862a485d43)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on April 28, 2013, 05:14:51 PM
That looks great!

I think the best approach would be to have the road surface be a texture replacement and let only the barriers be T21 props. But that's probably not how you want to implement it. I'm thinking about folks who want to keep the dark texture but use your barriers, or even want another texture altogether. (Even though this one looks great.)

At any rate I hope to get my hands on the original since it's by far the best concrete texture I've seen.


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: Bipin on April 28, 2013, 05:37:17 PM
Quote from: Swordmaster on April 28, 2013, 05:14:51 PM
That looks great!

I think the best approach would be to have the road surface be a texture replacement and let only the barriers be T21 props. But that's probably not how you want to implement it. I'm thinking about folks who want to keep the dark texture but use your barriers, or even want another texture altogether. (Even though this one looks great.)

At any rate I hope to get my hands on the original since it's by far the best concrete texture I've seen.


Cheers
Willy

Thanks for the quick reply to my update! Chances are I will separate the concrete from the barriers as two props, which would more easily allow for variations in possible T21 mods. In regards to that concrete (which I'm glad you like :thumbsup: ), I wanted to go with a model over a texture since it would allow overpasses to have one texture, whereas roads have another, since there is often a variation between either materials used for the road surface.
Title: Re: Bipin's BAT Boutique
Post by: memo on April 28, 2013, 10:45:15 PM
Quote from: Bipin on April 28, 2013, 04:57:46 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FBATs%2Fconcrete_l1rhw-4_test01.jpg&hash=154826de90fa73ecaa63fef7fa00c803437353e3)

Nice models. :thumbsup: To avoid the glitch between the tiles, you may want to play with the LODs. I'd suggest to follow the guidelines of this tutorial (http://sc4devotion.com/forums/index.php?topic=930.msg25066#msg25066), in particular what is shown in the following image.

Quote from: jeronij on April 05, 2007, 05:21:11 PM
Now play a bit with the objects.Move the repeat pieces to the 0,0 grid coordinates, and make two additional copies of it. Use the existing basis box to create the LODs for this piece, using the technique explained in the step above. Again Save selected as a new file.

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/JRJ_Bridgetutorial_18.jpg)

If you want to make them slope-friendly, this tutorial (http://sc4devotion.com/forums/index.php?topic=3650.msg111550#msg111550) may be helpful. It's for diagonals, actually - but for orthogonal networks, it's much easier.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on April 29, 2013, 03:41:47 AM
First off, great work  &apls  I agree with Willy about the concrete textures; they are really beautiful. I also tend to think doing the road surface as a texture rather than a model makes more sense. I'm glad you're thinking of separating the road texture models and the barriers as I'm pretty sure there will be people that want your overpass models but not your textures. There's also Euro texture users to consider.

The rest of the model is very pretty but if you pay close attention I think you'll agree it's significantly over-scaled. This is most obvious in the L1 pieces when the model drops almost halfway down to L0--low enough to have some automata appearing to run into the barrier. The concrete barriers look like the rise ~70% of the width of a traffic lane above the road deck or some 3m/10' which also seems a bit much. I hope you'll consider experimenting with different scaling options and I think something around 50% might be about right.

Keep up the great work and once again beautiful textures and models  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on May 04, 2013, 12:51:15 PM
Thanks for the kind words, everyone, they are greatly appreciated. I've taken heed to many of the suggestions, with the outcome of this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fc714091.r91.cf2.rackcdn.com%2F8afcd2507603d4bada6c25b83f797727972b535640.png&hash=ae98163c108cb1338e9da35cfdd708929dd2d1e2)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on May 09, 2013, 07:18:14 AM
Sorry for the double post, but with such a large step forwards, I couldn't resist posting the latest and greatest of what's been done regarding this T21 mod. Things are really starting to come together now:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076a70fb1b79f1e90466ee96b2da85b6cad.png&hash=928630087af44e64fe593cc24f92603e1371609a)

I think the HD props look alright, the cracks are more noticeable and less blurry, which inb my opinion looked less realistic; the very nature of cracks governs that they should have jagged edges, which is more explicit in HD.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768e5dba3b5f4137f4bfc224b6f0dc10c3.png&hash=81a3d7f5727ad965a3bea95b1b385eae2146a4db)

Besides re-rendering these in HD, I also added lamp posts and darkened the green colour to something more suitable. Be aware that pillar placement issues are int he process of being fixed, they will no longer clip through the girders.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507662369f137db5cf2295ae043595b62fcc.png&hash=c2f894782c21a5aecf4064a6a7982045afd7c381)

Now before anyone complains, keep in mind that metal beams are often quite glossy. I often get this comment, so I just wanted to make you all aware of my reference material. Also keep in mind that the aforementioned reference material, as seen below, is of an older highway in Japan:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fyeinjee.com%2Fwp-content%2Fuploads%2F2008%2F06%2Fjapan-architecture-001.jpg&hash=652becf044ff90def432b8d9bd9c0fcc8bdf878b)

Thank you everyone for your continuing support, I hope you enjoy the progress!
Title: Re: Bipin's BAT Boutique
Post by: sim_link on May 09, 2013, 08:05:39 AM
That's looking awesome, Bipin! Love the look of the roadtop and supports, especially. I actually like the sheen to the metal materials. It definitely looks realistic, IMO. Several newer highways have that sheen as well. As long as cement chunks don't fall on my sims I'll be using this when it's ready. :P
Title: Re: Bipin's BAT Boutique
Post by: rooker1 on May 09, 2013, 08:05:53 AM
That is awesome!!
Realism to a whole new level....thank you.
Karma Point for you my friend.

Robin :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Gugu3 on May 09, 2013, 08:08:51 AM
Amazing stuff!!well deserved karma point! &apls
Title: Re: Bipin's BAT Boutique
Post by: spot on May 09, 2013, 08:15:28 AM
That is brilliant!  :o
Title: Re: Bipin's BAT Boutique
Post by: Bipin on May 09, 2013, 08:41:23 AM
Thank you everyone for the kind words and especially that karma point. I feel a great degree of gratitude in earning that. However, I believe Mandelsoft should also receive a karama point, as he did the vast majority of T21 modding related to this project.  ;D As a token of my appreciation to your responses, I give you this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250767268e9411485ab05b2ec115d8bdbb5f7.png&hash=b4639050ffab25d3576e9ca46caf042cf0d7a6ad)

I know that some of you have been intrigued by the functionality of this mod. Wonder no more, the answer is here! (Psst... keep in mind that the automata I'm using here is a bit underscaled itself).
Title: Re: Bipin's BAT Boutique
Post by: noahclem on May 09, 2013, 10:03:17 AM
Beautiful stuff  &apls  I've gave the K-point to Maarten for you  :thumbsup:

I still hope you consider the scale of the support pillars and under-structure though. For example the pillars are almost as wide as the traffic lanes and the L1 clearance still seems dangerously low. I'm just nit-picking though, the overall result is fantastic :)
Title: Re: Bipin's BAT Boutique
Post by: samerton on May 09, 2013, 10:14:07 AM
Incredible, Bipin! You've created very realistic models and this looks superb  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on May 09, 2013, 12:01:28 PM
Wow! And the RHW was already so realistic. I can't think of the added burden you put on me to improve my rail textures :thumbsup:


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: vortext on May 09, 2013, 12:57:32 PM
Exciting stuff, this'll be a major step forward in terms of realism!  &apls

The only quibble I have is the shadow cast from the pillars. I believe this happens when props extend below the ground plane (not sure though, I'm no BATter). If the pillars are separate props, than you could simply disable shadows via the exemplar.

Anyhow, you're doing an excellent job as it looks great! :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on May 09, 2013, 01:00:54 PM
Quote from: vortext on May 09, 2013, 12:57:32 PM
Exciting stuff, this'll be a major step forward in terms of realism!  &apls

The only quibble I have is the shadow cast from the pillars. I believe this happens when props extend below the ground plane (not sure though, I'm no BATter). If the pillars are separate props, than you could simply disable shadows via the exemplar.

Anyhow, you're doing an excellent job as it looks great! :thumbsup:

That is correct, the problem has been addressed and is in the process of being fixed. Furthermore, in regards to other comments, Maarten and I have decided that we will keep L1 as is. Personally I (and I believe Maarten as well) feel as though L1 overpasses for RHW just don't look that nice anyways. Besides, everyone has been using L2 networks for a decade. However, road overpasses, should I T21 those, will be adapted to L1 use.
Title: Re: Bipin's BAT Boutique
Post by: vortext on May 10, 2013, 02:50:14 AM
Quote from: Bipin on May 09, 2013, 01:00:54 PM
That is correct, the problem has been addressed and is in the process of being fixed.

Good to hear!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on May 19, 2013, 08:32:35 PM
What do highways and houses have in common?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b376598af5b4ca5353fa6e19bdd594fb.png&hash=bb9ad2abb101547e447d15836c0177ef44788102)

Our little treehouse under the highway is really starting to take shape.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c9fea52e265a355c566154c7822c73c1.png&hash=43baad69d9c7199b9f3f122848bbe7be7b0caa89)

This will extend under the length of ERHW L3 as a T21, with different pieces for the non-pillar sections obviously. I hope you enjoy the progress!
Title: Re: Bipin's BAT Boutique
Post by: Flatron on May 20, 2013, 12:39:15 AM
will that not become very noisy? Otherwise it's a great thing in my opinion, keep that up!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on May 20, 2013, 06:50:05 AM
Quote from: Flatron on May 20, 2013, 12:39:15 AM
will that not become very noisy? Otherwise it's a great thing in my opinion, keep that up!

There will be a mullion between the road deck and the houses. Think of it as a sound wall arrangement turned 90 degrees onto its side.
Title: Re: Bipin's BAT Boutique
Post by: Magneto on May 20, 2013, 10:49:13 AM
Very nice. I hope you'll release a separate version without the highway  :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on May 25, 2013, 08:43:59 PM


I'm planning on doing so Magneto.  :) Now, as for new stuff:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507603b5027e09306e2ddaf04a64f1e7044c.png&hash=62cd6c6ff48204a7294d834e60e63121d3c6dfdf)

I guess I had not posted these guardrails here earlier, although I was sure I had.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507600c8d32349249b9fd7d0f1d192357a4b.png&hash=ad94272672ce388407cd9af5ee0f7a88b06332f8)

Either way, these guardrails will be T21'ed onto RHW for the inner shoulder.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250767aa87d97d28d47e13370f2ce16607f09.png&hash=11b58e1fb4ded9a5493dadceedad73f02be1a768)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on May 31, 2013, 07:42:19 PM
Sorry for the double post, but I thought this update would be necessary. Due to a friend needing a lift and some roadside help nearly an hour away, I had to miss my deadline of releasing some highway-related items. Please forgive me, but keep in mind that I've been working on the roundabouts, tidying them up for release, as well as some more personal projects for other members. You know who you are. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076f686a0fe834ced70b8d8fb4e6ce26dc9.png&hash=9dc5f0da35d349167f00444978e5c5a31fe51bf9)

In any event, the above 3x3 roundbout will be released tomorrow. Also, it will not be released on Simtropolis but rather Simmania, among other sites possibly. I'd like to help get the other smaller websites more well-known, and I hope my content can help with that.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 13, 2013, 08:52:00 PM
Surprise, a new BAT has suddenly appeared!

http://community.simtropolis.com/files/file/28783-bipins-smokestacks/

I noticed a current art project had some aspects that would fit quite well with SC4. I decided to surprise you all with a nice little upload! Here's a teaser as to what you may expect:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ae44c1c0de11d40f730e8196cedf2532.png&hash=00e6390f398e00db2c80ffdf18378d8bdeee5c02)
Title: Re: Bipin's BAT Boutique
Post by: memo on June 13, 2013, 11:47:08 PM
The other day, I saw one of these in my neighborhood. It fascinated me so much that I wanted it for SC. For a split second, I played with the absurd idea of BATting it myself. Fortunately, you safed me from this undertaking. Great work.
Title: Re: Bipin's BAT Boutique
Post by: RepublicMaster on June 14, 2013, 02:43:44 AM
That scene looks amazing Bipin! The chimney will be perfect in my cities. :D
Title: Re: Bipin's BAT Boutique
Post by: Shroud on June 14, 2013, 04:39:14 AM
Great work Bipin! I love the smokestack.
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on June 14, 2013, 08:49:35 AM
Thanks from me too for saving memo a lot of time ;D   Looks great!


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: Aaron Graham on June 14, 2013, 06:46:55 PM
Looks great, keep it up. :D
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 14, 2013, 08:15:44 PM
Thanks for the kind words Aaron, Swordmaster, Shroud, RepublicMaster and memo. Your comments mean a lot and really help fuel the Bipin BATing machine.  :D
Title: Re: Bipin's BAT Boutique
Post by: Aaron Graham on June 18, 2013, 11:16:22 AM
No problem, I expect the same for my batting machine too. :D
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 24, 2013, 04:38:33 AM
As a thank you of sorts to the support members here have given me, I've got a gift just for you:

http://tinyurl.com/BipinGift

Enjoy!  &apls
Title: Re: Bipin's BAT Boutique
Post by: jonasboisw on June 24, 2013, 04:47:20 AM
this reminds of that couple in China (I believe) who refused to sell their house to make way for a new highway, so the developers built the highway around there house. http://www.thehindu.com/news/international/chinas-houseonthehighway-demolished/article4153696.ece
Title: Re: Bipin's BAT Boutique
Post by: vortext on June 24, 2013, 10:53:11 AM
Thanks, there aren't many buoys so these will prove useful for sure!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 27, 2013, 07:55:08 PM
Remember those houses from way back?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769b215528dd2d62e0dbfa0a9e93593961.png&hash=c7fdfa6adb9619d6229ed4be17a5d5cc57cf9804)

Well, those houses from way back are making a comeback!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076350de520f051120912e3101ad4316a07.png&hash=0831fb5c063d002f4bdae8011e45895e0b16e557)

I'll be doing them in HD since the details really come out at that level and furthermore, some major (e.g. brick and shingles) textures look to smooth and frankly, just textureless, when in SD at zoom 5.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250767a2191d875dd9f4fa43ae2e62c2d2f96.png&hash=de39b56646c5681eb9b9724e77f48a4bccfcb7c0)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: threestooges on June 27, 2013, 08:19:21 PM
Glad to see them making a comeback! On the night shots, are the light beams photoshopped in? If they're not, they seem like they might be a bit distracting in the game. Other than that, looking forward to seeing them done.
-Matt
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 27, 2013, 08:43:32 PM
The glare is included in the BAT4MAX render, inside 3dsMax. I expect to tone it down anyways.  ;)
Title: Re: Bipin's BAT Boutique
Post by: noahclem on June 28, 2013, 05:47:19 AM
I love this one! And it seems to have grown a deck and foundations  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Aaron Graham on June 28, 2013, 08:45:14 AM
Looks great!!! :D
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on June 28, 2013, 06:37:00 PM
Looking good! And we love HD ;D


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: threestooges on June 29, 2013, 12:02:37 AM
Quote from: Bipin on June 27, 2013, 08:43:32 PM
The glare is included in the BAT4MAX render, inside 3dsMax. I expect to tone it down anyways.  ;)
In that case, carry on. Heh heh.
-Matt
Title: Re: Bipin's BAT Boutique
Post by: threestooges on July 01, 2013, 01:10:41 AM
One of the fun aspects of being a mod is I get to do really neat things like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi901.photobucket.com%2Falbums%2Fac213%2FBSCLEX%2FBipinsBatBoutiquebyBipin_zps2e5c0d48.jpg&hash=75dc7a234adf856f8f85d2e2058877b29fea4976)

Welcome to OSITM for July bipin! Looking forward to seeing what you have in store.
-The OSITM Committee
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 01, 2013, 05:52:02 AM
Thank you very much for bestowing this honour upon me. It means quite a lot, given I always strive to help out the Sim City community in whatever way I can with my BATs. As a result of this, I'll be releasing a beta version of the houses for download as a link in a subsequent post. I hope some of you can enjoy an early version of my houses, and also help me out with any issues that affect lot growth.
Title: Re: Bipin's BAT Boutique
Post by: kelis on July 01, 2013, 05:57:52 AM
Congratulations Bipin !! You deserve it, you are making cool stuff here   &apls &apls

Greetings and good luck along of this month  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 01, 2013, 10:11:52 AM
Thanks for the kind words Kelis, and once again, thanks for the OSITM!

~  βAT DOWNLOAD  ~

http://tinyurl.com/BipinBAT-327821

Please keep in mind that this is a trial version
of Bipin's Suburban House BATs. The included files
are not wholly representative of the final product
as it is likely, due the nature of this release,
that subsequent changes will be made. Furthermore,
only a limited number of the total BATs are in
this trial release. By downloading, you agree not
to redistribute the contents included therein. It
is strongly recommended that you give meaningful
feedback regarding the download contents and how
they perform in-game, as this is a test release
.
Title: Re: Bipin's BAT Boutique
Post by: vortext on July 01, 2013, 12:14:03 PM
Congratulations Bipin for being OSITM!  &apls

You make quite diverse BATs so it's gonna be interesting to see what you have in store for us this month! Hopefully there'll be at least one update on the grungy highway mod. ;)  Please do correct me if that's not the official name..
Title: Re: Bipin's BAT Boutique
Post by: Reform on July 01, 2013, 01:40:43 PM
Congratulation, Bipin. Coming up in the world Simworld, huh?  &apls

Quote from: vortext on July 01, 2013, 12:14:03 PM
Hopefully there'll be at least one update on the grungy highway mod. ;)  Please do correct me if that's not the official name..

I call it as "graceful urban decay."  ::)
Title: Re: Bipin's BAT Boutique
Post by: Huston_N7 on July 02, 2013, 02:31:36 AM
Congrats Bipin on being in the OSITM! Well deserved for BATer of your expertise :D
Title: Re: Bipin's BAT Boutique
Post by: rooker1 on July 02, 2013, 08:01:27 AM
Presents on the very first day, great way to start your month in OSITM!
A huge congrats!!

Robin &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 02, 2013, 10:24:42 AM
Thank you everyone for your very kind words; it is greatly appreciated!  :thumbsup: I neglected to name the urban/dilapidated highway mod, so any suggestions are welcome. As for the houses, they are coming along quite nicely. I have already finished a second version in fact...

http://lh6.googleusercontent.com/-3niUOBZixxw/UdJLGy3gC3I/AAAAAAAAANI/uLb9NnFuvNg/s262/7-1-2013-11-37-11-PM-983f.jpg (http://lh6.googleusercontent.com/-3niUOBZixxw/UdJLGy3gC3I/AAAAAAAAANI/uLb9NnFuvNg/s262/7-1-2013-11-37-11-PM-983f.jpg)

I am currently working on a third version, of which there will be four in total I hope. I have made each house in -22.5, 90, 22.5 and 45 degree versions to meet all your needs!  ()stsfd()
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 02, 2013, 04:06:29 PM
As a thank you gift, I made this today:

http://community.simtropolis.com/files/file/28828-bipins-billboards/

It's actually an old project refurbished, and restarted, but just for you guys!  ;)
Title: Re: Bipin's BAT Boutique
Post by: art128 on July 02, 2013, 05:07:20 PM
Congrats on OSITM !

Nice billboard around there. :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 03, 2013, 09:32:31 AM
Thanks for the kind words art128. In regards to those houses, some people have noted issues in having them grow. I believe I've figured out the solution. In the initial download, I neglected to add the buildings for the lots. The absence of buildings is characteristic of this kind of error. You may download the required buildings here:

http://rapidshare.com/files/2124658039/Bipinbuilding_res.zip

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: noahclem on July 03, 2013, 10:03:43 AM
Congratulations on OSITM and fantastic start  &apls
Title: Re: Bipin's BAT Boutique
Post by: Aaron Graham on July 03, 2013, 01:59:11 PM
CongratZ!!!! :D
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 03, 2013, 02:41:58 PM
Thanks for the kind words noahclem and Aaron. On that note Aaron, check your SC4 Devotion inbox for the model files. I appear to of fungled up my Simtropolis messages and can't send/receive any private messages. Until I get it fixed, I'll be sending you the required items via SC4 Devotion.
Title: Re: Bipin's BAT Boutique
Post by: rooker1 on July 03, 2013, 03:27:13 PM
The billboards are awesome. Any chance you might do others? Varying heights and sizes with more ads?

Robin
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 03, 2013, 04:54:31 PM
Psst... that's what Aaron and I are talking about  ;) (hence why I told him where he can contact me in my last post). I am planning on doing more versions, as is Aaron possibly.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 05, 2013, 05:49:44 PM
Pardon the poor picture quality, just take my latest development for what it is; a proof-of-concept:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761e52ee41866b754a2d8272768ae5b01f.png&hash=10900e599601099e015cd304b15390e9084e58d5)

Driveways that are actually, well... "driveable", are now here! They are extremely easy to make and completely user-friendly. All that needs to be done is add a single prop to a lot. That has implications outside of my own BATs, for anyone can add these props to their house lots in order to connect them with the street. Also note the little detail in them where one can see how there is a slight depression in the driveway as it enters the road. Regarding details, I've been wondering if any way exists in which I may remove the wealth-specific grass associated with streets. I've tried a number of wealth removal mods (e.g. Sithlord's/Swamper77's) but none seem to work.
Title: Re: Bipin's BAT Boutique
Post by: eugenelavery on July 05, 2013, 06:14:25 PM
Are you looking for a No Grass Mod such as this one http://community.simtropolis.com/files/file/22267-no-grass-mod/

These houses are looking great by the way.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 05, 2013, 06:22:47 PM
Thanks! I've tried those though, and they haven't worked, albeit they don't produce exactly what I want anyways. I'm looking to keep the yellower grass texture characteristic of low wealth; I'd rather not have this ugly, oversaturated green.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on July 05, 2013, 06:24:31 PM
Awesome work on the driveways Bipin  &apls

If I understand right you could only remove those wealth textures by converting streets and their sidewalks from a texture-based network to a model-based network.
Title: Re: Bipin's BAT Boutique
Post by: eugenelavery on July 05, 2013, 06:55:58 PM
The wealth grass textures have been annoying me for years.  So much so, that I know often consider modeling everything, including streets in LE and making an entire city plopable and thus unfunctional.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 05, 2013, 07:40:57 PM
I suppose you could retain functionality by adding 3D-modeled props as T21's along the network. I'd say this is the "next big thing" in terms of a SC4 revolution. While not suggesting that I solely am up to the task, the concept works; look at my grungy highways.  ;)
Title: Re: Bipin's BAT Boutique
Post by: vortext on July 06, 2013, 04:15:51 AM
The easiest way to extend the low wealth grass is to make two duplicate sets of the low wealth transit textures and apply them to medium and high wealth respectively, by changing the 7th digit in the ID which is the wealth indicator. It would probably take less than a minute to do in the Reader.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 06, 2013, 06:06:07 AM
If you could inform me as to what must be done in a bit more detail I'd be happy to give it a try!
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on July 06, 2013, 07:01:58 AM
Textures with "1" as seventh digit in their ID are for $. "2" is $$ and "3" is $$$. You need to replace all the textures that have "2" and "3" with the ones that have "1".

The only complicated thing is that the textures are in different files. In case of the streets, you'll need zNAM_Retexture_and_Cosmetic_Mod_Streets_Superhands.dat and zzzNAM_Retexture_and_Cosmetic_Mod_Culdesac_Plugin_Superhands.dat in z__NAM and NetworkAddonMod_Diagonal_Streets_Plugin.dat in the main NAM folder.

Then copy all textures that have "1" as their seventh ID digit to a new file and use the Reader's TGI editor to batch-rename them to "2". E.g. 5f500214 to 5f500224. Repeat it with "3". Of course, make this file load after the above mentioned.

For reference, textures with "4", "5" and "6" are for higher densities $, $$, and $$$.


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 06, 2013, 10:07:34 AM
Thanks Swordmaster. I'll look into it now, but I seem to of been able to solve the problem myself. One other thing I'll need to know for this project is how to create MMPs. The location of the guide has seemed to of escaped me; I cannot find it anywhere. :(

EDIT: Problem solved!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 06, 2013, 03:37:36 PM
Sorry for the double post, but I couldn't hold back from posting these lovely new driveways:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076611403453202da9801d886f0ac23c0b7.png&hash=c138d4a2a47298767d611e88064fabb25a2bf838)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: eugenelavery on July 06, 2013, 04:41:20 PM
Looking good.  It is kind of surprising that real driveways have been this long in coming.
Title: Re: Bipin's BAT Boutique
Post by: vortext on July 06, 2013, 05:05:20 PM
 BLaM Overpath Props  (http://community.simtropolis.com/files/file/18253-blam-overpath-props-volume-1) have been around for quite a while but hasn't found broad use by lotters it seems. Nor did the idea caught hold of batters either. Strange though, I imagine a general set of HD driveways could make for a useful prop pack. ;)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 06, 2013, 06:59:38 PM
Thanks for the kind words, but I actually posted the wrong pictures in haste as I didn't want to be late for my grandpapa's 90th birthday party. I think this is more like what you're looking for...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076bb6c1b842a9716a3283419e63d26e39c.png&hash=d9325c97731e3b7586805cdffbf8183852864530)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: whatevermind on July 07, 2013, 07:27:21 AM
I have to say, you really do some creative stuff. Not just with these houses, but overall. Always neat to see what you've been up to. Oh, and I love the decks on these houses, really well done!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 07, 2013, 05:10:40 PM
Thanks for the kind words Whatevermind! Now, there's not much of a change other than the addition of concrete driveways, besides the tan ones shown prior to this post. These new driveways better match with the streets native to SC4; the vanilla version, if you will. Furthermore, these are designed to function with concrete and asphalt sidewalks characteristic of North America, which is where my houses would be found:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507621b8fe90626424d6178d482b0e67a792.png&hash=496790f9b7473cbecf276ac971479b9bffcdfec4)

Now is the stage in which I begin to wrap this up. A few more versions of these houses, besides those in red and tan brick, will be created. I will also add additional wealth levels besides the current "$$". Furthermore, additional props will be created, such as hedges, which are integral to the realistic portrayal of suburbia, albeit found in few other places, especially at odd angles such as 18.44, 22.5 and 45 degrees. This is also the stage in which I could really use your help in deciding on more colour and material schemes.

