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City Showcase (All games welcome) => Mayors' Diaries => Inactive Recently Published => Topic started by: Huston_N7 on January 29, 2013, 04:36:35 PM

Title: Mass Effect: The Milky Way @SC4D
Post by: Huston_N7 on January 29, 2013, 04:36:35 PM
There's just not enough Sci-Fi Mayor Diaries out there, and so I've come to fix that! :D
Hope you enjoy this Mass Effect MD, exploring planets beyond our own...

Now to cover all the updates I've recently made from Simtropolis.
Ahead is a rather long compilation of recent updates.
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U:1 / TMW - Ferust System | Horizon

THE MILKY WAY
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It's been almost 2 centuries since the turn of the millenium, and Humanity's fast paced world and increasing technological
capability has jumped a long way from a monster world running on fossil fuels to a civilization, using a variety of cleaner sources
of power and energy. Humanity has even spread far into the abyss of our Milky Way Galaxy after discovering advanced FTL-drive technology hidden in the historic Prothean ruins of Mars, to exploit the resources of other
worlds and to take up the challenge of galactic colonization. Along this trecherous journey, Human's have even made contact with
various interstellar races, varying from hyper-intelligence to primitive species, struggling in the similar woes Humanity as a race
encountered during the 20th Century.

To begin the trek through the galaxy, we'll start at a major Human Colony on an exo-planet located many of light-years from the Sol System; in the star system referred to as Arrae Sigma .

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The colonial settlement of Horizon , officially known as the New Horizon Settlement  is a city located on the eastern coast of the continental landmass called Arcadelia. It's also Ferust's capital city; essentially the political, social and economic heart of the planet. Horizon was the first settlement established on the exo-planet Ferust, a lush Earth-like world
that was found with an abundance of Oxygen and presented a flourishing eco-system of carbon-based life forms. The colony is the largest in the planet and houses upto 1.6 Million people. It's a colony full of various Human Cultures from all over Earth, a sign of the many people who left their lives on Earth to start fresh and expand Human reach in the greater galaxy.

FOUNDING OF COLONY: 2152. (Banner stating 2182 is incorrect)

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Here is a presentation of basic background information of the planet Ferust, as well as noting it's 2 natural satellites: Elmere (a moon slightly larger than Earth's Luna) and Orlaca (an asteroid moon which was considered to be a rogue asteroid from the star system's further asteroid belt, captured by Ferust's gravity)

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You're probably expecting some flying cars around here right? Well unfortunately, the average human civilian cannot seemingly cope and adapt to the controls of a flying vehicle. They have not yet become a popular mode of transportation, but doesn't mean people certainly don't find it interesting. It's rare but not unheard of to encounter flying civilian cars on other colonies, but on Earth, the occurance is more common and widely used. It's why the skies still seem quite bare and getting a view from the Horizon Colony Administrations Center is still not obstructed and obscured by passing vehicles.

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On the ground, people go about their daily lives, as they would if they were on Earth. Above them, towering modern glass pinnacles invade the sky, which dominate the colony and are often connected by sky-bridges. Humanity's attitude towards city-planning hasn't changed drastically as many people struggled to grasp the idea of walking around a city and having transport stuck underground and electronically controlled by A.I.s and computer systems. The still outdated concept of city planning and construction has prevailed in the next century, as people still adore the freedom of driving around a city. Luckily, in this century, the consequences of driving everyday doesn't cost the planet as much as it did in the 21st century. But! You've still got grinding traffic and frustration at your side. All the fun in driving in a crowding colony.

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The Homebase District as it's commonly referred to is a bustling area of commerce infused with the grinding financial precincts and the all the boring government service buildings. Of course, the government buildings play a vital role in managing the colony and keeping contact with the 3 other major colonies on the planet, as well as managing communication with other planets. And to get around these political and social powerhouses? LET'S HOP ON A GOLFCART THING. SCREW SEGWAYS.

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The always beautiful Homebase district is quite the place during the day and is especially beautiful during the evening. It's missing a few trees on it's plaza though.

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Back at the HCAC, the alluring height of the glass skyscraper is adorned on the ground with native shrubs and trees around it's lobby entrance, to give the city to a more natural ambience and better improve the image and single it out from the ordinary amongst other colony cities.

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As night falls, the city begins to illuminate, and the towers flood with lights. On the ground, it's not exactly spectacular, but the lights are doing what they're made and placed to do.

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A couple of operating and rented out holo-boards appear out of nowhere to ambush walking pedestrians and drivers. There have been many reports of these holo-boards inducing seizures all over the colonies, but no one ever seems to do anything about it.

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Lights a glowin', fog's a rollin' and the city continues on. The colony really never sleeps. Ever. And of course, the Government
C-Wing structure decides to illuminate the infamous Horizon sign. So Bright :D

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And on another angle, you can see that the plaza has a giant Holographic TV Screen with Galactic news presented at it's finest, 3 floors up a building in the middle of the colony.

U:2 / TMW - Ferust System | Hanvhar Plateau Station

WELCOME AGAIN!
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Well, I guess I lied that there was going to more about Horizon, but of course the planet's other colonies and rural stations have something to offer as well. Which brings us to the privatized research platform with three names; the Hanvhar Plateau Station (HPS), Hanvhar North Station (HNS) or Solidarity Station. The station is located north of the Hanvhar colony and south-west of the capital, Horizon.

This particular station operates outside of the radar of Hanvhar and Horizon government authorities. Laws set for these colonies do not apply in the Plateau region where land has been restricted to access by Station employees, officials and associates. Despite it's name, Hanvhar colonial government have no interactions with the station with the exception of maintained communication (base communication does not release any information on its actvities) which is essential for all colonies and bases on Ferust. But of course, many rogue settlements still sit isolated from this chain of communication and remain totally invisible to higher authorities.

The only information colonial governments have obtained about Solidarity is that the station employs biological research which is used by an unknown source company which funds the research and testing that is performed in Solidarity Station. There are other facilities surrounding Solidarity, and the proximities of these platforms suggest they're interconneceted by subterranean tunnel systems. One facility outside of Solidarity, which is located south from the base and across a river is particularly referred to as
Mast-One, a name obtained from past communication interception.

Accessing the remote and isolated Solidarity Station can only be done by flying to the station as there are no known access routes by ground transport. This explains the reason for each main facility to have a hangar area to access the station.

WARNING: TWO MASSIVE MOSAICS AHEAD :P
approx. 1024 x 8600 px. each

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During the evening, the stations seem fairly quiet with no odd occurances. The most significant phenomenon sighted in this area was an increasingly bright blue light eminating from Mast-One. Other reports from wandering intruders originating from Horizon, Hanvhar, Endeavor and Parthense have not been proven to be true and stealth surveillance over the area give colony government's and other planetary system government's; particularly Earth, insight on the activities of Solidarity. Discounting the previous statements, Solidarity poses some interest to governments but is essentially no different to other research platforms.

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By morning, the situation on Solidarity barely changes. Activity outside is low, nothing more than passing transport vehicles and employed scientists walking from facility to facility. Unfortunately, it's quiet status though is becoming a growing concern for the colony
governments of the neighboring Hanvhar and Horizon.


U:3 / TMW - Moon of Elmere | Tharastis Comm Station

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And we're back in the midst of the future Milky Way.

But this time, we're out on Ferust's hapless moon. Elmere. Airless, dead, but far from lifeless. The moon Elmere is home to a few stellar colonies. Though most of the establishments here are majorly military based and are a part of the Ferusian Defense network that operates to insure the planet's safety for it's 2.9 million human inhabitants. The moon's mix of communication hubs and military outposts scan the perimeters of Ferusian space, to insure that threats, violations such as smuggling and criminals are detected and kept off from reaching the surface of Ferust. It's almost like border patrol, but far more extreme. It's also a training ground for military units as well as harboring various docking stations for the Arrae Sigma System's industrial transport network.

Here, we are visiting one of Elmere's most vital communication hubs and military outpost. Being one of Elmere's main stations, it works to manage and maintain the moon's busy communications network as every station works to update their status, to highten and insure the awarness of all bases on Elmere. The station is known primarily as the Tharastis Comm Station. It's located at a reasonably large valley called the Uzbek Sea, an area that's been pummeled by rock and debris, forming nearby craters, some which have long existed before discovery. As night falls, lasting over 3 and half days, the extreme temperatures and total darkness experienced on Elmere often means, that activity outside the station is kept to a bare minimum.

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The intensity of darkness on Elmere allows for zero-visibility outside unless you have a reasonably bright torch or a pressurized vehicle equipped with various fog-lights. A night on Elmere would be one of the blackest of nights you would every experience. Besides that, all you would be able to see visible from the outside is the illuminated station and the stars in the clear night sky. It'd be another 3 and half days 'til the light of Arrae Sigma and it's reflective parent planet, Ferust shines in the airless sky.

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As you can see, outside of the Tharastis Comm Station is nothing more than rocks. Activity on the outside is at a low, whilst inside Tharastis, are dozen, even hundreds of people running the station, living life, in the station, equipped with whatever anyone would want and need; be that recreation & leisure, good food, a gym and crew quaters etc.

U:4 / TMW - Stagnum System | Ruins of Selutz

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Welcome back to the Milky Way, in a time ahead of our time...

We've now left the Arrae Sigma star system and headed for the a not so distant star system called Nesuluun.
In this solar system, a barely habitable planet is situated 0.89 Astronomical Units from the star Nesuluun. It's a world choked in Carbon Dioxide, and flooded with polluted and toxic oceans of water and significant amounts of ammonia; Stagnum. As a result of rapid industrialization by corporations putting profit first, dirty mining operations and sub-standard industrial factories are scattered all over the planet in small colonies, slowly destroying the planet and increasing it's already scorching temperatures to higher and more intense averages.

But there is more to this scorching globe that's ridden in swampland. Besides companies and crooks dwelling on Stagnum Archaeologists, scientists and galactic historians alike have flocked to the planet to take advantage of the many still intact ruins of an ancient civilization which were mysteriously wiped off the face of Stagnum - Such ruins as the Ruins of Selutz, located only a mere hundred miles north of the planet's largest colony and capital; Ark'bor.

Today, we'll visit the very ruins of an ancient city known commonly amongst local Stagnites as Selutz. Currently being researched and explored by a group of independent scientists, historians and archaelogists who take a prime interest in Stagnum's many millenia old ruins; ruins that have somehow endured the test of time.

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The ruins of Selutz are situated higher up on a mountain and what remains visible above the thick flora is only a tenth of what really once stood here. Although many of the researches based here speculate that the city extends further down underground, and that what is currently visible is only 5% of the entire Selutz city complex.

But most of the people based here are still more intrigued by the temple, named The Sanctum of Selutz, that stands almost completely intact with no extensive damage or faults on the building. Historians after making an extensive survey of the structure believe that it stands as the city's, if not, the mysterious ancient civilization's possibly most holy symbol and ancient religious structure. By considering it's location, there are further beliefs of the city being built around this ancient temple. As researchers get in deeper into the history and reality of Selutz, uncovering the city's hidden secrets; findings become more intriuging and peculiar.

U:5 / TMW - Stagnum System | Ark'bor City

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(new and more awesome planet info display :D )

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Welcome back, oh and by the way, we're still on Stagnum. The very same Filthy and hazardous wasteland.

We're still on the same island of Ark'bor, which is just another part of the greater continental plain of Ilego-Ark'bor. We've travelled several hundred miles across the island to the very heart of Stagnum, considered the planet's capital. Ark'bor City. It's a relatively small metropolis, compacted on an island surrounded by two rivers. The East Glo'gahn River and its counterpart, the West Glo'gahn River. It's the scum capital of the swampy wasteland planet Stagnum, dominated by criminals, gangs, factions and off-world pirates. It's haven criminal haven in the lawless Terminus Systems, allowing its inhabitants to do almost anything on Stagnum. Therefore, with a mediocre excuse of a government, Ark'bor, as for the entire planet, remains a corrupt, hectic and totally uncontrolled society.

Crime in Ark'bor City is on a constant high, and ever present brothels, bars, nightclub as well as hideouts litter the edges of the city's civilian accessible districts. In the inner core of the city, off-world corporations base operations here, constructing an endless array of structures, factories, refineries and storage tanks across the inner metropolitan Ark'bor districts. No matter where you are in this city, you'll always find yourself in the worst of situations, but those many used to this form environment and ambience try, manage and succeed in enjoying themselves in a lawless city full of chaos and disorder.

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At first glance, the city looks like any other. But underneath this is a bustling, never ending story of grief, criminality and an underworld hidden from the surface of the city. Its surrounding swamplands are often hiding bases, and obscure the city's position at times. The overgrowth of plants in this planet is often very radical, which causes for concern about the future of the city on many occassions. But with the amount of pollution it throws back into the environment like all other industrial colonies located on Stagnum; many that of which are unknown and unregistered on planetary maps, also causes for question as to how much Stagnum's floral and fauna population can take.

And of course, on another note, Cerberus seems to have found there way into the planet. Though what could possibly hold much value on this dying rock that Cerberus would want to retrieve?

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As evening falls on Ark'bor, the hazy yellow atmosphere begins to soften into a dark, maroon air. Time doesn't halt operations on the planet, and so continues to spew out pollution into the planet's already fragile environment. Industrial factories like this cover almost 80% of the city's island area, which has been fully developed. Many of these factories and refineries run manufacturing operations which are of an unknown nature, never released, due to the fact that most companies which base manufacturing here operate anonymously on the planet with no given records.

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In the midst of a dark night, wild holograms and bright seizure inducing lights appear out of nowhere; transforming the city's civilian outskirt districts into a vibrant city of color. Though a hard place to live, and difficult to access, many people off-world enjoy the social sites, Ark'bor's clubs, brothels and bars, with endless parties and continuous stream of music playing throughout the night. Ark'bor essentially becomes a nocturnal metropolis; A quiet sleeping city (but of course, still full of noise, gunshots and criminal activity) during the day, a vibrant and cool, yet dangerous social city during the night.

Though one can never avert, nor avoid the dangers this city contains. There's always something hectic, and life-threatening hiding on the far corner of the street that one walks through. Ark'bor will eternally be a city of danger, criminality, forever inspiring Stagnum into a chaotic world lawlessness.


Thanks for viewing! :D

Title: Re: The Milky Way
Post by: vortext on January 29, 2013, 05:19:20 PM
Wow, just wow!  &apls &apls

The amount of detailing is gorgeous. Stagnum in particular is stunning, truely out of this world. Both the ruins (?) and wastelands are well put together. Though I'm not planning a trip there. $%Grinno$%

The presentation is also very nice. Perhaps another font to enhance the sci-fi-vibe even more? In any case, I'm already looking forward to the next update.  :thumbsup:
Title: Re: The Milky Way
Post by: Girafe on January 29, 2013, 05:30:33 PM
Fabulous MD presentation  &apls &apls &apls
Title: Re: The Milky Way
Post by: Huston_N7 on January 29, 2013, 11:03:25 PM
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Vortext:Thanks so much, and I'll keep in mind to try out some other fonts :)
Girafe:Thanks a lot!

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[Below is the map of an industrial, commercial and civilian route between Ferust and Austra during their closest approaches to each other]

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Welcome again. We've now departed the Nesuluun star system, and have arrived back at Arrae Sigma.

Today, we'll be visiting a planet that you'd more than least expect to visit. A gas giant world with a often chaotic atmosphere and weather pattern; Austra, Arrae Sigma's largest local source of Helium-3 harbors many orbital stations that conduct mining operations, solely collecting Helium-3, and some extracting Hydrogen from the very atmosphere of Austra. Like any gas giant, there is no tracable surface discounting the planet's rocky and metallic core, therefore surface colonies are not an option to establish. So besides orbital Helium-3 mining stations, what could possibly be of interest here to see?

An irregular signature, possibly indicating the presence of an orbital station was found in Austra's higher atmospheric band, where weather is much less intense, and gravity almost non-existant. It's determined location was in Austra's Southern Hemisphere Zone S-43, one of 60 helium-3 mining zones which divide the Southern Austran Hemisphere for practical reasons. The specific zone, Zone S-43 is a helium-3 mining territory left unoccupied by Human extraction teams as operations do not yet exist in this area. With no operations occurring here, it can leave room for just about anything to take the area, and a suspicious unidentified station is one possiblity.

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A group of Cerberus Kodiak transport ships are making their approach to Austra. Their destination is unknown, as for their reasons to even go to Austra.

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As they continue through their designated route, they begin to make contact with Austra's atmosphere. They've approached Austra's Southern Hemisphere Zone particularly referred to by Human Helium-3 miners as Zone S-43. It's one of 60 South Hemisphere divisons, used as reference to easily allocate operating Helium-3 mining territories on Austra.

The transport ships begin to make their decent into Austra's upper band atmosphere.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAustra%2Fcerberusprotheanstationaustrazs43_image1.jpg&hash=10b0d5f3c6d1ee4a5c39a06186118fcca5673e63)

As they reach the calmer upper band of Austra's atmosphere, a large mysterious space station is seen further out. The space station's size and structure suggests that it's an untapped former Prothean orbital station, probably left vacant for some several thousand years. Detection of Mass Effect fields around the atmospheric station suggest that shielding is operational to contain a calm environment around the station. The minimal gravity in this upper atmospheric band also suggests that the station requires minimal amounts of propulsion to keep the station in its place above Austra.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAustra%2Fcerberusprotheanstationaustrazs43_image2.jpg&hash=f704a6fd2d475f3651cfa84f6d368c5dcb023798)

The Cerberus Kodiaks approach ever closer to the space station, and are in the midst of its calm environment maintained by the prolonged use of Mass Effect fields around the station. This unidentified orbital station is increasingly likely to be a Cerberus facility; probably taken by Cerberus for the possible presence of valuable Prothean artifacts and technology and became an operational facility later on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAustra%2Fcerberusprotheanstationaustrazs43_image3jpg.jpg&hash=f23ce44269e674c97371782d6e660841c81fd22f)

The Cerberus Kodiaks being their close approach and eventually make contact with the possibly former Prothean Station. It looms larger as the obscuring clouds being to shift away from the station, and emphasizes the station's sheer size.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAustra%2Fcerberusprotheanstationaustrazs43_image4.jpg&hash=6ed12c13bfd2a07b10ae26c7c87e8c50672f22ec)

The clouds obscuring the view of Cerberus' ancient Prothean orbital station disappear, as more of the station becomes visible. The Kodiak transport ships now begin to make their final approach before making contact with the station and landing in its various docking bays.


Such a mysterious facility hanging over Austra's upper atmosphere continues to go unheard and unrecognized by Helium-3 orbital stations and probes surveying the gaseous giant. Only time can tell what this station means to Cerberus.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAustra%2Fcerberusprotheanstationaustrazs43_imagefinale.jpg&hash=ac616cf756bce87a876828ef81a119d723140c86)

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Thanks for viewing! :D
Title: Re: The Milky Way
Post by: wouanagaine on January 29, 2013, 11:20:41 PM
Really great approach ! and nice pics
Title: Re: The Milky Way
Post by: FrankU on January 30, 2013, 12:43:27 AM
This is really an outstandig project.  &apls

It shows what unthought possibilities are hidden in SC4 in cobination with a creative mind...
Please continue!
Title: Re: The Milky Way
Post by: Terring7 on January 30, 2013, 12:59:42 AM
Awesome story :thumbsup:
Title: Re: The Milky Way
Post by: Mr.Lin on January 30, 2013, 05:37:30 AM
CRAZY ! You are CRAZY ! But I really like it !Very very cool !
Title: Re: The Milky Way
Post by: namspopof on January 30, 2013, 05:55:17 AM
Very good !! I like S.F background.  &apls
Title: Re: The Milky Way
Post by: rooker1 on January 30, 2013, 06:08:29 AM
WOW!!
&apls
I am speechless....incredible detail in those pictures!!

