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Author Topic: Rural Roads and capacity...  (Read 1045 times)

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Offline Gringamuyloca

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Rural Roads and capacity...
« on: July 01, 2009, 10:32:37 AM »
I have looked honest... here, there,  google... even read my readme(s)  :o

Is it safe to assume that rural road capacities are the same as "regular" roads?...

again, a huge thank you to all who make this game worth playing...

Thanks,
Tamara

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Rural Roads and capacity...
« on: July 01, 2009, 10:32:37 AM »

Re: Rural Roads and capacity...

Offline deathtopumpkins

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Re: Rural Roads and capacity...
« Reply #1 on: July 01, 2009, 11:38:31 AM »
The rural road pieces are purely cosmetic, so the game should, I believe, consider them exactly the same as regular draggable road. So same capacities.
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Re: Rural Roads and capacity...
« Reply #1 on: July 01, 2009, 11:38:31 AM »

Re: Rural Roads and capacity...

Offline Blue Lightning

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Re: Rural Roads and capacity...
« Reply #2 on: July 01, 2009, 06:36:13 PM »
Rural Roads have the same capacity as regular roads. RR is purely cosmetic.

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Re: Rural Roads and capacity...
« Reply #2 on: July 01, 2009, 06:36:13 PM »

Re: Rural Roads and capacity...

Offline KoV Liberty

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Re: Rural Roads and capacity...
« Reply #3 on: July 01, 2009, 06:49:59 PM »
Yep.  ;D
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Re: Rural Roads and capacity...
« Reply #3 on: July 01, 2009, 06:49:59 PM »

Re: Rural Roads and capacity...

Offline chris0101

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Re: Rural Roads and capacity...
« Reply #4 on: July 02, 2009, 07:18:57 PM »
Should be the same unless you have a different traffic simulator. I know that they are different for Simulation Z; check Z's section out. They are 2.5x greater on the simulation Z per tile I believe:

http://sc4devotion.com/forums/index.php?topic=5382.0

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Re: Rural Roads and capacity...
« Reply #4 on: July 02, 2009, 07:18:57 PM »

Re: Rural Roads and capacity...

Offline Tarkus

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Re: Rural Roads and capacity...
« Reply #5 on: July 02, 2009, 07:40:45 PM »
Should be the same unless you have a different traffic simulator. I know that they are different for Simulation Z; check Z's section out. They are 2.5x greater on the simulation Z per tile I believe:

That would be correct for the Rural Highway.  The aforementioned Rural Road puzzle pieces are a separate thing entirely, though.

-Alex

Sim City 4 Devotion Forums

Re: Rural Roads and capacity...
« Reply #5 on: July 02, 2009, 07:40:45 PM »

 


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