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Author Topic: The RTMT V3 Support Thread  (Read 48820 times)

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Offline z

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Re: The RTMT V3 Support Thread
« Reply #340 on: September 28, 2011, 03:11:54 PM »
If you first installed SimGoober's bus stops, and then installed RTMT, and then if you removed the copy of SimGoober's models from the RTMT Models folder, thinking that they were duplicates, or if you removed the original SimGoober models for the same reason, this could result in the symptoms you describe.  Similarly, copying the files from one place to another could cause problems.  RTMT needs to have its own copies of these models, specifically the ones provided in RTMT v3.60.  Although the names are the same as with SimGoober's models, the contents differ slightly in that the RTMT models don't also have a prop exemplar included in them.

Do you have all twenty bus stop models from SimGoober in the RTMT Models folder?  Are these the ones obtained from RTMT v3.60?  And do you still have your original SimGoober models in the SimGoober bus stops folder?

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Re: The RTMT V3 Support Thread
« Reply #340 on: September 28, 2011, 03:11:54 PM »

Re: The RTMT V3 Support Thread

Offline apeguy

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Re: The RTMT V3 Support Thread
« Reply #341 on: October 28, 2011, 04:02:38 PM »
I'm not sure if this problem is due to the RTMT or not, but it occurs when the Tram-in-Road stations. I'm trying to build a tram network in one of my cities using a combination of Tram-Avenue, Tram-in-Road, and standard GLR, as well as using stations for all three of thse networks. After a few months, the game crashes, every time, and it's starting to become frustrating. Now I've heard that you have to activate the stations by dragging road or OWR through it, but I've done that with all my stations and it hasn't worked, the game still crashes. Is there something I need for them to work without crashing?

Any help would be appreciated.

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Re: The RTMT V3 Support Thread
« Reply #341 on: October 28, 2011, 04:02:38 PM »

Re: The RTMT V3 Support Thread

Offline z

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Re: The RTMT V3 Support Thread
« Reply #342 on: October 28, 2011, 04:42:04 PM »
There is nothing in RTMT that would explain your problem.  It is most likely caused by some other plugin, though I don't know which.

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Re: The RTMT V3 Support Thread
« Reply #342 on: October 28, 2011, 04:42:04 PM »

Re: The RTMT V3 Support Thread

Offline Douzerouge

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Re: The RTMT V3 Support Thread
« Reply #343 on: October 29, 2011, 12:34:55 AM »
In support and confirmation of the previous post, I can say that I have been implementing all varieties of trams in some cities: tram-in-avenue, tram-in-road, tram-on-road, tram-on-street, GLR on its own right-of-way, with all types of stations that can be installed on those types of tram tracks, as well as most of the crossings, junctions, loops, transitions to subway, etc, that are available. In my largest cities this means tram networks of considerable size, which also enjoy a high level of utilization. It has never caused any crash of the game. RTMT, in my experience, is very solid and reliable.

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Re: The RTMT V3 Support Thread
« Reply #343 on: October 29, 2011, 12:34:55 AM »

Re: The RTMT V3 Support Thread

Offline harryloko20

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Re: The RTMT V3 Support Thread
« Reply #344 on: January 26, 2012, 10:29:28 AM »
I dowloand everything that need for use, but my station dont show up, why '-'

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Re: The RTMT V3 Support Thread
« Reply #344 on: January 26, 2012, 10:29:28 AM »

Re: The RTMT V3 Support Thread

Offline catty

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Re: The RTMT V3 Support Thread
« Reply #345 on: January 26, 2012, 11:35:32 AM »
I dowloand everything that need for use, but my station dont show up, why '-'

Hi harryloko20

The RTMT comes with a MML plugin "RTMTV3__MML.dat" which will hide all the stations until you plop the MML lot itself (looks like a repair yard in-game) then you will see all the stations, check your plugins to see if you have it and remove, if that's not your problem then please let me know and we will figure out what's wrong   :)

Catty
RTMT Team
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

City Builders:  http://citybuilders.co.nz/index.php

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Re: The RTMT V3 Support Thread
« Reply #345 on: January 26, 2012, 11:35:32 AM »

Re: The RTMT V3 Support Thread

Offline harryloko20

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Re: The RTMT V3 Support Thread
« Reply #346 on: January 26, 2012, 05:52:56 PM »
I dowloand everything that need for use, but my station dont show up, why '-'

