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Author Topic: NWM (Network Widening Mod) - Development and Support  (Read 435287 times)

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Offline michi_cc

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3160 on: March 07, 2013, 06:38:48 AM »
Okay, I've deleted all NAM files and installed it again and now it is working. No idea where the difference to before is, but oh well...

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3160 on: March 07, 2013, 06:38:48 AM »

Re: NWM (Network Widening Mod) - Development and Support

Offline itsacoaster

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3161 on: April 18, 2013, 10:03:41 PM »
Hi, I think there's some trouble with the OWR-4 paths.  Not sure if this problem happened due to the latest NAM so I'm posting it here.

As you can see from these pictures, cars that enter the OWR-4 on the left side cannot make a right turn.  As a result, they do not exit the freeway and take a very long path to do what should have been a simple right turn.

Left turn: http://i10.photobucket.com/albums/a113/itsacoaster/owr4_left.jpg:original
Right turn: http://i10.photobucket.com/albums/a113/itsacoaster/owr4_right.jpg:original

Now if you take a look at the paths, it appears as though it's not possible for cars in the second lane from the left to make it to the right-hand lane.

http://i10.photobucket.com/albums/a113/itsacoaster/owr4_paths.jpg:original

It appears as though the same would be true for cars in the right tile trying to make a left turn, and OWR-5 is the same way.

Is this the intended behavior?

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3161 on: April 18, 2013, 10:03:41 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline Tarkus

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3162 on: April 18, 2013, 10:13:35 PM »
The idea behind that sort of pathing was that the vehicles would be able to use the crossover paths and make it over to the rightmost lane--which it doesn't appear they're doing for some reason.  The paths generally don't allow dual-lefts and dual-rights off of the wider NWM OWRs, as, from a realism standpoint, that would create an unrealistic traffic pattern.

-Alex

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3162 on: April 18, 2013, 10:13:35 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline itsacoaster

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3163 on: April 18, 2013, 10:26:20 PM »
Yeah, I understand the purpose of the crossover paths.  It's possible that it worked before, but I honestly couldn't tell you for sure.  I think I would have noticed if it wasn't working but I've only used the wider OWRs a handful of times.

And just so you know, I tried a different alignment (with a longer OWR-4 approaching the intersection) and fast forwarded through several game months to see if it would recalculate but it never worked.
« Last Edit: April 18, 2013, 10:28:51 PM by itsacoaster »

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3163 on: April 18, 2013, 10:26:20 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline regoarrarr

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3164 on: April 27, 2013, 08:02:05 AM »
Question on the NWM.  I have an TLA-5, which is a double-tile road.  How can I transition this down to either a 2 or 3 lane road?  The only transition piece I see is from a TLA-5 to a MAVE-4 which is still a dual-tile network.

Suggestions / examples of how to do this, or if it's even possible?

EDIT: Somewhat answering my own question, it looks like I can drag a Maxis avenue off of the end of a TLA-5, which then lets me just drag a Maxis road off of it, but is there a better way?
« Last Edit: April 27, 2013, 08:26:28 AM by regoarrarr »

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3164 on: April 27, 2013, 08:02:05 AM »

Re: NWM (Network Widening Mod) - Development and Support

Offline Indiana Joe

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3165 on: April 27, 2013, 01:37:48 PM »
Somewhat answering my own question, it looks like I can drag a Maxis avenue off of the end of a TLA-5, which then lets me just drag a Maxis road off of it, but is there a better way?

Nope.  They can't make transitions between every network; this is the shortest way to do it.

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3165 on: April 27, 2013, 01:37:48 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline itsacoaster

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3166 on: April 27, 2013, 02:30:36 PM »
If you want a smoother transition from 5-to-3 lane TLA avenue, you can use the AVE-4-to-AVE-2 transition, drag TLA-5 into the AVE-4 side, and drag TLA-3 into the AVE-2 side.

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3166 on: April 27, 2013, 02:30:36 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline GMT

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3167 on: April 28, 2013, 03:12:20 AM »
is there an easy way to get rid of the turn arrows on TLA-3/5/7 ?
you know, those that pop op every few tiles since 31.1
to me, they're a real eyesore and tbh I can't remember ever seeing them in RL &mmm

... really, it is. I swear.

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3167 on: April 28, 2013, 03:12:20 AM »

Re: NWM (Network Widening Mod) - Development and Support

Offline Haljackey

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3168 on: April 28, 2013, 11:30:31 AM »
is there an easy way to get rid of the turn arrows on TLA-3/5/7 ?
you know, those that pop op every few tiles since 31.1
to me, they're a real eyesore and tbh I can't remember ever seeing them in RL &mmm

Ya? They're used quite often here:
-But the dashed line is on the outside :P


Perhaps something like a TuLEP for these arrow markings could work instead?

EDIT: Or maybe a cosmetic piece?
« Last Edit: April 28, 2013, 11:34:13 AM by Haljackey »

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3168 on: April 28, 2013, 11:30:31 AM »

Re: NWM (Network Widening Mod) - Development and Support

Offline Magneto

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3169 on: April 28, 2013, 12:48:11 PM »
is there an easy way to get rid of the turn arrows on TLA-3/5/7 ?
you know, those that pop op every few tiles since 31.1
to me, they're a real eyesore and tbh I can't remember ever seeing them in RL &mmm

Yes, simply remove the TLA Center Turn Arrows folder from your NWM folder and you're good  ;)

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3169 on: April 28, 2013, 12:48:11 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline GMT

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3170 on: April 28, 2013, 02:22:55 PM »
Yes, simply remove the TLA Center Turn Arrows folder from your NWM folder and you're good  ;)
you, sir, are a genius  &apls
thanks for the help

Ya? They're used quite often here:
-But the dashed line is on the outside :P

Perhaps something like a TuLEP for these arrow markings could work instead?

EDIT: Or maybe a cosmetic piece?

maybe a canadian thing?
when I lived in the states (phoenix,az with regular trips to vegas and LA), I've never seen a single set of these, that's why I wondered.
anyways, a cosmetic piece sounds good to me.
or maybe make it an optional item in the installer? under the arrows section for roundabouts/1way...

... really, it is. I swear.

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3170 on: April 28, 2013, 02:22:55 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline itsacoaster

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3171 on: April 28, 2013, 02:25:49 PM »
Everywhere I've lived in the US paints the turn arrows in the turn lane.  My hometown is obsessed with TLAs and they're all painted that way.

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3171 on: April 28, 2013, 02:25:49 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline DJSun1981

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3172 on: Yesterday at 07:23:31 PM »
I have some suggestions for the NWM:

I would like to have:

-) Bridges and underpasses for the 7,5m puzzle-pieces
-) Exit/Entrance Ramps for the 15m Ave/Road/One-Way Network
-) Turning lanes for the 15mAve

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3172 on: Yesterday at 07:23:31 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline Haljackey

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3173 on: Today at 10:21:00 AM »
Actually a lot of these are possible if you're willing to transition to other networks.

-Simply transition your one or two tile NWMs to road or ave to make 7.5m overpasses or let other networks pass over them. Then just simply convert then back to NWM on the other side.
-Again, just transition them for a short distance to use the ramps/slip lanes from the other networks.
-There is a turning lane for the 15m ave, but its currently designed in mind for single-point diamond RHW interchanges.

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3173 on: Today at 10:21:00 AM »

 


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