I hope you enjoy the progress thus far. On that note, be sure to keep your eyes open for futuristic BAT releases. Certain items in that genre are in desperate need of being released, partly thanks to a few members reminding me to do so. ;)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 08, 2013, 12:00:01 PM
βAT DOWNLOAD
~The time to test is here!~

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768ac704419f3a0892b84713385636aee8.png&hash=f668fa87278a0d0c58f8474fc03841087b6d7c3c)


This beta version of my houses provides a
chance for you; the end user, to give my
BAT's a test run independently. It also
provides me with a chance to gather data
on the BAT/lot performance in scenarios
mimicking their real use once released.

I strongly encourage you to try out this
content, for this test is integral to me
​continuing the project. If major errors
are to be found and not addressed at this
stage, some substantial time delays will
occur. No one wants that so give them a
try: http://tinyurl.com/BIPINTEST-houses

Large files, I know. However, I assure
you the download is certainly worth it!
Title: Re: Bipin's BAT Boutique
Post by: noahclem on July 09, 2013, 03:35:11 AM
Outstanding work on the house and driveways Bipin  &apls  Are you planning to implement the diag and FA houses as plopables?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 09, 2013, 05:53:19 AM
I suppose I could.  ;) Right now, you can grow everything, and if need be, you can always use the buildingplop cheat.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on July 09, 2013, 07:51:04 AM
How are you able to ensure the right house grows in the right spot if the game only recognizes corner and straight lots? Or is the plan to just bulldoze until the right one grows? Buildingplop works fine for me as it doesn't take up menu space and will have residents (albeit not commuting ones) but I can't speak for others.

You may be interested to check out Gobias' (http://sc4devotion.com/forums/index.php?topic=14785.0) work. Not long before he last disappeared he was doing a bunch of exciting stuff regarding HD base-texture replacement that might relate to the look you're trying to get with these houses and driveways. He also made some great HD sidewalk mods if you're not already familiar with them.

Keep up the great work  &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 09, 2013, 07:58:21 AM
Unfortunately you will have to bulldoze and regrow to achieve the correct orientation. Regarding Gobias' work, the sidewalks seen in all my pictures are his, as are any base textures, for I do use his base texture mod as well. Thanks for the kind words Noahclem!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 09, 2013, 04:54:47 PM
Sorry for the double post, but for a brief little while today I was bored with houses, so I did something completely different...
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761ce7dd4d77469200ce3883b89e30d8b2.png&hash=85257aa782c9cde32c86ca494b933fc2aba414ab)
 
...very different.
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507681ce42c8659d86ed51de8fcf6f17e0c9.png&hash=b95866211caa710c7ee7c4813142e9aa502f4479)
 
I find that, while many dilapidated BATs exhibit the correct texturing, I feel few have the correct modelling in terms of deteriorating, warped, and askew physical structures. 
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076529f910db0b990f6a899b7d6088d659e.png&hash=3d2d13e6d0b9e730cdf62c12c496abfe6df34ce5)
 
I wanted to solve this in my own way. The above is an old police precinct slightly underfunded. Akin to what you may see in Detroit or Gary. Keep in mind that this is my first commercial structure besides the Camberton. Aside from that, I only do a few houses and mostly transit-related items or futuristic sculptures. Also be aware that the texturing, especially on the facade, is incomplete. Nonetheless, I hope you enjoy this little surprise! :)
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on July 09, 2013, 08:10:54 PM
Looks quite cool actually. Love it.


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 11, 2013, 05:37:32 PM
I couldn't go to sleep tonight without sharing this:
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b809fc3b74e8065386a2c5e525a588dc.png&hash=895ca9e2d00f88278ba56ea9b13297749f353525)
 
Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: RepublicMaster on July 11, 2013, 09:21:15 PM
I am just lost for words! Those are great Bipin! :D

They remind me of some highway walls recently erected in my city.
Title: Re: Bipin's BAT Boutique
Post by: rooker1 on July 12, 2013, 02:42:34 AM
Those are amazing!! :o
I can see these walls in NORO for sure. Thank you sharing this before bed.
You are really making great use of this month in OSITM!

Robin :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: JoeST on July 12, 2013, 03:10:08 AM
Oh wow, inner-city sunken road walls are awesome :D
Title: Re: Bipin's BAT Boutique
Post by: tb7 on July 12, 2013, 04:26:12 AM
Great pic! &apls
I hope one day we will have these awesome walls on our harddisk...   :)
Title: Re: Bipin's BAT Boutique
Post by: noahclem on July 12, 2013, 04:57:07 AM
Those walls look fantastic! K-point for you  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 12, 2013, 05:15:37 AM
Thank you very much everyone for your very kind words abou the MSE/sunken walls, those responses are what give me the stamina to BAT for all these hours, day in and day out.  :D That being said, I'd also like to give a big thanks to Noahclem for the karma point!

As a thanks for your awesome responses I'd like to present the current, beta version of the aforementioned concrete walls. I'd like to limit the number of downloads for this test, so I'm releasing them to the more hardcore players over here at SC4D and SimPEG:

http://rapidshare.com/files/1161799418/Bipin_concrete_wall_TEST.zip
(Paeng's grunge filler lots and the grungge/diagonal extender pieces for industrial areas are required).

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: Kergelen on July 14, 2013, 12:53:09 AM
Amazing walls &apls

Great idea with the stairs and shops "within" the wall. It make me think about the possibility to make caves....
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on July 16, 2013, 10:28:16 AM
Awesome! I can't really tell if they're L1 or L2.


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 17, 2013, 04:54:19 AM
In the pictures shown, these walls lie at 10 meters, in order for GTK's Tram-in Avenue FLUPS to be used.  However, they do extend to 15m for L2 if you wish to use them that way.
Title: Re: Bipin's BAT Boutique
Post by: FrankU on July 17, 2013, 04:58:22 AM
Please let me add my admiration to the sound of the crowd! Great idea, these walls and entrances. You could hide parking garages there, subway stations, and more.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 17, 2013, 05:16:22 AM
Thanks FrankU, I plan on adding those types of items. ;-)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 20, 2013, 07:39:32 AM
Just a heads up everyone, you can download a patched version of the "Circuit Relay Tower" on the STEX in a few moments. If you haven't been on the STEX lately, this is what you missed:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c3fed0fff47c3a95fc6ea2bb87628d2a.png&hash=d1c257533cb4485ee08687e9bd030e0472209c81)

On that note, since you're here, take a look at what's coming up next in terms of futuristic buildings. This will follow an aesthetic parallel to that of the aforementioned release:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076133b908f74e3ad75cadd3084f7d56ec8.png&hash=cda70506fdb09fe5295a2ad727ba2bcd2e63fa95)

This structure will become a basic housing unit, with the inflatable glass/plastic bubble enveloping the living space. The  two thick, metal support walls on either side of the bubble will encase life support/mechanical systems. Hope you enjoy the progress!
Title: Re: Bipin's BAT Boutique
Post by: Huston_N7 on July 20, 2013, 07:56:59 AM
Interesting concept and I'll be watching closely for your next releases (on a side note, would just like to know about the status of the BATs? ;) if you can thanks )

And I really appreciate your circuit relay tower BAT, seems ideally suited to what I'm doing which is great :D
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 20, 2013, 08:07:02 AM
Quote from: Republic on July 20, 2013, 07:56:59 AM
Interesting concept and I'll be watching closely for your next releases (on a side note, would just like to know about the status of the BATs? ;) if you can thanks )

And I really appreciate your circuit relay tower BAT, seems ideally suited to what I'm doing which is great :D

I won't be able to work on those items for five days until I get back to my normal computer. Right now I am using a laptop which is not powerful enough to use 3dsMax; it can hardly run Sketchup, hence a simple, untextured picture of my latest BAT from that program. Thanks for your kind words!
Title: Re: Bipin's BAT Boutique
Post by: noahclem on July 20, 2013, 08:38:06 AM
Great work on these fascinating futuristic buildings  &apls  Is there anything you don't bat?  ;D
Title: Re: Bipin's BAT Boutique
Post by: whatevermind on July 20, 2013, 11:08:33 AM
Good god, man!  :o

That's quite a building. I did go over to the STEX and check out the rest, and this new project looks really exciting. Between you and your collaborators, I think we can expect some interesting and well done buildings, to say the least.
Title: Re: Bipin's BAT Boutique
Post by: benedict on July 25, 2013, 03:56:43 PM
Congratulations on your OSITM feature.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 25, 2013, 06:00:10 PM
Thank you Benedict, I appreciate the kind words!
Title: Re: Bipin's BAT Boutique
Post by: Mr.Lin on July 25, 2013, 07:28:06 PM
Congratulation !
Title: Re: Bipin's BAT Boutique
Post by: weixc812 on July 26, 2013, 06:04:06 AM
Oh, a well deserved O.S.I.T.M, my friend  &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 29, 2013, 06:46:35 PM
Thank you Mr. Lin and Weixc812 for the kind words, I always love to hear those words!  ;D

In other news, this should give the plaza-area of the retaining wall lots some more visual interest...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250763c0e9666c96b874fc9b20313cdb1e355.png&hash=62c1f66bc18945b3c6d1c15f4aa84bcef08a775a)

...Especially at night.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250764016613a48126c803eb26f1d9450fd0c.png&hash=8e8100bed879e0ee48fe91ba74c13b457ae6825a)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: RepublicMaster on July 29, 2013, 09:25:47 PM
That night shot it amazing! Can't wait to see more! Keep up the great work. :D
Title: Re: Bipin's BAT Boutique
Post by: Huston_N7 on July 29, 2013, 10:13:23 PM
Your nightlighting always impresses me, it has to be the best part of your BATs. Great work, definitely looks amazing :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 01, 2013, 04:14:59 PM
Thanks for the OSITM, it's been wonderful! Now, here's a little update regarding those walls:
 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076bff59d394f33bd1b8e49e0b539986e75.png&hash=1f8ec45233987f4b8ad54c4937a59eaa17e11ec1)

 

There still is something to be said about those monotonous concrete walls.

 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076938687de7cff205cd4161abecfd1b498.png&hash=eb3e1093f0c57b079458941e8bf29992a6e9de37)

 

Only can the night shots truly do these BATs some justice, for that's what I really focused on when making these items.

 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761c60e71b9829f8ea0588b6e84934fce6.png&hash=56ba13d5341aa83d95ace172d21bdf86852e81c8)

 

Be aware that the above is an old image and some glitches have been fixed. However, one major glitch still remains. How can I be certain that all the park areas light up, despite being fully powered/watered? Right now only a few do at a time, seemingly at random. Either way, I hope you enjoy the progress!
Title: Re: Bipin's BAT Boutique
Post by: spot on August 01, 2013, 04:21:18 PM
woah  :shocked2:
Title: Re: Bipin's BAT Boutique
Post by: RepublicMaster on August 01, 2013, 10:09:58 PM
Looking great Bipin!

I think that the steps going straight onto the road is a bit weird. There should be some kind of flat area before the road. :)
Title: Re: Bipin's BAT Boutique
Post by: Kergelen on August 02, 2013, 02:10:33 AM
Amazing work with the shops and the park. The fences looks nice &apls
Title: Re: Bipin's BAT Boutique
Post by: Rayden on August 02, 2013, 03:54:01 AM
I believe that those light bugs happens when your props are very near or overlaps the border of the lots, and it looks like you have made those bats to cover the whole lot and mod them as props so you can extend them outside the lot if necessary. Anyway it's an impressively work.  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: InvaderNat on August 02, 2013, 05:15:09 PM
I'm so stoked about those walls, they look superb! Already got a use for them in mind so I can't wait until they're 100%.
Title: Re: Bipin's BAT Boutique
Post by: rooker1 on August 06, 2013, 05:13:36 AM
Absolutely stunning!

Robin
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 08, 2013, 04:33:14 PM
Thanks all for the kind words. Now, when it comes to rivers, I think this is what you're all looking for.
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b16ff90eb46110e0ab6c8b9f42a1cca2.png&hash=a0132324f447b98c55fadb7a47d9b6b6eeeaef96)
 
I know it's what I certainly am.
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250767e8d67040002729fd336c40bad493e68.png&hash=480f14745ed18b49e94ed84231ae9475022346a0)
 
Enjoy! :)
Title: Re: Bipin's BAT Boutique
Post by: Mr.Lin on August 09, 2013, 03:05:44 AM

So,is there something like bulrush over the river or just only the river texture?
But anyway, both are excellent works! &apls
Title: Re: Bipin's BAT Boutique
Post by: RepublicMaster on August 09, 2013, 04:39:23 AM
That river looks great Bipin! :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 14, 2013, 05:43:00 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507654f0d4738fe77f91e4267c5b1b8ec2e2.png&hash=3b33572092c52d82dd9c23b5e9b6af9aa027c579)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769c3f79a91fff8ec401c565a565c63c28.png&hash=f96ec4d99242610844824df31aef0727f6409425)

Psst... Seeing as how I received some positive feedback on my sunken MSE walls, from SC4D in particular, I think you'll like this little teaser:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507600108c0b97db04c3526fd52c29b41581.png&hash=42a8a86c8f913be0a23eca62b57da40b5df0cdb5)

Now that I think you'll enjoy. Basically, I've created a system that allows me to easily drag MSE walls by defining splines/vertices along the perimeter of say, a road curve texture or RHW offramp model. This opens up a whole number of possibilities and drastically eases the workflow, meaning more content on your table sooner!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: whatevermind on August 14, 2013, 07:42:19 PM
Those are amazing! I love your walls, certainly could find a few uses for them. One thing with the night versions of the construction vehicles though, on top of the hazard lights, I'd think they should also have flood lights. When they're actually in use at night they always blanket everything in bright lights.
Title: Re: Bipin's BAT Boutique
Post by: rooker1 on August 15, 2013, 03:19:38 AM
The work in here is EPIC!

Robin  &apls
Title: Re: Bipin's BAT Boutique
Post by: metarvo on August 15, 2013, 05:08:11 AM
Wow, wide curves for walls.  ;D  I like the underground BATs because they add a new layer of life to the game.  The lower decks of real cities aren't always limited to subways; some larger cities have shops and offices underground, away from the heat or cold.

I admit that I had never really thought about nightlighting on construction equipment before, but what I've seen here makes me wonder how we've gotten along without it for so long.

Good work, Bipin!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: sunv123 on August 15, 2013, 07:06:50 AM
Those walls look amazing!! :thumbsup:

I'd love to have those work vehicles, as there aren't many small ones out there.

(btw, are you planning to make them MMPs? $%Grinno$% )

Amazing work Bipin! &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 15, 2013, 05:36:44 PM
Unfortunately, MMPs will not work as primarily intended, for the night lighting will not show. However, if anyone is willing to make the props into a MMP by all means feel free to! For the time being, these will be released as props and lots.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 21, 2013, 07:02:07 PM
Regarding those dilapidated roads you all seem to enjoy so much, here's more along that vein:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076fa6a6bc47284ec8c131a9e6584662c06.png&hash=0869a5409e38de35c15dccb1bd6ddf198ca32541)

Personally though, I prefer the second one:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076197d512f8df3c40d3ee7cebb7c4a8da9.png&hash=013817925c809fd31c8443a0c52cae111dab3896)

These are intended to match with Paeng's grunge textures. Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: zwitser on August 22, 2013, 05:14:25 AM
Bipin, is it possible for me to download some of your beautiful stuff? I couldn`t find anything on LEX on your name. Maybe i searched wrong?

I really love that park you got there  ;D
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 22, 2013, 06:08:49 AM
There will be some more stuff uploaded very soon, so don't worry. In the meantime, you can download all my released creations here:

http://community.simtropolis.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=406379

Since you're a valued customer so nice though, we will give you an additional, separate and previously unreleased prop pack for the price of only those other downloads, for FREE! Call now for this exclusive offer. Actually, everything is free, but it just sounds more exciting this way!   :D  :P

http://rapidshare.com/files/704040020/bipinprops_HWY_OddsAndEnds.zip

Hope you enjoy these additional guardrail and highway props! They will not be found on lots in the download. However, lotting them yourself is quite straightforward.
Title: Re: Bipin's BAT Boutique
Post by: zwitser on August 22, 2013, 06:56:16 AM
Well thank you very much sir! (smiley taking off its hat)

I will download the file and try it out  :)

The secrecy of not sharing all of your work is making it more interesting  :P I saw some tutorials of creating my own lots and other stuff. I`ll try it out sometime
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 22, 2013, 06:13:32 PM
You've opened a can of worms Zwister by asking for those props to be released, now I have to work on my more contemporary transit BATs! :P For those of you who were wondering the same thing, wonder no more, for they can be downloaded right now, right here:
 
http://rapidshare.com/files/704040020/bipinprops_HWY_OddsAndEnds.zip
 
While the download only includes props such as guardrails and overpasses, and not their respective lots, the job shouldn't be too bad when designing your own lots with them. The props are quite versatile and may be utilized in their initially intended way, such as here...
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8252%2F8546884184_a1a448956e_o.jpg&hash=e163899f9417c834875a056d2d27a52eb0bd8a94)
 
...or placed on your own accord, as they can be used in a variety of situations I have not yet realized. Be creative! Also, be sure to expect more along these lines:
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250762b11019a1629bf2f677513fbc4932e52.png&hash=cc03da3b5eb787f07b0b524b106924654a6f4bc9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076400417dca63cb74d88e928eacbb30c84.png&hash=811787661eeec935f64469740430d005eb2a749b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b3f87bf49e5cb32497c10fe8a332d3a6.png&hash=9a9bc7cf98a297e365d5107af816e24171adb15d)
 
Enjoy! :D
Title: Re: Bipin's BAT Boutique
Post by: whatevermind on August 23, 2013, 02:50:45 PM
OMG that bridge! That is a beautiful bridge, or half of one anyway.   ;D

Those guardrails are pretty awesome too. Going back to that busted up street texture, I agree the second one seems more realistic. I think it could use more potholes, possibly down to the gravel/dirt below, if it would be possible without being too repetitive. Maybe some ruts too. I think it overall works pretty well though!
Title: Re: Bipin's BAT Boutique
Post by: metarvo on August 23, 2013, 03:32:38 PM
Nice work, Bipin.  :thumbsup:  The guardrails look so real, and they're diagonal and even curved, which is a plus.
Title: Re: Bipin's BAT Boutique
Post by: InvaderNat on August 23, 2013, 03:40:40 PM
Those walls are fantastic, please please please release these when you can as they by far and away many times better than all the other walls out there currently.
Title: Re: Bipin's BAT Boutique
Post by: Lewis2567 on August 23, 2013, 06:36:47 PM
Wow. Nice Job Binpin! There is some cool stuff on this forum. Keep Up the cool work. Can't wait to see more of it.  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: APSMS on August 26, 2013, 08:38:34 PM
Not sure if this an appropriate place to ask, but would it be possible to T21 these props onto the puzzle pieces like the smooth curves, or would a transparent lot be the only feasible option?
Title: Re: Bipin's BAT Boutique
Post by: Gugu3 on August 27, 2013, 01:41:41 AM
Cool stuff here!!!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 27, 2013, 05:55:16 AM
Quote from: APSMS on August 26, 2013, 08:38:34 PM
Not sure if this an appropriate place to ask, but would it be possible to T21 these props onto the puzzle pieces like the smooth curves, or would a transparent lot be the only feasible option?

A transparent lot would be by far the most feasible option. I'll probably go that route. Thanks for all the comments everyone, I appreciate your kind words!  ;D
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 31, 2013, 04:23:46 PM
Time to revisit those roads! The last texture had half of the community wish for more cracks/bumpy concrete, whilst the other half wished for less. The more I pleased one party, the more I upset the other. For a week or so I searched fora  better texture, but to no avail. By accident today, I came across this texture and pulled it from an image. Now the hardest part, HD or SD? Let me know what setup you prefer:
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250764c6a5ccc5fa7035efd773b56ea1d7184.png&hash=147d6b4f57b5347682af43cbd378d976b5dfceee)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507616f6e8ae215894b9a153832431cdce48.png&hash=9b78a96569746b8cec5735c346343cebc6d2b296)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766ced7bbef482c33e379d9ef735813cd5.png&hash=4adc650aa57786a961221b3af90f5843fd82be1f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076a13f5dbc0954a931219727deaba05b87.png&hash=a18cd613234fef3494969545efffb5c05089811b)
 
The above is HD at zoom levels five and six, whilst the following images are SD at zoom five:
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507625383595bf76d2c0389d3f188ce9bd6a.png&hash=129a737ee28fb98c1809a4136ff2316c9826db1a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250765907df109d1fde693e1c91f07010daf8.png&hash=cddb39d333a2c4176fe45086c26110e743f2ce44)
 
 
Frankly, I believe you just don't see anything in SD that warrants the amount of detail in the road surface. I feel as though by going SD, much of this work is in vain. However, it's clear that in HD, the texture appears a bit noisy in some views, which isn't perfect either. What are your suggestions as to where I should go from here?
Title: Re: Bipin's BAT Boutique
Post by: APSMS on August 31, 2013, 04:32:28 PM
There is the bit that you might want to remember, namely that all of the NAM transit textures are in SD for space reason (primarily), since little was gained by HD textures. That being said, these have substantially more detail than the asphalt roads Textures that we normally see.

However, while I don't mind my buildings being slightly noisy at lower zoom levels, I would prefer it if my roads looked good all the time, because I use them so much, so in this case I'll have to defer to the SD textures.

P.S. I am trying to work on a concrete RHW texture mod; could I PM you about sending me some of the textures you're using. I'm sort of new to this and trying to manufacture my own is proving difficult (at best).
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 03, 2013, 05:38:26 AM
Thanks for the kind words APSMS, I've taken much of what you said into consideration. I think I'll stick with HD< but lower the noise so the SD view is not as wild in that respect.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250760414c4ab0550267642f4854cdcf7fe11.png&hash=a873de30ce8738dcd7ee1136f6ef0464a0c11659)
 
I've always been frustrated by the lack of photorealism in SC4 road textures, so I hope to fill that void. If you wish to help out, let me know! A few other members have come formward in saying they'd be happy to jump aboard a retexture mod. Seeing as this road deck is merely a texture projected onto a flat surface, it shouldn't be hard to use on other items with some good UVW wrapping. The other option is to simply do a high resolution, top-down render of the model and extract the road surface image therein as something to use for a texture mod.
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076dccf135ab2ff575c235bdbdbdc19dfcb.png&hash=e1e679daf277aea98cb6de5ca0f83b7917b72c38)
 
Enjoy! :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 28, 2013, 07:45:12 PM
It's been a while since I had posted something here; far too long! Here's an update regarding a smaller futuristic dwelling:
 
 (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250760d41b89f235038cb7cba6281e0ec994d.png&hash=c0e87c79d2e62b2cce93dcfb88f7a9ffa5bfe20b)
 
This is a two-storey housing complex comprising of two subunits; a lower and upper level. The second floor must still be BATed.
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076458371072af2b1a46fb89f6530006c79.png&hash=c5c18e91b5f4538a5b22e46b211b75816155204e)
 
The open spot seen to the right of the latter picture will include a, entrance way, common area and possibly driveways/underground access. Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: Aaron Graham on October 16, 2013, 10:36:55 PM
Looks good, I love the bridge for that highway, can wait to see more on that aswell. :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on October 17, 2013, 04:22:11 AM
Thanks Aaron, I'm sure you'll also enjoy this if you haven't already seen it over at ST:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761bbb879b13d149c6de932cbdc4c0def2.png&hash=28dad215fd8a66954d59122e1732edc554b558d8)

When finished, this will be released in addition with my other industrial items.
Title: Re: Bipin's BAT Boutique
Post by: RickD on October 17, 2013, 07:04:49 AM
Oh, wow. You are a master of textures.  &apls
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on October 17, 2013, 02:55:48 PM
A couple of pages with great new work Bipin. I love most of it. (That modern art thing is. . . well, modern :D)

Interesting concrete road textures. I'm wondering at this point what your take would be on a railroad texture. Did you ever plan to do something in that direction?


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: Gilikov1994 on October 17, 2013, 03:07:44 PM
That highway-project you've got there, i realy love the railing next to the ramps! great for (East) European cities!!!  &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on October 17, 2013, 04:27:31 PM
Quote from: Swordmaster on October 17, 2013, 02:55:48 PM
A couple of pages with great new work Bipin. I love most of it. (That modern art thing is. . . well, modern :D)

Interesting concrete road textures. I'm wondering at this point what your take would be on a railroad texture. Did you ever plan to do something in that direction?


Cheers
Willy

Judging by the way I do it, there are just too many pieces to contend with. You can get away with a few basics when it comes to roads, but the need for such a staggering number of rail pieces is just that, a need; one which is absolute and harder to do well when time, attention span, resources etc. allow for a limited number of releases. ;) Besides, I don't want to rain on the RRW's parade. They are doing a fine job; I love their work!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 04, 2013, 04:33:09 AM
Sorry for the double post, but it looks like it's time to revisit an oldie. I hadn't received the most, shall we say "useful" feedback elsewhere, so that's what I'm doing here. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507672cd39edfd6499a5c2a958d4ab5654fc.png&hash=dcc1bad4938225188c4a9a53b68dfab38ab83609)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076e4732f5f5be077ae4d43a8c916951777.png&hash=adeb72d762f6923e8c5e9f05260278d676fcdae2)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507687916bf1c3e11a86e85cecb5122a229f.png&hash=9ab98c93de58e9733f6e0da9ae9da45a8eb81ee2)

This time around, I tried to create a texture that was more adept to use in zoom five. Let me know what you think! Will it be HD or SD, or a yet another texture?
Title: Re: Bipin's BAT Boutique
Post by: noahclem on November 04, 2013, 05:27:25 AM
Awesome cooling tower  &apls  Walls look great too  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: rooker1 on November 04, 2013, 09:56:46 AM
I like the Cooling Tower as well.
The walls look great too. Is that suppose to be grass and a tree at the base?

