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Foreword
Welcome one and all to my second Mayor Diary! After the unexpected success of my previous MD, the Republic of Bevelle, coupled with the death of my hard drive, I bring to you The Source. Everything you see here will be custom tailored to my needs. I do plan to release a few of my lots in the future, time permitting. With everything being custom, the city building will be slow, which always has been my style. Updates will come once a week, with teaser shots here and there.
I'll only have three pics to start things off right now. The city is not detailed enough to showcase yet, but I'll add a few more pics over the next couple of days. I hope this turns out even better than Bevelle was in terms of both readership and quality. Only time will tell if this is the true Source....
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Stay tuned...
~ Dan
Dan, you've done a mighty fine job with your city! i really like that park! right next to the river, very nice!
Good to see you back Dan. Nice start and good to see the new riverbank lots in use. I'm still experimenting with them, so I'll be watching for some guidence.
Cheers
Dave
I see your still enjoying that sidewalk mod, and there's some nice custom lotting there :thumbsup:
Fantastic start there of your new MD!
And the first pictures are looking great!
Looking forward to more... ;)
Cool! I like the building in the second picture, on the right. I like how you've begun so far. :thumbsup:
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Teaser
Nice to see that some people here have remembered me :P! No replies tonight; getting kinda late for me. I'll do replies when I update this Sunday. But I bring gifts tonight:
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~ Dan
Hey Dan, good to see you back.
your cities are looking nice, as always :)
Joe
I wonder what the building with the road going through it is? It has text but I can't read it. ???
I really like what I see! ;)
I wonder where all the cars are? I see plenty of peeps but few cars.
Great pics and great river :thumbsup:
Hello DSRWHAT
I like the picture of the river walk. The use of the brick paving stone adds interest. The manicured pine trees, the fountain, and the river walls all work together. It makes for a serene scene. Like an ocean of calm in the middle of a bustling city.
very nice financial district. i also like that building that has the road running through it in the river walk picture. great job!
That financial district is looking wonderful, the other picture is also fantastic!
Great teasers! Looking forward to more... ;) :)
Dan looking so very good here, I so love the river walk area!!! To ansewer your question there Sim-al2 it looks as it says "The HSBC Center"
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jjune4991: Thanks, my friend! There should be plenty more parks and plazas along the river in this update...
tooheys: Thanks, Dave. I, too, have just begun to use Mas71's awesome river pieces. Nice to see you again!
caspervg: Yep, I need to have some kind of trademark for my cities, so that'll do. Glad you like all the custom lots; thanks for commenting!
bat: I'm glad you're here to support my new MD! Thanks for your kind comments!
sim-al2: Thanks, man; I'm glad these first few pics are to your liking!
JoeST: Thanks for the welcome and your support!
sim-al2: As Pat has mentioned, that building is One HSBC Center found on the STEX. The lot was redone by masterplanman, with a slight modification by me after downloading. As for the cars, the game clock has not been started yet, which means no development has grown. There won't be any vehicles on the roads for awhile, but there will be!
Simpson: Thanks, my friend!
jmyers2043: That's exactly what I was going for; somewhat of an oasis in a sea of urban chaos (well, no chaos yet since I haven't actually "started" the city as mentioned above). Hope to see you again, and please call me Dan :thumbsup:
bat: Thanks, friend! I hope you enjoy the update...
Pat: Good to see you again, Pat! I'm glad you like the riverwalks, because that'll be a main focal point in this city.
Update 1- Clean Cut
Here we go with the first update! If you didn't read this from the comments section, the reason why you won't see any cars on the roads is because the game clock hasn't been started yet for Tyne. Maybe in a week I'll be ready to actually "start" this city, so for now, you'll see my plopping efforts...
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Apologies for the lack of new material in this update; I promise you'll see more in the next update. Until then...
~ Dan
What your update lacks in profusion is far and away made up for in quality, my friend. The Source looks very much like a keeper.
Good luck!
David
Dan, you're off to a great start here. Good luck in the future - I'll be watching!
I also look forward to getting some of the stuff you release.
You are the greatest lotter ever!!! Great job and i am waiting for the next update!!
Really great pictures there! And wonderful work on the canal!
The Source is looking beautiful, Dan! :thumbsup:
Amazing city planning, a great selection of BATs to form this wonderful MD.
I love how you use the sandstone pedestrian plaza underneath every building to match with the pathways by the roads :)
Keep up the scintillating work Dan!
Alex :thumbsup:
Cool LOTting! Beautiful canal system - I like it so much!
But this picture is the best !
http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/Tyne/Tyne-RiverPark.jpg
Great using curved wharf there!
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Teaser
Thanks for the great responses! After messing around with iLive's Reader, I had to show some of my results. See if you can guess where I used transparent textures in this shot:
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Next update will be on Saturday. Enjoy!
~ Dan
Dude, you are awesome. Everything you do is awesome. That shot is uber-awesome. And the transparent textures are under The Eye, right? Right? Great job, I'm wanting more.
Nice work there on that area! Looks wonderful! Great picture of that canal and area next to it... :thumbsup:
Glad you're back Dan. The city shown is a jewel again. :satisfied:
Your city is looking very good I love the canal of JRJ
:thumbsup:
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dedgren: Thanks, David; that should always be the credo for all MDers: quality over quantity.
burgsabre87: Thanks, man! I hope to release a couple lots before the end of the year.
sincitybaby: Well, I don't know about that... but I do respect you opinion! Thanks and enjoy the update!
bat: Thanks, my friend! I greatly appreciate your support.
warszawa: Practicality always comes first, in my mind. Glad you noticed the textures matching; makes the effort worth it. Thanks for the very generous comment, Alex!
mopo.ska: Thanks, friend; I'm happy everything is to your liking!
TopCliff: Thanks for the awesome comment ;D! You are correct; the transparent textures are under the canal pieces located under the eye. What you want, you shall receive!
bat: I thank you again, my friend!
sebes: It's good to be back. Glad you approve of my latest work!
Simpson: I really love using his canals; they fit in well just about everywhere. Thanks, friend!
Update 2- Heart and Soul
Enough chit-chat, let's get the update rolling!
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~ Dan
hey Dan: thats looking might amazing :)
thanks for sharing
Joe
Wow really good new update
Your city is looking very good and réalistic, there are lots of parks so it's very good &apls
Great work! &apls &apls
You have a very consistent collection of objects in your city. It is almost too beautiful for realism!
But who cares, the whole game is basically meant to make your own little utopia.
Some utopias try to resemble reality, some try to correct everything the maker dislikes in the real world.
Your city would definitely be a goal fo my next city trip!
Tyne is looking really nice, Dan!
Wonderful new work on these new pictures! :thumbsup:
Looks beautiful...
exellent update :thumbsup: :thumbsup:
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Teaser
Thanks to all for your replies! I'll respond in kind when I update on either Saturday or Sunday. Until then, I'll throw in a couple of teaser shots; the first I'll show today:
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If only we could all work here... :satisfied:
~ Dan
Your city is looking very good, I love the canal of JRJ lol, and also your city is very réalistic &apls
very nice updates. i really like that mosaic of the downtown area. very nice work.
It's very good! &apls
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JoeST: Thanks, Joe; always good to share!
Simpson: I agree; all cities (and towns) should have plenty of parks for its citizens. Thanks for commenting!
FrankU: That's quite a compliment! This is definitely my take of a utopia, but also it takes from real world cities, as you can see. Thanks for reading and I hope I see you again soon!
bat: Thanks very much, my friend!
art128: Thanks!
Simpson: Realism is what I strive for; thanks, man!
jjune4991: Glad you like, friend!
sciurus54: Thanks!
Update 3- Open House
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Thanks for reading!
~ Dan
Hey :)
Your new update is very good, your city is looking superb
I always so mu love your canal and also a very réalistic city :thumbsup:
The city looks amazing! :)
The suburbs on the last picture are so realistic! I love them. ;D
Also I like the use of canals. They look great!
Keep it up! :thumbsup:
beautiful update my friend &apls
It seems I have missed a few updates, sorry my friend. But it is truly my loss as all that I have missed is outstanding work. The canals through the city look great and very well laid out. Your choice of custom content fits in perfectly.
Robin :thumbsup:
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Teaser
I have a fresh teaser shot for everyone tonight; RLS has prevented me from getting an update out this weekend, but look for one either Tuesday or Wednesday.
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~ Dan
Update 3 is great! And the pictures looking good there, too!
Also the teaser is looking wonderful!
Looking forward to update 4! ;)
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Teaser
I'll be updating on Tuesday. Until then, enjoy this fresh teaser shot:
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The guys working on the FAR are unbelievable. I finally got around to using after my hiatus and now I can't stop using it! See everyone on Tuesday!
~ Dan
very nice teasers &apls very very good &apls &apls
Great teasers! I can't wait for the update! ;D
Piotr
These uptown lofts are looking great, Dan!
Nice new teaser and looking forward to the update on Tuesday! ;)
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Simpson: Thanks, friend; I can never stop using those canals!
Sheep49: I figured that neighborhoods should have the same type of housing, which gives it a realistic feel. Glad you like it!
art128: Thanks very much!
rooker1: No problem, my friend. This is meant to be a river city, so all the canals and river pieces are a must. Custom content is also important, too. Thanks for dropping by, Robin!
bat: Always appreciative of your support; thanks, my friend!
art128: Thanks for giving me a round of applause ;D! Hope you like the update!
Sheep49: Wait no longer, my friend; the update is here!
bat: NDEX Lofts always seem to look good wherever I put them. Thanks much, my friend!
Update 4- Livin' it Up
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~ Dan
excellent update my friend &apls
what is the two tower in the last mosaic ? ( circle towers)
What a great update. I love the way you used jeronij's BATs. The mosaics are fantastic.
I really enjoy coming here to check out what you are up to.
Robin :thumbsup:
still looking brilliant, the canal looks great :)
That's another really good update!
And the area near the cathedral and river looks beautiful!
Your work on your city is fantastic!
Looking forward to more of your city... ;)
It's very impressive city! Great pics, nice quarters,... &apls :thumbsup:
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Overviews
I had forgotten to include these overview shots on my update yesterday. Some people have been asking for them and now they are here! I couldn't zoom out as far as I wanted to, due to the fact that this city is full of empty squares (I intended to fill the entire city with lots, if possible), I decided not to show those areas. So, without further ado, here are the pics:
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I'll try and squeeze out an update on Sunday. See ya'll then!
~ Dan
hi my friend :)
Your new update is simply beautiful, your city is looking very good and also réalistic ;)
very nice overview Dan &apls
can't wait the next update ;)
Arthur
dang, I spent 5 minutes looking for things to critic on you... but I couldnt find any (maybe its too early in the morning :D)
I love your sunken highway at the top of the first pic, it looks soooo good. and the curve with MAS's JPN triangle parks is fantastic
Infact, looking back there are few errors to poke you about :D
Joe
Very impressive thus far. I have yet to use those new river lots, but this has given a further push to do so.
Fantastic work.. &apls
Excellent Dan. I really love how you dressed this city up, and the grandeur of the buildings that you picked in them. The way you work with Jeronij's flats is very good. :thumbsup:
That are two nice overviews! Great work, Dan! :thumbsup:
You have a really nice city here Dan. As someone who works in London and sees the RL St Paul's Cathederal regularly, it's interesting to see it in such a different setting from RL. And it's nice to see what it would look like if it was in a large park setting - And I like it! In RL it is next to a road and has quite a few building reasonably cose to it.
The JRJ euro buildings also look interesting like that. I've never had that in my city so am trying to work out if they grew like that or you created a custom lot. Very nice, whichever way.
I like the river/canals as well.
Paul
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art128: Those towers are called One21 Apartment Tower (http://www.simtropolis.com/stex/index.cfm?id=10994) by Andisart. Many thanks, friend!
rooker1: I like the modern look that his BATs have, so they were a must in Tyne. Thanks for replying, Robin (and I hope you got my PM)!
JoeST: Thanks, my friend!
bat: It was important to have a tranquil area in the city, so this was a fitting spot for it. Thanks for your support!
sciurus54: Thanks, friend; glad you like!
Simpson: Thank you; I hope you enjoy this update as well!
art128: Thanks, Arthur; and wait no longer for the update!
JoeST: Keep looking; there are some imperfections there that I know about! Glad you like the usage of those triangular parks; there will be plenty of them in this update!
Emperor Stormont: Nice to hear (read) that I'm providing motivation for you! Thanks for reading and drop by again soon!
sebes: Quality always comes first, my friend! Most of those buildings are the latest works by illTonkso. The flats took a long time to grow, but they seemed to turn out fine. Thanks for commenting!
bat: Thanks very much, my friend!
paroch: I was afraid that the cathedral wouldn't fit in the city; everything else is modern and streamlined, but St. Paul's has that classical element to it. Glad to see that people are taking to it! As for jeronij's Euro buildings, most of them were grown. Some (the corners and a few of the straights) were used as props in the Lot Editor and plopped into place. Thanks for your great comment!
Update 5- A Lofty Position
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~ Dan
Hi my friend :)
Your new update is really good, and your city is looking superb
I love the first pic, very réalistic :thumbsup: . I'm until forward to the next update ;)
I haven't any words to descrive this, it's realistic, beatiful! :thumbsup: &apls
simplyfull amazing &apls &apls
the work on the LE is amazing :thumbsup:
I have a question, what is your secret ? because it's beautiful as well ! $%Grinno$% :D
Arthur
I think LE and an eye for textures is the secret -- but I can only imagine the size of the park menu.....
Dan, keep up the good work.
I love the enormous amount of eye-candy you present here. Your cities are very cohesive, mainly due to the enormous amount of LE'ing that you do, making all the textures fit together. I adore your work, keep it up!
Awesome mosaics dsr! They look lovely and realistic! I love'em! :thumbsup:
I especially adore the park on the second picture. I'd love to live in one of buildings there! :D
Keep up the great work! ;)
Piotr
Dan great update here and looking real good!!!
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Teaser
I'll be posting an update on Sunday (hopefully), so here's something you can expect:
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Now we are getting a little more suburban! I'll have formal replies with the update. Until then...
~ Dan
Very fine pic my friend this city is looking super ;)
excellently realistic picture of the FARR Dan :thumbsup: very nice looking
hi dan,
your pics and mosaics are looking very nice.
i like your sunken networks and all the walkways through the buildings.
there are a lot of open areas between your buildings and i know for what they are good for XD
i would really like to see something dirt from you somwething with more chaos
..u know .. this would bring a new dimension in your md and maybe some new inspiration for us XD
but anyways i always enjoy looking your pics
paul
Dan,
I love that last pic...! This is the best pic I've seen with the off-skew road or rail pieces. It's very realistic IMO. The main use I've seen by some people has been to use those pieces just to use them... but they don't always fit in the area in which they are places, but this fits perfectly! Oh, and your uses of the off skew roads have been just as good!
I just wouldn't want to live in that house right by the front of the train... What a way to wake up at... 2 in the morning, with a train horn blowing in your bedroom window!
I just hope for that Sim's sake that a... rightbound?... train doesn't derail at the curve... or they really COULD have a train in their bedroom!
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Teaser
I couldn't produce an update today, like I had hoped. I've spent more time in the Lot Editor than in the actual game. I'll update most likely on Tuesday. Until then, forgive me for teasing you yet again :P:
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More to come...
~ Dan
Very fine pic my friend your city is looking super
I'm looking forward to the next update :)
Fantastic teaser picture.
Don't worry about teasing us again. Just one picture of yours is enough to hold us in suspense until your next update.
I also understand the amount of time that can easily be spent in LE once you start it's hard to stop. ;)
Robin :thumbsup:
fantastic teaser &apls nice use of the FARR ! :thumbsup:
I can't imagine the time spent on the LE :o
Looking fantastic, the mosaic looks absolutely stunning.
Great work :)
Hi Dan,
Your LE work is impressive. Some of the highlights for me........
The way you've used MattB's Boom Style Houses is very good.
The Center Appartment Blocks - the three set diagonally is really nice.
The botanical garden is looking very promising.
My only "negative" thought - the level crossing seems a bit odd there, especially with that junction just after it - seems to me there's a risk card could be queuing up to turn backing up onto the track when "WHAM" the 5:20 express comes thundering through :D ::) $%Grinno$%.
Looking forward to the full update.
Paul
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Simpson: I agree: that first pic is my new favorite, too. All the little details (a few that only I can see ;)) really make it special. Thanks, my friend!
sciurus54: If you were really speechless, you would not have made a comment :P!
art128: No secret really, just that I spend a lot of time looking at a particular Hall of Fame MD for inspiration...
Patricius Maximus: Yep, you can never be afraid to experiment. I've done many things in the Lot Editor that hasn't made it to "the show". And, yes, my park menu is starting to get a little unwieldy. Thanks for the comment!
caspervg: That is one of my peeves; ever since I started using the sandstone sidewalk texture, I have to have all (most) of the lots in my plugins folder match or mesh with it. Thanks for noticing, it makes all the work worthwhile!
Sheep49: Thanks, Piotr; the park in between the buildings actually comes with the lot provided for the BAT, which is SOMY's. I wouldn't mind living there, myself; it definitely seems nicer than my apartment :P!
Pat: Hey, Pat! Thanks for dropping by!
