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Author Topic: error code 6  (Read 938 times)

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Offline delija21

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error code 6
« on: April 24, 2008, 11:07:36 AM »
can someone help me with this? no mather what i do i keep geting it? i tryed to refitt lods,merge the model....can someone tell me how to fix it???

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error code 6
« on: April 24, 2008, 11:07:36 AM »

Re: error code 6

Offline Yoder7652

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Re: error code 6
« Reply #1 on: April 24, 2008, 11:49:38 AM »
how big is the bat?

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Re: error code 6
« Reply #1 on: April 24, 2008, 11:49:38 AM »

Re: error code 6

Offline delija21

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Re: error code 6
« Reply #2 on: April 24, 2008, 12:01:57 PM »
it's 320mx420m and 110m high....and 628 000 polys

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Re: error code 6
« Reply #2 on: April 24, 2008, 12:01:57 PM »

Re: error code 6

Offline Yoder7652

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Re: error code 6
« Reply #3 on: April 24, 2008, 12:08:46 PM »
I assume that you have 16m to 1 tile....I find that if I have a model larger than about 15x15, then I am unable to export it (always get the error code). I would suggest busting the model into smaller parts that can be assembled in LotEditor.

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Re: error code 6
« Reply #3 on: April 24, 2008, 12:08:46 PM »

Re: error code 6

Offline delija21

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Re: error code 6
« Reply #4 on: April 24, 2008, 12:15:08 PM »
Yoder,how can i do that? is there any tutorial on the net or can you expaline it to me?? and yes,i do have 16m to 1 and i have exported large BATs before succesfully

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Re: error code 6
« Reply #4 on: April 24, 2008, 12:15:08 PM »

Re: error code 6

Offline jeronij

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Re: error code 6
« Reply #5 on: April 25, 2008, 02:31:48 AM »
http://sc4devotion.com/forums/index.php?topic=158.0

this may give you an idea about how to LOD the pieces  ;)

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Re: error code 6
« Reply #5 on: April 25, 2008, 02:31:48 AM »

Re: error code 6

Offline delija21

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Re: error code 6
« Reply #6 on: April 25, 2008, 03:29:42 AM »
thanks mate,but i was just wondering if i could be able to export the model if i resize it a little bit down???

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Re: error code 6
« Reply #6 on: April 25, 2008, 03:29:42 AM »

Re: error code 6

Offline Yoder7652

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Re: error code 6
« Reply #7 on: April 25, 2008, 06:11:39 AM »
yeah, that link by Jeronij is the general idea...just export several times with smaller LODs that actually overlap each other by some amount. I generally try to overlap by about 1 tile in each direction. So you could export this building into 4 sections. You could also reduce the size to try and export it...but like I said, mine tends to not work for things larger than 15-16 X 15-16....

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Re: error code 6
« Reply #7 on: April 25, 2008, 06:11:39 AM »

 


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