Thanks Diggis, and thanks RippleJet, for saving me some time figure out the other travel types. Could type 9 possibly be ferries?
For those using Windows, I have good news. Query.txt is available to you too. It was in my user's /home folder because I type the wine ".../SimCity 4.exe" command while the current directory for the terminal is my /home folder. I tried query-clicking in Windows, and I found a Query.txt in the Apps folder of ...\Maxis\SimCity 4 Deluxe\ . I suggest running the game in windowed mode, so you have access to the output file at the same time.
Let's go to the example I showed RippleJet in another thread:
Residential Grow:
|-----------------------------------------------------------
| Query info for cell (187, 170) on 10/4/2768
|-----------------------------------------------------------
| Lot: (189, 173) 6x4, east-facing, state: occupied new, configuration: R$$$9_6x4_ SeaView Tower 2_a40ad9a7
| Jobs $0.0 $$0.0 $$$0.0 - Travel Jobs $0 $$0 $$$0
| Building: R$$$ Stage 9 SeaView Tower 2, 4213 $$$
| Occupancy--building (tract): R$ 0% (0%), R$$ 0% (0%), R$$$ 94% (100%),
| Zoned: R###
| Altitude: 270.0
| Land value, intrinsic: 10, total: 255 (High)
| Slope: 0.0
| Powered: yes
| Watered: yes
| Traffic Volume: 255 Traffic Congestion: 0
| Edge Density Matrix for travel type 0 (total = 0):
...
|-----------------------------------------------------------
|
| Desirability equation for R$
| desirability = base value: 25
| + land value effect, f(value: 255): 0
| + slope effect, f(value: 0.0): 0
| + R$ proximity effect, f(0): 5
| + R$$ proximity effect, f(0): -5
| + R$$$ proximity effect, f(0): -5
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(1492): 10
| + Air pollution effect, f(0): 25
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 25
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 10
| + hospital effect, f(1.0): 5
| + crime effect, f(0): 25
| + traffic effect, f(255): -1
| + trip length effect, f(1): 9
| + landmark effect, f(602): 0
| + transient effect, f(46): 36
| = 164
|
| As calculated last cycle for tract (46, 42)
| Population: 0
| Existing capacity: 0
| Maximum capacity: 12424
| Desirability: 128
|
|----------------------------------------
|
| Desirability equation for R$$
| desirability = base value: -89
| + land value effect, f(value: 255): 0
| + slope effect, f(value: 0.0): 0
| + R$ proximity effect, f(0): -5
| + R$$ proximity effect, f(0): 5
| + R$$$ proximity effect, f(0): -5
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(1492): 24
| + Air pollution effect, f(0): 50
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 50
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 20
| + hospital effect, f(1.0): 8
| + crime effect, f(0): 50
| + traffic effect, f(255): -4
| + trip length effect, f(1): 9
| + landmark effect, f(602): 0
| + transient effect, f(46): 36
| = 149
|
| As calculated last cycle for tract (46, 42)
| Population: 0
| Existing capacity: 0
| Maximum capacity: 7664
| Desirability: 113
|
|----------------------------------------
|
| Desirability equation for R$$$
| desirability = base value: -104
| + land value effect, f(value: 255): 10
| + slope effect, f(value: 0.0): 0
| + R$ proximity effect, f(0): -5
| + R$$ proximity effect, f(0): -5
| + R$$$ proximity effect, f(0): 5
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(1492): 30
| + Air pollution effect, f(0): 50
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 50
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 25
| + hospital effect, f(1.0): 10
| + crime effect, f(0): 50
| + traffic effect, f(255): -9
| + trip length effect, f(1): 9
| + landmark effect, f(602): 0
| + transient effect, f(46): 36
| = 152
|
| As calculated last cycle for tract (46, 42)
| Population: 1400
| Existing capacity: 1400
| Maximum capacity: 3352
| Desirability: 116
|
|-----------------------------------------------------------
|
| Last successful R build
|
|-----------------------------------------------------------
|
| Last failed R$ build
|
|----------------------------------------
|
| Last failed R$$ build
|
|----------------------------------------
|
| Last failed R$$$ build
|
|-----------------------------------------------------------
There is a lot of information, and I'm not sure how to interpret them.