Robin :thumbsup:
Title: Re: The Milky Way
Post by: noahclem on January 30, 2013, 09:35:37 AM
Awesome work  &apls  Really great combination of scifi and good city building!

Can I ask what the HD green park bats with walls in the first update?
Title: Re: The Milky Way
Post by: Tandini on January 30, 2013, 12:05:36 PM

That is indeed outstanding! I like the atmosphere of the night shots of Ark'bor and Tharastis Comm Station. I also like very much how you blended the Solidarity Station into the surrounding woodlands. But most of all the Ruins of Selutz appeal to me!
All in all you managed well to create an alien atmospere...
Title: Re: The Milky Way
Post by: RickD on January 31, 2013, 07:52:12 AM
This is really impressive.  :o  I takes a lot of effort and skills to put all of this together.
Title: Re: The Milky Way
Post by: Dantes on January 31, 2013, 08:19:24 AM
Wow, it's awesome  :o

Fantastic future  :thumbsup:
Title: Re: The Milky Way
Post by: Huston_N7 on February 04, 2013, 03:55:32 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Frepliesaustramilkyway.jpg&hash=9965e882d14e91ff46d27853ac1cbe5459aeaf91)

wouanagaine:: Thanks a lot!
FrankU: Thanks, I appreciate your kindness :)
Terring7: Thanks Terring, wouldn't really have been possible without your list though, so a big thanks to you for it :D!
Mr.Lin: Lol, Thanks :D
namspopof: Thanks!!
rooker1: Thanks :D
noahclem: Thanks! I'm not the greatest when it comes to tracking down props, however I do know that they're props by mas71, hopefully helps you :)
Tandini: Thanks a lot!! :)
Dantes: Thanks so much! It would be an interesting future :P

____________________________________________________________________________________
Note: Here's a rushed update cause I've been pressed for time lately since I'm going overseas for 'bout 5 weeks. Plus school's coming round so likely that updates won't be as frequent as well as not being able to post 'til March. But until then, hope you enjoy this new update :)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Fsalaciaintro1.jpg&hash=32ebcebb1a8c8f1fb98ef640cba2e8e038b175e9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Fsalaciapsdinfo.jpg&hash=4c7b722ca3f12501f14fc06e21dda564e4cdb045)




Welcome again! Nice to see you here. We've moved on again from the Arrae Sigma System, and have arrived at a distant neighboring star system known as Anemoi, named after the 'greek god of the winds'.

In this star system, another human colony lies comfortably on the fringes of its parent star's habitable zone, boasting warmer tropical temperatures and beautiful picture-perfect islands that are inhabited by an array of sapient galactic speices. Yet as perfect as it sounds, the lack of land verse the vastness of its oceans has posed a problem for its growing population. At about 96% water coverage and only a mere 4% of known land coverage, it truly is an empty looking world (unless your underwater, then be sure to avoid the monster-sized creatures).

But with that 4% of land coverage, the vast oceans are dotted with relatively small landmass groups, with islands galore, ranging in size, height and composition. Such Islands are commonly exploited for their picturesque beaches, plentiful flora, and a bounty of resilient land animals that thrive off these tiny habitats. Commonly turned into tropical beachfront resorts and colonies, it truly is the perfect place to vacation, and for many, a place to stay and enjoy; and with a planet content on making safety priority, high-grade defenses insure that you'll never be under-fire or be raided by ravenous Terminus system pirates.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Fantheonplaincluster.jpg&hash=e210d74442b76dcfe3354637d026635f7b257c31)

Here is a map of the occupied/colonized/explored portion of the Antheon Plain Cluster, and its position in the Milky Way, also displaying the Sochin Relay's available destinations that connect the Antheon Cluster to the rest of the galaxy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Ffontus_1.jpg&hash=3587eed801dbd4de2e7ef696dd780b417e474441)


A particular city, known as Fontus, is a particularly special tourist destination, primarily developed to satisfy the wants and needs of it's guests. Though many still do permanently live in this beachfront resort island, amongst off-world tourists, it is definitely a popular destination and people who come to Salacia never pass down the chance to come here.

Though you see very few pathways to connect all the complexes, they're hidden under the still thick floral coverage on the island. Developers went by the ideology, to carefully respect Salacian nature and NOT to completely destroy or effectively tamper with the planet's natural environment. As a result, colonies all over Salacia are guaranteed Eco-friendly hubs to preserve the natural environment of Salacia and secure the future of its natives species; both land and sea.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Ffontus_2.jpg&hash=c46b2779c8da350d034b657bf6085b5f73886148)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Ffontus_3.jpg&hash=fd9f02586c8ca34f1cdfc0aa81cff811a006876e)

The developers hired Salarian and Human architects to develop the colony and tourist hot-spot. It was built in a very retro yet contemporary style, almost a reminescent of Salarian architectural design, merged with a more retro Human late-20th century apperance.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Ffontus_4.jpg&hash=2848e8ba23fea6f99aafba5274f17c08afd86660)

The resorts follow the curve of the island, and form a large complex filled with an array of recreation and leisure centers, malls, permanent residences and majestic hotels. All this is protected and monitored by Systems Alliance gunships and defense systems, which insure the threat of attack on Salacia is averted.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Ffontus_5.jpg&hash=9387c8904ea4e8c6afc6065c922f485116c25f8d)

Currently, some Alliance gunships are passing by in a routine exercise over the city Fontus.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Ffontus_6.jpg&hash=7ce622e5bd412b48df388502d821c1fb3c3bdb75)

By night, Fontus remains a vibrant and living city, with lights illuminating the island all over.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Ffontus_7.jpg&hash=40e0a1f20a69b691c8136021840d60916497f971)

A saying quoted by many off-world and outside-system tourists: "When you're on Salacia, you should never pass down a stay in Fontus. If you're crazy enough to do so, then you should probably just jump into a black hole instead."



____________________________________________________________________________________

Thanks for viewing! :D
____________________________________________________________________________________

.....

Flashfoward...

.....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FSalacia%2Fthedestructionfontusbyreapers.jpg&hash=e6c4c7e0e352f253f1fa1ea497f6f28aaf82177a)

"The arrival of the Reapers sends a shockwave to the galactic community, with worlds across the Milky Way undergoing invasion, with no sapient being spared. By the time of the arrival of reapers in the Anemoi System during the 2180s, establishments on colony planets in the Anemoi System were immediately subjected to obliteration. With Alliance forces relatively light in this Terminus colony, the likelihood of anyone on Salacia surviving and fleeing is grim; even if reaper forces sent here were only light."


____________________________________________________________________________________

:O

Hope to update during March, thanks everyone!
Title: Re: The Milky Way
Post by: vortext on February 04, 2013, 04:42:51 AM
Very nice, this is a place I wouldn't mind visiting.  $%Grinno$%
That last pic though, scary stuff. . 
Title: Re: The Milky Way
Post by: Kergelen on February 05, 2013, 02:49:58 AM
Fantastic start &apls

A lot of varied pictures. I love the details in the horizon pictures.
Title: Re: The Milky Way
Post by: Huston_N7 on February 09, 2013, 06:39:46 AM
Overview~
Endeavor, the third largest human colony on Ferust. With a city littered with colonial prefabs and rising skyscrapers, though plain, the city can still excite. Exquisite picture-perfect mountains in the background, while a small yet sprawling metropolis sits undisturbed and its inhabitants, colonists sacrificing their old lives on Earth, enjoying their new one in this new decade old colony. But when turmoil strikes the galaxy, Endeavor is not left in dark by the galactic invaders. It was a only a matter of time 'til the once thought mythical 'Reapers' would reach to Ferust, and inevitably, Endeavor.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Frepliesaustramilkyway.jpg&hash=9965e882d14e91ff46d27853ac1cbe5459aeaf91)

Vortext: Thanks a lot Vortext! :D
Kergelen: Thanks Kergelen! :D

________________________________________________________________________________________

Note: So, looks like I managed to squeeze in an update about 10 hours before my flight. I did this at 1 in the morning cause I only have hours 'til I leave, and wanted to post something before my absence [:D] Hopefully you'll enjoy this, a little more destruction than your usual in this update!
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_title.jpg&hash=17eb080ed23d35269b87b0fb08e3918fbebf1b9d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Fantheonplaincluster.jpg&hash=e210d74442b76dcfe3354637d026635f7b257c31)

Current Star System locale - Arrae Sigma System

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2Fferusinfointro2.jpg&hash=f3e5834020f2caa5594fed18f72ea89a21ea330a)

Welcome again folks! We're now traveling back to the planet of Ferust via FTL travel in the Arrae Sigma system, leaving behind the Ocean world of Salacia in the more distant star system of Anemoi.

Back on Ferust, we're visiting the planet's third largest human colony named Endeavor. Endeavor is a relatively sizable colony, home to approximately 600,000 - 700,000 permanent inhabitants. The city is commonly dominated by a large amount of original colonial prefabs, built to sustain and house human colonists immigrating from Earth. It was one of four of the most significant colonies, and among the fastest to grow when it was established in the 2170s. The city lies in a wide valley, catching beautiful picturesque views, and a beautiful oceanic sunrise horizon, downhill at its nearby coastline.

It became a popular place to live on Ferust as it presented the perfect opportunity to start fresh, like all other colonies. But being colored with such great views of mountains, and the perfect places to ski and escape to, it was the ultimate place to live out colony life. Though the building density of Endeavor over the years due to a rapid population increase, has abruptly peaked, its Colony planners are beginning to find ways to better improve and even take advantage of its crowding skyline, to ensure all its inhabitants are pleased with their morning window view. Insuring everyone's window has an idyllic, very calm and natural view.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_1.jpg&hash=14571cf35c97e8cbab40ea284262e894a2406e67)

Endeavor's skyline, as was stated, is dominated by the colonial prefabs built during the 2170s. A height in Human Immigration numbers from Earth nation-states caused colonies on Ferust to experience a lack of housing in comparison to the large number of people moving into cities. Colonists saw the solution in solving the housing problem by using an adapted version of temporary prefab shetlers, and building them in such a way that would last, and be adequate enough for prolonged prefab living.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_2.jpg&hash=90122fbc11723dceb8408b514fd64a6abc91db3b)

These uniquely designed contemporary living units and prefabs house the many thousands of people living in Endeavor. To get around, people use the narrow pathways that navigate the city. They then reach a branch of main street-ways, which is where people commonly park their sky cars, unless they park them in their Prefab garages.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_3.jpg&hash=edacdaf6780f87942d78da0184556ec5872729f9)

Inside the city, comm and radio towers dominate the skies, various amounts of these towers are scattered around the city, tightly knit between the crowding prefabs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_4.jpg&hash=97ec04925f7ae755442e9bf34e5a5852451bf35f)

By night, the city begins to illuminate. The street-ways, narrow pathways, towers and prefab units light up, brightening the valley.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_6.jpg&hash=af69a64fb4aa8ba14b5c7a39bd865ed77a151eef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_5.jpg&hash=b256a3a0b8efd648fdad57b662ea40d2b492f48f)

The electricity generated to power these prefabs are of the use of Nuclear Fusion technology, which is clean and generally safe in the 22nd century. It's reliable power which is used vastly in the Milky Way. By using refined helium-3 derived from nearby gas giants like Arrae Sigma's Austra (Arrae Sigma's primary local source of helium-3) Nuclear fusion, it can sustain substantially large colonies like Endeavor, with minimal power failures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_1-5.jpg&hash=145f2134e8d802caa365b5da63070d8d774dbfea)

The prefabs here on Endeavor are likened to the temporary prefab designs commonly used in colonies around the galaxy. But with a skyline that has a high building density, Endeavor's own skyline is commonly likened to the colonies of the planet Benning, a human colony located in the Arcturus Stream Star cluster in the Euler System. By referring to the images above, you can clearly see the close resemblance of Bennings dense urban skyline akin to Ferust's own dense skyline (Yet not as dense as Benning's).

________________________________________________________________________________________

...

Flashfoward

...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_6-5.jpg&hash=c57472e0e44d1d0c5a0cd570e6fc4fd5762b68bc)

"Ferust. Endeavor. A quiet colony in the fringes of Terminus Space. A haven for humanity in the most unlikely of places. But when hyper-advanced sapients from out of the Milky Way arrive through the galaxy's many mass relay's, they begin to threaten the life of many species in the galaxy. When these marauders finally reach the Sochin Relay, Ferust is suitably defended by Alliance naval forces. But with the loss of comm buoys within the Arrae Sigma star system, communication is severed and colonies on every planet in the system go down like dominoes. People on Ferust have little to no clue as to what was coming to them; and one day, they came as if from no where, they materialized."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_7.jpg&hash=ac7a7589817d3c4a835bd3070bc70944e5f2ef72)

"Intense laser beams from Squid-like cruiser ships, began to rain over Endeavor. People spread in panic. They began their attempts to flee the city in their sky-cars. But with the airspace above the city hectic with descending marauder ships, they have little place to go. The beams begin to penetrate the infrastructure below with ease, killing dozen upon dozen every second."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_8.jpg&hash=48afce78844a26a8426d98a35a24d230cf919609)

"As they begin to land, a horrible fate befalls on Endeavor, with more ships arriving. They begin to harvest the sapient life-forms of Endeavor, not just targeting humans, but the various turian, salarian, asari and even small quarian and volus populations that reside of Endeavor. Ashes spread, the city burns and the once dominating skyscrapers begin to fall to the ground. Explosions, fires and smoke litter the city, and many more continue to die at the hands of the 'Reapers'. But in no way will people give up."

"What is left of the Alliance forces based on Ferust begin to retaliate, firing projectiles at the descending ships. But it's then they realize that these 'sentient ships' have advanced shielding and technology that cannot be easily penetrated by their projectile technology, nor by the use of conventional technologies that they would normally utilize. Hope is being lost fast. However, no one here will be willing to give up quickly."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2FEndeavor1%2Fendeavor_9.jpg&hash=8e396fe9937597a0f9acdb85e4df75513a8cc9fa)

"What will become of this world, and worlds beyond the Antheon Cluster at the hands of the Reapers? You're yet to see."



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Thanks for viewing Everyone! [:D]
Rate 'n' Comment!
Title: Re: The Milky Way
Post by: IL... on February 12, 2013, 12:21:15 PM
I've been following this on Simtropolis, it's a great cj :D
I enjoy it

p.s.: I hate this verification thing in every step you do...no wonder not much people post comments on here
Title: Re: The Milky Way
Post by: Schulmanator on February 13, 2013, 04:56:25 PM
Cool stuff! An awesome way to show us what SC4 can do!
Title: Re: The Milky Way
Post by: Mr.Lin on February 13, 2013, 07:44:38 PM
Amazing ~
By the way, where I can find that Bat ? It looks cool !
Title: Re: The Milky Way
Post by: vortext on February 25, 2013, 05:04:50 PM
Hm yes, this is making me reconsider my approach to the game.  %wrd :D

Very nice update once again and out of curiousity, are these functional cities or eyecandy only? Either way it looks great, though imho the logging props in the first pic are a bit out of place. That said the 'reallife' picture from Benning fits wonderfull. Keep it up!  :thumbsup:
Title: Re: The Milky Way
Post by: Huston_N7 on March 28, 2013, 03:52:42 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Frepliesaustramilkyway.jpg&hash=9965e882d14e91ff46d27853ac1cbe5459aeaf91)

IL...: Really? Okay, Sorry then, but I'm not really gonna change it, I haven't heard anyone else exactly say anything and some people seem to like the graphics. Besides, I like to make sure the reader knows where he/she is, just to make it more like you understand the storyline and about the world you're on. :P
Schulmanator: Jeez, you're too kind Schulmanator! :P
Mr.Lin: Oh, Thanks a lot! Oh and the BAT, check here on my lot set that I released for it that I used in the update, it has the BAT link and you can also try out the lot I made that has a little more height variation that the original BAT lacked (it only had 2 floors) http://community.simtropolis.com/files/file/28597-hustons-endeavor-city-colonial-prefabs-set/ :D
vortext: Nice to see its making you re-think! It's always nice to have another way to use SC4, rather than making 21st century cities which is getting extremely boring, and waaay to mainstream. :P And yeah, these are only eye candy, cause especially since the cars in the game I've based this MD on are flying! :D And those logs are probably from someone who likes to carve or make natural furniture :P

_____________________________________________________________________________________

Note: Hello again, just another update but this time, it's set on a genuine Mass Effect game planet, created by Bioware themselves. Though in the game, you can't actually explore it, this here is my take on what it might look like on the surface of the very barren and almost lifeless world.

Hope you enjoy my latest installment!


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Flying out of the beautiful Antheon Nebula Cluster, we now make our way via the Sochin Mass Relay as well as other Mass Relay's connecting the Antheon Nebula to the wider galaxy, we find ourselves at the outer rim of the Milky Way Galaxy. Here in the Shrike Abyssal Cluster, there are two occupied star systems, one of which Xe Cha, will be the main focus of our voyage across the galaxy.

In the Xe cha star system, a special duo co-exist; Two previously life abundant garden worlds with intricate forms of carbon based life. Unfortunately, both worlds suffered what seem to be co-ordinated large-scale impacts, and the life on each of the two worlds were extinguished.

Now, Tosal Nym, one of the two garden worlds in the same system, is almost completely lifeless. The only life that remains on this world are that of single cell life-forms found in the remenants of its mostly reduced oceans and seas. In some parts of the planet, dry arid weather, particularly close to the equator, land suffers vast sand storms due to the arid and barren landscape. Researchers and Scientists though, flock in numbers for expeditions to these two worlds, to find out more about its past abundance and to see if they could find any sign of former sapient dominance on the planets.

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The Delta, a random name given to the area was derived from the dried up Delta feature located in this region. This particular area is a representation of how barren and dead Tosal Nym has become due to its past mass extinction event.

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Its landscape. Vast and dead...Silent and dead. It's hard to contemplate the fact that this used to be home to complex life. That it used to be green with grass and not browned with sand and  dry soil.

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Sand continues to blow through its rugged landscape. Its approximate 19 hour day makes wind speeds slightly faster and more intense making sandstorms more frequent and more severe extremely dry and arid regions along the equator of Tosal Nym.

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Up the mountain, dead trees still remain. It seems these trees, which have been standing for several millenia, have stood against the test of time. Though dead, previous research shows they seem to be genetically able to last years on even though scorched, and decomposing would take longer than often suggested by scientists.

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The intensity of the sandstorm peaks and sand is thoroughly blown, making visibility on the ground anywhere between 20-30%. This sandstorm though, is still only relatively small in comparison to previous recordings in this region.

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Finally, the strong wind begins to die down, and the sandstorm with it. An array of trees in the image show its former glory.

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As aggravating as these storms can be, from above, they can look very spectacular. The sand puts on a very beautiful show from an aerial perspective.

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Nearby, a peculiar setup of rocks is found. Along The Delta, researchers are also nearby, surveying these rock formations. This maybe a link to former sapient species. Though it does not clarify if the species located here were of stone age development as the rocks are found to be several thousand years old when they.

