SC4D Homepage
BSC File Exchange
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length


Author Topic: T-RAM  (Read 71662 times)

0 Members and 1 Guest are viewing this topic.

Offline Chrisim

  • *
  • *
  • *
  • *
  • Posts: 882
  • Country: 00
  • Reputation: 12
  • Gender: Male
  • CL: What a Ride!
New T-RAM contributions in NAM version 30 (September 2011)
« Reply #320 on: October 09, 2011, 08:45:02 AM »
I added the following description to the first post of this topic (it used to be shown at the top of each page, but unfortunately this changed with the forum update this summer).

NAM version 30 contains support for diagonal tram-avenue, tram-in-road and tram-on-road. These are the new pieces for diagonal tram-avenue.

Most of the textures for these diagonal pieces were created by Schleicher68, and a few by RogerRon91 - thanks!
Traffic lights were added to all pieces after I took these screen shots.

There are elevated highway junctions with tram-avenue


There are new pieces for tram-in-road and tram-on-road

and there are a few more new pieces not shown here.

Two new styles of Draggable Ground Light Rail/Tram with easily-customizable base textures have been added with the optional Draggable GLR/Tram Extension Plugin. However, there are some initial bug reports. More details on how to use this optional plugin will be posted when this will be resolved. Please be patient.

The only Tram in Roundabout piece added was one to connect an orthagonal tram in avenue. Still nothing diagonal can be connected.  :'(
We prepared for a diagonal connection to the tram-roundabout, but the texture was not finalized in time and therefore it is not included in NAM version 30. Hopefully in the next version.

I am sorry if you get the impression that this thread is "inactive". It is not. As Tarkus replied (thanks!)
While Chrisim is often occupied with RL and tends to develop intensely over short spurts (his job keeps him busy and frequently traveling), he also prefers to spend the vast majority of his SC4 time developing and typically doesn't venture much outside our private board.  Most of the other T-RAM folks, many of whom are texture artists, are primarily active at the German-language Simforum.de site, but don't post here very often outside the confines of the private board. 

While this thread may appear to be "inactive" or "dead", it's not really an accurate indicator as to the level of activity of the project.  It's just that our T-RAM group has a different philosophy toward public showcases of development than some other NAM Team projects do (e.g. the RHW).

PS: my real life keeps me quite busy presently. I won't be able to reply for several weeks - so I kindly ask the SC4D community to reply when there are questions ...
« Last Edit: October 09, 2011, 09:11:59 AM by Chrisim »

Sim City 4 Devotion Forums

New T-RAM contributions in NAM version 30 (September 2011)
« Reply #320 on: October 09, 2011, 08:45:02 AM »

Re: T-RAM

Offline Simcitler

  • *
  • Posts: 112
  • Country: at
  • Reputation: 0
  • Gender: Male
Re: T-RAM
« Reply #321 on: October 09, 2011, 08:51:27 AM »
Thank you very much for your effort on the new T-Ram pieces. They are very helpful!

~ Simcitler

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #321 on: October 09, 2011, 08:51:27 AM »

Re: T-RAM

Offline banditp61

  • *
  • Posts: 88
  • Reputation: 0
Re: T-RAM
« Reply #322 on: October 09, 2011, 09:39:38 AM »
YES!!!!!!!!!!!  ;D ;D ;D ;D

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #322 on: October 09, 2011, 09:39:38 AM »

Re: T-RAM

Offline noahclem

  • *
  • *
  • *
  • Posts: 3629
  • Country: fi
  • Reputation: 5
  • Gender: Male
  • just "Noah" is fine
    • My restaurant's facebook page
  • CL:
    Resident Reindeer
Re: T-RAM
« Reply #323 on: October 09, 2011, 10:10:13 AM »
Thanks for all your hard work Chrisim! The new pieces are great  &apls

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #323 on: October 09, 2011, 10:10:13 AM »

Re: T-RAM

Offline mike3775

  • *
  • Posts: 848
  • Reputation: 1
  • Gender: Male
Re: T-RAM
« Reply #324 on: October 09, 2011, 12:45:17 PM »
It is simply amazing how things like this are still going strong, 3 years later.  I lost interest in the game for awhile, then come back, and find these things I posted in earlier are still alive and well, thabnks to dedicated users like Chris and others. 