Residential Plop:
|-----------------------------------------------------------
| Query info for cell (114, 163) on 10/4/2768
|-----------------------------------------------------------
| Lot: (116, 161) 6x6, north-facing, state: occupied new, configuration: R$$_6x6 TaiYuen Phase2a TE (CAM)_b3defe85
| Jobs $0.0 $$0.0 $$$0.0 - Travel Jobs $0 $$0 $$$0
| Building: R$$ TaiYuenPhase2 (CAM), 9411 $$
| Occupancy--building (tract): R$ 0% (0%), R$$ 93% (100%),
| Zoned: Plopped Bldg
| Altitude: 270.0
| Land value, intrinsic: 10, total: 255 (High)
| Slope: 0.0
| Powered: yes
| Watered: yes
| Network:
| Traffic Volume: 255 Traffic Congestion: 0
| Edge Density Matrix for travel type 0 (total = 0):
...
|-----------------------------------------------------------
Analysis: There's much less information for a plopped building than one that is grown by the game. This pattern between plopped and grown is apparent for C and I as well.
Commercial Grow:
|-----------------------------------------------------------
| Query info for cell (56, 177) on 10/4/2768
|-----------------------------------------------------------
| Lot: (56, 178) 2x3, east-facing, state: occupied new, configuration: CS$$$2_2x3_60004180
| Jobs $21.1 $$10.2 $$$2.7 - Travel Jobs $21 $$10 $$$3
| Building: CS$$$24x30_1ChiDinnerTheater_050F, 37 $$$
| Occupancy--building (tract): Cs$ 0% (0%), Cs$$ 0% (0%), Cs$$$ 92% (100%),
| Zoned: C#
| Altitude: 270.0
| Land value, intrinsic: 45, total: 255 (High)
| Slope: 0.0
| Powered: yes
| Watered: yes
| Traffic Volume: 169 Traffic Congestion: 0
| Edge Density Matrix for travel type 0 (total = 0):
...
|-----------------------------------------------------------
|
| Desirability equation for Cs$
| desirability = base value: 68
| + land value effect, f(value: 255): 0
| + slope effect, f(value: 9.4): 0
| + R$ proximity effect, f(0): 0
| + R$$ proximity effect, f(0): 0
| + R$$$ proximity effect, f(0): 0
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(1077): 0
| + Air pollution effect, f(0): 12
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 25
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 0
| + hospital effect, f(1.0): 0
| + crime effect, f(0): 25
| + traffic effect, f(169): 12
| + trip length effect, f(255): 0
| + landmark effect, f(939): 10
| + transient effect, f(27): 21
| = 173
|
| As calculated last cycle for tract (14, 44)
| Population: 0
| Existing capacity: 0
| Maximum capacity: 78
| Desirability: 152
|
|----------------------------------------
|
| Desirability equation for Cs$$
| desirability = base value: -3
| + land value effect, f(value: 255): 0
| + slope effect, f(value: 9.4): 0
| + R$ proximity effect, f(0): 0
| + R$$ proximity effect, f(0): 0
| + R$$$ proximity effect, f(0): 0
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(1077): 0
| + Air pollution effect, f(0): 25
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 50
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 0
| + hospital effect, f(1.0): 0
| + crime effect, f(0): 50
| + traffic effect, f(169): 7
| + trip length effect, f(255): 0
| + landmark effect, f(939): 20
| + transient effect, f(27): 21
| = 170
|
| As calculated last cycle for tract (14, 44)
| Population: 0
| Existing capacity: 0
| Maximum capacity: 75
| Desirability: 149
|
|----------------------------------------
|
| Desirability equation for Cs$$$
| desirability = base value: 1
| + land value effect, f(value: 255): 10
| + slope effect, f(value: 9.4): 0
| + R$ proximity effect, f(0): 0
| + R$$ proximity effect, f(0): 0
| + R$$$ proximity effect, f(0): 0
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(1077): 0
| + Air pollution effect, f(0): 40
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 50
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 0
| + hospital effect, f(1.0): 0
| + crime effect, f(0): 50
