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So really, the Maxis graph has no differentiation between 0% and 118%, and the congestion coloration covers an 82% range.
Three-digit hex numbers don't work, though; I had tried them before, as well as with your view, and the game just ignores them. So it may be a Unit32 field, but the internal array is only 256 numbers big.I should warn you of some of the experiences I've had, though. The Congestion view will sometimes produce a wrong color, even a wildly wrong color, and this has nothing to do with the color ramp being used. For example, in a city that I just tested, I have a road running at 50% capacity. With the Maxis view, it shows as bright yellow. With your view, it shows as dark orange. Both are equally incorrect. I've seen many other anomalies like this. I simply mention this so that you can be careful during testing.
Then there's the question of where you want to go with this. How far down do you want the colors to go? Which colors do you want to use below 100%? May I suggest that you coordinate your colors with my Traffic Volume View as much as possible? Users always appreciate consistent interfaces. And the colors used with my Traffic Volume View have proved very popular - I've gotten very positive feedback on my STEX upload.
Oh, don't forget to copy the graph exemplars too. The real-time thing doesn't work without it
Hello,I am currently programming a new NAM tool (based on SC4Config) to make the configuration by shuffling plugin files obsolete. That means the program produces the configuration exemplars and saves them into plugins.Not like in SC4Config, the user can only choose presets in the NAM tools without customizing anything (except the pathfinding heuristic if wanted and train lengths because the optimal value varies depending on the system performance). If you want to have new simulator plugins to be included/emulated, please send me them early!