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First, I can't figure out how to make them functional. They are currently network enabled, so they create a street connection, but they aren't functional parking lots. I have a basic understanding of the plug-in manager and the various editors. I've read that it's best not to use invisible buildings, so I'm not sure what to use for a building. And if the answer is to use an invisible building, I don't know how to create one, or how to edit the various parameters for the various size lots.
Second, I can't figure out how to make some of the lights work. The modular lots have lights that work (and they probably have too many lights on them), but the other parking lots use different lights, and I don't know how to make them work.
Looking forward to seeing what you come up with.
I have a couple little things I'm trying to figure out still, but wondering if I should start a thread in Lot Editor Projects in order to get some feedback.
I really want to know what anyone thinks of these, good and bad. I'm very open to constructive criticism .
(I also accept praise ).
I'm actually using Oxa0000038, which I believe is a Maxis family, and is not a cluster, but just one car. I tried using Oxa000003D, but the cars aren't spaced properly to fit in the stalls.
I have some TE questions. As you can see in the following picture, I figured out how to make commercial grow on the lots.Is this going to cause problems?
As SC4BOY points out, the (at least partial) solution is to have a Transit Switch Entry Cost greater than 0. The parking lot that you created for me originally has a cost of 0.02.
So my question is, does that 0.02 Transit Switch Entry Cost need to change with the size of the lot, or should it remain 0.02 regardless.
Surprisingly all stations had the same value that prevented most Sims from using the station as a shortcut 1.3435/Transit Speed.
The problem is that the eyecandy lots have the no road access zot appearing when they don't have road access. My guess is, this is because they use the same parking lot building (with all the transit properties deleted), and thus have to have road access.