SC4D Homepage
BSC File Exchange
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length


Author Topic: Canal Addon Mod (CAN-AM)  (Read 60061 times)

0 Members and 1 Guest are viewing this topic.

Offline FrankU

  • It's Frank, the U is just for the suspense
  • *
  • *
  • Posts: 2387
  • Country: nl
  • Reputation: 7
  • Gender: Male
  • Dutch lotter
  • CL:
    U Grow It
Re: Canal Addon Mod (CAN-AM)
« Reply #300 on: January 22, 2013, 07:18:46 AM »
Hi Diggis,

Yes, they are surely used a lot. Pity though that you haven't made a set of narrow ditches without the stoney banks... Grass banks, that would be great for my Dutch themed landscapes...

Please?

( Sorry for hijacking this thread...)
I am working on a set of Rural Dutch lots: farms, rewards, windmills.... and more to come!
See my LOT-thread for the latest developments.
And here you find my cooperation with NEXIS.
And these are my uploads to the STEX.

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #300 on: January 22, 2013, 07:18:46 AM »

Re: Canal Addon Mod (CAN-AM)

Offline Diggis

Re: Canal Addon Mod (CAN-AM)
« Reply #301 on: January 22, 2013, 07:32:31 AM »
Hi Diggis,

Yes, they are surely used a lot. Pity though that you haven't made a set of narrow ditches without the stoney banks... Grass banks, that would be great for my Dutch themed landscapes...

Please?

( Sorry for hijacking this thread...)

I have started them... Problem is I'm not sure I'd even know how to mod them any more.  :o

I was looking at some of the stuff I released, like the CAN-AM multiple sets and doubt I could even begin to figure out how I did it.

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #301 on: January 22, 2013, 07:32:31 AM »

Re: Canal Addon Mod (CAN-AM)

Offline NCGAIO

  • *
  • Posts: 319
  • Country: br
  • Reputation: 1
  • Gender: Male
Re: Canal Addon Mod (CAN-AM)
« Reply #302 on: January 24, 2013, 11:31:03 AM »

I was thinking something more three-dimensional 
« Last Edit: January 31, 2013, 09:28:46 AM by NCGAIO »

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #302 on: January 24, 2013, 11:31:03 AM »

Re: Canal Addon Mod (CAN-AM)

Offline vortext

  • *
  • Posts: 1335
  • Country: eu
  • Reputation: 7
  • CL:
    Street Smarts
Re: Canal Addon Mod (CAN-AM)
« Reply #303 on: January 25, 2013, 12:32:36 PM »
Wait, WAIT! You made the actual water surface move in 3D!?! Or what's going on here. In any case, it's pretty ingenious. I have this suspicion the day is near we'll be able to construct proper, functional canals with ingame water!  :thumbsup:

Also, thank you Diggis! I love your sets and use them a lot! Narrow streams with grassbanks are still on my wishlist as well.  ;) If you want I could lend a hand lotting and modding.  :)
« Last Edit: January 25, 2013, 12:48:08 PM by vortext »
time flies like a bird
fruit flies like a banana

Street Geekery - Seasonal Tree Controllers available for download!!

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #303 on: January 25, 2013, 12:32:36 PM »

Re: Canal Addon Mod (CAN-AM)

Offline NCGAIO

  • *
  • Posts: 319
  • Country: br
  • Reputation: 1
  • Gender: Male
Re: Canal Addon Mod (CAN-AM)
« Reply #304 on: January 25, 2013, 12:42:08 PM »

Wait, WAIT! You made the actual water surface move in 3D!?! Or what's going on here.

....In any case, it's pretty ingenius.

Sorry buddy ... not quite understand what you mean by that.!


« Last Edit: January 31, 2013, 09:29:35 AM by NCGAIO »

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #304 on: January 25, 2013, 12:42:08 PM »

Re: Canal Addon Mod (CAN-AM)

Offline vortext

  • *
  • Posts: 1335
  • Country: eu
  • Reputation: 7
  • CL:
    Street Smarts
Re: Canal Addon Mod (CAN-AM)
« Reply #305 on: January 25, 2013, 12:57:59 PM »
Wait, WAIT! You made the actual water surface move in 3D!?! Or what's going on here.

....In any case, it's pretty ingenius.


Sorry buddy ... not quite understand what you mean by that.! %confuso


In any case the answer is yes .. this is a  S3D real model plan for simulation of water flow.
Sorry for that. And I misspelled as well.  &ops In any case; ingenious  "$Deal"$ It roughly translates as being totally awesome!  :thumbsup:
« Last Edit: January 25, 2013, 01:07:10 PM by vortext »
time flies like a bird
fruit flies like a banana

Street Geekery - Seasonal Tree Controllers available for download!!

