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Author Topic: NWM (Network Widening Mod) - Development and Support  (Read 933413 times)

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Offline eggman121

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3480 on: June 08, 2017, 04:39:33 PM »
NWM curves are in planning.

More will be elaborated on after the current NAM 36 cycle.

-eggman121

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3480 on: June 08, 2017, 04:39:33 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline roadgeek

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3481 on: October 14, 2017, 07:09:55 PM »
 :bnn: :bnn: I can hardly wait to see it. I am getting my drool bucket ready!

NWM curves are in planning.

More will be elaborated on after the current NAM 36 cycle.

-eggman121

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3481 on: October 14, 2017, 07:09:55 PM »

Re: NWM (Network Widening Mod) - Development and Support

Online Tarkus

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3482 on: October 17, 2017, 05:06:40 PM »
In the process of doing some testing relating to the recent FTL-related proposals, I happened to discover that the DIPs were not functioning properly on the NRD-4 network, dropping its capacity.  The patch below will correct this.  The recommended location for installation is the Plugins\z___NAM folder.

In case anyone is wondering regarding the technical aspect, the culprit appeared to be the "number of paths" value on the path file for the orthogonal tile (0x51050000), which was still set to 10 even after the PedMall Connector paths were added to the network during NAM 34 development.  The DIPs were the 11th and 12th paths in the file, and this caused them to not be read.  I have changed the "number of paths" value to 12, thereby re-enabling the DIPs.

The copy of NetworkWideningMod_NRD-4.dat in my NAM build folder has already been corrected, so the fix will be included in NAM 37 out of the box.

-Alex

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3482 on: October 17, 2017, 05:06:40 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline roadgeek

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3483 on: November 20, 2017, 01:47:24 AM »
NWM curves are in planning.

More will be elaborated on after the current NAM 36 cycle.

-eggman121

I would like to see some FA NWM as well, but I'm afraid that would be asking too much, especially since draggable FA never got past 1 tile width, which is not so much of a problem for ARD-3 or OWR-3 and other 1 tile networks, but does not seem feasible on the Ave-6 or TLA-7.

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3483 on: November 20, 2017, 01:47:24 AM »

Re: NWM (Network Widening Mod) - Development and Support

Online Tarkus

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3484 on: November 20, 2017, 03:57:07 AM »
I would like to see some FA NWM as well, but I'm afraid that would be asking too much, especially since draggable FA never got past 1 tile width, which is not so much of a problem for ARD-3 or OWR-3 and other 1 tile networks, but does not seem feasible on the Ave-6 or TLA-7.

The most likely scenario with the multi-tile network setups would be FLEX pieces, rather than what would likely be an inordinately complex pattern-based draggable.  I wouldn't be surprised if the single-tile variants also received FLEX piece equivalents as well.

-Alex

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3484 on: November 20, 2017, 03:57:07 AM »

Re: NWM (Network Widening Mod) - Development and Support

Offline Seaman

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3485 on: November 20, 2017, 12:13:44 PM »
I wouldn't be surprised if the single-tile variants also received FLEX piece equivalents as well.

Actually, I find the draggable solutions for the FAs of the road and rail network quite handy. Sure, they need some time to familiarize, but it's basically a 'rtfm' (thx to the wonderful pattern descriptions).

But as far as I remember, Tarkus said that this Flex technology is actually saving work and time in the process of creating new functionality. What would you guess to be less work intensive: single tile draggable FAs or Flex pieces?

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3485 on: November 20, 2017, 12:13:44 PM »

Re: NWM (Network Widening Mod) - Development and Support

Online Tarkus

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3486 on: November 20, 2017, 08:02:15 PM »
In terms of the actual coding side of things, porting the Road Draggable FAs to One-Way Road would mostly be a "CPFR" (Copy-Paste-Find-Replace) operation.  There'd be at least a little extra RUL0 work, and possibly some INRUL work, in making FLEX versions of it.  The reason for doing FLEX versions on the single-tile would mostly be to give users another option, and better handling of some setups that are difficult with the draggable method.  It'd kind of be to mirror the DRI/FLEXRamp system on the RHW side.

As far as how it would affect the potential of NWM FA functionality, there's virtually no difference.  The IIDs would be the same between the Draggable FA and FLEX FA, so the RUL2 code would automatically apply to both.

-Alex

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3486 on: November 20, 2017, 08:02:15 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline eggman121

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3487 on: November 20, 2017, 09:58:57 PM »
I guess I should post on the status update of the NWM MRCs



There will be base versions of the TLA variants of curves as flex pieces and the idea is to make other variants based on overrides.

Still a bit of work to do on the Curves but they are coming along smoothly.

Alex is completely right on the tech side of things. That is the direction I am headed.

-eggman121

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3487 on: November 20, 2017, 09:58:57 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline dyoungyn

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3488 on: November 20, 2017, 10:16:59 PM »
Fabulous!!!!!!!!! 

Are AVE6/7 gentle curves still on the radar?

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3488 on: November 20, 2017, 10:16:59 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline AsimPika3172

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3489 on: November 21, 2017, 12:01:20 AM »
Nice wide curve NVM!!!  &apls &apls &apls

For the more future of NAM version, please make diagonal and elevated version of NVM if you lucky!  :P
I loves Sim City forever!

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3489 on: November 21, 2017, 12:01:20 AM »

Re: NWM (Network Widening Mod) - Development and Support

Offline APSMS

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3490 on: November 21, 2017, 12:26:50 AM »
Absolutely Amazing, eggman!
Experience is something you don't get until just after you need it.

My Mayor Diary San Diego: A Reinterpretation

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3490 on: November 21, 2017, 12:26:50 AM »

Re: NWM (Network Widening Mod) - Development and Support

Offline brick_mortimer

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3491 on: November 21, 2017, 12:56:27 PM »
Wow, that's amazing! :thumbsup:
Wow, that's amazing! :bnn:

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3491 on: November 21, 2017, 12:56:27 PM »

Re: NWM (Network Widening Mod) - Development and Support

Offline b22rian

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3492 on: December 03, 2017, 06:26:30 AM »
Alex,

I wanted to share with you an odd issue I recently ran across, to see if you might be able to produce it in your region..

But I refer to this as the Pedestrian Path 2 eternity  :P



It seems to originate from the owr-3 to owr-4 transition. At the moment I cant seem to recall if it runs amok in any other instances in my cities..

Sim City 4 Devotion Forums

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3492 on: December 03, 2017, 06:26:30 AM »

 


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