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Author Topic: Sithlrd98 Mods and stuff  (Read 32918 times)

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Offline sithlrd98

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Re: Sithlrd98 Mods and stuff
« Reply #240 on: July 12, 2012, 05:29:34 PM »
Though I'm not familiar with BATting, I'm somewhat familiar with T21 modding and had a look at the original mod.

From what I see, the props are simple S3D models with just three textures assigned to it. So maybe you could skip the entire gmax process and instead copy the S3D models, paste it into a new .dat file and give it a new ID. Next under the 'mats' tab assign new textures.

Not sure if this will work but it's how I've turned textures to props in the past.

I have broken down the original mod to see what each piece did. In doing so,I am under the impression that the "Wealth textures" are S3D flat models that reference the game driven sidewalk wealth textures ,(Dirt,White,Pink, Grey) via corresponding IID's along with a masked overlay attached and triggered by a T-21 exemplar. By doing this, I could easily do a "Blocky"NWM curves mod.

The best part of how the mod was created however was the inclusion of the WRC/FAR pieces with their own models that resemble the full NAM models but in the general 0x000X0000-000XX430 S3D models (Instead of the usual 0x5XXXX005 NAM models) attached to the previous flat plane Wealth models via T-21. This allows the combined models to have their sidewalks "Curve the Curve" on the Road S curve,Small and large 90,etc,etc,etc , like I showed in a previous image.
Basically,in a nutshell...the geometric setup of the Road/Ave WRC's don't match up with the NWM curves,thus without the NWM curves S3D's, the best I could do is a "Blocky" sidewalk mod ....
or a visually appealing curved sidewalk Curve that would only have ONE exemplar from the NWM curve as a trigger ,IE 0x51344000 would trigger the curved sidewalk,not 0x51314010..etc,etc.
All of my tests have been on the TLA small curve only, but have noticed referencing all exemplars included in that piece makes the sidewalk all out of shape when a lot is plopped near as a wealth trigger, but only one gives it the Curved curve.

Does this all make sense now..cause I need some aspirin! Hahaha :D

Jayson
« Last Edit: July 12, 2012, 05:33:45 PM by sithlrd98 »

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Re: Sithlrd98 Mods and stuff
« Reply #240 on: July 12, 2012, 05:29:34 PM »

Re: Sithlrd98 Mods and stuff

Offline gn_leugim

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Re: Sithlrd98 Mods and stuff
« Reply #241 on: July 13, 2012, 01:54:15 AM »
well I think we can live with blocky sdewalks XD

also, I have that mod, and as I recall, he may show up not just the sidewalks, but also grass textures for lower densities. a blocky grass ain't that bad I think.

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Re: Sithlrd98 Mods and stuff
« Reply #241 on: July 13, 2012, 01:54:15 AM »

Re: Sithlrd98 Mods and stuff

Offline sithlrd98

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Re: Sithlrd98 Mods and stuff
« Reply #242 on: July 15, 2012, 08:01:21 PM »
I originally planned to just show that the NWM curves could be sidewalked via T-21, like the Original mod..then say that after racking my brain, trying different things,then picking the brains of some much smarter modders  than I and probably confusing them with my borderline noobish modeling/modding skills, blocky was going to have to do...




BUT THEN I got a huge bit of good news ,a picture,and an example .dat from Blue Lightning....The NWM can have curved sidewalks afterall!

Jayson
« Last Edit: July 15, 2012, 08:03:05 PM by sithlrd98 »

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Re: Sithlrd98 Mods and stuff
« Reply #242 on: July 15, 2012, 08:01:21 PM »

Re: Sithlrd98 Mods and stuff

Offline noahclem

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Re: Sithlrd98 Mods and stuff
« Reply #243 on: July 16, 2012, 01:22:12 AM »
Exciting news! This project will make a huge difference in the way my cities look  :thumbsup:

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Re: Sithlrd98 Mods and stuff
« Reply #243 on: July 16, 2012, 01:22:12 AM »

Re: Sithlrd98 Mods and stuff

Offline gn_leugim

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Re: Sithlrd98 Mods and stuff
« Reply #244 on: July 18, 2012, 04:07:35 PM »
nice   ;D

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Re: Sithlrd98 Mods and stuff
« Reply #244 on: July 18, 2012, 04:07:35 PM »

Re: Sithlrd98 Mods and stuff

Offline sithlrd98

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Re: Sithlrd98 Mods and stuff
« Reply #245 on: July 24, 2012, 08:02:54 PM »
I have made props corresponding to the wealths of the TLA,ARD-3 and Ave2 pieces and am trying to work out the T-21,but due to how I made these I don't think I'm gonna find the sweet spot with locating where these are supposed to show up. This is very upsetting! I have tried every trick I know,but as you can see...



Just not working  :(

Think It's beyond me

Jayson

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Re: Sithlrd98 Mods and stuff
« Reply #245 on: July 24, 2012, 08:02:54 PM »

Re: Sithlrd98 Mods and stuff

Offline gn_leugim

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Re: Sithlrd98 Mods and stuff
« Reply #246 on: July 25, 2012, 03:10:35 AM »
it's sad. I wish I could help out, but it is even more beyond me =\

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Re: Sithlrd98 Mods and stuff
« Reply #246 on: July 25, 2012, 03:10:35 AM »

 


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