I love the new pieces

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #324 on: October 09, 2011, 12:45:17 PM »

Re: New T-RAM contributions in NAM version 30 (September 2011)

Offline DamienM23

  • *
  • Posts: 10
  • Reputation: 0
Re: New T-RAM contributions in NAM version 30 (September 2011)
« Reply #325 on: October 09, 2011, 01:06:24 PM »
We prepared for a diagonal connection to the tram-roundabout, but the texture was not finalized in time and therefore it is not included in NAM version 30. Hopefully in the next version.
Do you mean a diagonal tram in road connection, or a diagonal plain road connection (or both)?

Sim City 4 Devotion Forums

Re: New T-RAM contributions in NAM version 30 (September 2011)
« Reply #325 on: October 09, 2011, 01:06:24 PM »

Re: T-RAM

Offline Wiimeiser

  • *
  • Posts: 279
  • Country: au
  • Reputation: 0
Re: T-RAM
« Reply #326 on: October 09, 2011, 11:19:15 PM »
The new highway interchange pieces are missing all LHD paths.
Albana fenekykh, exiy bega yes ni khaloyovh!
Mißy gavΩ Ѩ somΩ ændroid∀ for my birþdæj. Ðen onΩ explodΩd & sƢq wenq everyДerΩ…

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #326 on: October 09, 2011, 11:19:15 PM »

Re: T-RAM

Offline banditp61

  • *
  • Posts: 88
  • Reputation: 0
Re: T-RAM
« Reply #327 on: October 12, 2011, 06:23:08 AM »
This is gonna make making diagonal CBD's a lot easier now!!!! :D I can start on my Downtown Denver again!! (More accurate that is)

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #327 on: October 12, 2011, 06:23:08 AM »

Re: T-RAM

Offline CahosRahneVeloza

  • *
  • Posts: 65
  • Country: ph
  • Reputation: 0
  • Gender: Male
Re: T-RAM
« Reply #328 on: October 20, 2011, 07:25:51 AM »
This is probably an insane suggestion but here goes....

How about GLR in avenue overpass pieces? Such as a GLR in Avenue on ramp & GLR in avenue over *insert where ever the overpass might cross here* puzzle piece? And maybe... even a GLR in avenue crossing Can-AM puzzle pieces as well?

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #328 on: October 20, 2011, 07:25:51 AM »

Re: New T-RAM contributions in NAM version 30 (September 2011)

Offline Schleicher68

  • *
  • *
  • Posts: 23
  • Reputation: 3
Re: New T-RAM contributions in NAM version 30 (September 2011)
« Reply #329 on: October 22, 2011, 02:50:17 AM »
We prepared for a diagonal connection to the tram-roundabout, but the texture was not finalized in time and therefore it is not included in NAM version 30. Hopefully in the next version.
Do you mean a diagonal tram in road connection, or a diagonal plain road connection (or both)?
The plans in SFBT-Euro-Texture!

http://www.ld-host.de/uploads/thumbnails/356dd56050a380182ce8df6ceff9b61c.jpg
The testings:


Sim City 4 Devotion Forums

Re: New T-RAM contributions in NAM version 30 (September 2011)
« Reply #329 on: October 22, 2011, 02:50:17 AM »

Re: T-RAM

Offline jdenm8

  • *
  • *
  • Posts: 1798
  • Country: au
  • Reputation: 6
  • AAAAAAAAAAAA!
    • CSGforums
  • CL:
    Simphony Conductor
Re: T-RAM
« Reply #330 on: October 22, 2011, 03:23:49 AM »
I can't help but notice that you're using very outdated RHW textures.


"We’re making SimCity, not some dopey casual game." -Ocean Quigley

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #330 on: October 22, 2011, 03:23:49 AM »

Re: T-RAM

Offline MandelSoft

  • The Dutch Freeway Engineer
  • *
  • *
  • *
  • Posts: 3504
  • Country: nl
  • Reputation: 21
  • Gender: Male
  • Got Autism and proud of it!
  • CL:
    Let there be Light!
Re: T-RAM
« Reply #331 on: October 22, 2011, 03:57:10 AM »
^^ Indeed. I don't even use my own Euro RHW Set for months now, simply because the lane widths have changed. A new set is under development right now and it has other dimensions then the old set.

Hoogerhey - Gourvenors & Labour - 20 April 2012


NAM member
MRTNRLN = MaaRTeNs ReaL Name

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #331 on: October 22, 2011, 03:57:10 AM »

Re: T-RAM

Offline Schleicher68

  • *
  • *
  • Posts: 23
  • Reputation: 3
Re: T-RAM
« Reply #332 on: October 23, 2011, 07:01:21 AM »
.... very outdated RHW textures.
I know this! ;) These are pictures of our plannings, no presentations. It is from our German NAM forum, in 2010.