Hi harryloko20

The RTMT comes with a MML plugin "RTMTV3__MML.dat" which will hide all the stations until you plop the MML lot itself (looks like a repair yard in-game) then you will see all the stations, check your plugins to see if you have it and remove, if that's not your problem then please let me know and we will figure out what's wrong   :)

Catty
RTMT Team

Hey Catty i fixed after i posted.i Downloaded
www.simtropolis.com/forum/files/file/14202-berlin-mass-transit-theme/
http://www.simtropolis.com/forum/files/file/13698-additional-subway-entrance-props/

and everything show up now ... when i didnt download , just the field show up, but now its okay, nice plugin, but i cant use them on street, cuz i use TEARSELED street hehehe, ;D

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Re: The RTMT V3 Support Thread
« Reply #346 on: January 26, 2012, 05:52:56 PM »

Re: The RTMT V3 Support Thread

Offline catty

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Re: The RTMT V3 Support Thread
« Reply #347 on: January 26, 2012, 11:59:46 PM »
Hey Catty i fixed after i posted.i Downloaded

Glad you got your problem sorted out   :)

Quote
...but i cant use them on street, cuz i use TEARSELED street hehehe, ;D

We do have an addon pack for all the SAM Streets you can find it here

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2247

if you do download it make sure you have all the dependencies   :thumbsup:
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

City Builders:  http://citybuilders.co.nz/index.php

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Re: The RTMT V3 Support Thread
« Reply #347 on: January 26, 2012, 11:59:46 PM »

Re: The RTMT V3 Support Thread

Offline harryloko20

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Re: The RTMT V3 Support Thread
« Reply #348 on: January 27, 2012, 11:14:20 AM »
Nice Catty im dowload ur suggestion for sam and other utilitys <3 , now its so hard to install in english language ... but ... i tried, and my Sub menu dont open nothing ... and search menu dont display any results.

i use USA(game) direction ... i deleted all UK archives ... its okay .. i found sam bus station ... sub .. in normal menu (maxis tranport) but .. another types i cant find without the DAMN?
my "transport paste" located in simcity4/plugins/RTMTV3/Transport ... how i use the DAMN menu '-' , in game when i click for search i wirte "RTMT" and display 0 results ... Thank you for support.
« Last Edit: January 27, 2012, 12:31:28 PM by harryloko20 »

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Re: The RTMT V3 Support Thread
« Reply #348 on: January 27, 2012, 11:14:20 AM »

Re: The RTMT V3 Support Thread

Offline catty

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Re: The RTMT V3 Support Thread
« Reply #349 on: January 27, 2012, 01:48:58 PM »

Hi harryloko20

You may find it easier to install using the ZIP Version  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1058  you also need these dependencies for the models and SAM

http://www.simtropolis.com/stex/details.cfm?id=3194
http://www.simtropolis.com/stex/details.cfm?id=3195
http://www.simtropolis.com/stex/details.cfm?id=12499
http://www.simtropolis.com/stex/details.cfm?id=11421
http://www.simtropolis.com/stex/details.cfm?id=18441
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1040
http://www.simtropolis.com/stex/details.cfm?id=4079
http://www.simtropolis.com/stex/details.cfm?id=3050
http://www.simtropolis.com/stex/details.cfm?id=11467
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1594

and we also have the following add-ons

RTMT Add-On Pack V3.60  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2247
RTMT Interim T-RAM Stations  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1986
RTMT GLR Transitions  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2248

you have already downloaded most of this stuff, as to the DAMN this is optional and I would recommend getting the RTMT working first before installing it, its also something I don't use so I will have to get one of the other RTMT Team members to talk you thru getting it running.

