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Author Topic: SAM - Street Addon Mod  (Read 329987 times)

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Offline GDO29Anagram

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Re: SAM - Street Addon Mod
« Reply #1580 on: January 20, 2015, 02:46:09 PM »
I would recommend using the lot-based SAM stoppers; it's very likely that they don't follow the recommended NAM TSEC and capacity values and may actually reduce traffic capacity of the entire Street line.

Best way to do so without any sort of consequence is to put a 2-tile segment of Road in between each Street.
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Re: SAM - Street Addon Mod
« Reply #1580 on: January 20, 2015, 02:46:09 PM »

Re: SAM - Street Addon Mod

Offline JonatanRaven

Re: SAM - Street Addon Mod
« Reply #1581 on: January 21, 2015, 10:22:49 AM »
I would recommend using the lot-based SAM stoppers; it's very likely that they don't follow the recommended NAM TSEC and capacity values and may actually reduce traffic capacity of the entire Street line.

Best way to do so without any sort of consequence is to put a 2-tile segment of Road in between each Street.

Ah, then I'd rather skip it completely to be honest. If the looks of things matter then putting a segment of road in between doesn't really appeal either.

Thanks for clearing that up.

Sim City 4 Devotion Forums

Re: SAM - Street Addon Mod
« Reply #1581 on: January 21, 2015, 10:22:49 AM »

Re: SAM - Street Addon Mod

Offline vortext

Re: SAM - Street Addon Mod
« Reply #1582 on: January 22, 2015, 12:45:02 PM »
If you want to transition from one SAM to another simply put two starter pieces next to each other. If you want to transition from SAM to ordinary street you can use the wide curves to stop the override.

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Sim City 4 Devotion Forums

Re: SAM - Street Addon Mod
« Reply #1582 on: January 22, 2015, 12:45:02 PM »

Re: SAM - Street Addon Mod

Offline mgb204

Re: SAM - Street Addon Mod
« Reply #1583 on: July 04, 2017, 11:14:37 AM »
After some tinkering, I've managed to get a very basic set of T21s in place for my Industrial SAM set (coming in NAM 36):



So there will be lights on regular straight and diagonal sections. Along with crossing barriers for straight SAM DTR crossings. I've also custom made just over 50% of the set's paths, so that automata will fit the wider footprint better.

Sim City 4 Devotion Forums

Re: SAM - Street Addon Mod
« Reply #1583 on: July 04, 2017, 11:14:37 AM »

Re: SAM - Street Addon Mod

Online b22rian

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Re: SAM - Street Addon Mod
« Reply #1584 on: July 04, 2017, 07:32:24 PM »
great work here !

really love the look on this.

Thanks for all your efforts here  :thumbsup:

Sim City 4 Devotion Forums

Re: SAM - Street Addon Mod
« Reply #1584 on: July 04, 2017, 07:32:24 PM »

Re: SAM - Street Addon Mod

Offline Akallan

Re: SAM - Street Addon Mod
« Reply #1585 on: July 05, 2017, 12:27:16 PM »
Great textures, I can not wait for the new version of the NAM to arrive. ;D

Sim City 4 Devotion Forums

Re: SAM - Street Addon Mod
« Reply #1585 on: July 05, 2017, 12:27:16 PM »

Re: SAM - Street Addon Mod

Offline j-dub

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Re: SAM - Street Addon Mod
« Reply #1586 on: July 07, 2017, 11:00:44 PM »
After some tinkering, I've managed to get a very basic set of T21s in place for my Industrial SAM set (coming in NAM 36):

Yeah, but just to be clear, no longer tile radius street curves exceeding 1x1 tile on 90 degree bend? and no double tile width smooth S-curves? Am I wrong? Because it looks like you did the smooth curved diagonal transition.

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Re: SAM - Street Addon Mod
« Reply #1586 on: July 07, 2017, 11:00:44 PM »

Re: SAM - Street Addon Mod

Offline mgb204

Re: SAM - Street Addon Mod
« Reply #1587 on: July 08, 2017, 01:13:09 AM »
All the WRCs will be there, including the S-Curve, 45° Bend and small (2x2) and large (4x4) 90° bends. These will be supported for all SAM networks in NAM36 thanks to Eggman121's work on them. I didn't use the smooth curve here because it made one of the lights on the diagonal go out and I'm not ready for the pain that is lighting up WRCs quite yet.

Actually, I've even coded a working prototype for the diagonal roundabout and cull-de-sac roundabouts. But those won't likely be there until NAM37.

Sim City 4 Devotion Forums

Re: SAM - Street Addon Mod
« Reply #1587 on: July 08, 2017, 01:13:09 AM »

 


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