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Why the RHW and NWM need connector pieces is because we have essnetially one way traffic going to a connection they expect a return route from (We have to give them that return routeusing the NC pieces, even if it's not prototypical).The tram puzzle pices don't have this issue as they have two-way traffic going to a two-way connection. Having a NC piece would change nothing.
Not knowing a better way to get the textures, I went into reader and took screenshots of the highest resolution FSH files I needed, then pasted into Gimp, cropped, combined, and fine-tuned at 800% zoom. I combined the TIAxRd2 intersection and the RDxAVE TuLEP piece to come up with this.
You could use one of null45's Tools, maybe the Gimp Fsh Filetype plugin ?
What do you guys think of those dark spots on the tram rails? The TIA+RD2 intersection had them but I don't really understand why they're there. I think I'll get rid of them unless you guys think they make sense.
The dark spots on the tram rails should line up with the grease marks on the main road surface. You can see that they're supposed to line up with oil slicks on whatever network the tram is crossing.
I think that quality-wise, the texture looks fine as well. I've never really had any significant quality problems basing a texture off of an exported FSH.