|Last Update:||2020-06-15||File Type:||Plop|
|Views:||1298||Category:||Transport - Water|
2,284 KB (v2.01)
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WMP Causeways v2.0 (props by Murimk, bixel; lotting by DocRorlach)
Lot Details and Information can be found in the readme. Read it.
To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder.
Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder.
If you use rivit's Urban Tar-sealed Street Mod for your streets, you will need theÂ Â add-on. You can find this file in the "" folder and youÂ Â it into the Plugins\WMP\Textures folder, toÂ Â the WMP Mega Textures v1.02.dat.
To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins.
For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06.
Important: Please note: the game inhibits transit-enabled lots to sit next to each other. What you need to do is to leave at least a one-tile gap between two TE lots - this only applies to street and road lots - then connect these with either road or street and use the seawall piece on either water side to create uniform look.
Original Creditings: Thanks to Murimk for the seawalls, culverts, and his patience; Porkissimo for his French props; bixel for the fences; d_j_p & rivit for testing patiently; and of course everyone around the Pegasus site.
These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here on SC4 Devotion or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.
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