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3ds max export issue

Started by Fatsuhono, November 01, 2008, 01:41:31 PM

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Fatsuhono

Help! When I export a BAT in 3ds max (and batch it with FSH batch build and batch CMD), it ends up looking like a generic mixing of ordinary maxis buildings in SC4. What's going on? How do I fix this?

Diggis

You need to download t gmax modelnames.ms script from the SC4 main site.

Fatsuhono


Diggis

make sure you save it into the gmax scripts folder overwriting the exisiting one, and rerender your work.

Fatsuhono

#4
In Gmax\BAT\Scripts or Gmax\Scripts?

callagrafx

it should go in c:\gmax\gamepacks\BAT\scripts

Once it's in there, re-import the LODs, export the file to get the .sc4model name and then export from Bat4Max again, using the new name.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Fatsuhono

Hey it worked! :) Thank you so much Diggis-san and Callagrafx-san. :)

Youcefk69

Hi !
I have a problem about 3dsmax tu SC4 exporting, then I put "Render BAT", i have a error message :



help please  :'(