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Author Topic: RHW (RealHighway) - Development and Support  (Read 1180185 times)

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Offline gn_leugim

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Re: RHW (RealHighway) - Development and Support
« Reply #9760 on: March 15, 2012, 11:52:39 AM »
What you mean with MORPH? :O

@woodb3kmaster: Well, I guess all help is welcome :) (but I am not the one in charge XD )  I have sent those S curves up to Alex, because I only know (yet) the modeling part, not the modding part of the stuff. if you know how to do the modding great I think :)

Meanwhile I made some more models for the ERHW4 and planning to do some more :)

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Re: RHW (RealHighway) - Development and Support
« Reply #9760 on: March 15, 2012, 11:52:39 AM »

Re: RHW (RealHighway) - Development and Support

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #9761 on: March 15, 2012, 12:45:29 PM »
RL's hit me extremely hard the past week or so.  It should clear up for a little bit as of this weekend (I'll technically be on Spring Break then), though it'll probably get completely insane again in mid-April through May, due to my final comprehensive exam, and then moving after that (possibly twice within the next year). 

-Alex

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Re: RHW (RealHighway) - Development and Support
« Reply #9761 on: March 15, 2012, 12:45:29 PM »

Re: RHW (RealHighway) - Development and Support

Offline Blue Lightning

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Re: RHW (RealHighway) - Development and Support
« Reply #9762 on: March 15, 2012, 01:17:37 PM »
I'm currently taking my graduation tests (which we take sophomore year.. oh Ohio..), but I'm putting together the ERHW cosmetic mod. Its gotten far enough that I'm able to use it in my CJ plugins folder ;)

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Re: RHW (RealHighway) - Development and Support
« Reply #9762 on: March 15, 2012, 01:17:37 PM »

Re: RHW (RealHighway) - Development and Support

Offline woodb3kmaster

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Re: RHW (RealHighway) - Development and Support
« Reply #9763 on: March 15, 2012, 10:06:35 PM »
As for the models, Inside DDRHW-4 exits are mainly copy-paste, rotate repeat and most of the tedious modding legwork is automated (Isn't that what computers are for? To do the Tedium we give them? :P ). By all means do them if you wish, we can get them in the next release and it's one less thing we have to do. We may be interested in Diagonals, however they may be reliant on what BL is waiting for as well...

We could do with some ERHW splitters if you're interested. Type E1 (ERHW-4) and F1 (ERHW-4, ERHW-6S) splitters are things I could use in my cities. Maybe transitions for the ERHW-4 to EMIS and ERHW-6S to ERHW-4? how about a Type A1 for ERHW-6S/C?

We're all for new modellers  :thumbsup:
Ah, so inside ramps are pretty easy then. Good to hear, as it should be a good way to get my feet wet. I'd be more than happy to make some splitters, too; they'll make it much easier to build interchanges between DDRHWs, among myriad other things.

Great to see some of the latest work around here - those MORPH curves look (and sound) very intriguing!

@woodb3kmaster: Well, I guess all help is welcome :) (but I am not the one in charge XD )  I have sent those S curves up to Alex, because I only know (yet) the modeling part, not the modding part of the stuff. if you know how to do the modding great I think :)

Meanwhile I made some more models for the ERHW4 and planning to do some more :)
I haven't yet read up on the modding aspect, but I expect to soon. I look forward to seeing your latest models!

RL's hit me extremely hard the past week or so.  It should clear up for a little bit as of this weekend (I'll technically be on Spring Break then), though it'll probably get completely insane again in mid-April through May, due to my final comprehensive exam, and then moving after that (possibly twice within the next year). 

-Alex
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Re: RHW (RealHighway) - Development and Support
« Reply #9763 on: March 15, 2012, 10:06:35 PM »

Re: RHW (RealHighway) - Development and Support

Offline jdenm8

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Re: RHW (RealHighway) - Development and Support
« Reply #9764 on: March 15, 2012, 10:43:24 PM »
@gn_leugim or Tarkus
If you want to/can split up the models properly, I can probably do the modding. There's a P57 IID range set aside for it already (57930xy2).


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Re: RHW (RealHighway) - Development and Support
« Reply #9764 on: March 15, 2012, 10:43:24 PM »

Re: RHW (RealHighway) - Development and Support

Offline gn_leugim

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Re: RHW (RealHighway) - Development and Support
« Reply #9765 on: March 17, 2012, 04:36:17 PM »
@gn_leugim or Tarkus
If you want to/can split up the models properly, I can probably do the modding. There's a P57 IID range set aside for it already (57930xy2).