Simpson: Thanks for your nice comment!
art128: How did you know that was the FARR $%#Ninj2? I know nothing about that ... $%Grinno$%
squidi: Hey, nice to see you here, Paul! I do plan on making grittier areas soon; I just have to collect some BATs and make some lots for it. I know exactly what to look for, seeing as I have used them in the past. Looking forward to seeing you here again!
CabraBuitre: Thanks very much! I wanted to have barriers to protect the houses from sounds and possible catastrophe, but it would be difficult to get it to conform to the rail line well, due to the angles. Again, thanks for the great comment!
Simpson: Thanks, my friend and enjoy the update!
rooker1: Glad you appreciate the teasers, Robin. True; I do get carried away sometimes using the LE, both with time and imagination. I hope you enjoy the update!
art128: My LE to gameplay ratio is 2 to 1, sometimes more ::) Thanks!
Emperor Stormont: Thanks, friend!
paroch: This is what I like to read; comments that analyze the pics. The shot of the triple residential towers is one of my favorites and most satisfying, seeing as that particular area has been empty for quite sometime. Elaboration on the botanical garden will have to wait for another update; I kinda ran out of ideas for that area. The rail crossing I based off of a real-life crossing in my town, with the only difference is there is (was) a supermarket just after the crossing. Thanks for your perspective comment; I really enjoyed reading it!
Update 6- Riding the Rails
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~ Dan
Dan:
OMG your rivers are soooo good, thank gawd mr MAS san made them ;D and those rails are just sweeeeeeeeeeeet tho I dont agree with the Marrast underpass. But still WOWOWOWOW
joe
Wow very fine update here my friend ;) the little village is looking very good and the river is so réalistic
I always so love your CBD :thumbsup:
amazing update here Dan &apls
Wow, great update! The river looks really good!
And I want to have the FARR on my computer RIGHT NOW! (lol)
But anyways, your suburbs are georgous! They look really realistic. :thumbsup:
Piotr
How dare you flaunt the FARR in our faces. :D
I must applaud you on your mosiacs. Your pictures are what really got me into re-lotting.
Dan love the mosaics!!! also the layouts I just see so much wonderful stuff I just cant describe it but other then saying wow!!!
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Teaser
No update this weekend; I'll have to hold off until sometime next week. Hopefully this'll suffice:
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Thanks for reading!
~ Dan
Great teaser! Can't wait for the update, though. ;)
the teaser is realy nice Dan &apls
God damn it! &apls
Such impressive use of content... look at those rivers... you really need to teach me how to do that!
I haven't been really impressed by an MD in a while... you know, got the urge to actually look through the whole thing, but this one really stands out. Well done.
Wow my friend this is a really great work, I love this pic &apls
Dan,
I'm really becoming a BIG fan of what you're doing here. Some MDs have loads of words that describe what's happening and big elaborate story lines (some of which I read ;) ) but here, you just whack the pics down on the page and let them do ALL the talking. And man, they speak volumes about the time and effort that you're putting in here.
The extensive use of custom lots is highly impressive. And things like the JPN walls don't take five minutes to get looking right. And..... I know how long it takes me to get a mosaic to look right, so even if you only spend half that time (and you will be quicker than me, believe me!!) that's still a lot of hours work you've shown us the last update and teaser.
OK, enough compliments, let's talk about the pics!!!!
That first mosaic is so well put together. I love the park area at the top - nothing too fancy and also, the grass texture seems different than the usual BSC park grass or SFBT park grass that usually crop up all the time (and I confess that is pretty much all I use). And the paza surrounded by the high rises is also a nice touch - so much better than the "cram them all in" approach often seen. And great to see the Union Jack make an appearance in the shot too! My only negative thought is the railway, it goes over the canal and then drops down under the road. I'm no engineer, but it just plays a trick on my eyes that says wouldn't the ground be a bit marshy for that so close to the river/canal?
Now, you're getting to know West End, so you'll know I love a good suburb - and they are great suburbs. Great use of the MattB houses and they go so well with the SAM textures. And good to see that level crossing again - this time knowing that it really does exist. Guess it goes to show that RL planners sometimes have some funny ideas too ;) :D
And I'll wrap up by saying that your use of the JPN rivers tells me I really need tohave more of a play with them - they look awesome.
Great work Dan, I'll be back for more.
Paul
Quote from: paroch on September 21, 2008, 02:32:30 AM
And good to see that level crossing again - this time knowing that it really does exist.
No they just send it off to David to be photoshopped :D
and that is one great teaser...
Joe
It's very impressive and beatiful! &apls
Excellent updates and teasers there in this month, Dan!
Sorry for missing some updates...
And the city looks beautiful! :thumbsup:
Excellent as always Dan, great use of parks, rivers, canals, everything, I LIKE IT!. just one question, on the first picture, in the right top corner, is that a cemetery??
Dan great teaser there for sure!!! Till the next update!!
Wow! This is lookin awesome!!! How long does it take to load, being all plopped? Also, I have a question: in several pictures you have roads going underground, where do they come back up? One of them looks like it goes right under the canal and never resurfaces.
MaryBeth
Nice start :thumbsup: Looking forward to watching your city grow.
Hi there, excellent as always... looking forward for the next update
Hey, Dan, welcome to the Best sellers section &apls :thumbsup:
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City Park Overview
Thanks to everyone for moving me up to the Best Sellers section! I must apologize again for not answering replies tonight, but I promise you will get all your answers to the questions asked. Tonight, I wanted to show everyone an overview of one of my favorite areas in Tyne.
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I hope everyone likes it!
~ Dan
beautiful picture dan! :thumbsup:
i have one suggestion for you:
you have a lot of people groups on your walkways what makes them looking lively
but i think u shuld add some single poeple to add some more confusion
paul
Yeh! my friend congratulation for having more than 100 replies :thumbsup:
The pic is very fine and the park is super great work :)
Dan, this park is really wonderful &apls :thumbsup: I like it a lot ;)
Dan love your park for sure!!! :thumbsup:
This is really a wonderful city you are building here.
When is the next flight?
Congrats for the moving to the BestSellers-section! &apls
And the city park is looking beautiful! Nice using of the stuff! Looking forward to more...
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JoeST: I know; I love that river kit, as well. I agree that the underpass looks out of place, but I didn't want a level crossing just past the bridge, it would've created a nasty bottleneck. Thanks for commenting, Joe!
Simpson: Thank you, my friend. Glad you like the CBD, there's plenty of it in this update!
art128: Thanks much, Arthur!
Sheep49: Thanks, Piotr! Be patient, my friend; the FARR will be available soon.
wes.janson: Nice to hear that I've inspired you in some way. Thanks, my friend!
Pat: Thanks for the flattering compliment there, Pat! Hopefully you'll find some words for this update :thumbsup:
Sheep49: I thank you, Piotr!
art128: Glad you like it, my friend!
Cockatoo-210893: Well, I don't know an actual way of teaching people how to use the river kit. It takes a little trial-and-error, but anyone can get the hang of it. I'm happy you read everything here and I hope to see you again!
Simpson: Thanks again for your on-going support :thumbsup:!
paroch: Wow, one of the longest comments I've ever received! Where to start...
I actually do have words; I choose the phrases on the bottom of each mosaic to give the reader a somewhat subliminal message on what I was trying to accomplish in that particular pic. Still with me? I kinda lost myself for a bit there ::)
Funny you should say that you think I make mosaics quickly. The second mosaic you see in this update, I screwed up about three times before getting it right, a new record for me. Even more coincidentally, it happened right after I read you comment :P! I use that texture because they match the ones found in jeronij's fence lots.
Although that the rail slope is close to the river, it is not (in my opinion) entirely unrealistic. If you think about the Big Dig project in Boston, most of the ground that was tunneled through was reclaimed land from Boston Harbor. The only reason I bring this up is that I'm watching a documentary about the Big Dig as I write this. Okay, this'll end my longest ever reply, so I'll conclude it by saying thanks, Paul!
JoeST: LOL, good point, Joe! Thanks for reading!
sciurus54: Thanks, my friend!
bat: That's quite alright, my friend. I'm glad you stopped by!
alan_vzla: Welcome to The Source! I hope you stop by again soon!
Pat: Thanks much for your always enthusiastic support :thumbsup:!
Grneyes: This city loads in about a minute-and-a-half. Your question will be answered in this update; check out the first pic for more. Thanks for dropping by!
papab2000: Nice to see a new reader. Thanks for commenting!
alan_vzla: Thanks, friend; here comes the update!
art128: Thanks, Arthur, for the welcoming!
squidi: Thanks, Paul! Perhaps in the future I'll re-tool those lots to have more singular people props. Thanks for your honest critique; that's how people improve!
Simpson: Thanks! I'm happy you like the park :thumbsup:!
art128: Nice to hear all the positive feedback on the park, thanks!
Pat: Many thanks again, Pat!
FrankU: I wish I knew when the next flight was; I'd fly out there myself :P!
bat: Thanks for the congrats!
Update 7- Short and Sweet
I kinda think this is cruel; teasing everyone for a long period of time only to present just two mosaics. I hope everyone can forgive me $%#Ninj2!
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~ Dan
Wow :o
My friend this new update is so beautiful
The first mosaic is my preferate, I love the highway and the train
Great work &apls
It's definitely short ::) ;)
Anyways, I love the mnosaics. They're so cute and sweet. ;D
My favourite is the second one: It's just too great ;)
Keep up the great work!
Piotr
I can't cry that :o your new update is good as well Dan &apls :thumbsup:
Always such a beautiful city, I look it with attention!
great update!
your city looks very beautiful to me &apls
Great update...nice mix of buildings and that is a great residential area!
Jayson
great update it's very realistic all is beautiful !!
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Teaser
Thanks for the nice responses, guys! In the future, I'll be experimenting more with rail lines, so here's a small preview of what could come in the future:
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~ Dan
Very fine pic my friend, your city looks super. Fantastic work &apls
pretty nice picture my friend &apls great work on it ! :thumbsup:
Wow! Everything looks awesome! Can't wait for the next update.
MaryBeth
Very beautiful image, very a good choice of texture!
Hey Dan,
You say it's a short update but they are two monstrous mosaics, I was trying to work out how many "normal" sized pictureas are in there. You have a knack of putting these big mosaics together where each part of the mosaic has something happening - that's no mean feat.
The daily grind is VERY good but Evolution is better still. That neighbourhood that exclusively uses MattB's Boom Houses (I think that's what they're called) is just divine. That square park in the middle really fits the feel of the area just right.
And as for the last teaser - very nice, but maybe you should try some different tennis courts - have a try of these (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1749) ;) :D
And per your reply - I'm not really familiar with Boston or the Big Dig, but will take your word for it :P
Great work as always - I enjoy my visits here - oh, and congrats on the move up to Best Sellers.
Paul
Congrats, Dan!
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- The Staff
Congratulation my friend for your Award &apls
hey, congrats Dan for the OSITM &apls &apls
Congratulations Dan,
An excellent MD very deserving of this move to the OSITM! &apls :thumbsup:
In the last update I see that you have not finished the center section of the diagonal avenue. I am very curious to see what you do there. ???
I don't relpy here as often as I should, but believe me when I say that I am always impressed with your work and your pictures. It's always a pleasure to see what you have for us and I look forward to this month with you and your MD.
See ya around and congrats again,
Robin :thumbsup:
Congrats on your award! Your MD deserved it! ;)
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A Thank You!
I have to give a big thank you to everyone of my readers! Thanks to you, The Source has garnered enough attention to be promoted to OSITM! My first MD, the Republic of Bevelle, also had an OSITM run back in April of this year. I was rather surprised to see only two MDs in OSITM this month.
I haven't been playing much lately, so I'll have to step up to live up to expectations for OSITM. I'll try and have something ready by the end of the weekend (the only time I can really play anymore). Sit tight; I hope to take everyone for quite a ride this month!
~ Dan
Quote from: Cockatoo-210893 on September 21, 2008, 01:39:36 AM
God damn it! &apls
Such impressive use of content... look at those rivers... you really need to teach me how to do that!
I haven't been really impressed by an MD in a while... you know, got the urge to actually look through the whole thing, but this one really stands out. Well done.
Yeah, I agree. Once you gain considerable experience stuff stops impressing. I feel the same way, and this MD is one of the few that have really engaged me.
Congratulations on the OSITM-Award, drswhat316; your stuff is incredible.
very nice cbd, green, and well organized ( love the curved road near the greenhouse) and congrats for the OSITM !
Your award is definitely well earned! The last large mosaic is flabbergasting! :shocked2: /&HiPP/% &bis&
Yes, very well deserved Dan - you know I've become a follower over the last few updates, so I am very pleased to see The Source here.
Good luck with finding some time for updates this month, I know they'll be worth waiting for.
Paul
Hey Dan congrats on OSITM!!!!
I had to catch up for some realy excellent updates last month. Seething, it's only natural that the staff decided to put you in the special attention section for this month. Unbelieveable how nicelooking your city is Dan..... :satisfied:
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Teaser (Sorry!)
Thanks to everyone for your great support and congrats! I have been working feverishly this weekend to try and get an update out. Unfortunately, RL, CTDs, and other (excuses) have prevented that. But being one of the biggest teaser on SC4D (along with Casper ;)), I had to show off the result of a trick taught to us by Paul (squidi), with whom I share the OSITM honor:
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Thanks to his advise, I finally am able to add props to a resized lot (the bottom tree and diagonal fence)! An update will come as soon as possible. See ya'll then!
~ Dan
Oh, nice teaser!
Dan stunning teaser and I cant wait till the update!!
Great work there on that newest teaser there, Dan!
And also looking forward to the next update... ;)
QuoteBut being one of the biggest teaser on SC4D (along with Casper)
Hehe... :D
The new teaser looks great, I can't wait to see more.
Any teaser is way better than nothing at all, especially when it shows the amount of work and details that you add.
Robin :thumbsup:
another fantastic teaser Dan :thumbsup:
Great teaser as well my friend :thumbsup:
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Simpson: I, too, like that one best because of all the lots made for that shot was time consuming, but was very rewarding in the end. Thanks, my friend!
Sheep49: Hmm... "cute and sweet"; that's a new one! Thanks much for your comment, Piotr!
art128: Thanks, my friend; glad you like!
warconstruct: Thanks for the nice compliment :thumbsup:
squidi: Thanks, Paul; it means a lot coming from you :thumbsup:!
sithlrd98: Glad you like the residentials, Jayson, because there will be plenty of them in this update!
south park: Thank you, my friend!
Simpson: Thanks!
art128: Thanks again, Arthur!
Grneyes: Thanks for the nice comment, MaryBeth!
warconstruct: Glad you like the teaser pic, my friend!
paroch: There are actually nine pics for each of those mosaics. Imagine my headaches trying to get everything to line up perfect; if a car is cut off in a pic, I get rid of it and take another until it is done right (a science I haven't yet perfected :P). I notice your little "shameless plug" there; I'll keep that in mind for future lots ;). I enjoyed reading your comment(s), Paul!
thundercrack83: Thanks, Dustin, for the promotion! I only hope I don't disappoint!
Simpson: Thank you very much!
art128: Thanks, Arthur, for the congrats :thumbsup:!
rooker1: Thanks, Robin! I'm not sure what to do with that avenue, I've kinda hit a block in that area. Glad to read your comment!
bat: Thanks, my friend, for your praise!
flame1396: I, too, do that as well with my time in the forums. I don't comment in MDs as often as I did before; only when I see something out of the ordinary, I make a comment. Thanks for dropping by!
caspervg: Thanks; I doubt I'll have the great success you had in OSITM!
nova vesfalo: Ah, a fan of greenery; glad you like my style!
FrankU: I'm glad you think so; thanks!
paroch: Thanks for your congrats, Paul! I hope I don't disappoint...
Pat: Thanks much, Pat!
sebes: Nice to see you back! I'm happy I was put in OSITM, although I was surprised that only two MDs were picked. Thanks for reading!
flame1396: Thanks!
Pat: Thanks, Pat; your wait is now over!
bat: Thank you, my friend! Sadly, the update will be short, but I hope to add more very soon!
caspervg: Heh, glad you caught that one :thumbsup: Thanks for your praise!
rooker1: Good to here that you value quality over quantity, Robin. This update (or lack thereof) will be an example of that!
art128: Thanks for your continued support, Arthur!
Simpson: Thank you, too, my friend!
Whew, finally finished those replies :satisfied:! Now let's get on with...
Update 8- Quality Control
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Yep, unfortunately, this is it for tonight. I had to redo certain areas several times, so they are not quite ready for showcasing just yet. I hope this'll suffice for now!
~ Dan
Very nice update, but you know what....One thing bothers me and you are not the first one to do it and that's a sunken transit network beside a canal. Something about that just doesn't make sense to me. ::) ;) But what you have done looks very good none the less.
I always enjoy stoppin by here.
Robin :thumbsup:
I thought that I might stop by, since I like what I have seen of your work so far. :thumbsup: That highway does look good, Dan. However, I'm afraid Robin may be right on this one. If it rains, and the canal floods... that highway has "flood plain" written on it.
On a brighter note, your textures continue to please. :thumbsup:
Great update! Just how long does it take you to do the Re-size trick with all of these?