| + traffic effect, f(169): -5
| + trip length effect, f(255): 0
| + landmark effect, f(939): 30
| + transient effect, f(27): 21
| = 197
|
| As calculated last cycle for tract (14, 44)
| Population: 19
| Existing capacity: 19
| Maximum capacity: 18
| Desirability: 176
|
|----------------------------------------
|
| Desirability equation for Co$$
| desirability = base value: -27
| + land value effect, f(value: 255): 0
| + slope effect, f(value: 9.4): 0
| + R$ proximity effect, f(0): 0
| + R$$ proximity effect, f(0): 0
| + R$$$ proximity effect, f(0): 0
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(1077): 0
| + Air pollution effect, f(0): 25
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 50
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 0
| + hospital effect, f(1.0): 0
| + crime effect, f(0): 50
| + traffic effect, f(169): 6
| + trip length effect, f(255): 0
| + landmark effect, f(939): 20
| + transient effect, f(27): 21
| = 145
|
| As calculated last cycle for tract (14, 44)
| Population: 0
| Existing capacity: 0
| Maximum capacity: 69
| Desirability: 124
|
|----------------------------------------
|
| Desirability equation for Co$$$
| desirability = base value: -65
| + land value effect, f(value: 255): 10
| + slope effect, f(value: 9.4): 0
| + R$ proximity effect, f(0): 0
| + R$$ proximity effect, f(0): 0
| + R$$$ proximity effect, f(0): 0
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(1077): 0
| + Air pollution effect, f(0): 40
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 50
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 0
| + hospital effect, f(1.0): 0
| + crime effect, f(0): 50
| + traffic effect, f(169): -2
| + trip length effect, f(255): 0
| + landmark effect, f(939): 30
| + transient effect, f(27): 21
| = 134
|
| As calculated last cycle for tract (14, 44)
| Population: 0
| Existing capacity: 0
| Maximum capacity: 33
| Desirability: 113
|
|-----------------------------------------------------------
|
| Last successful C build
|
|-----------------------------------------------------------
|
| Last failed Cs$ build
|
|----------------------------------------
|
| Last failed Cs$$ build
|
|----------------------------------------
|
| Last failed Cs$$$ build
|
|----------------------------------------
|
| Last failed Co$$ build
|
|----------------------------------------
|
| Last failed Co$$$ build
|
|-----------------------------------------------------------
Commericial Plop:
|-----------------------------------------------------------
| Query info for cell (139, 132) on 10/4/2768
|-----------------------------------------------------------
| Lot: (140, 130) 4x4, north-facing, state: occupied new, configuration: CO$$$11_4x4_Shiner Tower_b3f583e3
| Jobs $1087.2 $$3533.4 $$$815.4 - Travel Jobs $1087 $$3533 $$$815
| Building: CO$$$ Stage 11 Shiner Tower, 5993 $$$
| Occupancy--building (tract): Co$$ 0% (0%), Co$$$ 91% (100%),
| Zoned: Plopped Bldg
| Altitude: 270.0
| Land value, intrinsic: 10, total: 252 (High)
| Slope: 0.0
| Powered: yes
| Watered: yes
| Traffic Volume: 255 Traffic Congestion: 0
| Edge Density Matrix for travel type 0 (total = 0):
...
|-----------------------------------------------------------
Industrial Grow:
|-----------------------------------------------------------
| Query info for cell (90, 207) on 10/4/2768
|-----------------------------------------------------------
| Lot: (91, 208) 2x3, east-facing, state: occupied new, configuration: IHT$$$7_2x3_PharmaLab_661de05e
| Jobs $34.0 $$272.0 $$$34.0 -> (89, 200)
| Building: PharmaLab, 364 $$$
| Occupancy--building (tract): Ih 93% (100%),
| Zoned: Ih
| Altitude: 270.0
| Land value, intrinsic: 45, total: 255 (High)
| Slope: 0.0
| Powered: yes
| Watered: yes
| Traffic Volume: 14 Traffic Congestion: 0
| Edge Density Matrix for travel type 0 (total = 0):
...
