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Though I'm not familiar with BATting, I'm somewhat familiar with T21 modding and had a look at the original mod. From what I see, the props are simple S3D models with just three textures assigned to it. So maybe you could skip the entire gmax process and instead copy the S3D models, paste it into a new .dat file and give it a new ID. Next under the 'mats' tab assign new textures. Not sure if this will work but it's how I've turned textures to props in the past.