Robin
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 04, 2013, 01:57:54 PM
Quote from: rooker1 on November 04, 2013, 09:56:46 AM
I like the Cooling Tower as well.
The walls look great too. Is that suppose to be grass and a tree at the base?

Robin

Correct! The bas relief is intended to mimic grass and trees. The question si though, is this image clear at zoom five, standard definition? Due to the large number of requests, I've decided to keep this as SD.
Title: Re: Bipin's BAT Boutique
Post by: whatevermind on November 04, 2013, 07:58:09 PM
The one on the lower right is more immediately clear what you're looking at than the lower left, if that's what you're asking. The bigger problem with identifying the trees though is that with the "non-textured" blocks above them, the tree balls can look like they're just a damaged piece of the upper blocks at first glance. I think the scene would benefit from having more white space above the trees. Maybe even a curve cutting across the top of the bas relief that follows the curve of the top of the wall. Above that curve is standard block, below it is art.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 05, 2013, 04:22:23 AM
I had removed the curve; it just got in the way for a lot of applications for this texture. I can, however, add more texture to the upper surface.
Title: Re: Bipin's BAT Boutique
Post by: APSMS on November 05, 2013, 08:13:17 AM
I did not know that those details were there, and was entirely focused on the upper half. I've never seen that design on those walls before and figured you'd put it under the grunge filter and introduced some wear and tear. I don't know how much it adds (I'd rather have the walls be the same prefab texture throughout, but that is just me), but I still think HD is the way to go, even if the tree details aren't as clear because they are more defined along the rest of the wall.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 05, 2013, 06:11:55 PM
Thanks for the lengthy reply APSMS. Once again, HD or SD?
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076cd335b3a773e340aadcce3b4552bf55b.png&hash=4194c50f605cc1a9c66bbce0db42e82a6dafd3b0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076fa34b5e9d0973e74d578eecae375016e.png&hash=db466548b1928b44b0c7897588824669c48c4e3d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507667f8aa2073f6a22e0b3f17ba024b8e7a.png&hash=cf7fc9ef99c1760c2ce97c9b54035e97e49ccebb)
 
Let me know what you think!
Title: Re: Bipin's BAT Boutique
Post by: Pioneer on November 05, 2013, 06:39:48 PM
HD
Title: Re: Bipin's BAT Boutique
Post by: Huston_N7 on November 06, 2013, 02:07:38 AM
I'm goin' for the HD quality. Looks better in both zooms 5 and 6 :)
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on November 06, 2013, 08:57:45 AM
Nice walls!

Quote from: Bipin on October 17, 2013, 04:27:31 PM
Quote from: Swordmaster on October 17, 2013, 02:55:48 PM
A couple of pages with great new work Bipin. I love most of it. (That modern art thing is. . . well, modern :D)

Interesting concrete road textures. I'm wondering at this point what your take would be on a railroad texture. Did you ever plan to do something in that direction?


Cheers
Willy

Judging by the way I do it, there are just too many pieces to contend with. You can get away with a few basics when it comes to roads, but the need for such a staggering number of rail pieces is just that, a need; one which is absolute and harder to do well when time, attention span, resources etc. allow for a limited number of releases. ;) Besides, I don't want to rain on the RRW's parade. They are doing a fine job; I love their work!

Alright (thanks :)), but one could compare it to the default RHW texture versus your dirty, realistic take on it. My rails are cleaner than I'd like them to be, for the purpose of easy bending, rotating etc. I'd like to do a "dirty" retexture of the whole thing at a much later stage, hence why I was wondering.


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 06, 2013, 12:05:02 PM
I'd say if you want to make them dirtier, the trick is to make areas of dirt which are very similar to one another, but not exactly the same. Look at it like this; a good concrete bump map for tiling would have a bunch of randomly placed, yet fairly equidistant and similar (size/shape wise) cracks. The addition of one or two large cracks would stand out in tiling, as they are explicit landmarks native to each tile.

Also, from over at SimPEG:
 
Quote
...the smooth look of the SD is excellent and it doesn't lose any of the nice texture details.

This right here is exactly what I was hoping to hear. If a few others from ST and SC4D concur, it'll be SD and I'll have no regrets. Just for clarification though, does this statement apply to the most recent abstract texture and the trees/grass one?
Title: Re: Bipin's BAT Boutique
Post by: rooker1 on November 06, 2013, 12:46:27 PM
I think we could be fine with SD textures for walls.
Title: Re: Bipin's BAT Boutique
Post by: APSMS on November 06, 2013, 01:52:01 PM
I know it's pixelated at Z6, but could you show us a picture of the zoom 5 render at the zoom 6 distances. It would help me figure out what I'd be losing at SD. Some bats, like mattb325's, are only standard def, but when viewed super close up, still retain a good degree of clarity, in spite of the evident pixelation.

If your BATs look reasonable at Z6 without the HD textures, I'd be willing to concede the compromise (not that I really have any choice in the matter, but...). SD doesn't necessarily mean Low Quality at zoom, but it's hard to tell with small pictures.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on November 06, 2013, 03:22:31 PM
I (very predictably) vote HD. I wouldn't use either if rendered SD but that's just me  :)   Lovely models btw, especially the latter  &apls
Title: Re: Bipin's BAT Boutique
Post by: Shroud on November 07, 2013, 04:33:37 AM
I prefer HD on the walls.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 07, 2013, 03:27:24 PM
It's interesting how SC4D is predominantly satisfied with HD, whereas SimPEG and ST lean towards SD quite strongly. Anyways, this should settle our recent debate:

http://www.poll-maker.com/poll42224xc3EE4cE0-3
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 10, 2013, 07:16:41 PM
Thanks for responding to the poll everyone, I greatly appreciate the feedback! Just thought I'd fool around a bit today with a store BAT:
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766ee86ced21b83cc9a5abd7e672daeeb2.png&hash=89da8ed8632b1a96cdad43194779144cc3b2b409)
 
Now in full Technicolor, err... Standard Definition. :)
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507617422646677d567e5ea826153ece6fb3.png&hash=7ff1a87a7837877d54c122f3f575074b102adb9d)
 
In fact, I plan on keeping this as SD; that's what it was designed for. I feel like it'd be a good challenge for me to design a SD-viable BAT. It has been far too long since I've done that. If you like where this is going, comment or thumbs-up this post so I know you'd wish to see more stores like this!
Title: Re: Bipin's BAT Boutique
Post by: noahclem on November 11, 2013, 12:07:52 AM
That's a great looking little building! It reminds me a lot of one in my home town Sioux Falls that replaced an older building. That building was also roughly square-shaped to leave room for extra parking along the alley in back.

This one would be great in SD but better in HD. But for a relatively small bat like this couldn't it be possible to release both renders, much as people release MN and DN versions of bats?

The site differences for HD v SD are pretty interesting to think about indeed. I'd suspect you'd also find Tout Sim Cities leaning towards HD and that the influence of several TSC members here at SC4D like Girafe, Badsim, Sciurus, and Orange is largely responsible for why this site leans HD. I'm not sure about the other sites but it seems like almost all the bats from the Simforum and Captitol SimCity exchanges are SD (with the RFR team and Heblem's flora as notable exceptions) while the Japanese micro-sites seem to have an even higher percentage of HD renders than TSC. SimCity Polska has a few HD gems but almost everything is SD and I have no idea about SC China as I still haven't managed to set up an account  :D
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 11, 2013, 07:18:51 AM
I'll be keeping this one predominantly SD since I envision a wide range of uses for this building. I feel as though the game is lacking in this department. That being one of, ugh... department stores. ;) I'd like to see this building and those which complement it in a strip mall setup being widely used, and SD is the first step towards that since it a more widely accepted format.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on November 11, 2013, 07:28:04 AM
I sincerely don't mean to sound rude or demanding but would you please answer this question from my post?

Quote from: noahclem on November 11, 2013, 12:07:52 AMBut for a relatively small bat like this couldn't it be possible to release both renders, much as people release MN and DN versions of bats?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 11, 2013, 09:21:56 AM
I've found from my own personal experience that different textures have to be applied for different zoom levels with BATs of this complexity and size; most buildings. Essentially, this comes down to certain textures (e.g. brick, roof panels) being exaggerated in size and bump map intensity to appear well at zoom 5. However, often these textures look "overdone" at zoom 6 in HD. Besides that, the level of detail was intended to suit zoom 5, so I would have to modify that quite a bit as well. It is still possible, it'll just take more time, so I'll do SD first.

Ultimately, this comes down to what the majority of people would like to see. I want to make a product that people will download, and if many say they won't due to it being in HD, then it is a no-go. If it were my way, I'd like to see a revolution towards all-HD, but we just aren't there yet.

EDIT: I have something special in store just for you Noahclem, due to your tireless, rampant ranting. Just kidding.  ;) Your very constructive and fairly lengthy posts have inspired me to change this model up a fair bit. You'll like what you see.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 11, 2013, 05:18:55 PM
In response to that edit of mine, tell me, what would you rather see? The current version:
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076039aa80433d2bb64935a2fe56b72b810.png&hash=c8fbc409649c4a72a83c7d6f193ad75d5d8ad81f)
 
The new version, scaled 150%:
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768132f0bff0f97b8a14776d54979b3f25.png&hash=78e5655f05668c3d7e871ef373ff93196b9fa0dc)
 
Personally I think the latter, newer version is more appropriate, but let me know what you think! :)
Title: Re: Bipin's BAT Boutique
Post by: agunter999 on November 11, 2013, 11:45:43 PM
The latter indeed.
Title: Re: Bipin's BAT Boutique
Post by: droric on November 11, 2013, 11:56:20 PM
Like 120% maybe.  I think 150% is a bit much.  What sort of building is this?  Bipin retail outlet?
Title: Re: Bipin's BAT Boutique
Post by: noahclem on November 12, 2013, 12:28:55 AM
Thanks for the nice reply  :D  The new scaling looks quite nice also--maybe better. I think with this type of building either scale could be both good looking and realistic. If you do go with the scaled up version you might consider resizing the details in the window.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 12, 2013, 04:07:48 AM
It turns out I had actually incorrectly scaled the building up too much, after analyzing the picture. I had intended 150% so it would cover 1.5 tiles squared, but it is evident for whatever reason the model scale out larger than that. This means everyone's wishes will seem to be satisfied when I scale it down to the appropriate size, which will be ~120%. It is the morning before school, so I didn't have time to completely change the issue, but let me know what you think of this: 
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507661fa77a9392ad088eec6970fe5bf056a.png&hash=b0f916173626e40f0ea272506dd0886606523fcd)
 
Maxis' Sims and those within the building now seem to be exactly the same size-wise, as do the car reflections in the window and vehicles on the road.
Title: Re: Bipin's BAT Boutique
Post by: FrankU on November 13, 2013, 01:33:55 AM
Seems OK!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on November 13, 2013, 06:59:14 PM
Thanks for the support and kind words everyone. This bad boy is nearly done!
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076f866cb8c04091eeec7642a9d5b869a9c.png&hash=802bbd7bef4a37e6ddb4d03fcd375c0290acec3a)
 
Let me know what you think of the loading dock and fire exit area. Keep in mind that the black area is MSR material, which is no visible to the final gather, but is required for masking underground assets.
 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761ec08e65d8e4c890a853ba730d49d2cd.png&hash=f58c8b4b358df15c00edcc33290a8a2e4d58a862)
 
Enjoy! :)
Title: Re: Bipin's BAT Boutique
Post by: Sim.Rico on December 23, 2013, 08:36:17 PM
I have officially subscribed to The BIPIN The Great's Bat BOUTIQUE!  I love this guy's work!  I just found out that I should manually subscribe to even discussions ive initiated.  I browsed posts I made earlier in 2012 and have JUST now noticed that BIPIN and The VORTEX responded with great options!

Soooooo, got my browsing shoos on and here to shop for slope-friendly residentials!  I heard the Boutique have just what I am looking for!
Title: Re: Bipin's BAT Boutique
Post by: Sim.Rico on December 23, 2013, 08:50:30 PM
Quote from: Bipin on July 06, 2013, 06:59:38 PM
Thanks for the kind words, but I actually posted the wrong pictures in haste as I didn't want to be late for my grandpapa's 90th birthday party. I think this is more like what you're looking for...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076bb6c1b842a9716a3283419e63d26e39c.png&hash=d9325c97731e3b7586805cdffbf8183852864530)

Enjoy!

Sir BIPIN Rooler Of The S.M.A.  Is there a link available for downloading these and any other slope friendly residentials that you've mentioned back in July 2013 to a question/request I posted so long ago and just found the follow up today 12/23/2013?   Learned the hard way that  I have to manually subscribe to even my own discussions that I've started.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 25, 2013, 05:01:40 PM
Houses are my next project following a futuristic quickie. Search around my ST BAT thread, these houses should be listed there somewhere. If not, let me know and I'll reupload them. Anyways, it's that time of year again. No, not Festivus, not Christmas...

http://community.simtropolis.com/files/file/29145-industry-essentials/

...(Okay, maybe the latter). It's also time for another release from Bipin's BAT Boutique. Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: Sim.Rico on December 25, 2013, 06:07:07 PM
Quote from: Bipin on December 25, 2013, 05:01:40 PM
Houses are my next project following a futuristic quickie. Search around my ST BAT thread, these houses should be listed there somewhere. If not, let me know and I'll reupload them. Anyways, it's that time of year again. No, not Festivus, not Christmas...

http://community.simtropolis.com/files/file/29145-industry-essentials/

...(Okay, maybe the latter). It's also time for another release from Bipin's BAT Boutique. Enjoy!

Thank you Bipin.  I read your Rudolph status update and thought that was really nice! That would make he world turn the next 365 days 100% nicer in 2014 if everyone simply take hold of that great diverse persona.

Will check  out your link and go House shopping over in the Boo-Teek!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 23, 2014, 05:49:57 PM
It's been a while since I had posted here, but given the large amount of work I've done, I think this warrants an update!  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076314ce133284f232f86bb61c9dabef4e3.png&hash=be4f11df7ad775297f6c13bd567d77722189224c)

I've been working on some contemporary North American residences for quite some time, and am nearing the release of a first pack. The above picture details a "sketch" lot. By no means is it indicative of the final product, other than having a similar layout to what will be seen in the release. Many of the props are just placeholders, and even more are missing. Below, are the houses. For ease of modding and lotting, these BATs have been included in a building family. This makes for a greater number of choices for the user. I anticipate releasing these six in the initial upload:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507660940d06a80d807ebcfc53a671f5118a.png&hash=feda135a4e87d6470b1e4f34cc7e3add2ad8c488)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250764add8879cb9eae1f768757cdd6e3a974.png&hash=8d168a2a2282db4272b0b6c43a138d91df727807)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507610cc73e584bc54fd2ed5a1d3e32fdbf1.png&hash=1fff34738975e0ddb4b80fc21ae8c6748348a24c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507605d59ff939c73f39b928dc85833051b6.png&hash=bd6a893fc1cbd1d2f9e6cfcb407098376fb5e8fe)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507682afbfc32478562539d2636749ab89b6.png&hash=feae8a79d33c412caf9607ac406dfded67788be2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507654b14c76a643edd292eb30dd32f3f71f.png&hash=7529fd47a6a4c7baaa921d7155ec41d9269a7659)

Each house uses more or less the same model, with small variations made between each type. Below are several of the aforementioned houses, displayed at different angles and times of day:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b357ddba94909d0d2fd95004a598d8b8.png&hash=9cc601c7066228bf1200501ef531b4a2117111b8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766805943f9bf24f85cc8d511d01505681.png&hash=04233afd5102f2a2ab87428d07aa540cc4453a4a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ac2e3957a80be6ef2b04c104b614da95.png&hash=dac420c5e26faa036f5f698d5451dc6841a587a1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766ea89c32be1917af92031c86f3247df1.png&hash=a5e0367e2d38a70e624b5464237ca0628bbe7544)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076158b40c49bea16127b2ce486d9ad111b.png&hash=cb68d69e20165b9734e9d8d89ff6d31554c13230)


This is probably the most image-intensive post I've made. Please do enjoy!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Sim.Rico on January 24, 2014, 09:13:56 AM
Quote from: Bipin on January 23, 2014, 05:49:57 PM
It's been a while since I had posted here, but given the large amount of work I've done, I think this warrants an update!  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076314ce133284f232f86bb61c9dabef4e3.png&hash=be4f11df7ad775297f6c13bd567d77722189224c)

I've been working on some contemporary North American residences for quite some time, and am nearing the release of a first pack. The above picture details a "sketch" lot. By no means is it indicative of the final product, other than having a similar layout to what will be seen in the release. Many of the props are just placeholders, and even more are missing. Below, are the houses. For ease of modding and lotting, these BATs have been included in a building family. This makes for a greater number of choices for the user. I anticipate releasing these six in the initial upload:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507660940d06a80d807ebcfc53a671f5118a.png&hash=feda135a4e87d6470b1e4f34cc7e3add2ad8c488)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250764add8879cb9eae1f768757cdd6e3a974.png&hash=8d168a2a2282db4272b0b6c43a138d91df727807)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507610cc73e584bc54fd2ed5a1d3e32fdbf1.png&hash=1fff34738975e0ddb4b80fc21ae8c6748348a24c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507605d59ff939c73f39b928dc85833051b6.png&hash=bd6a893fc1cbd1d2f9e6cfcb407098376fb5e8fe)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507682afbfc32478562539d2636749ab89b6.png&hash=feae8a79d33c412caf9607ac406dfded67788be2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507654b14c76a643edd292eb30dd32f3f71f.png&hash=7529fd47a6a4c7baaa921d7155ec41d9269a7659)

Each house uses more or less the same model, with small variations made between each type. Below are several of the aforementioned houses, displayed at different angles and times of day:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b357ddba94909d0d2fd95004a598d8b8.png&hash=9cc601c7066228bf1200501ef531b4a2117111b8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766805943f9bf24f85cc8d511d01505681.png&hash=04233afd5102f2a2ab87428d07aa540cc4453a4a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ac2e3957a80be6ef2b04c104b614da95.png&hash=dac420c5e26faa036f5f698d5451dc6841a587a1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766ea89c32be1917af92031c86f3247df1.png&hash=a5e0367e2d38a70e624b5464237ca0628bbe7544)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076158b40c49bea16127b2ce486d9ad111b.png&hash=cb68d69e20165b9734e9d8d89ff6d31554c13230)


This is probably the most image-intensive post I've made. Please do enjoy!  :thumbsup:

Wayy cool! Wheres the download link!?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 24, 2014, 11:13:31 AM
Quote from: Sim.Rico on January 24, 2014, 09:13:56 AM
Wayy cool! Wheres the download link!?

I'm only nearing the release of the first pack. ;) Don't expect it to be out any time soon, as I am about to undergo dental surgery within the next 30 min. or so. Due to subsequent swelling and other problems, I'll be out for a little while.
Title: Re: Bipin's BAT Boutique
Post by: Sim.Rico on January 24, 2014, 07:49:24 PM
Quote from: Bipin on January 24, 2014, 11:13:31 AM
Quote from: Sim.Rico on January 24, 2014, 09:13:56 AM
Wayy cool! Wheres the download link!?

I'm only nearing the release of the first pack. ;) Don't expect it to be out any time soon, as I am about to undergo dental surgery within the next 30 min. or so. Due to subsequent swelling and other problems, I'll be out for a little while.

Is that dedication or what!  The Bipin responds direct from the Dentists Chair!
Title: Re: Bipin's BAT Boutique
Post by: noahclem on January 25, 2014, 11:47:06 AM
New house variations look awesome man  &apls  Good to see you back; hope the dental surgery went ok.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 25, 2014, 01:36:12 PM
Quote from: Sim.Rico on January 24, 2014, 07:49:24 PM
Quote from: Bipin on January 24, 2014, 11:13:31 AM
Quote from: Sim.Rico on January 24, 2014, 09:13:56 AM
Wayy cool! Wheres the download link!?

I'm only nearing the release of the first pack. ;) Don't expect it to be out any time soon, as I am about to undergo dental surgery within the next 30 min. or so. Due to subsequent swelling and other problems, I'll be out for a little while.

Is that dedication or what!  The Bipin responds direct from the Dentists Chair!

From the parking lot, actually. Close enough anyways though!  :P

The surgery went okay, but they may of perforated a sinus cavity slightly, as I am having constant nosebleeds and a few peculiar feelings around the nose. They said it will probably heel up by itself. If it was large enough to warrant new surgery, they said I'd know. On the other hand, they were surprised I am not taking pain medication and that I kept my cool during it all. I even joined in on yes/no, or rather thumbs up/down conversations about Chris Hadfield with the nurses. All in all, it really is not that bad. I find many of the more serious issues have been mitigated by not going into an induced come with general anesthetic. I'm not vomiting, not in anaphylactic shock, and I got to see the whole procedure from a first-person perspective. Very cool if you're interested in medicine, surgery and how they do things. The TV shows just don't have "the same feel". :P
Title: Re: Bipin's BAT Boutique
Post by: whatevermind on January 25, 2014, 03:08:28 PM
Awesome houses!
Title: Re: Bipin's BAT Boutique
Post by: sim_link on January 26, 2014, 10:05:49 AM
Beautiful work, Bipin!
Hope your recovery goes well, and glad things went well for the most part. :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on March 13, 2014, 03:18:18 PM
Thank you for your kind words, I'm sorry it has been long time since my last update. Long story short, I had been preoccupied with a lot of crap in my life that ranged from infections to relationships falling apart. Rather than dwelling on that, take a look at some of the progress I've made on a variety of fronts:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507696ebcc2b96473c9a2e669a63ee271772.png&hash=3f342a7d1004f154cafe7035c90d2bb3f61905c9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076db53ede99683042779d913ea07d7529c.png&hash=811032db1aa3bb813f657afe78b321bc8fa8118d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761e04afd9ba96167a51d93eb0f9e31dcb.png&hash=68847305e1595bd0ba5882b75ff8010f9c0f5e42)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250760d3ea2e50e1e6087c6bfc65939f3c39c.png&hash=e6c31ccf3359f8eabd19cb219c71a5e9d4b9463e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ef77c95ff746a841af5c5ed96b9bb112.png&hash=61dd9a2215d1a8d4c6274e70c657f2e9a4c76dc9)

Those canals are based upon the grungy urban rivers of LA< which are a far cry from one of my older projects I continue to develop:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507699e6a39cf8fbe79d123ddd6c29605b71.png&hash=442fe02ce026096c984e83742e096b132b6005de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076afa6d8007f7f2136443477a64fc45af5.png&hash=e3d6d7152c8dd1e283fa4a14c19eb5e4daa1142a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076262be02898c52dcea719fe6b25598308.png&hash=f31bc3523a52417fe3aed8d7075e39f2b60907d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076cdf4f7a9baabce290d97c05deb52db56.png&hash=d418d37875f3bdb1bbb67a9ef6acbbf63be2139b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076e7b14e7b2b0288db1051916e80bcd5f6.png&hash=aa0129eddcb8515ba2b6c309accdce43377961de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076304de016da9b7b7d1cf9e73c6c5c1ed8.png&hash=62ecb2845fc2017324aff354d6907ccc164838e6)

These houses are very close to being released. Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: weixc812 on March 13, 2014, 05:44:36 PM
Oh my God...the waterfront is soooooo impressive  :thumbsup: :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Buzzit on March 14, 2014, 02:35:32 AM
Those canals look amazing !!  :o
Title: Re: Bipin's BAT Boutique
Post by: vortext on March 14, 2014, 05:08:57 AM
Wow, gorgeous water there Bipin! I'd love to see you have a go at a rural version as well.  ;D :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on March 14, 2014, 08:13:32 AM
Thanks for the kind words everyone. The canals are actually an adaption of an older BAT, which was indeed a rural canal. I believe that old BAT can be seen a few pages back in this thread. ENough with old BATs though, here are some new SD fence props:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507649f07236da02151578569733be44f421.png&hash=851371769d801630b38abaa4f1387ef86bc19dcf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250762e2a77a7ac9846d60d5bbeb3b3a20d96.png&hash=d694a9efcd25e3b49a05895c1f643da9bff2a052)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507673aa1f38d7d059b1041263bd75fe1ca8.png&hash=c543b2e0c01bed65dc314b167063f552b7f9e068)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on March 16, 2014, 06:23:52 PM
The time has come!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076f0d61ac1e462d5a4a86ceabf5457bfa0.png&hash=6de924a4776963b45f0804fdc75794f9c38f819b)

Grab your's today! http://community.simtropolis.com/files/file/29339-the-diaspra/
Title: Re: Bipin's BAT Boutique
Post by: Shark7 on March 17, 2014, 09:52:34 AM
New goodies to download.   :D

They look really nice Bipin.
Title: Re: Bipin's BAT Boutique
Post by: Girafe on March 17, 2014, 12:07:27 PM
Good job with the houses &apls &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on March 17, 2014, 06:48:45 PM
Thanks for the kind words you two!  &apls
Title: Re: Bipin's BAT Boutique
Post by: Sim.Rico on April 05, 2014, 06:23:55 PM
I like the work you ve posted here. I NEEEED to start using  this site more!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 08, 2014, 08:43:09 AM
Thanks for the kind words Sim Rico! In other news, we meet again, MSE walls...   :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076477080bf4968ef60e3376b0275ac7d20.png&hash=55e27fa2edfe1120306a3ddc6b5816374663704c)