Jayson
Quality control? Do you really think we need to control your quality? This teaser, and your works in general, are plain awesomeness. Nothing more to be said. :thumbsup: ;D
great update Dan &apls &apls
Goodmorning, quality control's here. We have to control the quality o...
OMG! It's so beautiful! I love it! :o :thumbsup:
Errr... Yeah, right... Well, I think that your MD has passed this control successfully ;)
Congratulations!
Piotr
Wow Dan.. this is absolutly splendid &apls
Your city look realistic, great work my friend ::)
The city is absolutely fantastic - you get all the details right. :satisfied: I realy love how the brick pavement is seen in all corners, and the bends in the roads and railroads make it very natural. Good job Dan!
lovely update
That mosaic is looking fantastic!!! Great work on this part of your wonderful city! :thumbsup: :thumbsup: :thumbsup:
Wow, excellent update, jsut splendid. :thumbsup:
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Teaser
Thanks for the feedback, guys! We'll call that highway a "design blunder" by Tyne's city planners ;) Now for today's teaser:
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I had a minor glitch with the resizing textures when this pic was taken, but that isn't the focus here. I finally got around to creating custom construction site lots for Tyne. Also, thanks again to squidi, I was able to add props to the inner part of the avenue curve.
Till the next update (or teaser!)...
~ Dan
Great teaser, Dan! Can't wait for more, though :P
Excelent work in this picture &apls
Wow, splendid teaser. &apls
very great teaser my friend :thumbsup:
Like that teaser there! Great work on it, Dan! :thumbsup:
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Coming Soon...
After working on Tyne for nearly three months, I decided to explore other parts of my region. I am not stopping work on Tyne; this is merely a preview of a new city that I will be working on when Tyne is finished (or finished enough):
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Again, this is an extremely rough sketch, but you'll see where I'm going with this (I actually have a bit more completed than shown in this pic). An update will come as soon as the creative juices get flowing again...
~ Dan
Nice City!!!!, Is it an american style city, or a european style city?? ???
It looks Euromerican to me! :P
Wow, absolutely splenid my friend :o
that's a good picture :thumbsup:
Dan, Marius said it best that it looks so far Euromerican :thumbsup:
Dan, I'm a bit late, but well done on OSITM &apls. Some great updates since my last visit and that latest glimpse of things to come, well, I can't wait to see the end result.
Cheers
Dave
Looking forward to more from that nice area... ... ... ;)
This looks like the beginning of another beautiful city, as all of yours that I've seen have been. I'm guessing that you are going to use the avenue curves to form concentric rings. So far, I would say that this area is Euro, since the building looks more Euro than American to me.
beautiful picture and well done for your open in the OSITM !! :thumbsup:
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rooker1: The more I look at, the more I see your point. It does seem rather silly to have the highway there. We'll call that a mistake on the part of Tyne's city planners ;). Thanks for your honest comment!
metarvo: Welcome to The Source, my friend! I now realize that wasn't the best city planning on my part, but I'll leave it for now. Glad you like the textures; they are a pain to get them right!
sithlrd98: Just to texture one of the smooth curve pieces can take me about half an hour; constantly going back and forth between the LE and SC4. Plus, now that I learned how to put props on resized lots, it takes even longer! Thanks for commenting, Jayson!
caspervg: Well, I do :P! I never want to update with sub-par work, so that's why it always takes me so long put out one. Thanks for dropping by!
art128: Thanks, Arthur!
Sheep49: Heh, thanks Piotr! Nice to see that the update was up to your standards :thumbsup:!
Simpson: Thank you very much!
sebes: I wanted to have a "trademark" in my MD, so using the sandstone texture everywhere was one of them. Once I got my hands on the FARR/FAR, I couldn't leave it alone, as you can see. Thanks for commenting, my friend!
tankmank: Thanks!
bat: Nice to see you aren't disappointed I only put out one mosaic. Thanks, my friend!
Earth quake: Thanks much, my friend!
Sheep49: Thanks, Piotr; more is here!
Simpson: Thanks!
Earth quake: Thanks again, my friend!
art128: Thanks again, Arthur!
bat: Glad you like it!
supercity124: It will be a mix of European and American (as everyone else said ;)). Thanks for commenting!
M4346: You're right; and welcome to The Source!
Simpson: Many thanks, my friend!
art128: Glad you liked it, Arthur!
Pat: He was indeed correct. Thanks for dropping by, Pat!
tooheys: Nice to see you again, Dave! Thanks for the belated congrats and I hope to see you back soon!
bat: That teaser won't be elaborated on for quite awhile. I just posted it to pique people's interests :thumbsup:
metarvo: You're partially right; the center point is the cathedral, but after that, I still haven't figured out what I'm going to do next. Just stay tuned.... $%#Ninj2
south park:Thanks, friend!
Update 9- Local Summer
An expression we like to use where I live; maybe you've heard of it?
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~ Dan
Wow, this is very nice. :thumbsup: Great job &apls
Incredible update my friend &apls
The first picture is my preferate
Great work on the LE
And also this is my 1200th posts in dévotion :)
Great update! I need your LE skills...and patience!!!
Jayson
great update my friend &apls :thumbsup: excellent work on the LE &apls :thumbsup:
Awesome updates!! Is it possible to see an overall view of Tyne? I'd like to see the routes of your canals.
MaryBeth
I am impressed by the fact that you have built some diagonal areas, Dan. Better yet, you have proficiently disguised the jagged edges to the point where I second-guessed myself on "What's diagonal here?" The underground parking lot entrance also looks good, and you are continuing to use the sandstone texture in an effective manner.
&apls
Great work on that update 9 - local summer!
Your pictures are looking fantastic! Nice use of the sandstone texture... ;)
Ah, I love those lofts! ;D
Very nice Dan, 2 great pics. Particularily like the wall texture, haven't seen that before, looks good :thumbsup:
Great choice of lots and I really enjoy a built up area with some green in between.
Your signature road/ave sidewalk textures look supurb as always :)
A pleasure to visit
Dave
Another mosaics, another source of happiness for us!
Mosaic 1:
The first thing that I see, and that I love here, is the park with all those 'broken' paths. I think that's my favourite part of the picture. &apls I like the use of the SAM too, but it's one of your 'worse' mosaics in my humble opinion. Maybe some more canal showcased? Great mosaic after all, but still, you can do better IMO. ;)
Mosaic 2:
That mosaic is just AWESOME! The streets are really alive, and everything is really great showcased. To be honest, I don't have a real complaints about that one, but: What are those trees without leafs doing in the middle of your city in summer? ;D
Nice job, overall great update. Not so great as the last one IMO, but still nice :thumbsup:
Keep up the good work! &apls
Piotr
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Full Overviews
Some people have been asking for it, so I finally gave in and shot a couple overview pics. Be warned; these pics will show how "much" of this large city tile is actually filled ::)
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I'm trying to get an update prepared sometime soon. Please bear with me; I am working on it ;)!
~ Dan
Well, to be honest, I've got a lot of inspiration from this update! ;) There's nothing wrong with the fact that your city is a bit underdeveloped. It's better to build slowly with details, than fast and don't look at any minuses of your work :) Especially suburbs look great in overview. The only complaint I have is that windy viduct over Jeronij's canals in the 2nd picture. I wouldn't like to drive it really, and in my opinion it doesn't look realistic.
Keep up the great work! &apls
Piotr
and that shows how good your city building is, you have 10 pages out of that much city, means lots more pages to come XD :)
Yay! Thank you!!! With the amount of detail and the time it takes to get it how you want, I'm not surprised at all. I noticed a difference in water color from one canal to another...are you using two different sets? Can you show a detail of the transition from one to the other? Everything looks fabulous!!! :thumbsup: &apls &apls
MaryBeth
Well, Dan, this first(?) overview is really splendid &apls
in these shots, we can see all your work at the LE &apls :thumbsup:
it's just awesome !
I think, this overview inspire me for the rest of my city $%Grinno$%
I have no word to describe that your city is stunning &apls
really splendid again !
Keep up on this good goooood work Dan ,
Arthur
Well, Dan, you are certainly not doing any half-par work. The city is looking splendid, and, while it's easy to see with the overview how much of the tile is not filled in, it does help in getting an... well... overview of how all these brilliant pictures fit together.
So that's what it looks like from a far. To think that this MD is great, it still has a lot of room to grow. I can see the potential. It's not great... It's grande ::).
We should see another overview picture next time when it's finally filled with all the great things you put there.
The region looks amazing Dan, I'm glad to finally see it from above...well, more above...you know what I mean :D
Keep it going, Dan. :) If this is any indication of how this tile will look when it is finished, you can believe that I won't miss it for anything. Good work, Dan.
&apls
Wow my friend, this is absolutely splendid
The first general picture is superb and so realistic. Fantastic work on the LE
Yes, very impressive. You have exellent chosed buildings and made from them nice district. :thumbsup:
It's a very beautiful city there! Fantastic overviews of it!!! :thumbsup:
Wow this is a really great region here even though its not fully developed!I really like how u take ur time to make the perfect touches! &apls
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papab2000: Thanks much!
Simpson: I'm partial to that pic, as well. Thanks, friend!
sithlrd98: To have LE skills, you need patience, IMO. Thanks for dropping by, Jayson!
art128: Thank you, Arthur!
Grneyes: Thanks, Mary Beth! The overviews (as you already know) have been provided...
metarvo: Breaking the grid has always been one of my top priorities. No photoshopping done here; just some fairly simple LEing to deceive the eyes. Thanks for your nice comment!
bat: Thanks, my friend! Unfortunately where I live, "Local Summer" has ended and we actually had our first snow (a rarity in October here).
M4346: I second that ;) Thanks!
tooheys: Just trying to mix things up a bit; it gets monotonous when the same textures are used. Thanks for the comment, Dave!
Sheep49: I like the park, as well. It's simple, but brings a focal point to the pic. I'll try to bring the next update up to standards, Piotr ;)!
Sheep49: Heh, what'd I tell ya ;D? I wouldn't consider this an update; just a couple overviews of progress so far. The "windy" bridge is something I created on a whim; just a temporary fix until I can find a better solution. I enjoyed reading your honest comments, my friend!
JoeST: I'm taking a page out of Badsim's book; focusing on one city tile at a time with small, fine details. Glad you approve, and there will be many more pages to come!
Grneyes: You're quite welcome! I was somewhat tentative to show overviews because of all the unfinished areas, but people have taken to it. The canal set running through the city is jeronij's Urban Canal Set and the other on the outskirts is the River Kit by MAS71. I have a shot of the transition back on page 2. Thanks for commenting!
art128: Yes this is the first overview I've provided. It seems that the name of this MD is apt; providing a "Source" of inspiration. Glad I could help, Arthur!
caspervg: This is about three months worth of playing. I'd say another four months and I should have this tile finished. Thanks for dropping by!
frdrcklim: Yes, there is plenty of stretching room here. A final overview shot as a comparison is a good idea, but that won't be for quite awhile ;).
CraigKingOfIreland: It's not actually a region shot, just a large city tile. But you are right in some aspect; this is the only part of the region that is actually being worked on!
metarvo: Although I might not update for a while, you can rest assured that this MD will continue. I look forward to your ongoing support!
Simpson: Thanks again, my friend!
kbieniu7: Always a key to a good MD; have an eye for interesting and great BATs. Thanks for the comment!
bat: Thank you! Maybe I should provide overviews more often, eh?
bluesinjid: Nice to see you here on SC4D, my friend! Glad you're enjoying things here.
Teaser
A small teaser today, to end OSITM for me. Thanks to all for your generous support and one day we'll be in the Classics! Until then, let's enjoy the teaser:
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An unfinished area, as you can tell; not enough lots :P
~ Dan
great work Dan on your city :thumbsup: this area look really cool my friend :thumbsup:
but with some trees i the park that will be better ;)
Arthur
Very nice teaser :thumbsup:
Hey dan great last update there and also you had a great run in OSITM!!! &apls &apls
Very nice!!! &apls :thumbsup: I love the road going down to the highway and the ramps..and the bridge and everything!
Thanx for letting me know where the canal/river transition was!
MaryBeth
Hello Dan,
Sorry I've not popped in for a while. Great to see that The Source is still delivering high quality and original works. It was very interesting to see the overviews. As someone else said, the amount of detail you have got out of that area just goes to show the quality and detail you put into your city.
All the best,
Paul
It's very beautiful! :thumbsup:
Nice work on that row houses! And also nice teaser!
Looking forward to more from that area... :thumbsup:
Hehe, 'teasing yet pleasing' :D
I really like that sunken highway. And the rowhomes next to it look great. Since its obviously the unfinished area, I won't complain at the details, as I usually do. ;) There's only one thing I've found pretty irritaiting: two Sims with kites are virtually identical. Are they twins or something? $%Grinno$%
Anyway, good teaser! Can't wait for an update, though. ;)
Piotr
Really fine teaser my friend, &apls
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art128: Thanks for the suggestion, but for that particular park, I'd rather have some open green space. Thanks again for commenting, Arthur!
papab2000: Thanks!
Pat: Thanks, Pat! Although, I thought I could've done better in OSITM, but due to RL, I didn't have as good a run as I would've hoped. ;)
Grneyes: No problem, Mary Beth. Glad you like "everything"! :thumbsup:
paroch: That's quite alright, Paul. Glad I can add you to the list of satisfied viewers of those overviews. Just imagine how far along we'll be when that city is actually completed! ;D
sciurus54: Thank you!
bat: That area will have to wait, but I hope you like the update!
Sheep49: Nice one! I don't mind one bit any of the critiques you or anyone else has made. Nothing is ever perfect, and I am no different. As for the "twin kite Sims", let's just say they're competing with each other ;). Enjoy the update, Piotr!
Simpson: Thanks much, my friend!
Update 10- Double Down
We've reached double digits for updates, folks! Let's take a look:
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~ Dan
I haven't been here in a little while. It's a good thing I decided to visit The Source today, though. Otherwise, I would have missed this beautiful update. I have one question, though. How did you get those diagonal parking fillers, Dan? Did you make them in the LE yourself, or have you found them somewhere. Either way, you have placed them well in the second pic (which I believe to be a mosaic). Those diagonal houses also look great along those streets. The "Perfect Angle" is right, since there is no noticeable grid to speak of. Very good, Dan!
&apls
Very nice! I love the realism you always seem to show...and the lack of a grid of any kind!
MaryBeth
Yes your are right Dan, It's the perfect angle &apls Realistic in all the way, I can't find an error ! :thumbsup: Perfect mix of trees and houses, It's very well done my friend :thumbsup: :thumbsup: i like the layout of the roads and streets :thumbsup:
Arthur
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The BIG One
This is the biggest mosaic I've ever made; it will showcase a lot of the work shown in previous updates. Behold:
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~ Dan
WOw !! I just realized that this mosaic is enormous !! We can see all your hard work !! Fantastic as always Dan &apls :thumbsup:
That are two really really fantastic updates!!! Awesome picture and superb work there, Dan! :thumbsup:
You've done it again, Dan. Another beautiful update. :thumbsup: :thumbsup: I think this one is your best yet, in all actuality, since it showcases so much content. This time, my favorite parts are the diagonal walkway along the canal and the divided avenue/OWRs.
I'm pretty sure I've don mosaics longer than this, but that one just feels HUGE! Really great job, the city looks amazing :thumbsup:
I thought you said this was gonna be big , whats so BIG about it? ;D Its good to see all of the hard work in one shot! Great job on the huge mosaic!
Jayson
Hey Dan ;)
Wow, this is the biggest mosaic I've ever seen, and it's really wonderful and so réalistic. Incredible work on the LE
Looking forward to the next update my friend
:o &apls Awesome!!!! This MD keeps getting better and better! I would so want to live there! Looks like a beautiful place to live!
MaryBeth
Wow the most awesome mosaic im ever seen! Really good job here at sc4! &apls Too bad your ending this at Simtrop :'(
.....blghrrr......
(trying to find my jaw...it's somewhere on the ground..)
....grrrrhgl...zzzzbbb..vvvggggh.....
(giving up)
just: &apls
WOW! IMMENSE Mosaic! &apls &apls &apls
OMG Dan that Mosaic is simply stunning wow!!!! :thumbsup: &apls
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metarvo: The diagonal parking fillers are indeed created by me. It doesn't take too long, as long as you have the right props ;). Thanks for the comment!
Grneyes: That's right; you'll never see me using the grid in this MD. Thanks for dropping by, MaryBeth!
art128: Well to my eyes, there are a couple of errors, but they aren't overly noticeable. It also helps by living in the suburbs to accurately capture them in SC4 ;) Thanks, Arthur, for your kind words!
art128: Glad you enjoyed it and I'm even more happy to hear that you appreciate all the work that went into it. Thanks!
bat: Thank you, my friend! I hope the next update will also be enjoyable :thumbsup:
metarvo: It seems sometimes the simplest things are the most pleasing (i.e. the diagonal walkways). Perhaps in the future we'll see more "super-mosaics" such as this one ;)
CraigKingOfIreland: Thank you much, my friend! I'll try and make them longer in the future ;)
sithlrd98: Sorry it wasn't so BIG :D! I am glad that you appreciate the work that went into it; thanks, Jayson!
