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From a lotting point of view I would just thin out the trees in the corner by the vacuums. Then look at it again and see if the movement through the lot flows as it would in RL.
now is the car wash part of the texaco? If it is you may want to paint the building to match a bit. but other than that ,you have pioneered the car wash. one other thing, you might want to scale down that dumptster, it is HUGE..lol. other than that, it is a beautiful lot
Your UV map is a little screwed there Bobbo...it's following the face. Try resetting or apply it as a box. That's what usually happens after a boolean operation.
You could try deleting the UV mapping, then convert the object to editable mesh. Then, reapply the UV map. I can't see what's causing that, as the shape is very simple. Why have you added an "edit spline" modifier to the shape? It could be this throwing it out. Try turning this off (click on the lightbulb) or deleting it (before trying a convert to edit mesh) to see what happens.
Ah - now this is a cool car wash. You've carried the red theme over as well. I also get the warped look every once in a while. While disconcerting, I've not had it export that way. Nevertheless, sometimes I can get the perspective view to 'behave' by saving - exit program - restart gmax - and load your scene. Sometimes I save - start new project - merge the file you just saved into your new project.