I'll keep it short, as I need to get some sleep, but this is quite a notable bit of progress in regards to my retaining walls from months ago. I'm currently experimenting with discolouring parts of the concrete, in effort to make it look more natural, via reflections and shadows. It's akin to dodging and burning the texture, but in 3D.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250765e49598affe0fd904ccac878d88976ea.png&hash=030f07615d9d678de97e6ea7dd7ad9a77041384e)

As you can see, the wall is created solely with the use of a texture. This will facilitate a more rapid rate of production for MSE wall "puzzle pieces", as it will be easier to wrap textures around the borders of RHW pieces, instead of modeling the walls section-by-section. I hope you enjoy what you see! :)
Title: Re: Bipin's BAT Boutique
Post by: Huston_N7 on June 09, 2014, 03:48:13 AM
Wow, some great progress on those walls. I'd be eager to have them one you've uploaded them! Though it's too bad your not around the ST BAT discussions. But at least you're still posting around here ;)

Btw, I've been wondering for a while as to how you get such nice bump maps [if they are bump maps] to make the creases and depressions in your concrete. How do you achieve it? I haven't had any success in that dept, and I've wanted to know how specially for when I make more detailed concrete structures that I've been thinking of doing. Thanks in advance.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 09, 2014, 04:21:15 AM
Thanks for the kind words! I've found a mixture of bump maps, displacement maps, and a diffuse map designed in accordance with the former two works best for situations like these. However, such situations require a different approach each time; you need to adjust the intensity of bump in relation to displacement each time to find a happy medium. Perhaps seeing these images will help:

Bump:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507683234e7ce05067a09a248c307188b511.png&hash=0d8d88793070f527cc91c1c9959da646937b41cb)

Displacement:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076d1de46e5b59a1119460fdfca21b82499.png&hash=482811e9e0cdbf0afff9cbd1fd8655380c6adaf0)

Diffuse:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507633a02e60e5e49196907668dcee415910.png&hash=bf8fb7585ab40d86a583df4ef0b59dbceee2e857)
Title: Re: Bipin's BAT Boutique
Post by: Huston_N7 on June 09, 2014, 05:56:30 AM
Hmm, interesting. I've done it before and for some reason, they don't come up as the patterns I've used -- they'll turn into randomly generated, and sometimes warped looking surface protrusions. It might be because I've been using Arch & Design as the material and not concrete, but yeah, just my experience with bump and displacement maps. Might also be because I don't blur my displacement maps so this definitely helps me realize what I'm doing wrong. Thanks :)
Title: Re: Bipin's BAT Boutique
Post by: noahclem on June 13, 2014, 12:31:21 PM
Walls are looking great  &apls  Are they planned as retaining walls or freestanding? Do I recall correctly you're planning SD renders only?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 21, 2014, 06:26:39 AM
Because it seems to overbearingly be what people want, I will indeed do SD only. I intend the walls to be used as a vertical embankment for ERHW or a simply as retaining walls beside earthen works.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 26, 2014, 05:33:11 AM
Sorry for the double post, but I'd like to get the ball rolling on this project. You'll see what I mean in the latter bits of this post.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768c9ea7d626d5658fb0f11445535f1590.png&hash=db9d7381954c33f5b3e957394966a21334ea8d9e)

Now, this may not seem like much progress. However, you should take into account that no more than ten minutes after I began working on this ramp/ERHW transition, I had a more or less finished product. The advantage to using textured (as opposed to modeled) details is it's sheer speed. So on that note, I would greatly appreciate your feedback in the form of a list denoting the puzzle pieces/MSE walls you want to see the most. I'm looking for a list of RHW pieces you think would be most suitable to have their own retaining wall model created, much like the 4x4 ERHW MIS curve and 1x7 ramp above have.
Title: Re: Bipin's BAT Boutique
Post by: vester on June 26, 2014, 08:37:08 AM
Nice work, Bipin.

Double posting is allowed, when people brings new stuff to the "table".
Its only when you double post right after each other, where you could have used an EDIT instead its looked down on.
Title: Re: Bipin's BAT Boutique
Post by: cmdp123789 on June 26, 2014, 12:23:15 PM
Hey bipin... I remember that some time ago you uploaded a file containing your guard rails... Could you link it to me again? I want to lot them... And I forgot where they are .. :/
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 26, 2014, 01:57:54 PM
Would you be speaking of these guardrails?

(https://farm9.staticflickr.com/8252/8546884184_74f2b5e3b2_o.jpg)

If those aren't the ones, I'm not sure what you mean then. I'll keep an eye out though. :o In any case, the file would be under a Rapidshare link. The original link rotted away, but I uploaded it again: http://www.filedropper.com/bipinpropshwyoddsandends

In other news, here's the preliminary version of the ramp, in the game:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076aa41a461789347b03642c4e70289f138.png&hash=9eeb14125df4eef2c257a2840b178ba4e43f73ef)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: City Planner on June 27, 2014, 06:42:42 AM
Thanks for the upload. Those guardrails look great!! &apls
Title: Re: Bipin's BAT Boutique
Post by: cmdp123789 on June 27, 2014, 07:20:34 AM
YES! THOSE ARE THE ONES!! Thanks a lot buddy... to be honest I miss you lol! I remember last time we were speaking you were working on canals, and you were on this new seawalls adventure.. trying to do something that would look cool in Manhattan... then the dentist appeared... and we never picked it up.. I feel bad about it.. but I will be more active now that I have more free time, PROMISED!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 27, 2014, 08:02:06 AM
As for the guardrails, no problem you two! After the dentist, I had a lot of things going on in my life. A lot of things happening all at once; some bad, some good. It's all been taken care of now, so I'll have time to BAT, especially since it's summer!
Title: Re: Bipin's BAT Boutique
Post by: vortext on June 27, 2014, 08:12:04 AM
You have many interesting projects so it's exciting to hear you'll have more time to BAT again! Those canals cmdp123789 mentioned were really promising btw, I hope you'll have time for those as well!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: cmdp123789 on June 27, 2014, 11:43:22 AM
Hey Bipin, for some reason, your stuff doesnt show up. Now, where is exactly your content located. Since I couldnt find it, I opened it in the PIMX and tried the ramp, but when I lot it, I dont know how exactly lot it in order to be able to use it ingame. I mean, the RHW ramp cant overstand the base lot I use, so how exactly did you lot it so that it can fit ingame?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 27, 2014, 03:10:13 PM
All lots should be overhanging. Open them in Lot Editor or a similar program to see for yourself; that may help. They should be under bipinprops_name of prop or lot. By the way, thank you everyone for the words of encouragement. I appreciate the gesture!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 27, 2014, 06:06:26 PM
In regards to my newest content, I think you'll all be happy to know that work is progressing quite rapidly. See for yourself:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076170387f7feac4a127fcfab3bb9bcd772.png&hash=e69bf1cba1f7e80ec06333b5f113f46a520a7a1b)

But wait, there's more!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076dcf517a4dc18f321bbc6df7231a3a61c.png&hash=fa8eaabb6a7ca8310c635373cf9b6a96839686a1)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: Indiana Joe on June 27, 2014, 06:49:43 PM
Quit your day job.  We will pay you to do this, until you retire.   $%Grinno$% &apls

The whole MSE set would be an awesome addition to urban areas.  I hope to see it completed.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 27, 2014, 07:46:51 PM
Quote from: Indiana Joe on June 27, 2014, 06:49:43 PM
Quit your day job.  We will pay you to do this, until you retire.   $%Grinno$% &apls

The whole MSE set would be an awesome addition to urban areas.  I hope to see it completed.

In a roundabout way (heh, pun) this is my day job. I sometimes sell 3D content online, some of which is devised from my SC4 models. How paradoxical...  :D  ()what() Really though, I'm just an art student with a summer to make more art; everything from photography to 3D forms; digital and ceramic!
Title: Re: Bipin's BAT Boutique
Post by: cmdp123789 on June 27, 2014, 11:27:39 PM
But the thing is that there are no lots whatsoever :p and the only props that actually show up as props are only 3 of them. Nothing else... Maybe the files weren't uploaded completely?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 28, 2014, 05:53:28 AM
Looking back, I guess I never did lot them in the first place. These props are quite general and can be used in whatever way you please. You can lot the props yourself based upon your own needs and in which menu you want the lots to appear:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507624c04a227d481ec20ff7b794c79445b2.png&hash=25d01aa48fcea5cca509217450363f9c6f8c3c53)

Whether you wish to do it yourself or not, I'll try and put aside some time to make several lots for these props. If I'm doing them now, I might as well ask; what menu do you wish to see them in?
Title: Re: Bipin's BAT Boutique
Post by: cmdp123789 on June 28, 2014, 08:33:44 AM
I guess the best way to find them would be in the misc. transportation menu. I thought it was weird.. You know, both the desc. And the models show up, but for some reason nothing pops up in the lot editor... Is this going to take you long? Like am I killing your schedule with this..? If I am please don't waste your time with this and keep on going with your current projects :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 28, 2014, 11:54:28 AM
No need to apologize...   $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507699e566f0bd0b62e04d2716b1ad28de1b.png&hash=c231d205d430114631a978b103d6eca08df3c088)

As you can see, things are progressing quite quickly. This particular MSE component is nearly complete, having to only be repositioned on its lot.
Title: Re: Bipin's BAT Boutique
Post by: vester on June 28, 2014, 01:47:55 PM
Looks great. Maybe weather it a bit, add grass/green to the bottom ect.

Quote from: Bipin on June 28, 2014, 11:54:28 AM
MSE component

What is that ?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 28, 2014, 02:27:55 PM
In regards to weathering the models, I want to keep these as generic as possible, so they are useful for a variety of applications. In that regard, some weathering would be suitable. I'm still working on an efficient way to do so that tiles well, as I would like to get through a lot of pieces quickly. Hopefully one or two a day. These pieces, or MSE components I speak of, stand for Mechanically Stabilized Earth; retaining walls in essence.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on June 29, 2014, 07:44:21 AM
Last night, I put  a mirror up to the current model...  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507609866044f8ba7f4bafc6eb5fb409c7a4.png&hash=9bd0c7b2726d250c6512965c505532f34c0ed8ad)

...and then this happened. In addition to a mirrored version, I will also do LHD versions after the RHD is released.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076d06502848a32c654f16a231f13843c49.png&hash=9e53e382368e8017d041adaa36c1aec2de4e25ae)

Enjoy! Please remember to let me know what puzzle pieces you'd like to see have their own retaining walls. I want to complete the most desired ones first.
Title: Re: Bipin's BAT Boutique
Post by: Huston_N7 on July 04, 2014, 07:38:58 PM
Phenomenal work as usual Bipin, there's no limit to how you impress me with your projects :)

Ps. Could you do me a favor and possibly send me some of the concrete textures that you use for your BATs? I've got some semi-futuristic towers on my plate and they could do with some of the textures and maps that you use to spruce them up. I've tried and don't seem to be a whiz at making textures for BATs despite my photo-editing prowess. :P
Title: Re: Bipin's BAT Boutique
Post by: Gugu3 on July 05, 2014, 03:14:00 AM
Amazing stuff Bipin!you have so much talent!
Title: Re: Bipin's BAT Boutique
Post by: City Planner on July 05, 2014, 07:07:33 AM
Coming along quite nicely :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 05, 2014, 08:07:12 AM
Thanks for the kind words everyone, I appreciate it. It helps keep me chugging along with these BATs!  :D

Quote from: Huston_N7 on July 04, 2014, 07:38:58 PM
Ps. Could you do me a favor and possibly send me some of the concrete textures that you use for your BATs? I've got some semi-futuristic towers on my plate and they could do with some of the textures and maps that you use to spruce them up. I've tried and don't seem to be a whiz at making textures for BATs despite my photo-editing prowess. :P

To be honest, I use modified versions of these textures for most concrete work: http://www.idst-render.com/materials/concrete.html Specifically, I used this one in the above BAT: http://www.idst-render.com/materials/Desc/Concrete/Cracked%20Concrete01.htm There's no sense really in providing you with the textures I used in the above BAT, since the changes I make from the "master" texture (linked above) differ between each BAT. Typically though, I just increase the magnitude of bump maps and play with reflectivity/glossiness. However, if it's the MSE wall texture you're after, you can find that here: https://drive.google.com/file/d/0B18TZfo7TG3QdW5TWHBDX0hpdmc/edit?usp=sharing

Enjoy! I look forward to seeing what you use these textures for!  :)
Title: Re: Bipin's BAT Boutique
Post by: noahclem on July 05, 2014, 01:24:25 PM
Great work with those ramps Bipin  &apls  They look excellent and there's definitely a use for that type of bat. There's always something interesting going on over here  :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 05, 2014, 04:46:01 PM
Thanks Noahclem, I appreciate it! I think you'll be happy to see that more progress has been made:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769769c131da045626fa45bb311b7b8939.png&hash=b57a419132895d29b528a062cfd150554676856e)

Due to a busy IRL (relatives from abroad), I haven't been able to keep up to speed. Nonetheless, BATs are still being made:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c2f4c4e905fb460ee1d6fc29fbe0b7a1.png&hash=ef6e09f6c0e246876b1bb68ff2f84c1cc77e8eda)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: noahclem on July 05, 2014, 05:04:48 PM
Ha, this kind of neat progress isn't even a surprise around here when it comes this fast :D  +1 for these sweet retaining walls and everything else  :)
Title: Re: Bipin's BAT Boutique
Post by: Dantes on July 06, 2014, 06:46:34 AM
The curve is very impressive! Very realistic and typical of your style. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F31fcecdf19b314863ecc989134f51918.gif&hash=5e9554d1c994e0da39a430c935a60130c93952b0) Fantastic!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 11, 2014, 06:28:11 PM
Thanks you two. Your kind gestures are always appreciated! Slowly but surely, it's all beginning to come together.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c936c0f5ba5c9397aea50fb00c0cba33.png&hash=7b61cfc2dba54caaf174a23d7fcead251314f3f9)

It's all starting to come together. Soon enough, I'll be done the ortho RHW x ortho ERHW overpass and offramp/onramp pieces.
Title: Re: Bipin's BAT Boutique
Post by: isii94 on July 11, 2014, 06:43:22 PM
These retaining walls look fantastic!  :thumbsup:

Somehow it look like the texture of the loop ramp doesn't match up the texture of the straight section... Might be just an illusion, though (or a render bug)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 11, 2014, 07:09:50 PM
Quote from: isii94 on July 11, 2014, 06:43:22 PM
These retaining walls look fantastic!  :thumbsup:

Somehow it look like the texture of the loop ramp doesn't match up the texture of the straight section... Might be just an illusion, though (or a render bug)

It's just an alignment issue between props; not a big issue and something I'll be able to fix later. Right now, I just want to get the pieces working in-game; I'll focus on specifics as I near a release date.  ;)
Title: Re: Bipin's BAT Boutique
Post by: Kergelen on July 12, 2014, 04:19:40 AM
wow, I really like this project Bipin!  Keep it up  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 12, 2014, 07:15:58 PM
Quote from: Kergelen on July 12, 2014, 04:19:40 AM
wow, I really like this project Bipin!  Keep it up  :thumbsup:

Thank you, I appreciate it!  ;) Here's what's new:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507671eb8796a470977683ef0250dace188e.png&hash=7b029660e15e891f4b2262159e17069c32eb4a7f)

Slowly but surely, things are quite literally being pieced together.
Title: Re: Bipin's BAT Boutique
Post by: cmdp123789 on July 12, 2014, 08:27:30 PM
OMG are you serious right now? &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 13, 2014, 01:12:25 PM
Quote from: cmdp123789 on July 12, 2014, 08:27:30 PM
OMG are you serious right now? &apls

Nope, this is all a lie. Nothing you see here is real. It's all just a cleverly devised scene triumphantly masquerading as "real" created purely with CGI (well, technically, that is true).  :D On that note, I've rendered more general props. The ones perviously seen, with the grass ERHW median are only good for very specific scenarios; virtually only the one seen. However, the new props are more general and can be used in a myriad of ways. As well, I created a "double" overpass; two overpass props lined up side by side and then rendered. This makes the joints more seamless and takes up half the room required for plopping:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250767c158904b606094b59ee01a368db2e17.png&hash=42bfb93bb4111e8396ba9d390018076f0d847ed3)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: cmdp123789 on July 13, 2014, 02:49:14 PM
Well, bummer... I really thought it was for real.. LOL!

It looks really good.. yet I see that the wall comes throught the actual asphalt in the split. I think a way to solve that is if you make it a litte bit wider? I dont know, it looks very good, and I can see this being a MUST HAVE for every player.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 13, 2014, 03:20:07 PM
Quote from: cmdp123789 on July 13, 2014, 02:49:14 PM
Well, bummer... I really thought it was for real.. LOL!

It looks really good.. yet I see that the wall comes throught the actual asphalt in the split. I think a way to solve that is if you make it a litte bit wider?

Consider it done!
Title: Re: Bipin's BAT Boutique
Post by: FrankU on July 14, 2014, 04:12:16 AM
Just WOW!
Title: Re: Bipin's BAT Boutique
Post by: Gugu3 on July 14, 2014, 08:36:13 AM
Excellent stuff as always
Title: Re: Bipin's BAT Boutique
Post by: noahclem on July 14, 2014, 02:20:21 PM
Very cool work you're continuing on here Bipin  :thumbsup:   You're getting some funky shadows on that loop model you might want to touch up a bit.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on July 14, 2014, 06:05:40 PM
Thanks for the kind words you three. Unfortunately, due to the way some of the pieces are LODed and how Matte/Shadow/Reflection materials are used, they will inherently create weird shadows. I can't really find a workaround for it, so I think I'll just get rid of all shadows. Not perfect, but I agree the shadows are undesirable in the current state and this could help fix that.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 15, 2014, 07:47:09 AM
It's been a little while, but here's an update:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076a1d281848f0a2635de4c5a23989aa463.png&hash=1212edd16371611be2f81b22488cf6f729ef7f68)

I've noticed a lack of gas station BATs in recent years, which is something I hope to rectify.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768344cf090e46da3670790c234da536a0.png&hash=101dd44bba3bd34bf80e604f85cecf70ae04f0fa)

Hopefully, these BAT will fill the need for those gas stations, especially for the North American folks out there!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769f94ff2f86d882b0d54d089bdc687b23.png&hash=c5641830bcd084e09ed14cb98ba30a63fb9593dd)

These two structures will be among several that make up the complete pack. I've designed them to be within the realm of a typical roadside gas bar; minimal and utilitarian, albeit quite tepid.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076debe77a23700d44983f2702555312e3a.png&hash=a7047e001b97d5eee538c49a08abfa8630a9e63f)

In addition, I will add a variety of pumps and garages to what is seen above. I will also make a far more modern and cleaner version to counteract these BATs. Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: Girafe on August 15, 2014, 09:36:22 AM
Looks good, the work with the textures is amazing  :thumbsup:

a full TE lot with the gas station would be awesome   ::)
Title: Re: Bipin's BAT Boutique
Post by: deora on August 15, 2014, 05:08:07 PM
Oh Grand Master Bipin strikes back.
Now that you mention it, you're right, we need more and better looking gas stations.I only have two in my Plugins, the Corner Gas Station from the elevated Highway Deco Set and a growing ARALVwich grows like weeds on 3x4 Lots and it looks too new.
Your newest creation is indeed awesome.That rusty texrure of the steelroof is just superb.Can't wait to see more of your work.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on August 16, 2014, 12:47:22 AM
Beautiful looking gas station model &apls
Title: Re: Bipin's BAT Boutique
Post by: romualdillo on August 16, 2014, 10:09:34 AM
The building looks great!!! The textures are excellent, specially the metallic roof!!   &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 16, 2014, 11:04:14 AM
Thanks for the kind words everyone. I'm glad each and every one of you likes the tepid cesspool of rusty, molding and otherwise deteriorating textures! I feel as though grunge is my specialty, so I'm glad my hard work is paying off.  :D Here's more of that tactile goodness:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250763dad52f6c467bb7ecb8226975f5c0c7c.png&hash=2d562051d2f77a868692b64b949db4d0b7f06d7b)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250764f3bf7d3010c050b9c1ff8a09c3111af.png&hash=da63cd84fad0f118482ec761090a63db02c4020d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076a501919781fd7e9fa20bdf88bde876f0.png&hash=96900e9bdf955975071fff3bf4183665d9879e84)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766cbef65cfa47b0a855541dbcfdf6532a.png&hash=f97634299c404436e620ed2cad4083c9d3c33240)
[/img]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769f1e56b3f89e36fb0a0e15374155fbb0.png&hash=b534cfd1d02b7e348bc25441e0322cfa03d00183)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076bb36c0160675e5bfc368cb43cf20a96a.png&hash=9dea38862ed313ef9dbbdfce81e6827012e560b1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761293d07bea53adef9843802004820e31.png&hash=e4b464bdf84ce03f1a96eefef7affeac04a6c315)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250760c6a2a39bd40e8899b0c31370bf9563f.png&hash=a0ac42cf99de6700e7b5c855fa01a8abf3a2060a)

The rusty, deteriorating textures are so grotesque, they've almost gone full circle and become beautiful again. :P
Title: Re: Bipin's BAT Boutique
Post by: rathefalcon on August 16, 2014, 12:27:40 PM
One of the awesome things about grunge is the amount of detail that can be put into it thanks to the imperfections of weathering and aging. And I must say that you have captured all aspects of grunge with mastery in these gas station signs. :thumbsup:

On a side note, I was looking back a few pages on this topic and spotted those RHW guardrails. It seems the download link has died... is there anywhere else I can get my hands on those?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 16, 2014, 03:23:27 PM
Quote from: rathefalcon on August 16, 2014, 12:27:40 PM
One of the awesome things about grunge is the amount of detail that can be put into it thanks to the imperfections of weathering and aging. And I must say that you have captured all aspects of grunge with mastery in these gas station signs. :thumbsup:

On a side note, I was looking back a few pages on this topic and spotted those RHW guardrails. It seems the download link has died... is there anywhere else I can get my hands on those?

Thanks for the kind words! As for the RHW guardrails, I believe I have what you're looking for: https://drive.google.com/file/d/0B18TZfo7TG3QYkMwYXd1SVZ1NVU/edit?usp=sharing (https://drive.google.com/file/d/0B18TZfo7TG3QYkMwYXd1SVZ1NVU/edit?usp=sharing)
Title: Re: Bipin's BAT Boutique
Post by: noahclem on August 21, 2014, 04:37:11 AM
Great work on those signs for the gas station, including lighting  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 21, 2014, 11:01:20 AM
Quote from: noahclem on August 21, 2014, 04:37:11 AM
Great work on those signs for the gas station, including lighting  :thumbsup:

Thanks! I tried some new lighting techniques. I'm glad they've paid off.  ;D
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 28, 2014, 03:29:23 PM
Here's a quick update; one of those tacky variable message signs:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761a607cda825eceab7314fa9ee63fc0f4.png&hash=48efc97771b6e67ec9ddb5cfc4ebf8ff64d2f73f)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766f172a545c35fca47e5e684a0cc6d0a4.png&hash=e61fb154f15eb97276f3db66b91d46cce4568059)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c460ce0c33dab2539333736ba3bb2c26.png&hash=26866d14550faf8c5477e4eb8cb911613cc49ca0)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507681fa0d796bd1544f0d3132e5301a4d2b.png&hash=cd3f92e1d4afbb94c3bb4ef4007501639d00753d)

What good are variable message signs if you have nothing to advertise? Perhaps we need some gas pumps:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507631af0d526531a74672225e32efe45b87.png&hash=956e84043afaf53acc46c0c37cb8019ca73fbf36)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076367b0296526e9adacfbae7d0938fc898.png&hash=b21c13471942c40fe40b93d1443f93dc37134f75)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507643af74f6e902103c28e9e98628d5fadc.png&hash=92fc90347194f24a207f89218f29b111072379f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076f6086d778d148a5660bc2d4da8167f42.png&hash=5d4847367c7b63fdfec7ad89785dede9817b0497)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c221dab52d4822cebbb7d57b55f862a5.png&hash=07b1847d2424d3527fadab3665e0c9bef444b890)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076303ea9da02bc53fc6cd92c1217def8cb.png&hash=6f130e6621b8afbf93fe9552653662b885630f4d)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507656ceb4e06dfe48387a844f4335cf5cd2.png&hash=4bc566260f83bb13fc7347d84ad9a6a448af8b63)

Those, along with some more gas station canopies:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076bfe85a9131f93fafbd43ebf0f4609870.png&hash=4079c5c2fc1d2a0c6f4a737c7159fe11f5d18477)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076a729657966353aa9853eb448c692fe7a.png&hash=3624d8222af9fcdeea135f8946a9b7534f56b72a)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507663c7576015ed689732577f32d4c277ec.png&hash=3a478d21a1cfaaae35562cd67874d836592133a5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250764cec3278a83771e283717d5f7aead931.png&hash=262d437fe6550019e67f3b219a4f7558a7ac8f8a)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b02cd16c705c356fde798d7e00fc5633.png&hash=ded26008345a356b6ccec630f89400f3a4d69cf2)

I also plan on doing MaxisNite renders. Next up, you can expect to see lots. If you have any suggestions for props or buildings suitable for gas stations, let me hear about them. Enjoy!  :grin:
Title: Re: Bipin's BAT Boutique
Post by: Girafe on August 30, 2014, 01:36:18 PM
The props are really cool :)

I had many ideas but the fact is that this gas station is more from old US style than recent european one  ::)

Anyway keep the good job  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 30, 2014, 03:07:27 PM
Thanks for the kind words Girafe. I wanted to do something based more upon my own surroundings, as opposed to the less geographically specific work like retaining walls and whatnot that I often do. My next project after this one is released will most likely be finishing up those retaining walls, or a modern modern gas station with heavy European influence, akin to this: http://thisispaper.com/Atelier-SAD-GAS-Station Now, onto the current body of work...

