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Oh, and incidentally: about bloody time that NWM intersections are done for GLR-in-Ave. I've had many, many situations where I couldn't use NWM because there was GLR-in-ave in the way.We really need to work more on cross-linking components...
Creating a single-network starter piece that has both transit types pathed on it. This has theoretically worked with bridges, as demonstrated by xannepan's Tram-in-Road bridges, and the technique also has precedent with the Rail-based DDRHW-4. It's still a bit of an unknown, however, especially on the Tram-in-Avenue side. (The T-RAM design specifications forbid splitting Tram-in-Avenue setups in half, due to the liability of people trying to use them as fake Tram-in-OWR pieces.) As it would likely have to be El-Rail based due to the way the game handles the path files (this is how xannepan's bridges were set up), this could cause some complications as well, particularly with any sort of T-intersection.
In a public forum, somebody asked for original tram-avenue textures. There are no originals anymore. We always extracted similar textures from the NAM and modified them.
Quote from: Shadow Assassin on February 01, 2012, 07:24:35 PMOh, and incidentally: about bloody time that NWM intersections are done for GLR-in-Ave. I've had many, many situations where I couldn't use NWM because there was GLR-in-ave in the way.We really need to work more on cross-linking components...I'm totally in agreement with you here.
8 SAM Sets (likely to expand to as many as 16)
NAM Road, OWR, and Avenue Viaducts
I'm totally in agreement with you here. In the mean time, for the GLR-in-Avenue case, you can use a pair of the RTMT GLR Transitions to turn these into regular avenues for the purposes of crossing an NWM road.
A little information from Chrisim regarding the textures:Quote from: Chrisim on February 06, 2012, 06:19:31 AMIn a public forum, somebody asked for original tram-avenue textures. There are no originals anymore. We always extracted similar textures from the NAM and modified them.Quote from: z on February 05, 2012, 03:33:13 PMQuote from: Shadow Assassin on February 01, 2012, 07:24:35 PMOh, and incidentally: about bloody time that NWM intersections are done for GLR-in-Ave. I've had many, many situations where I couldn't use NWM because there was GLR-in-ave in the way.We really need to work more on cross-linking components...I'm totally in agreement with you here. I'd third that. But of course, the main reason it hasn't been done thus far is that there's just so many things to crosslink:13 NWM networks (expanding quite a bit when elevated and new asymmetrical forms are added in future releases)11 RHW networks (which will triple upon the next release, and likely increase even more later on)CAN-AMHSR and GHSR8 SAM Sets (likely to expand to as many as 16)4 types of GLRFLUPs (Road and Tram) and URailTram-in-AVE, Tram-in-Road, Tram-on-Road, Tram-on-Street (three of which will probably have elevated versions at some point)ElRail-over-Road Dual-NetworkHigh El-Rail and MonorailSTR and TTR, with about 4-5 other RAM networks currently planned.NAM Road, OWR, and Avenue ViaductsEdit: NAM PedMalls and Pedestrian OvercrossingsAt the present setup, that adds up to 54 (Edit: I forgot a couple . . . let's just say 50+) network or network-like items with which to crosslink, likely to approach 100 if all currently planned new network and network-like items come to fruition. Some of them do already have crosslink capability, but others are severely lacking.Then you also have fractional angle stuff beyond that, which is also lacking in crosslinks.-Alex
Quote from: Tarkus on February 06, 2012, 03:27:22 PM8 SAM Sets (likely to expand to as many as 16)Will this expansion possibly include a way to nicely transition between styles?Quote from: Tarkus on February 06, 2012, 03:27:22 PMNAM Road, OWR, and Avenue ViaductsWhat exactly is this going to look like? sounds exciting!
Quote from: Tarkus on February 06, 2012, 03:27:22 PM8 SAM Sets (likely to expand to as many as 16)Will this expansion possibly include a way to nicely transition between styles?
That's certainly a massive list! Hopefully crosslinking expands a bit as the network options expand so we're not left with an even more daunting task down the road. To the extent I'm able I'm happy to contribute to this little corner of the challenge.
Does the RTMT plan to make any more "FlUP-to-subway" transitions? Simple road-FlUP to subway and TIA FlUP to subway would be great!
...and with your efforts, the T-RAM side will be among the better crosslinked.
Quote from: noahclem on February 07, 2012, 03:46:32 AMDoes the RTMT plan to make any more "FlUP-to-subway" transitions? Simple road-FlUP to subway and TIA FlUP to subway would be great!Yes; the next release of RTMT will contain FLUP-enabled versions of all the current road top stations, as well as standard and FLUP-enabled versions of stations for all of the NWM types. We're well into this project, but it's still going to be a while before it's ready for release.
Given the dubious potential of avenue-based TIA bridges something DBE-based seems most plausible to me (Choco seemed pretty sure they weren't possible but I've heard conflicting reports since then).Thoughts? Corrections? Interest? Ideas?