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Nearby, a campsite for scientists and surveyors of the area are not to far from the setup. Equipped with nothing more than tents, essential supplies, research equipment and a heavy Mako vehicle; they can travel virtually anywhere on Tosal Nym.

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Meanwhile, a Kodiak transport ship is leaving the The Delta and Tosal Nym, taking with it valuable information and samples that the scientists and surveyors have obtained from The Delta's sandy mountains and plains. It's destination is set for the Serpent Nebula, where it will take the samples and intel to advanced scientific research facilites located on the Citadel, the galaxy's beating heart of politics & govenrment, art & culture and commerce & finance, as well harboring scientifc research facilities used by all the galaxy's races finest scientists.

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Not far off, after the Kodiak transport arrives at the Serpent Nebula's Mass Relay, it heads straight for the Citadel to take the information and samples from Tosal Nym for further analysis.


_____________________________________________________________________________________

Thanks for viewing TMW MD!
:D
Title: Re: The Milky Way
Post by: rooker1 on March 28, 2013, 04:12:34 AM
Great enjoyable read and awesome pics.

Robin
Title: Re: The Milky Way
Post by: Terring7 on March 28, 2013, 05:32:24 AM
Wow, truly desolated :thumbsup:
Title: Re: The Milky Way
Post by: Gugu3 on March 28, 2013, 05:46:46 AM
Very nice MD!i'm not usually a fan of sci/futuristic MDs but yours is simply stunning! &apls
Cheers
Gugu3
Title: Re: The Milky Way
Post by: FrankU on March 28, 2013, 08:39:58 AM
Beautiful again!
Title: Re: The Milky Way
Post by: Kergelen on March 28, 2013, 12:49:39 PM
Amazing pictures recreating somewhere on another planet. Goog selection of MMP and terrain mod for this purpose &apls
Title: Re: The Milky Way
Post by: vortext on March 28, 2013, 02:52:55 PM
Quote from: Republic on March 28, 2013, 03:52:42 AM
It's always nice to have another way to use SC4, rather than making 21st century cities which is getting extremely boring, and waaay to mainstream. :P

Couldn't agree with you more, though I'm travelling in opposite direction with numerous attempts to recreate the Middle Ages. :D

Anyhow, imho Simcity hasn't looked this alien before.  :thumbsup:  Did you also fool around with the perspective in photoshop? Tree growth is just plain weird, defying gravity and all. In any case, it really adds to the strange yet wonderfull atmosphere!   &apls
Title: Re: The Milky Way
Post by: RepublicMaster on March 28, 2013, 07:56:04 PM
Love the desolate feeling! Great work Kyle :D
Title: Re: The Milky Way
Post by: nbvc on March 28, 2013, 10:54:17 PM
Fantastic work. &apls
Title: Re: The Milky Way
Post by: benedict on March 29, 2013, 01:09:25 PM
The work on making the desert look real and also alien is impressive. A little less vegetation and a sandworm and it could be Dune.

And congratulations, you're number one on Ben's Top Ten this week.
Title: Re: The Milky Way
Post by: RickD on April 03, 2013, 05:00:06 AM
Very cool updates.  &apls
Title: Re: The Milky Way
Post by: Mr.Lin on April 05, 2013, 09:21:23 PM
Pretty good !
Title: Re: The Milky Way
Post by: Huston_N7 on April 16, 2013, 11:41:19 PM
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Rooker 1 ~ Thanks a lot Robin :)
Terring7 ~ Thanks, the exact atmosphere I was trying to create! :P
Gugu3 ~ Thanks a lot! :)
FrankU ~ Thank you!! :)
Kergelen ~ Thanks!! :D
Vortext ~ Thanks and yeah I did play around with Photoshop to develop the pics but didn't really adjust the perspective. It's unchanged :P
RepublicMaster ~ Thanks a lot Will :)
nbvc ~ Thanks! :D
benedict ~ Thanks a lot! And it's always an honor to make top spot on your list, Thanks :)
RickD ~ Thanks! :D
Mr.Lin Thank you! :)

__________________________________________________________________________________________

Notes: Here's another update on another official Mass Effect planet. But there's also something very different about this update. It's set 50,000 years before the present Galactic civilization was established. In the perspective of the Protheans, a formerly exisiting Galactic race that was taken into the edge of extinction.

Here is Eden Prime, a colony of the Protheans, in a time before Humans arrived and colonized the planet...

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Eden Prime. A human colony. Located on the fringes of Terminus space. A vast agrarian world filled with arcologies and spanning human colonies, it stands as a symbol of human endurance and their ability to be able defend an extra-solar colony.

But before Humanity took even a single step on Eden Prime, the planet had previously belonged to the formerly dominant Prothean race. The planet had even been in the possession of the Protheans long before Humans, Asari, Turians, Salarians and other galactic races developed any true intelligence and innovation. They remained primitive against the Protheans who studied them as an occupation, tracking the curve of their evolution.

The world almost 50,000 years ago was only one of many planets that the Prothean Empire spanned. It harbored many large cities and the presence of Protheans was extremely evident and were vastly numerous in population across the Eden Prime. Though they prospered on the planet and saw no threat to their colony; when the 50,000 year cycle of the Reapers again began and chased their empire down to edge of existance, Eden Prime was not spared the inevitable fate of destruction.

The Protheans were losing. Their Empire was crumbling. And they had a plan to save their race from extinction...

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Their intriuging cities that once dotted the surface of Eden Prime were beautiful. Towers were only few in numbers and the Protheans lived on without a shred of doubt their colony was safe.

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But upon the arrival of the Reapers, planets across their Empire fell quickly as their chain of command, and government fell quickly first when the Reapers crossed into the Galaxy through the Citadel Relay, through what was the Protheans capital at the time. Eden Prime was no exception, and the planet was ravaged by the invasion, with Protheans facing certain doom as a sapient synthetic race more advanced than themselves assumed the obliteration of their civilization.

Though to avert the destruction of their race as a whole, they devised a plan which would see 1 million Protheans in stasis...but only 1 who would live to see the next cycle when indoctrinated members shared their plans with the Reapers and the location revealed, threatening their survival plan.

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Their cities were decimated by the Reapers, leaving nothing to stand. The chances of anyone surviving here were next to none.

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The fought with whatever they had and whatever remained of their military on Eden Prime. Their demise was inevitable, only fighting against futility.


The Protheans. A hyper-intelligent race that existed 50,000 years before the Galaxies modern sapient species came to take over, were destroyed. What fate do those in the next cycle have?

________________________________________________


Thanks for viewing TMW!
Title: Re: The Milky Way
Post by: 89James89 on April 17, 2013, 01:27:47 AM
Wow I love that last update very well done. I also love your terraforming, a lot of a pictures of the desert planet above don't even look like Sim City 4.

Great job.

James
Title: Re: The Milky Way
Post by: Mr.Lin on April 28, 2013, 07:58:24 AM
Fantastic effects you made !
I'm numb with shock !
Keep it up !
Title: Re: The Milky Way
Post by: Huston_N7 on June 12, 2013, 03:13:00 AM
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89James89
Thanks a lot :D

Mr.Lin
Thank you so much :)

_________________________________________________________________

Note: Haven't got much to say here but really just wanna post some updates I had on Simtropolis but hadn't posted here. ;) I'll post'em gradually, but for now I'll post 2 back to back TMW 'episodes' :P
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After fighting geth, sovereign, the collectors and basically any bastard faction that got in the way of the Normandy Crew, Admiral Hackett gave the crew some well deserved Shore Leave. The Normandy at this point was being given some thorough inspection and routine maintenance to keep the ship in prime condition. Meanwhile... the crew decided to take some recreational time out on the lower end of the Zakera Wards. The Normandy was docked, the crew was settling in and relaxing...What could possibly go wrong. Well just about anything can GO wrong. It is the Normandy Crew, and Commander Shepard could be just about on every mercernary's target list, not to mention his seasoned team.

After falling high off from a fish tank floor from a French Sushi restaurant, taking heavy fire from a band of unknown mercernaries, meeting up with every member of his team, paying for overpriced Pizza to a Volus delivery guy, infiltrating a high security casino, seeing a dead guy, running through the citadel archives illegally, destroying public property, discovering Commander Shepard has an evil abandoned Cerberus developed Clone, destroying more public and private property and then finally getting locked up in an Iridium Archive cell with only hour of air in supply inside...

His Cerberus clone decides to take the Normandy along with his identity as a whole and run Samantha Traynor of through a dishonorable discharge while Shepard and his team make their way into the ship using Samantha's Cision Pro-mark Toothbrush that had Mini Mass Effect fields, effectively opening the secure Evac hatch that lead into the Normandy.

Yes quite a story.

But that's not all. They infiltrated the Normandy, killed the Clone's mercerneries and tried to kill him in the process before he stole the Normandy his identity, and all his cool cabin stuff that the clone trashed. Seemed to have got Shepard pissed. The mercenery pilot that had the worst piloting skills then tried leave the Citadel and activate the FTL drives to leave Widow. Of course...

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Being as awesome as Joker and Cortez were, they got in the way of the Normandy as bait to stop them and lure them ahead. They couldn't escape, and started firing at the Skycar that Joker and Cortez were flying. With that, Shepard and his team had enough time to kill all the merceneries left, punch the clone in the face who then decided F--k it and commit suicide just has Shepard tried to help him up from the edge of the Normandy's cargo bay doors. They arrested Brooks who was essentially a traitor who deceived his team and gained control of the Normandy again with EDI hacking her way back into the ship and shortly then began harassing the last mercenary pilot in the cockpit.

Ahh amazing...

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Finally they could relax and blissfully stare at the Normandy. And take some REAL Shore Leave. Ya' know, gambling at the casino, playing at the arcade, eating food...yeah...pretty much.

Thanks for viewing TMW!
BATs in this udpate are 100% mine but designs derived from Mass Effect.


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Far off from the Violaceus Nebula (Violet Nebula) at the Human home system of Sol, Cerberus is out raiding an Martian Colonial Archives facility harboring salvaged Prothean data caches and information regarding to the race, technology and data on the early evolution of Humanity during its Cro-Magnon stage. But with the Reapers arriving in brute force, first striking at the Human homeworld of Earth, information from this archives facility could hold the life-line of the galaxy in the new war that has arisen in the back alley of the Milky Way. But Cerberus' mysterious figure head, the Illusive Man is not the only one scowering the planet for vital information.

After leaving Vancouver, Canada in the midst of fire and landing Reaper ships, Commander Shepard and his team were ordered by Admiral Hackett to search the facility for a potential weapon against the Reapers. But unaware of Cerberus' presence, the potential for losing the vital information was unknown to them.

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The complex was not large, and first thought would see no problem in acquiring the desired information. But with Cerberus involved, their plans would be compromised.

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As they made contact with the Martian Surface, they immediately sighted the archives facility.

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A dust storm was approaching, and the winds were beginning to pick up. They'd need to get there sooner before they began to lose communication with each other and the Normandy. And the sooner they got in and out with the data, the sooner they could act on ending the Reaper war.

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When they arrived at the Landing Zone just out of the facility, the could see in the further out distance Cerberus soldiers executing Facility staff and scientists. Seems like a simple retrieval of sensitive data would be a lot more difficult.

Thanks for viewing TMW!

Again, BATs in this update are 100% mine but derived from Mass Effect.






Title: Re: The Milky Way
Post by: sc-4 on June 12, 2013, 07:02:22 AM
i just found and read your whole MD and as a Mass Effect Fan i just want to say that it is just awesome !
Title: Re: The Milky Way
Post by: threestooges on July 01, 2013, 01:07:41 AM
With a number of detailed updates already done, it should be interesting to see what this month has in store.

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Welcome to OSITM for the month of July!
-The OSITM Committee
Title: Re: The Milky Way
Post by: Gugu3 on July 01, 2013, 04:12:53 AM
Great pictures! &apls
Title: Re: The Milky Way
Post by: vortext on July 01, 2013, 12:16:41 PM
Congrats on being OSITM!  &apls

Hope we get to see more of your awesome custom BATs!  :thumbsup:
Title: Re: The Milky Way
Post by: Huston_N7 on July 02, 2013, 02:29:49 AM
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sc-4
Thanks a lot, a much appreciated comment! Mass Effect just happens to be my favorite game series, pretty much why I'm making this MD :)

threestooges
Thanks a lot! Such an honor to be able to make it into the OSITM :D Never thought I'd see the day :P

Gugu3
Thanks a lot! :)

vortext
Thanks so much! It's great to be on the OSITM! :P

_________________________________________________________________

Note: Another update, another BAT, another interesting environmental concept tackled with SimCity alongside Photoshop! Based on a Mass Effect game mission world "Feros", so the planet isn't an original idea but I am here to recreate the Mass Effect universe so Hope you all enjoy this update!
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The world of Feros is situated on the far opposite side of the Galactic Core from the Violet Nebula cluster located in the Attican Beta cluster. Two-third's of the planet's landmasses are blanketed in a contiguous crumbling former Prothean Megalopolis that once dominated the surface of Feros. Now dead and aging, Feros' only sapient inhabitants are mainly researchers, scientists and a small group of colonists from Earth. They take shelter in Feros' tall Prothean skyscrapers that are of unknown stability. With a small population of roughly over a thousand, this is later reduced to a little more than 300. The previous population count accounts for the small independent colonist group and teams of scientists and researchers employed by the Earth Corporation, ExoGeni. ExoGeni is later forced to abandon their Feros Research base following its devastation in a Geth assault.

Though unknown to the independent colonists who practically became ExoGeni's own test subjects, they were exposed to a creature with the power of indoctrination; an ability to manipulate one's mind, effectively brainwashing the target. The creature labelled 'Thorian' also dwelled within the towers of Feros. It gained scientific interest and therefore was not terminated, nor mentioned to the independent colonists of its risks and dangers.
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With the Thorian's and ExoGeni's activities under the radar of the Alliance, they send the crew of the Normandy SR1 to see to the supposed turmoil experienced on Feros. Alleged Geth sightings were reported, and in response by the Alliance to evacuate any colonists, they sent the SR1 as reinforcement.

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Of course, the situation was for worse.

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With Saren's hopes of helping Harbinger bring the arrival of the Reapers closer, he sent is allied Heretic Geth to retrieve the Thorian 'plant'. With its indoctrination abilities, it would have been a great creature to take advantage and put to use. The dispatched geth assaulted the small colony of Zhu's Hope in search of Thorian plant in the very aged Prothean towers.

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The crew of the Normandy SR1 were ready to take on the geth. Though the amount of units taking on a small colony was staggering. The Thorian must've had some great importance.

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And when the Normandy crew found the Thorian with the help of indoctrinated colonists, this is what they got. For a 'plant', it was highly unexpected. Didn't even cross anyone's minds. Huh.

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Thanks for viewing TMW!
Title: Re: The Milky Way
Post by: rooker1 on July 02, 2013, 08:33:13 AM
Very nice update and ecellent read.
Huge congrats on your OSITM!

Robin &apls
Title: Re: The Milky Way
Post by: Huston_N7 on July 06, 2013, 10:21:50 PM
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rooker1
Thanks a lot :D

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Note:Hello SC4D, just another update, following this note.
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Orbited by the single moon Aniteria and explored by the Turian pioneer Corren Kronis, the planet Kronis is shadily located in the distant and quite isolated star system Liberator. Early explorations of the planet were quite sketchy, providing little information which did not prompt any true interest for the average but small dead rock. With a nothing more than a thin atmosphere of argon and krypton, the likelihood of even simple cellular life thriving here would be like asking if a Human could breathe without a pressure suit on the moon. While orbiting a very energetic Orange star, the sterilization of its surface by oncoming solar winds and no protection by a viable atmosphere assures that nothing lives on this world.

But by the time Turian suveyors came around to scower through the planet again for any viable resources, something interesting sprang up on their readings. Unusually large deposits of Element Zero caught the eyes of the surveyors and immediately caught the eyes of Turian mining corporations here and far. A surge of activity flooded Kronis as a major landrush overtook what was once thought a scab planet.

Now one of the prime sources of eezo in the Violet Nebula, it churns out large amounts of eezo which is taken to Palaven or nearby Turian colonies to be refined for use commercially or industrially. Since no other significant Turian colonies exist in the Liberator system, large shipments of eezo are taken out of the system by transport ships and brought to the Aerene system's Lera Relay to travel to other star clusters. Unfortunately being in the Terminus systems, transport doesn't come without sacrifice and loss. Investing in the recovery of eezo from Kronis is costly and can come with certain risks. A main risk of operating industries in this very lawless zone galactic space is the risk of losing potential profits and eezo stockpiles to aggressive and sometimes cunning pirates. Raids on Kronis' spaceports and mining outposts themselves are so common that they can almost be said that they're regular. Pirates who often raid Kronis typically learn from there mistakes and have made some successful operations, but amateurs who often deceive themselves with whole lot of firepower think they could easily blast away the Turian defeneses on Kronis' mining outposts and Spaceports while easily by-passing the lunar defense on Aniteria, Kronis' only natural satellite.

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Now an amateur band of pirates are making their own 'first' raid. They're targeting Kronis' designated system capital, Saterix Spaceport, the heart of Kronis' stockpiles of eezo. Mined eezo is taken from the various mining outposts located around the planet and are sent to the few Spaceports built on Kronis. The largest of all Kronis Spaceports, Saterix Spaceport holds the largest number of transported eezo on the planet, and handles the transport of eezo off-world and out of system to be shipped elsewhere around the galaxy.

Though when targeted by foolish amateur pirates, a defense mechanism the station has which has effectively kept its eezo from being seized by those under the law, is being activated. A station wide lockdown is implemented under these situations. Automated Laser Defense turrets are then fully active, ready to target any hostile forces. Massive Blast shield doors then seal the station's Docking Bay entrances and windows are sealed with smaller blast shields as well to prevent any risk of breach or de-pressurization. The station is now fully protected and virtually impenetrable.

Well, all except for the fact that there's an obstruction preventing the blast shields from closing on the 3rd Docking Bay.

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And what else could that obstruction have been but nothing more than a freighter trying to dock before they're targeted by the amateur pirates. This could be a problem.

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Meanwhile, as the transport ship tries to get its act together and make it into the spaceport, the automated turrets begin firing on the hostile pirate forces making their way towards the station. Turian pilots based on the Spaceport are dispatched and began the very exhilerating fight to bring down the marauders, something that doesn't typically happen but still happens on the well fortified Saterix Spaceport.

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On the other side of the battle, the amateur pirates aren't doing so well. Thinking rigged crop shuttles and Mantis gunships with serious firepower was going to get them anywhere into a fortified Turian Spaceport obviously wasn't getting them anywhere. Their ships were being downed one by one by the laser turrets. While an eventual dog-fight with military trained Turian pilots wasn't going to make it any better for them either. They began firing at the Spaceport defenses and Turian fighters but with such distracting and destructive lasers shooting towards them, the pressure built up and they obviously weren't holding out.

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Some proof of their futile endeavors were evident several kilometers before when a ship was shot down by one of the Spaceport's long-range Laser turrets.

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Raids like this are common on the planet, though are not as likely to involve attacking the primary Spaceport on Kronis. Though the pirates could've gotten some significant eezo piles from the Spaceport Docking Bays and storage containment facilities, it would take a lot more than firepower coupled with disastrous tactics to take down the main Spaceport. Especially if its occupied by a species with the galaxy's most notorious military force.

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Thanks for viewing TMW!