Simpson: Thanks a lot, my friend! I spend as much time in the LE as I do in the actual game, so I'm glad you noticed ;)
Grneyes: I'd like to live there, as well! Sadly, real-world cities can't be this perfect ()stsfd() Thanks for your great comment, MaryBeth!
bluesinjid: Thank you very much! This hasn't ended at Simtropolis, as you probably already know ;)
FrankU: Yeah, I think I found your jaw all the way across the pond here in my living room! I'll send it back to you when I get the chance :thumbsup:
M4346: Thanks for the rousing round of applause!
Pat: Glad you liked it, Pat! I hope you enjoy the latest update, as well...
Update 11- Roots
Apologies for the small update; perhaps around Thanksgiving I'll have a special surprise for everyone ;)
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Special acknowledgment to whomever figures out the meaning of this update's title (yes, they've always had a meaning ::)) Hint: Look closely at the second mosaic...
~ Dan
Couple of great mosaics there Dan. The Source always has a nice feel about it.
As for the title "Roots". Well, there are plenty of trees in that second mosaic - but I can't find one that seems to have roots showing!!?? Maybe the roots are causing problems with one of the houses foundations?
I'm interested to hear the answer.
Paul
I don't know why I've never posted here... Lord knows I've stopped by often enough! Your mosaics are always most impressive, Dan. But I think that what I often notice even more than that is just the style in which you build. Somehow you manage to make areas look busy while still maintaining so much open space. Sometimes it's parks, sometimes the transportation networks... but either way it creates these breaks between the buildings that looks really good without making it look too spread out.
JB
Great use of those river lots! Something I ought to try some time! :thumbsup:
And I agree with JB! I love your building style, and especially the wide open space! Reminds me of South African cities and towns! ()stsfd()
I'm not sure what the title refers to , unless your gettin back to the "roots" of LE-ing? Anyway , as usuall I have to hand it to you on some fine lotting &apls . I think(for some reason) my favorite shot is the path on the last pic , everything seems to line up perfect , the people , the stairs on that JRP piece(which is a pain sometimes). I look forward to more!
Jayson
Good to see you continue no Simtrop, and amazing mosiacs of ur surbaban area~ For the ''roots'' part,i think it means you r taking the game to its ''roots'' by not LE everything to the same texture,like the best buy parking lot?
fantastic mosaic there Dan, I can say it again, excellent work ;) I especially like the use of FAR and custom lots, It's very well done &apls
the only thing I don't like it's why the grass texture change in the park ? except that, great work in all the way :thumbsup:
Arthur
As well a very wonderful update my friend, the second mosaic is my preferate. I saw that you use lot of nam curves and it's really réalistic; I love it &apls
The river bend in the "Riverbend" mosaic really stands out to me, for some reason. I guess that is because you have done such a fine job, Dan. This is absolute beauty. :thumbsup:
I really like your city! Nice work on it! And "Tyne" is a wonderful part of your region! :thumbsup: :thumbsup: Looking forward to more...
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Teaser- HQ
Here's a sneak peak at a new section of Downtown Tyne that I've been working on:
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So far, no one has guessed what the meaning of the last update's title was. Here's another hint: follow the road back :thumbsup: I know it's a bit cryptic, but I know someone will figure it out!
~ Dan
Wow nice teaser! COuld you tell me where you got that blue glass building on the top left
Quote from: dsrwhat316 on November 26, 2008, 03:17:31 PM
So far, no one has guessed what the meaning of the last update's title was. Here's another hint: follow the road back :thumbsup: I know it's a bit cryptic, but I know someone will figure it out!
~ Dan
Well, I didn't think it would be this obvious but , are you possibly doing a "Black Friday "reference?...Best Buy in the background
If not , I guess I'm an idiot cause I have no other idea!
Great update as always!
Jayson
Nice teaser, Dan. :thumbsup: It looks like an important area.
Beautiful teaser there! Wonderful work! :thumbsup:
This part of the downtown is looking awesome Dan, great lots as usual my friend, can't wait to see more of this section :thumbsup:
Arthur
That would be my only guess as well is a reference to "Black Friday" the most horrible day to go shopping after thanksgiving lol.... looking good here dan!!!
Very fin teaser my friend, this is looking super as well :thumbsup:
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paroch: Nice to read your comments again, Paul! Your guess is, sadly, way off base, but you'll get your answer by the end of this update...
JBSimio: Hello, Jon! I'm glad you (finally) dropped by ::). Everything looks filled in because, well, I spend countless hours LEing little details to make the area come alive. My building style is using American transportation networks and hi-rises mixed with European plazas and parks with elegant residentials. Hope to see you back soon!
M4346: You should take the time to use them; they are worth the effort, IMO. I'm happy to hear you like my building style; I won't be changing it any time soon!
sithlrd98: Sorry, Jayson, but you, too, are way off with the title description. A full explanation will follow this update. The curved roadway and park was actually the very first thing I created in Tyne (there's your hint right there!). Thanks for commenting!
bluesinjid: Glad you like the suburbs! Don't worry about guessing wrong with the title description; no one else got it :P!
art128: Thanks, Arthur! I agree with you about the park textures; I didn't really notice it until I took the shot. I'll go and fix it ASAP. Thanks for the critique, it is well-appreciated :thumbsup:
Simpson: I am addicted to those NAM curves; it's kind of my "trademark". Glad you like it!
metarvo: That's quite a compliment! I hope my next update will live up to those words, as well!
bat: Thank you, my friend! I'm glad you like Tyne!
bluesinjid: That building is 10 Upper Bank Street Canary Wharf (http://www.simtropolis.com/stex/index.cfm?id=14355) by ill tonkso.
sithlrd98: Nope, ignore the Best Buy; it has to do with the focal point of the mosaic. You're not an idiot; I'm just too clever :P!
metarvo: Very much so. There's more elaborated on for that area in this update! (Did that make sense? ()what())
bat: Thanks, my friend!
art128: Thank you, Arthur! You'll see plenty more today!
Pat: Nope, it's not a Black Friday reference. You're right about Black Friday in the "horrible" sense; I had to work in a retail store that day :angrymore:. Thanks for dropping by, Pat!
Simpson: Thank you, my friend!
Update 12- Open Arms
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The $100,000 question: What was the meaning of the previous update's title ("Roots")?
The 2 cent answer: The curved road was featured in one of the very first pics of this MD (going back to this MD's "Roots"). Told ya it was cryptic $%Grinno$%
~ Dan
Quote from: dsrwhat316 on December 01, 2008, 01:57:11 PM
The $100,000 question: What was the meaning of the previous update's title ("Roots")?
The 2 cent answer: The curved road was featured in one of the very first pics of this MD (going back to this MD's "Roots"). Told ya it was cryptic $%Grinno$%
~ Dan
Yeah , that's what I meant....seriously , when you get the whole mosaic, Tyne is a pretty cool place! Great use of buildings , and I
really do like the river bend!
Jayson
Wow another awesome mosiac! :thumbsup: Funny how the omni building in your teaser isnt in your mosiac ()what() by anyways really nice job!! ;D
nice mosaic, good use of custom content. gave me a few ideas, something that never hurts ;) cant wait to see more!
Splendid as well my friend, I really like all these open plaza around the buildings Dan &apls The grass area in the bottom are really nice my friend, and finally, great work with JRJ W2W :thumbsup:
keep up this good work !
~ Arthur.
As always, this MD is easy on the eyes. You have created yet another beautiful mosaic, Dan. As always, the parks and walkways add much to the scene. The buildings you have chosen work very good together, as well. Nice work, Dan. :thumbsup:
I do have one question, though. Which building is taking up the large amount of real estate near the center of the mosaic? I don't think I've ever seen it before, so I'm curious about it.
nice work, your mocaic is very impressive &apls
Orange
Hi!
All seen here is best descibed with this -> (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi33.tinypic.com%2Fbi81t2.jpg&hash=d6f92bb434c7bb78fb98af188564ed4daf463640)
Wonderful work! &apls
Have fun,
Karin
This is a great mosaic there! Awesome work on your city! Fantastic! :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FBanners%2FTheSourceBanner1.jpg&hash=8712a90d8a6ccc9b9ec247c63d3d431e790d464c)
Teaser
I am now nearing the completion of Tyne's Financial District. I'm focused on the north end of the city, then I'll complete the suburbs. The city might be completed in a few more weeks. Here's a preview of what (might) be in the future:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FTyne%2FTyne-NorthEnd.jpg&hash=f726f41423ce30ed50238f75eb22b7ed5f3eff22)
As for my next city, you'll just have to wait and find out!
~ Dan
Wow good use of the newish bixel building! &apls Do i see a mcdonalds? ::)
Hi Dan
The update 12: As well my friend, a fantastic update, your city is looking super and so réalistic &apls
The teaser: This teaser is superb, fantastic work on the LE
Take care, David
that looks great, cant wait to see some more released :)
Very nice teaser! ;) There seems to be some texture issue going on at the top though. ???
Splendid work Dan, I like the sunken railroad. &apls
The park is looking great. Very green city my friend.
Arthur.
Great teaser and you say you are starting something new....hmmm. Can't wai to see what you have for us. I'm sure whatever it is, it will be just as greatr as what you have already accomplished.
Robin ()stsfd()
Fantastic teaser there, looking forward to new pictures... ;)
Very nice I especially like how you set that Hk hong kong hotel by the sunken railway tracks. They contrast surprisingly well. :D
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sithlrd98: Don't worry; I believe you ;) Thanks for commenting, Jayson!
bluesinjid: Yeah, blame that on a CTD and my not remembering what I had built up there. Oh, well; at least it turned out fine anyway :thumbsup:!
flyinbird93: That what it is all about, hence the reason why I named my MD; a "Source" of ideas (good one, I hope ;)). Thanks!
art128: Coincidentally, that park is my favorite out of all the rest in Tyne. Thanks for your continuing support, Arthur :thumbsup:!
metarvo: I can thank spending time in Google Earth for getting a lot of my inspiration for cities. That building you're referring to is Opera Bastille (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1159) by torremayor.
Orange_o_: Welcome to my MD, friend! Glad to hear you liked the mosaic :thumbsup:
Lilojame: Hi, Karin! I could say the same about your MD. Thanks for dropping by!
bat: Thanks, my friend!
bluesinjid: Thanks! Yes, you are correct in seeing a McDonald's; they are everywhere in the world, so why not in Tyne ::)?
Simpson: Thanks for a very flattering comment, David!
flyinbird93: Thanks, but it might be awhile before I update again &cry2
sim-al2: Yeah, that happens from time to time. Not much I can really do about it. Oh, well... %wrd
art128: Thank you, Arthur!
rooker1: Yes, something new is definitely in the works. You'll soon see when... you scroll down more :P. Thanks, Robin!
bat: Well, I have pics, just not in the form of an update...
dandan 777: Ah, I see my name's so nice, it was used twice :D! ... ::) Erm, thanks for the comment!
Preview
This is somewhat of a teaser; a new city I've started for The Source. I'll leave two (somewhat cryptic) pics to give you a hint of what is to come:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FHarbor.jpg&hash=7a8f814d6e14c0e98b8a56dbe4ea56173a83d591)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFHLE.jpg&hash=4a0329a0ac33c0bec82f85789eed2a78596408a3)
~ Dan
Oh sweet some kind of marina! :thumbsup: &apls Cant wait!!!!!!!!
Just another question.. in your ''teaser'' I always wanted to know where you got that park piece with all the little pine tress surrounding it near the station :-[
Great mosaic (as usual) there Dan. That financial district must be looking pretty cool now. It'd be nice to see a slightly zoomed out overview to get a feel for how it has finished.
The only part I'm not 100% convinced with is the curved avenue going accross the ped mall area. I can't help thinking it looks a little dangerous for the pedestrians!! That said, the effect is very nice.
As for your next city - well I'm guessing a port/marina area with some custom LE work - should be good.
All the best
Paul
Great update to Tyne! As far as your "cryptic" pics , looks like were gonna get a little wet! :) Can't wait!
Jayson
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Teaser
Progress is steady (for me, at least) on my new harbor city, FH. I've been learning how to use iLive's Reader and the Plug-in Manager more thoroughly. This is what I've accomplished so far:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFHPier1.jpg&hash=98915b1f350fe780e7f17d390a4ba3842c287aef)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-RoughDraft.jpg&hash=ffb66cb6e1387d7dba1be0ea00ba5e45b663d049)
Yeah, I know it isn't much, but it's just a rough draft. This'll be one of five piers designed for FH. I plan on making them one large lot to make them easier to customize.
That's enough from me tonight; gotta get back to finishing up those piers!
~ Dan
I like your lotting. :thumbsup: Looking very nice so far, and it isn't at all that bad for being a rough draft. Great work!
-un1
Dan very good wow!!! :thumbsup:
That is looking great! Looking forward to more from this fantastic work...
I am looking forward to seeing how you will use and integrate this lot :)
Even the harbors get that special touch I have come to expect from The Source. Nice work, Dan. :thumbsup:
This is a great lot you've done here my friend. &apls
You start a great thing Dan ! :thumbsup:
Arthur.
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Teaser
I promise this'll be the last teaser before I update! The new harbor city I'm working on is taking shape (sort of). I've been learning how to do some modding, making props of existing buildings, and extracting models from DATs. Here's two pics of the progress:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Pier1.jpg&hash=d39cbd9646930b25cde82b9e06a7a0f470439a3b)
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The second shot is, again, a rough sketch. Diagonal piers such as these will be prominent in FH. Stay tuned for an update and everyone have a Merry Christmas!
~ Dan
Whoa!
That's about all I can muster right now while I regain my breath, Dan! This is just brilliant stuff, my friend! Rough draft or no, it's just wonderful!
Oh, yeah! Have a Merry Christmas, my friend!
Take care,
Dustin
Heh, that looks brilliant! The piers look brilliant, even tho, like Dustin said, they are still rough sketches. You got to tell me where you found that building in the first picture.. Looking forward to more!
Those are some sweet diagonal piers you've got there, Dan! :thumbsup: Merry Christmas! :)
Indeed very nice work! Looking high wealth all the time.
Maybe you should put in some trees?
I also like the small floating docks with boats. Made them yourself?
I'm eager to see more of it!
The textures there are looking excellent! Wonderful two new pictures of your awesome city!!! :thumbsup:
Superbe LOT , good job &apls
WOw icant wait for the full update! Your docks look nice but more props will do the trick :thumbsup:
Brillant work on this waterfront Dan. &apls
Those walkway are splendid my friend.
Good choice of texture trees and props my friend.
I have one question, where you get that sculpture ?
- Arthur.
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blue sinjid: You're right; it'll be a marina. The lot you're looking for is JRJ Park Fences Revised (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=28) by jeronij.
paroch: Sadly, the overview will have to wait. I'm devoting all my time and effort into getting this new city up and running. "Custom lotting work" is an understatement; the entire harbor front will be lotted entirely by me! I hope you enjoy it, Paul!
sithlrd98: I guess it wasn't cryptic enough if everyone figured it out :P! Thanks for reading, Jayson!
un1: Glad you like the work in progress; I hope the first full update will be pleasing as well!
Pat: Thanks, Pat!
bat: I thank you, my friend!
urban: Hello, there, and welcome to The Source! Hope you enjoy the update!
metarvo: Oh yes, my friend, very much so. Hope you like it!
art128: Thanks, Arthur!
thundercrack83: I hope you regained your breath, Dustin, because I plan on taking it away again! $%Grinno$%
caspervg: Thanks, Casper, for the nice compliments! Here's the link for that building: Sede Endesa (http://descargas.capitalsim.net/?sitio=csc&descarga=801). Took a while to find it!
metarvo: Thanks, my friend! I hope you had a Merry Christmas, as well!
FrankU: The trees will come, still mapping out where everything will be placed. The floating docks are part of PEG's CDK3 Marina set; I don't remember which download they came with. I can't BAT a lick (yet ::))!
bat: Thanks once again, my friend!
warconstruct: Thank you!
blue sinjid: Again, these are "rough drafts", so that I can get a feel for where I'm going to put more props. Don't worry; this update will show plenty of detail (at least I think so)!
art128: Thanks for picking out all the details; I'm happy you liked them! That sculpture is a prop from ripptide's CdS Marina Del Soliel (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=376). The prop is in the Mega Pack dependency, but the whole thing is a worthy download!
Update 13- Sea Dog
Here it is, my first true update in nearly a month! I've been working on this new city for a couple of weeks now. It's called Francis Harbor, or FH for short. Another Final Fantasy name I've used (guess which FF game FH is from!).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F321.jpg&hash=d6ac26eb63e730c8bba3571610cbea176dfcb9f7)
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~ Dan
Well, you're true to your word, Dan! You've taken my breath away once again, my friend!
Splendid stuff here, as always! It's so great to see such wonderful work!
And, it's a tad early but, Happy New Year!
Dustin
Great work, I love this marina
happy new year :)
wow splendid job in the LE ! &apls
Your Sea Dog is excellent! Beautiful work there!
Happy New Year! ;)
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Tutorial Alert!
I forgot to mention this when I update a couple days ago; I finally got around to making another tutorial! You can find it by clicking here (http://sc4devotion.com/forums/index.php?topic=6634.0) or the link in my signature. It deals with how to have props appear on resized lots. I have to give a huge thanks to Paul (squidi) for discovering this great new technique.
