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Commercial Offices and Retail

Started by tag_one, July 12, 2008, 03:01:43 AM

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CasperVg

Looks great, I've always been a fan of German timberframe buildings. Am I guessing right if the blue rectangles on the roof are solar panels?
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toxicpiano

It looks good but it looks like it was built yesterday rather than 400 years ago.
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tag_one

baconrocky Thanks for your suggestion. Imo it already fits nicely with Kwakelaar's models.

caspervg Thanks, the blue rectangles are indeed solar panels :)

toxicpiano Thanks. It indeed doesn't look that old, but if you walk through a German downtown you will be surprised how good the buildings are maintained. For example this building:



With some regular paint jobs any building looks like it was build yesterday  :D

tag_one

I've got some new commercial projects :)
Let's start with two new commercial services. The brightly night lighted building is a large CS$$$ mall. The building next to it (with the colorful nightlights) is a stage 11 CS$$ hotel. I've also a higher version of the hotel with 30 stories (stage 15 ;D), but I haven't been able to grow that one. Here are the pictures:




While I'm writing I'm re-rendering the mall. Imo the nightlights on the facade are a bit too bright.

And if those new buildings are not enough, here's a CO$$ skyscraper I once made. It finally grew, so it's worth a picture :)



Do you guys like it a bit?

jeanmi

I really love the building with the curve  :thumbsup: the other are great to  ;)

iamgoingtoeatyou

These buildings are great, perfect for my current project! Keep it up ;D

io_bg

Great job as always! The mall looks great. I think we need more buildings of this size. And you mentioned that the hotel's stage is 11 so it's only for CAM, isn't it? If so, can you make a non-cam version?
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tag_one

Jeanmi Thanks

iamgoingtoeatyou Thanks, I'm glad you like them.

io_bgThanks
The hotel is indeed, like many of my high rises, a CAMeLOT which needs the CAM to grow. You are not the first one who asks for a non-CAM version of one of my building. I'm not sure yet, but I think I'll upload a non-cam version on simtrop. I have to experiment a bit first with some other CAM building which are unCAMed. If everything works out well, I'll upload an unCAMed version of one of my older CAM building (probably the Paloma tower) to the STEX later today. I'm not going to upload unCAMed buildings to the LEX, as I can't ensure the quality of it (the building isn't beta tested, and the stats of the building are not made for a non-CAM version). I will only upload it, if I get one to grow in my city.

Pat

OMG Arne simply awesome new commercial here!!! WOW!!!

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tag_one

Thanks Pat!

I'm working on a new office tower. It's my first supertall (>300m). It has 90 stories so far and will grow on a 4x4 lot. Here's a picture of the basic model. I still have to bat a lot of details and will probably change the textures quite a bit. :)


Bobbi

@Tag_one,
The building is very strange. :o

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tag_one

Thanks Bobbi!
Here's a picture of the latest development:



I still have to bat a lot of details, but the basic shape should be ready by now. I'll also change the textures of the podium glass. It's way to saturated now, but it's a good placeholder :)
Any suggestions or comments? ;)

Jack_wilds

Hello Tag one, Jack wilds here...

A rather interesting design, it has an appearance of a socialist country attempts to impress the western architectural sensibilities. 

Where the short towers end I'd place an atrium, covered with a pitched or peaked glass roof over the lobby for the 'tallest atrium' in the 'claim-to-fame-place'...
or remove one of the short towers to be able to see the inside lobby then maybe one of the towers would have a glass elevator or two up/down from the lobby... 
or maybe the short tower to 'removed' could be shorter or set-back for a grand entry and then opposite it with an other entry that is more or less grand. 

When lotting it, perhaps under structure parking, a really nice fountain at the grand entry, w/ benches around it... 
Place national flags on the roofs of the short towers, perhaps the tall towers might have a different roof treatment, slope flat or pitched keeping the short tower roof feature waved... 
A short tower might have a resturant-cafe with a roof top dining area with conopy or tables with umbrellas...
At some proper height on the tower there needs to be a horizontal line to help visually break its height, an architectural element or different material or color or something...

Well, ideas for thought, perhaps inspire, have fun with it...

Jack

SimGoober

Frankly not too sure about this one. The design almost looks too tall for the facade design. May be that I've seen the concept on a shorter building somewhere, so that is stuck in my head.  Anyhow, you might want to try adding a central tower up the middle to connect the outer ones. Hate to have to go all the way to the ground to send a donut to the next tower over..  ;)
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tag_one

I've been trying some new night light techniques for my buildings. To test those techniques I made a small blocky midrise building. I thought it might be useful as there're not that many midrises on the STEX and LEX.
Here some images:




What you guys think of my new way of night lighting? Pass or epic fail?

Scarton

I like that new style, it makes it look like there are actualy lights inside the building, instead of a window that lights up.  :thumbsup: BTW, what happened to the supertall tower?

SimGoober

Looks very interesting. Like the lighting.

The window texture needs a minor tweak I think.  I like it, had to look twice though.  Just so happens that the reflection you are using lines up almost perfectly with the angle of the side wall (Left side of your picture).  Looks a little like you are seeing through it to the walls of that side...Makes the building look hollow... lol.  Had to look at it a few seconds to figure it out.. Probably just blurring it a bit more would fix that or moving the UVW map.
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sithlrd98

I like it! Looks very good , roof junk and all ;D  I hope to see this one soon!

Jayson

Glowbal

That building looks good! The nightlight is difendly a pass.

Hope to see it on the LEX soon, since I would love to use that building! ;D

Cheers!
;)