Example RTMT Folder (UK Version)

Code: [Select]
Directory of RTMT main folder
RTMTV3_Locales.dat
RTMTV3_LotsAGLR_UK.dat
RTMTV3_Lots_NonRoadTop_High.dat
RTMTV3_Lots_UK.dat
RTMTV3_Queries.dat
RTMTV3_RoadMarkings_UK_Wide.dat
RTMTV3_RoadTextures_Standard.dat
RTMTV3_StationsAGLR_NAMCapacity_High.dat
RTMTV3_Stations_NAMCapacity_High.dat
SC4TrashcanFix.dat

Directory of El Rail over Road
Ele-Rail Prop.dat
RTMT_El_Rail_Locales.dat
RTMT_El_Rail_Lots_UK.dat
RTMT_El_Road_Textures_Standard_Low.dat
RTMT_Stations_El_Rail_Capacity_High.dat

Directory of GLR Transitions
RTMT_KeepLeft_NoUTurn_Rd-GLRInRoadTrans.SC4Model
RTMT_KeepRightOrLeft_NoUTurn_Rd-GLRInRoadTrans.SC4Desc
RTMT_Tram_in_Avenue_to_Underground.SC4Lot
RTMT_Tram_in_Avenue_to_Underground.SC4Model
RTMT_Tram_in_Road_to_Underground.SC4Lot
RTMT_Tram_in_Road_to_Underground.SC4Model
RTMT_Tram_Transition_Paths_Left.dat
RTMT_Tram_Transition_Textures.dat

Directory of Interim T-RAM Stations
RTMT_Lots_T-RAM_Euro.dat
RTMT_Road_Textures_Euro.dat
RTMT_Road_Tram_Paths_Left.dat
RTMT_Stations_T-RAM_Capacity_High.dat
RTMT_T-RAM_Locales.dat

Directory of SAM
RTMT_SAM_Locales.dat
RTMT_SAM_Stations_Capacity_High.dat
RTMT_SAM_Textures.dat
RTMT_SAM_UK_Lots.dat

I haven't included the Models or Props folders in the above example, as it would have made it too big

Hope that helps, if not then please let me know and sorry for the long post   &mmm

Catty
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

City Builders:  http://citybuilders.co.nz/index.php

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Re: The RTMT V3 Support Thread
« Reply #349 on: January 27, 2012, 01:48:58 PM »

Re: The RTMT V3 Support Thread

Offline harryloko20

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Re: The RTMT V3 Support Thread
« Reply #350 on: January 27, 2012, 03:28:36 PM »
Well, then DAMN is optacally, right ... , rest of plugins is ok ... sam stations ... everything ... all dependencys ok ... Thank you ... but on transport menu , i just can plop a type of bus station ... like green (german style i think) for every road , sam ... avenue ... buts its okay ... i'm happy ith it already (:

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Re: The RTMT V3 Support Thread
« Reply #350 on: January 27, 2012, 03:28:36 PM »

Re: The RTMT V3 Support Thread

Offline catty

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Re: The RTMT V3 Support Thread
« Reply #351 on: January 27, 2012, 08:12:37 PM »
...buts its okay ... i'm happy ith it already (:

Glad its working     :)
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

City Builders:  http://citybuilders.co.nz/index.php

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Re: The RTMT V3 Support Thread
« Reply #351 on: January 27, 2012, 08:12:37 PM »

Re: The RTMT V3 Support Thread

Offline Magneto

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Re: The RTMT V3 Support Thread
« Reply #352 on: July 09, 2012, 03:01:03 PM »
Hello,

I'm using RTMT with last update v3.60 and I like it a lot. However I noticed a small texture problem with El rail over road stations... The El rail bit over the station has a different texture compared to doubledecker pieces or classic el rail

Is there any further release that will correct this cosmetic bug? For info I use latest NAM (r30) + hotfix.

Also,

I have another question concerning customosable features

I've read extensively the readme enclosed with 3.50 but can't figure out where to find the model (or is it the prop?) to get the phonebooth with nightlightings (goes along with Porkie props) and yellow bus sign (raphalninja)



I have the listed dependencies but there is something missing, I searched in the prop families and single props but no luck

Anyone can help? Thanks,

Cheers

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Re: The RTMT V3 Support Thread
« Reply #352 on: July 09, 2012, 03:01:03 PM »

Re: The RTMT V3 Support Thread

Offline CaptCity

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Re: The RTMT V3 Support Thread
« Reply #353 on: July 09, 2012, 04:11:14 PM »
I'm using RTMT with last update v3.60 and I like it a lot. However I noticed a small texture problem with El rail over road stations... The El rail bit over the station has a different texture compared to doubledecker pieces or classic el rail...

Could you possibly post a picture of the difference you're seeing? If you mean the slight color difference, that could be due to trying to match the station model to the NAM pieces. I'm not up on the technical aspects of the process, but I understand it can be difficult.