Title: Re: The Milky Way
Post by: whatevermind on July 07, 2013, 08:28:11 AM
This is a really neat MD. Well done!  :)
Title: Re: The Milky Way
Post by: Swordmaster on July 07, 2013, 08:38:06 AM
Congrats on getting into OSITM from me too. Well done indeed.


Cheers
Willy
Title: Re: The Milky Way
Post by: noahclem on July 12, 2013, 06:56:45 AM
Excellent work here  &apls  The different location facts and unique presentation make it a lot of fun. Keep up the great work and congrats on OSITM  :thumbsup:
Title: Re: The Milky Way
Post by: benedict on July 12, 2013, 09:05:19 AM
Congratulations on having your MD featured as OSITM.
Title: Re: The Milky Way
Post by: Terring7 on July 15, 2013, 02:06:04 AM
Congrats for a well deserved O.S.I.T.M. :thumbsup:
Title: Re: The Milky Way
Post by: Huston_N7 on July 15, 2013, 06:00:24 AM
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whatevermind
Thanks a lot! :D

Swordmaster
Thanks for the congrats, a much appreciated comment! :D

noahclem
Thanks for the congratulations! I do strive to make it presentable (endless hours on these single updates sometimes, you have no idea :P )

benedict
Thanks for the congrats :D

Terring7
Thanks a lot for the congratulations! :)

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Note: There's nothing overly note worthy to say for me right now, just awesome to see that TMW is on the OSITM and being my first MD to be featured into the OSITM. The update is as follows :)
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We're visting again the beautiful joint Human-Asari water-world colony of Salacia, home to massive underwater predators, spectacular oceanic environments, tropical archipelagos and platform cities. With its 96% ocean coverage and only 4% of the surface having dry land in the form of broken islands, Salacia is also home to one of the galaxy's fiercest and largest of tropical hurricanes. Weather reeks havoc on the planet on a regular basis, though it's not likely to completely ruin the planet's still long hours of sunshine and blue skies. As a consequence of the planet's close proximity to Anemoi, Salacia's parent star or system Sun, the immense heat it receives that supports a very consistent tropical climate on Salacia triggers storms of unparalleled ferocity with wind speeds commonly gusting to about 800 kph in the strongest of tropical hurricanes that can occur more frequently then one would like it to.

To keep from encountering these monster superstorms, it's inhabitants of a vast array of species have adapted by constructing underwater infrastructure, sometimes housing small populations but not exceeding 5,000 in a single station. There are also scattered amounts of underwater research outposts and labs that are privately built under the noses of the Salacia Planetary Government based in Hydropolis; the capital of Salacia. Though there are still many identified and charted underwater outposts, many still get away with how vast and large the oceans of Salacia are. Searching for illegal infrastructure and settlements is pointless.

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The Northern Hemisphere of Salacia is currently experiencing a drastic high in erratic Hurricane weather. With the moons Volturnus and Tiberinus in the background, 2 of the planet's 3 moons...Kodiak shuttles are flying high over the planet's turbulent atmosphere to rendezvous with the patrolling system cruisers in the distance that's flying over the Hyper-Hurricane Thali, a Hurricane that's endured for several days already over the very turbulent Hunderolt Ocean. As you can see, it's currently about to engulf settlements along the New-Pacific Archipelago.

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Violent winds and turbulent ocean currents are brought by the havoc of the Hyper-Hurricane above. Thali is no obscure occurrence as storms on Salacia can last for days to even over a week on end being fed by the heat of the planet's oceans during the Terbinum Magnum or Procellae Maximum season. But below the violent hurricane and the turbulent ocean, a calm prevails and its aquatic inhabitants are left undisturbed. So are those living in artificial environments on the subsurface.

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An underwater station lies unknown to those outside. Likely a privately chartered research outpost, it's not a station that's listed on charted maps of Salacia's oceans and seas. Diving Mechs are seen interacting, observing and scowering the environment around the station, overcoming the darkness of the deep waters almost 3500m below sea level. Aquatic marine life like strangely large Jelly-fish and small fish-like creatures roam the deep waters, adapted to the immense pressure as they've evolved to thrive in the darkness searching for prey in life abundant subsurface where deep-sea corals and marine animals live amongst.

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The darkness is immense and only specially built and installed lighting and the use of magnesium to burn allows divers to roam and explore the areas around. It seems a fellow researcher has found amongst the ocean's thick flora and fauna, a lost relic; the remnants of a long lost Alliance survey craft that once probed and explored Salacia. Likely to have encountered one of Salacia's monster storms or collided with an Aquatic Thresher Maw, the craft was greatly overwhelmed and control was lost, sending the crew to plummet into the ocean. Though aged and rusted, likely to have been here for the last decade, it still upholds the Alliance symbol proudly, though its crew lost many years ago.

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Meanwhile farther afoot, a Salacian Aquatic Thresher Maw hastily rages through the ocean floor. Essentially the aquatic version of a subterranean Thresher Maw, spores that arrived on the planet had allowed the species to adapt to the planet's mostly oceanic environment. It was first found on Salacia by Human pioneers who first sited the beast flying out of the planet's ocean, narrowly hitting the craft they were occupying. Little is known about this species except that it's a counterpart of the Thresher Maw. It's population is relatively low, with only about 3,000 (estimated at 2,905) across the planet. It's massive size (being under the classification as mega-fauna) has made it a common problem when encountered and has triggered a revision when building underwater stations. Often penetrating stations within a matter of seconds, it's an unlikely escape when these beasts smash open underwater infrastructure. There have been 27 known breaches in Salacia's colonial history, none of which have had any reported or recovered survivors (they would've been eventually killed by the pressure underwater alone when a station was penetrated).


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Thanks for viewing TMW!
Title: Re: The Milky Way
Post by: noahclem on July 15, 2013, 10:37:57 AM
Quite the interesting planet! I love the tall picture. Is the galactic core uninhabitable?
Title: Re: The Milky Way
Post by: Huston_N7 on July 18, 2013, 10:58:52 PM
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noahclem
As far as those in the story are concerned, the galactic core is presumably uninhabitable and mostly overtaken by black holes and dying stars. Not only that, there are no conceivable ways to access the galactic core unless one uses the Omega 4 Relay (The only known Mass Relay connecting the Omega Nebula to the Galactic core). Even then, no ship has ever made it through the relay (except for one) to tell the tale. :O

So in short, presumably no :P

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Note: I have brought yet another update, and I also removed Malware from my computer. Hooray :P This is a rather simplistic update with images that aren't cluttered with structures. Enjoy.

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Israfil. A human colony located in the outskirst of the Milky Way in the covert Valhallan Threshold cluster. It was solely settled for it's deposits of Element Zero which miners extract from the depths of the dwarf planet's crust layer. With about 1,000 setteled on the small world, they're scattered around a vast number of mining facilities. A major facility known as the Mecca Eezo Mining Facility or MEMF/MEMO is home to substantial number of miners who both live and work at the station.

The Dwarf world colony is currently being monitored by the SSV Manila; a dispatched patrolling Alliance Cruiser, watches the perimeters of Israfil's Airspace and constantly spies for any suspicious activities and landings on the planet after an incident relating to the attacks on Gagarin station prompted a correlation with Israfil's microbial organisms.

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A chunky dwarf world located in an asteroid belt, it's currently not in direct contact with many asteroids; in between a break in the asteroid belt where there's a significant clearance with only a few asteroids floating around the area.

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The Mecca Mining Facility, home to several dozen to hundred miners extracting and recovering Element Zero from Israfil's mineral rocks. A transport ship is making a stop at the station to take in any recovered Element Zero minerals to transport off-world to refineries on larger Human Colonies.

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A little further south, the SSV Manila Alliance Cruiser is making a run by the station in part of its patrol route over Israfil. Though there haven't been any real sightings of any suspicious activity, they still watch the airspace cautiously, and the cruisers on-board scientific crew continue to research the microbial life of Israfil, even though they have already been proven to pose no correlation with those used on Jump Zero.

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With it's patrol route crossing paths with the Mecca Facility, a small contact crew is making a routine check on the facilty's status. Leaving the Manila, the crew board a Kodiak Shuttle to the station. Still no signs of any activity, it's looking more and more like a waste of time to monitor Israfil's airspace.

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Thanks for viewing TMW!
Title: Re: The Milky Way
Post by: noahclem on July 20, 2013, 05:54:39 AM
That's a really good collection of sci-fi bats you've made use of! Great presentation and images again. Sci-fi MDs are a bit of a niche category but you seem to have mastered the subect  :thumbsup:
Title: Re: The Milky Way
Post by: Bipin on July 20, 2013, 06:22:14 AM
Awesome as usual!  :thumbsup:
Title: Re: The Milky Way
Post by: vortext on July 21, 2013, 10:08:06 AM
Awesome mosaic!  &apls &apls
Title: Re: The Milky Way
Post by: sim_link on July 21, 2013, 11:29:17 AM
Great mosaic, those lights stand out beautifully.
Title: Re: The Milky Way
Post by: Huston_N7 on July 22, 2013, 06:28:21 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Fmasseffecttmwseriesbannerreplies.jpg&hash=be1249c12cfa5308d6eb3944129044b3f2aa7288)

noahclem
Sci-Fi is more or less my forte and thanks I actually made the BAT myself :)

Bipin
Thanks a lot Bipin :D

vortext
Thanks a lot :)

sim_link
Thank you :)


_______________________________________________________________________________

Note: This update contains two different BATs that I made specifically for this update. The "Prothean Beacon" and "temporary shelters" are of my design and creation. Other than that, enjoy the update.

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Fantheonplaincluster.jpg&hash=e210d74442b76dcfe3354637d026635f7b257c31)

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From the Valhallan Threshold, we are now treking back to the Violet Nebula. We're visiting the quite recently charted Enessa System. The system was only first visited in the early 2170s by the Asari who monitored it to confirm and explore the detected planet's of the still unmapped star system.

After more than a decade, the system is now confirmed to have 5 known planets orbiting the F-class Orange star Enessa One of these worlds that was surveyed by the Asari crews visiting the system had their spirits lifted when they found a habitable temperate nitrogen-oxygen garden world in the Enessa System; a truly unexpected turnout. It's now inhabited by over 1.1 Million Asari and other minor population groups. The population is concentrated in several settlements ranging from a small city to rural agrarian towns. Feylos' inhabitants have been greatly impressed by the display of the Fall seasonal changes, where vast lands are turned into vibrant and colorful plains. It's one of the features of the temperate planet that is exploited by the planet's tourism industry, bringing in tourists of all races to the world.

But more intriguingly, the recent findings of ancient Palaeotechnology on the planet from a sentient species drew scientists to the planet from far and wide and had the Asari on edge when they found it was intact and active. Though no Sentient/Sapient species were found on the idyllic Feylos, nor any evidence of a past civilization like Kanaze's mysterious civilization, when more of the artifact was revealed, it was clear to the scientists on site that the artifact they had uncovered was of Prothean origin.

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The location of the Prothean Artifact is in the Azalis regional subdivision, in the vast Tomerek Hills. At the dig-site that was located almost in the middle of nowhere, the clearly active Prothean Artifact, appears similar to data caches and storage artifacts that are found on other worlds such as Sol's human colony, Mars, a technology that had uplifted Humanity and advanced Human technology and sciences by over 200 years (The galaxy's sentient species alike were uplifted by these intact ruins which contained information that advanced civilizations by centuries more than they were at.) Like other data caches and artifacts, this could likely hold information or store weapons blueprints which could improve the state of current galactic technology and understandings.

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While monitoring and investigating the newly found Prothean Artifact, many Asari and Alien scientists alike have established temporary shelters during their stay on the site of the artifact. Before the artifact can be transported to a more secure facility, scientists make a thorough inspection and on-site analysis of the tech to insure it's stable, and to give a quick overview of what it may and how much it may contain.

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The Asari scientists run an analysis of the artifact, if possible on site, even analyze the content of the Artifact and confirm that it's a data cache or stored archive.

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As the sun rises over Feylos' Tomerek Hills, scientists start yet another day and resume their work on investigating the state of the valuable Prothean Artifact.



_________________________________________________________________________

Thanks for viewing TMW!
Title: Re: The Milky Way
Post by: art128 on July 22, 2013, 06:34:24 PM
Can you please re-size that very big picture? It's way bigger than the authorized size.

Anyway, nice update! I like it when we see more SC4 than Photoshop effects. That little camp is amazing.
Title: Re: The Milky Way
Post by: noahclem on July 23, 2013, 05:31:41 AM
Wow, those are some fantastic pics  &apls  I reallyl enjoy the way the futuristic bats are incorporated with more familiar city ones and excellent seasonal flora. A very interesting planet indeed and I enjoy your story line's as usual. I actually googled Earth's average surface temp (starting a string of reading that culminated in me discovering the highest recorded atmospheric temperatures on Mars exceed those of Finland  :'( ).

As for image size, I'm a moderator of the MD section and won't force you to change them, but recommended best practice would be to use:

[img width=1024]imagesource[/img]

allowing users to click for full resolution. That should make your MD more accessible to more people and hopefully increase your audience.

Keep up the great work  :thumbsup:
Title: Re: The Milky Way
Post by: vortext on July 23, 2013, 11:22:47 AM
Very cool, the contrast between wilderness and sci-fi-tech is excellent.  :thumbsup:
Title: Re: The Milky Way
Post by: Swordmaster on July 23, 2013, 11:29:08 AM
Sci Fi + real world = winner!

I like it.


Cheers
Willy
Title: Re: The Milky Way
Post by: Mr.Lin on July 23, 2013, 07:36:43 PM

I feel like watching a sci-fi movie !It remind me of the Star Trek ! That's really great ! &apls
Looking forward to your next update !
Cheer~
Title: Re: The Milky Way
Post by: weixc812 on July 24, 2013, 01:58:26 AM
Not an honest fan of your futuristic pics though (I'm a traditional guy  $%Grinno$%), I still admire your way of weaving stories. Your work, unbelievable creation with LE and PS, inspires me a lot. Please keep up the great work  :thumbsup:
Title: Re: The Milky Way
Post by: Huston_N7 on July 27, 2013, 09:48:40 PM
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art128
Thanks a lot, and I'll be sure to re-size it :)

noahclem
Thanks for that and I'll be sure to use the image resizing html, just never really new how to do that :P And can't believe atmospheric conditions over Finland can be even colder than Mars D: Brrr.

vortext/b]
Thanks a lot :D

Swordmaster
Thanks, a definite combination :D

Mr.Lin
Lol, Star Trek seems to be what most people correlate my MD with (it's not even close to Star Trek, and I've never really been a fan of it :P ) But thanks a lot :)

art128
I totally understand, 'Sci-Fi' just isn't for everyone :P but thanks nonetheless :D

__________________________________________________________________________________

Note: This update seems rather ironic since when I released it on Simtropolis, I had no broadband data (Obviously I'm from a data capped country :P ) and the internet is running unbelievably slow.

Anyways, this update is - well... a little difficult to interpret, I went a little bit overboard with the effects, but seriously, it's not a blizzard without heaps of snow, and its just how I work, so I'm really sorry if it happens to be too much. The next update will be more vivid I assure you :P

It was great for TMW to be on the OSITM. Thanks to everyone who's been reading it.

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2Fsekdrilfacilityintro.jpg&hash=7277b47fc6b4c8328450620e41ddea562b0d814d)

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Welcome to Polus, an uninhabitable frozen world with a rich nitrogen, argon atmosphere with traces of oxygen. Polus is also the largest of the 'terrestrial trio', a common Salarian reference to Ilix's three largest terrestrial planets.

It's fourth from the Red Dwarf star Ilix, neighboring the system's only marginally habitable world Kor'lesh, which is tidally locked to Ilix. Polus and the lone gas giant, Nira are the only planets in the system that are not tidally locked to Ilix as they present the right distance to allow planetary rotation. Though since its distance is far out enough to allow Polus to rotate, it also means the planet lies quite far out of Ilix's narrow habitable zone, in which Kor'lesh lies near the center. Though this obstacle has not stopped many from eyeing the possibility of terraforming the very arid and frozen Polus.

Currently, cooperating Salarian, Human and Asari scientists are testing there theory in which the introduction of Greenhouse gases into the atmosphere would aid in warming the planet. Unfortunately, funding for these projects are limited by any Salarian or Human governments and/or corporations. Still, many bases exist on the planet and have begun the slow process of introducing gases like Carbon Dioxide and amounts Methane to trap heat and warm Polus.

Such stations like the Sekdril Observation Center monitor the progress and in its various station sectors, convey various covert research operations; such research operations include the research of the Polus' numerous microbial life forms found in the caves and crevasses of Polus' glaciers and mineral loaded mountains. There are also rumored Prothean artifacts being researched at Sekdril, but there have been no substantial evidence to prove they exist. With that, no further investigations were carried out. But if the station is holding covert research on Prothean artifacts, their staff risk incarceration under Council law, despite Polus being in the Terminus Systems.

....

Meanwhile...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2Ffromthemassrealy.jpg&hash=173d406d7e646af9bcf0ad9d96dd5afcf0a18d78)

As the Salarian transport ship enters the Aerene system, they depart the Lera Relay located near the gas giant world, Lera. The Salarian scientific research crew leave the Aerene system by FTL travel, reaching the Ilix star system in mere hours.

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They finally reach the Ilix system and have the planet Polus in sight. The scientists onboard the ship take a shuttle to enter the planet rather than going by ship; the reported weather over the Mintet Mountains proves to difficult to maneuver by ship. In the background, two of Polus' four moons, Cenatis and Tilara also appear.

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As they descend further into the planet's atmosphere, just above the clouds, weather becomes more evidently erratic as a strong blizzard system passes over the Mintet Mountains.

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Visibility is extremely low, as they can barely see through the oncoming snowfall. The mountains below them are a grave hazard as they could easily crash into the ridges and elevations.

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The scientific crew pass by a Greenhouse Diffusion Plant, one of many plants which pump gases like CO2 into the planet's atmosphere to increase the greenhouse level on the vastly frozen world.

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The crew take a detour as the station as taking their regular route would lead them to an area currently dominated by significantly dangerous conditions.

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The Salarian scientists reach the Sekdril Observation Center, a base which is carved into Mintet's vast mountains. It's well hidden, especially during strong blizzards such as today. They begin leave the ship without haste. Unfortunately, due to malfunction, the station's docking bay doors won't open. Instead, the crew don their essential Enviro-suits in order to walk only several feet outside to reach the station's pedestrian entrance. Because Polus lacks the Oxygen to support a more brethable enviroment, Enviro-suits are an essential and very basic neccessity when visiting Polus.

As they enter the station, only those inside would know of their intentions to visit Sekdril. Could it be related to the rumored illegal possession of Prothean Artifacts? Maybe. You'll soon find out.


_________________________________________________________________________________



Thanks for viewing TMW!
Title: Re: The Milky Way
Post by: vortext on July 28, 2013, 10:25:08 AM
Yep, it's a blizzard alright!!  :D

Great work!  :thumbsup:
Title: Re: The Milky Way
Post by: whatevermind on August 06, 2013, 06:13:42 PM
The mosaic is great! Really conveys the feeling of this desolate, snowy world.
Title: Re: The Milky Way
Post by: Huston_N7 on August 26, 2013, 06:38:25 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Fmasseffecttmwseriesbannerreplies.jpg&hash=be1249c12cfa5308d6eb3944129044b3f2aa7288)

vortext
It indeed is, Thanks :)

vortext
Thanks a lot :D
_______________________________________________________________________________________

Note: Virmire is a planet locale in Mass Effect (1) and is the serene location of Saren Arterius' base, the story's 'indoctrinated' leader. Its been sitting in my archive folder for a while and though I should probably release the update. Hope you enjoy. And if you're wondering at all how I made the planet, for Virmire and a couple of other planets, I decided to use original Mass Effect planet textures and overlap it with some of my own and other planets from the game to devise a new planet appearance. All done in photoshop. Information about the world is derived from the game itself.