|-----------------------------------------------------------
|
| Desirability equation for I resource
| desirability = base value: -81
| + land value effect, f(value: 255): 0
| + slope effect, f(value: 0.0): 0
| + R$ proximity effect, f(0): 0
| + R$$ proximity effect, f(0): 0
| + R$$$ proximity effect, f(0): 0
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(109): 0
| + Air pollution effect, f(0): 50
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 50
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 0
| + hospital effect, f(1.0): 0
| + crime effect, f(0): 10
| + traffic effect, f(14): 39
| + trip length effect, f(2): 15
| + landmark effect, f(314): 0
| + transient effect, f(0): 0
| = 83
|
| As calculated last cycle for tract (22, 51)
| Population: 0
| Existing capacity: 0
| Maximum capacity: 0
| Desirability: 83
|
|----------------------------------------
|
| Desirability equation for I dirty
| desirability = base value: 69
| + land value effect, f(value: 255): 0
| + slope effect, f(value: 0.0): 0
| + R$ proximity effect, f(0): 0
| + R$$ proximity effect, f(0): 0
| + R$$$ proximity effect, f(0): 0
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(109): 0
| + Air pollution effect, f(0): 0
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 5
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 0
| + hospital effect, f(1.0): 0
| + crime effect, f(0): 10
| + traffic effect, f(14): 0
| + trip length effect, f(2): 15
| + landmark effect, f(314): 0
| + transient effect, f(0): 0
| = 99
|
| As calculated last cycle for tract (22, 51)
| Population: 14
| Existing capacity: 14
| Maximum capacity: 1776
| Desirability: 99
|
|----------------------------------------
|
| Desirability equation for I manufacturing
| desirability = base value: 47
| + land value effect, f(value: 255): 0
| + slope effect, f(value: 0.0): 0
| + R$ proximity effect, f(0): 0
| + R$$ proximity effect, f(0): 0
| + R$$$ proximity effect, f(0): 0
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(109): 0
| + Air pollution effect, f(0): 5
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 5
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 0
| + hospital effect, f(1.0): 0
| + crime effect, f(0): 25
| + traffic effect, f(14): 0
| + trip length effect, f(2): 15
| + landmark effect, f(314): 0
| + transient effect, f(0): 0
| = 97
|
| As calculated last cycle for tract (22, 51)
| Population: 66
| Existing capacity: 68
| Maximum capacity: 576
| Desirability: 97
|
|----------------------------------------
|
| Desirability equation for I high tech
| desirability = base value: -94
| + land value effect, f(value: 255): 10
| + slope effect, f(value: 0.0): 0
| + R$ proximity effect, f(0): 0
| + R$$ proximity effect, f(0): 0
| + R$$$ proximity effect, f(0): 0
| + Co$$ proximity effect, f(0): 0
| + Co$$$ proximity effect, f(0): 0
| + park effect, f(109): 30
| + Air pollution effect, f(0): 50
| + Water pollution effect, f(0): 0
| + Garbage pollution effect, f(0): 50
| + Radiation pollution effect, f(0): 0
| + school effect, f(1.0): 0
| + hospital effect, f(1.0): 0
| + crime effect, f(0): 50
| + traffic effect, f(14): 0
| + trip length effect, f(2): 15
| + landmark effect, f(314): 0
| + transient effect, f(0): 0
| = 111
|
| As calculated last cycle for tract (22, 51)
| Population: 508
| Existing capacity: 508
| Maximum capacity: 744
| Desirability: 111
|
|-----------------------------------------------------------
|
| Last successful I build
|
|-----------------------------------------------------------
|
| Last failed Ir build
|
|----------------------------------------
|
| Last failed Id build
|
|----------------------------------------
|
| Last failed Im build
|
|----------------------------------------
|
| Last failed Iht build
|
|-----------------------------------------------------------
Industrial Plop:
|-----------------------------------------------------------
| Query info for cell (43, 169) on 10/4/2768
|-----------------------------------------------------------
| Lot: (44, 167) 3x6, north-facing, state: occupied new, configuration: I-m7_3x6_90001230
| Jobs $174.0 $$156.6 $$$17.4 - Travel Jobs $174 $$161 $$$17
| Building: IM38x88_3ManuOut15_082A, 504 $$
| Occupancy--building (tract): Im 69% (68%),
| Zoned: Plopped Bldg
| Altitude: 270.0
| Land value, intrinsic: 45, total: 255 (High)
| Slope: 0.0
| Powered: yes
| Watered: yes
| Traffic Volume: 90 Traffic Congestion: 0
| Edge Density Matrix for travel type 0 (total = 0):
...
|-----------------------------------------------------------
As for other plopped buildings in the game, there doesn't seem to be any further special information.