Sorry for the double post, but I just had to share these pictures. This gas station stuff (the DarkNite version) is almost ready for release.  :grin:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076e28e9a163b54db9ffe3af7d89df4547c.png&hash=d5f38815b3c066a25b276f872420bc827260e831)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250765b1a06bb7ab3ddb6a844f3253df78bc2.png&hash=430f240c737b941c26f1ede98ebc8d20746cfd4a)




(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761606b62ca003e4b75c35cdaf111b817c.png&hash=fea7eef31f1ba8e621a72294db38f6dc3070e1c0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507693bbff654a164a5b175cad769f07e1d6.png&hash=bde56c70e323bd2adb7380ede0aeb66f54938130)




(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507663017dc7a61bbf02e3feef7894da60e9.png&hash=ef33a1cd8e8a8d2a5606361b4279e35bc465cb7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507637d21e7e98b0337f551bff3dc14efb5a.png&hash=758fb7b500da739e7770f3a3f3180f166aa53f16)




(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250762691c1baaed84464c2aed65c0911e782.png&hash=2c502089cec92577e787d11c42870cc644b98f37)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076410ca6e0f4f639204b575ca7ede94fc4.png&hash=cecc2e1f6a2f6846249eeb561dc8832814a7bdd9)

Don't forget to click to view full size. Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: APSMS on August 30, 2014, 03:54:15 PM
Quote from: Bipin on August 30, 2014, 03:07:27 PM
Thanks for the kind words Girafe. I wanted to do something based more upon my own surroundings, as opposed to the less geologically specific work like retaining walls and whatnot that I often do.
You mean geographically? ;D

Very nice work on the gas stations. I wonder if it would be possible to do some 76 or Texaco or Gulf (or Conoco, though I'm not sure if any of those were in Canada) stations as well? I don't mean to make requests, of course, but it can't hurt to ask.

I especially like the grittiness, though the inclusion of handicap spots obviously marks it as a current gas station. Those spots are often missing even from new stations (in the US at least).

Also, is the Shell sign missing a shadow parameter? It seems to be lacking one.
Title: Re: Bipin's BAT Boutique
Post by: seraf on August 31, 2014, 03:31:13 AM
Very nice work :) It looks very realistic, in the this-station-saw-better-days way :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on August 31, 2014, 06:15:52 AM
Quote from: APSMS on August 30, 2014, 03:54:15 PM

You mean geographically? ;D

Very nice work on the gas stations. I wonder if it would be possible to do some 76 or Texaco or Gulf (or Conoco, though I'm not sure if any of those were in Canada) stations as well? I don't mean to make requests, of course, but it can't hurt to ask.

I especially like the grittiness, though the inclusion of handicap spots obviously marks it as a current gas station. Those spots are often missing even from new stations (in the US at least).

Also, is the Shell sign missing a shadow parameter? It seems to be lacking one.

Hah, yes, I did mean geographically. I had just got back from watching a very strange film (experimental action comedy, perhaps) with a couple of friends late at night and was not thinking clearly.  :D

In regards to those handicap spots, I'm surprised to hear you say that. We always have a wealth of handicap parking spots at businesses young and old here in Canada and, as far as I can remember, in the US. I took design cues from three gas stations which we typically find ourselves at when crossing the US/Can. border. Usually, as in the case with this work, my goal is to create structures that hearken to their past glory days, but fall into disrepair and neglect in the face of the current postmodern era. Relics of the past that survive into the present day, often supported by just a little rusty steel and duct tape.  :thumbsup: I think the cars are covering it in a couple of my in-game pictures, but you'll see that some of my gas stations simply don't have handicapped spots. Perhaps this was just me forgetting to add them, or maybe I sensed that someone, somewhere would be dissatisfied with my stringent albeit unrealistic adherence to the Americans with Disabilities Act. Thus, I got lazy in lot editor to make things more life-like, I have omitted these necessary parking lot retrofits.

As for 76 and Texaco stations, I used 76 as a reference for my colour scheme. Naturally, I plan on doing 76 and Chevron as I already have a lot of work done. Besides, when it comes to my gas station lots, Shell needs more competition besides that no-name "GAS" brand with their big, hulking, rusty white sign. If I don't make new awnings, I'll at least make more than these two signs, to suggest different brands. Speaking of signs, that Shell sign never seems to create a shadow, no matter how I render or position it in lot editor. There is a bit of a shadow, it appears only on the rotation seen in the first picture though.

Quote from: seraf on August 31, 2014, 03:31:13 AM

Very nice work :) It looks very realistic, in the this-station-saw-better-days way :)

Thank you! That's the look I aim for, so I'm quite happy to hear someone else sees it that way too.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on September 02, 2014, 05:16:22 AM
These are looking great! Letting seems perfect.
Title: Re: Bipin's BAT Boutique
Post by: Shark7 on September 07, 2014, 10:54:43 AM
Gas stations are looking good so far.  Really like the gritty old look you've gone for so far.  That will fit in very well in smaller towns and rural areas.

However, might I suggest that it would be grand if there were some gas stations that grew at higher development and wealth levels.  One thing you will always need if you have cars is filling stations, yet as SC4 cities grow, it seems that getting a gas station to grow at the higher levels is all but impossible.  High wealth residents have to gas up their cars too (or rather have someone do it for them...lol).

On the handicap parking situation:  There are simply never enough.  Of course this often stems from the fact that people who are not handicapped at all will park in the designated handicap spots with complete disregard for those that actually do need to use them.  However, larger box stores also simply don't have enough spots designated in the first place.  And since we are living longer on the whole, the need for more designated handicap parking will only increase.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 13, 2014, 05:42:17 PM
I live in a fairly affluent neighbourhood; upper middle class one could say, yet I still fill up at a station like this (okay, maybe not this bad, but close) down the road.  :D That said, I am planning on some more current and well kept stations, some of which will be very contemporary in design. On the other hand, remember those retaining walls and highway props from a little while ago?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250764ca3456f953fc1bab3d051a8dcb6a547.png&hash=03605cfb852b12a508a37b0094bcadb66539fda3)

Well, now we've got FLUP tunnel entrances too!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250763ebfbf855e05dd028f6dfd7c872ef076.png&hash=2c05a729fc402733f06a6729a2694c554d0a3e93)

Enjoy!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: deora on September 14, 2014, 02:59:53 AM
Wow Bipin,your BAT-Thread is always so full of pure awesomeness.I have to admit that i`m a little jealous about everyones incredible BATing skills.I`m getting frustrated very easily so keep on using other peoples awesome work in my urban pixel cities.

Your Gas Stations are superb,they look very realistic and i love those rusty textures you used.Besides that,as a car enthusiast i also have a soft spot for vintage gasstations and vintage garages.

Your FLUP Tunnel Entrance looks also great.Love the liitle detail at the point where a regular textured road flows into the greyish texture of the tunnel entrance.
Also love the grey texture of the concrete Tunnel Street.Will this Tunnel Entrance only serve as a FLUP or will you also do a Version that transforms Road Traffic into Subway Traffic?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 14, 2014, 05:56:40 AM
Thanks deora, your kind words are much appreciated!  :thumbsup: I plan on making this into both a FLUP and subway lot; the latter actual being a bit easier.
Title: Re: Bipin's BAT Boutique
Post by: sim_link on September 17, 2014, 05:12:38 PM
Sorry to dredge up an old issue, Bipin, but I've been playing with your suburban houses you released this past March and have been having the "wooden plank" driveway problem. I read through your thread on SimPeg, and I went into LotEditor. The "blue box" for the driveway is indeed there, but no prop ID shows up when it is selected, I just get ####... There are a few driveway props in the directory (bipinhouse_Diaspra_driveway# (#=1-5))

Just wondering if you have a solution to the problem?
Thanks in advance for the help. :)

Also, props on the gas station - it looks great! I can picture it perfectly in a small down as the only gas station in town. Can't wait to play around with it. :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 18, 2014, 07:56:14 AM
I'm home sick today, so I'll keep it quick, but I've read your message and am thinking of a solution. In the meantime, make sure you downloaded the files on Sim Peg I used to patch this. I'll get back to you when I feel better. Thanks for the kind words. :)
Title: Re: Bipin's BAT Boutique
Post by: noahclem on September 18, 2014, 11:45:53 AM
The FLUP model looks very nice but the lane geometry is way wider than any of the existing traffic networks use.

Hope you feel better soon :)
Title: Re: Bipin's BAT Boutique
Post by: sim_link on September 18, 2014, 04:49:16 PM
Thanks for the help Bipin! The download (assuming it's dropbox link here (http://www.simpeg.com/forum/index.php?topic=10153.msg227467#msg227467)) didn't work for me. But no worries, it can wait. Hope you feel better soon! :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 19, 2014, 06:51:41 AM
Quote from: sim_link on September 18, 2014, 04:49:16 PM
Thanks for the help Bipin! The download (assuming it's dropbox link here (http://www.simpeg.com/forum/index.php?topic=10153.msg227467#msg227467)) didn't work for me. But no worries, it can wait. Hope you feel better soon! :)
I'll fix that soon. It will be uploaded to Google Drive, which I find to be more reliable.

Quote from: noahclem on September 18, 2014, 11:45:53 AM
The FLUP model looks very nice but the lane geometry is way wider than any of the existing traffic networks use.

Hope you feel better soon :)

Thanks! I plan on moving the white lines closer in towards the center of the road, so they create lanes the same width as the typical in-game asphalt roads are. This will allow for some nice, wide emergency lanes. I was using an old texture from another BAT, adapted for this one, so thanks for the reminder.  ;)
Title: Re: Bipin's BAT Boutique
Post by: Aaron Graham on September 19, 2014, 02:16:58 PM
Great work on the tunnel entrance. I miss seeing your work, keep it up buddy. :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 20, 2014, 05:59:31 AM
Thanks Aaron, I certainly appreciate hearing that!  :) In light of your suggestion Noahclem, the lane width issue has been fixed:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076f03655bee29bdffe672be60b2f0f5cb4.png&hash=b1858f494eccccdee3a0d29698732401fde5155f)

I also added delineators near the tunnel entrance. Safety first, kids!  &idea

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250760076f5c85427a1705cd7dc7c2091d15c.png&hash=2e7ed70fe6ee564dbfed129604230808938d4c69)

Enjoy!

Title: Re: Bipin's BAT Boutique
Post by: sim_link on September 20, 2014, 07:05:53 AM
That is looking beautiful, Bipin! Incredibly realistic, and the addition of the delineators is great. ;D
Title: Re: Bipin's BAT Boutique
Post by: deora on September 20, 2014, 10:13:33 AM
Wow,the update on the tunnel entrance looks great.
First i wasn`t familiar with the term "delineators" so i had to google it.Turns out they are in the category with all kinds of cat eyes and reflective pillars.
They look really great and the HD Rendering sure is very useful with such small objects.I guess with the regular rendering,you could barely see them or just pixelated zig zag lines...
Besides that,i hope you will feel fine very soon.
Have a great weekend.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on September 20, 2014, 11:11:35 AM
Fantastic  &apls  &apls

A couple thoughts on the sign: the base of it seems to be overhanging the underpass and the "do not enter" side could probably be a bit smaller.
Title: Re: Bipin's BAT Boutique
Post by: MandelSoft on September 20, 2014, 02:26:39 PM
I've actually seen them that big around Houston in real life:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FPhotos%2FRoadPictures%2FUSA%2FHouston%2Fwf-113.jpg&hash=8a118e8aa0c642a897d8a80c8b7a6fefb41a15fe)

So that is still a valid size...
Title: Re: Bipin's BAT Boutique
Post by: noahclem on September 20, 2014, 04:04:24 PM
Wow, I stand corrected. And more than a little bit surprised  ;)
Title: Re: Bipin's BAT Boutique
Post by: APSMS on September 20, 2014, 04:38:09 PM
I guess they really do make everything bigger in Texas!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 21, 2014, 09:41:04 AM
Thanks for the kind words everyone; I appreciate seeing such a large and enthusiastic response to my work!  ;D In regards to those "Do Not Enter" signs, they are based upon ones I've seen at tunnel projects across the US and Canada, by the likes of the Big Dig, for instance. With entrance and exit lanes so close together it is instrumental that no one ever goes into oncoming traffic. The results would be catastrophic inside a tunnel to say the least, which is why these signs are especially large (often the size of a car). The same goes for what Maarten had posted, where lanes may be reconfigured depending on circumstances that might require eleven of the twelve lanes on a freeway to be open to northbound traffic. I saw this myself around Atlanta, Georgia. In this case, it is probably for hurricane evacuation.

In regards to the gantry, Noahclem, I'm not sure if I understand what you mean. If you are talking about the yellow things hanging beneath the gantry, those are chains:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250763c6b4b85f26a6346eba472379dfce259.png&hash=809e2808c6463d3b9822d4291f952e1eaeae5caa)

I believe the last place I had seen this was the Lincoln Tunnel connecting Manhattan to New Jersey. On the other hand, it could of been Boston. Either way, these are added to warn drivers of tall vehicles that they won't be able to fit inside the tunnel. I'm not sure if that answers your question, but at least I tried...   ;)

Overall, I plan on creating several versions, including but probably not limited to 2-lane road, one way road, avenue with GLR and avenue sunken and on-slope entrances. As of now, I am rendering the current model.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on September 21, 2014, 09:55:55 AM
I actually meant where the thick metal supports on the sides attach to the concrete below them seemed like it shouldn't partially overhang the area below. Very small matter though and maybe they do it that way. Those yellow chains are a cool detail I actually hadn't noticed before. I used a ~2m tall van for a bunch of stuff with my wedding last summer and had to pay pretty close attention to clearance issues parking as it's height was right about on the line between a normal personal car and oversized--but of course my clearance issues there weren't on regular roadways  :D

Cool to hear you're planning more variations  :thumbsup: A OWR version could almost double as a Euro version, model-wise, though the signage would be a bit out of place.
Title: Re: Bipin's BAT Boutique
Post by: Dantes on September 21, 2014, 10:14:56 AM
Your latest work is very impressive. The Americans here are happy certainly very over your work! (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0f9e812785cbfa1e89a9eff8d02f64bc.gif&hash=263ac227db17a9ccc65a3aac098567a78cba7f1d)
Title: Re: Bipin's BAT Boutique
Post by: Shark7 on September 21, 2014, 11:31:36 AM
I take it this project is also going to have a height warning system for the correct traffic side?  I've seen similar signs with a big yellow/black striped bar hanging at the bottom of the chains as a 'last chance' type warning for tall vehicles.  The Bar is set at the maximum height that can safely enter the tunnel, and if a truck (for example) hears that bar hit his rig or trailer, he knows he can't get through.

Its a very interesting project you've got going here.

I also have to ask about the main uprights overhanging the concrete...it really doesn't look like it would be as sturdy or stable as it could be.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 21, 2014, 01:28:14 PM
Thanks for the feedback and enthusiasm. I appreciate it!

Quote from: Shark7 on September 21, 2014, 11:31:36 AM
I take it this project is also going to have a height warning system for the correct traffic side?  I've seen similar signs with a big yellow/black striped bar hanging at the bottom of the chains as a 'last chance' type warning for tall vehicles.  The Bar is set at the maximum height that can safely enter the tunnel, and if a truck (for example) hears that bar hit his rig or trailer, he knows he can't get through.

Its a very interesting project you've got going here.

I also have to ask about the main uprights overhanging the concrete...it really doesn't look like it would be as sturdy or stable as it could be.
Quote from: noahclem on September 21, 2014, 09:55:55 AM
I actually meant where the thick metal supports on the sides attach to the concrete below them seemed like it shouldn't partially overhang the area below. Very small matter though and maybe they do it that way. Those yellow chains are a cool detail I actually hadn't noticed before. I used a ~2m tall van for a bunch of stuff with my wedding last summer and had to pay pretty close attention to clearance issues parking as it's height was right about on the line between a normal personal car and oversized--but of course my clearance issues there weren't on regular roadways  :D

Cool to hear you're planning more variations  :thumbsup: A OWR version could almost double as a Euro version, model-wise, though the signage would be a bit out of place.

Ah, I think I see what you two are talking about. While this is only partly realistic; sometimes there is an "outcropping" of concrete to hold up smaller signs, and this is done to some extent with the Big Dig's gantry signs, I wanted to retain shoulder width while not having the gantry foundation outside the tile of the lot this tunnel occupies. I have designed this entrance to fit snugly within a three by one tile area. I have considered adding Jersey barriers to meet the concrete road surface and the retaining walls.

(https://farm9.staticflickr.com/8251/8605042492_4a78c5d929.jpg)

If you guys think I should do this, it would hit two birds with one stone and allow the concrete foundations of the gantry to extend vertically into the ground, as opposed to tapering off into the wall like they currently do. The image above demonstrates what I mean.
Title: Re: Bipin's BAT Boutique
Post by: joshua43214 on September 21, 2014, 03:53:25 PM
I prefer the single big "Do Not Enter" sign to the spam of little ones they use around here. They put so many up sometimes that it is actually confusing. It might not hurt to reduce the size or the intensity of the red a bit though. I am worried it will stand out a bit too much in-game, especially against the light background of the concrete.

I like the wall in your pick, but use the gantry you already made. Bent tubular gantries (like the pic) are...weird looking.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 22, 2014, 04:46:17 AM
Thanks for the kind words Joshua! In regards to the gantry, I'll experiment with a few versions. I chose the bent tubular version since it reflected those used in the Big Dig quite well, which this project is heavily based upon.
Title: Re: Bipin's BAT Boutique
Post by: deora on September 22, 2014, 11:44:48 AM
Woahh,i din`t even notice the chains the first time.This is seriously amazing.And...and are those some bolts or large nuts screwed in the base of the tunnel entrance sign?Man,i never saw something this detailed for SC 4.
And it`s good to hear that other versions are planned,too.They would be perfect for my Manhattan MD like for the Lincoln Tunnel.Man,those underground circles and curves would be cool as Deco...but i`m dreaming.
Keep up the good work Dude. &apls
Title: Re: Bipin's BAT Boutique
Post by: Shark7 on September 22, 2014, 12:39:17 PM
I'd say it would look sturdier if there wasn't an abrupt 'end' to the bottom of the gantry poles, but rather if it tapered back into the wall gradually over a longer distance.

I hope that is clear enough, its hard to explain without a picture.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on October 06, 2014, 06:28:30 PM
For those of you who remember those FLUP entrances from a little while ago, I've got something just for you! For those who don't...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b931ee076ea3f1cf10e284a3b6c492fb.png&hash=fdae3a820d3684eaa137ec934c43aab338807cb3)

Perhaps this will refresh your memory! I had actually been inspired by the Lincoln tunnel in deciding to go ahead with this project. I took the NJ/NY connector bus every day for a few weeks during the summer when I was down near Manhattan. The whole of it was one of the best experiences of my life, thus far.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761bb31736ae3de57c552539bd65e282ac.png&hash=e9d99aaab99db21e0cf64be4982fe6677db3f914)

Enjoy!  :wink:
Title: Re: Bipin's BAT Boutique
Post by: joshua43214 on October 06, 2014, 06:38:19 PM
oh, I like!

not showing up in recent uploads :(
I'm going to go eat some dirt and come back when it is ready....
Title: Re: Bipin's BAT Boutique
Post by: Bipin on October 07, 2014, 02:50:44 PM
Thanks for the kind words, I am yet to release this though. I'll let you know when it has been uploaded.  ;)
Title: Re: Bipin's BAT Boutique
Post by: Girafe on October 07, 2014, 02:58:13 PM
good job  ;)

IMHO the colours are still too bright to fit with the game.
Title: Re: Bipin's BAT Boutique
Post by: vester on October 07, 2014, 03:07:20 PM
Quote from: Girafe on October 07, 2014, 02:58:13 PM
good job  ;)

IMHO the colours are still too bright to fit with the game.

Second that. Maybe make the tire track go a bit further down the down ramp.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on October 07, 2014, 05:40:06 PM
Quote from: vester on October 07, 2014, 03:07:20 PM
Quote from: Girafe on October 07, 2014, 02:58:13 PM
good job  ;)

IMHO the colours are still too bright to fit with the game.

Second that. Maybe make the tire track go a bit further down the down ramp.

Those were both concerns of mine. Seeing as you both had noticed this, and seeing that I value your opinions to an especially great extent, I'll fix it. Glad this was caught before I did more renders! Thanks for the kind words and help.
Title: Re: Bipin's BAT Boutique
Post by: deora on October 08, 2014, 01:16:41 AM
I agree with both above you,but nonetheless it looks great.If only the ingame Streets,Roads and Avenues would look more concrete-ish like the road in your tunnel entrance.
Such deep pitch black roadsurfaces like in SC 4 are not that common in certain countries.Okay,here in Germany new made streets may be black,but they also fade into a more dark grey.And googling around NYC via Streetview tells me that their streets are also more brighter grey.
However,love the stuff you make.It`s always something different like one time it`s a modern civic building,another times it`s residentials and then it is something industrial or for traffic.

Title: Re: Bipin's BAT Boutique
Post by: Vizoria on October 08, 2014, 03:34:27 PM
Amazing work Bipin!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on October 13, 2014, 07:14:43 PM
Thank you for the kind words deora and Vizoria (hah, you guys even rhyme)! I'm glad to see a natural log in here once in a while, LnX.  :D Now, I don't recall if it was on SC4D or SimPeg that some folks commented on the brightness of the concrete. Either way, there's something new just for you:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c2b7b150ee5edd855406601c2c54b4bd.png&hash=31fbd69034809d1f0a4f318f0cade0c215db3ba3)

I probably won't go with something this grungy for the "standard" version, but this just goes to show what is possible with a little retexturing.   ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076d470078c70a1733f5c81380de138de79.png&hash=c826713178009661d85725a1524033165698baaf)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: noahclem on October 14, 2014, 03:50:05 AM
Excellent work Bipin! I actually think this doesn't look too grungy at all, at least not in the sense of dirty and low wealth.
Title: Re: Bipin's BAT Boutique
Post by: Vizoria on October 14, 2014, 04:50:37 AM
Looking good! Personally I can't wait to see the retaining walls for curved RHW pieces and also Project Symphony elevated highway smooth curves. I love placing highway fillers under Project Symphony highways but there is an awkward empty space below the elevated curves...
Title: Re: Bipin's BAT Boutique
Post by: Girafe on October 14, 2014, 10:57:33 AM
I prefer this new version  ;)

textures seem to fit better with the game
Title: Re: Bipin's BAT Boutique
Post by: weixc812 on October 14, 2014, 07:16:41 PM
Great work Bipin  :thumbsup: :thumbsup:
But I have to say it makes sense only when there's a set of that. Single ones do not form a system to use exclusively for our city constuction.
Title: Re: Bipin's BAT Boutique
Post by: deora on October 15, 2014, 03:49:48 AM
Hm,now in comparison with the older version i think it was good to change road texture a bit.
Now it looks perfect and the transition to the standart Maxis Road Texture looks much better now.
Love the darker wheel tracks on the concrete &apls :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on October 15, 2014, 01:19:18 PM
Thanks for the kind words everyone. I'm glad the textures are unanimously well-liked! Just to clarify though, I will indeed be making a set of tunnel entrance models, it was only question of if I should make that set of models in multiple texture sets. Seeing as this current texture fills the gap between  new and grunge well, and that it is quite time-consuming to re-texture and re-render, I'll stick with the current iteration for now.
Title: Re: Bipin's BAT Boutique
Post by: Sim.Rico on October 17, 2014, 05:41:18 AM
Hi "His Bipiness"!  The Bipin Monuments are still undergoing restoration in my cities!  Cant wait to check out your tunnel systems , things are growing to where these can be very useful in my city.  Hope all is well and love the Bipin Blog here on SC4D!
Title: Re: Bipin's BAT Boutique
Post by: vinlabsc3k on October 27, 2014, 01:42:32 PM
Great models Bipin!! :thumbsup: :thumbsup: :thumbsup:

Is the retaining walls abandoned or in progress? ()what()
Title: Re: Bipin's BAT Boutique
Post by: sim_link on October 29, 2014, 07:33:48 PM
Looking great, Bipin! The new textures like others have said are great. Solidly realistic and perfect in urban and urban/suburban settings. Look forward to playing with them. ;D
Title: Re: Bipin's BAT Boutique
Post by: newsimaddict on November 13, 2014, 05:44:58 PM
I've been reading this entire thread and so far am blown away by what's been made here! Awesome stuff.
Can't wait to play with these once released.
Title: Re: Bipin's BAT Boutique
Post by: Aaron Graham on November 14, 2014, 10:31:39 AM
I love it!!!!! :D
Title: Re: Bipin's BAT Boutique
Post by: duferraz on November 24, 2014, 04:50:51 PM
Bipin, the realism is incredible. Congrats!!