So on with update!

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In the depths of the Sentry Omega cluster, its gateway system, Hoc, hosts a beautiful garden world dominated by a wide equatorial band of humid tropical climate.

Though a seemingly great world for colonization by a Carbon-based species like Humans, the world is left in the dark for colonial prospects by any species in Citadel Space. The planet lies in a chaotic and mostly ungoverened space, along the ridges of the Attican Traverse and Terminus Systems. Because of this, warlords and local powers make it difficult for the Council to reach any reasonable compromises and negotiations in terms of the world's colonization. Power struggles make it even far more complicated than it should be, forcing the Council to disregard any possiblity of the planet ever being colonized by any species at a large scale. Political instability in the Traverse and Terminus systems truly impedes any chance of colonization for Virmire.

But it doesn't mean that there is any exploitation. It's highly overlooked status means that it's rarely surveyed or investigated upon by any significant galactic organizations or government bodies. This creates a very well hidden veil over the planet, leaving it to be taken by anyone who has the means to settle the virgin garden world of Virmire.

In this case, the Ex-Spectre Turian, Saren Arterius.

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A typical day would usually see wandering Pod-Crabs along the coastlines of Vimire's tropical equator. Its stunning beaches and coral coasts as well as its beautiful rock formations make for a great place to settle. Unfortunately, no power in the Terminus Systems or Traverse see a feesible future on the planet as they lack the means for large scale occupation.

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Providing a remarkable view, though weather can typically be quite sketchy at times. It is a tropical world, and tropical typhoons/cyclones/hurricanes can become a common threat along its coastlines.

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When Commander Shepard and the crew of the Normandy arrive at Virmire, they're greeted with unwelcoming, very hostile Geth forces. Broken up in bands along the picturesque coast, they eliminate each one with the aid of their quite trusty Mako. They're not far out of Saren's base as they await to make contact with Salarian assault forces on the outskirts. Meanwhile, several innocent Pod-Crabs die in the process.

------------

Numerous Pod-Crabs died in the making of this update.

Thanks for viewing TMW!
Title: Re: The Milky Way
Post by: RepublicMaster on August 26, 2013, 10:11:28 PM
Very nice update! :D So nice I can see it twice. ;)
Title: Re: The Milky Way
Post by: Huston_N7 on August 29, 2013, 04:07:21 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Fmasseffecttmwseriesbannerreplies.jpg&hash=be1249c12cfa5308d6eb3944129044b3f2aa7288)

RepublicMaster
Thanks Will :)

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Note: This update took a while to make and require me to make a number of BATs to make a skyline that is uniquely from this MD.

Enjoy :)
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Welcome back to the capital of the independent planetary system of Kanaze. Home to a diverse number of species, merceneries, hideouts and criminals of all backgrounds. The city is a magnet, constantly attracting criminals and low lifes from Omega and like it's Eezo rich Asteroid station counterpart, is at the center of all chaos.

The scum capital is a city sub-divided into districts. These districts are often borders set by local powers, gangs and factions. The districts also are clear definitions between industrial zonage and residential to commerical zonage. Residential and Commercial zones are located mainly in the outskirts of the city's island; these districts and areas are often referred to as Civilian Districts as they're mostly composed of the homes and businesses of local peoples as well as the area being freely accessed by Civilians.

However, Industrial or Privatized districts to be more accurate, are areas of which are restricted to authorized persons. These areas are not typically occupied by any civilians as the areas of industry are of restricted zones, regulated by the ruling coroporations upholding ownership of the district. Tresspassers that are found are often shot on site, or if not, are just "shown the way out" or in any case, detained.

A map illustrating the borders of districts in Ark'bor and the definitions between Civilian Districts and Privatized Districts. You can see which zones are occupied and zoned for Civilians and areas which are under Coroporate ownership, containing mostly industries, factories and scientific labs.

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By looking at the map, you can see that most, if not all Civilian Districts make contact with both the East and West Glo'gahn Rivers. All Civilian Districts are located on the outer edges of the island, while the inner city districts harbor dirty corporate industries, with districts names designed by a letter and number with A representing the word "Area" as its title. There are 17 Industrial or Privatized Districts in Ark'bor while the rest consist of 22 sub-divided Factions or Civilian Districts. Tizo District, the area being visited currently is located along the East Glo'gahn River, around the city's northern CDs end bordered by Caleston and Tenzae.

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The Industrial/Privatized District coded A4D is under an unknown corporate ownership, likely to be a company located off-world. With no real standards, poor conditions and aiding in destroying Kanaze's natural environment, it really is no place for any civilians to be in. But many of the city's inhabitants are employed here, often desparate when they find themselves in a tight financial situation. The employees are typically only allowed to be on the district premises within work hours and the areas designated for employees. Those who break these regulations are often never heard from again.

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The "Inner City's" endless skyline composed of dirty factories and labs with water treatment plants and resevoirs in between. All districts within the inner zone like A4D are composed of this kind of infrastrcuture, exploiting the former eden of Kanaze. Extracting heavy and light metals, minerals and rare ores, refining, manufacturing, testing... you name it, it all happens here.

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Meanwhile, along the river, a part of the Tizo District area is a buzz with activity, like all other of Ark'bor Districts. The skyline seems to boast wealth, yet only miniscule population hold that wealth and live luxurious lives on a dying rock.

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A metropolis of gleaming skyscrapers, flashing holograms and lights with buzzing sky cars in the foreground. Whilst an endless industrial skyline lies in the background, degrading what is left of Kanaze.


________________________________________________________________________________________

Tizo District, Ark'bor City, Ilego-Ark'bor Continental Region - Kanaze / Nesu'luun System / Violet Nebula -- 2186 C.E.

...Flashforward...

Through the eyes of a Salarian and a Human

________________________________________________________________________________________

The Filthy city of Ark'bor and its various districts run through yet another typical day. Carbon Dioxide's in the air, and Ammonia is in the water, and other than the CO2, the Volus would be loving it on Kanaze. In the midst of it all, two friends employed at the A4D district are taking on their usual daily routine occupations in one of the district's underground mining facilities. In a not so well sealed building, they make their way towards the exit and are heading into Tizo for food after a lengthy shift.

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Leo (Human) - Damn toxic air, can't breathe properly in all this crap. I can't even believe why I'm still even living here. Living here, we might as well be in merc group, sounds better than this f***ing dead end job.

Nelos (Salarian) - Hey, the money's pretty good, without it, we'd be screwed anyway. It's not like we could go anywhere else. I mean, the people on Illium are so uptight and so "concerend" about security. I'm not living on some planet that's gonna tell me what to do.

Leo (Human) - I guess, if it weren't for all this smog, hell, it'd the best place to live in the galaxy with no laws and freewill. What I think anyway.


Nelos (Salarian) - Damn right.

Leo (Human) - So where'd we park the skycar? I swear it was right over here!

Nelos (Salarian) - It wasn't here, it's on the other side. We parked in Zone 5.

Leo (Human) - Oh.

They took the skycar and took a route over A4D.

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Leo (Human) - Can't wait to eat, I'm starving after that shift.

Nelos (Salarian) - Same thing. Hey, did you hear anything about some invasion?

Leo (Human) - Yeah. I heard Earth got hit hard, I was lucky my parents were on Eden Prime, they evacuated. Heard from them a this morning about it. They said they were on the Citadel in a refugee zone. I'm gonna try get there too see what's goin on, make sure they're okay.

Nelos (Salarian) - Damn, sorry. Haven't heard much about Sur'Kesh, seems pretty okay so far.

Leo (Human) - Right. (Looks at ominous Holoboards regarding evacuation) Looks like that invasion's gettin' word around here, they've got holograms goin' about evacuations.

Nelos (Salarian) - Meh, I'm going to get myself some food before I even think about leaving the planet. Even if it kills it me.

They drive through the rest of A4D, and arrive around the outskirts of Tizo. But out of nowhere, without warning, th piercing sound of an ominous siren blares throughout the city. The hazy yellow sky is painted with red lasers, penetrating the city below. Shrills and screams from its inhabitants grow loud as marauder ships rain over the city.

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Meteorite like objects pummel the city's surface and the buildings around. Fires rage out of control as the destruction spreads.


Nelos (Salarian) - S**T! WHAT THE F**K ARE THOSE!?

Leo (Human) - I THINK THOSE ARE THOSE REAPERS I HEARD ABOUT! WATCH OUT! LAND THE DAMN CAR. WE'RE GONNA DIE UP HERE!

Nelos lands the skycar while trying to dodge the flying debris, lasers and marauding ships. He crash lands the car into a bar, and the two barely escape with their lives. The city's sky above was turning into a saturated red, while the roads and paths were being painted in a saturated sickly red, full of the blood of the innocents being massacred by the Reaper Destroyers and invading Capital ships. They were obviously coming in force. 93 Million sapients on one planet is a lot to gain for harvesting. Several million in one city makes an even greater target.

Nelos (Salarian) - Dammit, we have to find a way outta here or we're gonna die like the rest!

Leo (Human) - I know! I know! (Looks up at the top of a building) LOOK! At the top, some shuttles! They're takin' people and evacuating! We have to get up there, it's our only chance!

Nelos (Salarian) - This day just gets better and better...first, a long crappy shift, I'm hungry, and now there's buildings exploding above us. And we have to catch up to that shuttle before it leaves us here to die! Ughhh!

Leo (Human) - Just shut up and start runnin', we don't have much time!

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Dozens of shuttles like the one above around the city were taking in evacuees. Unfortunately with little time to prepare and little received word of the invasion, has left Ark'bor and the rest of Kanaze extremely vulnerable to Reapers. But people weren't about to stand down and give up without a fight. Kanaze was a planet full of outlaws and criminals. They weren't about to die in vein.

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But as one could imagine, survival instincts would tell people to leave the planet ASAP. And that's what many were doing. Jumping at the chance to leave before dying. But many would stay behind and take their chances to save their world.

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Even though their city was crumbling at the seams. And even with evac shuttles at the ready, those shuttles weren't guaranteed to leave the planet.

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The falling meteorite objects held Reaper ground units, set to overwhelm and kill any Civilians on the ground. A ground assault began as Reaperized beings began to savagely exterminate and round up the population on ground zero. All a part of the plan for the planet's submission to the Reapers. But with an unparalleled resistance, many began to rebel, weapon in hand and killed any Reaper units chasing them down. Thousands who have not been able to reach any evacuation ships have even retreated to the thick overgrown jungles that lie across the river. It would start a length game of hide-and-go-seek with a guerilla war stuck in the middle of it all. A great tactic for such a massive enemy.

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Leo (Human) - We're almost up, where's the door to the rooftop!?

Nelos (Salarian) - I see it, that sign, that should take us to the rooftop!

Leo (Human) - Hold up, can you hear that? That growling noise?

Nelos (Salarian) - What !? Are you serious? We can't stop now, we have to catch those evac shuttles!

Then suddenly, behind them appeared an armed Marauder, Cannibals and pack of Husks which sighted them.

Leo & Nelos - Awwwww, S**********T! RUUUUUUUUUUUUUN!!!

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The Husks came running towards them through the hall, ready to maul them. The Cannibals were eyeing them, and readying to target and shoot. All until they disappeared behind the walls and out to the door which lead them to the rooftop.

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Leo (Human) - There, the shuttles!

Nelos (Salarian) - Hurry up, we need to get to those shuttles! (looks over to the person helping people board) HEEEY!! WAAAAAIT!! We need a WAY OFF-WORLD!

Shuttle Evac Attendant (Human) - We haven't got any more room!

Leo (Human) - WELL MAKE SOME DAMN ROOM! I AIN'T STAYING ON THIS ROCK for all of this!

They along with the Shuttle Evac attendant squeeze into the already tightly packed shuttle. People were face to face, shoulder to shoulder with barely any room to breathe. The pilots and evacuees were hoping to make contact with the system's several Helium-3 refueling planet's. A short FTL jump to Menera, the closest gas giant to Kanaze would help them escape the system. They were receiving reports that Reapers were being engaged by the Kanaze Defense fleet over Menera's moons, buying time for the precious Helium-3 and Hydrogen refueling stations.

The Shuttles lifted off the building and into the hectic skies above them.

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Below them, and endless skyline filled with terror, raging fires and destruction laid the landscape. The city was ablaze and they watched it burn as they left Ark'bor behind. Thousands continued to die every minute, thousands more every hour. Even with resistance, they couldn't be truly stopped. But at least they would manage to survive and hold on to the world. Even though Ships and reinforcement from surrounding regions were en route to the capital, for now the city would lay be sieged.

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Leo and Nelos made a narrow escape from Ark'bor and Kanaze. In just a short hour, they managed to run through marauders, laser firing ships and crumbling skyscrapers. Not to mention face to face with Reaperized beings. But they managed to survive and live another day...For now.

Leo (Human) - Where are we headed?

Shuttle Evac Attendant (Human) - We'll need to get to a Spaceport at Menera and board another evac ship before we leave the system. After that, we'll likely head for the Citadel. They're advising civilian traffic to head for systems that aren't under Reaper occupation. Don't know exactly where that would be at this point, but they're sending in info about it.

Nelos (Salarian) - Here, I have a vid on my datapad. The Citadel's crammed with refugees.

Leo (Human) - Better headed there than anywhere, no where else seems as safe. We really just dodge a bullet there.

Nelos (Salarian) - Let's not try doing that again.

As they leave the planet, people begin to converse in a panicked sense as they desparately try to contact relatives in other systems. But with several severed system Comm buoys, they have little option but to wait.

________________________________________________________________________



Thanks for viewing TMW.
Title: Re: The Milky Way
Post by: Gugu3 on August 29, 2013, 04:50:47 AM
Nice update!
Title: Re: The Milky Way
Post by: sc-4 on August 29, 2013, 08:08:08 AM
Woaw Great Update !
Title: Re: The Milky Way
Post by: whatevermind on August 29, 2013, 06:36:13 PM
Wow! Excellent update. Every part of it is really well done. I love your industrial areas, and the mosaics and battle shots are stunning, not to mention a good story to go with it all!  &apls
Title: Re: The Milky Way
Post by: vortext on August 30, 2013, 09:18:05 AM
Great updates! Those are some epic mosaics!!  &apls &apls

Did you BAT the Reapers or are those shopped in? Either way, it's awesome! 

The update before is also very nice. Excellent mmp skills. :thumbsup:

Quote from: Republic on August 26, 2013, 06:38:25 PM
Numerous Pod-Crabs died in the making of this update.

Those Pod-Crabs never stood a chance man!  :'(   $%Grinno$%
Title: Re: The Milky Way
Post by: Huston_N7 on August 30, 2013, 07:06:37 PM
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Gugu3
Thanks a lot :)

sc-4
Much appreciated comment :)

whatevermind
Thanks, it took a lotta time to get this update together :P

vortext
Thanks a lot! The Reapers were photoshopped and weren't BATs but any unfamiliar skyscrapers were my own BATs :P Those Pod-Crabs had to get into the crossfire! :P


___________________________________________________________________________

Note: This update contains a BAT in which I attempted to make a simple station through Google Sketchup and render it with 3dsMax. It also contains a long pointless picture of Liquid Hydrogen.
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Yes, we're exploring two places in one, but one's more interesting than the other. Especially when you take into account that one's a gas giant. But unless you're at Austra, you have squat to look at.

Along the fringes of the large Aerene solar system lies the planet Lera, a gas giant much smaller than Austra, Aerene's largest gas giant world. It was the first object that Asari pioneers and researchers first saw when they ventured into the unknown system after the Relay was illegally activated by an unknown Terminus outlaw group. The founding Asari later in the 1950s then decided to construct a fortified research station, set out to explore and observe the star systems of what was then the newly discovered Violet Nebula cluster. They're objective was mainly to observe the vacuum of space and find and chart planets in the Aerene system and closer surrounding star systems; eventually, if they were lucky enough, they would find another garden world for habitation in the process. In the following decades, the Asari who observed this region of space were without luck, finding no garden worlds, yet discovering a number of planets in the gas giant range, to worlds that were charted that had no viable atmosphere. It would only be in the later decades of the 2000s and 2100s that they would find more garden worlds than first expected. They would also find out that they would be beaten by the Human Race in finding a garden world that was right under the noses of the more technologically superior Asari.

When the peak of interest in scouting for worlds and researching this region of space began to dissapate, the station was gradually abandoned, and funding was cut short, leaving it vacant. By then, a host of profitable Helium-3 and Hydrogen mining stations were setup, and their corporate owners had eyed the formerly designated Lera Outpost, with a confidence in the idea to repurpose the station for monetary gain. An Asari entrepreneur from the colony world of Illium set out to expand her activities from extraction, refinery and refueling in a dulled fuel depot environment to create a welcoming and more hospitable rest-stop and resort to cater the needs of those passing by the well used Lera Relay. With such an idea in mind, she saw the opportunity in using the vacant Lera Outpost, and sought to repurpose the station to her liking. These days, the station thrives as a refueling station, rest stop, and even opened to housing permanent to temporary citizens, further establishing a thriving commercial and trading culture on the Asari built station.

The station in the later dates of renovation, was given a new designation by its new tennant. The Lera Gateway Station.

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The station is built quite high over Lera's atmosphere and ring system. The simplistic design of the station, though dulled, still gives it an elegant contemporary feel, and has won over its inhabitants and passing traffic, luring them to this hospitable station. Raids by Terminus Pirates are avoided as the station remains quite heavily fortified and small fleet guards the system. In the background, the Lera Mass Relay, the Violet Nebula's only connection to the wider Milky Way is seen floating over the gas giant. A number of ships seem to be arriving through the relay, indicated by the eminating linear blue lights.

Around the station, several merchant freighter ships are navigating their way into and out of the station. Two ships are readying to enter the station docks for refueling. Meanwhile inside, people of all races in the galaxy come to call the station home. About 20,000 people live aboard the station and live their lives in solitude above the purple-pink gas giant planet below them.

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Meanwhile, in the gas giant's lower atmosphere, mass amounts of pressure generated by its thick gaseous atmosphere of varying elements have compacted the Hydrogen below into an almost liquid form. Here in sight is the closest thing Lera has to a surface. An ocean-like coverage of Hydrogen in metallic form sits, colorless, only given a purplish-pink hue due to the atmosphere's tint, though the reality of this would be that no light penetrates through the clouds far enough to illuminate this layer of metallic Hydrogen. Simply meaning that you wouldn't be able to observe this rather dull scene. Yet, here you are, looking at it. Nothing more than mere speculation.


________________________________________________________________________________________

Lera Gateway Station, Lera / Aerene System / Violet Nebula -- 2186 C.E.

...Flashforward...

________________________________________________________________________________________


Warnings of an incoming Reaper force blurted through sirens and warnings given by galactic authorities and nearby clusters. The inhabitants of the Lera Gateway station were in panic with the number of ships running low to evacuate its 20,000 inhabitants. Fleets were beginning to mobilize, some stationed alongside extraction facilities closer to Lera and some stationed with the LGS. Human manned fleets reinforcing the front were sent from Ferust to aid in evacuations and join the defending fleets.

