SC4 Devotion Exclusive - The NORO Cooperative.....Where the world of MDing meets collaborative play.
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ok so lets bring some of my test results to the public....1. one interesting side effect that i've been able to reproduce over and over again is that my game and cities load twice as fast (if not faster) than before when i was using the NAM traffic simulators...curious...it was the only thing changed.
2. while commute time dropped only slightly over NAM simulator AP, traffic volume decreased, congestion decreased, and population increased. how if all my transportation volume categories decreased is my population rising?3. my population is increasing, but the amount of abandoned buildings is increasing (all due to commute time)...weird...and commute times are decreasing from before...
4. one curious thing i noticed is that my sims take the freeway to work, but not home...ramps are exactly the same on both sides as i use the feeder road system. they all want to take avenues home from work...
5. is there a park and ride aspect that i might be missing? that seems like it should be my problem...it looks like what happened when i installed the AP simulator and hadn't placed parking garages and lots...
hmmm this sounds very intresting, i hope i can see it realesed.
2) You may have hit the CAM Demand Bug, which will produce the same results. This bug is being fixed in CAM 2.0, which should be entering beta testing soon.
i have a question, what will this do for inter0tile commute times? in somecities while using simulator a or b i would have area's that would addandone dew to commute times, when my commute time was say around 60+ max. is this normal? or rare? And what would you simulator do for that?
One of the main design goals of my simulator was to improve intercity commuting. Simulators A and B simply don't have a high enough max commute time to support large scale intercity commuting. As for your commute time number, the number you see in the graph is in itself not too meaningful, because it's not scaled correctly in Simulators A and B. Using the Maxis scale of 64 squares = 1 km, the maximum one-way commute time in these two simulators is 8.5 and 12 minutes, respectively. That's large enough to accomplish the commute goals jplumbley describes, but for longer commutes, it's just not sufficient. My simulator supports much longer commute times, which leads to far less abandonment due to commute time.
If the commute time is long enough to cross one full city, then won't it be enough to cross more?
I may be wrong, but as I understand it once the commuters reach a city limit their commute is reset. This is due to the cities being autonomous and one not checking another cities files. All they do is see X commuters coming in from city A, but not how far they have travelled before getting to the city border. If they find a job closer to their point of entry than another city border then they'll stop there.
So can u list the capacity changes from this new traffic plugin???
Anyway... Is this simulator compatible with Simulator A or B in Apr. 08 NAM??? Mass