Teaser
Now it's time for a teaser!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Piers1and2.jpg&hash=a8f48d4eb0f5a714cd95553a5728363628f44028)
The piers are slowly, but surely, being completed. Here's a few shots of how they were made in the LE:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMy%2520Lots%2FPier1.jpg&hash=ebf55dd63e8d0596b03cae711e388a25f8223540)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMy%2520Lots%2FNorthWalk2.jpg&hash=d751840177d142e0091945e70df52410f0e951cc)
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The master plan is coming together! Don't forget that this will be a harbor and a port. Expect to see shipping docks in the future, as well as less-desirable neighborhoods. Okay, back to the salt mines now...()testing()
~ Dan
As usual , great LE work...never would have thought about using one of the embassy's in that manner...hm.....
Jayson
Wow fine work on the LE, my friend, as well &apls
Hi Dan,
great work on your waterfront there. Francis Harbour is looking real sweet. I can only imagine how many hours you spent in the salt mine creating them all.
The teasers you're providing us with are also very interesting. You can see the work that goes inot them, so I am very impressed.
Paul
Dan,
This is an awesome work here my friend, this waterfront looks great !
Arthur.
Nice teaser! The piers are looking great! Wonderful work on them!
And nice tutorial! ;)
Nice teasers , and relotting :thumbsup: &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FBanners%2FTheSourceBanner1.jpg&hash=8712a90d8a6ccc9b9ec247c63d3d431e790d464c)
Teaser
Okay, I promise this is the last teaser before the next update ::). I'm trying an experiment with different types of foundation walls, and here's my first results:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Overlook.jpg&hash=0fa2e70fce38663b8f50f11f9f9bd0d72a7629b0)
I'm having a hard time judging if this fits in with the harbor or not. Let me know your opinions!
~ Dan
That's looking really nice! Nice area there at your wonderful harbor! The plazas are wonderful, too!!! Great work on that new teaser! And looking forward to more... ;)
Everything looks fantastic, I don't think there's anything to criticize :D
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thundercrack83: Glad to hear I can still impress! Thanks, Dustin, and I hope you had a happy New Year's as well!
urban: Thank you very much, my friend!
warconstruct: I'm happy to hear you like my LE work!
bat: Happy new year, my friend, and thanks for your support!
sithlrd98: I actually got the idea from Antigone, so I can't take full credit on that one ::). Thanks, Jayson!
Simpson: Thank you, David!
paroch: Actually, it's more like days than hours :P. I had a feeling you'd appreciate the technical shots, as you like to use them yourself in your MD. Thanks for commenting, Paul!
art128: Thanks for the awesome comment, Arthur!
bat: Glad you liked the teaser and my tutorial, my friend!
Nexis: Thanks for commenting in my MD, hope to see you back!
bat: I'm glad to hear that I have you excited for the update; thanks!
CraigKingOfIreland: Thanks for the nice compliment, my friend!
Update 14- Blue Eyes
It's time for the first official update of 2009! Endless hours days went into making this update possible, so I hope you enjoy it!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F331.jpg&hash=571af08b73be06835aca09a814b46406514c9e84)
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~ Dan
Those waterfront creations of you are very impressive. The textures look good together, Tough on the second pic the rock of the terrain shows up a little... Anyway a very good update!
Fantastic work here Dan. It may have taken you days to create and the level of quality shines through. I particularly like those Waterfront Condos, they really work there brilliantly. Good luck with whatever is next!
Paul
That's an excellent waterfront there! Superb work there!
Looking forward to more from this fantastic area!
Wow :o my friend, this is super. Excelent work in the LE &apls
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Tech Shots
A little something different in place of a teaser today. After reading Paul's (paroch's) comment, and knowing how much he likes tech shots, I figured I'd throw some in. This is from the first mosaic in the previous update:
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The building used is Simfox's P44t Midrise Corner (http://www.simtropolis.com/stex/index.cfm?id=20574). Using the Plugins Manager, I turned the building into a prop and created a new lot for it to fit in the area, like a jigsaw puzzle. Here's the next piece:
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We need parking for those condos, don't we? This lot is network enabled, not transit enabled, so that the pathfinding doesn't get screwed up. A quick visit to the SC4 Tool (an invaluable asset) makes the process a snap. Just transit enable as normal, then using the exemplar editor, delete the three transit exemplars found at the bottom of the list from the building portion of the file.
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Save and you've just network enabled your lot! Now onto the final piece of the puzzle:
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Now you might think that this piece is transit or network enabled, but it isn't. The lot originally started out as a 1x1 lot using the southeast corner of the 2x2 lot shown above.
I direct you to a couple of my tutorials: How to Texture NAM Curves (http://sc4devotion.com/forums/index.php?topic=4085.0) and Adding Props to Resized Lots (http://sc4devotion.com/forums/index.php?topic=6634.0).
Using these methods, you can visually extend the lot over a road (or whatever transit network you choose) and add various props afterward to give your transportation networks a special touch.
Did I lose some of you? If you have any questions or need help with anything pertaining to this post, feel free to PM me. My door is always open. Now get out there, experiment, and have fun!
~ Dan
Nice LE :) , adds more realism to the game, are you going to release the lots in the future ()what()
Welcome to page 16!
Nice work on these lots there! They are looking great!! :thumbsup:
And congrats on 300 replies!!
Quote from: dsrwhat316 on January 06, 2009, 08:09:57 PM
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Can you explain how you got the "overlook" effect like you have there? I really like the stairs in the middle with the higher parts on the sides...
Dan, thats some great work you've done there. Love your lots and you really should think about releasing them someday.
A bit of extra work I know, but they would be a hit :thumbsup:
Cheers
Dave
Excellent tech shot there Dan, fantastic work with LE ! &apls &apls
like CabraBuitre said I really like the higher parts of the terraces ! :thumbsup: :ingenious:
Keep it up !
Arthur.
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Tutorial Alert! (again...)
This tutorial stemmed off of this question: Quote from: CabraBuitre on January 16, 2009, 10:36:59 PM
Can you explain how you got the "overlook" effect like you have there? I really like the stairs in the middle with the higher parts on the sides...
I believe I can! Instead of cluttering my MD with an in-depth how-to, I created my sixth tutorial for just that purpose. Follow the link: How to Build a Raised Overlook (http://sc4devotion.com/forums/index.php?topic=6792.msg215635;topicseen#msg215635). I hope to see fellow members put this tutorial to good use :thumbsup:!
~ Dan
Hello Dan ,
Great LotEditing skill , now integrating the idea to play with relief ...
And a striking style making any of your picture immediately identifiable . In the forest of MDs/CJs here and elsewhere , that single fact is already a feat . ;)
Congratulations ! :thumbsup:
&apls &apls
I would only suggest you to work more about the way you add life... your Sims seem to play to stay lonely . ::)
Cédric.
I think I just found my new favorite MD &apls &apls You have created a truly stunning and inspiring city here. The shore line is unbelievably beautiful and your LE skills are without a doubt amazing. I am sad that I only just discovered this but I will be spending quite a bit of time going back through each update and studying what you have done here very closely. I really cannot wait to see your next update :D
Your newest tutorial is really useful there! Nice work on it!
Looking forward to some more wonderful pictures of your fantastic city... ;)
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Teaser
Thanks everyone for your great comments! I'll do individual replies when I update, which will hopefully be soon ::) I have been working on something unique for FH, and I think this will do:
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This is no joke; I actually was looking for that overhang for nearly 4 years before I found it "accidentally". Now that I finally found it, I have to do it justice.
After I took this pic, I notice that one of the trees goes through a portion of the overhang; that'll be fixed ;)
As a certain someone says, the update is "imminent"...
~ Dan
&apls &apls &apls I think you definitely did it justice!
Jayson
That's very great there Dan ! &apls
Excellent idea to use this part of the station do oriente. The result is very nice my friend &apls &apls
that thing is awesome, what is it? a front of an airport terminal? :D
Joe
whathever that thing is, I want it :o
now I just need to find it...
Very nice, but I don't know what does this thing serve?
That's a beautiful teaser! Great work! :thumbsup: :thumbsup:
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alan_vzla: Thanks, Alan! Yeah, that rock texture does show a bit, but I plan to resolve it in the future ;)
paroch: Indeed it took days to create. That's why I haven't updated in over 2 weeks $%Grinno$% I hope you enjoy the update!
bat: Thanks much, my friend!
Simpson: Thanks, David, for your support :thumbsup:
Nexis: If I am going to release any of these lots, they have to be ones that can stand alone. Most of the ones you see here are part of a giant jigsaw puzzle. Plus, the dependencies list would be pretty huge! Thanks for taking an interest!
bat: Thanks again, my friend!
CabraBuitre: Thanks for giving me inspiration for my latest tutorial! I hope to see you put it to good use :thumbsup:
tooheys: As I explained to Nexis, there would, indeed, be quite a bit of work to get them up to snuff. Always good to see you around, Dave!
art128: Glad to hear you took a shining to that. I trust you saw my tutorial; if not, check it out and you can create something of your own. Thanks for commenting, Arthur!
Badsim: Good to see you visit, Cedric! It is important to try and stand out in the crowd of MDs here, and trying to be unique is a challenge, but a welcome one. I have noted your suggestion and have added some more people props on my new lots in the update. Thanks for dropping by!
kant01: My, my, those are some very flattering words; thanks! I'm happy to hear you have taken an interest in my work. And even though I haven't commented yet, I have noticed you BAT thread and was quite impressed. Some of those houses would actually fit in this city, once I actually start zoning... ;)
bat: Glad you liked the tutorial!
sithlrd98: That was only a small slice of what I did. In the update, you'll see a bit more ;)
art128: Wow, I guess I should've asked around for the name of that "building"; it seems you knew exactly what it was! Hope you enjoy the update, Arthur!
JoeST: As Arthur just pointed out, it is part of a train station called Oriente Station. I converted the building into a prop and made it into a decorative sculpture, so to speak. Nice to see you around, Joe!
WC_EEND: It is called Oriente Station, and it can be found at Capital SimCity. Just use Google Translate to read it in English ;)
Sciurus: You'll see soon in this update, my friend!
bat: Thanks!
Update 15- Fancy That
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And here's a rough overview of the north side of the harbor:
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Sorry for all the empty space in the last mosaic and the overview; lotting is taking up nearly all of my SC4 time ;) Enjoy!
~ Dan
You really are going all out on these! Looking great as always!
Jayson
Dan- Your urban areas have a look and feel to them all their own. Stunning stuff you are doing- the Lot Editor is rarely so well-used.
David
Wow, you should release those wall and plaza lots that you made in this last update. I would definitely use them! :thumbsup:
It's nice :thumbsup:, but I don't still know what does it serve! :D
Wow, that's what I call waterfront property. There are people walking in this area, which IMO makes it seem much more lively. The buildings are also chosen well, including the ones that are built on diagonal sections. I really like the overhang over the avenue intersection, by the way.
&apls
That's looking really great! And the overview is also wonderful!! :thumbsup:
Awesome, reminds me of downtown Baltimore.
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Teaser
Thank you all for your gracious comments; they really keep me going :thumbsup:
Now it is time for me to do what I do best: teasers! After using many diagonals for my piers, I thought I'd try something a bit different:
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Although it isn't technically a pier, it is something different. This is a rough layout of the South Rotunda, as it will be called. No people props or other fine details yet. I can't give it all away just yet! Look for the next update in a week (or two ::))
~ Dan
Hey Dan, this is a great teaser there my friend ! &apls
nice work with this rotunda :thumbsup:
I couldn't help but notice the roadway going underneath. Maybe it hides a tunnel to another part of the city we haven't seen yet? %confuso
Very beautful, but you do this on LE? &apls &apls
Great teaser :) The last update is also excellent!
Quote from: Sciurus on February 02, 2009, 01:04:38 AMVery beautful, but you do this on LE? &apls &apls
Yes, all those lots are made with LE.
Looks very dramatic with the stormy watermod :)
But I think the flower beds should be bigger and lusher,
and you should add lawns,
I liked the lawns from Update 15 they make it look more fancier :satisfied:
I'm already looking forward to seeing the rotunda in its developed and lively state. I really like the diagonal parking in the lower-right corner of the teaser pic. Another one of my favorite parts of this pic is the tunnel. Good work, Dan.
&apls
Beautiful work on that rotunda there! It looks fantastic!
Nice pictures of it! Looking forward to more... ;)
Your ability with the LE is awesome!. This harbor is very creative and well realised.
I confirm you're good with the LE. That pier is a masterpierce (Ahah) ! The teaser is georgous.
This teaser is as, well, fantastic my friend. Again, you've done an incredible work on the LE, Dan &apls
Dan that is ashtounding pic there WOW!!!! :thumbsup: :thumbsup:
Nice start on the rotunda. :thumbsup: I like the diagonal parking area. Maybe some flowers or something would liven up the grass rectangles at the base of the trees.
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Teaser
I am excited to announce that The Source has won a Trixie over on Simtropolis!
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Okay, now onto business. I barely have had any time to play these past three weeks, but I did manage to play a bit last night. Here's what I came up with:
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Soon, these residential piers will house some lucky Sims. Also, the Rotunda from the previous teaser has been fully-lotted, but that won't be shown until I update ;D Hopefully soon!
~ Dan
Looking good! I can't believe you have any time to play , as your in LE so much! Of course , the effect is awesome! &apls
Jayson
It's no surprise that you've won a Trixie, since The Source is such a beautiful MD/CJ. Of course, this teaser is no exception. Even before the residences are built, the pier is already bustling with life. Oh, I wish I lived there. :)
&apls
Dan, I'm not surprised that you've won that award. You have really deserved it! But even that said, a big applause for you! &apls
Now... the teaser... I like the idea of having residentials along the pier. It reminds me of the famous First London Bridge (http://www.elfinspell.com/images/AndrewsPicPg47b.jpg). Anyway, I can't wait to see how you're going to execute it!
Keep up the great work! ;)
Piotr
Welcome to page 18 !
first of all Dan, congrats for your trixie my friend (even if I have already congrats you on SImtrop' ! ) it's very well deserved.
It's sure that these Sims are really lucky !! live in this pier looks so calm ! &apls
looking forward to an update,
Arthur. :thumbsup:
Congatulations of course for your Awards Dan, I'm happy for you &apls
Then, I can tell you it's nice, but not enough developped to tell you anything about the urbanization. :P
I wish you a good luck for the continuation,
Guillaume :thumbsup:
Dan,
Congrats on the Trixie, you definately deserved it. &apls
And this newest LOTted area you are working on look perfect. I like how everything lines up, even the smallest details.
&apls
Robin :thumbsup:
I'm really looking forward to seeing how you detail the rotunda area. It's that sort of thing that makes The Source so inique- I come away from here inspired to fire up the Lot Editor every time.
David
Congrats for the Trixie award there! &apls
And wonderful residential piers! They are beautiful!!!! :thumbsup: :thumbsup:
Hey Dan, you really deserved the Trixie. :thumbsup:
I did scrutinize your pictures, but never found any prefab tile or lot (or did I overlook something?). It's really astounding what you do with the game. A good inspiration to all of us.
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sithlrd98: I do try; thanks, Jayson!
dedgren: It's quite a contrast compared to your rural areas, David. Thanks for the great comment!
metasmurf: Most of my lots are actually pieces of a puzzle, so you'd need all of them, which is a helluva lot of dependencies! But thanks for taking an interest :thumbsup:
Sciurus: It's just a decoration, something different than the the norm. Thanks for commenting!
metarvo: The area showcased in this update is just as lively, so I hope you enjoy just as much, my friend!
bat: Thanks!
chibytuga: That's what I was going for, thanks for noticing!
art128: Thanks, Arthur!
sim-al2: Yes, it does lead to a new area; one that hasn't been conceived yet!
Sciurus: Yes, my friend, everything shown here is LE created!
io_bg: Thanks, my friend!
urban: I took your suggestions into consideration, and I think you'll be happy with the result!
metarvo: Well, the rotunda is complete and I hope it was worth the long wait!
bat: Thanks again, my friend!
Berethor: I'm glad you like the waterfront. Hope to see you back again soon!
Pikatchoum: Wow, thanks for your very generous comments! Enjoy the update!
Simpson: Thanks, David, for your nice words and support!
Pat: Thank you, Pat!
c.p.: It's no wonder you like the diagonal parking; the car props are yours! Thanks for leaving a comment!
sithlrd98: Unfortunately, I haven't been able to play or LE in nearly a month! I'm just trying to shake my ring rust off now...
metarvo: I wish I'd live there; at least I'd have a nice view out of my apartment for a change! Thanks for your congrats!
Sheep49: Hmm... that link is giving me some ideas. Perhaps we'll see something like that in the future?
art128: The update isn't as detailed as I had hoped, being away from SC4 for a month, but hopefully things will start to pick up!
Sciurus: Well, the Sims have moved in now, so I hope everything is up to standard!
rooker1: Thanks, Robin! If you look closely, there is one flaw that can't be fixed (at least as far as I know) ::)
dedgren: Well, the rotunda is all decked out (finally). I'm honored to hear that The Source is as much an inspiration as 3RR is to me (even though I don't drop by enough!). Thanks, David!
bat: Thanks for your congrats and your comment!
FrankU: All the BATs I download I do re-lot, if that's what you mean. Glad to be an inspiration to others!