Natural Gas Power Plant:
|-----------------------------------------------------------
| Query info for cell (66, 179) on 10/4/2768
|-----------------------------------------------------------
| Lot: (67, 177) 4x4, north-facing, state: occupied new, configuration: Up4x4_NaturalGasPowerPlant_0a32dbff
| Jobs $28.0 $$15.0 $$$5.0 - Travel Jobs $28 $$15 $$$5
| Building: Up64x64_NaturalGasPowerPlant_1F43 $$
| Occupancy--building (tract):
| Zoned: Plopped Bldg
| Altitude: 270.0
| Land value, intrinsic: 45, total: 255 (High)
| Slope: 0.0
| Powered: yes
| Watered: yes
| Traffic Volume: 225 Traffic Congestion: 0
| Edge Density Matrix for travel type 0 (total = 0):
...
|-----------------------------------------------------------
Seaport, at capacity:
|-----------------------------------------------------------
| Query info for cell (16, 234) on 10/4/2768
|-----------------------------------------------------------
| Lot: (15, 229) 11x5, west-facing, state: occupied distressed1, configuration: PZ12x6_SeaportP1_4a52917d
| Jobs $95.0 $$5.0 $$$0.0 - Travel Jobs $95 $$5 $$$0
| Building: Ut10x28_SeaportWarehouse1_1F53 $$
| Occupancy--building (tract):
| Zoned: Seaport
| Altitude: 230.0
| Land value, intrinsic: 0, total: 105 (Medium)
| Slope: 20.0
| Powered: yes
| Watered: yes
| Traffic Volume: 0 Traffic Congestion: 0
| Edge Density Matrix for travel type 0 (total = 0):
...
|-----------------------------------------------------------
The following is a RTMT OWR bus stop piece, westbound:
|-----------------------------------------------------------
| Query info for cell (91, 135) on 10/4/2768
|-----------------------------------------------------------
| Lot: (91, 135) 1x1, west-facing, state: occupied new, configuration: Utils_RT_OneWay_Bus_0c9db034
| Jobs $2.0 $$0.0 $$$0.0 - Travel Jobs $2 $$0 $$$0
| Building: Ut_RT_OneWay_Bus
| Occupancy--building (tract):
| Zoned: Plopped Bldg
| Altitude: 270.0
| Land value, intrinsic: 10, total: 250 (High)
| Slope: 0.0
| Powered: yes
| Watered: yes
| Network:
| Traffic Volume: 255 Traffic Congestion: 1
| Edge Density Matrix for travel type 0 (total = 10):
| 0 0 0 0 0 0 3 0
| 0 0 0 0 0 0 0 0
| 3 0 7 0 69 0 0 0
| 0 0 0 0 0 0 0 0
| Edge Density Matrix for travel type 1 (total = 8625):
| 0 0 0 0 0 0 0 0
| 0 0 0 0 0 0 0 0
| 8625 0 0 0 543 0 0 0
| 0 0 0 0 0 0 0 0
| Edge Density Matrix for travel type 2 (total = 0):
...
|-----------------------------------------------------------
Analysis: No bus riders at this stop.
That's it for now. I'll be figuring out what those cells in the matrices mean. Why is it important? When you route query a network tile, it only shows the cummulative totals of that tile for that time period (morning or evening). For network tiles where one travel type is going one direction through the tile, it's easy to figure out the usage. However, if the tile is bi-directional, has multiple travel types, allows route starts/destinations or is an intersection, sorting out network information isn't possible through the tools available through the game's UI. This might be a boon to those that want detailed transportation network info.