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #305 on: January 25, 2013, 12:57:59 PM »

Re: Canal Addon Mod (CAN-AM)

Offline NCGAIO

  • *
  • Posts: 319
  • Country: br
  • Reputation: 1
  • Gender: Male
Re: Canal Addon Mod (CAN-AM)
« Reply #306 on: January 25, 2013, 01:38:52 PM »

 :) Ok! ... thanks for the ingenious!
« Last Edit: February 06, 2013, 09:15:40 PM by NCGAIO »

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #306 on: January 25, 2013, 01:38:52 PM »

Re: Canal Addon Mod (CAN-AM)

Offline greg0418

  • *
  • Posts: 6
  • Reputation: 0
  • Your slogan here
Re: Canal Addon Mod (CAN-AM)
« Reply #307 on: March 30, 2013, 01:29:19 PM »
Hi

I've been trying to get this mod to work for hours. I've installed and re-installed everything relevant listed in this thread, but no matter what I do I can't get the ferry traffic to show up.

Does anyone have any idea why it isn't showing? The only traffic I've managed to see is a few buses that look like they're under water, and they only appeared for a second.

This is very frustrating. If anyone could offer some advice I would very much appreciate it.

Thanks in advance

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #307 on: March 30, 2013, 01:29:19 PM »

Re: Canal Addon Mod (CAN-AM)

Offline greg0418

  • *
  • Posts: 6
  • Reputation: 0
  • Your slogan here
Re: Canal Addon Mod (CAN-AM)
« Reply #308 on: March 30, 2013, 01:38:05 PM »
also, when I try to "u-drive" the canal ferry, it randomly appears in the ocean rather than on the canal and just dissappears before I can actually drive it. I don't know if that gives any hints into what is causing the problem I mentioned in the above post

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #308 on: March 30, 2013, 01:38:05 PM »

Re: Canal Addon Mod (CAN-AM)

Offline vortext

  • *
  • Posts: 1335
  • Country: eu
  • Reputation: 7
  • CL:
    Street Smarts
Re: Canal Addon Mod (CAN-AM)
« Reply #309 on: March 30, 2013, 01:46:15 PM »
Hi

I've been trying to get this mod to work for hours. I've installed and re-installed everything relevant listed in this thread, but no matter what I do I can't get the ferry traffic to show up.

Does anyone have any idea why it isn't showing? The only traffic I've managed to see is a few buses that look like they're under water, and they only appeared for a second.

Hi there greg0418, welcome to SC4D !  :)

First of all the Can-Am actually is a bus based transit system and intended for use on (flat) land. Hence you'll not get any ferry traffic.

To make the system work, first lay down roads with the road tool. Then select the Can-Am piece from the miscellaneous traffic menu and plop it on top of the road - this ensures UDI functionality. Use stations so sims can use the canals to travel to work or ship freight and finally plop some ordinary canal pieces alongside to finish up your canals!

Hope this helpes!
time flies like a bird
fruit flies like a banana

Street Geekery - Seasonal Tree Controllers available for download!!

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #309 on: March 30, 2013, 01:46:15 PM »

Re: Canal Addon Mod (CAN-AM)

Offline greg0418

  • *
  • Posts: 6
  • Reputation: 0
  • Your slogan here
Re: Canal Addon Mod (CAN-AM)
« Reply #310 on: March 30, 2013, 01:54:38 PM »
Thanks very much for your reply. I was able to get the sims to actually use the terminals, but no ferry traffic is showing.

If you look in the first post of this thread you can see a gif of the ferry traffic. Am I missing something?

thanks

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #310 on: March 30, 2013, 01:54:38 PM »

Re: Canal Addon Mod (CAN-AM)

Offline vortext

  • *
  • Posts: 1335
  • Country: eu
  • Reputation: 7
  • CL:
    Street Smarts
Re: Canal Addon Mod (CAN-AM)
« Reply #311 on: March 30, 2013, 02:04:58 PM »
I was able to get the sims to actually use the terminals, but no ferry traffic is showing.

Could it be the game display options are set to low? In the graphic options menu '# of Cars/Sims' needs to be set to high. Also, the automata are a bit fickle. On some stretches I'll get none while on other parts automata spawn like crazy. Not sure why that is. .
time flies like a bird
fruit flies like a banana

Street Geekery - Seasonal Tree Controllers available for download!!

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #311 on: March 30, 2013, 02:04:58 PM »

Re: Canal Addon Mod (CAN-AM)

Offline greg0418

  • *
  • Posts: 6
  • Reputation: 0
  • Your slogan here
Re: Canal Addon Mod (CAN-AM)
« Reply #312 on: March 30, 2013, 02:09:26 PM »
yea, I put the number of cars/sims to high, I have quite a few terminals, cant seem to get any automata.

The only time I see anything in the canals is when I drive by them in a police car with the sirens on, then I see buses running to the side of the canal like they would on a road when a police car with sirens is near

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #312 on: March 30, 2013, 02:09:26 PM »

Re: Canal Addon Mod (CAN-AM)

Offline vortext

  • *
  • Posts: 1335
  • Country: eu
  • Reputation: 7
  • CL:
    Street Smarts
Re: Canal Addon Mod (CAN-AM)
« Reply #313 on: March 30, 2013, 02:14:15 PM »
Well, that sounds odd indeed. Could you perhaps post a screenshot of that situation? It may assist in diagnosing what's wrong.
time flies like a bird
fruit flies like a banana

Street Geekery - Seasonal Tree Controllers available for download!!