Unfortunately, time was running short, and luck wasn't on their side.

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Dozens of Reaper ships began to arrive through the Relay, and their numbers began to overwhelm the defending fleet. With little outside help, the various stations above Lera, including the LGS were left vulnerable to Reaper attack. The Reapers arriving through the Relay spared only a few ships to destroy the infrastructure over Lera, as they had more important worlds to attend to rather than waste time on an insignificant space station.

The defending fleets' ships were no match for the Reapers, finding that their resistance was futile. The war over Lera remained nothing more than a spat for the Reapers, succeeding in destroying the stations. Explosions from above the planet began to brighten in the background, and when the Reapers sighted the Gateway station, an ominous red light tormented the civilians abored the station and fired on its protruding arms, knowing what would come next. Bit by bit, the station was decimated, and the thousands of civilians aboard the station killed in the process. The Reapers job was done here, and they could move on to more promising targets.



...The few ships that managed to escape the attacks lie in wait in the dark, in hopes that the Reapers don't spot them on a nearby moon. Once the Reapers left to target other systems, they retreated to the Lera Relay in hopes that they could find refuge on some other system, or the Citadel in the farther reaches of the Serpent Nebula...

__________________________________________________________________________________



Thanks for viewing TMW.
Title: Re: The Milky Way
Post by: Kergelen on August 31, 2013, 10:19:53 AM
Great work adapting SC4 to your purposes &apls

I like the different natural landscapes you are creating.
Title: Re: The Milky Way
Post by: Huston_N7 on September 02, 2013, 12:01:23 AM
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Kergelen
Thanks a lot :)
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Note: Hi. :P

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Welcome to the Human homeworld, Earth. Home to a crowded 11.4 billion people, the planet is clearly vastly overpopulated. Over the course of a hundred years, the number of nation states decreased when organizations and countries began to unify under new supreme governments and designations.

The ocean levels have risen two meters, submerging low lying lands and the world's environment has been greatly disrupted causing vast climatic anomalies and severe repercussions after the damage Humans inflicted on the Earth between the early 20th century and the later 21st century. Fortunately, during the same hundred years, Humans have also been able to thrive after the discovery of the Prothean Ruins on Mars. This set for a more unified Human society, eliminating social and medical ills such as racial discrimination, genetic diseases and even improving the average life-span of a Human being. Unfortunately, for poorer regions of the planet, most are still stuck in poverty, poor health and are limited to 20th century advancement, though this does not impede economical development on a national level. And the economic development on global level has reached new heights, no longer bound by the confines of the Earth system.


Meanwhile, in the United North American States, along the interstate in the Mojave Desert remains eerily quiet with little traffic in a particular area dozens of miles away from the city of Las Vegas.

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Just north of the interstate, lie two radio towers. These towers are largely unused by mainstream telecommunications as they're rendered outdated by the vast fiber-optic networks that span continents, the effective satellite communcations network and Quantum entanglement communication developed from 22nd century FTL technology. Radio communications is commonly instead used as a secondary option in times of crisis when vital telecommuncation networks are severed. Stations and towers like these are still maintained, but are not a sole focus and therefore have limited on-site workers who do nothing more than monitor and make regular maintenance checks around facilities. If any radio transmissions happen to come across, then they're there to manage it, yet this is no longer a common occurance.

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Just south of those radio towers is the interstate crossing the Mojave Desert in Nevada state. Several dozen miles from Las Vegas, and traffic seems scarce on what would be a more busy freeway. Alongside these much vacant roads are signage with holographic labels. Even when the billboard's from 1950, there's a holo-message there flickering.

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A seemingly rare scene in which little activity presents itself on the Mojave. Only can you see flickering holograms, a pimped sky-car and a lane-changing truck. Not much else.

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Thanks for viewing TMW.
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Title: Re: The Milky Way
Post by: rooker1 on September 03, 2013, 05:12:39 AM
Wow, incredible imagination you have. It's really interesting what we can now do with our beloved game.

Robin
Title: Re: The Milky Way
Post by: Huston_N7 on September 04, 2013, 04:45:27 AM
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Robin
Thanks Robin, always great to receive a comment :D And it definitely is!

___________________________________________________________________________________________

Note: Heeyyy.

Well, Earth is in peril cause well, the Reapers have in this update taken over almost all of Earth :O These series of images take you through some of Earth's rural regions as Reapers begin to deviate from the cities that have already been occupied and are in the process of harvesting. It's an interesting update, taking you from the burning towns of across the shores of Asia-Pacific to the scorched countryside of the North-American Midwest.

That's pretty much it. Update starts here.

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Earth. The Human homeworld. But not as you know it. The year 2186 has brought upon the presence of the Reapers. The sentient race of starships, invading the Milky Way every 50,000 years to harvest advanced space-faring organic civilizations to "preserve life". And now, Earth is under siege. The vast cities Humanity has built over thousands of years are now rubble, burning to the ground as Reaper capital ships decimate entire structures and destroyers with company of ground forces rounding up the civilian population. The world's nation states have now gone dark and the destruction of Sol's comm-buoys have impeded communication with the home-system.

With the cities of Earth now mere storehouse of Human DNA, the Reapers occupying these cities take in Humans to use for processing. With the main population centers mostly captured, human resistance in these cities have fled to more sparsely populated zones to slow down Reaper harvesting abilities. But even taking shelter in the countryside isn't a long-term solution to the situation, and the Reapers begin to encroach on these hiding civilians as capital ships, gunships and destroyers complemented by vast ground forces begin to scout the countrysides of rural Earth.

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In Japan's rural regions, numerous capital ships land in open farmland to monitor the countryside to search for any civilians hiding out in abandoned infrastructure and the dense reserves of forest. Entire untouched towns are set a light by the scavenging destroyers, attempting to force human resistance out of safezones in the area and into submission. Along the roads, pulverized skycars are left to burn with a downed Alliance shuttle, likely to have gone through the area to extract civilians, only to find Reapers scouting the area.

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In the Philippines, rural provincial areas are fired on to intimidate civilians and any human resistance in the region. Meanwhile, Cannibals, husks, marauders and banshees crash into the towns and round up the remaining population. Running into numerous resistance forces, they are easily wiped out as they're heavily disadvantaged by Reaper firepower. The slums along side Laguna de Bay ignite and burn in a matter of seconds as laser beams incinerate and level entire establishments. Its population begin to retreat further, and hide in densely forested hills to escape Reaper activity and re-group in order to build up human resistance numbers.

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In South Africa's rural regions, small towns and slums are reduced to rubble and the population enslaved and rounded up by ground forces. Though resistance in the area still remains relatively strong and hold back Reaper ground forces until destroyers sight them. They continue to hide and soon, will retreat back further to prevent any unnecessary casualties.

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In Switzerland's sparse countryside, isolated farms are immediately destroyed by the Reapers as populations are too low to harvest. Larger isolated villages however are usually preyed upon and the Reapers often trap its civilians to force them into submission. Though on most occasions, the Reapers have found these rural communities almost left abandoned completely; its civilians fleeing to resistance zones to meet with greater human resistance to repel Reaper forces or retreat to its empty countryside to stay out of sight of Reaper activity.

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In the American Midwest, farms that dot the states are obliterated and small towns are harvested for the higher populations. The Reapers continue to round up its remaining human population and sever their human resistance. Though conflict still stands as civilians refuse to submit to Reaper occupation, persuing resistance operations against Reaper forces in vast countryside towns and rural farm areas. Advised evacuations of isolated homesteads have prevented the unnecessary loss of life, and when the threat passes, these homes provide a safe haven or staging base for future resistance operations.

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In the Canadian provinces of the UNAS, the desolate northern interior of the BC remain mostly unpopulated as many have retreated either farther north or attempt to make contact with larger civilian concentrations in the Reaper occupied south. The skycar driving along the highway is unluckily underneath a landing Reaper capital ship, scowering the region for possible human presence and severing connections by melting roads. In the skies, the Reaper remains oblivious to the Alliance evacuation shuttles, heading north to avoid Reaper presences. The shuttles will need to manouver around the ship undectected, otherwise they risk detection and the loss of innocent civilians in the process.


Reapers continue to sweep across rural regions, in search of remaining human populations. The chances of survival any civilians in these rural areas are begining to turn against their favor.


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Thanks for viewing TMW.
Title: Re: The Milky Way
Post by: nbvc on September 04, 2013, 01:28:31 PM
Great work and fantastic images you have created. &apls
Title: Re: The Milky Way
Post by: whatevermind on September 04, 2013, 05:52:07 PM
Some more great updates! That Nevada post was quite the tease, ending with just a peaceful desert shot.
Title: Re: The Milky Way
Post by: Huston_N7 on September 09, 2013, 12:14:01 AM
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whatevermind
Thanks a lot :D

nbvc
Thanks! :D

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Note: Galactic Law Enforcement at its finest.
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The Violet Nebula cluster is a region between two disparate regions of space. The Attican Traverse and the Terminus Systems. Such proximity to the borders of these regions of the galaxy can put the Violet Nebula in the center of conflict between warlords, crimelords, mercenaries and other such organizations. As this region of space also presents itself out of the jurisdiction of the Citadel Council, many of these unwanted criminals will take advantage of this 'perk' and build self proclaimed empires, rogue colonies and organizations and take on drug, weapons and sapient trafficking to serve the large black markets of Terminus Space.

A notable event in this region of space, the Violet Nebula though, is not necessarily widely known to the galactic public and those 'victimized' by the infiltration never seemed to accuse the attack on the Citadel Council because they had never been able to connect the dots. In this particular event, the intervention involved a well hidden illegal drug and weapons manufacturing base on the dark-side of the planet Eunmara; the Myang system's farthermost known planet. The Citadel Council's Spectre branch launched an infiltration operation on the base, aiming to effectively halt the flow of illegal weapons and drugs to local merc presence and black markets in the region and beyond.

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After entering the system in a privately chartered freighter, the relatively sizable infiltration squad use a shuttle to reach the location of the illegal manufacturing base in the region Pyteris Fel. It has been figured that the base is likely a subterranean facility given the hostility of Eunmara's external environment.

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The infiltration team is aware of the dangers and are also aware of those leading the operations in this section of space. A co-operative operation by two local crimelords has kept the stations on Eunmara hidden from higher authorities. The two leading the operations are notable in the Terminus systems, but Batarian, Erzes Kelik more so as he was previously busted in the Anemoi system for the smuggling of millions of credits worth of weapons and Red sand on Salacia. Unfortunately, he had managed to escape the system before being found by Salacian Police authorities.

Batarian - Erzes Kelik is a Terminus crimelord that often drifts from cluster to cluster, system to system harboring drugs and unregistered weapons. He deals with local mercenaries, gangs and organizations, black markets in Omega and Kanaze as well as in Illium and Korlus. A previous recoreded offense Kelik has made was smuggling drugs and illegal weaponry in the Salacia system after making an illegal landing in the New-Pacific Archipelago. He was able to escape authorities but left millions of credits worth of weapons and Red sand in his freighter for discovery. He is now suspected to be a head in the co-operative operation of illegal manufacturing in the Eunmara system.

Turian
- Toris Dorian is a Terminus crimelord that is a prominent black market dealer and known to head manufacturing operations in the Omega Nebula, Shrike Abyssal and Violet Nebula. He has mostly managed to stay hidden away from government authorities but is often tracked and eventually closely monitored by higher planetary and star system authorities. His recorded movements were cross-referenced with known freighter movements that have also been suspected of carrying illegal cargo, visiting the Myang star system. He is now suspected to be a head in the co-operative operation of illegal manufacturing in the Eunmara system.

Mercenary Organization - Blue Suns is one of the largest and most prominent merc organizations in the Terminus Systems. They're largely hired out by corporate elites, covert druglords, crimelords and warlords as well as others seeking 'protection' from external threats such as law enforcement and enemy factions. They have heavy presence across Terminus Space and are suspected of being involved in the operations on Eunmara.

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The infiltration squad then have the base within visual range. Previous talks with the crimelords heading the operation have insured safe passage into the base. Kelik and Dorian at this point think that they're here to strike a deal with the various illegal weaponry and mass produced Red sand they have in their inventory. Unknown to them, the infiltration squad will strike the first chance they have.

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They land their shuttle near the base docking bay at the subterranean cavern's Sixth Dock Entrance. And as the docking bay doors open, the infiltration squad gear up to kill any Blue Suns in the perimeter.

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And the infiltration operation runs smoothly and the illegal weapons and drug manufacturing operations are ceased in this region of space. Unfortunately, as word of the infiltration reached Kelik and Dorian they immediately made their way to their gunships and freighters to escape the system. They were unfortunately not apprehended for their crimes and continue to drift from system to system undetected for the time being.

The Eunmara system illegal manufacturing operations have ceased and more than 50 million credits worth of weapons and red sand are seized. Some are destroyed and the station is abandoned. Blue Suns from the base are left to scatter and Eunmara is left uninhabited once more.

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Teaser for upcoming episode - What's going on next? You'll soon find out...


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Thanks for viewing TMW.

Title: Re: The Milky Way
Post by: Huston_N7 on September 16, 2013, 12:15:22 AM
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Note: A long update of pictures and dialog on a cold, cold planet.
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A covertly dispatched Salarian scientific expedition team arrive at the Lera Relay of the Violet Nebula gateway system.

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The Salarian scientific expedition team navigate their way to the Polus system in Ilix by ship and to the Mintet Mountains by shuttle.

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Flying through a treacherous blizzard , they attempt to make contact with the primarily Salarian research operated base 'Sekdril Observation Center'.

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The scientific expedition team arrive at the S.O.C. and disembark the shuttle to enter the facility via the pedway entrance due to a malfunction in the docking bay door system, preventing the dock blast shields from opening.
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A scientific expedition team primarily composed of Salarians has arrived at the Sekdril Observation Center. What are their intentions you say? Few people in the galaxy know that facilities that are established on this desolate near-garden world go beyond the observation of Polus' terraformation processes and the oxygenation of its mostly oxygen deprived atmosphere. The largely Salarian populace of Polus consists of scientists, military officers and guards and a handful of STG units and is alongside with a sizable minority of species, whom are also scientists; they consist mostly of Asari, Humans and Turians. These scientists have been rumored to tap into lost artifacts and supposed 'hidden beacons' that were found scattered along the mountains, deep snow and the planet's darkest caverns and natural tunnels.

Interestingly, these rumors are true, yet they remain lies outside of the planet and will do so until the dawn of the Reaper invasion in 2186. See the remarkable and groundbreaking discovery they make through the eyes of two Salarian scientists.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fpreviouslysekdrilfacility4.jpg&hash=31180471ab43ffd59a5662846faf5d8e9c53ff7e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Wow, it's freezing here! What happened to their heating systems? It's like the cold's seeping through the walls!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b)That's probably cause it is, the funding in these places are so far gone they can't even run the power and heating right. But don't worry, the heating should come back on in a little while, probably just some sort of technical glitch.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) Where's the way to our private lab anyway?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Don't know. I'll try asking someone. Hmm...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Wait, there's the facility sector receptionist.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Oooo...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Ffeneiloa.jpg&hash=f9e1446461b8fd54fee86ae6ded0040538e622d6)Hello, you two must be a part of the arriving expedition team, if I'm correct?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Ugh [Blank stare]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Yeah, how do you know?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Ffeneiloa.jpg&hash=f9e1446461b8fd54fee86ae6ded0040538e622d6)Well, I've never seen you two around the facility and I do receive information on new arrivals, departures and details on the teams that usually dock at our facility, or your case, landed on the pedway in the miserable cold.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Okay...well, if you could help us then, we're trying to get hold of our research team's labs and some directions to it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Ffeneiloa.jpg&hash=f9e1446461b8fd54fee86ae6ded0040538e622d6)Your labs are located in the Base's North sectors, specifically Sector C. You're looking for Lab 4 there. The directions to Sector C are on the holoboard directions down the hall, but if you can't read, then you two are on your own. I really don't have time to direct idiots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)That's fine, thanks, we'll be on our way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) [Ogling]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)I SAID, we'll be on our WAY. [Pulls Jugat towards the corridor entrance]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2Fnextupdateteaser3.jpg&hash=be7da072ccca8329ec4d3e1725ae89a72c46b30e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Ahh, here we are. Sector C, Lab 4.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Great. I wonder why they re-stationed us in this lab. The last time I was here, we were on the Southern end of Sekdril.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)What?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Oh, that's right, it's your first time around here. I forget sometimes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Yeah well...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrillaboratory.jpg&hash=69850eea1f57f73e58fb5ef51c247cbcdd113402)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Woah, neat labs, I've never worked in a place as well equipped as this. There's even a holo-galaxy map.
[
img]http://www.majhost.com/gallery/Huston/MilkyWay/Polus/SekdrilUnderground/jugatmariss.jpg[/img]Well, if there's anything I can appreciate about this poorly funded station, its that at least most of the funding will surely go into Facility equipment and not be flushed out somewhere else on this dead ball of ice. Like those Greenhouse diffusion plants. Ugh. I get what they're doing, but you'd think analyzing ancient and lost Prothean Palaeotechnology would be far more important?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Hey, we could always use another garden world colony.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Huh. We've still got a couple of hours to kill by the looks of it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)I think everyone else headed for the living quarters, probably getting some shut eye. Do you want to head over there or should we go to the mess?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) No. I have a better idea in mind. Want to hear it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)No! I'm freakin' tired, I mean we just flew a couple of hours here in a ship and I didn't get any sleep when we were on it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b)Fine then. If you'd rather sleep, be my guest. But I guess you'd rather take a nap then see one of the galaxy's most intriuging pieces of newly found Prothean Palaeotechnology. And barely anyone beyond this station let alone in this station knows it exists. It's in a restricted area of Sekdril that accesses the cavern and tunnel systems below Mintet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)What? SERIOUSLY? If it's rare Prothean tech, then I'm in! It's all you to say.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Hey. You're the one who said NO.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) Wait a minute. If this is highly restricted and confidential tech, and some seriously sensitive info...How do you even have access to it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) I was a part of the task group assigned to research the beacon just a few weeks back. We hadn't really made that much ground on the beacon and what it might contain. It's a tough piece of tech to crack. But I think I might've figured something out. While I was out on an expedition in the Caleston Rift, I found an interesting piece of tech out on Caleston. No one seemed to notice it but it looked like some sort of miniaturized version of a Prothean storage artifact. Except there was something slightly off about it. When I analyzed it, I found out that it was giving off the same unique energy signatures the beacon here was giving off. And it might help unlock it.

Luckily, I still have station clearance to get us through the restrictions.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Then we'd better get going!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fguardentrancetorestrictedzone.jpg&hash=f92678261d533fb1ec7f72f608f06958e30c5e40)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Ffacilityguard.jpg&hash=fac750392416883770d4817ad621c11882973991)Hey, you two. What are you two doin' here? This is a restricted area!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Calm down, I have official station clearance to access this place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Ffacilityguard.jpg&hash=fac750392416883770d4817ad621c11882973991)Oh really? Let me see your pass.