Update 16- Crown Jewel
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Sorry for the lengthy absence; it feels like the juggling between play and RL never ends :-\ Enjoy!
~ Dan
Yes, Dan, that's what I meant. I guess you spend more time on the LE than in the game.
And the juggling is something we all know about!
Again a beautiful picture with fine lots, walkways and squares.
Beautiful! Love the style of this area!
Lovely area there Dan, I really love the lots of the block.
It's looks like some of these university complex we have in Portugal. Again, impressive lotting work my friend.
Can't wait the next update, maybe a new area never shown of the city..
Take Care,
Arthur. &apls :thumbsup:
One of the most beautiful area there of that part of your city there!
Excellent work! :thumbsup:
Hi Dan!
Nice to see you back Dan ! This update is looking incredible, as well !! &apls
You did an excellent work on the LE, bravo my friend :thumbsup:
haven't been checking this lately. nice shoreline. a lot of work done to it ::). keep it up Dan.
Wow are those condos along there? great job. :thumbsup:
Very, very nice Dan. Love the walkways, your LE work continues to impress. :thumbsup:
Dave
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Teaser
Don't count me out just yet! I was able to work in the Lot Editor this weekend and have managed to finish one lot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-TrainsStation.jpg&hash=673a0beef9b4ee7a9701d818a6639d98e5f5c1aa)
A lot more lots and buildings are needed to complete the area, obviously, but it is a step in the right direction :thumbsup:. Now, back to work...
~ Dan
I'm very much in agreement with the others, you really did a great job on the lotting. I love this, it looks very realistic. Looks like a great city to live in!
Nice LE-work on that train station! Looking forward to more of the area around that train station! :thumbsup: ;)
&apls Wow,thats so genius with the LE and that train station!
Dan simply stunning teaser there wow!!!
Excellent Train station, i can't wait for more ! &apls
Nice lotting ;)
Guillaume :thumbsup:
I love your lotting. It looks so much more realistic!
Your LE work is really impressive Dan! Everything is composed very precisely, nothing is overdone and looks very realistic. Great work! :thumbsup:
Adam
PS. I must spend more time at your MD and look at your working techniques, a lot can be learned from you ;)
Really nice Dan ! The station is looking incredible. Also magnificient work on the LE :o
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Teaser
I'm almost ready! RL has slown down enough this week for me to actually play (or LE, as is the case) so a full update should be ready by this weekend. Here's a final teaser of the train station:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-StationDetails.jpg&hash=5efe1b29e55b37a6fcf011504e787bd8ec372cdc)
This shot is on zoom 5, so the details are a little grainy. I didn't want to give away too much details; it is a teaser after all :P!
~ Dan
Wow. All this stuff must take you forever. &apls
Excellent &apls &apls
Guillaume :thumbsup:
Love it &apls &apls
I wish I had your skill with LE :P
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FrankU: No doubt; the LE takes up more of my time than anything else. Thanks for reading!
Battlecat: Thanks!
art128: Thanks for your comments! You are correct, Arthur, this update will showcase a new part of the city :thumbsup:
bat: Thanks, my friend; I'm glad you like it!
Simpson: Thanks for the welcome, David! I hope you enjoy this update, as well...
frdrcklim: Thanks for the compliments, my friend!
danielcote: Yes, they are condos, my friend. Thanks for reading!
tooheys: Nice to see you around again, Dave. Thanks for your comments!
BuildingUp: It's good to hear that people appreciate the work that goes into these updates and teasers. Hope to see you again, friend!
bat: Thanks, my friend! You'll see plenty of the train station in this update...
bluesinjid: Heh, I'm no "genius"; I just know what I like :P Thanks for reading!
Pat: Thank you, Pat!
Nexis4Jersey: Hey, a fellow Jersey boy! Hope to see you here around again!
Sciurus: Thanks, Guillaume!
darraghf: Thanks! That's what I strive for; realism :thumbsup:
Ennedi: You hit my objective on the head, Adam! I try and keep thing simple without too much clutter, yet showcase as much detail as possible. Hope you stop by again soon!
Simpson: Thanks, David!
chibytuga: Oh, you have no idea, my friend. Thanks for taking an interest in my MD!
Sciurus: Thanks!
BarbarossaS: Thank you very much!
Update 17- Green with Envy
Okay, a month later, and I present to you a proper update! Still no cars (or trains, for that matter); the game clock still hasn't been started yet!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F401.jpg&hash=0f42c6f515f9b39fd0f530dd098d7e7edfb13771)
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Now, here's my first panorama shot I've made. Check it out; just click here! (http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/FullMosaic41.jpg)
Enjoy!
~ Dan
Very beauitful &apls &apls
Guillaume :thumbsup:
Wow! Looks like I missed a few updates...looks real good! I really like the "ped area" next to the station!Your LE work is amazing!
Jayson
Beautiful work, Dan! Both the mosaic and the panorama look incredible, my friend! I'm getting more and more inspired as I gaze into them!
Can't wait to see more!
The teaser is great, really detailed! And great overview of the train station! :thumbsup:
Looks fantastic, Dan! :thumbsup:
I especially like the garage near the station. A lot of RL train stations have these near them, but somehow this fact is always forgotten by
lotters and batters alike. It's also cool to see a nice path leading up to it, you've thought of everything :thumbsup:
Now if only I could make a train station like that ::).
Nice update my friend. You really did a magnificent work on the LE &apls The station is looking incredible.
Take care,
David
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Overviews and a Small Teaser
Thanks to all for your support! I apologize for not updating (or even teasing) in a month, but RL is just a kick in the pants :-\
To refresh everyone's memory, I'll show two overviews of what I've done so far (be warned; these shots are full of empty spots!):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-OverviewCity.jpg&hash=f0cfca209bf6ca5cf5ce7acb29f97528b8f86dcf)
An overview of what will be the downtown of FH
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-OverviewHarbor.jpg&hash=ad325f7e25ba670df96b3a365e339130a8416fb9)
Progress on the harbor thus far (kinda meager right now)
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This will be my next area of focus. I was going along the lines of an outdoors farmers market, but that may change... ::)
~ Dan
Sorry to hear RL has been a pain in the ***, but I'm glad you've made it back for a small teaser! ;D
The overview is great, if just to place things in perspective! Kinda weird though, to see all those empty spaces, but I'm sure they will be filled quite nicely ()stsfd()
-Stijn-
Welcome to page 20! ;)
That is looking really nice! Nice work on the train station!
Looking forward to more of the downtown and harbor! ;)
I have had a look at your tutorials, which I find clear and useful.
This kind of slow building with making all the lots your self is really paying off. Like some of the other MD's I see around here, you manage to find just the right props and textures to compliment the buildings you are using. This MD is of course unique, reflecting your taste and preferences. I enjoy looking at the images you present us with and looking forward to see this city progress further.
Really cool. It's nice that you show us empty lots. You're probably going to surprise us later when they are filled.
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Teaser- Progress
I couldn't resist showing progress on some of the new lots I'm working on. There's a bit of a classic maritime feel to this area, so let me know if I've captured it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Progress1.jpg&hash=9877c243779339e0c68d1cd571e920fb8b152475)
Resizing and adding props to these resized lots is time consuming, but it's starting to come together. The area has been changed around a bit from the last teaser; I've eliminated the double diagonal train station for this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Progress2.jpg&hash=e5fb40abfd84a2cc2265ae30a757199088a47155)
More to come soon...
~ Dan
looking good! Great progress it looks really sharp and a great place to hang out too. &apls :thumbsup:
It looks fantastic there! Looking forward to more progress...
I'd say you're capturing it quite well. Reminds me of some photos I've seen of old Maritime Villages on the East coast that have re-invented themselves as tourist areas/historical sites. I'm looking forward to seeing the finished version!
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Sciurus: Thanks, Guillaume!
sithlrd98: FH was designed to be pedestrian-friendly, and the train station is no different. Thanks for reading, Jayson!
thundercrack83: Heh, nice to hear I can still inspire, even after a lengthy absence. Thanks, Dustin!
bat: Thank you, my friend!
io_bg: Thanks!
BarbarossaS: Well, it only makes sense to have parking for a train station, and in an urban setting, a garage usually fits. And I'm glad you noticed the little details in the pics. Thanks for taking an interest in my work!
frdcklim: Anyone can make a similar train station; all it takes is patience and some imagination ;)
Simpson: Thank you, David!
BarbarossaS: Yep, unfortunately RL is still a pain, but it's starting to slow down enough for me to get an update out, at least! Some of those empty spaces have been filled and you'll soon see how. Thanks for your comment!
bat: Thanks for the welcome to page 20 and your reply!
kwakelaar: I'm glad to hear that you liked my tutorials and I hope you found them useful. Slow city-building is definitely my style, since everything in this particular city is hand-made in the LE. Thanks for dropping by my MD and I hope to see you again!
frdcklim: Well, I don't know if you'll be surprised or not, but I'm happy with the way it turned out. Hope you like it!
danielcote: Yep, plenty of bars and pubs definitely make it a fun spot ;) Thanks for reading!
bat: Thanks!
Battlecat: Spa's buildings fit in perfectly here because of their nautical theme. The city is modeled after similar seaport villages in Baltimore and Boston. I thank you for dropping by!
Update 18- The Big Picture
Wow, it's been nearly two months since my last true update! Hopefully this'll make up for it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F421.jpg&hash=950d63fd5134bcd035cd146fc6284ab2edf8b6bf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F422.jpg&hash=337086242bce15c94a8aae9dac3582ff4f8e9bb5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F423.jpg&hash=c86fd2dd5668eccdda373502bbc33d0cd720ce45)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F433.jpg&hash=678192bb1e610a2863a971c6a30d26adabe5d78e)
Sorry for the texture glitch in the second mosaic; I missed that one :'(. And here's a finished panorama shot of the train station and plaza from the teaser shots: Click here for the panorama! (http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/FullMosaic44.jpg)
Enjoy!
~ Dan
I love it. It's perfect... well almost, but I still like it. I mean when you said there was a glitch, I was like what glitch... oh that one. It's not that big ;).
One word, Dan...unbelievable!
Dustin
Quote from: thundercrack83 on June 11, 2009, 01:39:23 AM
One word, Dan...unbelievable!
What this guy said $%Grinno$%
Wow,amazing!This MD is one of my favorites,i really like your creations on LE
WOW WOW WOW ... NO... WAIT HOW ... WHAT.... EEEEEEE.....
Dang you're good! &hlp
Looks great, Dan! &apls I can only agree with you and others in thinking that Spa's buildings are the perfect fit here. I especially like the filler you used for the roundabout in the second picture. Is that one of your own lots? Very nice panorama as well... I may have to remember that little trick. ;)
JB
It looks really really awesome there! Beautiful work on that part! :thumbsup:
Hey Dan, splendid update as usual my friend, your pictures and LOTting skill never stop to amaze me ! The panorama shot is wonderful, we can see all your hard work on that part of the city, and it's superb.
Take care,
-Arthur. :thumbsup:
That really looks great! I love the base textures under the NAM curves... I still can't get it to work. I tried pathing underneath rails, but the base textures covered the rails, and the props that I added didn't show up.
Any idea why?
Great mosaics my friend!
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Bonus Pic/Teaser/Progress
Just thought I'd drop in with a semi-progress report. I come bearing a bonus pic showing my favorite part of the previous update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-MarketSquare.jpg&hash=795fc901850fb9651c10a802cf7feb197dee049c)
...just one of my favorites, actually ::) Now for some new stuff. I'm now working on filling the gap between the downtown area (two updates ago) and the Market Square/Maritime Village section (previous update). Here's a rough draft of what's to come:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-DowntownLookoutLayout.jpg&hash=f9fed4206927000482cfd5c0d7d3c229df06e4fe)
The grid is left on here to show the slope on which I'm building on. The raised platform will have a view of Market Square and the Maritime Village to the south. Of course, finer details such as trees, people, etc. will come in due time. Maybe sooner than you think...
~ Dan
Nice Teaser, i like all the relotting u do :thumbsup:
It's nice , but I find that pavement under the rails is not realistic. You maybe should work again on it ;)
Guillaume
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Teaser- Residentials!
Well after an (eventful) month away from SC4, I bring a small tidbit of progress. After working on this city on and off for six months, I've finally gotten this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Rowhome.jpg&hash=39004d1bdd2610e88f7bc712e070bdd2134e384b)
FH's first residents have finally moved in! I'm using the Baltimore Duplex Rowhouses (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1936) by marcszar, which I think is an excellent BAT. The blank brick area will be detailed soon (in fact I'm working on it as ya'll are reading this). I'm sorry, but replies will have to wait until the full update comes. If you have a question to ask me, feel free to PM me and I'll answer as soon as I am able. Until next time...
~ Dan
Glad to see you back at it! Looking forward to the results!
Jayson
Me too!
I looking forward to the results, too! :thumbsup:
Glad you're back Dan, and I can't wait untill you release the full update! It's gonna be great, like always &apls &apls
-Stijn-
nice cute teaser :)
Looking truly amazing &apls
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frdrckilm: Yeah it was a small glitch, but I don't like to let things like that slip ;). Thanks for commenting!
thundercrack83: Thanks, Dustin, for dropping by!
JoeST: Heh heh, thanks Joe!
Luke09: Thanks for considering my MD as one of your favorites! With all the great MDs on this site, that's quite a compliment ;)
sebes: Thank you, my friend! I hope you'll like this new update, too!
JBSimio: The avenue roundabout filler was made in the Lot Editor. I took a prop from Odainsaker's Alexander Column Roundabouts (http://www.simtropolis.com/stex/details.cfm?id=20103) and made a new lot out of it. Thanks for reading, Jon!
bat: Thanks, my friend!
art128: Well, thanks to my sabbatical from SC4, I might be a bit rusty with my LE "skills" in this update. Hopefully it'll be passable, Arthur! $%Grinno$%
CabraBuitre: I trust you got my PM all those months ago ::). I thank you for taking an interest here!
Tomas Neto: Thanks very much!
Nexis4Jersey: Thank, my friend!
Sciurus: I wanted to give it a look similar to the GLR, but it didn't quite turn out the way I wanted. Thanks for your honest opinion, Guillaume!
sithlrd98: Thanks, Jayson!
Driftmaster07: Thank you, as well!
Tomas Neto: Well, the results are here so I hope you like them!
BarbarossaS: The update is a long time coming, so I hope everyone will accept it!
Nexis4Jersey: Hmm... cute, that's a new one for me; thanks!
tankmank: Thanks, my friend!
Update 19- Phoenix Rising
After nearly three months without a formal update, here we go! Let's see if it was worth the wait ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F451.jpg&hash=99de862df27d4bce48d8bd60aed3eec977109180)
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Now as a special treat for sticking with me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.pict.com%2Ffc%2Fcd%2Ffd%2F2029822%2F0%2F800%2Ffullmosaic46.jpg&hash=49d839db652c55e61dbff7ab8b6f7917a83d99ec) (http://img2.pict.com/fc/cd/fd/2029822/0/fullmosaic46.jpg)
Click the pic for a nice-sized panoramic shot of the completed area!
~ Dan
Of course it was worth the wait! That's a fantastic update! Hope in the future you'll have more time to update more often, I really like your MD! &apls
If only every update of every MD was worth the wait like this one! Great work Dan, it looks fantastic! &apls &apls
Love the panoramashot, it's nice to see the whole area! :thumbsup:
-Stijn-
A little too long... BUT... WELL WORTH THE WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LOOKS VERY GOOD!!!!
Dan, what can I say other than exceptional lotting (and BATting?) &apls
There is just so much to look at. The paving, the fencing, the gardens, the seawalls, amazing work.
If anything, the small baseball diamond is a bit out of sorts, the textures just don't seem to fit in.
Regardless, another brilliant update.
Dave
Just so amazing. It looks alive, real almost. Amazing how much a single picture can show.
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Teaser
Thanks to all for your comments! I've been toying around with an area previously shown in a teaser shot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-DowntownLookoutLayout.jpg&hash=f9fed4206927000482cfd5c0d7d3c229df06e4fe)
Now that I'm back in the swing of things, this area is nearly complete. Here's a sneak peak:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-LibraryTeaser.jpg&hash=8069c3b56b927640b4b3c5fec1be5e78f4dceeb5)
The building in the top right will house FH's city library. More to come soon!
~ Dan
Very nice! Can't wait for the next real update! :thumbsup:
The work you've done with the plaza areas looks great! Next update looks like it'll be as well. :thumbsup:
-James
Wonderful work; I really love the mosaic "Update 19- Phoenix Rising" &apls
Awesome work, and the mosaic Update 19- Phoenix Rising is fantastic!!! &apls &apls &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FBanners%2FTheSourceBanner3.jpg&hash=e70375842794816795c62dbd3e17debd6fbd2722)
A Minor Setback...
Thank you all for you great comments! I had planned on an update this week, but there has been a minor setback...
I just dropped by today to deliver a bit of bad news. I was involved in a work accident recently, which left me with both of my wrists broken. As my job requires the use of my hands quite a bit, I'll be out of work for some time. This leaves me with time at home on my computer, but lot making and city building will now go even slower than before (as if that was possible! ::)). I do plan on presenting a few pics to pique interest again.
So for those of you who thought this message was to announce the loss of my cities or lots, rest assured they are still here. It just will be some time before a full update becomes available. Stay tuned for a teaser shot (of sorts) within the next couple of days!