Quote
I've read extensively the readme enclosed with 3.50 but can't figure out where to find the model (or is it the prop?) to get the phonebooth with nightlightings (goes along with Porkie props) and yellow bus sign (raphalninja)...
I have the listed dependencies but there is something missing, I searched in the prop families and single props but no luck.

If you're sure you have all the dependencies, you may need to check if the correct prop files are in the Prop folder. If you want the Paris phone booth (the one requiring Porkies props), you should have a file in the Prop folder named RTMTV3_Prop_PhoneBooth_Paris. All other files named RTMTV3_Prop_PhoneBooth_*** should be removed. Likewise with the Ninja bus sign. There should be a file named RTMTV3_Prop_BusSign_Ninja, and all other files with the name RTMTV3_Prop_BusSign_*** removed.

If you used the installer version of 3.50, these files may not have been included. You'll need to get the manual version and copy the files into your folder structure.

Hope this helps...
« Last Edit: July 09, 2012, 04:22:25 PM by CaptCity »

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Re: The RTMT V3 Support Thread
« Reply #353 on: July 09, 2012, 04:11:14 PM »

Re: The RTMT V3 Support Thread

Offline Magneto

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Re: The RTMT V3 Support Thread
« Reply #354 on: July 10, 2012, 11:24:06 AM »
Sure! Here it is



As you can see nothing dramatic but because of that visual difference I barely ever use the said stations  &mmm

Quote
If you used the installer version of 3.50, these files may not have been included. You'll need to get the manual version and copy the files into your folder structure

Ah, that's why I never saw those files  ;D

Thanks for the link Captain! Yyour help is appreciated

Cheers



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Re: The RTMT V3 Support Thread
« Reply #354 on: July 10, 2012, 11:24:06 AM »

Re: The RTMT V3 Support Thread

Offline catty

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Re: The RTMT V3 Support Thread
« Reply #355 on: July 10, 2012, 12:53:57 PM »
...As you can see nothing dramatic but because of that visual difference I barely ever use the said stations  &mmm...

Have you installed the z_RTMT folder, it contains a file called GizmoFix.dat, which should have fixed this problem, if you have the file installed, then we need to take another look at things and see what might be causing this to happen.
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

City Builders:  http://citybuilders.co.nz/index.php

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Re: The RTMT V3 Support Thread
« Reply #355 on: July 10, 2012, 12:53:57 PM »

Re: The RTMT V3 Support Thread

Offline Magneto

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Re: The RTMT V3 Support Thread
« Reply #356 on: July 10, 2012, 01:45:22 PM »
Huh I totally overlooked that file, now it's installed but it doesn't change anything? I tried in RTMT folder and in plugins folder...

A mod conflict maybe? Anyways thanks for your reply Catty,

Cheers

PS nice avatar!

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Re: The RTMT V3 Support Thread
« Reply #356 on: July 10, 2012, 01:45:22 PM »

Re: The RTMT V3 Support Thread

Offline CaptCity

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Re: The RTMT V3 Support Thread
« Reply #357 on: July 10, 2012, 02:27:18 PM »
Huh I totally overlooked that file, now it's installed but it doesn't change anything? I tried in RTMT folder and in plugins folder...

Do you, by chance run the game on "Low" graphics. I noticed you were using the euro textures, so I loaded my set up, but did not notice the same difference. However, running the game with the graphics set to "Low" did.

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Re: The RTMT V3 Support Thread
« Reply #357 on: July 10, 2012, 02:27:18 PM »

Re: The RTMT V3 Support Thread

Offline Magneto

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Re: The RTMT V3 Support Thread
« Reply #358 on: July 11, 2012, 12:35:45 PM »
I got everything selected on low settings bar the 2 last graphic options in the menu (texture quality and visual details I think) which are on medium setting.

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Re: The RTMT V3 Support Thread
« Reply #358 on: July 11, 2012, 12:35:45 PM »

Re: The RTMT V3 Support Thread

Offline CaptCity

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Re: The RTMT V3 Support Thread
« Reply #359 on: July 11, 2012, 03:29:24 PM »
It appears the the Texture setting needs to be on "High" for the ElRail-over-Road pieces to match the station track. This can be changed while running the game, but you'll need to do a standard "Save" (no need to exit) for the change to take effect.

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Re: The RTMT V3 Support Thread
« Reply #359 on: July 11, 2012, 03:29:24 PM »

 


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