&apls &apls &apls


Your concrete wall link is broken. Please, you can re-up this?
https://rapidshare.com/files/1161799418/Bipin_concrete_wall_TEST.zip

Thanks!
Title: Re: Bipin's BAT Boutique
Post by: figui on November 28, 2014, 12:21:19 PM
i'm not saying anything new here, but i must say that your work is great!

looking forward to the time all this wonderful work is released...
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 15, 2014, 05:01:28 PM
Sorry folks that it's been a while since I've posted here, but a lot has happened since then and I've been quite busy. Namely, I lost a lot of .max files (not the final models, those are okay). This all transpired from an issue with 3dsmax that Autodesk support failed to help me out with correctly. Long story short, a few more files got deleted than I or they had anticipated while following their instructions. I lost a lot of textures and many .max models. Fortunately, I didn't have that many projects on the go, but the real problem is reinstalling 3dsMax and creating whole new texture libraries (although its about time I update them anyways).
Title: Re: Bipin's BAT Boutique
Post by: Shark7 on December 28, 2014, 01:33:18 PM
Good luck, never fun to deal with tech issues like that.  ()sad()
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 28, 2014, 05:55:27 PM
HOLY GUACAMOLE! Excuse my excitement, but I was able to recover most if not all the files off a flash drive by using some software I have for restoring deleted photos off of SD cards and thumb drives.  Apparently it works for more than just recovering the unflattering photos you took of the [insert despotic regime name] leader on your summer holidays. :thumbsup: :thumbsup: :thumbsup: Back to BATing! Woo hoo!  ;D
Title: Re: Bipin's BAT Boutique
Post by: Shark7 on December 29, 2014, 10:29:14 AM
Quote from: Bipin on December 28, 2014, 05:55:27 PM
HOLY GUACAMOLE! Excuse my excitement, but I was able to recover most if not all the files off a flash drive by using some software I have for restoring deleted photos off of SD cards and thumb drives.  Apparently it works for more than just recovering the unflattering photos you took of the [insert despotic regime name] leader on your summer holidays. :thumbsup: :thumbsup: :thumbsup: Back to BATing! Woo hoo!  ;D

Of course this also goes to show that nothing you delete is ever truly deleted.   ???

All the same, its good to hear you were able to recover the files, that will save you a ton of work.  ;)
Title: Re: Bipin's BAT Boutique
Post by: Kergelen on December 29, 2014, 11:01:10 AM
Great news!! Would have been a shame you lost such nice BATs.
Have a good return to BATing :)
Title: Re: Bipin's BAT Boutique
Post by: APSMS on December 29, 2014, 07:21:53 PM
Wonderful news!

Hopefully you'll have some more stuff to share with us soon, but in the meantime it's nice to know that a bunch of stuff was saved, and you won't have to go through the grind of recreating it.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 29, 2014, 07:49:48 PM
Thanks for the kind words guys, I appreciate it. Just before I lost everything I was planning on rendering the final version of my FLUPs. That'll be the most urgent order of business. They were so close to being finished; now all I have to do is install a new copy of 3dsmax. In regards to that, I could use some help with updating the fresh, empty libraries of the new version of Max with my old textures and whatnot.
Title: Re: Bipin's BAT Boutique
Post by: vinlabsc3k on December 30, 2014, 08:11:28 AM
Great news!!  &dance &dance &dance
Even for me these days were disastrous, the HD of my iMac mid 2007 died, but after Xmas I was able to fix it myself. :bnn: :bnn: :bnn:
Title: Re: Bipin's BAT Boutique
Post by: romualdillo on December 30, 2014, 12:12:03 PM
Great news!!!! I hope you'll be showing your BAts soon!!!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 30, 2014, 05:33:34 PM
I finally got 3dsMax 2012 back up and running. All I need to do is update the libraries with my old materials and reinstall BAT4MAX. Hopefully everything runs smoothly. In any case, rendering this will be the first order of business:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c2b7b150ee5edd855406601c2c54b4bd.png&hash=31fbd69034809d1f0a4f318f0cade0c215db3ba3)

UPDATE: So I had installed Max, but it doesn't seem to be running properly. I installed the hotfixes, but I still get several errors upon opening the application, as well as after rendering.

First error:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250765846118b02d521c2a70b4cdbad3b63aa.png&hash=0c957c2744ebe431a3902e02b46e5f9082c05b1b)

Second error:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076a9fc3d4e5e78e14bffd630b754c24992.png&hash=d08f771a10d2a65c9fbf507422a9ae0332392230)

Max then loads properly, but I get an error immediately after a render finishes. This is seen in the third picture.

The good news though is that all my models are there as well as all the materials; each and ever one of 'em!  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076c7a22f360a1a5e792b28f439617738bf.png&hash=7376da9801a2bc99b35ea773f25afc9cf2b94d95)

Despite these setbacks, I couldn't be happier with having all that work back. Besides all my cameras and negatives, my 3D files are on the shortlist of things I'd want to take out of a burning building, so to speak. I'd be devastated to lose those items! Thanks for the support everyone!  &apls On a side note, I'd be extremely grateful for anyone who would be willing to render my FLUPs model. It is all set up for a final render; that's all there's left to do with it! If you wish to check it out (please don't redistribute it of course) feel free to download it here: https://drive.google.com/file/d/0B18TZfo7TG3QTG5SeEoxeVl3ZVE/view?usp=sharing
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 01, 2015, 10:54:59 AM
Sorry for the double post, but I just can't help it. I'm excited to report that I was able to successfully render the FLUP BAT which has been months in the making and dangling off the cliff of being permanently lost forever!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076dc65992d65778c5e95012d19487abb4f.png&hash=17f393f58fac81f7b50aaba39154f05b7fb97992)

Unfortunately, changing the install to the root did not solve any issues. However, disabling UAC fixed some of them and allowed me to install BAT4MAX.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507674bbec2d96f0697fb87f022aff80bdac.png&hash=1cfc0bdad354cdd261e7a09b92b89ce120020ca8)

I'm still having issues within Max, as if some files are corrupted (I have already repaired the installation of the program). Thank you for the help though, I've got this far and at the most fundamental level everything functions.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250765b0e9350cedbe3fc4eb0b782ae567c7e.png&hash=a84c0891fc4abf2b29253b04820ecf4163272800)

The question now is whether you'd like this FLUP model released on its own, or wait for me to release another, complementary model or two in a package. That was the original plan, which I'd like to follow, although on the other hand I just want to get these things out there!   :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: woodb3kmaster on January 01, 2015, 03:49:06 PM
That FLUP model looks fantastic, Bipin! I'm happy that you were able to get your software problems sorted out and this beautiful model rendered.

As for your question, I have some food for thought. The RHW has lacked its own FLUP portals for a long time, and it would be nice to finally have some for its ground networks. If it wouldn't be too much trouble (and only you can determine just how much work it would take to adapt your existing model for the various L0 RHW networks), I'm sure I wouldn't be the only person who would be very grateful to have RHW FLUP portals as awesome as the model you just finished.
Title: Re: Bipin's BAT Boutique
Post by: romualdillo on January 01, 2015, 05:35:02 PM
It looks fantastic!!! &apls I hope you can solver all your issues soon!!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 01, 2015, 06:28:37 PM
Quote from: woodb3kmaster on January 01, 2015, 03:49:06 PM
That FLUP model looks fantastic, Bipin! I'm happy that you were able to get your software problems sorted out and this beautiful model rendered.

As for your question, I have some food for thought. The RHW has lacked its own FLUP portals for a long time, and it would be nice to finally have some for its ground networks. If it wouldn't be too much trouble (and only you can determine just how much work it would take to adapt your existing model for the various L0 RHW networks), I'm sure I wouldn't be the only person who would be very grateful to have RHW FLUP portals as awesome as the model you just finished.

I took your suggestion into consideration and came up with this (ignore the incorrect signage):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076a33c682663016e9f2d84b70f947f2d85.png&hash=40090f893a6f85b1c221e2410a64f78cb78603f6)

Now, it isn't designed specifically for RHW L0, but that's because (as I recall) there are no RHW tunnel portals yet. That said, one way road tunnels exist. These can be used in conjunction with those and hopefully in the long run with RHW-4 L0 portals too!  ;)

Quote from: romualdillo on January 01, 2015, 05:35:02 PM
It looks fantastic!!! &apls I hope you can solver all your issues soon!!

I have retained basic functionality with 3dsMax. There are still some quirks, but I can work around them for now. Thanks for the kind words!  &apls
Title: Re: Bipin's BAT Boutique
Post by: c.p. on January 02, 2015, 09:08:25 AM
I'm glad you were able to get your models and textures back  :thumbsup: The new models should be a great addition to the the game, regardless of how they end up being used.
Title: Re: Bipin's BAT Boutique
Post by: APSMS on January 02, 2015, 10:44:10 AM
There are RHW-2 flup pieces (under the RoadxRHW button, I think). These are the only ones, though. They are a full tile longer than the road tunnel entrances, however, so this should probably be taken into consideration.

Otherwise it looks great!
Title: Re: Bipin's BAT Boutique
Post by: HappyDays on January 02, 2015, 12:07:42 PM
This is going to sound bizarre, but the main issue I have with your stuff, Bipin, is that is it too good. High definition building models stick out like sore thumbs because they're just plain better than everything else around them.

It's a strange complaint, to be sure. Obviously, I'm not suggesting you suddenly start downgrading your creations. On the contrary, you're going to have to just make more stuff until it replaces everything that already exists. Give or take a hundred years and you'll wrap everything up nicely, I wager.

:)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 02, 2015, 08:19:10 PM
Thank you for the kind words c.p., APSMS and HappyDays, I appreciate the feedback!

Quote from: HappyDays on January 02, 2015, 12:07:42 PM
This is going to sound bizarre, but the main issue I have with your stuff, Bipin, is that is it too good. High definition building models stick out like sore thumbs because they're just plain better than everything else around them.

It's a strange complaint, to be sure. Obviously, I'm not suggesting you suddenly start downgrading your creations. On the contrary, you're going to have to just make more stuff until it replaces everything that already exists. Give or take a hundred years and you'll wrap everything up nicely, I wager.

:)

Hehe, quite the peculiar compliment indeed, thanks though!   :P :thumbsup: The way I see it, a lot of buildings are at about the same level of detail as my models, but not infrastructure related items. Reddonquixote, Jasoncw, NYBT etc. all do some very fine work in that respect. Infrastructure items, however, are not yet at the same level. We have more functionality with the NAM, but with very utilitarian, bare bones graphics. I've always been a proponent of good design that is accessible to the masses. Ever since I began BATing infrastructure related items, which is really all I've ever done for the past four years, I've had this idea that we all use these road and highway-related items frequently. Thus, I want those items to be tasteful, adaptable, functional and most of all accessible to everyone. I don't want to sound like a narcissist when I say this, but my ultimate goal is to see my most basic and fundamental infrastructure BATs in every city, or better yet, similar models by those who have been either inspired by me or have chosen to follow the same path I have, on their own terms.

Long story short; there is a supply and demand discrepancy when it comes to the sheer number of skyscraper in comparison to retaining walls, overpasses, tunnels, etc. I aim to level the playing field, so to speak.  :)
Title: Re: Bipin's BAT Boutique
Post by: vinlabsc3k on January 04, 2015, 04:43:55 AM
I agree with you, for me the details make a city incredible and stunning. ;D

Now, that you recover your materials, &apls can you finish the retaining walls and embankments for L2 overpasses and the guardrails set for WRC and FAR?
&hlp
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 04, 2015, 07:02:06 AM
Quote from: vinlabsc3k on January 04, 2015, 04:43:55 AM
I agree with you, for me the details make a city incredible and stunning. ;D

Now, that you recover your materials, &apls can you finish the retaining walls and embankments for L2 overpasses and the guardrails set for WRC and FAR?
&hlp

Yes, that will be the next order of business after I made a one-way version of this current model for use with the other FLUPs pieces:  :bnn:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250763134006f1070690c799c3cd70299e9fb.png&hash=b18e7d2ce3716f841e9ab024f75966f469d25b72)

That is the entrance portal. I'll make an exit portal for the opposite direction of traffic too, of course. Thoughts on the model, specifically the signage, anyone?
Title: Re: Bipin's BAT Boutique
Post by: noahclem on January 04, 2015, 07:48:12 AM
Looks great, including signage, but it seems it got wider again....
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 04, 2015, 08:40:13 AM
Good catch there noahclem. Here's an alternate version:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076de5f48cb6dc9a9a17a79f06c10f78428.png&hash=c172cc610d58d704f9acb3c9d2bd38a73607feec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076cc46c92d06bffa9dfb4416054014d99a.png&hash=a09bc8411683d89373b12f9d48d6c5133d7730f4)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: seraf on January 04, 2015, 11:24:58 AM
It looks great Bipin, very realistic. Good job :)
Title: Re: Bipin's BAT Boutique
Post by: Shark7 on January 08, 2015, 12:28:51 PM
That night render looks fantastic.  Really liking the way the lighting looks there.
Title: Re: Bipin's BAT Boutique
Post by: Dantes on January 09, 2015, 09:05:36 AM
Incredible!  &apls &apls &apls Your realism is awesome! I can hear squeaking tires of cars at the sight of the images. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fbdcf4a973e2503c3f38aa2c2193c8edf.gif&hash=7d6d2f98e2db850174f8ef951647757db8468786)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 09, 2015, 01:01:27 PM
Quote from: Dantes on January 09, 2015, 09:05:36 AM
Incredible!  &apls &apls &apls Your realism is awesome! I can hear squeaking tires of cars at the sight of the images. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fbdcf4a973e2503c3f38aa2c2193c8edf.gif&hash=7d6d2f98e2db850174f8ef951647757db8468786)

Quote from: Shark7 on January 08, 2015, 12:28:51 PM
That night render looks fantastic.  Really liking the way the lighting looks there.

Thanks for the kind words you two, I appreciate it! Seeing as you all like the work I've been doing, I'll render these OWR tunnels real soon. I've had to take a bit of a break from SC4 recently, as I was contracted to produce a short film/video for someone. I'm about to wrap that project up, so it's back to SC4 soon!
Title: Re: Bipin's BAT Boutique
Post by: cjak007 on January 15, 2015, 11:28:49 AM
I'm very sorry to be off topic, but I think I can't download one of your excellent but unreleased(?) works. The link (http://tinyurl.com/BIPINTEST-houses) you originally post doesn't seem to work now, since RapidShare keep telling me that the file could not be found.
The original post is shown as below. A re-upload is greatly appreciated. I really like the bat. If my word sounds offensive, I beg your pardon because of my poor English.

Quote from: Bipin on July 08, 2013, 12:00:01 PM
βAT DOWNLOAD
~The time to test is here!~

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768ac704419f3a0892b84713385636aee8.png&hash=f668fa87278a0d0c58f8474fc03841087b6d7c3c)


This beta version of my houses provides a
chance for you; the end user, to give my
BAT's a test run independently. It also
provides me with a chance to gather data
on the BAT/lot performance in scenarios
mimicking their real use once released.

I strongly encourage you to try out this
content, for this test is integral to me
​continuing the project. If major errors
are to be found and not addressed at this
stage, some substantial time delays will
occur. No one wants that so give them a
try: http://tinyurl.com/BIPINTEST-houses

Large files, I know. However, I assure
you the download is certainly worth it!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 15, 2015, 06:49:49 PM
Cjak007, don't worry about you're language, Your request is perfectly reasonable!  :) I've been quite busy the last several days and consequently have no time to test things out, so I'm hoping these are the right files you are thinking of:

https://drive.google.com/file/d/0B18TZfo7TG3Qb1BUMWRpMmM4Rms/view?usp=sharing

Give it a try and let me know if they work. In other news, I'll have screenshots of the FLUPs 2-lane road, OWR inbound and OWR outbound tunnel portals soon. I just need to fire up the game and capture the images, so stick around folks!  ;D
Title: Re: Bipin's BAT Boutique
Post by: woodb3kmaster on January 16, 2015, 01:26:58 AM
The OWR FLUP looks fantastic! Thank you for giving my request a shot.

As a possible expansion of that idea, might I suggest a set of RHW-to-subway tunnel portals? Since it's impossible to make functional RHW tunnels any other way, it would go a long way toward filling a gap in the network's abilities (especially if you were to make tunnel portals for each ground-level RHW network, though that would be a tall order). And given the high quality of your work, they'd be at least as beautiful as functional (since the modding for road network-subway lots can convert both car and bus traffic to subway traffic, but not vice versa).
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 17, 2015, 11:53:03 AM
Thanks for the kind words woodw3kmaster! I typically like to do things that have a UDI functionality to them, but if there are any road to subway pieces that fit in about the same area as the FLUPs ones do, then these models can be used with those too. My models simply sit atop preexisting ones. Speaking of which, here they are:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507693e5248cfa42a32fe7c5bffaeaae5532.png&hash=1e6fb277aa4e4c00b4841fa426b6d98968474eb0)

Enjoy!
Title: Re: Bipin's BAT Boutique
Post by: noahclem on January 17, 2015, 02:44:17 PM
Quote from: Bipin on January 04, 2015, 08:40:13 AM
Good catch there noahclem. Here's an alternate version:
(snip)

I'm not sure if you understood me but the width of these roadways is around 150% of regular roads and around 190% of that of streets. Roads in the US are often unnecessarily built to 12'/3.64m lane width (http://www.citylab.com/design/2014/10/why-12-foot-traffic-lanes-are-disastrous-for-safety-and-must-be-replaced-now/381117/) which is less than half of this BAT. This looks outstanding besides the scale but scale is a big enough issue it might warrant a rethink :)
Title: Re: Bipin's BAT Boutique
Post by: deora on January 17, 2015, 03:42:19 PM
It is good to see you are back and you have more or less recovered from your hardware/software trouble.
A complete computer failure is never an easy thing to handle,this is more of a modern day nightmare...

About the Tunnel Entrances,they are really looking sweet.First i scratched my head and was kinda puzzled why you placed the same tunnel piece three times next to each other.
Haha,my eyes fooled me so i just noticed the details later.Love the directional signs and it`s good to see variations for One Way Roads and Road.I wonder if the NWM 4Lane One Tile Road transists very well on the tunnel entrance.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 17, 2015, 04:54:57 PM
Thanks for the kind words guys. Computer issues are indeed problematic; it's one of the many reasons (besides having the equivalent of 300 megapixels to work with) that most of my art/photography is on film.  ;)

Quote from: noahclem on January 17, 2015, 02:44:17 PM
Quote from: Bipin on January 04, 2015, 08:40:13 AM
Good catch there noahclem. Here's an alternate version:
(snip)

I'm not sure if you understood me but the width of these roadways is around 150% of regular roads and around 190% of that of streets. Roads in the US are often unnecessarily built to 12'/3.64m lane width (http://www.citylab.com/design/2014/10/why-12-foot-traffic-lanes-are-disastrous-for-safety-and-must-be-replaced-now/381117/) which is less than half of this BAT. This looks outstanding besides the scale but scale is a big enough issue it might warrant a rethink :)

Ah, I think I get it now.  ;) You're saying I should widen the shoulders and thus narrow the lanes? I recall fixing this right before 3dsMax messed up on me. I saved the new lane setup as a different texture (not an update to the old one). It seems the model file was not completely up to date and called the older, wider texture as the one to use. No worries though, this shouldn't be that difficult to fix. I guess the current models will inadvertently fill the role of 4-lane, 1 tile wide avenue and work for some of the other NAM networks. I'll re-render them to better suit the normal, vanilla road/OWR lanes. Also thanks for the link, I enjoy reading about those sorts of things!
Title: Re: Bipin's BAT Boutique
Post by: cjak007 on January 17, 2015, 10:22:14 PM
Quote from: Bipin on January 15, 2015, 06:49:49 PM
Cjak007, don't worry about you're language, Your request is perfectly reasonable!  :) I've been quite busy the last several days and consequently have no time to test things out, so I'm hoping these are the right files you are thinking of:

https://drive.google.com/file/d/0B18TZfo7TG3Qb1BUMWRpMmM4Rms/view?usp=sharing

Give it a try and let me know if they work. In other news, I'll have screenshots of the FLUPs 2-lane road, OWR inbound and OWR outbound tunnel portals soon. I just need to fire up the game and capture the images, so stick around folks!  ;D

Thanks a lot! That's the exact file I'm looking for. I will check their functionality in detail soon.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on January 19, 2015, 08:39:16 AM
Glad you enjoyed the link and look forward to seeing narrower ones. Good idea on using these four 4-lane-1-tile networks  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Indiana Joe on January 19, 2015, 02:46:54 PM
Yeah I think a good thing to aim for would be to have the white shoulder lines match up with the edges of the road going into the portal.

Also notice how the base of each pole on the sign overhangs into the aperture.  Either widening the space between the poles so they're back on the walls, or pulling the walls in a little bit, would look good.  Just don't narrow it too much; 10 feet feels plenty wide above ground but nobody likes those really narrow tunnels.  Gets claustrophobic.

These are minor details and it of course looks superb as usual!  Keep it up!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 20, 2015, 04:31:52 AM
Quote from: Indiana Joe on January 19, 2015, 02:46:54 PM
Yeah I think a good thing to aim for would be to have the white shoulder lines match up with the edges of the road going into the portal.

Also notice how the base of each pole on the sign overhangs into the aperture.  Either widening the space between the poles so they're back on the walls, or pulling the walls in a little bit, would look good.  Just don't narrow it too much; 10 feet feels plenty wide above ground but nobody likes those really narrow tunnels.  Gets claustrophobic.

These are minor details and it of course looks superb as usual!  Keep it up!

There is too little room to widen the gantry, which is why they must rest on pillars that taper into the wall, towards the bottom. In widening the shoulders however, this problem will be resolved. There will be ample room for vehicles, despite the gantry's position, with narrower lanes.  :)
Title: Re: Bipin's BAT Boutique
Post by: joshua43214 on February 01, 2015, 07:30:12 AM
I have found 8 lots that are causing menu errors.
When I scroll down a menu to the problem lot, an empty space occurs and the cursor is out of sync.

Check out the attached image, you can see me pointing 3 icons below the wmp power pole that is highlighted. Only the icon for the short chimney is visible, the icons for the medium, tall, and cooling tower are all missing.
Removal of the wmp stuff does not fix the problem - it is not a conflict with wmp.
Removal of any individual chimney does not fix the problem, all 4 lots must be removed.

The problem began about August of last year when I installed a bunch of new plugins including a lot of Bipin ones. I just now got around to doing some general clean up of my plugins folder and figuring out what was causing my menu issue.
I have seen the same issue when watching some YouTubers play, though I have no idea what is causing their issue. My plugins folder is only 3.7gig right now, but it has been well over 5gig in the past with out this issue.

The affected lots are

Power Menu:
bipin_chimney1_7fa763af.SC4Lot
bipin_chimney2_9fa7663f.SC4Lot
bipin_chimney3_5fc2086a.SC4Lot
bipin_coolingTower_7f9e990e.SC4Lot

Water Menu:
bipin_waterTower_7fc46a39.SC4Lot

Parks Menu:
bipin_GravelMound1_ff151f18.SC4Lot
bipin_GravelMound2_1f151f2d.SC4Lot
bipin_GravelMound3_3f151f69.SC4Lot

Since I have not had this issue in the past, and the issue is fixed in three different menus by removal of only these Bipin lots, it is most likely that the issue is caused by these lots.

I would really love to know what is causing this issue. I love the chimneys and often use them, so I hate to remove them. I worry that the conflict could cause other issues that are not readily apparent.

-Josh
Title: Re: Bipin's BAT Boutique
Post by: vortext on February 01, 2015, 10:11:04 AM
Most likely it's not a conflict but an issue with improper icon IDs or icons missing all together.
Title: Re: Bipin's BAT Boutique
Post by: joshua43214 on February 01, 2015, 12:31:40 PM
Quote from: vortext on February 01, 2015, 10:11:04 AM
Most likely it's not a conflict but an issue with improper icon IDs or icons missing all together.
That is my feeling too. They do have icons though, so they are not missing.

I am tempted to load them up into the icon creator and just redoing them and see what happens.

My worry is that it Is just the tip of the iceberg so to speak. Where one conflict exists, another might be hiding.

Either way, it is an issue that Bipin should be aware of.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 02, 2015, 05:23:56 AM
I have been told this issue arises with the use of LEprop and subsequent modification of the lot in Lot Editor. Those were the first lots I used LEprop with, so that may very well be the issue. If you do indeed load them up in the icon creator, let me know what you find. Everything appears alright on my end, although I did have an issue before I released these lots with the icons appearing blank. On my end, at least, it looked like it was fixed...  ()what()
Title: Re: Bipin's BAT Boutique
Post by: Vizoria on February 02, 2015, 06:11:16 AM
Any chance of a release date for those FLUPs? And also are you nearly finished with those RHW highway walls? They looked really promising!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 02, 2015, 09:55:13 AM
I've tested the FLUPs out and they seem to work well. You can expect them by the end of this week. As for the MSE walls, those still need some work, but it's getting closer!
Title: Re: Bipin's BAT Boutique
Post by: vortext on February 02, 2015, 10:14:52 AM
Don't know what may have caused it but I checked your Industry Essentials (http://community.simtropolis.com/files/file/29145-industry-essentials/) and I'm sorry to say but most of the lots don't have a proper icon.  &mmm

Title: Re: Bipin's BAT Boutique
Post by: joshua43214 on February 02, 2015, 12:06:33 PM
It did turn out to be the icons.
I tried using the SC4LotIconCreator but the outputs still need editing, and they look crappy in game since they have no transparent border, and the hover/selected borders do not conform to game standards.
I didn't like the template for borders I found online either.

I just went ahead and made a border template that matches the default style in the game. It took longer to add them in the reader than to make a new icon set in the Gimp :)

Attached is a set of icons for the 8 faulty ones I described above, and pair of templates for new icons in both .xcf and .psd format.

You can go ahead and use them in an update if you wish Bipin with no obligation to give me credit. I am just grateful to have your bats in the first place.

For any others that want to fix this problem, follow the instructions here:
http://wiki.sc4devotion.com/index.php?title=Inserting_a_custom_menu_icon_with_the_Ilive_Reader
for details on how to replace custom icons. The icon name_number matches the name_number shown in the Reader.
The tutorial is slightly out of date. In the new tutorial where it says "right click and select info," instead you have to click "bat" in the ribbon and select "file info."