Well, I have made so far the S curve, the 45ŗs curve, both single (I not pretty sure if the double versions are made just copying one half into two or needs to be a different model at all) and the ERHW4-ERHW2 transition pieces.

If it is ok with Alex, and if you are willing to mod them, I can pass them over to you I guess. And maybe in the process try to explain how the last part, the texturing is done. the part of making a puzzle piece I have seen somewhere before I think... and I remember it was big  :-\

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Re: RHW (RealHighway) - Development and Support
« Reply #9765 on: March 17, 2012, 04:36:17 PM »

Re: RHW (RealHighway) - Development and Support

Offline Haljackey

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Re: RHW (RealHighway) - Development and Support
« Reply #9766 on: March 27, 2012, 12:28:22 AM »
Ran into a few functionality issues while building a new interchange. While I managed to resolve it, I don't think it looks quite right... too many ramps branching out. Any suggestions on how I can modify this before I finish the junction?



Zoom out for reference:


My thanks in advance.
-Ryan (Haljackey)

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Re: RHW (RealHighway) - Development and Support
« Reply #9766 on: March 27, 2012, 12:28:22 AM »

Re: RHW (RealHighway) - Development and Support

Offline jdenm8

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Re: RHW (RealHighway) - Development and Support
« Reply #9767 on: March 27, 2012, 12:42:25 AM »
I think that may just be because it'd require a TOTSO ramp to not look weird.


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Re: RHW (RealHighway) - Development and Support
« Reply #9767 on: March 27, 2012, 12:42:25 AM »

Re: RHW (RealHighway) - Development and Support

Offline Moonraker0

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Re: RHW (RealHighway) - Development and Support
« Reply #9768 on: April 01, 2012, 05:06:52 PM »
Is it normal for diagonal ERHW-4 to not have pylons under it?  I thought at first that this was caused by the RHW additional streetlights mod I'm using, but I removed it and clicked on the RHW, and there still weren't any pylons.  Also, I was able to get pylons beneath the lower deck of DDRHW-4, except when I shifted the diagonal portion over by one tile, they were gone.

I hope this hasn't been reported before or anything; I've been away from the thread for a while.

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Re: RHW (RealHighway) - Development and Support
« Reply #9768 on: April 01, 2012, 05:06:52 PM »

Re: RHW (RealHighway) - Development and Support

Offline jondor

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Re: RHW (RealHighway) - Development and Support
« Reply #9769 on: April 01, 2012, 08:46:13 PM »
Is it normal for diagonal ERHW-4 to not have pylons under it?  I thought at first that this was caused by the RHW additional streetlights mod I'm using, but I removed it and clicked on the RHW, and there still weren't any pylons.  Also, I was able to get pylons beneath the lower deck of DDRHW-4, except when I shifted the diagonal portion over by one tile, they were gone.

I hope this hasn't been reported before or anything; I've been away from the thread for a while.

That sounds like some funky T21 pattern settings.  It should be easy enough to fix.
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Re: RHW (RealHighway) - Development and Support
« Reply #9769 on: April 01, 2012, 08:46:13 PM »

Re: RHW (RealHighway) - Development and Support

Offline Will12

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Re: RHW (RealHighway) - Development and Support
« Reply #9770 on: April 03, 2012, 06:00:16 PM »
I know that you guys have lives but is there any further development on the MHS side of things? Sorry I'm a little impatient. I just really want all that cool stuff!

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Re: RHW (RealHighway) - Development and Support
« Reply #9770 on: April 03, 2012, 06:00:16 PM »

Re: RHW (RealHighway) - Development and Support

Offline Wiimeiser

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Re: RHW (RealHighway) - Development and Support
« Reply #9771 on: April 03, 2012, 06:05:48 PM »
I'm actually interested in this "Symphony" thing myself.
On that note, could you make starter/starterless versions of the RHW curves? Especially for networks that don't have diagonal starters. And 6S curves, I am amazed you haven't included any yet.
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Re: RHW (RealHighway) - Development and Support
« Reply #9771 on: April 03, 2012, 06:05:48 PM »

Re: RHW (RealHighway) - Development and Support

Offline j-dub

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Re: RHW (RealHighway) - Development and Support
« Reply #9772 on: April 03, 2012, 10:15:11 PM »
The only Maxis Highway side of things, is that retexture/reprogramming of drawing it out as conjoined RHW-4, so the Maxis part becomes obsolete.