[Jugat hands the Facility guard his clearance pass and ID]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Ffacilityguard.jpg&hash=fac750392416883770d4817ad621c11882973991)Oh, Jugat Mariss. Seems to check out, sorry for troubling you then. So what about your 'friend' here? I don't suppose you have a pass too?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) He's with me, an assistant.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Ffacilityguard.jpg&hash=fac750392416883770d4817ad621c11882973991)Okay, don't mess around in there. You wouldn't believe what's happened around here. And I don't need anymore of that Sh*t happening right now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrilfacilitycorridortocaverns.jpg&hash=152557554654e479c13041fa87dfa1a27de42188)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Here it is, the same corridor that leads to the SOC's subterranean cavern and tunnel system.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Okay le...[Alaat's cut off by someone calling out]

[Neya (Asari) calls out from across the hall]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fneyatlorah.jpg&hash=03c40d29a66a1e5bae072310d0549f8fee09c8ba)Jugat? JUGAT! Over here!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) [turns towards Neya] Oh, Neya. Hey!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b)It's been a while Jugat, how've you been?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) I've been pretty good lately, how about you?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fneyatlorah.jpg&hash=03c40d29a66a1e5bae072310d0549f8fee09c8ba)Good, good, I've just been doing more research on the...well uhh. [looks cautiously at Alaat]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) [Jugat notices] Oh, Neya, don't worry, he's a good friend of mine, I'm just about to show him the beacon, he's an professional Prothean tech scientist.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fneyatlorah.jpg&hash=03c40d29a66a1e5bae072310d0549f8fee09c8ba) What? Is that such a good idea? I don't think we're supposed to be freely exhibiting this to outsiders.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Relax, it'll be fine. Besides, he's a Prothean researcher too and has a lot of experience in the field. He could help us figure out this beacon.

[Adam (human) walks by and sees Neya conversing]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fadamwarren.jpg&hash=690ef871a8fa5be52fb4fa9c445d890978fd4f3e) Neya, what's going on?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fneyatlorah.jpg&hash=03c40d29a66a1e5bae072310d0549f8fee09c8ba)What? Oh, Adam, I'm just talking to a friend of mine. This is Jugat. We were co-workers researching the beacon a few weeks back.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Hi, pleasure to meet you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) My pleasure. Are you here to check on the beacon?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Yeah, I'm heading over there with a friend of mine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fneyatlorah.jpg&hash=03c40d29a66a1e5bae072310d0549f8fee09c8ba) Yes, I never really caught your name.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaat.jpg&hash=8be14e83614857a561aa5e32290a66a0211d38e3) I'm Alaat. Alaat Olokos in short form. You probably don't need to know my full name. Like Jugat said, I'm a Prothean tech researcher and have quite a bit of experience in the field.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fneyatlorah.jpg&hash=03c40d29a66a1e5bae072310d0549f8fee09c8ba) It's nice to meet you. Hopefully you can help give us some insight on it, but you might want to keep it on the down low cause our superiors around here can get really on edge when people start leaking info. We've had a couple of incidents and they've never really ended well.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fadamwarren.jpg&hash=690ef871a8fa5be52fb4fa9c445d890978fd4f3e) May be but right now we still don't have much information on the beacon so its best you don't tamper with it. Okay, I'll see you guys later. Neya, I'll meet you at the rec room down the hall. [kisses Neya before walking ahead into the halls]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Huh? There something between you two there?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fneyatlorahs.jpg&hash=8a804093d3b958ad1f2703220a222cc163c3ba74)Oh, uhh, well yeah. We've been together for about 3 weeks now. I never really got to contact you or anything to tell you, the comms are still pretty sketchy around here with all the blizzards and downed comm buoys. [laughs] I'll see you two later and be careful out there; the place is a mess and some of the cavern lights are busted. Probably because of the beacon. But anyway, be careful.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavernsentrance.jpg&hash=1ed9aa42fd49c56c7aaa7df9e71ead7f3397fa55)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Here it is. Sekdril's Caverns.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) Why are you all of sudden down? You're not jealous are you?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) What? NO!? Jealous? Me? No, no no no no no......no....no..........no?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) Oh sure you are. Listen to yourself. Your in denial.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Fine, fine. I might be a little jealous. I kinda liked her when we were together on this before. But if you keep mentioning that, then we're turning back and you'll never get to see one of the greatest marvels of Prothean technology ever found intact.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) I doubt its the only one in the galaxy. I swear there's gotta be something on Thessia worth looking. I mean there's dozens of conspiracy theories about there being some sort of tech that no one seems to know about.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Well, for one, we know this is real and its right ahead in these cavern tunnels. Secondly, Thessia's just full of it. Can't really the Asari 100% these days. Better turn on your Omni-tool's flashlight. It's pitch dark, and stone cold. I'll just make sure the Mass Effect Fields are up and the place is pressurized.

[Doors hisses open and the access panel disappears]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) You go on ahead. I'll follow.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavern1.jpg&hash=c2841015369a6c3ed0bb693a7c6f7b87593b5fce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Good, it looks like we're going the right way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d)Wow, they weren't kidding, this place looks pretty bad. I feel like a rock could fall on me anytime soon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Just keep your Omni-tool on and we'll get through this cavern.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavern2.jpg&hash=a3cd2de09ba083f44fa316442bbb5ff5584fba84)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavern3.jpg&hash=2c366ec8ef6f97f8fb1997b184519080f9f3aaf1)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) Ughh, there's so many rocks we have to get over. You never said we'd need to climb rocks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Hey, I never said we weren't going to either. And what do you expect. We're in a cavern surrounded by tons of rocks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) I thought it was more of something like a tunnel that had a smooth walking surface.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Haha, well you thought wrong.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavern4.jpg&hash=00791678304519fe5d7eac4a75fcf56c7bcffe28)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) So...how far out are we?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Not far now, its just a ways around that corner.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavern6.jpg&hash=2a79760b489cc3db848e7c22003a7e49750d3f5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) A warning holo-message? Not a good sign.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Don't worry, it'll be fine. We just need to get over there. We're really close now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavern7.jpg&hash=c6954076b08f7bbed0be372e50d9704ba8e4f4d8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Okay, there's the barrier control panel. Let me disable and we'll walk to the beacon's location.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) Great, this place is starting to creep me out. And its starting get a little colder than before.

[Kinetic barrier shield disables and they proceed into the cavern harboring the Prothean artifact]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavernsactive3.jpg&hash=4175bfd0287599079a479b5c3ad6c4f6e23ca8ea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Here it is, the Prothean Beacon. But we gave it a name. We called it the Alpha Beacon. It practically trumps all the others we've found. I mean it beats them in scale and its potential for advanced blueprints and data. This might just be one of the Milky Way's holy grail of Prothean Beacons. And I might just have the key to unlocking it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) That's strange though. It doesn't exactly look Prothean. If anything, it looks like something more alien.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Well, it might not look typically Prothean, but may be that was the point when they built this; I mean it still has some distinct Prothean featured constructs. They must've uniquely designed it in a way that it can hold something of extreme importance. Like a superweapon blueprint, historical archive, information on further adavanced tech. It could be potentially groundbreaking!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) Do the energy signatures match? Did your team make any real progress on analyzing this beacon?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) That's just the thing. We barely did. And we couldn't. This thing is unlike other beacons and data caches. It's more intricate than anything we've ever seen. But it's something to expect from advanced Prothean tech. Okay, I'm going to try unlock it with this piece of tech I found.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) Wait? We're not supposed to tamper with it until we know what we're really supposed to do. Adam just said that back at the station.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Don't worry, I've got this. Besides, we'll never figure out what we're supposed to do if we're just going to sit it out and wait until it does something. As far as other beacons go, it should probably just make contact with anything Prothean if I get within at least 50 meters of it. I mean this thing's colossal!

[the Prothean "Alpha" beacon reacts to the energy signature of the Prothean tech and triggers some sort of activation mechanism]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavernsactive2.jpg&hash=5e6ed7498278649d1a9c51360b64da9d8cb5aae2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) It's working!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) What's that up there? This seriously doesn't look good! You shouldn't have done that!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) No, this is good, it's the only way we'll ever find out what this is supposed to be.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Wait a minute, that looks really familiar, like its...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fsekdrildeepundergroundcavernsactive.jpg&hash=948d8d38df6d72622ed987e919c33faf6848c3bc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) ALAAT! LOOK OUT, THERE'S ROCKS FALLING FROM THE CEILING!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) NEVERMIND THAT, LOOK, THERE'S LIGHT COMING OUT FROM THOSE ROCK FORMS ON THE WALLS!

[Alaat and Jugat look at the Prothean beacon in a sense of daze of confusion. Dust begins to settle around from the falling rocks and the light energy eminating from the cavern wall's begin to form around the bright orb-like object above the brightening beacon; as if it were powering up slowly]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokoslookingatprotheanvi.jpg&hash=ba20f482531e8da79ffe37fe61fe4c0d39858cdc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Falaatolokos.jpg&hash=a0f15cb1585d3d1137545015ed992ec97af08b2d) Is it just me...or is that looking more and more like a-a-a VI?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FPolus%2FSekdrilUnderground%2Fjugatmariss.jpg&hash=67073fe7a8a24a68b84468eff950203217b74f5b) Or may be it's AI? I can't believe it...

_____________________________________________________________________________


Thanks for viewing TMW.
Title: Re: The Milky Way
Post by: Huston_N7 on September 19, 2013, 08:17:37 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAerene%2Ftheplanetsofaerene.jpg&hash=b8f22514e52575139664298e1cbc9c3d03715cd8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Fantheonplaincluster.jpg&hash=e210d74442b76dcfe3354637d026635f7b257c31)

STAR SYSTEM - AERENE[/b]

Aerene is a G-class main sequence type star similar to Sol, Earth's own sun, and is approximately 3.4 billion years.The Aerene system is by far the largest solar system in the Violet Nebula cluster. Aerene is also the Violet Nebula's gateway system and harbors the cluster's only connection to the greater galaxy, the Lera Mass Relay orbiting the gas giant Lera. The solar system consists of 6 officially known worlds. The inner system is divided from the outer systems by an asteroid belt labelled by the Asari as the Myrith belt with asteroids randing from small dust particles to several hundred kilometer planetoids. The system was first mapped by the Asari, the first species to cross into the otherside of the Eagle Nebula Relay that lead to the Violet Nebula. Then in the early 2160s, Human astronomers and pioneers had set to continue to map the Aerene system, which at the time only had 2 known gas giant planets, Lera and Austra.

Here are the 6 major planets of the Aerene System.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FMassEffectWorlds%2Fannexpsdinformation.jpg&hash=919d056dfd85c859bde7f58d687a734b9e3b8579)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAerene%2Fmasseffecttmwworldterrainsvioletnebulaaerene1annex.jpg&hash=386beaf4d4e058bf9eff403c4eb3f4a9581109b2)

Annex

The Venusian hot house world, Annex is a planet gone wrong with an extremely harsh environment and a greenhouse effect unmatched by Sol's Venus. The surface is littered with hundreds to even thousands of active volcanoes that simeltaneously spew millions of tons of molten rock and even metals onto the boiling surface of Annex. Its thick atmosphere of sulfur, carbons and traces of methane trap its immense heat, scorching the planet to unimaginably high temperatures and retains an atmospheric pressure of about 580 atmospheres more than Earth; it's atmosphere crushing enough to compress a person in an instant. Annex's landscape by what sonar scans have revealed, is devoid of any high mountains and is typically blasted away by newly forming volcanoes that eventually re-pave its surrounding area. Like Venus, it's true physical apperance remains a mystery and can only be speculated using computer generated models of Annex compiled by the Annex One Observation post currently in orbit aroudn the planet. Annex One is currently the only orbital station above Annex.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FMassEffectWorlds%2Fdesmidiapsdinformation.jpg&hash=52a8266a4c0fea5685f9efffc8419a74f87e8502)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAerene%2Fmasseffecttmwworldterrainsvioletnebulaaerene2desmidia.jpg&hash=7a13e5c0f78780716a9bdaa31ed0629a8320e5f4)

Desmidia

Desmidia is the smallest planet in the Aerene system and is an almost airless rock with no notable resources present. Nothing more than its few deposits of Iron, Nickel and Silica can be exploited which has left AEI to invest in a small mining outpost with 174 present employees that live and work on the planet. Since 2184, the A.E.I. Silica Station is the only presence on the planet and is located in the equatorial latitudes of the planet. There are a number of shuttles and ships that regularly go off-world that connect Desmidia to its close garden world neighbor, Ferust.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FMassEffectWorlds%2Fvemaspsdinformation.jpg&hash=27ee7f9d9f94bb10045a076cf40d1ba9f59270ba)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAerene%2Fmasseffecttmwworldterrainsvioletnebulaaerene3vemas.jpg&hash=c005a975570c89425a60236e58114033b66982b6)

Vemas

Vemas is the Aerene system's largest terrestrial planet and is a world largely ignored by the galactic community at large. Ferust's largest mining corporation, Alpine Excavation Industries is about the only commercial and industrial presence on the planet and mines it for its scanty lodes of light metals and its abundant silica composition. The in late 2183, an miner employed by AEI stumbled across an deep ancient Prothean bunker containing various relics and entire subterranean station system that spans several kilometers, indicating a possible former scientific or military facility as mining Vemas would have likely disinterested Protheans as it lacks any notable resources. Scientists are now also present at the Misma Basin AEI outpost, researching and searching through the Prothean ruins underneath the station.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2Fferusinfointro2.jpg&hash=f3e5834020f2caa5594fed18f72ea89a21ea330a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAerene%2Fmasseffecttmwworldterrainsvioletnebulaaerene4ferust.jpg&hash=bee66feeb14c8f5a3fb3a147608503abd8c79d18)

Ferust

The human colony world of Ferust is the only colony garden world in the Violet Nebula that acknowledges Citadel Council authority, therefore effectively making the system as well as Aerene as a whole a part of Citadel Space. The planet is largely dominated by alpine like biomes with lush forestry spanning continents around the planet. A formidable Alliance fleet is present over the planet and regularly watches its airspace for any external threats posed towards Ferust. They safeguard the planet's 2.9 million inhabitants, scattered across four large cities and dozens more smaller settlements that stretch across one of two of the planet's main continents.

Its capital city, New Horizon is the largest city on the planet and is home to a large human population with variety of other species that live alongside. New Horizon currently has an estimated population of about 900,000, larger than any other colony on Ferust to date.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAustra%2Faustrapsdinformationv4.jpg&hash=908e110de02046244ba2d4b0c3625bec54790d68)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FAerene%2Fmasseffecttmwworldterrainsvioletnebulaaerene5austra.jpg&hash=d0bd553d7e35cf89223aaab9fb4dec1d531c8ae6)

Austra

Austra is the largest planet in the Aerene solar system. It is home to 16 automated fuel depots and extraction stations, serving the colony garden world of Ferust and passing traffic between the inner solar system and the Lera Mass Relay. A number of reports from crews aboard their ship have claimed strange oddities located in its Southern Hemisphere with a regular protrusion suggesting the presence of low orbit atmospheric station above the gas giant's immense gaseous layers of atmosphere. Unknown to many of those present on Austra, the dismissed claims of an unknown and possibly derelict station above Austra is true, with a large intimidating orbital facility maintained by Cerberus (a Pro-Human terrorist organization) and maintains altitude with the prolonged use Mass Effect fields to decrease the station's mass and maintain a controlled environment shielding the station from Austra's windy and erratic storm driven atmosphere.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FLera%2Flerapsdinformation.jpg&hash=92a4e682b56cf4abe7287b36615470d3b484a04a)
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Lera

Lera is a ringed gas giant planet in the ouskirts of the Aerene solar system. It also harbors the system's Mass Relay, naming the relay after the planet accordingly by its Asari discoverers. Like many gas giants, it is primarily composed of Hydrogen and Helium and vast array of other gases found common in gas giants. Its stormy atmosphere has made it an obstacle for establishing He-3 extraction facilities but nonetheless, has about a dozen Asari owned automated extraction facilities.

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Lera Gateway Station

The Lera Gateway Station is the largest orbital station built over the gas giant Aerene. The 8 km long station is home to 20,000 permanent to temporary residents and functions as a rest stop and fuel depot for the Lera System and its passing Relay traffic. This was pushed by a colony raised Asari entrepreneur from Illium, repurposing the station after its abandonment by Asari astronmers, scientists and pioneers due to the lack of funding and drop in interest to search for garden world systems in the Violet Nebula.

This concludes the spotlight on the Aerene System.

______________________________________________


Thanks for viewing TMW.
Title: Re: The Milky Way
Post by: nbvc on September 19, 2013, 10:07:09 PM
Great work. &apls
Title: Re: The Milky Way
Post by: APSMS on September 20, 2013, 01:00:28 AM
I still have a hard time believing that that station is from an in-game photo, even when I know it to be the case.

Quite a lot of work for a CJ, though it's definitely worth it.
Title: Re: The Milky Way
Post by: art128 on September 20, 2013, 02:45:17 AM
It's nicely done and all...

.. But some pictures are still way larger than they should.

I believe it's the second time I tell you that, nice to see you take in account what other people tell you.
Title: Re: The Milky Way
Post by: Huston_N7 on November 21, 2013, 08:42:42 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Fmasseffecttmwseriesbannerreplies.jpg&hash=be1249c12cfa5308d6eb3944129044b3f2aa7288)

nbvc
Thanks a lot :)

APSMS
Thanks, it's fun creating these images, and I definitely love doing this, so it's a win win :P

art128
Oh, I was supposed to, but I forgot the template, and when I was updating then, I was pressed for time since I was overrun by school and exams. Sorry for that, but I'll adapt the template to my future updates that have over-sized images :)

____________________________________________________________________________

Note: The Ending to Mass Effect 3. This is a 2 part episode update that depicts the ending of the main story.

These 2 updates will be the apex of the Mass Effect: The Milky Way series.


1/2 Special Episodes

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The Reapers have been defeated. The Citadel is in ruins. The Milky Way is liberated.

And as the many people of the different worlds of a once divided galaxy began to emerge from the scorched cities, towns

and planets as a whole, the crew of the Normandy endure a crash landing on an uncharted garden world; avoiding the Crucible's wrath.

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1 of 2
Title: Re: The Milky Way @SC4D
Post by: APSMS on November 21, 2013, 09:04:29 PM
I would recommend using the forum line (http://url) (or some number similar) so that we can see your pictures in their entirety on our smaller screens. The full size image can still be seen by letting users click on it, and it would make some of the updates more manageable and accessible, since side scrolling mice aren't that common and not everyone has a 1080p screen.

This archive is still rather nice, though the overview mode available at ST will probably cause that to remain my preferred point of contact for this particular CJ.
Title: Re: Mass Effect: The Milky Way @SC4D
Post by: Huston_N7 on January 09, 2014, 09:30:35 PM
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APSMS
Thanks, and will do, I just tend to forget the line that re-sizes the images. Anyway, thanks :)

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Note: Here's the conclusion to the Special 2 part episode, previously posted. Plus 2 extra episodes, since I haven't posted here in quite some time. :)
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It's not long until the crew of the Normandy repair their ship and take off, leaving behind the shady uncharted trpoical garden world system they had crashed at to avoid the Crucible superweapon's fire. But before they leave the system, they mourn the loss of their Commander. But some refuse to believe that he's dead, some more than others.

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>--------------------------------------<

Several days ago...

The crew of the Normandy are still oblivious to the full extent of the damage that the Crucible inflicted on the Citadel and as they repaired the Normandy's systems, they were also oblivious to a crucial discovery that unfolded at the Citadel's Presidium Tower and Crucible Docking Port.