To use the border template:
Find an image for the icon
resize the icon image to 44x44 pixels
open the template in either Gimp or Photshop
add a new layer to the template
paste the resized image into the new layer 4 times in a row. If the icon is for an un-lockable item, the left-most icon should be in grayscale.
move the new layer to the bottom so the borders show
export as .png and use IlivesReader to add it to the bat.

These images can be used or redistributed in any freeware by any and all who wish to with no need to give me credit for creation.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 03, 2015, 04:32:47 AM
That is some excellent work joshua, thank you very much.  &apls You definitely deserve credit, anything else would just be downright silly! I will certainly release these as an update. Expect the change to occur on the same day I upload the FLUPs.  :)

Thanks for the support everyone. I appreciate your continued support for both my model creation and subsequent troubleshooting.  :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 04, 2015, 01:17:48 PM
Sorry for the double post but I thought I'd mention that I may not be able to upload my BATs on the weekend, as previously stated, due to some family issues. My cousin and her fiance were in a car accident. By all accounts they should be okay, but the car, not so much (they bought it two days ago and totalled it when they got T-boned in it on icy roads). They're in a bit of a logistical, financial and to a small extent medical nightmare right now, which I need to attend to.  ()sad()
Title: Re: Bipin's BAT Boutique
Post by: weixc812 on February 04, 2015, 05:00:07 PM
Sorry to hear that...hope they're all well
Title: Re: Bipin's BAT Boutique
Post by: Bipin on March 11, 2015, 12:20:05 PM
Thanks for the kind words weixc812. Things have more or less returned to normal, and I'm grateful for that!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769674f7fff39cf8c8b72daa2534487c12.png&hash=7164e261504ae1573744ed90b59a0b1de7e0fa8b)

Seeing as I am still very much a part of the SC4 community, I want to make structures that can be used in both CSL and SC4. This translates to structures which are suitable being viewed from afar...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076024d3b14a387c78f7013106d61589688.png&hash=54dfcf2b625b90054dd4c8172fd686380aea7967)

...and close up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507625102657631147b54b71b5de0a2e59fd.png&hash=8d9e974dac36a45e8297021d072a6346563bb9c9)

Enjoy! :)
Title: Re: Bipin's BAT Boutique
Post by: noahclem on March 11, 2015, 12:42:26 PM
Excellent looking models  &apls. Imho your houses remain the best there is in their style and along with namspopof's and iirc vnaonod's the best ever made for this game. Wishing the best for your family :)
Title: Re: Bipin's BAT Boutique
Post by: seraf on March 14, 2015, 08:17:53 AM
The houses look very good :) How many poly for each? I'm afraid my models will never be suitable for the C:S :(
Title: Re: Bipin's BAT Boutique
Post by: Shark7 on March 14, 2015, 10:29:50 AM
Nice houses.  Looks like they will fit right in for a gated community in the suburbs.  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: kelis on March 14, 2015, 10:42:58 AM
Nice models. You're a master doing American Houses  &apls &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on March 14, 2015, 10:47:40 AM
Thank you for the kind words everyone! I'm as excited about these houses as you are, for both SC4 and CSL use!   :bnn: The models are fairly low poly and should be okay for use in CSL.
Title: Re: Bipin's BAT Boutique
Post by: Girafe on March 14, 2015, 11:39:54 AM
looks nice :)
Title: I've released a new set of BATs!
Post by: Bipin on September 13, 2015, 06:39:56 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076d3801dfbaaec4899b74ea50a32495b6e.png&hash=e256e721cc4e76fcac5d085892164c48dfdb4da0)




I've released a new set of gas station BATs. Go check them out!  :)

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3238
Title: Re: Bipin's BAT Boutique
Post by: deora on September 14, 2015, 02:35:28 AM
Yaaaaaaaaaaaaaaaay, Bipin is back :-\
Can't wait to get Home and download those Gas Stations.
Thanks for uploading them.
Title: Re: Bipin's BAT Boutique
Post by: romualdillo on September 14, 2015, 07:18:54 AM
Finally the Gas Station!!! Great work!!!  &apls
Title: Re: Bipin's BAT Boutique
Post by: mrbisonm on September 14, 2015, 07:40:23 AM
Gas stations are always good to have, there are at least one in almost every village and dozens in a town irl. When I look around in MD's, I see that folks rarely use gas stations, although in reality, they are all over the place, on every streetcorner and even near highway exits.
So, this pack will surely be a useful pack and most of all, they look great, used and "natural". Excellent job. Thanks,


Fred
Title: Re: Bipin's BAT Boutique
Post by: APSMS on September 14, 2015, 10:55:05 PM
Thanks for the upload, Bipin.

As for the category, I believe the LEX categories are topical and not technical. The POWER category is for LOTs related to power, like power lines, power plants, power transmitters, etc. The gas stations should either go under landmarks, or COM-Services--I would say COM-Services is more in line with the organization, since despite not actually having jobs, they are still COM in appearance.

Reddonquixote categorizes his lots by appearance type, since most of them are static landmarks with no real utility (I understand he hates modding). However, since these are not really much of a "landmark", the Commercial Services category is a much better descriptor, especially if you are doing a Power Search (my favorite function of the LEX).

Again, thanks for sharing, and I look forward to placing these in my cities.

P.S. Some natural growth options (growables) would be nice, but isn't necessary. The fact that these are static makes it extremely easy to plop anywhere without consequence, so that is, in a way, a nice feature, especially for something that appears run-down or abandoned.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 15, 2015, 11:28:49 AM
Thanks for the kind words. As per the suggestion, I replaced the "power" category with that of "COM-small" in the LEX. I too dislike modding, though perhaps not as much as Red. :P I did try experimenting with growable lots, but I could not prevent them growing all over the place. It was a bit too much. I did not bother fixing it as I could not identify the issues, and besides, I feel like ploppable is preferrable for the majority of gas station situations.
Title: Re: Bipin's BAT Boutique
Post by: Dantes on September 16, 2015, 02:03:43 PM
Bipin is back.
Bipin is back.

Bipin is back. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F79ccce133069194749348c326ef974c8.gif&hash=186ea0bc17c86535305c57a58cee2fa0dc2b14d5)
I love your gas station. Fantastic details work!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 18, 2015, 11:42:41 AM
Thank you! I'll be working on more models in the near future.
Title: Re: Bipin's BAT Boutique
Post by: sim_link on September 25, 2015, 03:45:00 PM
Excellent gas stations. Great to see you back.  ;D
Title: Re: Bipin's BAT Boutique
Post by: APSMS on September 25, 2015, 09:39:02 PM
Hey Bipin, I was thinking....

And seeing as the NAM has introduced a lot of modularity in the last few updates... if you would consider re-working your CURB project (and related similar items) into a new, 7.5m version (in addition to the 15m one) for use with the new draggable 7.5m NAM overpasses.

Just a thought. It would be great if you could update these; they would definitely be on the top lists for highway beautification tools (the original CURB already is, despite the limited pieces available).

Maybe at least consider for those modular concrete retaining blocks you made a number of pages back?

And again, thanks for the awesome gas stations and all the other wonderful work you've done. Glad to see back even if it's just [for] a little bit.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on September 26, 2015, 01:35:44 AM
Great to see you back!! Excellent gas stations, something very useful  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 26, 2015, 06:41:42 AM
Quote from: APSMS on September 25, 2015, 09:39:02 PM
Hey Bipin, I was thinking....

And seeing as the NAM has introduced a lot of modularity in the last few updates... if you would consider re-working your CURB project (and related similar items) into a new, 7.5m version (in addition to the 15m one) for use with the new draggable 7.5m NAM overpasses.

Just a thought. It would be great if you could update these; they would definitely be on the top lists for highway beautification tools (the original CURB already is, despite the limited pieces available).

Maybe at least consider for those modular concrete retaining blocks you made a number of pages back?

And again, thanks for the awesome gas stations and all the other wonderful work you've done. Glad to see back even if it's just [for] a little bit.

Hey, no problem, I'm glad you liked the gas stations! I've been working on those retaining walls (The CURB successor), on and off now. They will most likely be my next release unless of course I do something small along the way. They do take a lot of time to get right, mostly with alignment issues in Lot Editor. I hope it isn't too much to ask, but if someone could help me in this process, that would be greatly appreciated. Most of the basic pieces have already been made. The task that's left is going into LE, placing the wall props, going into the game, evaluating how they sit with elevated network (are they too far to the left or tight, for instance) then going back into LE to respond and move the prop accordingly. This is an easy process, but a slow one. Given my university workload, I seldom have the time to do this. So on that note, if someone would be interested in giving a helping hand, that would be greatly appreciated.

As far as other, smaller projects go, please let me know what you want to see. What buildings, facilities or infrastructure components does this game still lack? Once you tell me what gap needs filled, I can figure out a way to do it.  ;)
Title: Re: Bipin's BAT Boutique
Post by: cmdp123789 on September 26, 2015, 11:19:14 AM
I wouldn't mind helping you.. But I would need some kind of instruction in terms of positioning, or you know, any particular way of doing it.

On another hand, it would be great if we could have shops for elevated rail, like we find in most urban areas. So for example, some time ago, a set was created, but it only fitted straight sections, and then there was another set that already had elevated rails and you only had to plop and connect.

We now have a lot of different pieces for the NAM rails, and it would be great if we could have something for that.. Like in London.. Is that something that you would be interested in doing?
Title: Re: Bipin's BAT Boutique
Post by: Bipin on September 26, 2015, 06:49:12 PM
Quote from: cmdp123789 on September 26, 2015, 11:19:14 AM
I wouldn't mind helping you.. But I would need some kind of instruction in terms of positioning, or you know, any particular way of doing it.

On another hand, it would be great if we could have shops for elevated rail, like we find in most urban areas. So for example, some time ago, a set was created, but it only fitted straight sections, and then there was another set that already had elevated rails and you only had to plop and connect.

We now have a lot of different pieces for the NAM rails, and it would be great if we could have something for that.. Like in London.. Is that something that you would be interested in doing?

I had actually considered this for MHW highway or ERHW-4, but I could certainly expand it to El-rail. This, however, is a long term project. As much as I'm interested in it, I think I want something smaller for now. As for instructions for helping me with the MSE walls, all you'd need to do is make sure each wall is centered for ERHW-4 and EMIS networks, and that all the pieces attach seamlessly. I am close, but it could use some tweaking.
Title: Re: Bipin's BAT Boutique
Post by: kelis on September 27, 2015, 07:16:16 AM
The gas station looks really nice. Thanks for share it  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: mgb204 on September 27, 2015, 10:20:38 AM
Quote from: Bipin on September 26, 2015, 06:41:42 AM
Hey, no problem, I'm glad you liked the gas stations! I've been working on those retaining walls (The CURB successor), on and off now. They will most likely be my next release unless of course I do something small along the way. They do take a lot of time to get right, mostly with alignment issues in Lot Editor. I hope it isn't too much to ask, but if someone could help me in this process, that would be greatly appreciated. Most of the basic pieces have already been made. The task that's left is going into LE, placing the wall props, going into the game, evaluating how they sit with elevated network (are they too far to the left or tight, for instance) then going back into LE to respond and move the prop accordingly. This is an easy process, but a slow one. Given my university workload, I seldom have the time to do this. So on that note, if someone would be interested in giving a helping hand, that would be greatly appreciated.

Thought we may have lost you to Skylines there, I too am glad to see you back at it.

One question springs to mind having played with the preview pieces of these, are the models centered on the X/Y axis before rendering? I ask, because I got the impression they were not. Offsetting is much better left to simple tools like Model Tweaker, then everything can be aligned mathematically without trying to see it visually when lotting them. I always struggle to do it visually, because  the Lot Editor is prone to misrepresent the position of props, in addition it would make T21's far simpler too. Do you import the models and render in gMax (SC4 BAT) at the end of the process, if so I can probably help with this?
Title: Re: Bipin's BAT Boutique
Post by: JP Schriefer on October 02, 2015, 02:36:11 PM
The gas station looks awesome, Bipin!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 20, 2015, 03:34:37 PM
Thanks Schriefer!  ;D

Now, for a new BAT:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ebbcdaeaf5d94db55f5857ea60b5587b.png&hash=379aa76d26d0c8de93ef0b737273d9607271111b)

Welcome to Fabland, everyone!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507620cdbc8c0d42f8251e6bb7667f111441.png&hash=1e3dd6233cb71b46354bdce5c2425013e190f1d5)

The most abysmal, decrepit mix of a run down Fabricland and Foodland (although these stores are already run down, it seems).
Title: Re: Bipin's BAT Boutique
Post by: deora on December 21, 2015, 03:43:54 AM
This is a real nice looking Commercial Building.
Not everything can be fancy Glass Buildings or large Stores in restaurated historic Buildings.
And your newest BAT is a perfect Way into another Direction.
We definately need more of these. &apls
Title: Re: Bipin's BAT Boutique
Post by: Vizoria on December 21, 2015, 04:00:32 AM
Bipin- the master of grungy concrete and run-down buildings.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 21, 2015, 06:57:29 AM
That's good to hear, thank you everyone!  While I live in what is arguably the nicest end of town, I always find myself hanging out/working/going to school in the areas most people wouldn't dare to go, due to some misconceptions about those people and places. I surround myself with these grungy structures daily, which have their own beauty, so it's a pleasure to BAT them, and wonderful to hear a desire exists for them!   :laugh:
Title: Re: Bipin's BAT Boutique
Post by: vortext on December 21, 2015, 07:12:36 AM
The roof textures are gloriously drab and dull.  &apls
Title: Re: Bipin's BAT Boutique
Post by: noahclem on December 21, 2015, 07:30:04 AM
Love it! I'll echo Erik on the roofs and I quite like the lights as well  &apls
Title: Re: Bipin's BAT Boutique
Post by: mattb325 on December 21, 2015, 01:39:26 PM
Very grim  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: romualdillo on December 21, 2015, 03:04:46 PM
Great ugliness. It looks totally spoiled. I'd never supposed this would be a compliment.  ;D
Title: Re: Bipin's BAT Boutique
Post by: dyoungyn on December 21, 2015, 04:16:51 PM
Reminds me of "Laser Tag" and "Better Call Saul" dilapidated shopping centers from "Breaking Bad"
Title: Re: Bipin's BAT Boutique
Post by: c.p. on December 21, 2015, 08:43:14 PM
The roof textures are great :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 21, 2015, 10:32:25 PM
Thank you for the kind words everyone!  :) Roofs have always been a challenge for me, so I'm glad to hear you all like them. Speaking of which, here's a small update:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507636bba44c5d0983812eb94fee34df1882.png&hash=004e3789a1d58c8e322582537ba9435c4eb50d2c)

I'll finish it off with an AC unit or two, vents, and duct work. Also from a previously unseen view:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ff72c23620849734c4a2a7cca4a71e28.png&hash=685120cb2bc8dd0539d355861076a27bd180c37e)

Enjoy!  ;D
Title: Re: Bipin's BAT Boutique
Post by: compdude787 on December 21, 2015, 10:49:04 PM
Great job! I'm sure the roof will look better with more stuff on it.
Title: Re: Bipin's BAT Boutique
Post by: seraf on December 24, 2015, 07:17:21 AM
Yes, add a few more items on it and it will look perfect :)
Title: Re: Bipin's BAT Boutique
Post by: dyoungyn on December 24, 2015, 07:22:42 AM
I think the roof looks GREAT.  After all, these is a dilapidated shopping center where previous leasers stripped the place clean before they were kicked out.  Maybe a few more pieces of junk and you hit it on the nail.  Also, would be nice to have a "For Lease" sign plastered on the windows here and there for the empty spaces.

dyoungyn
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 24, 2015, 07:32:23 PM
I appreciate the kind words everyone. You're getting me into he holiday spirit!  :-[ Anyways...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076070738c48dcd24df93677ee70595e966.png&hash=977b781260d11694e7497a24d83bc61e2a64f028)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076146635d68759cba250ff15cd2327952a.png&hash=a533c342b82a23f296c4bcaa0a4f85c058e4f63b)

Enjoy!

Title: Re: Bipin's BAT Boutique
Post by: dyoungyn on December 24, 2015, 08:00:32 PM
ABSOLUTELY AMAZING.  Would still love to see "For Lease" signs either in the windows or in the place where the store name sign would be.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 24, 2015, 08:48:23 PM
Quote from: dyoungyn on December 24, 2015, 08:00:32 PM
ABSOLUTELY AMAZING.  Would still love to see "For Lease" signs either in the windows or in the place where the store name sign would be.

Don't worry! These buildings will be released as a pack. I've already incorporated some "For Lease" signs into another building, as well as a large mall sign, akin to this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsynergysigns.com%2Fwp-content%2Fuploads%2F2012%2F05%2Fpylon_3-150x150.jpg&hash=4fe196226e0a2434620789e623d7b2f30a6eb755)

Also...

You're all welcome to suggest names for the two blank signs seen in the previous images.

I'll pick the best two, so long as your ideas aren't all for strip clubs, brothels and pot shops.  :thumbsup: Let's keep it appropriate for Sims of all ages!  ;)
Title: Re: Bipin's BAT Boutique
Post by: dyoungyn on December 24, 2015, 08:55:28 PM
How about "Laser Tag" or "Better Call Saul" lawyer.
Title: Re: Bipin's BAT Boutique
Post by: Unconstantean on December 30, 2015, 12:55:47 PM
i'm a vintage type of person so :)))

Colonial

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.opendurham.org%2Fsites%2Fdefault%2Ffiles%2Fimages%2F2007_11%2Fedgemontpark_CS_1950s.jpg&hash=c12e6771cf3a3f2e5a158b2156f9df3b366c27fc)

and Harding's

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fusercontent2.hubimg.com%2F6587193_f520.jpg&hash=9d435410fa181a21c826838d0bc628b4613f6232)
Title: Re: Bipin's BAT Boutique
Post by: nos.17 on December 30, 2015, 03:52:56 PM
Looks great so far!  ;)

As for the storefronts, and keeping with the sort of dilapidated outdated theme, how about some cheap little restaurants? I can already imagine some sort of small family-owned Asian eatery (Bon's Chinese (https://www.google.com/maps/@39.2380322,-84.349535,3a,18.9y,117.73h,84.54t/data=!3m6!1e1!3m4!1sXT7ujCrilRHwveTEtksFlw!2e0!7i13312!8i6656), Peking Garden (https://www.google.com/maps/uv?hl=en&pb=!1s0x884052e739e75d85:0x14c2af109dff0838!2m5!2m2!1i80!2i80!3m1!2i100!3m1!7e1!4shttp://www.menuism.com/restaurants/peking-garden-cincinnati-482624!5speking+garden+deer+park+-+Google+Search&sa=X&ved=0ahUKEwiv9LC84oTKAhXC2SYKHRAxDcoQoioIcjAK), or Lulu's Rice & Noodles (https://www.google.com/maps/@39.2872976,-84.47313,3a,25.4y,122.7h,86.73t/data=!3m6!1e1!3m4!1sfMsK0WbSZTQkEfiYTVDnMw!2e0!7i13312!8i6656!6m1!1e1)). Sorry for the crappy images...they're the best I could find quickly.  &mmm

Also, I agree with one of dyoungyn's posts: a 'For Lease' sign and an empty storefront would be cool to see too. Unfortunately, those are all too common.
Title: Re: Bipin's BAT Boutique
Post by: metarvo on December 30, 2015, 06:54:39 PM
Almost every small town has at least one of these vintage shopping centers, and many larger cities have several at key intersections.  These older centers tend to have spaces which are either abandoned or filled with fly-by-night stores which no doubt replaced something better.  Alternatively, they may still have local hardware or drug stores, and the anchor store is typically a supermarket. 

It looks like the anchor is already taken here, so as such I will suggest "Barnes Hardware" (red on white) and "Wilson Drug" (black on orange) as potential tenant names.  Of course, the other suggestions are fine, too, including "For Lease."  :) 

Nice work, Bipin.  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 30, 2015, 08:28:58 PM
Thank you for the kind words everyone. Turns out I've exported the building! :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768268862814620d874116b481e8642fc0.png&hash=2acd8b729a09219cbfd3a97bb4f90c4e6609f459)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507638acb4acc9808145f8d4bdfa110b23a4.png&hash=7f7419e2535c8d4ed2b839d20929488653f63703)

Here, we've got Fabland - the anchor store - which is either a grocery or a fabric store taking from the Fabricland and Foodland brands. To the left, we've got a Chinese market of some sort, and to its left we've got...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076dda9927ba9740c95096388287fafb2ce.png&hash=47f533a1bde0bde878d94660b7c5699a4e430610)

Well, I... I just don't know.  :D  :P For the next few buildings (this will be released as a modular set) I'll be sure to add some Chinese restaurants that failed to pass their health inspections, some drug stores with filthy washrooms, vacant lots for lease, and a Home Despot, err... I mean, Home Depot sort of store.  :laugh: Meanwhile...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769a4eed648cab2fb100d4b069e83de248.png&hash=430eb07cb9acc923ad03d1837eecc0bdbd430c72)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076d72cb968e3251812ec08d7bc9ec5e403.png&hash=da401823bd4f31e39a980acebfeab6c092001956)

Thanks to me, your overpasses are about to get renovated!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250767f2e5e577a089c15c8f33d42df78d653.png&hash=b27745ce7cf8bd7eb5475815421f547a9018977d)

Thanks to Samerton and I, your MHW is about to as well!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwtnrDXr.png&hash=2e492f97d6341476f9d53ce019a52cd06e42d39b)

Enjoy!  :thumbsup:

Title: Re: Bipin's BAT Boutique
Post by: Catalyst on December 31, 2015, 01:19:35 AM
O yeah, the overpass I like a lot, well done  &apls
Title: Re: Bipin's BAT Boutique
Post by: GameFrog on December 31, 2015, 02:06:56 AM
This overpass is sublime!  &apls
Title: Re: Bipin's BAT Boutique
Post by: vortext on December 31, 2015, 04:33:57 AM
You got potatoes!  ;D

The new texture for the MHW looks a bit off the me though, the gradients especially. Why doesn't it have the same wear and tear as the overpass, that looks a lot better imho.
Title: Re: Bipin's BAT Boutique
Post by: reddonquixote on December 31, 2015, 07:10:52 AM
Ah, yes, classic Bipin :bnn: Please don't stop  ;D
Title: Re: Bipin's BAT Boutique
Post by: belfastsocrates on December 31, 2015, 07:30:00 AM
Those look absolutely superb! I probably wouldn't use them as I favour asphalt (tarmac) for my roads but they do look absolutely fantastic.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on December 31, 2015, 08:59:30 AM
Thanks for the kind words everyone! I'll be releasing the overpasses soon, along with some retaining walls and whatnot.

Quote from: vortext on December 31, 2015, 04:33:57 AM
You got potatoes!  ;D

The new texture for the MHW looks a bit off the me though, the gradients especially. Why doesn't it have the same wear and tear as the overpass, that looks a lot better imho.

The texture is close to being done, but it's still preliminary. Things like wear and tear on the edges of the road (currently visible on the inside shoulder) are still being worked out. What do you mean by the gradients though? I'm not sure if this answers your question, but since the left lane isn't really supposed to be driven in, except for passing, the right lane sees much more traffic, thus why its darker. Unfortunately I can't use the bridge texture since it is not tiled. The texture has been rotated or mirrored throughout the length of the overpass. Without these subtle changes, this texture looks quite bad when tiled. However, I do plan to add some grooves in the concrete, and separate it into slabs. :)
Title: Re: Bipin's BAT Boutique
Post by: Vizoria on December 31, 2015, 09:59:59 AM
That's great news! One can never have enough grungy concrete bats and lots.
Title: Re: Bipin's BAT Boutique
Post by: mattb325 on December 31, 2015, 01:44:26 PM
These look brilliant - the grungy stores turned out brilliantly  &apls
Title: Re: Bipin's BAT Boutique
Post by: kei00051 on January 03, 2016, 02:26:57 PM
Looks brilliant! &apls &apls
Sorry if I'm talking like an idiot but can we possibly make "starter pieces" for those concrete highways?
Title: Re: Bipin's BAT Boutique
Post by: romualdillo on January 03, 2016, 02:59:57 PM
Your last works look fantastic!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: mgb204 on January 03, 2016, 03:03:55 PM
Quote from: kei00051 on January 03, 2016, 02:26:57 PM
Looks brilliant! &apls &apls
Sorry if I'm talking like an idiot but can we possibly make "starter pieces" for those concrete highways?

If by that you mean making them an optional override so multiple styles can exist, such as the SAM networks, then no.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 03, 2016, 06:46:58 PM
Quote from: mgb204 on January 03, 2016, 03:03:55 PM
Quote from: kei00051 on January 03, 2016, 02:26:57 PM
Looks brilliant! &apls &apls
Sorry if I'm talking like an idiot but can we possibly make "starter pieces" for those concrete highways?

If by that you mean making them an optional override so multiple styles can exist, such as the SAM networks, then no.

Unfortunately, that is beyond our control. Now now, I know what you're going to say... Despite what you may think though, Samerton and I are not modding gods, we're geniuses at best.  ::) :D

This, however, is completely under my control:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ac3c5aafcde553d12268ed3835bc86e8.png&hash=887cea1bc393b58084110287340cb2f7e90fcc21)

So let me know what you think!
Title: Re: Bipin's BAT Boutique
Post by: compdude787 on January 03, 2016, 08:52:05 PM
Ooh, that looks like it's gonna be a nice, fancy, expensive house!
Title: Re: Bipin's BAT Boutique
Post by: vortext on January 04, 2016, 11:21:44 AM
Looking at the textures quite a few times, it suddenly occurred what's nagging me: there're no discernible tire tracks, which incidentally the overpass does have. I get that the right lane gets more usage, however, atm it look like it's only driven on by huge motorcycles.  $%Grinno$%

Strangely the same issue (i.e. no tire tracks) doesn't bother me on the default RHW textures, probably because it's black-on-black and both lanes are equal in appearance. The light concrete in combination with the unevenly darkened lanes, however, make the texture seem unhinged to me. But that could be just me.  :D

New houses looks very nice indeed.  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: Girafe on January 04, 2016, 01:15:44 PM
New house sounds promising and quite luxury R$$$ as per their volume :)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 04, 2016, 03:22:02 PM
Thank you for the kind words on the houses everyone. I am working on procedural shingles, and they're coming along well.