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #313 on: March 30, 2013, 02:14:15 PM »

Re: Canal Addon Mod (CAN-AM)

Offline greg0418

  • *
  • Posts: 6
  • Reputation: 0
  • Your slogan here
Re: Canal Addon Mod (CAN-AM)
« Reply #314 on: March 31, 2013, 04:46:56 AM »
Sure, here's a screenshot of the buses in the canal "pulling over" as I drive by in a police van.


Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #314 on: March 31, 2013, 04:46:56 AM »

Re: Canal Addon Mod (CAN-AM)

Offline NCGAIO

  • *
  • Posts: 319
  • Country: br
  • Reputation: 1
  • Gender: Male
Re: Canal Addon Mod (CAN-AM)
« Reply #315 on: March 31, 2013, 10:33:33 AM »

First make sure you have installed all the way before completing sides or they will have to do it in an absolutely flat ground!


If you have already downloaded the seasons freight and passengers that generate automata then try to put them near the curves they tend to spawn more. &mmm


And always good to remember that automatons are tricks here. Boat of passengers are models for bus and  cargo barge are truck models  so that to continue being seen after spawning and need traffic for them.

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #315 on: March 31, 2013, 10:33:33 AM »

Re: Canal Addon Mod (CAN-AM)

Offline greg0418

  • *
  • Posts: 6
  • Reputation: 0
  • Your slogan here
Re: Canal Addon Mod (CAN-AM)
« Reply #316 on: March 31, 2013, 11:21:30 AM »

First make sure you have installed all the way before completing sides or they will have to do it in an absolutely flat ground!


If you have already downloaded the seasons freight and passengers that generate automata then try to put them near the curves they tend to spawn more. &mmm


And always good to remember that automatons are tricks here. Boat of passengers are models for bus and  cargo barge are truck models  so that to continue being seen after spawning and need traffic for them.

Yea, I have like 10k sims using the canal system now, and I finally got a single boat to spawn. At least I know its possible now. I still don't get why there aren't more. I have plenty of terminals on the corner of canals, but only 1 boat that drives around. This mod would be so much better with the traffic I've seen in other pics.

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #316 on: March 31, 2013, 11:21:30 AM »

Re: Canal Addon Mod (CAN-AM)

Offline NCGAIO

  • *
  • Posts: 319
  • Country: br
  • Reputation: 1
  • Gender: Male
Re: Canal Addon Mod (CAN-AM)
« Reply #317 on: March 31, 2013, 02:46:05 PM »

You could increase the number of automata spawning  in each station for more but even it does not solve the problem disappear with time.


These automata are added to the game (not replacement) and to appear high above the prop placed on the path which is essentially a  road common of the game.


It appears that the prop ends influencing in appearing of the model depending on the way. I was trying with other players to replace this prop for an effect to see if everything was becoming more stable but unfortunately the interest in the work seems to be over.


Anyway it is interesting to see that this mod still causes some interest. Maybe go back to work in another model!




« Last Edit: March 31, 2013, 03:29:54 PM by NCGAIO »

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #317 on: March 31, 2013, 02:46:05 PM »

Re: Canal Addon Mod (CAN-AM)

Offline BarbyW

  • *
  • *
  • *
  • *
  • *
  • *
  • Posts: 5472
  • Country: fr
  • Reputation: 57
  • Gender: Female
  • CL: SC4D  Goddess
Re: Canal Addon Mod (CAN-AM)
« Reply #318 on: March 31, 2013, 02:53:46 PM »
If I can dredge up from the depths of my brain the early work we did on this mod I'll see if I can help but I don't remember having problems with the automata spawning as you can see from my .gif in the opening post.

It will have to wait until next week though as I am away from home.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #318 on: March 31, 2013, 02:53:46 PM »

Re: Canal Addon Mod (CAN-AM)

Offline NCGAIO

  • *
  • Posts: 319
  • Country: br
  • Reputation: 1
  • Gender: Male
Re: Canal Addon Mod (CAN-AM)
« Reply #319 on: March 31, 2013, 03:25:58 PM »

Thank you for your attention  :thumbsup:


The problem (if we may so call it) it's exactly not with spawning although he also happens but with model still appears follow_road after some time.


If you build a big squared with the  channel and stations in the corners have the automatons strolling for awhile but invariably they end up disappearing.


I know it was  the basis of the "road without texture" of Goaskin but in fact does not seem to happen because the game reinstates as you can see here. Here

Apparently the T prop placed on the path does not cooperate for the continuity of the model show up on the road. I even tried a prop pending on the way but the result was the same.


The other hope was to be placed  the texture by a effect but the project stalled.

Sim City 4 Devotion Forums

Re: Canal Addon Mod (CAN-AM)
« Reply #319 on: March 31, 2013, 03:25:58 PM »

 


If you experience visual glitches in our site, we strongly suggest you to use Firefox to browse the forums. Also a 1024*768 or higher resolution is highly recommended to view this site