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Author Topic: w_swietwoot's Projects  (Read 7028 times)

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Offline MandelSoft

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Re: w_swietwoot's Projects
« Reply #140 on: March 13, 2013, 01:02:30 PM »
I like it, model wise, but the textures can be way more de-saturated. Also, I would go for more brownish bricks instead of red ones...

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Re: w_swietwoot's Projects
« Reply #140 on: March 13, 2013, 01:02:30 PM »

Re: w_swietwoot's Projects

Offline w_swietwoot

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Re: w_swietwoot's Projects
« Reply #141 on: March 13, 2013, 01:37:45 PM »
you are correct so it's desaturated:



And an ingame picture for the scale (with the old textures):


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Re: w_swietwoot's Projects
« Reply #141 on: March 13, 2013, 01:37:45 PM »

Re: w_swietwoot's Projects

Offline noahclem

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Re: w_swietwoot's Projects
« Reply #142 on: March 13, 2013, 06:36:21 PM »
Exciting new project! The building has a very interesting style  :thumbsup:

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Re: w_swietwoot's Projects
« Reply #142 on: March 13, 2013, 06:36:21 PM »

Re: w_swietwoot's Projects

Online vester

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Re: w_swietwoot's Projects
« Reply #143 on: March 13, 2013, 06:55:45 PM »
Looks great.

... and the new textures is an improvement.


This reminds me of house along the west cost of Jutland.

Here is a picture from the open air museum north of Copenhagen:

The farm in the middle, use to stand in Eiderstedt in Schleswig-Holstein.
« Last Edit: March 13, 2013, 06:57:24 PM by vester »

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Re: w_swietwoot's Projects
« Reply #143 on: March 13, 2013, 06:55:45 PM »

Re: w_swietwoot's Projects

Offline FrankU

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Re: w_swietwoot's Projects
« Reply #144 on: March 14, 2013, 02:36:57 AM »
Wouter, this is fantastic!  &apls

This will be a perfect farmhouse for an additional set of farms in my Dutch Farms set. But wait.... first I have to finish the farm fields and the farms set with mrbisonm.
But it's beautiful! The scale looks good to me and the textures are great. Don't make them too brownish: the bricks in Groningen are quite red.

Frank
I am working on a set of Rural Dutch lots: farms, rewards, windmills.... and more to come!
See my LOT-thread for the latest developments.
And here you find my cooperation with NEXIS.
And these are my uploads to the STEX.

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Re: w_swietwoot's Projects
« Reply #144 on: March 14, 2013, 02:36:57 AM »

Re: w_swietwoot's Projects

Offline gn_leugim

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Re: w_swietwoot's Projects
« Reply #145 on: March 14, 2013, 03:05:07 AM »
the only issue I see here is the mental ray XD I don't like it as much as regular (BAT?) render engine :P

apart from that, nicely done :)

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Re: w_swietwoot's Projects
« Reply #145 on: March 14, 2013, 03:05:07 AM »

Re: w_swietwoot's Projects

Offline FrankU

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Re: w_swietwoot's Projects
« Reply #146 on: March 14, 2013, 04:02:43 AM »
the only issue I see here is the mental ray XD I don't like it as much as regular (BAT?) render engine :P

What is that?

And I forgot: Vester, the barn you show looks even more like the back side of the farm houses we have in Friesland. Maybe Wouter is going to make one like that too?
I am working on a set of Rural Dutch lots: farms, rewards, windmills.... and more to come!
See my LOT-thread for the latest developments.
And here you find my cooperation with NEXIS.
And these are my uploads to the STEX.

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Re: w_swietwoot's Projects
« Reply #146 on: March 14, 2013, 04:02:43 AM »

Re: w_swietwoot's Projects

Offline w_swietwoot

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Re: w_swietwoot's Projects
« Reply #147 on: March 15, 2013, 11:19:27 AM »
Hi, seems to me you are all very positive. I'm nearly finished, I only want to make the roof texture a bit less repetitive. I still needs lotting though.

Vester, that's very much alike to our sheds. I've looked it up on the wikipedia and it states they originate from the same (pre) medieval northern (viking?) type farms.

Frank, a Frisian farm is something I wanted to do aswell. I thought making this farm would be a walk in the park but it took me longer than expected to make this model. Its not difficult but there are many details and the Frisian farm has even more details...

Gn, I've noticed slight differences wit gmax and the bat4max aswell. But I'm not using the gmax stuff because importing step-files into gmax and getting it to render properly is a pain. The 2-sided option just doesn't work with my files, showing holes everywhere. Oh, I can't be bothered learning to model with gmax, it annoys me so I'm using a different program.

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Re: w_swietwoot's Projects
« Reply #147 on: March 15, 2013, 11:19:27 AM »

Re: w_swietwoot's Projects

Online vester

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Re: w_swietwoot's Projects
« Reply #148 on: March 15, 2013, 12:06:19 PM »
Vester, that's very much alike to our sheds. I've looked it up on the wikipedia and it states they originate from the same (pre) medieval northern (viking?) type farms.

...a Frisian farm ...

Thinking about it, that area is called Nordfriesland (North Friesland / North Frisia).

You primary see that sort of house in Denmark around Vadehavet / Wadden Sea.

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Re: w_swietwoot's Projects
« Reply #148 on: March 15, 2013, 12:06:19 PM »

Re: w_swietwoot's Projects

Offline gn_leugim

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Re: w_swietwoot's Projects
« Reply #149 on: March 16, 2013, 12:54:27 PM »
I jsut said that in a amusing sense :P

but, you may try to see if there is other render engine on the max.
the only issue I see here is the mental ray XD I don't like it as much as regular (BAT?) render engine :P

What is that?

And I forgot: Vester, the barn you show looks even more like the back side of the farm houses we have in Friesland. Maybe Wouter is going to make one like that too?

Mental Ray is the render engine of Max, which makes the model look sightly different from those rendered in gMax.

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Re: w_swietwoot's Projects
« Reply #149 on: March 16, 2013, 12:54:27 PM »

Re: w_swietwoot's Projects

Offline w_swietwoot

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Re: w_swietwoot's Projects
« Reply #150 on: March 24, 2013, 11:27:31 AM »
Hi, I've added a Frisian-style farm, commonly found in this province. The name of this type is, when literally translated, a head-neck-torso farm.







I will add 3 sheds of the same type, derrived from these models.  I'll try to finish those this or next week.


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Re: w_swietwoot's Projects
« Reply #150 on: March 24, 2013, 11:27:31 AM »

Re: w_swietwoot's Projects

Offline FrankU

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Re: w_swietwoot's Projects
« Reply #151 on: April 16, 2013, 02:56:06 AM »
Hi Wouter,

Did I tell you already that the models are fantastic and that the size of them is accurate in combiantion with other commonly used farming props?
I'd say: don't change anything, but add a few barns and sheds.
I am working on a set of Rural Dutch lots: farms, rewards, windmills.... and more to come!
See my LOT-thread for the latest developments.
And here you find my cooperation with NEXIS.
And these are my uploads to the STEX.

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Re: w_swietwoot's Projects
« Reply #151 on: April 16, 2013, 02:56:06 AM »

 


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