~ Dan
Ouch, sorry to hear that Dan. Try not to over-exert yourself. Let your wrists heal properly. Amazing work you keep showing here (that baseball field was just stunning) and I'll keep an eye out for the teasers, but make your you take the time to heal properly.
-Matt
Dan sorry to hear about that man.... you take care and get them wrist healed!!!! Make sure you follow threw with workmans comp!!!
Oh man! Sorry to hear that Dan! Hope you feel better.
Ouch, that sounds painful! Get well soon Dan!
-Stijn-
Dan, sorry to hear about that my friend!!! I have big hope in the your quick recovery and return!!! :thumbsup:
ouch, I hope you heal up quick and proper :D
Joe
Sorry to hear what has happened and I hope for a speedy recovery.
Robin :thumbsup:
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Teaser
Thanks to everyone for their well-wishes! Okay, well I've been feeling pretty good the past couple of days to get something accomplished:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-CathedralTeaser.jpg&hash=606611e76bb8143bd452ffc971cdc714c34d7cbe)
Using the stunning Duke Chapel (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=207) by Caliban with some lotting, this area is starting to take shape. More details for the loading docks, parks and pathways will come soon enough (as will cars on the roads and people ;)).
Okay, back to slaving over the lots in the LE again :P Be back soon!
~ Dan
Looks great Dan! Glad you are feeling better.
Well, Dan.
Your LOT Editing just becomes more amazing each picture.
Ethan
Well done, Dan. That park beside the cathedral looks wonderful, also as your development, that is as usual fantastic. Also, I wish you a good and full recovery for your wrists my friend.
Take care,
-Arthur. :thumbsup:
Fantastic to see again an update in your MD!!! Awesome teaser my friend!!! &apls
Welcome back! That cathedral looks great!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FBanners%2FTheSourceBanner3.jpg&hash=e70375842794816795c62dbd3e17debd6fbd2722)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FBanners%2FReplies3.jpg&hash=c7895b9e2cc643078dac43adc1faff103a14e735)
io_bg: Thanks for the enthusiastic comment! I hope this update will be to your liking as well.
BarbarossaS: If every MD had the wait between updates like mine, there would be nothing to show! Thanks, Stijn!
Driftmaster07: Very true about the wait, but now that I'm stuck at home, the updates should come a little more often. Thanks!
tooheys: No BATting on my end, Dave; at least not yet ;) I'm glad to know that the details put into each shot were noticed. I agree with you about the textures of the small ball field, but the color was incorporated into the bat so there wasn't much to work with. I appreciate dropping by Dave!
joelyboy911: Thanks! Glad you enjoyed the realism.
Glowbal: Thanks! Hope you like the update!
jimbo_jj: Thank you, James! I'll let you judge the next update for yourself.
Yan077: Thanks much, my friend!
Tomas Neto: Thanks!
threestooges: Thanks for your well-wishes, Matt. I'm glad you enjoyed the baseball field and you'll be glad to know my wrists are, according to my doctor, healing much faster than expected!
Pat: I have followed up with worker's comp and everything is in order. Thanks for stopping by!
Driftmaster07: As I told Matt, I'm well on my way back to 100 percent. Thanks for commenting!
BarbarossaS: It was the first few weeks, but not so much now, as I'm able to type all these replies right now :P
Tomas Neto: Well, so far my recovery has been quick and I'm able to give to everyone this update!
JoeST: I'm healing fine now, Joe. Thanks for dropping by!
rooker1: Thank you, Robin; I'm well on the mend :thumbsup:
Driftmaster07: Thanks, my friend!
ecoba: Thanks for your compliments, Ethan!
art128: Yes, the cathedral area will be shown completed in this update, as well as most of the development (you'll soon see what I mean). Thanks for your recovery wishes, Arthur!
Tomas Neto: Thank you, my friend!
Battlecat: Thanks!
Update 20- Urban Revival
Again, I thank you all for your well-wishes! I'm still on the mend, but I'll be back to normal in no time. Just one mosaic for this update; it was all I could muster up for now. I'm still working on the barren spots, so please bear with me ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F471.jpg&hash=1acc6c8af83a7ef4699844976c79938eb442c244)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F472.jpg&hash=9b7ea76c103206e98b3f6b1486e75f351fa13297)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F473.jpg&hash=36efbbafd21a5cc7e7d00276ce10aecdebf32f3e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F474.jpg&hash=ba5389ed3a1db9009cffd15fabee59164d732c8b)
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The gears are grinding, though, and I'm already working on the next featured area. Here's a hint: it's something any major touristic port town should have :thumbsup:
~ Dan
QuoteIf every MD had the wait between updates like mine, there would be nothing to show! Thanks, Stijn!
True, but you always have something very nice to show, so it's worth the wait for me. :thumbsup:
As for the update: great work. I love the cathedral surroundings, it looks very beautiful. Can't wait to see what you have in store next.
-Stijn-
Really awesome Dan. Haven't been here in a while, but im always looking forward to visit ur MD.
I'm going to now have to pick my jaw up off of the floor. (Which is going to hurt my head.)
Your work is flat out amazing, Dan. These park lots that you've created, and the sidewalks.
It's just......... :o
Nice to know you're getting better, my friend.
Ethan
Wonderfull udpate. &apls
The park near the cathedral is simply beauitful.
Excellent work at the Lot.
Awesome update!!! Great mosaic my friend!!! &apls &apls &apls
That is an amazing shot! I really like the work you're doing with the textures under roads and curves! You've done a great job of filling in all the gaps!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FBanners%2FTheSourceBanner3.jpg&hash=e70375842794816795c62dbd3e17debd6fbd2722)
Teaser
Told ya I was still in the game :P I've been coming up with loads of new ideas and I decided to revisit an area from the early stages of Francis Harbor (FH):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMy%2520Lots%2FPier4New.jpg&hash=cac2cb00876c4435687ff7b10189d32f0e5ee3be)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F371.jpg&hash=94c766c2d0754aabc9ce7beec320d052010df059)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F372.jpg&hash=ccca58878ab7e3bfbd4e792914ed069699a164f8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F373.jpg&hash=686e5037a12a0dd8d736b446c1cedb3b805bf011)
That's how Pier 4 looked previously. If you look closely at the LE shot, you can see I've added some props here and there to make it have more depth. I am now currently working on the fifth and final main pier for FH:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Pier5Teaser.jpg&hash=1a85faba15ef34b5b402e8de5dcd024399faf177)
And a few shots of the rough sketches of the lots for pier 5 in the Lot Editor:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMy%2520Lots%2FPier5FillerBeginnings.jpg&hash=1d371563109938b38fc175e35f60c1f13ec4d307)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMy%2520Lots%2FPier5Beginnings.jpg&hash=8c7f4bd5beab9a81dca3b30620333702f041872e)
These are just two of the three lots I plan to use to make Pier 5. I still need another piece 19x16 tiles, so this will be a huge project just by itself. There's still much more left to do, but you can expect more pics soon of the progress (not all of it, of course; it is after all a "teaser"!).
Later on...
~ Dan
Excellent teaser and work at the lot dsrwhat316. :thumbsup:
The pier 4 is splendid.
Excellent work in the LE, if I may suggest something it would be to make the market part a little more crowded, now it does not seem like a very popular place to be.
The skybridge and the parking garage is a very nice looking combination.
Oh, such a nice update, Dan. I don't remember seeing this previously before, maybe I missed that update while I was still lurking and never went back to it, I'll look around.
Hope to see more of this area, as it seems very interesting.
Ethan
Awesome my friend!!! :thumbsup:
Love the looks of this lot, you really do great custom work!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FBanners%2FTheSourceBanner3.jpg&hash=e70375842794816795c62dbd3e17debd6fbd2722)
Teaser
Just a short progress update for now. Sorry, no personal replies for now, but I'll get to them as soon as possible. Here's a shot from the previous teaser shot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Pier5Teaser.jpg&hash=1a85faba15ef34b5b402e8de5dcd024399faf177)
Here's what the area looks like now, after a session in the Lot Editor. Still more details need to be attended to here, but that'll come in due time ;):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Pier5Construction.jpg&hash=ae358f3b6e5e5b91bc66260b7d4867a759f3d107)
Note the rather plain-looking bus station in the pic. Then note the construction work in the bottom-left of the same pic. Hmmm... (We'll never see a fully-constructed building here, as the construction site is made in the LE). And since this is a teaser, I didn't show the rest of the construction site. I wonder what that crane is helping to build...
~ Dan
EDIT: 500 posts for me! Not bad after 2+ years here ::)
Very cool. Nice construction scene. The details are coming together great!
That is a quite nice construction lot, Dan. Maybe a new, fancier bus terminal?
Can't wait to see more of the Pier 5!
Ethan
Other splendid teaser, Dan.
The construction aera is fantastic.
Great work again!! :thumbsup:
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Teaser (Last One... Promise!)
Okay, last teaser before the update... This pier project is one of the largest and most detailed projects I've ever tackled in the lot editor. On top of that, I'm re-doing the other 4 piers in FH to match the detail of Pier 5 (my current project). Here's the pic:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Pier5Details.jpg&hash=7eca4913b5f045000f9a07d6239238025b2a9714)
Still haven't added people props and other small details yet, but I believe I should have the update by the end of the week. I'll be upgrading my computer from Windows XP to Windows 7 as soon as it arrives, so the update may be pushed back a day or two. Don't worry; my SC4 files are backed up and current as of today...
~ Dan
Really fantastic teaser!! :thumbsup:
Nice teaser! Looking forward to seeing the finished product!
Nice work! I'm waiting impatiently to see the whole pier :P
-Stijn-
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FBanners%2FTheSourceBanner3.jpg&hash=e70375842794816795c62dbd3e17debd6fbd2722)
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BarbarossaS: Glad you enjoyed the cathedral update, Stijn! Luckily for you (and everyone else) the next update is now and not next month ;)
frdrcklim: Always good to see you, my friend. Happy to hear you enjoyed the update!
ecoba: Yes, my wrists are much better now thanks to physical therapy sessions. I hope your head and jaw feel better now $%Grinno$% Enjoy the update, Ethan!
Earth quake: Nice to know you like those lots. Thanks, my friend!
Tomas Neto: Thank you, my friend!
Battlecat: Thanks, my friend! Glad you appreciate the lots; they take forever ::)
Earth quake: Thanks again! And you may call me Dan :thumbsup:
kwakelaar: Thanks for the tip! I have added more props to Pier 4 and made sure that Pier 5 (shown in this update) has plenty of people roaming about. Thanks for dropping by!
ecoba: Thanks for commenting, Ethan! Yes, the pier was featured quite a ways back; I believe it was towards the beginning of this year $%Grinno$%
Tomas Neto: Thanks!
Battlecat: Well, as always, there will be lots more uh... lots in this update!
Battlecat: Thanks for commenting!
ecoba: You are correct, Ethan! It will be a new bus terminal, but it will never be seen finished, since the construction lot is static :thumbsup:
Earth quake: Glad you liked the teaser; thanks!
Tomas Neto: I thank you again, my friend!
Tomas Neto: Another thanks from me to you!
Battlecat: The finished product has just come off the line; hope you like it!
BarbarossaS: Well, the wait is over Stijn! Enjoy the Pier 5 update!
Update 21- A Site for Sore Eyes
Well, the update is here! A lot of work was done in the Lot Editor to accomplish these lots. Let me know if anything is off or needs correction; these lots are so large that some of the details were hard to line up:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F491.jpg&hash=0c76369ab3c188ac30aaf7f6793c4593c7a2b697)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F492.jpg&hash=442bc76b33393741adf1e528ffd340d4426b0bec)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FMosaics%2F493.jpg&hash=cd6f61ed5bb193c2c41f7f8894b24e649111de0c)
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Unfortunately, no props can be added to the white area of large building in the middle of this mosaic. It is integrated into the model, so anything placed on it won't show... But it still is a great building to use!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Pier5Tip.jpg&hash=4c5a2b36d37baedc18481ecfb61ed9aaff1e0e18)
This has become one of my favorite pics. Hope you like it as well!
Now for the grand finale: a panoramic shot of Pier 5.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.pict.com%2F5f%2F41%2F7d%2F2029766%2F0%2F800%2Ffullmosaic48.jpg&hash=3cdca038ab6d63d01d03954747541292fae30526) (http://img2.pict.com/5f/41/7d/2029766/0/fullmosaic48.jpg)
Click on the above pic for the full-size shot. (Warning: Nearly 3 MB!) Enjoy!
~ Dan
Yay! It's finished, in all it's glory.
Such a wonderful project for you to have completed! The amazing amount of detail put into the lots that you placed on this pier are wonderful, Dan. Unfortunately, I've never had the pleasure of going to a pier where there is commercial activity, and recreation, similar to yours above, but yours would have to be a model of any one that I would like to visit.
Ethan
Incredible! Really great work in the LE, no need for any corrections imo, it looks fantastic the way it is! &apls &apls
-Stijn-
Fantastic Update. &apls
These pictures are just impressive.
Your work at the lot is just...... &apls
Amazing indeed! Pier 5 is an amazing piece of work as always here! You said in your last reply to me that those lots take you a lot of time to build. Well it shows in that high resolution panorama. It looks superb, and I can't wait to see what you've got coming next!
It has turned out very nice, and I can imagine it is a lot of work.
There are a lot of different textures, but I think you have managed to make it look coherent.
The square monument in a triangle is looking a bit difficult, (the fence seems to be cutting off parts of it), still it is a really beautiful pier any city would be proud of.
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Teaser
Ah, after a great Thanksgiving dinner, it's time to unwind with a little SC4! I've always wanted to make a land bridge so I checked out Rayden's How to Build a Land Bridge Tutorial (http://sc4devotion.com/forums/index.php?topic=364.0). After some tinkering, I whipped up a teaser of what's to come:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-BridgeTeaser.jpg&hash=766918aa53c4480f0967fb80249b156b91834ca6)
This bridge will span quite a distance, where it will be an informal barrier to some... less desirable areas found in cities. Now, to make the area under the bridge a bit more active... Stay tuned for more!
~ Dan
I've never thought of using land bridges, so I'll have to check out that tutorial sometime. I'm looking forward to seeing where you go with this, Dan. :)
Good job, but. How is the rail gonna cross the bridge?
Oh, I knew this day would come. Dan's underbridge lotting.
I really can not wait to see this. It's going to be great!
Ethan
Nice job on the land bridge. Looking forward to seeing your plans here!
Hmmm, less desirable parts of the city... Can't wait to see what you cook up there :P
Nice landbridge, though I've been thinking the same as driftmaster, how are the rail and roads gonna cross the bridge?
-Stijn-
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FSourceDec2009.png&hash=079073b7e3dab3637b91f729c40a86b94509600d)
Congratulations on your very well deserved move to the OSITM! &apls
From the SC4D Staff!
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OSITM Part 1- Underbridge Life
Thanks to the SC4D Staff for giving The Source its second OSITM honor! It's time to elaborate on the previous teaser. Here's how that area has progressed:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-UnderbridgeRailandRoad.jpg&hash=587518032fdfdac77c9ce22c449292a20b8720f1)
I tried to make the roads and rail functional using Buddybud's underpass lots as a base lot and modifying them to allow road and rail traffic underground via a subway line. Unfortunately, the result was that no traffic could pass. I'll continue to work on this problem, but for now the roads and rails under the bridge are purely eye-candy. Although, the rail tunnel is functional...
I also have a bonus teaser:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-GhettoTeaser.jpg&hash=9f656d927f9245ec2b07f45779bd8ba3717a2410)
Finally got around to starting the ghettos of FH! This area is nowhere near finished, but it's a start.
~ Dan
Congratulations on your second OSITM! Everything I've read suggests that modding roads to go under bridges is a serious headache. Good luck, I hope to see you succeed! Both teasers look great, it's going to be interesting to see your approach to low wealth areas!
@dsrwhat316
Ah yes, the interest of building roads under Maxis bridges, before you said anything, your pictures really made it look like it was actually happening, especially that there are cars under the bridge!
For now though, I have been using Buddybuds underpass lots, and in my case, traffic, even over 300 cpm converts to subway and and turns back into cars after driving out of the underpass, and finishes up the rest of the commute, but thats the original 1 tile underpass lot. It does not happen visually, just the statements of the route query demonstrates. So if you do not mind me asking, you said you modified Buddybuds underpass lots? How? Changing the lot size, and building will mess it up, as well as having subways intersect other subways underneath. Did all you do was just eliminate the underpass model off the lot? I'm interested in finding out, because I know you would rather have these connections work. How long did you leave the game in play after using your underbridge lots? Sometimes the game just does not react fast enough to resolve its issues, but when these underpass/underbridge lots work, they are really useful.
If only all the Maxis tunnels were modified that they had no tunnel model there at all, so we could just drag under these bridges without having a weird looking tunnel pop out in the middle of the underbridge scenery, otherwise we either have to download masks for these tunnels so it can remain as a functional road underneath (source, http://www.simtropolis.com/stex/index.cfm?id=4524 and http://www.simtropolis.com/stex/details.cfm?id=17166 ) or come up with masking methods by our selves.
