The BSC/SC4D LEX at SC4 Devotion! Click here and enjoy !!!
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That would be interesting and I would be glad to partcipate in any way I can
edit: Hmm .. I found THIS POST by RJ to show this for Industry. I assume your "source" is also known for each RCI lot type?
The issue that caused this to come up was a person who had indicated he was having problems with his C growth being stymied and wanting to know how to get back growing. I advised him on some options, but he reported back that he made it go by putting hospitals and schools covering his C zones. I was a bit taken back by his statement. I was under the impression that those had zero effect on commer and industry.
|-----------------------------------------------------------| Query info for cell (41, 63) on 8/11/2282|-----------------------------------------------------------| Lot: (41, 63) 1x1, north-facing, state: occupied new, configuration: Utils_RT_FL_Road_BusSub_0c9dd026| Jobs $8.0 $$0.0 $$$0.0 - Travel Jobs $8 $$0 $$$0| Building: Ut_RT_FL_Road_BusSub| Occupancy--building (tract): | Zoned: Plopped Bldg| Altitude: 270.0| Land value, intrinsic: 12, total: 255 (High)| Slope: 0.0| Powered: yes| Watered: yes| Network: Road N S | Network: Subway W | Network: Pipe N S | Traffic Volume: 255 Traffic Congestion: 1| Edge Density Matrix for travel type 0 (total = 941):| 0 0 0 0 0 0 0 0| 0 0 0 941 0 0 0 0| 0 0 0 0 0 0 0 0| 0 0 0 0 0 941 0 0| Edge Density Matrix for travel type 1 (total = 0):| Edge Density Matrix for travel type 2 (total = 0):| Edge Density Matrix for travel type 3 (total = 0):| Edge Density Matrix for travel type 4 (total = 0):| Edge Density Matrix for travel type 5 (total = 0):| Edge Density Matrix for travel type 6 (total = 410):| 0 0 0 39 0 0 0 0| 0 0 129 230 0 0 0 0| 0 0 0 0 0 129 0 12| 0 0 12 0 39 230 0 0| Edge Density Matrix for travel type 7 (total = 0):| Edge Density Matrix for travel type 8 (total = 794):| 0 0 0 0 0 0 0 0| 0 0 0 794 0 0 0 0| 0 0 0 0 0 0 0 0| 0 0 0 0 0 794 0 0| Edge Density Matrix for travel type 9 (total = 0):|-----------------------------------------------------------
I wanted some more basic, with a minimal memory req. footprint (so that it loads immediately).
Hi everyone!There was a bug mentioned in this thread, the one making Medical Clinic demand less workers than it should. Is there a fix to make this right?
Double-posting as this is not directly related to my previous post (I hope Steve comes and reads this...)Quote from: HeinBloed4711 on November 02, 2009, 08:42:25 AMBATers (and LOTers) should be aware of this bug and ideally test their ploppable buildings against it.I needed to recheck the formulas for civic jobs as set by the "X Tool",and luckily I have never given the same formulas for jobs$ as for jobs$$ and jobs$$$.E.g. medical clinics and hospitals are given jobs by these (XML) formulas: <eval name="CivicJobs" value="int(ceil(Patients/30.))"/> <eval name="Jobs1" value="5+int(CivicJobs*1./5.)"/> <eval name="Jobs2" value="2+int(CivicJobs*3./5.)"/> <eval name="Jobs3" value="0+int(CivicJobs*1./5.)"/>The rare case when Jobs1 = Jobs2 = 6 ( when CivicJobs are 7 or 8 ) can probably be looked over,as that would correspond to a patient capacity of only 181...240.Ingame civic buildings should be recalculated with the "X Tool" for CAM 2.0 though...
BATers (and LOTers) should be aware of this bug and ideally test their ploppable buildings against it.