When the fleets arrive back at the Citadel, now over Earth, they immediately board the station to search and aid any surviving civilians aboard the severely damaged but still functioning station that has been saved from total annihilation by the resillient and mysterious keepers. When they search the Presdium Tower after it was the last location a comm transmission was made regarding the Crucible's activation; they discover a survivor that had beaten the odds and help comes pouring in droves.


>--------------------------------------<

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>--------------------------------------<

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[vague echoes and creeking metal pillars]



[echoes]

1 - Hello! Is their anyone in here?

2 - This is it, the transmission was pinpointed to this location. It should be in that way.

3 - HELLO! Are there ANY SURVIVORS?

2 - Commander Shepard should be in this area.

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[echoes & vague voices]

2 - SIR, I FOUND THE COMMANDER! HE'S IN HERE! I need help to move him out of the rubble!

....And...He's ALIVE! He's still breathing but I'm not sure he's concious.

1 - We're ON OUR WAY.

2 - Through here!

1 - Get a shuttle here to retrieve the Commander!

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[C-Sec and other military search parties move into the area]

1 - Hurry UP and get that shuttle down, this is critical!

7 - Okay, lets get him out of here.

11 - Can you read me? I repeat, we have found the Commander alive. We're transporting him by shuttle to Huerta Memorial. Can you read me? over.

2 - How's the situation at the Presidium hospitals?

7 - Crazy.

1 - Hurry UP, get moving into the shuttle, we don't have time.

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2 of 2

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http://www.majhost.com/gallery/Huston/MilkyWay/Earth/New-York/templateupdateintrobannerorigins.jpg

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New York City, New York State, United North American States. It's 2168 CE, in a time before the Skycar completely caught on and where people slowly began to trash the street car because it was more convenient to fly to your destination. And in a world class city that has now exploded in population, millions more are now living in the city and in areas surrounding the main Manhattan area. Yet even though people say that the Earth's economy is getting better, skyrocketing due to galactic exposure, the wealth doesn't seem to get around to those who need it the most. The disparities between the rich and poor on the human homeworld continues to widen on a daily basis. Slums all across the planet grow in numbers, and now, patches of New York's once more pristine skyline is littering with the slums and dwellings of the lower income working-class and the homeless.


And with no parents to keep him from the streets, John has no way but the highway. The streets are his home, and the Reds are his "family".

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Lady Liberty the second stands guard, ever present along the Hudson. With the original destroyed by separatist groups from the U.S., Canada and Mexico, a second was rebuilt by Presidential decree several decades ago.

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Meanwhile, in the city, what was once the General Motors Center in the 21st century was instead bought off later by the rapidly expanding corporation Eldfell-Ashland Energy to base one of their corporate offices in New York City. A supra-galactic corporation, EAE supplies and extracts He-3 and Hydrogen from mainly gas giant worlds where the elements are abundant. Being the first to demonstrate the extraction of Helium-3, they're business boomed from then onwards and became a well known Human-based Helium-3 mining corporation on a galactic scale.

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The Eldfell-Ashland corporation seems to favor this structure. And yet, Shepard has no family, none a part of the corporate world to give him what he needs and because he has no family, nor anyone who can take care of him at 14 years of age, he has no choice but to fend for himself on the streets. But not in Manhattan. He lives in deep in poverty across the river, in a shanty home, barely with a roof over his head.

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Right across the iconic Brooklyn Bridge which has stood idle for centuries to bring people across the Hudson.

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This is Brooklyn in 2168 CE. It's getting crowded, but it could be far worse. The city has new plans for the area but development is impeded by squatting residents. On the corner, a massive Holo-screen advertising the escape to 'Colony Life' illustrates another life people could be living. A life off-world. A life away from Earth. As an adventurous colonist. 'It's not that bad'.

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But of course, John remained on Earth as he lived amongst the poorest of the poor and the most devious of criminals. A part of the Reds, a mostly racist human gang which targeted alien races that were slowly making their mark on the Earth. But with little else but to target the numerous Asari and Turians walking around, they also raided stores and stole for a living. There was no future in this gang for John.

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And neither was there a future for John in the slums of New York. But was there hope for him in this tired city. It didn't seem like it. But there apparently was. But he'd get to that little ray of hope eventually. But it was still a long road ahead.

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A long road.


To be continued...

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Vancouver, British Columbia, United North American States. The year is 2162 CE on Earth. It's been no longer than half a decade since the First-Contact war with the turians and the human race is only now getting on its feet as it takes a step on to the galactic stage. At this time, with the Earth on the vice of overpopulation, which has become increasingly managable, humanity has spread throughout the stars. Taking leaps into new and more distant star clusters, the Systems Alliance now begins to eye new regions of space such as the undeveloped Skyllian Verge for human colonization. But this leap is rivaled by the Batarian Hegemony who, also, desire the region of batarian colonization. As the tensions unfold, cities on Earth have begun to encroach further into Mother Nature's territory. The precious commodity, that is now land, is increasingly becoming difficult to find as agriculture, urban development and unsuitable terrain has made land availbility increasingly low.

But on the Canadian countryside several years before, Kaidan's parents waere living on an orchard of which they owned. Land which hadn't been completely tarnished by the rapid forces of complete urbanization.

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The orchard is an incredible sight. The skycar, which hadn't caught on with humanity a the time, is still far more uncommon than the conventional car which had often run on electricity, biofuels or even hydrogen fuel cells that had been developed in the decades before oil reserves had been exhausted. It streamed through the dirt roads, making its way to the house at the end of the road.

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It was serene place, with an old traditional wood-built home, a house common in the early 19th and 20th centuries. The city was far off from here, in the interior of the B.C., where things were much quieter.

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But then Kaidan's parents decided to make a move from the country and purchase a property in the city. Vancouver. His father, who served in the Alliance Navy, decided to move closer to the city where the North American HQ for the Systems Alliance was based. They took up buying an apartment along English Bay beach. Living in Vancouver proved an ease when Kaidan was at his elementary years. By 2162, he was 11 years old, and living in the city with his parents in a modest high rise apartment.

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Vancouver in 2162 was highly developed, certainly more than it was in the early 21st century. Towers were scattered all over the metro, and had replaced older town-houses and single-storey home zonage with large domineering skyscrapers to accomodate the population.

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There were prefabs, towers, high-rises, condos. They were sprouting everywhere there was land free to develop. Or where small houses and low-density apartments were eventually removed and re-developed.

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Kaidan lived on the higher floors of a modest and up-beat apartment that overlooked the beautiful English Bay. The tower he and his family lived in was in a swarm of other skyscrapers, built closely to each other, some rubbing shoulders in a city running out of space to build.

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The view was nice, of the distant landforms, trees and overlooking English Bay beach that was just across the road from where Kaidan lived.

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By night, city lights flooded the metro. It brightened the skies until the blanket above them was nothing than a pitch black sky with a trickle of bright points of light. The ambient city noise was quite loud, but considering that several million people live in the Greater Vancouver area, it was normal. Kaidan's quite comfortable life with his parents had brought him to live in a city, dozens of storey's up.

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And on the other side of the high-rise he lived on, the common and very typical holo-screen that flickered with the words "Colony Life - It's not that bad" advertised life on a colony world. It certainly did attract a lot of recruits from all over the planet. Just not Kaidan and his family. Earth seemed perfectly fine.


To be continued...

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Title: Re: Mass Effect: The Milky Way @SC4D
Post by: whatevermind on January 10, 2014, 08:40:01 PM
Incredible work, as always! Really showcases your skill with a variety of built environments as well.  &apls
Title: Re: Mass Effect: The Milky Way @SC4D
Post by: Huston_N7 on June 01, 2014, 06:27:02 PM
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whatevermind
Thanks a lot, a variety of environments just tests the capacity SC4 has for creativity :)
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Note: Wow, ME:TMW@SC4D's really delayed and lagging behind...must...update. Got 5 Extra episodes!
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Osaka City, Osaka Prefecture, Honshū. Year 2167 CE. On Earth, a young girl, by the name of Kasumi, lives in the dense urban jungle that is Osaka. Japan's population which halved in the last century is now stable with people from all over the planet moving into a country that is need of immigrants from other nation-states. Now a more ethnically diverse nation, Osaka is seen as one of the Earth's leading metropolises, one of many cities thave have been long renowned on the planet. She walks the familiar streets of her city, living a normal life with her parents in a modest apartment in the wards of east Osaka. She goes to school, listens to her parents, does the occassional chores and plays like a normal child. A normal life.

But not really...

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The beautiful city had plenty to offer her. Opportunities of education, entertainment, excitement and everything in between. But her personality never felt it was enough.

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She would walk around the city, spying for objects of interest. Anything that caught her eye. She would walk by the Hoshichiri Corporate offices frequently, a Human-lead mining corporation which had boomed after launching mining operations on distant moons and planets. It now boasts as one of the Earth's several largest mining firms. She often looks at white-collar inviduals who would pass her by, oblivious to her presence.

And then.

She would strike. Without warning. Without notice. Without detection.

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She would often walk to place where pedestrians were heaviest.

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She would sneak away from her parents or escape the house without her being seen. She was devious, and would create set ups, fooling her parents and confusing those she stole from. Above her, a tall domineering tower with an holo-ad advertising 'Colony Life' in Japanese stood. She would enjoy walking through the crowds that walked out the building, taking everything she could get her hands on.

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She'd even come during the night to find unsuspecting victims to steal from.

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Her Kleptomaniac personality lead her to all sorts of places around Osaka. Along the harbor, she would act without suspicion around unsuspecting tourists and off-worlders. When she first saw an Asari, she immediately jumped at the opportunity to see what she may have had in her pockets. It was a good day for her.

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During events, her parents would take her and watch anything that went on. She'd deviate occassionally or when walking with her parents, make a sly move.

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Some of her 'excursions' would often lead her here, the Tombori Riverwalk. It was her favorite spot to steal from in the city. Her fast approach and evolving skills almost made her unstoppable and undetecable. She'd find every vulnerability, opportunity and possibility. Her growing Kleptomaniac personality made stealing in to something she greatly enjoyed. Though it may seem evil for her to have been stealing. To a point, she would often steal to help those less fortunate than her. She wasn't truly heartless.

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From there, she would run and go through the older rail systems of the city to get home. It also was her way of making sure no one was able to follow her.

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Then she'd sprint back home...and enjoy what she may have taken.



To be continued.

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Omega. The Terminus System's cesspit of crime, black market trade, eezo trafficking and sapient trafficking, it hosts a wide variety of races and personalities that make Omega a very volatile and dangerous place to live. Built into the husk of an asteroid once mined by the Protheans, it's eezo fuels the station's economy, and illegal trading of eezo as well as other interesting merchandise and sales are all under the table and are rarely caught by the eyes of the Citadel Council. Its seven million inhabitants may lay on the streets, inhabit run down apartments, upscale lofts or warehouses that store millions of credits worth of element zero and illegal possessions. It's a sad mix of anarchy and hopelessness that many on the station that are impoverished or shunned feel. But at least, the many who live on Omega are free to do as they wish. This is the Terminus Systems after all.

The station is widely known as being under the ruling of an infamous Asari with a rich and yet hectic and rather sketchy past. Aria T'loak, rules with an iron fist over the station, keeping her domain in check and ordering mercs to instill order all over the station. She has never been regarded as a warm and friendly personality. Keeping your distance from her when you're not expected is wise.

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But as the collectors near the homes of human colonists, picking colony after colony clean of residents, a revitalized crew that man the Normandy SR-2 take an investigation into this chaotic region of space. They're in search of a Salarian doctor and a notorious rogue 'peacekeeper' named Archangel amongst an impoverished asteroid station.

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In the distance lies floating in the abyss, Omega station. The Normandy begins it's approach of the station, manouvering through hectic asteroids and debris.

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The large, domineering station begins to loom, it's large size evident.

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Passing towers that grow ever downwards and fires from burning fuels in the megastructures.

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Towers and edifices are scattered all over the innards of a once eezo rich husk of an asteroid replaced by permanent civil infrastructure. Large and extremely bright mining lights illuminate the skyline, making the trickles of light from towers seem insignificant.

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Throughout the station, a haze of smoke and gases fill the air.

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The lights of the buildings built between rock and eezo fill the the background. Holo-ads advertise local businesses and clubs and brothels.

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Further a field, as the Normandy gets deeper into the asteroid city, they pass district after district and the lights the peer out of these edifices and abodes.

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As they navigate their way to the Gozu District, they find the district docking bay and dock at one of the ports. The structures surrounding advertise more, displaying the most prominent nightclub and brothel on Omega. Afterlife. And as they deboard; John, Miranda and Jacob find their way through the station into Afterlife with a pending meeting with the infamous Aria T'loak.

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In the distant and temperate planet of Tuntau, lies a pirate base of operations hidden in the jagged rock and mountain formations of silicate rocks and a deceptively frosted surface. After catching a converstation with Wrex, he opens up about a personal dilemma. Passed down through his seemingly dysfunctional family back on Tuchanka, an old set of damaged Armor with a large amount of sentimental value lies in the system. After tracking down the thieves who stole it from his family, his search brought him to this poisnous and lifeless world. He pinpoints the base in the northern regions of the planet in a mountainous jagged area.

Wrex, along with John and Kaidan land on the planet by Mako and make there way to the base. Wrex, sure about the base holding the armor, is ready to face anything in his way.

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Joker pulls the Normandy closer to Tuntau's frosted and sandy surface. In the Normandy's Engine Floor, the Mako makes a jump for the surface, with the Mass Effect fields active for a smooth landing.

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The begin to close in the on the surface and eventually make a landing.

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They drive through the smooth plains, approaching the jagged rock formations that hide the base.

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When they get to the base, guards and pirates are there patrolling and ready for any situation. Unfortunately for them, they didn't count on heavy artillery and Alliance soldiers, let alone an angry Krogan mercenary coming there way.

Once they find what Wrex is looking for, heading back to the Mako, a strange formation over the mountains appears on the scanners. Curious, they head to the structure in case they find something worth bringing back.

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They begin to drive through the plains again, and head for a deep valley that lead to the safest route towards the object.

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The wind was beginning to pick up and sand was blowing through the valley, and disrupting their view of the outside. To get to the mysterious object, they would have to clear a mountain formation which was relatively passable. They weren't to far out.

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Once they arrive, the find standing a large an intact ancient pyramid. Likely some sort of Prothean construct, they decide to list down its co-ordinates and send it to the Systems Alliance and Citadel. It would do more good to scientists then it would to them.

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But it's not the only thing on site that they find.

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After scanning the Prothean Pyramid they find to the right of the Pyramid, two dead bodies that appear to be Asari. They look as if they've been on the site for a several months, left uncovered. They report this sighting as well to Citadel Authorities as well as to Asari officials. They then call in the Normandy for extraction.
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The Tarith system is a toxic garden world on the fringes of the Lusarn star system. It's a garden world that has been observed and surveyed by the Human Systems Alliance as prospect for human colonization. However, the presence of chlorine emitted by native plant species have made the eco-system highly dependent on this gas. This has unfortunately caused chlorine to dominate the vast majority of the planet's atmosphere and surface, putting Tarith far below on the list of colonial prospects. There have been no records of any colonial presence on the planet as it often remains quiet, out of the jurisdiction of most law enforcement establishments and landings are often never ideal for those discharging their drive cores.

Although, recent scans of the planet have shown a signal eminating from one of Tarith's large chlorine swamps; no doubt likely a downed civilian ship's distress beacon. With this signal being intercepted by the Normandy SR-2, which is under the banner of Cerberus, Commander Shepard and his crew decide to investigate the location of the distress call.

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The surface is hazy, blanketed by the emitted natural chlorine that floats over the rock and floral formations.

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The surface seems a lot less hospitable than the average garden world. There's no question about how long one would survive outside with no oxygen supply. Aboard a Cerberus Kodiak, John, Jacob and Garrus make their way to a clear landing zone, just on the outskirst of the 'distress beacon'.



As they neared the landing zone, outside their shuttle was nothing more than a horizon of green fog that lay waste to a quite hostile environment.

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Out farther afoot, native Tarith tree species of rather ominous and dead-like apperances littered the surface of the swamps, complemented by the eerie fog that surrounded them.

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Once they landed, they made their way through a dirt track, sighting a comm relay atop an elevation. They're suspicion of the area peaked and decided to further investiage what the situation on Tarith really was. The three ran into several light beacons, and by activating, pointed to the direction of other beacons. It eventually trailed and lead them to through the dirt track, to the hilltop where the Comm relay stood. And then. Blood Pack mercenaries came flooding out to deal with the hostiles outside their base. Looks like it was just another hideout full of mercenaries. But it looks like there was more to it; and so they then made their way through, into the base while eliminating each and every mercenary in their way to see what these goons were hiding.
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2F50XAM.jpg&hash=663d3add28afbbaec048979a4c9b10ad46ed0124)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2Fantheonplaincluster.jpg&hash=e210d74442b76dcfe3354637d026635f7b257c31)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHuston%2FMilkyWay%2FFerust%2Fferusinfointro2.jpg&hash=f3e5834020f2caa5594fed18f72ea89a21ea330a)

Ferust. A peaceful, picturesque planet on the boundaries of two unstable regions. But with the Alliance present in the area, it'll truly be one uphill battle to take the planet by any pirates, crimelords and Terminus warlords. Instead, threats to Ferust's colonists are much more likely posed, not from the outside, but on the inside. Ferust's secretive stations. AND there are dozens of the stations across the planet's largest continent. And all are largely acting beyond the authorities of local governments. And that would be stations like Solidarity and their branches such as Mast-One.

But when intruding bystanders wander nearby Solidarity to camp and explore for the weekend, the heavily veiled secrets of Mast-One are exposed, though the topical details are still something of a fantasy, where one can only speculate as to the experiment or demonstration Mast-One staff had attempted or achieved.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2F50XHg.jpg&hash=41f8c0f34828e065a01deb1cece84e7ac384fd5c)

The bystanders from the city of Hanvhar, reported a bright blue light that lit the entire Plateau the point of near-daylight brightness in the area. Though, authorities remain skeptical about the occurance of this incident as it wasn't sighted anywhere from Hanvhar, and evidence remains light on the subject.

However, numerous other images and eye-witness reports from a number of other sources from Hanvhar and multiple cities and towns outside have come to the same conclusion. And the location of the eminating light was pointed to Solidarity's Mast-One station.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2F50Y8H.jpg&hash=a2376f90b9f93339da6f8efd49192139927e5f40)

The light was apparently blinding blue. From these reports, it seems that Solidary was likely conducting some sort of illegal and possibly dangerous experiment at Mast-One regarding Element Zero. Though it could be a host of other possibilities, the reports however make the latter the most likely.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2F50Yjf.jpg&hash=2ffa60c788bd226a406a2a738e2b877583df7543)

It lasted from about 45 seconds, gradually getting brighter and brighter, to the point that it lit the sky and the surrounding area almost appearing as if it were day. Then...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2F50Yod.jpg&hash=d47a33ab1d8bc303c60db0f6cfb18463e57ec23a)

It disappeared. No power to Mast-One. Nothing.

And everything went silent, and darkness fell once again.
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Title: Re: Mass Effect: The Milky Way @SC4D
Post by: benedict on June 05, 2014, 01:33:51 PM
Great to see you updating this here at SC4D. Some of the blue/blue-white scenes are among my favorites from this amazing set.
Title: Re: Mass Effect: The Milky Way @SC4D
Post by: Bipin on June 06, 2014, 01:41:49 PM
As usual, very creative. Nice work thus far!