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #332 on: October 23, 2011, 07:01:21 AM »

Re: T-RAM

Offline cogeo

  • *
  • *
  • *
  • Posts: 1061
  • Country: gr
  • Reputation: 15
  • CL:
    SC4 Station Master
Re: T-RAM
« Reply #333 on: October 25, 2011, 11:46:20 AM »
How about an additional T-RAM straight-to-diagonal piece, with a reversing path (from the straight section back to the diagonal)? It's needed to overcome the limitation of the diagonal pieces, allowing only commuting to the forward direction. Quite easy to make, requiring only modifying the texture and adding a single path.

The existing diagonal reversing piece texture can be improved a little too.

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #333 on: October 25, 2011, 11:46:20 AM »

Re: T-RAM

Offline noahclem

  • *
  • *
  • *
  • Posts: 3629
  • Country: fi
  • Reputation: 5
  • Gender: Male
  • just "Noah" is fine
    • My restaurant's facebook page
  • CL:
    Resident Reindeer
Re: T-RAM
« Reply #334 on: November 02, 2011, 08:25:44 AM »
T-RAM integration with TuLEPs/NWM would sure be great! I would especially like to request a Tram-in-Avenue X ARD-3/single tile TuLEPs piece, and as a slightly lower priority a Tram-in-Avenue X Avenue TuLEPs piece.

And again, thanks for the great work on the last update!

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #334 on: November 02, 2011, 08:25:44 AM »

Re: T-RAM

Offline Gugu3

  • *
  • Posts: 309
  • Country: it
  • Reputation: 0
  • Gender: Male
  • Rock on!
Re: T-RAM
« Reply #335 on: November 18, 2011, 08:16:31 AM »
Just to know...is there the possibility of creating connector puzzle pieces(like the ones for RHW)for such network as tram in road,tram in avenue and so on??? :thumbsup:Thank you

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #335 on: November 18, 2011, 08:16:31 AM »

Re: T-RAM

Offline jdenm8

  • *
  • *
  • Posts: 1798
  • Country: au
  • Reputation: 6
  • AAAAAAAAAAAA!
    • CSGforums
  • CL:
    Simphony Conductor
Re: T-RAM
« Reply #336 on: November 18, 2011, 08:55:33 AM »
They don't need them. Just drag the underlying network to the border and plop the GLR pieces over the top.


"We’re making SimCity, not some dopey casual game." -Ocean Quigley

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #336 on: November 18, 2011, 08:55:33 AM »

Re: T-RAM

Offline mike3775

  • *
  • Posts: 848
  • Reputation: 1
  • Gender: Male
Re: T-RAM
« Reply #337 on: November 18, 2011, 10:54:04 AM »
They don't need them. Just drag the underlying network to the border and plop the GLR pieces over the top.

Does that actually work now?  Last I remember, sometimes it worked, sometimes it didn't

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #337 on: November 18, 2011, 10:54:04 AM »

Re: T-RAM

Offline Gugu3

  • *
  • Posts: 309
  • Country: it
  • Reputation: 0
  • Gender: Male
  • Rock on!
Re: T-RAM
« Reply #338 on: November 18, 2011, 11:04:13 AM »
They don't need them. Just drag the underlying network to the border and plop the GLR pieces over the top.

woah!!!I did't know this was possible and functional!!! ;DI'm quite used with the RHW and NWM but not so good with tram...I have to improve my knowledge about that

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #338 on: November 18, 2011, 11:04:13 AM »

Re: T-RAM

Offline jdenm8

  • *
  • *
  • Posts: 1798
  • Country: au
  • Reputation: 6
  • AAAAAAAAAAAA!
    • CSGforums
  • CL:
    Simphony Conductor
Re: T-RAM
« Reply #339 on: November 18, 2011, 06:09:28 PM »
Why the RHW and NWM need connector pieces is because we have essnetially one way traffic going to a connection they expect a return route from (We have to give them that return routeusing the NC pieces, even if it's not prototypical).
The tram puzzle pices don't have this issue as they have two-way traffic going to a two-way connection. Having a NC piece would change nothing.


"We’re making SimCity, not some dopey casual game." -Ocean Quigley

Sim City 4 Devotion Forums

Re: T-RAM
« Reply #339 on: November 18, 2011, 06:09:28 PM »

 


If you experience visual glitches in our site, we strongly suggest you to use Firefox to browse the forums. Also a 1024*768 or higher resolution is highly recommended to view this site