This thing about the curves, your just going to have to use the corresponding filler RHW pieces when you can, before or after the curve, and just be careful with building.

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Re: RHW (RealHighway) - Development and Support
« Reply #9772 on: April 03, 2012, 10:15:11 PM »

Re: RHW (RealHighway) - Development and Support

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #9773 on: April 03, 2012, 10:27:36 PM »
Especially for networks that don't have diagonal starters.

Well, the process of putting diagonal starters on the curves for those networks would mean there would be diagonal starters for those networks then (in terms of there being a "false intersection" defined in RUL1), so it'd kind of be moot at that point.

And 6S curves, I am amazed you haven't included any yet.

They're on the long list, along with some for the other networks.  But little things like that are useful but time-consuming to make (pathing) have had a tendency to fall by the wayside when we figure out cool things like DDRHWs.  Perhaps after P57 finishes up.  But that might be awhile.  RL's kept me well occupied (and will continue to for the next couple months), and my free time over the past month has generally involved a bit of a break from SC4 modding.

-Alex

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Re: RHW (RealHighway) - Development and Support
« Reply #9773 on: April 03, 2012, 10:27:36 PM »

Re: RHW (RealHighway) - Development and Support

Offline drjumbajookiba

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Re: RHW (RealHighway) - Development and Support
« Reply #9774 on: April 09, 2012, 08:40:18 PM »
I have a Few proposals to request





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Re: RHW (RealHighway) - Development and Support
« Reply #9774 on: April 09, 2012, 08:40:18 PM »

Re: RHW (RealHighway) - Development and Support

Offline Wiimeiser

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Re: RHW (RealHighway) - Development and Support
« Reply #9775 on: April 09, 2012, 11:36:14 PM »


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I've been wanting sonething like this for a while now.
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Re: RHW (RealHighway) - Development and Support
« Reply #9775 on: April 09, 2012, 11:36:14 PM »

Re: RHW (RealHighway) - Development and Support

Offline jdenm8

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Re: RHW (RealHighway) - Development and Support
« Reply #9776 on: April 10, 2012, 12:24:44 AM »
We probably won't be making ramp interfaces for Road (RHW-2 fulfils the same purpose), but all that's missing to make those possible is one Puzzle Piece, a FAHRW-2 splitter.


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Re: RHW (RealHighway) - Development and Support
« Reply #9776 on: April 10, 2012, 12:24:44 AM »

Re: RHW (RealHighway) - Development and Support

Offline Wiimeiser

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Re: RHW (RealHighway) - Development and Support
« Reply #9777 on: April 10, 2012, 01:12:22 AM »
Actually, I was referencing something like this, unless that's what you meant.
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Re: RHW (RealHighway) - Development and Support
« Reply #9777 on: April 10, 2012, 01:12:22 AM »

Re: RHW (RealHighway) - Development and Support

Offline GDO29Anagram

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Re: RHW (RealHighway) - Development and Support
« Reply #9778 on: April 10, 2012, 01:46:11 AM »
Best current possible equivalent that I can think of:



Something along these lines, but your request would require some sort of MIS C1(?) ramp at a FARHW angle.
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Re: RHW (RealHighway) - Development and Support
« Reply #9778 on: April 10, 2012, 01:46:11 AM »

Re: RHW (RealHighway) - Development and Support

Offline Shadow Assassin

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Re: RHW (RealHighway) - Development and Support
« Reply #9779 on: April 10, 2012, 11:25:28 PM »


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I've been wanting sonething like this for a while now.

A piece like that can be done in a matter of minutes. It's a rather specialised piece, though... it'll come after all the ramp interfaces and splitters have been implemented.

Most are already implemented, there's just a few more left to go before I call it done for this release.

The closest variant currently available to what's being proposed is the FAD-44 piece and its road counterpart.

What I'm saying is that there are other FARHW pieces that need to be done first, though, especially FARHW-6S to diagonal curves (for instance) and FARHW-8.

There's also WaveFAR, which works like the FlexFly pieces, the standard for that is currently being drafted, but it most likely won't be in the next NAM version...
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Re: RHW (RealHighway) - Development and Support
« Reply #9779 on: April 10, 2012, 11:25:28 PM »

 


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