Quote from: vortext on January 04, 2016, 11:21:44 AM
Looking at the textures quite a few times, it suddenly occurred what's nagging me: there're no discernible tire tracks, which incidentally the overpass does have. I get that the right lane gets more usage, however, atm it look like it's only driven on by huge motorcycles.  $%Grinno$%

Strangely the same issue (i.e. no tire tracks) doesn't bother me on the default RHW textures, probably because it's black-on-black and both lanes are equal in appearance. The light concrete in combination with the unevenly darkened lanes, however, make the texture seem unhinged to me. But that could be just me.  :D

New houses looks very nice indeed.  :thumbsup:

Ah, good catch. I agree, something didn't look quite right with those textures. Tire marks must be the answer. Consider it done.
Title: Re: Bipin's BAT Boutique
Post by: matias93 on January 04, 2016, 05:47:49 PM
Consider also that rightmost lanes usually have more tire marks due to exits and cars stopping to the shoulders. It would be great (and most surely really difficult) to have random diagonal tire marks caused by emergency braking.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 04, 2016, 06:12:05 PM
Quote from: matias93 on January 04, 2016, 05:47:49 PM
Consider also that rightmost lanes usually have more tire marks due to exits and cars stopping to the shoulders. It would be great (and most surely really difficult) to have random diagonal tire marks caused by emergency braking.

Unfortunately that can't be done without some sort of overhanging lot plopped next to the highway. Samerton tells me that each texture is repeated, one after another, and there is no way to make it procedural.
Title: Re: Bipin's BAT Boutique
Post by: mgb204 on January 05, 2016, 04:19:20 AM
It would be possible to create an overlay texture and apply it to an S3D prop. Using transparency, it would only need contain the additional markings. You could then T21 this onto the network with properties to make it appear random. One problem with this approach is that props will not adapt to any slope on the road. Thus if one appeared on a slope, it might look quite bad. There is a possible solution to this though... If you set the T21 to appear only for one wealth type, you could ensure they never appeared on slopes by ensuring that wealth wasn't in use in such situations. That said, still very clunky and probably not something users would utilise much, just saying it could be done.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 05, 2016, 04:30:53 AM
Yeah, I was considering T21s, and while I like this idea, I feel like it has some weird restrictions (slopes and wealth as you mentioned) that would cause some frustration amongst people. I think it would be easiest to have overhanging lots where "if you want this skid mark/pothole in this road here, plop this lot here" seems straightforward.
Title: Re: Bipin's BAT Boutique
Post by: David H on January 05, 2016, 06:55:25 AM
Quote from: Bipin on January 03, 2016, 06:46:58 PM
Quote from: mgb204 on January 03, 2016, 03:03:55 PM
Quote from: kei00051 on January 03, 2016, 02:26:57 PM
Looks brilliant! &apls &apls
Sorry if I'm talking like an idiot but can we possibly make "starter pieces" for those concrete highways?

If by that you mean making them an optional override so multiple styles can exist, such as the SAM networks, then no.

Unfortunately, that is beyond our control. Now now, I know what you're going to say... Despite what you may think though, Samerton and I are not modding gods, we're geniuses at best.  ::) :D

This, however, is completely under my control:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ac3c5aafcde553d12268ed3835bc86e8.png&hash=887cea1bc393b58084110287340cb2f7e90fcc21)

So let me know what you think!

Looks like a nice new home, should go nice on a 2x2 lot with zero yard on it. ;) (Very common in the US for new houses to have no yard)
Title: Re: Bipin's BAT Boutique
Post by: mattb325 on January 09, 2016, 01:46:35 PM
The new R$$$ houses are looking lovely!  &apls
Title: Re: Bipin's BAT Boutique
Post by: Shark7 on January 11, 2016, 10:01:23 AM
Quote from: David H on January 05, 2016, 06:55:25 AM
Quote from: Bipin on January 03, 2016, 06:46:58 PM
Quote from: mgb204 on January 03, 2016, 03:03:55 PM
Quote from: kei00051 on January 03, 2016, 02:26:57 PM
Looks brilliant! &apls &apls
Sorry if I'm talking like an idiot but can we possibly make "starter pieces" for those concrete highways?

If by that you mean making them an optional override so multiple styles can exist, such as the SAM networks, then no.

Unfortunately, that is beyond our control. Now now, I know what you're going to say... Despite what you may think though, Samerton and I are not modding gods, we're geniuses at best.  ::) :D

This, however, is completely under my control:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ac3c5aafcde553d12268ed3835bc86e8.png&hash=887cea1bc393b58084110287340cb2f7e90fcc21)

So let me know what you think!

Looks like a nice new home, should go nice on a 2x2 lot with zero yard on it. ;) (Very common in the US for new houses to have no yard)

It depends on where in the US.  Big cities with limited room, very common.  In smaller towns (like where I live) having a yard is a crucial selling point.  Personally I'd love little to no yard since I hate mowing the grass.  &mmm

Nice houses though, would look really nice as part of a gated community.  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: dyoungyn on January 11, 2016, 11:10:33 AM
I think the houses look GREAT.  Even better with a yard at which a swimming pool an other luxury landscaping can fit in a gated community in the suburbs.
Title: Re: Bipin's BAT Boutique
Post by: c.p. on January 12, 2016, 07:21:20 AM
These are looking good so far. :thumbsup:  If you like lotting, you could make bigger and smaller lots (some with good-size yards and some without) for different growth stages.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 12, 2016, 02:48:52 PM
Thanks for the replies and kind words everyone, here's a quick update:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b118ab7e39c888181e6feffa8c68595b.png&hash=44c0a9be5169f1370c48719c6b8bdab4ac0c8e59)

Since I want to keep with using driveways, something I did with my previous houses, I think I'll keep these ones on tiny 1x1 lots.That way, the yards can be whatever size you want, and you can plop the correct driveway on an addition overhanging lot (for diagonal, curved or ortho road) depending on the situation. This will prevent you from growing the wrong lots, and waiting until you get the right one out of many ortho/diag variations.
Title: Re: Bipin's BAT Boutique
Post by: mgb204 on January 12, 2016, 05:11:30 PM
A texture says 1,000 words :)

Great stuff, it's been a while since you made the Dispira and contemporary condominiums. The quality of your houses especially stood out for me, so it's nice to see some new ones.
Title: Re: Bipin's BAT Boutique
Post by: reddonquixote on January 12, 2016, 08:32:36 PM
These are great, I loved the Dispira residence, nice to see something new.  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: mattb325 on January 12, 2016, 10:52:06 PM
I love these! They sure look like family-homes with those dinged & dented garage doors....I wonder if it was from kids playing basketball or learning to put the car in gear  :D
Title: Re: Bipin's BAT Boutique
Post by: romualdillo on January 13, 2016, 05:53:49 AM
I'm just going to say that they look exactly the same way as seen on Canadian TV programs.  :D Great work!!  :thumbsup:
Title: Re: Bipin's BAT Boutique
Post by: JP Schriefer on January 13, 2016, 12:53:43 PM
Lovely houses, nice job!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 21, 2016, 03:41:24 PM
Thank you for the replies everyone, I'm glad to hear you're all on board with this project! I'll have pictures of an updated version tomorrow. By the way, the garage doors aren't actually done; that's just a random, white texture I had placed on them.  ;) These will be complimentary to the Diaspra in that they'll be of higher wealth ($$ and $$$). Thus, they'll have larger lots. This means they'll work especially well for areas with curves, diagonal roads, etc. Of course, I want to keep using driveways. To do this, the best solution I've come up with (and one I've described before) is to have these driveways manually plopped for each house. I'll have prop families or diagonal, FAR, ortho and curve driveways, and you get to chose the one that best suits a given situation. To keep things simple, my houses will be on 1x1 overhanging lots, and the driveways will be too. Thoughts on this system?  :-\
Title: Re: Bipin's BAT Boutique
Post by: compdude787 on January 21, 2016, 06:25:28 PM
Having the houses be on overhanging lots seems problematic to me. Sure, if you plan to develop an area that has these houses in them, you can do your zones in such a way that the buildings won't overlap each other. But keep in mind that SC4 periodically redevelops RCI zones. So, you'll have a 1x1 zone that is surrounded by other houses on adjacent grid cells, and then one of your houses develops on that zone and completely covers up the surrounding houses. That would be annoying! And, trying to demolish them while your city is growing seems like playing whack-a-mole.

But I really like how these look! Typical McMansions of modern-day suburbia. :P
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 21, 2016, 07:20:42 PM
Quote from: compdude787 on January 21, 2016, 06:25:28 PM
Having the houses be on overhanging lots seems problematic to me. Sure, if you plan to develop an area that has these houses in them, you can do your zones in such a way that the buildings won't overlap each other. But keep in mind that SC4 periodically redevelops RCI zones. So, you'll have a 1x1 zone that is surrounded by other houses on adjacent grid cells, and then one of your houses develops on that zone and completely covers up the surrounding houses. That would be annoying! And, trying to demolish them while your city is growing seems like playing whack-a-mole.

But I really like how these look! Typical McMansions of modern-day suburbia. :P

Ah, I see what you're getting at, and that is indeed a problem. What about a compromise? The house is on an overhanging lot, but only by a half or third of a tile. The part which the house overhangs would be where you plop the driveway lot. I want to minimize the space required for this since it would look kind of funny having a whole tile between houses, but I think a half to two thirds of a tile between houses would be appropriate.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on January 30, 2016, 12:53:05 PM
Here's a quick update!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ed4f7f1847c092d741bb3f4182a002ca.png&hash=fec83ed3c070a4bf47019a920a7741ab44bd56d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768c8929c8a8ff9209c2eee08c572af191.png&hash=cda68f65d0e6519dc354f3cf4518d6f4d18808df)

A little grungy, perhaps, but that can be toned down.  :thumbsup: Speaking of grunge, I plan to release my decrepit, derelict strip mall soon!
Title: Re: Bipin's BAT Boutique
Post by: Girafe on January 30, 2016, 01:21:49 PM
Good job  :thumbsup:

There are so huge, I am really wondering how they will look like IG  &Thk/(

I would suggest to have little dirtiness on the roof or some small elements to break the monotony of the tiles
Title: Re: Bipin's BAT Boutique
Post by: mattb325 on January 30, 2016, 01:54:35 PM
These look really nice! I don't mind the grunge at all, it's very subtle. One thing I really, really like is the broken hip roofing, so few batters use that  :)
Title: Re: Bipin's BAT Boutique
Post by: mgb204 on January 31, 2016, 04:46:36 AM
These houses are coming along very nicely indeed, as usual the texture work is outstanding. If only you were making UK BATs :D. Even so, both your original houses found a way into my plugins folder, content like this is too good to pass up  :thumbsup:.
Title: Re: Bipin's BAT Boutique
Post by: c.p. on February 04, 2016, 08:10:44 PM
I really like the grunge. :thumbsup:  I agree with Girafe about adding some kind roof elements.  Maybe some little fan vents or something. ()what()
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 07, 2016, 01:25:38 PM
I made some additions to the roof. You can check 'em out on my thread over at ST: http://community.simtropolis.com/forums/topic/46654-bats-by-bipin/?do=findComment&comment=1609656 (http://community.simtropolis.com/forums/topic/46654-bats-by-bipin/?do=findComment&comment=1609656)

Meanwhile, I've been working on yet another floorplan...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076ef2f951fbf55474015b2d411670b3713.png&hash=6c4b8ef3ff528bfec1514e5bf253f83494a5fa31)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250764f5e2fc1a731296d362f3aa05717e626.png&hash=0dc79a62b2bcefc92e0a55391efbf20318fe2d70)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250762b17f3ca5bf8edc7bd6dec6aa2c468b2.png&hash=c48bdee4023d4fc91016fe04bc915fbb1c031a31)

There's a new kid on the block!  ()stsfd()
Title: Re: Bipin's BAT Boutique
Post by: mgb204 on February 07, 2016, 01:43:13 PM
Spoiling us as usual, nice progress.

You know how I'm always like a stuck record about UK content... well the first thing I saw was a UK house for a moment, only the oversized garage ruins the effect. Any chance of this model without the garage? Is that a lot of work? Desperate as usual for anything that fits the UK, and this is so close it hurts.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 07, 2016, 08:40:33 PM
I think I might be able to do that. Just for you, I could replace the garage with a living room. ;)
Title: Re: Bipin's BAT Boutique
Post by: mgb204 on February 07, 2016, 11:58:44 PM
Quote from: Bipin on February 07, 2016, 08:40:33 PM
I think I might be able to do that. Just for you, I could replace the garage with a living room. ;)

That would be perfect. If you'd just send me the model (I prefer MN), I could handle everything else. Thanks so much for this :).
Title: Re: Bipin's BAT Boutique
Post by: belfastsocrates on February 08, 2016, 02:53:20 AM
:D

The revised model would be excellent as new-build UK style homes. The new houses above look fantastic. How exciting!
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 08, 2016, 08:00:50 PM
Thanks you two for the support. I'll be sure to make this UK model a thing!  :thumbsup: In the meantime...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076add9ef5f8f25c3b96f86f28ff0c49d38.png&hash=8dc95303cd487ff1b6ee0979e0c25555b7a79686)

Mirrored versions too!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076e668dbafd09efa019bfe7fd102a58cfc.png&hash=74449ecad25288bd46b43597277d19eaaf97a2c9)

Enjoy!  :)
Title: Re: Bipin's BAT Boutique
Post by: belfastsocrates on February 13, 2016, 12:35:41 PM
Lovely! I'll be using those versions as well btw :D

These HD houses are truly gorgeous!
Title: Re: Bipin's BAT Boutique
Post by: romualdillo on February 13, 2016, 03:22:37 PM
Great work!  &apls
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 13, 2016, 08:48:52 PM
Thank you for the kind words!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507612e27e6a47d33a7f8ed0848e31fb6073.png&hash=08b5c311d6437de0b32b4ee08c50cdf7b361feb0)

I'll scale them down a bit, but hey, it's happening...  ;D
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on February 14, 2016, 02:48:17 PM
Lovely houses!


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: mgb204 on February 14, 2016, 04:42:52 PM
 :thumbsup: great progress, looking forward to these immensely.
Title: Re: Bipin's BAT Boutique
Post by: noahclem on February 17, 2016, 06:56:47 AM
Nice to see the housing project back in action--looking great  &apls
Title: Re: Bipin's BAT Boutique
Post by: Simmer2 on February 18, 2016, 10:11:13 AM
Great looking homes!!
Actually mine looks like one of those  :D

Nick
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 19, 2016, 12:13:38 PM
Which one Simmer2? Maybe this will help you decide...








(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768e15121f607dcf9761e678aec6423976.png&hash=b0b2a8345fbccd3393b38a0c556b98999ef23348)

Get ready, guys!   ()stsfd()
Title: Re: Bipin's BAT Boutique
Post by: Vizoria on February 19, 2016, 12:51:48 PM
As you promised these houses are very slope-friendly, so good work! But my only gripe are the fences, they're leaning perpendicular to each respective slope line.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 19, 2016, 01:03:45 PM
Quote from: Vizoria on February 19, 2016, 12:51:48 PM
As you promised these houses are very slope-friendly, so good work! But my only gripe are the fences, they're leaning perpendicular to each respective slope line.

That too is what's holding me back.  ::) Thoughts on how to fix this? It's always been a problem for me.  &mmm
Title: Re: Bipin's BAT Boutique
Post by: mattb325 on February 19, 2016, 02:19:23 PM
The houses look great  &apls

The fences are from your prop pack (is that right?) CP & jen_p made many slope -tolerant fences, even though they are not HD, they may fit the look you are going for.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 19, 2016, 02:29:41 PM
Thanks, and yes, those fences are my own props. Could you link me to their fences, or at least images? :)
Title: Re: Bipin's BAT Boutique
Post by: vortext on February 19, 2016, 02:48:08 PM
In the prop exemplar set "Orient to slope' to False. Note that fences may now float in mid-air, or disappear into the slope. The solution for this is to use multiple, shorter sections to make one continuous fence.
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 19, 2016, 03:18:13 PM
Ah, I know exactly how I can make my own now. Thanks Vortext!
Title: Re: Bipin's BAT Boutique
Post by: Simmer2 on February 19, 2016, 06:12:36 PM
Quote from: Bipin on February 19, 2016, 12:13:38 PM
Which one Simmer2? Maybe this will help you decide...








(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250768e15121f607dcf9761e678aec6423976.png&hash=b0b2a8345fbccd3393b38a0c556b98999ef23348)

Get ready, guys!   ()stsfd()

Right side first house up. The garage is on the right side though and the bricks are darker
Title: Re: Bipin's BAT Boutique
Post by: compdude787 on February 19, 2016, 07:39:53 PM
Looks awesome!!! It's going to be great to now have some 2x2 lots from you! They will go nice with the 1x3 Diaspra house you've released previously.
Title: Re: Bipin's BAT Boutique
Post by: mattb325 on February 19, 2016, 11:39:34 PM
Quote from: Bipin on February 19, 2016, 02:29:41 PM
Thanks, and yes, those fences are my own props. Could you link me to their fences, or at least images? :)

They are all in the CP Vol01 pack: he has made many, many varieties from brick and iron, rural and paling: take a look at the images here...I'm sure something will suit

http://sc4devotion.com/forums/index.php?topic=15318.msg502340#msg502340 (http://sc4devotion.com/forums/index.php?topic=15318.msg502340#msg502340)
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 21, 2016, 02:33:58 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250761d9731231fa4db6be38d912299690539.png&hash=10059e29638239b36b70a2ee474d90a42af8f247)

The spacing between fence props needs a bit of work, but this should give you an idea of what to expect.  :)
Title: Re: Bipin's BAT Boutique
Post by: JP Schriefer on February 21, 2016, 02:39:22 PM
Looks great anyway, I'm not even noticing problems with the fences '-'
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 26, 2016, 11:02:36 AM
Good to hear Schreifer, thanks! Now, get ready for a slightly noobish question...

How can I optimize my lot/building for growing? People have always complained about how my houses don't grow. What are some tips, suggestions or requests for the modding aspect of these houses?
Title: Re: Bipin's BAT Boutique
Post by: romualdillo on February 26, 2016, 11:04:56 AM
They look great!!  &apls
Title: Re: Bipin's BAT Boutique
Post by: vortext on February 26, 2016, 11:59:45 AM
Hope you don't mind I just had a look at the Diaspra, and there are some issues with the building exemplars.

The Occupant Size is set to a single 0, and the same goes for the Pollution Radius & Pollution at centre. However, the latter two properties require 4 values - for air, water, garbage & radiation respectively - and the former requires 3 - for width, height & depth of the model.

Not sure how or why the values for these properties got 'corrupted' but I suspect it may explain why they don't grow. My suspicion is corroborated by the error message the building exemplars generate both when loading in SC4PIM and when trying to generate a new lot from them.
Title: Re: Bipin's BAT Boutique
Post by: APSMS on February 26, 2016, 06:40:30 PM
What's weird is that in my game (with CAM), the Diaspra seems exceptionally weedy.

It pops up all over the place, right next to all of my low-occupancy CP and Simcoug houses. I mean, it's a nice house and all, but it seems just a bit much, ya know. Maybe I've got a development version or something buried in my plugins, but I'd kinda like to know why my copy seems to grow so virulently compared to everyone else's experiences.
Title: Re: Bipin's BAT Boutique
Post by: woodb3kmaster on February 26, 2016, 06:52:20 PM
I've noticed the same thing as Absalom. I, too, have CAM (now 2.1 Standard), and the Diaspra grows everywhere, despite the property irregularities Erik mentioned. It seems strange that it would grow so much for us and not at all for others.
Title: Re: Bipin's BAT Boutique
Post by: vortext on February 27, 2016, 02:54:40 AM
Well, that seems to disproves my theory as to why they wouldn't want to grow, though I'd still fix it if I were you, Bipin.

Turning to the lots themselves in continued investigation I noticed they have a family property, the aptly named LotConfigPropertyFamily. Truth be told, I have no idea what it does or how it works. In fact until now I didn't even know this property existed so if anyone knows more about it, please elaborate because it sounds quite intriguing. At any rate, all Maxis lots have this property as well, and the particular value in the Diaspra ties them into a set of medium wealth Maxis lots ranging from stage 1 to 4. Mixing Maxis with custom content is always a tricky affair, with all the parent cohorts and what not, so I'm wondering if you guys, Zack and Absalom, happen to use a Maxis blocker?

Also, at a capacity of 31 $$ sims and a 1x3 lot size the SC4PIM classifies it as a stage 4 lot, yet they are stage 3. Moreover, the threshold for stage 3 is at a capacity of 17. Or to put that in other words, the lots are at almost twice the capacity for the stage they're in. This may explain why they are so weedy, especially when using the CAM.
Title: Re: Bipin's BAT Boutique
Post by: mgb204 on February 27, 2016, 06:03:35 AM
I can also confirm no issues with the Dispira houses growing, although I do use a Maxis blocker for Res. I suspect at 1x3, that's partly down to there being not so many competing lots for their size. Whereas 2x2's I have plenty of options for the simulator to choose from.

I can't say the same for the contemporary condominiums you released though, they will appear, but they aren't frequent in doing so.

What you could do is spread them over a few stages like 3 and 4 with different occupancy values. Combined with a couple lot variations, especially if you can make some lots of varying size with bigger gardens/grounds, I'd imagine that should help them appear more frequently.
Title: Re: Bipin's BAT Boutique
Post by: APSMS on February 27, 2016, 11:23:10 AM
I don't use a Maxis blocker, but the occupancy may well be the reason for the weeds.

Do you know if I can change the occupancy myself and not affect existing city tiles? The reader tool is able to do this, right?
Title: Re: Bipin's BAT Boutique
Post by: vortext on February 27, 2016, 11:33:45 AM
Well I got curious and did some testing. Now, while I still have no idea what the LotConfigPropertyFamily does, it doesn't seem to interfere with anything when added to a custom lot. So at this point we'd need more information, preferably from someone who has the problem with Bipin's lots not growing.

The occupancy itself is suitable for the model Absalom. The issue is that lot size does not match the growth stage, which is determined by occupancy/lot size. For example using the same occupancy a stage 3 lot would be 2x3, and a stage 5 lot 1x2. So I'd advise you to change the lot growth stage to 4 instead, where it really should be. You can do this in the Reader indeed, and afaik it doesn't have negative consequences for existing lots/tiles.
Title: Re: Bipin's BAT Boutique
Post by: compdude787 on February 27, 2016, 06:20:14 PM
The opposite thing happens with your Contemporary Condominiums lots (http://community.simtropolis.com/files/file/27457-contemporary-condominiums/)--they don't grow at all. I have never, ever seen them grow in my cities, which is quite disappointing because they look like such nice houses and would be a nice addition to my sprawling suburbs.
Title: Re: Bipin's BAT Boutique
Post by: APSMS on February 27, 2016, 09:00:33 PM
I used to get them back when I started using mods in earnest (also before I installed the CAM); I had whole neighborhoods of his contemporary condominiums. I didn't complain because I didn't understand how plugins worked enough to see a problem (plus they looked very nice).

Interestingly I got my first of Bipin's CC to grow in my reworked San Diego region just last month; I could not, for the life of me, remember where I got it from or who made it. Weird indeed, considering that I didn't have any grow before I opened the game up last month (for the first time in over 5).
Title: Re: Bipin's BAT Boutique
Post by: Swordmaster on February 28, 2016, 10:01:54 AM
LotConfigPropertyFamily puts props and buildings into a family. The game then randomly selects props and buildings from the family when the lot grows.


Cheers
Willy
Title: Re: Bipin's BAT Boutique
Post by: vortext on February 28, 2016, 11:54:06 AM
That's what the building/prop family does. Besides, adding just the lotconfig family to a lot doesn't make the buildings behave as if they were in a family. It seems to be just another obscure lot property, along with LotConfigPropertyFencyDefinition, which isn't even used by Maxis, and LotConfigPropertyVersion - it's always 0x02 and changing the value doesn't matter unless it's set to 0x00, than lots won't grow all off the sudden.  ()what()
Title: Re: Bipin's BAT Boutique
Post by: Bipin on February 29, 2016, 08:49:58 AM
Wow.   &apls Thank you so much everyone for helping squash the bugs my houses seem to be infested with! I'll take a look at mattb325's houses, stats-wise, and try to make mine similar. They're classics, after all. I will of course re-release the Diaspra at some point with revised lot statistics. Thanks again for the help!   :bnn:
Title: Re: Bipin's BAT Boutique
Post by: Missvanleider on April 16, 2016, 04:55:44 AM
Hi, I'm a big fan of all the released content and I was wondering if there was any news on some of the things teased earlier in this thread (which I can't help teasing myself by re-reading) but as far as I can tell not released, in no particular order I'm thinking of:

The FLUPS with the wonderful texture
The overpasses, also with the spectacular weathered texture
The overhanging retaining walls for underneath highways

I appreciate these things take time but it would be tragic if these were to have evaporated, they deserve to be in every picture of SC4! If these projects are dead, I need closure :) If they are still in a pipeline somewhere, however distant; that would make me very happy.

Thanks and very sorry to have bumped this thread if that's not the done thing.