Hi Dan
Congrats on OSITM. Well deserved :thumbsup:
Although the areas are not yet finished both pics are very nice indeed. And it's always a pleasure to see your LE work,
I find it quite inspiring :thumbsup:
Have a great month
Dave
Congratulations on the OSITM, you really deserve it! &apls
All the lotting you've done is looking fantastic and I can't wait to see how this area develops ::)
Keep up the great work! :thumbsup:
Congrats on the OSITM, you definately deserve it! &apls &apls
I Hope you can fix the traffic problem and that there'll be another update soon ;)
-Stijn-
Congrats on OSITM. Thouroughly deserved. Looking forward to next update. &apls
Congratulations on your OSITM, and fantastic update!!! :thumbsup:
Congratulation for your OSTIM. &apls
This update is impressive and fantastic work at the lot. &apls
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OSITM Part 2- Improvements
Okay, I re-did a portion of the low-wealth underbridge area. Here's what I have now:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-BridgeShops.jpg&hash=e46676023f5612c3643c0c67e810eebcd63c52ee)
... and here's the Lot Editor screen shots:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMy%2520Lots%2FBridgePillar.jpg&hash=4416ff5605c962bcf53b1fd880b385ea2331e072)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMy%2520Lots%2FPoliceStationParking.jpg&hash=30543194e7419829535c04e15e2f3e0ca4c1a6eb)
The original parking textures I used didn't quite fit in with the low-wealth theme I was going for. I think these turned out much better. Not much more has been done yet, but I wanted to give a short status report regarding the underbridge roads. Unfortunately, I still haven't been able to get them to work using the modified BuddyBud lots, so for now the concept is on the back burners.
Thanks for your comments, guys; I've have a full reply list as soon as possible. But I would like to answer a comment in hopes of getting an idea:
@ j-dub: I tried removing the underpass model, but since it was a building the properties of the lot were changed. By reading your post I realized my attempt was pretty much futile, seeing as my plan was to resize the lot underneath the bridge. Though I could've used another lot to resize underneath the bridge, I decided to drop this for now. Unless someone can give me a bright idea... &idea
~ Dan
Congratulations on your second OSITM-award &apls &apls - you really deserve it.
Those are some really interesting pictures, especially since I'm currently trying to improve my own LE-skills. This is definitively a great Source for inspiration :P &apls
I really like what you have done with those Lots under that bridge and I'm looking forward to how you complete that area ;)
Fabian
Great update of your underbridge adventures, Dan. Your LOTs are looking great as always, and I think that you'll do a good job with low wealth areas. Is absolutely everything in your cities custom lots? You must have a really long park menu...
Ethan
Interesting work you are presenting us with, I very much like the first picture from OSITM update 1.
Fantastic update!!! :thumbsup:
Fantastic lotting as always.
Nice underbridge lots!
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ecoba: I've never had the opportunity to visit such a pier either, Ethan. Living at the Jersey Shore helped me get ideas for my piers, albeit with a little tweaking ;). Thanks for the comment!
BarbarossaS: Thank you, Stijn!
Earth quake: Thanks my friend for dropping by!
Battlecat: They do take quite some time to get just right; that's why it takes me so long to do an update! Thanks, man!
kwakelaar: Yeah, the shrubs do cut into the flower garden a bit, but I'll compromise with that for the look it brings to the lot. Thanks for commenting!
metarvo: After looking back at S.A.C.'s great pics, I wanted to use a land bridge (along with something else you'll see soon!). Hope you find that tutorial useful as I did!
Driftmaster07: Unfortunately, my experiment with subterranean roads didn't work, so for now there is a bypass road outside of the shot that will complete commutes.
ecoba: Glad to see you so enthusiastic, Ethan; thanks!
Battlecat: Thanks!
BarbarossaS: For your answer to your question, please see my response to Driftmaster07 above. The ghettos are coming along; it's been awhile since I've made any!
rooker1: Thank you, Robin, for bestowing upon me the OSITM award!
Battlecat: Yes, it has been a headache. So for now, I've set it aside and am concentrating on the rest of the area.
j-dub: I trust you saw my reply in my previous post. I know that you do a bit of modding yourself, so maybe you could give me a suggestion or two? It would be appreciated!
tooheys: Thank you, Dave! The area is progressing and most of those blank areas shown before are filled in now :thumbsup:
io_bg: Thanks, my friend!
BarbarossaS: Unfortunately, the problem couldn't be fixed at this point, but I've progressed on the rest of the area. Thanks for dropping by, Stijn!
Connor: Thanks for the comment, my friend!
Tomas Neto: Thank you!
Earth quake: Thanks!
Fabian93: From what I've seen in your MD and elsewhere, your LE skills don't really need much improvement at all! Glad you like the underbridge lotting :thumbsup:
ecoba: I would say about 90 percent of the content in my cities are custom-lotted. Every building I download I usually tweak the lots to either fit into or have the textures blend into the surroundings. My park menu is normal length; I actually use the seaport menu for most of these lots.
kwakelaar: Well, that area is nearly completed, so you'll be seeing more of it soon!
Tomas Neto: Thanks!
Connor: Thank you!
Battlecat: Thanks, my friend!
OSITM Part 3- Innovation
Well, I wanted to get replies out to all of the great comments posted here; didn't want anyone to think they were being ignored! Now on for the progress report. I've seen a technique used in some of the older CJs on Simtropolis and have been wanting to try it for myself. Here's what I've come up with:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Embankment1.jpg&hash=10e096267513fe0e178f13f6eee809ecbf2660d9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Embankment2.jpg&hash=054cd8ed9793c186661d8f77d15ac66d58e1fa89)
These are simple lots that create a foundation around the elevated rail trestle. There's not really a practical reason to use this method; I just though it looked neat ::) I know it seems that the past 3 posts I put up have nothing in common, but they soon will form the bigger picture I'm trying to show.
Tomorrow, I'm having minor surgery done on my broken wrists so I won't be posting for a little while. I should have an update sometime around next week, though. Until then...
~ Dan
Hey Dan, you could always put a pencil in your mouth and type with that ::) Hope all goes well mate.
And I think I picked up that little trick from the same spot. Has some great uses, although I won't go into them here.
Nicely used with the trestle bridge, hadn't tried that one.
Look forward to more once you're on the mend.
Dave
Hmm, that could work, Dan... ^^
Well, that is a really cool innovation, I like to look through the older MD's on ST, but I have not noticed this method once, it really is cool though.
Well, I know you'll do something miraculous with these three spots soon.
Hope you get well soon.
Ethan
Neat idea using those old underbridge lots! I'm looking forward to seeing how this all ties together.
Really fantastic work! This fence on the rail line is very cool!! :thumbsup:
Good job on that! I really like it! Good luck with your minor surgery.
It appears as though you're building on the other side of the tracks now. The truth is that almost every city has its older, lower-wealth areas, but they can still look good, and that is certainly the case with yours. Keep up the good work, Dan, and I wish you a speedy recovery from your surgery.
:thumbsup:
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OSITM Part 4- Suburbia
Thank you for the well-wishes! My surgery went well; I fortunately only needed surgery on my right wrist, so I'll still be able to keep things up-to-date :thumbsup:
Now onto business! I've been working on some custom textures for use with the FAR, and here's what I got:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Suburbia1.jpg&hash=6adad93fe04774faca49afbc04617a6a71da6f82)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-Suburbia2.jpg&hash=4d82b4e71b4e63e8e52c2b3ab307408bf8d5e899)
The textures aren't really mine; they are used on the World Trade Center lot, along the diagonal avenue. I just flipped the textures using the GIMP and made them into LE textures with the Reader, FiSHMan, and SC4Tool. They form the illusion of a sidewalk along the FAR roads.
Still more to come...
~ Dan
Nice touch with the sidewalks along the FAR roads! They improve the appearance of the roadsides a great deal! Your suburban shopping area looks very nice indeed! Looking forward to what's next.
Glad to hear your surgery went smoothly!
Hey Dan, nice to hear your surgery went "good" , I hope you'll don't get anymore surgery in the future.. ;D
These grass textures along the FAR are sweet my friend, excellent job on them ! They fit perfectly with the general aspect of the city and also with the atmosphere of the pictures you're showing. The trees you're using are always looking even better in your city than in mine, you must have a secret ! :D
Also, brilliant idea with the sunken-elevated-rail-viaduct, that's for sure something really "fresh" ! Thought I'm not sure engineers have already invented flying catenaries.. ;D I think the center poles catenary from the SFBT will looks much more better in that place, in the case they'll stand on concrete, and not on wind.. $%Grinno$%
And a brilliant work too with the low-wealth under-bridge scenery !
Take care,
-Arthur. :thumbsup:
Great update again!!! Very nice!!! :thumbsup:
With respect to the MOD that you asked me I don't yet found the link, but as soon as I find, I'll sent it to you!!
This is truly amazing! I wish I had found this earlier...
Quote from: dsrwhat316 on December 07, 2009, 07:55:30 PM
j-dub: I trust you saw my reply in my previous post. I know that you do a bit of modding yourself, so maybe you could give me a suggestion or two? It would be appreciated!
The functional road under Maxis draggable bridge? Well, its difficult to say. It is possible, via Maxis draggable tunnel, but that involves hole digger lotting, and then hiding the hole, and the tunnel model, plus using an overhanging road prop model to make the illusion, because you can not see the cars traveling underground. I'm sure that already is said in a tutorial, but aside from that, you have to use lots, and unless a new road model was made in BAT, using the same descriptor that Buddybud's underpasses used, its not going to happen, unless that has the same specs as Buddybuds model, which is some serious iLive Reader editing, but I can not copy him, nor don't know if he would allow that same spec copying. I want to say more, this dragging networks under crossing Maxis bridges was intended to be investigated in the future, but its just that it was not on the master plan for '09 as a NAM project, not that its impossible, just some modding away.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FBanners%2FTheSourceBanner3.jpg&hash=e70375842794816795c62dbd3e17debd6fbd2722)
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tooheys: Heh, luckily I didn't have to resort to that ::) Everything went well, so I'm ready to get things going once again, Dave!
ecoba: Actually, there is a thread here on SC4D that shows this technique. I believe you can find it here (http://sc4devotion.com/forums/index.php?topic=1357.0). This was a main source of inspiration for me during my early LE days years ago. I still find these pics fascinating even now. The ghettos will be featured in the next update, but for now we'll have to settle for a more suburban setting :thumbsup: Thanks for commenting, Ethan!
Battlecat: Thanks! You'll see how some of it fits into the picture in this update.
Tomas Neto: Thank you!
Driftmaster07: Thanks, my friend! Everything went well with my surgery.
metarvo: In this case, it would be the other side of the bridge, but I see your point :P We won't see those low-wealth area in this update, just some suburbs. Thanks for commenting!
Battlecat: Thanks! I'm surprised that they actually fit into the FAR so well.
art128: I hope I have no more surgeries either, Arthur! Thanks for admiring the FAR sidewalks and the trees. I find it hard to believe they don't look any better in your city than mine :thumbsup: As for the catenaries, I have re-done them because I agree they look out of place floating on a magic carpet like that ::) Hope you like the update!
Tomas Neto: Thanks, my friend! And another thanks for your continuing search for that mod :thumbsup:
Cyclone1001: Welcome to The Source! I'm glad you found the time to read my MD and I hope to see you back!
j-dub: I remember those lots from the STEX that hide the tunnel, but I was interested in more complex things it seems ::) Well I thank you for your time in investigating this potential mod; hopefully in the future we'll see something like this from the NAM team!
OSITM Part 5/Update 22- Green Thumb
Well, a Merry Christmas to everyone! I have a small update today; have to get going to those Christmas parties! As you may have read in the replies, the ghettos will have to wait until the next update. For now, I have a bit of suburbia that I've been working on lately. Make sure you click on the pic below for the full-sized panoramic shot!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.pict.com%2Fa6%2F5d%2Fa9%2F2297482%2F0%2F800%2Ffullmosaic50.jpg&hash=13f0e523005b5a6d9f468d4d95dad587cce43187) (http://img2.pict.com/a6/5d/a9/2297482/0/fullmosaic50.jpg)
I was going to go with a different set of houses here, but when mattb325's excellent new housing set grew in, I didn't have the heart to demolish them!
Also, I've been having a bit of a problem lately with the SC4 Tool. If you click here (http://sc4devotion.com/forums/index.php?topic=9745.0) you'll see the problem I'm having with the TE editor. If anyone has any suggestion on how to fix this, please let me know!
Have a Merry Christmas everyone!
~ Dan
Well, it seem that I have missed one Update.
Fantastic work on that little suburb &apls &apls
What I really like is, that there is a real "flow" in it - I can not explain it very well but what I mean is, that there is no abrupt change of buildings (shops and houses), but instead it looks really realistic (I guess nobody understands what I want to say :D)
Keep up the great work :thumbsup:,
Fabian
Those homes really are fantastic in appearance. You've done a great job on those suburbs so far. Looking forward to seeing their spread continue!
Really fantastic, great work!!! Very nice suburb!!! :thumbsup:
Welcome to the Classics!!!
Really great suburban work, Dan. Everything's looking good here!
Ethan
P.S. Welcome to the Classics!
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OSITM Part 6- A Special Treat!
Thanks to everyone to help put me into the Classics (when my OSITM run is over)! Hope everyone had a nice holiday! Now after unwrapping all your presents, I bring to you a present of my own! Just click on the pic below for the full-size shot!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.pict.com%2F49%2Fad%2Fe3%2F2314388%2F0%2F800%2Ffullmosaic51.jpg&hash=ca99f29eae79678d7288e7f24a9af53abe3ad50a) (http://img2.pict.com/49/ad/e3/2314388/0/fullmosaic51.jpg)
If I'm not able to put up another post here, I'll take the time now to wish everyone a Happy New Year!
~ Dan
Wow, that's a great present! Love all the lotting you've done! :thumbsup: &apls
Absolutely super! Superb work!!
Congratulations on reaching classics! That's a great looking high detailed shot you put together there! Looking forward to seeing what you've got coming in the new year!
Very cool update!!! Very nice!!! Happy new year!!! :thumbsup:
Great pic to finish the month with Dan :thumbsup:
Looking forward to see what you come up with in the year to come.
Cheers
Dave
Congratulations on your well deserved place among the Classics.
The station is looking wonderful, a lot of detail and great use of different ground- and overlay textures.
Nice pictures there on December 09 there!
And congrats for moving to the CLASSICS!
Lookking forward to more...
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Teaser
Well, I think it's time to ring in the New Year with a teaser! I've begun serious work in the ghettos of FH, such as downloading appropriate buildings and re-lotting them. Here's what I have so far:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-GhettoTeaser2.jpg&hash=f14314831d12596f5a66b5706eac1675c2cad8e5)
I'll be adding more shops to the other side of the avenue soon enough. More to come...
~ Dan
wow, this is amazing! You must have ALOT of free time
Nice teaser!!! :thumbsup:
Nice there! Looking forward to more... ;)
Nice little teaser!
Dsrwhat316, I think I found something, I can't make any guarantees, but it seems Bhladys big dig lots can be modified without a ramp so the building file is a tiny invisible box that can fit on 1x1 tile. With some custom lotting, this may your chance to have a working road lot for traffic to actually move under the bridge. Also, don't know if you use Road Top Mass Transit Lots, http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1057 but maybe that can be altered allowing traffic to switch and actually use it, since those sets of lots include a subway on top of road, so the traffic has to switch there. You know the texture can be changed on that and you do not have no giant building on that lot to worry about. However, judging by your recent interesting photography, especially your last teaser, I do not know how you exactly implemented your landscape all together, and do not want to risk destroying what you already created with your under bridge scenes.
EDIT: further testing demonstrates Road Top Mass transit subway under road lots allows traffic to convert underneath the road to subway, and back from subway to road on the opposite side. This is the only public way to get your roads to work crossing Maxis bridges overhead, without using underpass lots. Use this knowledge to your advantage Dsrwhat !
Very nice start on the ghettos, looking forward to more. :thumbsup:
Great LE work as always, can't wait for the full update! :thumbsup:
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I'm Back!
Sorry for the lengthy delay, RL has kicked back in for the new year. Between my return back to work after my injuries and a faulty plugins folder which prevented me from launching the Lot Editor there's been virtually no time for SC4. But now that everything is back on track, I was able to add to the downtown core of FH:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-DowntownCore1.jpg&hash=b8931898bcae51871ed6432c43a81012df4ccf16)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFH%2FFH-DowntownCore2.jpg&hash=625bda124d42ccfaa02ea0b5f558ba4a9637d165)
Later on...
~ Dan
Very nice work!!! :thumbsup:
Great second and third picture of 2010! And looking forward to more... :thumbsup:
Nice teaser, good to see you're back &apls
Nice to see you back, Dan ! Awesome work you've there, as usual !
I really enjoyed watching these two pictures, they're very nice. The downtown core of FH is looking fantastic and I only can say excellent work with the lotting once again. Nice choice for the towers, I really like the tall white one, I used it too in my satellite CBD. (as the downtown of my city is the citycenter/Gamla stan)
However, I think the rail line is doing a big steep to go under the parking area... Or is it the parking area that makes a steep... ::) ;D
Take care,
-Arthur. :thumbsup:
Well then welcome back! Glad you're feeling better and that you've sorted out your plugins difficulty!
Your urban core is coming along very nicely!